Aharpo.612
net.games.emp
utzoo!decvax!harpo!ber
Fri May 7 07:43:50 1982
Re: Re: who else is running empire? - from a notesfile
#R:u1100a:-13800:harpo:15500002:040:1254
harpo!ber May 7 07:30:00 1982
(Cambridge, Mass.), partly on the Unix system at Commercial Union
Leasing Corporation, (New York, N. Y.) and partly on the Unix
system at Davis Polk & Wardwell, (New York, N. Y.) by Peter
Langston with invaluable goading from Joe Stetson, Robert
Bradbury, Nat Howard, Brian Redman, and others. Empire falls
into the broad category of simulation games, involving both
military and economic factors. Although no goal is explicitly
stated, players rapidly derive their own, ranging from the
mundane desire to be the biggest, mightiest country in the game
and conquer all others to the more refined goals of having the
most efficient land use possible or the lowest ratio of military
to civilians while still surviving, etcetera. The role of the
computer in Empire is that of modeling the physical/economic
system. Players interact through the computer rather than with
the computer. The games is played in a "real-time" environment;
players log on and allocate resources, attack neighbors, send
diplomatic communiques, etc. whenever they have time and the
program keeps track of their activities such that when they are
not logged on the time accumulates until they do log on.
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