Apur-ee.254
net.games.pacman
utcsrgv!utzoo!decvax!pur-ee!davy
Mon Feb 22 21:55:10 1982
PACMAN MOVIE SOURCE (very long)
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6 (Just in case, for you Arpavax-types)

       OK, gang, here it is, the pacman movie source.  To add it
to your code, you need to make the following additions to the files
listed:

Makefile:---------------------------
               Right before you compile util.c, add:

               movie.o:        movie.c pacdefs.h
                       $(CC) -c $(CFLAGS) $(DFLAGS) movie.c

pacman.c:---------------------------
               You need an integer to count the number of racks you
       have completed.  I called mine "timesthru".

               int timesthru,          /* global declarations */

               timesthru=0;            /* do this early in main() */

util.c:-----------------------------
               This is where everything is really done. You need to
       declare timesthru again, in the external definitions.  Then,
       in the routine "reinit()" (line 220 or so), add the following:

               timesthru++;

               if ((timesthru % 2) == 0) {
                       movie();
               }

       This should be added as the first thing done in the routine, it
       comes BEFORE the line "for (locy = 0; locy

/* This is the monster we use.  Don't take out the extra spaces here,
* they are there so that the thing "cleans up" after itself, since
* I'm too lazy to move all over the place writing out spaces.
*/
char *bigmonster[] = {
       "   _____    ",
       "  /     \\   ",
       "  | O O |   ",
       "  v^v^v^v   ",
};

movie()
{
       int i, j, k;

       clear();
       refresh();

/* this loop moves the monster and the small pacman from right to
* left, until it's time to start printing "fractional" monsters
*/
       for (i=70; i > (-1); i--) {
               for (j=0; j  20) {
                       SPLOT(13, (i-20), " 20) {
                       switch(i) {
                       case 21:
                               monst1((i-20));
                               break;
                       case 22:
                               monst2((i-20));
                               break;
                       case 23:
                               monst3((i-20));
                               break;
                       default:
                               monst4((i-20));
                               break;
                       }
               }
               refresh();
       }

/* right1-right9 are partial monster routines, for moving him off to
* the right of the screen.  monst4 prints the whole pacman.
*/
       right1(); monst4(50); refresh();
       right2(); monst4(51); refresh();
       right3(); monst4(52); refresh();
       right4(); monst4(53); refresh();
       right5(); monst4(54); refresh();
       right6(); monst4(55); refresh();
       right7(); monst4(56); refresh();
       right8(); monst4(57); refresh();
       right9(); monst4(58); refresh();

/* Now finish moving the pacman to the end of the screen.
*/
       for (i=59; i ");
}
monst2(xxx)
int xxx;
{
       SPLOT(9, xxx, "    >");
       SPLOT(10, xxx, "     >");
       SPLOT(11, xxx, "    >");
}
monst3(xxx)
int xxx;
{
       SPLOT(8, xxx, "   >");
       SPLOT(9, xxx, "    >");
       SPLOT(10, xxx, "     >");
       SPLOT(11, xxx, "    >");
       SPLOT(12, xxx, "   >");
}
monst4(xxx)
int xxx;
{
       SPLOT(7, xxx, "  >");
       SPLOT(8, xxx, "   >");
       SPLOT(9, xxx, "    >");
       SPLOT(10, xxx, "     >");
       SPLOT(11, xxx, "    >");
       SPLOT(12, xxx, "   >");
       SPLOT(13, xxx, "  >");
}
monst5(xxx)
int xxx;
{
       SPLOT(7, xxx, "  >");
       SPLOT(8, xxx, "   >");
       SPLOT(9, xxx, "    >");
       SPLOT(10, xxx, "      ");
       SPLOT(11, xxx, "    >");
       SPLOT(12, xxx, "   >");
       SPLOT(13, xxx, "  >");
}
monst6(xxx)
int xxx;
{
       SPLOT(7, xxx, "  >");
       SPLOT(8, xxx, "   >");
       SPLOT(9, xxx, "     ");
       SPLOT(10, xxx, "      ");
       SPLOT(11, xxx, "     ");
       SPLOT(12, xxx, "   >");
       SPLOT(13, xxx, "  >");
}
monst7(xxx)
int xxx;
{
       SPLOT(7, xxx, "  >");
       SPLOT(8, xxx, "    ");
       SPLOT(9, xxx, "     ");
       SPLOT(10, xxx, "      ");
       SPLOT(11, xxx, "     ");
       SPLOT(12, xxx, "    ");
       SPLOT(13, xxx, "  >");
}

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