T H E   J A D E   S T O N E
                             (Marlin Games)


Getting  started:  Ask  Sajo  about  the  Jade  Stone,  ask  Sajo about the
manuscript,  ask  Sajo  about Mallumo, ask Sajo about Putrons then go North
when Sajo leaves and ask him for the manuscript, examine manuscript and ask
Sajo  about  the  Guardian, go Southeast when Sajo leaves and ask him about
Carmon  (the  answers are basically clues as to what you need to do, etc.).
Go down into the Dungeon, Question Putron, Charm or Kiss Guard, Interrogate
Putron,  then  return to the Hall and search the various rooms (look at the
object list at the end of this solution to help you find everything).

The Kitchen has cakes and a knife - search table for the latter and examine
oven  to  discover  the  cakes. To get the cakes: use towel to get cakes or
remove/get cakes with towel. The Dining Hall: examine the table to find the
book,  then  swap the book for the towel (you can swap them again if you've
done  this  before  getting the cakes), examine the book and make a note of
what  it  says,  then  drop  it - collect it later if you want, but it just
provides  a  clue for later, and at this stage you'll probably need to only
carry  useful  items.  The  Town  Square is just a 'pass-through' location,
although  the  Pedlar may be here, in which case examine pedlar to discover
what  he  is selling then examine the various items, buying the thread when
you  can.  To  buy  the map, you'll need a gold nugget. Buy the other items
available  at  the two shops (North and Northeast of the Square), i.e., the
meat, the hooks and the rope - they're all needed.

To  get  money:-  2 ways (and you'll need to do both). Sell cakes to baker,
sell  jewellery  to  pedlar.  To enter the Temple: examine the priests then
remove shoes. To pass the robbers on the narrow road, pray in the Temple of
the  Sun and take the talisman, then keep it until the robbers run off. (If
you've  been  robbed, don't worry - just examine shelter in the dell in the
wood  to  find  your belongings again). To carry more objects you'll need a
bag.  Examine woman and talk to woman in the cottage (North of the village)
then  mend shawl (but make sure that you first have the needle and thread).
To   help   the  Lumberjack,  examine  him  then  tear  petticoat,  bandage
hand/wound, get logs. To catch the dog, type CATCH DOG WITH ROPE (make sure
you're  holding  the  latter  first,  though)  then  just  go  to the house
Southeast of the Town Square and you'll be rewarded with a tinderbox.

To  get the brooch:- first examine the pools (South of the cove), then make
a  crabbing  line  with  string  and  hooks (if you ask the fisherman about
crabs,  he'll give you a hint), put bait on hooks then either fish or lower
line  and  you'll catch the crab, then get brooch. To get the nugget to buy
the map, give the brooch to the hermit, ask hermit about ring (provided you
have  it,  of  course - give a coin to the tramp then get the ring). To get
salt, examine slab at cove then scrape salt with knife.

Carmon:- Go East into his room, wait, say No to both of his questions, then
get  cask,  examine  cask,  examine  powder,  go  West and ask Carmon about
Russinor/Glade  if  you  want,  but he's not allowed to be helpful. To find
Glade/Russinor  free  the  little girl East of the clearing in the woods by
cutting  the  brambles,  then West and play with the children, then scatter
the powder on the pool.

To  move  the rubble in the ruined cottage go to the Farmhouse then quietly
to  the  baby  or  rock baby gently then ask the Farmer to go to the ruined
cottage  or tell him to go North, etc., at the necessary locations, then go
to  the  Cottage and ask him to move the rubble. To get the dove, pick corn
when  in the cornfield, throw corn when under gnarled tree, then play flute
and  he'll  follow  you  to the Marsh - if he does fly off, just repeat the
process.  To  enter the Marsh, drop the logs (given by the Lumberjack) then
push logs or make path with logs then carefully cross logs. In the Marsh go
South  to the Lake, play the flute and get into the boat, provided you have
the  dove with you, Marissa will give you a chalice, climb into the boat to
return  to  the other side of the lake. To pass the Mist to the East of the
Plains,  you  must be carrying the glow-worm - found Northwest of the first
location  in  the Marsh. At the Henge, examine the chalice to discover some
runes,  read  the  runes (they are just words written sideways so turn your
head to read them - the tramp will give you a clue if you rub the ring then
ask the Tramp about the runes - provided you have the chalice), put chalice
on  slab,  say the words on the chalice (POTENCO EL JADON) and the Guardian
will swap the chalice for the Jade Stone.

Now,  to  find Mallumo.........in the Tavern buy a drink for the traveller,
ask him about the Stone if you want, then give him the map for a clue as to
how  to  get  through  the  Mountains.  At  the Canyon go Up (listed in the
exits).  To  find  the  Passage,  examine/cut/burn  brambles on the ledge -
unfortunately  a  snake  appears.  To  dispose of the snake you'll need the
stick  and  tinderbox  -  light  stick,  you'll  go Down and the snake will
disappear into the passage, only to be eaten by the Bear! The Army and your
Father  will  charge  into  battle,  and  a time factor now comes into play
(should  be  ample time to finish, though, if you leave the snake until you
have  everything  you need, including the sickle from the Barn, the armour,
the sword - bent or otherwise - you'll get a replacement if it is, provided
you keep it, the incense, tinderbox, Stone and the salt.

To  enter  the  Castle, you must first dispose of the Putrons at the camp -
talking  to  them  should provide a clue, also remember where you found the
incense  and  what was painted there, so in the Cave light the incense then
go to the Camp, examine the Putrons to find a horn (and possibly a sword if
your other one was bent), then go to the Castle walls and to open the gate,
blow horn.

In  the  Castle,  you'll need to kill the sleeping Putron in the Dungeon in
order to get his keys. To get the keys, you'll first need to dispose of the
vulture  at  the  top  of the Tower, do this by throwing meat, then examine
turrets  to  find  some wire, return to the Dungeons and get keys with wire
(can't), so bend wire and try again. In the Guard Room the graphic is meant
to help: examine the bed to find a blanket. In the Untidy Room, examine the
chairs,  junk  etc.,  until a piece of paper falls onto the floor then read
it. In the Hall look behind or pull tapestries to discover a panel, examine
the  panel to discover a slot, open panel with key or insert key into slot.
In  the  Temple, examine the altar to discover the evil force. Pour salt on
the  floor,  say  VENKI  MALBONE (the piece of paper and the book were your
clues for this), examine the altar and pull switch then go South.

To win: There are various endings but the one that earns you full points is
the following:- Throw sickle at rope (to free Guy), you'll be surrounded by
flames  so  smother/extinguish flames with the blanket, then throw the Jade
Stone  at  the  orb  (however, if your Father has been killed in the battle
before  you  finish,  your score will be less). Other ways to finish are to
throw  the Stone at the orb WITHOUT freeing Guy first; running out of time;
kissing  or marrying Carmon; getting killed by Mallumo; dying from the heat
of the flames.


                               OBJECT LIST

BAG:- Given by the old woman in the cottage North of the village
GOWN:- Worn
SHOES:- Worn
SWORD:- In the shelter at the Dell
JEWELLERY:- Same as above
RING:- Dropped by the Tramp in exchange for a coin
INCENSE:- Found in the Temple of the Moon, in the village
CASK:- Given by Carmon
FLUTE:- Given by Russinor
SICKLE:- Found in the straw in the barn
STICK:- Found on the Plains
TALISMAN:- Obtained in the Temple of the Sun
MEAT:- Bought from the butcher
COINS/BRONA:- Obtained by selling two items
LOGS:- Help the Lumberjack in the wood
TRINKETS:- Buy from the Pedlar
MANUSCRIPT:- Obtained from Sajo when in his room
BOOK:- Under the table leg in the dining-room
NEEDLE:- Sit on a chair in your room
THREAD:- Buy from the Pedlar
BAIT:- Search gear in Fisherman's House
TINDERBOX:- Your reward for returning a certain pet
PETTICOAT:- In your room
COTTON STRIPS:- The remains of your petticoat
CAKES:- Examine the oven in the kitchen
KNIFE:- On the kitchen table
MAP:- Buy from the Pedlar, use more than coins!
BROOCH:- At the bottom of the rock-pool
TOWEL:- examine the bed in your Father's Room
STRING:- Examine desk in Father's Room
GOLD NUGGET:- Given in exchange for returning lost property
HOOKS:- Buy rom store
ROPE:- Buy from store
SALT:- Scrape off slab in cove
CRABBING LINE:- Make from string and hooks
WIRE:- Examine turrets of Tower
CHALICE:- Given by Marissa
KEYRING:- Initially on the Putron by the Cell
HORN:- Examine dead Putrons in camp
ARMOUR:- In the Cellar of the Ruined Cottage
BLANKET:- examine bed in the Guard Room
PAPER:- Examine junk, chairs, tables, etc., in the Untidy Room
GLOW WORM:- search reeds NE of Marsh

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