Aharpo.612
net.games.emp
utzoo!decvax!harpo!ber
Fri May  7 07:43:50 1982
Re: Re: who else is running empire? - from a notesfile
#R:u1100a:-13800:harpo:15500002:040:1254
harpo!ber    May  7 07:30:00 1982

(Cambridge, Mass.), partly on the Unix system at Commercial Union
Leasing Corporation, (New York, N. Y.) and  partly  on  the  Unix
system  at  Davis  Polk  &  Wardwell,  (New York, N. Y.) by Peter
Langston  with  invaluable  goading  from  Joe  Stetson,   Robert
Bradbury,  Nat  Howard,  Brian  Redman, and others.  Empire falls
into the broad  category  of  simulation  games,  involving  both
military  and  economic  factors.  Although no goal is explicitly
stated, players  rapidly  derive  their  own,  ranging  from  the
mundane  desire  to be the biggest, mightiest country in the game
and conquer all others to the more refined goals  of  having  the
most  efficient land use possible or the lowest ratio of military
to civilians while still surviving, etcetera.  The  role  of  the
computer  in  Empire  is  that  of modeling the physical/economic
system.  Players interact through the computer rather  than  with
the  computer.  The games is played in a "real-time" environment;
players log on and allocate  resources,  attack  neighbors,  send
diplomatic  communiques,  etc.  whenever  they  have time and the
program keeps track of their activities such that when  they  are
not  logged  on  the  time  accumulates  until  they  do  log on.


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