Z A K   M c K R A C K E N   &   T H E
                   A L I E N   M I N D B E N D E R S

Notes.
(1)  If  someone  other  than  Zak  is  to perform the actions listed for a
location,  that  person's name appears in brackets following the location's
name.
(2) After the first trip to the Airport and on the plane, the solution just
names  your next destination, omitting instructions to take the bus and use
the Reservations Terminal.
(3) There are several jungle mazes that are randomised and therefore cannot
be  mapped. In these, just keep taking turns off the path (instead of going
through the far left or right side exit) when possible, until you arrive at
your destination.
(4)  Certain  characters  must  do  some  things, such as Annie reading the
scroll, but most may be performed by anyone.

                              THE SOLUTION

ZAK'S BEDROOM.
OPEN DRESSER DRAWER - PICK UP PHONE BILL - PICK UP SUSHI IN FISH BOWL - USE
LAMP  WITH  SUSHI  IN  FISHBOWL  -  (Don't  turn  on the lamp!) - PULL TORN
WALLPAPER - USE TORN WALLPAPER ON PLASTIC CARD - OPEN DESK DRAWER - PICK UP
KAZOO.

ZAK'S LIVING ROOM AND KITCHEN.
PICK  UP SEAT CUSHION - (on sofa) - PICK UP REMOTE CONTROL - OPEN CABINET -
PICK  UP  BOX  OF  CRAYONS  -  USE  YELLOW  CRAYON ON TORN WALLPAPER - OPEN
REFRIGERATOR - PICK UP EGG.

BAKERY.
PUSH DOORBELL - (three times) - PICK UP STALE BREAD.

LOU'S LOANS.
BUY  WET SUIT - BUY TOOL KIT - BUY GOLF CLUB - BUY HAT - BUY NOSE GLASSES -
BUY GUITAR.

BOB E. PINS HAIR SALON.
OPEN TOOL KIT - USE WIRE CUTTERS ON BOBBY PIN SIGN.

ZAK'S LIVING ROOM.
USE MONKEY WRENCH ON PIPE - TURN ON SWITCH - (above sink) - USE STALE BREAD
IN SINK - PICK UP BREAD CRUMBS.

PHONE COMPANY.
PUT  ON  HAT  AND NOSE GLASSES - (before entering!) - ENTER PHONE COMPANY -
OPEN  COUNTER  DOOR - USE COMPUTER TERMINAL - EXIT PHONE COMPANY - TAKE OFF
HAT AND NOSE GLASSES.

BUS.
USE KAZOO - USE CASHCARD IN CASHCARD READER.

AIRPORT.
GIVE  CASHCARD  TO  DEVOTEE  -  (get  book)  -  USE RESERVATIONS TERMINAL -
(Seattle).

AIRPLANE.
USE  TOILET PAPER IN SINK - (in Bathroom) - TURN ON SINK - PUSH CALL BUTTON
-  (after flood) - GO TO FRONT OF PASSENGER AREA - PICK UP CUSHION - (front
seat)  -  PICK  UP  LIGHTER - (use same trick to distract the Stewardess) -
OPEN  MICROWAVE  OVEN  - USE EGG IN MICROWAVE OVEN - CLOSE MICROWAVE OVEN -
TURN ON MICROWAVE OVEN - (When the egg explodes, the Stewardess will remain
in that area) - OPEN BIN - (until you find an oxygen tank) - PICK UP OXYGEN
TANK.

SEATTLE: IN NATIONAL FOREST.
PICK UP TREE BRANCH - GIVE PEANUTS TO SQUIRREL - USE TREE BRANCH WITH LOOSE
DIRT.

CAVE.
USE  TREE BRANCH ON BIRD NEST - (Feel around in the dark with the 'WHAT IS'
command  to find this and the fire pit) - USE TREE BRANCH ON FIRE PIT - USE
BIRD  NEST ON FIRE PIT - USE LIGHTER ON NEST AND BRANCH - USE YELLOW CRAYON
ON STRANGE MARKINGS - WALK TO ANKH DOOR - STAND ON PLATFORM AND FACE LEFT -
USE REMOTE CONTROL - PICK UP BLUE CRYSTAL - FLY TO MIAMI.

MIAMI: AIRPORT.
GIVE  BOOK TO BUM - (Eh?!! Tramp you fool!!......you get the whiskey) - USE
RESERVATIONS TERMINAL - (San Francisco).

SAN FRANCISCO: DROP SLOT.
USE BLUE CRYSTAL ON DROP SLOT - (Wait for Annie).

ANNIE'S ROOM (ZAK & ANNIE).
GIVE  WHISKEY  TO  ANNIE  -  GIVE GOLF CLUB TO ANNIE - GIVE WIRE CUTTERS TO
ANNIE - SWITCH TO ANNIE - PICK UP BLOTTER - PICK UP CASHCARD.

BUS AND AIRPORTS (ANNIE).
USE  WIRE CUTTERS ON BUS - USE CASHCARD IN CASHCARD READER - FLY TO MIAMI -
(then to Cairo, then to Kinshasa).

KINSHASA: JUNGLE PATH.
This map is randomised! (See Note 3).

HUT (ANNIE).
GIVE  GOLF CLUB TO SHAMAN - (far left hut) - WATCH DANCE AND WRITE DOWN THE
ORDER  OF  THE THREE MEN BOUNCING UP AND DOWN - (Like this:- 3, 1, 2, 1, 2,
1.......though  it  may be randomised! The sequence will be the same as the
Huge Door at the Face Chamber on Mars) - FLY TO CAIRO - (then to London).

LONDON: GUARD'S HOUSE (ANNIE).
GIVE  WHISKEY  TO SENTRY - PULL SWITCH - USE WIRE CUTTERS ON FENCE - SWITCH
TO MELISSA.

MARS: OUTSIDE SHUTTLE BUG (MELISSA).
OPEN DOOR.

INSIDE SHUTTLE BUG.
PICK  UP  BOOM  BOX - PICK UP DAT - OPEN GLOVE COMPARTMENT - PICK UP FUSE -
PICK UP CASHCARDS - EXIT.

OUTSIDE SHUTTLE BUG (MELISSA).
GIVE CASHCARD TO LESLIE.

MONOLITH (MELISSA).
USE CASHCARD ON MONOLITH (Twice).

ENTRANCE TO FRIENDLY HOSTEL (MELISSA/LESLIE).
USE  TOKEN  ON  METAL  PLATE  - PICK UP BURNT FUSE - USE FUSE IN FUSE BOX -
SWITCH  TO LESLIE - GO TO MELISSA - PUSH LEFT BUTTON - (closes left door) -
PUSH RIGHT BUTTON - (opens right door) - ENTER RIGHT DOOR.

INSIDE FRIENDLY HOSTEL (LESLIE).
PICK  UP VINYL TAPE - (on right locker) - PICK UP LADDER - PICK UP COVERS -
PICK UP BROOM ALIEN - OPEN LOCKER - (right side) - PICK UP FLASHLIGHT.

ENTRANCE TO FRIENDLY HOSTEL (LESLIE).
PUSH BUTTON - (closes right door) - PUSH BUTTON - (opens left door).

OUTSIDE FRIENDLY HOSTEL (LESLIE).
USE BROOM ALIEN ON SAND PILE.

HUGE FACE AND DOOR (LESLIE/MELISSA).
USE  LADDER ON DOOR - PUSH BUTTON - (six times, according to dance sequence
in Kinshasa) - PICK UP LADDER - ENTER GREAT CHAMBER.

GREAT CHAMBER (LESLIE/MELISSA).
ENTER FIRST MASSIVE DOOR.

MASSIVE DOOR ONE, OUTSIDE (LESLIE/MELISSA).
GIVE  VINYL  TAPE  TO MELISSA - SWITCH TO MELISSA - USE VINYL TAPE ON DAT -
USE  DAT  WITH  BOOM BOX - TURN ON BOOM BOX - (record) - SWITCH TO LESLIE -
USE  LADDER ON PEDESTAL - PICK UP CRYSTAL SPHERE - PICK UP LADDER - TURN ON
FLASHLIGHT - ENTER DOOR - (North).

[SAVE GAME]

MASSIVE DOOR ONE, INSIDE (LESLIE).
PROCEED  THROUGH  MAZE  UNTIL YOU LOCATE THE SWITCH ROOM - TURN ON SWITCH -
(right) - TURN ON SWITCH - (left) - TAKE OFF HELMET - (after conditions are
normal)  -  PROCEED  THROUGH  MAZE  AGAIN  TO  THE  MAP ROOM - READ STRANGE
MARKINGS  -  (copy symbol to use in Sphinx in Egypt) - PROCEED THROUGH MAZE
TO OUTSIDE THE MASSIVE DOOR ONE - EXIT (both) TO GREAT CHAMBER - ENTER DOOR
TWO.

MASSIVE DOOR TWO, OUTSIDE (LESLIE/MELISSA).
GIVE  FLASHLIGHT TO MELISSA - SWITCH TO MELISSA - TAKE OFF HELMET - TURN ON
BOOM BOX - (play).

MASSIVE DOOR TWO, INSIDE (MELISSA).
PICK  UP  ANKH  -  (through  far right door) - GO TO LESLIE - GIVE ANKH AND
FLASHLIGHT  TO  LESLIE  -  SWITCH TO LESLIE - EXIT TO GREAT CHAMBER - ENTER
MASSIVE DOOR THREE.

MASSIVE DOOR THREE, OUTSIDE (LESLIE).
USE  LADDER ON PEDESTAL - PICK UP CRYSTAL SPHERE - (through far right door)
- PICK UP LADDER.

MASSIVE DOOR THREE, INSIDE (LESLIE).
USE ANKH ON PANEL - PICK UP GOLDEN KEY.

GREAT CHAMBER (LESLIE/MELISSA).
READ  STRANGE  MARKINGS  ON HUGE STATUE BETWEEN DOORS TWO AND THREE - (copy
symbol  to  use  in  Mexican Temple) - STATION BOTH CHARACTERS NEAR EXIT OF
GREAT CHAMBER - GIVE GOLDEN KEY TO MELISSA (LESLIE) - SWITCH TO ZAK.

SAN FRANCISCO.
(Send Zak from Annie's Room to the Airport and fly to Mexico).

MEXICO CITY: JUNGLE PATH.

[SAVE GAME]

(Another  randomised  map,  but  this one leads to various entrances to the
Temple.  Keep trying until you emerge on the right side of the Temple, with
the  pyramid  on the left side. Enter the Temple Entrance on the right side
of the screen).

IN MEXICAN TEMPLE: MAZE TWO.

[SAVE GAME]

(Use  the  'WHAT  IS'  command  to  find  torches in the dark, then use the
lighter on the torch to illuminate each corridor) - PROCEED THROUGH MAZE TO
THE  MAP ROOM - PICK UP YELLOW CRYSTAL SHARD - USE YELLOW CRAYON ON STRANGE
MARKINGS  -  DRAW  SYMBOL  FROM THE HUGE STATUE IN THE GREAT CHAMBER IN THE
FACE  ON MARS - (switch to Leslie and re-read the markings on the Statue if
necessary) - PROCEED THROUGH THE MAZE OUT OF THE TEMPLE.

[SAVE GAME]

(Keep taking turns through the Jungle until you reach the Airport) - FLY TO
LONDON.

LONDON: STONEHENGE.

[SAVE GAME]

USE BLUE CRYSTAL ON ALTAR STONE - (After you awake, move the cursor all the
way  to  the right, then quickly hit button twice to leave before the alien
arrives.  After  he leaves, return to Stonehenge) - USE CRYSTAL SHARD (both
parts) ON ALTAR STONE - FLY TO KATMANDU.

KATMANDU.
USE  LIGHTER  ON  HAY - PICK UP FLAGPOLE - GIVE BOOK TO GUARD - (visit Guru
and  learn  how  to  use  blue  crystal) - USE CLUE CRYSTAL ON YAK - (after
Policeman  returns  to  his jail) - TO ZAK - (Wait for alien to toss you in
stupidity machine).

SAN FRANCISCO: PHONE COMPANY.
PUT  ON HAT AND NOSE GLASSES - (quickly before alien leaves; this will save
you  lots  of time otherwise spent wating for the effects of the machine to
wear  off and for the alien to free you) - OPEN CABINET - (to get artifacts
seized by alien) - GO UPSTAIRS - OPEN COUNTER - EXIT PHONE COMPANY - REMOVE
HAT AND NOSE GLASSES.

Note:-  If  unable to do the first two actions in time, do them after being
released  from  machine and escorted outside. Then enter Phone Company, get
the  artifacts  and  exit.  Use  either  method  when  you're caught in the
stupidity machine.

FLY TO MIAMI - [SAVE GAME] - FLY TO BERMUDA.

BERMUDA: PLANE AND MOTHERSHIP CARGO BAY.
WAIT - (until caught by alien ship) - PUSH BUTTON - (inside space ship).

ON THE MOTHERSHIP WITH THE KING.
READ  LOTT-O-DICTOR  - (write down this random number) - GIVE GUITAR TO THE
KING - (quickly, after reading meter. If successful, an alien shows you how
to  leave  and you'll be beamed back to your room. Otherwise you get tossed
into the machine).

SAN FRANCISCO: LOU'S LOANS.
BUY  LOTTO - (use number from Lott-O-Dictor) - FLY TO MIAMI - [SAVE GAME] -
FLY TO BERMUDA.

BERMUDA: ON PLANE.
WAIT  -  (until caught) - GO TO BIPLANE - (in Mothership) - USE PARACHUTE -
(in air).

IN WATER (ZAK/DOLPHIN).
USE KAZOO - USE BLUE CRYSTAL ON DOLPHIN - SWIM UNDERWATER.

UNDERWATER (DOLPHIN).
PICK  UP  SEAWEED  -  (to the far right) - PICK UP GLOWING OBJECT - SWIM TO
SURFACE.

IN WATER (ZAK/DOLPHIN).
GIVE  GLOWING  OBJECT  TO ZAK - (after you get caught by alien, use hat and
nose glasses to retrieve the artifacts).

SAN FRANCISCO: LOU'S LOANS.
WIN LOTTO - (10,000 dollars) - FLY TO LIMA.

LIMA: JUNGLE PATH.
This is one of the random mazes described in the introductory notes.

FEEDER.
USE BREAD CRUMBS IN BIRD FEEDER - USE BLUE CRYSTAL ON BIRD.

SKY (BIRD).
FLY  TO  HUGE CARVINGS - FLY TO LEFT EYE - PICK UP SCROLL - FLY TO VALLEY -
(after  you  get caught by alien, retrieve your artifacts and fly return to
this location) - USE BLUE CRYSTAL ON BIRD - GIVE SCROLL TO ZAK - (you'll be
thrown  into  stupidity machine. After you get out, grab your stuff and fly
to London).

LONDON: STONEHENGE (ZAK/ANNIE).
USE  FLAGPOLE  WITH  ALTAR STONE - GIVE SCROLL TO ANNIE - SWITCH TO ANNIE -
READ  SCROLL  -  SWITCH TO ZAK - PICK UP YELLOW CRYSTAL - FLY TO CAIRO THEN
KINSHASA.

KINSHASA: JUNGLE PATH.
(Another random map!)

HUT.
GIVE YELLOW CRYSTAL TO SHAMAN - USE YELLOW CRYSTAL - (Point to Lima).

LIMA: RIGHT EYE.
PICK UP CANDELABRA - USE YELLOW CRYSTAL - (Point to Cairo).

CAIRO: IN EGYPTIAN PYRAMID, TELEPORT ROOM.
USE  GLOWING  OBJECT  ON  BASE  - USE CANDELABRA WITH GLOWING OBJECT - PULL
LEVER  -  LEAVE  PYRAMID  VIA  THE  MAZE  AND GO TO SPHINX LEG WITH STRANGE
MARKINGS.

SPHINX, OUTSIDE (ZAK/ANNIE).
USE  YELLOW CRAYON ON STRANGE MARKINGS - (draw symbol from Map Room in Maze
One  on  Mars)  - SWITCH TO ANNIE - BRING ANNIE TO ZAK - (outside sphinx) -
ENTER SECRET DOOR (ANNIE).

SPHINX (ANNIE).
PROCEED  THROUGH  MAZE  TO  THE MAP ROOM - READ HEIROGLYPHICS - GO TO ZAK -
SWITCH TO ZAK - BRING ZAK TO MAP ROOM.

SPHINX MAP ROOM.
PUSH  BUTTON  - (according to sequence Annie just read) - USE YELLOW CRAYON
ON  WALLPAPER MAP - READ STRANGE MARKINGS - (copy symbol to use inside Huge
Face  chamber)  -  USE  YELLOW  CRYSTAL - (point to Face) - (You wind up in
Teleport Room in Huge Face on Mars).

MARS: TELEPORT ROOM.
USE  YELLOW CRAYON ON STRANGE MARKINGS - (draw symbol from Sphinx Map Room)
-  GO  TO  MIDDLE  DOOR - GO ALL THE WAY TO THE RIGHT - GO LEFT TO EXIT VIA
MAZE TO MEET UP WITH MELISSA AND LESLIE.

GREAT CHAMBER (ZAK/MELISSA/LESLIE).
SWITCH  TO  LESLIE  -  PUT  ON  HELMET  -  GO TO MONOLITH - USE CASHCARD ON
MONOLITH  - (twice to get two tokens) - SWITCH TO MELISSA - PUT ON HELMET -
GO  TO  MONOLITH - USE CASHCARD ON MONOLITH - SWITCH TO ZAK - USE DUCT TAPE
ON  FISH  BOWL  -  PUT ON TAPED FISH BOWL - PUT ON WET SUIT - PUT ON OXYGEN
TANK - GO TO MONOLITH - GET ONE TOKEN.

MONOLITH (ZAK/MELISSA/LESLIE).
USE  CASHCARD  IN  MONOLITH - (Zak) - SEND ALL THREE INTO BUG TO USE OXYGEN
VALVE  AND FILL THEIR TANKS, THEN RETURN TO THE TRAM - MOVE ALL THREE CLOSE
TO  THE  TRAM  -  [SAVE]  -  USE  TOKEN  IN  TRAM  - (all three people, and
quickly!).

MARS PYRAMID, OUTSIDE (ZAK/MELISSA/LESLIE).
WALK  TO  PYRAMID - USE BROOM ALIEN ON SAND PILE - (Leslie) - USE BOBBY PIN
SIGN WITH KEY HOLE - SEND ALL THREE INSIDE.

MARS PYRAMID, INSIDE (ZAK/MELISSA/LESLIE).
PUSH  SARCOPHAGUS  FEET  -  (Leslie) - WALK UPSTAIRS - (Zak/Melissa) - MOVE
LESLIE  AWAY  FROM  SARCOPHAGUS  FEET  - MOVE ZAK NEAR CONTAINMENT DEVICE -
SWITCH  TO  MELISSA - USE GOLDEN KEY IN BOX - [SAVE] - PUSH BUTTON - SWITCH
TO  ZAK - PICK UP WHITE CRYSTAL - (this will take several attempts, for you
have little time. You may have to switch from keyboard to mouse or joystick
control  for  this bit!) - USE YELLOW CRYSTAL - (Point to Egypt) - TAKE OFF
TAPED FISH BOWL.

MARS PYRAMID, AS THE COEDS BLAST OFF FOR EARTH!
MOVE  MELISSA  TO  LEFT SIDE OF STAIRS - PUSH SARCOPHAGUS FEET - (Leslie) -
BRING  MELISSA  DOWN  AND STATION HER AND LESLIE OUTSIDE NEAR THE TRAM. USE
TOKEN  IN  TRAM  -  (Mellisa  and  Leslie) - (either one should now use the
cashcard  in  the Monolith to get a token, then enter the Hostel, use token
on  metal  plate, enter room and pick up the fuse) - PUT MELISSA AND LESLIE
IN  SHUTTLE BUG - USE FUSE IN GLOVE COMPARTMENT - CLOSE DOOR - USE CONTROLS
- (if low on air, use the oxygen valve before doing the above. Actually, it
doesn't  matter  if  the  Coeds  die  or  get stuck on Mars, for the ending
doesn't vary, even the epilogue that tells what happened to them!) - SWITCH
TO ANNIE.

CAIRO: EGYPTIAN PYRAMID, TELEPORT ROOM (ZAK/ANNIE).
BRING  ANNIE  TO ZAK - (across Desert and into Pyramid Door) - PULL LEVER -
(Annie)  -  SWITCH  TO  ZAK  -  USE  CRYSTALABRA  WITH  BLUE  CRYSTAL - USE
CRYSTALABRA WITH WHITE CRYSTAL - USE CRYSTALABRA WITH YELLOW CRYSTAL - TURN
ON  SWITCH  -  (right  one)  -  SWITCH  TO  ANNIE  - TURN ON SWITCH - (left
one)........and if all has gone well, that's it!!!!


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