WIZARD'S TOWER

You  start outside the tower carrying spell book and dagger. You have 24 hp
and 14 power pts.

"Examine  dagger"; sharp, steel dagger, "examine spell book"; large leather
bound  book,  "read spell book"; it explains how to cast magic. You must be
carrying the spell book to cast magic. The available spells are:
Detect; detect magic in a local area, cost 1 pt
Identify: informs caster about an item carried cpst 1 pt
Cure: cures caster of 4 hp cost 2 pts
Shield: gives temporary magic shield cost 3 pts

N,  E,  "open door" S (Store room). "Examine food"; mostly mouldy but there
is  one  piece  of passable meat. "Get meat". N (hallway), "cast detect"; a
stone  in  the north wall glows. "Examine stone". you see it is an illusion
and conceals a button. "Press button"; a door opens north (+2).

Go  back  to  chamber and "open door" aand enter guard room. Though you can
get  a  manacle, it has no use so ignore it. "Cast shield", N; an orc jumps
out.  "Kill  orc,  examine  orc";  you find an iron key, "get iron key". Go
north  to cold room, "get pendant, examine pendant"; silver in the shape of
a square. "Unlock door"; this uses the iron key (+1)

Go north to round room. "Examine box"; closed. If you open it, it explodes.
Ignore box.

Go  up  and  "unlock door"; uses iron key; "open door, E (chapel). "Examine
altar";  it has runes on the front. "Read runes"; � praise � �to Somar, god
of  magic.  � "Pray to Somar"; you feel; a tingling and your magic power is
charged by 6 points (+2).

Go  to  antechamber.  "Examine  chest";  closed.  You  can't open it as you
haven't got the right key.

In  small  chamber,  "examine alcove"; you see a large guard dog chained to
the  wall. Behind it is a bed of straw. "Examine dog"; it growls at you and
it  looks  hungry.  "Feed  dog";  uses meat. It tears at the meat. "Examine
straw";  the  dog  ignores  you. You find a wand. "Get wand" (+2), "examine
wand"; steel with a small gem at the tip.

Go  N,  E,  S to small room. "Examine murals"; They show a wizard holding a
staff  and  crystal,  battling  against  a  horde of goblins. "Cast shield,
examine  table";  as you enter the room a figure appears. You recognise him
as a rogue sorcerer. He says this is his tower. You see a black book on the
table.  "Kill  sorcerer, kill sorcerer, get black book" (+5) "Examine black
book";  it's  bound in black leather. "Get black book, read black book"; it
tells  you  how  to  cast  the  spell  fireball.  The book must be carried.
Fireball  costs  4  points and will engulf one target in a burst of magical
fire.

Go  back  to  damp  chamber. "Examine chest"; closed, "open chest"; a ghoul
leaps  out. "cast fireball at ghoul" (+4), examine ghoul"; dressed in rags,
"examine chest"; you find a coin; "get coin, examine coin"; made of copper.


"Get  mould";  you scrape some off with your dagger, "examine mould"; green
and slimy looking. No use.

Go  into  room with plinth, "examine plinth"; square with some runes on the
top.  "Read  runes"; �brass for silver. �"Put pendant on plinth"; you see a
brass key (+3). "Get brass key".

Go  back  to  the  antechamber, "unlock chest"; uses brass key "open chest,
examine  it";  you  see a talsiman. "Get talisman, examine it"; it's a jade
talisman in the shape of a skeleton.

In empty chamber; "cast dispell (sic) at archway"; the archway flares for a
second  and  the  wand  crumbles  to dust. If you try to go through without
doing  this,  you  are  hit  back  into the room for 2 points of damage. Go
through into the next room.

As  you  try  to go north from here,, an ogre with a mace appears to attack
you.  "Cast shield", "cast fireball at ogre" twice. He dies (+4). You see a
dead ogre and a mace. The mace is too heavy for you to use.

In  the  small  chamber,  the door ahead has no keyhole but there's a small
slot  next  to  the  door. "Put coin in slot"; there's a click and the door
swings open (+2)

Go  to  dusty room and "examine crystal"; about 2 inches long. Don't get it
as  it's a trap and it crumbles with you losing 4 points of power. "Examine
murals";  they  show  a  flight  of  dragons  attacking some armoured orcs,
streaks of lightling come from their mouths.

The  door  at  the t=junction can't be opened, it appears to be glued shut.
"Cast  fireball  at  door";  the  glue  burns  away  (+3).  "Open  door", E
(cupboard)  "Examine  rubbish"; you find a silver key. "Get silver key, get
parchemnt, read it"; Belive (sic) in me and die.

In  the  corridor,  "examine  walls";  half-way  down the corridor are some
scorch  marks.  As you go west, a stone in the floor tips. Go east and west
again  so  you  don't  get burned. As you go north from the damp chamber, a
dragon  appears.  If  you cast a fireball at it, it hits the wall behind so
the answer is to "disbelieve". The dragon vanishes.

In  the chamber is a niche with a locked iron door without a keyhole. Go to
the  small  room  and  "pull  lever";  go  back and "exam niche"; you see a
crystal.  Get  it;  both  your  HP  and  POW go up by 8 pts and the crystal
crumbles (+2)

Unlock  the  door  and  go  up  to  the rubble room. "Dig rubble" to find a
chalice  (+1).  Get it. In the small room, "cast detect"; you see a keyhole
in the north wall. "Unlock wall" (+4); you see a door in the north wall.

Go  through  to  the  lab. On the way, kill the spectre with "use talisman"
(+8).  "Examine table" to see some broken bottles. "Examine bottles" to see
one unbroken flask. "Examine flask" to see it contains blue liquid.

"Examine workbench" to see a pile of powder. It's fine red and blue powder.
"Eat  powder"  to cure 10HP. Note if you get it first, you lose half and so
only gain 5 when you eat it.

Go to the stone that blocks the south archway and "examine stone"; it looks
heavy. "Drink potion, move stone" (+3).

Through  the  damp room, you meet a troll. He says you won't kill him as he
regenerates. Use shield and 2 lots of fireball to kill him (+7).

Go  to  shrine  and  "drink water" at font to cure 2 HP. "Fill chalice; put
chalice  on  altar".  You hear a rumble and the south wall opens to show an
alcove  (+2).  Go  in  and get staff. Go to domes room. "Examine dome"; 30'
across.  The  opening  in it is 5' across and impossible to climb into. The
carvings  are a series of magic circle symbols. "Examine hole"; 1' deep and
1"  across.  "Put  staff  in  hole"; you are levitated up to a large untidy
room.

"Examine  shelf"  to  find  a brazier and some clay statues. "Get brazier".
"Examine statues"; all are smashed except one figurine, "examine figurine";
of a warrior. "Get figurine, break figurine"; you find a gold key (+3). Get
it. Unlock door with it. Enter library.

In  library,  "examine  scrolls"; one is readable. Get it (+2), read it. It
tells  how  to  cast  the  spell banish to banish summoned creatures. "Cast
detect";  you  see  a gold book under the others. "Get gold book, read it";
gives spells heal and unlock. Heal cures all wounds for 6 POW, unlock costs
4  POW.  As you go to leave, a demon appears. "Cast banish at demon"; it is
turned to dust (+6)

Go  to  the chest and "vast unlock at chest, open it, examine it, get gem".
"Examine gem"; an orange gem. "Pull the lever" that is here.

Don't  carry  too much as you "jump over spikes" as you will fall short and
get 5 pts of damage.

In  the  hallway,  "examine  door";  see runes. "Read runes"; � the tomb of
Somail  the  priest, let him rest in peace. � Open door and enter the tomb.
"Examine  fresco";  it  shows  the life of Somail the priest. The last part
shows  the desecration of his tomb. A hole is carved into the wall opposite
the door. "Examine hole"; inside are various items including a sword. There
are  runes  above  the hole. "Read runes"; �touch not the tomb offerings to
the  glory of Somail. "Pray to Somail"; make me an offering, believer, then
leave.

Don't open the coffin (you lose 4HP and 4POW) or try to take the sword from
the  hole  (you  are  called a tomb robber and lose 3HP). If you try to put
anything  other  than  the  brazier  in the hole, a magic shield sparks and
stops you. "Put brazier in hole"; you get 12 POW.

Ignore the mushroom in the round room, it will give you cramp if you eat it
and you will lose 1HP.

"Examine  bricks"  to  find  that one section has fallen away and reveals a
hole.  "Examine hole" to find a ring. Get and wear it (+4). Go to the empty
chamber and "get bracer, wear it"; you gain 4 POW.

Go  back  to  the  small  room and "pull lever". Now when you return to the
empty  chamber, you are transported (+5) "Exam statues"; 5 stone statues of
warriors,  each  5'  high.  One  of them moves and blocks you way as you go
south.  It's  a  stone  golem.  "Cast  destruction at golem" three times to
destroy it (+6). You see a dart. "Get dart".

In  the square room, "examine carvings"; magic circles. In the largest is a
row  of coloured buttons and some runes. "Read runes"; you choose. "Examine
buttons";  white, red, blue, black, orange, gold). Don't press the red (you
lose 3HP) or the black (you are trapped). "Press gold button"; a voice says
one  is  good, one is death, one is blood, one is precious, one is sky, one
is the sun. "Press white button" to gain 8 POW. "Press blue button" to gain
6  HP.  "Press  orange  button";  a small hole opens in the wall next to it
(unless  you  have  already pressed the black button). "Put gem in hole"; a
portal opens to the south. "Cast heal" before going through as on the other
side is a room shielded from magic and you can't use any spells etc.

When you meet the minotaur, "kill minotaur with dagger" three times to kill
him  (+8).  He  drops an axe. "Get axe". Go to the doors. "Break doors with
axe, open doors, cast shield, cast heal" then go through.

Inside  is  a  hydra. "Cast destruction at hydra (this is its last charge),
throw  dart  at  hydra,  cast fireball at hydra, cast fireball at hydra" to
kill it (+5). Go north and up to finish.

Detect spells: must do the ones marked ***

In hallway to see special stone ***
At the plinth; it glows
At the chest in the antechamber
At the alcove; it glows faintly
In the empty chamber; the east archway glows for a second
In corridor; the walls glow halfway down it
In small room to see the keyhole ***
In shrine; the water glows
In library; find gold book ***

Identify spells:

At meat to see it's safe to eat and from a giant rat
At the coin; it's made to fit a special device
At the pendant; it's used as some sort of key
At the wand; it's a magic wand to dispell (sic) magic (once)
At the black book; a spell book, cast magic with the right skills
At box; its a trap for thieves
At parchment; gives a clue for beating a trap in the tower
At talisman; a magic item to use against the undead (once)
At skull; the last remains of Tarkus the sorcere, killed by a demon
At figurine: there's a key hidden in the clay
At gem; a sunstone, part of a puzzle
At mushroom; quite ordinary, a little poisonous
At ring; can cast the spell destruction at a creature, has limited charges
At dart; will explode on hitting a target

Scoring �

Press button +2
Unlock door (with iron key) +1
Pray to Somar +2
Get wand +2
Get black book +5
Kill ghoul +4
Kill ogre +4......................20/99
Put coin in slot +2
Put pendant on plinth +3
Cast fireball at door +3
Disbelieve +5
Get crystal +2....................35/99
Dig rubble +1
Unlock wall +4
Kill spectre with talisman +8
Move stone +3
Kill troll +7.....................58/99
Put chalice on altar +2
Break figuring +3
Get scroll +2
Cast banish at demon +6
Get ring +4.......................75/99
Get transported +5
Kill golem +6
Kill minotaur +8
Kill hydra +5.....................99/99

Points you must lose/can gain? I'm not sure this is quite right!

          24   14
          HP    POW     Detect  at stone        -1  Kill orc       -1   -3
Pray to Somar         +6
Kill sorcerer (shield -6/-3)
Kill ogre (shield -6/-10,)
Kill ghoul          -4
Fireball at door       -4
Get crystal      +8   +8
Detect small room   -1 Eat powder      +10
Drink water      +2
In untidy room, 11HP, 8 POW
Detect in library   -1
Cast unlock at chest      -4
Put brazier in hole      +12 Get/wear bracer        +4
Press white button       +8
Press blue button   +6 Cast heal to go south     -6
Kill minotaur (-6,-7,-7 HP)
Cast heal to go north     -6
Cast shield          -4
Cast fireballs at hydra    -4, -4 Fighting hydra (-6, -5, -5, -5)

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