===========================================================================
Advanced engine needed : Skulltag 96f or higher
Primary purpose : Deathmatch
===========================================================================
Title : Pyrethrum
Filename : mek-pyrm.wad
Release date : July 6, 2006
Author : Brett 'Mechadon' Harrell
Email Address : [redacted]
Other Files By Author : Check my site at
http://mekworx.phenomer.net
Misc. Author Info : lazy
Description : "Pyrethrum is a small powerplant located on the
firey satellite, Io. After various freak
accidents during UAC's portal experiments, the
plant was abandoned. Years later it was
recommisioned for use, but it was found that the
past portal experiments that took place there
left most of the machinery unoperable. So UAC
turned it into a training area for new space
marine recruits. The plant's old mass waste
compactor has been turned into a nifty deathtrap
for those who try to get their hands on the
BFG10K, making for some interesting training
exercises."
That was the description I wrote for this map
when I initially created this readme. I'm not
entirely certain why I thought a deathmatch map
needed a back-story...but I digress. Pyrethrum
was the second deathmatch map I made after
discovering the Skulltag port. The map is very
rough because of that. The concept behind the
layout might be ok, but it's entirely too cramped
in most areas and flow could be way better. At
the time, I believe I was more interested in
making the map look nice than making sure the
gameplay was solid.
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* What is included *
New levels : Yes
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : Map01
Single Player : No
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : Yes
Other game styles : Deathmatch variants
Difficulty Settings : No
* Construction *
Base : New from scratch
Build Time : 3 weeks
Editor(s) used : Doom Builder, XWE
Known Bugs : The crusher triggers seem to be finicky sometimes.
I couldn't fix it. Also there will probably be
missing textures since newer versions of Skulltag
removed textured that I had used.
May Not Run With... : Any version of Skulltag lower than 96f
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.3dgamers.com/pub/idgames/ and mirrors
http://mekworx.phenomer.net