INCA (Multimedia CD Version)

PURPOSE OF THIS WALKTHROUGH

Instructions are given for each puzzle. However, for most action
sequences I assume you will develop your own techniques and use the
directions from the INCA User manual. Note that this walkthrough:

1. Assumes you are playing the Multimedia CD version of the game.

2. Assumes you have (or will!) read the game documentation
thoroughly, and know how to perform all the necessary actions and
how to avoid dying!

GENERAL HINTS

1. You may need to practice space flight fighting. The squadrons
you face become increasingly difficult so practice your technique
on the red squadrons so that the blue and green squadrons can be
more easily tackled.

2. Don't forget to write down the eight digit save codes, together
with where you are in the game, at the completion of each section.
There are sixteen in all. Each time you play the game the save
codes will change. The walkthrough indicates where the save codes
are displayed. So you will be able to judge whether you have time
to play the next section of the game. If you don't reach a save
code before having to quit, you will be forced to replay the
section from the previous save code.

3. Try to maximize the number of lives you retain so you can play
INCA through to completion without replaying too much. Once you get
the hang of winning the action sequences, replay the sequence from
scratch and try not to lose any lives. You may need those lives to
spare at the end of the game!

4. I have included maps of all mazes in INCAMP.ZIP (also available
on Gamers Forum Section 2) as follows:

Jewel of Time Maze   TIME.GIF
Aguirre's Ship       SHIP.GIF
Mayan Maze           MAYAN.GIF
Mayan Maze 2         MAYAN2.GIF

I suggest you print out these maps so you can refer to hard
copies. I was unable to play INCA under MS-Windows so I could not
display (or edit!) these maps while I was playing.

I found the best method of orienting myself was to display the
game map (right mouse button) very frequently.

5. If you can not handle the action sequences or the puzzle is
beyond you, you can always cheat! Pressing both <SHIFT> keys and
<ESC> will usually zap you to the next save code display.

6. If you find you are too easily loosing lives and power, then
during most action sequences you can cheat and maximize your lives
and power by pressing <SHIFT> <CTRL> <ALT> I N C A.

7. Another undocumented feature I found was the ability to skip
the first twelve sections of the game and start at the Mayan
Temple, thereby missing all the flight simulation action sequences.

I did this by bringing up the restore game screen, then hitting
<F1>. This displayed a save code. I wrote this save code down then
used it to restore a game.

INTRODUCTION

Huayna Capac, the last of the great Incas, is relating his
prophecies, including that of El Dorado, a mythical and legendary
character chosen to restore the Inca Empire.

Enjoy the music, scenery and cast introductions.

Hit <ESC> and you will awake as El Dorado in the presence of
Huayna Capac's spirit. He will tell you of your quest and warn you
of an adversary. He asks you to seek out the gem of time on a
planet nearby.

Check out the pipes on the right. You can play them or you can
play, using the buttons below the pipes, the recordings of each of
the musical pieces that you will hear through out the game. Check
out the symbol, on the left, near the door and you will be able to
read about some Inca history and culture.

Exit through the door when you are ready for some action.

JEWEL OF TIME

ASTEROIDS

You will find yourself in your spaceship making your way to the
nearby planet. Unfortunately you have to navigate a barrage of
asteroids. The simple answer here is avoid them. Move above, below
or to either side so they go by without altering your course.
Accelerate toward the planet when you can. Destroy the asteroids
only if you can't get out of the way in time. This should be very
infrequently.

When you are close to the planet and have dodged and/or destroyed
the asteroids you will be presented with the first save code.

Write down save code (1).

TRENCHES (CANYONS)

Now you find yourself racing along a trench chasing or being
chased by enemy space fighters. The aim is to get to the end of
trench ahead of the enemy fighters. Shoot them down if you can.
Shoot the mines they drop behind them. Above all accelerate to top
speed and stay there as much as possible using the right mouse
button or you will never catch all the fighters and get to the end
of the trench before them. Read the INCA user manual section on
"Canyon Combat" on page 11.

Write down save code (2).

DOORWAY

Now you have landed, you are stuck outside a stone doorway.

Touch the left then right angular stones of the doorway. Remove
your spaceship's control cover and click on the right control key
twice. Click on the left control key then take the three colored
balls.

Click on the pattern on the ground until the pattern on the golden
sun matches that on the ground. Take the sun and place it in the
hole in the center of the pattern.

Place the red ball in the left melting pot. Put the green and blue
balls in the middle and right melting pot holes respectively. Take
the sacred tumi. Open the doorway by pushing the right hand side of
the door.

MAZE

Use the Jewel of Time Maze map, TIME.GIF in INCAMP.ZIP, to
navigate the maze. Shoot the enemy warriors' red blasts first, then
shoot the warriors. Read the section on "Ground Combat" on page 13
of the INCA user manual.

RITUAL 1

Your way is blocked by a bamboo pole.

Loosen the left knot, then the right knot, using the sacred tumi.
Touch the bamboo with the scared tumi. Pick up the gold coin and
the bamboo pieces. Continue forward.

RITUAL 2

Touch the central stone on the wall, below the golden star. Place
the bamboo on the notches. Touch the golden star. Touch the basin
with the sacred tumi and pick up the golden corn. The mummy will
give you a very important message. (Write it down, if you don't
want to refer to this walkthrough too much.) Place the gold coin on
the circular indentation. You will move forward into another room.

RITUAL 3

Face the wall that contains a gold panel. Open the panel, take the
golden star, and close the panel. Go to the second column to the
left. Open the column using the golden star. Pick up the Quipu and
note the number of knots on each strand.

Touch the hook and retrieve the stone star. Return to the golden
panel and open it. Place the stone star on the star shaped
indentation. Place the golden corn on the golden ball. Click on the
arrows according to the mummy's instructions and the number of
knots on the Quipu:

My first is in morning (i.e. east). Click 3 times on the Right
arrow.
My second is of the zenith (i.e. north). Click once on the Up
arrow.
My third is of the evening (i.e. west). Click 5 times on the Left
arrow.
My last is of the night (i.e. south). Click twice on the Down
arrow.

Write down save code (3).

RITUAL 4

Touch the center floor panel to make the altar appear. Touch the
left statue and a red or blue ball appears (note which color).
Touch the right statue immediately and a red ball will come out and
unite with the other ball to form an egg.

Keep touching the left statue until the other color egg appears
(not the same color as came out of the left statue before).
Immediately touch the right statue again and another egg will form.
Touch the vase.

Write down save code (4).

You have found the Jewel of Time. You will return to your ship and
take off into space again.

JEWEL OF MATTER

SPACE FLIGHT ACTION

You want to return to home base but have to battle your way
through enemy fighters. Note these are the easy guys!  Read the
"Deep Space Combat" section on page 10 of the INCA User Manual.

When you have killed all these fighters, you can return to the
Inca fortress.

Write down save code (5).

Huayna Capac you will give you mixed praise and then send you out
to continue your mission.

Back into the action! This time there are two sequences of
fighters. The first red squadron is easier than the second blue
squadron. Destroy all the fighters.

Write down save code (6).

You are supposed to be making your way to the planet but instead
find yourself in enemy territory on a Spanish galleon.

AGUIRRE'S SHIP

You will keep encountering Aguirre zapping you. Just fight him
with the same technique as you used on Spanish warriors. Go up the
ladder and through the door and you will find yourself trapped with
Aguirre. He will talk to you for a while.

Write down save code (7).

You find yourself chained in the hold. You have to free yourself.
Remove the label and cork from the barrel.  Put the powder on the
label. Put the resulting petard on the floor under the hole in the
barrel. Throw the cork at the rat. Put the cork back in the hole in
the barrel. Pull on the chain until a there is a beam of light.
Place the cup in the beam of light. Quite an explosion!

You are free to explore the hold now. Open the barrel on the right
and take the gold nuggets and key. Close the cover. Go left and go
through the doorway. Open the barrel on the right and take the
precious stones and key. Close the barrel cover.

Go to cupboard on the left and open it with the large key. Take
the hatchet and toiletry bag. Close the cupboard door and return to
the room you were chained in. Put the toiletry bag on the ground
near the small barrel. Open the barrel with the hatchet and fill
the toiletry bag with powder using the cup twice. Go back through
the doorway again.

Go to the cupboard on the right. Open the cupboard using the small
key. Put the toiletry bag full of powder on the plank. Pick up the
cannon sponge. Close the cupboard door and return to the room with
the small barrel.

Use the cannon sponge to push the small barrel aside. This reveals
a trap door which you go through.

Write down save code (8).

You are now free to roam Aguirre's Ship and kill the Spanish
warriors lurking in the hallways and rooms. Find your way to the
exit by referring to the map of Aguirre's Ship, SHIP.GIF in
INCAMP.ZIP.

RITUALS

When you encounter the doors with gold rings, knock on the doors
three times. Take the crucifix and place the precious stones in the
hand. Take the candelabra and place the golden nuggets in the hand.

You find yourself in a misty setting. Put the crucifix on the
shell and take the censer from the shell. Put the candelabra and
censer on the pedestal. Take a candle from the candelabra and put
it in the censer. Fill the bowl with some holy water from the shell
and pour the water on St. Peter. _Immediately_ take the large key
from St. Peter and unlock the door.

You are now facing a large cross. Click on the top, then the
bottom, then the left and lastly the right.

Write down save code (9).

ACLLA

You take off in your spaceship again and land on a new planet.

Aclla greets you and asks you to fight the Spanish warriors on the
nearby moon. You have to fly through the trenches again. For
instructions, see the TRENCHES (CANYONS) section above.

You return to Accla and receive the second power, the jewel of
matter.

Write down save code (10).

JEWEL OF ENERGY

SPACE FLIGHT ACTION

On the Spanish galleon, Aguirre is motivating his troops to
eliminate you!

Back to the space flight fighting! This time you have to battle a
very tough green squadron.

Write down save code (11).

Return to the Inca fortress and talk to Huayna Capac. Head out to
space again.

You will encounter another squadron of green fighters then three
Spanish galleons.

Defeating the Spanish galleons is extremely difficult. You have
two choices: Cheat or go for it! If you want to cheat, press both
<SHIFT> keys and <ESC> during the Spanish galleons sequence. If you
want to fight them, try the following instructions from Sierra:

If you rush into the group of galleons, they will lock on to you
immediately making your chances of survival very slim. The key to
success in this scene is to use some old fashion hit-and-run
tactics. When the galleons enter this sequence, don't accelerate
forward. Instead, sit and wait for the galleons to come to you. The
galleons will start to fire at you, but they will soon realize that
you are out of the range of their weapons. When the galleons turn
to accelerate towards you, select a single galleon and rush towards
it while firing your Plasma Bolts. When you get close to the
galleons, they will stop and turn to fire a broadside at your ship.
When this happens, turn and accelerate out of the range of the
galleon weapons and start the whole process over again.

Write down save code (12).

MAYAN TEMPLE

You will land on another planet inside a Mayan temple.

DOORWAY

To open the door follow these instructions: Touch each of the
three suns. Note while, and after, touching the plaques in the next
set of instructions, you _must_ act quickly. Touch the lower right
and upper left plaques. Immediately put the green sacred egg in the
blinking statue eye. Touch the lower left and upper right plaques.
Immediately put the red sacred egg in the blinking statue eye.
Touch the two middle plaques and immediately put the blue sacred
egg in the blinking eye of the statue. Take the golden disk and use
it on the three suns.

Write down save code (13).

MAYAN MAZE

You will now be in the first of the Mayan Mazes. Find your way
through the mazes by referring to the maps, MAYAN.GIF and
MAYAN2.GIF in INCAMP.ZIP. Handle the enemy as you did in the Jewel
of Time Maze. MAYAN.GIF applies to the first part of the maze.
MAYAN2.GIF applies once you reach the Barrier. If necessary, read
the section on "Ground Combat" on page 13 of the INCA user manual.

Write down save code (14) when you leave the first part of the
maze.

BARRIER

You will find yourself prevented from going up some steps by a
barrier of vertical bars. Lower this barrier as follows: Go through
the door to the right, as you look at the barrier, to some steps
down. Go into the room at the bottom and touch the golden panel.
Rotate the mechanism. Return to the barrier. The barrier will lower
and you may now go up the steps.

LAVA ROOM

When you reach the lava room, follow these instructions:

Pick up all the tumi blades in the rock wall in front of you. Note
that the gaps left in wall allow you to slide the rocks into the
gaps. Starting from the bottom, slide the rocks left and right
until the top rock can slide to the extreme left. A bright light
will beam out. Place the gold tumi blades around the point where
the light hits the floor. Place the sun disk in the center of the
blades. It will reflect the beam to the right and up. A crystal
formation will descend and a small blue crystal will fall. Replace
the sun disk with the blue crystal.

You must act quickly now and you may have to make rapid notes.
Each different color that flashes actually represents itself or
another color as follows:

Blue = Yellow
Red = Purple
Green = Green

After a sequence of colors flashes, repeat the sequence except
with the other color by touching the circular spot at the end of
the colored rays of light. For example, if the crystal flashes
yellow, touch the circular spot of blue light. And vice versa, for
all the colors. Note that the eye of the Inca cursor or key must be
over the spot of the correct color.

Each time you repeat the sequence successfully, some rocks will
fall from the ceiling. After you have successfully repeated the
sequence three times in succession, a door will appear at the far
end of the scene and you can leave this room.

Now continue through the maze toward the Dial Room. At the
entrance to the dial room take the piece of bamboo at the top left,
then enter by touching the door.
DIAL ROOM

Actually this name is a misnomer. The dial that you see here is
not really a dial but it does look like one!

The first part of the puzzle is to make all the moon stones
disappear from the dial, except the one which must be positioned at
the bottom. This is done by jumping a moonstone over another to a
blank space.  Follow these instructions to do this:

 Assume each position on the dial is numbered 1 to 8, counter-
clockwise from the top.

Move moon in position 5 to position 7.
Move moon in position 8 to position 6.
Move moon in position 3 to position 5.
Move moon in position 1 to position 3.
Move moon in position 6 to position 4.
Move moon in position 3 to position 5.

Now move the remaining moon to the top, by touching on the symbol
of the earth in the center of the dial. Place the golden sun on the
sun and take the red gem.

You now have all three of the Inca jewels of power. Continue
through the maze until you reach the Gem Room.

GEM ROOM

Use the green gem (Time) on the supreme star so that the room
turns green (Spring). Then use the blue gem (Matter) on the supreme
star. Put the bamboo in the alluvium and use the red gem (Energy)
on the supreme star. The bamboo will grow.

Use the green gem (Time) on the supreme star so that room turns
blue (Winter). Put the bamboo on the ice. Put the golden sun on the
bamboo. Use the green gem (Time) on the supreme star until the room
is green (Spring). Use the red gem (Energy) on the supreme star.
Use the green gem (Time) on the supreme star so that room turns
yellow (Summer).

Write down save code (15).

ENDGAME

AGUIRRE'S SHIP

Unfortunately, although you have all the Inca power now, you have
yet to vanquish your enemy, Aguirre. You find yourself on his ship
once again.

Visit Aguirre again by going up the ladder and through the door.
He will talk to you for a while.

Write down save code (16).

You must kill the rest of Aguirre's Spanish warriors. Then you
will find yourself fighting Aguirre himself, this time to the
death. Use exactly the same strategy as with any Spanish warrior.
First shoot the blasts he fires at you, then shoot at Aguirre. He
will disappear very quickly but hitting him only occasionally is
good enough. Don't despair! Keep walking around the ship. He will
appear in every room, so be ready to shoot his blasts. Eventually
he will pause and talk. He has some doubts he will win, at last!
Your fight will resume, so just carry on as before. Ignore his
threats. With sufficient patience and fast, accurate shooting you
will defeat Aguirre, blow up the ship and the Inca empire will be
yours!

Enjoy the closing sequences of the Inca people gathering in Peru.

INCA is published and distributed by Coktel Vision, part of the
Sierra Family.

This walkthrough is copyright (c) 1994 by Diana Griffiths and the
Gamers Forum Adventure Library. All rights reserved.

Many thanks to my INCA walkthrough and map testers, Clif Smiley and
Joanne Smith, who helped make this walkthrough more accurate and
easier to follow.