===========================================================================
Advanced engine needed  : Skulltag 96f or higher
Primary purpose         : Deathmatch
===========================================================================
Title                   : Pyrethrum
Filename                : mek-pyrm.wad

Release date            : July 6, 2006
Author                  : Brett 'Mechadon' Harrell
Email Address           : [redacted]
Other Files By Author   : Check my site at http://mekworx.phenomer.net
Misc. Author Info       : lazy

Description             : "Pyrethrum is a small powerplant located on the
                         firey satellite, Io.  After various freak
                         accidents during UAC's portal experiments, the
                                     plant was abandoned.  Years later it was
                         recommisioned for use, but it was found that the
                         past portal experiments that took place there
                                     left most of the machinery unoperable.  So UAC
                         turned it into a training area for new space
                         marine recruits.  The plant's old mass waste
                         compactor has been turned into a nifty deathtrap
                         for those who try to get their hands on the
                         BFG10K, making for some interesting training
                         exercises."

                         That was the description I wrote for this map
                         when I initially created this readme.  I'm not
                         entirely certain why I thought a deathmatch map
                         needed a back-story...but I digress.  Pyrethrum
                         was the second deathmatch map I made after
                         discovering the Skulltag port.  The map is very
                         rough because of that.  The concept behind the
                         layout might be ok, but it's entirely too cramped
                         in most areas and flow could be way better.  At
                         the time, I believe I was more interested in
                         making the map look nice than making sure the
                         gameplay was solid.
===========================================================================
* What is included *

New levels              : Yes
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : Map01
Single Player           : No
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes
Other game styles       : Deathmatch variants
Difficulty Settings     : No


* Construction *

Base                    : New from scratch
Build Time              : 3 weeks
Editor(s) used          : Doom Builder, XWE
Known Bugs              : The crusher triggers seem to be finicky sometimes.
                         I couldn't fix it.  Also there will probably be
                         missing textures since newer versions of Skulltag
                         removed textured that I had used.
May Not Run With...     : Any version of Skulltag lower than 96f


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
http://mekworx.phenomer.net