Acwruecmp.12
net.games
utzoo!decvax!cwruecmp!ordy
Tue Sep 22 19:49:35 1981
rogue bug
We have observed the following "feature" about rogue under
4.1 BSD on a VAX. When you reach the end end game (> level 40), it is
possible to get more than one Boon (if you don't understand this, you
shouldn't be reading this). In any case, if you wipe out all of the
"moving" monsters (V, U), the game will hang, no doubt because it
needs to occasionally "start" monsters wandering, and until it does,
it hangs.
We also found that occasionally you could drop the Amulet,
pick it up, and have two!!! We did this till we had 5.
Needless to say, playing a fair game of rogue to the end appears
to be almost impossible. I must admit that it was almost as much fun
"breaking" the game as it was playing it.
If you wish to "fix" the more recent versions of rogue, we suggest
you start with "adb -w ...".
By the way, the suggestion a couple of days ago to distribute
linkable objects for games is a very good idea. Hooks for checking
time and setting priorities (etc) is also very good. I think most system
maintainers don't mind games, if they can properly administer them.
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