L E T S L E E P I N G G O D S L I E
(Empire Software)
During this adventure, you will start with bare hands as weapons but
gradually gain more powerful weapons and better ammo. You must also search
for food (berries on bushes, apple trees, carrots, mushrooms, swedes, etc
growing in small patches on the ground).
1. CAILA AND TAIRA
You start in your home. Get the empty bowl, shuriken and 20 pebbles. Leave
through the unlocked door (N Caila). Find the hermit there. He asks you to
find his map. Travel to W Marches and get the back door key from the
molehill and the pouch of renewal from near the two trees (the trees are
thirsty). Go to S Caila. Avoid the mouse. Fill the bowl at the lake and go
through the tree gate. Go to E Taira. Kill the bandit outside the bandit's
refuge. Get the map. Inside, get the bread (food), mouldy cheese and tunic.
You can now pass the mouse as you have the cheese. Kill the hydra (use
sling and lead shot) and get the circlet. Go back to the hermit. Follow his
instructions. Go back to Taira and through the rock gate that has appeared.
Go to the tree to be transported to...
2. SYLVAR
Meet Prince Gregor who has lost his crown. In Northern Sylvar, get a useful
hint from the molehill. Head towards one of the dwarves' houses and kill
the dwarf here. Get the lantern. Enter the tunnels. Enter the eastern room
with the baby spider and get the rope. Go to the western room, kill the
dwarf king and get his crown. You will need the rope to leave the tunnels.
Leave through the NE entrance and find Gregor again. He gives you gold for
his crown. Go back into the tunnels, leave through the SW exit. Get the
belt of lung capacity from the molehill. Travel to the clearing with the
fountain. It transports you to one of the islands of Delanda.
3. DELANDA
Shoot the seagulls to get gold coins. Go south by ferry to the larger
island. Kill a druid to get a gold sickle. Read the message by the stones,
and find the dying man to get a clue. Cut mistletoe from the tree in the
middle and you can pass between the stones. In the land beyond the stones,
kill enough peasants to get a short bow and a fair number of arrows.
Collect the armband of strength from the molehill. Take the ferry south to
the sandy island and meet Princess Eloise to get her message and a
bracelet. Collect the lightfoot sandals from the centre of the island.
These allow you to walk on water on some occasions. Walk east across the
water to the island of the well. Hear the message from the well and get the
vial. Return to the dying druid and collect his soul. Go back to the well
and you'll pass into it. You find yourself in blackness. Turn till you spot
something - some greaves. Get them and leave east to.....
4. SIMALA
To find warm clothing, head NE and you'll get warm boots from a molehill.
Leave north through an icy mountain pass to the lowest plain. Leave east
again, through another pass, to another icy plain. To the east is a
bandit's hideout. Kill the bandit to gain a travelling cloak. Note the cave
is sheltered from the wind. Go back out and north (kill the snake) to the
highest, most icy plain. Get a useful message from the three Weird Sisters.
Get the wood they leave. Return south to the lowest plain and go west to
another cave. Kill the bandit and get his gloves. Meet the hermit inside
the cave to obtain a tinderbox and some advice. Go back to the other cave
where you light a fire, your head spins and you drift to....
5. MORAV
Listen to advice from the three characters sitting by a fire and also from
a nearby molehill. Enter the temple to the south and kill the sorcerer
inside to gain a red robe. Go into the castle. Enter the room of paintings
and examine them to get a clue from one. Go to the music room. Kill the
guards in there, get the chain mail and trumpet. Visit the dining room and
collect the mug, plate and quiver of renewal. Go to the door of the throne
room and you'll blow the trumpet to unlock the door. Inside, kill the
guards and go close to the throne to see a vision and be transported
to.....
6. SUNDERABAD
The heat is bothering you so go west to the cave, kill the snake outside
and get the shades inside. Back outside, meet Princess Lucia, Eloise's
sister, to get some advice and a necklace. Look inside the northwest
pyramid to find a breastplate. Some of the priests, when killed, drop a
dagger. Use it to cut certain cacti whose liquid restores some of your
strength. Others drop a rod of flame. Find the scarab in the northern
rockier area, get her advice and do what she says - go to the oasis in the
southern sandy zone and to the Pyramid but don't worry if you take longer
than half an hour! Follow the scarab inside and learn about the Maze of
Light. Go through the red door, in the next room through the red door to
the east, the same in the next room and you will find a yellow door to your
north. Go through the yellow door (an alarm goes off), meet the archmage
and get the box when he vanishes to be transported to.....
7. ESTAMANE
Kill the sorcerer who attacks you and get the fireball wand. Get the candle
from the room of candles. In the room where the headless woman attacks,
kill her - she thanks you and leaves an amulet. Go to the room with the
Emperor (E, N, N) - you won't see him unless you have the candle - and get
his message. Go to the fountain room and kill the sorcerer to get a
lightning staff. Find Lucia and she follows you when you return to the
Emperor. You'll get a bottle, helmet and some useful advice when Lucia
meets her father. Go back to the fountain and, as it instructs you, go to
the Chamber of Lost Souls. When the fountain tells you to follow the
peasants, do so. Meet the three witches again and get their message to find
the archmage down the east corridor. When you meet the archmage again down
there, attack him with the lightning staff. He vanishes. Get the scroll. It
is covered in runes which you can't decipher. The room spins and you are
in......
8. THE CORATINIAN STATE
Leave the cave and kill the dragon outside. Get the dragonskin and the
contents of its lair (coins, pellets, dragon spear) Go outside. Go near the
peasants and heed their advice - do not pass into the central area yet. Go
to the western marshes, meet the hermit and hear his message. Follow him to
the molehill in the west and enter the mound that opens. Get the armour and
shield and learn what you have to do. Get the ring from the centre of the
plains of ash, return to the hermit to get cured. Follow him to the
southern marshes to another molehill and listen to what he says. Through
the boulder gateway you meet the witches again and they tell you what to do
and give you the history of the ring. Get the ring of total annihilation
that they leave and find the archmage in the northern marshes. Attack him
with the ring, he screams and vanishes. Return to the chamber where you
started to find him again. Use the ring, he screams and disappears and a
hole opens in the wall. Go through and down the corridor to the door.
Destroy the guardian. The archmage reappears behind you. Use the ring on
him again and he vanishes. Enter the room, it's empty and the door shuts
behind you. You feel the room descend. The door opens. Go through into the
next room which is also empty. The device given to you by the kobold starts
to vibrate and glow softly. You hear a hum as the other room returns. The
archmage enters through the door but seems frozen to the spot. The device
burns your hand and you drop it. Something happens to the archmage. His
voice is changed. It's N'Gnir returned to restore the land while you take a
well-earned rest!! Game complete!