Acbosg.155
net.games
utzoo!decvax!ucbvax!mhtsa!ihnss!cbosg!sbb
Fri Sep 18 08:57:18 1981
what is a quasit?
QUASIT:
Frequency: Very Rare
No. Appearing: 1
Armor Class: 2
Move: 15''
Hit Dice: 3
% In Lair: 0%
Treasure Type: Q ( x3 )
No. of Attacks: 3
Damage/Attack: 1-2/1-2/1-4
Special Attacks: see Attacks
Special Defenses: see below
Magic Resistance: 25%
Intelligence: Low
Alignment: Chaotic Evil
Size: S (small)
Psionic Ability: Nil
Attack/Defense Modes: Nil
While the Quasit is rare on the material plane, they are not on the plains
of Pandemonium and the Abyss. The quasit is a larva changed into a minor
demon form to to serve as familiar to a chaotic evil magic-user or cleric. A
quasit is able to polymorph itself into the shape of any two fo the following
creatures, this power being given to it by its demon lord: giant centipede,
bat, frog, or wolf.
The attack mode of unpolymorphed quasit is by means of its claws and
fangs. The wounds caused by its claws cause a burning itch which drain 1
from its opponent's dexterity each time it is wounded unless a saving
throw versus poison is made. Dexterity loss remains for 2-12 melee rounds.
The magical powers of a quasit are held by its polymorphed form also. All
quasits detect both good and magic. They regenerate at 1 hit point per
melee round. They can become invisible at will, and once per day they can
can send out a blast of fear in a 3'' radius. Only magical or cold iron
weapons will harm these monsters. Cold, fire, and lightning do not affect
them. For purposes of spells cast upon them, quasits are considered as 7
hit dice creatures.
Although intelligence is low, quasits are sly and cunning, and in certain
situations they are able to call upon the thinking power of a demon lord.
Once the quasit becomes a familiar, it passes along to its 'master' the
following: telepathic communication which enables the character to use
all senses (including infravision) of the familiar, even up to a mile away.
The quasit's presence within 1'' of its 'master' allows the latter the
quasit magic resistance (25%) and also enables regeneration at 1 hit
point per melee round. When the quasit is within a mile of its 'master,'
the latter gains an additional level of ability. If the quasit is farther away,
the character loses 1 level, and if the quasit is killed, the loss to the
character is 4 levels. Finally, in addition to its normal advice, the quasit is
able to contact a lower plane once a week in order to help its 'master'
decide some course of action. This contact is like a commune spell, but 6
questions are allowed.
The major aim of a quasit is to enable its 'master' to wreak greater and
more chaotic evil. It also wishes to destroy lawful evil humans in order to
steal their souls or the demons, as the quasit will be rewarded accordingly
when (and if) it returns to the planes of the Abyss. At the time of its
'master's' death the quasit must grab the soul and return back to there, and
if it has not been actively evil prior to that, its demon lord might change
to a manes or larva or send it forth as a quasit again rather than
making it into a type I or II demon.
* The above is directly quoted from the Advanced Dungeons and Dragons
* Monster Manual. Obviously, not all of it applies to Rogue. The
* information which is specific to Rogue is:
Quasit
30% chance a nonwandering quasit is carrying something
they are mean, meaning they will chase you when they wake up
not invisible or regenerating (only V and T regenerate)
worth 35 experience points to kill
level 3, meaning they attack as level 3 and have 3-24 (3d8) hit points
armour class 2
damage 1d2/1d2/1d4 (3-8)
wander (very common as wandering monsters because, like C and R, they are
between N, L, and T, which don't wander)
found on levels 10-19
* I hope this answers your question.
sbb
-----------------------------------------------------------------
gopher://quux.org/ conversion by John Goerzen <
[email protected]>
of
http://communication.ucsd.edu/A-News/
This Usenet Oldnews Archive
article may be copied and distributed freely, provided:
1. There is no money collected for the text(s) of the articles.
2. The following notice remains appended to each copy:
The Usenet Oldnews Archive: Compilation Copyright (C) 1981, 1996
Bruce Jones, Henry Spencer, David Wiseman.