T H E H A M M E R O F G R I M M O L D
(River Adventures)
The aim of the game is to find the Hammer Of Grimmold and return it to the
King.
Examine each person you meet to ascertain if he/they are friendly and then
SAY GRIMMOLD to show that you too are a friend of the Dwarves. There is no
need to examine the drunken traveller, though, just steady him and get your
reward. Kick loose stones to turn up a coin. Move a large rock and someone
is waiting there for that coin. Eat your reward and you are now strong
enough to roll the Giant and find the boots. Wear them to cross the
stepping stones. Open the coffin, get the cross and the lid.
Go into the hut and get the lamp, examine it and then light it. Look under
the hut to find the lost sharpening stone then give it to the Woodsman and
receive an axe in return. If you have already been in the Inn and had the
door shut in your face, you can now go and smash it down with the axe. When
you first go into the Inn the Landlord will call you, sit down and examine
him. Saying Grimmold now will empty the Inn of everyone except the Hooded
Men. If you do not go immediately out when you stand up one of them will
kill you.
On entering the Inn a second time, after smashing the door, examine the
floor twice to find a black hood and a crowbar. Wear the hood and then
examine the Landlord to find his keys. On your first visit to the Inn you
noticed a trapdoor, but there's no sign of it now! Oh well, let's move the
Landlord; so that's where it was!! Unlock the trapdoor and go down into the
cellar, unlock the chest and get the Sunstone, examine it and wear it. Drop
the keys as they are no longer needed.
Once out of the Inn proceed to the large oak tree, examine it. It seems to
be hollow but grunting noises come from the North. Go North and examine the
Troll. You cannot pass him so CAST LIGHT AT TROLL to turn him to stone, now
hit him with your crowbar and he turns to dust. Remember that the Landlord
told you that you would need troll's dust to defeat Valk.
Once past the Troll you can now visit the cave, making sure that your lamp
is lit and that you are wearing the black hood - failure to do so will
result in death at the hands of a hooded man. If you are wearing the hood
he will acknowledge you and drop a knife as he leaves. Now go to the
dwarves building the bridge across the chasm. You will find that they need
some timber to complete the construction so give them the coffin lid and
you will now be able to cross the chasm.
Confronted by a Wizard, tied to a tree with a rope, you will find that all
your attempts to free him by conventional means will fail. CAST LIGHT AT
ROPE will do the trick and now the magical rope is yours. Go to the site of
the nest on a ledge and throw the rope. Climb rope, examine the nest to
find a diamond. Down the rope and take it. If you had read the message on
the table in the Inn you will have deduced that you are going to meet
someone who is very fond of diamonds.
The Orc Archers guarding the approach to the Citadel cannot be passed. If
you attempt to use the Sunstone on them it will quickly lose it's power. If
you try to pass them you will be killed so you must find another entry.
Now go to the oak tree and climb it. GO HEART or ENTER TREE. Go down to
find a large rock barring the way, CAST LIGHT AT ROCK will blast it to
smithereens but the Sunstone is finished. Go to the rubbish tip and examine
the rubbish and then smell rubbish to find a piece of cheese. Be careful
not to eat it though you may taste it if you wish. Once on top of the
rubbish throw the rope and then climb rope. Get the rope again, do the
usual things to the dwarf to receive an Orc's uniform then wear it
immediately. Go up and into the dark dungeon with the skeleton. Examine the
grille and pull the string to find an empty flagon.
Once outside go to the sleeping Orc and examine him. Do NOT attempt to pass
him - yet!! Find your way to the Gigantic Orc at the foot of the stairs.
Give him the diamond and take the master key. Up, west and South takes you
into a room with a chute in the Southern wall. Go South and find a Wine
Cellar. Fill your flagon and go to the sleeping Orc then PLACE FLAGON NEAR
ORC. Go back some time later when he is drunk. You will now find the key to
the cell below. Don't forget to do the usual with the dwarves before you
unlock the chains or you will not receive a pair of forceps. You should
also have been given an onion.
Now go Up to the next floor and go up to the entrance to Valk's Chambers to
find out what you must do before gaining admission, by reading the notice.
Unlocking the various locked doors will reveal a Vampire, a Giant Rat, a
Dragon and a bottle with a Genie in it. Throwing the cross kills the
Vampire, dropping the cheese kills the Rat, peeling the onion gets you a
Dragon's scale and pulling the cork on the Genie's bottle gets you a wish.
To get a Vampire's tooth, carry the dead Vampire and place him in the
dentist's chair. If you are carrying the forceps the Dentist will appear
and pull a tooth for you.
Once you have the tooth, rat's tail, wish and Dragon's scale, go up to
Valk's Chambers. Before you ring the bell make sure that you have the
Troll's dust and the magical rope. Ring the bell and then go North to be
confronted by Valk and two armed Orcs. THROW DUST will blind Valk, now
throw the rope. This will coil around Valk's neck and choke him to death,
and the two Guards will run off.
Now get the Hammer and go to the dwarf village, hand the Hammer to the King
and your quest is ended!!