U L T I M A V
(Warriors Of Destiny)
(Origin Systems)
(Information compiled by John R. Barnsley)
The steps necessary for solving this quest are provided here in summary
form. To accomplish them, you can either talk to people for clues, consult
the "TOWNES, KEEPS & CASTLES" section for hints, or look in other
appropriate sections (such as "VANQUISHING THE SHADOWLORDS") or check the
TABLES for the EXACT answers.
The cluster of locations around Britanny Bay is probably the best place to
start. Talk to everyone you meet for clues. Go out at night for
monster-hunting, but not far from the towns - retreat to a town if you're
in danger of getting killed. Look for Mantras and Words of Power. When your
group attains third or fourth level, explore dungeons for loot. Buy ships,
get a grapple, sextant, Black Badge, Spy-Glass, lots of Skull Keys and the
Magic Carpet. Stock up on Mandrake Root, Nightshade and other reagents. Use
the Black Badge and get the Crown and Word Of Power from the prisoner.
While seeking one of the Shards, get the Mystic Armour. Get all the Shards
and names of the Shadowlords. Learn what to do with the Shards. Destroy the
Shadowlords and find their Keep. Get the Sceptre and Amulet. Complete all
the Shrine Quests if you haven't already. Get the Sandalwood Box and stock
up on supplies. Rescue Lord British.
CHARACTER CREATION AND DEVELOPMENT
The keys to character development lie in the Shrines and in living up to
the virtues. Don't take food or crops, kill innocent people or do other
'unAvatarish' acts that will cost you points in a related Virtue and
inhibit some characters from giving you clues. To boost Compassion, give
one piece of gold to Beggars. Never lie or boast (say no when asked if
you're proud of something, unless asked if you are the most humble). To
boost Karma, complete a Shrine Quest, then return to that Shrine and give
gold. People who will join the party are mentioned in the "TOWNES, CASTLES
& KEEPS" section and in the TABLES. Release prisoners in Blackthorn or
Yew.
COMBAT & MAGIC
Slings and Bows will serve you well until you get Magic Axes. You can equip
with more than one weapon, such as a Magic Axe and a Short Sword. A Bow is
good until you get a Magic Axe. Don't forget you can fire missile weapons
diagonally this time. Use them until the enemy is within arm's reach. Step
back as the enemy approaches, and they'll move into better positions for
you to hit them. Line your team up in a pair of columns, keeping missile
weapons and Mages in the back.
GENERAL INFORMATION
You will be able to reach most places by foot, horse or Magic Carpet. The
In Por spell and the Grapple are essential for travelling, especially when
seeking the Shards. The exceptions will require a ship or travel by
Moongates. Avoid entering a location when Shadowlords are present. (You
will get an audible warning; also, the trees will be bare of foiliage and
the inhabitants will be reluctant to converse with you. By using a
telescope at night, you can see the location of the Shadowlords). Some
locations have locked doors or moats preventing entry during the night. You
may have to wait until daylight, cross moats on the Magic Carpet, or find
secret entrances. Inhabitants follow certain routines and will sleep, open
or close shops, have lunch and so on only during certain hours. Generally
it is best to "hole up" outside until morning. This also gives you an
opportunity to revitalize spell points, heal and sometimes be visited by
Lord British, who may reward you or caution you to follow a certain path to
meet your goals.
Barkeeps will give you useful clues for a price. If short of cash, save the
game before you bribe a Barkeep; get the information, then restore game.
This may not seem 'Avatarish', but in the early stages of the adventure you
must be prudent at times! Secret doors are marked with white dots in the
walls, but these are sometimes hard to see. A ship is needed to reach some
places; consult the map before setting out for a new location to see if
this is the case.
TOWNES, CASTLES & KEEPS
LORD BRITISH'S CASTLE
This castle has five levels: four above ground and one below. Like most
locations, it can be plotted on a 32 x 32 grid. On the Ground Level (near
the stable), talk to Treanna. You may find items by searching the level
below, where you will find an Armoury and items to be picked up by
searching (but DON'T fight any Guards here!). And don't take anything from
the locked room down there, since it belongs to Lord British. On one level
above you may find an "orb" with which you may view the floor the way you
would with a gem.
On the second level above you will find Lord British's quarters (use a
Skull Key to enter, or blow the door off with a cannon). Here lies the
Magic Carpet at the entrance and a secret door that opens if you play the
harpsichord. The secret door permits you to obtain the Sandalwood Box. (DO
NOT SAVE THE GAME HERE!!). You may also meet Saduj, who may offer to join
you. (DON'T let him - he may cause you to lose the Sandalwood Box). In this
room you can also go through the fireplace to a secret place. Going through
fireplaces costs you hit points so be sure you can take a few hits coming
and going. The stairway in Lord British's quarters leads to an Observatory
with a telescope. Don't go to the roof unless you have Skull Keys.
BRITTAIN
The Towne of Compassion has an Inn and an Armoury. There are sleeping
quarters, terrace and a balcony on the upper floors. Talk to Anon, Greyson,
Terrance and Guenno.
EAST BRITTANY
Here there is a Healer and a Shipwright. Plans for the HMS Cape, which
permit faster sailing aboard frigates, are in one of the drawers in the
Shipwright's Quarters.
NORTH BRITTANY
There is an Inn, a Stable and a small garden. A little north of the
entrance is a tree stump with three gems. Talk to Joshua and Leof.
WEST BRITTANY
Here you will find two gardens, a Tavern and a Graveyard. The gravestones
have humorous epitaphs if you have the patience to decipher them. Some
graves yield corpses and loot if searched.
BLACKTHORN'S PALACE
Located on an island west of the southern tip of the Isle of the Avatar,
the palace is surrounded by a moat. You must be equipped with the Magic
Carpet to avoid some of the trap doors inside. Hug the walls when going
through the palace, because the traps are normally centered away from the
walls. If captured by guards you will be taken to Blackthorn, asked to
reveal the Mantra of a Shrine and whether you do or don't, the second man
in your party will be tortured and killed. It is best to avoid detection.
There are three levels above and a basement level from the ground floor. On
the top level in the centre of the grid you will find the Crown of Lord
British. When worn, it protects you from magic spells. You can avoid being
captured by knowing the password and wearing the Black Badge. If captured
after obtaining the Crown, you can escape in the following manner: In the
dead of night, go to the down ladder at the northern central part of the
Top Level. Go down to the bedroom and south to the wall and search for the
secret door. Take the down ladder on the other side of the door, then
search north for another secret door. Take the down ladder on the other
side of the door and you will be on the Main Level. Go directly north
through the triple doors, and the Magic Carpet will get you over the
stream.
BORDERMARCH
On the Upper Level, you will meet Dupre and Sentri, a pair of Fighters you
should chat up. Talk to Sir Simon and Tessa for valuable information; an
Armoury is available.
BUCCANEER'S DEN
This location has a Guild, Armoury, an Inn, a Tavern and a Shipwright. Talk
to Scally. You meet Geoffrey, an old friend who wants to join you. Sven
gives a clue on where to obtain a glass sword. (It's a powerful weapon but
disintegrates when used, so it may not be worth searching for). You can get
information on a grapple for a drink for a woman.
COVE
Cove is southeast of Locklake and may be reached from there. You may
purchase reagents and obtain healing here. Speak to the Sisters of Virtue
about Tibse. Ambrose (around midnight at the Healers) will speak to you of
the Mystic Arms.
HUT IN DESERT
Talk to Sin'Vraal for the name of a Shadowlord.
EMPATH ABBEY
There are three levels: the first has a Healer, the second a balcony with
the Flame of Love. Toshi, a student will offer to join you. Talk to Tim.
Converse with Lord Michael (and say 'grapple'). Cory will give free food if
you ask for 'squid' or 'shark'. Julia offers to join you. The third level
is just a walk around the perimeter where you may find Tim at times.
FARTHING
In Farthing you may learn a spell from Temme and get a spyglass from Lord
Seggallion if you answer "VIRTUE". Talk to Quintin.
FOGSBANE
This is the lighthouse on the island just south of Brittain. Jotham will
speak of the Underworld.
GREYHAVEN
This lighthouse is on a peninsula South of Trinsic. Here you will find Sir
Arbuthnot, the royal coinmaker. David the Keeper will provide you with a
sextant when you ask about it. Talk to Lord Kenneth, who will teach you to
play the harpsichord. Be sure to search, for you will find five gems, 50GP
and a blue potion.
HUT ON ISLAND AT NA LA
Just a small hut and a graveyard occupy this small island. At 9:00am, a
young mage, Sutek, arises and reveals the secret of destroying the
Shadowlords. Check out the small graveyard for messages.
JHELOM
There are two levels, the second consisting mainly of sleeping quarters.
The first level has an Inn, a Tavern, an Armoury and a Shipwright. You may
obtain a magic axe outside the walls to the East, but must first find the
secret door in the Northeast section on the main level. Talk to Thorne and
the bewildered Mage who speaks and responds to "backward" words. (Ask for a
"Word of Power", but spell it backwards - "Drow of Rewop", then say
"Dratsed"). Searching will net you food, torches and a scroll.
THE LYCAEUM
This Keep houses the Flame of Truth and has three levels. On the first
level is a stable. She also tells how to find a Shrine. On the second
level, talk to Mariah in the Healer's Room during the day. There is a
Library and a Tavern. Talk to Lady Janell, Rollo and Lord Shalineth. The
third level has a Healer and the Flame of Truth. Sir Sean will explain how
to get to Stonegate, the fortress of the Shadowlords. Search for items.
MINOC
Some buildings on Minoc have second levels with sleeping quarters and items
if you search for them. The ground level has a Healer (who does not charge
for her services), a Shipwright and an Armoury. Follow Shenstone at noon.
He leads you to a place where you can find keys. Rew reveals a Mantra and
more useful information. Talk to Tactus, Fenelon and Fiona.
MOONGLOW
The towne of Honesty has second levels where you can search for items, plus
a telescope. The ground level has many items, an orb for viewing, and a
shop selling reagents. You may also purchase rations here. Talk to the man
in the tower. Malifora knows a Word of Power and a Mantra.
NEW MAGENCIA
Ron Wartow has a Mantra. Katrina will offer to join you. Talk to Kaiko.
PAWS
The gates to Paws are closed at night. You will find a Guild, Inn and
Tavern. Glinkie tells how to find a Shrine. Talk to Bandaii (if you know
where to find the talking horse). Stables hold a clue to the wishing
wells.
SERPENT'S HOLD
The gates open at 5:00am at this Bastion of Courage. Here you will find the
Flame of Courage. An upper level has a large dining room. Kristi the cook
will sell you five Skull Keys. Talk to Lord Malone, Monsieur Loubet and
Gardner. Maxwell, a sleek Fighter, offers to join. A sub-level in Serpent's
Hold contains the Flame of Courage. If you fall down a trap-door and appear
to be closed in, search for secret doors.
SKARA BRAE
The towne of Spirituality has a drawbridge that is raised at midnight. Here
you will find an Inn, a Healer and a Shop selling reagents. Kindor reveals
a Mantra. Talk to Saul about Mandrake and Nightshade. A wizard on the upper
floor of the centre building (after you defeat the bats) will answer to the
word "OPPRESSION". If you provide him with a name he will send you to
Windmere to see Elistaria and give you the password. Find and talk to the
child in town, son of a prisoner in Yew.
STONEGATE
See the paragraph on the SHADOWLORDS & THE SCEPTRE.
STORMCROW
A lighthouse located Southwest of Minoc, this has three levels and two
inhabitants. Information is scarce, but try anyway.
TRINSIC
On the upper level you will find sleepwalkers. Sindar gives a Word of
Power. There is a Stable, a Healer and an Armoury.
WAVEGUIDE
A three-level lighthouse off the West coast of Verity Isle, this may not
yield any information.
WINDMERE
Elistaria, in response to "IMPERA", gives you a badge that, if worn, helps
you in Blackthorn's Palace. She also says Thrud will provide you with
jewelled weapons for the resistance password.
YEW
The towne of Justice closes it's gates at night. Search the cemetery graves
for items. There is a Tavern, an Armoury and a Reagent shop on the ground
level and quarters on the lower level. Janna will offer to join you. Ask
Landon about the Crown. To reach the lower level, go through one of the
fireplaces. Chamfort will tell you of resistance and a Mantra. If jailed,
you will be taken to the cells behind Judge Dryden's office and should talk
with Jerome. In another cell you will meet Felespar. Give him the password
of the resistance, and he'll give you a Word of Power. Ask Judge Dryden of
the oppression. Tell him Tactus of Minoc sent you. Tell Greymarch that
Froed is well, and he tells of the Sceptre.
VANQUISHING THE SHADOWLORDS
You may be able to defeat the Shadowlords in battle, but they will return
unless you get rid of them permanently. To accomplish this you must first
learn their names, obtain the Shards of Cowardice, Falsehood and Hatred
from the Underworld, and finally destroy them at the Flames of Courage,
Truth and Love. At the flames you must yell their names and, when they
stand in the flames, use the Shards to destroy them. The Lords of the three
locations of the Flames will reveal to you the names of the Shadowlords.
Use each Shard in the Flame of the opposite alignment. The Shadowlord must
be standing on or in the Flame, positioned so he's due North of your
character and his icon is covering the Flame's icon.
THE SCEPTRE
Do not attempt to acquire the Sceptre until you have eliminated the
Shadowlords. Stonegate, the Shadowlord's fortress, is located at EK JE.
Just North of the Sceptre is a trap-door that leads to certain death; equip
the Magic Carpet before entering. A leather-winged abomination guards the
entrance. The answer to his riddle is "WELL" but even if you answer
correctly, he will still attack you.
OBTAINING THE SHARDS
The Shards are located in the Underworld, which may be reached by dungeons.
Be equipped with the Magic Carpet. The Shard of Hatred is reached by either
dungeon Wrong or Covetous. Falsehood is reached from Deceit, and Cowardice
from Hythloth. The In Por spell (Blink) and the Grapple are needed for this
phase.
SHARD OF HATRED
To descend in Wrong: Yell the Word of Power at the entrance. At the exit,
head South into a room. Kill off monsters, then descend to Level 2 via the
ladder in the middle of the room. Move South SIX times, then West FIVE
times to the ladder leading Down. (Watch out for the pit trap and force
field).
Descend to Level 4, then go South SIX times and take the ladder Down to
Level 5, where you may heal at the fountain by going through a secret door
North of you, then go West ONCE and North TWICE.
The other fountain, TWO spaces East, is poisonous! From where you entered
Level 5, head South TWICE then follow along either East or West until you
reach a chance to go Down, making sure to destroy electric fields in your
way (use An Grav spell or the Sceptre), then descend to Level 6.
Wear the crown (to ward off Wisps as you enter Level 8). On Level 6 move
East (or West) TWICE, then North TWICE and descend to Level 8. On Level 8
move North TWICE, East ONCE, then face North to reveal a secret door. Go
through the secret door and West THREE spaces to a healing fountain. Going
East all the way, then South all the way will bring you to the exit to the
Underworld. Be prepared for battles, electric fields and bomb traps.
In the Underworld, go South on the path to the fork, then go East on it for
a short while before heading South again. At the next fork, move South. At
the next fork, go West and look for a gap in the High Mountains to your
East. Find it and begin climbing East, following the path of low mountains
between the High peaks. View the gem and you'll see a glen in the middle of
some mountains; this is the Shard. Keep climbing until you reach it.
SHARD OF FALSEHOOD
To descend in Deceit: At the entrance yell the Word of Power. From the exit
of the dungeon, go North through a secret door to the ladder leading Down,
then descend to find a healing fountain (you'll neeed it after battling the
Daemons on the next level). Go due South down a hallway and take the ladder
Down to Level 3.
You're now in a room filled with Daemons, where a force field blocks the
middle of the room (dispell it). Take the ladder Down at the other end of
the room to Level 4. Climb Down again to Level 5. Go West THREE times from
the ladder, then due South and take the ladder Down to Level 6. Go West
ONCE and search for the pit trap (in the middle of an intersection). Find
it, step on the spot where it is and go North to take the ladder Down to
Level 7.
Go West into the room and exit it to the North. Go North to the wall, East
ONCE, North TWICE to a ladder Down to Level 8. Go South FOUR times from the
ladder to the intersection, move East TWICE, then face South. Go South
through two rooms (behind some pillars in here are some Dragons, which can
be killed - but you can't get their treasure; also watch for a trip that
releases some monsters).
Now enter the next room South to the room with 5 Black Squares in a wall
(in the middle of the room) and a ladder Down on the other side. Take a
Torch in the upper right-hand corner, walk into the space formerly occupied
by the torch and push on the East wall there. (On the way out, however,
push the WEST wall in the LOWER LEFT-HAND CORNER!). This allows you to
access the first block, where you'll defeat a monster. Push on the West
wall there to open a block to the East. Defeat the monster, enter the block
he occupied and push the East wall. That opens a wall to your West, where
you enter another block with a monster. Kill him, enter his space and push
the West wall. That exposes the block furthest to the East and releases the
Dragon. (Try to use Morningstars or spells on him before you release him).
Go all the way Down to the space he occupied and push the East wall. That
releases the other Dragon. Kill him, then go East ONCE from the space he
occupied and push the South wall to open a wall so you can access the
ladder Down on the other side (but on the way out, push NORTH, not SOUTH!).
Take the ladder to the Underworld. (On the way back out, push on the WEST
wall in the LOWER LEFT-HAND corner to open the wall. Then follow the
previous directions, except in the previously noted exceptions).
In the Underworld: You begin at (5) on the provided map). Go Southwest over
lots of mountaintops until you reach some large caves. Then head Southwest
to a major intersection, where you turn Northwest and go Northeast at the
branch. Go North a long way, until the path switches West, through some
rocky hills to the Southwest and finally you will come to a lake. Look for
the river that flows South. Jump on the Carpet and take a ride down the
rapids to find the Shard on a small island.
SHARD OF COWARDICE
To descend in Hythloth: From the exit, descend to Level 7. On Level 7, move
South TWICE (through a secret door), West ONCE and UP to Level 6. On Level
6 move West TWICE and Down to Level 7. On Level 7 move South TWICE, East
ONCE, South TWICE, then East FOUR TIMES through a secret door. On Level 8
move West THREE TIMES to the Underworld exit. (Mystic Arms are found near
the Underworld Exit in Hythloth).
In the Underworld: Carry lots of gems. Go to a clearing due South (as far
as you can go on foot). "BLINK" into the clearing to the West, then go
Northwest as far as you can walk and view a gem. "BLINK" into the clearing
to the North. Then go North and "BLINK" over more mountains. Move West and
"BLINK" across more mountains. Go North and "BLINK" again. Head Northwest
to the clearing, where you'll find the Shard.
THE AMULET
The Amulet is located in the Underworld (go through the dungeon Destard,
then Southwest, using the Magic Carpet to avoid the poisonous area), among
the Graves of Valiant Warriors (near OE GJ). (See Underworld Map).
To Descend Dungeon Destard:
You don't HAVE to enter through the dungeon: just follow the journal of
Lord British's last trip in the manual. But you should exit through the
dungeon by reversing these directions.
Yell the Word of Power.
From Level 1, head: S - S - E - E - E - E - S - S - E - E - E - E - S - S
then descend to Level 2.
From Level 2, head: S - S - E - E - E - E - S - S - E - E then descend
(through Level 3) to Level 4.
On Level 4, head: N - N into a room and fight off the monsters. Then take
the grate down to Level 5.
On Level 5, head: S - S - E - E then descend to Level 7.
On Level 7, head: N then E into a room and exit N - N - W - N - N into a
room, then descend through the grate to Level 8 (after a battle!).
On Level 8, you may DES POR to The Underworld or travel to the exit. Either
way, you will have to fight your way through two rooms when you re-enter
the Dungeon. The exit to the Underworld (from the ladder) is: S - S - S - S
- S - S - W - W - S - S - W - W - S - S - S to a room entrance and enter.
(Demons and Wisps are in here).
When exiting from this room, take North, East or West exit if going to the
surface. If headed for the Underworld, go South, use any weapon and hit the
torch in the middle to open the South exit and turn that half of the room
into a lava field. (You'll need a high-level party to survive this and the
next room). Then exit South and move South to the ladder to the
Underworld.
DUNGEON DOOM: THE FINAL QUEST!!
Here you will finally meet rescue Lord British. The dungeon is located at
the exact centre of the Underworld and is reached by descending through
Dungeon Shame. Use the Amulet to get through the dark area to Doom. You
must have the Crown, Sceptre, Amulet and Word of Power for Doom. You also
need the Sandalwood Box.
To Descend Dungeon Shame:
Yell the Word of Power. At first you appear to be locked in, but by
attacking rocks on the Southern edge of the level with magic axes, you'll
eventually reveal a Southern exit.
Go through the exit and take the first corridor on your left. Follow it
around to the descent to Level 7. A sign will inform you that this is the
"deepest" level.
On Level 7, go: S - S - S - S then descend to Level 8.
On Level 8, go: W then DES POR to the Underworld. The exit, if you care to
find it, is (from your entrance on Level 8): W - W - S - W - S - S - E - E
- E through a secret door.
To find Doom, travel East as far as you can go, then "BLINK" to the Grassy
Plain. Cross the water on the Magic Carpet.
You must have already killed all the Shadowlords before entering Doom. Also
required are the Crown, Sceptre and Sandalwood Box. UP and DOWN Spells
cannot be cast here, so you can only exit by saving Lord British or by
being killed. Rings of Invisibility don't work well here. It helps to wear
the Crown.
Dungeon Doom
Level One
Exit the room at (a) by walking up to the edge of the West wall and using
the Sceptre, which clears out the walls. Follow the hall to the ladder down
at (b).
Level Two
From (c), walk to (d) and take the ladder down.
Level Three
From (e), go due East through the secret door and East to the room at (f),
where you can go down.
Level Four
You emerge from Level Three at (g), but continue down the ladder to Level
Five.
Level Five and Four
You emerge at (h) and go East, then climb up the pit at (i). You'll be at
the top of the '+' sign-shaped area (j) on Level Four. Go South and search
for the pit (k). Climb down the pit, and you'll be in the East/West
corridor on Level Five.
If you look at a gem, this area looks like a giant grid, with endless
hallways in each direction. Right now you are in between intersections.
(You're about to get bounced around between levels a few times here). There
are pits going up at the intersection in this area. Go east to the first
intersection, turn North and take the first pit that goes up between
intersections (this is NOT shown on the maps). You should come out at (m)
on Level Four.
search for the pit at (l) in the area's Southwest corner, which takes you
to a ladder that goes down through Level Five and drops you off at (n) on
Level Six.
Level Six
Go West from (n) to the room at the junction, then move North to the ladder
and go down.
Level Seven
From (o), go North to the room in the middle of the hall. Don't just pass
through. You must slay all monsters in the room. A Fear Spell - followed by
a Tremor or something like that - does wonders here. Be SURE to wear the
Crown here. After wiping out the fiends, collect all their stuff. From a
sandtrap in the centre of the room, you'll find a chest. Open it, take out
everything, and a ladder appears under the chest. Go down this ladder. (If
you've taken extensive damage, leave the room and heal first).
Level Eight
You emerge in a room (p) divided by a river. Kill off the Dragons and Sea
Serpents (a Fear Spell works well here, too). To cross the river, you must
activate a trip mechanism in the upper left corner of the room. Use a magic
axe, spears or a throwing axe and hit the wall in that section. It's left
of the two waterfalls. When you hit it, the bridge is lowered so you can
cross the river. This also releases some monsters, but you can just race
across the bridge if you don't want to fight it out. Go West and climb the
ladder to (q) on Level Seven.
Level Seven
In the room at (q), you want to go South but there is no exit. So wipe out
the monsters and push on the wall near the grate to activate the trip,
which exposes a section of wall to the North. From where the grate is, go
to the section of wall just revealed and push on it, which opens an exit to
the South. After going South, search for a trap at the end of the hallway.
This pit trap takes you down to (r) on Level Eight.
Level Eight
Go West from (r) and climb up the ladder to (s) on Level Seven.
Level Seven
From (s), go West and South, searching for the pit trap on the corner. Go
around this one, search again and take the next pit trap (t) down to (u) on
Level Eight. (Be sure you're wearing the Crown before going down the pit).
Level Eight
On the island (u), first wipe out all the monsters. Choose one character to
go to the Northern section of the room, which appears to contain an exit.
After the exit seals itself off, someone should push around on the little
niche up in the walls of the room's Northeast corner. There's a trip that
opens an exit to the East. Go East to (v) and climb up the ladder to (w) on
Level Seven.
Level Seven
In (w) is a giant brazier. Do not hit or push the brazier (unless you enjoy
being engulfed in hot lava!). To deal with the Daemons on the other side of
the barrier, use the Sceptre to chew it away. (If you're wearing the Crown,
the Daemons can't harm you). Then walk through and bash the monsters. (Or
you can stand near the wall and attack them with a Morningstar, though this
would take a long time). Exit to the East, but search before you get to the
end of the hallway to avoid falling into a trap. After searching, you can
go down the pit to (x) on Level Eight.
Level Eight: FREE AT LAST!!!
This room (x) has no exits. Walk up to the mirror. (Hopefully you brought
the Sandalwood Box!).
Lord British's Castle..............Saduj (don't let him join!)
Brittain...........................Guenno
Bordermarch........................Dupre and Sentri
Buccaneer's Den....................Geoffrey
Empath Abbey.......................Julia and Toshi
Lycaeum............................Mariah
New Magencia.......................Katrina
Serpent's Hold.....................Maxwell
Yew................................Jana
Ararat.............................Captain John
DUNGEONS
Name Location Words of Power
Covetous BL JM AVIDUS
Deceit EJ PA FALLAX
Destard KI EI INOPIA
Despise ED FL VILIS
Wrong BE HO MALUL
Hythloth PA OP IGNAVUS
Shame GG DK INFAMA
Doom HA HA* VERAMOCOR
Falsehood.....................FA MA
Cowardice.....................LA LI
Hatred........................EB IC
LOCATIONS OF FLAMES
Truth.........................LYCAEUM
Courage.......................SERPENT'S HOLD
Love..........................EMPATH ABBEY
MISCELLANEOUS ITEMS & PLACES
Spyglass......................Farthing (Lord Segallion)
Badge.........................Windemere (Elistaria)
Jewelled Sword/Shield.........Windemere (Thrud)
Magic Carpet..................Lord British's Chambers
Sin'Vraal's Hut...............DA, MJ
Sandalwood Box................Lord British's Chambers (behind
secret door, after playing
harpsichord)
Talking Horse.................Iola's barn (NA LA)
HMS Cape plans................East Brittany
Stonegate.....................EK JE
Blackthorn's Castle...........Isle of Avatar, southern tip
Harp lessons..................Greyhaven (Lord Kenneth)
Crown.........................Lord British's castle, top level
Sutek.........................Marshe Island in middle of ocean
Grapple.......................Empath Abbey (Lord Michael)
Sextant.......................Greyhaven (David)
Sceptre.......................Stonegate
Skull Keys....................Serpent's Hold (Kristi), Minoc
(can get 5 a day from NW tree)
Nightshade....................JF CO (Midnight only)
Mandrake Root.................DG LG (Midnight only)
Glass Sword...................FA EA
Amulet........................OE GD (Underworld)
Mystic Arms...................OL NF (Underworld: from Hythloth
in lava, North across peaks)
Ararat (Ark)*.................CJ CC (Underworld)
* Ararat is the only place in the Underworld that has an occupant.
The person there will join you and is useful because he casts
fairly high level spells.
SHRINES
You must visit a Shrine, then the Codex, then the Shrine again, in order to
be rewarded with an increase in attributes. After visiting all Shrines, you
will be given an important clue (the Word of Power for the Dungeon Doom).
The waterfall at IK DG will take you to the Underworld if you are on the
Magic Carpet.
SHRINE LOCATION MANTRA
Honesty EJ OJ ahm
Compassion FM IA mu
Valor OF CE ra
Justice AL EJ beh
Sacrifice CN MN bah
Honor MP FB summ
Spirituality BD KF om
Humility NI OH lum
EFFECTS OF POTIONS
Yellow...........Heal
Green............Poison yourself (Immunity to death, but
rarely works)
Orange...........Sleep yourself
White............X-Ray vision
Black............Invisibility
Blue.............Awaken yourself
Purple...........Turns you into a rat
Red..............Cures poison
SPELLS
In Xen Mani......Creates food
Rel Xen Bet......Changes into a rat
An Ylem..........Vanish
MOONGATES
When a Moongate disappears, you can search and find a Moonstone. these may
be carried, and when used at any (grassy) location, will establish that
Moongate at that spot. It is advisable to take one or more of the
Moonstones from gates that are not absolutely necessary, because you can
travel to the location by other means. For instance, it would not be wise
to remove the Moonstone from New Magencia. Good candidates are the stones
near Brittany Bay, Yew or Trinsic, because these locations are easy to get
to by Magic Carpet.