POLICE QUEST

   This solution allows you to step through each stage of the adventure by
   pressing RETURN. If you press the space bar you will be presented with
   a full screen of clues in order. To quit at any time press Q.

   ------------------------------------------------------------------------

   Fighting crime in the streets of Lytton used to be a mostly nice &
   friendly job with just the occasional serious offence that comes with
   the territory - or so Jack says. Fact is, he's been a member of the
   department much longer than me - I never thought of my job as merely
   "nice & friendly". What with dope dealers, murderers, rapists and other
   hoodlums on the streets these days Lytton is no longer a nice quiet
   town. So it's up to us to keep it as much of a safe place as is humanly
   possible.

   It was the morning of what might have been just another day in the
   field and I was waiting for Dooley's briefing to help me & the public
   safely through another day. I went into the locker room, took my gun
   and ammo, loaded, took my briefcase and walked into the briefing room
   to get the latest news.

   Hi everyone to another glorious day in the business of solving
   adventures. Not a fantasy or s.f. role-playing simulation this time,
   but the latest text/graphics adventure from the guys that created
   Leisure Suit Larry,

   Sonny Bonds is the name of the blue-uniformed police officer that
   you're supposed to guide through traffic accidents, arrests, seductions
   and many other situations that will prove a definite health hazard if
   not properly executed. Police Quest is a "typical" Sierra game that
   features a good deal of variation, a reasonable deal of dry wit (not as
   much as Larry but then this is supposed to be a more or less serious
   challenge) and all the advantages and disadvantages inherent to this
   particular kind of game. You are advised to make a lot of different
   save positions and keep them on a (backup) disk because you may find
   that a fatal mistake is not always obvious at once; and when you find
   out that you made an error two hours of play before and you don't have
   a save position prior to that point you can get very frustrated.
   Believe me.

   Now, Sonny Bonds, must you always be late for briefing?

   Briefing was short and if it wasn't for the Lytton Tribune and the
   other note my time there would have been wasted. So I read the news,
   got myself a radio and the keys to my patrol car and checked a couple
   of things on the computer. Then, ready...set...go! checked the car and
   its contents and boy, driving sure is a hard thing in Lytton these
   days. But as usual I survived and after driving aroun town for a while
   looking around a bit I got a call from the station about a traffic
   accident. I called in, responded to the news and shortly arrived at the
   scene where some silly dude (who later on appeared to have been shot)
   had tried to enter a building with a car - and without bothering about
   such things as an entrance.

   I reported the situation and, while waiting for help, talked to an
   anxious looking young man who seemed positive that the accident was not
   an accident at all but the result of a brutal murder. The news he gave
   me neatly fitted some other scraps of information but it wasn't enough
   to build a case on so I waited for my relieve and subsequently drove to
   Carol's Coffee Castle where Steve was waiting for me. Good coffee and
   an interesting telephone conversation kept me thinking while I hit the
   streets again, ready to write a million tickets.

   I hadn't gone two miles when some hot red sports car jumped a red light
   and disappeared around a corner. I followed that car for a long time
   before finally the driver realised it wasn't going to work and slowly
   drove over to the curb. I took my ticket book and pen, called in, and
   walked to the little red car.

   And found a spoiled rich girl with the looks and manners of a 20th
   century Cleopatra. She tried to talk me into something but a
   professional man doesn't yield to temptation (aargh!) so I kept cool
   and checked her license, wrote a ticket, ignoring all kinds of abusive
   language and finally making it back to my own car where I discovered
   that I was profusely sweating and had completely forgotten to sign the
   ticket and hand it to her. Well, you can't win 'em all.

   After that poor excuse for a policeman's work I decided to make up for
   it first chance I got - and that chance came all too soon. When I
   entered Carol's I saw some bikes standing in front of the door and I
   just knew there was going to be trouble. I talked to Carol and got
   invited (instructed is more like it) to ask the guys to be less liberal
   in using up her parking space. So I went next door into Wino Willy's
   beer joint and was immediately provoked by some unshaven beer-drinking
   half-human motorgang hoodlums but the good use of my nightstick quickly
   reminded them of the "force of the law" and with a polite excuse they
   removed themselves. And their bikes.

   The next chapter in crime-fighting Sonny Bond's short & daring career
   was the prolonged pursuit of a very erratically driving very drunk dude
   whom I merely had to give a test to convince him of better places to be
   than on the street in his own car. I checked his license and read him
   his Miranda rights and witnessed how the jailer shared my opinion and
   when I left the drunk in his custody, replaced my gun and went to my
   car I really felt like I'd done a good job protecting the public - but
   much more was to come.

   I called in and realised that now was as good a time as any to drop a
   request for promotion to narcotics, so I left a memo in the basket and
   did all the things necessary to change clothes and hit the streets in
   my Corvette. I was still thinking about the infamous Gremlin's actions
   (kind of funny so I didn't even bother to find out who it was) and made
   my way to the Blue Room.

   Inside, I played some music and drank some wine and listened to a sad
   story from Jack and suddenly I didn't feel like dancing and drinking
   anymore. Luckily someone reminded me that it was my turn for late duty
   so I got out fast and returned to the police station just in time for
   another visit to the briefing room where I located an interesting note
   and (once outside) also established that my memo was "under
   consideration". How nice.

   I hit the streets once more and before long I was in pursuit of that
   Cadillac - a very dangerous driver and a very hard job but after many
   attempts to escape he finally realised he wasn't going to shake me and
   parked his car. Seeing that we were supposed to be dealing with a very
   dangerous criminal here I called in and requested backup.

   Following the entire procedure and not forgetting to take the man's
   weapon from him I booked one Marvin Hoffman but we both knew that this
   was not his real name. Found some interesting things in his car before
   I brought him to jail on a charge of Drug Trafficking - hoping he would
   stay there for an indeterminate time.

   A message from Morgan (I had been promoted!) convinced me that an
   indeterminate time would prove to be no time flat if I didn't find some
   way to prove that Hoffman was dangerous and should be denied bail. I
   checked some notes and files and found that one Hoffman was the same as
   one Jason Taselli (not only the faces matched but also the tattoo) and
   quickly went to court where I boldly asked the clerk to let me in for
   an emergency.

   Judge let me in and gave me a chance to offer her the file and the
   poster and explain my case, I told her something about that flower
   tattoo and when I left the courtroom I had a no-bail warrant for Mr.
   "Hoffman". I went to jail and arrived just in time to prohibit
   Taselli's premature release from custody. I think I made the jailor's
   day there; he was real friendly to me.

   My next operation in the field of narcotic warfare was breaking up and
   busting two dudes dealing in the park. With gorgeous but professional
   Laura as my backup, and never forgetting the correct procedure to
   follow, we found lots of interesting stuff (not sugar!) and booked both
   suspects. After this little success, things rapidly went downhill.
   First of all, I got the news that Jack's daughter had died of an
   overdose, and another thing was that the guy I'd booked earlier on,
   Jason Taselli (alias "Hoffman") had escaped from jail and was later on
   found dead in the grove - I had to identify him and once more saw that
   tattoo. Then Sweet Cheeks Marie got busted but Morgan had a good idea
   and in order to nail the infamous Death Angel who was responsible for
   most of the bad news spreading around town it was suggested I got Marie
   released from jail - if she agreed to help the hotel operation, which
   she did.

   The things you have to do to be a narcotics agent; I even had to bleach
   my hair. So, after thorough briefing, I left everything that might give
   me away in the police station and kept the things that might come in
   handy and went on my way to the Place of the Clue: the Hotel
   Delphoria.

   I got a room there, made some calls and soon found myself playing poker
   with two illegal gamblers and - oops! - the Death Angel himself. He
   seemed impressed with my play and asked me to join in for a private
   game later on; I accepted. But first I got myself a voice transmitter
   so as to be able to keep my backups informed.

   Later that night I played some more poker, won, and was invited to join
   Frank "Death Angel" in his private room. What I didn't know was that
   he'd found out my true identity - as I soon discovered when he aimed a
   gun at my undervalued hulk. But right then my backups arrived and in
   the heat of the firefight the Death Angel was severely wounded.

   Strange, he didn't even try to fly away. Must not have been an angel
   after all.

   Medals, decorations, praise, and a 97-year no-parole sentence for
   Jessie "Death Angel" Bains were the result of my short but eventful
   career as Lytton Police Officer. Not bad for a few days' work; I'll
   make Captain yet. Perhaps I'll see you on the team soon.

   Okay, Sonny Bonds, well done, but now's the time for some serious
   reflection. Those of you who are familiar with Sierra's line of
   adventures will know what to expect, but those who are new to this kind
   of game should be informed of some of the peculiarities related to
   text/graphics arcade adventures.

   For one thing, keep in mind that you will be dealing with a very
   "modest" and simple parser (the parser being the programming structure
   that analyzes typed-in commands), which means that you can't give
   complex orders. In fact, many words that are being used in the
   descriptions of certain locations are not recognised by the program -
   this can be frustrating, but on the other hand is should be obvious
   that a word that isn't recognised is unnecessary to solve a particular
   situation.

   Example: if you type "look table" and the computer responds with
   something like "There's an oak table with four chairs next to it" then
   it's quite likely that "look chairs" or "examine chair" will result in
   "What's a chair?". Illogical but that's the way it works.

   Another feature inherent in these games is the "one solution only"
   symptom. Although various commands me be used to the same effect
   ("look", "check" and "examine" are the same thing, so are "take" and
   "get") each situation needs a particular phrase to solve. So when you
   wish to get the drunk into your custody and he starts giving you a
   hassle about not having done anything wrong you need to test his
   sobriety (or lack of it). If you type "test man", nothing happens. But
   "give test" does the job for you - you'll see that finding the right
   command can be a bummer.

   Last but not least, this kind of game is not logical. A perfect
   example: once you've arrested "Hoffman", you can do everything that's
   necessary to take him to jail - cuff him, read his rights, bring him to
   jail. But when you're at the city jail and you take off his cuffs he'll
   shoot you - unless you've taken his gun away while he was on the ground
   in the spot where you arrested him. If you wish to take away his gun
   ("search man") outside of the county jail where's there's all the room
   in world and nothing to keep you from searching your suspect, the
   program says "you should have thought of that when you had him on the
   ground". And although a whole parking place is at your disposal, you
   can no longer put the man on the floor and get his gun. Which means
   that, if you've saved your game after putting the suspect in your
   patrol car, you can start all over again. And this, my friends, is what
   I truly and positively dislike about any game: Lack of logic.

   And yet, all in all, Police Quest is an o.k. game to play because
   there's lots of variation and a good deal of interesting stuff to do.
   That, and some witty remarks and situations (big dude in jail cell:
   "Hey man, get me outta here, I didn't know copying disks was illegal!")
   should keep Sierra fans happy.

   Good luck with Police Quest and when you're on the streets, remember
   that there's small choice in rotten apples.

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