===========================================================================
Archive Maintainer : none
Update to : ddmset.zip
Advanced engine needed : Skulltag
Primary purpose : Skulltag Duel
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Title : Dream Duel
Filename : ddmset.wad
Release date : 7/4/04(original) 7/22/04(updated)
Author : Spunkman
Email Address :
[email protected]
Other Files By Author : Lava Pits (updated in this wad)
Misc. Author Info : none
Description : A set of Duel levels with designs
based on dreams I had, or ideas sparked while I
lie in bed trying to sleep.
I didn't stick to a particular theme, so the
levels range from castles to floating platforms in
hellsky. The only consistent theme is the quality
of construction.
Cheers to : Composers of the music used;
Map 1: Damac and Swallow - BUtterfly Flew Away
Map 2: Opinash - The Ocean: A place in harmony
Map 3: Yasha - Welcome to Tairon
Map 4: Timo Petmanson - Ride Through Hell
Map 5: Arty - Doomed
: Beta testers: Mephisto, Rexator, Apothem, Johnny.
: Carnevil
Bug Fixes [7/22/04] Map 1 - Fixed ceiling bug on buildings, no longer
appears as sky.
- Widened door on upper building.
- Changed teleporters to quake style
Map 2 - Fixed possible bug of shooting up in
underwater area, and having splash
damage.
- Various minor changes
Map 3 - Texture fix above window
- Changed teleporters to quake style
- Raised soulsphere, so you have to jump
on tree to reach it.
Map04 - Removed jump pads in east area
- No longer see HOM effect with falling
death.
- Minor work on other pads
- Various minor changes
Other - Added title screen/song
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New levels : 5
Sounds : qtel.wav taken from qdoom.wad
Music : Yes
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
Game : Skulltag
Map # : Map01 - Map05
Single Player : No
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : Yes
Other game styles : Duel
Difficulty Settings : No
Built : New from scratch
Build Time : About a week total
Editor(s) used : Doom Builder/Lump Tool/XWE/wintex
Bugs : Map03 - The ladders used utilize a deep water
effect. Meaning, if you stay on them too long,
you'll start to take damage, but I don't see
the need to be on a ladder that long anyway. To
use the ladders, walk up, or jump to them, then
hold down the jump key to get up. You might
see a vispane type error on them sometimes, but
I couldn't figure a way around that, and it's
not a big glitch.
-= Legality =-
Authors may NOT use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
-= Where to get the file that this text file describes =-
ftp://archives.3dgamers.com/pub/idgames/ and mirrors