if-archive/art/if-artshow:
--------------------------

       These are exhibits from Marnie Parker's (aka Doe aka FemaleDeer)
                            IF Art Show contests.

      The complete information can be found at Marnie's IF Art Gallery:
                  http://members.aol.com/iffyart/gallery.htm

--------------------------------------------------------------------------------

Index           this file

concept.txt     The Concept Behind IF Art
               two news postings that gave rise to the idea

visual.z5       Visualizing, an IF Art example by Marnie Parker
               Version 1.70 / Release 1 / Serial number 000218

visual.inf      Source code for Visualizing, an IF Art example by
               Marnie Parker.


if-archive/art/if-artshow/spring1999:
-------------------------------------

      These are the entries into Marnie Parker's (aka Doe aka FemaleDeer)
                            Spring 1999 IF Art Show.

       The complete information can be found at Marnie's IF Art Gallery:
                  http://members.aol.com/iffyart/gallery.htm

--------------------------------------------------------------------------------

Index           this file

crystal.acd     Crystal Ball, an exhibit in Alan, by Marian Taylor
crystal.dat     Serial 990407, Release 1.0
               This entry earned the "Best of Show" award.

pillow10.gam    Pillow, Interactive Art by Chad Schultz
               Release 1.0 (this is the original entry the reviews refer to)
pillow11.gam    Release 1.1 (bug-fixed version delivered after the competition)

tpold.z5        The Possibility of Life's Destruction, by Gunther Schmidl
               Release 1 / Serial number 990417

--------------------------------------------------------------------------------

reviews.txt     the judges' reviews of the competition entries

rules.txt       the rules of the competition

guidelines.txt  guidelines for participants

winners.txt     the categories and the winners


if-archive/art/if-artshow/summer1999:
-------------------------------------

      These are the entries into Marnie Parker's (aka Doe aka FemaleDeer)
                            Summer 1999 IF Art Show.

       The complete information can be found at Marnie's IF Art Gallery:
                  http://members.aol.com/iffyart/gallery.htm

--------------------------------------------------------------------------------

Index           this file

statue01.z5     Statue, an interactive sculpture by David A. Clysdale
               Release 1 / Serial number 990827
               This is the version submitted to the Art Show and
               reviewed by the judges.

statue11.z5     Statue, an interactive sculpture by David A. Clysdale
               Release 1 / Serial number 990903
               This is the debugged version, submitted after the deadline.

wheel.z5        Wheel, by John Toomey.
               Release 1 / Serial number 990824 - this is the original entry
wheel_r3.z5     Release 3 / Serial number 001128 - updated version

--------------------------------------------------------------------------------

reviews.txt     the judges' reviews of the competition entries

rules.txt       the rules of the competition

winners.txt     the winners


if-archive/art/if-artshow/year2000:
-----------------------------------

      These are the entries into Marnie Parker's (aka Doe aka FemaleDeer)
                               2000 IF Art Show.

       The complete information can be found at Marnie's IF Art Gallery:
                  http://members.aol.com/iffyart/gallery.htm

--------------------------------------------------------------------------------

Index           this file

art.z4          Untitled, by Gunther Schmidl
untitled.txt    Short note about Gunther Schmidl's entry

cove.z5         The Cove, an Interactive Seascape by Kathleen M. Fischer
               Release 1 / Serial number 000322

custard.z7      Custard, an interactive dessert by Evin Robertson
               Release 1 / Serial number 000314
custard.txt     Short note about Custard

galatea.z5      Galatea, by Emily Short
               Release 1 / Serial number 000324
               (an updated version is in games/zcode/Galatea.z8)

guitar.z5       Guitar of the Immortal Bard, an Interactive Still Life
               by Jason Burns
               Release 1 / Serial number 000323

sprkboot.z5     Sparky and Boots, an interactive portrait by James Bernsen
               Release 1 / Serial number 000324

stat1.z5        The Statuette, an Interactive statue by Ian Ball
               Release 1 / Serial number 000324

visitor.z5      The Visitor, a Chat by Peter Polkinghorne
               Release 1 / Serial number 000321
               (an updated version is in games/zcode/visitor.z5)
visitor.txt     Short note about The Visitor

--------------------------------------------------------------------------------

reviews.txt     the judges' reviews of the competition entries

rules.txt       the rules of the competition

winners.txt     the winners


if-archive/articles:
--------------------

Index                 this file

ComputorEdge.txt      IF article from ComputorEdge Magazine, February 1998,
                     by Charles Carr

german_articles.zip   three German reviews, typed in by Miron Schmidt:
                        Infocom: Arthur, from ASM 10/98
                        Magnetic Scrolls: The Pawn, from DOS 2/88
                        Romantic Encounters at the Dome, from DOS 4/89


if-archive/books:
-----------------

Index          this file

astrobok.zip   Astronomy Without a Telescope, an interactive story book
              by George Jenner. DOS executable.

zx81adv.zip    A chapter from "The ZX81 Pocket Book" by Trevor Toms
              (printed in 1981), describing an archaic text adventure
              authoring system, somewhat reminiscent of the one used by
              Scott Adams. "Authentic looking" HTML with GIFs. Scanned
              and converted by Vasyl Tsvirkunov.


if-archive/download-tools:
--------------------------

This directory is intended for software that you might need to read the
packed and/or encoded files in this archive. It is organized by machine
or operating system type, except for the multi-system files below.

Please upload any (freely distributable) software you miss to directory
/incoming/if-archive and send mail describing your upload to [email protected]

--------------------------------------------------------------------------------

Index            this file

gzip124.tar      C source code of gzip version 1.2.4 for Amiga, Atari, MSDOS,
                Windows NT, OS/2, PRIMOS, UNIX, and VMS

tc.zip           A utility to convert text files between PC and non-PC
                format line-endings. C source, written by Fredrik Ramsberg.

unzip540.tar.gz  C source code of Info-ZIP's UnZip version 5.40 for Amiga,
unzip540.zip     Atari, Human68K, Macintosh, MSDOS, Windows NT, OS/2, TOPS20,
                UNIX, and VMS

zip22.tar.gz     C source code of Zip 2.2 (compatible with PKZIP 2.04g) for
zip22.zip        Amiga, Atari, Human68K, Macintosh, MSDOS, Windows NT, OS/2,
                TOPS20, UNIX, and VMS


if-archive/download-tools/amiga:
--------------------------------

Index              this file

DMS                DMS disk archiver/dearchiver. Produces raw diskette
                  images and recreates the diskettes from stored images

LhA_e138.readme    readme for LhA_e138.run
LhA_e138.run       LhA 1.38 file archiver/dearchiver, by Stefan Boberg
                  Self-extracting executable

PackDev1_8.lha     PackDev 1.8 disk archiver/dearchiver, by Christian Wasner
PackDev1_8.readme  readme for PackDev1_8.lha

Unzip512x.lha      UnZip 5.12, Info-Zip dearchiver for ZIP files
Unzip512x.readme   readme for Unzip512x.lha

lzx121.lha         LZX 1.21 file archiver/dearchiver, by Jonathan Forbes
lzx121.readme      readme for lzx121.lha

untgz.readme       readme for untgz.run
untgz.run          UnTGZ 1.3 tar/gzip dearchiver, by Oliver Wagner
                  Self extracting executable


if-archive/download-tools/appleII:
----------------------------------

Index              this file

Angel0.81b.shk     Angel 0.81 beta, an extractor for zip, lha,
                  arc, zoo and Unix .z archives, by Tony Marques

binscii.exe        BinSCII 1.0.3 (= rev.3) by Todd Whitesel
                  encodes and decodes Apple II ProDOS files for
                  transmission over email networks

binscii.txt        description of binscii.exe

shrinkit34.bsc     ShrinkIt version 3.4 (?) in BinSCII format

unzipiie.shk       an 8-bit UnZip program in ShrinkIt format


if-archive/download-tools/appleIIGS:
------------------------------------

Index            this file

gscii231.shk     GSCII = BinSCII for the Apple II GS in ShrinkIt format.
                For a description of BinSCII see
                download-tools/appleII/binscii.txt

gshk11.bsc       ShrinkIt for the Apple II GS in BinSCII format

lhex.bxy         lhex version 2.1, a Sys16 program to extract files from
                lha and lzh archives

pmpunzip2.0.shk  pmpunzip version 2.0, an extractor for zip archives


if-archive/download-tools/atari:
--------------------------------

Index           this file

arc602.tos      self-extracting archive with Arc version 6.02 and a shell
               with a graphical user-interfece

stzip24.tos     self-extracting archive with STZip version 2.4 (corresponding
               to version 2.0.x on other machines). This archive doesn't create
               a folder when it extracts; it needs 290 kB free disk space.

zoo-atar.tos    ZOO 2.1 for Atari ST; self-extracting archive


if-archive/download-tools/c64:
------------------------------

Index                this file

lhx64.sfx            LZH extractor for C64 and C128; self-extracting archive

pkunzip64-v1.01.sfx  PKunzip, I presume; self-extracting archive


if-archive/download-tools/mac:
------------------------------

Index                     this file

ACROREAD.MAC.bin          Adobe Acrobat Reader 2.1 for Macintosh;
                         displays and prints .PDF files.

IFDropFile-310.hqx        IFDropFile version 3.1.0, a file typing utility for
                         Macintosh IF game files, by Andrew C. Plotkin.
                         Just drop your TADS or Infocom format game file on
                         IFDropFile to change it to the proper file type.

aladdin_exp_513_installer.bin
                         Aladddin Systems StuffIt Expander V5.1.3. Freeware
                         utility to decode and uncompress many formats.

ar500enu.bin              installer for Adobe Acrobat Reader 5.0
                         for Mac OS 8.6 or greater
                         installation will download another 10 MB from Adobe

de-arj.hqx                DeArj 0.9.7. Shareware utility to uncompress but
                         not compress ARJ (.arj) files on the Mac.

disk-dup-plus-27.hqx      DiskDup+ version 2.7, a utility for creating disk
                         images on a Macintosh
                         (useful for getting datafiles off those old,
                         copy-protected 400k Infocom disks; the disk image
                         can be fed to ZCut...)
disk-dup-plus-27.txt      a short description of DiskDup+

gzip-124.hqx              MacGzip 0.0beta = gzip 1.2.4. Freeware port of GNU
                         ZIP (.zip, .Z, .gz, .z) to the Macintosh.

maccompress-32.hqx        MacCompress V3.2. Freeware utility that can
                         compress and decompress UNIX compress (.Z) files
                         on the Macintosh.

stuffit-lite-35.hqx       StuffIt Lite V3.5. Shareware utility that can
                         both compress and decompress files in StuffIt
                         (.sit), Compact Pro (.cpt), and other formats.
stuffit-lite-35.txt       a short description of StuffIt Lite V3.5

tar-30.hqx                Tar for the Macintosh V3.0; can read and write UNIX
                         .tar archives.

unshar-15.hqx             Unshar V1.5. Minimal freeware implementation of
                         unshar (.shar) for the Macintosh.

unz512x.hqx               UnZip 5.12 (28aug94) by Info-ZIP
                         decompresses .zip files

uu-lite-15.hqx            UULite V1.5. Shareware utility that permits
                         uudecoding of files on a Macintosh. Also does
                         multipart file decoding of Usenet postings saved
                         as text files.

zipit1.35.cpt.hqx         ZipIt V1.3.5 Shareware utility that can compress and
                         decompress (deflate, implode, shrink and store)
                         ZIP (.zip) format files. Also handles MacBinary
                         (.bin) files and automatic linefeed conversion.


if-archive/download-tools/pc:
-----------------------------

Index          this file

aftp191.exe    AbsoluteFTP version 1.9.1 by Van Dyke Technologies,
              a drag-and-drop FTP client for Windows 95/98/Me/NT/2000.
              Shareware; 30 days evaluation period.

ar16e30.exe    Adobe Acrobat Reader 3.0 for Windows 3.1
              displays and prints .PDF files

arj241a.exe    ARJ version 2.41a, by Robert K Jung: self-extracting archive

dosread.exe    Adobe Acrobat Reader 1.0 for DOS; displays and prints .PDF files

ds4view.zip    viewer for Micrografx Designer .DRW and .DS4 files;
              unzip into any directory and start from Windows.
              Limitations: displays all of layer 1 of drawing, nothing else -
              no zooming, no printing, no changing to other layers.

fz161eng.exe   FilZip 2000 version 1.61, by Philipp Engel.
              An excellent, free archiving utility for Windows.
              Full support (add and extract) for the following formats:
              ZIP (including Quake III's PK3), BH (BlakHole), CAB (Microsoft
              Cabinet), JAR (JavaARchive), LHA (LZH), TAR and GZIP (TAR.GZ).
              Extracting support for ACE, ARC, ARJ, RAR, ZOO.
              Support for internet encoded files .UUE and .XXE.

gs650w32.exe   Aladdin Ghostscript 6.50, a package to display and print
              PostScript and PDF files.
              Self installing executable for Windows 95/98/ME/NT/2000.

gsv29w32.exe   Ghostgum GSview 2.9, a graphical user interface for Ghostscript.
              Self installing executable for Windows 95/98/ME/NT/2000.
              Requires Aladdin Ghostscript 6.
              NOTE 1: Install gs650w32.exe first, then install this file.
              NOTE 2: This is the last easy-to-use version.

gsv36w32.exe   Ghostgum GSview 3.6, a graphical user interface for Ghostscript.
              Self installing executable for Windows 95/98/ME/NT/2000.
              Requires Aladdin Ghostscript 6.
              NOTE 1: Install gs650w32.exe first, then install this file.
              NOTE 2: This is Nagware. Use V2.9 above if you don't like this.

gzip124.zip    GNU zip version 1.2.4; uncompresses *.z, *.gz, and *.Z files

lha213.exe     LHA version 2.13, by Haruyasu Yoshizaki; self-extracting archive

nulibsrc.zip   NuLib v3.24 (January 1993), an archiver for NuFX
              (Apple II ShrinkIt) files, by Andy McFadden.
              C source code for Unix and DOS.
              [source for NuLib v3.25 is available as
               download-tools/unix/nulib-3.25.tar.Z, but the current
               maintainer of NuLib has not tested v3.25 under DOS]

nulib324.zip   NuLib v3.24 (January 1993), an archiver for NuFX
              (Apple II ShrinkIt) files, by Andy McFadden.
              DOS executable and documentation.
              [file is linked to emulators/appleII/nulib324.zip]

pk361.exe      PKpak version 3.61; last version of Phil Katz' ARC file utility
              self-extracting archive

pkz204g.exe    PKzip version 2.04g, by Phil Katz; self-extracting archive

rp500enu.exe   Adobe Acrobat Reader 5.0 for Windows 95, 98, NT and 2000
              displays and prints .PDF files, including option for searching
              PDF files and accessibility support

sciibin.zip    extracts or views BinSCII files and several other
              Apple II formats, by Marcel J.E. Mol.
              C source code version 3.10 for UNIX and DOS.
              [same contents as download-tools/unix/sciibin-3.1-et-al.tar.Z]

tar4dos.zip    reads and writes Unix tar (tape archive) files under DOS
              by Mark H. Colburn

teled212.zip   TELEDISK version 2.12, by Sydex
              transfers any diskette into a file and vice versa

zoo210.exe     ZOO version 2.10, by Rahul Dhesi; self-extracting archive


if-archive/download-tools/unix:
-------------------------------

Index                    this file

acroread-sun.tar.Z       Adobe Acrobat Reader 1.0 for SunOS4.1.3 and
                        Solaris 2.3; displays and prints .PDF files

lha-114g.tar.gz          Lha for Unix, version 1.14g (7 May 2000),
                        by Tsugio Okamoto.

nulib-3.25.tar.Z         NuLib v3.25 (January 1997), an archiver for NuFX
                        (Apple II ShrinkIt) files, by Andy McFadden and
                        Devin Reade. C source code for Unix and DOS
                        (though the current maintainer of NuLib has not
                        tested the source under DOS).
                        [source code for NuLib v3.24 is available as
                         download-tools/pc/nulibsrc.zip]

sciibin-3.1-et-al.tar.Z  extracts or views BinSCII files and several other
                        Apple II formats, by Marcel J.E. Mol.
                        C source code version 3.10 for UNIX and DOS.
                        [same contents as download-tools/pc/sciibin.zip]

sgireader1.0.1.tar.gz    Adobe Acrobat Reader 1.0.1 for Silicon Graphics
                        IRIX 5.3; displays and prints .PDF files


if-archive/emulators/appleII:
-----------------------------

Index                  this file

ApplePC_252.zip        ApplePC v2.52beta, by David Ellsworth,
                      an Apple ][+, //e, and //c emulator for DOS,
                      based on Randy Spurlock's Apl2Emu version 1.
                      Includes boot disks for Apple II DOS 3.3 and ProDOS.

AppleWin_1.10.zip      AppleWin Version 1.10, by Michael O'Brien
                      an Apple //e Emulator for Windows 95 and NT,
                      also runs under Windows 3.1 with the Win32s extensions.
AppleWin_1.10_src.zip  source code of the above

a2.tar.gz              a2, an Apple II emulator in C, by Rich Skrenta and
                      Tom Markson. Designed to be as fast as possible. Does
                      not support graphics.

mapper.zip             a program by Andy McFadden that converts files with
                      Apple II ProDOS mapping (e.g. the output of NuLib,
                      see below) to Apple II DOS 3.3 mapping (e.g. for use
                      with ApplePC, see above) and vice versa.
                      DOS executable and C source code.

nulib324.zip           NuLib v3.24 (January 1993), an archiver for NuFX
                      (Apple II ShrinkIt) files, by Andy McFadden.
                      DOS executable and documentation.
                      (C source code is in download-tools/pc/nulibsrc.zip)
                      [file is linked to download-tools/pc/nulib324.zip]


if-archive/emulators/atari:
---------------------------

Index                    this file

atari800winPLus27b.zip   Atari800winPLus 2.7b, an Atari 800/800XL/130XE/
                        320XE/5200 emulator for Windows.

atari_roms.zip           Atari ROM images for emulators.

pcxf360.zip              PC Xformer Classic, an Atari 800/800XL emulator
                        for MS-DOS. Written by Darek Mihocka,
                        Emulators Inc. Version 3.60

pokey_v_602.zip          Pokey, Atari 800/800XL/5200 emulator for DOS,
                        by Mike Hill, version 0.62 (10sep96).

xlit020.zip              XL-it! Atari 8-bit emulator by Markus Gietzen,
                        version 0.20.


if-archive/emulators/c64:
-------------------------

Index          this file

64cpy221.zip   64COPY 2.21, by Peter Schepers
              a C64 archive file converter for the PC, modelled after
              Norton Commander 3.0

c64s.zip       C64S, Commodore 64 Software Emulator for PC by Miha Peternel.
              Demo version 1.0F (sep94), several games included.

c64tools.zip   Rick's C=64 Emulator Tools, by Rick Brennan

pc64d121.zip   Personal C64, The C64 Emulator for the PC, German
              version, by Wolfgang Lorenz. Shareware version 1.21.

pc64e121.zip   Personal C64, The C64 Emulator for the PC, English
              version, by Wolfgang Lorenz. Shareware version 1.21.

sc073.zip      The Star Commander version 0.73 beta, by Joe Forster.
              "The ultimate copy utility that handles the disk and tape images
              of the C64S emulator ... very similar to the Norton Commander."

su073.zip      External programs for Star Commander 0.73 (see above) to
              read and write many different archive formats.

tr64_125.zip   Trans64 version 1.25, by Bernhard Schwall.
              Transfers files between a PC and a C64 floppy drive; comes
              with English and German documentation and user interface.


if-archive/emulators/gameboy:
-----------------------------

Index            this file

GB972937.ZIP     GB97 Nintendo Gameboy emulator, by Paul Robson


if-archive/emulators/spectrum:
------------------------------

 See http://www.nvg.ntnu.no/sinclair/faq/faqs.html for information about the
               ZX Spectrum, its emulators, snapshots, and tools.

--------------------------------------------------------------------------------

Index          this file

jpp.zip        JPP version 1.0, by Arnt Gulbrandsen.
              Emulates a Sinclair Spectrum 48k Z80-based computer on any PC
              with at least a 386 processor and VGA graphics.
              14 games included.

mac-spectacle-155.hqx
              Mac Spectacle, a ZX Spectrum emulator for the Macintosh,
              version 1.5.5, by Guenter Woigk.  Needs System 7, an 68020+ or
              PowerPC, Color QuickDraw, and QuickTime.

spconv-110.zip Spectrum Emulator Snapshot File Converter version 1.10,
              originally by Henk de Groot, this version by Damien Burke,
              converts between the snapshot formats of different emulators

unquill.zip    UnQuill v0.8, by John Elliott.
              Reads a snapshot (Spectrum, Commodore and CPC formats are
              supported) of an adventure game written with the Quill, and
              can:
               Output textual listings of the game's data tables;
               Output Inform source code for the game;
               Output a Z-code version of the game;
               Run the game without an emulator.
              C source code, CP/M and DOS executables, plus documentation.
              [file is linked to programming/quill/unquill.zip
               and solutions/tools/unquill.zip]

UnQuill.lha    UnQuill v0.6 (30nov99), by John Elliott, ported to
              the Amiga by Miron Schmidt.
              [file is linked to programming/quill/UnQuill.lha
               and solutions/tools/UnQuill.lha]

z80-305.zip    Sinclair ZX Spectrum Emulator by Gerton A. Lunter,
              shareware version 3.05 (11nov96).
              Emulates ZX Spectrum 48k model 2 or 3 and Spectrum 128k on any
              PC with 640k base memory or EMS.


if-archive/emulators/trs80:
---------------------------

Index            this file

SA-Copyright.txt copyright notice from Scott Adams, dated 24nov97
                [file is linked to games/spectrum/SA-Copyright.txt,
                 games/trs80/SA-Copyright.txt, and
                 scott-adams/Copyright.txt]

trs.zip          TRS-80 Adventure Game Pack for MS-DOS,
                compiled by Gunther Schmidl. Contains TRSF-80 revision 0.1,
                a TRS-80 Model I emulator for DOS by Ron Fries, some
                walkthroughs, and the following games:
                   Adventureland
                   Pirate Adventure
                   Mission Impossible
                   Voodoo Castle
                   The Count
                   Strange Odyssey
                   Mystery Fun House
                   Pyramid of Doom
                   Ghost Town
                   Savage Island Parts 1 and 2
                   The Golden Voyage
                   Adventure 13
                   Pharaoh
                   White Palm
                   Martec's Tomb
                   Atlantis
                   Lost Island
                   Quest
                   The House of the Seven Gables
                   Gargoyle Castle
                   Ice World War
                   Time Adventure
                   Crowley Manor
                   Escape from Traan
                   Lucifer's Realm
                   Saigon: The Final Days
                   Enchanted Island
                   The Domes of Kilgari
                   Devil's Palace
                   World's Edge
                   Dragon-Quest
                   Death Dreadnought
                   Pyramid
                [file is linked to games/trs80/trs.zip]


if-archive/games:
-----------------

Index                   this file

int-fiction-1.0.tar.gz  int-fiction 1.0, a game frontend for Unix,
                       by Alan Shutko.
                       Shows you the IF games on your disk and selects the
                       proper interpreter.

playgame.FAQ            Playing the Interactive Fiction Archive Games
                       version 1.7 (November 2000), by Stephen Griffiths
                       [file is linked to info/playgame.FAQ]

wanted.txt              copy of a Usenet posting asking for copies of
                       Penguin/Polarware games that have been released for
                       public distribution


if-archive/games/adrift:
------------------------

              This directory contains games created with ADRIFT.
                   Interpreters are in programming/adrift/.

--------------------------------------------------------------------------------

Index                this file

Crime_Adventure.taf  Crime Adventure, by Mark Whitmore

akron.taf            Akron, by Markus Kolic

cave.taf             Cave of Wonders, by Campbell Wild

circus.zip           Menagerie!, by David Good.
                    Winner of the ADRIFT Spring 2001 MiniComp.
                    "You are an animal lover who works for PETA. Your goal
                     is to get videotape of the animals at the circus,
                     whom you suspect are mistreated."

haunt.taf            House of the Damned, by Campbell Wild

journy2.zip          The Long Journey Home, by Danny Chabino

lost.zip             Lost, an interactive short story by Eric Mayer.
                    Archive includes the game, a readme and a walkthrough.

marooned.taf         Marooned, by Bruce Davis

twilight.taf         The Twilight, by Patrick Kelly

wrecked.taf          Wrecked, by Campbell Wild


if-archive/games/adventions:
----------------------------

Index               this file

adventions.tar.gz   all the Adventions games as TADS .gam files,
adventions.zip      by David M. Baggett and David A. Leary.
                   This collection was intended for the Great Underground
                   Adventures CD and was released to the public when the CD
                   project folded. It contains the latest registered versions
                   of the games; in particular, this is the first time that the
                   complete versions of Unnkulia Zero and The Horror of
                   Rylvania are made publicly available.


if-archive/games/adventions/atari:
----------------------------------

Index          this file

unnkhz10.arc   Unnkulia One-Half: The Salesman Triumphant, AND
              Unnkulia Zero: The Search for Amanda (playable demo)
              Both are version 1.0, by D. A. Leary
              [file is linked to games/atari/unnkhz10.arc]

uu1v301.arc    Unnkulian Underworld: The Unknown Unventure version 3.0
              by D. A. Leary
              [file is linked to games/atari/uu1v301.arc]

uu2v30.arc     Unnkulian Unventure II: The Secret of Acme version 3.0
              by David M. Baggett
              [file is linked to games/atari/uu2v30.arc]


if-archive/games/adventions/mac:
--------------------------------

Index              This file

ccr.sit.bin        Colossal Cave Revisited v1.0
                  A remake of Crowther and Woods' original adventure
                  with a full sentence parser, with complete TADS
                  source.  TADS version by Dave Baggett.  Freeware.
                  Macbinary format.
                  [file is linked to games/mac/ccr.sit.bin and to
                   games/source/tads/ccr.sit.bin]

ccr.sit.hqx        Same as above, but BinHex format.
                  [file is linked to games/mac/ccr.sit.hqx and to
                   games/source/tads/ccr.sit.hqx]

legend.bin         The Legend Lives!   v1.0
                  An Unnkulian Universe Unventure
                  by Dave Baggett
                  Self-extracting archive in MacBinary format.
                  [file is linked to games/mac/legend.bin
                   and to games/tads/legend.bin]

legend.hqx         Same as above, but BinHex format.
                  [file is linked to games/mac/legend.hqx
                   and to games/tads/legend.hqx]

rylvania.sea.bin   The Horror of Rylvania, by D. A. Leary
                  Playable DEMO v1.0, Macbinary format.
                  [file is linked to games/mac/rylvania.sea.bin]

rylvania.sea.hqx   Same as above, but BinHex format.
                  [file is linked to games/mac/rylvania.sea.hqx]

unnk1v301.sit.bin  Unnkulian Underworld: The Unknown Unventure version 3.0.1
                  by D. A. Leary
                  Macbinary format.
                  [file is linked to games/mac/unnk1v301.sit.bin]

unnk1v301.sit.hqx  Same as above, but BinHex format.
                  [file is linked to games/mac/unnk1v301.sit.hqx]

unnk2v30.sit.bin   Unnkulian Unventure II: The Secret of Acme version 3.0
                  by David M. Baggett
                  Macbinary format.
                  [file is linked to games/mac/unnk2v30.sit.bin]

unnk2v30.sit.hqx   Same as above, but BinHex format.
                  [file is linked to games/mac/unnk2v30.sit.hqx]

unnkhz10.sit.bin   Unnkulia One-Half: The Salesman Triumphant version 1.0
                  Includes a playable demo of Unnkulia Zero!
                  both games by D. A. Leary
                  Macbinary format.
                  [file is linked to games/mac/unnkhz10.sit.bin]

unnkhz10.sit.hqx   Same as above, but BinHex format.
                  [file is linked to games/mac/unnkhz10.sit.hqx]


if-archive/games/adventions/others:
-----------------------------------

*-----------------------------------------------------------------------------*
NOTE:  You must have the TADS 2 run-time for your machine before you can
      play these games.  You will find it in the TADS distribution for
      you machine in if-archive/programming/tads.  See the file
      How-To-Run-These-Games in this directory for more information.

      These files are packed with "tar" and "compress", which are standard
      Unix programs.  To unpack these archives, type the following on any
      Unix machine:

              uncompress filename.tar.Z
              tar xvf filename.tar
*-----------------------------------------------------------------------------*

Index                    This file

How-To-Run-These-Games   Important information you should read

ccr.tar.Z                Colossal Cave Revisited
                        A remake of Crowther and Woods' original
                        adventure, with complete TADS source code.
                        Version 1.0, TADS version by David M. Baggett
                        [file is linked to games/tads/ccr.tar.Z and to
                         games/source/tads/ccr.tar.Z]

ccr.oldtr.tar.Z          Same as above, but includes .GAM file that works
                        with older (< 2.1) versions of the TADS run-time.
                        [file is linked to games/tads/ccr.oldtr.tar.Z and
                         to games/source/tads/ccr.oldtr.tar.Z]

legend.tar.Z             The Legend Lives!
                        An Unnkulian Universe Unventure
                        by David Baggett
                        Freeware, v1.0
                        [file is linked to games/tads/legend.tar.Z]

legend-src.tar.Z         Source code for above.
                        [file is linked to games/source/tads/legend-src.tar.Z]

rylvania.tar.Z           The Horror of Rylvania, by D. A. Leary
                        Playable DEMO v1.0
                        [file is linked to games/tads/rylvania.tar.Z]

unnkhz10.tar.Z           Unnkulia One-Half: The Salesman Triumphant, AND
                        Unnkulia Zero: The Search for Amanda (playable demo)
                        Both are version 1.0, by D. A. Leary
                        [file is linked to games/tads/unnkhz10.tar.Z]

unnkhz10.oldtr.tar.Z     Same as above, but includes .GAM file that works
                        with older (< 2.1) versions of the TADS run-time.
                        [file is linked to games/tads/unnkhz10.oldtr.tar.Z]

uu1v301.tar.Z            Unnkulian Underworld: The Unknown Unventure,
                        Version 3.01, by D. A. Leary
                        [file is linked to games/tads/uu1v301.tar.Z]

uu1v301.oldtr.tar.Z      Same as above, but includes .GAM file that works
                        with older (< 2.1) versions of the TADS run-time.
                        [file is linked to games/tads/uu1v301.oldtr.tar.Z]

uu2v30.tar.Z             Unnkulian Unventure II: The Secret of Acme,
                        Version 3.0, by David M. Baggett
                        [file is linked to games/tads/uu2v30.tar.Z]

uu2v30.oldtr.tar.Z       Same as above, but includes .GAM file that works
                        with older (< 2.1) versions of the TADS run-time.
                        [file is linked to games/tads/uu2v30.tar.Z]


if-archive/games/adventions/pc:
-------------------------------

Index          this file

ccr.zip        Colossal Cave Revisited v1.0
              Crowther and Woods' classic adventure with a full
              sentence parser.  Comes with source.
              TADS version by Dave Baggett
              [file is linked to games/pc/ccr.zip and to
               games/source/tads/ccr.zip]

legend386.zip  The Legend Lives!    v1.0
              An Unnkulian Universe Unventure
              by David Baggett
              386SX or later CPU required.
              [file is linked to games/pc/legend386.zip]
               and to games/tads/legend386.zip]

legndsrc.zip   Source code for above.
              [file is linked to games/source/tads/legndsrc.zip]

rylvania.zip   The Horror of Rylvania
              by D. A. Leary
              Playable DEMO v1.0
              [file is linked to games/pc/rylvania.zip]

unnk1v30.zip   Unnkulian Underworld: The Unknown Unventure version 3.0
              by D. A. Leary
              [file is linked to games/pc/unnk1v30.zip]

unnk2v30.zip   Unnkulian Unventure II: The Secret of Acme version 3.0
              by David M. Baggett
              [file is linked to games/pc/unnk2v30.zip]

unnkhz10.zip   Unnkulia One-Half: The Salesman Triumphant, AND
              Unnkulia Zero: The Search for Amanda (playable demo)
              Both are version 1.0, by D. A. Leary
              [file is linked to games/pc/unnkhz10.zip]


if-archive/games/adventions/source:
-----------------------------------

This directory contains source code distributions of various Adventions games.


if-archive/games/advsys:
------------------------

  These games must be played with the AdvSys game interpreter advint.
         The source code for AdvSys is in programming/advsys.
           Look also in games/source/advsys for other games.
  -------------------------------------------------------------------

Index            this file

busted.dat       BUSTED! release 1 - psychedelic interactive fiction
                by Scumbag Software, Inc. (Jon Drukman)
                machine-independent data file for AdvSys 1.2

elves87.tar.Z    Elves '87, by BOA! (Burnt Out Adventurers! =
                                    Bruce MacKay & Marlene Abriel)
                AdvSys source code and compiled .dat file (version 1.2),
                because this game is too large to be compiled under DOS.
                (Thanks to David A. Graves!)
                See also games/source/agt for an AGT version of this game.

elves87.zip      [same contents]
                [both files are linked to games/source/advsys/elves87.*]

key.dat          The Key to Time, by Jon Drukman
                machine-independent data file for AdvSys 1.2

                The Sound of One Hand Clapping - A Riddle in Subtlety
                Release 1a, by Erica Sadun:

onehand.tar.Z    This file contains the machine-independent AdvSys 1.2 data
                files and source code of the AdvSys interpreter for Unix.

onehand.zip      This file contains the machine-independent AdvSys 1.2 data
                files, source code of the AdvSys interpreter for DOS, and
                a DOS executable of the AdvSys interpreter.
                [file is linked to games/pc/onehand.zip]

starship.zip     Starship Columbus version 1.2, by Gary McGath
                machine-independent data file and DOS executable of AdvInt.
                This game is Shareware; at some point it requires you to
                send $10 to the author so you can continue playing the game.
                [file is linked to games/pc/starship.zip]


if-archive/games/agt:
---------------------

     This directory contains AGT game files, which can be played on any
        platform that runs AGiliTy; most also come packaged with a DOS
     executable. To get the version of AGiliTy for your favorite system,
               look in if-archive/programming/agt/agility/.

   (For Macintosh users, some of the games can be run with MultiAventures,
        available in if-archive/programming/agt/MultiAventures1.2.cpt)

--------------------------------------------------------------------------------

Index            this file

ABloodyLife.zip  A Bloody Life: A day in the life of an unfortunate physician
                caught up in a soap opera, written by "Quentin D. Thompson".
                AGT game files, DOS interpreter, and pop-up hints.
                [file is linked to games/pc/ABloodyLife.zip]

Aland_sw.zip     The Search for Princess Alandria, version 1.0,
                by Jason Billard
                [file is linked to games/pc/Aland_sw.zip]

Alchemist.zip    Castle of the Alchemists, version 1.2 (1991)
                by Super Chicken Productions.

Cercla.zip       Cercla, by Jeffery P. Robinson.

Helvera.zip      Helvera, Mistress of the Park, by Bob Adams.

Hou2s_sw.zip     House 2 House, version 2.0, by Jason and Keith Billard
                [file is linked to games/pc/Hou2s_sw.zip]

KOAPkg.zip       The Kingdom of Amphibia, by Al.
                (a Macintosh version is in games/mac/KOAPkg.sit)
                [file is linked to games/pc/KOAPkg.zip]

LSMansion.zip    Lost Stone Mansion, by Paul Merkley/Lost Stone Games,
                Version 1, Demo 2 (1992).
                [file is linked to games/pc/LSMansion.zip]

Property.zip     Lost Property, by Edward McArdle.

SirGuy.zip       Sir Guy Gallant and the Deadly Warning,
                by Eddie R. Wright.

Tarab_sw.zip     Escape from Tarabithia, by Jason Billard
                [file is linked to games/pc/Tarab_sw.zip]

Tarot.zip        The Books of Tarotia: Book 1 - Restoring the Cups
                by Shaun Jensen. Shareware AGT adventure - Fantasy genre.
                NOTE: You must register (US$10) to complete the game.

Wanderer1.zip    The Darkest Road, part one of The Black Wanderer
                trilogy, version 1.0a, written by Clive Wilson.

Wanderer2.zip    The Unborn One, part two of The Black Wanderer
                trilogy, version 1.0a, written by Clive Wilson.

Wanderer3.zip    Twas a Time of Dread, part three of The Black Wanderer
                trilogy, version 1.0a, written by Clive Wilson.

WizCastle2.zip   The Wizard's Castle, by Edward McArdle, originally
                written for the C64 and Apple II using The Quill.

alice.zip        The Adventures of Alice Who Went Through the Looking-Glass
                and Came Back Though Not Much Changed, by Douglas A. Asherman.
                Compiled AGT version of the original GAGS game;
                source code is in games/source/gags/alice-s.zip.
                This game won the GAGS game writing contest 1986.
                [file is linked to games/pc/alice.zip]

apprenti.zip     Apprentice - The Testing of a Magical Novice, by Bert Lee.
                Honorable mention, 5th annual AGT game contest.
                (AGT source code is in games/source/agt/appr-src.zip)
                [file is linked to games/pc/apprenti.zip]

cardigan.zip     Space Aliens Laughed at My Cardigan, by Andre M. Boyle.
                Humorous game, a takeoff of Hitchhiker's Guide with some
                Star Trek thrown in.
                Honorable mention, 6th annual AGT game contest.
                (AGT source code is in games/source/agt/aliens.zip)
                [file is linked to games/pc/cardigan.zip]

clause.zip       Sanity Clause or, Why Santa Didn't Make It to YOUR House
                that Year, version 1.11, by Mike McCauley.
                Honorable mention, 5th annual AGT game contest.
                (AGT source code is in games/source/agt/cla-src.zip)
                [file is linked to games/pc/clause.zip]

cliff.zip        Cliff Diver: Investigator for Hire - Case 1:
                   The Case of Crime to the Ninth Power
                version 1.5, by Patrick Farley.
                Winner of the 4th annual AGT game contest.
                [file is linked to games/pc/cliff.zip]

cliff2.zip       Cliff Diver: Investigator for Hire - Case 2:
                   Purchased Sight Unseen
                An AGT adventure, by Patrick Farley.
                Winner of the 6th annual AGT game contest.
                [file is linked to games/pc/cliff2.zip]

competition97    a symbolic link to the AGT game entered into the 1997
                Text Adventure Authorship Competition

cosmos97.zip     CosmoServe - An Adventure Game for the BBS-Enslaved
                by Judith Pintar.
                This is the final release of CosmoServe (January 1997).
                [file is linked to games/pc/cosmos97.zip]

cosmosrv.zip     CosmoServe - An Adventure Game for the BBS-Enslaved
                by Judith Pintar.
                This game won the 5th Annual AGT Game Writing Contest
                (together with The Multi-Dimensional Thief).
                [file is linked to games/pc/cosmosrv.zip]

crusade.zip      Crusade, by David Malmberg
                (AGT source code is in games/source/agt/crusade-src.zip)
                [file is linked to games/pc/crusade.zip]

detect13.zip     Detective, A Text Adventure Game (version 1.3?)
                written by Matt Barringer
                [file is linked to games/pc/detect13.zip]

dsenchnt.zip     Disenchanted, a parody of Enchanter by Joseph S. Licari.
                Honorable mention, 5th annual AGT game contest.
                (AGT source code is in games/source/agt/dsen-src.zip)
                [file is linked to games/pc/dsenchnt.zip]

ducksoup.zip     Ducksoup, version 3.0, a private investigator adventure
                by C. Evans. Written in AGT.
                [file is linked to games/pc/ducksoup.zip]

dudley.zip       A Dudley Dilemma version 1.2, an AGT adventure by Lane Barrow.
                This game won the 2nd Annual AGT Game Writing Contest.
                (A Macintosh version is in games/mac/dudley.sit.hqx,
                 source code is in games/source/agt/dudley_s.zip)
                [file is linked to games/pc/dudley.zip]

dudley2.zip      A Dudley Dilemma version 2.0, an AGT adventure by
                Lane Barrow. This version includes sounds and pictures,
                mostly views of the Harvard campus.
                [file is linked to games/pc/dudley2.zip]

dyanty.zip       Caves of Dyanty: A Science Fiction Adventure version 1.3,
                by Nathan Fritz. An archeological dig on the planet Dyanty
                uncovers signs of an incredibly advanced race that vanished
                long ago.
                Honorable mention, 6th annual AGT game contest.
                [file is linked to games/pc/dyanty.zip]

earth.zip        Destination: Earth v1.4, by Karl Bengtsson. Trapped by an
                alien attack on a moon of Jupiter, you must get back to
                Earth.
                [file is linked to games/pc/earth.zip]

easter.arc       Heather's Easter Egg Hunt version 0.91, AGT adventure for
                children (age 7 - 12) by Tom and Ginnie Reynolds.
                Honorable mention, 3rd Annual AGT game contest.
                (AGT source code is in games/source/agt/easter.zip)
                [file is linked to games/pc/education/easter.arc]

eighty.zip       Around the World in Eighty Days, version 1.1
                AGT adventure by Lloyd Holliday
                [file is linked to games/pc/education/eighty.zip]

electra.zip      Electrabot, by Woody Hunt
                [file is linked to games/pc/electra.zip]

elf20.zip        The Elf's Christmas Adventure or God Bless Frosty the Snowman!
                (Version 2.0) by Bruce McKay and Marlene Abriel,
                a musical text adventure, converted to AGT by David Malmberg.
                (I think "Version 2.0" and "musical" applies only the AGT port
                by David Malmberg; it is written with the Master's Edition of
                AGT, which (among other features) supports sound, i.e. in
                this case: it plays Christmas songs through the PC speaker.)
                (The original game is in games/source/advsys/elves87.*;
                version 1 of the AGT port is in games/source/agt/elf.zip)
                [file is linked to games/pc/elf20.zip]

eli.zip          Escape from the ELI,  An Interactive Adventure Game for
                Learners of English, by Lowell Riethmuller.
                A simple AGT adventure, based on a foreign student's first day
                at the English Language Institute of the University of
                Delaware; written to demonstrate utility of text adventures to
                teach English as a second language.
                Honorable mention, 4th annual AGT game contest.
                (AGT source code is in games/source/agt/eli-src.zip)
                [file is linked to games/pc/education/eli.zip]

escape.zip       Escape from Prison Island, by Christian Andersen.
                Written in AGT.
                [file is linked to games/pc/escape.zip]

fable.zip        A Fable, a small AGT adventure by Stan Heller
                (source code is in games/source/agt/fablesrc.zip)
                [file is linked to games/pc/fable.zip]

first            My First Stupid Game, by Dan McPherson
                (symbolic link to 1996 IF competition entry)

firstadv.zip     Colossal Cave - The First Adventure, version 1.4
                an AGT version of the original Woods/Crowther 350 points
                adventure; by David Gasior
                [file is linked to games/pc/firstadv.zip]

ggollek.zip      Ggollek I: The Dissolution, an illustrated text adventure
                by "The Missing", Pusrocket Software. Written using the
                Master's Edition of AGT.
                [file is linked to games/agt/ggollek.zip]

ghosttwn.zip     Ghost Town, a GAGS adventure by E. L. (Ev) Cheney
                (source code is in games/source/gags/ghos-src.zip)
                [file is linked to games/pc/ghosttwn.zip]

gigantic.zip     Secrets of the Gigantic, a treasure hunt set aboard the
                salvaged wreck of a cruise liner. Written in AGT by
                Sean M. Doane.
                [file is linked to games/pc/escape.zip]

gothic.zip       New England Gothic, an AGT adventure by Simba.
                Honorable mention, 5th annual AGT game contest.
                [file is linked to games/pc/gothic.zip]

grail.zip        The Misadventure of the Holy Grail v2.1, December 1989.
                A silly entertainment (not a difficult game, actually)
                from the Apple II Eamon FRP game by Evan Hodson.
                Very loosely translated to AGT and expanded
                by Michael Detlefsen. Honorable mention, 3rd annual AGT
                game contest.
                (AGT source code is in games/source/agt/grail-s.zip)
                [file is linked to games/pc/grail.zip]

hardest.zip      The World's Hardest Adventure, an AGT game by A. Fielding.
                [file is linked to games/pc/hardest.zip]

highe.zip        Highe, the Adventures of Elizabeth ("El") Highe
                an AGT adventure by Bill Larkins
                [file is linked to games/pc/highe.zip]

hobbs.zip        Sir Ramic Hobbs and the High Level Gorilla, by Gil Williamson.
                Honorable mention, 3rd annual AGT game contest.
                (AGT source code is in games/source/agt/hobb-src.zip)
                [file is linked to games/pc/hobbs.zip]

holmes.zip       The Casebook of Sherlock Holmes, by Michael W. Bayley,
                based on the board game "221B Baker Street",
                adapted for AGT by David Malmberg.
                There are 18 cases to be solved; you interact with the game by
                selecting commands and objects from a context-sensitive menu.
                (source code to this game is in programming/agt/agtmastr.zip)
                [file is linked to games/pc/holmes.zip]

hotel.zip        Hotel Notell, by R. Baribault
                [file is linked to games/pc/hotel.zip]

hou2hou.zip      House 2 House, by Jason and Keith Billard
                [file is linked to games/pc/hou2hou.zip]

hugecave.zip     Adventure in Humongous Cave (Version 2.0) - 1000 points
                version of Colossal Cave by David Malmberg,
                based on the 550 points version
                (source code to this game is in programming/agt/agtmastr.zip
                 and a later version with a complete transcript is in
                 games/source/agt/hugecv-s.zip)
                [file is linked to games/pc/hugecave.zip]

hurry.zip        Hurry! Hurry! Hurry!! Visit the Great Florian's Traveling
                   Circus and Flourishing Florilegium of Flamboyant Wonders
                An Illustrated, Musical Text Adventure by David Malmberg
                (The PC speaker "music" can be turned off (Esc) and the
                illustrations are displayed only on request (view ...).)
                (source code to this game is in programming/agt/agtmastr.zip)
                [file is linked to games/pc/hurry.zip]

jubilee.zip      Jubilee Road, an AGT adventure by D. Ellis
                [file is linked to games/pc/jubilee.zip]

justin.zip       Kill Justin, by Will Mistretta
                [file is linked to games/pc/justin.zip]

klaus.zip        Klaustrophobia, a tortuous odyssey through life's more
                annoying moments in three parts, by Carol Hovick
                Part I:   Fear of Flying, Airplanes, Airports and Re-Booking
                Part II:  What This Country Really Needs Is A Good $250.00
                          Dalmation
                Part III: It's that Ol' Deja Vu All Over Again
                Winner of the 7th annual AGT game contest.
                [file is linked to games/pc/klaus.zip]

klinrpg.zip      In the Year 2366, Klingon Role Playing Game v1.1,
                AGT adventure by Robert Ferguson.
                This looks like a minimal variation of the AGT sample game
                In the Year 2093 by Mark J. Welch, contained in the AGT
                distribution files in directory programming/agt.
                [file is linked to games/pc/klinrpg.zip]

labyrint.zip     The Deadly Labyrinth, by Frank West (inspired by the
                Death Gate Cycle by Margaret Weis and Tracy Hickman)
                Honorable mention, 5th annual AGT game contest.
                (AGT source code is in games/source/agt/lab-src.zip)
                [file is linked to games/pc/labyrint.zip]

library.zip      Library - An Adventure Game Based on the Library of Guilford
                College (or Something Like It) but with Added Puzzles and
                Danger, by Frederick D. King.
                Honorable mention, 5th annual AGT game contest.
                (AGT source code is in games/source/agt/lib-src.zip)
                [file is linked to games/pc/library.zip]

lostinsp.zip     Lost in Space: Dr. Smith Goes Home; an introductory mini-text
                game designed to play in a single sitting, by Graeme Cree.
                DOS executable (AGT runtime), map, and walkthrough.
                This is the original version of the game; another version,
                slightly modified for widespread circulation, is called
                Tossed into Space (see tossed.zip).
                Honorable mention, 7th annual AGT game contest.
                [file is linked to games/pc/lostinsp.zip]

lottery.zip      Lottery, a GAGS adventure by E. L. (Ev) Cheney
                [file is linked to games/pc/lottery.zip]

lstdm15.zip      Lost Gold v1.55, The Search For The Lost Dutchman Gold Mine
                An AGT adventure by Ray Johnson
                [file is linked to games/pc/lstdm15.zip]

mars.zip         The Pyramids of Mars, an AGT adventure by Patrick John Wigfull
                based on the Doctor Who Serial by Stephen Harris
                [file is linked to games/pc/mars.zip]

mdthief1.zip     The Multi-Dimensional Thief, Release 1.5: Version 3.05
                (text only) by Joel Finch
                This game won the 5th Annual AGT Game Writing Contest
                (together with CosmoServe). With pop-up hints, a map and
                a minimal walkthrough by the author.
                (AGT source code is in games/source/agt/mdthf1-s.zip)
                [file is linked to games/pc/mdthief1.zip]

mhpquest.zip     Quest for the Magic Healing Plant, by Adam Crutchlow.
                (an Inform port is in games/zcode/mhpquest.z5)
                [file is linked to games/pc/mhpquest.zip]

mmurder.zip      Mop and Murder - a masterful mystery in one room -
                by Brad Friedman. Pop-up hints included.
                Honorable mention, 5th annual AGT game contest.
                (AGT source code is in games/source/agt/mm-src.zip)
                [file is linked to games/pc/mmurder.zip]

mst1agt.zip      Detective, An Interactive MiSTing (Mystery Science
                Theater 3000) of Matt Barringer's AGT game "Detective",
                by Christopher E. Forman. This AGT conversion was
                written by Graeme Cree.
                (The original Inform version is in games/zcode/mst3k1.z5)
                [file is linked to games/pc/mst1agt.zip]

mst3k2.zip       Mystery Science Theater 3000, Adventure 102, Reel 1
                A Fable: An Interactive MiSTing of Stan Heller's GAGS
                game "A Fable", by Graeme Cree.
                [file is linked to games/pc/mst3k2.zip]
mst2snds.zip     Sound package for the above; needs mst3k2.zip to play
                [file is linked to games/pc/mst2snds.zip]

mule.zip         Space Mule, an Unexpected Encounter with the Unknown,
                written by Bruce David Loving.
                Honorable mention, 7th annual AGT game contest (1993)
                (source code is in games/source/agt/mule_s.zip)
                [file is linked to games/pc/mule.zip]

myopia_1.zip     Myopia, a puzzleless AGT game, by Quentin D. Thompson
                Magx game files, description, and walkthrough;
                runs with AGiliTy

oceana.zip       Oceana, an adventure in a world of the future,
                written Philip Boswell.
                Honorable mention, 7th annual AGT game contest (1993)
                [file is linked to games/source/agt/oceana.zip]

odieus.zip       Odieus's Quest for the Magic Flingshot, author unknown
                converted from LADS to AGT and "embellished" by David Malmberg
                (AGT source code is in games/source/agt/odieusrc.zip; an
                 Inform port (DOS executable) is in games/zcode/odieus.zip)
                [file is linked to games/pc/odieus.zip]

oklib.zip        Oklib's Revenge, by Sue Medley.
                A quest to find the King's missing staff. Solution included.
                Honorable mention, 6th annual AGT game contest.
                [file is linked to games/pc/oklib.zip]

ovanpelt.zip     Orientation to Van Pelt Library of the University of
                Pennsylvania; by Richard Young
                [file is linked to games/pc/education/ovanpelt.zip]

pdwitch.zip      Witchfinder, by "Kanga and Yak".
                [file is linked to games/pc/pdwitch.zip]

pearl.zip        Quest for the Black Pearl version 1.5, by Ralph W. Varble.
                Your old professor tells you where to find the fabled black
                pearl; find it before the volcano erupts.
                Honorable mention, 6th annual AGT game contest.
                [file is linked to games/pc/pearl.zip]

philip.zip       The Battle of Philip against the Forces of Creation.
                Honorable mention, 3nd annual AGT game contest.
                (AGT source code is in games/source/agt/phil-src.zip)
                [file is linked to games/pc/philip.zip]

pilot.zip        The Pilot or A Flight into Fantasy, another exercise in
                hyperactive hijinks from The Adventure Game Jockey
                playable demo (about 1/3 of the game).
                (AGT source code is in games/source/agt/pilotsrc.zip)
                [file is linked to games/pc/pilot.zip]

pp20.zip         Pastoral Pitfalls 2.0, an AGT adventure in which the
                player takes on the role of a Lutheran minister. Written
                by Guy M. Marquardt.
                [file is linked to games/pc/pp20.zip]

pork.zip         PORK I: The Great Underground Sewer System (version -4.26/1)
                a parody of Zork I by David Malmberg, written with AGT
                (source code to this game is in games/source/agt/pork-src.zip)
                [file is linked to games/pc/pork.zip]

pork2a.zip       PORK II, The Gizzard of Showbiz
                a parody of Zork II by Bill Larkins
                (AGT source code is in games/source/agt/pork2src.zip)
                [file is linked to games/pc/pork2a.zip]

portal.zip       The Star Portal, a science fiction adventure game suggested by
                the Damon Knight short story "Ticket to Anywhere",
                version 1.03 by Michael Detlefsen.  DOS executable and a
                walkthrough.  Honorable mention, 2nd annual AGT game contest.
                (AGT source code of version 1.01 is in
                 games/source/agt/portal_s.zip)
                [file is linked to games/pc/portal.zip]

recovery.zip     The Game of Recovery; an Allegorical Adventure
                by Daniel J. Pallotta.  Version 1.03.
                Honorable mention, 7th annual AGT game contest.
                [file is linked to games/pc/recovery.zip]

reruns.zip       Reruns Again version 1.3, by Neil Sorenson.
                You are trapped in a world made of television reruns.
                (Isn't that Gilligan, the Bradys, and the crew of the
                Enterprise?).
                Honorable mention, 6th annual AGT game contest.
                [file is linked to games/pc/reruns.zip]

ring.zip         Der Ring des Nibelungen, a text adventure based on the operas
                of Richard Wagner, by Michael R. Harris.
                Honorable mention, 2nd annual AGT game contest.
                (AGT source code is in games/source/agt/ring-src.zip)
                [file is linked to games/pc/ring.zip]

sherwood.zip     Adventures in Sherwood, An Interactive Adventure Simulation
                by Charles Williams. A D&D type adventure, complete
                with melee. You, Robin Hood, must rescue Marion from
                the Sheriff of Nottingham.
                Honorable mention, 5th annual AGT game contest.
                [file is linked to games/pc/sherwood.zip]

soggy.zip        Shades of Gray, An Adventure in Black and White; 7 authors.
                Winner of the 6th annual AGT game contest.
                [file is linked to games/pc/soggy.zip]

soggy97.zip      Shades of Gray, An Adventure in Black and White; 7 authors.
                The archive includes pop-up hints.
                This is the final release of Shades of Gray (January 1997).
                [file is linked to games/pc/soggy97.zip]

sogpop.zip       the pop-up hints for the original Shades of Gray (soggy.zip)
                referred to by the HELP command
                [file is linked to games/pc/sogpop.zip and to
                 solutions/pophints/sogpop.zip]

sos.zip          Son of Stagefright - A Pleasant Day at the Theater in Three
                Paranatural Acts, by Mike McCauley.
                This game won the 3rd Annual AGT Game Writing Contest.
                (A Macintosh executable is in games/mac/sos.sit,
                 AGT source code is in games/source/agt/sos-src.zip)
                [file is linked to games/pc/sos.zip]

spatent.zip      The Spatent Obstruction, version 2.55
                An Interactive Novel by Christopher Canavan
                [file is linked to games/pc/spatent.zip]

squyn15.zip      The Squynchia Adventure version 1.5, by M. & T. Frank
                converted from LADS to AGT by David Malmberg.
                File contains compiled AGT game files, a DOS interpreter
                (version 1.5 beta), and a walkthrough.
                (source code of this game is in programming/agt/agtmastr.zip;
                 a different version is in games/source/agt/squynch.zip)
                [file is linked to games/pc/squyn15.zip]

stiffy2.zip      The Incredible Erotic Adventures of Stiffy Makane! version 2.0
                AGT adventure by Mark Ryan
                [file is linked to games/pc/stiffy2.zip]

storms.zip       Storms I, An Interactive Mystery by Ryan Burrus
                Release II / Version 5.50: Shareware Release.
                Honorable mention, 4th annual AGT game contest.
                (AGT source code is in games/source/agt/storms-s.zip)
                [file is linked to games/pc/storms.zip]

susan.zip        Susan (A Lustful Game), by Bill Larkins; R-rated by author.
                Honorable mention, 2nd annual AGT game contest.
                (AGT source code is in games/source/agt/susan_s.zip)
                [file is linked to games/pc/susan.zip]

tamoret.zip      Tamoret, The Adventure to the Fourth Dimension,
                by Michael J. Lyons.
                Honorable mention, 2nd annual AGT game contest.
                (AGT source code is in games/source/agt/tamoret-s.zip)
                [file is linked to games/pc/tamoret.zip]

tark.zip         The Adventure of Tark Simmons, Priestess of the First Church,
                in her battle against The Demon of Dark Desire,
                by W.P. Kegelmeyer.
                Honorable mention, 2nd annual AGT game contest.
                (AGT source code is in games/source/agt/tark_s.zip)
                [file is linked to games/pc/tark.zip]

tempest.zip      The Tempest, an Adventure Game by David R Grigg
                based on The Tempest by William Shakespeare, version 21jul92.
                Honorable mention, 6th annual AGT game contest.
                [file is linked to games/pc/tempest.zip]

the-game.zip     "Whatever We Decide To Call This Game" by The Three Engineers:
                Joel Finch, Glen Henville and little bits by Matthew Newbery.
                Your first day at Tumbulgum University (must be in Australia).
                Honorable mention, 4th annual AGT game contest.
                (AGT source code is in games/source/agt/thegame-s.zip)
                [file is linked to games/pc/the-game.zip]

tja.zip          The Jeweled Arena version 1.0, AGT adventure by David S. Raley
                with pop-up hints.
                Winner of the 7th annual AGT game contest.
                [file is linked to games/pc/tja.zip]

toho.zip         Toho Academy, an illustrated AGT adventure by Simon Barber.
                Honorable mention, 7th annual AGT game contest.
                [file is linked to games/pc/toho.zip]

tossed.zip       Tossed into Space: Dr. Schmidt Goes Home, by Graeme Cree,
                short SF adventure for beginners.
                DOS executable, AGT source code, and a complete walkthrough.
                This version was slightly modified for widespread
                circulation; the original was called Lost in Space
                (see lostinsp.zip).
                [file is linked to games/pc/tossed.zip and to
                 games/source/agt/tossed.zip]

tsquared.zip     TimeSquared, Chapter One: Centroplis, by Bert Lee.
                Honorable mention, 6th annual AGT game contest.
                (AGT source code is in games/source/agt/tsquar-s.zip)
                [file is linked to games/pc/tsquared.zip]

vita.zip         Murder at the Folkestone Inn, a Weekend Adventure with
                Vita Sackville-West and Violet Trefusis, written by
                Anne Laughlin.
                Honorable mention, 7th annual AGT game contest (1993)
                [file is linked to games/source/agt/vita.zip]

weekend.zip      Weekend Survival, An Interactive Adventure Game for Learners
                of English, by Lowell Riethmuller. Written to demonstrate
                utility of text adventures to teach English as a second
                language. Input is reduced to 1/2/3 choices.
                Honorable mention, 4th annual AGT game contest.
                (AGT source code is in games/source/agt/weeknd-s.zip)
                [file is linked to games/pc/education/weekend.zip]

wok              Sir Ramic Hobbs and the Oriental Wok, by Gil Williamson
                Version 1.1s
                (symbolic link to 1996 IF competition entry)

wraith.zip       Wraith Blaster version 1.0, by Ken Dibble.
                A text based space trader game: earn money, become master
                trader, and find a place to retire.
                Honorable mention, 6th annual AGT game contest.
                (AGT source code is in games/source/agt/wraithsrc.zip)
                [file is linked to games/pc/wraith.zip]

xanth.zip        A Journey into Xanth version 1.2 by Neil Sorenson,
                based on the works and characters of Piers Anthony.
                Walkthrough and maps included.
                Honorable mention, 6th annual AGT game contest.
                [file is linked to games/pc/xanth.zip]

zanfar.zip       Zanfar, an AGT adventure by YAK (Your Adventure Kreator)
                [file is linked to games/pc/zanfar.zip]


if-archive/games/alan:
----------------------

  These games must be played with one of the ALAN interpreters in directory
     programming/alan/executables. Choose the file for your system there.

--------------------------------------------------------------------------------

Index            this file

HM.acd           The Hollywood Murders, An Interactive Mystery
HM.dat           by Michael Zerbo, Version 1.1
HMReadme.txt     (A DOS executable of this game is in games/pc/Hollytext11.zip,
                 a playable demo with graphics is in games/pc/Hollydemo.zip)

bugged.zip       Bugged, by Anssi Raisanen.

closet.zip       Closet, release 3, a short one one-location adventure,
                written by Mikko Vuorinen. Alan 2.8 game file

competition97    a symbolic link to the ALAN game entered into the 1997
                Text Adventure Authorship Competition

dad.zip          Papa wird vermisst, a German interactive story by Ulrike Pilz
                (11 years old), programmed by Uwe Pilz.
                ALAN 2.7 game file and source code.

hebgb.zip        The HeBGB Horror! version 2, by Eric Mayer
                (the original competition entry is in
                 games/competition99/alan/hebgb/)

hermet.zip       Hermetisch verschlossen v1.1.1, a German mystery by Uwe Pilz.
                ALAN game files and DOS executable.
                Source code available on request from the author; write to
                [email protected]
                [file is linked to games/pc/non-english/hermet.zip]

liny.zip         Lost in New York, written by Mikko Vuorinen

oskar.zip        Oskar und der Tod v1.1, a German detective story by Uwe Pilz.
                Source code available on request from the author; write to
                [email protected]

plsg.zip         "Painless Little Stupid Games", a collection of five small
                Alan games ("Dinnertime", "To Get To The Other Side",
                "They're After You!", "Mazemapper" and "The Mean Story"),
                by Bob Reeves.
                Includes Alan data files and MS-DOS interpreter
                executable.
                [file is linked to games/pc/plsg.zip]


if-archive/games/amiga:
-----------------------

Note:  The .dms games below must be run from a self-booting floppy disk as the
      directory structure has been modified to stop people reading the game
      text. The .dms files are raw diskette images created with DMS; you can
      find DMS in directory download-tools/amiga.

Note:  Some of the archives in this directory contain ADF disk images, which
      are files in a format suitable for use with the Amiga emulator program
      UAE. To use these files on a real Amiga, it is necessary to unpack the
      archive with Unzip (in the /if-archive/download-tools/amiga directory)
      and then write the ADF disk image back to a real Amiga disk with
      Adf2Amiga (available from any of the Aminet mirror sites).

------------------------------------------------------------------------------

Index                this file

Adventure.lha        A collection of the original Colossal Cave (aka
                    Adventure) game, plus derivative works, ported by
                    David Kinder.
                    (The games included here are all available separately
                     as the files games/amiga/adv*.lha)

Box.lha              Box, by James Lean. Written in AMOS.

CM1.lha              The Child Murderer, a text/graphics adventure
CM2.lha              by Michael Zerbo.
CM3.lha              Diskette version; disks 1, 2, and 3 of 3, respectively.

CM_1-3.Readme        description of The Child Murderer, files CM?.lha above

Child_Murderer.lha          hard disk version of The Child Murderer,
                           by Michael Zerbo
Child_Murderer.readme       description of file Child_Murderer.lha

Child_Murderer_AGA.lha      hard disk version of The Child Murderer for AGA
                           machines, by Michael Zerbo
Child_Murderer_AGA.readme   description of file Child_Murderer_AGA.lha

Dark_Obsession.lha          Dark Obsession, a text/graphics adventure
                           by Michael Zerbo.
Dark_Obsession.Readme       description of Dark_Obsession.lha

Dinkum_2.14.lha      Dinkum, the Australian Adventure Game version 2.14
                    by Gary A. Allen, Jr.
                    Amiga release 1, ported by Bill Hoggett.
                    (the original C source code is in
                     games/source/dinkum-2.14.tar.gz)

Dungeon.lha          Dungeon (the more or less public domain version
                    of the original MIT Zork) version 2.7A from
                    games/source/dungn27s.zip ported to the Amiga
                    by David Kinder

Dungeon.lzh          Amiga port of Dungeon, the more or less public domain
                    version of the original MIT Zork

Exorcism.lha         Exorcism, by David Lacey and Adam Balcomb. Written with
                    the CAG adventure generator. This archive provides a
                    text-only adventure, use with Exorcism_gfx.lha for
                    graphics.

Exorcism_gfx.lha     The graphics files for Exorcism. Not compatible with
                    the AGA chipset.

Frustration.dms      Frustration, by Jim MacBrayne. Serial no. 890713
                    (see games/tads/frust.zip for a machine-independent
                     TADS version)

Getaway1.zip         Kelly's Rescue, Part2: The Getaway, a text/graphics
Getaway2.zip         adventure by Peter Clement and Ren� van Hasselaar (text)
                    and No One Incorporated (graphics).
                    The game consists of two Amiga disks which are stored in
                    the two files.
                    Uploaded and declared to be in the public domain by Ren�.

GoldenFleece.dms     The Golden Fleece, by Jim MacBrayne. Serial no. 891229
                    (see games/pc/fleece.zip for the 1989 DOS version and
                     games/tads/gfleece.zip for a machine-independent
                     TADS version)

Gory_Story.dms       Gory Story, by Philip Richmond

Hazardous_Holiday.dms  Hazardous Holiday, by Philip Richmond.

HolyGrail.dms        The Holy Grail, by Jim MacBrayne. Serial no. 920420
                    (see games/tads/hgrail.zip for a machine-independent
                     TADS version)

Inner_Demons.Readme  description of Inner Demons, files Inner_Demons?.lha below
Inner_Demons1.lha    Inner Demons, a text/graphics adventure by Michael Zerbo.
Inner_Demons2.lha    Diskette version; disks 1 through 4, respectively.
Inner_Demons3.lha    See file Inner_Demons.Readme for description.
Inner_Demons4.lha

Inner_DemonsHD.readme  description of Inner Demons HD, see below
Inner_DemonsHD.lha     Hard drive version of Inner Demons, by Michael Zerbo.

KellTres.zip         an Amiga disk with two games: Treasure Hunt and
                    Kelly's Rescue, Part 1, both by Peter Clement and
                    Ren� van Hasselaar. The games are simple noun/verb text
                    adventures originally written on the Commodore64 and later
                    ported to the Amiga. Treasure Hunt is a simple search for
                    treasures in an abandoned city; Kelly's Rescue is a
                    thriller/spy story.
                    Uploaded and declared to be in the public domain by Ren�.

Macabre.zip          A set of three horror adventures: Severed Heads;
                    Inner Demons and Dark Obsession, all written by
                    Michael Zerbo. Recommended for mature players only.
                    The games are stored as ADF Amiga emulator disk
                    images.
Macabre.txt          author's description of the files in Macabre.txt

Mipric_Basic.lha     Mipric Story System v3.00. Programs for playing text
                    adventure games written with the author's MIPRIC
                    system, plus Infocom v3+4 games. This archive contains
                    the interpreter plus a hintbook system and an
                    adventure game database. Requires Kickstart 2.04 and
                    MUI. Written by Ruediger Hanke.
Mipric_Basic.readme  description of Mipric_Basic.lha

Mipric_IP_4.lha      The Ice Princess, an interactive novel by Ruediger
                    Hanke, Release 4. Requires the interpreter from the
                    archive Mipric_Basic.lha
                    (an Inform port of this game by the author himself is in
                     games/zcode/princess.zip)
Mipric_IP_4.readme   description of Mipric_IP_4.lha

Mipric_MustRead.txt  a note by Ruediger Hanke containing his new address and
                    information about the future of his software

Mipric_TEI_7.lha     The Timeless Empire I - Return of the True Gods.
                    An interactive novel by Ruediger Hanke, Release 7.
                    Requires the interpreter from the archive
                    Mipric_Basic.lha
Mipric_TEI_7.readme  description of Mipric_TEI_7.lha

Napoleon_1.02.lha    Napoleon version 1.02, by Pete Chown.
                    Amiga release 1, ported by Bill Hoggett.
                    (the original C source code is in
                     games/source/napoleon-1.02.tar.gz)

PsychoWard.lha       PsychoWard v1.5, a text adventure with graphics,
                    by Robert Sedler

Rescue_Elvis.lha     I Rescued Elvis From Communist Alien Jerks v1.0,
                    a text adventure with graphics, by Robert Sedler.

Severed_Heads.Readme description of Severed Heads, files Severed_Heads*.lha
                    below

Severed_Heads1.lha   Severed Heads, a futuristic text/graphics adventure for
Severed_Heads2.lha   the Amiga with 1 MB RAM, by Michael Zerbo.
                    Diskette version; disks 1 and 2 of 2, respectively.
Severed_HeadsHD.lha  Version 1.1 for hard drive.

Thrallbound.lha      Thrallbound, a Norse adventure by Torgeir Dingsxyr,
                    Tor-Martin Tveit and Cristian Fiatt.

World_1.07.lha       World version 1.07, by J. Doug McDonald, ported to the
                    Amiga by Patrick Kellum.
                    (a DOS version is in games/pc/world107.zip;
                     an Archimedes port is in games/archimedes/world.spk;
                     a Macintosh port is in games/mac/World107.sit;
                     source code of the DOS/Unix version is in
                        games/source/worldsrc.zip)

ZutAlors.lha         Zut Alors, a parody of The Three Musketeers, by
                    Brian Asbury.

adv350.lha           Amiga executable of the original 350 points version of
                    Colossal Cave by Don Ekman, ported to the Amiga by
                    David Kinder.
                    (the original FORTRAN source code and a DOS executable
                     is in games/source/adv350de.zip)

adv350jg.lha         Amiga executable of the original 350 points version of
                    Colossal Cave by Jim Gillogly, ported to the Amiga by
                    David Kinder.
                    (the original C source code is in
                     games/source/adv350jg.zip)

adv350r4.lha         Amiga executable of the 350 point version of Colossal
                    Cave, DECUS release 4 (February 1994), ported to the
                    Amiga by David Kinder.
                    (the original FORTRAN-77 source code is in
                     games/source/adv350r4_f77.tar.gz)

adv430.lha           Amiga executable and C source code of Adventure 2.5, the
                    430 points version of Colossal Cave by Donald R. Woods
                    (1995), ported to the Amiga by David Kinder.
                    (the original generic C source code is in
                     games/source/Adventure2.5.tar.gz, a DOS executable is in
                     games/pc/advent25.zip)
                    [file is linked to games/source/adv430.lha]

adv550.lha           Amiga executable and C source code of the 550 points
                    version of Colossal Cave by Ken C. Wellsch, August 1985,
                    ported to the Amiga by David Kinder.
                    [file is linked to games/source/adv550.lha]

adv551.lha           Amiga executable of the 551 points version of Colossal
                    Cave by Doug McDonald, ported to the Amiga by David Kinder.
                    (the original Fortran source code is in
                     games/source/advsrc.zip, a DOS executable is in
                     games/pc/pcadvent.zip)

adv660.lha           Amiga executable and C source code of 660 points version of
                    Colossal Cave: Adventure4+ version 10.06 (26jul95),
                    by Mike Arnautov, ported to the Amiga by David Kinder.
                    This version merges Adventure II by Peter Luckett and Jack
                    Pike with Adventure 3 (aka Adventure 550) by Dave Platt.
                    Requires at least Kickstart 2.04.
                    [file is linked to games/source/adv660.lha]

battlestar1_1.lha    Battlestar for the Amiga, release 1.1
                    a stellar-tropical adventure game from BSD Unix
                    C source code and Amiga exutable
                    ported by David Ingebretsen

cannibaladv.lha      Cannibal Adventure, a short graphics/text adventure by
                    John Olsen.  A demonstration of the capabilities of
                    Aegis Visionary, an authoring system for text or
                    text/graphics games for the Amiga.

hugecave.lzh         Adventure in Humongous Cave - 1000 points version of
                    Colossal Cave, based on the 550 points version
                    written with AGT by David Malmberg

genocide_earth.lha   Genocide Earth, by Darryl Sloan. A sci-fi text
                    adventure with digitized graphics and music.

time.readme          description of A Matter of Time, files time?.lha below
time1.lha            A Matter of Time, an introductory adventure
time2.lha            by Michael Zerbo.
time3.lha            Diskette version; disk 1, 2, and 3 of 3, respectively.
                    (a DOS port of this game is in games/pc/time1.zip)

if-archive/games/amiga/non-english:
-----------------------------------

This directory contains Amiga text adventures in languages other than English.

ADF disk images are files in a format suitable for use with the Amiga
emulator program UAE. To use these files on a real Amiga, it is necessary
to unpack the archive with Unzip (in the /if-archive/download-tools/amiga
directory) and then write the ADF disk image back to a real Amiga disk with
Adf2Amiga (available from any of the Aminet mirror sites).

--------------------------------------------------------------------------------

Index            this file

anillos1.dms     El senor de los Anillos, a Spanish text adventure
anillos2.dms     by Dimas Caparros Gomez. These 2 disks represent the
                shareware version of the game; the full version has one
                disk more.

chichen.zip      Chichen Itza; book three (in two parts) of the trilogy
                Leyendas de Ci-U-Than, an illustrated Spanish text adventure
                by Aventuras AD.
                You enter the Mayan city of Chichen Itza, meet with their old
                spirits, and travel to the Mayan underworld to break free
                Kukulkan, the good Mayan god.
                Archive contains ADF Amiga disk image.
                (A DOS version of this game is in
                 games/pc/non-english/chichen.exe)

cozumel.zip      La Diosa de Cozumel; book one (in two parts) of the trilogy
                Leyendas de Ci-U-Than, an illustrated Spanish text adventure
                by Aventuras AD.
                You are an archeologist, shipwrecked near the island of
                Cozumel, and you must defeat its evil goddess Ix-Chell.
                Archive contains ADF Amiga disk image.
                (A DOS version of this game is in
                 games/pc/non-english/cozumel.exe)

jabato.zip       El Jabato, an illustrated Spanish text adventure by
                Manuel Gonzalez, Paco Zarco, Juan Antonio Darder
                and Carlos Marques.
                Archive contains ADF Amiga disk image.
                (An Atari ST version of this game is in
                 games/atari-ST/non-english/jabato.exe, a DOS version is in
                 games/pc/non-english/jabato.exe)

original.zip     La Aventura Original, an illustrated Spanish text adventure
                by Andres Samudio, Manuel Gonzalez, and Carlos Marques,
                based on Colossal Cave.
                Archive contains ADF Amiga disk image.
                (A DOS version of this game is in
                 games/pc/non-english/original.exe)


if-archive/games/appleII:
-------------------------

This directory contains games for the Apple II, stored as Apple II disk images

--------------------------------------------------------------------------------

Index             this file

france1.zip       a collection of French adventure games and solutions in DSK
                 format
france1.zip.txt   description of the contents of france1.zip

mindtrap.zip      Mindtrap: Escape from Belsaena, test/demo scenario
                 by the Izard of Woz.  Apple 128K MDOS version 1.0 of 10/88;
                 see contained file readme.txt for history and instructions.

mystery.dsk       Sierra On-Line's "Mystery House", released into the public
                 domain by Roberta Williams on the occasion of Sierra's
                 10th anniversary.
                 Boot a DOS 3.3 disk, then insert the Mystery House disk and
                 type RUN HELLO

sacred_stone.zip  The Sacred Stone, by Oliver Berman

sc.zip            StarCrystal, Episode 1 - Mertactor: The Volentine Gambit
space1.zip        Space I
space2.zip        Space II
                 These three games were originally commercially released
                 in the mid-1980s for the role-playing game "Traveller".
                 The copyright holder (Marc Miller) has now allowed these
                 games to be freely distributed.
                 Converted to .dsk format by Paul Sanders.

softporn.zip      Softporn Adventure, by Chuck Benton,
                 which Sierra On-Line later published as Leisure Suit Larry I.
                 (DOS ports of this game are in
                  games/pc/softporn.zip (Gary Thompson, executable only) and
                  games/pc/softporp.zip (Paul Schlyter, executable and source),
                  an Inform port is in games/zcode/softporn.zip)


if-archive/games/appleII/eamon:
-------------------------------

     This directory and its subdirectories contain Eamon adventure games
     for the Apple II computer or an appropriate emulator. All the files
       that once resided in this directory have been superseded by the
                collection in subdirectory tree 'guild', q.v..

--------------------------------------------------------------------------------

Index                    this file

guild                    a subdirectory for Tom Zuchowski's original, complete,
                        up-to-date Eamon Adventurer's Guild material

MultiAventures1.8.3.hqx  MultiAventures V1.8.3, by Pierre Tremblay:
                        1 application with 8 interpreters in 3 languages,
                        a Macintosh program that can play AdvSys, AGT, Infocom,
                        Scott Adams, Level 9, Apple II Eamon, Quill, and
                        C64 Basic games. The user interface is in English,
                        French, and German.
                        [file is linked to
                         games/c64/MultiAventures1.8.3.hqx,
                         games/quill/MultiAventures1.8.3.hqx,
                         games/spectrum/MultiAventures1.8.3.hqx,
                         infocom/interpreters/zip/MultiAventures1.8.3.hqx,
                         level9/interpreters/MultiAventures1.8.3.hqx,
                         programming/advsys/MultiAventures1.8.3.hqx,
                         programming/agt/MultiAventures1.8.3.hqx, and
                         scott-adams/MultiAventures1.8.3.hqx]


if-archive/games/appleII/eamon/guild:
-------------------------------------

Index          this file

original       this subdirectory contains the original, complete collection
              of the Eamon Adventurer's Guild, maintained by Tom Zuchowski.
              The files there are in ShrinkIt format for a real Appple II;
              DOS-3.3-specific files are in subdirectory dos33,
              ProDOS-specific files are in subdirectory prodos.
              See file Index for contents and how to begin.

dsk            this directory contains copies of the originals mentioned above,
              converted to .dsk images by Paul David Doherty for use by
              Apple II emulators.

eag-news.zip   The Eamon Adventurer's Guild Newsletter, edited by Tom Zuchowski
              issues June 88 through June 2000 in TXT or RTF format

eagy2k09.rtf   The Eamon Adventurer's Guild Newsletter, edited by Tom Zuchowski
              September 2000 issue, in RTF format

neuc8403.txt   Eamon Adventurer's Log - The National Eamon User's Club
              Newsletter, Volume 1 * Number 1 - March 1984

neuc8405.txt   Eamon Adventurer's Log - The National Eamon User's Club
              Newsletter, Volume 1 * Number 2 - May 1984


if-archive/games/appleII/eamon/guild/original:
----------------------------------------------

     This directory and its subdirectories contain the original, complete
   collection of the Eamon Adventurer's Guild, maintained by Tom Zuchowski.
           The files are in ShrinkIt format for a real Appple II.

--------------------------------------------------------------------------------

Index             this file

EAGREAD.ME        Tom Zuchowski's explanation of the contents of the
                 Eamon Adventurer's Guild archive. Read this first.

BLNKMAPS.SHK      a generic blank map generator for mapping dungeons

EAGBUGS.SHK       Appleworks database of bugs; mostly DOS 3.3 but some ProDOS.
                 All of these bugs are fixed in the Eamons found here.

EAMONADB.SHK      Appleworks 3.0 database of the data included in the LST texts

EAMONLST.SHK      six text lists of the Eamon adventures, arranged in different
                 ways to help you see which Eamon might interest you most
                 last updated 26may96

eamonlst.tar.gz   same as above in a different format

EAMONRV?.SHK      collections of Eamon adventure reviews from the
                 Eamon Adventurer's Guild newsletter

EAMONTU?.SHK      collections of design tips and tutorials from the
                 Eamon Adventurer's Guild newsletter

MPGMTOUR.SHK      an English-language description of every program line in the
                 DOS 3.3 Eamon main program. About 95% of this program is
                 identical to the ProDOS version, so it will be very useful to
                 programmers for either system.

dos33             this subdirectory contains the files for DOS 3.3

prodos            this subdirectory contains the files for ProDOS


if-archive/games/appleII/eamon/guild/original/dos33:
----------------------------------------------------

        This directory contains the DOS 3.3 part of the Eamon archive.
    The .SDK files are compressions of entire 5.25" DOS 3.3 floppy disks,
              the .SHK files contain multiple SDK compressions.

--------------------------------------------------------------------------------

Index          this file

DESC3xxx.TXT   descriptions of all the EDOS3???.SDK files and the supplemental
              files for DOS 3.3

EDOS3???.SDK   40-column DOS 3.3 Eamons

ED340117.SDK   40-column version of Eamon 117

ED380117.SDK   80-column version of Eamon 117

ED3149A.SHK    part 1 of Eamon 149

ED3149B.SHK    part 2 of Eamon 149

EPDOS233.SHK   80-column ProDOS version of Eamon 233;
              80-column card is required; Videx is supported

EDOS3D62.SDK   Eamon Dungeon Designer Disk v6.2

EDOS3D7R.SDK   Eamon Dungeon Designer Disk v7.0R (Sam Ruby version)

EDOS3D71.SDK   Eamon Dungeon Designer Disk v7.1

EDOS3MDS.SDK   Eamon Dungeon Designer Disk v7.1 Multi-Disk Supplement

EDOS3GMH.SDK   Eamon Graphics Main Hall

EDOS3UTL.SDK   Eamon Adventurer's Guild Eamon Utilities Disk


if-archive/games/appleII/eamon/guild/original/prodos:
-----------------------------------------------------

        This directory contains the ProDOS part of the Eamon archive.

--------------------------------------------------------------------------------

Index          this file

EAMON???.SHK   80-column ProDOS Eamons; a subset of the DOS 3.3 Eamons except
              Eamon 233 which exists only as 80-column ProDOS version

EAMOND71.SHK   Dungeon Designer Disk v7.1 for ProDOS

EAMONGMH.SHK   Graphic Main Hall for ProDOS

EAMONUTL.SHK   Eamon Adventurer's Guild Eamon Utilites Disk for ProDOS


if-archive/games/appleII/penguin:
---------------------------------

   This directory contains games released commercially by a company called
      Penguin (later known as Polarware). The current copyright holder,
  Mark Pelczarski, has permitted their free distribution. The games are the
              Comprehend(tm) versions, not the earlier releases.

               Mark has a WWW site at http://www.magictree.com

--------------------------------------------------------------------------------

Index          this file

crown.clue     transcription of a parchment which was included in the
              packaging of The Crimson Crown

crown.zip      The Crimson Crown (Transylvania II), by Antonio Antiochia

mirror.zip     The Coveted Mirror, by Eagle Berns and Holly Thomason

ootopos.zip    Oo-Topos, by Mike Berlyn and Muffy Berlyn

trans.clue     transcription of business card which was included in the
              packaging of Transylvania

trans.zip      Transylvania, by Antonio Antiochia

trans3.1.sdk   Transylvania III for the Apple ][GS,
trans3.2.sdk   by Antonio Antiochia


if-archive/games/archetype:
---------------------------

    This directory contains data files of games written and compiled with
               Derek T. Jones' Archetype programming laguange.
   You need the interpreter from programming/archetype to play these games.
-------------------------------------------------------------------------------

Index          this file

gorreven.acx   The Gorreven Papers, by Derek T. Jones.
              To think of them was unspeakable; to speak of them was
              unthinkable. They're in the wrong hands, and you, intrepid
              agent that you are, went after them. But something went wrong
              and now you're their prisoner! Escape with the Gorreven Papers
              - and your life, if you can.

starship.acx   The Starship Solitaire adventure, by Derek T. Jones.
              Hidden objective - you've got to play it to find out what you
              have to do! Awakened from suspended animation, alone on a
              starship, the fate of the slumbering crew depends on you.


if-archive/games/archimedes:
----------------------------

           This directory contains games for the Acorn Archimedes.

--------------------------------------------------------------------------------

Index                this file

bunbro.ddc           The Bungle Brothers, written for the the BBC Micro and
                    released into the public domain.
                    Ported to the Archimedes in BBC BASIC 5 by J.J.Farmer.

dungeon.spk          Dungeon, the more or less public domain version of the
                    original MIT Zork, version 2.7A, 11-mar-91,
                    ported to the Archimedes by Julian Arnold
                    (the C source code he started with and a DOS executable
                     are in games/source/dungn27s.zip)

great_adventure.zip  The Great Adventure, by Gordon Pickard

ptt.spk              Prehistoric Time Trip, version 2.00, by David Lodge.
                    A series of three text adventures.

schaos.arc           Spheres of Chaos, by Chris Grant (Spark archive)
                    "another simple single-tasking Arc adventure of the old
                    school. As such games go, this is quite good."

secret_garden.zip    The Secret Garden, by The Sleeping Sphinx

world.spk            World version 1.07 by J. Doug McDonald,
                    ported to the Archimedes and enhanced by Julian Arnold
                    (a DOS version is in games/pc/world107.zip;
                     an Amiga version is in games/amiga/World_1.07.lha;
                     a Macintosh version is in games/mac/World107.sit;
                     source code of the DOS/Unix version is in
                        games/source/worldsrc.zip)


if-archive/games/atari-8bit:
----------------------------

Index          this file

Atari BASIC Adventures 1.atr
              Atari disk image containing the following BASIC adventures:
               Treasures of Barboz, by Chris Smith, from ANALOG magazine,
                1985.
               The Black Hole. Softside Magazine Adventure-of-the-Month,
                Dec 1981.
               Assignment 46: A Harry Flynn Adventure, by Victor T Albino,
                Atari version by Mike Andruschak, original game in 80
              Micro
                Magazine, August 1982.
               Kidnapped, by Peter Kirsch, Atari version by Rich Bouchard
                and Alan J. Zett.

Atari BASIC Adventures 2.atr
              Atari disk image containing the following BASIC adventures:
               Menagarie
               Curse of the Pharaoh. Atari Adventure #1 (with graphics)
                by Peter Kirsch, May 1981.
               Dateline: Titanic. May 3, 1982.
               Adventure at Vandenburg Air Force Base, by Tom Hudson, 1984
               Analog Computing.

Atari BASIC Adventures 3.atr
              Atari disk image containing the following BASIC adventures:
               Dr. Livingston
               Nightshade, by Clayton Walnum.
               It's About Time (aka Time Adventure).
               Kismet - An Arabian Nightmare, by Carl H Arendt 10/14/84.

atari8gm.zip   A collection of text adventure games for Atari 8 bit
              computers.

dm.bin         Dark Mage, by Greg Troutman, a console-based text adventure
              for the Atari 2600 VCS, written in 1997.
              Works with any 2600 emulator, or a real 2600 by downloading
              the image via a Spercharger add-on.


if-archive/games/atari-ST:
--------------------------

Index           this file

adventr.arc     Crowther & Woods' Colossal Cave (aka "Adventure"),
               converted to Megamax C by Marvin W. Rasmussen.
               (Source is not included in this archive, but
               there is a pointer to the source.)

dungeon.zoo     Atari version of Dungeon, the game that evolved
               into Zork.  Source included.

mind.zip        Mindfighter from Delta 4, now free according to their web site

tess.arc        Beyond the Tesseract version 2.0p for Atari ST
               by David Lo

titan.zip       Titan Find from Delta 4, now free according to their web site

unnkhz10.arc    Unnkulia One-Half: The Salesman Triumphant, AND
               Unnkulia Zero: The Search for Amanda (playable demo)
               Both are version 1.0, by D. A. Leary
               [file is linked to games/adventions/atari/unnkhz10.arc]

uu1v301.arc     Unnkulian Underworld: The Unknown Unventure version 3.0
               by D. A. Leary
               [file is linked to games/adventions/atari/uu1v301.arc]

uu2v30.arc      Unnkulian Unventure II: The Secret of Acme version 3.0
               by David M. Baggett
               [file is linked to games/adventions/atari/uu2v30.arc]


if-archive/games/atari-ST/non-english:
--------------------------------------

Index            this file

jabato.exe       El Jabato, an illustrated Spanish text adventure by
                Manuel Gonzalez, Paco Zarco, Juan Antonio Darder
                and Carlos Marques.
                PC self-extracting archive; contains two files ready to be
                loaded with an Atari ST emulator.
                (An Amiga version of this game is in
                 games/amiga/non-english/jabato.zip, a DOS version is in
                 games/pc/non-english/jabato.exe)

templos.exe      Tulum y Coba: Los Templos Sagrados; book two (in two parts) of
                the trilogy Leyendas de Ci-U-Than, an illustrated Spanish text
                adventure by Aventuras AD.
                You are in the peninsula of Yucatan, near Cozumel, and you must
                cross the Mayan temples of Tulum and Coba.
                PC self-extracting archive with two files inside, TEMPLOS1.ST
                and TEMPLOS2.ST, ready to be loaded with an Atari ST emulator.
                (A DOS version of this game is in
                 games/pc/non-english/templos.exe)


if-archive/games/bbc:
---------------------

This directory and its subdirectories contain text adventures for the BBC.
They are in "archive format"; this is all I know.

---------------------------------------------------------------------------

Index            this file

Adventure.zip    Adventure

EldoradoGold.zip Eldorado Gold

Hobbit-disk.zip  The Hobbit (disk)

TwinKingdomValley.zip  Twin Kingdom Valley

beebgames.zip    A collection of text adventures for the BBC B 8-bit
                computer. The included games are:
                  Adventure
                  Adventure 2 Pirate Adventure
                  Adventure 4 Voodoo Castle
                  Adventure 6 Strange Odyssey
                  Adventure 15 Buckaroo Banzai
                  Adventureland
                  Adventurequest
                  Castle of Riddles
                  Colossal Adventure
                  Countdown to Doom (tape)
                  Dragonstooth
                  Dungeon Adventure
                  Gateway to Karos
                  Growing Pains of Adrian Mole
                  Hampstead (tape)
                  Haunted Abbey
                  Hobbit (disk)
                  Hunt Search for Shauna
                  Killing of Kayleth
                  Labyrinths of Lacoshe
                  Lancelot
                  Lord of the Rings game 1
                  Lords of Time
                  Oxbridge
                  Questprobe One
                  Red Moon
                  Return to Eden
                  Saga of a Spy 1 Rick Hanson
                  Saga of a Spy 2 Project Thesius
                  Saga of a Spy 3 Myorem
                  Secret Diary of Adrian Mole
                  Secret Sam mission 2
                  Star Trek
                  Stolen Lamp
                  Twin Kingdom Valley
                  Village of Lost Souls


if-archive/games/c64:
---------------------

note:  C64 emulators for various platforms can be found at ftp.funet.fi
      in directory /pub/cbm/emulation

------------------------------------------------------------------------------

Index           this file

Adult_Int-Fic_1.zip   a collection of "adult" games, compiled by Patrick Kellum,
                     stored as a D64 disk image.
                     Please read contained plain text file ReadMe.txt.
                     Contents: - Farmers Daughter
                               - Sweet Sixteen
                               - Naughty Tales
                               - Madam Fifi's Whore House Adventure
                               - Mad Party Fucker

AdvPac.zip      a set of adventure games for the C64 and emulators,
               stored as a D64 disk image.
               Contents: - Sorcerer's Castle
                         - Cavern Of Riches
                         - Trip To Atlantis
                         - Castle Adventure

C64adv.zip      43 D64 disk images with one or more adventures each
               for the C64 and emulators

Int-Fic.zip     a set of adventure games for the C64 and emulators,
               stored as a D64 disk image.
               Contents: - Adventure-1, a BASIC text adventure
                         - Vampyre Hunter, a two part adventure from the
                           magazine Compute!'s Gazette. The first part is
                           text only, while the seond is a graphical
                           adventure.
                         - Caves of Silver, a BASIC text adventure.
                         - Colossal Adventure, a version of Adventure.

MultiAventures1.8.3.hqx   MultiAventures V1.8.3, by Pierre Tremblay:
               1 application with 8 interpreters in 3 languages,
               a Macintosh program that can play AdvSys, AGT, Infocom,
               Scott Adams, Level 9, Apple II Eamon, Quill, and C64 Basic
               games. The user interface is in English, French, and German.
               [file is linked to
                games/appleII/eamon/MultiAventures1.8.3.hqx,
                games/quill/MultiAventures1.8.3.hqx,
                games/spectrum/MultiAventures1.8.3.hqx,
                infocom/interpreters/zip/MultiAventures1.8.3.hqx,
                level9/interpreters/MultiAventures1.8.3.hqx,
                programming/advsys/MultiAventures1.8.3.hqx,
                programming/agt/MultiAventures1.8.3.hqx, and
                scott-adams/MultiAventures1.8.3.hqx]

SexVixen.zip    D64 disk image of the adult text adventure "Sex Vixens
               from Space".  You are Captain Brad Stallion, owner and
               operator of the one-man space vehicle known throughout the
               galaxy as the "Big Thruster".
               (Hit space a few times to get past the intro)

adv-txtg.zip    A collection of text adventures with graphics. Included
               are the following games:
                 Hitch Hikers Guide to the Galaxy (NOT Infocom game)
                 Federation
                 Graver Robbers
                 Lost City Adventure
                 Castle of Mydor
                 Mystery of Munroe Manor
                 Murder on the Waterfront
                 Mystery Island
                 Thermonuclear Wargames

advc64.zip      a set of adventure games for the C64 and emulators.
               D64 disk image and de-tokenized BASIC source code.
               Contents: - a condensed port of Adventure (aka Colossal Cave)
                           by Jim Butterfield
                         - Haunted Mansion, by John O'Hare
                         - Quest, by Roger Chaffee, adapted by David A. Hook

adventureland   Scott Adams' Adventureland, ported to the C64 by
               Fredrik Ekman
               [file is linked to scott-adams/adventureland]

african.sfx     African Adventure or, In Search of Dr. Livingston,
               by R. & B. Fullerton and C. & K. Russell, 9/80,
               adapted and expanded by David Malmberg,
               save routines modified and compiled with Blitz! by Gary Driggs
               (an MS-DOS port is in games/pc/african.zip)

afrsrc.lzh      ASCII and tokenized BASIC source code of African Adventure

asylum.zip      Asylum version 3.0C, D64 disk image of an illustrated text
               adventure by William F. Denman, Jr.

bastow.zip      Escape from Bastow Manor, D64 disk image of illustrated
               text adventure, circa 1983, with bug fixes by Dark Fiber.

castle-quest    Castle Quest, by Ben Petroff and Paul Birkett, revised
               by Mike Demmer (Commodore educational software, 1983)

dogstar.sfx     Dog Star Adventure, a Star Wars game by Lance Miklus
               PET conversion by David Malmberg

dragondi.zip    The Dragon Diamond, an adventure in 2 parts,
dragondi.d64    written using GAC by Kenneth Pedersen.
               Available as a D64 disk image or an archive containing
               C64 files.

garyd.txt       a note from Gary Driggs about the games he compiled

haunted.sfx     Haunted Mansion, by John O'Hare, 1980
               save routines modified and compiled with Blitz! by Gary Driggs

hausrc.lzh      ASCII and tokenized BASIC source code of Haunted Mansion

klhobbit        Der kleine Hobbit, by Michael Nickles
               an illustrated German text adventure, first published in
               64'er Sonderheft 4/86. Tokenized BASIC source code.
klhobbit.txt    an accompanying description requested by the author

minizork.zip    The Mini-Zork demo from Infocom, put onto a C64 disk along with
               the text accompanying it from the UK C64 magazine Zzap! 64.
               D64 disk image.
               [file is linked to infocom/demos/minizork.zip]

miser.sfx       Miser, by Mary Jean Winter, 1983
               save routines modified and compiled with Blitz! by Gary Driggs

misersrc.lzh    ASCII and tokenized BASIC source code of Miser

mystadv.zip     the 11 Mysterious Adventures by Brian Howarth,
               C64 version with line-drawing graphics.
               C64 disk images, prepared by Paul David Doherty;
               version 1.2 (17jan96) of his compilation. Contents:
                  The Golden Baton
                  The Time Machine
                  Arrow of Death Part 1 and 2
                  Escape from Pulsar 7
                  Circus
                  Feasibility Experiment
                  The Wizard of Akyrz
                  Perseus and Andromeda
                  Ten Little Indians
                  Waxworks
               (the original version, converted to ScottFree format, can be
                found as scott-adams/mysterious.tar.gz; ZX Spectrum snapshots
                as games/spectrum/mystsoft.zip)

ohare2.zip      O'Hare's Adventure #2, a treasure hunt set in a desert

pirate          Scott Adams' Pirate Adventure
               [file is linked to scott-adams/pirate]

pirate.sfx      Pirate Adventure, by Scott Adams
               adapted by Jeff Jessee, 12jun79
               save routines modified and compiled with Blitz! by Gary Driggs
               [file is linked to scott-adams/pirate.sfx]

pirsrc.lzh      ASCII and tokenized BASIC source code of Pirate Adventure,
               adapted by Jeff Jessee
               [file is linked to scott-adams/pirsrc.lzh]

sorcadvt.sfx    Sorcerer's Castle Adventure, by Greg Hassett

sorcerer.sfx    Sorcerer's Castle Adventure, by Greg Hassett
               adapted by John O'Hare
               save routines modified and compiled with Blitz! by Gary Driggs

sorsrc.lzh      ASCII and tokenized BASIC source code of Sorcerer's Castle

swb.sfx         Station Wagon Blues, by Gary Driggs
swb.txt         short introduction to the game

zauberland      Pacy-Face und seine Abenteuer in Zauberland
               a simple German text adventure by Philipp Koehn, 1985
               (a QBASIC port for DOS is in games/source/zauber.zip)


if-archive/games/c64/dorothy-millard:
-------------------------------------

   This directory contains C64 text adventures written with the Quill
     by Dorothy Millard. All the archives contain .d64 disk images.

-----------------------------------------------------------------------------

Index           this file

Aussie-a.zip    The Great Aussie Adventure, parts 1 and 2.
               Part 1 - Canberra CANBERRA: To raise money for charity
               you go to the Australia Capital, Canberra, to take
               photographs of the local area - although things aren't
               as simple as they first appear.
               Part 2 - Treasure Hunt
               Not a traditional treasure hunt, you must find a vast
               array of weird objects and be first back, in order to win
               first prize.

Blacpool.zip    Blackpool Tower, A re-write of an early magazine game.
               The Blackpool Tower beckons you, but first you must escape
               from the house.

Bridgton.zip    Trouble At Bridgton. You have been left in charge of
               Bridgeton for the afternoon but something is very wrong.

Conblues.zip    Convention Blues. Prove yourself worthy to attend the
               Adventurer's Convention by completing at least one
               adventure.

Harboro.zip     Harboro. You are Special Inspector Francis and have been
               sent to Harboro, a small market town in England, where a
               murder has been committed and the suspect arrested.
               However, they are unable to convict him because of lack of
               evidence. Your job is to find the murder weapon.

J-heist.zip     The Million Dollar Great Jewel Heist. An old-fashioned
               treasure hunt. You awake with a headache and blurry
               memory in the living room of a large mansion.

L-amazon.zip    Lost in the Amazon. You are the lone survivor of an
               expedition to South America to find the famed Golden
               Condor. Your plane has crashed in the jungle and you are
               completely lost.

L-giants.zip    Land of the Giants. A children's adventure based on the
               Jack and the Beanstalk fairytale.

Misty-is.zip    Misty Island. You know too much and have been dumped
               unceremoniously to die on Misty Island. Your objective is
               to survive this nightmare, find evidence to catch the spies
               and escape back to civilization.

Purp-sea.zip    land of the Purple Sea. In this fantasy you've completed
               your experiment against all advice and now find yourself on
               a lonely beach with a purple sky and sea.

Rev-vamp.zip    Revenge of the Toothless Vampire. Help poor old Cedric, the
               Toothless Vampire, collect his false teeth and get out of
               Weirdsville.

Rjs-ulti.zip    RJ's Ultimatum. Your parents have thrown you out, vowing
               never to let you return until you prove yourself worthy -
               they want you to go out an get a job!

Shadows.zip     Shadows in the Night. Discover hidden passages and other
               secrets in a haunted mansion - or is it?

St-jives.zip    St. Jives. A mad scientist is terrorising the village of
               St. Jives and a spell must be cast to stop him taking over.

Survival.zip    Survival of the Fittest. A re-write of a game originally
               published in PC Computer Games.  After a plane crash
               investigate a mysterious light before being rescued.

T&S.zip         Adventure in Time and Space. A two-part adventure taking
               you to many places in your search for the gold key which
               must be returned to its proper place in time.

Thedare.zip     The Dare. You have been studying hard for a degree in law.
               The examinations are over and it's Friday night, so you
               and your friends decide to "let your hair down" and go out
               for a night on the town to celebrate.  After a heavy
               drinking session you are dared to try to get out of a large
               department store in town after it has closed.

Westbury.zip    Westbury Mystery. A horror story set in the derelict
               Westbury House.

Ye-peril.zip    Yellow Peril. A fantasy where you have continued your
               experiments against all advice and this time find yourself
               in a world where everything is Yellow.  You must return
               before it is too late.


if-archive/games/c64/mario-moeller:
-----------------------------------

       This directory contains C64 adventures written by Mario Moeller.
                 For more information see file Overview.txt

See directory games/quill for versions that can be played with MultiAventures,
     the universal game interpreter for the Macintosh by Pierre Tremblay

--------------------------------------------------------------------------------

Index                this file

Dracula_II.zip       Dracula II; text-only adventure

EscapeToFreedom.zip  Escape to Freedom; text-only adventure

EscapeToFreedom.txt  User's Manual

HotelHell.zip        Hotel Hell; adventure with digitized graphics

HotelHell.txt        User's Manual

My_House.zip         My House; small joke game, text-only

Overview.txt         information about the games and how to play them and
                    how to reach the author

Stowaway.zip         Stowaway!; text-only adventure

Stowaway.txt         User Guide


if-archive/games/c64/penguin:
-----------------------------

   This directory contains games released commercially by a company called
      Penguin (later known as Polarware). The current copyright holder,
           Mark Pelczarski, has permitted their free distribution.
   Mark has a WWW site at http://www.mcs.com/~pelczars/penguin/penguin.htm

--------------------------------------------------------------------------------

Index              this file

trans.clue         transcription of business card which was included in the
                  packaging of Transylvania

transylvania.zip   C64 disk image of Transylvania, by Antonio Antiochia


if-archive/games/competition2000:
---------------------------------

Index                    this file

readme.txt               Stephen Granade's note about this year's competition:
                        read this to find out where to get more information.

Comp00.z5                The 'front-end' game for the 2000 competition,
                        providing information on all the games and systems
                        used to run them, plus the ability to sort the
                        games you can play into a random list.
                        Written by Lucian Paul Smith.
                        Release 1 / Serial number 001002

comp00.zip               All the entries in this year's competition in
                        one package, plus walkthroughs and the competition
                        front end "Comp00.z5".
                        Unzip into a directory with the -d option to
                        preserve the original subdirectory structure.
                        This file is over 9MB in size.

c00rsc.zip               Resource files for the competition games "Kaged"
                        and "A Crimson Spring".
                        This file is over 27MB in size.

IFComp2000.exe           All the entries in this year's competition, plus
                        walkthroughs and the competition front end
                        "Comp00.z5", in one Windows self extracting
                        archive.
                        This file is over 20.5MB in size.

WinExtras.zip            Resource files for the competition game
                        "A Crimson Spring".
                        This file is over 15MB in size.

WinInterpreters.exe      All the Windows interpreters needed to play the
                        competition games.

Comp00Mac.sea.bin        All the entries in this year's competition, plus
                        walkthroughs and the competition front end
                        "Comp00.z5", in one Mac archive.
                        This file is over 6.5MB in size.

CRsc00Mac.sea.bin        Resource files for the competition games "Kaged"
                        and "A Crimson Spring".
                        This file is over 11.5MB in size.

C00MacInterps.sea.bin    All the Mac interpreters needed to play the
                        competition games.

results.txt              the results of the competition,
                        posted by Stephen Granade


if-archive/games/competition95:
-------------------------------

            This directory contains the original entries for the
                 1995 Text Adventure Authorship Competition.

Later updates to the games, if available, are in the general game directories
                games/tads or games/zcode as indicated below.

  The *.z5 files are written with Inform and must be played with an Infocom
  interpreter (infocom/interpreters), the *.gam files are written with TADS
     and must be played with the TADS runtime system (programming/tads).

--------------------------------------------------------------------------------

Index             this file

Museum.zip        A Night at the Museum Forever, version 1.0, by Chris Angelini
                 TADS game file, description, and a walkthrough
                 [file is linked to games/tads/Museum.zip]

TheOne.zip        The One That Got Away, version 1.0; anonymous entry
                 TADS game file and walkthrough
                 (an updated version of this game (game file only) is in
                     games/tads/The_One.gam)

library.z5        All Quiet on the Library Front, An Interactive Vignette
                 by Michael S. Phillips. Release 1 / serial number 950829.
                 (an updated version of this game is in
                     games/zcode/library.z5)

magic-toyshop.z5  The Magic Toyshop, a fun game for all the family
                 by Gareth Rees. Release 1, serial number 950726.
                 (An updated version of this game is in
                     games/zcode/magic-toyshop.z5,
                  source code to the updated version is in
                     games/source/inform/magic-toyshop.inf)

mindelec.z5       The Mind Electric, An Interactive Vision by Jason Dyer
                 release 2 / serial number 950830
                 (an updated version of this game is in
                     games/zcode/mindelec.z5)

mst3k1.zip        Detective, An Interactive MiSTing (Mystery Science Theater
                 3000) of Matt Barringer's AGT game "Detective",
                 by Christopher E. Forman. Release 101, serial number 950814.
                 Inform source code, compiled game file, and a walkthrough.
                 (an updated version of this game is in
                     games/zcode/mst3k1.z5,
                  source code to the updated version is in
                     games/source/inform/mst3k1.inf)

results.txt       the results of the competition, by Gerry Kevin Wilson

rules.txt         the rules of the competition, by Gerry Kevin Wilson

toonesia.gam      Toonesia, A Mini Text-Adventure Game, version 1.0
                 by "C. J. T. Spaulding"
                 (an updated version of this game is in
                  games/tads/toonesia.gam)

tow.zip           Undertow v1.00 (29aug95), by Stephen Granade
                 TADS game file and instructions
                 (an updated version of this game (game file only) is in
                     games/tads/tow11.gam)

tube.z5           Tube Trouble, a mini-adventure by Richard Tucker
                 release 0 / serial number 950831
                 (an updated version of this game is in games/zcode/tube.z5)

undo.gam          Undo, version 1.0.1, by null dogmas
                 [file is linked to games/tads/undo.gam]

weather.z5        A Change in the Weather, An Interactive Short Story
                 by Andrew Plotkin. Release 4, serial number 950819.
                 (an updated version of this game is in
                     games/zcode/weather.z5)

zebulon.zip       Uncle Zebulon's Will, an Interactive Inheritance
                 Release 1.0 / 950831, by Magnus Olsson.
                 TADS game file and description.
                 (a machine-independent TADS .gam file is in
                  games/tads/zebulon2.zip;
                  a DOS executable is in games/pc/zeb2_pc.zip;
                  a Macintosh executable is in games/mac/zeb2_mac.hqx;
                  TADS source is in games/source/zeb2_src.zip)


if-archive/games/competition96:
-------------------------------

Index                  this file

README                 Whizzard's note about the package

judging-rules.txt      how to judge and vote for this year's competition
                      by Whizzard

submission-rules.txt   the original rules for the game writers and the prizes to
                      win, by Whizzard

--------------------------------------------------------------------------------

          And now all the games in unpacked, directly usable format;
                        each in its own directory:

--------------------------------------------------------------------------------

aayela     Aayela, an Interactive Vision by Magnus Olsson (TADS)
          Release 1.1 / 961015

abduct     Alien Abduction?  An Interactive Fiction Story by Charles Gerlach
          (TADS)
          (an updated version of this game is in games/tads/abductv2.gam)

claw       Wearing the Claw, an Interactive Fantasy by Paul O'Brian (Inform)
          Release 2 / Serial number 961003
          (an updated version of this game is in games/zcode/claw.z5)

dbl        Don't Be Late!  An Interactive Snippet by Grew Ewing (Alan)

delusns    Delusions, an Interactive Self-Discovery (Inform)
          Release 2 / Serial number 961021
          (An updated version of this game is in games/zcode/delusns.z5)

fear       Fear, an Interactive Nightmare (Inform)
          Release 1 / Serial number 961012

first      My First Stupid Game, by Dan McPherson (AGT)
          AGT runtime for DOS included

forms      Of Forms Unknown, an Interactive Excursion by Chris Markwyn (Inform)
          Release 2 / Serial number 961021

intheend   In the End, by Joe Mason (Inform)
          Release 1 / Serial number 961010

jacl       The Curse of Eldor, an Adventure by Stuart Allen (J.A.C.L.)
          Release 3; J.A.C.L. engine for DOS and Linux included

kissing    Kissing the Buddha's Feet, an Interactive Cramming (TADS)
          Version 1.00
          (an updated version of this game is in games/tads/kissing.z5)

liquid     Punkirita Quest One: Liquid, a Viking's Funeral by Rybread Celsius
          (Inform)
          Release 1 / Serial number 960927

lists      Lists and Lists, an Interactive Tutorial by Andrew Plotkin (Inform)
          Release 3 / Serial number 960823
          (an updated version of this game is in games/zcode/lists.z5,
           source code to the updated version is in
              games/source/inform/lists.tar.Z)

maiden     Maiden of the Moonlight, by Brian P. Dean (TADS)
          Release 1.1b

phlegm     Phlegm, an Interactive Interactive by Adjacent Drooler (Inform)
          Release 1 / Serial number 961014
          (an updated version of this game is in games/zcode/phlegm.z5)

picket     The Land beyond the Picket Fence, by Martin Oehm
          (stand-alone DOS program)
          Version 1.0

piece      Piece of Mind, an Interactive Short Story by Giles Boutel (Inform)
          Release 1 / Serial number 961015
          (an updated version of this game is in games/zcode/piece_v3.z5)

promoted   Promoted!  By Mike DeSanto (REXX Adventure - OS/2 only)
          You have to fetch the current beta version of REXX Adventure from
          Mike's ftp site; it may not be distributed otherwise.
          (a port of this game to Inform is in games/zcode/promoted.z5)

ralph      Ralph, an Interactive Sniffing by Miron Schmidt (Inform)
          Release 2 / Serial number 961005

reverb     Reverberations, a Hectic Voltairian Adventure by Russell Wain Glasser
          (Inform)
          Release 1 / Serial number 961015
          (an updated version of this game is in games/zcode/reverb.z5)

ripflesh   Rippled Flesh, an Interactive Goosing by Rybread Celsius (Inform)
          Release 1 / Serial number 960914

sherbet    The Meteor, the Stone and a Long Glass of Sherbet:
          The Interactive Memoirs of a Diplomat, by Angela M. Horns (Inform)
          Release 1 / Serial number 960928

smallwld   Small World, Interactive Fiction by Andrew D. Pontious (TADS)
          Release 1.0
          (an updated version of this game is in games/mac/SmallW3.sit and in
           games/tads/SmallW3.gam)

stalker    The House of the Stalker (gamma 0.9), by Jason Clayton White (Inform)
          release 1 / Serial number 960930

stargaze   Stargazer: Prologue, an Adventure in Outfitting by Jonathan Fry
          (Inform)
          Release 1 / Serial number 961015

tapestry   Tapestry, an Interactive Destiny by Daniel Ravipinto (Inform)
          Release 1 / Serial number 961010

wok        Sir Ramic Hobbs and the Oriental Wok, by Gil Williamson (AGT)
          Version 1.1s; AGT runtime for DOS included


if-archive/games/competition97:
-------------------------------

Index             this file

announcement.txt  Announcing the Third Annual Text Adventure Authorship
                 Competition, Administered by "Whizzard" Gerry Kevin Wilson

comp97.z5         The 'front-end' game for the 1997 competition, providing
                 information on all the games and systems used to run
                 them, plus the ability to sort the games you can play
                 into a random list. Written by Lucian Paul Smith
                 Release 3 / Serial number 971009

everything.zip    all the entries in this year's competition in one package.
                 Unzip into a directory with the -d option to preserve the
                 original subdirectory structure.

read.me           Whizzard's note about this year's competition:
                 read this to find out where to get more information

results.txt       the results of the competition, by Gerry Kevin Wilson

AcornJACL.spk     a quick port of the JACL engine to the Acorn RISC OS
                 by Julian Arnold, so that Acorn users can play the JACL
                 competition game

--------------------------------------------------------------------------------

        These are the games, each one in its own directory, sorted by
                            programming language:

--------------------------------------------------------------------------------

agt/emailbox      E-Mailbox v0.3 (beta), a true story based on actual events
                 that occurred to a real individual, by Jay A. Goemmer

alan/leaves       Leaves, a Short Interactive Journey by Mikko Vuorinen
                 release 3

hugo/down         Down, by Kent Tessman
                 Release 1, 30sep97

inform/agb        A Good Breakfast, an Interactive Feeding by Stuart Adair
                 Release 2 / Serial number 971107

inform/bear       A Bear's Night Out, an Interactive Children's Story
                 by David Dyte.  Release 2 / Serial number 971011
                 (an updated version of this game is in games/zcode/bear.z5)

inform/cask       Cask, my first stab at Interactive Fiction,
                 by Harry M. Hardjono.  Release 1 / Serial number 970917

inform/congrats   Congratulations! by Frederick J. Hirsch
                 Release 1 / Serial number 970929

inform/edifice    The Edifice, an Interactive Allegory by Lucian Smith
                 Competition Release 1 / Serial number 970930
                 (an updated version of this game is in
                  games/zcode/edifice.z5)
                 [the walkthrough edifice.rec is linked to
                  solutions/edifice.rec]

inform/erden      Travels in the Land of Erden:  In Quest of the Adventure
                 by Laura A. Knauth.  Release 1 / Serial number 970930
                 (an updated version of this game is in
                  games/zcode/erden.zip)

inform/friday     Friday Afternoon or: Escape from MicroSun,
                 by Mischa Schweitzer.  Release 1 / Serial number 970927

inform/home       Coming Home, A Simple Home Adventure by Andrew Katz
                 Release 1 / Serial number 970919

inform/house      Aunt Nancy's House, an Interactive Simulation
                 by Nate Schwartzman.   Release 1 / Serial number 970906

inform/legacy     The Family Legacy, an Interactive Ghost (???) Story
                 by The Tame Computer, Marnie Parker (aka Female Deer)
                 Release 1 / Serial number 971011
            ---  Note: This game was withdrawn from the competition,  ---
            ---        but for historical reasons it stays here with  ---
            ---        the author's consent. Please play the game if  ---
            ---        you like and tell the author what you think    ---
            ---        ([email protected]).                          ---

inform/lest       Madame L'Estrange and the Troubled Spirit,
                 an Interactive Fiction by Ian Ball and Marcus Young
                 Release 1 / Serial number 970929

inform/lost       The Lost Spellmaker, an Interactive Mission
                 by Neil James Brown.  Release 1 / Serial number 970927
                 (an updated version of this game is in games/zcode/lost.z5)

inform/mimesis    Sins Against Mimesis, an Interactive Theosophy
                 by One of the Bruces.  Release 1 / Serial number 970925
                 (an updated version of this game is in
                  games/zcode/mimesis.z5 (compiled game file) and in
                  games/source/inform/mimesis.zip (source code and makefile))

inform/newday     A New Day, by Jonathan Fry
                 Release 1 / Serial number 970929
                 (an updated version of this game is in
                  games/zcode/newday.z5)

inform/pintown    Pintown, by Stefan Blixt
                 Release 1 / Serial number 970902

inform/pizza      Phred Phontious and the Quest for Pizza,
                 an Interactive Errand by Michael Zey
                 Release 1 / Serial number 970929

inform/reflect    Symetry, a Matter of Self Trust by Rybread Celsius
                 Release 1 / Serial number 970925

inform/spring     She's Got a Thing for a Spring,
                 an Interactive Dip in a Hot Spring by Brent VanFossen
                 Release 1 / Serial number 970926

inform/sylenius   Sylenius Mysterium, an Interactive Transcendence
                 by whomever wrote it.  Release 1 / Serial number 970928

inform/tdragon    The Town Dragon, by David A. Cornelson
                 Release 2 / Serial number 970929

inform/tempest    The Tempest, an interactive performance by William Shakespeare
                 Release 3 / Serial number 970929

jacl/grail        The Unholy Grail, by Stuart Allen
                 release 1
                 NOTE: edit file "config" to point to your game file.

tads/aardvark     The Obscene Quest of Dr. Aardvarkbarf, by Gary Roggin

tads/almanac      Poor Zefron's Almanac: an interactive cross-genre romp
                 by Carl W. Klutzke.  Version 1.0, 30sep97

tads/babel        Babel, by Ian Finley

tads/frenfive     The Frenetic Five vs. Sturm und Drang,
                 interactive fiction by Anonymous.  Competition version.
                 (an updated version of this game is in games/tads/frenfive.gam
                  games/mac/frenfive.sit.hqx, and in games/pc/frenfive.zip)

tads/glow         Glowgrass, an Interactive Short Story by Nate Cull
                 Release 1

tads/savannah     Sunset Over Savannah, an Existential Vacation by Ivan Cockrum
                 Release 1.0, 30sep97
                 (an updated version of this game is in
                  games/tads/savannah.gam)

tads/temple       Temple of the Orc Mage (level one), by Gary Roggin

tads/vtech        VirtuaTech, by David Glasser
                 Release 1

tads/zero         Zero Sum Game, an Exercise in Fantastic Futility
                 by Cody Sandifer.  Release 1.

tads/zombie       Zombie! The Interactive Creepshow by Scott W. Starkey


if-archive/games/competition98:
-------------------------------

Index                  this file

comp98.z5              The 'front-end' game for the 1998 competition, providing
                      information on all the games and systems used to run
                      them, plus the ability to sort the games you can play
                      into a random list. Written by Lucian Paul Smith

comp98.zip             all the entries in this year's competition in one
                      package. Unzip into a directory with the -d option
                      to preserve the original subdirectory structure.
                      At the end of this index file is a list of files that
                      were added after comp98.zip was created.

Comp98.sit.bin         comp98.zip converted to Macintosh format by
                      Andrew Plotkin. Download in binary mode!

pre-announcement.txt   David Dyte's announcement that he is the organiser
                      of the 1998 IF Writing Competition

prizes.txt             a list of which author chose which prize in
                      the 1998 competition.

readme.txt             David Dyte's note about this year's competition:
                      read this to find out where to get more information

schedule.txt           some important dates, by David Dyte

--------------------------------------------------------------------------------

        These are the games, each one in its own directory, sorted by
                            programming language:

--------------------------------------------------------------------------------

alan/cc                CC, by Mikko Vuorinen.
                      Requires Alan interpreter (Arun) 2.8 to run.

hugo/memory            Persistence of Memory, by Anonymous
                      (an updated version of this game is in
                       games/hugo/memory.hex)

inform/acid            Acid Whiplash, by Anonymous, or rather:
                      Rybread Celsius Can't Find a Dictionary,
                      by Rybread Celsius and Cody Sandifer
                      Release 1 / Serial number 980928

inform/atrox           Cattus Atrox, by David A. Cornelson
                      Release 3.981001
                      (source code is in games/source/inform/AtroxSrc.zip)

inform/bluemen         Little Blue Men, an interactive object lesson
                      by Michael S. Gentry
                      Release 1 / Serial number 980923

inform/city            The City version 2, an interactive short-experience
                      by Sam Barlow
                      Release 1 / Serial number 980930

inform/dilly           Trapped in a One-Room Dilly, by Laura A. Knauth
                      Release 1 / Serial number 980917

inform/enlighte        Enlightenment: a One Room Absurdity
                      by Taro Stephen Ogawa
                      Release 7 / Serial number 891001

inform/evil            Where Evil Dwells, by Paul Johnson and Steve Owens
                      Release 1 / Serial number 980930

inform/fifteen         Fifteen, by Ricardo Dague
                      Release 1 / Serial number 980926

inform/hrs             Human Resources Stories: In Search of Employment
                      by Harry M. Hardjono
                      Release 1 / Serial number 980930

inform/informat        Informatory, by William S. Shlaer
                      Release 1 / Serial number 980929
                      (an updated version of this game is in
                       games/zcode/Informat.z5)

inform/loose           Mother Loose, an Interactive Nursery Rhyme
                      by Irene Callaci
                      Release 1 / Serial number 980928
                      (an updated version of this game is in
                       games/zcode/loose.z5)

inform/muse            Muse: An Autumn Romance, by Christopher Huang
                      Release 1 / Serial number 980927
                      (an updated version of this game is in
                       games/zcode/muse.z5)

inform/photopia        Photopia, by Opal O'Donnell
                      (an updated version of this game is in
                       games/zcode/photopia.z5 and games/pc/photopia.exe)

inform/purple          Purple, a passage through disaster, by Stefan Blixt
                      Release 1 / Serial number 980929

inform/research        Research Dig, by Chris Armitage
                      Release 1 / Serial number 980930

inform/ritual          The Ritual of Purification, an Interactive Cleansing
                      by Sable
                      Release 1 / Serial number 980927

inform/space_st        Spacestation, by David Ledgard
                      Release 1 / Serial number 980819
                      (an updated version of this game is in
                       games/zcode/spacest2.z5)

inform/spotlite        In the Spotlight, an Unexpected Intelligence Test
                      by John Byrd
                      Release 5 / Serial number 980929

inform/tokyo           Downtown Tokyo Present Day, by Digby McWiggle
                      Release 1 / Serial number 980930

msdos/commute          The Commute

msdos/yodel            I Didn't Know You Could Yodel!
                      by Michael R. Eisenman and Andrew J. Indovina
                      Ver 1.12 / Release 24 / Serial number 8675309

tads/arrival           Arrival or, Attack of the B-Movie Cliches
                      by Samantha Clark
                      Version 1 (Sep 30 1998)
                      (an updated version of this game is in
                       games/tads/arrival.zip; source code is in
                       games/source/tads/arrsrc.zip)

tads/fourin1           Four In One, an Interactive Comedy by J. Robinson Wheeler
                      Version 1.0
                      (an updated version of this game is in
                       games/tads/Fin1_gam.sit and games/tads/Fin1_gam.zip;
                       source code is in games/source/tads/Fin1_src.sit and
                       games/source/tads/Fin1_src.zip)

tads/light             Lightiania, by Gustav Bodell
                      Version 1.14.00

tads/plant             The Plant, by Michael J. Roberts
                      (an updated version of this game is in
                       games/tads/plant_2.zip and its source code is in
                       games/source/tads/plantsrc_2.zip)

--------------------------------------------------------------------------------

      The following files were added after the creation of the archives
                        comp98.zip and Comp98.sit.bin.
   All files submitted by the game authors with permission from David Dyte.

--------------------------------------------------------------------------------

inform/atrox/atrox.txt     walkthrough for Cattus Atrox

inform/photopia/bug.txt    a bug in Photopia and how not to run into it

tads/arrival/bug.txt       a bug in Arrival and how to circumvent it

tads/arrival/arrival.rs1   sound resource file for Arrival


if-archive/games/competition99:
-------------------------------

Index                    this file

readme.txt               Stephen Granade's note about this year's competition:
                        read this to find out where to get more information

rules.txt                The rules for the 1999 competition, by Stephen Granade

results.txt              The results of the 1999 competition, by Stephen Granade

comp99.z5                The 'front-end' game for the 1999 competition,
                        providing information on all the games and systems
                        used to run them, plus the ability to sort the
                        games you can play into a random list.
                        Written by Lucian Paul Smith.
                        Release 2 / Serial number 991005

comp99.zip               All the entries in this year's competition in
                        one package, plus walkthroughs and the competition
                        front end "comp99.z5" release 2.
                        Unzip into a directory with the -d option to
                        preserve the original subdirectory structure.

c99rsc.zip               Resource files for the HTML TADS competition
                        games "Exhibit" and "Six", and for the MS-DOS
                        game "Lunatix".
                        NB: This file is over 11MB in size.

c99_mac_games.hqx        All the entries in this year's competition plus
                        walkthroughs in one self-extracting archive for the
                        Macintosh, complete with correct files types etc.
                        Built by Iain Merrick.
                        NOTE: The competition front end "comp99.z5" in this
                              package is release 1; download release 2
                              separately (file comp.z5 in this directory).

c99_mac_multimedia.hqx   Resource files for the HTML TADS competition
                        games "Exhibit" and "Six", and for the MS-DOS
                        game "Lunatix" in one self-extracting archive for the
                        Macintosh, complete with correct files types etc.
                        Self-extracting archive, built by Iain Merrick.
                        NB: This file is over 15MB in size.

c99_mac_interpreters.hqx The interpreters needed to play the games on a Mac:
                        Arun, HyperTADS 1.1.3, MaxZIP 1.7.7.
                        Self-extracting archive, built by Iain Merrick.

IFComp1999.exe           Self-installing executable for Windows,
                        containing all of the competition games, the
                        resources, and all interpreters needed to run
                        the games.
                        NB: This file is over 17MB in size.

--------------------------------------------------------------------------------

        These are the games, each one in its own directory, sorted by
                     programming language or environment:

--------------------------------------------------------------------------------

alan/arthur              King Arthur's Night Out, by Mikko Vuorinen
                        Release 2

alan/hebgb               The HeBGB Horror! by Eric Mayer
                        (an updated version of this game is in
                         games/alan/hebgb.zip)

inform/banana            Pass the Banana, an interactive banana passing
                        Release 1 / Serial number 990921

inform/btd2              Beat the Devil, an interactive spree by Robert M Camisa
                        Release 4 / Serial number 990926

inform/calliope          Calliope, an interactive obtrusion by J McIntosh
                        Release 1 / Serial number 991001

inform/change            For a Change, by Dan Schmidt
                        Release 1 / Serial number 990930

inform/chix              Chicks Dig Jerks, interactive fiction by Robb Sherwin
                        Release 1 / Serial number 990930
                        WARNING: This game contains adult language and
                        situations and is not intended for children.
                        (updated versions of this game are in
                         games/mac/chix.hqx, games/pc/chix.exe, and in
                         games/zcode/chix.z5)

inform/death             Death to My Enemies, an interactive tale of revenge
                        by Roody Yogurt
                        Release 1 / Serial number 990930

inform/guard             Guard Duty, an interactive vigil by Jason F. Finx
                        Release 1 / Serial number 990930

inform/halo              Halothane, an interactive restoration
                        by Quentin.D.Thompson
                        Release 1 / Serial number 990928

inform/huntdark          Hunter, in Darkness, a cave crawl by Dave Ahl Jr.
                        Release 3 / Serial number 990918
                        (updated versions of this game are in
                         games/mac/HuntDark-R4.hqx and in
                         games/zcode/huntdark.z5)

inform/jacks             Jacks or Better to Murder, Aces to Win,
                        a short story by J.D. Berry
                        Release 1 / Serial number 990924

inform/lomalow           Lomalow, by Brendan Barnwell
                        Release 0 / Serial number 888888

inform/ludite            Lurk, Unite. Die. Invent. Think. Expire.
                        Words: Ten Thousand Monkeys on Typewriters
                        Compiled: Rybread Celsius
                        Release 1 / Serial number 990930

inform/me                Music Education, an interactive fiasco by Bill Linney
                        Release 1 / Serial number 990911

inform/oad               Only After Dark, interactive fiction
                        Release 1 / Serial number 990915

inform/outsided          Outsided, interactive fiction by Chad Elliott
                        Release 1 / Serial number 990929

inform/softfood          A Day for Soft Food, by Tod Levi
                        Release 1 / Serial number 990930

inform/tac               Thorfinn's Realm, by Robert Hall & Roy Main
                        Release 101 / Serial number 990929

inform/winter            Winter Wonderland, by Laura A. Knauth
                        Release 1 / Serial number 990928

inform/wossname          Spodgeville Murphy and The Jewelled Eye of Wossname
                        by David Fillmore
                        Release 5 / Serial number 990927
                        (an updated version of this game is in
                         games/zcode/wossname.z5)

msdos/lunatix            Lunatix - The Insanity Circle
                        interactive fiction by Mike Snyder
                        (an updated version of this game is in
                         games/pc/luntic11.zip)

msdos/skyranch           Skyranch, by Jack Driscoll

msdos/snosae             Snosae, by No Frills Software
                        Version 1.0

tads/4seconds            4 Seconds, by Jason "Trig" Reigstad
                        Release 1

tads/amoment             A Moment of Hope, interactive fiction by Simmon Keith
                        Version 0.258

tads/beal                Life on Beal Street

tads/bliss               Bliss: An interactive harrowing by Cameron Wilkin
                        Version 1.1

tads/cell                Stone Cell, by Middle Eagle
                        Version 1

tads/chaos               Chaos, an interactive explosion by Shay Caron

tads/erehwon             Erehwon, interactive fiction by Jos. Pinkfoot
                        Release 1.0

tads/exhibit             Exhibition, by Anatoly Domokov

tads/otf                 On the Farm, a TADS adventure by Lenny Pitts

tads/six                 Six Stories: multimedia interactive fiction by N.K. Guy
                        Version 1.0 / Serial number 990930-21

tads/stranger            Stranger in the Night, an interactive gothic hunt
                        by Rich Pizor
                        Release 1.0contest
                        WARNING: Parents are strongly advised to preview this
                        game before giving it to small children.

tads/waterbrd            The Water Bird, interactive fiction by Athan Skelley
                        Release 1.0

web/remember             Remembrance, an interactive story by Casey Tait
                        NOTE: This game was originally meant to be played
                        interactively through the web on the author's machine.
                        Stephen Granade uploaded the source code (remember.zip)
                        after the beginning of the competition so that the game
                        can be played locally.


if-archive/games/cpm:
---------------------

Index                  this file

cpm-advent.zip         CP/M ports of Colossal Cave Adventure, ported by
                      Mike Goetz. Included are version A02 (350 points)
                      with Fortran source, versions B00 and B01 (both
                      550 points), version A02 (580 points), and tools to
                      extract some approximation to A-code source from
                      the version B games.
                      [file is linked to games/source/cpm-advent.zip]


if-archive/games/demos:
-----------------------

Index          this file

gw2demo.zip    a demo slideshow for Gateway II: Homeworld
              by Legend Entertainment

infocom        a symbolic link to the Infocom demos directory

textfire       a directory that contains the famous TextFire, Inc. demos


if-archive/games/demos/textfire:
--------------------------------

        This directory contains the demos published by TextFire, Inc.
           They are sorted here in the order they were uploaded in.

--------------------------------------------------------------------------------

Index          this file

12pack.zip     the TextFire 12-Pack, the first in a series of annual
              demonstration packages by TextFire, Inc.
              This package contains demos of the following games:
              Inform:
                 Revenge of the Killer Surf Nazi Robot Babes from Hell
                 Bad guys
                 An Exploration of Colour
                 Flowers for Algernon
                 Once: A Fable for the Lost
                 Zugzwang: The Interactive Life of a Chess Piece
              TADS:
                 Coma! An Interactive Action Thriller
                 The U.S. Men's Hockey Team Olympic Challenge!
                 The Inanimator
                 Insomnia
                 Jack's Adventures, or
                 On The Run In Fairyland with a Golden Goose and a Magic Guitar
                 Operate! An interactive adaptation of the popular parlor game
                 Pumping!
                 A Tenuous Hold
                 Verb!
              Hugo:
                 Will The Real Marjorie Hopkirk Please Stand Up?
              (Source code to Once is in games/source/inform/once.inf;
               release 2 of Zugzwang (together with source code) is in
               games/zcode/zugzwang.zip)

george.zip     George (TADS). by Shea Davis

masta.gam      Masta'mind (TADS), by Riley Hawkins

djinn.gam      Djinn! (TADS), by Sean Cassidy
              If you think spending 300 years trapped in a bottle at the
              bottom of the ocean is bad, wait until you see what it takes
              to earn your freedom!

evolve.gam     Evolution, the game of evolving life forms (TADS),
              by Tex "Mex" Brooks


if-archive/games/emacs:
-----------------------

Index            this file

dunnet.tar.Z     Dunnet version 2.0, by Ron Schnell


if-archive/games/glulx:
-----------------------

                This directory contains games in Glulx format.
           The games here can be played with the Glulxe interpreter,
            look in programming/glulx for a version for your system.

--------------------------------------------------------------------------------

Index                this file

advent.ulx           Adventure aka Colossal Cave, the original 350 points
                    version ported to Inform by Graham Nelson, based on Dave
                    Baggett's TADS reconstruction "Colossal Cave Revisited",
                    and compiled under Glulx Inform by Andrew Plotkin.
                    Release 5 / Serial number 961209

sensory.tar.z        Sensory Jam, a demo Glulx game with graphics and sound.
                    Archive includes plain Glulx game file plus resources as
                    separate files.
                    Release 4 / Serial number 000329

sensory.blb          Sensory Jam, a demo Glulx game with graphics and sound.
                    Blorb file containing the game and all its resources.
                    Release 4 / Serial number 000329

sensory.ulx          Sensory Jam, a demo Glulx game with graphics and sound.
                    Plain Glulx game file.
                    Release 4 / Serial number 000329
                    (source code is in games/source/inform/sensory.inf)


if-archive/games/hugo:
----------------------


      This directory contains Hugo game files, which can be used on any
     machine that runs the Hugo runtime engine.  To get the Hugo runtime
     engine for your favorite system, look in if-archive/programming/hugo.

--------------------------------------------------------------------------------

Index          this file

NMNL.hex       Nothing More, Nothing Less, an Interactive Slice of Life
              written for Emily Short's SmoochieComp 2001 by Gilles Duchesne
              Version 1.21

annoy2.hex     Aggravatron: Annoyotron II, written by Ben Parrish.

colossal.hex   Colossal Hugo, the original 350 points ADVENT ported to Hugo
              by Kent Tessman (revised version for Hugo 2.2a)
              based on Graham Nelson's Inform port of David Baggett's 1993
              TADS reconstruction 'Colossal Cave Revisited' of the 1977
              original by Willie Crowther and Don Woods
              (source code is in games/source/hugo/colossal.hug)

competition97  a symbolic link to the Hugo game entered into the 1997
              Text Adventure Authorship Competition

down.hex       Down, release 4, by Kent Tessman.
              (source code is in games/source/hugo/down_source.zip, and
               the original competition entry is in
                 games/competition97/hugo/down/down.hex)

east.zip       East of Eastwood, a short Western scenario by Cardinal Teulbachs
              serial #10/09/95 (Hugo v1)

guilty.zip     Guilty Bastards, a humourous mystery adventure, version 2.09,
              by Kent Tessman. Contains illustrations and sounds.
              The archive contains a machine independant Hugo game file,
              plus graphic and sound data.
              (a self extracting archive for Windows 95/NT containing all
               these files plus the Hugo Engine is in games/pc/guilty.exe)

guilty.hex     The Hugo game file for Guilty Bastards, version 2.09, for
              systems where the Hugo Engine does not support graphics and
              sounds.

htgessay.hex   Haunting the Ghosts, by Jason Peter Brown
              an Interactive Essay on Paul Auster's "The New York Trilogy".
              Release 0.9d, requires Hugo 2.4 or higher runtime engine.
htgpics        The Hugo resource file that contains the graphics for
              htgessay.hex. Requires a graphical port of the Hugo engine.

hugozork.hex   Zork I, ported to Hugo by John Menichelli and updated for
              Hugo 2.5 by Kent Tessman.
              (source code is in games/source/hugo/hugozork.hug)

memory.hex     Persistence of Memory, second release (15feb99),
              by Jason Dyer.
              (the original competition entry is in
               games/competition98/hugo/memory/memory.hex)

pirate.hex     Pirate Adventure, the classic Scott Adams game, ported to
              Hugo 2.4 by Julian Arnold. Version 1.1.0 of the Hugo port.
              (source code is in games/source/hugo/pirate_src.zip, and
               there are original C64 versions in games/c64)

playing.txt    How to Play Hugo Games, by Kent Tessman

scourge.zip    A Crimson Spring by Robb Sherwin
              Release 1.0.04 / Serial number 001206
              Graphics and Audio Enabled
              (a machine independent game file is in
               games/hugo/scourgdos.hex, and
               the original competition entry is in
               games/competition2000/hugo/scourge/scourge.hex)

scourgdos.hex  A Crimson Spring by Robb Sherwin
              Release 1.0.04 / Serial number 001206
              (a graphics-and-audio enabled version is in
               games/hugo/scourge.zip, and
               the original competition entry is in
               games/competition2000/hugo/scourge/scourge.hex)

spur.hex       Spur, A Western Misadventure by Kent Tessman
              Release 9 (4dec99), Hugo v2.5
              (source code to this file is in games/source/hugo/spur_src.zip)

squest.zip     SceptreQuest: The Quest for the Sceptre, serial #10/10/95.
              Originally written in BASIC by Sean Givan, now ported to Hugo v1
              and embroidered by Cardinal Teulbachs.
              (Sean Givan's original is in games/pc/sceptre1.bas)

tetris.zip     Tetris for Hugo 2.5, implemented by Kent Tessman, based on
              Andrew Plotkin's Inform version "Freefall".
              This version makes use of colour, graphics, sound and music.
              (source code is in /games/source/hugo/tetris_source.zip)


if-archive/games/mac:
---------------------

Index                        this file

Adventure.sit                Adventure 2.5.m2, the 430 points version of
                            Colossal Cave by Donald R. Woods (1995),
                            ported by Jacob Munkhammar
                            (C source code is in
                              games/source/Adventure2.5.tar.gz,
                             a DOS executable is in
                              games/pc/advent25.zip,
                             an executable and source code for the Amiga is in
                              games/amiga/adv430.lha = games/source/adv430.lha)

DraculasCastle2.42.sit       Dracula's Castle. "Defeat the evil vampire,
                            find the treasure hidden on the island, and
                            leave the island with the treasure."

Dungeon-Glk.sit.hqx          Dungeon, the more or less public domain version
                            of the original MIT Zork, version 3.2B.
                            Andrew Plotkin ported this version to C and
                            added the Glk interface.
                            (source code is in
                            games/source/dungeon-glk.tar.Z)

Dunjin44.cpt.hqx             The Dungeons of Dunjin version 4.4,
                            by Magnus Olsson. BinHexed Compact Pro archive.
                            This is not just a port of the MS-DOS game but
                            makes use of the Mac's user interface.

Enhanced.sea.hqx             Enhanced release 3/941004,
                            the first (and so far the only) part of the
                            Cyberventure trilogy; a cyberpunk SF adventure
                            by Hans Persson and Dominik Zemmler

HuntDark-R4.hqx              Hunter, in Darkness.
                            A Cave Crawl by "Dave Ahl Jr." (Andrew Plotkin)
                            Release 4 / Serial number 991119
                            (a machine-independent zcode game file is in
                             games/zcode/huntdark.z5;
                             the original competition entry is in
                             games/competition99/inform/huntdark/huntdark.z5)

KOAPkg.sit                   The Kingdom of Amphibia, by Al.
                            (an MS-DOS version is in games/pc/KOAPkg.zip)

LASH-r11.hqx                 Local Asynchronous Satellite Hookup,
                            by Paul O'Brian
                            Release 11 / Serial number 000806
                            (a machine independent zcode game file is in
                             games/zcode/LASH.z8, and an
                             MS-DOS executable is in games/pc/LASH.zip)

LostAdv2.0.2.sit.hqx         Lost, a science fiction text adventure,
                            version 2.0.2.
                            Shareware by Jeffrey Hersh; his rating: hard.
                            (TADS source code is in
                                games/source/tads/lost202s.zip,
                             a compiled game file is in
                                games/tads/lost202g.zip,
                             a DOS executable is in games/pc/lost202.zip)

MacWes10.sit.hqx             MacWesleyan: An Everyday Nightmare, version 1.0
                            TADS adventure by Neil deMause
                            (PC University, the DOS version, is in
                             games/pc/pcu10.zip)

Modernism.sit.hqx            Modernism version 1.0, by Jacob Solomon Weinstein
                            includes both "Waiting for Godot" and "No Exit"

Parade.comment.txt           solution to Everybody Loves a Parade, a commentary
                            on the genesis and development of the game, and
                            some programming tips for TADS beginners,
                            by Cody Sandifer
                            [file is linked to games/pc/parade.txt, to
                             games/tads/Parade.comment.txt, and to
                             solutions/Parade.comment.txt]

Parade.sit.hqx               Everybody Loves a Parade, by Cody Sandifer
                            release 2.3
                            (a machine-independent TADS game file is in
                             games/tads/Parade.gam, a DOS executable is
                             in games/pc/paradeDOS.zip, and a Windows 95
                             executable is in games/pc/paradeWin95.zip)

Satyr.app152.sit.hqx         Outside Satyricon Version 1.52,
                            an illustrated text adventure by Ben Sharvy
                            (Crunchy Pickle Software).

Shade-R3.hqx                 Shade, a brief story by "Ampe R. Sand"
                            (aka Andrew Plotkin).
                            Release 3 / Serial number 001127
                            (a machine independent zcode version is in
                             games/zcode/shade.z5,
                             and the original competition entry is in
                             games/competition2000/inform/shade/shade.z5)

Shelby.sit.bin               The Light: Shelby's Addendum. Quest Adventure #3,
                            version 2.1, release 19960901, by Colm A. McCarthy.
                            Macintosh package by Neil K. Guy (tela design).
                            Macbinary format.
                            (a PC executable of this game is in
                             games/pc/shelbypc.zip; a system-independent TADS
                             .gam file is in games/tads/shelby.zip)

Shelby.sit.hqx               Same as above, but BinHex format.

SmallW3.sit                  Small World release 3, a Miniature Text Adventure
                            by Andrew D. Pontious
                            (a machine-independent TADS game file is in
                             games/tads/SmallW3.gam;
                             the original competition entry is in
                             games/competition96/smallwld/smallwld.gam)

Sunset_Over_Savannah.hqx     Sunset Over Savannah, An Existential Vacation,
                            by Ivan Cockrum. Version 1.0.4, 8/2/98.
                            (a machine-independent TADS version is in
                              games/tads/savannah.gam,
                             a Windows version is in
                              games/pc/savvanah.zip,
                             and the original competition entry is in
                              games/competition97/tads/savannah/savannah.gam)

Transylvania.sit             Transylvania, by Antonio Antiochia
                            for 16-bit Macintoshs only
                            See games/appleII/penguin/Index for copyright.

World107.sit                 World version 1.07, by J. Doug McDonald,
                            ported to the Macintosh by Thomas Magle Brodersen
                            ([email protected]). This version can save the game to file
                            world.sav, but it cannot restore.
                            (Source code to the DOS/Unix version is in
                                games/source/worldsrc.zip;
                             a DOS executable is in
                                games/pc/world107.zip;
                             an Archimedes port is in
                                games/archimedes/world.spk;
                             an Amiga port is in
                                games/amiga/World_1.07.lha)

adventure-11.hqx             Colossal Cave, 550 point version
                            based on the Unix C version by Ken Wellsch
                            Mac version 1.1 by Anthony C. Ard

babel-31.hqx                 Babel, release 3.1, by Ian Finley.
                            (a machine-independent TADS version is in
                              games/tads/Babel31.gam,
                             a DOS executable is in games/pc/Babel.exe
                             and the original competition entry is in
                              games/competition97/tads/babel/babel.gam)

ccr.sit.bin                  Colossal Cave Revisited v1.0
                            A remake of Crowther and Woods' original adventure
                            with a full sentence parser, with complete TADS
                            source.  TADS version by Dave Baggett.  Freeware.
                            Macbinary format.
                            [file is linked to games/source/tads/ccr.sit.bin
                             and to games/adventions/mac/ccr.sit.bin]

ccr.sit.hqx                  Same as above, but BinHex format.
                            [file is linked to games/source/tads/ccr.sit.hqx
                             and to games/adventions/mac/ccr.sit.hqx]

chix.hqx                     Chicks Dig Jerks, by Robb Sherwin
                            Release 2 / Serial number 991124
                            WARNING: This game contains adult language and
                            situations and is not intended for children.
                            (a machine independant zcode game file is in
                             games/zcode/chix.z5,
                             an MS-DOS version is in games/pc/chix.exe,
                             and the original competition entry is in
                             games/competition99/inform/chix/chix.z5)

curse.sea                    Curse of Vengeance, release 1.3
                            TADS adventure by Scott C. McNab

crystalcave2.2.sit.hqx       Crystal Cave version 2.2. by Kevin O'Gorman
                            based on and intended as a sequel to Colossal Cave

deepspacedrifter1.0.sit.hqx  Deep Space Drifter, written with TADS by
                            Michael J. Roberts and Steve McAdams
                            (shareware, source code comes with registration)

dudley.sit.hqx               A Dudley Dilemma version 1.2 by Lane Barrow
                            (a DOS version is in games/pc/dudley.zip;
                             source code is in games/source/agt/dudley_s.zip)

fourin1.sit                  Four in One, an Interactive Marx Brothers Comedy
                            by J. Robinson Wheeler.
                            Release Version 1.1.7 20000710.
                            (the original competition entry is in
                             games/competition98/tads/fourin1/,
                             a machine independent TADS .gam file is in
                             games/tads/fourin1.gam,
                             an MS-DOS executable is in games/pc/fourin1.zip, and
                             source code is in games/source/tads/4in1_src.zip)

frenfive.sit.hqx             The Frenetic Five vs. Sturm und Drang version 1.1,
                            interactive fiction by Neil deMause
                            (The machine-independent TADS .gam file is
                             available as games/tads/frenfive.gam, a Windows 95
                             and NT executable in games/pc/frenfive.zip)
                            (the original competition entry is in
                             games/competition97/tads/frenfive/frenfive.gam)

fren5-2.hqx                  The Frenetic Five vs. Mr. Redundancy Man
                            (The Frenetic Five Epsiode 2), version 1.2,
                            interactive fiction by Neil deMause
                            (The machine-independent TADS .gam file is
                             available as games/tads/fren5-2.zip)

legend.bin                   The Legend Lives!   v1.0
                            An Unnkulian Universe Unventure
                            by Dave Baggett
                            Self-extracting archive in MacBinary format.
                            [file is linked to games/tads/legend.bin
                             and to  games/adventions/mac/legend.bin]

legend.hqx                   Same as above, but in BinHex format.
                            [file is linked to games/tads/legend.hqx
                             and to  games/adventions/mac/legend.hqx]

lostny.egg                   some Easter eggs from Lost New York (see below)
                            and what you can win if you find them,
                            by Neil deMause
                            [file is linked to games/pc/lostny.egg and to
                             games/tads/lostny.egg]

lostny14.sit                 Lost New York version 1.4,
                            a time-travel TADS adventure by Neil deMause
                            The built-in hint system is disabled in this
                            freeware version; type REGISTER to see how to
                            get the full version.
                            Macintosh executable and instructions.
                            (The machine-independent TADS .gam file is
                             available as games/tads/lostny14.gam, and a PC
                             executable is in games/pc/lostny14.zip)

race13.sit                   The Great Archeological Race! version 1.3
                            TADS adventure by John LaBonney

rylvania.sea.bin             The Horror of Rylvania
                            by D. A. Leary for ADVENTIONS
                            Playable DEMO v1.0, Macbinary format.
                            [file is linked to
                             games/adventions/mac/rylvania.sea.bin]

rylvania.sea.hqx             Same as above, but BinHex format.
                            [file is linked to
                             games/adventions/mac/rylvania.sea.hqx]

saveprinceton20.hqx          Save Princeton version 2.0 for the Macintosh
                            by Jacob Solomon Weinstein and Karine Schaefer

sos.sit                      Son of Stagefright - A Pleasant Day at the Theater
                               in Three Paranatural Acts; by Mike McCauley.
                            This game won the 3rd Annual AGT Game Writing
                            Contest.
                            (A DOS executable is in games/pc/sos.zip,
                             source code is in games/source/agt/sos-src.zip)

underoos.sit                 The Underoos that ate New York!
                            by Gerry Kevin Wilson
                            (a machine-independent TADS .gam file is in
                             games/tads/underoos.gam, a DOS executable is in
                             games/pc/underoos.zip)

unnk1v301.sit.bin            Unnkulian Underworld: The Unknown Unventure
                            version 3.0.1 by D. A. Leary
                            [file is linked to
                             games/adventions/mac/unnk1v301.sit.bin]

unnk1v301.sit.hqx            Same as above, but BinHex format.
                            [file is linked to
                             games/adventions/mac/unnk1v301.sit.hqx]

unnk2v30.sit.bin             Unnkulian Underworld II: The Secret of Acme
                            version 3.0 by David M. Baggett
                            [file is linked to
                             games/adventions/mac/unnk2v30.sit.bin]

unnk2v30.sit.hqx             Same as above, but BinHex format.
                            [file is linked to
                             games/adventions/mac/unnk2v30.sit.hqx]

unnkhz10.sit.bin             Unnkulia One-Half: The Salesman Triumphant
                            Includes a playable demo of Unnkulia Zero!
                            both games version 1.0, by D. A. Leary
                            [file is linked to
                             games/adventions/mac/unnkhz10.sit.bin]

unnkhz10.sit.hqx             Same as above, but BinHex format.
                            [file is linked to
                             games/adventions/mac/unnkhz10.sit.hqx]

veritas20.sea.hqx            VERITAS: A Harvard Game of Interactive Fiction,
                            version 2.0, by James T. Reese
                            (see games/tads for a machine-independent
                             TADS .gam file)

worlds-apart-21.hqx          Worlds Apart, an Interactive Fugue,
                            Version 2.1, written by Suzanne Britton.
                            (a machine independent TADS game file is in
                             games/tads/worlds.zip, and a Windows version is in
                             games/pc/worlds.exe)

zeb2_mac.hqx                 Uncle Zebulon's Will, an Interactive Inheritance
                            Release 2.0 / 960416, by Magnus Olsson.
                            Winner of the TADS category of the
                            1995 IF competition.
                            (the original competition entry is in
                             games/competition95/zebulon.gam;
                             a machine-independent TADS .gam file is in
                             games/tads/zebulon2.zip;
                             a DOS executable is in games/pc/zeb2_pc.zip;
                             TADS source is in games/source/tads/zeb2_src.zip)

zero.sit.hqx                 Zero Sum Game, an Exercise in Fantastic Futility,
                            Release 2, by Cody Sandifer.
                            (a machine independent TADS .gam file is in
                             games/tads/zero.gam,
                             a DOS version is in games/pc/zeroDOS.zip,
                             a Win95 version is in games/pc/zeroWin95.zip,
                             and the original competition entry is in
                             games/competition97/tads/zero/zero.gam)

zork-27m.hqx                 Dungeon, the more or less public domain version
                            of the original MIT Zork
                            Macintosh version 2.7M (1.1) by Anthony C. Ard
                            based on the Unix C version 2.7A


if-archive/games/mini-comps:
----------------------------

    This directory contains files relating to various mini-competitions
               run via the Usenet group rec.arts.int-fiction.

--------------------------------------------------------------------------------

Index           this file

sillygame.zip   three .html files which contain suggestions from
               rec.arts.int-fiction to Cardinal Teulbach's requests for
               characters, locations, and objects which he planned on putting
               into one big, silly game. The Cardinal then decided he was too
               busy for the project, so it was handed off to a committee,
               which got a little done on it, but it died again.
               Written up and submitted as a source of ideas for the
               mini-competition by Julian Arnolds.


if-archive/games/mini-comps/arcade:
-----------------------------------

Index            this file

arcade.zip       A collection of 16 short text adventures, all based on
                coin-op video games. Included are:
                  Asteroids
                  Centipede
                  Dig Dug
                  Donkey Kong
                  Galaxian
                  Joust
                  Lode Runner
                  Marble Madness
                  Night Driver
                  Pac-Man
                  Pong
                  Space Invaders (two versions)
                  Tapper
                  An unlabeled coin-op video game
                  A pinball machine

rox.z5           Rox, an Interactive Space Odyssey, by L. Ross Raszewski.
                Release 2 / Serial number 010105
                (the original version is in arcade.zip as asteroids.z5)


if-archive/games/mini-comps/chicken:
------------------------------------

       The following are entries to Adam Cadre's "Chicken Competition",
              based on jokes about a chicken crossing the road.

--------------------------------------------------------------------------------

Index             this file

chicken.zip       The original 19 entries in the "Chicken Competition".
                 The included games are:
                   Chicken and Egg by Adam Thornton
                   Saied by Robb Sherwin
                   Are You Too Chicken to Make a Deal? by Mitchell Taylor
                   The Story of Morris the Chicken Being Helped by a
                     Squirrel, by Mikko Vuorinen
                   The one about the chicken, the lion and the monkey?
                     by Sam Barlow
                   Learning to Cross by Mark Musante
                   Behavior by William Shlaer
                   Orpington by William Shlaer
                   Unity by Greg Ewing
                   Sisychickenphus by Lelah Conrad
                   The Chicken's Dilemma by Jason Dyer
                   The X Chicken by David Cornelson
                   Hey, I'm Supposed to Be Free Range by Opal O'Donnell
                   Chicken! by Gunther Schmidl
                   Chickens of Distinction by Liza Daly
                   Pollo y Camino by Jay Goemmer
                   The Chicken Under the Window by Lucian Smith
                   The Lesson of the Chicken by Rob Noyes
                   The Landing by Neil K. Guy

cutwind.z5        The Chicken Under the Window by Lucian Smith
                 Release 2 / Serial number 980728

cutwind.inf       Source code for The Chicken Under the Window

landing.zip       The Landing, version 1.2, October 13, 1998
                 This is an update to Neil K. Guy's Chicken Comp game

learn2x.gam       Learning to Cross, release 2, by Mark J. Musante.


if-archive/games/mini-comps/dino:
---------------------------------

Index        this file

dino.zip     All the games entered into the Dinosaur mini-competition,
            zipped into a single archive. The games are:
             Rowr!, by Gunther Schmidl
             Why did the Dino cross the Road?, by Richard Bos
             d2d, by Simon Lamont
             Encryptment, by Taro Ogawa
             Dinosaur Love, by Peter Berman
             Dino Hunt, by Admiral Jota
             The Loneliness of the Long Distance Runner, by Jason McWright
             A Stegosaur's Night Out, by Quentin D. Thompson
             A Dino's Night Out, by Aris Katsaris
             Very Old Dog, by Tony Delgado
             Revenger, by Robb Sherwin
             Deep Brow Lifter, by Neil deMause
             Dinosaur Dinnertime!, by David Clysdale
             An Important Appointment, by Jennifer Earl


if-archive/games/mini-comps/dragon:
-----------------------------------

Index             this file

DragonComp.zip    All the games entered into the dragon mini-competition,
                 zipped into a single archive.


if-archive/games/mini-comps/fan-fest:
-------------------------------------

      The following is the winner of Stephen Granade's 1998 IF Fan Fest

--------------------------------------------------------------------------------

Index             this file

ite2.zip          In the End 2, a parody of the 1996 IF Competition game
                 "In the End", written by Adam Thornton.
                 Release 1 / Serial number 980726
                 Archive contains game file and source code


if-archive/games/mini-comps/highland:
-------------------------------------

          The following are entries to Graeme Porter's HighlandComp.

--------------------------------------------------------------------------------

Index           this file

haggis.ulx      Catch That Haggis, or, Working Around The Restrictions.
               A HighlandComp Entry by Adam Biltcliffe.
               Release 5 / Serial number 010203
               (This is Glulx file and needs a Glulx interpreter; look
                in programming/glulx/interpreters/glulxe for one)

highland.z5     Highland Chef, an Interactive Highland Adventure,
               written by Graeme Pletscher.
               Release 1 / Serial number 010225

roots.z5        Roots, an interactive bunch of stereotypes,
               by Sophie Fruehling.
               Release 1 / Serial number 010227


if-archive/games/mini-comps/manos:
----------------------------------

   This directory contains entries to Admiral Jota's Manos mini-competition

--------------------------------------------------------------------------------

Index           this file

ManoZ.z5        ManoZ, tHE iNterACtIve hANds oF fATe,
               bY DuNCAn cROSs(aKa bOinGBall)
               Release 1 / Serial number 000506


if-archive/games/mini-comps/mini-comp:
--------------------------------------

        The files in this directory relate to Lucian Smith's
                       1998 IF Mini-Competition

--------------------------------------------------------------------------------

Index           this file

micro-comp.txt  the brief rules for a new premise for the micro-comp; a
               sub-competition to the Mini-Competition, by Lucian P. Smith

premise.txt     the premise of the 1998 TFE(AMTO)IFM-C
               (The First Ever (And Maybe The Only) IF Mini-Competition)
               by Lucian P. Smith

schedule.txt    the schedule for the 1998 TFE(AMTO)IFM-C
               (The First Ever (And Maybe The Only) IF Mini-Competition)
               by Lucian P. Smith

bloodline.z5    Bloodline, by Liza Daly

bloodline.inf   Source code for Bloodline

foggy.gam       Foggywood Hijinx, by Ivan Cockrum

foggy.t         Source code for Foggywood Hijinx

foggy.zip       Foggywood Hijinx, version 2, by Ivan Cockrum,
               Windows version

Foggywood_Hijinx.hqx   Foggywood Hijinx, version 2, by Ivan Cockrum,
                      Mac version

inherit.z5      Inherit, by Gunther Schmidl

inherit.inf     Source code for Inherit

sumbunny.z5     Something About the Bunny, by Glyph

sumbunny.wlk    Walkthrough for Something about the Bunny

sumbunny.tar.gz Source code for Something about the Bunny


if-archive/games/mini-comps/no-inventory:
-----------------------------------------

       The files in this directory relate to Michael Gentry's 1999
                         No-Inventory-Competition

--------------------------------------------------------------------------------

Index           this file

I-comp.txt      the rules and the results of Michael Gentry's 1999
               No-Inventory-Competition

camping.z5      Camping! An Interactive, well, Camping Trip by Gunther Schmidl
               Release 666 / Serial number 990127

undead.z5       Annoyed Undead, an inventoryless adventure by Roger Ostrander
               Release 1 / Serial number 990220


if-archive/games/mini-comps/smoochie:
-------------------------------------

Index             this file

smoochie.zip      All the games entered into Emily Short's SmoochieComp 2001:
                 1981              by A.D. McMlxxxi
                 August            by Matt Fendahleen
                 Bantam            by Eric Mayer
                 Dead of Winter    by Christina Pagniacci (Gunther Schmidl)
                 Pytho's Mask      by Emily Short
                 Second Honeymoon  by Roger Ostrander
                 Sparrow's Song    by J.D. Berry
                 The Tale of the Kissing Bandit
                                   by Cary Valentino (J. Robinson Wheeler)
                 Voices            by Aris Katsaris

pytho.z8          Pytho's Mask, by Emily Short.
                 Release 2 / Serial number 010523

voices.z5         Voices, an Interactive Romance, by Aris Katsaris.
                 Release 2 / Serial number 010504

  See http://emshort.home.mindspring.com/smoochie.htm for more information.


if-archive/games/mini-comps/speedif:
------------------------------------

 This directory contains all the entries to the various Speed IF
 competitions

--------------------------------------------------------------------------------

Index                this file

SpeedApocalypse.zip  Games entered in the Speed Apocalypse Competition.

SpeedIF01.zip        Games entered in the first SpeedIF Competition.

SpeedIF02.zip        Games entered in the SpeedIF 2 Competition.

SpeedIF03.zip        Games entered in Jason Dyer's SpeedIF 3 Competition.

SpeedIF04.zip        Games entered in the SpeedIF 4 Competition.
                    All the games had to be written within 90 minutes,
                    on the following premise:
                    "Write a game with 3 rooms and a bathroom, an onion,
                     on top of the Eiffel Tower, with Nostradamus."

SpeedIF05.zip        Games entered in the SpeedIF 5 Competition.

SpeedIF05.5.zip      Games entered in the SpeedIF 5.5 Competition.

SpeedIF06.zip        Games entered in the SpeedIF 6 Competition.

SpeedIF07.zip        Games entered in the SpeedIF 7 Competition.
                    All the games had to be written within 90 minutes,
                    on the following premise:
                    "You're a stowaway on an oil tanker in the North
                     Atlantic.

SpeedIF08.zip        Games entered in the SpeedIF 8 Competition.

SpeedIF09.zip        Games entered in the SpeedIF 9 Competition.

SpeedIF10.zip        Games entered in the SpeedIF 10 Competition.

SpeedIF11.zip        Games entered in the SpeedIF 11 Competition.

SpeedIF12.zip        Games entered in the SpeedIF 12 Competition.

SpeedIF13.zip        Games entered in the SpeedIF 13 Competition.

SpeedIF14.zip        Games entered in the SpeedIF 14 Competition.

SpeedIF_2000.zip     Games entered in the SpeedIF 2000 Competition.

SpeedIF_2001.zip     Games entered in the SpeedIF 2001 Competition.


if-archive/games/mini-comps/toaster:
------------------------------------

       The following are entries to Mark Musante's Toaster Competition

--------------------------------------------------------------------------------

Index                    this file

ToasterCompNosrc.zip     All the entries in Mark Musante's Toaster
                        Competition, archived into a single file. The
                        games are:
                          Inform/Z-Code games:
                            Burnt Toast, by Josh Giesbrecht
                            Friar Bacon's Secret, by Carl Muckenhoupt
                            Got Toast?, by Jim Fisher
                            Spitting Crumbs, by Duncan Cross
                            Tommy the Toaster, by "Coala"
                          TADS games:
                            Masters of Toasting, by Leon Lin
                            Mr. Remote Mom, by Lenny Pitts
                            This is the Toaster, by Peter Berman
                            Toastarama, by Doug Jones
                          Inform/Glulx games:
                            (You're) TOAST!, by Gunther Schmidl
                          Alan games:
                            There is No bread, by Mikko Vuorinen

ToasterCompWithSrc.zip   All the entries in Mark Musante's Toaster
                        Competition, including source code, archived
                        into a single file.


if-archive/games/mini-comps/usecomp:
------------------------------------

      This is the directory for UseComp, a mini-comp run in January 2000
                             by Gunther Schmidl

--------------------------------------------------------------------------------

Index                this file

noearthlyuse.zip     No Earthly Use by Greg Ewing, the sole entry received for
                    the competition. File includes the compiled Alan game
                    (version 2.7 or 2.8 interpreter), a game walkthrough and
                    the Alan source code for the game.

usecomp_premise.txt  The text of a rec.arts.int-fiction post by Gunther Schmidl
                    announcing "UseComp".


if-archive/games/mini-comps/wacky:
----------------------------------

          The following are entries to David Glasser's 1999 WackyComp

--------------------------------------------------------------------------------

Index           this file

WackyComp.txt   the rules of David Glasser's 1999 WackyComp

wackycmp.zip    Skipping Breakfast by Dunnin Haste (aka Stephen Griffiths)
               and Knot To Be Undone by Jess Kiddon (aka Lelah Conrad),
               two ALAN games that can be played with an ALAN 2.8
               interpreter.

knot4.zip       source code of Knot To Be Undone, by Lelah Conrad
               [file is linked to programming/alan/examples/knot4.zip]

skipbrek.zip    Skipping Breakfast, second release, by Stephen Griffiths
               Requires an ALAN 2.8 interpreter

skipbsrc.zip    Source code for Skipping Breakfast
               [file is linked to programming/alan/examples/skipbsrc.zip]


if-archive/games/mini-comps/walk:
---------------------------------

 This directory contains entries to Emily Short's Walkthrough Competition,
   for which games and transcripts were submitted, all of which had to
              follow the competition's stated walkthough.

--------------------------------------------------------------------------------

Index             this file

walkthrough.zip   Archive of all the entries to Emily Short's
                 Walkthrough Competition.


if-archive/games/mini-comps/xcomp:
----------------------------------

   The files in this directory relate to David A. Cornelson's 1999 XComp

--------------------------------------------------------------------------------

Index           this file

xcomp.txt       the rules of David A. Cornelson's 1999 XComp

Sixfoot.z5      The Six-Foot-Tall, Man-Eating Chicken, by Ryan N. Freebern


if-archive/games/missing-stuff:
-------------------------------

This directory contains documentation and files missing from non-Infocom game
   compilations. For material missing from Infocom games/compilations, see
     directories infocom/missing-files and infocom/shipped-documentation.

--------------------------------------------------------------------------------

Index              this file

Hexuma-letter.txt  a letter from Hexuma, missing from the Weltenschmiede
                  compilation (German). Typed in by Volker Blasius.


if-archive/games/pc:
--------------------

Index            this file

2112.zip         very simple game based on the Rush song "2112".
                Author unknown.

4ka.zip          4K Adventure, a small text adventure written by John Metcalf

4symbols.zip     Playable demo of The Four Symbols, release 1.1
                TADS adventure by The Grue!

905.exe          9:05 by Adam Cadre
                Version 1.01 (10 February 2000) / Serial number 9502
                (a machine independant zcode game file is in
                 games/zcode/905.z5)

ABloodyLife.zip  A Bloody Life: A day in the life of an unfortunate physician
                caught up in a soap opera, written by "Quentin D. Thompson".
                AGT game files, DOS interpreter, and pop-up hints.
                [file is linked to games/agt/ABloodyLife.zip]

Aland_sw.zip     The Search for Princess Alandria, version 1.0,
                by Jason Billard
                [file is linked to games/agt/Aland_sw.zip]

Babel.exe        Babel, release 3.1, by Ian Finley. Includes an MS-DOS
                executable, a hints file and a walkthrough.
                (a machine-independent TADS version is in
                  games/tads/Babel31.gam, a Mac version is in
                  games/mac/babel-31.hqx, and
                 the original competition entry is in
                  games/competition97/tads/babel/babel.gam)

CastleAdv.zip    Castle Adventure, by Kevin Bales
                ASCII graphics adventure with text input

Ccake.zip        Arthur Yahtzee: The Curse of Hell's Cheesecake
                An Interactive Tale of Weirdness Within
                Written with Inform by Ben 'Yahtzee' Croshaw
                Release 1 / Serial number 000311
                DOS Executable and a text file with progressive hints

Chaos.zip        Chaos in Space!, written by Richard Kelly. An adventure
                set aboard a space station, aimed at less experienced
                adventurers. Version 1.1.

Enemies.zip      Enemies, An Interactive Psychothriller, by Andy Phillips
                Release 4 / Serial number 990115
                (a machine independant zcode game file is in
                 games/zcode/Enemies.zip)

Enhanced.zip     Enhanced release 3/941004, the first (and so far the only)
                part of the Cyberventure trilogy; a cyberpunk SF adventure
                by Hans Persson and Dominik Zemmler

Heist.zip        Heist: The Crime of the Century, by Andy Phillips.
                Release 4 / Serial number 971125
                (a machine independant zcode game file is in
                 games/zcode/heist.z8)

Hollydemo.zip    The Hollywood Murders, by Michael Zerbo
                playable demo of a text/graphics adventure, written with ALAN.
                See Hollytext11.zip below for the text-only version of the
                complete game.

Hollytext11.zip  The Hollywood Murders, An Interactive Mystery
                by Michael Zerbo, Version 1.1
                This is the text-only version of the complete game.
                (Machine-independent ALAN data files are in games/alan/HW*,
                 a playable demo with graphics is in games/pc/Hollydemo.zip)

Hou2s_sw.zip     House 2 House, version 2.0, by Jason and Keith Billard
                [file is linked to games/agt/Hou2s_sw.zip]

HugoI.zip        Hugo's House of Horrors, by David P. Grey
                a graphic adventure with text input

HugoII.zip       Hugo II: Whodunit? by David P. Grey
                a graphic adventure with text input

HugoIII.zip      Hugo III: Jungle of Doom, by David P. Grey
                a graphic adventure with text input

I-0.exe          I-0: Jailbait on Interstate Zero, by Adam Cadre
                Release 4 (v1.21) / Serial number 970307
                contains some adult content
                (a machine independant zcode game file is in
                 games/zcode/I-0.z5)

KOAPkg.zip       The Kingdom of Amphibia, by Al.
                (a Macintosh version is in games/mac/KOAPkg.sit)
                [file is linked to games/agt/KOAPkg.zip]

LASH.zip         Local Asynchronous Satellite Hookup, by Paul O'Brian
                Release 11 / Serial number 000806
                (a machine independent zcode game file is in
                 games/zcode/LASH.z8, and a Mac version is in
                 games/mac/LASH-r11.hqx)

LSMansion.zip    Lost Stone Mansion, by Paul Merkley/Lost Stone Games,
                Version 1, Demo 2 (1992).
                [file is linked to games/agt/LSMansion.zip]

Miser.zip        Miser, a conversion of a C64 BASIC text adventure
                to MS-DOS, by Rene van Hasselaar. Archive includes
                BASIC source code and an MS-DOS executable.

Probing.zip      Offensive Probing, an Epic Sci-Fi Adventure,
                by Ben Croshaw
                Release 1 / Serial number 990919
                Archive includes the z-code game file, an
                MS-DOS executable version and documentation.
                [file is linked to games/zcode/Probing.zip]

Tarab_sw.zip     Escape from Tarabithia, by Jason Billard
                [file is linked to games/pc/Tarab_sw.zip]

Tatctae.zip      Time: All things come to an end; by Andy Phillips
                Release 7 / Serial number 970521
                (a machine independant zcode game file is in
                 games/zcode/tatctae.z8)

aarbron.zip      The Chronicles of Aarbron, version 1.02, a fantasy based
                text adventure in three parts. Written by Simon Osborne,
                Carl McPherson, and Duncan Strand.

abbey.zip        The Abbey of Montglane, version 1.1, by Arthur LaFrana

adv-km31.zip     Kingsley's Mansion, version 3.1.

adv.arc          a version of Colossal Cave by Jerry D. Pohl, giving
                separate values for Treasures, Survival, and Score.
                DOS executable only; documentation refers to C source
                code, which is missing, put a port to Turbo C 2.0 is in
                games/source/advtc2.zip

adv350de.zip     FORTRAN source code, DOS executable, and a walkthrough
                of the 350 points version of Colossal Cave by Don Ekman
                (an Amiga port of this file is in games/amiga/adv350.lha)
                [file is linked to games/source/adv350de.zip]

adv350kb.zip     DOS executable of the 350 points version of Colossal Cave
                by Bob Supnik, ported to DOS by Kevin Black (both of whom
                originally ported Adventure to the PDP-11 at DEC).
                (FORTRAN source code of this version is in
                 games/source/adv350kb-src.zip)

adv350kp.zip     PDP-11 FORTRAN source code (DECUS 11-340),
                modified source code for MS FORTRAN by Kenneth Plotkin,
                and a DOS executable of the original 350 points version
                of Colossal Cave
                [file is linked to games/source/adv350kp.zip]

adv370.zip       DOS executable of a 370 points version of Colossal Cave,
                version 16sep1986.
                Ported to DOS PDS FORTRAN by Paul Munoz-Colman;
                source code is in games/source/adv370s.zip

adv375.zip       DOS executable of the 375 points version of Colossal Cave,
                by The Software Toolworks

adv550.zip       DOS executable of the 550 points version of Colossal Cave
                version B00

adv551.zip       DOS executable of the 551 points version of Colossal Cave by
                Doug McDonald (version 6.6, August 1990), with support for
                multiple save files added by Magnus Olsson (September 1990)
                (source code for Doug McDonald's version is in
                 games/source/advsrc.zip)

adv660.zip       DOS executable of 660 points version of Colossal Cave:
                Adventure4+ version 10.06 (26jul95), by Mike Arnautov.
                This version merges Adventure II by Peter Luckett and
                Jack Pike with Adventure 3 (aka Adventure 550) by Dave Platt
                (source code is in games/source/adv660.tar.Z, an Amiga port
                 with source code in games/amiga/adv660.lha)

advbds.zip       C source code and DOS executable of the BDS C version of
                Adventure, ported to DOS by Bob Withers.
                [file is linked to games/source/advbds.zip]

advent25.zip     DOS executable of Adventure 2.5, the 430 points version of
                Colossal Cave by Donald R. Woods (1995)
                (C source code is in games/source/Adventure2.5.tar.gz,
                 an executable and source code for the Amiga is in
                 games/amiga/adv430.lha = games/source/adv430.lha)

advmuseum.zip    The Adventurers' Museum - Legacy of the Necromancer: Part I
                version 1.0 / #8910101CM, by Lee Chapel

advos2.zip       OS/2 2.x executable of Colossal Cave, by John W. Kennedy;
                based on Jerry D. Pohl's version giving separate values for
                Treasures, Survival, and Score.
                C source code of this version is in games/source/advos2s.zip,
                the original DOS executable is in games/pc/adv.arc

advtc2.zip       DOS executable and Turbo C 2.0 source code for a version
                of Colossal Cave by Jerry D. Pohl, which gives separate
                values for Treasures, Survival, and Score.
                The "missing" header file (ADVTEXT.H, length 0) is
                created by running ADVENT0.EXE on the text files.
                [file is linked to games/source/advtc2.zip]
                (Jerry D. Pohl's original is in games/pc/adv.arc)

african.zip      African Adventure or, In Search of Dr. Livingston,
                by R. & B. Fullerton and C. & K. Russell, 9/80,
                adapted and expanded by David Malmberg, and
                ported to MS-DOS by Tony Baechler
                MS-DOS executable and PowerBasic source code
                (the original C64 version is in games/c64/african.sfx)

agent.zip        Special Agent version 2.0, recreational text adventure
                by Conrad R. Button.  Author's difficulty rating: Expert.

aiw.zip          Alice in Wonderland version 1.2, by Robin C. Johnson

alice.zip        The Adventures of Alice Who Went Through the Looking-Glass
                and Came Back Though Not Much Changed, by Douglas A. Asherman.
                Compiled AGT version of the original GAGS game;
                source code is in games/source/gags/alice-s.zip.
                This game won the GAGS game writing contest 1986.
                [file is linked to games/agt/alice.zip]

alien.zip        Alien version 2B, author unknown; play with CAPS LOCK on.
                QBASIC source code (ported from BASICA by Ambat Sasi)
                [file is linked to games/source/alien.zip]

amis.zip         A-MIS Adventure 1.5, by Helmar B. Herman
                DOS executable and a hint system

amulvega.zip     The Amulet of Vega, by Paul Allen Panks.

apprenti.zip     Apprentice - The Testing of a Magical Novice, by Bert Lee.
                Honorable mention, 5th annual AGT game contest.
                (AGT source code is in games/source/agt/appr-src.zip)
                [file is linked to games/agt/apprenti.zip]

atomia.zoo       Atomia Akorny, Magnus Olsson's first adventure game for the
                Acorn Atom; C source and DOS executable
                [file is linked to games/source/atomia.zoo]

atlant.zip       Voyage to Atlantis, a TRS-80 adventure by Greg Hassett,
                converted to QBasic by Nele Abels, with corrections by
                Ambat Sasi. QBasic source code.
                [file is linked to games/source/atlant.zip]

atlantis.zip     Escape from Atlantis, a small QBasic adventure,
                by Thomas Ally.

avalot.zip       Lord Avalot d'Argent version 1.3 (December 1995),
                A Medieval Graphical Adventure Game by Thorsoft of Letchworth
                (Mike, Mark and Thomas Thurman).
                A graphical adventure game (EGA) with text input similar to
                the original King's Quest.

avvy.zip         Denarius Avaricius Sextus version 1.60 (July 1992),
                A Roman Graphical Adventure Game by Thorsoft of Letchworth
                (Mike, Mark and Thomas Thurman).
                A graphical adventure game (EGA) with text input similar to
                the original King's Quest.

awechasm.zip     The Awe-Chasm or The Chasm of Awe or Snatch and Crunch II
                version 2.0 by Tony Stiles

axru594s.zip     Advanced Xoru revision 5.94, by Brian Sanders
                evaluation copy (first level only) of a text role-playing
                adventure

aztec.zip        Aztec Tomb (Part 1), an illustrated C64 text adventure by
                A.R. Crowther, ported to DOS and QBASIC by D. Raisin.
                QBASIC source code
                [file is linked to games/source/aztec.zip]

batchadv.zip     three short adventures by Arthur DiBianca, written as DOS
                batch procedures. Earlier versions of all three can be found
                with games released by Origin Systems: 'advent' was hidden with
                'Privateer' (the file was renamed 'tabtne.vda'), 'adnext' with
                'Privateer: Righteous Fire' (renamed 'tabtxe.nda'), and
                'adthird' with 'Wings of Glory' (renamed 'tabdrih.tda').

batlstar.zip     Battlestar 4.2, fall 1984, written the honorable
                Admiral D.W. Riggle and ported to MS-DOS by
                Brian Douglas Smith. DOS executable and C source
                [file is linked to games/source/batlstar.zip]

battune.zip      A set of four short adventures, based around a common
                central character. Written by Merle K. Goodman.
                The games: Battune the Sailor
                           Battune in Wonderland
                           Caverns City
                           Museum

beaten.zip       BEATEN: An Interactive Adventure by Eddie Tomayko
                Serial/Release No. 708/348, QBASIC source code

bigdate.zip      Love's Fiery Imbroglio - The Torrid Tale of What Could Turn
                Out to Be THE Perfect Date, by Natasha Mirage.
                Not really a game but rather a branching story.

breath12.zip     Breath Pirates, version 1.2, written by Mike Snyder
                An intro for the game "The Oxygen Wars" which the author
                is working on.

broken.zip       The Broken String, a Punk-Rock Adventure version 1.1
                by Harel Malka and Ran Kramer
                TADS .gam file, TADS runtime for DOS, and a walkthrough
                [file is linked to games/tads/broken.zip]

bunny.zip        The Night of the Vampire Bunnies, by Jason Dyer.
                A short game written in BASIC; somewhat a cross between a
                black comedy and a B-movie.  QBASIC source code.
                Jason wrote this game at the age of 10.
                [file is linked to games/source/bunny.zip]
                (a port to Inform is in games/zcode/bunny.z5 (compiled game)
                 and in games/source/inform/bunny_s.zip (source code))

c-ralf.zip       Castle Ralf release 4-2, by Doug Clutter and Steve Vance

cardigan.zip     Space Aliens Laughed at My Cardigan, by Andre M. Boyle.
                Humorous game, a takeoff of Hitchhiker's Guide with some
                Star Trek thrown in.
                Honorable mention, 6th annual AGT game contest.
                (AGT source code is in games/source/agt/aliens.zip)
                [file is linked to games/agt/cardigan.zip]

castaway.zip     Castaway, recreational text adventure by Conrad R. Button
                Author's difficulty rating: Introductory.
                This game conflicts with some mouse drivers (e.g.
                Logitech 5.01), so boot without a driver if some lines are
                missing from your screen.

castle.zip       The New Castle, version 3.5 developmental, by Dan Gahlinger

cavchao2.zip     Caverns of Chaos version 1.6 7/92, a simple and somewhat
                buggy "DND type text adventure" by Paul Martinez and
                Ali Castro, rated PG-13 by the authors.
                After every description you choose between two or three
                possible actions; if your guess was wrong, you restart
                from the beginning.

cave.zoo         Cave Adventure by Russell Wallace
                C source code and DOS executable
                [file is linked to games/source/cave.zoo]

ccr.zip          Colossal Cave Revisited v1.0
                Crowther and Woods' classic adventure with a full
                sentence parser.  Comes with source.
                TADS version by Dave Baggett
                [file is linked to games/source/tads/ccr.zip and to
                 games/adventions/pc/ccr.zip]

chico.exe        Chico and I Ran: Remoteless television, remote
                possibilities. A CRT romp by J.D. Berry.
                Release 1 / Serial number 000413
                (a machine independant zcode game file is in
                 games/zcode/chico.z5)

child1.zip       The player is blamed for a murder that he did not commit,
                and must both flee from the authorities and find the true
                killer. This game is set in Victorian England, and includes
                digitized graphics and a simple to use parser system. This
                is the demo version of the game. Requires 386 or better,
                hard drive, and SVGA card.
                (a graphical version 2.0 is in cm2.zip, and there are
                 several Amiga versions in games/amiga)

chix.exe         Chicks Dig Jerks, by Robb Sherwin
                Release 2 / Serial number 991124
                WARNING: This game contains adult language and
                situations and is not intended for children.
                (a machine independant zcode game file is in
                 games/zcode/chix.z5,
                 a Mac version is in games/mac/chix.hqx, and
                 the original competition entry is in
                 games/competition99/inform/chix/chix.z5)

clause.zip       Sanity Clause or, Why Santa Didn't Make It to YOUR House
                that Year, version 1.11, by Mike McCauley.
                Honorable mention, 5th annual AGT game contest.
                (AGT source code is in games/source/agt/cla-src.zip)
                [file is linked to games/agt/clause.zip]

cliff.zip        Cliff Diver: Investigator for Hire - Case 1:
                   The Case of Crime to the Ninth Power
                version 1.5, an AGT adventure by Patrick Farley.
                Winner of the 4th annual AGT game contest.
                [file is linked to games/agt/cliff.zip]

cliff2.zip       Cliff Diver: Investigator for Hire - Case 2:
                   Purchased Sight Unseen
                an AGT adventure by Patrick Farley.
                Winner of the 6th annual AGT game contest.
                [file is linked to games/agt/cliff2.zip]

closet_dos.zip   Closet, release 3, a short one one-location adventure,
                written by Mikko Vuorinen. Included is the Alan 2.8 game
                file plus the Alan MS-DOS interpreter.

cm2.zip          The Child Murderer, Version 2.0, by Michael Zerbo.
                A text and graphics adventure set in Victorian England.

cosmos97.zip     CosmoServe - An Adventure Game for the BBS-Enslaved
                by Judith Pintar.
                This is the final release of CosmoServe (January 1997).
                [file is linked to games/agt/cosmos97.zip]

cosmosrv.zip     CosmoServe - An Adventure Game for the BBS-Enslaved
                by Judith Pintar.
                This game won the 5th Annual AGT Game Writing Contest
                (together with The Multi-Dimensional Thief).
                [file is linked to games/agt/cosmosrv.zip]

cow120.zip       The Liquid Cow Shop, by Erik Dillaman
                a severely limited demo of a hypertext game about cows and
                temples.
                DOS executable.

crime.zip        cRiMe version 1.0 by David W. Nilsen; rated PG-13 by author.
                This looks like a text adventure, but it gives you a few
                minutes to commit as many crimes as possible; then it ends
                and tells you your score.

crimeadv.zip     Crime Adventure version 1.52, by Steven Neighorn

crusade.zip      Crusade, by David Malmberg
                (AGT source code is in games/source/agt/crusade-src.zip)
                [file is linked to games/agt/crusade.zip]

crypt.zip        Crypt version 2.0, Adventures into Unfathomed Depths of
                Horror, by Steve Herring. An atmosperic verb-noun adventure
                set in a gothic church and crypt in England.

crypt30.zip      Nightmares from the Crypt 3.0; three text adventures, each
                a horrifying nightmare, by John Olsen:
                   Rings for Bony Fingers
                   Ghost Riders of El Diablo
                   Dr. Death's House of Horrors

darkcon.zip      Dark Continent, recreational text adventure by Conrad R. Button
                Author's difficulty rating: Intermediate.
                This game conflicts with some mouse drivers (e.g.
                Logitech 5.01), so boot without a driver if some lines are
                missing from your screen.

darknite.zip     Darknight; anonymous DOS executable

dersenia.zip     The Crisis of Dersenia, (c) Tech-12 Software, written by
                Doug Harrison. You must complete the quest set by your
                King to save the world of Dersenia. Shareware

detect13.zip     Detective, A Text Adventure Game (version 1.3?)
                written with AGT by Matt Barringer
                [file is linked to games/agt/detect13.zip]

dinkm214.zip     Dinkum, the Australian Adventure Game version 2.14
                by Gary A. Allen, Jr.
                (C source code is in games/source/dinkum-2.14.tar.gz)

djinni.exe       The Djinni Chronicles "Undercurrents of Manipulation"
                written by J.D. Berry.
                Release 2 / Serial number 001117
                (a machine-independent zcode version is in
                  games/zcode/djinni.z5, and
                 the original competition entry is in
                  games/competition2000/inform/djinni/djinni.z5)

dnd27a.zip       DnDBBS, the Dungeons and Dragons Bulletin Board System
                version 2.7a, by Erik J. Oredson.
                A text only D&D game that can act as a BBS of its own,
                run as a door program under another BBS, or just be played
                through local login. DOS executable and documentation.

doplgngr.zip     Doppleganger release 1, a science fiction adventure
                by Payman Prastaran and Thomas Long

draquest.zip     Dragon Quest V3.5, a click-your-action text adventure for
                Windows (Visual Basic), by Timothy Stone

drive-in.zip     Drive-In, a true life adventure by Douglas C. Rogers
                You're out on a date with Andrea and try to ...
                (rated PG by author, but browsing through the file shows that
                it's rather explicit)

droganya.zip     Castle Droganya, by Steve Chodes
                BASICA, GW-BASIC, and QBASIC source code;
                conversion to GW-BASIC by Nathan Glasser
                [file is linked to games/source/droganya.zip]

dsenchnt.zip     Disenchanted, a parody of Enchanter by Joseph S. Licari.
                Honorable mention, 5th annual AGT game contest.
                (AGT source code is in games/source/agt/dsen-src.zip)
                [file is linked to games/agt/dsenchnt.zip]

ducksoup.zip     Ducksoup, version 3.0, a private investigator adventure
                by C. Evans. Written in AGT.
                [file is linked to games/agt/ducksoup.zip]

dudley.zip       A Dudley Dilemma version 1.2, an AGT adventure by Lane Barrow.
                This game won the 2nd Annual AGT Game Writing Contest.
                (A Macintosh version is in games/mac/dudley.sit.hqx,
                 source code is in games/source/agt/dudley_s.zip)
                [file is linked to games/agt/dudley.zip]

dudley2.zip      A Dudley Dilemma version 2.0, an AGT adventure by
                Lane Barrow. This version includes sounds and pictures,
                mostly views of the Harvard campus.
                [file is linked to games/agt/dudley2.zip]

dungeon_dosglk.zip
                Dungeon, the more or less public domain version of the
                original MIT Zork, version 3.2B. Andrew Plotkin ported
                this version to C and added the Glk interface, and Matt
                Kimball compiled this DOS version using his DOS
                implementation of Glk.

dungeon_winglk.zip
                Dungeon, the more or less public domain version of the
                original MIT Zork, version 3.2B. Andrew Plotkin ported
                this version to C and added the Glk interface, and
                David Kinder compiled this Windows version using his
                Windows implementation of Glk.

dungn22a.zip     Dungeon, the more or less public domain version of the
                original MIT Zork, version 2.2A, 18-jan-79

dungn25a.zip     Dungeon, the more or less public domain version of the
                original MIT Zork, version 2.5A, 18-jul-80, with compressed
                text file. Type 'history' for revision history.

dungn26b.zip     Dungeon, the more or less public domain version of the
                original MIT Zork, version 2.6B, 07-apr-88
                (= Robert M. Supnik's DECUS version 2.6A (18-oct-80) ported to
                 DOS by Kevin Black).
                DOS executable; type 'history' for revision history.
                (FORTRAN source code of this version is in
                 games/source/dungn26b-src.zip)

dungn27s.zip     Dungeon, the more or less public domain version of the
                original MIT Zork, version 2.7A, 11-mar-91.
                C source code and DOS executable.
                [file is linked to games/source/dungn27s.zip]
                (an Amiga port is in games/amiga/Dungeon.lzh; a port to the
                 Acorn Archimedes is in games/archimedes/dungeon.spk)

dungn32b.zip     Dungeon, the more or less public domain version of the
                original MIT Zork, version 3.2B, 1-Oct-94.
                DOS executable for 386+ only and FORTRAN source code, ported
                from DEC FORTRAN to MS FORTRAN by Volker Blasius.
                The original source code is in games/source/dungeon-32A.tar.Z
                [file is linked to games/source/dungn32b.zip]

dunjin45.zip     The Dungeons of Dunjin version 4.50 by Magnus Olsson.

dyanty.zip       Caves of Dyanty: A Science Fiction Adventure version 1.3,
                by Nathan Fritz. An archeological dig on the planet Dyanty
                uncovers signs of an incredibly advanced race that vanished
                long ago. Compiled AGT game.
                Honorable mention, 6th annual AGT game contest.
                [file is linked to games/agt/dyanty.zip]

earth.zip        Destination: Earth v1.4, by Karl Bengtsson. Trapped by an
                alien attack on a moon of Jupiter, you must get back to
                Earth. Compiled AGT game.
                [file is linked to games/agt/earth.zip]

ec3.zip          Enchanted Castle release 3, by Michael R. Wilk
                "Intended for the adventure game connoisseur who enjoys the
                adept and witty use of language.  If you're looking  for
                highly-polished and imaginative interactive fiction, then
                this game is for you."

eland.zip        Revenge of the Eland, an adventure by Dave Dubin

electra.zip      Electrabot, an AGT adventure by Woody Hunt
                [file is linked to games/agt/electra.zip]

elf20.zip        The Elf's Christmas Adventure or God Bless Frosty the Snowman!
                (Version 2.0) by Bruce McKay and Marlene Abriel,
                a musical text adventure, converted to AGT by David Malmberg.
                (I think "Version 2.0" and "musical" applies only the AGT port
                by David Malmberg; it is written with the Master's Edition of
                AGT, which (among other features) supports sound, i.e. in
                this case: it plays Christmas songs through the PC speaker.)
                (The original game is in games/source/advsys/elves87.*;
                version 1 of the AGT port is in games/source/agt/elf.zip)
                [file is linked to games/agt/elf20.zip]

elsinore.zip     Castle Elsinore version 1.0, by Temple Software

escape.zip       Escape from Prison Island, by Christian Andersen.
                Written in AGT.
                [file is linked to games/agt/escape.zip]

exhibit.exe      Exhibition, version 2.1, by Ian Finley.
                (a machine independant TADS .gam file is in
                  games/tads/exhibit21.gam;
                 the original competition entry is in
                  games/competition99/tads/exhibit/)

fable.zip        A Fable, a small AGT adventure by Stan Heller
                (source code is in games/source/agt/fablesrc.zip)
                [file is linked to games/agt/fable.zip]

fallthru.zip     Fallthru version 2.00, by Paul H. Deal
                Text adventure with RPG elements for up to three players.

finalv04.zip     Final Soul: the Text Adventure Game.

firstadv.zip     Colossal Cave - The First Adventure, version 1.4
                an AGT version of the original Woods/Crowther 350 points
                adventure; by David Gasior
                [file is linked to games/agt/firstadv.zip]

firwitch.zip     John's Fire Witch version 1.01 (02/04/95), by John T Baker II
                DOS executable and machine-independent TADS .gam file
                [file is linked to games/tads/firwitch.zip]

fleece.zip       The Golden Fleece, Release No. 890718/21.05, by Jim MacBrayne
                (see games/amiga/GoldenFleece.dms for an Amiga version and
                 games/tads/gfleece.zip for a machine-independent TADS version)

fly.zip          Flyaway version 2.70, by Gordon Dodrill, Coronado Enterprises
                C++ source code and DOS executable

forbid.zip       The Forbidden Lands, Book I: The City of Falchon, by Computel
                a text RPG (Role Playing Game) for one player

fourin1.zip      Four in One, an Interactive Marx Brothers Comedy
                by J. Robinson Wheeler. Release Version 1.1.7 20000710.
                (the original competition entry is in
                 games/competition98/tads/fourin1/,
                 a machine independent TADS .gam file is in
                 games/tads/fourin1.gam,
                 a Macintosh executable is in games/mac/fourin1.sit,
                 and source code is in games/source/tads/4in1_src.zip)

frenfive.zip     The Frenetic Five vs. Sturm und Drang version 1.1,
                interactive fiction by Neil deMause.
                Windows 95 and NT executable.
                (The machine-independent TADS .gam file is available as
                 games/tads/frenfive.gam, a Macintosh executable is in
                 games/mac/frenfive.sit.hqx)
                (the original competition entry is in
                 games/competition97/tads/frenfive/frenfive.gam)

frust.zip        Frustration version 1.02 (960115), by Jim MacBrayne
                machine independent .gam file and TADS runtime for DOS
                (see games/amiga/Frustration.dms for an Amiga version)
                [file is linked to games/tads/frust.zip]

geneva.zip       The Geneva Adventure, by Philip Bourne

gerbil.zip       Gerbil Riot of '67, TADS adventure by Simon Avery

gfge.zip         Golden Flutes and Great Escapes!  Four games from the book
                "Golden Flutes and Great Escapes: How to Write Adventure Games
                for the Apple Computer" by Delton T. Horn,
                translated from Apple BASIC to C by Christopher E. Forman.
                The titles in this collection:
                   The Golden Flute - a fantasy adventure
                   The Great Escape - a maze game
                   Treasure Hunt    - a search for buried pirate gold
                   Mars             - a quest for treasured relics on Mars
                Only the last title is a genuine text adventure; the others
                are multiple choice games.

gfleece.zip      The Golden Fleece version 1.00 (960114), by Jim MacBrayne
                machine independent .gam file and TADS runtime for DOS
                (see games/amiga/GoldenFleece.dms for an Amiga version and
                 games/pc/fleece.zip for the 1989 DOS version)
                [file is linked to games/tads/gfleece.zip]

ggollek.zip      Ggollek I: The Dissolution, an illustrated text adventure
                by "The Missing", Pusrocket Software. Written using the
                Master's Edition of AGT.
                [file is linked to games/agt/ggollek.zip]

ghosbust.zip     GH0STBUSTERS: BASIC TRAINING, by David Zeiss
                a simple graphic/text adventure written with Adventure Master
                which seems to be a BASIC games engine

ghosttwn.zip     Ghost Town, a GAGS adventure by E. L. (Ev) Cheney
                (source code is in games/source/gags/ghos-src.zip)
                [file is linked to games/agt/ghosttwn.zip]

gigantic.zip     Secrets of the Gigantic, a treasure hunt set aboard the
                salvaged wreck of a cruise liner. Written in AGT by
                Sean M. Doane.
                [file is linked to games/agt/escape.zip]

goblet.zip       The Goblet - The Adventures of John Davenshire
                by Michael S. Yurchuk

golf.exe         Textfire Golf by "J.T. Adams"
                Version 1.01 / released 15 January 2001
                (a machine independent zcode file is in
                 games/zcode/golf.z5)

gothic.zip       New England Gothic, an AGT adventure by Simba.
                Honorable mention, 5th annual AGT game contest.
                [file is linked to games/agt/gothic.zip]

grail.zip        The Misadventure of the Holy Grail v2.1, December 1989.
                A silly entertainment (not a difficult game, actually)
                from the Apple II Eamon FRP game by Evan Hodson.
                Very loosely translated to AGT and expanded
                by Michael Detlefsen.
                (AGT source code is in games/source/agt/grail-s.zip)
                [file is linked to games/agt/grail.zip]

guilty.exe       Guilty Bastards, a humourous mystery adventure, version 2.09,
                by Kent Tessman. Contains illustrations and sounds.
                this self-extracting archive contains a machine independant
                Hugo game file, graphic and sound data, plus the Windows 95
                Hugo Engine.
                (an archive for all systems containing all these files except
                 the Hugo Engine is in games/hugo/guilty.zip)

gym.zip          Gymnasium, by John Olson

hallowee.zip     Halloween, a spooky interactive text game
                by Third Coast Software

hardest.zip      The World's Hardest Adventure, an AGT game by A. Fielding.
                [file is linked to games/agt/hardest.zip]

haunted.arc      The Haunted Mission Adventure version 1.52, by Steven Neighorn

helpwin1.zip     The Adventures of Helpfulman, a Day in the Life of the
                Heroic Mark Dent. An Interactive Comic Adventure,
                version 1.0.0, by Philip Dearmore.
                (a machine independant TADS .gam file is in
                  games/tads/helpgam1.zip)

hgrail.zip       The Holy Grail version 1.01 (960227), by Jim MacBrayne
                machine independent .gam file and TADS runtime for DOS
                (see games/amiga/HolyGrail.dms for an Amiga version)
                [file is linked to games/tads/hgrail.zip]

highe.zip        Highe, the Adventures of Elizabeth ("El") Highe
                an AGT adventure by Bill Larkins
                [file is linked to games/agt/highe.zip]

hobbit.zip       Hobbit - The True Story
                a small adventure written entirely in MS-DOS 5.0 batch
                procedures, by Fredrik Ramsberg and Johan Berntsson
                [file is linked to games/source/hobbit.zip]

hobbs.zip        Sir Ramic Hobbs and the High Level Gorilla, by Gil Williamson.
                Honorable mention, 3rd annual AGT game contest.
                (AGT source code is in games/source/agt/hobb-src.zip)
                [file is linked to games/agt/hobbs.zip]

holmes.zip       The Casebook of Sherlock Holmes, by Michael W. Bayley,
                based on the board game "221B Baker Street",
                adapted for AGT by David Malmberg.
                There are 18 cases to be solved; you interact with the game by
                selecting commands and objects from a context-sensitive menu.
                (source code to this game is in programming/agt/agtmastr.zip)
                [file is linked to games/agt/holmes.zip]

hornad.zip       The Castle of Hornadette, by Stephen J. Konig

horror30.zip     Horror 3.0; three text adventures in a horror vein
                by John Olsen: Night of the Walking Dead
                               Frankenstein's Legacy
                               The Sea Phantom

hotel.zip        Hotel Notell, by R. Baribault
                [file is linked to games/agt/hotel.zip]

hotelcalif.zip   Hotel California, by Dan Harris-Warrick. A game based on
                the Eagles song, converted to DOS by Chris Duttweiler

hou2hou.zip      House 2 House, by Jason and Keith Billard
                [file is linked to games/agt/hou2hou.zip]

house.zip        The House at the Edge of Time version 1.0, by Pat Pflieger

hugecave.zip     Adventure in Humongous Cave (Version 2.0) - 1000 points
                version of Colossal Cave by David Malmberg,
                based on the 550 points version
                (source code to this game is in programming/agt/agtmastr.zip
                 and a later version with a complete transcript is in
                 games/source/agt/hugecv-s.zip)
                [file is linked to games/agt/hugecave.zip]

humbug50.zip     Humbug version 5.0, by Graham Cluley
                This previously shareware game has now been made freely
                distributable by the author.

hurry.zip        Hurry! Hurry! Hurry!! Visit the Great Florian's Traveling
                   Circus and Flourishing Florilegium of Flamboyant Wonders
                An Illustrated, Musical Text Adventure by David Malmberg
                (The PC speaker "music" can be turned off (Esc) and the
                illustrations are displayed only on request (view ...).)
                (source code to this game is in programming/agt/agtmastr.zip)
                [file is linked to games/agt/hurry.zip]

ibmadv.zip       Infiltration to IBM Headquarters, by Jonathan Stanley

intercep.zip     Intercept, by Michael D. Wile

island.zip       The Island of Mystery version 1.52, by Steven Neighorn

island26.zip     Island, version 2.6; a small textual adventure
                C source code and DOS executable by CyberDaemon
                (this has nothing to do with The Island of Mystery above)
                [file is linked to games/source/island26.zip]

jacjim50.zip     Jacaranda Jim version 5.00, by Graham Cluley.
                You no longer need to register the game to obtain a name
                that is necessary to complete the game. Graham released this
                name to the public; you can find it in the walkthrough in
                solutions/jacjim.sol

jamie.zip        Lonely Jamie, by J. Mellish
                GW-BASIC source code of a very simple game that prompts
                you for one-word responses
                [file is linked to games/source/jamie.zip]

jubilee.zip      Jubilee Road, an AGT adventure by D. Ellis
                [file is linked to games/agt/jubilee.zip]

justin.zip       Kill Justin, by Will Mistretta
                [file is linked to games/agt/justin.zip]

kaged_s.exe      Kaged, by Ian Finley. Winner of the 2000 IF Competition.
                Shareware, included are images but no music.
                (a machine independent TADS .gam file is in
                  games/tads/kaged_s.gam, and
                 the original competition entry is in
                  games/competition2000/tads/kaged/kaged.gam)

kingdmgm.zip     Keys to the Kingdom, a Christian adventure.

klaus.zip        Klaustrophobia, a tortuous odyssey through life's more
                annoying moments in three parts, by Carol Hovick
                Part I:   Fear of Flying, Airplanes, Airports and Re-Booking
                Part II:  What This Country Really Needs Is A Good $250.00
                          Dalmation
                Part III: It's that Ol' Deja Vu All Over Again
                Winner of the 7th annual AGT game contest.
                [file is linked to games/agt/klaus.zip]

klinrpg.zip      In the Year 2366, Klingon Role Playing Game v1.1,
                AGT adventure by Robert Ferguson.
                This looks like a minimal variation of the AGT sample game
                In the Year 2093 by Mark J. Welch, contained in the AGT
                distribution files in directory programming/agt.
                [file is linked to games/agt/klinrpg.zip]

kquest.zip       KQuest, a treasure-hunt text adventure by K. Small

labyrint.zip     The Deadly Labyrinth, by Frank West (inspired by the
                Death Gate Cycle by Margaret Weis and Tracy Hickman)
                Honorable mention, 5th annual AGT game contest.
                (AGT source code is in games/source/agt/lab-src.zip)
                [file is linked to games/agt/labyrint.zip]

lastcity.zip     The Last City, by Roger M. Wilcox
                BASICA and QBASIC source code
                conversion to QBASIC by Ambat Sasi
                [file is linked to games/source/lastcity.zip]

legend386.zip    The Legend Lives!    v1.0
                An Unnkulian Universe Unventure
                by David Baggett
                386SX or later CPU required.
                [file is linked to games/tads/legend386.zip
                 and to games/adventions/pc/legend386.zip]

library.zip      Library - An Adventure Game Based on the Library of Guilford
                College (or Something Like It) but with Added Puzzles and
                Danger, by Frederick D. King
                Honorable mention, 5th annual AGT game contest.
                (AGT source code is in games/source/agt/lib-src.zip)
                [file is linked to games/agt/library.zip]

lost202.zip      Lost, a science fiction text adventure, version 2.0.2.
                Shareware by Jeffrey Hersh; his rating: hard.
                (TADS source code is in games/source/tads/lost202s.zip,
                 a compiled game file is in games/tads/lost202g.zip,
                 a Mac executables is in games/mac/LostAdv2.0.2.sit.hqx)

lostinsp.zip     Lost in Space: Dr. Smith Goes Home; an introductory mini-text
                game designed to play in a single sitting, by Graeme Cree.
                DOS executable (AGT runtime), map, and walkthrough.
                This is the original version of the game; another version,
                slightly modified for widespread circulation, is called
                Tossed into Space (see tossed.zip).
                Honorable mention, 7th annual AGT game contest.
                [file is linked to games/agt/lostinsp.zip]

lostny.egg       some Easter eggs from Lost New York (see below) and what you
                can win if you find them, by Neil deMause
                [file is linked to games/mac/lostny.egg and to
                 games/tads/lostny.egg]

lostny14.zip     Lost New York version 1.4,
                a time-travel TADS adventure by Neil deMause.
                The built-in hint system is disabled in this freeware
                version; type REGISTER to see how to get the full version.
                Machine-independent TADS .gam file, TADS runtime for DOS,
                and instructions.
                (The machine-independent TADS .gam file is available as
                 games/tads/lostny14.gam, and a Macintosh executable is in
                 games/mac/lostny14.sit)

lottery.zip      Lottery, a GAGS adventure by E. L. (Ev) Cheney
                [file is linked to games/agt/lottery.zip]

lstdm15.zip      Lost Gold v1.55, The Search For The Lost Dutchman Gold Mine
                An AGT adventure by Ray Johnson
                [file is linked to games/agt/lstdm15.zip]

luntic11.zip     Lunatix: The Insanity Circle, version 1.1,
                written by Mike Snyder.
                (the original competition entry is in
                 games/competition99/msdos/lunatix/)

magic.zip        Tales of Magic 3.0; three text adventures with a mystic slant
                by John Olsen: Merlin's Magic Forest
                               Merlin's Golden Trove
                               Son of Ali Baba

magiclnd.zip     Adventure in the Magic Land, version 1.00 by Kevin L. Shelton

mangle.zip       So I Mangled My Mom, by Aaron Oldenburg
                DOS executable and QBasic source code
                [file is linked to games/source/mangle.zip]

mcdooby.zip      The Treasure of McDooby's Mansion version 2, by Jason A. Wells.
                GW-BASIC source code.
                [file is linked to games/source/mcdooby.zip]

manor.zip        Hampton Manor, version 1.03, by Arthur LaFrana

mansion-19.2.tar.gz
                Mansion, a murder mystery text adventure.
                Written originally around 1980 (or even earlier) for the
                HP1000 and later the HP3000 in Fortran-IV, now rewritten
                in C by James Garnett. Version 19.2
                Windows executable plus C and Fortran source code
                [file is linked to games/source/mansion.tar.gz]

marching.zip     Murder in the Marching Band, by Sam Xenubis
                "A slightly buggy and extremely silly adventure game. S.X."

marooned.zip     Marooned Again version 4.1, by Dennis Drew

mars.zip         The Pyramids of Mars, an AGT adventure by Patrick John Wigfull
                based on the Doctor Who Serial by Stephen Harris
                [file is linked to games/agt/mars.zip]

mary.exe         Revenger, by Robb Sherwin
                Release 2 / Serial number 000403
                This game contains adult language and situations and is not
                intended for children.
                (a machine-independent Z-code file is in games/zcode/mary.z5)

mcmurphy.zip     McMurphy's Mansion version 1.6, by David Martin
                author's rating: difficulty: average; playing time: 80 hours

mdthief1.zip     The Multi-Dimensional Thief, Release 1.5: Version 3.05
                (text only) by Joel Finch
                This game won the 5th Annual AGT Game Writing Contest
                (together with CosmoServe). With pop-up hints, a map and
                a minimal walkthrough by the author.
                (AGT source code is in games/source/agt/mdthf1-s.zip)
                [file is linked to games/agt/mdthief1.zip]

mdthief2.zip     The Multi-Dimensional Thief, Version 2.0 (illustrated)
                by Joel Finch and Stephen Atkinson

mecha.zip        The Terror of Mecha Godzilla - The True Story!
                a small adventure written entirely in MS-DOS 5.0 batch
                procedures by Fredrik Ramsberg
                [file is linked to games/source/mecha.zip]

melita.zip       The Melita Adventure, Parts I and II, by Philip Bourne

mhpquest.zip     Quest for the Magic Healing Plant,
                AGT Adventure by Adam Crutchlow
                (an Inform port is in games/zcode/mhpquest.z5)
                [file is linked to games/agt/mhpquest.zip]

mission.zip      The Mission version 1.02 (960331), by Jim MacBrayne
                machine independent .gam file and TADS runtime for DOS
                [file is linked to games/tads/mission.zip]

mmurder.zip      Mop and Murder - a masterful mystery in one room -
                by Brad Friedman. Pop-up hints included.
                Honorable mention, 5th annual AGT game contest.
                (AGT source code is in games/source/agt/mm-src.zip)
                [file is linked to games/agt/mmurder.zip]

monday.zip       The Monday Adventure, an illustrated text adventure by
                Mikel F. Rice and Greg Stratakes.

mountain.zip     Moon Mountain Adventure, by Thomas Hanlin III

mrsk.zip         Magic Realms: The Sword of Kasza, by James Mallette.
                machine independent .gam file and TADS runtime for DOS
                [file is linked to games/tads/mrsk.zip]

mst1agt.zip      Detective, An Interactive MiSTing (Mystery Science
                Theater 3000) of Matt Barringer's AGT game "Detective",
                by Christopher E. Forman. This AGT conversion was
                written by Graeme Cree.
                (The original Inform version is in games/zcode/mst3k1.z5)
                [file is linked to games/agt/mst1agt.zip]

mst3k2.zip       Mystery Science Theater 3000, Adventure 102, Reel 1
                A Fable: An Interactive MiSTing of Stan Heller's GAGS
                game "A Fable", by Graeme Cree.
                [file is linked to games/agt/mst3k2.zip]
mst2snds.zip     Sound package for the above; needs mst3k2.zip to play
                [file is linked to games/agt/mst2snds.zip]

mule.zip         Space Mule, an Unexpected Encounter with the Unknown,
                written by Bruce David Loving.
                Honorable mention, 7th annual AGT game contest (1993)
                (source code is in games/source/agt/mule_s.zip)
                [file is linked to games/agt/mule.zip]

murder.zip       Murder on Violet Island, by Stephen Claypool

mutants.zip      Mutant Invasion, by Michael D. Wile

myth.zip         Myth, an adventure based on Greek and Roman mythology,
                by Barry Volain.
                machine independent .gam file and TADS runtime for DOS
                [file is linked to games/tads/myth.zip]

nebula.zip       Nebula, recreational text adventure by Conrad R. Button
                Author's difficulty rating: Novice.
                This game conflicts with some mouse drivers (e.g.
                Logitech 5.01), so boot without a driver if some lines are
                missing from your screen.

nectar.zip       The Nectar of the Gods version 2.0, by Doug Rogers
                use CAPS LOCK to enter your commands!

newyork.zip      Survival in New York, a game of interactive fiction.
                Author unknown

nirvana.zip      Nirvana, an Adventure in the World of Wimsey
                version 3.1, by Wimsey Co.

nobeer.zip       Another Lifeless Planet and Me With No Beer
                version A.3, by Dennis Drew (sequel to Marooned Again)

nomon.zip        Nomon, by Renard Dellafave
                "Nomon is a simple adventure game written in ASL (Adventure
                System Language)"

nova.zip         Supernova version B, by Scott Miller and Terry Nagy

odieus.zip       Odieus's Quest for the Magic Flingshot, author unknown
                converted from LADS to AGT and "embellished" by David Malmberg
                (AGT source code is in games/source/agt/odieusrc.zip; an
                 Inform port (DOS executable) is in games/zcode/odieus.zip)
                [file is linked to games/agt/odieus.zip]

oklib.zip        Oklib's Revenge, by Sue Medley.
                A quest to find the King's missing staff. Solution included.
                Honorable mention, 6th annual AGT game contest.
                [file is linked to games/agt/oklib.zip]

onehand.zip      The Sound of One Hand Clapping - A Riddle in Subtlety
                Release 1a, by Erica Sadun
                This file contains the machine-independent AdvSys 1.2 data
                files, source code of the AdvSys interpreter for DOS, and
                a DOS executable of the AdvSys interpreter.
                [file is linked to games/advsys/onehand.zip]

ooze.zip         Ooze - Creepy Nites. DOS executable of an adventure by
                Guy Henkel and H.J. Brandle.

pag.zip          Mission's End, A Personalized Adventure Sample by L.R. Nogg
                a playable demo of what an adventure with your and your
                friends' names compiled in would look like

palace.zip       Palace Adventure, by John Olson

pan.zip          Panatubo I, The Search for the Lost Shrine, by Tom DeCillis
                a text adventure without a text parser -- all input is done
                using buttons and icons.
                Windows 3.1 executable.

parade.txt       solution to Everybody Loves a Parade, a commentary on the
                genesis and development of the game, and some programming
                tips for TADS beginners, by Cody Sandifer
                [file is linked to games/mac/Parade.comment.txt, to
                 games/tads/Parade.comment.txt, and to
                 solutions/Parade.comment.txt]

paradeDOS.zip    Everybody Loves a Parade release 2.3, by Cody Sandifer.
                DOS executable.
                (a Windows 95 executable is in games/pc/paradeWin95.zip,
                 a Macintosh executable is in games/mac/Parade.sit.hqx,
                 a machine-independent TADS game file is in
                 games/tads/Parade.gam)

paradeWin95.zip  Everybody Loves a Parade release 2.3, by Cody Sandifer.
                Windows 95/NT executable.
                (a DOS executable is in games/pc/paradeDOS.zip,
                 a Macintosh executable is in games/mac/Parade.sit.hqx,
                 a machine-independent TADS game file is in
                 games/tads/Parade.gam)

pcu10.zip        PC University: An Everyday Nightmare, version 1.0
                TADS adventure by Neil deMause
                machine independent .gam file and TADS runtime for DOS
                [file is linked to games/tads/pcu10.zip]
                (MacWesleyan, the Macintosh version, is in
                 games/mac/MacWes10.sit.hqx)

pdwitch.zip      Witchfinder, by "Kanga and Yak".
                [file is linked to games/agt/pdwitch.zip]

pearl.zip        Quest for the Black Pearl version 1.5, by Ralph W. Varble.
                Your old professor tells you where to find the fabled black
                pearl; find it before the volcano erupts.
                Honorable mention, 6th annual AGT game contest.
                [file is linked to games/agt/pearl.zip]

phantom.zip      The Phantom's Revenge, by Temple Software

philip.zip       The Battle of Philip against the Forces of Creation.
                Honorable mention, 3nd annual AGT game contest.
                (AGT source code is in games/source/agt/phil-src.zip)
                [file is linked to games/agt/philip.zip]

photopia.exe     Photopia, by Adam Cadre.
                Version 1.22 (24dec98) / Serial number 9089
                (a machine-independent game file is in games/zcode/photopia.z5,
                 the original competition entry is in
                 games/competition98/inform/photopia/photopia.z5)

pilot.zip        The Pilot or A Flight into Fantasy, another exercise in
                hyperactive hijinks from The Adventure Game Jockey
                playable demo (about 1/3 of the game)
                (AGT source code is in games/source/agt/pilotsrc.zip)
                [file is linked to games/agt/pilot.zip]

pirate.zip       Pirate Island, by David Meny
                GW-BASIC source code and instructions
                plus QBASIC source code, ported by Ambat Sasi
                [file is linked to games/source/pirate.zip]

plsg.zip         "Painless Little Stupid Games", a collection of five small
                Alan games ("Dinnertime", "To Get To The Other Side",
                "They're After You!", "Mazemapper" and "The Mean Story"),
                by Bob Reeves.
                Includes Alan data files and MS-DOS interpreter
                executable.
                [file is linked to games/alan/plsg.zip]

pp20.zip         Pastoral Pitfalls 2.0, an AGT adventure in which the
                player takes on the role of a Lutheran minister. Written
                by Guy M. Marquardt.
                [file is linked to games/agt/pp20.zip]

pork.zip         PORK I: The Great Underground Sewer System (version -4.26/1)
                a parody of Zork I by David Malmberg, written with AGT
                (source code to this game is in games/source/agt/pork-src.zip)
                [file is linked to games/agt/pork.zip]

pork2a.zip       PORK II, The Gizzard of Showbiz
                a parody of Zork II by Bill Larkins
                (AGT source code is in games/source/agt/pork2src.zip)
                [file is linked to games/agt/pork2a.zip]

portal.zip       The Star Portal, a science fiction adventure game suggested by
                the Damon Knight short story "Ticket to Anywhere", version 1.03
                by Michael Detlefsen.  DOS executable and a walkthrough.
                (AGT source code of version 1.01 is in
                 games/source/agt/portal_s.zip)
                [file is linked to games/agt/portal.zip]

pquest.zip       Pervo Quest; loot, kill, and rape as much as you can;
                by StoereSOFT. Windows executable; needs VBRUN100.DLL,
                the Visual Basic version 1 runtime library.

pquest1.zip      Pizza Quest I: Cruisin for a Bruisin, by C.K.

psionics.zip     Psionics, a text and graphic sci-fi RPG adventure

pulsar7.zip      Escape from Pulsar 7, by Brian Howarth and Wherner Barnes

quest.zip        Secret Quest 2010, an illustrated text adventure by
                Eric Iwasaki after an idea of Wayne Tsuji's.
                BASICA and GWBASIC source code
                plus QBASIC source code, ported by Ambat Sasi
                [file is linked to games/source/quest.zip]

race13.zip       The Great Archeological Race! version 1.3
                TADS adventure by John LaBonney

recovery.zip     The Game of Recovery; an Allegorical Adventure
                by Daniel J. Pallotta.  Version 1.03; written with AGT.
                Honorable mention, 7th annual AGT game contest.
                [file is linked to games/agt/recovery.zip]

redplan.zip      Red Planet version 2.0, recreational text adventure
                by Conrad R. Button.  Author's difficulty rating: Advanced.
                This game conflicts with some mouse drivers (e.g.
                Logitech 5.01), so boot without a driver if you encounter
                "Illegal function call in line 29300 in module REDPLAN at ..."

reruns.zip       Reruns Again version 1.3, by Neil Sorenson.
                You are trapped in a world made of television reruns.
                (Isn't that Gilligan, the Bradys, and the crew of the
                Enterprise?).
                Honorable mention, 6th annual AGT game contest.
                [file is linked to games/agt/reruns.zip]

returncc.zip     Prologue to The Return to the Colossal Cave,
                by Thomas W. Penner
                playable demo of a sequel to Colossal Cave

rimworld.zip     Rimworld version 2.11, interactive SF by Russel A. Duderstadt

ring.zip         Der Ring des Nibelungen, a text adventure based on the operas
                of Richard Wagner, by Michael R. Harris.
                Honorable mention, 2nd annual AGT game contest.
                (AGT source code is in games/source/agt/ring-src.zip)
                [file is linked to games/agt/ring.zip]

rockstar.zip     Rock Star Simulator, a multiple choice adventure
                game, by Wizard Games.
                NOTE: Only the first half of this game is free. If you want to
                      continue, you must register for US$20.

runcy.zip        Runcibal Quest version 2.0, by Tim Ward

rylvania.zip     The Horror of Rylvania, by D. A. Leary for ADVENTIONS
                Playable DEMO v1.0
                [file is linked to games/adventions/pc/rylvania.zip]

sanctuar.zip     Sanctuary version 2.0, recreational text adventure
                by Conrad R. Button.  Author's difficulty rating: Master.

savannah.zip     Sunset Over Savannah, An Existential Vacation,
                by Ivan Cockrum. Version 1.0.4, 8/2/98.
                (a machine-independent TADS version is in
                  games/tads/savannah.gam,
                 a Mac version is in
                  games/mac/Sunset_Over_Savannah.hqx,
                 and the original competition entry is in
                  games/competition97/tads/savannah/savannah.gam)

savepton191.zip  Save Princeton version 1.91 for DOS
                by Jacob Solomon Weinstein and Karine Schaefer

sceptre1.bas     SceptreQuest I, first and only one of a series of seven,
                a very early adventure by Sean Givan. GW-BASIC source code.
                [file is linked to games/source/sceptre1.bas]
                (see games/hugo/squest.zip for an embroidered port to Hugo)

scloud.zip       The Silver Cloud, an interactive short story.
                Its author wishes to remain anonymous.

serenia.td0      Adventure in Serenia, an illustrated text adventure (CGA).
                Non-standard 160K PC boot diskette (sector size varies) in
                TELEDISK format: get TELEDISK (download-tools/pc/teled212.zip),
                write serenia.td0 back to a double density (360K) 5.25"
                diskette, and boot from this diskette. If your computer just
                stops then, press Enter and the game should start.

shelbypc.zip     The Light: Shelby's Addendum. Quest Adventure #3,
                by Colm A. McCarthy. Version 2.1, release 19960901.
                (a Macintosh executable of this game is in
                 games/mac/Shelby.sit.bin and in games/mac/Shelby.sit.hqx,
                 a system-independent TADS .gam file in games/tads/shelby.zip)

sherwood.zip     Adventures in Sherwood, An Interactive Adventure Simulation
                by Charles Williams. A D&D type adventure, complete with melee.
                You, Robin Hood, must rescue Marion from the Sheriff of
                Nottingham.
                Honorable mention, 5th annual AGT game contest.
                [file is linked to games/agt/sherwood.zip]

shifter.zip      Shape Shifter Adventure! written by Eric Colomb.

shrapnel.exe     Shrapnel, by Adam Cadre
                Version 1.01 (12 February 2000) / Serial number 9504
                (a machine independant zcode game file is in
                 games/shrapnel/shrapnel.z5)

skiadven.zip     Ski Adventure, written in TADS by John LaBonney.

skull.zip        Skullduggery - Adventures in Horror version 3.1 (01oct89)
                by David Jewett.  Uploader's comment:
                "A very nice adventure set around an old smuggler's mansion.
                Basic verb-adj-noun-prep-adj-noun parser, but with a unique
                on-screen mapping system. Worth a look."

skyland4.exe     Skyland's Star version 4.0, by Daniel Leon Berke and
                Matthew Engle, original concept by Jeremy Cavaterra

slackerx.zip     Slacker X, a scatological breakthrough in adventure gaming,
                by The Velvet Jester ([email protected]).
                DOS executable of an Inform game;
                Release 1 / Serial number 971009

sleuth.zip       Sleuth version 4.45, by Eric N. Miller
                Is this a text adventure? You move around the map of the house
                with the cursor keys, but you solve this murder mystery with
                conventional text commands.

snafufun.bas     'The Adventure' by Chris Kerton (his first try),
                a fantasy role-playing game.  GW-BASIC source code.
                [file is linked to games/source/snafufun.bas]

sngtn153.zip     Songtan: The Next Morning, version 1.53.

softporn.zip     Softporn Adventure version 2.5, rewritten by Gary Thompson
                after the Apple II original by Chuck Benton.
                Benton's original was the predecessor of Leisure Suit Larry I.
                (The original is in games/appleII/softporn.zip, and
                 an Inform port is in games/zcode/softporn.zip)

softporp.zip     another version of Chuck Benton's Apple II SoftPorn Adventure
                (which later became Leisure Suit Larry I), rewritten by
                Paul Schlyter in Turbo Pascal 3.0 for CP/M and DOS.
                DOS executable and Pascal source code.
                (The original is in games/appleII/softporn.zip)
                [file is linked to games/source/softporp.zip]

soggy.zip        Shades of Gray, An Adventure in Black and White; 7 authors.
                Winner of the 6th annual AGT game contest.
                [file is linked to games/agt/soggy.zip]

soggy97.zip      Shades of Gray, An Adventure in Black and White; 7 authors.
                Written with AGT. The archive includes pop-up hints.
                This is the final release of Shades of Gray (January 1997).
                [file is linked to games/agt/soggy97.zip]

sogpop.zip       the pop-up hints for the original Shades of Gray (soggy.zip)
                referred to by the HELP command
                [file is linked to games/agt/sogpop.zip and to
                 solutions/pophints/sogpop.zip]

sos.zip          Son of Stagefright - A Pleasant Day at the Theater in Three
                Paranatural Acts, by Mike McCauley.
                This game won the 3rd Annual AGT Game Writing Contest.
                (A Macintosh executable is in games/mac/sos.sit,
                 AGT source code is in games/source/agt/sos-src.zip)
                [file is linked to games/agt/sos.zip]

spatent.zip      The Spatent Obstruction, version 2.55
                An Interactive Novel by Christopher Canavan
                [file is linked to games/agt/spatent.zip]

squyn15.zip      The Squynchia Adventure version 1.5, by M. & T. Frank
                converted from LADS to AGT by David Malmberg.
                File contains compiled AGT game files, a DOS interpreter
                (version 1.5 beta), and a walkthrough.
                (source code of this game is in programming/agt/agtmastr.zip;
                 a different version is in games/source/agt/squynch.zip)
                [file is linked to games/agt/squyn15.zip]

starship.zip     Starship Columbus version 1.2, by Gary McGath
                machine-independent AdvSys data file and DOS executable of
                the interpreter AdvInt.
                This game is Shareware; at some point it requires you to
                send $10 to the author so you can continue playing the game.
                [file is linked to games/advsys/starship.zip]

station.zip      The NASA Orbital Observatory Adventure
                a mini-adventure by Tony Martin

stiffy2.zip      The Incredible Erotic Adventures of Stiffy Makane! version 2.0
                AGT adventure by Mark Ryan
                [file is linked to games/agt/stiffy2.zip]

storms.zip       Storms I, An Interactive Mystery by Ryan Burrus
                Release II / Version 5.50: Shareware Release.
                Honorable mention, 4th annual AGT game contest.
                (AGT source code is in games/source/agt/storms-s.zip)
                [file is linked to games/agt/storms.zip]

stranded.zip     Stranded version 1.0, written by Jim Bayers.
                (a machine independant TADS .gam file is in
                  games/tads/stranded.gam)

strykr10.zip     Star Stryker, by Yang Liu
                DOS executable and Pascal source code

stupid.zip       Quest to Verona... When Stupidity Strikes!
                Simple MS-DOS batch file adventure.

submarin.zip     The Nuclear Submarine Adventure version 1.53
                by Steven Neighorn
                (a TRS-80 BASIC version is in games/trs80/nsub.ba)

susan.zip        Susan (A Lustful Game), by Bill Larkins; R-rated by author.
                Honorable mention, 2nd annual AGT game contest.
                (AGT source code is in games/source/agt/susan_s.zip)
                [file is linked to games/agt/susan.zip]

t-zero.zip       t-zero version 1.04 including the missing hint file
                by Dennis M. Cunningham

tamoret.zip      Tamoret, The Adventure to the Fourth Dimension,
                by Michael J. Lyons.
                Honorable mention, 2nd annual AGT game contest.
                (AGT source code is in games/source/agt/tamoret-s.zip)
                [file is linked to games/agt/tamoret.zip]

tark.zip         The Adventure of Tark Simmons, Priestess of the First Church,
                in her battle against The Demon of Dark Desire,
                by W.P. Kegelmeyer.
                Honorable mention, 2nd annual AGT game contest.
                (AGT source code is in games/source/agt/tark_s.zip)
                [file is linked to games/agt/tark.zip]

tempest.zip      The Tempest, an Adventure Game by David R Grigg
                based on The Tempest by William Shakespeare, version 21jul92.
                Honorable mention, 6th annual AGT game contest.
                [file is linked to games/agt/tempest.zip]

terror.zip       Terror in the Ice Caves version 1.52, by Steven Neighorn

tess.zip         Beyond the Tesseract version 2.0p, by David Lo

the-game.zip     "Whatever We Decide To Call This Game" by The Three Engineers:
                Joel Finch, Glen Henville and little bits by Matthew Newbery.
                Your first day at Tumbulgum University (must be in Australia).
                Honorable mention, 4th annual AGT game contest.
                (AGT source code is in games/source/agt/thegame-s.zip)
                [file is linked to games/agt/the-game.zip]

thief.zip        Thief's Adventure, by J Soft Co

thypt-se.exe     THYPT - The Penultimate Adventure,
                a text adventure written in QBasic by THYPT.
                Self-extracting executable.

time1.zip        A Matter of Time, an introductory adventure by Michael Zerbo,
                created using ALAN version 2.5.
                Illustrated text adventure; requires SVGA and a sound card.
                Playable demo; you will have to register to complete the game.
                (the original Amiga version is in games/amiga/time?.lha)

timetrav.zip     Time Traveler version 2.0, recreational text adventure
                by Conrad R. Button.  Author's difficulty rating: Expert.
                This game conflicts with some mouse drivers (e.g.
                Logitech 5.01), so boot without a driver if you encounter
                "Illegal function call in line 29300 in module TIMETRAV at ..."

titanic.zip      Beyond the Titanic, by Scott Miller (Apogee)

tja.zip          The Jeweled Arena version 1.0, AGT adventure by David S. Raley
                with pop-up hints.
                Winner of the 7th annual AGT game contest.
                [file is linked to games/agt/tja.zip]

toho.zip         Toho Academy, an illustrated AGT adventure by Simon Barber.
                Honorable mention, 7th annual AGT game contest.
                [file is linked to games/agt/toho.zip]

tomb.zip         The Tomb of the Ancient Pharaohs, version 3.1
                by Anne T Brenner

tommanor.zip     Tommy's Manor, a version of Stoneville Manor from Tommy's Toys

tossed.zip       Tossed into Space: Dr. Schmidt Goes Home, by Graeme Cree,
                short SF adventure for beginners.
                DOS executable, AGT source code, and a complete walkthrough.
                This version was slightly modified for widespread
                circulation; the original was called Lost in Space
                (see lostinsp.zip).
                [file is linked to games/agt/tossed.zip and to
                 games/source/agt/tossed.zip]

treasure.zip     Tales of Treasure 3.0; three text adventures featuring
                a search for treasure, by John Olsen:
                   Perils of Darkest Africa
                   Revenge of the Moon Goddess
                   Eye of the Inca

trilogy.txt      description of trilogy.zip

trilogy.zip      three adventure games (Doppyworld, Asylum, Doppy & Pru's
                Summer Holiday) by A.J.Shepherd (The Doppelganger)

tsquared.zip     TimeSquared, Chapter One: Centroplis, by Bert Lee.
                Honorable mention, 6th annual AGT game contest.
                (AGT source code is in games/source/agt/tsquar-s.zip)
                [file is linked to games/agt/tsquared.zip]

underhill.zip    Underhill version 2.2 (April 1988) by Ian Morton
                DOS executable

underoos.zip     The Underoos that ate New York! by Gerry Kevin Wilson
                (a machine-independent TADS .gam file is in
                 games/tads/underoos.gam, a Macintosh executable is in
                 games/mac/underoos.sit)

unnk1v30.zip     Unnkulian Underworld: The Unknown Unventure version 3.0
                by D. A. Leary
                [file is linked to games/adventions/pc/unnk1v30.zip]

unnk2v30.zip     Unnkulian Unventure II: The Secret of Acme version 3.0
                by David M. Baggett
                [file is linked to games/adventions/pc/unnk2v30.zip]

unnkhz10.zip     Unnkulia One-Half: The Salesman Triumphant, plus
                a playable demo of Unnkulia Zero: The Search for Amanda
                Both are version 1.0, by D. A. Leary
                [file is linked to games/adventions/pc/unnkhz10.zip]

urban1.zip       Urban Cleanup, a TADS Sci-Fi adventure by Philip Dearmore
                machine independent .gam file and DOS executable
                [file is linked to games/tads/urban1.zip]

v2.zip           Virtua School, a Choose-Your-Own-Adventure (CYOA) type game
                by Dana LoDico and Josh Noe. You play a student on his first
                day at a new American high school.

valsharg.zip     The Valshar's Lair, by Luis David Arranz Perez, in both
                Spanish and English versions.
                Escape from the Valshar prison cell in which you're
                trapped, waiting to be sacrificed.
                [file is linked to games/pc/non-english/valsharg.zip]

valshae.zip      The Valshar's Lair version 2.011, by Luis David Arranz Perez.
                Translated from Spanish into English by the game's author.
                Escape from the Valshar prison cell in which you're trapped,
                waiting to be sacrificed.
                (the Spanish original is in games/pc/non-english/valshar.zip)

vgame.exe        Varicella, by Adam Cadre
                Version 1.14 (31 August 1999) / Serial number 9339
                (an machine independant zcode game file is in
                 games/zcode/vgame.z8)

vial.zip         The Vial of Doom, by Roger M. Wilcox
                QBASIC source code; converted from BASICA by Ambat Sasi
                [file is linked to games/source/vial.zip]

wadewar3.zip     The Wade Wars: Book III - nevertheless the first release in
                the Wade Wars series by Jim Fisher (Fish Software).
                Rating: beginner to intermediate.
                Shareware release without save/restore commands.
                (a Z-code version rewritten in 2000 is in
                 games/zcode/wadewar3.z5)

wfpc.zip         Westfront PC: The Trials of Guilder version 17.65,
                a text role-playing game by Paul Allen Panks, aka Dunric.

winadv21.zip     550 points version of Colossal Cave by David Platt (1979)
                ported to Unix C by Ken C. Wellsch (1984) ported to MS
                Windows by Wolfgang Strobl (1992).
                Combined DOS and Windows executable version 2.1
                (source code by Ken C. Wellsch is in games/source/adv550s.zip)

wincow.zip       Cow V: The Great Egg Quest, by Bovine Software.
                Windows executable.

wizards-castle.zip
                Wizard's Castle, published in the July/August 1980 issue
                of Recreational Computing Magazine. Originally written
                by Joseph R. Power, and updated for Microsoft BASIC by
                J.F. Stetson.

wombat.zip       The Golden Wombat of Destiny version 1.2, by Huw Collingbourne

world106.zip     World version 1.06, by J. Doug McDonald.
                This version displays a status line and can save to different
                files, but cannot overwrite existing save files.

world107.zip     World version 1.07, by J. Doug McDonald.
                This version has no status line and always saves to file
                WORLD.SAV, but it can overwrite it.
                (Source code to this version is in games/source/worldsrc.zip;
                 an Archimedes port is in games/archimedes/world.spk;
                 an Amiga port is in games/amiga/World_1.07.lha;
                 a Macintosh port is in games/mac/World107.sit)

worlds.exe       Worlds Apart, an Interactive Fugue,
                Version 2.1, written by Suzanne Britton.
                Windows 95/98/NT self-extracting executable
                (a machine independent TADS game file is in
                 games/tads/worlds.zip, and a Mac version is in
                 games/mac/worlds.hqx)

wormhole.zip     Wormhole: The Beginning release 1.0, a TADS (and WorldClass)
                introductory adventure by Philip Dearmore
                (introductory meaning promotional, I think)
                machine independent .gam file and DOS executable
                [file is linked to games/tads/wormhole.zip]

wraith.zip       Wraith Blaster version 1.0, by Ken Dibble.
                A text based space trader game: earn money, become master
                trader, and find a place to retire.
                Honorable mention, 6th annual AGT game contest.
                (AGT source code is in games/source/agt/wraithsrc.zip)
                [file is linked to games/agt/wraith.zip]

xanth.zip        A Journey into Xanth version 1.2 by Neil Sorenson,
                based on the works and characters of Piers Anthony.
                Walkthrough and maps included.
                Honorable mention, 6th annual AGT game contest.
                [file is linked to games/agt/xanth.zip]

yastag.zip       Yet Another Silly Text Adventure Game: Quest of Yogurt
                by Robert Kwong, Burton Lee, and Dennis Ng.
                Verily, verily! It's a text adventure insofar as it writes
                out text, but your interaction is limited to answering
                Y/N questions.

yoshi.zip        Yoshi's Birthday, a text adventure written in QBASIC
                by Chris Kugler. Version 4.0, compiled executable.

zanfar.zip       Zanfar, an AGT adventure by YAK (Your Adventure Kreator)
                [file is linked to games/agt/zanfar.zip]

zeb2_pc.zip      Uncle Zebulon's Will, an Interactive Inheritance
                Release 2.0 / 960416, by Magnus Olsson.
                Winner of the TADS category of the 1995 IF competition.
                (the original competition entry is in
                 games/competition95/zebulon.gam;
                 a machine-independent TADS .gam file is in
                 games/tads/zebulon2.zip;
                 a Macintosh executable is in games/mac/zeb2_mac.hqx;
                 TADS source is in games/source/tads/zeb2_src.zip)

zeroDOS.zip      Zero Sum Game, an Exercise in Fantastic Futility,
                Release 2, by Cody Sandifer, for MS-DOS.
                (a machine independent TADS .gam file is in
                 games/tads/zero.gam,
                 a Mac version is in games/mac/zero.sit.hqx,
                 a Win95 version is in games/pc/zeroWin95.zip,
                 and the original competition entry is in
                 games/competition97/tads/zero/zero.gam)

zeroWin95.zip    Zero Sum Game, an Exercise in Fantastic Futility,
                Release 2, by Cody Sandifer, for Windows 95/NT.
                (a machine independent TADS .gam file is in
                 games/tads/zero.gam,
                 a Mac version is in games/mac/zero.sit.hqx,
                 a DOS version is in games/pc/zeroDOS.zip,
                 and the original competition entry is in
                 games/competition97/tads/zero/zero.gam)


if-archive/games/pc/eamon:
--------------------------

   This directory contains two DOS ports of The Wonderful World of Eamon,
a text role-playing game originally written for the Apple II by Donald Brown.

--------------------------------------------------------------------------------

Index          this file

          --- the following files were ported by Jon Walker: ---

eamon.zip      documentation, Main Hall, and The Beginners Cave (executables)
              (Eamon 2.0, 1988)

icecave.zip    the 2nd adventure: The Ice Cave

clonemas.zip   the 3rd adventure: Assault on the Clone Master

trezore.zip    the 4th adventure: The Quest for Trezore

              and for those who want to write their own adventure:

ddd.arc        the Dungeon Designer's Disk
              manual and GW-BASIC routines to create your own Eamon adventure
              by Donald Brown and John Nelson


          --- the following files were ported by Paul Francis Gilbert: ---
          ---              (self-extracting ARJ archives)              ---

main.exe       The Main Hall program; call this to start a game

main_s.exe     Turbo Pascal source code of the Main Hall

eamon001.exe   Eamon game #001: The Beginners Cave

eamon002.exe   Eamon game #002: The Lair of the Minotaur

porting.exe    information and utilities for porting Eamon games to the PC

          --- the following files were found by Thomas Ally: ---

emandsk1.zip   Sanyo/IBM Eamon Main Hall and Beginners Cave, by Jon Walker
emandsk2.zip   (Eamon 1.1, 1984)


if-archive/games/pc/education:
------------------------------

Index            this file

agifg.zip        demo of the Adventure Game & Interactive Fiction Generator,
                version 2.0, by Roger Kenner.
                This is an authoring system for CALL (Computer-Aided Language
                Learning); the demo consists of source code of a small sample
                game and a DOS interpreter for that source code.
                [file is linked to programming/agifg/agifg.zip]

asia.zip         The Asian Challenge version 2.0, educational text adventure
                by Conrad R. Button
                This game conflicts with some mouse drivers (e.g.
                Logitech 5.01), so boot without a driver if you encounter
                "Illegal function call in line 29300 in module ASIA at ..."

brainsca.zip     BRAINSCAPE! An Adventure in Neuroanatomy, version 1.2
                by W. Jeffrey Wilson and lynne ostergren
                Pascal source code and DOS executable
                (an AGT port of the source code is in
                 programming/agt/agtmastr.zip)
                [file is linked to games/source/brainsca.zip]

cta_1b.zip       Christian Text Adventure #1, by Bob Nance. Written with GAGS.

destiny.zip      a simple text adventure game designed to teach Biblical truths
                by Pete Koziar

easter.arc       Heather's Easter Egg Hunt version 0.91, AGT adventure for
                children (age 7 - 12) by Tom and Ginnie Reynolds.
                Honorable mention, 3rd Annual AGT game contest.
                (AGT source code is in games/source/agt/easter.zip)
                [file is linked to games/agt/easter.arc]

eighty.zip       Around the World in Eighty Days, version 1.1
                AGT adventure by Lloyd Holliday
                [file is linked to games/agt/eighty.zip]

eli.zip          Escape from the ELI,  An Interactive Adventure Game for
                Learners of English, by Lowell Riethmuller.
                A simple AGT adventure, based on a foreign student's first day
                at the English Language Institute of the University of
                Delaware; written to demonstrate utility of text adventures to
                teach English as a second language.
                Honorable mention, 4th annual AGT game contest.
                (AGT source code is in games/source/agt/eli-src.zip)
                [file is linked to games/agt/eli.zip]

london.zip       London version 1.1, an educational illustrated text
                adventure, written in Sweden by Nils Eng for people
                learning English. Requires EGA.

ovanpelt.zip     Orientation to Van Pelt Library of the University of
                Pennsylvania; AGT adventure by Richard Young
                [file is linked to games/agt/ovanpelt.zip]

paul1.zip        Paul's First Journey, an illustrated text adventure
                by Rodney McAuley, based on the first journey of the
                apostle Paul as described in the Book of Acts.
                Contains two DOS executables, one for monochrome and EGA,
                the other for VGA systems. The VGA version is somewhat buggy:
                it conflicts with QEMM and ends with a "Subscript out of range"
                message when you view "Info" or "Shareware".

samerica.zip     South American Trek, educational text adventure
                by Conrad R. Button
                This game conflicts with some mouse drivers (e.g.
                Logitech 5.01), so boot without a driver if some lines are
                missing from your screen.

swedish.zip      Alcatraz and Grottor, two very simple Swedish text
                adventures, supposed to show how to write adventures in
                BASIC. Alcatraz requires CGA. Probably by Nils Eng.
                [file is linked to games/pc/non-english/swedish.zip]

weekend.zip      Weekend Survival, An Interactive Adventure Game for Learners
                of English, by Lowell Riethmuller. Written to demonstrate
                utility of text adventures to teach English as a second
                language. Input is reduced to 1/2/3 choices.
                Honorable mention, 4th annual AGT game contest.
                (AGT source code is in games/source/agt/weeknd-s.zip)
                [file is linked to games/agt/weekend.zip]


if-archive/games/pc/non-english:
--------------------------------

Index            this file

CAAD-comp98      a directory for the games from the 1998 CAAD IF contest

Hortulus.zip     Hortulus v1.0, a German text adventure by Florian Edlbauer.
                Archive includes game and MS-DOS interpreter.
                [file is linked to games/tag/Hortulus.zip]

amnesia.exe      AmnesiaRol, a Spanish text adventure in three parts,
                created by Calendonyumt Software Corporation.
                Self-extracting archive.

amulett.zip      Das Amulett version 2.0, a German text adventure by
                Martin Oehm. Written 1996 in Turbo Pascal 5.0 as the author's
                first attempt to write a German text adventure with a decent
                parser, so the game is rather easy.  DOS executable.

anal_frustriert.exe  Anal frustriert version 1.0 by Robin Haberkorn,
                    a German text adventure.
                    You managed to lock yourself into your toilet and must
                    find your way out.  Not for children under 30! :)
                    The .exe file is a Windows installer, but the result is a
                    DOS executable. Walkthrough included.

avent21.arj      KreuAVT and Aventuro version 2.1, by Wim Koolhoven
                a compiler and an interpreter for text adventures in
                Esperanto (DOS executables), and La insulo Texel,
                a compiled game
                [file is linked to programming/aventuro/avent21.arj]

bann_tam.zip     Im Bannkreis, Ein interaktiver Ausrei�versuch
                a German text adventure with Enchanter-like magic
                by Martin Oehm; version 20dec2000.
                Archive includes game and MS-DOS interpreter.
                [file is linked to games/tag/bann_tam.zip]

bilbo.zip        Bilbo version 2.1, a Swedish text adventure.
                In spite of its name, this is actually an adaption of
                Tolkien's The Lord of the Rings. It is a very different
                adventure, trying to reproduce the feeling of reading a
                book rather than playing a game. It doesn't quite succeed,
                but it's an interesting attempt, nevertheless.
                Requires EGA (for minor graphics). QuickBasic source
                included. Programmed by Nils Eng.
                [file is linked to games/source/bilbo.zip]

bquest.exe       Barbarian Quest, a Spanish text and graphic adventure.
                Your master has been killed by dark creatures, and you
                must discover the tomb of Kenyamotep to free the
                kingdom. Self-extracting executable.

casoc_1.zip      Caso Cerrado by Papada Soft (Luis F. Morales, Jorge
                Palencia and Miguel A. Segura). An illustrated Spanish
                text adventure written with NMP.

chichen.exe      Chichen Itza; book three (in two parts) of the trilogy
                Leyendas de Ci-U-Than, an illustrated Spanish text adventure
                by Aventuras AD. Self-extracting archive.
                You enter the Mayan city of Chichen Itza, meet with their old
                spirits, and travel to the Mayan underworld to break free
                Kukulkan, the good Mayan god.
                (An Amiga version of this game is in
                 games/amiga/non-english/jabato.zip)

cozumel.exe      La Diosa de Cozumel; book one (in two parts) of the trilogy
                Leyendas de Ci-U-Than, an illustrated Spanish text adventure
                by Aventuras AD. Self-extracting archive.
                You are an archeologist, shipwrecked near the island of
                Cozumel, and you must defeat its evil goddess Ix-Chell.
                (An Amiga version of this game is in
                 games/amiga/non-english/cozumel.zip)

dracula-322.zip  Dracula, a Dutch adventure by R van Woensel. Originally
                written for the Commodore PET circa 1980 and converted
                to MS-DOS by the author.

enigma17.zip     Enigma, an Italian text adventure by Marco Vallarino.
                A mix of science fiction, horror, noir and mystery.
                Release 1.7 / Serial number 010507

elportal.exe     El Portal magico, an adventure in Spanish.
                You enter a strange land through a portal opened by an
                old book. You must return, but you cannot use the portal
                to do it. Self-extracting archive.

espacial.exe     La Aventura Espacial (the Space Adventure), a menu driven
                Spanish adventure created by Aventuras AD.
                You must join an alien group to destroy a mad computer.
                Self-extracting archive.

eudoxio.zip      El Poder de la Kinbreton, version 1.9 (31dec98),
                a Spanish text adventure by Daniel Cardenas

farao.zip        Farao release 2.6, a Dutch text adventure with music,
                programmed by Siembo and Elmo,
                music composed by Elmo/X-pression.

giardino.zip     Il giardino incantato, an Italian interactive fantasy
                by Marco Vallarino.
                Release 25 / Serial number 010508

hermet.zip       Hermetisch verschlossen v1.1.1, a German mystery by Uwe Pilz.
                ALAN game files and DOS executable.
                ALAN source code available on request from the author;
                write to [email protected]
                [file is linked to games/alan/hermet.zip]

hernan.exe       Hernan Cortes, an illustrated Spanish text adventure,
                set on the first Spanish expedition to Mexico.

house_2.exe      House II, an illustrated Spanish text adventure by
                Act Software. Self-extracting archive.

jabato.exe       El Jabato, an illustrated Spanish text adventure by
                Manuel Gonzalez, Paco Zarco, Juan Antonio Darder
                and Carlos Marques. Self-extracting archive.
                (An Amiga version of this game is in
                 games/amiga/non-english/jabato.zip, an Atari ST version is in
                 games/atari-ST/non-english/jabato.exe)

karawane.zip     Die Karawane der siebten Dynastie, an illustrated German
                text adventure by Extase.
                High quality playable demo (world 1 of 5) of shareware game.

khurd-v1.exe     Khurdian, an illustrated Spanish text adventure by
                Jorge Casares Aguayo. Self-extracting archive.

llaves.zip       Las Llaves Del Tiempo (Time Keys), a Spanish text
                adventure about time travel, version 1.02.

lonewolf.zip     Lone Wolf, by Thomas Lennerfors and Peeter Horm
                a DOS adaptation of an old choose-your-own-adventure style
                book in Swedish: Ensamma Vargen 1: Flykt undan m�rkret,
                by Joe Devers.
                It's a good idea to read the documentation before starting to
                play the game.

mundial.zip      Me Marcho pa' Francia 98, a Spanish text adventure by
                PapadaSoft (Luis Felipe Morales)

nanuk.exe        Nanuk, an illustrated Spanish text adventure. Written by
                MagoSoft (Cristobal Gonzalez and Miguel Fenech). In Nanuk,
                you're an aviator whose plane has crashed into a high
                mountain.
                Self-extracting archive.

noche.exe        Negra Noche (Black Night), an illustrated Spanish text
                adventure. You're a detective in investigating murders
                in Harlem. Self-extracting executable.

opa-opa.exe      La busqueda Opa-Opa, an adventure in Spanish.
                You are the child of a lumberjack, and your aim is
                to become a knight.
                Requires QBasic; self-extracting archive.

original.exe     La Aventura Original, an illustrated Spanish text adventure
                by Andres Samudio, Manuel Gonzalez, and Carlos Marques,
                based on Colossal Cave. Self-extracting archive.
                (An Amiga version of this game is in
                 games/amiga/non-english/original.zip)

ouija.exe        Ouija, an illustrated Spanish text adventure. Written by
                MagoSoft (Cristobal Gonzalez and Miguel Fenech). In Ouija,
                you are in the role of a catholic priest, whose mission is
                exorcise a haunted house.
                Self-extracting archive.

rim.zip          Rimblenden, by Luis David Arranz Perez,
                the second part of La Guarida Valshar (see valshar.zip below),
                an adventure in Spanish.
                After escaping from Valshar, you must return to Rimblenden.

sfida.zip        Sfida all'ignoto, an Italian text adventure
                by Marco Vallarino.
                Release 2.0 / Serial number 010503

shivani.exe      Shivani, Ciudad del Mal, an illustrated Spanish text
                adventure. The first part of the "Danger World" Trilogy.
                Self-extracting archive.

siglo24.exe      Aventura en el Siglo XXIV (24th Century Adventure),
                an illustrated Spanish text adventure by Ricardo and
                Elvira Villalba Martinez.  Self-extracting archive.
                You are an FBI agent, cryogenised by a criminal. You awake
                four centuries later in a technified and automated world
                about to be destroyed.

silvania.exe     La Liberacion de Silvania (The Liberation of Silvania),
                a Spanish text adventure by Adventuras FJAP. It is based
                on the book "El Misterio de la Montana de Plata" (The
                Mystery of Silver Mountain).

splh.exe         Sacrificio por la Humanidad (Sacrifice for Mankind), an
                illustrated Spanish text adventure. As a scientist you
                must recover your memory to save the world.
                Self-extracting executable.

swedish.zip      Alcatraz and Grottor, two very simple Swedish text
                adventures, supposed to show how to write adventures in
                BASIC. Alcatraz requires CGA. Probably by Nils Eng.
                [file is linked to games/pc/education/swedish.zip]

templos.exe      Tulum y Coba: Los Templos Sagrados; book two (in two parts) of
                the trilogy Leyendas de Ci-U-Than, an illustrated Spanish text
                adventure by Aventuras AD. Self-extracting archive.
                You are in the peninsula of Yucatan, near Cozumel, and you must
                cross the Mayan temples of Tulum and Coba.
                (An Atari ST version of this game is in
                 games/atari-ST/non-english/templos.exe)

valsharg.zip     The Valshar's Lair, by Luis David Arranz Perez, in both
                Spanish and English versions.
                Escape from the Valshar prison cell in which you're
                trapped, waiting to be sacrificed.
                [file is linked to games/pc/valsharg.zip]

zauber.zip       Pacy-Face und seine Abenteuer in Zauberland
                a simple German text adventure by Philipp Koehn
                QBASIC source code, ported from C64 BASIC by Bob Newell
                [file is linked to games/source/zauber.zip]
                (the C64 original is in games/c64/zauberland)

ztreise.exe      Die Zeitreise, a German interactive story by PIVOT.
                DOS executable. Source code is available from the primary
                author (Bernd Roehling) under certain conditions; write to
                [email protected]. More on the history of this
                game at http://www.stud.fh-hannover.de/~roehling (in German).


if-archive/games/pc/non-english/CAAD-comp98:
--------------------------------------------

         This directory contains games from the 1998 CAAD IF contest.

--------------------------------------------------------------------------------

Index          this file

dragon.exe     Dragon Dorado, by David Diaz Pena.
              Illustrated fantasy adventure about the quest for a dragon.
              Self-extracting archive.

lola.exe       Lola Huele Bien y Adora el Marisco, by Alejandro Barcena.
              Be a real latin-lover and give Lola what she really wants...
              but with style!
              Self-extracting archive.

pirateer.exe   Pirateer II: El Joven Hayes, by F.J.Peinado.
              You are a young nobleman, trapped in a pirate ship.
              Your aim is to be a great pirate. Illustrated.
              Self-extracting archive.

sello.exe      El Sello
              Illustrated, Cthulhu myths based adventure.  Mysterious and
              cruel murders have something to do with a strange old seal.
              Self-extracting archive.


if-archive/games/pc/penguin:
----------------------------

   This directory contains games released commercially by a company called
      Penguin (later known as Polarware). The current copyright holder,
           Mark Pelczarski, has permitted their free distribution.

               Mark has a web site at http://www.magictree.com/

--------------------------------------------------------------------------------

Index          this file

crownpc.zip    The Crimson Crown (Transylvania II), by Antonio Antiochia

ootopos.zip    Oo-Topos, by Mike Berlyn and Muffy Berlyn

talisman.zip   Talisman: Challenging the Sands of Time, by Bruce X. Hoffman

talispc.zip    Talisman: Challenging the Sands of Time, by Bruce X. Hoffman

trans3d1.zip   Transylvania III, by Antonio Antiochia, disks 1-4
trans3d2.zip
trans3d3.zip
trans3d4.zip

transpc.zip    Transylvania, by Antonio Antiochia


if-archive/games/quill:
-----------------------

              This directory contains games written with The Quill
             and a Macintosh interpreter that can play these games.

             The games have been extracted from the C64 disk images
               in the mario-moeller directory by Pierre Tremblay.

--------------------------------------------------------------------------------

Index                     this file

DraculaII-1.cbm           Dracula II - Part 1, by Mario Moeller

DraculaII-2.cbm           Dracula II - Part 2, by Mario Moeller

EscapeToFreedom.cbm       Escape to Freedom, by Mario Moeller

MultiAventures1.8.3.hqx   MultiAventures V1.8.3, by Pierre Tremblay:
                         1 application with 8 interpreters in 3 languages,
                         a Macintosh program that can play AdvSys, AGT,
                         Infocom, Scott Adams, Level 9, Apple II Eamon, Quill,
                         and C64 Basic games.
                         The user interface is in English, French, and German.
                         [file is linked to
                          games/appleII/eamon/MultiAventures1.8.3.hqx,
                          games/c64/MultiAventures1.8.3.hqx,
                          games/spectrum/MultiAventures1.8.3.hqx,
                          infocom/interpreters/zip/MultiAventures1.8.3.hqx,
                          level9/interpreters/MultiAventures1.8.3.hqx,
                          programming/advsys/MultiAventures1.8.3.hqx,
                          programming/agt/MultiAventures1.8.3.hqx, and
                          scott-adams/MultiAventures1.8.3.hqx]

MyHouse.cbm               My House, by Mario Moeller

Stowaway.cbm              Stowaway!, by Mario Moeller

quill.txt                 a list of the 49 known games written with The Quill
                         by Pierre Tremblay
                         (Caution: 175 columns wide)

ticket.zip                The Ticket, an example WinPaw game by
                         Douglas Harter.
                         (an interpreter is in programming/quill/)



if-archive/games/source:
------------------------

Index                  this file

Adventure2.5.tar.gz    generic C source code of Adventure 2.5 (430 points
                      version of Colossal Cave) by Donald R. Woods (1995)
                      (a DOS executable is in games/pc/advent25.zip,
                       an executable and source code for the Amiga is in
                       games/amiga/adv430.lha = games/source/adv430.lha)

Dungeon_source.sit     source code for Dungeon (the more or less public domain
                      version of the original MIT Zork) for the Macintosh
                      (MacBinary)

adv350-pdp10.tar.gz    The original Crowther and Woods PDP-10 FORTRAN source
                      code of the Colossal Cave Adventure (350 points).
                      (There is another version of the original source in
                       advent-original.tar.gz)

adv350de.zip           FORTRAN source code, DOS executable, and a walkthrough
                      of the 350 points version of Colossal Cave by Don Ekman
                      (an Amiga port of this file is in games/amiga/adv350.lha)
                      [file is linked to games/pc/adv350de.zip]

adv350jg.zip           BSD Unix C source code of the 350 point version of
                      Colossal Cave, written by Jim Gillogly.

adv350kb-src.zip       FORTRAN source code of the 350 points version of Colossal
                      Cave by Bob Supnik, ported to DOS by Kevin Black (both of
                      whom originally ported Adventure to the PDP-11 at DEC).
                      (The DOS executable of this version is in
                       games/pc/adv350kb.zip)

adv350kp.zip           PDP-11 FORTRAN source code (DECUS 11-340),
                      modified source code for MS FORTRAN by Kenneth Plotkin,
                      and a DOS executable of the original 350 points version
                      of Colossal Cave
                      [file is linked to games/pc/adv350kp.zip]

adv350r4.tar.gz        FORTRAN source code of the 350 point version of Colossal
                      Cave. DECUS release 4 (February 1994), by Kent Blackett
                      and Bob Supnik.

adv350r4_f77.tar.gz    FORTRAN source code of the 350 point version of Colossal
                      Cave. DECUS release 4 (February 1994), converted to
                      Fortran-77 (tested with f2c) by Linards Ticmanis.

adv370s.zip            FORTRAN source code of a 370 points version of
                      Colossal Cave, version 16sep96.
                      Ported from Honeywell FORTRAN 77 to DOS PDS FORTRAN
                      by Paul Munoz-Colman; a DOS executable is in
                      games/source/adv370.zip

adv430.lha             Amiga executable and C source code of Adventure 2.5, the
                      430 points version of Colossal Cave by Donald R. Woods
                      (1995), ported to the Amiga by David Kinder
                      (the original generic C source code is in
                       games/source/Adventure2.5.tar.gz, a DOS executable is in
                       games/pc/advent25.zip)
                      [file is linked to games/amiga/adv430.lha]

adv440.tgz             FORTRAN-IV source code of the 440 point version of
                      Colossal Cave by Jack Pike and Peter Luckett,
                      31 December 1978.

adv550.lha             Amiga executable and C source code of the 550 points
                      version of Colossal Cave by Ken C. Wellsch, August 1985,
                      ported to the Amiga by David Kinder.
                      [file is linked to games/amiga/adv550.lha]

adv550s.zip            C source code of 550 points version of Colossal Cave by
                      Ken C. Wellsch, August 1985, ported from the FORTRAN
                      version of David Platt.
                      (a combined DOS/Windows executable of this version is in
                       games/pc/winadv21.zip)

adv660.lha             Amiga executable and C source code of 660 points version
                      of Colossal Cave: Adventure4+ version 10.06 (26jul95),
                      by Mike Arnautov, ported to the Amiga by David Kinder.
                      This version merges Adventure II by Peter Luckett and
                      Jack Pike with Adventure 3 (aka Adventure 550) by
                      Dave Platt.  Requires at least Kickstart 2.04.
                      [file is linked to games/amiga/adv660.lha]

adv660.tar.Z           C source code of 660 points version of Colossal Cave:
                      Adventure4+ version 10.06 (26jul95), by Mike Arnautov.
                      This version merges Adventure II by Peter Luckett and
                      Jack Pike with Adventure 3 (aka Adventure 550) by
                      Dave Platt.
                      (a compiled DOS version is in games/pc/adv660.zip)

advbds.zip             C source code and DOS executable of the BDS C version
                      of Adventure, ported to DOS by Bob Withers.
                      [file is linked to games/pc/advbds.zip]

advent-original.tar.gz The original Crowther and Woods PDP-10 FORTRAN source
                      code of the Colossal Cave Adventure (350 points).
                      Every other version can be tracked down to this one.
                      (There is another version of the original source in
                       adv350-pdp10.tar.gz)

advent.tar.Z           FORTRAN source code of 501 points version of
                      Colossal Cave by David Long, version 5.2/2, October 1979

adventure-cp-6.tar.gz  PL-6 source code of the 550 points version of
                      Colossal Cave by David Platt, written for the
                      Honeywell CP-6.

advos2s.zip            OS/2 2.x source code of Colossal Cave, by John W. Kennedy
                      based on Jerry D. Pohl's version giving separate values
                      for Treasures, Survival, and Score.
                      The OS/2 executable compiled from this version is in
                      games/pc/advos2.zip

advqnx.tar.gz          a Unix C version (?) of the source code in advtc2.zip

advsrc.zip             portable FORTRAN source code for an extended 551
                      points version of Colossal Cave by Doug McDonald
                      Version 6.6 August 1990
                      (a compiled DOS executable is in games/pc/pcadvent.zip,
                       another one with support for multiple save files added
                       by Magnus Olsson is in games/pc/adv551.zip)

advtc2.zip             DOS executable and Turbo C 2.0 source code for a version
                      of Colossal Cave by Jerry D. Pohl, which gives separate
                      values for Treasures, Survival, and Score.
                      The "missing" header file (ADVTEXT.H, length 0) is
                      created by running ADVENT0.EXE on the text files.
                      [file is linked to games/pc/advtc2.zip]
                      (Jerry D. Pohl's original is in games/pc/adv.arc)

alien.zip              Alien version 2B, author unknown; play with CAPS LOCK on.
                      QBASIC source code (ported from BASICA by Ambat Sasi)
                      [file is linked to games/pc/alien.zip]

atomia.zoo             Atomia Akorny, Magnus Olsson's first adventure game for
                      the Acorn Atom; C source code and DOS executable
                      [file is linked to games/pc/atomia.zoo]

atlant.zip             Voyage to Atlantis, a TRS-80 adventure by Greg Hassett,
                      converted to QBasic by Nele Abels, with corrections by
                      Ambat Sasi. QBasic source code.
                      [file is linked to games/pc/atlant.zip]

aztec.zip              Aztec Tomb (Part 1), an illustrated C64 text adventure by
                      A.R. Crowther, ported to DOS and QBASIC by D. Raisin.
                      QBASIC source code
                      [file is linked to games/pc/aztec.zip]

batlstar.zip           Battlestar 4.2, fall 1984, written the honorable
                      Admiral D.W. Riggle and ported to MS-DOS by
                      Brian Douglas Smith. DOS executable and C source
                      [file is linked to games/pc/batlstar.zip]

battlestar.tar.Z       Battlestar version 1.2, a stellar-tropical adventure game
                      C source code and man page from BSD Unix

bilbo.zip              Bilbo version 2.1, a Swedish text adventure.
                      In spite of its name, this is actually an adaption of
                      Tolkien's The Lord of the Rings. It is a very different
                      adventure, trying to reproduce the feeling of reading a
                      book rather than playing a game. It doesn't quite
                      succeed, but it's an interesting attempt, nevertheless.
                      Requires EGA (for minor graphics). QuickBasic source
                      included. Programmed by Nils Eng.
                      [file is linked to games/pc/non-english/bilbo.zip]

brainsca.zip           BRAINSCAPE! An Adventure in Neuroanatomy, version 1.2
                      by W. Jeffrey Wilson and lynne ostergren
                      Pascal source code and DOS executable
                      (an AGT port of the source code is in
                       programming/agt/agtmastr.zip)
                      [file is linked to games/pc/education/brainsca.zip]

bunny.zip              The Night of the Vampire Bunnies, by Jason Dyer.
                      A short game written in BASIC; somewhat a cross between a
                      black comedy and a B-movie.  QBASIC source code.
                      Jason wrote this game at the age of 10.
                      [file is linked to games/pc/bunny.zip]
                      (a port to Inform is in games/zcode/bunny.z5 (compiled
                       game) and in games/source/inform/bunny_s.zip (source
                       code))

cave.zoo               Cave Adventure by Russell Wallace
                      C source code and DOS executable
                      [file is linked to games/pc/cave.zoo]

cpm-advent.zip         CP/M ports of Colossal Cave Adventure, ported by
                      Mike Goetz. Included are version A02 (350 points)
                      with Fortran source, versions B00 and B01 (both
                      550 points), version A02 (580 points), and tools to
                      extract some approximation to A-code source from
                      the version B games.
                      [file is linked to games/cpm/cpm-advent.zip]

dinkum-2.14.tar.gz     Dinkum, the Australian Adventure Game version 2.14
                      C source code by Gary A. Allen, Jr.
                      (a DOS executable is in games/pc/dinkm214.zip, and
                       an Amiga port is in games/amiga/Dinkum_2.14.lha)

droganya.zip           Castle Droganya, by Steve Chodes
                      BASICA, GW-BASIC, and QBASIC source code;
                      conversion to GW-BASIC by Nathan Glasser
                      [file is linked to games/pc/droganya.zip]

dungeon-3.2A.tar.Z     Dungeon version 3.2A, 1-Oct-94; contains all the rooms
                      and puzzles of the original MIT Zork.
                      DEC FORTRAN source code by Robert M. Supnik; see
                      dungn32b.zip for a port to DOS.

dungeon-3.2B.patch     source code patch by Robert M. Supnik to upgrade Dungeon
                      version 3.2A to version 3.2B
dungeon-3.2A-3.2B.unidiff   same patch, converted to input for Larry Wall's
                           'patch' utility by David Bristow

dungeon-glk.tar.Z      Dungeon, the more or less public domain version of the
                      original MIT Zork, version 3.2B. Andrew Plotkin ported
                      this version to C and added the Glk interface.

dungn26b-src.zip       FORTRAN source code of Dungeon, the more or less public
                      domain version of the original MIT Zork,
                      version 2.6B, 07-apr-88 (= Robert M. Supnik's DECUS
                      version 2.6A (18-oct-80) ported to DOS by Kevin Black).
                      (The DOS executable of this version is in
                       games/pc/dungn26b.zip)

dungn27s.zip           Dungeon, the more or less public domain version of the
                      original MIT Zork, version 2.7A, 11-mar-91.
                      C source code and DOS executable.
                      [file is linked to games/pc/dungn27s.zip]
                      (an Amiga port is in games/amiga/Dungeon.lzh; a port to
                       the Acorn Archimedes is in games/archimedes/dungeon.spk)

dungn32b.zip           Dungeon, the more or less public domain version of the
                      original MIT Zork, version 3.2B, 1-Oct-94.
                      DOS executable for 386+ only and FORTRAN source code,
                      ported from DEC FORTRAN to MS FORTRAN by Volker Blasius.
                      The original source code is in dungeon-32A.tar.Z
                      [file is linked to games/pc/dungn32b.zip]

eamonbas.zip           GW-BASIC source code of The Wonderful World of Eamon
                      version 1.1, a text role playing game originally
                      written for the Apple II by Donald Brown,
                      ported to DOS by Jon Walker.
                      See games/pc/eamon/* for compiled version 2 games.

haunt.ops5             OPS5 source code of HAUNT, by John Laird.
                      This is an unfinished port of the game from OPS4 to OPS5,
                      but it is the only version that is available.
                      Archived here with the author's permission.
                      See Hans Persson's web page
            http://www.lysator.liu.se/adventure/Mainframe_adventures.html#HAUNT
                      for more information on this game.

hobbit.zip             Hobbit - The True Story
                      a small adventure written entirely in MS-DOS 5.0 batch
                      procedures, by Fredrik Ramsberg and Johan Berntsson
                      [file is linked to games/pc/hobbit.zip]

island26.zip           Island, version 2.6; a small textual adventure
                      C source code and DOS executable by CyberDaemon
                      [file is linked to games/pc/island26.zip]

jamie.zip              Lonely Jamie, by J. Mellish
                      GW-BASIC source code of a very simple game that prompts
                      you for one-word responses
                      [file is linked to games/pc/jamie.zip]

lastcity.zip           The Last City, by Roger M. Wilcox
                      BASICA and QBASIC source code
                      conversion to QBASIC by Ambat Sasi
                      [file is linked to games/pc/lastcity.zip]

mecha.zip              The Terror of Mecha Godzilla - The True Story!
                      a small adventure written entirely in MS-DOS 5.0 batch
                      procedures by Fredrik Ramsberg
                      [file is linked to games/pc/mecha.zip]

mercycomp.txt          the code for the computer in Mercy, by Christopher Klimas
                      (the game is in games/zcode/Mercy.z5)

mansion-19.2.tar.gz    Mansion, a murder mystery text adventure.
                      Written originally around 1980 (or even earlier)
                      for the HP1000 and later the HP3000 in Fortran-IV,
                      now rewritten in C by James Garnett. Version 19.2
                      Windows executable plus C and Fortran source code
                      [file is linked to games/pc/mansion.tar.gz]

mangle.zip             So I Mangled My Mom, by Aaron Oldenburg
                      DOS executable and QBasic source code
                      [file is linked to games/pc/mangle.zip]

mcdooby.zip            The Treasure of McDooby's Mansion version 2,
                      by Jason A. Wells. GW-BASIC source code.
                      [file is linked to games/pc/mcdooby.zip]

napoleon-1.02.tar.gz   Napoleon version 1.02, by Pete Chown
                      C source code; needs yacc or bison
                      (an Amiga port is in games/amiga/Napoleon_1.02.lha)

newfore.pas            ForePlay, for both sexes.  Pascal port of a REXX program.
                      Looks like an adolescent form of IF.

pirate.zip             Pirate Island, by David Meny
                      GW-BASIC source code and instructions
                      plus QBASIC source code, ported by Ambat Sasi
                      [file is linked to games/pc/pirate.zip]

quest.zip              Secret Quest 2010, an illustrated text adventure by
                      Eric Iwasaki after an idea of Wayne Tsuji's.
                      BASICA and GW-BASIC source code
                      plus QBASIC source code, ported by Ambat Sasi
                      [file is linked to games/pc/quest.zip]

sceptre1.bas           SceptreQuest I, first and only one of a series of seven,
                      a very early adventure by Sean Givan.
                      GW-BASIC source code.
                      [file is linked to games/pc/sceptre1.bas]
                      (see games/hugo/squest.zip
                       for an embroidered port to Hugo)

snafufun.bas           'The Adventure' by Chris Kerton (his first try),
                      a fantasy role-playing game.  GW-BASIC source code.
                      [file is linked to games/pc/snafufun.bas]

softporp.zip           Chuck Benton's Apple II SoftPorn Adventure (which
                      later became Leisure Suit Larry I), rewritten by
                      Paul Schlyter in Turbo Pascal 3.0 for CP/M and DOS.
                      DOS executable and Pascal source code.
                      (The original is in games/appleII/softporn.zip)
                      [file is linked to games/pc/softporp.zip]

swedish.zip            two games in Swedish, by Anders H�llzon: CAVE and SPACE
                      QBASIC source code

vial.zip               The Vial of Doom, by Roger M. Wilcox
                      QBASIC source code; converted from BASICA by Ambat Sasi
                      [file is linked to games/pc/vial.zip]

worldsrc.zip           C source code for World version 1.07, by J. Doug McDonald
                      (A DOS executable compiled from this source is in
                          games/pc/world107.zip;
                       an Amiga executable is in
                          games/amiga/World_1.07.lha;
                       an enhanced Archimedes executable is in
                          games/archimedes/world.spk
                       a Macintosh executable is in
                          games/mac/World107.sit)

zauber.zip             Pacy-Face und seine Abenteur in Zauberland
                      a simple German text adventure by Philipp Koehn
                      QBASIC source code, ported from C64 BASIC by Bob Newell
                      [file is linked to games/pc/non-english/zauber.zip]
                      (the C64 original is in games/c64/zauberland)

if-archive/games/source/advsys:
-------------------------------

         These games must be compiled and run with AdvSys.
        The source code for AdvSys is in programming/advsys.
  ---------------------------------------------------------------

Index            this file

elves87.tar.Z    Elves '87, by BOA! (Burnt Out Adventurers! =
                                    Bruce MacKay & Marlene Abriel)
                AdvSys source code and compiled .dat file, because
                this game is too large to be compiled under DOS.
                (Thanks to David A. Graves!)
                See also games/source/agt/elf.zip and games/pc/elf20.zip
                for AGT versions of this game.
elves87.zip      [same contents]
                [both files are linked to games/advsys/elves87.*]


if-archive/games/source/agt:
----------------------------

   These games must be compiled and run with AGT from programming/agt.
  ---------------------------------------------------------------------

Index           this file

alice-s.zip     The Adventures of Alice Who Went Through the Looking-Glass
               and Came Back Though Not Much Changed, by Douglas A. Asherman.
               Written with GAGS, a predecessor of AGT.
               Can be run with GAGS or compiled and run with AGT;
               an AGT compiled version is in games/agt/alice.zip.
               This game won the GAGS game writing contest 1986.
               [file is linked to games/source/gags/alice-s.zip]

aliens.zip      Space Aliens Laughed at My Cardigan, by Andre M. Boyle.
               Humorous game, a takeoff of Hitchhiker's Guide with some
               Star Trek thrown in. AGT source code and a walkthrough.
               Honorable mention, 6th annual AGT game contest.
               (a DOS executable is in games/agt/cardigan.zip)

andkara.zip     Andkara: Baby, the Rain Must Fall, by Randy H. Smith.
               Classic fantasy of swords & sorcery.
               Honorable mention, 4th annual AGT game contest.

appr-src.zip    Apprentice - The Testing of a Magical Novice, by Bert Lee
               Honorable mention, 5th annual AGT game contest.
               (a DOS executable is in games/agt/apprenti.zip)

bigd-src.zip    Betty Carlson's Big Date, by Betty Carlson
               converted from a LADS adventure by David Malmberg

cave.zip        350 points Colossal Cave by Willie Crowther and Don Woods
               AGT version by David Malmberg

cercla.zip      CERCLA, Fanciful Fun With Superfund, by Jeffrey P. Robinson
               Honorable mention, 7th annual AGT game contest (1993)

cla-src.zip     Sanity Clause or, Why Santa Didn't Make It to YOUR House
               that Year, version 1.11, by Mike McCauley.
               Honorable mention, 5th annual AGT game contest.
               (a DOS executable is in games/pc/clause.zip)

crusade-src.zip Crusade, by David Malmberg
               (a DOS executable is in games/pc/crusade.zip)

detectiv.zip    The Detective, by Kit W. Carson

dsen-src.zip    Disenchanted, a parody of Enchanter by Joseph S. Licari
               (a DOS executable is in games/pc/dsenchnt.zip)

dudley_s.zip    A Dudley Dilemma version 1.2, by Lane Barrow.
               This game won the 2nd Annual AGT Game Writing Contest.
               (A DOS executable is in games/pc/dudley.zip;
                a Macintosh version is in games/mac/dudley.sit.hqx)

easter.zip      Heather's Easter Egg Hunt version 0.97, by Tom & Ginnie Reynolds
               A game for children ages 7-12.
               Honorable mention, 3rd Annual AGT game contest.
               (a DOS executable v0.91 is in games/pc/education/easter.arc)

elf.zip         The Elf's Christmas Adventure or God Bless Frosty the Snowman!
               by Bruce McKay and Marlene Abriel,
               converted to AGT by David Malmberg.
               (The original game is in games/source/advsys/elves87.*;
               another version, written with the Master's Edition of AGT,
               is in games/pc/elf20.zip)

eli-src.zip     Escape from the ELI,  An Interactive Adventure Game for
               Learners of English, by Lowell Riethmuller.
               A simple AGT adventure, based on a foreign student's first day
               at the English Language Institute of the University of
               Delaware; written to demonstrate utility of text adventures to
               teach English as a second language.
               Honorable mention, 4th annual AGT game contest.
               (A DOS executable is in games/pc/education/eli.zip)

fablesrc.zip    A Fable, by Stan Heller
               (a DOS executable is in games/pc/fable.zip)

fastlane.zip    Fast Lane by Richard Baribault.
               Find, enter, and win the Classic Car Show.
               Honorable mention, 3rd Annual AGT game contest.

grail-s.zip     The Misadventure of the Holy Grail v2.1, December 1989.
               A silly entertainment (not a difficult game, actually)
               from the Apple II Eamon FRP game by Evan Hodson.
               Very loosely translated to AGT and expanded
               by Michael Detlefsen.
               (a DOS executable is in games/pc/grail.zip)

hobb-src.zip    Sir Ramic Hobbs and the High Level Gorilla, by Gil Williamson.
               Honorable mention, 3rd annual AGT game contest.
               (A DOS executable is in games/pc/hobbs.zip)

house.zip       The House of O's, by Wally O. and Pete D.
               a game about the ordinary activities of an ordinary family
               in Mosquito Heights, NJ. Includes a pop-up hint system.
               Honorable mention, 3rd Annual AGT Game Contest.

hugecv-s.zip    Adventure in Humongous Cave (Version 2.0) - 1000 points
               version of Colossal Cave by David Malmberg,
               based on the 550 points version
               (this source code seems to be newer than the one in
                programming/agt/agtmastr.zip; in addition it contains a
                transcript of a complete game, annotated by David Malmberg)

lab-src.zip     The Deadly Labyrinth, by Frank West (inspired by the
               Death Gate Cycle by Margaret Weis and Tracy Hickman)
               (a DOS executable is in games/pc/labyrint.zip)

lady.zip        The Lady in Green by D. F. Stone.
               Friday night at an 18th century hotel.
               Honorable mention, 6th annual AGT game contest.

lib-src.zip     Library - An Adventure Game Based on the Library of Guilford
               College (or Something Like It) but with Added Puzzles and
               Danger, by Frederick D. King
               (a DOS executable is in games/pc/library.zip)

mansion.zip     Magic Mansion by Denise Sawicki.
               Play the role of a young girl held captive by an evil wizard.
               Honorable mention, 4th annual AGT game contest.

mdthf1-s.zip    The Multi-Dimensional Thief, Release 1.5: Version 3.05
               (text only) by Joel Finch. This game won the 5th Annual AGT
               Game Writing Contest (together with CosmoServe).
               (a DOS executable is in games/pc/mdthief1.zip)

mm-src.zip      Mop and Murder - a masterful mystery in one room -
               by Brad Friedman. The game says, "Full Release v 1.0
               (POP-UP HINTS INCLUDED)", but the hints are missing.
               Honorable mention, 5th annual AGT game contest.
               (A DOS executable is in games/pc/mmurder.zip)

mold.zip        Mold: Deep Space Awakening version 1.1 by Declan Stanley.
               You awaken from deep sleep to discover your crewmates were
               killed by orange mold and the ship is damaged beyond repair.
               Explore, find help, escape. Walkthrough included.
               Honorable mention, 4th annual AGT game contest.

mule_s.zip      Space Mule, an Unexpected Encounter with the Unknown,
               written by Bruce David Loving.
               Honorable mention, 7th annual AGT game contest (1993)
               (a compiled version is in games/agt/mule.zip)

muna.zip        The Pyramid of Muna, An Interactive Fiction Adventure Based On
               Elements of the Cosmology of the Builders, version 1.37,
               by Alfred W. King II.
               Explore an ancient Mexican pyramid and discover metaphysical
               secrets.  Honorable mention, 3rd Annual AGT game contest.

murder.zip      The Murder of Jane Kranz, a detective adventure
               by Christian Andersen.  Solve a 1920's London murder mystery.
               Honorable mention, 6th annual AGT game contest.

nmr2.zip        Adventures in NMR II: The Adventure Continues,
               by Douglas P. Burum. Stop the morphing invading aliens
               by using Nuclear Magnetic Resonance.
               Honorable mention, 4th annual AGT game contest.

oceana.zip      Oceana, an adventure in a world of the future,
               written Philip Boswell.
               Honorable mention, 7th annual AGT game contest (1993)
               [file is linked to games/agt/oceana.zip]

odieusrc.zip    Odieus's Quest for the Magic Flingshot, author unknown
               converted from LADS to AGT and "embellished" by David Malmberg
               (a DOS executable is in games/pc/odieus.zip; an Inform port
                (DOS executable) is in games/zcode/odieus.zip)

paranoia.zip    Paranoia, by Sam Shirley
               originally a paper solo adventure game ("If you do this
               continue there"), adapted for AGT by David Malmberg

phil-src.zip    The Battle of Philip against the Forces of Creation.
               Honorable mention, 3nd annual AGT game contest.
               (A DOS executable is in games/pc/philip.zip)

pilotsrc.zip    The Pilot or A Flight into Fantasy, another exercise in
               hyperactive hijinks from The Adventure Game Jockey.
               (A playable demo for DOS (about 1/3 of the game) is in
               games/pc/pilot.zip; I don't know whether this source code is
               complete.)

pork-src.zip    PORK I: The Great Underground Sewer System (version -4.26/1)
               a parody of Zork I by David Malmberg, written with AGT
               (a DOS executable is in games/pc/pork.zip)

pork2src.zip    PORK II, The Gizzard of Showbiz
               a parody of Zork II by Bill Larkins
               (a DOS executable is in games/pc/pork2a.zip)

portal_s.zip    The Star Portal, a science fiction adventure game suggested by
               the Damon Knight short story "Ticket to Anywhere", version 1.01
               by Michael Detlefsen.
               (DOS executable version 1.03 is in games/pc/portal.zip)

pyramid.zip     The Pyramid, An Interactive Fantasy version 2.1,
               by Roland Goulsbra. Discover the secret of the
               pharaoh's tomb. An interactive fantasy set in modern Egypt.
               Win by doing the right things, not by collecting stuff, and
               discover the meaning of liff [sic]. Walkthrough included.
               Honorable mention, 4th annual AGT game contest.

rapture.zip     Love's Fiery Rapture, The Torrid Tale of What Could Turn Out
               to be THE Perfect Date; a "Choose Your Own Adventure"
               by Natasha Mirage converted to AGT by Mike Ryan.

ring-src.zip    Der Ring des Nibelungen, a text adventure based on the operas
               of Richard Wagner, by Michael R. Harris.
               Honorable mention, 2nd annual AGT game contest.
               (a DOS executable is in games/pc/ring.zip)

sos-src.zip     Son of Stagefright - A Pleasant Day at the Theater in Three
               Paranatural Acts, by Mike McCauley.
               This game won the 3rd Annual AGT Game Writing Contest.
               (A DOS executable is in games/pc/sos.zip,
                a Macintosh executable is in games/mac/sos.sit)

squynch.zip     The Squynchia Adventure, by M. & T. Frank
               converted from LADS to AGT by David Malmberg.
               A compiled version of this game (version 1.5), a DOS
               interpreter (version 1.5 beta), and a walkthrough are in
               games/pc/squyn15.zip

stcadv.zip      The Spelunker's Tremendous Cave Adventure, a parody of Colossal
               Cave, written by public school students and translated to
               AGT by Douglas Harter.

storms-s.zip      Storms I, by Ryan Burrus. Your dead uncle's will leaves $7.4
               million to the person who first discovers his great invention.
               Explore your uncle's house, lab, and neighborhood.
               Honorable mention, 4th annual AGT game contest.
               (A DOS executable is in games/pc/storms.zip)

susan_s.zip     Susan (A Lustful Game), by Bill Larkins; R-rated by author.
               Honorable mention, 2nd annual AGT game contest.
               (A DOS executable is in games/pc/susan.zip)

tamoret-s.zip   Tamoret, The Adventure to the Fourth Dimension,
               by Michael J. Lyons.
               Honorable mention, 2nd annual AGT game contest.
               (A DOS executable is in games/pc/tamoret.zip)

tark_s.zip      The Adventure of Tark Simmons, Priestess of the First Church,
               in her battle against The Demon of Dark Desire,
               by W.P. Kegelmeyer.
               Honorable mention, 2nd annual AGT game contest.
               (A DOS executable is in games/pc/tark.zip)

thegame-s.zip   "Whatever We Decide To Call This Game" by The Three Engineers:
               Joel Finch, Glen Henville and little bits by Matthew Newbery.
               Your first day at Tumbulgum University (must be in Australia).
               Honorable mention, 4th annual AGT game contest.
               (A DOS executable is in games/pc/the-game.zip)

tossed.zip      Tossed into Space: Dr. Schmidt Goes Home, by Graeme Cree,
               short SF adventure for beginners.
               DOS executable, AGT source code, and a complete walkthrough
               This version was slightly modified for widespread circulation;
               the original was called Lost in Space
               (see games/pc/lostinsp.zip).
               [file is linked to games/agt/tossed.zip and to
                games/pc/tossed.zip]

tsquar-s.zip    TimeSquared, Chapter One: Centroplis, by Bert Lee.
               Honorable mention, 6th annual AGT game contest.
               (A DOS executable is in games/pc/tsquared.zip)

twoways.zip     Two Ways by Grant E. Metcalf. Christian text adventure. You
               are a weary traveler who must choose between the quick and
               easy path or one fraught with dangers. Evangelistic, with
               biblical quotes.  Walkthrough included.
               Honorable mention, 4th annual AGT game contest.

undergnd.zip    An Underground Adventure, by Mark J. Welch

vita.zip        Murder at the Folkestone Inn, a Weekend Adventure with
               Vita Sackville-West and Violet Trefusis, written by
               Anne Laughlin.
               Honorable mention, 7th annual AGT game contest (1993)
               [file is linked to games/agt/vita.zip]

water.zip       What? No Low Alcohol Mineral Water! by Andre M. Boyle.
               You awake inside the data banks of a computer. Your life
               depends on performing the herculean tasks assigned by the
               computer.  Honorable mention, 6th annual AGT game contest.

weeknd-s.zip    Weekend Survival, An Interactive Adventure Game for Learners
               of English, by Lowell Riethmuller. Written to demonstrate
               utility of text adventures to teach English as a second
               language. Input is reduced to 1/2/3 choices.
               Honorable mention, 4th annual AGT game contest.
               (A DOS executable is in games/pc/education/weekend.zip)

wpc.zip         What Personal Computer? by John Minson
               Honorable mention, 6th annual AGT game contest.

wraithsrc.zip   Wraith Blaster version 1.0, by Ken Dibble.
               A text based space trader game: earn money, become master
               trader, and find a place to retire.
               Honorable mention, 6th annual AGT game contest.
               (a compiled DOS version is in games/agt/wraith.zip)

zimlab.zip      Zim Greenleaf's Laboratory, by Melody Grandy.
               He's sorcerer-botanist, and his laboratory is full of
               nasty things. Honorable mention, 6th annual AGT game contest.


if-archive/games/source/gags:
-----------------------------

         These games must be run with GAGS from programming/gags
            or compiled and run with AGT from programming/agt.
       -----------------------------------------------------------

Index           this file

alice-s.zip     The Adventures of Alice Who Went Through the Looking-Glass
               and Came Back Though Not Much Changed, by Douglas A. Asherman.
               An AGT compiled version of this game is in games/agt/alice.zip.
               This game won the GAGS game writing contest 1986.
               [file is linked to games/source/agt/alice-s.zip]

deen-src.zip    Deena of Kolini, an adventure game for WOMEN warriors,
               by E. L. (Ev) Cheney

drag-src.zip    Dragonslayer, by E. L. (Ev) Cheney.

ghos-src.zip    Ghost Town, an adventure game by E. L. (Ev) Cheney.
               (a DOS executable is in games/pc/ghosttwn.zip)

lottery.zip     Lottery, by E. L. (Ev) Cheney


if-archive/games/source/hugo:
-----------------------------

Index          this file

Scourge.hug    Source code for A Crimson Spring, by Robb Sherwin. This game
              was Robb's entry into the 2000 IF Competition.
              (the original competition entry is in
                games/competition2000/hugo/scourge/
               and an updated compiled version is in
                games/hugo/scourge.zip)

anne.hug       Anne, a short joke game by Jonathan Blask.

colossal.hug   Colossal Hugo, the original 350 points ADVENT ported to Hugo,
              by Kent Tessman (revised version for Hugo 2.5.03a)
              based on Graham Nelson's Inform port of David Baggett's 1993
              TADS reconstruction 'Colossal Cave Revisited' of the 1977
              original by Willie Crowther and Don Woods
              (a compiled game file is in games/hugo/colossal.hex)

down_source.zip  Hugo source code for Down, release 4, by Kent Tessman.
                (a compiled game file is in games/hugo/down.hex)

gbsource.zip   Hugo source code for Guilty Bastards, version 2.08,
              by Kent Tessman.
              (a compiled version is in games/hugo/)

hugozork.hug   Zork I, ported to Hugo by John Menichelli and updated for
              Hugo 2.5 by Kent Tessman.
              (a compiled version is in games/hugo/hugozork.hex)

pirate_src.zip Pirate Adventure, the classic Scott Adams game, ported to
              Hugo 2.4 by Julian Arnold. Version 1.1.0 of the Hugo port.
              Archive contains documentation, source and a walkthrough.
              (a compiled game file is in games/hugo/pirate.hex, and
               there are original C64 versions in games/c64)

spur_src.zip   Spur, A Western Misadventure by Kent Tessman
              Release 9 (4dec99), Hugo v2.5
              (a compiled game file is in games/hugo/spur.hex)

tetris_source.zip
              Tetris for Hugo 2.5, implemented by Kent Tessman, based on
              Andrew Plotkin's Inform version "Freefall".
              This version makes use of colour, graphics, sound and music.
              (a compiled version is in /games/hugo/tetris.zip)


if-archive/games/source/inform:
-------------------------------

   Compiled versions of the following games are in directory games/zcode.

-------------------------------------------------------------------------------

Index                this file

Advent.inf           Adventure aka Colossal Cave, the original 350 points
                    version ported to Inform by Graham Nelson, based on Dave
                    Baggett's TADS reconstruction "Colossal Cave Revisited".
                    Release 5 / Serial number 961209
                    [file is linked to
                     infocom/compilers/inform6/examples/Advent.inf]

Adventureland.inf    Scott Adams' Adventureland, ported to Inform by
                    Graham Nelson
                    Release 1 / Serial number 961111
                    [file is linked to
                     infocom/compilers/inform6/examples/Adventureland.inf]

Alpha.inf            Journey to Alpha Centauri (In Real Time), an Interactive
                    Waste of Time, by Julian Fleetwood. Release 3

AtroxSrc.zip         Source code for Cattus Atrox, David Cornelson's entry into
                    the 1998 IF Competition. The archive contains the game
                    source plus a customized version of the Inform library and
                    several include files required to build the game.
                    (the compiled game is in games/competition98/inform/atrox/)

Aug4Source.zip       Source code for Augmented Fourth, an Interactive
                    Performance, written by Brian Uri.

Balances.inf         Balances: An Exercise in Parsing, by Graham Nelson
                    Release 5 / Serial number 961216
                    [file is linked to
                     infocom/compilers/inform6/examples/Balances.inf]

Comp99.zip           Source code for the 'front-end' game for the 1999
                    competition, providing information on all the games
                    and systems used to run them, plus the ability to
                    sort the games you can play into a random list.
                    Written by Lucian Paul Smith.
                    (a compiled version is in games/competition99/)

Deadline.zip         Complete source code for an Inform port of Infocom's
                    Deadline, 17dec2000, by Volker Lanz.

Detectivesrc.zip     Detective, originally by Matt Barringer. This is a
                    straight port to Inform, by Stuart Moore.

Fablesrc.zip         A Fable, originally by Stan Heller. This is a
                    straight port to Inform, by Stuart Moore.

Frobozzi.inf         The Encyclopedia Frobozzica (Abridged Edition),
                    edited by Nino Ruffini and ported to the Inform
                    format by Digby McWiggle

I-0.inf              I-0: Jailbait on Interstate Zero, by Adam Cadre
                    Release 4, contains some adult content

MST3K1src.zip        Detective, An Interactive MiSTing (Mystery Science
                    Theater 3000) of Matt Barringer's AGT game "Detective",
                    by Christopher E. Forman, updated by Stuart Moore.

MST3K2src.zip        A Fable, an interactive MiSTing-up of Stan Heller's
                    GAGS game "A Fable". Original AGT MiST-ed version
                    by Graeme Cree, ported to Inform by Stuart Moore.

Ralph.inf            Ralph, An Interactive Sniffing by Miron Schmidt
                    Release 7 / Serial number 980224

SameGame.inf         SameGame, another episode in the Z-Machine abuse
                    saga, by Kevin Bracey. SameGame is an implementation
                    of a simple arcade game and is also a stress test
                    of Z-Machine interpreters.
                    Release 1 / Serial number 980731

Snafufun.zip         SNAFUFUN, a simple hypertext adventure
                    originally written in BASIC by Chris Kerton
                    and converted to Inform by Duncan Cross.
                    Archive contains z-code game file, Inform
                    source code and the original BASIC source code.
                    [file is linked to games/zcode/Snafufun.zip]

SpAdventure.inf      SpAdventure by Jay Walton. The original Adventure
                    with a twist - you play as an Enchanter with spells.
                    Release 2 / Serial number 971030

Time.inf             Time and Dwarves, a small demonstration of how to use
                    the real time functions from within Inform, written
                    by Graham Nelson.

awaken.inf           The Awakening, by Dennis Matheson.
                    A horror game based loosely on the work of
                    H.P. Lovecraft.
                    Release 1 / Serial number 980726

beyond_zork_sample.inf
                    The sample transcript from the packaging of Beyond
                    Zork, implemented in Inform by Allen Garvin

bigmama.inf          The Big Mama, by Brendan Barnwell.

bomber.inf           The Mad Bomber - a Z-Machine version of the classic
                    Bomber game, by Neil James Brown. Needs an interpreter
                    that supports timed input, and an interpreter
                    supporting colour is recommended.
                    Release 3 / Serial number 971123

bunny_s.zip          The Night of the Vampire Bunnies by Jason Dyer,
                    somewhat a cross between a black comedy and a B-movie,
                    ported from QBASIC to Inform by Patrick Kellum
                    Release 4 / Serial number 971205
                    (The original BASIC program is in games/source/bunny.zip)

caverns.zip          Caverns of Chaos, a multiple-choice adventure. Original
                    written by Paul Martinez and Alison Castro, ported
                    to Inform by Lemonhead. Version 1.6792
                    Archive includes z-code game file and Inform source.
                    [file is linked to games/zcode/caverns.zip]

chix.inf             Source code for Chicks Dig Jerks, Release 2,
                    written by Robb Sherwin.

cia.inf              CIA Adventure by Hugh Lampert, ported to Inform by
                    J. Kevin Thomas, based on a GWBASIC version by Pete Wohlmut
                    Release 1 / Serial number 961218
                    This game was originally published by CLOAD Magazine.

ditch.inf            Ditch Day Drifter, Michael J. Roberts' example TADS game,
                    translated to Inform 5.5 by Chris Markwyn.
                    The translation is only partial, with most of the surface
                    rooms and objects done, but none of the major puzzles.

dogslife.inf         It's a Dog's Life, an interactive Heeling,
                    by "Mr. WiggleButt". Release 1

eliza.zip            Eliza, a version of the well known program which
                    simulates a conversation with a psychiatrist, ported
                    to Inform by Ricardo Dague.
                    The archive contains the zcode file, Inform source,
                    Basic source on which this version is based, and a
                    sample transcript.
                    [file is linked to games/zcode/eliza.zip]

fractalz.inf         Source code for a Mandelbrot fractal zoomer, written
                    by Peter De Wachter.

freefall.inf         Free Fall, An, uh, Interactive Z-Code Demonstration
                    by Andrew C. Plotkin. Release 2 / Serial number 951111

huntdark-src.tar.Z   Source code for Hunter, in Darkness, by "Dave Ahl Jr.",
                    aka Andrew Plotkin.

iditchs.zip          Ditch Day Drifter, Michael J. Roberts' example TADS
                    game, translated to Inform 6 by, Neil Cerutti, based
                    on an earlier partial port by Chris Markwyn.

iditchs-html.zip     HTML version of the contents of iditchs.zip.

killing.zip          Killing the Doctor, by Victor Verbitsky.
                    Release 1 / Serial number 010221
                    Archive contains z-code game file, Inform source code
                    and a walkthrough.
                    [file is linked to games/zcode/killing.zip]

life.zip             Life or Death, an interactive biological diversion,
                    by David S. Glasser. The archive includes a
                    Z-Machine game file and Inform source code
                    Release 1 / Serial number 980702
                    [file is linked to games/zcode/life.zip]

lists.tar.Z          Lists and Lists, an Interactive Tutorial by Andrew Plotkin
                    Release 3 / Serial number 960823
                    (The game file compiled from this source is in
                        games/zcode/lists.z5,
                     the original competition entry is in
                        games/competition96/lists.z5)

magic-toyshop.inf    The Magic Toyshop, a fun game for all the family
                    by Gareth Rees. Release 1, serial number 951018.
                    (The game file compiled from this source is in
                        games/zcode/magic-toyshop.z5,
                     the original competition entry is in
                        games/competition95/magic-toyshop.z5)

mhpquest.inf         Quest for the Magic Healing Plant, by Adam Crutchlow.
                    Release 2 / Serial number 960613
                    Ported by the author from AGT to Inform.
                    (the AGT original is in games/pc/mhpquest.zip)

mimesis.zip          Sins Against Mimesis: An Interactive Theosophy,
                    by Adam Thornton. Release 3.
                    Includes Inform source and makefile.
                    (The game file compiled from this source is in
                        games/zcode/mimesis.z5,
                     the original competition entry is in
                        games/competition97/inform/mimesis/mimesis.z5)

minster.tar.gz       Christminster, An Interactive Conspiracy by Gareth Rees
                    release 4, serial number 961117

mst3k1.inf           Detective, An Interactive MiSTing (Mystery Science
                    Theater 3000) of Matt Barringer's AGT game "Detective",
                    by Christopher E. Forman.
                    Silver Screen Edition, release 101, serial number 960831
                    (The game file compiled from this source is in
                        games/zcode/mst3k1.z5,
                     the original competition entry is in
                        games/competition95/mst3k1.zip)

multistub.inf        Multiplayer Inform stub file for use with ifMUD's
                    interpreter-bot Floyd, by Adam Cadre.
                    This file is a starting point for coding multi-
                    player Inform games.

night.tgz            Night at the Computer Center, An Interactive Nocturnal
                    Chase, by Bonni Mierzejewska
                    Release 1 / Serial number 961118

odieus.inf           Odieus's Quest for the Magic Flingshot
                    an AGT adventure ported to Inform by Teo Kwang Liak

once.inf             Once: A Fable for the Lost, a TextFire demo by Chris Klimas
                    (branch.h, which is used here, can be found in
                     infocom/compilers/inform6/library/contributions;
                    a compiled game file is in games/demos/textfire/12pack.zip)

paperchase.inf       Paper Chase release 2, An Interactive Education
                    by Chris Skapura.
                    This game was originally published as a TRS-80 BASIC
                    listing titled "Collegiate Capers" in '80 Micro' magazine,
                    August 1983.

paranoia.zip         Paranoia, a not-very-interactive future.
                    Originally from an article by Sam Shirley, implemented in
                    C on a Vax 11/780 by Tim Lister and converted to Inform
                    by Glenn Hutchings.
                    Release 1 / Serial number 981208
                    Archive contains a Z-Code game file, Inform source and
                    the original C source on which the game is based.
                    [file is linked to games/source/inform/paranoia.zip]

phlegm.inf           Phlegm, an Interactive Interactive by Adjacent Drooler,
                    (aka Jason Dyer). Release 3 / Serial number 970804

permagic.inf         Perilous Magic, a really short interactive comic
                    tragedy, by David Fillmore.
                    Release 10 / Serial number 990821

puzzle.inf           Puzzle, an Interactive Quickie by Andrew Schepler.
                    A short game containing a single logic puzzle.

reverzi.inf          Reverzi, Version 1.0, a port of Reversi to the
                    Z-Machine by John Menichelli

robots.inf           Robots - Another Abuse of the Z-Machine -
                    A Nostalgic Diversion by Torbjoern Andersson
                    Release 6 / Serial number 980115

scary.inf            Rippled Flesh, by Rybread Celsius

schooldays.inf       Schooldays, an Interactive Story by Andrew MacKinnon.
                    Release 3 / Serial number 092800

sensory.inf          Sensory Jam, a demo Glulx game with graphics
                    and sound.
                    (a compiled version and resources are in
                     games/glulx)

spacest2.zip         Space Station, a science fiction story based on the
                    example transcript included with Infocom's Planetfall,
                    by David Ledgard, Release 2.

stiffmst.inf         Stiffy Makane: Mystery Science Theater 3000
                    An Interactive MiSTing of Mark Ryan's AGT game
                    "The Incredibly Erotic Adventures of Stiffy Makane"
                    Release 69 / Serial number 690609

stub.inf             A stub game file for Inform, providing a very simple
                    starting point for Inform beginners to use as a base
                    to build a game from. Written by Adam Cadre.

under.inf            The Underoos that ate New York!, by Gerry Kevin Wilson
                    Release 1 / Serial number 970329

vindaloo.inf         Vindaloo, An Interactive Recipe by Adam G Crutchlow
                    Release 1 / Serial number 960613

visitor.inf          The Visitor, A Chat, written by Peter Polkinghorne.
                    Release 1 / Serial number 000321

wcastle.inf          Wizard's Castle, originally from the July/August 1980
                    issue of Recreational Computing magazine. Written for
                    Exidy Sorceror by Joseph R. Power, modified for Heath
                    Microsoft BASIC by J. F. Stetson and ported to Inform
                    by Adam Biltcliffe.

wedding.zip          The Wedding, an Interactive Family Headache
                    by Neil James Brown
                    Source code for Release 2 (v2.19)

werewolf.inf         Werewolf, version2, a multi-player Inform game for
                    use with ifMUD's Floyd interpreter-bot,
                    by Evin Robertson.

wumpus.inf           Hunt the Wumpus, originally written in BASIC in
                    1972 by Gregory Yob, and ported to Inform by
                    Magnus Olsson.
                    Release 1 / Serial number 991216
                    (source code is in games/source/inform/wumpus.inf)

z-life.inf           Z-Life, an Inform implementation of Conway's Game of Life,
                    by Julian Arnold. Release 3 / serial number 960121.

zbefunge.zip         ZBefunge 0.3 beta, by Francis Irving.
                    Befunge is a 2D programming language, and this
                    archive contains an interpreter for Befunge written
                    in Inform. Includes Z-Code file and Inform source.
                    [file is linked to games/zcode/zbefunge.zip]

zcamel.inf           Camel, originally by the Heath Users Group and ported
                    to Inform by Adam Biltcliffe.

zombies.inf          Zombies, yet another abuse of the Z-Machine. Written
                    by David Ledgard, based on Torbjorn Andersson's
                    game Robots. Release 1.

ztrek.inf            Super Z Trek, a Z-Machine implementation of the
                    classic Star Trek. Written by John Menichelli,
                    based on Chris Nystrom C port of a BASIC version.

zugzwang.zip         Zugzwang: The Interactive Life of a Chess Piece,
                    by Magnus Olsson.
                    Release 2 / Serial number 990710
                    This is an update to the original, which was part of
                    the TextFire, Inc. hoax. The original is still in
                    games/demos/textfire/12pack.zip.
                    Archive contains zcode game and source code.
                    [file is linked to games/zcode/zugzwang.zip]


if-archive/games/source/tads:
-----------------------------

Index              this file

3.t                += 3: A Logical Adventure, v1.2
                  by Carl de Marcken and Dave Baggett
                  [a compiled game file is in games/tads/3.gam]

4in1_src.zip       Four in One, an Interactive Marx Brothers Comedy
                  by J. Robinson Wheeler.
                   Release Version 1.1.7 20000710.
                  TADS source code, an essay about the game (including
                  amusing things to do) and the development logs.
                  (the original competition entry is in
                   games/competition98/tads/fourin1/,
                   a machine independent TADS .gam file is in
                   games/tads/fourin1.gam,
                   an MS-DOS executable is in games/pc/fourin1.zip,
                   and a Mac executable is in games/mac/fourin1.sit)

Ground_src.zip     Common Ground, Version 2 (17jan2000),
                  written by Stephen Granade.

MoistSrc.zip       Moist version 1.06, by Scarlet Herring
                  WARNING: This game contains scenes of an explicit
                  sexual nature.
                  [a compiled game file is in games/tads/Moist.zip]

alice_t.zip        Alice in Wonderland version 1.0a1, by LeGarre (?)
                  TADS source code only

almsrc.zip         Poor Zefron's Almanac, by Carl Klutzke.
                  TADS source code and readme file.
                  (the original competition entry is in
                   games/competition97/tads/almanac/almanac.gam)

arrsrc.zip         Arrival, or Attack of the B-Movie Cliches,
                  version 2, by Stephen Granade.
                  (the compiled game is in
                    games/tads/arrival.zip
                   and the original competition entry is in
                    games/competition98/tads/arrival/arrival.gam)

ccr.sit.bin        Colossal Cave Revisited v1.0
                  A remake of Crowther and Woods' original adventure
                  with a full sentence parser, with complete TADS
                  source.  TADS version by Dave Baggett.  Freeware.
                  Macbinary format.
                  [file is linked to games/mac/ccr.sit.bin and to
                   games/adventions/mac/ccr.sit.bin]

ccr.sit.hqx        Same as above, but BinHex format.
                  [file is linked to games/mac/ccr.sit.hqx and to
                   games/adventions/mac/ccr.sit.hqx]

ccr.tar.Z          Colossal Cave Revisited
                  A remake of Crowther and Woods' original
                  adventure, with complete TADS source code.
                  Version 1.0, TADS version by David M. Baggett
                  [file is linked to games/tads/ccr.tar.Z and to
                   games/adventions/others/ccr.tar.Z]

ccr.oldtr.tar.Z    Same as above, but includes .GAM file that works
                  with older (< 2.1) versions of the TADS run-time.
                  [file is linked to games/tads/ccr.oldtr.tar.Z and to
                   games/adventions/others/ccr.oldtr.tar.Z]

ccr.zip            Colossal Cave Revisited v1.0
                  Crowther and Woods' classic adventure with a full
                  sentence parser.  Comes with source.
                  TADS version by Dave Baggett
                  [file is linked to games/pc/ccr.zip and to
                   games/adventions/pc/ccr.zip]

deep_src.zip       TADS source to Deep Space Drifter, by Michael J. Roberts
                  and Steve McAdams

ditchday.zip       Ditch Day Drifter, by Michael J. Roberts
                  This is the example TADS game referred to in the TADS
                  documentation files. TADS source code and .gam file.
                  [file is linked to games/tads/ditchday.zip]

flames_src.zip     TADS source to Perdition's Flames, by Michael J. Roberts

foom.tar.gz        FooM - the shoot-'em up text adventure, by dI software
                  (Piers Johnson). TADS source and .gam file.
                  [file is linked to game/tads/foom.tar.gz]

gc-src.zip         GC: A Thrashing Parity Bit of the Mind
                  the 1994 MIT AI Laboratory Olympics text adventure game
                  by Carl de Marcken, David Baggett, and Pearl Tsai
                  (a compiled game file is in games/tads/gc-gam.zip)

gc-tadsc-22.patch  a patch file to adapt the source code from gc-src.zip above
                  to TADS version 2.2 or later, by Rick Litherland.
                  Rick's explanation: "This is (necessary) because of a change
                  in the interpretation of the '-' operator inside lists made
                  with version 2.2. The result is that two NPCs (Hoch and
                  Konigsberg), who provide a vital clue, disappear early in the
                  game, making it much harder to get the clue. If the source
                  file "people.t" is patched with my file, this will be
                  corrected.  (It also means that another NPC, Marvin Minsky,
                  will now show up and may cause you to lose points, but so it
                  goes.) Incidentally, I have tried to ensure that the patched
                  file will still compile and run under versions before 2.2,
                  but I haven't been able to check this."

goldsrc.zip        Source code for The Golden Skull, along with all the
                  required source image and sound files, by Neil K. Guy.
                  [file is linked to programming/tads/examples/goldsrc.zip]

hightech.zip       TADS source to High Tech Drifter, by Jim Cser.
                  Unfinished.

kitchen.zip        Kitchen Encounters version 0.2, a tiny adventure game
                  by Andy Jewell. TADS source code only

legend-src.tar.Z   The Legend Lives! by David Baggett
                  Source code only.
                  [file is linked to games/adventions/others/legend-src.tar.Z]

legndsrc.zip       Same as above, put zipped for PC's.
                  [file is linked to games/adventions/pc/legndsrc.zip]

lost202s.zip       Lost, a science fiction text adventure, version 2.0.2.
                  Shareware by Jeffrey Hersh; his rating: hard.
                  (a compiled game file is in games/tads/lost202g.zip,
                   executables are in games/mac/LostAdv2.0.2.sit.hqx
                   and in games/pc/lost202.zip)

mpt_src.zip        TADS source code for the TextFire! games
                  "Masta'mind", "Pumping!", and "A Tenuous Hold", all
                  written by Stephen Granade.
                  (compiled game files are in
                    games/demos/textfire/12pack.zip and
                    games/demos/textfire/masta.gam)

pastense.zip       Past Tense, An Interactive Intrigue by Dave Nault
                  TADS source code and compiled game file
                  [file is linked to games/tads/pastense.zip]

plantsrc_2.zip     The Plant, Release 2 (Special Edition), by Mike Roberts
                  (a compiled game file is in games/tads/plant_2.zip;
                   the original competition entry is in
                   games/competition98/tads/plant/plant.gam)

polyadv_204.zip    PolyAdv v2.05, a TADS version of the original
                  Adventure / Colossal Cave text adventure, including
                  the original 350 point version, the 551 point
                  extended version written by David Long, the 550
                  point extended version by David Platt and a 701 point
                  version which combines the 551 and 550 point versions.
                  Based on Colossal Cave Revisited by David M. Baggett,
                  with David J. Picton adding the 551 and 701 point modes
                  and Bennett Standeven adding the 550 point mode.
                  (a compiled game file is in games/tads/polyadv.gam)

shadow.zip         Shadowland I: The Tower of Iron, Interactive Role-Playing
                  System, Release 1.0, by Tom Claburn.
                  (a compiled game file is in games/tads/shadow.gam)

tads_dungeon.zip   Dungeon, the more or less public domain version of the
                  original MIT Zork,
                  ported to TADS by Darin Johnson (v0.3 beta).
                  Based on the FORTRAN version 3.1A, 1-Feb-94.
                  Compiled .GAM file and complete TADS source code.
                  [file is linked to games/tads/tads_dungeon.zip]

tadsmetsrc.zip     Metroid (v0.5 Release 1), a text version of Metroid
                  by Retro Studios and Billy Rawls.
                  (a compiled game file is in games/tads/metroid.gam)

zeb2_src.zip       Uncle Zebulon's Will, an Interactive Inheritance
                  Release 2.0 / 960416, by Magnus Olsson.
                  Winner of the TADS category of the 1995 IF competition.
                  TADS source code.
                  (the original competition entry is in
                   games/competition95/zebulon.gam;
                   a machine-independent TADS .gam file is in
                   games/tads/zebulon2.zip;
                   a DOS executable is in games/pc/zeb2_pc.zip;
                   a Macintosh executable is in games/mac/zeb2_mac.hqx)


if-archive/games/spectrum:
--------------------------

             This directory contains games for the ZX Spectrum.
  See directory emulators/spectrum for programs to run these games on a PC.
      The games are in either .sna (48k) or .z80 (48k or 128k) formats.

 See http://www.nvg.ntnu.no/sinclair/faq/faqs.html for information about the
               ZX Spectrum, its emulators, snapshots, and tools.

--------------------------------------------------------------------------------

Index            this file

DAAW.sna         Danger! Adventurer at Work!, by Simon Avery.

GerbilRiot.sna   The Gerbil Riot of '67, by Simon Avery.

KnightOrcZ80.zip Knight Orc (Level 9)

MultiAventures1.8.3.hqx   MultiAventures V1.8.3, by Pierre Tremblay:
                1 application with 8 interpreters in 3 languages,
                a Macintosh program that can play AdvSys, AGT, Infocom,
                Scott Adams, Level 9, Apple II Eamon, Quill, and C64 Basic
                games. The user interface is in English, French, and German.
                [file is linked to
                 games/appleII/eamon/MultiAventures1.8.3.hqx,
                 games/c64/MultiAventures1.8.3.hqx,
                 games/quill/MultiAventures1.8.3.hqx,
                 infocom/interpreters/zip/MultiAventures1.8.3.hqx,
                 level9/interpreters/MultiAventures1.8.3.hqx,
                 programming/advsys/MultiAventures1.8.3.hqx,
                 programming/agt/MultiAventures1.8.3.hqx, and
                 scott-adams/MultiAventures1.8.3.hqx]

SA-Copyright.txt copyright notice from Scott Adams, dated 24nov97
                [file is linked to emulators/trs80/SA-Copyright.txt,
                 games/trs80/SA-Copyright.txt, and
                 scott-adams/Copyright.txt]

adaminte.zip     Buckaroo Banzai (Scott Adams (SA) Nr. 14b)
                Questprobe 1: The Hulk
                Questprobe 2: Spiderman
                Questprobe 3: Torch and Thing
                Sorceror of Claymorgue Caste (SAGA Nr. 13)
                Adventureland (SAGA Nr. 1)
                Pirate Adventure (SA Nr. 2)
                Secret Mission (SAGA Nr. 3)
                Voodoo Castle (SA Nr. 4)
                Strange Odysee (SA Nr. 6)

artic.zip        A: Planet of Death
                B: Inca Curse
                C: Ship of Doom
                D: Espionage Island
                E: The Golden Apple
                F: Eye of Bain

boggit.zip       The Boggit (3 parts), 1986. This should be a complete version.

bored.zip        Bored of the Rings (3 parts)

delta4.zip       The Boggit (3 parts)
                Bored of the Rings (3 parts)
                Robin of Sherlock (3 parts)
                The Big Sleaze (3 parts)
                The Colour of Magic (4 parts)
                Galaxias
                Quest for the Holy Joystick
                Return of the Holy Joystick
                The Dragonstar Trilogy (3 parts)
                Sceptical (3 parts)
                Guide to Greater London
 *** Note ***   Part 1 of The Boggit in this file is just a demo - it doesn't
                allow to save the game at the end of part 1, making it
                impossible to play parts 2 and 3. For a (hopefully) complete
                version see boggit.zip above.

level9.zip       Colossal Adventure
                Adventure Quest
                Dungeon Adventure
                Snowball
                Return to Eden
                Worm in Paradise
                Redmoon
                Price of Magick
                Lords of Time
                Emerald Isle
                Erik the Viking
                Secret Diary of Adrian Mole

melbourn.zip     The Hobbit
                The Lord of the Rings (3 parts)
                Shadows of Mordor
                Hampstead
                Terrormolinos
                Dodgy Geezer (2 parts)
                Sherlock
                Mordons Quest

mnrmdnss.zip     Quest Adventure 1: Manor of Madness, by Colm A. McCarthy.
                The first of the Quest Adventure series (the TADS game
                The Light: Shelby's Addendum is #3). Originally released
                commercially in 1984 by Celtic Software Productions. Made
                public domain in 1996 by the author & Illusory Mental
                Images.
                (versions of Shelby's Addendum for different machines are in
                 games/tads/shelby.zip, games/pc/shelbypc.zip, and in
                 games/mac/shelby.sit)

mystsoft.zip     the 11 Mysterious Adventures by Brian Howarth for ZX Spectrum,
                converted to Z80 snapshots by Werner Spahl.  The titles:
                   The Golden Baton
                   The Time Machine
                   Arrow of Death Part 1 and 2
                   Escape from Pulsar 7
                   Circus
                   Feasibility Experiment
                   The Wizard of Akyrz
                   Perseus and Andromeda
                   Ten Little Indians
                   Waxworks
                Also included are the following AdventureSoft games by
                Brian Howarth:
                   Gremlins
                   Robin of Sherwood
                   Seas of Blood
                   Rebel Planet
                   Kayleth
                   Terraquake
                   Temple of Terror
                   Super Gran
                   Blizzard Pass
                (The original version, converted to ScottFree format, can be
                 found as scott-adams/mysterious.tar.gz; a C64 version with
                 line-drawing graphics as games/c64/mystadv.zip)

otheradv.zip     Heroes of Karn
                Jewels of Babylon
                Kentilla
                Mindshadow (4 parts)
                Witch's Cauldron
                McKensie
                Neverending Story
                Custerds Quest
                Blood of Bogmole
                Wizards Skull

phippram.zip     Knights Quest
                Magic Mountain
                Pharaohs Tomb
                Greedy Gulch
                Colditz Castle
                Valkyrie 17
                Terrors of Trantoss

prinsess.sna     Prinsessen I Berget Det Blaa

realm.z80        Brave the Realm

subsunk.sna      SubSunk, around 1984/85. A comment: "The only vaguely
                interesting thing about it is the fact that the author
                managed to get (poor) graphics in his game before the
                game writing system he used (`The Quill') published
                their graphics add-on."

tcom.zip         The Color of Magic, text adventure of Terry Pratchett's book

zx.zip           a package of text adventures for the ZX Spectrum
                in WinZip 6.2 format (Windows 95 long file names).
                The package contains the following games:
                   A Shadow on Glass
                   Adventure A - Planet of Death
                   Adventure B - Inca Curse
                   Adventure C - Ship of Doom
                   Adventure D - Espionage Island
                   Adventure E - Golden Apple
                   Adventureland
                   Arrow of Death 1
                   Arrow of Death 2
                   Blizzard Pass
                   Blood of the Bogmole
                   Boggit
                   Bored of the Rings
                   Buckaroo Banzai
                   Circus
                   Dodgy Geezers
                   Double Agent
                   Emerald Isle
                   Escape from Pulsar 7
                   Feasibility Experiment
                   Galaxias
                   Greedy Gulch
                   Gremlins
                   Growing Pains of Adrian Mole
                   Hampstead
                   Heroes
                   Hobbit
                   Jewels of Darkness 1 - Colossal Adventure
                   Jewels of Darkness 2 - Adventure Quest
                   Jewels of Darkness 3 - Dungeon Adventure
                   Kayleth
                   Kentilla
                   Knight's Quest
                   Lord of the Rings
                   Magic Mountain
                   Manor of Madness
                   Marvel Adventure 1
                   Marvel Adventure 2
                   Marvel Adventure 3
                   McKensie
                   Mindshadow
                   Mountains of Ket
                   Mystery of the Indus Valleys
                   Perseus and Andromeda
                   Peter Pan, by N.D.Head
                   Pharao's Tomb
                   Pirate Adventure
                   Price of Magik
                   Quest Adventure
                   Ransom, the 6-location demonstration adventure supplied
                      with the Graphic Adventure Creator
                   Rebel Planet
                   Red Moon
                   Return of the Joystick
                   Robin of Sherlock
                   Robin of Sherwood
                   Seas of Blood
                   Secret Mission
                   Secret of the Apache Gold
                   Shadows of Mordor
                   Sherlock
                   Silicon Dreams 1 - Snowball
                   Silicon Dreams 2 - Return to Eden
                   Silicon Dreams 3 - Worm in Paradise
                   Sorcerer of Claymorgue Castle
                   Space Adventure
                   Starship Quest
                   Strange Odyssey
                   Sub Sunk Adventure
                   Super Spy
                   Supergran
                   Temple of Terror
                   Temple of Vran
                   Ten little Indians
                   TerraQuake
                   Terrormolinos
                   Terrors of Trantoss, around 1986. Very hard in places.
                   The Big Sleaze
                   The Colour of Magic
                   The Final Mission
                   The Golden Baton
                   The Jewels of Babylon
                   The Pawn, by Magnetic Scrolls. Spectrum 128k only.
                   The Saga of Erik the Viking
                   The Time Machine
                   The Valkyrie
                   The Woodland Realm
                   Time and Magik
                   Very Big Cave Adventure, a parody of Colossal Cave
                   Voodoo Castle
                   Waxworks
                   Winter Wonderland
                   Witch's Cauldron
                   Wizard of Akyrz


if-archive/games/tads:
----------------------

      This directory contains TADS .GAM files, which can be used on any
    machine that runs the TADS Run-time (version 2 or later).  To get the
TADS Run-time for your favorite system, look in if-archive/programming/tads.

--------------------------------------------------------------------------------

Index                this file

00ReadMeFirst-TADS   An instruction sheet describing how to play TADS
                    games on many computer systems, by Neil K. Guy
                    [file is linked to
                     programming/tads/executables/00ReadMeFirst-TADS]

2044.gam             2044: Space Troopers, release 1.0
                    A science fiction adventure by Angus R. McLaren

3.gam                += 3: A Logical Adventure, v1.2
                    by Carl de Marcken and Dave Baggett
                    (source code is in games/source/tads/3.gam)

Babel31.gam          Babel, release 3.1, by Ian Finley.
                    (a DOS executable is in games/pc/Babel.exe,
                     a Mac version is in games/mac/babel-31.hqx, and
                     the original competition entry is in
                      games/competition97/tads/babel/babel.gam)

Deanna.zip           Deanna version 1.1, by Optimus
                    WARNING: This game contains scenes of an explicit
                    sexual nature.

Enhanced.tar.Z       Enhanced release 3/941004, the first (and so far the only)
                    part of the Cyberventure trilogy; a cyberpunk SF adventure
                    by Hans Persson and Dominik Zemmler

Ground.gam           Common Ground, Version 1 (17jan2000),
                    written by Stephen Granade. From the introduction:
                    "Great, just great. First you oversleep, end up
                     being late for school. Then the whole day sucks so
                     bad you can barely wait until seventh period's over
                     and you're free. Now you've wasted so much time
                     watching TV that you've gotta rush through your
                     makeup or you won't be ready for tonight before
                     April gets here with her wheels. Mississippi may
                     say you're old enough to drive, but Frank sure
                     doesn't agree."

Hero1r3.gam          HERO, INC Part One: "Calling All Heroes",
                    an Interactive Fantasy by Nate Cull.
                    Release 3 / February 1997

Moist.zip            Moist version 1.06, by Scarlet Herring
                    WARNING: This game contains scenes of an explicit sexual
                    nature.
                    (Source code is in games/source/tads/MoistSrc.zip)

Museum.zip           A Night at the Museum Forever, version 1.0,
                    by Chris Angelini. Includes a walkthrough.
                    [file is linked to games/competition95/Museum.zip]

Parade.comment.txt   solution to Everybody Loves a Parade, a commentary on the
                    genesis and development of the game, and some programming
                    tips for TADS beginners, by Cody Sandifer
                    [file is linked to games/mac/Parade.comment.txt, to
                     games/pc/parade.txt, and to solutions/Parade.comment.txt]

Parade.gam           Everybody Loves a Parade release 2.3, by Cody Sandifer
                    (a Macintosh executable is in games/mac/Parade.sit.hqx,
                     a DOS executable is in games/pc/paradeDOS.zip, and
                     a Windows 95 executable is in games/pc/paradeWin95.zip)

Rematch.gam          Rematch, release 1.0.4.
                    An interactive repetition by Andrew Pontious.

SmallW3.gam          Small World release 3, a Miniature Text Adventure
                    by Andrew D. Pontious
                    (a Macintosh executable is in games/mac/SmallW3.sit;
                     the original competition entry is in
                     games/competition96/smallwld/smallwld.gam)

abductv2.gam         Alien Abduction? version 1.2, by Charles Gerlach.
                    (the original competition entry is in
                      games/competition96/abduct/abduct.gam)

above.gam            Above and Beyond! version 1.22, by Mike Sousa.

alone1.gam           All Alone, by Ian Finley.

arrival.zip          Arrival, or Attack of the B-Movie Cliches,
                    version 2, by Stephen Granade.
                    HTML TADS game and resource files. For sound
                    a HTML TADS 2.2.7 interpreter is required.
                    (source code is in games/source/tads/arrsrc.zip
                     and the original competition entry is in
                      games/competition98/tads/arrival/arrival.gam)

awe.gam              At Wit's End version 1.2, by Mike Sousa.
                    (the original competition entry is in
                      games/competition2000/tads/awe/awe.gam)

barometer.gam        Spyder and Jeb, Version 1.0, an interactive puzzle
                    by Neil deMause. A parody of Andrew Plotkin's game
                    "Spider and Web".

bmch.zip             Bad Machine, Release 1.2, by Dan Shiovitz.
                    Archive includes a machine independant TADS .gam file
                    and a text readme.

broken.zip           The Broken String, a Punk-Rock Adventure version 1.1
                    by Harel Malka and Ran Kramer
                    TADS .gam file, TADS runtime for DOS, and a walkthrough
                    [file is linked to games/pc/broken.zip]

ccr.tar.Z            Colossal Cave Revisited
                    A remake of Crowther and Woods' original
                    adventure, with complete TADS source code.
                    Version 1.0, TADS version by David M. Baggett
                    [file is linked to games/source/tads/ccr.tar.Z and to
                     games/adventions/others/ccr.tar.Z]

ccr.oldtr.tar.Z      Same as above, but includes .GAM file that works
                    with older (< 2.1) versions of the TADS run-time.
                    [file is linked to games/source/tads/ccr.oldtr.tar.Z and
                     to games/adventions/others/ccr.oldtr.tar.Z]

choice.gam           Your Choice, by J. Robinson Wheeler.

competition97        a symbolic link to the TADS games entered into the 1997
                    Text Adventure Authorship Competition

competition98        a symbolic link to the TADS games entered into the 1998
                    Text Adventure Authorship Competition

competition99        a symbolic link to the TADS games entered into the 1999
                    Text Adventure Authorship Competition

competition2000      a symbolic link to the TADS games entered into the 2000
                    Text Adventure Authorship Competition

cube.gam             Tyler's Great Cube Game v1.1,
                    by Tyler Bindon and Steven Taschuk.
                    Not really a full adventure, more of a deviously
                    fiendish puzzle.

dampcamp.gam         The Damp Camp release 1.2, a TADS adventure
                    by JAMJAR Software (James Dean and Jarvist Frost)

deepspace.zip        Deep Space Drifter, by Michael J. Roberts and Steve McAdams
                    (now freeware)

ditchday.zip         Ditch Day Drifter, by Michael J. Roberts
                    This is the example TADS game referred to in the
                    TADS documentation files. TADS source code and .gam
                    file.
                    [file is linked to games/source/tads/ditchday.zip]

exhibit21.gam        Exhibition, version 2.1, by Ian Finley.
                    (a Windows executable is in games/pc/exhibit.exe;
                     the original competition entry is in
                      games/competition99/tads/exhibit/)

firebird.gam         Firebird, version 1.01 (2nd November 1998), by
                    Bonnie Montgomery.
                    "Firebird is an interactive retelling of a
                     Russian folk tale."

firwitch.zip         John's Fire Witch version 1.01 (02/04/95),
                    by John T Baker II
                    DOS executable and machine-independent TADS .gam file
                    [file is linked to games/pc/firwitch.zip]

flames.zip           Perdition's Flames, by Michael J. Roberts
                    Release 930912

fmsr4.gam            Frobozz Magic Support. An Interactive Short Fantasy,
                    set in the Zork universe, by Nate Cull.
                    Release 4, February 1997

foom.tar.gz          FooM - the shoot-'em up text adventure, by dI software
                    (Piers Johnson). TADS source and .gam file.
                    [file is linked to games/source/tads/foom.tar.gz]

fourin1.gam          Four in One, an Interactive Marx Brothers Comedy
                    by J. Robinson Wheeler.
                    Release Version 1.1.7 20000710.
                    (the original competition entry is in
                     games/competition98/tads/fourin1/,
                     an MS-DOS executable is in games/pc/fourin1.zip,
                     a Macintosh executable is in games/mac/fourin1.sit,
                     and source code is in games/source/tads/4in1_src.zip)

frenfive.gam         The Frenetic Five vs. Sturm und Drang version 1.1,
                    interactive fiction by Neil deMause
                    (a Macintosh executable is in games/mac/frenfive.sit.hqx,
                     a Windows 95 and NT executable in games/pc/frenfive.zip)
                    (the original competition entry is in
                     games/competition97/tads/frenfive/frenfive.gam)

fren5-2.zip          The Frenetic Five vs. Mr. Redundancy Man
                    (The Frenetic Five Epsiode 2), version 1.2,
                    interactive fiction by Neil deMause
                    (a Macintosh executable is in games/mac/fren5-2.hqx)

frust.zip            Frustration version 1.02 (960115), by Jim MacBrayne
                    machine independent .gam file and TADS runtime for DOS
                    (see games/amiga/Frustration.dms for an Amiga version)
                    [file is linked to games/pc/frust.zip]

gc-gam.zip           GC: A Thrashing Parity Bit of the Mind
                    the 1994 MIT AI Laboratory Olympics text adventure game
                    by Carl de Marcken, David Baggett, and Pearl Tsai
                    (source code is in games/source/tads/gc-src.zip)

gfleece.zip          The Golden Fleece version 1.00 (960114), by Jim MacBrayne
                    machine independent .gam file and TADS runtime for DOS
                    (see games/amiga/GoldenFleece.dms for an Amiga version and
                     games/pc/fleece.zip for the 1989 DOS version)
                    [file is linked to games/pc/gfleece.zip]

                    Generic New York Apartment Building,
                    a work of adult interactive fiction by NewKid.
                    In this game you are a New York City apartment
                    superintendant. You work in a building in which many of the
                    tenants are parodies of American sit-com characters. Game
                    makes extensive use of HTML-Tads, but can be played in text
                    only mode just fine.
gna.zip              This is the main game file; it can be played with a TADS
                    interpreter version 2.2.4 or later.
gnars.zip            This file contains the graphics (gna.rs0) and sound
                    (gna.rs1) files for the game. Add these files if you play
                    using HTML-TADS or HyperTADS or another graphics enabled
                    TADS interpreter.
                    WARNING: This game (text and graphics) contains themes and
                    scenes of a highly sexual nature. It is intended for adults
                    only.

golddemo.zip         The Golden Skull, a complete working demonstration
                    game for HTML TADS with images and sounds,
                    by Neil K. Guy.
                    Requires the HTML TADS interpreter.
                    [file is linked to programming/tads/examples/golddemo.zip]

grip.gam             Losing Your Grip, a Journey in Five Fits.
                    Version 4 (Nov 29 1998), by Stephen Granade

helpgam1.zip         The Adventures of Helpfulman, a Day in the Life of the
                    Heroic Mark Dent. An Interactive Comic Adventure,
                    version 1.0.0, by Philip Dearmore.
                    Archive includes TADS .gam file and HTML-TADS resource
                    files.
                    (a Windows executable is in games/pc/helpwin1.zip)

hgrail.zip           The Holy Grail version 1.01 (960227), by Jim MacBrayne
                    machine independent .gam file and TADS runtime for DOS
                    (see games/amiga/HolyGrail.dms for an Amiga version)
                    [file is linked to games/pc/hgrail.zip]

inherit.gam          Inheritance, by Eric Toth

kaged_s.gam          Kaged, by Ian Finley. Winner of the 2000 IF
                    Competition. Shareware, included are images but
                    no music.
                    (a Windows executable is in
                      games/pc/kaged_s.exe, and
                     the original competition entry is in
                      games/competition2000/tads/kaged/kaged.gam)

kissing.zip          Kissing the Buddha's Feet, An Interactive Cramming
                    by Leon Lin. Version 2.1.
                    (the original competition entry is in
                     games/competition96/kissing/kissing.gam)

kitchen.zip          Kitchen Encounters, Version 0.2, by Andy Jewell.
                    To quote the author from his description,
                    "After re-arranging the kitchen, my wife sent me the
                    following to let me know where things should go.
                    Shortly thereafter TADS arrived, and the rest is
                    history."
                    Includes machine-independant TADS .gam file and a
                    description of the origins of the game.

lambs.gam            Silence of the Lambs, An Interactive Horror.
                    The author prefers to stay anonymous :-)
                    (an Inform port is in games/zcode/lambs.z5)

legend.bin           The Legend Lives!   v1.0
                    An Unnkulian Universe Unventure
                    by Dave Baggett
                    Self-extracting archive in MacBinary format.
                    [file is linked to games/mac/legend.bin
                     and to games/adventions/mac/legend.bin]

legend.hqx           Same as above, but in BinHex format.
                    [file is linked to games/mac/legend.hqx
                     and to games/adventions/mac/legend.hqx]

legend.tar.Z         The Legend Lives!    v1.0
                    An Unnkulian Universe Unventure
                    by David Baggett
                    [file is linked to games/adventions/others/legend.tar.Z]

legend386.zip        The Legend Lives!    v1.0
                    An Unnkulian Universe Unventure
                    by David Baggett
                    386SX or later CPU required.
                    [file is linked to games/pc/legend386.zip
                     and to games/adventions/pc/legend386.zip]

lethe.txt            describes the difference between the following two files:
lethe.zip            Lethe Flow Phoenix: A Flight of Fantasy
                    by Dan Shiovitz. Release 2.1, September 1995.
                    This version uses the TADS 2.2 file I/O features.
lth-noio.zip         This version does not use file I/O; use it if the
                    other version will not work for you.

lost202g.zip         Lost, a science fiction text adventure, version 2.0.2.
                    Shareware by Jeffrey Hersh; his rating: hard.
                    (TADS source code is in games/source/tads/lost202s.zip,
                     executables are in games/mac/LostAdv2.0.2.sit.hqx
                     and in games/pc/lost202.zip)

lostny.egg           some Easter eggs from Lost New York (see below) and what
                    you can win if you find them, by Neil deMause
                    [file is linked to games/mac/lostny.egg and to
                     games/pc/lostny.egg]

lostny14.gam         Lost New York version 1.4, April 1997.
                    a time-travel TADS adventure by Neil deMause.
                    The built-in hint system is disabled in this freeware
                    version; type REGISTER to see how to get the full version.
                    Machine-independent TADS .gam file
                    (a PC executable is in games/pc/lostny14.zip, and
                     a Macintosh executable is in games/mac/lostny14.sit)

maiden.zip           Maiden of the Moonlight version 1.4, by Brian P. Dean
                    (the original competition entry is in
                     games/competition96/maiden/maiden.gam)

mansion.gam          The Mansion or The Tale of the Adventurous Thief
                    release 4, by The Wildman
                    (loosely based on The Miser's House by M. J. Lansing)

metroid.gam          Metroid (v0.5 Release 1), a text version of Metroid
                    by Retro Studios and Billy Rawls.
                    (source code is in games/source/tads/tadsmetsrc.zip)

mission.zip          The Mission version 1.02 (960331), by Jim MacBrayne
                    machine independent .gam file and TADS runtime for DOS
                    [file is linked to games/pc/mission.zip]

modern.gam           Modernism version 1.0, by Jacob Solomon Weinstein
                    includes both "Waiting for Godot" and "No Exit"

mrsk.zip             Magic Realms: The Sword of Kasza, by James Mallette.
                    machine independent .gam file and TADS runtime for DOS
                    [file is linked to games/pc/mrsk.zip]

museum.gam           Museum of TADS, an interactive translation of the
                    Museum of Inform. Inform version originally written
                    by Graham Nelson; ported to TADS by Kevin Forchione.
                    Release 2 / Serial number 991214
                    (TADS source code is included in
                     programming/tads/examples/inform.zip,
                     and the original Inform source code is in
                     programming/inform6/examples/Museum.inf)

myth.zip             Myth, an adventure based on Greek and Roman mythology,
                    by Barry Volain.
                    machine independent .gam file and TADS runtime for DOS
                    [file is linked to games/pc/myth.zip]

nbdemo.gam           The Singular, and Historically Inaccurate, Misadventures
                    of Nobeard: Would-be Scourge of the Carribbean,
                    Quest Adventure #4 by Colm McCarthy.
                    Playable demo of a game currently in development.

oaf.zip              Once and Future, Release 2.1 (Freeware, January 2001),
                    written by G. Kevin Wilson. Zip archive.

oaf.sit.hqx          Once and Future, Release 2.1 (Freeware, January 2001),
                    written by G. Kevin Wilson. Macintosh format archive.

ofd.gam              One Foot Down, an experiment in hopelessly unfunny sarcasm,
                    by Jason Reigstad. Version 2.

pastense.zip         Past Tense, An Interactive Intrigue by Dave Nault
                    TADS source code and compiled game file
                    [file is linked to games/source/tads/pastense.zip]

pesach.zip           The Pesach Adventure, by Avi Gobbler Productions
                    a simple game for Jewish children about the search
                    for chametz on the night before the Seder night

pcu10.zip            PC University: An Everyday Nightmare, version 1.0
                    TADS adventure by Neil deMause
                    machine independent .gam file and TADS runtime for DOS
                    [file is linked to games/pc/pcu10.zip]
                    (MacWesleyan, the Macintosh version, is in
                     games/mac/MacWes10.sit.hqx)

plant_2.zip          The Plant, Release 2 (Special Edition),
                    by Mike Roberts
                    (source code for this version is in
                     games/source/tads/plantsrc_2.zip
                     and the original competition entry is in
                     games/competition98/tads/plant/plant.gam)

polyadv.gam          PolyAdv v2.05, a TADS version of the original
                    Adventure / Colossal Cave text adventure, including
                    the original 350 point version, the 551 point
                    extended version written by David Long, the 550
                    point extended version by David Platt and a 701 point
                    version which combines the 551 and 550 point versions.
                    Based on Colossal Cave Revisited by David M. Baggett,
                    with David J. Picton adding the 551 and 701 point modes
                    and Bennett Standeven adding the 550 point mode.
                    (source code is in games/source/tads/polyadv_205.zip)

quick.gam            A Simple Theft, an interactive larceny
                    by Mark J. Musante.
                    Serial No. 20000810, Release 3

rylvania.tar.Z       The Horror of Rylvania, by D. A. Leary
                    Playable DEMO v1.0
                    [file is linked to games/adventions/others/rylvania.tar.z]

sanecube.gam         Insanity Cubed, by Simmon Keith Barney
                    Development version 0.98

savannah.gam         Sunset Over Savannah, An Existential Vacation,
                    by Ivan Cockrum. Version 1.0.3, 3/5/98.
                    (the original competition entry is in
                      games/competition97/tads/savannah/savannah.gam)

saveprinceton20.gam  Save Princeton version 2.0
                    by Jacob Solomon Weinstein and Karine Schaefer

shadow.gam           Shadowland I: The Tower of Iron, Interactive
                    Role-Playing System, Release 1.0, by Tom Claburn.
                    (source code is in games/source/tads/shadow.zip)

shelby.zip           The Light: Shelby's Addendum. Quest Adventure #3,
                    by Colm A. McCarthy. Version 2.1, release 19960901.
                    (a PC executable of this game is in games/pc/shelbypc.zip;
                     a Macintosh executable is in games/mac/Shelby.sit.bin and
                     in games/mac/Shelby.sit.hqx .
                     #1 of the series, Manor of Madness, is in
                     games/spectrum/mnrmdnss.zip)

son0.gam             Prelude to Night, the epilogue to an unfinished
                    prequel to Gerry Kevin Wilson's "Sea of Night",
                    written by Ivan Cockrum.

son1.gam             The Sea of Night release 2, by Gerry Kevin Wilson.
                    A short TADS adventure in which you are a sort of
                    'interplanetary trucker' making a run with a load of
                    bananas. Bad things happen, and you wind up on an odd
                    spaceship that seems to be organic.

stranded.gam         Stranded version 1.0, written by Jim Bayers.
                    (a Windows executable is in games/pc/stranded.zip)

tads-gamelist1.txt   The Complete, Unofficial List of TADS Games v3.00 (jan93),
                    by Alan Mead
                    [file is linked to info/tads-gamelist1.txt]

tads-gamelist2.txt   The (Other) TADS Game List, version 1.2 (20aug96),
                    by Gerry Kevin Wilson and Paul David Doherty
                    [file is linked to info/tads-gamelist2.txt]

tads_dungeon.zip     Dungeon, the more or less public domain version of the
                    original MIT Zork,
                    ported to TADS by Darin Johnson (v0.3 beta).
                    Based on the FORTRAN version 3.1A, 1-Feb-94.
                    Compiled .GAM file and complete TADS source code.
                    [file is linked to games/source/tads/tads_dungeon.zip]

the_one.gam          The One That Got Away, version 1.2 (release 3),
                    by Leon Lin.
                    (the original competition entry including a walkthrough
                     is in games/competition95/TheOne.zip)

toonesia.gam         Toonesia, A Mini Text-Adventure Game, version 1.1,
                    by Jacob Weinstein
                    (the original competition entry is in
                     games/competition95/toonesia.gam)

tortoise.gam         The Lesson of the Tortoise, release 2,
                    by G. Kevin Wilson. A game based on some aspects of
                    Chinese folklore. Some adult content.

tow11.gam            Undertow v1.1 (05sep95), by Stephen Granade
                    TADS game file only
                    (the original competition entry with instructions is in
                     games/competition95/tow.zip)

underoos.gam         The Underoos that ate New York! by Gerry Kevin Wilson,
                    version 2.0.
                    (a DOS executable is in games/pc/underoos.zip,
                     a Macintosh executable is in games/mac/underoos.sit;
                     both these are version 1.0)

undo.gam             Undo, version 1.0.1, by Neil deMause
                    [file is linked to games/competition95/undo.gam]

unnkhz10.tar.Z       Unnkulia One-Half: The Salesman Triumphant, plus
                    a playable demo of Unnkulia Zero: The Search for Amanda
                    both games are version 1.0, by D. A. Leary
                    [file is linked to games/adventions/others/unnkhz10.tar.z]

unnkhz10.oldtr.tar.Z Same as above, but includes .GAM file that works
                    with older (< 2.1) versions of the TADS run-time.
                    [file is linked to
                     games/adventions/others/unnkhz10.oldtr.tar.z]

urban1.zip           Urban Cleanup, a TADS Sci-Fi adventure by Philip Dearmore
                    machine independent .gam file and DOS executable
                    [file is linked to games/pc/urban1.zip]

uu1v301.tar.Z        Unnkulian Underworld: The Unknown Unventure, Version 3.01
                    by D. A. Leary
                    [file is linked to games/adventions/others/uu1v301.tar.z]

uu1v301.oldtr.tar.Z  Same as above, but includes .GAM file that works
                    with older (< 2.1) versions of the TADS run-time.
                    [file is linked to
                     games/adventions/others/uu1v301.oldtr.tar.z]

uu2v30.tar.Z         Unnkulian Unventure II: The Secret of Acme, Version 3.0
                    by David M. Baggett
                    [file is linked to games/adventions/others/uu2v30.tar.z]

uu2v30.oldtr.tar.Z   Same as above, but includes .GAM file that works
                    with older (< 2.1) versions of the TADS run-time.
                    [file is linked to
                     games/adventions/others/uu2v30.oldtr.tar.z]

veritas22.gam        VERITAS: A Harvard Game of Interactive Fiction,
                    version 2.2, by James T. Reese
                    (see games/mac for a stand-alone Macintosh version)

waterbrd.gam         The Water Bird, release 1.1, by Athan Skelley
                    (the original competition entry is in
                     games/competition99/tads/waterbrd/waterbrd.gam)

way.zip              Waystation v1.1 (19dec95), by Stephen Granade

worlds.zip           Worlds Apart, an Interactive Fugue,
                    Version 2.1, written by Suzanne Britton.
                    (a Windows version is in games/pc/worlds.exe,
                     and a Mac version is in games/mac/worlds.hqx)

wormhole.zip         Wormhole: The Beginning release 1.0, a TADS (and
                    WorldClass) introductory adventure by Philip Dearmore
                    (introductory meaning promotional, I think)
                    machine independent .gam file and DOS executable
                    [file is linked to games/pc/wormhole.zip]

zebulon2.zip         Uncle Zebulon's Will, an Interactive Inheritance
                    Release 2.0 / 960416, by Magnus Olsson.
                    Winner of the TADS category of the 1995 IF competition.
                    (the original competition entry is in
                     games/competition95/zebulon.gam;
                     a DOS executable is in games/pc/zeb2_pc.zip;
                     a Macintosh executable is in games/mac/zeb2_mac.hqx;
                     TADS source is in games/source/tads/zeb2_src.zip)

zero.gam             Zero Sum Game, an Exercise in Fantastic Futility,
                    Release 2, by Cody Sandifer.
                    (a Mac version is in games/mac/zero.sit.hqx,
                     a DOS version is in games/pc/zeroDOS.zip,
                     a Win95 version is in games/pc/zeroWin95.zip,
                     and the original competition entry is in
                     games/competition97/tads/zero/zero.gam)


if-archive/games/tag:
---------------------

              This directory contains games written with T.A.G.,
                   Martin Oehm's Text Adventure Generator.

           The compiler and the corresponding game file interpreter
  T.A.M. (Text Adventure Machine) can be found in directory programming/tag/

--------------------------------------------------------------------------------

Index         this file

Hortulus.zip  Hortulus v1.0, a German text adventure by Florian Edlbauer.
             Archive includes game and MS-DOS interpreter.
             [file is linked to games/pc/non-english/Hortulus.zip)

             Im Bannkreis, Ein interaktiver Ausrei�versuch
             a German text adventure with Enchanter-like magic by Martin Oehm
             version 20dec2000
bann.zip      contains only the game file
bann_tam.zip  contains the game file and the interpreter
             [file is linked to games/pc/non-english/bann_tam.zip)


if-archive/games/trs80:
-----------------------

Index                  this file

Greg-Hassett.README    generic README file for Greg Hassett's games
                      by David Librik

SA-Copyright.txt       copyright notice from Scott Adams, dated 24nov97
                      [file is linked to emulators/trs80/SA-Copyright.txt,
                       games/spectrum/SA-Copyright.txt, and
                       scott-adams/Copyright.txt]

adven1.ba              Galaxy Trek Adventure, by Howard Batie
                      a Star Trek Classic adventure
                      BASIC source for the TRS-80 Model 100
adven1.do              essential documentation for Galaxy Trek Adventure

crash.ba               Crash - you play a survivor of a plane crash
                      BASIC source for the TRS-80 Model 100

devils-palace.zip      Devil's Palace, by Greg Hassett

enchanted-island.zip   Enchanted Island Plus, by Greg Hassett

haunt.ba               Haunted House, by Barry Gaskins
                      BASIC source for the TRS-80 Model 100

house.ba               House Adventure
                      seems to be a treasure hunt in a monster-infested house
                      BASIC source for the TRS-80 Model 100

nsub.ba                The Nuclear Submarine Adventure, by Steven Neighorn
                      BASIC source for the TRS-80 Model 100
                      (a DOS version is in games/pc/submarin.zip)

seven-gables.zip       House of the Seven Gables, by Greg Hassett

trs.zip                TRS-80 Adventure Game Pack for MS-DOS, compiled by
                      Gunther Schmidl. Contains TRSF-80 revision 0.1, a TRS-80
                      Model I emulator for DOS by Ron Fries, some walkthroughs,
                      and the following games:
                         Adventureland
                         Pirate Adventure
                         Mission Impossible
                         Voodoo Castle
                         The Count
                         Strange Odyssey
                         Mystery Fun House
                         Pyramid of Doom
                         Ghost Town
                         Savage Island Parts 1 and 2
                         The Golden Voyage
                         Adventure 13
                         Pharaoh
                         White Palm
                         Martec's Tomb
                         Atlantis
                         Lost Island
                         Quest
                         The House of the Seven Gables
                         Gargoyle Castle
                         Ice World War
                         Time Adventure
                         Crowley Manor
                         Escape from Traan
                         Lucifer's Realm
                         Saigon: The Final Days
                         Enchanted Island
                         The Domes of Kilgari
                         Devil's Palace
                         World's Edge
                         Dragon-Quest
                         Death Dreadnought
                         Pyramid
                      [file is linked to emulators/trs80/trs.zip]

txtadv.ba              Teeny Tiny Text Adventure, by Tim Ekdom
                      you're searching for a million dollars in an old house
                      BASIC source for the TRS-80 Model 100

worlds-edge.zip        World's Edge, by Greg Hassett


if-archive/games/zcode:
-----------------------

          This directory contains games in Infocom Z-Machine format,
                 NOT games published by the company Infocom.

        The games here can be played with an Infocom game interpreter;
         look in infocom/interpreters for a version for your system.
 Source code of the games, if available, can be found in games/source/inform.

--------------------------------------------------------------------------------

Index                this file

905.z5               9:05 by Adam Cadre
                    Version 1.01 (10 February 2000) / Serial number 9502
                    (an MS-DOS executable is in games/pc/905.exe)
905notes.txt         Brief notes on 9:05, by Adam Cadre

ACgamesForPalm.zip   A collection of Adam Cadre's games (9:05, I-0,
                    Photopia, Varicella, Shrapnel and Textfire Golf)
                    converted to the format required by the PalmOS
                    Z-Code interpreter Zip.

ACgamesForPalm.txt   Description of the contents of ACgamesForPalm.zip.

Advent.z5            Adventure aka Colossal Cave, the original 350 points
                    version ported to Inform by Graham Nelson, based on Dave
                    Baggett's TADS reconstruction "Colossal Cave Revisited".
                    Release 5 / Serial number 961209

Adventureland.z5     Scott Adams' Adventureland, ported to Inform by
                    Graham Nelson
                    Release 1 / Serial number 961111

Aisle.z5             Aisle, an instant in the life of a man, by Sam Barlow.
                    Release 1 / Serial number 990528

Alpha.z5             Journey to Alpha Centauri (In Real Time), an Interactive
                    Waste of Time, by Julian Fleetwood.
                    Release 3 / Serial number 981017

AtWork.z5            Danger! Adventurer At Work! originally written by
                    Simon Avery using The Quill.
                    Ported to Inform by Duncan Cross.
                    Release 1 / Serial number 000705

Aug4.z8              Augmented Fourth, an Interactive Performance,
                    written by Brian Uri.
                    Release 1 / Serial number 000401
                    (source code is in games/source/inform/Aug4Source.zip)

Balances.z5          Balances, An Interactive Short Story by Graham Nelson
                    Release 5 / Serial number 961216

Biscuit.z5           Biscuit, An Interactive Funeral by Petar Kanuritch.
                    Release 1 / Serial number 010310

Comp96.z5            An unofficial potential 'front-end' game for the
                    yearly IF competitions, providing easily-accessible
                    information on all the games from the '96 competition,
                    plus the ability to sort the games you can play into a
                    random list. Written by Lucian Paul Smith
                    Release 1 / Serial number 970626

Cove.z5              The Cove, an Interactive Seascape,
                    written by Kathleen M. Fischer
                    Release 3 / Serial number 000525
                    The original release won Best of Landscape,
                    Interactive Fiction Art Show 2000

Crobe.z5             Crobe, an adventure game by Jonathan R. Partington
                    (Cambridge University, 1986). Translated to Inform
                    by Graham Nelson and Adam Atkinson.
                    Version 1.990823 / Phoenix v1.0
                    [file is linked to phoenix/games/zcode/Crobe.z5]

CtDoom.z5            Countdown to Doom, Copyright 1999 by Peter D. Killworth
                    Release 1 / Serial number 000920

Delusns.z5           Delusions, an Interactive Self-Discovery
                    by Christopher E. Forman
                    Release 4 / Serial number 971121
                    (the original competition entry is in
                        games/competition96/delusns/DELUSION.Z5)

Enemies.z8           Enemies, An Interactive Psychothriller,
                    by Andy Phillips
                    Release 4 / Serial number 990115
                    (an MSDOS executable is in games/pc/Enemies.zip)

FailSafe.z5          FailSafe, a science-fiction story by Jon Ingold.

Frobozzi.z5          The Encyclopedia Frobozzica (Abridged Edition),
                    edited by Nino Ruffini and ported to the Inform
                    format by Digby McWiggle.
                    [file is linked to infocom/info/Frobozzi.z5]
                    (source code is in games/source/inform/Frobozzi.inf)

Fyleet.z5            Fyleet, an adventure game by Jonathan R. Partington
                    (Cambridge University, 1985). Translated to Inform
                    by Graham Nelson and Adam Atkinson.
                    Version 1.990823 / Phoenix v1.0
                    [file is linked to phoenix/games/zcode/Fyleet.z5]

Galatea.z8           Galatea, by Emily Short.
                    Release 2 / Serial number 000825
                    (the original Year 2000 IF Art Show entry, which
                     won "Best of Show",
                     is in games/art/if-artshow/year2000/galatea.z5)

Gumshoe.z5           Gumshoe, An Interactive Investigation by Mike Oliphant
                    Release 1 / Serial number 960331

GerbilRiot.z5        Gerbil Riot, originally written by Simon Avery and
                    ported from The Quill to Inform by Duncan Cross.
                    Release 2 / Serial number 000513

Heroine.z8           Heroine's Mantle, written by Andy Phillips.
                    Release 3 / Serial number 001211

I-0.z5               I-0: Jailbait on Interstate Zero, by Adam Cadre
                    Release 4 (v1.21) / Serial number 970307
                    contains some adult content
                    (source code is in games/source/inform/I-0.inf,
                     and an MS-DOS version is in games/pc/I-0.exe)

Informat.z5          Informatory, a Not Very Interactive Pastiche with
                    Tutorial Pretensions, by William J. Shlaer.
                    Release 2 / Serial number 981211
                    (the original competition entry is in
                        games/competition98/inform/informat/informat.z5)

Jigsaw.z8            Jigsaw, An Interactive History by Graham Nelson,
                    Release 3 / Serial number 951129
                    Complete version (game and help information); must be
                    played with an interpreter that can handle V8 games.

Jigsaw_Footnotes.z5  Jigsaw: Rules and Footnotes, by Graham Nelson,
                    Release 3 / Serial number 951129.
                    Help and background information only.

Jigsaw_Game.z5       Jigsaw, An Interactive History by Graham Nelson,
                    Release 3 / Serial number 951129.
                    Game only without help information.

LASH.z8              Local Asynchronous Satellite Hookup, by Paul O'Brian
                    Release 11 / Serial number 000806
                    (an MS-DOS executable is in games/pc/LASH.zip, and
                     a Mac executable is in games/mac/LASH-r11.hqx)

LDoDoom.z5           Last Days of Doom, Copyright 1999 by Peter D. Killworth
                    Release 1 / Serial number 000801

Mask.z5              Masquerade, written by Kathleen M. Fischer.
                    Release 4 / Serial number 010122
                    (the original competition entry is in
                     games/competition2000/inform/mask/mask.z5)

Mercy.z5             Mercy, A short story by Christopher Klimas
                    Release 2 / Serial number 980217
                    (The code (from release 1) for the computer in this
                     game can be found in games/source/mercycomp.txt)

Mulldoon.z8          The Mulldoon Legacy, a Tale of Time and Self,
                    by Jon Ingold
                    Release 6 / Serial number 000724

My_Angel.z5          My Angel, by Jon Ingold.
                    Release 2 / Serial number 001218
                    (the original competition entry is in
                     games/competition2000/inform/my_angel/my_angel.z5)

PUTPBAA.z5           Pick Up the Phone Booth and Aisle
                    The latest in a long series of silly games
                    Release 2 / Serial number 010618
                    Written by David Dyte, Steve Bernard, Dan Shiovitz,
                    Iain Merrick, John Cater, Liza Daly, Ola S. Bauge,
                    J. Robinson Wheeler, Jonathan Blask, Dan Schmidt,
                    Stephen Granade, Rob Noyes and Emily Short.

Peacock.z5           Not Made With Hands, an Interactive Demonstration,
                    written by Emily Short.
                    Release 1 / Serial number 000208

Probing.zip          Offensive Probing, an Epic Sci-Fi Adventure,
                    by Ben Croshaw
                    Release 1 / Serial number 990919
                    Archive includes the z-code game file, an
                    MS-DOS executable version and documentation.
                    [file is linked to games/pc/Probing.zip]

Ralph.z5             Ralph, An Interactive Sniffing by Miron Schmidt
                    Release 7 / Serial number 980224
                    (the original competition entry is in
                        games/competition96/ralph/ralph.z5)

Relief.z5            The Hunt For Relief, a toilettic experience,
                    by Christian Gaertner.
                    Release 1 / Serial number 000820

RtDoom.z5            Return to Doom, Copyright 1999 by Peter D. Killworth
                    Release 1 / Serial number 000831

SameGame.z5          SameGame, another episode in the Z-Machine abuse
                    saga, by Kevin Bracey. SameGame is an implementation
                    of a simple arcade game and is also a stress test
                    of Z-Machine interpreters.
                    Release 1 / Serial number 980731
                    (source code is in games/source/inform/SameGame.inf)

Sangraal.z5          Sangraal, an adventure game by Jonathan R. Partington
                    (Cambridge University, 1987) Translated to Inform
                    by Graham Nelson and Adam Atkinson.
                    Version 1.990823 / Phoenix v1.0
                    [file is linked to phoenix/games/zcode/Sangraal.z5]

School.z5            Inform School, a tutorial game about Inform
                    written in Inform, by William J. Shlaer
                    Release 1 / Serial number 991217

Slackerx.z5          Slacker X, A scatological breakthrough
                    in adventure gaming.
                    Release 1 / Serial number 971009

Snafufun.zip         SNAFUFUN, a simple hypertext adventure
                    originally written in BASIC by Chris Kerton
                    and converted to Inform by Duncan Cross.
                    Archive contains z-code game file, Inform
                    source code and the original BASIC source code.
                    [file is linked to games/source/inform/Snafufun.zip]

SoFar.z8             So Far, An Interactive Catharsis by Andrew Plotkin
                    Release 6 / Serial number 961218

Tangle.z5            Spider And Web, Interactive Fiction by Andrew Plotkin
                    Release 4 / Serial number 980226

Tokyo2.z5            Downtown Tokyo Present Day, by Digby McWiggle
                    Release 2 / Serial number 000615
                    (the original competition entry is in
                     games/competition98/inform/tokyo/tokyo.z5)

ZCatalog.chm         The Z-Files, a Z-Code Catalog
                    Michael Baum's catalog of Z-Code games and programs
                    converted to a Windows 98 Compiled Help File
                    by Paul de Valmency
                    [file is linked to info/Zcatalog.chm]

ZCatalog990722.zip   A catalog of all Z-Code games and programs,
                    in HTML format. Written by Michael Baum,
                    based on previous catalogs by Brendon Wyber,
                    Neil Brown and Gunther Schmidl.
                    Last updated 22 July 1999
ZCatalog990722.zip   detailed description of the above
                    [files are linked to info/ZCatalog990722.*]

Zokoban.z5           Zokoban, a Z-Machine implementation of the puzzle
                    game Sokoban, written by Jake Wildstrom.
                    Release 1 / Serial number 990810

abent.z5             Abenteuer, a German translation of the original 350 points
                    version of Adventure (aka Colossal Cave).
                    Translated by Toni Arnold, based on Graham Nelson's Inform
                    port of Adventure. Release 5 / Serial number 980419.
                    The current version version of the game's source code and
                    German library can be found at
                    http://www.unizh.ch/~tarnold/DINF.HTM

acorncourt.z5        The Acorn Court, An Interactive Text Adventure
                    by Todd S. Murchison
                    Release 3 / Serial number 970904

adamsinform.zip      17 Scott Adams adventures and a sample mini-adventure,
                    all converted from ScottFree to Inform (.z5):
                       Adventureland
                       Adventureland (sample version)
                       Buckaroo Banzai
                       The Count
                       Ghost Town
                       The Golden Voyage
                       The Hulk
                       Mystery Fun House
                       Strange Odyssey
                       Pirate Adventure (aka Pirate's Cove)
                       Pyramid of Doom
                       Return to Pirate's Isle
                       Savage Island, Part I
                       Savage Island, Part II
                       Secret Mission (aka Mission Impossible)
                       Sorcerer of Claymorgue Castle
                       Spiderman
                       Voodoo Castle
                    [file is linked to scott-adams/adamsinform.zip]

advent.z6            Adventure aka Colossal Cave, the original 350 points
                    version ported to Inform by Graham Nelson, based on Dave
                    Baggett's TADS reconstruction "Colossal Cave Revisited".
                    This version (based on Graham's release 5) has been
                    recompiled as a Version 6 game by Jason Penney, using
                    his V6Lib Inform library.
                    Release 8 / Serial number 001020

adverbum.z5          Ad Verbum, written by Nick Montfort.
                    Release 3 / Serial number 001123
                    (the original competition entry is in
                     games/competition2000/inform/adverbum/adverbum.z5)

anchor.z8            Anchorhead: an Interactive Tale of Lovecraftian
                    Horror, by Michael S. Gentry
                    Release 5 / Serial number 990206

annoy.z5             Annoyotron, The Most Annoying Game of All Time,
                    by Ben Parrish
                    Release 1 / Serial number 990127

aventura.zip         Aventura, a Spanish translation of the original 350
                    point version of Adventure (aka Colossal Cave).
                    Translated by Jose Luis Diaz, based on Graham Nelson's
                    Inform port of Adventure.
                    Includes z5 game file and readme (in Spanish).

aventure.z5          Aventure, a French translation of the original 350
                    point version of Adventure (aka Colossal Cave).
                    Translated by Jean-Luc Pontico, based on
                    Graham Nelson's Inform port of Adventure.

awitl.z5             A Week In The Life, An Interactive Self,
                    by Neil James Brown
                    Release 3 / Serial number 980215

awaken.z5            The Awakening, by Dennis Matheson.
                    A horror game based loosely on the work of
                    H.P. Lovecraft.
                    Release 1 / Serial number 980726
                    (source code is in games/source/inform/awaken.inf)

b2demo.z5            Pick up the Phone Booth and Die, Part 2,
                    an interactive demonstration by R. Noyes
                    Release 2, Serial number 961017

ballerina102.z8      Not Just an Ordinary Ballerina
                    An Interactive Seasonal Shopping Emergency,
                    written by Jim Aikin.
                    Release 1 / Serial number 991128

balt24.zip           Baltimore:24, An Exercise in Interactive Fiction
                    by Howard A. Sherman. Z5 game file and README.
                    Relase 2 / Serial number 970706

bear.z5              A Bear's Night Out, an Interactive Children's Story
                    by David Dyte.  Release 5 / Serial number 990224
                    (the original competition entry and a solution are in
                     games/competition97/inform/bear/,
                     a German translation is in bearg.z5 in this direcotry)

bearg.z5             Ein B�r geht aus, Eine interaktive Kindergeschichte
                    by David Dyte, translated by Gunther Schmidl.
                    Release 4 / Serial number 000326
                    (the English original is in bear.z5 in this directory)

bedlam.z5            Bedlam, An Interactive Preview by Michael Zey.
                    Release 1 / Serial number 970711

bj.z5                Blow Job Drifter, An Interactive You Kno What, by Big Al
                    Release 5 / Serial Number 981103
                    WARNING: This game is about oral sex.

blair.z5             Tales From The College Presents A Breath Of Fresh Blair,
                    an Interactive In-Joke by Jesse Burneko.
                    Release 2 / Serial number 971119

bomber.z5            The Mad Bomber - a Z-Machine version of the classic
                    Bomber game, by Neil James Brown. Needs an interpreter
                    that supports timed input, and an interpreter
                    supporting colour is recommended.
                    Release 3 / Serial number 971123
                    (source code is in games/source/inform/bomber.inf)

booth.z5             Pick up the Phone Booth and Die, a NyQuil nightmare
                    by R. Noyes.  Release 619, Serial number 960409

break-in.z5          Break-In, an Interactive Burglary, by Jon Ingold.
                    Release 9 / Serial number 000926

bse.z5               BSE, An Interactive Epidemic by Chris Smith
                    Release 3 / Serial number 970110
                    Winner of the Acorn User 1996 IF Competition

bunny.z5             The Night of the Vampire Bunnies by Jason Dyer,
                    somewhat a cross between a black comedy and a B-movie,
                    ported from QBASIC to Inform by Patrick Kellum
                    Release 4 / Serial number 971205
                    (source code of this version is in
                        games/source/inform/bunny_s.zip;
                     the original BASIC program is in games/source/bunny.zip)

busted.zip           Busted! A game of high cunning and low humor,
                    by Jon Drukman, ported from AdvSys to Inform by the author
                    Release 4 / Serial number 941223

candy.z5             Candy, An Attempt at Reliving Childhood,
                    by Rybread Celsius. Beta One.
                    Release 1 / Serial number 970621

cars2.zip            ASCII Cars!!!  A game of racing with the imagination
                    by Jorge Arroyo. Includes two versions for different
                    interpreters.
                    Release 1 / Serial numbers 980923 and 981010

caverns.zip          Caverns of Chaos, a multiple-choice adventure. Original
                    written by Paul Martinez and Alison Castro, ported
                    to Inform by Lemonhead. Version 1.6792
                    Archive includes z-code game file and Inform source.
                    [file is linked to games/source/inform/caverns.zip]

cheater.z5           Cheater, An Annoying Adventure by Martin Wesley Osam
                    Release 1 / Serial number 960920

chico.z5             Chico and I Ran: Remoteless television, remote
                    possibilities. A CRT romp by J.D. Berry.
                    Release 1 / Serial number 000413
                    (an MS-DOS executable is in games/pc/chico.exe)

chix.z5              Chicks Dig Jerks, by Robb Sherwin
                    Release 2 / Serial number 991124
                    WARNING: This game contains adult language and
                    situations and is not intended for children.
                    (an MS-DOS version is in games/pc/chix.exe,
                     a Mac version is in games/mac/chix.hqx,
                     source code is in games/source/chix.inf, and
                     the original competition entry is in
                     games/competition99/inform/chix/chix.z5)

cia.z5               CIA Adventure by Hugh Lampert, ported to Inform by
                    J. Kevin Thomas, based on a GWBASIC version by Pete Wohlmut
                    Release 1 / Serial number 961218
                    This game was originally published by CLOAD Magazine.
                    (source code of this version is in
                        games/source/inform/cia.inf)

claw.z5              Wearing the Claw, an Interactive Fantasy by Paul O'Brian
                    Release 3 / Serial number 970327
                    (the original competition entry is in
                        games/competition96/claw/claw.z5)

coke.zip             Coke Is It! An Inform pastiche of various works of IF,
                    with the added bonus of Coca-Cola product placement
                    by Lucian Smith, Adam Thornton, J. Robinson Wheeler,
                    Michael Fessler, Adam Cadre, Dan Shiovitz, and David Dyte.
                    Release 1 / Serial number 990331

competition97        a symbolic link to the Inform games entered into the 1997
                    Text Adventure Authorship Competition

competition98        a symbolic link to the Inform games entered into the 1998
                    Text Adventure Authorship Competition

curses.z5            Curses, An Interactive Diversion by Graham Nelson
                    Release 16 / Serial number 951024

curses_rel16.txt     description of Curses release 16, by Graham Nelson

curves.z8            Dangerous Curves, an Interactive Whodunit,
                    written by Irene Callaci.
                    Release 9 / Serial number 010613
                    Note: This game contains very mild swearing and
                    very mild sexual content.

deephome.z5          Deephome, a Telleen Adventure, The Return: Part 1,
                    written by Joshua Wise.
                    Release 1 / Serial number 991210

degen.z5             Degeneracy, by Leonard Richardson.
                    Version 0.50 / Serial number 010330

dejavu.z3            Deja Vu, An Interactive Demonstration by Graham Nelson
                    Release 1 / Serial Number 930921
                    THIS IS A FOSSIL, NOT A GAME; ARCHIVED HERE ONLY FOR ITS
                    HISTORICAL INTEREST, BEING THE EARLIEST INFORM-COMPILED
                    FILE KNOWN TO EXIST.
                    PLEASE DON'T PESTER GRAHAM ABOUT IT; IT WILL NOT BE
                    DEVELOPED ANY FURTHER!

detective.z5         Detective, originally by Matt Barringer. This is a
                    straight port to Inform, by Stuart Moore.
                    Release 1 / Serial number 000715
                    (source code is in
                     games/source/inform/Detectivesrc.zip)

djinni.z5            The Djinni Chronicles "Undercurrents of Manipulation"
                    written by J.D. Berry.
                    Release 2 / Serial number 001117
                    (an MS-DOS executable version is in
                      games/pc/djinni.exe, and
                     the original competition entry is in
                      games/competition2000/inform/djinni/djinni.z5)

dogslife.z5          It's a Dog's Life, an interactive Heeling,
                    by "Mr. WiggleButt"
                    Release 1 / Serial number 981015

doll.z5              The Zuni Doll: An Interactive Horror Story,
                    by Jesse Burneko.
                    Release 1 / Serial number 971031

dumont.z5            Dr. Dumont's Wild P.A.R.T.I.
                    Revision 4.11, Inform Version 1.1
                    Text, script and design by Muffy and Michael Berlyn,
                    Inform translation by Mark J. Musante and
                    Michael Berlyn, hints by Gunther Schmidl.
                    Release 1 / Serial number 990223

dumontfeelies.pdf    Scans of the additional material supplied with
                    Dr. Dumont's Wild P.A.R.T.I., PDF format.

dumontmanual.pdf     Manual for Dr. Dumont's Wild P.A.R.T.I., PDF format.

edifice.z5           The Edifice, An Interactive Allegory, By Lucian Smith.
                    Release 2 / Serial number 980206
                    Winner of the 1997 IF competition.
                    (the original competition entry is in
                        games/competition97/inform/edifice/edifice.z5)

eliza.zip            Eliza, a version of the well known program which
                    simulates a conversation with a psychiatrist, ported
                    to Inform by Ricardo Dague.
                    The archive contains the zcode file, Inform source,
                    Basic source on which this version is based, and a
                    sample transcript.
                    [file is linked to games/source/inform/eliza.zip]

erden.zip            Travels in the Land of Erden: In Quest of the Adventure,
                    by Laura A. Knauth.
                    Release 2 (Beta) / Serial number 980113
                    Z8 game file and solution included.
                    (the original competition entry is in
                        games/competition97/inform/erden/erden.z8)

f209.z5              Apartment 209, an Interactive Pigsty, by Ben Parrish
                    Release 1 / Serial number 970806

fable.z5             A Fable, originally by Stan Heller. This is a
                    straight port to Inform, by Stuart Moore.
                    Release 3 / Serial number 000715
                    (source code is in games/source/inform/Fablesrc.zip)

forms.z5             Of Forms Unknown, an Interactive Excursion
                    by Chris Markwyn
                    Release 3 / Serial number 970206
                    (the original competition entry is in
                        games/competition96/forms/forms.z5)

fotopia.z5           Fotopia, a Spanish translation of Adam Cadre's
                    game Photopia, translated by "Zak McKraken".
                    Version 1.23.1E

freefall.z5          Free Fall, An, uh, Interactive Z-Code Demonstration
                    by Andrew C. Plotkin. Release 2 / Serial number 951111

fracture.z5          Fractured Metamorphoses (Example Version),
                    by Emily Short.
                    Release 1 / Serial number 010306
                    A modified and clipped version of Metamorphoses,
                    intended for those interested in understanding the
                    game's inner workings.
                    (the proper version of Metamorphoses is in
                     games/zcode/metamorp.z5)

frozen.z5            Frozen: A Night at the Lab, by Jeremy Farnham.
                    Release 1 / Serial number 960620

godot.z5             Looking For Godot,
                    An Interactive Looking-Around-For-A-Lost-English-Book,
                    by Patrick Shaughnessy.
                    Release 1 / Serial number 960599

golf.z5              Textfire Golf by "J.T. Adams"
                    Version 1.01 / released 15 January 2001
                    (a DOS executable is in games/pc/golf.exe)

guard.zip            Guard Duty, an Interactive Vigil, by Jason F. Finx.
                    Release 1 / Serial number 991231
                    (the original competition entry is in
                        games/competition99/inform/guard/guard.z8)

guess.z5             Guess The Verb! An Effective Enumeration, written by
                    Leonard Richardson.
                    Release 4 / Serial number 001210
                    (the original competition entry is in
                     games/competition2000/inform/guess/guess.z5)

guestret.z5          Life on Gue Street, a parody of the 1999 competition
                    game "Life on Beal Street", written by Chris Charla.

heist.z8             Heist: The Crime of the Century, by Andy Phillips.
                    Release 4 / Serial number 971125
                    (a DOS executable is in games/pc/Heist.zip)

hell.zip             Welcome to Hell, by Kevin Norton and Brandon Myers
                    Release 1 / Serial number 980816
                    The included readme file contains a walkthrough and names
                    the authors as Chode Smoka and The Velvet Jester.

how_to_play_these_games   by Gareth Rees, last updated October 1995
                    [file is linked to infocom/demos/how_to_play_these_games]

huntdark.z5          Hunter, in Darkness.
                    A Cave Crawl by "Dave Ahl Jr." (Andrew Plotkin)
                    Release 4 / Serial number 991119
                    (a Mac version is in games/mac/HuntDark-R4.hqx;
                     the original competition entry is in
                     games/competition99/inform/huntdark/huntdark.z5)

i-0esp.z5            I-0: Jailbait on Interstate Zero, by Adam Cadre,
                    translated into Spanish by Miguel Villaverde.
                    Release 4 (v1.21) / Serial number 000630
                    Contains some adult content.

inform-gamelist.txt  A Non-Interactive List of Inform Games,
                    by Neil James Brown.
                    Based on a previous list by Brendon Wyber.
                    Release 5 / 971015
                    [file is linked to info/inform-gamelist.txt]

inhumane.z5          Inhumane: An Infralogic Massacre, by Andrew C. Plotkin
                    Revision 2, ported from Applesoft BASIC to Inform by the
                    author. This is a parody of Infocom's Infidel, written by
                    Andrew when he was about 15.

intruder.zip         Intruder - Interactive Fiction: A Burglary, by
                    Volker Lanz. A cross between a mystery and a treasure
                    hunt, set in France.
                    Archive includes a HTML manual, readme and zcode
                    story file.
                    Release 59 / serial number 990210

jewel.z5             The Jewel of Knowledge, "a somewhat traditional cave crawl"
                    by Francesco Bova
                    Release 2 / serial number 990710

karn.z5              Return to Karn, by Patrick Wigfull
                    Release 2 / serial number 961207
                    Based on the television programme "Doctor Who".

killing.zip          Killing the Doctor, by Victor Verbitsky.
                    Release 1 / Serial number 010221
                    Archive contains z-code game file, Inform source code
                    and a walkthrough.
                    [file is linked to games/source/inform/killing.zip]

kirby.z5             The X-Child, The Second Installment In The Kevin
                    Johnson Residence Hall Saga, by Jesse Burneko.
                    Release 3 / Serial number 062776

kooku.z5             Kook U, An Interactive Kook Adventure
                    Release 1 / Serial number 971119

lambs.z5             Silence of the Lambs, An Interactive Horror.
                    Release 2 / serial number 971010
                    Ported to Inform by Gunther Schmidl, original author
                    unknown.
                    (the original TADS game is in games/tads/lambs.gam)

library.z5           All Quiet on the Library Front, An Interactive Vignette
                    by Michael S. Phillips. Release 2 / serial number 951204.
                    (the original competition entry is in
                        games/competition95/library.z5)

life.zip             Life or Death, an interactive biological diversion,
                    by David S. Glasser. The archive includes a
                    Z-Machine game file and Inform source code
                    Release 1 / Serial number 980702
                    [file is linked to games/source/inform/life.zip]

limp.z5              Limp, an interactive thingy, by Rybread Celsius
                    Release 1 / Serial number 980517

lists.z5             Lists and Lists, an Interactive Tutorial by Andrew Plotkin
                    Release 3 / Serial number 960823
                    (Source code to this version is in
                        games/source/inform/lists.tar.Z,
                     the original competition entry is in
                        games/competition95/lists.z5)

loose.z5             Mother Loose, an Interactive Nursery Rhyme
                    by Irene Callaci.
                    Release 2 / Serial number 981128
                    (the original competition entry is in
                        games/competition98/inform/loose/loose.z5)

lost.z5              The Lost Spellmaker, An Interactive Mission
                    by Neil James Brown.
                    Release 3 / Serial number 980116
                    (the original competition entry is in
                        games/competition97/inform/lost/lost.z5)

magic-toyshop.z5     The Magic Toyshop, a fun game for all the family
                    by Gareth Rees. Release 1, serial number 951018.
                    (Source code to this version is in
                        games/source/inform/magic-toyshop.inf,
                     the original competition entry is in
                        games/competition95/magic-toyshop.z5)

mary.z5              Revenger, by Robb Sherwin
                    Release 2 / Serial number 000403
                    This game contains adult language and situations and is not
                    intended for children.
                    (a DOS executable is in games/pc/mary.exe)

metamorp.z5          Metamorphoses, by Emily Short.
                    Release 3 / Serial number 001206
                    (the original competition entry is in
                     games/competition2000/inform/metamorp/metamorp.z5,
                     and a special version intended to show how the
                     game works is in games/zcode/fracture.z5)

mhpquest.z5          Quest for the Magic Healing Plant, by Adam Crutchlow.
                    Release 2 / Serial number 960613
                    Ported by the author from AGT to Inform.
                    (the AGT original is in games/pc/mhpquest.zip)

midpoints.zip        Midpoints, an Interactive Nightmare by Mike Hnatushko.
                    Release 1 / Serial number 010330
                    Archive includes ZCode game file and brief notes.

mimesis.z5           Sins Against Mimesis: An Interactive Theosophy,
                    by Adam Thornton.
                    Release 3 / Serial number 980110
                    (Source code to this version is in
                        games/source/inform/mimesis.zip,
                     the original competition entry is in
                        games/competition97/inform/mimesis/mimesis.z5)

mindelec.z5          The Mind Electric, An Interactive Vision by Jason Dyer
                    release 3 / serial number 941008 (should be 951008)
                    (the original competition entry is in
                        games/competition95/mindelec.z5)

minster.z5           Christminster, An Interactive Conspiracy by Gareth Rees
                    release 4, serial number 961117

mst3k1.z5            Detective, An Interactive MiSTing (Mystery Science Theater
                    3000) of Matt Barringer's AGT game "Detective",
                    Silver Screen Edition, by Christopher E. Forman.
                    Release 101 / Serial number 960831
                    (Source code for this version is in
                        games/source/inform/mst3k1.inf,
                     the original competition entry is in
                        games/competition95/mst3k1.zip,
                     an AGT conversion by Graeme Cree is in
                        games/pc/mst1agt.zip)

mst3k1_2.z5          Detective, An Interactive MiSTing (Mystery Science Theater
                    3000) of Matt Barringer's AGT game "Detective",
                    by Christopher E. Forman, updated by Stuart Moore.
                    Release 7 / Serial number 000715
                    (Source code is in games/source/inform/MST3k1src.zip,
                     the original competition entry is in
                        games/competition95/mst3k1.zip,
                     an AGT conversion by Graeme Cree is in
                        games/pc/mst1agt.zip)

mst3k2.z5            A Fable, an interactive MiSTing-up of Stan Heller's
                    GAGS game "A Fable". Original AGT MiST-ed version
                    by Graeme Cree, ported to Inform by Stuart Moore.
                    Release 5 / Serial number 000715
                    (Source code is in games/source/inform/MST3k2src.zip,
                     and the AGT version by Graeme Cree is in
                     games/agt/mst3k2.zip)

muse.z5              Muse: An Autumn Romance, by Christopher Huang.
                    Release 2 / Serial number 990922
                    (the original competition entry is in
                     games/competition98/inform/muse/muse.z5)

mysterious_inform.zip   the 11 Mysterious Adventures by Brian Howarth (1981-83),
                    converted from ScottFree to Inform (.z5):
                       The Golden Baton
                       The Time Machine
                       Arrow of Death Part 1 and 2
                       Escape from Pulsar 7
                       Circus
                       Feasibility Experiment
                       The Wizard of Akyrz
                       Perseus and Andromeda
                       Ten Little Indians
                       Waxworks
                    [file is linked to scott-adams/mysterious_inform.zip]

newday.z5            A New Day, by Jonathan Fry
                    Release 3 / Serial number 560827
                    (the original competition entry is in
                     games/competition97/inform/newday/newday.z5)

night.z5             Night at the Computer Center, An Interactive Nocturnal
                    Chase, by Bonni Mierzejewska
                    Release 1 / Serial number 961118

njag2.z5             Not Just A Game, by John Menichelli
                    Release 2 / Serial number 000319

ninepts.z5           Nine Points
                    A Demonstration of an Interactive Fiction Game,
                    by Robert Janelle and Brad O'Donnell
                    Release 12 / Serial number 961127
                    [file is linked to starters/ninepts.z5]

oad.z5               Only After Dark, by Gunther Schmidl.
                    Release 2 / Serial number 000913

odieus.zip           Odieus's Quest for the Magic Flingshot (beta release),
                    author unknown. Original game converted from LADS to AGT
                    and "embellished" by David Malmberg, then ported to Inform
                    by Teo Kwang Liak
                    Release 1 / Serial number 941021
                    (AGT source code is in games/source/agt/odieusrc.zip;
                     the compiled AGT game is in games/pc/odieus.zip)

pad.z5               Total Paddling Mania, An Interactive Punishment Jag
                    by Dr. Aloysius Beltway, PH.D
                    Release 1 / Serial number 314159

paint.z5             Paint and Corners: Still Another Abuse of the
                    Z-Machine, by L. Ross Raszewski
                    Release 1.0B / Serial number 980316

paperchase.z5        Paper Chase, An Interactive Education by Chris Skapura.
                    This game was originally published as a TRS-80 BASIC
                    listing titled "Collegiate Capers" in '80 Micro' magazine,
                    August 1983.

paranoia.zip         Paranoia, a not-very-interactive future.
                    Originally from an article by Sam Shirley, implemented in
                    C on a Vax 11/780 by Tim Lister and converted to Inform
                    by Glenn Hutchings.
                    Release 1 / Serial number 981208
                    Archive contains a Z-Code game file, Inform source and
                    the original C source on which the game is based.
                    [file is linked to games/source/inform/paranoia.zip]

pentari.z5           Pentari, an Interactive Prequel to "The Mission",
                    by Howard Sherman
                    Release 4 / Serial number 980811

permagic.z5          Perilous Magic, a really short interactive comic
                    tragedy, by David Fillmore.
                    Release 10 / Serial number 990821

phlegm.z5            Phlegm, an Interactive Interactive by Adjacent Drooler,
                    (aka Jason Dyer). Release 3 / Serial number 970804
                    (the original competition entry is in
                     games/competition96/phlegm/phlegm.z5)

photopia.z5          Photopia, by Adam Cadre.
                    Version 1.22 (24dec98) / Serial number 9089
                    (a DOS executable is in games/pc/photopia.exe;
                     the original competition entry is in
                     games/competition98/inform/photopia/photopia.z5)

piece_v3.z5          Piece of Mind, an Interactive Short Story by Giles Boutel.
                    Release 3 / Serial number 970816
                    (the original competition entry is in
                     games/competition96/piece/piece.z5)

princess.zip         The Ice Princess, an Interactive Fairy-Tale
                    by Ruediger Hanke. Release 8 / Serial number 960901
                    (the original Amiga only version by the same author is in
                     games/amiga/Mipric_IP_4.lha)

promoted.z5          Promoted! by Mike DeSanto, ported from REXX Adventure to
                    Inform by Johannes Steingraeber. Release 1.1 of port.
                    (the original OS/2 only competition entry is in
                     games/competition96/promoted/promoted.rad)

punkpnts.z5          Punk Points, a Video Game in Three Acts by Jim Munroe.
                    Release 2 / Serial number 010108
                    (the original competition entry is in
                     games/competition2000/inform/punkpnts/punkpnts.z5)

pytho.z8             Pytho's Mask, by Emily Short.
                    Release 2 / Serial number 010523
                    [file is linked to games/mini-comps/smoochie/pytho.z8]

rameses.z5           Rameses, a Tale of Heroes, by Stephen Bond.
                    Release 2 / Serial number 001128
                    (the original competition entry is in
                     games/competition2000/inform/rameses/rameses.z5)

rans.zip             RANS, an interworld progress, by Bob Reeves
                    Release 3 / Serial number 000918
                    Archive includes game zcode file and hints in a
                    separate zcode file.

residnt2.z5          The Resident, by Mike DeSanto, ported from REXX Adventure
                    to Inform by Johannes Steingraeber.
                    'The Resident' is a cyberspace adventure; its main quest is
                    to escape from a virtual world.

reverb.z5            Reverberations, a Hectic Voltairian Adventure,
                    by Russell Glasser
                    Release 1 / Serial number 990110
                    (the original competition entry is in
                     games/competition96/reverb/reverb.z5)

reverzi.z5           Reverzi, Version 1.0, a port of Reversi to the
                    Z-Machine by John Menichelli
                    (source code is in games/source/inform/reversi.inf)

ribbons.z5           Ribbons, an IF Art Show 2001 Still Life,
                    written by J.D. Berry.
                    Release 2 / Serial number 010702

robots.z5            Robots - Another Abuse of the Z-Machine -
                    A Nostalgic Diversion by Torbjoern Andersson
                    Release 6 / Serial number 980115
                    (source code is in games/source/inform/robots.inf)

rogue.z5             zRogue, a port of the classic game Rogue. Ported
                    by Gevan Dutton, based on Tim Stoehr's Rogue 5.3
                    clone.
                    Release 2 / Serial number 980706

samhain.z5           Samhain: Pick Up The Pumpkin and KILL,
                    a brief Halloween-themed game, by Ed Mueller.
                    Release 1 / Serial number 001021
                    Not suitable for children.

schooldays.z5        Schooldays, an Interactive Story by Andrew MacKinnon.
                    Release 3 / Serial number 092800
                    (source code is in games/source/inform/schooldays.inf)

shade.z5             Shade, a brief story by "Ampe R. Sand"
                    (aka Andrew Plotkin).
                    Release 3 / Serial number 001127
                    (a Mac version is in games/mac/Shade-R3.hqx, and
                     the original competition entry is in
                     games/competition2000/inform/shade/shade.z5)

sherbet.z5           The Meteor, the Stone and a Long Glass of Sherbet,
                    by Angela M. Horns (aka Graham Nelson).
                    Release 2 / Serial number 961216
                    Winner of the 1996 IF competition.
                    (the original competition entry is in
                     games/competition96/sherbet/sherbet.z5)

shrapnel.z5          Shrapnel, by Adam Cadre
                    Version 1.01 (12 February 2000) / Serial number 9504
                    (an MS-DOS executable is in games/pc/shrapnel.exe)
shrapnel.txt         Brief notes on Shrapnel, by Adam Cadre

slag6.zip            The SLAG Hint System, written by Brian Hall.
                    Archive includes SLAG hint source files for several
                    Infocom games (taken from the Invisiclues booklets),
                    plus a PERL script to convert the SLAG source into
                    Inform source, and the resulting zcode files.
                    [file is linked to infocom/hints/invisiclues/slag6.zip]

softporn.zip         Softporn Adventure, by Chuck Benton.
                    Release 0 / 971018
                    An Inform port of Softporn Adventure, by Patrick Kellum.
                    This is an early beta port, please read the enclosed
                    softporn.txt file.
                    Benton's original was the predecessor of Leisure Suit
                    Larry I.
                    (The original is in games/appleII/softporn.zip, and
                     DOS ports of this game are in
                     games/pc/softporn.zip (Gary Thompson, executable only) and
                  games/pc/softporp.zip (Paul Schlyter, executable and source))

spacest2.z5          Space Station, a science fiction story based on the
                    example transcript included with Infocom's Planetfall,
                    by David Ledgard.
                    Release 2 / Serial number 990301
                    (the original competition entry is in
                      games/competition98/inform/space_st/space_st.z5)
                     and source code is in games/source/inform/spacest2.zip)

spacez.z5            Space InvaderZ, a Z-Machine implementation of Space
                    Invaders, by L. Ross Raszewski.
                    Release 1 / Serial number 980710

spirit.readme        description of:
spirit.z5            SpiritWrak, An Interactive Fantasy Adventure
                    by Daniel S. Yu
                    Release 3 / Serial number 960606

starrider.z5         Star Rider, Das interaktive Unterfangen eines blinden
                    Passagiers, by Maximilian Kalus
                    Release 1 / Serial number 001008
                    A German text adventure set in a space ship. You are a
                    stow-away realizing there is something wrong with the ship.

stiffmst.z5          Stiffy Makane: Mystery Science Theater 3000
                    An Interactive MiSTing of Mark Ryan's AGT game
                    "The Incredible Erotic Adventures of Stiffy Makane"
                    Release 69 / Serial number 690609
                    (Source code is in games/source/inform/stiffmst.inf)

sutwin.z5            The Space Under the Window, by Andrew Plotkin
                    Release 2 / Serial number 970402

sycamora.z5          Sycamora Tree, How your game should look for submission,
                    written by David Dyte.
                    Release 2 / Serial number 980107

tatctae.z8           Time: All things come to an end; by Andy Phillips
                    Release 7 / Serial number 970521
                    (a DOS executable is in games/pc/Tatctae.zip)

theatre.z5           Theatre, An Interactive Night of Horror; by Brendon Wyber
                    Release 2 / Serial number 951203

tk1.z5               Time Killer #1: Claustrophobia, a time-killer by Sam Hulick
                    Release 1 / Serial number 950925

tokland.zip          La isla de Tokland, a Spanish text adventure by
                    Angel Ros Campillo.
                    Release 5 / Serial number 001130

torre.zip            Misterio en la torre, a Spanish text adventure by
                    Sonia Collado Rubayo.
                    Release 6 / Serial number 000208

troll.z5             Zork: A Troll's Eye View, an interactive tedium
                    by Dylan O'Donnell
                    Release 3 / Serial number 980518

tryst205.z5          Tryst of Fate, An Interactive Horse-Opera by
                    Gregory M. Zagurski
                    Release 205 / Serial number 970629

tube.z5              Tube Trouble, a mini-adventure by Richard Tucker
                    Release 0 / Serial number 950901
                    (the original competition entry is in
                       games/competition95/tube.z5)

under.z5             The Underoos that ate New York!, by Gerry Kevin Wilson
                    Release 1 / Serial number 970329
                    (This is a conversion by the author of the TADS
                     original, which is in games/tads/underoos.gam)

vgame.z8             Varicella, by Adam Cadre
                    Version 1.14 (31 August 1999) / Serial number 9339
                    (an MS-DOS version is in games/pc/vgame.exe)

vindaloo.z5          Vindaloo, An Interactive Recipe by Adam G Crutchlow
                    Release 1 / Serial number 960613

vision.z5            Lack of Vision, a eye opening demo by Rybread Celsius
                    Release 1 / Serial number 980412

visitor.z5           The Visitor, A Chat, written by Peter Polkinghorne.
                    Release 1 / Serial number 000321
                    (source code is in games/source/inform/visitor.inf,
                     and the original Year 2000 IF Art Show entry is in
                     art/if-artshow/year2000/visitor.z5)

wadewar3.z5          The WadeWars Book III: Askin, by Jim Fisher - despite its
                    title the first release in the Wade Wars series
                    Release 104 / Serial number 001008
                    Rating: beginner to intermediate.
                    (a DOS version from 1983 without save/restore is in
                     games/pc/wadewar3.zip)

wcastle.z5           Wizard's Castle, originally from the July/August 1980
                    issue of Recreational Computing magazine. Written for
                    Exidy Sorceror by Joseph R. Power, modified for Heath
                    Microsoft BASIC by J. F. Stetson and ported to Inform
                    by Adam Biltcliffe.
                    (source code is in games/source/inform/wcastle.inf)

weapon.zip           The Weapon, an Interactive Misdirection
                    by Sean Barrett.
                    Release 1 / Serial number 010706
                    Archive includes ZCode game file and background
                    information.

weather.z5           A Change in the Weather, An Interactive Short Story
                    by Andrew Plotkin. Release 6, serial number 960613.
                    Winner of the Inform category of the 1995 IF competition.
                    (the original competition entry is in
                       games/competition95/weather.z5)

wedding.z5           The Wedding, an Interactive Family Headache
                    by Neil James Brown
                    Release 4 / Serial number 970602
                    This game came second in the Acorn User 1996 IF Competition

wichtel.z5           Wichtel, Eine gestutzte Koboldgeschichte
                    a German text adventure by Maximilian Kalus
                    Release 1 / Serial number 001223
                    You're a brownie, caught by humans and trying to escape.

winchest.z8          Winchester's Nightmare, a Novel Machine
                    by Nick Montfort
                    Release 3 / Serial number 001115

windhal1.z8          The Windhall Chronicles, Volume One: The Path to Fortune
                    by Jeff Cassidy and Christopher E. Forman
                    Release 5 / Serial number 960828

wossname.z5          Spodgeville Murphy and The Jewelled Eye of Wossname,
                    written by David Fillmore.
                    Release 10 / Serial number 000225
                    (the original competition entry is in
                     games/competition99/inform/wossname/wossname.z5)

wumpus.z5            Hunt the Wumpus, originally written in BASIC in
                    1972 by Gregory Yob, and ported to Inform by
                    Magnus Olsson.
                    Release 1 / Serial number 991216
                    (source code is in games/source/inform/wumpus.inf)

yagwad.z5            YAGWAD: Yes, Another Game With A Dragon!
                    written by Digby McWiggle.
                    Release 2 / Serial number 001121
                    (the original competition entry is in
                     games/competition2000/inform/yagwad/yagwad.z5)

z-life.z5            Z-Life, an Inform implementation of Conway's Game of Life,
                    by Julian Arnold. Release 3 / serial number 960121.
                    (source code is in games/source/inform/z-life.inf)

zazie.z5             Zazie, una lettura interattiva, an adventure game
                    in Italian by Luca Melchionna.
                    Release 1 / Serial number 990509

zball.z5             ZassBall, Another Abuse of the Z-Machine, an arcade
                    game written in Inform by L. Ross Raszewski
                    Release 1.0B / Serial number 980314

zbefunge.zip         ZBefunge 0.3 beta, by Francis Irving.
                    Befunge is a 2D programming language, and this
                    archive contains an interpreter for Befunge written
                    in Inform. Includes Z-Code file and Inform source.
                    [file is linked to games/source/inform/zbefunge.zip]

zcamel.z5            Camel, originally by the Heath Users Group and ported
                    to Inform by Adam Biltcliffe.
                    (source code is in games/source/inform/zcamel.inf)

zdungeon.z5          ZDungeon, a port to Inform of Dungeon, the more or
                    less public domain version of the original MIT Zork.
                    Ported by Ethan Dicks, based on the original MDL
                    sources, dated 22 July 1981.
                    Release 12 / Serial number 990623

zenon.z5             Escape from the Starship Zenon, by Andrew Gawthorpe.
                    Release 2 / Serial number 100122

zenspeak_alpha.zip   Zen Speaks! or 1999: A Quite Brief Space Odyssey
                    an Eliza-style demo by Aldo Cumani
                    Release 1 / Serial number 990217
                    Background music and speech output require a sound-capable
                    interpreter.

zfiles.z8            The Z-Files, An Interactive Guide to available Inform
                    games, by Gunther Schmidl. Based on the Inform Games
                    List by Neil Brown and Brendon Wyber.
                    Release 3 / Serial number 980519

zombies.z5           Zombies, yet another abuse of the Z-Machine. Written
                    by David Ledgard, based on Torbjorn Andersson's
                    game Robots.
                    Release 1 / Serial number 990524
                    (source code is in games/source/inform/zombies.inf)

ztrek.z5             Super Z Trek, a Z-Machine implementation of the
                    classic Star Trek. Written by John Menichelli,
                    based on Chris Nystrom C port of a BASIC version.
                    (source code is in games/source/inform/ztrek.inf)

zugzwang.zip         Zugzwang: The Interactive Life of a Chess Piece,
                    by Magnus Olsson.
                    Release 2 / Serial number 990710
                    This is an update to the original, which was part of
                    the TextFire, Inc. hoax. The original is still in
                    games/demos/textfire/12pack.zip.
                    Archive contains zcode game and source code.
                    [file is linked to games/source/inform/zugzwang.zip]


if-archive/games/zx81:
----------------------

            This directory contains games for the Sinclair ZX81.

--------------------------------------------------------------------------------

Index              this file

phipps-zx81.zip    Greedy Gulch, Pharaoh's Tomb and Magic Mountain, three
                  text adventures written for the ZX81 by Mike Farley
                  and transferred from tape by John Elliott.


if-archive/info:
----------------

Note: For information about Infocom and their games see directory
     'if-archive/infocom/info,', for Magnetic Scrolls see directory
     'if-archive/magnetic-scrolls/info', for beginners' guides see
     directory 'if-archive/starters'.

------------------------------------------------------------------------------

Index                        this file

Colossal-Cave.TidBITS        Colossal Cave Revisited, by Mel Park
                            an article from TidBITS #229, 06jun94, about a
                            re-release of the game on CD and the original
                            cave the game is based on

Colossal-Cave.origin         a note from Bernie Cosell on the origin of the
                            original ADVENT game

                            The Craft of Adventure, Second Edition,
                            Five Articles on the Design of Adventure Games
                            by Graham Nelson
Craft.Of.Adventure.tex          the original TeX version
Craft.Of.Adventure.A4.ps        PostScript version for A4 paper
Craft.Of.Adventure.hlp          Windows 3.1 Help format
Craft.Of.Adventure.letter.ps    PostScript version for US letter size paper
Craft.Of.Adventure.pdf          Adobe Acrobat PDF format
Craft.Of.Adventure.pkg          Newton book format, converted by Eric Brown
Craft.Of.Adventure.txt          plain text version
                               [all of these files are linked to
                           programming/general-discussion/Craft.Of.Adventure.*]

Sherlock.zip                 Manual for Sherlock (the game released by
                            Melbourne House, not the Infocom game of the
                            same name), in HTML format with JPEG images.
                            Scanned in by Jeremy A. Smith.

ZCatalog.chm                 The Z-Files, a Z-Code Catalog
                            Michael Baum's catalog of Z-Code games and programs
                            converted to a Windows 98 Compiled Help File
                            by Paul de Valmency
                            [file is linked to games/zcode/ZCatalog.chm]

ZCatalog990722.zip           A catalog of all Z-Code games and programs,
                            in HTML format. Written by Michael Baum,
                            based on previous catalogs by Brendon Wyber,
                            Neil Brown and Gunther Schmidl.
                            Last updated 22 July 1999
ZCatalog990722.zip           detailed description of the above
                            [files are linked to games/zcode/ZCatalog990722.*]

adv-tree.txt                 the Adventure family tree, detailing all the
                            known versions of Adventure, as constructed by
                            Russell Dalenberg

advent.html                  a WWW page describing all the versions of
                            Adventure found here at the IF Archive, written
                            by David Kinder

adventure-game-list          information about adventure games and the companies
                            that made them, collected by Hans Persson.
                            This is a text version of the author's web pages
                            starting at http://www.lysator.liu.se/adventure/,
                            created 06feb1999.

adventure-game-systems       a list of adventure authoring systems, both
                            commercial, free, and for in-house development,
                            by Hans Persson.  Last update: 10may94.

author-list.txt              a list of authors if IF games, together with email
                            addresses (where known and permitted),
                            revision 1.0 (01mar98), by John Francis

authoring-systems.FAQ        information about development systems for
                            Interactive Fiction, by Nathan Torkington.
                            Last update: 23nov94.
                            [file is linked to
                          programming/general-discussion/authoring-systems.FAQ]

authorship-guide.base        Whizzard's Guide to Text Adventure Authorship
                            base document version 2.0 by Gerry Kevin Wilson
                            [file is linked to
                          programming/general-discussion/authorship-guide.base]

authorship-guide.sup1        Whizzard's Guide to Text Adventure Authorship
                            supplement #1 (25may95) to version 2.0
                            by Gerry Kevin Wilson
                            [file is linked to
                          programming/general-discussion/authorship-guide.sup1]

authorship-guide.sup2        Whizzard's Guide to Text Adventure Authorship
                            supplement #2 (25jun95) to version 2.0
                            by Gerry Kevin Wilson
                            [file is linked to
                          programming/general-discussion/authorship-guide.sup2]

classic-game-programmers.list  The Giant List of Classic Game Programmers,
                              by James Hague; last updated 15 May 2001.

dumb_reviews.txt             Two collections of game reviews, written
dumb_reviews2.txt            by "Quentin D. Thompson"

feedback-guide.txt           Jacob's Guide to Giving Constructive Feedback on IF
                            by Jacob Solomon Weinstein
                            [file is linked to
                             rec.arts.int-fiction/feedback-guide.txt]

ftpstats94.txt               ftp download counts for all the files in this
ftpstats95.txt               archive, one year per file, sorted by
ftpstats96.txt               path/filename; prepared by Werner Icking
ftpstats97.txt
ftpstats98.txt
ftpstats99.txt
ftpstats00.txt

guidadv1.txt                 Adventurist's Guide Through Textual Adventures,
                            Part I (for novices), by Vladimir Krstulja

hound-manual.zip             Manual for The Hound Of Shadow, by
                            Eldritch Games, scanned into HTML format
                            by Frederic Bassaler

if-bibliography.txt          Interactive Fiction Bibliography (4/97)
                            compiled by Stephen Granade

if-page.zip                  Paul Gilbert's IF WWW page.

inform-gamelist.txt          A Non-Interactive List of Inform Games,
                            by Neil James Brown.
                            Based on a previous list by Brendon Wyber.
                            Release 5 / 971015
                            [file is linked to games/zcode/inform-gamelist.txt]

mud-info                     the beginning of a compilation of information
                            concerning multi-user adventure games,
                            by Hans Persson.  Last update: 17apr94.

playgame.FAQ                 Playing the Interactive Fiction Archive Games
                            version 1.7 (November 2000), by Stephen Griffiths
                            [file is linked to games/playgame.FAQ]

rec.arts.int-fiction.FAQ     The Frequently Asked Questions of the newsgroup
                            rec.arts.int-fiction, plain text version,
                            maintained by Stephen Griffiths.
                            [file is linked to rec.arts.int-fiction/FAQ]

rec.arts.int-fiction.FAQ.htm The Frequently Asked Questions of the newsgroup
                            rec.arts.int-fiction, HTML version,
                            maintained by Stephen Griffiths.
                            [file is linked to rec.arts.int-fiction/FAQ.htm]

rec.games.int-fiction.FAQ    The Frequently Asked Questions of newsgroup
                            rec.games.int-fiction, by Stephen van Egmond
                            Last update: 31jan97.
                            [file is linked to rec.games.int-fiction/FAQ]

tads-gamelist1.txt           The Complete, Unofficial List of TADS Games
                            v3.00 (jan93), by Alan Mead
                            [file is linked to games/tads/tads-gamelist1.txt]

tads-gamelist2.txt           The (Other) TADS Game List, version 1.2 (20aug96),
                            by Gerry Kevin Wilson and Paul David Doherty
                            [file is linked to games/tads/tads-gamelist2.txt]

tolkien-games.list           a list of computer games related to the works of
                            J.R.R. Tolkien, by Fredrik Ekman (ver 1.8, nov95).
                            This list is no longer maintained; it has been
                            replaced by a set of WWW pages you can find at
                            http://www.lysator.liu.se/tolkien-games/

whichsys.zip                 the "Which Authoring System Is Better" FAQ,
                            revision 0.1, 20feb96, initial publication,
                            a detailed discussion and comparison of 10 IF
                            authoring systems (TADS, Inform, ALAN, Hugo, AGT,
                            Archetype, GINAS, LADS, Gamescape, and Aventuro)
                            by Bob Newell.
                            This file contains the document in four formats:
                            PostScript, TeX, DVI, and plain ASCII text.
                            [file is linked to
                             programming/general-discussion/whichsys.zip]

whichsys-alan-update.txt     an update to the ALAN information in whichsys.zip
                            [file is linked to
                      programming/general-discussion/whichsys-alan-update.txt]

whichsys-tads-update.txt     an update to the TADS information in whichsys.zip,
                            by Neil K. Guy, 15oct98
                            [file is linked to
                       programming/general-discussion/whichsys-tads-update.txt]


if-archive/infocom/NZT+TSL:
---------------------------

     This directory contains converted versions of Infocom's newsletters
                 "The New Zork Times" and "The Status Line".

              Unless stated otherwise, the files were created by
                       Gunther Schmidl and Roger Long.

--------------------------------------------------------------------------------

Index                 this file

NZT+TSL.list          Tables of Contents of and information about the
                     New Zork Times and The Status Line, by Alex Wai

NZT11.pdf             The New Zork Times, Vol. 1 No. 1,

NZT21.pdf             The New Zork Times, Vol. II, No. 1, Fall 1982

NZT22.pdf             The New Zork Times, Vol. III, No. 1 [sic], Spring 1983

NZT23.pdf             The New Zork Times, Vol. II, No. (infinity), Summer 1983

NZT23_Bonus.pdf       Bonus page not originally in the 1983 New Zork Times:
                     color images of items mentioned in this issue

NZT31.pdf             The New Zork Times, Vol. 3...No. 1, Winter 1984,
                     International Edition

NZT32.pdf             The New Zork Times, Vol. 3...No. 2, Spring 1984,
                     International Edition

NZT33.pdf             The New Zork Times, Vol. 3...No. 3, Summer 1984,
                     Intergalactic Edition

NZT34.pdf             The New Zork Times, Vol. 3...No. 4, Fall 1984,
                     Intercosmic Edition

NZT41.pdf             The New Zork Times, Vol. 4...No. 1, Winter 1985,
                     Intra-Atomic Edition

NZT42.pdf             The New Zork Times, Vol. 4...No. 2, Spring 1985,
                     Intermolecular Edition

NZT43.pdf             The New Zork Times, Vol. 4...No. 2 [sic], Summer 1985,
                     Interferon Edition

NZT44.pdf             The New Zork Times, Vol. IV...No. 4, Fall 1985,
                     Interfluvial Edition

NZT51.pdf             The New Zork Times, Vol. V...No. 1, Winter 1986,
                     Interzooecial Edition

NZT52.pdf             The New Zork Times, Vol. V...No. 2, Spring 1986,
                     Intervernal Edition

TSL53.pdf             The Status Line, Vol. V/No. 3, Summer 1986
                     Lawsuit Edition

TSL54.pdf             The Status Line, Vol. V/No. 4, Fall 1986
                     Glamour Edition

TSL61.pdf             The Status Line, Volume VI Number 1, Winter/Spring 1987
                     Formerly The New Zork Times

TSL62.pdf             The Status Line, Volume VI Number 2, Summer 1987
                     Formerly The New Zork Times

TSL63.pdf             The Status Line, Volume VI Number 3, Fall 1987
                     Formerly The New Zork Times

TSL64.pdf             The Status Line, Volume VI Number 4, Winter 1987
                     Formerly The New Zork Times

TSL64_VisiClues.pdf   Decoded VisiClues from Volume VI Number 4

TSL71.pdf             The Status Line, Volume VII Number 1, Winter/Spring 1988
                     Formerly The New Zork Times

TSL72.pdf             The Status Line, Volume VII Number 2, Summer 1988
                     Formerly The New Zork Times

TSL73.pdf             The Status Line, Volume VII Number 3, Fall 1988
                     Formerly The New Zork Times

TSL73_VisiClues.pdf   Decoded VisiClues from Volume VII Number 3

TSL81.pdf             The Status Line, Volume VIII Number 1, Spring 1989
                     Formerly The New Zork Times

nzt-summer-85.html    The New Zork Times, Vol. 4...No. 2 [sic], Summer 1985,
                     Interferon Edition
                     typed in and converted to HTML by Allen Garvin


if-archive/infocom/adverts:
---------------------------

Index                   this file

ad1-description.txt     A description of the following files:
ad1-thumbnail.gif       Infocom's "brain" advert, scanned in as a
ad1-thumbnail.jpeg      thumbnail image (450x300) and a full-sized image
ad1-thumbnail.png       (1638x1095), in GIF, JPEG and PNG formats.
ad1.gif
ad1.jpeg
ad1.png

our_circuits.html       The famous "Our Circuits, Ourselves" catalog
                       supplied with early Infocom games, transcribed
                       into HTML format by Allen Garvin.

                       Passport To The United Products of Infocom,
                       a catalog supplied with later Infocom games,
                       scanned in and transcribed by Matthias Oborski.
passp_big.zip           Passport, scanned in as full size images in JPEG format
passp_small.zip         Passport, scanned in as full size images in JPEG format
                       with heavy compression (lower quality)
passport.txt            Passport transcribed to plain ASCII text
                       (passport.txt is contained in both .zip archives)


if-archive/infocom/articles:
----------------------------

         Note: The *-text files were uploaded by Stu Galley from his
                        private archive (read: attic)
        -------------------------------------------------------------

Index                 this file

AmigaWorld86.txt      two articles from AmigaWorld January/February 1986,
                     pages 70-73, transcribed by Kirk Davies:
                     - The Wizard of Wishbringer
                       "A totally objective, highly critical and unbiased
                       interview with Infocom game designer Brian Moriarty,
                       by Brian Moriarty."
                     - Tour of a Dream Factory
                       A visitor's description of Infocom, by Bob Liddil

Games.87              They Take the High-Tech Route to Adventure,
                     by Burt Hochberg
                     from Games magazine August/September 1987

GamingWorld91.txt     excerpt from A History of Computer Games, by Johnny Wilson
                     from Computer Gaming World, November 1991

Globe84-text          Masters of the Game, by Richard Dyer
                     from "The Boston Globe" Magazine, May 6, 1984

NYT83-text            Participatory Novels, by Edward Rothstein
                     from The New York Times BOOK REVIEW, May 8, 1983

NZT-Briggs.txt        Infocom's First Romance: Plundered Hearts author
                     Amy Briggs talks about why she chose to write an
                     interactive romance
                     from The Status Line, Winter 1987, page 9
                     transcribed by Graeme Cree

NZT-Fooblitzky.txt    Fooblitzky Keeps Puzzle-Solvers Busy
                     from The New Zork Times, Winter 1986, pages 1 and 5
                     transcribed by Graeme Cree

NZT-GUEtech.txt       Is It GUE Tech or MIT? Dave Lebling Explains It...
                     from The Status Line, Winter/Spring 1988, page 5
                     transcribed by Graeme Cree

NZT-InfoBets-text     How much you wanna bet? Dinner in Paris or Tokyo -
                     A history of InfoBets (anonymous)   and
                     California Academy of Sciences debuts 'Marathon of the
                     Minds', by Stu Galley
                     from The Status Line, Winter/Spring 1987

NZT-Sandusky-text     Upper Sandusky: No, it's not on Lake Erie and there
                     isn't a Joe's, by Steve Meretzky
                     from The Status Line, Fall 1987

NZT-Sasha-text        Sasha Blunderbraas: Prime Virtuosa, by S. Eric Merescu
                     from The New Zork Times, Spring 1985

NZT-Suspect.txt       Suspect Author Suspected, by Dave Lebling
                     from The New Zork Times, Winter 1985, page 8
                     transcribed by Graeme Cree

NZT-Witness-text      How "The Witness" Came to Be
                     from The New Zork Times, Summer 1984

NZT-ZQ-text           Good-Bye to The Status Line, Hello to ZQ (Zork Quarterly)

NZT-Zorkhistory.txt   The History of Zork - First in a Series, by Tim Anderson
                     from The New Zork Times, Winter 1985, pages 6-7 and 11
                     - and -
                     The History of Zork - Second in a Series, by Tim Anderson
                     from The New Zork Times, Spring 1985, pages 3-5
                     - and -
                     The History of Zork - The Final (?) Chapter: MIT, MDL,
                     ZIL, ZIP; by Stu Galley
                     from The New Zork Times, Summer 1985, pages 4-5
                     transcribed by Graeme Cree

NZT-advice.txt        a collection of New Zork Times advice columns,
                     transcribed by Graeme Cree:
                     - Ask Duffy, from Summer 1984, page 5
                     - Ask Jennifer, from Winter 1985, page 5
                     - Dear Miss Underground Manners, from The Status Line,
                            Fall 1986, page 2

NZT-answers.txt       Frank Answers to the Ten Most Frequently Asked Questions
                     from The New Zork Times, Spring 1984, page 1-2
                     transcribed by Graeme Cree

NZT-atomic-text       How I Spent My Summer Vacation, by Brian Moriarty
                     from ****, Spring 1986
                     from The Status Line, Spring 1989

NZT-falcon.txt        The Shrinkwrapped Falcon, by A. Dashiell Meretzky
                     from The New Zork Times, Winter 1985, page 3
                     typed in by Dave Robeson

NZT-gamedev.txt       Inside Look at Game Development
                     from The New Zork Times, Winter 1984, page 4
                     transcribed by Graeme Cree

NZT-horoscope.txt     a collection of New Zork Times horoscopes,
                     transcribed by Graeme Cree:
                     - Infocom Horoscope, from Spring 1984, page 3
                     - Your Weekly Horoscope by Omar, from The Status Line,
                            Summer 1986, page 2

NZT-music.txt         Music From the Great Underground Empire
                     (reprinted from U.S. News and Dungeon Report, 9/18/951)
                     from The New Zork Times, Spring 1985, page 8
                     transcribed by Graeme Cree

NZT-name-text         A Zork By Any Other Name
                     from The New Zork Times, Winter 1984

NZT-parser.txt        Parser??? by Stu Galley
                     from The Status Line, Spring 1989, page 2
                     transcribed by Graeme Cree

NZT-testing-text      They're never satisfied, by Dave Lebling
                     from The New Zork Times, Fall 1984

Newsweek85-text       Lost in Computer Fiction, by Bill Barol
                     from Newsweek, December 23, 1985

PCjoker92.txt         Ein offenes Gespraech mit Steve Meretzky (German)
                     interview from PC Joker 5/92 (September/October 1992)

PCjoker94.txt         Ein offenes Gespraech mit Infocom (German)
                     an interview with Eddie Dombrower and William D. Volk,
                     the makers of Return to Zork
                     from PC Joker 2/94 (February 1994)

PCjoker95.txt         Ein offenes Gespraech mit Bob Bates (German)
                     interview from PC Joker 7/8'95 (July/August 1995)

Post83-text           Through the Zorking Glass, by Curt Suplee
                     from The Washington Post, December 22, 1983

PowerPlay.91          Schmiede der Legenden (German)
                     an interview with Bob Bates, from Power Play 12/91

PowerPlayHHGTTG.txt   An interview with Douglas Adams about
                     The Hitchhiker's Guide to the Galaxy, from
                     Commodore Power/Play, April/May 1985

Practical82.txt       Zork - Magic Meets Science Fiction, by Peter Fitch
                     from Practical Computing, April 1982

Time83-text           Putting Fiction on a Floppy, by Philip Elmer-De Witt
                     from TIME, December 5, 1983

YC-87.txt             Infocom Special by Roger Garret, from Your Computer
                     March 1987, and Profile: Infocom's Dave Lebling by
                     Mike Gerrard, from Your Computer May 1987
                     typed in by Torbjoern Andersson

Your64.txt            A review of "The Hitchhiker's Guide to the Galaxy",
                     from Your 64, July 1985. Typed in by David Kinder

articles.zip          articles by and interviews with Infocom writers
                     compiled by Paul David Doherty. Contents:
                     - IEEE Computer, 1979: "Zork: A Computerized Fantasy
                       Simulation Game" by Lebling/Blank/Anderson
                     - Creative Computing, 1980: "How to Fit a Large Program
                       Into a Small Machine" by Blank/Galley
                     - Byte, 1980: "Zork and the Future of Computerized
                       Fantasy Simulations" by Lebling
                     - Mike Gerrard's Lebling Interview (1987)
                     - Paul Rigby's Moriarty Interview
                     - New Zork Times, 1985: "The History of Zork" by
                       Anderson/Galley

globe.890522          Computer-Games Firm Moving to California, by Ronald
                     Rosenberg.  From Boston Globe, Monday May 22, 1989

infidel.txt           INFIDEL (Infocom) vs SANDS OF EGYPT (Datasoft)
                     Reviewed by Michael Blanchet.
                     From Computer Games, July/August 1984
                     typed in by Joe Barlow

trinityCG.txt         Review of Trinity, from Compute!'s Gazette, March
                     1987. Scanned in by Patrick Kellum.

zzap64.txt            Four Minds Forever Voyaging, by Sean Masterson
                     (interviews with Dave Lebling, Steve Meretzky,
                     Stu Galley, and Carl Genatossio)
                     from ZZAP! 64; typed in by Hans Persson


if-archive/infocom/compilers/inform5.5:
---------------------------------------

            "Inform" is a compiler of Infocom-format story files;
      it was written and uploaded by Graham Nelson, [email protected]
         Current versions: compiler: 5.5 Release 1502, July 3rd 1995,
                     library:  5/12, October 24th 1995.

--------------------------------------------------------------------------------

Index               this file

general_notes.txt   general description of Inform 5.5 and the structure of
                   this directory

release-note.txt    What's New in Inform 5.5, v1502


if-archive/infocom/compilers/inform5.5/examples:
------------------------------------------------

             This directory contains Inform source code examples.
     Compiled versions are here (files *.z?) or in directory games/zcode.

--------------------------------------------------------------------------------

Index                this file

AScenicView.inf      A Scenic View release 2, by Richard Barnett
                    a demonstration of object-less scenery descriptions, or
                    how to manufacture non-objects that respond to the
                    `examine' verb.  (See
                   infocom/compilers/inform/library/contributions/scenery.tar.Z
                    for includable headers created from release 1 of this
                    example by Joe Mason)

Examples_note.txt    a note by Graham Nelson on his Inform demonstration games

Museum.inf           Museum of Inform, An Interactive Companion to
Museum.z5            The Inform Designer's Manual, by Graham Nelson
                    Release 1 / Serial number 951220

Museum6.inf          Museum of Inform (see above), modified for Inform v6
                    by Anson Turner. Functionally identical to Graham's
                    original, complete with bugs and all. :-)

Toyshop.inf          Toyshop, An Interactive Demonstration by Graham Nelson
Toyshop.z5           Release 3 / Serial number 951221

a-good-ear.inf       A Good Ear, by Sam Hulick and Gareth Rees
                    a Sony Discman and some CDs to play on it

a_nasal_twinge.inf   A Nasal Twinge: An Interactive Aroma release 1,
                    by Graham Nelson
                    a short demonstration of "add-to-scope"

alice3.inf           Alice Through the Looking Glass version 3, by Gareth Rees
                    the first room of a game based on the Lewis Carroll book.
                    See infocom/compilers/inform/manuals/tutor2.txt on where
                    to find the Inform Tutorial Part I that describes the
                    creation of this game.

arrays.inf           a tiny game to test the array facilities introduced by
                    Inform 5.5; by Graham Nelson

bazaar.inf           Bazaar, by Sam Hulick and Gareth Rees
                    a simple way to implement money and commerce

cafe.inf             Cafe Inform, or Informa Cola: An Additive-Free
                    Interactive Example, by Graham Nelson
                    a drinks machine demonstrating the `parse_name' routine

carousel.inf         Carousel: An Interactive Snippet from Zork II by
                    Dave Lebling and Marc Blank (1981)
                    the Carousel Room from Zork II, by Graham Nelson
                    how to stop an event by setting a routine to NULL

compass-rose.inf     Compass Rose, by Joachim Baumann and Gareth Rees
                    puts a compass rose on the status line, showing the exits
                    from a room

follow.inf           Follow My Leader, by Gareth Rees
                    a roadrunner sprints round the map and can be followed by
                    the player

form.zip             form.h release 5, a Bureaucracy-style form
                    by Torbjoern Andersson, with documentation and an example
                    using the form (Inform source code and compiled game)

frobozzica.inf       Encyclopedia Frobozzica, by Gareth Rees
                    how to parse conversation and consultation

goldskull.inf        Mike Roberts' TADS example goldskul.t (contained in the
                    TADS package) ported to Inform by John Holder
                    ([email protected]) and Gareth Rees.
                    For TADS users who want to learn Inform.

hellow.inf           a non-interactive demonstration by Graham Nelson
hellow.z3

insulted.inf         Shakespearean Insult Generator v1.0, by Tim Middleton

list-property.inf    List Property, by Graham Nelson
                    demonstration of the powerful list-generation capabilities
                    of Inform

listless.inf         Listless, a Useless Utility for Programmers,
listless.z5          by Robert M. Dickau; release 1, serial number 950914.
                    An interactive demonstration of the effects of the style
                    bits inside the WriteListFrom function. Type HELP for
                    instructions.

looking.inf          Through the Looking Glass, An Interactive Tutorial
looking.z5           by Gareth Rees and Doug Atkinson
                    Release 1 / Serial number 951029.
                    These are the game files that accompany the tutorial
                    infocom/compilers/inform/manuals/tutor2.txt

macZeX_GoldSkulX.inf an example of an Inform game which uses the styled text
                    facilities of the Macintosh ZeX interpreter, by Greg Ewing
                    (see infocom/interpreters/zip/macZeX*)

maze.inf             an example of implementing a maze using only a single
                    room, by Steven Howard

padlock.inf          Padlock: An Interactive Locked-Box Mystery, by Gareth Rees
                    (after an idea of Scott Harvey's)
                    how to make a verb choose a default object when appropriate

robots.inf           Robots: Another Abuse of the Z-Machine
                    A Nostalgic Diversion by Torbjoern Andersson
                    Release 5 / Serial number 951120

shell.inf            interactive skeleton, by Graham Nelson
shell.z3

testdiv.inf          Division tester, release 1, by Andrew Plotkin
testdiv.z5           Tests the multiplication, division, and modulo
                    operations on the Z-machine. All these operations are
                    supposed to be signed (contrary to the Z-Machine
                    Specification 0.2).

thief.inf            The Thief, by Gareth Rees
                    a thief who wanders round the map, opens locked doors,
                    and responds to changing entrances and exits

z-life.inf           Z-Life, an Inform implementation of Conway's Game of Life,
z-life.z5            by Julian Arnold. Release 3 / serial number 960121.


if-archive/infocom/compilers/inform5.5/executables:
---------------------------------------------------

  this directory contains executable copies of Inform for various systems

-----------------------------------------------------------------------------

Index                   this file

AmigaInform_v1502.lha   Inform 5.5 release 1502 for the Amiga,
                       compiled by Werther 'Mircko' Pirani
AmigaInform_v1502.readme     description of above file

Inf5.5Pmac2.12exe.cpt.hqx  Inform 5.5 v1502 Macintosh Interface Version 2.12
                       for PowerPC Macs, by Robert A. Pelak

Inf5.5mac2.12exe.cpt.hqx   Inform 5.5 v1502 Macintosh Interface Version 2.12
                       for 68K Macs, by Robert A. Pelak

Inform5.5GS.shk         Inform 5.5 ported to the Apple IIGS (v1.0b4) for use
                       with the GNO/ME environment, by Evan Day

MPW_Inform5.4.sit.bin   Inform 5.4 v1505 for the Macintosh MPW, by Brad Jones

archimedes_inform_5.5   Inform 5.5 (05aug95) for the Acorn Archimedes

atari55b.zoo            Inform 5.5 for Atari MiNT (with and without Minix
                       file systems) and the normal builtin Atari Operating
                       System, by Dancer

fast-inf386-5.5-1502a.zip   FAST & SMALL Inform 386 5.5 (1502a), by John Holder

i55-386.zip             Inform 5.5 v1502 executable for 386+ with DOS,
                       by Bob Newell

i55nt.zip               Inform 5.5 v1502 for Windows NT (Intel) console mode
                       and Windows 95, by Wolfgang Strobl

i55pc.zip               Inform 5.5 v1502 for generic PC with DOS,
                       by Bob Newell

os2_55                  Inform 5.5 v1502 for OS/2 2.x and Warp 3.0,
                       by John W. Kennedy
                       unpack with OS/2's built-in UNPACK utility

warp_55                 Inform 5.5 v1502 for OS/2 Warp 3.0, by John W. Kennedy
                       unpack with OS/2's built-in UNPACK utility


if-archive/infocom/compilers/inform5.5/library:
-----------------------------------------------

      This directory contains the Inform Library release 5/12 (951024),
              a collection of standard definitions and routines

--------------------------------------------------------------------------------

Index             this file

changes.txt       Life and Times of the Inform Library,
                 a modification history since release 5/5

grammar.h         grammar table entries for the standard verbs library

parser.h          the core of the Inform library and the parser

release_note.txt  a preface to release 5/12

verblib.h         a library of standard verb routines


if-archive/infocom/compilers/inform5.5/library/contributions:
-------------------------------------------------------------

       This directory contains library extensions for various purposes
                  contributed by members of the IF community

--------------------------------------------------------------------------------

Index                this file

NewMenu.h            a replacement for the default menu code in Inform,
                    particularly for the 5/12 version of the libraries,
                    by Mike Phillips
                    [file is linked to
              infocom/compilers/inform/library/contributions/adhints/NewMenu.h]

adhints              a subdirectory with the Adaptive Hints library
                    by Mike Phillips

adname.h             "Adname Library" release 1, by Andrew Clover
                    provides adnames, i.e. words that refer to an object but
                    don't imply it

attrtest.h           AttrTest release 2, by Julian Arnold.
                    Provides a new debugging verb which allows you to list or
                    change the attributes of any object in your game whilst
                    you play it.

date.h               An Inform 5.5 library extension to print the date.
                    Recognises 30 and 31 day months and leap years.
                    Written by L. Ross Raszewski.

daemons.h            "Priority Daemons Library" by Andrew Plotkin, release 1
                    support for daemons that execute in a determined order

floating_contents.h  "Floating Contents Library" by Julian Arnold, release 2
                    a new system for handling floating objects in Inform;
                    either complements or replaces `found_in'

follower.h           "Follower Library" release 3,
                    by Gareth Rees and Andrew Clover
                    support for creatures that can be followed by the player

footnote.h           An Inform Library Extention for Inform 5.5 or greater
                    to produce sequentially numbered footnotes, by
                    L. Ross Raszewski

hints.h              Invisiclues-style Help menu "tool kit" for Inform 5.5
                    or later by L. Ross Raszewski

locktest.h           An inform library to choose default keys to open locks,
                    by L. Ross Raszewski

mapdemo.inf          A demonstration of an auto-mapping implementation
                    for Inform 5.5, by Nathan Eady
mapdemo.z5           A compiled version of mapdemo.inf

newlock.h            A replacement for Lock and Unlock to implement multiple
                    keys and key-side definition, by L. Ross Raszewski

ordinal.h            An Inform 5.5 library extension to print an
                    ordinal number ("first", "second", etc.)
                    Written by L. Ross Raszewski.

physics.h            a complex weight/size system to replace the 'capacity'
                    property, version 1.1, by Sam Hulick

pluralobj.h          "Plural Objects Library" release 2, by Andrew Clover
                    changes to the library messages to make them plural-aware
                    and use plural forms appropriately

scenery.tar.Z        scenery non-objects to provide verbose descriptions,
                    by Joe Mason 9/95. Includable header in two parts,
                    reworked from Richard Barnett's "A Scenic View" example
                    (release 1; release 2 is now available as
                     infocom/compilers/inform/examples/AScenicView.inf)

senses.h             an Inform library to handle sensory perception,
                    by L. Ross Raszewski. Supports recursive senses, sense
                    muting, invisible objects, and sense-specific opacity.

showobj.h            "Show Objects Library" by David Wagner,
                    version 3 (07nov95) for library 5/12.
                    Debugging tool that reconstructs an object's definition
                    as it would appear in the Inform source code.

smartcantgo.h        "Smart `Can't Go' Library" by David Wagner,
                    version 3 (08nov95).
                    A routine that lists the exits of rooms instead of just
                    "You can't go that way.".

timewait.h           "Time/Wait Library" release 3, by Andrew Clover
                    support for parsing times of day and "wait until three
                    o'clock" commands

use.h                An Inform 5.5 library extension to add a handy
                    "use" verb. Written by L. Ross Raszewski.

waittime.h           An Inform library to provide understanding of
                    English time strings, to give an enhanced "wait"
                    command. Written by L. Ross Raszewski.

whatis.h             An improvement upon "What is" commands such as the
                    Zork-like "What is a Grue" and "Who am I", by
                    By L. Ross Raszewski


if-archive/infocom/compilers/inform5.5/library/contributions/adhints:
---------------------------------------------------------------------

     This directory contains the Adaptive Hints library by Mike Phillips,
              release 0.92a (25mar96) plus one bug fix (17apr96).

--------------------------------------------------------------------------------

Index             this file

AdHints.h         the library module

NewMenu.h         a replacement for Inform's default menu code.
                 Not part of the AdHints library, but used by it.
                 [file is linked to
                  infocom/compilers/inform/library/contributions/NewMenu.h]

adhints.txt       documentation

ah_bal.h          a demonstration set of hints for Graham Nelson's game
                 Balances, release 3

ah_balances.dif   changes made to Balances.inf for the adaptive hints

ah_balances.inf   modified source code of Balances release 3 with adaptive hints
                 and fixed parser

ah_balances.z5    Infocom game file of Balances release 3 with adaptive hints
                 and fixed parser

bal_parser_fix.h  a fix for the parser in Balances, applied to both
                 ah_balances.inf and ah_balances.z5

history.txt       revision history of AdHints.h


if-archive/infocom/compilers/inform5.5/manuals:
-----------------------------------------------

         See games/source/inform/Museum.inf and games/zcode/Museum.z5
        for the Interactive Companion to the Inform Designer's Manual.

--------------------------------------------------------------------------------

Index                  this file

DManualGuide.lha       The Inform Designer's Manual, Second Edition,
                      23 October 1995, in AmigaGuide format,
                      converted by Steven Michael Parradee

Technical.Manual.tex   The Inform Technical Manual for Revision 5.4 v1405,
                      last revised 18jan95

des_word.zip           The Inform Designer's Manual, Second Edition,
                      23 October 1995, in Word for Windows 6.0 format,
                      converted by John G. Wood

designers_man-red.ps   The Inform Designer's Manual, Second Edition,
                      23 October 1995, in PostScript format, reduced to print
                      2 pages per A4 sheet. Converted by Magnus Olsson.

designers_manual.info.tar.gz
                      The Inform Designer's Manual, Second Edition,
                      23 October 1995, in GNU Info format,
                      converted by Christopher J. Madsen

designers_manual.pdf   The Inform Designer's Manual, Second Edition,
                      23 October 1995, in Adobe Portable Document Format.
                      Download in binary mode and view/print with the
                      Acrobat Reader for your system (download-tools/...).

designers_manual.ps    The Inform Designer's Manual, Second Edition,
                      23 October 1995, in PostScript format with page info,
                      converted by Magnus Olsson

designers_manual.tex   TeX source of The Inform Designer's Manual,
                      Second Edition, 23 October 1995

designers_manual.txt   The Inform Designer's Manual, Second Edition,
                      23 October 1995, in standard ASCII text format,
                      converted by Stephen van Egmond

dm_release_note.txt    preface to the second edition of
                      The Inform Designer's Manual

jjf_tut.txt            The Inform Tutorial release 0.01 (unfinished)
                      by James J. Farmer.
                      The game source code mentioned at the beginning of this
                      tutorial is not available, so you have to type as you go.

tutor2.txt             Inform Tutorial Part II, by Doug Atkinson.
                      It tells where to find Part I and describes the
                      creation of a short game that can found as
                      infocom/compilers/inform/examples/looking.inf and .z5

word6docs.zip          several documents by Graham Nelson, converted to
                      Word 6.0 by Dietrich Raisin.  Contents:
                      - The Craft of Adventure, Second Edition
                      - The Inform Technical Manual for Revision 5.4
                        (v1405), last updated 18jan95
                      - The Specification of the Z-Machine and Inform
                        Assembly Language
                      (other versions of The Craft of Adventure can be
                      found in directory if-archive/info, other versions
                      of the other documents are here in this directory)


if-archive/infocom/compilers/inform5.5/source:
----------------------------------------------

      This directory contains the C source code of the Inform compiler.
           The current release number can be found in file header.h

--------------------------------------------------------------------------------

Index          this file

asm.c          the Inform assembler

express.c      the expression evaluator

files.c        file handling, memory, command-line memory settings, and
              fatal errors

header.h       common definitions

inform.c       top level of Inform: main, switches, top level parser

inputs.c       input routines, preprocessor, non-fatal errors

symbols.c      the symbols table

tables.c       maintains tables of variables and constructs the tables
              part of the story file

zcode.c        Z-opcodes, text translation and abbreviation routines


if-archive/infocom/compilers/inform5.5/utilities:
-------------------------------------------------

Index             this file

MPW_Infoclues.sit.bin   infoclues (see below) "ported" to the Macintosh MPW
                 by Robert Stone.
                 Binary, source code, description, and a test file.
                 Needs MPW or ToolServer to run.

infact.c          C source code of a small utility to print out Inform
                 debugging files, by Graham Nelson
                 for use with Inform release 5.4 or later

infact.notes      description of the Inform debugging information format

infoclue.zip      infoclues (see below) compiled for DOS by Bonni Mierzejewska.
                 Source code, executable, and description.

infoclues.c       C source code of a small utility to convert UHS-format
                 hint files to an Inform include file which runs an
                 "Invisiclues"-style menu of hints, by Graham Nelson

infoclues.notes   description of the Infoclues utility


if-archive/infocom/compilers/inform6:
-------------------------------------

            "Inform" is a compiler of Infocom-format story files;
      it was written and uploaded by Graham Nelson, [email protected]
        Current versions: compiler: 6.21, 29apr99,
                           library: 6/9,  29apr99.

--------------------------------------------------------------------------------

Index                       this file

inform615_release_note.txt  release note for Inform 6.15

location_of_home_page.txt   contains the URL of Graham Nelson's Inform home
                           page


if-archive/infocom/compilers/inform6/examples:
----------------------------------------------

      This directory contains the official Inform source code examples.

--------------------------------------------------------------------------------

Index                this file

Advent.inf           Adventure aka Colossal Cave, the original 350 points
                    version ported to Inform by Graham Nelson, based on
                    Dave Baggett's TADS reconstruction "Colossal Cave
                    Revisited".
                    Release 5 / Serial number 961209

Adventureland.inf    Scott Adams' Adventureland, ported to Inform by
                    Graham Nelson
                    Release 1 / Serial number 961111

Balances.inf         Balances: An Exercise in Parsing, by Graham Nelson
                    Release 5 / Serial number 961216

Museum.inf           Museum of Inform, An Interactive Companion to
                    The Inform Designer's Manual, by Graham Nelson
                    Release 2 / Serial number 961111

Toyshop.inf          Toyshop, An Interactive Demonstration by Graham Nelson
                    Release 4 / Serial number 961111


if-archive/infocom/compilers/inform6/executables:
-------------------------------------------------

  this directory contains executable copies of Inform for various systems

-----------------------------------------------------------------------------

Index                           this file

inform603_atari.lzh             Inform 6.03 for the Atari under MiNT,
                               by Charles Briscoe-Smith

inform611_UnixWare202.tar.gz    Inform 6.11 for UnixWare 2.02 (Novell/SCO Unix),
                               by Mark J Musante

inform613_riscos_port.spk       Inform 6.13 for the Acorn Archimedes RISC
                               OS, by Graham Nelson
                               SparkFS archive, readable with SparkPlug

inform614_NeXTSTEP33MISH.tar.gz Inform 6.14 for NextSTEP, by Andrew Raphael.
                               Fat binary for M68k, i386, Sparc and HPPA.

inform614_SunOS414sparc.tar.gz  Inform 6.14 for SunOS 4.14,
                               by Andrew Raphael.

inform614_SunOS551sparc.tar.gz  Inform 6.14 for SunOS 5.51,
                               by Andrew Raphael.

inform615_386pc.zip             Inform 6.15 for 386+ PCs, by Bob Newell

inform615_amiga.lha             Inform 6.15 for the Amiga, 68000 version,
                               with optional GUI, by Richard H. Poser II

inform615_amiga030.lha          Inform 6.15 for the Amiga, 68030 version,
                               with optional GUI, by Richard H. Poser II

inform615_beos.zip              Inform 6.15 for BeOS (Preview Release 2
                               or newer), by Stephen van Egmond.
                               PowerPC and Intel x86 versions included

inform615_linux.tgz             Inform 6.15 for Linux, by Bob Newell.

inform615_mac324.cpt.hqx        Inform 6.15 for 68K Macintosh (MacOS 6.0.7),
                               Mac interface version 3.24, by Robert
                               A. Pelak

inform615_mac351.hqx            Inform 6.15 for 68K or PPC Macintosh
                               (MacOS 7.0 and Color QuickDraw required),
                               Mac interface version 3.51, by Robert
                               A. Pelak

inform615_os2warp.zip           Inform 6.15 for OS/2 Warp, by Michael Baum

inform615_win32.zip             Inform 6.15 for Win32 (Windows 95 or NT),
                               by Kirk Klobe

inform620_SunOS56sparc.tar.gz   binary executable of Inform 6.20 for SunOS 5.6
                               (sparc), ported by S. van der Groov

inform621_WinCE_MIPS.zip        Inform 6.21 for Windows CE HandheldPC,
                               PalmsizePC or PocketPC (MIPS CPU only),
                               ported by David Batterham.

inform621_386pc.zip             Inform 6.21 for 386+ PCs, by Bob Newell

inform621_486pc.zip             Inform 6.21 for 486+ PCs, build under DJGPP
                               by Michael Vokits

inform621_HPUX.gz               Inform 6.21 for HPUX (compiled with UNIX64
                               option), by Doug Sojourner

inform621_amiga.lha             Inform 6.21 for the Amiga, 68000 version,
                               with optional GUI, by Richard H. Poser II

inform621_amiga030.lha          Inform 6.21 for the Amiga, 68030 version,
                               with optional GUI, by Richard H. Poser II

inform621_beos.zip              Inform 6.21 for BeOS, by Stephen van Egmond.
                               Archive includes the compiler, library,
                               examples and documentation.

inform621_epoc.zip              Inform 6.21 for the Psion 5/Revo/7, by
                               Simon Quinn

inform621_extDOS.zip            Inform 6.21 compiler for DOS 386+ PCs,
                               built with Borland C++ 5 and WDOS by
                               Kirk Klobe

inform621_libc6-linux.tgz       Inform 6.21 libc6 binary for Linux,
                               by Bob Newell

inform621_linux.tgz             Inform 6.21 for Linux, by Bob Newell

inform621_mac325.cpt.hqx        Inform 6.21 for 68K Macintosh (MacOS 6.0.7),
                               Mac interface version 3.25, by Robert
                               A. Pelak

inform621_mac361.hqx            Inform 6.21 for 68K or PPC Macintosh
                               (MacOS 7.0 and Color QuickDraw required),
                               Mac interface version 3.61, by Robert
                               A. Pelak

inform621_mpw.hqx               Inform 6.21 for the Macintosh MPW environment,
                               by David McKee

inform621_os2.zip               Inform 6.21 for OS/2 Warp, by Michael Baum

inform621_riscos.zip            Inform 6.21 for the Acorn Archimedes RISC
                               OS, compiled by Jon Ripley

inform621_win32.zip             Inform 6.21 for Win32 (Windows 95 or NT),
                               by Kirk Klobe


if-archive/infocom/compilers/inform6/library:
---------------------------------------------

     This directory contains the Inform Library release 6/10 (991113),
              a collection of standard definitions and routines.

   The Inform Library release 6/2 is still available in subdirectory 'old'.

--------------------------------------------------------------------------------

Index                       this file

library610_release_note.txt release note for library 6/10

library610_revision_note.txt  minor revision note for library 6/10

inform_library610.zip       the Inform 6/10 library, zipped into a single file.
                           Contains the following .h files:

  english.h                english translations for parser

  grammar.h                grammar table entries for the standard verbs
                           library

  infix.h                  infix debugging library

  linklpa.h                link declarations of common properties and
                           attributes

  linklv.h                 link declarations of library variables

  parser.h                 front end to parser

  parserm.h                core of parser

  verblib.h                front end to standard verbs library

  verblibm.h               core of standard verbs library

inform_library610.lha       the Inform 6/10 library, archived into a single
                           LhA archive for Amigas.


if-archive/infocom/compilers/inform6/library/contributions:
-----------------------------------------------------------

       This directory contains library extensions for various purposes
                  contributed by members of the IF community

--------------------------------------------------------------------------------

Index                this file

52.inf               an Inform example program featuring a deck of cards with a
                    complex listing routine, by Anson Turner.
                    Release 3 / Serial number 971119.
                    Requires Inform library 6/7 to work properly, as earlier
                    versions cannot parse names like "the two of hearts"
                    correctly.

AltMenu.h            an Inform 6 library extension to create object-oriented
                    menus, by L. Ross Raszewski, version 6

AskTellOrder.h       a routine for reparsing the player's input, converting
                    input of the form "ASK/TELL THE NPC TO DO SOMETHING"
                    into "NPC, DO SOMETHING", by Irene Callaci (5jan2000).

Entry.h              A library extension that extends the entry point
                    routine functionality of the standard library,
                    by Brendan Barnwell.

Footnote.h           an Inform library extension for Inform 5.5 or greater to
                    produce sequentially numbered footnotes,
                    by L. Ross Raszewski, version 2.0

GPL_for_Inform_src.tar.gz
                    Source code to add the Gnu Public License to a Z-Code
                    game, by Patrick Boylan.

GoNeighbour.h        GoNeighbour version 0.20, a library extension to allow
                    to go to adjacent rooms with the syntax "go <room>",
                    written by Alan Trewartha.

Hints.h              an Inform 6 library to produce nicely formatted hints,
                    by L. Ross Raszewski, version 2

Info.h               a library extension for consultation and conversation,
                    allowing the consult, ask, etc. commands to access a
                    database of topics. Written by Jesse Burneko

ManPro.h             a library that allows you to let the player toggle
                    automatic pronoun assignment, by David Glasser

Menus.inf            an example of using AltMenu.h, by L. Ross Raszewski

NearlyDark.txt       Nearly Dark Rooms, an example for a class of dimly dit
                    rooms where "take all" does not work, by Graham Nelson.
                    Posted by Joyce Haslam with Graham's permission.

NewList.zip          a customizable replacement for Inform's standard
                    WriteListFrom(), by Andreas Hoppler

OKBScrpt.h           A library extension to allow branching, menu-based
                    conversations, by Brendan Barnwell.

ObjNameA.h           A library extension to allow objects with "a" in their
                    name properties to parse correctly.
                    Version 1.1, by Michael Roy.

Scoper.h             A library to help determine which rooms are
                    visible from a given location. Version 1.0,
                    written by Daniel Barkalow.

V6Lib-0_826.zip      V6Lib version 0.826, an Inform Library that helps
                    programmers write games for the Version 6 Z-Machine,
                    written by Jason C. Penney. It has support for
                    multiple text windows, images, and sounds.

V6Lib_Manual.pdf     Manual for V6Lib in Adobe Acrobat PDF format.
V6Lib_Manual.txt     Manual for V6Lib in plain text format.

Verbs.htm            A list of the standard verbs found in the Inform 6/10
                    Grammar.h file, in HTML format, by Brian Uri.

action.h             a library for implementing action menus, version 0.8,
                    by Adam Stark

array.h              a library of useful array functions, version 0.1,
                    by Evin Robertson.

betahtml.zip         a library to output a HTML script of the game,
                    including user comments, as an aid to beta testing.
                    Version 1.2 by Stas Starkov, based on "betatest.h"
                    by Marnie Parker.

betatest.h           a beta testing aid, allowing testers to add
                    comments to the output script.
                    Version 1.02, written by Marnie Parker

branch.h             a class for branching menus, by Chris Klimas
                    (an example for its use is in games/source/inform/once.inf)

calyx_adjectives.h   a library to provide a system of 'adnames', words which
                    may be used to refer to objects without themselves
                    implying that the object name has been typed.
                    Release 1, by Miron Schmidt, based on Andrew Clover's
                    Inform 5 library 'adname.h'.

checkout.h           Implements a CHECKOUT debugging verb which identifies
                    asymmetric and one-way paths between rooms.
                    Version 1.0 by Roger Firth.

clothing.h           a library defining a clothes class for easy clothing
                    handling. Set area, level, and covering for pieces
                    of clothing. Written by Denis Moskowitz.
clothing.inf         an example game demonstrating the use of clothing.h

cmap.h               a library to allow easy creation of game maps, by
                    Rick Dague
cmap.inf             an example game demonstrating the use of cmap.h

compass.h            a compass management library to remove the walls,
                    floor and ceilings for outdoor areas, written by
                    Jonathan Rosebaugh.

converse.h           a library to generate menu based conversations,
                    version 2.0, by L. Ross Raszewski

debuglib.h           a library to allow for easier printing of debugging
                    statements, by John Cater

diary.h              A library that allows a game author to provide a diary
                    and dynamically add and remove pages. Release 1.000226,
                    written by Gunther Schmidl, partly based on code by
                    L. Ross Raszewski.

dirs.h               provides a 'dirs' verb that tells you which directions
                    you can go in, version 2.1, by Nicholas Daley

dirs_2.h             a library to provide an easy way of adding a 'dirs' or
                    'exits' verb, by Gunther Schmidl

dirsmap.h            Dirsmap version 2.10, by Marnie Parker
                    Adds a 'directions' command to Inform. Depending on the
                    current dirs_style, available exits are shown either
                    with a map or in a sentence.

domenu.h             a replacement for Inform's standard DoMenu,
                    version 6.2, by L. Ross Raszewski

doors.h              a library making the definition of two-sided doors
                    easier, by L. Ross Raszewski

doors2.h             a library to make the parsing of directions for
                    doors easier, by Max Kalus

dump.h               Provides debugging verbs DUMP (for displaying parts of
                    the Z-machine memory map) and IS (for reporting what a
                    given number might be).
                    Version 1.1 by Roger Firth.

dunno.h              A library to add Infocom-style error messages
                    (e.g. I don't know the word "kludge".)
                    Version 1.1 (2apr2001), written by Neil Cerutti and
                    updated for Glulx by Andrew Plotkin.

dynmem20.zip         a library for dynamic memory use, version 2.0,
                    by John Cater. Archive includes library code, an
                    example program and documentation.

dynobj.h             a library to implement truly dynamic objects,
                    by John Cater

easydoors.h          A library extension that allows simple creation of doors,
                    version 3.0 (26 May 2001), by Andrew MacKinnon.
                    It also has a few extra features (automatic door opening
                    when not locked, and status styles).

elevator.inf         An elevator object which the user can control by a
                    call button on each floor or by the buttons in the
                    elevator itself. Version 2, written by Martin Braun

fkeys.h              A library for enabling the use of function keys,
                    version 1.0, by David Fillmore.

flags.h              A module for implementing boolean flags in Inform,
                    written by Adam Cadre

follower.h           "Follower Library" release 3,
                    by Gareth Rees and Andrew Clover, updated for use
                    with Inform 6 by Neil Brown.
                    A library providing support for creatures and things
                    that can be followed by the player.

french.zip           French translation of the Inform 6 libraries,
                    translated by Jean-Luc Pontico.

german_inform_05.tar.gz  German libraries and parser for the Inform 6
                        compiler, release 0.5, by Tinic Urou

ginform-6.10.1.tgz   German translation of the Inform 6 libraries,
                    version 6.10.1, by Ralf Herrmann. Includes a
                    German translation of Graham Nelson's version of
                    Colossal Cave / Adventure.

goto.zip             a library which implements the "go to <a location>"
                    verb, written by Toni Arnold. Together with the library
                    "dirs_2.h" this allows Inform games to have the same
                    player movement as Magnetic Scrolls games. Archive
                    includes HTML documentation, a Perl script to convert
                    existing source code, and a converted version of the
                    game "Adventure".

greenbacks.inf       Greenbacks, a demonstration of the use of money.h
                    (see below) for US currency, beta release, by Erik Hetzner

hintsms.h            A hint system similar to that used by Magnetic
                    Scrolls, which requires the user to enter codes
                    from the game's manual to obtain the hint,
                    written by Peer Schaefer.

ictype.h             An implementation of the ANSI C ctype functions,
                    version 1, by L. Ross Raszewski

imem.h               a library to implement run-time allocation of dynamic
                    memory for objects. Version 2.0, by L. Ross Raszewski
imemd.inf            a demonstration of imem.h

inform-realtime-hack.tar.gz
                    a modification of the parserm.h file from the Inform
                    library 6/7, allowing real-time text input (in the
                    style of Infocom's Border Zone), by Joe Mason
                    Includes the modified library file and a short example

inform-realtime-hack-610.zip
                    Joe Mason's library modification to allowing real-time
                    text input (in the style of Infocom's Border Zone),
                    updated to Inform library 6/10 by Gunther Schmidl.

infotake.h           a library to add verb messages similar to those used
                    in the original Infocom Zork trilogy, by Joe Merical
                    Release 2 with a bug fix (05jul99)

isort.h              An implementation of the quicksort routine for
                    Inform arrays, version 1.0, by L. Ross Raszewski.

istring.h            the Inform string library, version 2.1, providing
                    implementations of the standard ANSI C library
                    string functions, by L. Ross Raszewski

italian_inform_11.tgz
                    Language definition and grammar files for the Italian
                    translation of the Inform libray and parser. Version
                    1.1 of the translation, written by Ilario Nardinocchi

links.h              a library to implement linkable objects, e.g. an
                    explosive and a detonator, by Jayson Smith.
links.inf            an example demonstrating the use of links.h

longint.h            a library to allow signed and unsigned 4 byte
                    integer arithmetic, Release 1.
                    Written by Chris Hall and Francis Irving.
longint.inf          an example demonstrating the use of longint.h

makemaze.zip         Inform source code for makemaze, an Inform program to
                    generate random mazes and output the Inform source for
                    that maze. Written by Ricardo Dague.

manual.h             a library to generate browsable text for Z-Machine
                    books and built-in manuals, version 5.0,
                    by L. Ross Raszewski

menus.h              a library extension providing easier and better menus,
                    by Graham Nelson

money.h              a library that provides a generic system for the
                    manipulation of money, beta release, by Erik Hetzner
                    (see greenbacks.inf above for an example game which
                     uses US currency)

moveclass.h          MoveClass, a library to provide either random or
                    directed movement for any NPCs.
                    Version 8.10, by Neil Brown and Alan Trewartha,
                    with changes for Glulx by Matthew Russotto.
moveman.txt          The manual for MoveClass

movie.h              a library to put non-interactive "cut scenes" into a game,
                    version 3, by L. Ross Raszewski

multifloyd.h         a library to enable a game to be connected to ifMUD's
                    multiplayer Floyd bot, by Evin Robertson.

nalian.inf           an example implementation of a language puzzle, written
                    by Lucian Smith. Based on the puzzle in "The Edifice",
                    by the same author, and written to accompany an
                    article in XYZZYnews 16.

nameable.h           An extension to allow objects to be named by the
                    player. Written by John Colagioia, based on code from
                    Graham Nelson's game "Balances".

notepad.h            A library that allows a game player to take short
                    notes during play and delete them again. Also has
                    methods for the game author to add, delete and
                    manipulate notes. Release 1.000227, written by
                    Gunther Schmidl.

npc_engine.zip       NPC Engine, a library to help program sophisticated
                    NPCs in Inform. Release 8, by Volker Lanz.
                    Archive includes the library file, documentation
                    and an example game.

objlstr.h            An object listing debugging aid for Inform games,
                    version 1.50, written by Marnie Parker.

outofrch.h           a library to define reachable areas for supporters and
                    containers, version 2.00, written by Marnie Parker

phototalk.inf        routines from the game Photopia dealing with the menu
                    conversation system, by Adam Cadre

phtalkoo.h           menu based conversation system based on Adam Cadre's
                    routines from Photopia (phototalk.inf), modified and
                    object-oriented by David Glasser

platypus.sit.bin     Platypus release 3, Anson Turner's replacement for the
platypus.tar.gz      standard Inform library (previously called "animalib"),
platypus.zip         along with documentation and example code.
                    Available as a Mac sit.bin archive, a tar.gz archive
                    or a zip archive.

pmove.h              an extension to move objects while preserving the
                    object lineage, by L. Ross Raszewski

pname.zip            A library that allows more precise name constructs to
                    be declared and causes the parser to disambiguate
                    based on these "phrase name" constructs, written by
                    Neil Cerutti. Version 1.1, 10 May 2001.

printtime.h          a library to print a time in a chosen format,
                    by Erik Hetzner. Release 981031

rap11.zip            Reactive Agent Planner for Inform, a goal seeking
                    library for Inform NPCs.
                    Version 1.1, written by Nate Cull.

scenic.h             Supports lightweight scenery 'objects', embedded in
                    room objects, which can be examined but not otherwise
                    manipulated.
                    Version 3.1, written by Richard Barnett, Joe Mason,
                    Roger Firth and Stefano Gaburri.

smartcantgo.h        "Smart `Can't Go' Library" by David Wagner,
                    updated for Inform 6 by Roger Firth.
                    A routine that lists the exits of rooms instead of just
                    "You can't go that way.".
                    Version 5 (3feb99), based on David's version 3 (08nov95).

sound.h              a library to handle Inform's sound capabilities,
                    by L. Ross Raszewksi. Requires a sound card.

spin.inf             Compass Spin, An Experiment in Low Strings and Relative
spin.z5              Directions by Brian D. Smith
                    Release 1 / Serial number 971126
                    a demonstration of the use of relative directions,
                    i.e., "left", "right", "ahead", "back" etc.

style.h              an Inform library extension for embedding styles in
                    print statements, written by by Chris Klimas

takeall.inf          an example Inform program which uses Kory Heath's revised
                    'ReviseMulti' function which gives control back to the
                    programmer, so that you can allow commands like 'TAKE ALL'
                    to work for items in containers or on supporters,
                    by Lucian Smith.  Release 1.

text_functions.h     a library of functions for dealing with text in Inform,
                    Release 1.0, by Patrick Kellum.
text_functions.inf   an example demonstrating the use of text_functions.h

timepiece.h          a library of classes to implement watches, clocks, etc.,
                    by Erik Hetzner. Release 981031

timesys.h            a library extension that enhances handling of time-oriented
                    games, by Kevin Forchione.
                    Based on both timewait.h (1995) and waittime.h (1996).

timewait.h           Time/Wait Library, release 3. A library to support
                    parsing the time of day and "wait until three o'clock"
                    commands. Written by Andrew Clover and updated to
                    Inform 6 by Nicholas Daley

trinitystat.h        A library go give games a status line in the style of
                    Infocom's Trinity, written by Jonathan Rosebaugh.

utility.h            a library of useful Inform functions, version 3.2,
                    by L. Ross Raszewski

waittime.h           a library to provide understanding of English time
                    strings, to give an enhanced "wait" command. Written
                    by L. Ross Raszewski and updated to Inform 6 by
                    Nicholas Daley

whatis.h             a library to provide commands such as "who am I",
                    "what is a grue", etc. Version 1, by Andrew C. Murie

whowhat.h            a library to provide support for input such as "who
                    is..." and "what is...". Written by David Cornelson,
                    based on "whatis.h" by A.C. Murie.

yesno.h              a library to ask a semi-rhetorical yes or no question,
                    by L. Ross Raszewski

znsi.h               ZNSI version 1.0, a control-code add on system for
                    istring.h (see above), by L. Ross Raszewski

zorkbank.inf         The Bank of Zork, An Interactive Queueing Model,
zorkbank.z5          by David Wildstrom.
                    Release 1 / Serial number 980110
                    A demonstration of a queueing system.


if-archive/infocom/compilers/inform6/library/old:
-------------------------------------------------

        This directory contains the older Inform Library release 6/2,
   because the newer versions of the library can no longer create V3 games.

--------------------------------------------------------------------------------

Index                     this file

inform_library62.tar.gz   The Inform 6/2 libraries, tarred and gzipped into a
                         single file

inform_library62.lha      The Inform 6/2 libraries, in an LhA archive for
                         Amigas.

inf62libmac.sit.hqx       the Inform 6/2 libraries precompiled for the Macintosh
                         and converted to Mac text files by Kenneth Fair

inf62libmac.txt           description of inf62libmac.sit.hqx and how to use it


if-archive/infocom/compilers/inform6/manuals:
---------------------------------------------

     This directory contains documentation for Inform 6, by Graham Nelson

--------------------------------------------------------------------------------

Index                    this file

designers_manual_4.pdf   The Inform Designer's Manual, by Graham Nelson,
                        Fourth Edition, in Adobe Acrobat PDF format.
                        Release 4/1, May 2001.

how-to-syntax-colour-inform.txt  How to syntax-colour Inform source code,
                                by Graham Nelson, 17dec97.
                                This will eventually be included in the
                                Inform Technical Manual.

technical_manual.txt     Technical Manual for Inform 6.20, plain text
                        last revised 10dec98


if-archive/infocom/compilers/inform6/manuals/old:
-------------------------------------------------

Index                    this file

                        The Inform Designer's Manual, by Graham Nelson,
                        revised Third Edition, 16 May 1997:
designers_manual.tex             the original TeX format
designers_manual.info.tar.gz     GNU Info format,
                                converted by Christopher J. Madsen
designers_manual.pdf             Adobe Acrobat PDF format, converted by Zak
designers_manual.ps              Postscript format, converted by Thomas Insel
designers_manual.txt             plain text, converted by Stephen van Egmond
                                and updated by Lucian Smith
designers_manual_hlp.zip         Microsoft Windows help format, converted
                                by Tony Ellis. This is version 1.1 of the
                                Windows help version of the manual.
designers_manual_html.zip        HTML format for web browsers
designers_manual_stronghelp.zip  RISC OS Stronghelp format, converted by
                                Alan Trewartha

                        The Inform Designer's Manual, by Graham Nelson
                        Third Edition, 4 September 1996:
designers_manual.l150dpi.ps.gz   gzipped Postscript format for printing the
designers_manual.l300dpi.ps.gz   manual in landscape (2-up) mode;
                                l300dpi is for 600dpi or better printers,
                                l150dpi is for 300dpi printers.
                                Produced by Bruce Stephens using psnup
designers_manual.lha             AmigaGuide format, converted by Adam Dawes
designers_manual_lj.zip          HP PCL format for LaserJet II and compatible
                                printers
designers_manual_os2.zip         OS/2 Information Presentation Facility (IPF)
                                format, converted by Gerald Bostock

dm_supplement.txt                Supplement to the Inform Designer's Manual,
                                commenting on the objectloop command.
                                Written by Lucian Smith

errata.txt                       Errata (16 May 1997) for correcting the
                                Inform Designer's Manual, 3rd Ed.
                                (4 September 1996), by Graham Nelson.

translators_manual.txt   Translator's Manual for Inform 6.10 and library
                        6/3, detailing the translation of the library to
                        languages other than English. Plain text, last
                        revised 9dec96

transman.hlp             Translator's Manual for Inform 6.10 and library
                        6/3, in Microsoft Help format, converted by
                        Nicholas Daley
transman.rtf             RTF source for the above


if-archive/infocom/compilers/inform6/source:
--------------------------------------------

      This directory contains the C source code of the Inform compiler.
           The current release number can be found in file header.h

--------------------------------------------------------------------------------

Index                         this file

inform615_source.zip          Inform 6.15 source code, by Graham Nelson
                             The files are stored in a zip archive.

inform621_source.zip          Inform 6.21 source code, by Graham Nelson
                             The files are stored in a zip archive.

inform621-Makefile            Unix makefile for Inform 6.21, by Tim Mann

veneer.patch                  A patch for the source file "veneer.c" in
veneer.c                      the Inform 6.21 source code, written by
                             Andrew Plotkin and Torbvrn Andersson.
                             This fixes a memory problem on some platforms
                             and also fixes a bug which occurs when debug
                             mode is off.
                             "veneer.patch" contains instructions on how
                             to patch the original source file, and
                             "veneer.c" is the source file after patching.

inform-6.21.2.tar.gz          Inform all-in-one Unix source package,
                             assembled by Glenn Hutchings. The package
                             includes the following:
                               Inform v6.21 sources
                               Inform library v6/10
                               Designer's manual in GNU info format
                               Demo games (advent, balances, ruins, etc)
                               Tutorials and useful include files from
                                 the IF archive
                               Other contributed stuff


if-archive/infocom/compilers/zasm:
----------------------------------

Index          this file

zasm.pl        zasm, a Z-machine assembler written in Perl by Matt Kimball.

if-archive/infocom/demos:
-------------------------

Index            this file

csdemo.zip       a demo of Cornerstone that was included with one of
                my games

how_to_play_these_games   by Gareth Rees, last updated October 1995
                 [file is linked to games/zcode/how_to_play_these_games]

minizork.z3      Mini-Zork I: data file of a demo originally distributed for
                the Commodore 64 (see minizork.zip)

minizork.zip     The Mini-Zork demo from Infocom, put onto a C64 disk along with
                the text accompanying it from the UK C64 magazine Zzap! 64.
                D64 disk image.
                [file is linked to games/c64/minizork.zip]

sampler1_R26.z3  data file of the 1984 Infocom Sampler (Release 26 /
                Serial Number 840731).  Contains an Infocom interactive
                fiction tutorial and samples of four Infocom games:
                Zork I, Planetfall, Infidel, and The Witness.

sampler1_R52.z3  same as above, Release 52 / Serial number 850402

sampler1_R53.z3  same as above, Release 53 / Serial Number 850407

sampler1_R55.z3  same as above, Release 55 / Serial Number 850823

sampler2.z3      data file of the second Infocom Sampler (Release 97 /
                Serial Number 870601) with an interactive fiction tutorial
                (a sequence from Wishbringer) and samples of three Infocom
                games: Zork I, Leather Goddesses of Phobos, and Trinity

zork_1_demo.zip  The first sampler (ID1) from Infocom, featuring the
                "Catch-a-Butterfly" demo along with a section of Zork 1.
                Archive also includes a JPEG of an advert for this demo
                taken from "The New Zork Times" Page 7; Vol. 3, No. 3;
                Summer 1984.

zorkdemo.zip     Return to Zork, sneak preview by Activision


if-archive/infocom/gifs:
------------------------

Index                 this file

titles.gif.zip        GIF files of the title screens of the following games:
                        Arthur
                        Beyond Zork
                        Journey
                        Shogun
                        Zork Zero
                     by Mark Howell

zork_i.gif            partial gray-scale scan of the Zork I poster
                     (824x567x256); by Dave Newkirk

zork_ii.gif           partial gray-scale scan of the Zork II poster
                     (824x553x256); by Dave Newkirk


if-archive/infocom/hints/invisiclues:
-------------------------------------

            This directory contains the contents of the original
                     Infocom InvisiClues Hint Booklets

--------------------------------------------------------------------------------

Index                  this file

AMFV.inv               A Mind Forever Voyaging, typed in by Graeme Cree

Ballyhoo.inv           Ballyhoo, typed in by Paul David Doherty

BeyondZork.inv         Beyond Zork, typed in by Paul David Doherty

Bureaucracy.inv        Bureaucracy, typed in by Thomas Schaefer

Cutthroats.inv         Cutthroats, typed in by Graeme Cree and Judy Lynch

Deadline.inv           Deadline, typed in by Paul David Doherty

Enchanter.inv          Enchanter, typed in by Paul David Doherty

HHGG.inv               The Hitchhiker's Guide to the Galaxy,
                      typed in by Paul David Doherty

HollywoodHijinx.inv    Hollywood Hijinx, typed in by Peter Doherty

Infidel.inv            Infidel, typed in by Paul David Doherty

LGOP.inv               Leather Goddesses of Phobos,
                      typed in by Paul David Doherty and Graeme Cree

LurkingHorror.inv      The Lurking Horror, typed in by Paul David Doherty

Moonmist.inv           Moonmist, typed in by Paul David Doherty

Planetfall.inv         Planetfall, typed in by Paul David Doherty

PlunderedHearts.inv    Plundered Hearts, typed in by Graeme Cree

Seastalker.inv         Seastalker, typed in by Judy Lynch

Sorcerer.inv           Sorcerer, typed in by Paul David Doherty

Spellbreaker.inv       Spellbreaker, typed in by Paul David Doherty

Starcross.inv          Starcross, typed in by Paul David Doherty

Stationfall.inv        Stationfall, typed in by Paul David Doherty

Suspect.inv            Suspect, typed in by Paul David Doherty

Suspended.inv          Suspended, typed in by Paul David Doherty

Trinity.inv            Trinity, typed in by Peter Doherty

Wishbringer.inv        Wishbringer, typed in by Graeme Cree

Witness.inv            Witness, typed in by Paul David Doherty

ZorkI.inv              Zork I, typed in by Henrik Dittmann

ZorkII.inv             Zork II, typed in by Graeme Cree
                      (from LTOI I, not from the original hint book)

ZorkIII.inv            Zork III, typed in by Paul David Doherty

infocom-inv-xlat.perl  a Perl script by James Hulsey that converts the
                      InvisiClues files found here into a format similar to
                      the Scott Adams hints format so you can decode answers
                      one at a time instead of reading all the hints at one.
                      [file is linked to infocom/tools/infocom-inv-xlat.perl]

invcode.tar.gz         InvisiClues for all Infocom's games, encoded with a
invcode.zip            simple cypher to prevent the hints being read by
                      accident. Available in DOS format (invcode.zip) or
                      Unix format (invcode.tar.gz). The package was put
                      together by Linards Ticmanis using InvisiClues typed
                      in by various others.

slag6.zip              The SLAG Hint System, written by Brian Hall.
                      Archive includes SLAG hint source files for several
                      Infocom games (taken from the Invisiclues booklets),
                      plus a PERL script to convert the SLAG source into
                      Inform source, and the resulting zcode files.
                      [file is linked to games/zcode/slag6.zip]


if-archive/infocom/hints/maps:
------------------------------

Index           this file

AMFVmap.gif     map of Rockvil, South Dakota, for the game
               A Mind Forever Voyaging, by Adam Dawes

suspended.map   map of the locations in Suspended

zork0.zip       A collection of the complete maps to Infocom's Zork Zero:
               The Revenge of Megaboz, done in the same style as the maps
               that came with Infocom's InvisiClues packages, created by
               Marco Cavagna.
               Archive includes 16 JPEG maps and documentation.

zork0maps.zip   GIF files of all the maps from Zork Zero, by Mark Howell.
               The Delta is incomplete, all the others are complete.


if-archive/infocom/hints/online-hints:
--------------------------------------

Index             this file

borderzone.olh    the online hints provided with the Macintosh version of
                 Border Zone, formatted by Torbjoern Andersson

lgop.olh          the online hints from Leather Goddesses of Phobos,
                 typed in by Audrey De Lisle

nordbert.olh      the online hints from Nord and Bert Couldn't Make Head or
                 Tail of It, typed in by Audrey De Lisle

planetfall.olh    the online hints provided with late versions of Planetfall,
                 formatted by Torbjoern Andersson

wishbringer.olh   the online hints from Wishbringer, not available in the
                 Lost Treasures of Infocom, typed in by Stefan Jokisch


if-archive/infocom/hints/solutions:
-----------------------------------

Index                  this file

Sols1.zip              this file contains anonymous hints for the following
                      Infocom games:
                         A Mind Forever Voyaging
                         Ballyhoo
                         Beyond Zork
                         Border Zone
                         Bureaucracy
                         Cutthroats
                         Deadline
                         Enchanter
                         Hitchhiker's Guide to the Galaxy
                         Hollywood Hijinx
                         Infidel
                         Leather Goddesses of Phobos
                         The Lurking Horror
                         Moonmist
                         Planetfall
                         Plundered Hearts
                         Seastalker
                         Sherlock: The Riddle of the Crown Jewels
                         Sorcerer
                         Spellbreaker
                         Starcross
                         Stationfall
                         Suspect
                         Suspended
                         Trinity
                         Wishbringer
                         Witness
                         Zork I
                         Zork II
                         Zork III
                      See solutions/Index for non-Infocom contents.
                      [file is linked to solutions/Sols1.zip]

Sols2.zip              this file contains anonymous stepwise walkthroughs for
                      the following Infocom games:
                         Enchanter
                         Starcross
                         Zork I
                         Zork II
                         Zork III
                      See solutions/Index for non-Infocom contents.
                      [file is linked to solutions/Sols2.zip]

amfv.txt               solution for A Mind Forever Voyaging
                      by Erik Futtrup and Twan Lintermans

arthur.txt             solution for Arthur: The Quest for Excalibur, by Merlin

ballyhoo.txt           stepwise  solution for Ballyhoo,
                      by Erik Futtrup and Twan Lintermans

battletech.txt         anonymous hints for BattleTech, the RPG released by
                      Activision on the Infocom label

beyondzork.txt1        solution for Beyond Zork, by Dave Marshburn

beyondzork.txt2        tips for Beyond Zork, by Erik Futtrup and Twan Lintermans

beyondzork.txt3        solution for Beyond Zork, by Scorpia

borderzone.txt         stepwise solution for Borderzone, by Erik Futtrup

bureaucracy.txt        stepwise solution for Bureaucracy
                      by Erik Futtrup and Twan Lintermans

cutthroats.txt         anonymous solution for Cutthroats

deadline.sol           anonymous solution for Deadline

enchanter.step1        stepwise solution for Enchanter, by Paul D. Smith

enchanter.step2        stepwise solution for Enchanter, by Paul David Doherty

enchanter.step3        stepwise solution to Enchanter, by Jacob Gunness

enchanter.txt          anonymous prose solution for Enchanter

hints.many             this file contains anonymous hints for the following
                      Infocom games:
                         Deadline
                         Enchanter
                         Hitchhiker's Guide to the Galaxy
                         Infidel
                         Planetfall
                         Seastalker
                         Sorcerer
                         Starcross
                         Suspended
                         Witness
                         Zork I - III
                      See solutions/Index for non-Infocom contents.
                      [file is linked to solutions/hints.many]

hitchhiker.step        stepwise solution for Hitchhiker's Guide to the Galaxy,
                      by Doug Howell and Peter van Turennout

hitchhiker.txt         solution for Hitchhiker's Guide to the Galaxy, by Scorpia

hollywood.gag          things to try in Hollywood Hijinx, by Twan Lintermans

hollywood.step1        stepwise solution for Hollywood Hijinx,
                      by Erik Futtrup and Twan Lintermans

hollywood.step2        stepwise solution to Hollywood Hijinx, by Jacob Gunness

hollywood.txt          solution for Hollywood Hijinx, by The Game Master

infidel.step           stepwise solution to Infidel, by Jacob Gunness

infidel.txt            anonymous solution for Infidel

journey.txt            revised solution for Journey, by Erik Futtrup

lgop.step1             stepwise solution to Leather Goddesses of Phobos,
                      by Erik Futtrup and Twan Lintermans

lgop.step2             stepwise solution to Leather Goddesses of Phobos,
                      by Charazz, Mad Hacker, and Obsidian

lgop.step3             stepwise solution to Leather Goddesses of Phobos,
                      by Jacob Gunness

lgop.txt1              solution for Leather Goddesses of Phobos,
                      by Neil P. McCulloch

lgop.txt2              solution for Leather Goddesses of Phobos, by Scorpia

lurkinghorror.step1    stepwise solution for The Lurking Horror,
                      by Erik Futtrup and Twan Lintermans

lurkinghorror.step2    stepwise solution for The Lurking Horror,
                      by Paul D. Smith

lurkinghorror.step3    stepwise solution for The Lurking Horror,
                      by Dr. No and Robin Hood

lurkinghorror.step4    stepwise solution to The Lurking Horror, by Jacob Gunness

lurkinghorror.txt      solution for The Lurking Horror, by Scorpia

moonmist.blue.txt      stepwise solution for Moonmist - Blue Version,
                      by Erik Futtrup, with a hint from John Rodriguez

moonmist.green.txt     stepwise solution for Moonmist - Green Version,
                      by Erik Futtrup and Twan Lintermans

moonmist.red.txt       stepwise solution for Moonmist - Red Version,
                      by Erik Futtrup and Twan Lintermans

moonmist.yellow.txt    stepwise solution for Moonmist - Yellow Version,
                      by Erik Futtrup and Twan Lintermans

moonmist.txt           solution for Moonmist (all versions), by Scorpia

planetfall.step1       stepwise solution to Planetfall, by Paul D. Smith

planetfall.step2       stepwise solution to Planetfall, by Jacob Gunness

planetfall.txt         anonymous solution to Planetfall

plunderedhearts.step1  stepwise solution for Plundered Hearts,
                      by Erik Futtrup and Twan Lintermans

plunderedhearts.step2  stepwise solution to Plundered Hearts, by Jacob Gunness

plunderedhearts.txt    solution for Plundered Hearts, by Scorpia

seastalker.txt         anonymous solution for Seastalker

sherlock.step1         stepwise solution for Sherlock: The Riddle of the Crown
                      Jewels, by Erik Futtrup and Twan Lintermans

sherlock.step2         stepwise solution to Sherlock - The Riddle of the Crown
                      Jewels, by Jacob Gunness

shogun.txt             walkthrough for Shogun, by Graeme Cree

sorcerer.step1         stepwise solution for Sorcerer, by Paul David Doherty

sorcerer.step2         stepwise solution for Sorcerer, by Paul D. Smith

sorcerer.step3         stepwise solution to Sorcerer, by Jacob Gunness

sorcerer.txt           anonymous solution for Sorcerer

spellbreaker.step      stepwise solution for Spellbreaker,
                      by Erik Futtrup and Twan Lintermans

spellbreaker.txt       solution for Spellbreaker, by Scorpia

starcross.step1        stepwise solution to Starcross, by Paul D. Smith

starcross.step2        stepwise solution to Starcross, by Jacob Gunness

starcross.txt          anonymous solution for Starcross

stationfall.step       stepwise solution for Stationfall,
                      by Erik Futtrup and Twan Lintermans

stationfall.zip        solution for Stationfall and a two-part map, by W.Larkins

suspect.step           stepwise solution for Suspect,
                      by Erik Futtrup and Twan Lintermans

suspended.txt          anonymous solution for Suspended

trinity.step           stepwise solution for Trinity,
                      by Erik Futtrup and Twan Lintermans

trinity.txt            solution for Trinity, by Scorpia

wishbringer.step1      stepwise solution for Wishbringer,
                      by Erik Futtrup and Twan Lintermans

wishbringer.step2      stepwise solution to Wishbringer, by Jacob Gunness

witness.step           stepwise solution to Witness, by Jacob Gunness

witness.txt            anonymous solution for Witness

zorkI.step1            anonymous stepwise solution for Zork I

zorkI.step2            stepwise solution to Zork I: The Great Underground
                      Empire, by Jacob Gunness

zorkI.txt              anonymous solution for Zork I

zorkII.step1           anonymous stepwise solution for Zork II

zorkII.step2           stepwise solution to Zork II: The Wizard of Frobozz,
                      by Jacob Gunness

zorkII.txt             anonymous solution for Zork II

zorkIII.step           stepwise solution to Zork III: The Dungeon Master,
                      by Jacob Gunness

zorkIII.txt            anonymous solution for Zork III

zorkzero.txt           walkthrough for Zork Zero by David Sachs (incomplete)


if-archive/infocom/hints/uhs:
-----------------------------

This directory contains hint files for Jason Strautman's Universal Hint System.
The UHS compilers and readers (as well as a complete collection of UHS hint
files for all sorts of games) can be found in directory if-archive/solutions/uhs

--------------------------------------------------------------------------------

Index                this file

amfv.uhs             UHS hint file for A Mind Forever Voyaging
                    by Matthew Murray
                    [file is linked to solutions/uhs/amfv.uhs]

bureaucracy.uhs      UHS hint file for Bureaucracy, by Kurt Kalata
                    [file is linked to solutions/uhs/bureaucr.uhs]

deadline.uhs         UHS hint file for Deadline, by Kurt Kalata
                    [file is linked to solutions/uhs/deadline.uhs]

hitchhiker.uhs       UHS hint file for The Hitchhiker's Guide to the Galaxy
                    by Robert J. Norton
                    [file is linked to solutions/uhs/hhgg.uhs]

hollywood.uhs        UHS hint file for Hollywood Hijinx, by Jason Strautman
                    [file is linked to solutions/uhs/hollyw.uhs]

infidel.uhs          UHS hint file for Infidel, by Kurt Kalata
                    [file is linked to solutions/uhs/infidel.uhs]

journey.uhs          UHS hint file for Journey, by Matthew Murray
                    [file is linked to solutions/uhs/journey.uhs]

lgop.uhs             UHS hint file for Leather Goddesses of Phobos,
                    by Jason Strautman
                    [file is linked to solutions/uhs/lgop.uhs]

lurking.uhs          UHS hint file for The Lurking Horror, by Kurt Kalata
                    [file is linked to solutions/uhs/lurking.uhs]

moonmist.uhs         UHS hint file for Moonmist, by Andy Poore
                    [file is linked to solutions/uhs/moonmist.uhs]

planetfall.uhs       UHS hint file for Planetfall, by Jason Strautman
                    [file is linked to solutions/uhs/planet.uhs]

trinity.uhs          UHS hint file for Trinity, by Kurt Kalata
                    [file is linked to solutions/uhs/trinity.uhs]

zork1.uhs            UHS hint file for Zork I: The Great Underground Empire
                    by James Ancsanyi
                    [file is linked to solutions/uhs/zork1.uhs]

zork2.uhs            UHS hint file for Zork II: The Wizard of Frobozz
                    by James Ancsanyi
                    [file is linked to solutions/uhs/zork2.uhs]

zork3.uhs            UHS hint file for Zork III: The Dungeon Master
                    by Jason Strautman
                    [file is linked to solutions/uhs/zork3.uhs]


if-archive/infocom/icons:
-------------------------

Index              this file

DefinitiveInfocomIcons.sit
                  37 Infocom icons for the Macintosh, by Christopher Drum.
                  Miniature repoductions of the cover artwork of the Infocom
                  "book" packaging series, redrawn from scratch.

DefinitiveInfocomIcons.zip
                  36 icons from DefinitiveInfocomIcons.sit (except Fooblitzky
                  which has a non-standard size) by Christopher Drum
                  converted to Windows format by Volker Blasius

ZorkLetters.zip    Windows icons with the Letters Z, O, R, K, the number 0,
                  and a Planetfall icon

icons256.zip       67 256-colour Windows icons for all the Infocom games,
                  by Mark Peterson. Includes one or more icon for each
                  game and a utility to use them under Windows 95.

ificons.zip        Windows icons for Infocom/Inform, TADS and Hugo,
                  by Giulio Veneziani.

infocomicons.sit   35 Infocom icons for the Macintosh

masters.zip        33 16-colour Windows icons for the Infocom games on the
                  "Masterpieces of Infocom" CD, by David Dyte

zicons.zip         a set of Windows icons for game files, by Nicholas Daley:
                  a compass rose with text "Z" - "Z8" and "TADS"


if-archive/infocom/info:
------------------------

Index             this file

FROBOZZICA        Encyclopaedia Frobozzica, revised final abridged edition,
                 edited by Nino Ruffini

Frobozzi.z5       The Encyclopedia Frobozzica (Abridged Edition), edited by
                 Nino Ruffini and ported to the Inform format by Digby McWiggle
                 [file is linked to games/zcode/Frobozzi.z5]
                 (source code is in games/source/inform/Frobozzi.inf)

fact-sheet.txt    games, authors, history, statistics, interpreters, and tools
                 by Paul David Doherty (v4.8, 03sep95)

frobozzica.pdf    The entire Encyclopaedia Frobozzica, converted to PDF
                 format by John Holder

gameinfo.txt      game information table by Paul D. Smith (13jan93)

infobugs.txt      The Infocom Bugs List version 4 (26nov2000), by Graeme Cree.
                 An attempt to show all known bugs in Infocom's 35 text games.

infocom-paper.pdf Down From the Top of Its Game: The Story of Infocom, Inc.
                 by Hector Briceno, Wesley Chao, Andrew Glenn, Stanley Hu,
                 Ashwin Krishnamurthy, and Bruce Tsuchida
                 MIT, 15dec2000

infocom-presentation.pdf  presentation of the above paper, MIT, 13dec2000

sound_format.txt  Infocom Sound File Formats, by Stefan Jokisch
                 last updated 06feb96

tandy_bits.html   HTML document detailing what the Tandy Bit does in Infocom
                 games. The information was posted by Jake Wildstrom, and
                 converted to HTML by Gunther Schmidl.


if-archive/infocom/interpreters/appleII:
----------------------------------------

Index             this file

GNO.infocom.shk   an interpreter that runs under GNO on the Apple IIGS

README            a more detailed description of the files in this directory,
                 by Marc Sira

infocompro.shk    InfoSnarf, a utility for the Apple II to extract the game
                 data from the older 5.25" disk format and save them in the
                 newer standard format, and InfocomPro, an interpreter that
                 runs under ProDOS.  Packed with ShrinkIt.
                 [file is linked to infocom/tools/infocompro.shk]


if-archive/infocom/interpreters/emacs:
--------------------------------------

Index           this file

malyon.el       Malyon v0.5, a version 3, 5 and 8 z-code interpreter
               written entirely in elisp for Xemacs 21.00 and
               GNUemacs 20.5, by Peter Ilberg. Version 8 support by
               Alberto Petrofsky.


if-archive/infocom/interpreters/frobnitz:
-----------------------------------------

Index               this file

frob10.zip          Frobnitz version 1.0, a Z-Machine interpreter for the
                   Palm OS, written by David Turnbull.


if-archive/infocom/interpreters/frotz:
--------------------------------------

              Frotz - an Infocom interpreter by Stefan Jokisch
                     and now maintained by Jim Dunleavy.
            Based on Mark Howell's ZIP, but completely rewritten.

    Conforms to Z-Machine Standard 1.0 and supports V1-V6 and V7/V8 games
     with support for IBM-format graphics files for V6 (Graphical) games,
and sound effects (on the PC through a SoundBlaster or compatible sound card).

--------------------------------------------------------------------------------

Index                       this file

AmigaFrotz240Std10.lha      Frotz version 2.40 for the Amiga, release 14,
                           ported by David Kinder.

DJGPPFrotz240.zip           Frotz version 2.40 for DOS (32-bit DJGPP
                           version, need a 386 or better processor),
                           by Jim Dunleavy.

DJGPPFrotz240Src.zip        Source code for Frotz version 2.40, written by
                           Stefan Jokisch and Jim Dunleavy.

FrotzCE12a.zip              Frotz version 2.22 for Windows CE,
                           release 1.2a of port by Ian Dean.
                           Supports the MIPS and Hitachi SH3 processors.

FrotzS5v18.zip              Frotz version 2.32 for the Psion Revo,
                           Series 5/mx and Series 7/Netbook,
                           release 1.8 of port by Frederic Bouvry
                           and Simon Quinn.

FrotzS5v18src.zip           Source code for release 1.8 of the Psion
                           Revo, Series 5/mx and Series 7/Netbook
                           port of Frotz, by Frederic Bouvry and
                           Simon Quinn.

PalmPilotFrotz-V1.0R6.zip   Frotz version 2.32 for the PalmPilot,
                           revision 6 of port by Paul Margrave.

RiscOSFrotz125.zip          Frotz version 2.22 for Acorn RiscOS,
                           release 1.25 beta of port by Andrew Holdsworth

RiscOSFrotz132.zip          Frotz version 2.32 for Acorn RiscOS,
                           release 1.32 beta of port by Andrew Holdsworth
                           (aka Musus Umbra).

WinFrotzR53.zip             Frotz version 2.32 for Windows 95/NT,
                           release 5.3 of port by Rich Lawrence.

WinFrotzR52b_source.zip     Source code for release 5.2b of Rich Lawrence's
                           Windows 95/NT port of Frotz.

colours.zip                 A set of Infocom/Inform colour schemes
                           ready to use with Frotz, by Graeme Cree.

dumb-frotz-2.32r1-std10.tar.gz
                           Dumb-Frotz, a frotz port for a standard C library
                           and a dumb terminal, ported by Alembic Petrofsky.
                           Version 2.32r1.

                           Frotz version 2.32 (including zstrict patch)
                           for Red Hat Linux, compiled by Joe Mason:
frotz-2.32-4.i386.rpm       binary package for Intel based systems
frotz-2.32-4.src.rpm        source code package

frotz-2.32-beos.zip         Frotz version 2.32 for BeOS, ported by
                           Stephen van Egmond.
                           PowerPC and Intel x86 versions included.

frotz-2.32R2Std10-SunOS56sparc.tar.gz
                           Binary executable of Frotz 2.32 for SunOS 5.6
                           (Sparc), ported by S. van der Groov.

frotz-2.41.tar.gz           Frotz version 2.41 for Unix. The Unix port
                           was initially by Galen Hazelwood and is now
                           maintained by David Griffith.

frotz201_std02_os2b7.zip    Frotz version 2.01 for OS/2, beta 7 (29-Sep-96),
                           ported by Christopher J. Madsen.

pcktfrotz_03b.zip           PocketFrotz 0.3 beta, a PocketPC port of Frotz
                           by William Johnson, based on FrotzCE by
                           Ian Dean.

pcktfrotzsrc_03b.zip        Source code for PocketFrotz 0.3 beta, a PocketPC
                           port of Frotz by William Johnson, based on
                           FrotzCE by Ian Dean.

xfrotz-2.32.1.tar.gz        Frotz 2.32 ported to X11, by Daniel Schepler.
                           Supports graphics in V6 games and sound (when
                           run under Linux).


if-archive/infocom/interpreters/gameboy:
----------------------------------------

Index            this file

infgmb.zip       Infgmb, an Infocom interpreter for the Nintendo GameBoy,
                by Martin Korth. Supports V1-V3 Infocom games and
                up to 7 save slots.

minizork.gb      Infocom's Mini-Zork demo in GameBoy format


if-archive/infocom/interpreters/itf:
------------------------------------

             The InfoTaskForce Infocom interpreter version 4.01.
                Supports v1, v2, v3 (Zork I to Stationfall),
                   v4 (Trinity, Bureaucracy, etc.) and v5
                     (Sherlock, Beyond Zork etc.) games.

         Most versions of this interpreter are somewhat outdated and
       have been moved to directory infocom/interpreters/old/itf, q.v..
--------------------------------------------------------------------------------

Index                  this file

README                 general info and command line options
                      [file is linked to infocom/interpreters/old/itf/README]

acorn8m.ddc            binaries for the Acorn Archimedes RISCOS, ported by
                      Bryan Scattergood.  Release 1.8m of his port,
                      includes full desktop integration with drag and drop,
                      V1-V8 support (except V6), proportional font support,
                      command history, command line editing, compressed save
                      files, and double-click load/restore.

psion8m.zip            binaries for the Psion Series3, ported by
                      Bryan Scattergood.  Release 1.8m of his port,
                      includes full font and dialog support, optional undo,
                      compressed save positions, command history, command-line
                      editing, and support for V1-V8 games (except V6).

unix8m.tgz             source code for Unix/X11, ported by Bryan Scattergood.
                      Release 1.8m of his port, uses resources for
                      configuration under X11. Supports V1-V8 games (except
                      V6), color and proportional fonts, command history,
                      command-line editing, and compressed save files.

win8m.zip              binaries for Windows, ported by Bryan Scattergood.
                      Release 1.8m of his port, includes proportional
                      font and standard dialog support, dynamic window
                      resizing,  command history, command line editing,
                      compressed save files, and support for V1-V8 games
                      (except V6).


if-archive/infocom/interpreters/nitfol:
---------------------------------------

               Nitfol - an Infocom interpreter by Evin Robertson,
                 designed to work with the Glk system for I/O.

--------------------------------------------------------------------------------

Index                   this file

Nitfol-05.hqx           Nitfol 0.5, by Evin Robertson. Macintosh
                       executable, compiled by Andrew Plotkin.

nitfol-0.5.tar.gz       Source code for Nitfol 0.5, by Evin Robertson,
                       packaged as a tarred gzipped file.

nitfol05.exe            Nitfol 0.5, by Evin Robertson, MS-DOS executable.

nitfol05.zip            Source code for Nitfol 0.5, by Evin Robertson,
                       packaged as a zip file.

nitfolb.zip             MS-DOS 32-bit executables of Nitfol 0.5, built
                       with GlkDOS 0.19.1 by L. Ross Raszewski.

winnitfol-0_5.zip       Nitfol 0.5, by Evin Robertson,
                       Windows 95/98/NT executable.


if-archive/infocom/interpreters/old/frotz:
------------------------------------------

Index                       this file

Frotz232Src.zip             Source code of Frotz 2.32 for DOS,
                           by Stefan Jokisch.

DosFrotz232Std10.zip        Frotz version 2.32 for DOS, by Stefan Jokisch.

UnixFrotz-V6.diff           A patch for the UNIX version of Frotz
                           by Christopher Sekiya.
                           This patch provides 'better' support for the V6
                           games (Arthur and Shogun) -- the graphics are not
                           displayed, but the games are now playable in text
                           mode (the screen corruption is fixed).

UnixFrotz232R2Std10.tar.gz  Frotz version 2.32 for Unix, Unix release 2,
                           ported by Galen Hazelwood.

frotz-2.32-lanzz.patch.gz   A patch for UnixFrotz232R2Std10.tar.gz
                           by Mihail Milushev which adds subdir saving to
                           Frotz. Games will be saved to a subdir named
                           "game.z5.save" in the same directory where "game.z5"
                           is located. It also contains all the other patches
                           found in this directory as of 14feb2000.

frotz-davepatch-19991218    A patch for UnixFrotz232R2Std10.tar.gz
                           by David Griffith, unifying patches by
                           Timo Korvola, Torbjorn Anderson, and
                           Martin Frost, plus corrections.

frotz_zstrict_patch         A source code patch for UnixFrotz 2.32r2 (but also
                           applicable to other Frotz versions) that adds a
                           check for common opcode errors and a command line
                           option for how to deal with these errors.
                           Written by Torbjorn Andersson, based on
                           Andrew Plotkin's patch for Zip 2.0.

frotz_result                Transcripts from Frotz with and without the zstrict
frotz_zstrict_result        patch (see frotz_zstrict_patch) running strictz.z5,
                           which verifies the behaviour of the zstrict patch.
                           strictz.z5 is in /infocom/interpreters/tools.

frotz_ux_input_patch        A patch for the file ux_input.c from Unix Frotz,
                           which prevents character code 0 being entered,
                           written by Torbjorn Andersson.

frotzpatch.tar.gz           A combined patch for Frotz 2.32, including the
                           zstrict patch by Torbjorn Anderson and the
                           Quetzal patch by Martin Frost, plus instructions
                           for applying the patches under Unix.

frotzpl3.zip                Frotz Plus release 3, i.e. Frotz version 2.01 with
                           support for SVGA and SoundBlaster 16 for DOS added
                           by Linards Ticmanis.

unix-frotz-2.32.patch       Patch for Unix Frotz to improve the terminal
                           I/O routines under Ncurses, written by
                           Timo Korvola.


if-archive/infocom/interpreters/old/itf:
----------------------------------------


             The InfoTaskForce Infocom interpreter version 4.01.
                Supports v1, v2, v3 (Zork I to Stationfall),
                   v4 (Trinity, Bureaucracy, etc.) and v5
                     (Sherlock, Beyond Zork etc.) games.

           These are somewhat dated versions of this interpreter;
      current ports can be found in directory infocom/interpreters/itf
--------------------------------------------------------------------------------

Index                  this file

README                 general info and command line options

Acorn_ITF_AUInfocom.zip  Acorn Archimedes port of the ITF interpreter
                        by Edouard Poor, dated 5th May 1993. It
                        originally appeared on the cover disc of the
                        Acorn magazine "Acorn User".

atari.itf-bin.zoo      Binaries for Atari ST. Compiled with Sozobon C
                      version 2.0. Packed with Zoo version 2.1.
                      Also includes documentation needed for running
                      the program. Ported by Lars Joedal.

atari.itf-src.zoo      Source code for the above and full documentation.
                      The source code is modified slightly for compilation
                      with Sozobon C, and there are two new files
                      ATARI_IO.C and ATARI_IO.H that deals with the
                      Atari-specific things. Ported by Lars Joedal.

itf-pl2-src.tar.Z      C source code and documentation - patch level 2
itfp2src.zip           [same contents]

itf2.zip               executable for OS/2, ported by John W. Kennedy
itf2s.zip              source code with modifications for OS/2,
                      by John W. Kennedy

itf201-amiga-src.lha   source code for the Amiga, version 2.01, by David Kinder
itf201a.lha            binaries for the Amiga, version 2.01a,
                      ported by David Kinder
itf201a.readme         description of itf201a.lha, by David Kinder

itfmacbin.cpt          Macintosh binary, ported by Matthew T. Russotto

itfmacsrc.cpt          THINK C 6.0 source code of Matthew T. Russotto's
                      Macintosh port

itfp2dos.zip           DOS executable, compiled from itfp2src.zip

mac.InfoTaskForce.bin  Mac executable, ported by Ralf Schlatterbeck

mac.itf.patch          source code patches relative to patch level 1
                      by Ralf Schlatterbeck

mac.itf.tar.z          source code for Mac, ported by Ralf Schlatterbeck
                      compressed with gzip

                      and finally
                     -------------

itf402beta.tar.Z       C source code of version 4.02 Beta of the InfoTaskForce
                      interpreter.  This version was not to be published before
                      the end of beta testing, but shortly after finishing this
                      version the InfoTaskForce disappeared from sight, so we
                      think it is safe to make it available here.  :-)


if-archive/infocom/interpreters/old/pinfocom:
---------------------------------------------

pinfocom, the Portable Infocom Interpreter by Paul D. Smith
-----------------------------------------------------------

Index                    this file

pinfo-2.36.lha           complete package for the Amiga
                        pinfocom version 3.00, Amiga version 2.36
                        pinfocom by Paul D. Smith, Amiga port by Olaf Barthel

pinfo.zoo                complete package for the Atari ST
                        ported by Christopher B. Browne

pinfocom-3.0.tar.Z       sources, makefile, README, man pages etc.
pinfocom-3.0.zip         [same contents]

pinfocom-docs-3.0.tar.Z  TeX DVI and PostScript versions of man pages
                        and Infocom data table
pinfocom-docs-3.0.zip    [same contents]


if-archive/infocom/interpreters/old/zip:
----------------------------------------

   ZIP - Infocom Z-code Interpreter Program V2.0 07nov93, by Mark Howell.

     This interpreter will run all Infocom V1 to V5 games. It includes
    support for timeouts in Border Zone, screen displays in Beyond Zork
            and implements the #record debugging function, etc.

    Some of the extended versions will also run Inform V7 and V8 games.

--------------------------------------------------------------------------------

Index                            this file

Acorn_Zip.zip                    Acorn Archimedes executable, ported by
                                Edouard Poor, and dated 6th September 1993

ZIP_interpreter_binary_r1.1.cpt  Macintosh executable and source code
ZIP_interpreter_src_r1.1.cpt     ported by Matthew T. Russotto

zip.lha                          Amiga executable


if-archive/infocom/interpreters/old/zipdebug:
---------------------------------------------

   This directory contains versions of Frank Lancaster's Acorn Archimedes
                   Z-code interpreters zip and zipdebug.

   These programs are not related to Mark Howell's widely distributed
                         Z-code interpreter "ZIP".

--------------------------------------------------------------------------------

Index             this file

Acorn_FLZip.zip   zip, an interpreter for the Acorn Archimedes. Includes
                 source in ARM assembler. No version number, but the files
                 are dated 1991.

zipdebug.readme   detailed description of the following file:
zipdebug.tar.gz   zipdebug, a combined interpreter/debugger/disassembler for
                 Infocom game data files, by Frank Lancaster
                 UCSD Pascal and C source code (the latter created by p2c)
                 for Acorn RISC OS and several Unix variants


if-archive/infocom/interpreters/old/zmachine:
---------------------------------------------

Index                  this file

ZorkMachine-1.15.LHA   source code and Amiga executable, ported by Olaf Barthel
                      zmachine version 2.24, Amiga version 1.15

zmachine.zip           source code version 2.24; plays Infocom Interactive
                      Fiction (not Interactive Fiction Plus)

zmachine.zoo           source code and Atari ST executable version 2.24
                      ported by Christopher B. Browne


if-archive/infocom/interpreters/old/zterp:
------------------------------------------

Index                 this file

Zterp.POSTER          Charles Hannum's announcement of Zterp, "yet another
                     Infocom game interpreter" for ZIL version 3-5 games

Zterp0.3alpha.tar.gz  source code of Zterp, presumably version 0.3 alpha
                     by Charles Hannum


if-archive/infocom/interpreters/oric:
-------------------------------------

Index              this file

pinforic.zip       PInforic (Standard Release), an Infocom interpreter
                  for the Oric Atmos (with a Microdisc drive) or
                  an Oric emulator. Written by Jose-Maria Enguita and
                  Fabrice Frances, based on the PInfocom interpreter.
                  Plays Infocom Standard (v3) games.


if-archive/infocom/interpreters/specification:
----------------------------------------------

Index              this file

ZMachineSpec-1.0.zip
                  The Z-Machine Standards Document Version 1.0 (22jun97)
                  (also known as "The Specification of the Z-Machine"),
                  last updated 04sep97, by Graham Nelson.
                  Adobe Acrobat PDF format, converted by Kirk Klobe.

ZSpec02            a temporary directory for The Specification of the Z-Machine,
                  Standard 0.2.  It will be deleted when Standard 1.0 has been
                  generally accepted.

ZSpec10.zip        The Z-Machine Standards Document Version 1.0 (22jun97)
                  (also known as "The Specification of the Z-Machine"),
                  last updated 04sep97, by Graham Nelson.
                  HTML format for web browsers; start with index.html

blorb_format.txt   Blorb: A Z-Machine Resource Collection Format Standard,
                  Version 1.0, by Andrew Plotkin

savefile_14.txt    Z-machine Common Save-File Format Standard, also called
                  Quetzal:
                  Quetzal Unifies Efficiently The Z-Machine Archive Language
                  version 1.4 (03nov97), by Martin Frost

zmach06e.pdf       The Z-Machine, and How to Emulate It
zmach06e.ps        version 0.6e / 28nov96, by Marnix Klooster;
zmach06e.txt       based on Graham Nelson's Standard 0.2 Specification of the
                  Z-Machine.  PDF, PostScript, and simple ASCII text versions.


if-archive/infocom/interpreters/specification/ZSpec02:
------------------------------------------------------

                       This is a temporary directory for
               The Specification of the Z-Machine, Standard 0.2.
       It will be deleted when Standard 1.0 has been generally accepted.

--------------------------------------------------------------------------------

Index                       this file

Spec02.readme               comments on The Specification of the Z-Machine,
                           Standard 0.2, and related issues, by Graham Nelson

Specification.tex           The Specification of the Z-Machine and Inform
                           Assembly Language, Standard 0.2: 15th November 1995
                           TeX source by Graham Nelson

Specification.txt           The Specification of the Z-Machine and Inform
                           Assembly Language, Standard 0.2: 15th November 1995
                           converted to standard ASCII text by
                                                            Stephen van Egmond

Zmachine_newsletter_#1.txt  Informal Zmachine Newsletter #1, 10dec95
                           circulated by Graham Nelson

remarks_on_specification.txt    Notes and remarks on errors and omissions in
                               the Z-Machine Specification 0.2 and the
                           subsequent newsletter, particularly in relation
                           to V6 games. Written by Stefan Jokisch


if-archive/infocom/interpreters/spectrum:
-----------------------------------------

 See http://www.nvg.ntnu.no/sinclair/faq/faqs.html for information about the
               ZX Spectrum, its emulators, snapshots, and tools.

--------------------------------------------------------------------------------

Index              this file

zxzvm.zip          ZXZVM version 1.10, a Z-machine interpreter for the
                  Spectrum +3, Amstrad PCW8000/9000/10 and Amstrad PCW16,
                  written by John Elliott.
                  The archive contains a .TAP file for emulators,
                  binary files for real Spectrums and 'classic' PCWs,
                  a disc image for PCW16s, and documentation.

zxzvm.src.zip      Z80 assembly source for ZXZVM, by John Elliott


if-archive/infocom/interpreters/tools:
--------------------------------------

Index           this file

etude.tar.Z     TerpEtude: A Z-Machine Interpreter Exerciser by Andrew Plotkin
               Release 2
               tests compliance with Z-Machine Standards Document 0.99
               Inform 6 source code and compiled game file

infomenu.zip    InfoMenu version 0.9C (second beta release), by Calvin Richter.
               A menu front end for Infocom format games, shows you your game
               files and lets you start your favorite interpreter on them.

makeprc.zip     MS-DOS utility to convert a Z-Code file to a PalmOS
               database, for use with either PalmFrotz or PalmZip.

strictz.z5      An Inform program to test the behaviour of frotz_ztrict_patch
strictz.inf     (available in /infocom/interpreters/frotz), written by
               Torbjorn Andersson. Compiled z5 file and Inform source code.

zipwrap.hqx     Macintosh utility to convert a Z-Code file to a PalmOS
               database, for use with either PalmFrotz or PalmZip.


if-archive/infocom/interpreters/yazi:
-------------------------------------

YAZI (Yet Another Z-Interpreter) by George Madrid and Sanjay Vakil is a V1-V3
Z-code interpreter for the Apple Newton. It is based an Mark Howell's ZIP and
Graham Nelson's `The Specification of the Z-Machine, Standard 0.2'.

The shareware version present here ($25) is somewhat crippled: you can save
your game at any time, but the games saved after more than 50 moves cannot
be restored in the shareware version.

The version you find here may not be the latest version released; check
  http://www.mit.edu/sanj/www/zparse.html
for the really current version (and tell me if there is a newer one).

--------------------------------------------------------------------------------

Index                    this file

readme.txt               detailed description of YAZI

register-1_-0_1_sit.hqx  Newton Register 1.0.1; can be used to register YAZI

yazibeta.hqx             Macintosh package with YAZI Beta

yazibeta.zip             DOS package with YAZI Beta


if-archive/infocom/interpreters/zax:
------------------------------------

   Zax, a portable Z-Machine interpreter, written in Java by Matt Kimmel.
    Supports V1-V5 and V7-V8 and is very nearly Z-Machine Specification
                                0.2 compliant.

--------------------------------------------------------------------------------

Index                    this file

zax-0.9.zip              Zax 0.9 by Matt Kimmel. Includes both Java source
                        code and compiled class files. Zax is a Java
                        application, not an applet, so requires the Java
                        JDK 1.0.2 (or higher) to run.
zax-0.9.txt              detailed description of Zax


if-archive/infocom/interpreters/zeal:
-------------------------------------

                Zeal - an Infocom interpreter by Jeremy Condit,
                 designed to work with the Glk system for I/O.

--------------------------------------------------------------------------------

Index               this file

zeal-1.1-linux.tgz  Zeal 1.1 compiled for Linux, by Jeremy Condit.

zeal-1.1-src.tgz    Source code for Zeal, a z-code interpreter based on
                   the Glk I/O API. Zeal supports version 1-5 and 7-8
                   story files, the Quetzal saved-game format, standard
                   StrictZ levels and has a powerful random number
                   generator. Version 1.1, written by Jeremy Condit.


if-archive/infocom/interpreters/zip:
------------------------------------

   ZIP - Infocom Z-code Interpreter Program V2.0 07nov93, by Mark Howell.

     This interpreter will run all Infocom V1 to V5 games. It includes
    support for timeouts in Border Zone, screen displays in Beyond Zork
            and implements the #record debugging function, etc.

    Some of the extended versions will also run Inform V7 and V8 games.

--------------------------------------------------------------------------------

Index                     this file

Acorn_Zip2000_133_Std1.0.spk
                         Zip 2000 version 1.33 for the Acorn Archimedes,
                         by Kevin Bracey. Conforms to Z-Machine Standard 1.0
                         and supports V1-V8 games, and is now freeware.

AmigaZIP_V8.lha           ZIP for the Amiga (OS 1.2 or better required) with
                         support for Inform V8 games and a better random number
                         generator, by Werther 'Mircko' Pirani
AmigaZIP_V8.readme        description of above file

MaxZip-178.hqx            MaxZip version 1.7.8, by Andrew C. Plotkin.
                         Full Macintosh application with many features,
                         based on Mark Howell's ZIP 2.0.7.
                         Fat Macintosh binary, requires System 7 and 1600K of
                         free memory.
MaxZip-src-178.hqx        Think C source code of MaxZip version 1.7.8.

MultiAventures1.8.3.hqx   MultiAventures V1.8.3, by Pierre Tremblay:
                         1 application with 8 interpreters in 3 languages,
                         a Macintosh program that can play AdvSys, AGT,
                         Infocom, Scott Adams, Level 9, Apple II Eamon, Quill,
                         and C64 Basic games. The user interface is in English,
                         French, and German.
                         [file is linked to
                          games/appleII/eamon/MultiAventures1.8.3.hqx,
                          games/c64/MultiAventures1.8.3.hqx,
                          games/quill/MultiAventures1.8.3.hqx,
                          games/spectrum/MultiAventures1.8.3.hqx,
                          level9/interpreters/MultiAventures1.8.3.hqx,
                          programming/advsys/MultiAventures1.8.3.hqx,
                          programming/agt/MultiAventures1.8.3.hqx, and
                          scott-adams/MultiAventures1.8.3.hqx]

ZIP_C2000_68k.cpt.bin     ZIP Infinity "Comp 2000" version, for 68K and
ZIP_C2000_PPC.cpt.bin     PPC Macintoshes, by Matthew T. Russotto.
                         Based on Mark Howell's ZIP 2.0, and updated for
                         greater compliance with Graham Nelson's 0.2
                         specification, ZIP Infinity can play any V1-V5 or V8
                         Infocom or Inform game on a Macintosh.
                         Support for sound, multiple fonts, user-selectable
                         screen size, the Beyond Zork graphics font, and the
                         QUETZAL common save file format are included.
                         The original 1-window interface is still present.

Zip2000_Source_133.tar.gz Source code for Zip 2000 version 1.33,
                         by Kevin Bracey

ZipCE.zip                 ZipCE for HPC (v2.21), PocketPC (v1.6) and
                         PalmPC (v2.1), ported by Kevin Buchanan.

atarizip.zoo              Atari ST executable for TOS and MiNT, ported by
                         Charles Briscoe-Smith

glkzip-0.1.tar.gz         GlkZip 0.1, by Daniel Schepler. This is a port of
                         XZip 1.8.1 to Glk. Source code only, tested with
                         XGlk and GlkTerm, but should work with any port
                         of Glk.

glkzip-0.1.linux.bin.tar.gz
                         GlkZip 0.1 binaries for Linux for terminal and X.

glkzip.patch              Patch for GlkZip 0.1 by D.J. Picton, which includes
                         all the bugfixes and enhancements in XZip 1.8.2 and
                         also fixes a bug which prevents help menus from
                         displaying correctly in some games.

jzip.bebox.tar.gz         BeBox executable of JZIP V2.0.1g, ported by
                         Tom Spindler
jzip.bebox.readme         readme file for the above

jzip21-10oct2000.zip      JZIP V2.1 (10oct2000) source code, by John Holder.
                         JZIP is based on Mark Howell's version 2.0 source code
                         and incorporates changes for Borland C (DOS),
                         Bureaucracy under Unix, a better random number
                         generator, Inform V8 games, nested redirected IO,
                         Quetzal, StrictZ, can read gzipped game files.
                         This version is spec 1.0 compliant minus support for
                         the Unicode extension table.
                         Portable to UNIXes, DOS, OS/2, Atari ST, others.

jzipstb3.zip              John Holder's JZIP Infocom interpreter, ported to the
                         Atari 16 and 32 bit computers with MiNT or TOS by
                         Dancer. Version 2.01f beta 3

jzpc201g.zip              DOS executable of JZIP 2.0.1g (22nov95),
                         by John Holder

macZeX.1.1.README         an experimental, enhanced version of ZIP for the
macZeX.1.1.binary.sea.hqx Macintosh with proportional and styled text
macZeX.1.1.source.sea.hqx by Greg Ewing
                        (source code for an example game with styled text is in
                        infocom/compilers/inform/examples/macZeX_GoldSkulX.inf)

winf_05.zip               WInfocom Beta 1.0 (07aug94), MS Windows executable,
                         ported by Ido Razon

wzip21.zip                MS Windows executable version 2.1,
                         ported by Ron Murray

                         Red Hat Linux RPMs of XZip version 1.8.1,
                         ported by Joe Mason
xzip-1.81-1.i386.rpm      binary package for Intel based systems
xzip-1.81-1.src.rpm       source code package

                         Red Hat Linux RPMs of XZip version 1.8.2,
                         by Nils Barth
                         packaged for Red Hat Linux 7.0 (RPM 4 / glibc 2.2)
xzip-182-1.i386.rpm       binary package for Intel based systems
xzip-182-1.src.rpm        source code package

xzip182.tar.Z             XZip version 1.8.2, by Andrew C. Plotkin
                         an X Window implementation based on Mark Howell's
                         ZIP 2.0.7.  ANSI C source code.

zip-sgi.tar.gz            Executable for Silicon Graphics Irix 5.3, ported
                         by John Kennedy. Includes a fix for the termio
                         under Irix, and adds V8 support.

z9k.zip                   Z9K, a Zip-based V5 interpreter for the Nokia
                         Communicator, written by Andy Clapham.

zip.sh.Z                  Portable source code for Amiga, DOS (MSC), BSD Unix,
                         and VMS.

zip200.zip                DOS executable version 2.00 by Mark Howell
zipsrc.zip                source code v2.00 with modifications for Borland C++
                         by Jesse Thilo
zipsrc.zip.txt            description of the changes in zipsrc.zip

zip2_203.zip              ZIP 2.0 ported to OS/2 Warp by John W. Kennedy.
                         Supports V8 games.
                         Includes OS/2 source and the original source.

zip4warp                  same as zip2_203.zip without the source code to make
                         a smaller package for players only.
                         Unpack with OS/2's built-in UNPACK utility.

zip4os2                   same function as zip4warp for OS/2 2.0 and 2.1; the
                         only difference is that zip4warp uses new features
                         that make the binary executable smaller.
                         Unpack with OS/2's built-in UNPACK utility.

zip_bugs.txt              A Collection of ZIP Bugs and Missing Features
                         (in the light of Graham Nelson's specification V0.2),
                         Third Edition (12jan96), by Stefan Jokisch

zip_zstrict_patch         a source code patch for ZIP 2.0 that adds a check for
                         common opcode errors and a command line option for
                         how to deal with these errors, by Andrew Plotkin

zipgs.readme              detailed description of the following file:
zipgs1.0a1.sea            ZIP 2.0 ported to the Apple IIGS by Matt Ackeret,
                         version 1.0a1, 27nov94
                         self-extracting archive packed with ShrinkIt GS

ziplinux.patch            patches to ZIP source code for Linux and other non-BSD
                         Unix variants, by Sander van Malssen

zmachine12.zip            ZMachine 1.2, a V3 interpreter for the
                         Sharp Wizard OZ-7XX. Written by Shawn Roberts and
                         Matthew Holladay, based on Zip by Mark Howell.


if-archive/infocom/misc:
------------------------

Index                            this file

infocom-reunion-conference.txt   how to get the transcript of this conference

moriarty-online.txt              transcript of an on-line conference with
                                Brian Moriarty, place and date unknown


if-archive/infocom/missing-files:
---------------------------------

Index            this file

arthur.mg1       the MCGA graphics file for Arthur.

beyondzo.mg1     the Beyond Zork title picture from the Atari ST release,
                converted to MG1 (MCGA) format by Stefan Jokisch.

journey.mg1      two files sent by Graeme Cree; here is his comment for Journey
shogun.mg1       which also applies to Shogun:
                "The IBM version of JOURNEY supplied both 5.25" and 3.5"
                diskettes. Unfortunately, the VGA version of the game was only
                on the 3.5" disks.  Thus many copies of JOURNEY found in used
                software stores are missing the VGA version of the game,
                because the previous owner kept the 3.5" disks when he sold it.
                JOURNEY owners who don't have the VGA version need only insert
                the enclosed journey.mg1 file in a directory with journey.exe
                and journey.zip, and type JOURNEY /DM to start the game."

lhsound.zip      the sound files for The Lurking Horror,
                together with a program to convert an older game file
                to a version supporting sound, by Stefan Jokisch

mac_lhsound.hqx  a patch to convert release 203 of The Lurking Horror for the
                Macintosh to version 221 with sound, by Paul Shrimpton

shsound.zip      the sound files for Sherlock: The Riddle of the Crown Jewels,
                together with a program to convert an older game file
                to a version supporting sound, by Stefan Jokisch

zork0.mg1        the MCGA graphics file for Zork Zero which was left out
                of the Lost Treasures of Infocom I package.
                Use it as mentioned above.

ztuu.zip         Zork: The Undiscovered Underground
                a text adventure prequel to Zork Grand inquisitor
                written by Marc Blank and Mike Berlyn,
                programmed by Gerry Kevin Wilson
                Release 16 / Serial number 970828
                This file seems to have disappeared from Activision's web site.
                The links are still there, but they are broken, so I think
                putting the file here is OK.
                Z5 game file, Readme, and InvisiClues.


if-archive/infocom/patches:
---------------------------

Index                       this file

InfocomPatches1.3.txt       Deprotection patches v1.3 (08mar99) by Mark Knibbs
                           for the following games:   A Mind Forever Voyaging
                                                      Bureaucracy
                                                      Sorcerer
                                                      Spellbreaker
                                                      Stationfall

zpat-2_2.zip                Two programs to create and use diff files to
                           convert one version of an Infocom data file to a
                           different version. The encrypt program creates a
                           diff file given two versions of an Infocom data
                           file, and the decrypt program takes an Infocom
                           data file and a diff file to create another
                           Infocom data file.
                           Release 2.2, by Paul Francis Gilbert and
                           Nils Barth.
                           C source code, DOS executables, plus description.

zpat-amiga-2_2.lha          Amiga executables of the patch encrpt/decrypt
                           programs (release 2.2), by Richard H. Poser II.

patch_riscos.spk            Acorn executables of the patch encrpt/decrypt
                           programs, by Julian Arnold.

                           --------------------------

gamma_patches.zip           Patches to create "gamma" versions of Hollywood
                           Hijinx, Leather Goddesses and Trinity, which were
                           distributed by Infocom to external testers. These
                           patches were made by Chip Hayes.

lgop_59_to_4.pat            A patch to convert Leather Goddesses of Phobos
                           release 59 to the Solid Gold version that has
                           built-in hints and a newer parser, by Adam
                           Myrow.

zork1_88_to_2.pat           A patch to convert Zork I release 88 to
                           release 2, as taken from a TRS-80 Model I disk.
zork1_2.readme              Description of the above patch.

zork1_88_to_52.pat          A patch to convert Zork I release 88 to the
                           Solid Gold version that has built-in hints and a
                           newer parser, by Adam Myrow.
                           "I uploaded it because the existing patches do not
                           have an easy method of going between this extremely
                           common version to the Solid gold version.  Instead,
                           I had to patch to the German version, to version 5,
                           15, and several others one at a time in order to get
                           to SG.  So, I decided to create a patch that would
                           do it in one step."

                           --------------------------

                           All the other files are by Beaux Hemmer:

about_version_patches.txt   Description common to all of the following files

<name>_patches.zip          Patches to convert between the different versions
                           of game <name>.

<name>_patches.txt          Description of the versions of game <name>
                           contained in the corresponding .zip file


if-archive/infocom/shipped-documentation:
-----------------------------------------

Index                      this file

ballyhoo.lost.stuff        information about a radio station, missing from the
                          Lost Treasures of Infocom I package.
                          Taken from a review by Graeme Cree in SPAG # 4.

bureaucracy.lost.stuff     the background documentation from Bureaucracy, which
                          was left out of the Lost Treasures of Infocom II
                          package, typed in by Eric Cote

enchanter.doc              the background documentation from Enchanter,
                          typed in by Mike Threepoint

moonmist.letters           the two Moonmist letters missing from the Lost
                          Treasures of Infocom I package;
                          supplied by Mark Howell

sample.from.*              these are the sample game transcripts from the
                          original Infocom game manuals.
                          Currently we have the following:

sample.from.amfv           A Mind Forever Voyaging, typed in by Ville Lavonius

sample.from.arthur         Arthur, typed in by Thomas Schaefer

sample.from.ballyhoo       Ballyhoo, typed in by Thomas Schaefer and Liza Daly

sample.from.beyond         Beyond Zork, scanned and corrected by Dave Newkirk

sample.from.border         Border Zone, typed in by Volker Blasius

sample.from.bureaucracy    Bureaucracy, typed in by Eric Cote

sample.from.cutthroats     Cutthroats, typed in by Gary Driggs

sample.from.deadline       Deadline, typed in by Volker Blasius

sample.from.enchanter      Enchanter (same as Sorcerer), typed in by David Rees

sample.from.hitchhiker     The Hitchhiker's Guide to the Galaxy,
                          scanned and corrected by Dave Newkirk

sample.from.hollywood      Hollywood Hijinx, typed in by Stefan Jokisch

sample.from.infidel        Infidel

sample.from.lgop           Leather Goddesses of Phobos,
                          typed in by Mike Threepoint

sample.from.lurking        The Lurking Horror,
                          scanned and corrected by Dave Newkirk

sample.from.moonmist       Moonmist, typed in by Graeme Cree

sample.from.nordandbert    Nord and Bert Couldn't Make Head or Tail of It,
                          typed in by Graeme Cree

sample.from.planetfall     Planetfall, typed in by Stefan Jokisch

sample.from.plundered      Plundered Hearts, typed in by Ville Lavonius

sample.from.seastalker     Seastalker, typed in by Graeme Cree

sample.from.sherlock       Sherlock - The Riddle of the Crown Jewels,
                          typed in by Volker Blasius

sample.from.shogun         Shogun, typed in by David Rees

sample.from.sorcerer       Sorcerer; same text as Enchanter,
                          so this is just a link

sample.from.spellbreaker   Spellbreaker, typed in by David Rees

sample.from.starcross      Starcross, typed in by Graeme Cree

sample.from.stationfall    Stationfall, scanned and corrected by Dave Newkirk

sample.from.suspect        Suspect, typed in by Ville Lavonius

sample.from.suspended      Suspended, typed in by Graeme Cree

sample.from.trinity        Trinity, typed in by Ville Lavonius

sample.from.wishbringer    Wishbringer, typed in by Volker Blasius

sample.from.witness        The Witness, typed in by Stefan Jokisch

sample.from.zork           Zork I, II, and III, typed in by Volker Blasius

sample.from.zorkzero       Zork Zero, typed in by Volker Blasius

wishbringer.legend         the text of The Legend of Wishbringer, missing
                          from the Lost Treasures of Infocom II package,
                          extracted from the Solid Gold Release of
                          Wishbringer. Supplied by Torbjorn Andersson

zork1.doc                  the background documentation from Zork I,
                          typed in by Mike Threepoint

zork2.doc                  the background documentation from Zork II,
                          typed in by Mike Threepoint

zork3.doc                  the background documentation from Zork III,
                          typed in by Mike Threepoint

zorkzero.lost.stuff        text from the scrap of parchment that is missing
                          from some Lost Treasures of Infocom I packages


if-archive/infocom/tools:
-------------------------

Index             this file

DebugTool_111.lha for Infocom games and save files, by Paul David Doherty
                 version 1.11, source code and Amiga executable

DebugTool_111.readme   a few words about DebugTool

Sox.tar.gz        beta version of the SOX sound kit (SOund eXchange by
                 Lance Norskog et al.) with support for Infocom format
                 sound files by Brian Kelley
                 C source code for DOS, Unix, OS/2, OS9, Amiga, and
                 Windows NT

Zork0_Demo_set.lha     zork_demo_set.c (see below) compiled for the
                      Amiga by Rob Sullivan.

ap2ifc.zip        a little utility to extract Infocom game files from Apple II
                 disk images, by Steve Hugg
                 Pascal source code and DOS executable

ap2inf142.zip     ap2inf v1.4.2, a utility to convert Apple II disk images
                 (the .dsk images that the Apple II emulator apl2em uses)
                 to Infocom data files, by Stephen J. Tjasink.
                 Portable ANSI C source code and DOS executable.

ap2inf142.lha     Amiga executable of ap2inf v.1.4.2, ported by
                 Patrick Kellum.
                 (the original C source code is in ap2inf142.zip)

ap2inf142.tar.gz  Beos DR 9 executable of ap2inf v.1.4.2, ported by
                 Patrik Lantz.
                 (the original C source code is in ap2inf142.zip)

atari800.to.dat   C source to convert single- and double-sided Atari 400/800
                 Infocom games to data files playable with zmachine or
                 infocom, by Michael Jenkin

c64todat.tar.Z    C source to convert Commodore 64 diskette images of Infocom
                 games to data files playable with any interpreter.
                 Version 1.0a, by Paul David Doherty.
                 Use zipcode2.tar to create the disk images needed.

c64todat.lha      Amiga executables of c64todat.tar.Z
                 by Grue, the Amiga Port Guy

d64toinf.zip      d64toinf and inftod64, two utilities to convert between
                 Infocom story files and .d64 disk images which can be
                 run on either C64 emulators or real C64s.
                 d64toinf supports V3, V4, and V5; inftod64 supports
                 V3 and V5.
                 Version 3.02, 22 May 2001, by Paul David Doherty;
                 C source code and MS-DOS executables.

d64toinf-FreeBSD.tgz  d64toinf and inftod64 binaries for FreeBSD.

d64toinf.lha      Amiga executables of d64toinf and inftod64, Version 2.0,
                 ported by Patrick Kellum.
                 (the original C source code is in d64toinf.zip)

dat2zver.zip      a utility to rename Infocom game files into *.zN, where
                 N is the z-code version number, by Dark Fiber.
                 C source code and DOS executable.

infocom-inv-xlat.perl    a Perl script by James Hulsey that converts the
                 InvisiClues files found here into a format similar to the
                 Scott Adams hints format so you can decode answers one at a
                 time instead of reading all the hints at one.
                 [file is linked to
                  infocom/hints/invisiclues/infocom-inv-xlat.perl]

infocompro.shk    InfoSnarf, a utility for the Apple II to extract the game
                 data from the older 5.25" disk format and save them in the
                 newer standard format, and InfocomPro, an interpreter that
                 runs under ProDOS.  Packed with ShrinkIt.
                 [file is linked to
                  infocom/interpreters/appleII/infocompro.shk]

legend1.zip       vocabulary lister for Spellcasting 101 and TimeQuest
                 (Legend Entertainment) by Volker Blasius;
                 C source and DOS executable

sndbreak.c        a utility program that takes an Infocom sound file larger
                 than 64K (e.g. a file created by SOX) and breaks it up into
                 smaller .snd files that can be played with the @sound_effect
                 opcode of Inform.
                 C source code, written by Jesse Burneko

soundcon_infmod.zip  a module for the Archimedes freeware sound conversion
                    utility !SoundCon. This module allows conversion from
                 popular sample formats, such as WAVE, to the Infocom
                 format (Mac DAT version).
                 Written by Rick Hudson, the author of !SoundCon.

uninform.zip      Disinformation, a disassembler that produces Inform
                 source code from compiled Z-Code files, written by
                 Jeremy Smith. Includes C source code and MS-DOS
                 executable.

zcut11.c          ZCut 1.1, by Stefan Jokisch. ZCut extracts Infocom story
                 files from disk images of any Apple ][, C64/C128, Atari
                 800/XL/XE and Amstrad CPC Infocom releases. When compiled
                 for MS-DOS, ZCut can also extract from IBM boot disks.
                 C source code.

zcut11.zip        ZCut 1.1, by Stefan Jokisch. ZCut extracts Infocom story
                 files from disk images of any Apple ][, C64/C128, Atari
                 800/XL/XE and Amstrad CPC Infocom releases, plus IBM
                 boot disks. MS-DOS executable and readme file.

zipcode2.tar      Zip-Code 2.0, by Fuzzy Fox: creates disk images on a C64.
                 Use this to create the input images for c64todat.tar.Z

zork_demo_set.c   A program to turn Zork 0 into a Zork 0 demonstration
                 game. The "Demo" version is contained in the game file
                 of Zork 0. If a certain global variable is set, then
                 the game runs in "demonstration" mode, where it starts
                 with a preview of some graphics in the game, then
                 switches to a limited area of the game for the player
                 to explore. C source code, 28 September 1998.

zorkword.zip      Infocom adventure game vocabulary lister release 10
                 by Mike Threepoint; C source code

zt.zip            ZorkTools by Softbeard the Pirate
                 DOS executable version 1.6 (2/19/85), plus documentation


if-archive/infocom/tools/ztools:
--------------------------------

                 Ztools, the Infocom Toolkit by Mark Howell,
                 currently maintained by Matthew T. Russotto
                ---------------------------------------------

                      It contains the following tools:

 check    - checks story file integrity, same as $verify command. Works on all
            types except for V1, V2 and early V3 games which have no checksum
            in the header. Optionally outputs a new story file of the correct
            length.

 infodump - dumps header, object list, grammar and dictionary of a given
            story file. Works on all types. Grammar doesn't work for V6
            games yet.

 inforead - converts IBM bootable disks to story files. Only for IBM PCs,
            requires Microsoft C or Borland C.

 pix2gif  - convert IBM MCGA/VGA (*.MG1) picture files from V6 games to
            individual GIF files, viewable on most platforms.

 txd      - disassembles story files to Z code assembly language, plus text
            strings.  Works on all games from V1 to V8. Also supports Inform
            assembler syntax.

Current version: 7/3.1 (07nov98). Some of the executables below contain older
versions of Ztools which may not support all of the game files mentioned above.

--------------------------------------------------------------------------------

Index                this file

Mac_TXD.sit          Mark Howell's TXD (and some associated zTools) ported to
                    the Macintosh by Grey Lowell
                    fat binary for 68020 or better and PowerPC

ZTools71MPW.cpt.bin  Ztools version 7/1 compiled as Macintosh MPW tools
                    by Matthew T. Russotto

infotoolkit.shk      Infocom Toolkit by Mark Howell, probably version 14apr93,
                    ported to the Apple IIGS by Matt Ackeret.
                    Runs under Orca or GNO or any compatible shell.
                    Packed with ShrinkIt.

mactxd.sit.hqx       txd II (27jul96, version 5/10) for the Macintosh,
                    ported by Robert M. Dickau

mactxd_readme.txt    description of mactxd.sit.hqx

zt2_72.zip           OS/2 executables version 7/2 (03aug97); ported by
                    John W. Kennedy.  OS/2 Warp executable, OS/2 source code,
                    and the original source.

ztools-73-beos.zip   BeOS executables version 7/3 (07feb98), compiled by
                    Stephen van Egmond.
                    PowerPC and Intel x86 versions included

ztools72.zip         MSDOS executables version 7/2 (03aug97), supplied by
                    Stefan Jokisch

ztools73.lha         Amiga executables version 7/3 (07feb98), ported by
                    David Kinder

ztools731-FreeBSD.tgz  FreeBSD executables, version 7/3.1.

ztools731.tar.gz     portable source code version 7/3.1 (07nov98) for Amiga,
                    DOS, Mac, Unix and VMS

ztools731_win32.zip  Win32 (Windows 95/98/NT) executables version 7/3.1,
                    ported by Kirk Klobe


if-archive/level9/hints/clue-sheets:
------------------------------------

            This directory contains the contents of the original
                            Level 9 clue sheets

--------------------------------------------------------------------------------

Index                    this file

AdventureQuest.clues     Adventure Quest, typed in by Paul David Doherty

ColossalAdventure.clues  Colossal Adventure, typed in by Paul David Doherty

DungeonAdventure.clues   Dungeon Adventure, typed in by Paul David Doherty

EmeraldIsle.clues        Emerald Isle, typed in by Paul David Doherty

GnomeRanger.clues        Gnome Ranger, typed in by Paul David Doherty

KnightOrc.clues          Knight Orc, scanned in by Jeremy Smith

LordsOfTime.clues        Lords of Time, typed in by Paul David Doherty

RedMoon.clues            Red Moon, scanned in by Bill Bennett

ReturnToEden.clues       Return to Eden, typed in by Paul David Doherty

Snowball.clues           Snowball, typed in by Paul David Doherty


if-archive/level9/hints/solutions:
----------------------------------

Index                this file

GnomeRanger.sol      anonymous solution for Gnome Ranger

IngridsBack.sol      anonymous solution for Ingrid's Back

KnightOrc.sol        anonymous solution for Knight Orc

Lancelot.sol         anonymous solution for Lancelot

LordsOfTime.sol      anonymous solution for Lords of Time

ReturnToEden.sol     anonymous solution for Return to Eden

ScapeGhost1.sol      anonymous solution for Part 1 of ScapeGhost

ScapeGhost2.sol      anonymous solution for Part 2 of ScapeGhost

ScapeGhost3.sol      anonymous solution for Part 3 of ScapeGhost

Snowball.sol         anonymous solution for Snowball

WormInParadise.sol   anonymous solution for Worm in Paradise

advquest.step        commented stepwise solution to Adventure Quest -
                    Jewels of Darkness Part 2, by Jacob Gunness

col-adv.step         commented stepwise solution to Colossal Adventure -
                    Jewels of Darkness Part 1, by Jacob Gunness

dung-adv.step        commented stepwise solution to Dungeon Adventure -
                    Jewels of Darkness Part 3, by Jacob Gunness

dung-adv.txt         anonymous solution to Dungeon Adventure

jgunness.zip         this file contains commented stepwise solutions by
                    Jacob Gunness for the following Level 9 games:
                       Adventure Quest
                       Colossal Adventure
                       Dungeon Adventure
                       Emerald Isle
                       Ingrid's Back! - Gnome Ranger II
                       Lords of Time
                       The Saga of Erik the Viking
                       Scapeghost Part 1
                    See solutions/Index for non-Level-9 contents.
                    [file is linked to solutions/jgunness.zip]

price.sol            Solution to The Price of Magik, by Dorothy Millard.

redmoon.sol          Solution to Red Moon, by Dorothy Millard.


if-archive/level9/info:
-----------------------

Index                        this file

Level9_Facts.txt             Level 9 Fact Sheet, version 1.1 (25jan99),
                            compiled by Miron Schmidt and Manuel Schulz


if-archive/level9/interpreters:
-------------------------------

Index                     this file

MultiAventures1.8.3.hqx   MultiAventures V1.8.3, by Pierre Tremblay:
                         1 application with 8 interpreters in 3 languages,
                         a Macintosh program that can play AdvSys, AGT,
                         Infocom, Scott Adams, Level 9, Apple II Eamon, Quill,
                         and C64 Basic games. The user interface is in English,
                         French, and German.
                         [file is linked to
                          games/appleII/eamon/MultiAventures1.8.3.hqx,
                          games/c64/MultiAventures1.8.3.hqx,
                          games/quill/MultiAventures1.8.3.hqx,
                          games/spectrum/MultiAventures1.8.3.hqx,
                          infocom/interpreters/zip/MultiAventures1.8.3.hqx,
                          programming/advsys/MultiAventures1.8.3.hqx,
                          programming/agt/MultiAventures1.8.3.hqx, and
                          scott-adams/MultiAventures1.8.3.hqx]


if-archive/level9/interpreters/level9:
--------------------------------------

 Level9  - an interpreter for games from the British text adventure company
  Level 9. The interpreter was written by Glen Summers. Capable of playing
         Level 9 games in any format, including Spectrum Snapshots.

                  Latest release: v2.0, 1st October 1996.

------------------------------------------------------------------------------

Index                       this file

level9_source.tar.gz        C source code and porting notes for Level9
                           v2.0, written by Glen Summers. This is the original.

Level9Amiga.lha             Level9 v2.0 Amiga executable, ported by
                           David Kinder.

l9dos.zip                   Level9 v2.0 DOS executable, ported by
                           David Kinder.

l9win.zip                   Level9 v2.0 Windows executables, written by
                           Glen Summers.

l9win_source.zip            C source code for the Windows version of Level9.

level9-unix-source.tar.gz   Source code for Level9 v2.0, ported to Unix
                           by Jim Cameron. Version 09jun98.
                           Requires a curses or ncurses library.

level9_2.arc                Level9 v2.0 Acorn Archimedes executable,
                           ported by Colin Turnbull.

level9_epoc.zip             Level9 v2.0 EPOC/Psion executable, ported by
                           Simon Quinn.

level9_epoc_src.zip         Source code for Simon Quinn's EPOC/Psion port
                           of Level9 v2.0.

level9_patch.tar.gz         Patch for Level9 v2.0 to improve the #cheat
                           command and to automatically enter any
                           Lenslok code, written by Achim Haertel.


if-archive/level9/manuals:
--------------------------

            This directory contains scanned versions of the original
                               Level 9 manuals

--------------------------------------------------------------------------------

Index                   this file

AdventureQuest.zip      Manual for Adventure Quest, in HTML format with
                       JPEG images. Scanned in by Jeremy A. Smith.

JewelsOfDarkness.zip    Manual for The Jewels of Darkness Trilogy
                       (Colossal Adventure, Adventure Quest and Dungeon
                       Adventure), in HTML format with JPEG images.
                       Scanned in by Jeremy A. Smith.

KnightOrc.zip           Manual for Knight Orc, in HTML format with
                       JPEG images. Scanned in by Jeremy A. Smith.

ReturnToEden.zip        Manual for Return to Eden, in HTML format with
                       JPEG images. Scanned in by Jeremy A. Smith.

Scapeghost.zip          Manual for Scapeghost, in HTML format with
                       JPEG images. Scanned in by Jeremy A. Smith.

SiliconDreams.zip       Manual for The Silicon Dreams Trilogy (Snowball,
                       Return to Eden and Worm in Paradise), in HTML
                       format with JPEG images.
                       Scanned in by Jeremy A. Smith.

TimeAndMagik.zip        Manual for The Time and Magik Trilogy (Lords of
                       Time, Red Moon and The Price of Magik), in HTML
                       format with JPEG images.
                       Scanned in by Jeremy A. Smith.


if-archive/level9/novellas:
---------------------------

This directory contains scanned versions of the original Level 9 novellas,
        which are the copyright of Peter McBride. To quote Peter:

 "I would have no objection to you publishing them on the Web as long as
  there's a clear acknowledgement of my copyright and a link to my site
  or e-mail address."

       Peter's Web page is at http://homepages.tcp.co.uk/~macbride/

--------------------------------------------------------------------------------

Index                        this file

GnomeRangerNovella.zip       The novella from Gnome Ranger by Peter McBride,
                            scanned in by Jeremy A. Smith.

IngridsBackNovella.zip       The novella from Ingrid's Back by
                            Peter McBride, scanned in by Jeremy A. Smith.

JewelsofDarknessNovella.zip  The novella from Jewels of Darkness by
                            Peter McBride, scanned in by Jeremy A. Smith.

KnightOrcNovella.zip         The novella from Knight Orc by Peter McBride,
                            scanned in by Jeremy A. Smith.

SiliconDreamsNovella.zip     The novella from Silicon Dreams by
                            Peter McBride, scanned in by Jeremy A. Smith.

TimeAndMagikNovella.zip      The novella from Time and Magik by
                            Peter McBride, scanned in by Jeremy A. Smith.


if-archive/level9/tools:
------------------------

Index              this file

l9cut.zip          L9Cut version 3.02 (database 042, patchbase 012):
                  Extracts Level 9 datafile (V2-4) from uncompressed
                  input data. Detects 258 original and 146 patched
                  datafile versions. Written by Paul David Doherty.
                  MS-DOS executable and C source code.


if-archive/magazines/Ahoy:
--------------------------

Index            this file

ahoy88.zip       Text and accompanying program of the article "Programming
                Your Own Text Games", by Cleveland M. Blakemore, which
                appeared in issues 54 and 55 (June and July 1988) of Ahoy!
                (an 8-bit Commodore magazine).
                Transcribed by Patrick Kellum

if-archive/magazines/CAAD:
--------------------------

         CAAD, the first Spanish IF publication, established in 1988

--------------------------------------------------------------------------------

caad33.pdf     CAAD No. 33, January/Febrary 1998


if-archive/magazines/IFN:
-------------------------

This directory contains the "Interactive Fiction Now" magazine by Matt Newsome.
     The original and the latest news can be found at the IFN home page:
                       http://www.if-now.demon.co.uk

--------------------------------------------------------------------------------

Index          this file

IFN-0001.pdf   Issue One, December 1997, Adobe Acrobat format

IFN-0001.txt   Issue One, December 1997, plain ASCII text

IFN-0002.pdf   Issue Two, January 1998, Adobe Acrobat format

IFN-0002.txt   Issue Two, January 1998, plain ASCII text


if-archive/magazines/SPAG:
--------------------------

              The Society for the Promotion of Adventure Games
                        founded by Gerry Kevin Wilson
                         continued by Magnus Olsson
                         now edited by Paul O'Brian

--------------------------------------------------------------------------------

Index            this file

SPAG.FAQ         The SPAG Frequently Asked Questions File (FAQ) v2.3 (6dec99),
                maintained by Paul O'Brian

SPAG1            Issue # 1, May 15, 1994

SPAG2            Issue # 2, September 26, 1994

SPAG3            Issue # 3, October 26, 1994

SPAG4            Issue # 4, March 3, 1995

SPAG5            Issue # 5, April 19, 1995

SPAG6            Issue # 6, July 31, 1995

SPAG7            Issue # 7, Special 1995 I-F Competition Issue

SPAG8            Issue # 8, February 5, 1996

SPAG9            Issue # 9, June 11, 1996

SPAG10           Issue # 10, February 3, 1997 -
                            Special 1996 I-F Competition Issue

SPAG11           Issue # 11, September 16, 1997

SPAG12           Issue # 12, December 13, 1997

SPAG13           Issue # 13, February 5, 1998 -
                            Special 1997 I-F Competition Issue

SPAG14           Issue # 14, May 17, 1998

SPAG15           Issue # 15, October 11, 1998

SPAG16           Issue # 16, November 28, 1998 - "Once and Future" Special

SPAG17           Issue # 17, May 10, 1999 -
                            Special 1998 I-F Competition Issue

SPAG18           Issue # 18, September 15, 1999

SPAG19           Issue # 19, January 14, 2000 -
                            Special 1999 I-F Competition Issue

SPAG20           Issue # 20, March 15, 2000

SPAG21           Issue # 21, June 15, 2000

SPAG22           Issue # 22, September 15, 2000

SPAG23           Issue # 23, December 29, 2000

SPAG24           Issue # 24, March 24, 2001

SPAG25           Issue # 25, June 20, 2001


if-archive/magazines/SQuest:
----------------------------

     Spanish Quest, a Spanish HTML magazine about Interactive Fiction and
 adventures in general: articles, opinions, programming your own adventures,
                               quizzes, news...

Editors: Raul Alvarez <[email protected]>
        Daniel Cardenas <[email protected]>

Start with Index.htm.

--------------------------------------------------------------------------------

Sq00.zip     Issue 0 (November 1996)

Sq01.zip     Issue 1 (January 1997)

Sq02.zip     Issue 2 (March 1997)

Sq03.zip     Issue 3 (May 1997)

Sq04.zip     Issue 4 (July 1997)

Sq05.zip     Issue 5 (December 1997)

Sq06.zip     Issue 6 (August 1998)


if-archive/magazines/SynTax:
----------------------------

This directory contains free issues of SynTax, a bimonthly disk magazine for
              the ST, Amiga and PC, published by Sue Medley

----------------------------------------------------------------------------

Index            this file

SynTax_Amiga.lha special public domain (promotional) issue of SynTax for
                Amiga (November 1994) with articles about adventure games
                from issues 1 through 33

syntax.zip       special public domain (promotional) issue of SynTax for
                PC (November 1994) with articles about adventure games
                from issues 1 through 33


if-archive/magazines/TheMag:
----------------------------

  This directory contains the issues of The Mag dealing with text adventure
creation. The Mag is an ezine about programming, published by Diogo de Andrade,
     aka Spellcaster; other issues can be dowloaded from his home page at
           http://camoes.rnl.ist.utl.pt/~dgan/spell/mag/themag.html

 The series 'Designing a Text Adventure' is to be continued; if you find out
             about new issues not present here, tell me about it.

--------------------------------------------------------------------------------

Index          this file

mag08.zip      The Mag Issue 8, 26apr96
              contains Designing a Text Adventure, Part I:
              Plot and Map Creation; Getting Started with (Pascal) Coding

mag09.zip      The Mag Issue 9, 20jul96
              contains Designing a Text Adventure, Part II:
              The Parser and Basic Commands

mag10.zip      The Mag Issue 10, 14sep96
              contains Designing a Text Adventure, Part III:
              Creating, Seeing, and Interacting with Objects

mag11.zip      The Mag Issue 11, 24feb97
              contains Designing a Text Adventure, Part IV:
              Monsters and Special Rooms

mag12.zip      The Mag Issue 12, 24feb97 (???)
              contains Designing a Text Adventure, Part V:
              The Gamescape


if-archive/magazines/XYZZYnews:
-------------------------------

This directory contains the XYZZYnews magazine, edited by Eileen Mullin.

The individual issues exist in two versions: .PDF = Adobe Portable Document
Format and .TXT = plain ASCII text.  Both versions contain only text and
should be downloaded in ASCII mode.

The PDF files are formatted documents that can be viewed on-screen and
printed out using Adobe's Acrobat Reader without requiring any supporting
graphics or fonts. The Acrobat Readers for various machines can be found in

download-tools/mac/ACROREAD.MAC.bin      for Macintosh
download-tools/pc/dosread.exe            for DOS
download-tools/pc/ar16e30.exe            for Windows 3.1
download-tools/pc/ar32e30.exe            for Windows 95 and NT
download-tools/unix/acroread-sun.tar.Z   for SunOS4.1.3 and Solaris 2.3

The definitive source for the latest versions of the readers is
  http://www.adobe.com/

Special notes:

- DOS/Windows:
 Some Acrobat Readers for DOS and Windows accept CRs or LFs as line breaks,
 but will print a warning message ("This file is damaged but is being
 repaired.") if both are used. To avoid this message, download the PDF
 files to DOS or Windows in binary mode, thus preserving the LF-only
 line breaks.

- Macintosh:
 The files downloaded to your Mac will lose their creator info, so the PDF
 files will appear as generic text file icons. Changing the file creator
 from ???? to CARO (using FileTyper or a similar tool) will display the
 correct icon and automatically start the Acrobat Reader when you double-
 click on the file; otherwise you will have to drag the file's icon on the
 Acrobat Reader icon to view or print the document.

--------------------------------------------------------------------------------

Index         this file

XYZZY1.PDF    Issue # 1, January/February 1995 - PDF document

XYZZY1.TXT    Issue # 1, January/February 1995 - plain ASCII text

XYZZY2.PDF    Issue # 2, March/April 1995 - PDF document

XYZZY2.TXT    Issue # 2, March/April 1995 - plain ASCII text

XYZZY3.PDF    Issue # 3, May/June 1995 - PDF document

XYZZY3.TXT    Issue # 3, May/June 1995 - plain ASCII text

XYZZY4.PDF    Issue # 4, July/August 1995 - PDF document

XYZZY4.TXT    Issue # 4, July/August 1995 - plain ASCII text

XYZZY5.PDF    Issue # 5, September/October 1995 - PDF document

XYZZY5.TXT    Issue # 5, September/October 1995 - plain ASCII text

XYZZY6.PDF    Issue # 6, November/December 1995 - PDF document

XYZZY6.TXT    Issue # 6, November/December 1995 - plain ASCII text

XYZZY7.PDF    Issue # 7, January/February 1996 - PDF document

XYZZY7.TXT    Issue # 7, January/February 1996 - plain ASCII text

XYZZY8.PDF    Issue # 8,  March/April 1996 - PDF document

XYZZY8.TXT    Issue # 8,  March/April 1996 - plain ASCII text

XYZZY9.PDF    Issue # 9,  May/June 1996 - PDF document

XYZZY9.TXT    Issue # 9,  May/June 1996 - plain ASCII text

XYZZY10.PDF   Issue # 10,  July/August 1996 - PDF document

XYZZY10.TXT   Issue # 10,  July/August 1996 - plain ASCII text

XYZZY11.PDF   Issue # 11,  September/October 1996 - PDF document

XYZZY11.TXT   Issue # 11,  September/October 1996 - plain ASCII text

XYZZY12.PDF   Issue # 12,  November/December 1996 - PDF document

XYZZY12.TXT   Issue # 12,  November/December 1996 - plain ASCII text

XYZZY13.PDF   Issue # 13 - PDF document

XYZZY13.TXT   Issue # 13 - plain ASCII text

XYZZY14.PDF   Issue # 14 - PDF document

XYZZY14.TXT   Issue # 14 - plain ASCII text

XYZZY15.PDF   Issue # 15 - PDF document

XYZZY15.TXT   Issue # 15 - plain ASCII text

XYZZY16.PDF   Issue # 16 - PDF document

XYZZY16.TXT   Issue # 16 - plain ASCII text

award96-nominees.txt     list of the nominees for the
                        XYZZY Awards for best I-F of 1996

award96-transcript.txt   partial transcript of the XYZZY Awards for best I-F
                        ceremony 1996, by Anthony Baechler
                        (a complete transcript can be found at
                         http://www.edoc.com/zarf/award-transcript.html)

award96-winners.txt      list of the winners of the
                        XYZZY Awards for best I-F of 1996

award97-nominees.txt     list of the nominees for the
                        XYZZY Awards for best I-F of 1997

award97-winners.txt      list of the winners of the
                        XYZZY Awards for best I-F of 1997

award98-nominees.txt     list of the nominees for the
                        XYZZY Awards for best I-F of 1998

award98-winners.txt      list of the winners of the
                        XYZZY Awards for best I-F of 1998


if-archive/magazines/ZonaZero:
------------------------------

          Zona Zero, the official zine of the YZC (Year Zero Club),
                    a Spanish interactive fiction club.
                 Edited by Javier Basilio and David Miraut.

            The files are PC executables (created with Neobook).

          --------------------------------------------------------

Index            this file

zz62.zip         Issue # 62, February 1997

zz63.zip         Issue # 63, March 1997

zz64.zip         Issue # 64, April 1997

zz65.zip         Issue # 65, May 1997

zz66.zip         Issue # 66, July 1997

zz67.zip         Issue # 67, August 1997

zz68.zip         Issue # 68, September 1997


if-archive/magazines/tools:
---------------------------

Index          this file

ifrs101.zip    IFRS, the Interactive Fiction Rating System version 1.01
              by Anthony F. Baechler, III.  A program that asks the user for
              his ratings of a game and produces output similar to SPAG's
              review format.  DOS executable and BASIC source code.


if-archive/magnetic-scrolls/hints/solutions:
--------------------------------------------

Index                this file

Corruption.sol       anonymous solution for Corruption

Fish.step            stepwise solution for Fish! by Stefan Jokisch

Myth.sol             anonymous solution for Myth

guild.txt            solution to The Guild of Thieves

jinxter.step         stepwise solution for Jinxter, by Ton Kroon

pawn.txt             solution to The Pawn


if-archive/magnetic-scrolls/info:
---------------------------------

Index                        this file

msfact.txt                   Magnetic Scrolls Fact Sheet, version 1.0,
                            by Gunther Schmidl

sample.from.MScollection1    Sample transript from The Magnetic Scrolls
                            Collection, Vol. 1. Typed in by Edan Harel


if-archive/magnetic-scrolls/interpreters/magnetic:
--------------------------------------------------

         Magnetic - an interpreter for Magnetic Scrolls adventures
                       Written by Niclas Karlsson

                  Latest release: v2.0, 17th December 2000.

------------------------------------------------------------------------------

Index                   this file

ArcMagnetic10.zip       Magnetic v1.0 for the Acorn Achimedes, ported
                       by David Lodge.

BeOSMagnetic10.zip      Magnetic v1.0 for BeOS, ported by Tinic Uro.

JMagnetic12.zip         JMagnetic v1.2, a Java port of Magnetic by
                       Stefan Meier. Requires a JDK 1.1.5 compatible
                       Java VM or better with Swing installed.

JMagnetic12Full.zip     JMagnetic v1.2, a Java port of Magnetic by
                       Stefan Meier. Requires a JDK 1.1.5 compatible
                       Java VM. This archive contains all the required
                       Swing classes.

JMagnetic12.txt         Installation and use instructions for JMagnetic.

JMagnetic12Src.zip      Source code for JMagnetic v1.2, by Stefan Meier.

JMagneticMac.sea.bin    Standalone Mac application built from the JMagnetic
                       source code, i.e. a Mac version of JMagnetic that
                       can be run with no special programming skills.
                       Requires MRJ (Macintosh Runtime for Java), which is
                       distributed with MacOS 8 or higher.

Magnetic20Amiga.lha     Magnetic v2.0 for the Amiga, ported by David Kinder.

Magnetic20Dos.zip       Magnetic v2.0 for DOS, ported by Stefan Jokisch
                       and updated for v2.0 by David Kinder.

Magnetic20Dos32.zip     Magnetic v2.0 for 32-bit DOS (requires 386 or better),
                       ported by David Kinder.

Magnetic20Src.zip       Portable ANSI C source code for Magnetic v2.0,
                       written by Niclas Karlsson, David Kinder, Stefan Meier
                       and Paul David Doherty. Also includes the source code
                       for the Amiga, DOS, DOS32 and Windows ports.

Magnetic20Win.zip       Magnetic v2.0 for Windows 95/98/NT/2000, ported by
                       David Kinder. Windows release 5.

magnetic-unix-0.08.tar.gz
                       Magnetic v1.0 for Unix/X11, version 0.08 of port
                       by Jeff Mitchell.

magnetic_epoc.zip       Magnetic v1.0 for EPOC/Psion, release 2,
                       ported by Simon Quinn.

magnetic_epoc_src.zip   Source code for release 2 of Simon Quinn's
                       EPOC/Psion port of Magnetic v1.0.


if-archive/magnetic-scrolls/manuals:
------------------------------------

Index              this file

fish.pdf           Manual for Fish!, in Adobe Acrobat PDF format

jinxter.pdf        Manual for Jinxter, in Adobe Acrobat PDF format

pawn.pdf           "A Tale of Kerovnia" novella from The Pawn, in
                  Adobe Acrobat PDF format


if-archive/magnetic-scrolls/tools:
----------------------------------

Index             this file

magutils.zip      a collection of utilities for Magnetic Scrolls games,
                 written by Dark Fiber. Includes C source and DOS
                 executables. The utilities are:
                  Strings  prints out all game text
                  Vocab    prints out the dictionary
                  Maginfo  shows game header information
                  MagBust  breaks data files from the interpreter
                           Magnetic into single files


if-archive/mapping-tools:
-------------------------

Index               this file

GUEmap102.zip       GUEmap 1.02, by Christopher J. Madsen
                   Interactive fiction mapping for Windows 95/NT:
                   add rooms with a single keystroke, and drag them around to
                   reposition them. GUEmap can also generate directions for
                   moving around the map.
                   Includes a sample map of Westminster Abbey.
                   Shareware: $10

admap.tar.Z         Adventure Map Utility v2.55, by Fredric Ihren
                   You specify your map in a script language, and a csh script
                   makes a printable PostScript program out of this.
                   Includes sample maps for Sorcerer and Trinity.

frobot12.zip        Frobot Magic Adventure Mapper for Windows 95, Version 1.2,
                   by William J. Shlaer.
                   Frobot is an automatic mapper that takes the text log or
                   transcript of an adventure game (such as that produced by
                   WinFrotz) and attempts to map the rooms and connections that
                   were visited.  It requires Windows 95.
                   This is intended as a complement to GUEmap, not as a rival.

                   Ifm version 4.1, Interactive Fiction Mapper
                   by Glenn Hutchings
ifm41.tgz           C source code
ifm41.zip           Windows 95/NT executable (console mode, i.e. not a Windows
                   program)
ifm41.txt           short description

ifmapper-0.8.1.zip  IFmapper version 0.8.1 for Palm OS, by Ingo Kessinger

informap.perl       a perl script that draws maps out of Inform source code,
                   by Toni Arnold. The documentation is in the script.
                   Version 1.1b0 (beta), Serial number 990507

mapper.zip          The Mapper, by Marc Mason. Automates the map making process:
                   you type directions and room descriptions and the program
                   figures out how to make a map.
                   Freeware; Turbo Pascal source code included

mapper20.exe        Informapper v2.0beta, by Exterminio Software
                   a map drawing program for Windows: you click on a grid to
                   create rooms and connections, then you enter room
                   descriptions, annotations, and so on. The result can be
                   exported as a skeleton file for SINTAC (see
                   programming/sintac).
                   Caveat: Everything is in Spanish (but can be translated with
                   a Windows resource editor and is rather easy to use, anyway)
                   For more information contact [email protected]
                   (Juan J. Munoz Falco).

mpmkr011.zip        Map Maker version 0.11, a Windows program for mapping text
                   adventures, by Jeremy Reaban


if-archive/mapping-tools/maps:
------------------------------

Index            this file

Acorn_Adventure.zip    Solution and map (in GUEmap format) for the BBC
                      micro game "Acorn Adventure", by David Lodge.
                      [file is linked to solutions/Acorn_Adventure.zip]

Adv_walk.zip     A walkthrough and maps (in GUEmap format) for the 350
                point version of Adventure, by Julian Fleetwood.
                [file is linked to solutions/Adv_walk.zip]

Amulett.gmp      Map (in GUEmap format) for the German-language game
                "Das Amulett", by Matthias Oborski.

Bungle_Brothers.zip    Solution and map (in GUEmap format) for the BBC
                      micro game "Bungle Brothers", by David Lodge.
                      [file is linked to solutions/Bungle_Brothers.zip]

Dungeon maps.zip Maps (in GUEmap format) of Dungeon (aka the mainframe
                version of Zork), by Paul O'Brian.

KOAMaps.zip      Maps of Kingdom of Amphibia, by the game's author, Al.

Mimesis.gmp      Map (in GUEmap format) of Sins Against Mimesis,
                by Adam J. Thornton.

Oskar.gmp        Map (in GUEmap format) for the German-language game
                "Oskar und der Tod", by Matthias Oborski.

SAhints.zip      The offical hints, taken from the original AI hint sheets
                (in rich text format) and maps (in GUEmap format) for
                all the Scott Adams' games, compiled by Julian Fleetwood.
                [file is linked to scott-adams/SAhints.zip
                 and solutions/SAhints.zip]

Stolen_Lamp.zip  Solution and map (in GUEmap format) for the BBC micro game
                "Stolen Lamp", by David Lodge.
                [file is linked to solutions/Stolen_Lamp.zip]

Swalks.zip       walkthroughs (in RTF) and maps (in GUEmap format) for
                   Softporn Adventure
                   Mission Asteroid
                   Wizard and the Princess
                   Mystery House
                by Julian Fleetwood
                [file is linked to solutions/Swalks.zip]

Time_Adventure.zip     Map (in GUEmap format) for the BBC micro game
                      "Time Adventure", by David Lodge.

Weather.zip      walkthrough (in RTF) and a map (in GUEmap format) for
                A Change in the Weather, by Julian Fleetwood
                [file is linked to solutions/Weather.zip]

Zeitreise.gmp    Map (in GUEmap format) for the German-language game
                "Die Zeitreise", by Matthias Oborski.

Zork_Trilogy.zip Maps (in GUEmap format) for Zork 1 (the main underground
                section, the area around the house and the maze), Zork 2
                and Zork 3 (the Great Underground Empire and the Royal
                Puzzle), by Matthias Oborski.

Ztuumap.zip      A map (in GUEmap format) for Zork: The Undiscovered
                Underground, by Julian Fleetwood.

anchmap.zip      Maps (in GUEmap format) of Anchorhead,
                by Adam J. Thornton.

daveMUD.gmp      Map (in GUEmap2 format) of daveMUD
                (on the Internet at zork.plover.net:4096).

ditch_maps_ps.zip   Maps of Ditch Day Drifter in Poscript format,
                   by Paul Munn.

ditch_maps_dia.zip  Source code for the above maps of Ditch Day Drifter,
                   created using the Linux package Dia v0.83.

ditchday_map_wide.gmp
                Map (in GUEmap format) of Ditch Day Drifter,
                by Philip Swartzleonard.

ditchday_map_printer.gmp
                Map (in GUEmap format) of Ditch Day Drifter,
                by Philip Swartzleonard. This version of the map has
                been specially laid out for printing.

ditchday_map.txt Description of the above GUEmap format maps for
                Ditch Day Drifter, by Philip Swartzleonard.

dsd_maps.zip     Scans of the maps from the Deep Space Drifter
                hint book, by Mike Roberts.

varic.jpg        anonymous map of Varicella, in JPEG format

jewelmap.gif     complete map of Jewel of Knowledge, by Al

wraithsol.zip    solution and map (in GUEmap format) for Wraith Blaster.
                Original solution and map by the game's author.
                Map converted to GUEmap format by Jerry Paul Sanders.
                [file is linked to solutions/wraithsol.zip]


if-archive/phoenix/games/bbc:
-----------------------------

     This directory contains BBC versions of games originally written
         on the Phoenix system at Cambridge University, England.

--------------------------------------------------------------------------------

Index                this file

Castle.img           Castle of Riddles (Acorn BBC disk image)

Castle.zip           Castle of Riddles (Acorn BBC files)

Gateway.img          Gateway to Karos, by Derek R. Haslam, released
                    as freeware by Acornsoft (Acorn BBC disk image)

Gateway.zip          Gateway to Karos, by Derek R. Haslam, released
                    as freeware by Acornsoft (Acorn BBC files plus
                    a walkthrough and hints)

Mirror.zip           Mirror of Khoronz (Acorn BBC disk image)

Sphinx.img           Sphinx Adventure (Acorn BBC disk image)

Sphinx.zip           Sphinx Adventure (Acorn BBC files)


if-archive/phoenix/games/pc:
----------------------------

         This directory contains MS-DOS executables of games released
          by Topologika Ltd., who have now given permission for these
                      games to be freely redistributed.
          Several of the games were originally written on the Phoenix
                   system at Cambridge University, England.

--------------------------------------------------------------------------------

Index                    this file

Acheton.zip              Acheton, by Jon Thackray, David Seal and
                        Jonathan Partington.

Avon.zip                 Avon, by Jonathan Partington.

Doom1.zip                Countdown to Doom, by Peter Killworth.

Doom2.zip                Return to Doom, by Peter Killworth.

Doom3.zip                Last Days of Doom, by Peter Killworth.

Hamil.zip                Hamil, by Jonathan Partington.

Hezarin.zip              Hezarin, by Alex Shipp and Steve Tinney.

Murdac.zip               Murdac, by Jonathan Partington.

PhilosophersQuest.zip    Philosophers Quest, by Peter Killworth.

SpySnatcher.zip          Spy Snatcher, by Jonathan Partington and
                        Jon Thackray.


if-archive/phoenix/games/source:
--------------------------------

         This directory contains the source code for games written
          on the Phoenix system at Cambridge University, England.

--------------------------------------------------------------------------------

Index                this file

BrandX               Source code for BrandX, by Jonathan Mestel and
                    Peter Killworth

Crobe                Source code for Crobe, by J.R. Partington

Fyleet               Source code for Fyleet, by J.R. Partington

Nidus                Source code for Nidus, by Adam Atkinson

Sangraal             Source code for Sangraal, by J.R. Partington

Xeno                 Source code for Xeno, by Jonathan Mestel


if-archive/phoenix/games/zcode:
-------------------------------

        This directory contains versions of games written on the Phoenix
            system at Cambridge University, England, which have been
                     converted to run under the Z-Machine.

--------------------------------------------------------------------------------

Index                this file

Crobe.z5             Crobe, an adventure game by Jonathan R. Partington
                    (Cambridge University, 1986). Translated to Inform
                    by Graham Nelson and Adam Atkinson.
                    Version 1.990823 / Phoenix v1.0
                    [file is linked to games/zcode/Crobe.z5]

Fyleet.z5            Fyleet, an adventure game by Jonathan R. Partington
                    (Cambridge University, 1985). Translated to Inform
                    by Graham Nelson and Adam Atkinson.
                    Version 1.990823 / Phoenix v1.0
                    [file is linked to games/zcode/Fyleet.z5]

Sangraal.z5          Sangraal, an adventure game by Jonathan R. Partington
                    (Cambridge University, 1987) Translated to Inform
                    by Graham Nelson and Adam Atkinson.
                    Version 1.990823 / Phoenix v1.0
                    [file is linked to games/zcode/Sangraal.z5]


if-archive/phoenix/hints/solutions:
-----------------------------------

Index                  this file

avon_solve.pdf         Walkthrough for Avon, PDF format, written by
                      Jonathan Partington.

avon_solve.tex         Walkthrough for Avon, TeX format, written by
                      Jonathan Partington.

spysnatcher_solve.pdf  Walkthrough for SpySnatcher, PDF format, written by
                      Jonathan Partington.

spysnatcher_solve.tex  Walkthrough for SpySnatcher, TeX format, written by
                      Jonathan Partington.


if-archive/phoenix/info:
------------------------

Index                      this file

Phoenix-games.txt          Announcement of the restoration of the
                          "Topologika" games written for the Cambridge
                          Phoenix computer, by Graham Nelson,
                          Adam Atkinson, and Gunther Schmidl

TSAL.dvi                   The contents of "compiler-docs.txt", converted
                          to DVI format by Gunther Schmidl.

TSAL.pdf                   The contents of "compiler-docs.txt", converted
                          to PDF format by Gunther Schmidl.

TSAL.tex                   The contents of "compiler-docs.txt", converted
                          to TeX format by Gunther Schmidl.

Topologika_Catalogue.pdf   An advert for games published by Topologika,
                          PDF format, scanned in by Gunther Schmidl.

compiler-docs.txt          Documentation for the adventure language used
                          to write the adventure games in the Phoenix
                          directory, written by D.J. Seal and
                          J.G. Thackray.


if-archive/phoenix/manuals:
---------------------------

Index              this file

Acheton.pdf        Manual for Acheton, in Adobe Acrobat PDF format

Avon_Murdac.pdf    Manual for Avon and Murdac, in Adobe Acrobat PDF format

Doom1.pdf          Manual for Countdown to Doom, in Adobe Acrobat PDF format

Doom2.pdf          Manual for Return to Doom, in Adobe Acrobat PDF format

Doom3_Hezarin.pdf  Manual for Last Days of Doom and Hezarin,
                  in Adobe Acrobat PDF format

Hamil.pdf          Manual for Hamil, in Adobe Acrobat PDF format

PhilosophersQuest.pdf    Manual for Philosopher's Quest,
                        in Adobe Acrobat PDF format

SpySnatcher.pdf    Manual for Spy Snatcher, in Adobe Acrobat PDF format

topologika_manuals.zip   Manuals for all the Topologika games in HTML
                        format, converted by Dino Morelli.


if-archive/programming:
-----------------------

  This directory contains subdirectories for the various interactive fiction
    authoring systems. Usually they not only contain the development system,
     but also a run time system or interpreter that must be used to run the
                          finished (compiled) games.

--------------------------------------------------------------------------------

Index                this file

RAIF-POOL.announce   Jacob Solomon Weinstein announces "raif POOL",
                    a universal language/compiler/runtime/interpreter that can
                    read, write, and run everything you can think of -
                    AI-complete, of course.
                    Just don't believe it; it was an April fool's joke in 1996.


if-archive/programming/adl:
---------------------------

Index           this file

DarkArmy.tar.Z  Dark Army, an R-rated, unfinished game for ADL, meant as a
               programming example, by Miron Schmidt.
               Source code only; needs calyx2.adl to compile.

README          a note about ADL, the Adventure Definition Language
               by Ross Cunniff

adl.lha         anonymous Amiga port of adl.tar.Z, including binaries

adl.tar.Z       source code for ADL and two sample games: "Aardvark's Museum"
               and "mpu"; all by Ross Cunniff

adl.zip         Adventure Definition Language for DOS, compiled by
               Markku Yli-Pentila.

calyx2.adl      a new standard library for ADL, based on standard.adl, but
               enhanced and debugged.
               Version 1.41 (14feb95), written by Miron Schmidt.
               Unfortunately not fully compatible with standard.adl

calyx2.doc      description of the above, based on ADL's manual page


if-archive/programming/adms:
----------------------------

     This directory contains Amiga Dungeon Mastering System, a simple
          adventure writing system for the Amiga, by Adam Dawes
-------------------------------------------------------------------------------

Index          this file

adms1_1.lha    Amiga executables of ADMS v1.1 compiler and interpreter, a
              manual in AmigaGuide format and an example game.


if-archive/programming/adrift:
------------------------------

Index              this file

adrift39.zip       ADRIFT Version 3.90, Release 19, by Campbell Wild.
                  This archive contains the runner, generator, help files,
                  uninstaller and all required libraries.

gen390.zip         ADRIFT Version 3.90, Release 19, by Campbell Wild.
                  This archive contains the generator, help files and
                  uninstaller.

run390.zip         ADRIFT Version 3.90, Release 19, by Campbell Wild.
                  This archive contains the runner, help files and
                  uninstaller.

tutorial.zip       Tutorial for ADRIFT, HTML format, by Campbell Wild.


if-archive/programming/advbuilder:
----------------------------------

Index          this file

abv20.exe      Adventure Builder version 2.0, a text adventure authoring system
              by Alan Conroy (based on a system called Quest from 1987).
              Compiler, linker, librarian, data base compiler, run time system,
              documentation, and a demo game with source code.

quest11.exe    Pascal source code of Adventure Builder version 1.1
              self-extracting archive

quest11.txt    Alan Conroy's announcement of quest11.exe


if-archive/programming/advent:
------------------------------

Index            this file

advent1.zip      Advent version 1.00 revision A
                an interactive, table-driven text adventure generator
                by Stephen Morphet.  DOS executable and manual.
                Seems to be somewhat buggy; try it under vanilla DOS.


if-archive/programming/adventura:
---------------------------------

Index          this file

adv19dv4.zip   Adventura V1.9 Release 4, a role-playing/interactive-fiction
              game development system, by Adam Lippmann.
              Can include sound and 256 color VGA/MCGA graphics in game.
              Unregistered version (10 room limit), registration is US$ 25.
              DOS executables, manual, samples, and The Lost Dungeon of Khon,
              a fully-functioning complete Adventura game with source.


if-archive/programming/advsim:
------------------------------

Index                        this file

AdventureSimulator1.1b.sit   Adventure Simulator 1.1b, a shareware
                            text adventure creator for the Mac,
                            by Scott Henderson.


if-archive/programming/advsys:
------------------------------

Index                  this file

AdvSysMac.sit.hqx      AdvSys v1.2 for the Macintosh (68k and PPC)
AdvSysMac.txt          and some additional explanations,
                      by William Bryant

MultiAventures1.8.3.hqx   MultiAventures V1.8.3, by Pierre Tremblay:
                      1 application with 8 interpreters in 3 languages,
                      a Macintosh program that can play AdvSys, AGT, Infocom,
                      Scott Adams, Level 9, Apple II Eamon, Quill, and
                      C64 Basic games. The user interface is in English,
                      French, and German.
                      [file is linked to
                       games/appleII/eamon/MultiAventures1.8.3.hqx,
                       games/c64/MultiAventures1.8.3.hqx,
                       games/quill/MultiAventures1.8.3.hqx,
                       games/spectrum/MultiAventures1.8.3.hqx,
                       infocom/interpreters/zip/MultiAventures1.8.3.hqx,
                       level9/interpreters/MultiAventures1.8.3.hqx,
                       programming/agt/MultiAventures1.8.3.hqx, and
                       scott-adams/MultiAventures1.8.3.hqx]

NewParser.tar.gz       an improved parser for the ANSI version of AdvSys 1.2
                      C source code by Boris J. H. Boesler
                      use this file together with advsys.ansi.tar.Z

advsydos.zip           DOS executables of the AdvSys version 1.2 compiler and
                      interpreter, the source modules that had to be changed,
                      and an accompanying description; by Volker Blasius

advsys-glkterm-0.1-linux86-libc6.tgz
                      Linux x86 executables of the AdvSys 1.2 interpreter.
                      Glk build 0.1, by Michael Chen.

advsys-winglk-0.1.zip  Windows Glk executables of the AdvSys 1.2
                      interpreter. Glk build 0.1, by Michael Chen.

advsys-winglk-0.1-src.zip
                      Source code for build 0.1 of the Windows Glk
                      port of the AdvSys 1.2 interpreter, written
                      by Michael Chen.

advsys.ansi.tar.Z      ANSI-fied version of advsys.tar.Z, i.e.
                      AdvSys version 1.2 ported to ANSI C by Matt Ackeret

advsys.lha             Amiga executables of the AdvSys version 1.2 compiler
                      and interpreter, by Dave Betz

advsys.tar.Z           source code version 1.2 by David Betz with
                      addition for smart articles by Bill Randle
advsys.zip             [same contents]

error-msgs.txt         an explanation of AdvSys error messages
                      by Jon Drukman

glkize-advsys.patch-0.1.gz
                      Source code diffs for the Glk port of the
                      AdvSys 1.2 interpreter, by Michael Chen.

standard.adi.Z         object oriented runtime package version 2.0
                      by Brian Preble (AdvSys source code)
standard.zip           [same contents]


if-archive/programming/agi:
---------------------------

   This directory contains files relating to AGI, the text and graphics
       adventure authoring system used by Sierra during the 1980s.

-----------------------------------------------------------------------------

Index           this file

agds.zip        A collection of DOS-based utilities in Russian for making
               and playing AGI games.

agic.zip        AGIC v1.42 by Floating Hills Software. An AGI compiler for
               Win32, which runs off the command line. Uses the older,
               non-enhanced syntax.

agistudio.zip   AGI Studio v1.31 by Peter Kelly. The complete AGI suite for
               Windows 95. Compiles an enhanced form of LOGIC code, edits
               VIEW resources, adds, deletes, renumbers resources, and
               edits
               the OBJECT and WORDS.TOK files. Comes with Template v1.11.

mats242.zip     MATS v2.42 by Martin Tillenius. A compiler for AGI LOGIC
               resources, which uses an older syntax than AGI
               Studio. MS-DOS

picedit.zip     PicEdit v1.2 by Lance Ewing. Edits PIC resources for AGI
               games. Plugs into AGI Studio v1.3 or above.

showlog.zip     ShowLog v1.2b by Lance Ewing. Decodes a LOGIC resource to
               text format.

xv3.zip         XV3 by Lance Ewing. Extracts resources from version 3 AGI
               games.


if-archive/programming/agifg:
-----------------------------

Index          this file

agifg.zip      demo of the Adventure Game & Interactive Fiction Generator,
              version 2.0, by Roger Kenner.
              This is an authoring system for CALL (Computer-Aided Language
              Learning); the demo consists of source code of a small sample
              game and a DOS interpreter for that source code.
              [file is linked to games/pc/education/agifg.zip]


if-archive/programming/agt:
---------------------------

Index               this file

CompileAgt.cpt      CompileAgt for the Macintosh, by Pierre Tremblay;
                   a C port of the Pascal AGT compiler version 1.7 by
                   David R. Malmberg and Mark J. Welch. Compiled games can
                   be played with MultiAventures (see below).
                   The user interface is in French.

MultiAventures1.8.3.hqx   MultiAventures V1.8.3, by Pierre Tremblay:
                   1 application with 8 interpreters in 3 languages,
                   a Macintosh program that can play AdvSys, AGT, Infocom,
                   Scott Adams, Level 9, Apple II Eamon, Quill, and C64 Basic
                   games. The user interface is in English, French, and German.
                   [file is linked to
                    games/appleII/eamon/MultiAventures1.8.3.hqx,
                    games/c64/MultiAventures1.8.3.hqx,
                    games/quill/MultiAventures1.8.3.hqx,
                    games/spectrum/MultiAventures1.8.3.hqx,
                    infocom/interpreters/zip/MultiAventures1.8.3.hqx,
                    level9/interpreters/MultiAventures1.8.3.hqx,
                    programming/advsys/MultiAventures1.8.3.hqx,
                    scott-adams/MultiAventures1.8.3.hqx]

aa.zip              AGT Author's Aid version 2.3 by Douglas C. Rogers
                   AA takes an adventure description from menu-driven screens
                   and converts it to syntactically correct AGT compiler input

adgt103.zip         Adventure Door Game Toolkit version 1.03, allows you offer
                   AGT games as door games on your BBS, by Robert A. Dalton

agt135.zip          the Adventure Game Toolkit by David R. Malmberg and
                   Mark J. Welch, version 1.35 for MS-DOS

agt15.zip           the Adventure Game Toolkit by David R. Malmberg and
                   Mark J. Welch, version 1.5 for MS-DOS, including source
                   code of 4 sample games: Colossal Cave (350 points),
                   Through the Looking Glass, Crusade, and In the Year 2093

agt17.zip           the Adventure Game Toolkit by David R. Malmberg and
                   Mark J. Welch, version 1.7 (freeware) for MS-DOS,
                   including source code of four sample games: Colossal Cave
                   (350 points), Through the Looking Glass, Crusade, and
                   In the Year 2093

agt17s.zip          Turbo Pascal source code of AGT, the Adventure Game Toolkit,
                   version 1.7 (freeware), by David R. Malmberg and
                   Mark J. Welch.  Includes AGT manual and AGT source code of
                   Colossal Cave (350 points version).

agtambig.lzh        the Adventure Game Toolkit by David R. Malmberg and
                   Mark J. Welch.  Big Version 1.3 for Amiga.

agtamdoc.lzh        documentation and sample game (CRUSADE) for AGT version 1.3
                   with an addendum for the Amiga

agtamiga.lzh        the Adventure Game Toolkit by David R. Malmberg and
                   Mark J. Welch.  Standard Version 1.3 for Amiga.

agtbig.zip          BIG version of the Adventure Game Toolkit for DOS.
                   Compiler, run program, a program to convert "Normal" AGT
                   source files to "Big" AGT source files, and source code of
                   a sample game (New England Gothic, by Simba).

agtdoc.zip          documentation and sample game (CRUSADE) for AGT versions 1.3
                   and 1.35 (machine independent)

agtdocwp.zip        extended documentation of the AGT Classic Edition (1.5)
                   in WordPerfect 5.1 format
                   formerly for registered users only, now freeware

agtlabel.zip        Takes AGT source files and converts them to a .AGT file
                   suitable for input to AGTNUM. Written by Bill Martinson

agtlint.zip         AGTLINT, The Adventure Game Toolkit Error Analysis Utility,
                   Release 2 (1.56), freeware by David S. Raley.
                   DOS executable, documentation, and a sample game.
                   Supports all versions of the Master's Edition up to 1.56,
                   as well as the Classic Edition (Standard and Big) and
                   AGTNUM 1.09

agtmac.sit          the Adventure Game Toolkit version 1.2 for the Macintosh
                   by David R. Malmberg and Mark J. Welch

agtmacro.zip        AGTMACRO 1.0 by David Malmberg. AGTMACRO is a specialized
                   Keyboard Macro Processor similar to SUPERKEY or PROKEY for
                   IBM or compatible computers.

agtmastr.zip        the entire Master's Edition of the Adventure Game Toolkit
                   Version 1.56 by David R. Malmberg, repackaged into one file:
                   document stating that this is now freeware, manual,
                   compiler, run program, utilities (game format converter,
                   pop-up hint creator, font editor, etc.), and source code of
                   several sample games (Hurry!, Humongous Cave, Adventureland,
                   Pirate's Adventure, Brainscape, Squynchia, The Casebook of
                   Sherlock Holmes, Pork I)

agtmtr16.zip        Master's Edition of the Adventure Game Toolkit, Version 1.6
                   by David R. Malmberg. This archive is an update; for the
                   complete package the files in agtmastr.zip are needed.

agtnum.zip          The AGT Number Manager version 1.08 by Bill Martinson.
                   A pre-compiler (DOS executable) for the AGT compiler;
                   it allows you to use meaningful labels in your AGT source

agtstb13.arc        Adventure Game Toolkit, BIG version 1.3 for the Atari ST
                   by David R. Malmberg and Mark J. Welch.
                   Source code for the BIG version cannot be compiled with
                   the normal version and vice versa.

pretty.zip          Pretty creates annotated source files from either AGT source
                   or compiled AGT games.

tppatch.zip         TPPatch, a program that fixes the 'Runtime Error 200' in
                   AGT and other Turbo Pascal programs on fast machines,
                   by Andreas Bauer.
                   Unearthed and uploaded by Julie Harborough

wagt15.zip          the Adventure Game Toolkit by David R. Malmberg and
                   Mark J. Welch, Classic Edition version 1.5 for MS Windows
                   (compiler and player), including source code of
                   Colossal Cave (350 points version)


if-archive/programming/agt/agate:
---------------------------------

Index               this file

Aga2agt.zip         Aga2agt, a program to convert AGT game source code
                   written in the new Agate format into AGT code which can
                   be compiled with the official AGT compiler or Robert
                   Masenten's Magx compiler.
                   Version 1.0, written by Kevin Soucy


if-archive/programming/agt/agility:
-----------------------------------

   This directory contains AGiliTy: the (Mostly) Universal AGT Interpreter,
         by Robert Masenten. AGiliTy runs every known version of AGT.
                              Current version: 1.1

--------------------------------------------------------------------------------

Index                        this file

AGiliTy10Amiga.lha           AGiliTy 1.0 for the Amiga, ported by
                            David Kinder.

AGiliTy10Win.zip             AGiliTy 1.0 for Windows 95/98/ME/NT/2000,
                            ported by David Kinder.

AGiliTy10Win-Source.zip      Source code for the Windows port, by David Kinder.

MacAgility_0.89.sit.bin      AGiliTy 0.8.9 for the Macintosh,
                            ported by Andrew Plotkin (v0.8),
                            updated to v0.8.9 by Brad Jones

UnixWare202_agility.tar.gz   AGiliTy 0.3 (beta) for UnixWare/SCO 2.02,
                            ported by Mark J Musante

agil084riscos.spk            AGiliTy 0.8.4 for the Acorn Archimedes RISC OS,
                            ported by Julian Arnold

agil10olddos.zip             AGiliTy 1.0 compiled for DOS as a 16-bit
                            program, by Robert Masenten.

agil11src.zip                ANSI C source code of AGiliTy:
                            the (Mostly) Universal AGT Interpreter,
                            version 1.1, by Robert Masenten

agil11dos.zip                AGiliTy 1.1 compiled for DOS as a 32-bit
                            program (requires 386 or better),
                            by Robert Masenten.

agil11linux.tgz              AGiliTy 1.1 compiled for Linux,
                            by Robert Masenten.


if-archive/programming/agt/contests:
------------------------------------

   This directory contains the statements publishing the winners of the
                Annual AGT Adventure Game Writing Contests
            (currently numbers 2 through 7, 1988 through 1993).

--------------------------------------------------------------------------------

Index         this file

agt2.txt      results of the 2nd AGT Adventure Game Writing Contest, 1988

agt3.txt      results of the 3rd AGT Adventure Game Writing Contest, 1989

agt4.txt      results of the 4th AGT Adventure Game Writing Contest, 1990

agt5.txt      results of the 5th AGT Adventure Game Writing Contest, 1991

agt6.txt      results of the 6th AGT Adventure Game Writing Contest, 1992

agt7.txt      results of the 7th AGT Adventure Game Writing Contest, 1993


if-archive/programming/agt/magx:
--------------------------------

  This directory contains Magx (Make Agx): an AGT compatible adventure game
 compiler by Robert Masenten. Magx compiles games into the Agx format, which
              must be played with the AGiliTy AGT interpreter.
                        Current version: 0.6.4 (beta)

--------------------------------------------------------------------------------

Index                this file

magx062Amiga.lha     Magx 0.6.2 compiled for the Amiga (both 68000 and PPC
magx062AmigaPPC.lha  versions), by Jan-Erik Karlsson.

magx062olddos.zip    Magx 0.6.2 compiled for 16-bit DOS, by Robert Masenten.

magx064dos.zip       Magx 0.6.4 compiled for 32-bit DOS, by Robert Masenten.

magx064linux.tgz     Magx 0.6.4 compiled for Linux, by Robert Masenten.

magx064src.zip       ANSI C source code for the Magx compiler,
                    version 0.6.4 (beta), by Robert Masenten.


if-archive/programming/agt/magx/examples:
-----------------------------------------

Index                this file

colordem.zip         A demonstration of the embedded ASCII codes in the AGT
                    Master's Edition, and a comparison of them against
                    Magx/AGiliTy color codes. Magx source code and AGiliTy
                    AGX game files included. Written by Jay Goemmer.

doscolor.zip         A demonstration of the embedded color codes in
                    Magx/AGiliTy. Magx source code and AGiliTy AGX game
                    files included. Written by Jay Goemmer.

includes10.zip       A collection of useful AGT/Magx source code for
                    handling NPCs and combat.


if-archive/programming/alan:
----------------------------

      This directory contains ALAN: the Adventure Language, comprising
                 documentation, a compiler and an interpreter.
  As of ALAN 2.7.0 the compiler is now included in the freely distributable
        package. See file ANNOUNCE in any of the archives for details.

Note: The documentation files are no longer part of the interpreter packages
     but should be downloaded separately.

     The version 2.7 interpreters cannot run version 2.6 games;
     interpreters and documentation for version 2.6 are in directory 'old'.

--------------------------------------------------------------------------------

Index                  this file

Starter.hqx            ALAN Game Starter for the Macintosh, version 1.1,
                      by Tony Houlbrooke.
                      A HyperCard stack which allows easy input of the basic
                      components of an ALAN IF game. This then can be written
                      to a file formatted correctly for compiling with the
                      ALAN compiler.

alan.readme            detailed description of ALAN 2.8


if-archive/programming/alan/examples:
-------------------------------------

Index            this file

alanlib031.zip   A proposed standard library for ALAN, version 0.3.1,
                written by Thomas Nilsson and Stephen Griffiths.

clock.ala        A miniature game by Stephen Griffiths, using Alan 'Events' and
                math functions. It illustrates one way to create a time-piece
                within an Alan game.

etudes.lzh       four examples by Mark B. Sachs, including a fully working
                Floyd from Planetfall.
etudes.zip       Same contents for DOS; the Amiga archive etudes.lzh cannot
                be unpacked under DOS ("special attribute").

julstd.alan      An alternate standard library for ALAN (English version).
                Written by Jurgen Lerch, based on an earlier library by
                Luis E. Torres.

julstdd.alan     An alternate standard library for ALAN (German version).
                Written by Jurgen Lerch, based on an earlier library by
                Luis E. Torres.

knot4.zip        source code of Knot To Be Undone, by Lelah Conrad
                [file is linked to games/mini-comps/wacky/knot4.zip]
                (a compiled game is in games/mini-comps/wacky/wackycmp.zip)

menu.ala         an example demonstrating various techniques for coding menu
                systems for use in ALAN games, by Stephen Griffiths
                version 1.0, February 1999

notify.ala       an example game demonstrating notifying the player of
                score changes. Version 1.1, Feb 2001, by Stephen Griffiths.

saviour.alan     Saviour, an example ALAN game, by Thomas Nilsson

skipbsrc.zip     Source code for Skipping Breakfast, second release,
                by Stephen Griffiths
                (a compiled game is in games/mini-comps/wacky/skipbrek.zip)
                [file is linked to games/mini-comps/wacky/skipbsrc.zip]

xwear.zip        A library file intended to make simulating layered
                clothing easier in Alan, written by Alan Bampton.
                Archive includes library and documentation.


if-archive/programming/alan/executables:
----------------------------------------

    This directory contains executable copies of Alan for various systems.
    The alan* files are complete packages (compiler and interpreter), the
 arun* files contain only the interpreters from the corresponding alan* files.

--------------------------------------------------------------------------------

Index                  this file


alan270amiga.lha       ALAN package version 2.7.0 for Amiga

alan273mac.sit.hqx     ALAN package version 2.7.3 for Macintosh

alan275hp.tar.Z        ALAN package version 2.7.5 for HP/UX

alan281dos.zip         ALAN package version 2.8.1 for DOS

alan281linux.tar.Z     ALAN package version 2.8.1 for Linux

alan283solaris1.tar.Z  ALAN package version 2.8.3 for Solaris 1

alan283solaris2.tar.Z  ALAN package version 2.8.3 for Solaris 2



arun281dos.zip         ALAN interpreter only version 2.8.1 for DOS

arun281linux.tar.Z     ALAN interpreter only version 2.8.1 for Linux

arun283solaris1.tar.Z  ALAN interpreter only version 2.8.3 for Solaris 1

arun283solaris2.tar.Z  ALAN interpreter only version 2.8.3 for Solaris 2

arun286amiga.lha       ALAN interpreter only version 2.8.6 for Amiga

arun286beos.zip        ALAN interpreter only version 2.8.6 for BeOS,
                      by Stephen Griffiths

arun286bwin.zip        ALAN interpreter only version 2.8.6 for Windows



MacAlan-2.8.2.1-Binary.sit.hqx
                      Macintosh port of ALAN 2.8.2.1, by Greg Ewing

MacGlk-Alan-020.sit.hqx
                      Macintosh Alan 0.2: an Alan interpreter built with
                      MacGlk. Glk port by Joe Mason, compiled for the Mac
                      by Iain Merrick.

adew.exe               ADE/W, the Alan Development Environment for Windows,
                      release 3, by Stephen Griffiths.
                      Self extracting archive including the ADE/W GUI,
                      plus the PFE editor, MS-DOS Alan software,
                      documentation and a tutorial.

adew_shell.exe         ADE/W, the Alan Development Environment for Windows,
                      release 3, by Stephen Griffiths.
                      Self extracting archive including just the ADE/W GUI
                      and instructions.

glkarun-2.86-dos-2.zip ALAN interpreter only version 2.8.6 for Glk,
                      release 2, written by Joe Mason. Archive contains
                      MS-DOS executable.

glkarun-2.86-linux-i386-2.tar.gz
                      ALAN interpreter only version 2.8.6 for Glk,
                      release 2, written by Joe Mason. Archive contains
                      stdio, curses and X-Windows versions, compiled for
                      x86 Linux.

glkarun-2.86-windows-2.zip
                      ALAN interpreter only version 2.8.6 for Glk,
                      release 2, written by Joe Mason. Archive contains
                      Windows executable.

glkarun-2.86-linux-s390-2.tar.gz
                      ALAN interpreter only version 2.8.6 for Glk,
                      release 2, written by Joe Mason. Executable for
                      Linux on the IBM S390.


if-archive/programming/alan/manuals:
------------------------------------

Index                  this file

alandoc28html.zip      Documentation of ALAN version 2.8 in HTML format.

alanmanual28.pdf       Documentation of ALAN version 2.8 in Adobe Acrobat
                      PDF format.

tutor.zip              A tutorial to ALAN in HTML, by Stephen Griffiths
                      (with help and permission by Thomas Nilsson)
                      version 1.0 (dec98), minor updates feb99


if-archive/programming/alan/old:
--------------------------------

   This directory contains old versions of the Alan run-time, with which
       to play old Alan games. The 2.6 run-times can play 2.5 games.

------------------------------------------------------------------------------

Index                   this file

alan260doc.pdf          documentation of ALAN version 2.6.0 in Adobe Acrobat
                       Portable Document Format. Download in binary mode!

arun260amiga.lha        ALAN interpreter package version 2.6.0 for Amiga

arun260hp.tar.Z         ALAN interpreter package version 2.6.0 for HP-UX

arun260solaris2.tar.Z   ALAN interpreter package version 2.6.0 for Solaris 2

arun260sun4.tar.Z       ALAN interpreter package version 2.6.0 for SunOS

arun261linux.tar.Z      ALAN interpreter package version 2.6.1 for Linux

arun261mac.sit.hqx      ALAN interpreter package version 2.6.1 for Macintosh

arun262pc.zip           ALAN interpreter package version 2.6.2 for DOS

arun2_5_1_vms.lzc       ALAN interpreter package version 2.5.1 for VMS


if-archive/programming/alan/source:
-----------------------------------

Index                    this file

compiler286src.tgz       Source code for the Alan 2.8.6 compiler,
                        written by Thomas Nilsson.

interpreter286src.tgz    Source code for the Alan 2.8.6 interpreter,
                        written by Thomas Nilsson.


if-archive/programming/alan/utils:
----------------------------------

Index          this file

alex.zip       ALex version 1.0, written by Stephen Griffiths.
              "ALan gametext EXtracting program", a utility to
              extract game text from ALAN source code.
              MS-DOS executable.


if-archive/programming/amigaventure:
------------------------------------

Index                this file

AmigaVenture.lha     AmigaVenture 1.17, written by Mitsu Hadeishi.
                    A collection of routines for writing text
                    adventures in BASIC. Written for AmigaBasic,
                    but should be able to run under other BASIC
                    dialects with only minor changes. Archive
                    also includes documentation.


if-archive/programming/archetype:
---------------------------------

   This directory contains Archetype, a simple object-oriented programming
          language designed for the writing of text adventure games
                           by Derek T. Jones
-------------------------------------------------------------------------------

Index          this file

arch101.zip    Pascal source code and DOS executables of Archetype version 1.01
              compiler and interpreter, manuals in RTF and ASCII formats,
              some useful type definitions, and several sample games with
              source code


if-archive/programming/aventuro:
--------------------------------

Index            this file

avent21.arj      KreuAVT and Aventuro version 2.1, by Wim Koolhoven
                a compiler and an interpreter for text adventures in
                Esperanto (DOS executables), and La insulo Texel,
                a compiled game
                [file is linked to games/pc/non-english/avent21.arj]


if-archive/programming/blorb:
-----------------------------

Index                this file

blorb_format.txt     Blorb: A Z-Machine Resource Collection Format
                    Standard, Version 1.0, by Andrew Plotkin

blorbtar-0.1.pl      Blorbtar 0.1, a tarlike interface to Blorb files.
                    Written in PERL by Evin Robertson

blorbtar-0.1.patch   A patch for Blorbtar 0.1 to correct a problem with
                    the encoding and recognition of Glulx gamefiles, by
                    D.J. Picton.

iblorbb.zip          IBlorb, a Blorb packager and resource manager for
                    MS-DOS, by L. Ross Raszewski.


if-archive/programming/caecho:
------------------------------

Index          this file

caecho21.exe   CAECHO version 2.1, Creador de Aventuras de Errata CHOft:
              a Spanish text adventure development system by Errata Choft.
              Compiler, linker, interpreter, font creator, documentation,
              and two example games (Apache and Cascada), all in Spanish.
              Self-extracting archive for DOS.

              For more information contact [email protected]
              (Juan J. Munoz Falco).

inix.exe       a more powerful replacement for the initial databases of CAECHO.
              Self-extracting archive for DOS.


if-archive/programming/cat:
---------------------------

 This directory contains CAT (Creative Adventure Toolkit) by Philip Richmond.
 It is written in Liberty BASIC, runs under Windows, and allows you to write
        text adventures with sound and graphics (bitmaps + wave files).
                            Current version is 1.0.

--------------------------------------------------------------------------------

Index          this file

catadv.zip     shareware version of CAT
              editor, player, and a Windows help file


if-archive/programming/cpp:
---------------------------

      This directory contains files relevant to programming adventure
                    games using the C and C++ languages.

-----------------------------------------------------------------------------

Index                this file

CAT.zip              The C-Adventure Toolkit, by Tony Stiles (1985),
                    a text adventure system which produces C code.

parser_rel_1.0.zip   C++ parser classes for interactive fiction,
                    version 1.0, written by Rich Herrick.


if-archive/programming/cutra:
-----------------------------

Index          this file

Cutra.zip      CUTRA (el Creador Ultra Raro de Aventuras) - el Parser
              Chorra-Punk, by Alberto Salazar Palomo.
              A Spanish development system that reads a game description and
              produces a corresponding Turbo Pascal program.


if-archive/programming/dap:
---------------------------

Index          this file

dap51.zip      A Spanish adventure creator, by Javier Basilio.
              Runs under MS-DOS and requires a 286 or better PC.
              Archive includes manual and examples (in Spanish).


if-archive/programming/debuggers:
---------------------------------

Index                    this file

archimedes.tester.spark  a program for testing adventure games on the
                        Acorn Archimedes under RISCOS (SparkFs file),
                        by Graham Nelson.


if-archive/programming/drool:
-----------------------------

Index           this file

Drool.sit.bin   Drool, David's Reworked Object-Oriented Language version 0.9
               - the successor to AdvSys.
               This is David Betz' article "Play It Again, Sam" from the
               October 1993 issue of Dr. Dobb's Journal and all the code to
               run the examples from the article. MacBinary format.

Drool.tar.Z     All the files from Drool.sit.bin that non-Mac users can make
               use of.


if-archive/programming/editors:
-------------------------------

Index                    this file

InEdit10.zip             Informer, a text editor for Inform, by
                        William J. Shlaer. Runs under Windows 95/NT.

InformEdit2200Full.zip   Inform Edit Version 2.2, by Paul de Valmency.
                        "Inform Edit is a simple text editor written
                         specifically to cater for Inform story source
                         files, making the job of creating and amending
                         story files easier by the use of colour-coded
                         text."
                        Archive includes all files needed for setup.

InformEdit2200ReadMe.htm Overview documentation for Inform Edit 2.2,
InformEdit2200Screen.gif in HTML format.

InformEdit2200Upd.zip    Inform Edit Version 2.2, by Paul de Valmency.
                        Archive includes files necessary to upgrade from
                        a previous version of Inform Edit.

InformEditPartial.zip    Inform Edit Version 2.2, by Paul de Valmency.
                        Archive includes all files needed for setup,
                        except "msvbvm50.dll". Download this archive if
                        you already have that file installed.

VInformDLL14c.zip        Visual Inform 1.4c beta, an unfinished and now
VInformEXE14c.zip        abandoned Windows visual editing tool for Inform,
                        written in Visual Basic 6 by David A. Cornelson.
                        Archives contain the source for the executable
                        and its support DLL.
                        NOTE: Compiling this source will require two
                        Visual Basic controls to be downloaded from
                        http://www.vbaccelerator.com

Yonk.sit                 Yonk 1.0b1, an Inform IDE for the Macintosh,
                        written by Scott Forbes.

alan.fed                 FED text editor syntax highlighting configuration
                        file for ALAN, version 3, by Stephen Griffiths.

alan_textpad.syn         Textpad text editor syntax definition file for
                        ALAN, by Stephen Griffiths.

hugo_wordfile.txt        UltraEdit word file for Hugo, Version 3.20000113,
                        written by Gunther Schmidl.

ifide06.zip              IF-IDE v0.60a, written by Michael Perlini.
                        IF-IDE is an integrated development environment
                        for the creation of programs using the Inform
                        programming language (at this stage).

ifmap.tar.gz             IF Map Editor v0.1. A map editor for IF games,
                        written in Tk/Tcl by Matthew Crosby.

imfb01.zip               IMForm 0.1, an unfinished and now abandoned
                        Windows front-end for Inform, by Tim Middleton
                        Windows executable and Delphi 1.0 source code

inform-mode.el           Inform mode 1.5.6 for GNU Emacs, a major mode for
                        editing Inform programs, by Gareth Rees and
                        Rupert Lane.

inform.stx               Inform syntax file for EditPlus, by
                        Stefano Gaburri, based on an UltraEdit definition
                        file by Giovanni Riccardi.

inform_wordfile.txt      UltraEdit word file for Inform,
                        Version 4.20000320, written by Gunther Schmidl.

pfe101i.zip              Programmer's File Editor 1.01, 32-bit version, by
                        Alan Phillips a large-capacity multi-file
                        programming oriented editor for Windows 95,
                        Windows 98, Windows NT 3.51 and 4.0 on Intel
                        platforms, Windows 2000 on Intel platforms, and
                        Windows 3.1x
                        NOTE: This is the final version. The author's web
                        page says, "Development and distribution of
                        Programmer's File Editor has come to an end. The
                        PFE Web Site is now closed ."

pfe101.zip               Programmer's File Editor 1.01, 16-bit version, by
                        Alan Phillips a large-capacity multi-file
                        programming oriented editor for Windows 95,
                        Windows 98, Windows NT 3.51 and 4.0 on Intel
                        platforms, Windows 2000 on Intel platforms, and
                        Windows 3.1x
                        NOTE: This is the final version. The author's web
                        page says, "Development and distribution of
                        Programmer's File Editor has come to an end. The
                        PFE Web Site is now closed ."

swapq-fill.el            Swap-Quotes-Fill, an Emacs Lisp file containing
                        a function that can help work around a bug in
                        TADS-mode.el (or perhaps the underlying fill or c
                        modes) which causes major problems when attempting
                        to fill (word-wrap) a single quoted string.
                        Version 0.8, by Philip Swartzleonard.

tads-mode.el             TADS major mode for Emacs v19 or later,
                        version 1.2, written by Stephen Granade. Based in
                        part on Emacs' C-mode and a previous TADS mode by
                        Darin Johnson.

tads.fed                 FED text editor syntax highlighting configuration
                        file for TADS, by Stephen Griffiths.

tads.vim                 Vim syntax file for TADS, by Amir Karger.

tads_wordfile.txt        UltraEdit word file for TADS, Version 1.20000113,
                        written by Gunther Schmidl.

tfe.zip                  TFE - TADS File Editor v1.2 (08dec98), a TADS
                        source code editor for Windows 95/98/NT by
                        Satans Mutt. Supports syntax highlighting,
                        compiling within the editor, bookmarking and many
                        other features.

ueditTADSwordfile.txt    An Ultraedit wordfile for TADS, by Ted Hwa

ueditinf12.txt           Inform mode for Ultraedit 5.0, by Giovanni Riccardi
                        version 1.2. Also compatible with Ultraedit 4.xx


if-archive/programming/figment:
-------------------------------

Index            this file

figment.zip      Figment - The Imagination Processor, revision 2.46,
                a multi-media authoring system for interactive fiction,
                shareware by Patch Panel Software.
                Documentation, DOS executable, and a sample game


if-archive/programming/gags:
----------------------------

Index           this file

gags106b.zip    Generic Adventure Game System v1.06B, by Mark J. Welch.
               Game interpreter and editor (DOS executables) and a
               sample game (Underground Adventure).
               This is a predecessor of AGT (q.v.); GAGS game files
               can be run with GAGS or compiled and run with AGT.

gagsdocs.zip    documentation for GAGS version 1.06B


if-archive/programming/gamescape:
---------------------------------

Index            this file

drew6.bas        a Gamescape disassembler; QuickBasic source code

gscape.zip       Gamescape version A.4, shareware by Dennis Drew,
                a development system for illustrated text adventures.
                Documentation, DOS executable, and sample games
                (Note: games/pc/nobeer.zip is written with Gamescape.)


if-archive/programming/general-discussion:
------------------------------------------

Index                        this file

ArtCom.43                    ART COM magazine Number 43 (Volume 10 Number 9,
                            November 1990); the first one of two issues on
                            Interactive Fiction

ArtCom.44                    ART COM magazine Number 44 (Volume 10 Number 10,
                            December 1990); the second one of two issues on
                            Interactive Fiction

                            The Craft of Adventure, Second Edition,
                            Five Articles on the Design of Adventure Games
                            by Graham Nelson
Craft.Of.Adventure.tex          the original TeX version
Craft.Of.Adventure.A4.ps        PostScript version for A4 paper
Craft.Of.Adventure.hlp          Windows 3.1 Help format
Craft.Of.Adventure.letter.ps    PostScript version for US letter size paper
Craft.Of.Adventure.pdf          Adobe Acrobat PDF format
Craft.Of.Adventure.pkg          Newton book format, converted by Eric Brown
Craft.Of.Adventure.txt          plain text version
                               [all of these files are linked to
                                info/Craft.Of.Adventure.*]

Graves.1                     Second Generation Adventure Games, by David Graves
                            reprinted from The Journal of Computer Game Design,
                            Volume 1, Number 2, August 1987

Graves.2                     Bringing Characters to Life, by David Graves
                            reprinted from The Journal of Computer Game Design,
                            Volume 2, Number 2, December 1988

Graves.3                     Plot Automation, by David Graves
                            reprinted from The Journal of Computer Game Design,
                            Volume 5, Number 1, October 1991

authoring-systems.FAQ        information about development systems for
                            Interactive Fiction, by Nathan Torkington
                            last update: 23nov94
                            [file is linked to info/authoring-systems.FAQ]

authorship-guide.base        Whizzard's Guide to Text Adventure Authorship
                            base document version 2.0 by Gerry Kevin Wilson
                            [file is linked to info/authorship-guide.base]

authorship-guide.sup1        Whizzard's Guide to Text Adventure Authorship
                            supplement #1 (25may95) to version 2.0
                            by Gerry Kevin Wilson
                            [file is linked to info/authorship-guide.sup1]

authorship-guide.sup2        Whizzard's Guide to Text Adventure Authorship
                            supplement #2 (25jun95) to version 2.0
                            by Gerry Kevin Wilson
                            [file is linked to info/authorship-guide.sup2]

if-compling.ps.gz            Text Based Interactive Fiction and Computational
                            Linguistics, by Toni Arnold
                            a paper presented at the University of Tartu,
                            Estonia, in September 1996 (PostScript)

ifdesign.zip                 How to Make a Good Design for an IF Game -and-
                            How to Write Good Textual Adventures (in C, with
                            code examples), by Vladimir Krstulja
                            revised version July 1997

pickle-kit-ansi.tar.Z        PICKLE Development Kit, by Andrew C. Plotkin -
                            a suggestion how to encapsulate different types of
                            data into one game file. Contains the PICKLE
                            specifications version 1 (25dec95), source code of
                            samples and utilities, and documentation.

pickle-kit-mac.hqx           same as above plus Macintosh executables

plotdag.zip                  project paper "The Application of Directed Acyclic
                            Graphs to First Generation Interactive Fiction"
                            (WordPerfect document and plain ASCII text) and a
                            TADS implementation of plot DAGs, by Paul Munn
                            [file is linked to
                             programming/tads/examples/plotdag.zip]

scoring                      a thread from rec.arts.int-fiction discussing the
                            pros and cons of scoring in interactive fiction

whichsys.zip                 the "Which Authoring System Is Better" FAQ,
                            revision 0.1, 20feb96, initial publication,
                            a detailed discussion and comparison of 10 IF
                            authoring systems (TADS, Inform, ALAN, Hugo, AGT,
                            Archetype, GINAS, LADS, Gamescape, and Aventuro)
                            by Bob Newell.
                            This file contains the document in four formats:
                            PostScript, TeX, DVI, and plain ASCII text.
                            [file is linked to info/whichsys.zip]

whichsys-alan-update.txt     an update to the ALAN information in whichsys.zip
                            [file is linked to info/whichsys-alan-update.txt]

whichsys-tads-update.txt     an update to the TADS information in whichsys.zip,
                            by Neil K. Guy, 15oct98
                            [file is linked to info/whichsys-tads-update.txt]




if-archive/programming/ginas:
-----------------------------

  This directory contains GINAS: The Generic Interactive Narrative Authoring
    System, by Jeff Standish. GINAS is an object-oriented LISP system for
        Interactive Fiction. Current version: 0.4 (August 1995), beta

--------------------------------------------------------------------------------

Index                this file

ginas04.zip          GINAS: The Generic Interactive Narrative Authoring
                    System version 0.4 (August 1995) by Jeff Standish.
                    An object-oriented LISP system for Interactive
                    Fiction.  C source code, manual, and sample games.

ginas386.zip         GINAS (see above) ported to DOS (386+) by John Holder.
                    DOS executable only; you need ginas04.zip above to get
                    the sample games and the library.

ginas-license        Text of an email from the author discussing the
                    licensing and status of GINAS.


if-archive/programming/glk:
---------------------------

   This directory contains files relating to Andrew Plotkin's Glk API,
     which provides a portable interface for text adventure systems.

--------------------------------------------------------------------------------

Index                    this file

gi_blorb.c               C source code and C header file for the Glk Blorb
gi_blorb.h               layer, version 1.4, which should be included
                        unchanged in any Glk implementation which supports
                        resources in the Blorb format. See glk-spec-061.txt
                        for more information.

gi_dispa.c               C source code and C header file for the Glk dispatch
gi_dispa.h               layer, which should be included unchanged in any
                        Glk implementation. See glk-spec-061.txt for more
                        information.

glk-spec-061.txt         API specification for Glk version 0.61,
                        written by Andrew Plotkin.

glk.h                    Glk version 0.61 API header file

model.c                  Sample Glk source code,
                        demonstrating input, output, and a status window

multiwin.c               Sample Glk source code,
                        demonstrating multiple windows and timed input


if-archive/programming/glk/floo:
--------------------------------

  This directory contains files relating to Andrew Plotkin's Floo language.
   Floo is a simple scripting language based on PostScript, which allows
                    direct access to the Glk API.

--------------------------------------------------------------------------------

Index                  this file

Floo-050-Win32.zip     Floo 0.5 executable for Win32, compiled by
                      David Kinder.

Floo-050.hqx           Floo 0.5 executable for Macs, by Andrew Plotkin.

floo-05.tar.Z          Floo 0.5 source code, by Andrew Plotkin.

floo-doc.txt           Floo 0.5 documentation, plain text,
                      by Andrew Plotkin.

model.floo             a Floo program that emulates a simple text-adventure
                      interface, by Andrew Plotkin.


if-archive/programming/glk/implementations:
-------------------------------------------

Index                    this file

MacGlk-087.hqx           CodeWarrior library package for a Macintosh Glk 0.61
                        library, version 0.87, written by Andrew Plotkin.

MacGlk-src-087.hqx       Source for Macintosh implementation of
                        Glk, written by Andrew Plotkin.

WindowsGlk-117.zip       Win32 (Windows 95/98/ME/NT/2000) implementation of
                        Glk 0.61, version 1.17, written by David Kinder.

WindowsGlkSrc-117.zip    Source code for Windows Glk, version 1.17,
                        written by David Kinder.

cheapglk-087.tar.Z       ANSI C source for CheapGlk, version 0.87, a stdio
                        (i.e. lowest common denominator) implementation
                        of Glk 0.61, written by Andrew Plotkin.

dosglk_1998101701.zip    MS-DOS implementation of Glk 0.4 (17oct98), written
                        by Matt Kimball

dosglk_source_1998101701.zip
                        Source code for MS-DOS Glk (17oct98), by Matt Kimball

glkloader-0.3.2.tar.gz   GlkLoader 0.3.2, by Joe Mason. A Glk library
                        which dynamically loads another Glk library
                        specified on the command line, allowing the user
                        to choose an X or console version of a Glk
                        application at run-time rather than compile-time.

glktds-0.19.1.zip        GlkDOS 0.19.1, a Glk 0.6.1 library for MS-DOS
                        using the DJGPP compiler (Curses, Allegro,
                        PC-BIOS, and Unix ncurses display systems),
                        by L. Ross Raszewski.

glkterm-078.tar.Z        Source for Unix Curses based implementation of
                        Glk 0.61, version 0.78, written by Andrew Plotkin.

mudglk1.patch            Patches to CheapGlk 0.8 to make a bot capable of
                        playing Glk games on ifMUD. This forms Floyd, as
                        written by Evin Robertson.

xglk-0411.tar.Z          XGlk Library version 0.4.11, by Andrew Plotkin
                        an X Window implementation of the Glk API 0.61
                        ANSI C source code


if-archive/programming/glulx:
-----------------------------

    This directory contains files relating to Andrew Plotkin's Glulx,
        a portable virtual machine designed for text adventures.

--------------------------------------------------------------------------------

Index               this file

glulx-spec.txt      Glulx Virtual Machine specification, Version 2.0.0,
                   by Andrew Plotkin.

glulx.ico           A Windows icon for use with glulx-related stuff,
                   originally by Andrew Plotkin for the Macintosh,
                   converted to Windows by Jonadab the Unsightly One.





if-archive/programming/glulx/compilers/inform/executables:
----------------------------------------------------------

  This directory contains executables of the Glulx or Bi-platform (Glulx
              and ZCode) versions Inform for various systems.

--------------------------------------------------------------------------------

Index                            this file

inform621_037G_amiga.lha         Inform 6.21 (Glulx-only 0.37) Amiga
                                executable, by Jan-Erik Karlsson.

inform621_037BP_mac361.hqx       Inform 6.21 (bi-platform 0.37) for 68K or
                                PPC Macintosh (MacOS 7.0 and Color
                                QuickDraw required), Mac interface version
                                3.61, by Robert A. Pelak.

inform621_037G_mac361.hqx        Inform 6.21 (Glulx-only 0.37) for 68K or
                                PPC Macintosh (MacOS 7.0 and Color
                                QuickDraw required), Mac interface version
                                3.61, by Robert A. Pelak.

inform621_036BP_win32.zip        Win32 executable of the bi-platform 0.36
                                Inform 6.21 compiler, by Stefano Gaburri.

inform621_036G_win32.zip         Win32 executable of the Glulx-only 0.36
                                Inform 6.21 compiler, by Stefano Gaburri.


if-archive/programming/glulx/compilers/inform/library:
------------------------------------------------------

    This directory contains library files for the Glulx version of Inform.

--------------------------------------------------------------------------------

Index                  this file

infglk-0.6.1.zip       A Glulx Inform library, version 0.6.1, designed to
                      make calling Glk functions from within Glulx Inform
                      easier, written by John Scott Cater.
                      Archive includes library header file and Perl source
                      code used to create it.
                      Note that this version supercedes the previous 2.0
                      release, as the numbering scheme has been changed to
                      be in line with Glk version numbering.

libg610.tar.Z          Bi-platform version of the Inform 6/10 library,
                      by Andrew Plotkin.


if-archive/programming/glulx/compilers/inform/library/contributions:
--------------------------------------------------------------------

      This directory contains Glulx-specific Inform library extensions

--------------------------------------------------------------------------------

Index                this file

BustFlow.h           BustAFlow, a Glulx Inform library for passing object
                    property execution up the object tree,
                    by Brendan Barnwell.

GxScript.h           A menu-based conversation library for Glulx Inform,
                    with conversation menus in a separate window,
                    by Brendan Barnwell.

OKBGlulx.h           A library providing object-oriented mechanisms for
                    handling Glk windows, and also has underscore-free
                    function aliases for some infglk functions,
                    by Brendan Barnwell.

OKBStyle.h           A library which allows text style changes to be
                    embedded in literal strings, by Brendan Barnwell.

pdtlt.inf            "People Don't Talk Like That", a demonstration of the
pdtlt.ulx            GxScript conversation library, by Brendan Barnwell.
                    Inform source code and compiled Glulx game file.


if-archive/programming/glulx/compilers/inform/source:
-----------------------------------------------------

  This directory contains the C source code of the Glulx version of Inform.

--------------------------------------------------------------------------------

Index                  this file

informbp621-037.tar.Z  Source code for the bi-platform (Glulx and Z-Code)
                      version of the Inform 6.21 compiler. Written by
                      Andrew Plotkin, based on Graham Nelson's Inform
                      6.21 source code.

informg621-037.tar.Z   Source code for the Glulx-only version of the Inform
                      6.21 compiler. Written by Andrew Plotkin, based on
                      Graham Nelson's Inform 6.21 source code.


if-archive/programming/glulx/interpreters/glulxe:
-------------------------------------------------

    This directory contains files relating to Andrew Plotkin's Glulxe,
              an interpreter for the Glulx Virtual Machine.

--------------------------------------------------------------------------------

Index                      this file

Glulxe-034.hqx             Macintosh executable of the Glulxe interpreter,
                          version 0.3.4, by Andrew Plotkin.

WinGlulxe-035.zip          Windows version of the Glulxe interpreter,
                          version 0.3.5, ported by David Kinder.

glulxe-0.3.5.linux.tar.gz  Glulxe 0.3.5 binaries for Linux for console
                          and X-Windows.

glulxe-035-Solaris8.tar.gz Glulxe 0.3.5 binary for Solaris 8, built by
                          Mark Musante. The binary was created with xglk
                          and includes libpng.so.2 with a statically
                          linked libjpg v6b.

glulxe-035.tar.Z           C source code for the Glulxe interpreter,
                          version 0.3.5, by Andrew Plotkin.

glulxe-glkdos.zip          32-bit MS-DOS binaries of Glulxe 0.3.4, built
                          with GlkDOS 0.19.1 by L. Ross Raszewski.
                          Includes text only and graphical versions.

glulxe_curses_amiga.lha    Amiga binary of Glulxe 0.3.5, built using
                          GlkTerm by Jan-Erik Karlsson.


if-archive/programming/gtac:
----------------------------

Index            this file

gtac107.readme   more detailed description of the following file:

gtac107.zip      GTAC, the Graphic Text Adventure Creator by Andrea Gallo
                ([email protected]), a multimedia text adventure game
                authoring system for the Acorn Archimedes, i.e. a text
                adventure development system with sound and graphics features.
                Shareware version without debugger, otherwise complete:
                main program, manual, and a sample game.


if-archive/programming/hugo:
----------------------------

Hugo is a text adventure compiler and runtime engine, written by Kent Tessman.
  Most of the files here are grouped by subject into several subdirectories.

  All the files in this directory and its subdirectories are by Kent Tessman
([email protected] or [email protected]) unless explicitly noted otherwise

                       Current version: 2.5.03c - 22mar2001
                                        3.0.01c - 22mar2001

--------------------------------------------------------------------------------

Index              this file

changelog.txt      Hugo changes log, starting with versions 2.5.01 and 3.0
                  beta (25 July 2000).

examples           a subdirectory containing Hugo programming examples and a
                  link to the source code of complete Hugo games

executables        a subdirectory containing compiled, executable versions of
                  the Hugo compiler, debugger and runtime engine

library            a subdirectory containing standard Hugo grammar and library
                  definitions and routines

packing.lst        Packing List - A description of all the files required
                  for Hugo

release.txt        Release Notes - A Brief History of Hugo v1.0 - v3.0

source             a subdirectory containing the complete C source code of the
                  Hugo compiler, debugger and runtime engine


if-archive/programming/hugo/examples:
-------------------------------------

Index          this file

hugolib.hug    a dummy game that can be compiled to create a precompiled
              version of header file hugolib.h

sample.hug     The Vault of Hugo, a Hugo v2.5 tutorial game
              by Kent Tessman

shell.hug      Hugo v2.5 shell, a source code skeleton to build on,
              by Kent Tessman


if-archive/programming/hugo/executables:
----------------------------------------

Index               this file

AcornHugo25.zip     Acorn executables of the Hugo compiler, runtime engine
                   and debugger, version 2.5, ported by Colin Turnbull.

Acorn_FrontEnd.spk  Front-end for the debugger and run-time engine,
                   providing icons for Hugo files and a single directory
                   for all saved games, scripts, etc., by Julian Arnold.

Hugo2503aAmiga.lha  Amiga executables of the Hugo compiler, runtime engine,
                   and debugger, version 2.5.03a, ported by David Kinder
                   Includes support for playing modules and displaying
                   graphics (the latter requires CyberGraphX).

hdgr.zip            32-bit DOS graphical debugger, version 2.5.03c,
                   by Kent Tessman.

hugov25_16bit.zip   16 bit DOS executables of the Hugo compiler, runtime
                   engine (graphical and text only versions), and debugger
                   (text only), version 2.5.03c, by Kent Tessman.

hugov25_16bit_simple.zip
                   Simple text-based 16-bit DOS engine for use with speech
                   software, version 2.5.03c, by Kent Tessman.

hugov25_32bit.zip   32 bit DOS executables of the Hugo compiler, runtime
                   engine (graphical and text only versions), and debugger
                   (text only), version 2.5.03c, by Kent Tessman.

hugov25_beosx86.zip BeOS executables of the Hugo compiler, runtime engine
                   and debugger engine, version 2.5.02a, by Kent Tessman.

hugov25_epoc.zip    EPOC/Psion executable of the Hugo runtime engine,
                   version 2.5.03a, release 2, ported by Simon Quinn.

hugov25_linux.tar.gz
                   Linux executables of the Hugo compiler, runtime engine
                   and debugger, version 2.5.03c, The Linux port was
                   originally written by Bill Lash, and updated by
                   Kent Tessman.

hugov25_macglk.hqx  Macintosh executable of the Glk version of the Hugo
                   run-time engine (text-only), version 2.5.01a, by
                   Andrew Plotkin.

hugov25_os2.zip     OS/2 executables of the Hugo compiler and run-time
                   engine, version 2.5, ported by Gerald Bostock.

hugov25_riscos.zip  Acorn RiscOS executables of the Hugo compiler and
                   run-time engine, version 2.5.02, ported by Julian Arnold.

hugov25_win32.zip   Win32 (Windows 9x/NT) executables of the Hugo compiler,
                   run-time engine (graphical) and debugger, version 2.5.03a,
                   by Kent Tessman.

hugov25_winglk.zip  Win32 (Windows 9x/NT) executable of the Glk version of
                   the Hugo run-time engine (text only), version 2.5.03b,
                   by Kent Tessman.

hugov25_wxwin_linux.tar.gz
                   Linux executable of the wxWindows version of the Hugo
                   run-time engine, version 2.5.03c, by Kent Tessman.

hugov30_beosppc.zip BeOS (PowerPC) executables of the Hugo compiler,
                   run-time engine (graphical) and debugger,
                   version 3.0.01c, by Kent Tessman.

hugov30_beosx86.zip BeOS (Intel x86) executables of the Hugo compiler,
                   run-time engine (graphical) and debugger,
                   version 3.0.01c, by Kent Tessman.

hugov30_win32.zip   Win32 (Windows 9x/NT) executables of the Hugo compiler,
                   run-time engine (graphical) and debugger,
                   version 3.0.01c, by Kent Tessman.

hugov30_wxmac_beta.sit
                   Beta release of a Mac executable of the wxWindows
                   version of the Hugo run-time engine, version 3.0.01c,
                   by Kent Tessman.


if-archive/programming/hugo/library:
------------------------------------

Index             this file

changes.txt       Details of the significant differences between versions
                 of the Hugo library (from v2.3.0 to v2.4.0 Beta Gr),
                 by Julian Arnold.

hugolib.zip       The Hugo library 2.5.03c, zipped into a single archive.


if-archive/programming/hugo/library/contributions:
--------------------------------------------------

       This directory contains library extensions for various purposes
                  contributed by members of the IF community

--------------------------------------------------------------------------------

Index          this file

Smrtdesk.h     Smart Desk Object v2.0, by Jason Peter Brown
              A desk object designed to deal intelligently with
              user interaction between a desk and it's drawers.

automap.zip    Automapping routines for Hugo 2.5, dated 23apr2000.
              Written by Cardinal Teulbachs.

boxdraw.h      a routine for Hugo 2.4 to draw a coloured box containing
              text on the screen, by Cardinal Teulbachs. Version 5,
              dated 970818

cango.h        A routine that provides exit descriptions for rooms,
              written by Cardinal Teulbachs.

container.zip  An implementation of a new, relatively untested
              SuperContainer container/platform combo class, written
              by Kent Tessman.

converse.zip   A library for implementing NPC conversation in the style
              of "Pytho's Mask", with sophisticated topic threading,
              written by Chris Tate.
              Archive includes the library and a simple example program.

mapgen.h       A collection of routines that allow the generation of
              random maps, i.e. maps where the connections between
              rooms are randomly assigned at runtime.
              Written by Cardinal Teulbachs.

menu.txt       a replacement Menu routine for hugolib.h v2.1,
              hopefully more functional and useful than the original,
              by Cardinal Teulbachs

extra.txt      ExtraWords, by Cardinal Teulbachs,
              a user-added routine for hugolib.h v2.1 to parse for extraneous
              words in room descriptions

newlib01.hug   NewLib, by J. Nichols. A collection of new library routines
              for the Hugo system and a test program, in one text file.

phone.txt      A telephone class for Hugo 2.2 that allows the implementation
              of any number of telephones in a game, by Cardinal Teulbachs

ptalk.zip      A Hugo port of Adam Cadre's Inform "phototalk.inf" menu-based
              conversation system, ported to Hugo by Robb Sherwin. Archive
              includes ptalk.hug Hugo source, ptalk.hdx debugger file and
              ptalk.hex story file.

randmove.txt   a replacement routine for Hugo 2.1 that allows for random NPC
              movement via character scripting, by Cardinal Teulbachs

sort.zip       A routine to sort an array in arbitrary ways by allowing
              the programmer to supply the function used for comparing
              elements of the array, written by Chris Tate.
              Archive includes the library and a simple example program.

spellsys.zip   a demonstration how to implement a Spellcaster-type spell
              system in Hugo 2.2, by Cardinal Teulbachs.
              Source code and compiled game file.

strfnc.h       a set of additional string functions for Hugo 2.4+,
              version 1.50, by Jason Peter Brown.
strfnc.hug     demo of strfnc.h

useverbs.zip   UseVerbs v0.0.2 (7th April 1997), by Julian Arnold.
              UseVerbs comprises two library extension files, useverbs.g and
              useverbs.h, which add a number of permutations to some of the
              standard Hugo verb definitions, as provided in grammar.g and
              verbstubs.g. Simply, they allow the player to enter commands
              such as HIT MORDRED WITH EXCALIBUR in the form USE EXCALIBUR
              TO HIT MORDRED, or USE EXCALIBUR FOR HITTING MORDRED.


if-archive/programming/hugo/manuals:
------------------------------------

Index                    this file

Hugo24Manual_guide.lha   Hugo v2.4 Programming Manual, converted to
                        AmigaGuide format by Paolo Vece

manual.pdf               Hugo v2.5.01 Programming Manual, a detailed
                        description of the Hugo system and language
                        in Adobe Acrobat PDF format

manual.rtf               Hugo v2.5.2 Programming Manual, a detailed
                        description of the Hugo system and language
                        in Microsoft Rich Text Format

manual.txt               Hugo v2.5.2 Programming Manual, a detailed
                        description of the Hugo system and language
                        in plain text format

techspec.txt             Hugo v2.5 Technical System Specification,
                        revision 0.20, by Kent Tessman

v30_addendum.txt         Addendum for the Hugo manual, describing the
                        new features of Hugo 3.0 beta.


if-archive/programming/hugo/old:
--------------------------------

Index             this file

he12.exe          DOS executable of the Hugo runtime engine v1.2 (to play games
                 compiled with Hugo v1)


if-archive/programming/hugo/source:
-----------------------------------

Index                       this file

hugov25_source.tar.gz       Source code for the Hugo compiler, runtime engine,
                           debugger and a screen I/O test routine,
                           by Kent Tessman. Versions 2.5.03b and 3.0.01b.

porting.txt                 Hugo compiler, engine, and debugger porting notes
                           by Kent Tessman.

hugo_icons_etc.zip          A collection of Hugo icons and logos, in GIF and
                           PNG formats, by Kent Tessman.

                           -------------------------

Acorn_HugoSrc25.zip         Source code for the Acorn Archimedes port of
                           Hugo 2.5, by Colin Turnbull.

Hugo2503AmigaSrc.lha        Non-portable v2.5.03a compiler, debugger and runtime
                           functions specific to the Amiga, by David Kinder.

hugov25_16bit_source.zip    Additional Hugo 2.5.03c source files for 16-bit DOS,
                           by Kent Tessman.

hugov25_32bit_source.zip    Additional Hugo 2.5.03c source files for 32-bit DOS,
                           by Kent Tessman.

hugov25_beos_source.zip     Additional Hugo 2.5.02a source files for BeOS,
                           by Kent Tessman.

hugov25_epoc_src.zip        Source code for the EPOC/Psion port of the
                           Hugo 2.5.03a runtime engine, release 2,
                           by Simon Quinn.

hugov25_glk_source.zip      Additional Hugo 2.5.03c source files for Glk,
                           by Kent Tessman.

hugov25_os2_source.zip      Source code for the OS/2 port of Hugo 2.5,
                           by Gerald Bostock.

hugov25_unix_source.tar.gz  Source code for the Unix port of Hugo 2.5.03c.
                           The Linux port was originally written by Bill
                           Lash, and updated by Kent Tessman.

hugov25_win32_source.zip    Additional Hugo 2.5.03c and 3.0.01c source files
                           for Win32, by Kent Tessman.

hugov25_wxwin_source.tar.gz Additional Hugo 2.5.03c and 3.0.01c source files
                           for wxWindows (a cross-platform GUI toolkit),
                           by Kent Tessman.

hugov30_beos_source.zip     Additional Hugo 3.0.01c source files for BeOS,
                           by Kent Tessman.


if-archive/programming/hugo/utilities:
--------------------------------------

Index               this file

coretest.hug        A Hugo source file to test the core engine functions,
                   by Kent Tessman. Requires Hugo 2.5 or newer

grtest.zip          A simple test for Hugo's graphics capabilities;
                   program file, resource file, and source code,
                   by Kent Tessman

hugofiletyper.sit   A Mac application to set Hugo game files to the correct
                   file type so that the Mac Hugo interpreter can
                   recognize them as Hugo game files, by Al Staffieri Jr.

iotest.exe          DOS executable to test the screen I/O functions of the
                   Hugo runtime engine, by Kent Tessman


if-archive/programming/jacl:
----------------------------

 JACL is an interpreted system for creating interactive fiction games,
   used in conjuction with a web server to allow games to be played
                           over the Internet.

-----------------------------------------------------------------------------

Index            this file

jacl-1.5.tgz     JACL, version 1.5, by Stuart Allen.
                JACL and TACL interpreter binaries for i386 Linux, TACL
                binary compiled for MS-DOS, source code for both
                interpreters, several sample games, HTML and PDF
                documentation, library files, the CGI-HTML library,
                mod_fastcgi and the FastCGI development kit.

dostacl5.zip     TACL interpreter binary compiled for MS-DOS, several
                games, HTML documentation, and library files.


if-archive/programming/lads:
----------------------------

Index          this file

lads.txt       message from Jesse McGrew, who posted lads.zip

lads.zip       Levy's Adventure Development System (?)
              a simple text adventure compiler and interpreter in BASIC
              TRS-80 original Peter F. Levy
              ported to BASICA/GW-BASIC by Jim R. Cummins

ladsexe.txt    description of ladsexe.zip, by Jesse McGrew

ladsexe.zip    compiled versions of the LADS compiler and driver (for DOS)
              and a demo by Jesse McGrew


if-archive/programming/nemlin:
------------------------------

Index            this file

nemlin.tar.gz    Source code for Nemlin, a Spanish Linux adventure creation
                system by Javier Basilio, which produces a compilable ANSI
                C program as output.


if-archive/programming/nmp:
---------------------------

  NM Parser 5.02, Un creador de aventuras conversacionales para los sistemas
                              PC y compatibles.
   A Spanish development system for illustrated text adventures with sound,
                       by Carlos Sanchez (NM Software).
        For more information contact [email protected] (Carlos Sanchez).

--------------------------------------------------------------------------------

Index          this file

nmp502a.zip    main program and game interpreter

nmp502b.zip    manual and documentation

nmp502c.zip    demonstration games: McArra's Quest and Razas de la Cripta
              (Breed from the Crypt)

nmpfix12.zip   update for NMP 5.02, fixing a problem with SoundBlaster cards


if-archive/programming/oasys:
-----------------------------

Index          this file

c++.h          the "missing file" for OASYS version 1.0

oasys.zoo      OASYS version 1.0 by Russell Wallace;
              C source and DOS executable

oasys101.zip   OASYS version 1.01 by Russell Wallace, updates by
              Jeff Jenness, with contributions by Erin Anderson.
              C source and DOS executable


if-archive/programming/paws:
----------------------------

Index            this file

tq10.zip         PAWS, the Python Adventure Writing System,
                Version 1.0, by Roger Plowman.
                Included in the archive is a manual, a tutorial, the
                game engine, the universe library, the "play" module,
                a large, complex sample game called Thief's Quest and a
                small simple sample game called Cloak Of Darkness (by
                Roger Firth and Neil Cerutti).
                Requires a version of the popular scripting language
                Python, which is widely available on the Internet.

tq10-pdf.zip     PAWS Version 1.0 documentation in PDF format.


if-archive/programming/quest:
-----------------------------

Idex          this file

q219full.zip  Quest version 2.19, by Alex Warren.
             Interactive Fiction authoring system for Windows 95/98 and NT4.
             This is the full installation package.

q219ug.zip    Quest version 2.19, by Alex Warren.
             Interactive Fiction authoring system for Windows 95/98 and NT4.
             This is the upgrade package for current users of Quest.


if-archive/programming/questmaker:
----------------------------------

Index          this file

pyramid.pcx    picture of a pyramid for use in a game, by Jason Giecek

qstmkr21.zip   QuestMaker 2.1, by Marietta Co-opware
              a game creation program for graphical adventure games with
              text input and output much like the original King's Quest.
              DOS executable, documentation, and a sample game


if-archive/programming/quill:
-----------------------------

   This directory contains files relating to The Quill, a text adventure
          authoring system originally written for the ZX Spectrum.

-----------------------------------------------------------------------------

Index                  this file

unquill.zip            UnQuill v0.8, by John Elliott.
                      Reads a snapshot (Spectrum, Commodore and CPC
                      formats are supported) of an adventure game written
                      with the Quill, and can:
                       Output textual listings of the game's data tables;
                       Output Inform source code for the game;
                       Output a Z-code version of the game;
                       Run the game without an emulator.
                      C source code, CP/M and DOS executables, plus
                      documentation.
                      [file is linked to emulators/spectrum/unquill.zip
                       and solutions/tools/unquill.zip]

UnQuill.lha            UnQuill v0.6 (30nov99), by John Elliott, ported to
                      the Amiga by Miron Schmidt.
                      [file is linked to programming/quill/UnQuill.lha
                       and emulators/spectrum/UnQuill.lha]

WinPawEng.zip          WinPaw Beta 3, by Douglas Harter.
                      WinPaw is the Windows version of the old Spectrum
                      Professional Adventure Writer, which was the
                      successor to The Quill.
                      Archive contains the WinPaw Engine, which is used to
                      play the games.

WinPawIDE.zip          WinPaw Beta 3, by Douglas Harter.
                      WinPaw is the Windows version of the old Spectrum
                      Professional Adventure Writer, which was the
                      successor to The Quill.
                      Archive contains the Interactive Development Editor
                      (IDE), which is used to create games.

WPEngUpdate.zip        An update for any prior version of WinPaw Engine
                      (except Beta 1) to Beta 3. WinPawEng must be
                      installed before this update.

WPIDEUpdate.zip        An update for any prior version of WinPaw IDE
                      (except Beta 1) to Beta 3. WinPawIDE must be
                      installed before this update.

winquill-engine.zip    WinQuill, a port of the classic Quill authoring
                      system to Windows, Release Candidate 1,
                      by Nigel Arnold.
                      This archive contains the engine for playing
                      WinQuill games.

winquill-ide.zip       WinQuill, a port of the classic Quill authoring
                      system to Windows, Release Candidate 1,
                      by Nigel Arnold.
                      This archive contains the IDE for writing
                      WinQuill games.


if-archive/programming/rexx-adventure:
--------------------------------------

Index          this file

RADF100.ZIP    REXX Adventure version 1.0, an interactive fiction authoring
              system for OS/2 Presentation Manager, by Mike DeSanto.
              It uses a graphical interface similar to the Magnetic Scrolls
              or early Legend games to play adventure games.
              OS/2 executable and source code of a game named The Resident.
              Currently OS/2 only; contact [email protected] if you would like
              to do a port.
              If you want to test the latest beta version of REXX Adventure,
              check Mike's web page at http://www.io.com/~desantom or download
              it from ftp.io.com/pub/usr/desantom


if-archive/programming/sintac:
------------------------------

Index                 this file

sintacg3.exe          S.I.N.T.A.C. version G3 (Sistema Integrado de creacion de
                     Aventuras Conversacionales).
                     A Spanish text adventure development system for DOS.
                     Compiler, interpreter/debugger, linker, font generator,
                     music generator, graphis converter, documentation, and a
                     sample game (El secreto de Castronegro), all in Spanish.
                     Self-extracting archive for DOS.

tutorial.exe          An animated, interactive tutorial for SINTAC,
                     also in Spanish.
                     Self-extracting archive for DOS.

vs-runtimemini1.zip   Visual SINTAC runtime-mini 1/2
vs-runtimemini2.zip   Visual SINTAC runtime-mini 2/2
                     Mini-runtime needed if you only want to play Visual SINTAC
                     adventures (you'll need to download and decompress all of
                     them in the same location).

vs-runtime1.zip       Visual SINTAC runtime 1/4
vs-runtime2.zip       Visual SINTAC runtime 2/4
vs-runtime3.zip       Visual SINTAC runtime 3/4
vs-runtime4.zip       Visual SINTAC runtime 4/4
                     Runtime files needed if you want to develop (and play)
                     Visual SINTAC adventures (you'll need to download and
                     decompress all of them in the same location).

vs-1_1.zip            Visual SINTAC 1.1 (the system itself)
                     A Spanish visual IF develompent system.
                     Windows version only.
                     You'll need the runtime if you want to develop and play,
                     or mini-runtime if you only want to play adventures
                     created with Visual SINTAC.

vs-avmodelo.zip       Starter adventure.
                     This is a skeleton adventure to build your own with
                     Visual SINTAC.

vs-tutor.zip          A Visual SINTAC tutorial in PDF format.

vs-vb6.zip            Source code of Visual SINTAC.
                     You'll need Visual Basic 6 to compile.


if-archive/programming/skc:
---------------------------

Index            this file

skc100.exe       SKC 1.0.0, a Spanish text adventure authoring system,
                based on PAWS (an adventure writer released on the
                Sinclair ZX Spectrum).
                For more information, contact Juan J. Munoz Falco
                ([email protected])



if-archive/programming/tads:
----------------------------

                TADS, The Text Adventure Development System
                          Written by Mike Roberts
                               Version 2.5.5

-----------------------------------------------------------------------------

Index                    this file

examples                 a subdirectory that contains programming examples

executables              Executables of TADS for various systems

library                  fixes and extensions to the standard TADS library,
                        e.g. Dave Baggett's WorldClass library

manuals                  Documentation for TADS

source                   TADS source code

utils                    a subdirectory that contains utility programs

worldclass               a subdirectory for the WorldClass TADS class library


if-archive/programming/tads/examples:
-------------------------------------

       See also games/source/tads for examples of completed games,
      especially Colossal Cave Revisited; it is meant as a tutorial.

  The standard TADS library files "adv.t" and "std.t" are not found here;
         these should have been supplied with your TADS compiler.

--------------------------------------------------------------------------------

Index          this file

Readme         the charter of this directory, by Neil K. Guy

actor.zip      actor.t, a module which adds functionality to the base
              movableActor class, by Stephen Granade

adhint.zip     an adaptive hint module which tracks game state to give
              "good" hints, by Dave Allen with a few modifications by
              Stephen Granade. Last update: 22nov96.

again.t        A solution to the "again" problem in TADS, which causes
              problems with commands directed toward indistinguishable
              objects. Version 2.0, written by Kevin Forchione.

animate.zip    An animation library for HTML TADS, by Gabriel McKean.

answerme.t     a bit of code by Scott Steinfath that allows the player to
              answer questions asked by the game; similar to Infocom's
              "You sound rather positive."

askabout.zip   a simple "knowledge database" so NPCs can reply to
              "ask about", by Dave Allen

asktell.t      a TADS module to implement "ask"/"tell" conversations.
              Version 1.0, written by Suzanne Skinner.

brackets.t     a simple use of the parseError function to enclose special
              parser messages in brackets, by Bryan Weber.
              Requires at least TADS 2.0, due to the use of parseError.

bugs.t         bug fixes for the TADS 2.2 library, by Stephen Granade.
              Last update: v1.8, 19jan98.

chatter.zip    an NPC Interaction Library for TADS 2.5.1 or newer,
              by Suzanne Skinner.

checks.t       a module to check the interpreter's version number, as
              well as whether the game is running on a HTML runtime and
              whether or not the interpreter can handle graphics,
              by Stephen Granade.

clothing.zip   a very simple way to give clothing a more realistic
              behavior, by Jonathan D. Feinberg.
              Existing source code will work without modification, but
              the addition of a few lines of code will enhance certain
              kinds of clothing. Requires TADS 2.1 or later.
clothing.sit.hqx   [same contents for Macintosh]

cmdprmpt.t     anonymous sample of a commandPrompt function; it replaces the
              standard ">" prompt with a longer prompt for the first few
              turns

compass.t      A library which converts TADS travel verbs into an Inform-
              style compass mechanism.
              Version 1.0, written by Kevin Forchione.

composite.zip  A library to help with the creation of composite objects.
              Version 3.0, written by Kevin Forchione.

consult.zip    a library extension for HTMLTADS games, by Kevin Forchione.
              It allows for the easy implementation of objects such as
              encyclopaedias and other reference books in which the player
              can consult or look things up. Sample game included.

converse.zip   Converse v1.0 (22mar97), by James Cole
              a system for Monkey Island style conversations using TADS;
              contains versions for adv.t and for WorldClass
              (Version 2.01, for WorldClass only, is in
               programming/tads/examples/worldclass/converse.zip)

cyoa.zip       A library for creating hybrid adventures which feature both
              standard and menu (Choose Your Own Adventure) commands,
              written by Garth Dighton. Archive contains the library
              cyoa.t and cyexample.t, a simple example.

cyoa_lib.zip   Choose Your Own Adventure library, a TADS module to help
              create multiple choice adventure games. Also includes source
              code for a sample game. Written by Mark J. Musante.

d2array.t      a two-dimensional array object for TADS, by John Baker

daemon.t       A library for maintaining greater control over the execution
              order of daemons and fuses, by Dan Schmidt.

ddialog.zip    by Trevor Powell, allows Directed Dialog in TADS adventures.
              Compile and run the example in this file if you want to know
              what Directed Dialog is (that's what README.TXT says)

demo22.t       a demo of the new features of TADS 2.2, by Gerry Kevin Wilson

dijkstra.t     An object-oriented implementation of the Dijkstra algorithm
              for determining single-source shortest paths, version 1.1,
              by Kevin Forchione.

disambig.t     A library to facilitate automatic disambiguation,
              by Dan Schmidt.

dooritem.zip   a library extension for HTMLTADS, by Kevin Forchione,
              version 2.0. It allows for the easy implementation of
              doorItem and lockableDoorItem class objects, which are
              dynamically created TADS doorways.

doors.t        a library extension for HTMLTADS, by Kevin Forchione,
              version 1.0. It provides an easy way to code a door object,
              without having to code separate doorway objects. It can be used
              for both one-sided and two-sided doors.

dvehicle.zip   a library extension for HTMLTADS, by Kevin Forchione.
              Unlike TADS vehicle class, the dvehicle class will take a command
              such as 'north', 'south', 'up', or 'out' and attempt to move the
              vehicle in the direction indicated, but will not pass through
              obstacles such as closed doors. Sample game included.

eliza.zip      four implementations of an Eliza style keyword parser,
              one in BASIC (from Creative Computing), two in LISP (one from
              GNU Emacs and one by Phil Goetz), and one in TADS by Dave Allen

extend.t       an extension set for adv.t by Neil deMause, 26mar96.
              Many new verbs, a couple of new object classes, some useful
              functions, and a couple of fixes for parser oddities.

footnote.t     implements footnotes as seen in later Infocom and Adventions
              games, by David Etherton, updated by Cody Sandifer
footnote.t.original      David's unchanged original

full.t         a 'plug-and-play' TADS source file for a 'fullscore' command
              that tells you precisely how the current score has been reached,
              version 1.61 (14apr97), by David Glasser
              [file is linked to programming/tads/examples/worldclass/full.t]

funcs.zip      two functions by Bob Newell:
              strtok(string)  converts a string to a token list,
              pause(seconds)  loops for the specified time.

golddemo.zip   The Golden Skull, a complete working demonstration game for
              HTML TADS with images and sounds, by Neil K. Guy.
              Requires the HTML TADS interpreter.
              [file is linked to games/tads/golddemo.zip]

goldsrc.zip    Source code for The Golden Skull, along with all the
              required source image and sound files, by Neil K. Guy.
              [file is linked to games/source/tads/goldsrc.zip]

goto.zip       allows a player to walk directly to any room that (s)he has
              already seen and that can be reached without special actions,
              by Lars Joedal

hear.cpt       a user exit for TADS that plays sounds on a Macintosh,
              by Eric D. Schwab.  Executable, C source code, and a small
              example adventure (with source).

inform.zip     A collection of useful modules for TADS, implementing
              ideas from the Inform library, including: actor grammar,
              enterable class objects, sack objects, enhanced scoping,
              preparse objects and more.
              Includes source code to Museum of TADS release 2.
              Version 4.0, written by Kevin Forchione

instruct.t     INSTRUCTIONS command by Michael J. Roberts, displays a full
              set of instructions for using a generic TADS game

jeffslib.doc   detailed description of jeffslib.zip, by Jeff Laing
              jeffslib.zip contains a copy of this file

jeffslib.zip   Jeff Laing's collection of all the functions, classes, and
              objects he wrote for his game projects

marry.t        TADS code for arranging PC/NPC or NPC/NPC marriages,
              by Christopher Nebel.

memory.t       TADS code for remembering memories and thoughts. Written by
              David Myers, based on (and requiring) Suzanne Skinner's
              asktell.t

menu.zip       a TADS module plus an example file for implementing simple
              menus, written by Daniel Shiovitz

monsters.zip   Monsters, Weapons and Mazes, by Dave Nault, with minor
              modifications for TADS 2.0.+ by Bob Newell

multiform.zip  TADS module to implement objects which are both containers
              and supporters, version 2.0, by Kevin Forchione

music.zip      Sounds and Music for DOS in TADS, by Bob Newell

mystery.zip    a system for writing mysteries in TADS 2.1 or later.
              Includes keeping track of and displaying the current time
              as well as useful classes like crimes and secret passages;
              by David M. Tuller

notall.t       Not-All Utility for TADS 2.2, by Andrew Pontious.
              Changes verbs so that adding defaultexception to the list
              of an object's superclasses will make it *not* respond
              when you use "all" with a verb. Useful for keeping objects
              hidden from players till the right time while *not*
              cramping their style by disabling "all".

notify.t       commented TADS source code that notifies the player of score
              changes, like: [Your score just went up by 4 points.]
              by Gerry Kevin Wilson

observer.zip   TADS module to allow communication with NPCs not in the
              same room as the player, by Kevin Forchione.
              Includes TADS source, documentation and an example.

outputFilter.zip   TADS module for filtering output, to adjust spacing
                  and insert HTML entities, written by Iain Merrick.

parseword.t    TADS source to assist in the conversion of player input
              strings into a list of words for easier use by preparse
              routines, by Kevin Forchione

phone.tar.gz   A module for creating and using telephones in TADS,
              written by Amir Karger. Archive includes the library
              file, documentation and a sample game.

plotdag.zip    project paper "The Application of Directed Acyclic Graphs to
              First Generation Interactive Fiction" (WordPerfect document
              and plain ASCII text) and a TADS implementation of plot DAGs
              by Paul Munn
              [file is linked to programming/general-discussion/plotdag.zip]

plurals.zip    Plural-Singular Utility for TADS 2.2, by Andrew Pontious.
              Makes adv.t aware of single objects that are referred to in
              the plural, like "scissors". Revised 21sep96.

prefs.t        a TADS library which allows players to save their
              indentation, spacing, notification, verbosity, etc.
              preferences between games. The player's prefered settings
              will also be loaded up automatically at the start of the
              game. This library works with the Standard (ADV/STD) TADS
              libraries, Whizzard's ADV (WADV) libraries, or WorldClass.
              Written by Patrick Kellum

rac-v1.zip     Random Actor Comment module version 1, by Tom Raymond
              it works with Stephen Granade's actor.t (see actor.zip above)
              and allows you to ask an NPC about something more than once and
              get a different answer every time you ask

rap10.zip      Reactive Agent Planner 1.0, by Nate Cull. RAP is a
              goal-planning library for NPCs implemented in TADS.

rbf1a.zip      shuffle, sort, and vector functions in TADS, by Lon Thomas

realtime.zip   realtime fuctions for TADS, by Avi Gobbler
              TADS source code and a C user exit

replaceWith.t  a module to provide an easy way to replace string search
              values with target values using regular expressions.
              Version 1.0, written by Kevin Forchione.

roomdsc.t      long descriptions for some items in a room
              by Dan Shiovitz, The Grim Reaper

rredux.zip     Rogue Redux, a library and example game for developing adult IF
              games. The code contains explicit sexual references.

sackitem.t     an implementation of a rucksack item, version 1.0,
              by Kevin Forchione

safe.zip       a mini-adventure which contains a moderately general system
              for handling substances that come in varying amounts
              by Greg Ewing

scope.zip      a module to provide an enhancement of the "visibility" and
              "reachability" concepts in "adv.t".
              Version 2.0, by Kevin Forchione

sense.zip      A module which provides an enhancement of the accessibility
              rules in "adv.t", which govern concepts such as the
              "visibility" and "reachability" of objects.
              Version 3.2, written by Kevin Forchione.
              Archive includes the TADS module, documentation and
              examples.

shoc.t         implements an electrically live and dangerous object
              by Neil K. Guy

simpleSense.t  A module that provides minimal requirements for allowing an
              author to pass senses across top-level locations.
              Version 1.0, by Kevin Forchione.

smartlist.t    a module to enhance the standard "adv.t" listing functions.
              Version 1.0, by Kevin Forchione

srgmods.zip    A collection of useful TADS modules put together by Stephen
              Granade. Some are original, some modified versions of
              other peoples modules. Many are from jeffslib.zip by Jeff
              Laing.

stack.t        An implementation of dynamically created FIFO and LIFO
              stacks. Version 1.0, written by Kevin Forchione.

surface.zip    suggested changes to class: surface and the
              showcontcont: function in adv.t, by rjn

tads-tip-sheet.txt   TADS Tip Sheet version 0.3b, 23dec97, by Neil K. Guy
              a collection of tips for beginning TADS authors

timedisp.t     changes to std.t to display the time and day of the week on
              the status line instead of score/moves, by J. Menichelli

timesys.zip    a timekeeping system for HTML TADS, providing an alternative
              to the standard "turns" style passage of time.
              Version 3.1.1, written by Kevin Forchione

tmorph.t       A module which provides a simple randomised "text morphing"
              mechanism for TADS users.
              Version 3.0, written by Kevin Forchione.

trackactor.t   A module which helps with the implementation of an NPC which
              follows a specified track.
              Version 3.0, written by Kevin Forchione.

uxsys.zip      Borland C and TADS source for a TADS user exit to allow DOS
              commands to be executed from within a TADS game program,
              by Michael J. Roberts

wadv.tar.Z     Whizzard's adv.t file v1.0, a compartmentalized version
              of the adv.t and std.t files that come with TADS;
              by Gerry Kevin Wilson.  Requires TADS 2.2 or higher.
              Unix version with LFs only as line separators.

wadv.zip       same contents as wadv.tar.Z; DOS version with CRLFs.

walls.t        A module to implement walls, celings, and floors for actor
              locations. Version 1.1, written by Kevin Forchione.

water.zip      a TADS implementation of a water-filled room; allows you to
              float, sink, get wet, drown etc., by Gerry Kevin Wilson

wizard.t       The Wizard's Toolkit, a variety of useful commands that can
              help when testing out a completed game.
              Version 1.2, by Neil K. Guy with minor additions by Neil deMause

wysiwyg.zip    a TADS module to implement maps and signs, version 2.1,
              by Kevin Forchione


if-archive/programming/tads/examples/worldclass:
------------------------------------------------

    This directory contains example code for WorldClass, a class library
     designed to replace ADV.T. The WorldClass files are available from
                   programming/tads/library/worldclass.

--------------------------------------------------------------------------------

Index          this file

converse.zip   Converse v2.01 (07jul97), by James Cole
              a system for Monkey Island style conversations using TADS
              and WorldClass.
              (Version 1.0 for adv.t without WorldClass is in
               programming/tads/examples/converse.zip)

full.t         a 'plug-and-play' TADS source file for a 'fullscore' command
              that tells you precisely how the current score has been
              reached, version 1.61 (14apr97), by David Glasser
              [file is linked to programming/tads/examples/full.t]

paulslib.zip   A selection of miscellaneous WorldClass modules which may be of
              interest to others, by Paul Gilbert.


if-archive/programming/tads/executables:
----------------------------------------

   this directory contains executable copies of TADS for various systems

-----------------------------------------------------------------------------

Index                    this file

00ReadMeFirst-TADS       An instruction sheet describing how to play TADS
                        games on many computer systems, by Neil K. Guy
                        [file is linked to games/tads/00ReadMeFirst-TADS]

AcornTADSruntime.spk     TADS Run-time version 2.2.1 for the Acorn,
                        ported by Kevin Bracey.

AmigaTADS255.lha         TADS version 2.5.5, ported to the Amiga
                        by David Kinder.
                        Archive includes run-time, compiler and debugger.

AmigaTADS255GCC.lha      TADS version 2.5.5, built with Amiga GCC by
                        Jan-Erik Karlsson, based on David Kinder's port.
                        Archive includes run-time, compiler and debugger.

AmigaTADS302.lha         TADS version 3.0.2, ported by Jan-Erik Karlsson,
                        based on David Kinder's TADS2 port.

HyperTADS-123.sit        HyperTADS 1.2.3, a HTML TADS 2.5.4 run-time for
                        the Macintosh, written by Iain Merrick.

MaxTADS-116.hqx          MaxTADS version 1.1.6, a TADS 2.5.4 Run-time for the
                        Macintosh, by Andrew C. Plotkin.

T3-Toolkit-103.sit       T3 Toolkit 1.0.3, a TADS 3 compiler for MacOS,
                        written by Iain Merrick.

WinTADS-134.zip          WinTADS version 1.3.4, a TADS 2.5.5 Run-time for
                        Windows 95 and NT, by Stephen Granade

atari.tads2exe.arc       TADS version 2.2.0.5 for Atari ST/TT/Falcon.

htads_authkit_255.exe    HTML TADS Author's Kit, version 2.5.5, by Mike
                        Roberts. This contains everything needed to write
                        TADS or HTML TADS games under Windows 95/NT,
                        including the compiler, debugger, character mode
                        and HTML run-times, library files and notes.
                        Self installing archive.

htads_playkit_255.exe    HTML TADS Player's Kit, version 2.5.5, by Mike
                        Roberts. This contains everything needed to play
                        TADS or HTML TADS games under Windows 95/NT,
                        including character mode and HTML run-times.
                        Self installing archive.

htmltads_255.zip         HTML TADS version 2.5.5 run-time executables for
                        Windows 95/NT, by Mike Roberts

htmltdb_255.zip          HTML TADS version 2.5.5 debugger for Windows 95/NT,
                        by Mike Roberts

pc-go32.tads2exe.zip     Dave Baggett's TADS 2.2.1.1 protected mode executables
                        for MS-DOS running on 386 and later CPUs, built
                        with DJ Delorie's GO32 DOS extender.
                        This version fixes the "daemons die on restore" bug.
                        Patched and compiled by Matthew Amster-Burton with help
                        from Mike Roberts and the rec.arts.int-fiction crew.

tads-2.5.5.linux.glk.tar.gz  TADS 2.5.5 runtime using GLK for Linux
                            for terminal and X.

tads-beos-255.zip        TADS version 2.5.5 runtime and compiler for BeOS
                        R5, built by Christopher Tate.

tads-bsdi-251.tar.gz     TADS version 2.5.1 executables for BSDI BSD/OS,
                        compiled by Suzanne Skinner

tads-epoc-255.zip        TADS version 2.5.5 run-time executable EPOC/Psion,
                        release 2, ported by Simon Quinn.

tads-freebsd-251.tar.gz  TADS version 2.5.1 executables for FreeBSD,
                        compiled by Suzanne Skinner

tads-irix-251.tar.gz     TADS version 2.5.1 executables for SGI IRIX,
                        compiled by Suzanne Skinner

tads-linux-255.tar.gz    TADS version 2.5.5 executables for Linux,
                        ELF format binaries, compiled by Suzanne Britton,
                        incorporating Rick Litherland's patches to the
                        debugger under Unix.

tads-linux-302.tar.gz    TADS version 3.0.2 executables for Linux,
                        ELF format binaries, compiled by Suzanne Britton.

tads-sunos-251.tar.gz    TADS version 2.5.1 executables for SunOS 5.5.1,
                        compiled by Suzanne Skinner

tads2.aix3.tar.gz        TADS version 2.2.5 compiler, run-time and debugger
                        executables for IBM RS/6000s running AIX-3.2.5,
                        compiled by Jay Glascoe

tads2.aix4.tar.gz        TADS version 2.2.5 compiler, run-time and debugger
                        executables for IBM RS/6000s running AIX-4.3,
                        compiled by Jay Glascoe

tads240_macos.sit        TADS version 2.4.0 compiler, run-time and debugger
                        for MacOS, by Christopher Nebel

tads32_255.zip           TADS version 2.5.5 compiler and run-time executables
                        for Win95/NT console mode, by Mike Roberts

tads_302.zip             TADS 3.02 "Early Adopter" Preview Release.
                        Windows Executables, documentation and samples,
                        by Mike Roberts.

tads_authkit_302.exe     TADS 3.02 "Early Adopter" Preview Release.
                        Self-installing author's kit for Windows,
                        by Mike Roberts.

tads_playkit_302.exe     TADS 3.02 "Early Adopter" Preview Release.
                        Self-installing player's kit for Windows,
                        by Mike Roberts.

tadsdjgpp_253.zip        TADS version 2.5.3 executables for MS-DOS on
                        386+ PCs, compiled under DJGPP by Jim Dunleavy

tadsexe_255.zip          TADS version 2.5.5 executables and support files
                        for MS-DOS, by Mike Roberts

tadsexx_255.zip          TADS version 2.5.5 executables for MS-DOS,
                        16-bit protected-mode, by Mike Roberts.

tadsos2.zip              TADS/2 1.0.0, the TADS 2.2.1.0 runtime engine ported
                        to OS/2 PM by Stephen Granade. This is a GUI
                        version of the runtime engine only.

tadsrun_255.zip          TADS version 2.5.5 run-time executable for MS-DOS,
                        by Mike Roberts.


if-archive/programming/tads/executables/unsupported:
----------------------------------------------------

    this directory contains executable copies of TADS for various Unix
      related systems. These binaries are no longer supported as the
         source code is now available in the "source" directory.

-----------------------------------------------------------------------------

Index                    this file

NeXT.tads2exe.tar.z      TADS version 2.2.0.5 for NeXT

decmips.tads2exe.tar.z   TADS version 2.2.0.5 executables for DECStation (MIPS)
                        Unix Patchlevel 1
                        DEC MIPS Patchlevel 1

ibmrt.tads2exe.tar.Z     TADS version 2.1.0 executables for IBM RT
                        Unix Patchlevel 1
                        IBM RT Patchlevel 1

linux-386.tads2exe.tar.Z TADS version 2.2.0.5 executables for Linux (386)
                        Unix Patchlevel 1
                        i386+ Linux Patchlevel 1

sgi-irix.tads2exe.tar.z  TADS version 2.2.0.5 executables for SGI Iris/Indigo
                        running Irix, contains both COFF and ELF binaries
                        Unix Patchlevel 1
                        SGI Patchlevel 1

sparc-sunos.tads2exe.tar.z   TADS version 2.2.0.5 executables for Sun 4 (Sparc)
                        running SunOS.  Includes dynamically linked and
                        static binaries.
                        Unix Patchlevel 1
                        SunOS Patchlevel 1

sparc-solaris.tads2exe.tar.z TADS version 2.2.0.5 executables for Sun 4 (Sparc)
                        running Solaris 2.  Includes dynamically linked and
                        static binaries.
                        Unix Patchlevel 1
                        SunOS Patchlevel 1

sun3.tads2exe.tar.z      TADS version 2.2.0.5 executables for Sun 3
                        Includes dynamically linked and static binaries.
                        Unix Patchlevel 1
                        Sun 3 Patchlevel 1


if-archive/programming/tads/library:
------------------------------------

  The standard TADS library files "adv.t" and "std.t" are not found here;
         these should have been supplied with your TADS compiler.

--------------------------------------------------------------------------------

Index            this file

alt.zip          An alternate library for TADS, implementing aggregate
                display for multiple direct object commands, time-
                oriented play and display, and classes such as Wysiwyg,
                Door, Stack, and Vector.
                Version 2.1.3, written by Kevin Forchione.

alt_docs.zip     Documentation for the Alt library, by Kevin Forchione.

alt_samples.zip  Samples for the Alt library, by Kevin Forchione.

pianosa.zip      TenthStone's Pianosa TADS replacement libraries,
                version 1.0. Includes adaptable contents lists and
                directions, object-oriented travel, and liquid handling.
                ASCII documentation included.

pianosa_rtf.zip  Documentation for the Pianosa libraries in rich text format,
                by TenthStone

worldclass       a directory for David Baggett's WorldClass library


if-archive/programming/tads/library/worldclass:
-----------------------------------------------

  This directory contains WorldClass, a class library designed for use with
       High Energy Software's TADS (Text Adventure Development System).
            It completely replaces the ADV.T that comes with TADS.

  Written by Dave Baggett for ADVENTIONS, and now supported by David Haire.
  Current release: 2.5.1
  Be sure to read the license before using WorldClass.

--------------------------------------------------------------------------------

Index          this file

Extra.zip      A collection of Worldclass extension classes

History.txt    Modification history of Worldclass, plain text

World2.zip     WorldClass source files, version 2.5.1

license        WorldClass Software License

manual.zip     WorldClass Author's Manual version 2.2, by Paul Francis Gilbert
              PostScript, Word for Windows, and plain text files

readme         WorldClass Pre-release Version 1.0 Notes

test.gam       compiled example world

test.t         example world for WorldClass


if-archive/programming/tads/manuals:
------------------------------------

       This directory contains documentation for TADS, by Mike Roberts

--------------------------------------------------------------------------------

Index               this file

TADS-HTML.sit.bin   The complete TADS documentation, including the release notes
                   for version 2.2, in HTML format. Packaged for ease of use by
                   Macintosh users - a MacBinary StuffIt archive.
                   Mixed-case .html filenames with Mac line endings.
                   Converted by Neil K. Guy.

TADSTutorial.zip    A set of documents forming a tutorial on starting to
                   program in TADS, written by Mark Engelberg.

t22_txt.tgz         Translation of the TADS 2.2 update documentation from
                   Lotus Ami-Pro format to plain text. Translated by Bill Lash.

tads-html.tgz       The complete TADS documentation, including the release notes
                   for version 2.2, in HTML format. Packaged for ease of use by
                   UNIX users - a gzipped tar archive. Mixed-case .html
                   filenames with UNIX line endings. Converted by Neil K. Guy.

tads21.pdf          TADS 2.1 release notes, converted to Adobe PDF format
                   by Stephen Granade.

tads22.dvi.gz       TADS 2.2 update documentation, converted to DVI format
                   by Jean-Henri Duteau. Compressed with gzip.

tads22.ps.gz        TADS 2.2 update documentation, converted to Postscript
                   format by Jean-Henri Duteau. Compressed with gzip.

tads2doc.zip        Overview documentation for TADS, as plain text.

tads_pm.zip         TADS Parser Manual for TADS 2.5.4, by Mike Roberts,
                   HTML format.

tadsman.pdf         The TADS 2.0 manual, converted to Adobe PDF format
                   by Stephen Granade.

tadsman.zip         The TADS 2.0 manual, plus the 2.1 update documentation,
                   both in LaTeX format. Also includes the 2.2 update
                   documentation in Lotus Ami-Pro format.

tadsman255.zip      The complete TADS documentation, including the release
                   notes for versions up to 2.5.5, in HTML format.
                   Converted to HTML and updated by Neil K. Guy.

tadsv200.dos        Release notes for TADS versions 2.0.0 to 2.1.0

tadsv222.dos        Release notes for TADS versions 2.1.1 to 2.2.2

tadsv240.dos        Release notes for TADS versions 2.2.3 to 2.4.0,
                   MS-DOS specific features only

tadsv240.txt        Release notes for TADS versions 2.2.3 to 2.4.0

tgdoc.zip           TADS/Graphic Beta Release Notes; documentation only (1994)






if-archive/programming/tads/source:
-----------------------------------

 This directory contains the C source code for the TADS compiler and run-time.

--------------------------------------------------------------------------------

Index                   this file

HyperTADS-src-123.sit   Source code for HyperTADS 1.2.3, a HTML TADS
                       2.5.4 run-time for the Macintosh,
                       written by Iain Merrick.

MaxTADS-src-116.hqx     C source code for MaxTADS version 1.1.6,
                       by Andrew C. Plotkin.

T3-Toolkit-src-103.sit  Source code for T3 Toolkit 1.0.3, a TADS 3 compiler
                       for the Macintosh, written by Iain Merrick.

WinTADS-src-134.zip     Source code for Stephen Granade's WinTADS 1.3.4, a
                       TADS 2.5.5 Run-time for Windows 95 and NT

amiga-tads-src.lha      Amiga specific TADS 2.5.3 source files. Mike Roberts'
                       TADS 2.5.3 source is also needed to build Amiga
                       executables.

daves-tads-src-freebsd.tar.gz   Dave Baggett's version of the TADS 2.2.1 sources
                       (see below) with changes for FreeBSD but still with
                       the "daemons die on restore" bug.

daves-tads-src.tar.gz   Mike Roberts' TADS 2.2.1.1 source, with Unix, Atari, and
                       other changes, as well as bug-fixes, by Dave Baggett.
                       Use this archive to build DJGPP/GO32 versions of TADS
                       programs for DOS/Windows as well.
                       This version fixes the "daemons die on restore" bug.
                       Patched by Matthew Amster-Burton with help from
                       Mike Roberts and the rec.arts.int-fiction crew.
daves-tads-src.zip      same as daves-tads-src.tar.gz in DOS format (with CRLFs)

htads_src_255.zip       HTML TADS source code version 2.5.5, by Mike Roberts

tads-epoc-src.zip       Source code for release 2 of Simon Quinn's
                       EPOC/Psion port of the TADS 2.5.5 run-time.

tads2src-255.tar.gz     TADS source code version 2.5.5, prepared for Unix
                       systems and tested under Solaris by D.J. Picton

tads_src_255.zip        TADS source code version 2.5.5, by Mike Roberts

tads_src_302.zip        TADS 3.02 "Early Adopter" Preview Release
                       source code, by Mike Roberts

tadsos2src.zip          Source code for Stephen Granade's OS/2 port
                       of TADS 2.2


if-archive/programming/tads/utils:
----------------------------------

Index                     this file

TADSErrorMaster.hqx       TADS Error Master, by Trevor Burdick
                         an error-code lookup utility for TADS compiler errors
                         for 68K and PPC Macintosh

tads_appleguide.sit.hqx   TADSguide v1.0, by Trevor Burdick
                         Mike Roberts' instruct.t converted to an Apple Guide

tads-template-0.9.sit.hqx The TADS Template v0.9, by Jared L. Reisinger
                         a stack for Macintosh HyperCard 2.1 for prototyping
                         TADS adventures,

textout.zip               extracts user-visible text from TADS source code (for
                         spell-checking etc.).
                         DOS executable version 1.1 by Rick LaBach

untads.pl                 Perl script to pull quoted text out of TADS source
                         code for spell-checking or proofreading,
                         revision 0.2 (04nov96), by Matthew Amster-Burton

veriverb.zip              verb call and uniqueness verifier for TADS games,
                         supplements the compiler's error checking.
                         DOS executable version 1.0 by Rick LaBach

vocab.l                   Unix filter (written in [f]lex]) that checks TADS
                         noun lists for multiple words that are the same,
                         ignoring case, to six characters.  Such errors cause
                         the common "Which X do you mean: the X, or the X?"
                         problem.  By David M. Baggett.

vt.gam                    VT, a TADS verb templates examples generator
                         written in TADS by Kevin Forchione.


if-archive/programming/tag:
---------------------------

            This directory contains a German authoring system named
              T.A.G.  (Text-Adventure-Generator)  by Martin Oehm.
                             Current Version: 2.0.

It is written in Turbo Pascal 5.5 und runs on a PC under DOS or in a DOS window
under Windows. It consists of

- a compiler named T.A.G. that compiles a source code file (x.adv) to a game
 file (x.tag) and

- an interpreter named T.A.M. (Text Adventure Machine) that runs game files.

--------------------------------------------------------------------------------

Index         this file

paket20.zip   the complete package: compiler, interpreter, manual, a sample
             game, and a utility program to convert between DOS and Windows
             character sets

tag20.zip     the compiler only

tam20.zip     the interpreter only


if-archive/programming/textopia:
--------------------------------

 This directory contains Textopia, a German text adventure development system
 written by Oliver Berse. It consists of three source code units for use with
                Turbo Pascal, Delphi, or Free Pascal (Linux).

                  A manual and a sample game are included.

--------------------------------------------------------------------------------

Index          this file

tdoswin.zip    Textopia for DOS and Windows

tinfo.txt      general information about Textopia

tlinux.tgz     Textopia for Linux


if-archive/programming/txa:
---------------------------

Index            this file

txa098b3.zip     TxA 0.98b3, a text adventure authoring system by
                Viktor Krammer. Archive includes MS-DOS executables,
                German documentation and a sample game.


if-archive/programming/worldbuilder:
------------------------------------

Index                       this file

WB_ResEd.sit.bin            information on how to use ResEdit to customize
                           World Builder applications

WorldBuilderStuff.sit       a modified version of World Builder version 1.1,
                           original by William C. Appleton, changes by Kennedy.
                           Summary of changes: new default settings, more
                           appropriate pen and fill settings, resized windows,
                           and two example worlds.

World_Builder_1.2.sea.bin   World Builder version 1.2, a game development system
                           for the Macintosh by Bill Appleton, converted to
                           32-bit and continued by Ray R. Dunakin III


if-archive/rec.arts.int-fiction:
--------------------------------

          This directory archives everything appearing in newsgroup
  rec.arts.int-fiction, the newsgroup for developers of interactive fiction.
                I don't process the archive files in any way,
        I just copy them here as are from our existing news archive.

--------------------------------------------------------------------------------

Index                   this file

FAQ                     The Frequently Asked Questions of the newsgroup
                       rec.arts.int-fiction, plain text version,
                       maintained by Stephen Griffiths.
                       [file is linked to info/rec.arts.int-fiction.FAQ]

FAQ.htm                 The Frequently Asked Questions of the newsgroup
                       rec.arts.int-fiction, HTML version,
                       maintained by Stephen Griffiths.
                       [file is linked to info/rec.arts.int-fiction.FAQ.htm]

RAIFBASE_V1_3.lzh       A suite of Amiga ARexx scripts to maintain a
                       database of newsgroups articles such as those from
                       rec.arts.int-fiction. Should be easily portable to
                       other Rexx variants. Distributed under the terms
                       of the GPL. Version 1.3, by Miron Schmidt.

arc*                    collected news articles. The naming convention changes
                       from time to time, but it's usually some kind of date:
                       yymmdd or yymm#

feedback-guide.txt      Jacob's Guide to Giving Constructive Feedback on IF,
                       by Jacob Solomon Weinstein
                       [file is linked to info/feedback-guide.txt]

news_archive.zip        Magnus Olsson's collection of selected posts to
                       rec.arts.int-fiction and rec.games.int-fiction
                       from late 1996 to August, 2000
                     [file is linked to rec.games.int-fiction/news_archive.zip]

r.a.i-f.95.html.tar.gz  (almost) all of the articles from rec.arts.int-fiction
                       published in 1995, converted to html by Todd Nathan.
                       Unpacks to 3152 files occupying 10.8 MB.
r.a.i-f.95.html.tar.gz.README   Todd's description of what he did

raif-MMM-YYYY.tar.gz    Articles posted to rec.arts.int-fiction in a given
                       month, archived from DejaNews by Dan Shiovitz.

raifarc*.tgz            All the articles posted to rec.arts.int-fiction,
                       archived by Stephen Granade and named as
                       raifarcyymm.tgz.

what.is.Int-Fiction     synopsis of a discussion in rec.arts.int-fiction,
                       by Jim Newland                                       :-)


if-archive/rec.games.int-fiction:
---------------------------------

          This directory archives everything appearing in newsgroup
rec.games.int-fiction, the newsgroup for players of interactive fiction games.
                I don't process the archive files in any way,
        I just copy them here as are from our existing news archive.

--------------------------------------------------------------------------------

Index              this file

FAQ                the Frequently Asked Questions of newsgroup
                  rec.games.int-fiction, maintained by Stephen van Egmond
                  last updated 31jan97
                  [file is linked to info/rec.games.int-fiction.FAQ]

arc*               collected news articles. The naming convention changes from
                  time to time, but it's usually some kind of date:
                  yymmdd or yymm#

news_archive.zip   Magnus Olsson's collection of selected posts to
                  rec.arts.int-fiction and rec.games.int-fiction
                  from late 1996 to August, 2000
                  [file is linked to rec.arts.int-fiction/news_archive.zip]

rgif-MMM-YYYY.tar.gz    Articles posted to rec.games.int-fiction in a given
                       month, archived from DejaNews by Dan Shiovitz.

rgifarc*.tgz       All the articles posted to rec.games.int-fiction,
                  archived by Stephen Granade and named as raifarcyymm.tgz.


if-archive/scott-adams:
-----------------------

Index               this file

AdamsGames.zip      17 copyrighted Scott Adams adventures, plus a freely
                   distributable sampler. These text adventures were
                   commercially distributed in the 1970s and 1980s, but
                   today they are distributed as Shareware. The games have
                   been converted to "ScottFree" format.
                   Game conversion and readme file by Paul David Doherty

AdamsHintReader.zip a hint reader that let's you look up individual hints from
                   the Scott Adams hint sheets in AdamsHints.tar.Z without
                   having to decode them manually, a compiler to create those
                   hint files, and the Scott Adams hints.
                   C source code and Archimedes executables by David Lodge
                   [file is linked to solutions/AdamsHintReader.zip]

AdamsHints.tar.Z    complete hint sheets (not walkthroughs) to all the Scott
                   Adams adventures published by Adventure International,
                   including the code key from the end of Savage Island II
                   by David Librik, with additions by Paul David Doherty
                   The hints are coded so you don't accidentally read more
                   than you want to.
                   [file is linked to solutions/AdamsHints.tar.Z]

AdamsHints.zip      same as above, but with DOS CRLFs as line separators
                   [file is linked to solutions/AdamsHints.zip]

Copyright.txt       copyright notice from Scott Adams, dated 24nov97
                   [file is linked to emulators/trs80/SA-Copyright.txt,
                    games/spectrum/SA-Copyright.txt, and
                    games/trs80/SA-Copyright.txt]

JScott.zip          JScott, a Scott Adams adventure interpreter in Java,
                   by Vasyl Tsvirkunov.
                   Freeware; source code and .class files included.
                   Caution: the archive contains long file names.

MultiAventures1.8.3.hqx   MultiAventures V1.8.3, by Pierre Tremblay:
                   1 application with 8 interpreters in 3 languages,
                   a Macintosh program that can play AdvSys, AGT, Infocom,
                   Scott Adams, Level 9, Apple II Eamon, Quill, and C64 Basic
                   games. The user interface is in English, French, and German.
                   [file is linked to
                    games/appleII/eamon/MultiAventures1.8.3.hqx,
                    games/c64/MultiAventures1.8.3.hqx,
                    games/quill/MultiAventures1.8.3.hqx,
                    games/spectrum/MultiAventures1.8.3.hqx,
                    infocom/interpreters/zip/MultiAventures1.8.3.hqx,
                    level9/interpreters/MultiAventures1.8.3.hqx,
                    programming/advsys/MultiAventures1.8.3.hqx, and
                    programming/agt/MultiAventures1.8.3.hqx]

SAhints.zip         The offical hints, taken from the original AI hint
                   sheets (in rich text format) and maps (in GUEmap
                   format) for all the Scott Adams' games, compiled by
                   Julian Fleetwood.
                   [file is linked to mapping-tools/maps/SAhints.zip
                    and solutions/SAhints.zip]

ScottFree-Mac-1.0.1.cpt.hqx   ScottFree/Mac 1.0.1 by Scott Lemon, 1996,
                             based on ScottFree for Unix/PC by Alan Cox.
                   Reads and executes TRS-80 format Scott Adams data files.
                   Macintosh (68k) executable and documentation.

ScottFree.tar.gz    ScottFree release 1.14 for Unix and Linux, by Alan Cox
                   <[email protected]>.
                   Reads and executes TRS-80 format Scott Adams data files.
                   C source code; needs curses and an ANSI C compiler.

adamsinform.zip     17 Scott Adams adventures and a sample mini-adventure,
                   all converted from ScottFree to Inform (.z5):
                      Adventureland
                      Adventureland (sample version)
                      Buckaroo Banzai
                      The Count
                      Ghost Town
                      The Golden Voyage
                      The Hulk
                      Mystery Fun House
                      Strange Odyssey
                      Pirate Adventure (aka Pirate's Cove)
                      Pyramid of Doom
                      Return to Pirate's Isle
                      Savage Island, Part I
                      Savage Island, Part II
                      Secret Mission (aka Mission Impossible)
                      Sorcerer of Claymorgue Castle
                      Spiderman
                      Voodoo Castle
                   [file is linked to games/zcode/adamsinform.zip]

adventureland       Adventureland, ported to the C64 by Fredrik Ekman
                   [file is linked to games/c64/adventureland]

adamssol.zip        walkthroughs for 12 Scott Adams adventures
                   [file is linked to solutions/adamssol.zip]

advland2.zip        Morten Lohre's Adventureland collection, version 2:
                   ABASIC/GW-BASIC, QBASIC, and C source code of Adventureland
                   (ported to C by Morten Lohre), hints, a walkthrough,
                   C source code of a disassembler for the action codes in
                   Adventureland, and general information about Scott Adams
                   (DOS executables of the C programs are included)

asfdcurs.tar.gz     Another ScottFree Driver, revision 1.20, by Robert
                   Schneck, derived from Alan Cox's "ScottFree" revision
                   1.14. This driver displays the Scott Adams' games in
                   the style of the VIC-20 releases.
                   Generic C source code plus Unix/Linux-specific
                   routines. Requires an ANSI C compiler and a curses
                   library.

asfddos.zip         Another ScottFree Driver, revision 1.20, by Robert
                   Schneck, derived from Alan Cox's "ScottFree" revision
                   1.14. This driver displays the Scott Adams' games in
                   the style of the VIC-20 releases.
                   MS-DOS executable plus DOS-specific source code.

beeb2sf.zip         BBC Executable to ScottFree convertor, by David Lodge.
                   This program takes a BBC B or Electron executable of a
                   Scott Adams/Brian Howarth adventure and turns it into a
                   file usable by ScottFree. C source code included.

mysterious.tar.gz   the 11 Mysterious Adventures by Brian Howarth (1981-83),
                   converted to ScottFree format by Paul David Doherty:
                      The Golden Baton
                      The Time Machine
                      Arrow of Death Part 1 and 2
                      Escape from Pulsar 7
                      Circus
                      Feasibility Experiment
                      The Wizard of Akyrz
                      Perseus and Andromeda
                      Ten Little Indians
                      Waxworks
                   (a C64 version with line-drawing graphics can be found as
                    games/c64/mystadv.zip; ZX Spectrum snapshots as
                    games/spectrum/mystsoft.zip)

mysterious_blorb.zip    the 11 Mysterious Adventures by Brian Howarth (1981-83),
                   converted to Blorb files (with pictures) by Evin Robertson.
                   Note: To play these files you need Nitfol 0.6.

mysterious_inform.zip   the 11 Mysterious Adventures by Brian Howarth (1981-83),
                   converted from ScottFree to Inform (.z5),
                   see mysterious.tar.gz for a list of the games.
                   [file is linked to games/zcode/mysterious_inform.zip]

pirate              Pirate Adventure for the C64
                   [file is linked to games/c64/pirate]

pirate.sfx          Pirate Adventure for the C64
                   adapted by Jeff Jessee, 12jun79; save routines modified and
                   compiled with Blitz! by Gary Driggs
                   [file is linked to games/c64/pirate.sfx]

pirsrc.lzh          ASCII and tokenized BASIC source code of Pirate Adventure
                   for the C64, adapted by Jeff Jessee
                   [file is linked to games/c64/pirsrc.lzh]

sac.tar.gz          Scott Adams Converter; a small C program to convert
                   "Adventure" files from the ASCII format used by
                   Jim Veneskey to the more common TRS-80 ASCII format
                   (which is used by ScottFree, too).
                   By Bob Newell; C source code and documentation.

say-yoho.txt        excerpts from Scott Adams' column SAY YOHO in Softside
                   magazine 1/81 and 3/81, typed in by David Librik

sc_200.tar.gz       ScottCom version 2.00, by Bjorn Gustavsson
                   a compiler for Scott Adams TI-99 adventure game files
                   (not TRS-80 format)

scott.arc           ScottFree ported to the Acorn Archimedes (without curses)
                   by Dave Lodge

scott.lha           ScottFree/Amiga 1.7, by Andreas Aumayr
                   based on ScottFree 1.14 by Alan Cox

scott.zip           ScottFree release 1.14b for DOS, by Alan Cox
                   <[email protected]>.
                   Reads and executes TRS-80 format Scott Adams data files.
                   ANSI C source code and DOS executable.

scott2zip.tar.gz    Scott2Zip version 1.00, a Perl script to convert
                   Scott Adams data files from TRS-80 or TI-99/4 format to
                   Inform source code, by Bjorn Gustavsson

scottdec.zip        Converts a Scott Adams data file to readable format,
                   release 7, by Paul David Doherty.
                   Includes C source code and an MSDOS executable.
                   This file also contains TRS-80 format data files of the
                   public domain games "Adventureland" and "Pirate Adventure"
                   which can be played with ScottFree.


if-archive/shells:
------------------

Index            this file

advsh.tar.Z      The Adventure Shell, C source code by John Coker

advshell.shar.Z  The Adventure Shell, a Bourne Shell script version
                by Doug Gwyn, ca February 1984

infodos.zip      Infocom-ise your Windows DOS prompt, by Graeme Cree


if-archive/solutions:
---------------------

Index                this file

2044.sol             solution to 2044: Space Troopers, by Ambat Sasi Nair

3.step               solution to += 3: A Logical Adventure

Acorn_Adventure.zip  Solution and map (in GUEmap format) for the BBC
                    micro game "Acorn Adventure", by David Lodge.
                    [file is linked to mapping-tools/maps/Acorn_Adventure.zip]

AdamsHintReader.zip  a hint reader that let's you look up individual hints from
                    the Scott Adams hint sheets in AdamsHints.tar.Z without
                    having to decode them manually, a compiler to create those
                    hint files, and the Scott Adams hints
                    C source code and Archimedes executables by David Lodge
                    [file is linked to scott-adams/AdamsHintReader.zip]

AdamsHints.tar.Z     complete hint sheets (not walkthroughs) to all the Scott
                    Adams adventures published by Adventure International,
                    including the code key from the end of Savage Island II
                    by David Librik, with additions by Paul David Doherty
                    The hints are coded so you don't accidentally read more
                    than you want to.
                    [file is linked to scott-adams/AdamsHints.tar.Z]

AdamsHints.zip       same as above, but with DOS CRLFs as line separators
                    [file is linked to solutions/AdamsHints.zip]

Adv_walk.zip         A walkthrough and maps (in GUEmap format) for the 350
                    point version of Adventure, by Julian Fleetwood.
                    [file is linked to mapping-tools/maps/Adv_walk.zip]

Aisle.wlk            walkthrough for Aisle, by the game's author, Sam Barlow

Amazon.sol           anonymous solution for Amazon (Trillium/Tellarium)

AnchorSolve.txt      Walkthrough for Anchorhead, by Aeron Pax.

Aug4Solution.zip     Solution to Augmented Fourth, written by the
                    game's author, Brian Uri.

BabelMap.pdf         Map of Babel, by Eric O'Dell. Adobe Acrobat PDF format.

Balances.solve       walkthrough for Balances, by Gareth Rees

BastowA.sol          99% walkthrough for The Secret of Bastow Manor,
                    by Andrew Williams

BastowD.sol          full walkthrough for The Secret of Bastow Manor,
                    by Dorothy Millard

BlackscarMount.sol   anonymous solution for Blackscar Mount (Titan)

Breakers.sol         anonymous solution for Breakers (Synapse/Broderbund)

Bungle_Brothers.zip  Solution and map (in GUEmap format) for the BBC
                    micro game "Bungle Brothers", by David Lodge.
                    [file is linked to mapping-tools/maps/Bungle_Brothers.zip]

CrimsonCrown.sol     anonymous solution for Crimson Crown (PolarWare)

Curses.sol           554 points walkthrough for Graham Nelson's Curses
                    (release 12, 11nov94; revised for release 16, 22aug96),
                    by Russ Bryan

Curses.step          minimal step-by-step solution to release 12 of Curses,
                    by Gareth Rees

CursesR16.sol        solution to Curses release 16, by Marc Leduc.
                    Straightforward walkthrough, explanations and clue
                    locations, history of the Meldrews, dictionary of
                    mythology, lagachable objects, amusing things to do,
                    different ways to open the medicine bottle -
                    it's all there!

DejaVu1.sol          anonymous solution for Deja Vu (ICOM/Mindscape)

DejaVu2.sol          anonymous solution for Deja Vu 2 (ICOM/Mindscape)

Enemies.sol          solution for Enemies, by Paul J. Godfrey

Essex.sol            anonymous solution for Essex (Synapse/Broderbund)

Fahrenheit451.sol    anonymous solution for Fahrenheit 451 (Telarium)

Gc-gam.sol           solution for GC: A Thrashing Bit Parity of the Mind,
                    by Richard Cuddy.

GerbilRiot.sol       Solution for Gerbil Riot, by Duncan Cross.

HHGTTG64.txt         solution for Hitch Hiker 64 (later renamed Cosmic
                    Capers), by Andrew Williams
                    NOTE: This is not related to the Infocom's
                    Hitchhikers Guide to the Galaxy game

Heroine.sol          Solution for Heroine's Mantle, by Paul Godfrey.

I-0.sol              a plot tree for I-0: Jailbait on Interstate Zero,
                    by Bruce Hollebone

Invasion.sol         anonymous solution for Invasion, an adventure
                    by Robert Henderson

Jigsaw.sol           solution to Jigsaw, by Bonni Mierzejewska, revision 3

Jigsaw.step          amply commented step-by-step solution to Jigsaw,
                    by Gareth Rees

KGB.sol              walkthrough for KGB (Cryo/Virgin Games)
                    by Stan Kobylanski

Mars.sol             solution for The Pyramids of Mars, by Richard Cuddy

Mindshadow.step      stepwise solution to Mindshadow, by Stefan Jokisch

Mindwheel.sol        anonymous solution for Mindwheel (Synapse/Broderbund)

Muse.Solve           detailed solution plus observations on Muse,
                    by Quentin D. Thompson

OO-Topos.sol         anonymous walkthrough for OO-Topos (Michael Berlyn/
                    Polarware)

Parade.comment.txt   solution to Everybody Loves a Parade, a commentary on the
                    genesis and development of the game, and some programming
                    tips for TADS beginners, by Cody Sandifer
                    [file is linked to games/mac/Parade.comment.txt, to
                     games/pc/parade.txt, and to games/tads/Parade.comment.txt]

Relief.walkthrough.txt   Walkthrough for Hunt for Relief by the game's
                        author, Christian Gaertner.

SAhints.zip          The offical hints, taken from the original AI hint
                    sheets (in rich text format) and maps (in GUEmap
                    format) for all the Scott Adams' games, compiled by
                    Julian Fleetwood.
                    [file is linked to scott-adams/SAhints.zip
                     and solutions/SAhints.zip]

SavePrinceton.sol    walkthrough for Save Princeton, by Koen van der Drift

ShardsOfTime.sol     anonymous solution for The Shards of Time (Titan)

SoFar.sol            solution overview and step-by-step walkthrough for So Far,
                    by Paul J. Godfrey

SoFar.step           solution and step-by-step walkthrough for SoFar,
                    by Stefan Dube

SoftPornSolve.zip    walkthrough and maps for Softporn Adventure in HTML format,
                    by Catz

Sols1.zip            mostly anonymous solutions to the following games:
                       A Mind Forever Voyaging (Infocom)
                       Adventure Quest (Level 9)
                       Ballyhoo (Infocom)
                       The Bard's Tale I (by John R. Barnsley)
                       Beyond Zork (Infocom)
                       Border Zone (Infocom)
                       Borrowed Time (Activision)
                       Brimstone (Synapse/Broderbund)
                       Bureaucracy (Infocom)
                       Colossal Adventure (Level 9)
                          (later released as Jewels of Darkness, Part One)
                       Cutthroats (Infocom)
                       Deadline (Infdocom)
                       Demon's Tomb (Melbourne House/Virgin-Mastertronic)
                       Dream Zone (Baudville Software)
                       Dungeon Adventure (Level 9)
                          (later released as Jewels of Darkness, Part Three)
                       Dungeonmaster
                       Enchanter (Infocom)
                       Fish! (Magnetic Scrolls/Rainbird)
                       Gateway (Pryority)
                       The Guild of Thieves (Magnetic Scrolls/Rainbird)
                       Hitchhiker's Guide to the Galaxy (Infocom)
                       Hollywood Hijinx (Infocom)
                       Infidel (Infocom)
                       Jinxter (Magnetic Scrolls/Rainbird)
                       King's Quest I (Sierra On-Line)
                       King's Quest II (Sierra On-Line)
                       King's Quest III (Sierra On-Line)
                       King's Quest IV (Sierra On-Line)
                       Leather Goddesses of Phobos (Infocom)
                       Legend of the Sword (Rainbird)
                       The Lurking Horror (Infocom)
                       Maniac Mansion (Lucasfilm Games)
                       Mindshadow (Activision)
                       Moonmist (Infocom)
                       The Pawn (Magnetic Scrolls)
                       Personal Nightmare (Horrorsoft)
                       Phantasie (Logical Design Works) - incomplete
                       Planetfall (Infocom)
                       Plundered Hearts (Infocom)
                       Seastalker (Infocom)
                       Shadowgate
                       Sherlock: The Riddle of the Crown Jewels (Infocom)
                       Sorcerer (Infocom)
                       Spellbreaker (Infocom)
                       Starcross (Infocom)
                       Stationfall (Infocom)
                       Suspect (Infocom)
                       Suspended (Infocom)
                       Tass Times in Tone Town (Activision)
                       Transylvania (Penguin Software)
                       Trinity (Infocom)
                       The Uninvited (Mirrorsoft)
                       Wishbringer (Infocom)
                       Witness (Infocom)
                       Zork I (Infocom)
                       Zork II (Infocom)
                       Zork III (Infocom)
                    [file is linked to infocom/hints/solutions/Sols1.zip]

Sols2.zip            anonymous stepwise walkthroughs for the following games:
                       Ten Little Indians
                       Adventureland
                       Amazon
                       Arrow of Death
                       Aztec Tomb
                       CIA Adventure
                       Castlemaze Adventure
                       Cavern of Riches
                       Circus
                       Sorcerer of Claymorgue Castle
                       Computer Adventure
                       Cracks of Fire
                       Dallas Quest
                       Darth Vader
                       Dutchman's Gold
                       Enchanter
                       Escape from Pulsar 7
                       Prehistoric Man
                       Feasibility Experiment
                       Fools Gold
                       The Golden Baton
                       Grave Robbers
                       Groot Avontuur (Dutch)
                       Gruds in Space
                       The Hitchhiker's Guide to the Galaxy (not Infocom)
                       The Hobbit
                       House of Seven Gables
                       Hulk
                       In den Beginne (Dutch)
                       Journey to the Center of the Earth
                       King Tut's Tomb
                       Mask of the Sun
                       Mindshadow
                       Miser
                       Mission Asteroid
                       Mission Impossible
                       Moon Base Alpha
                       Nijmegen Avontuur (Dutch)
                       Perseus & Andromeda
                       Pirate Adventure
                       Pyramid of Doom
                       Quest of Merravid
                       Ring of Power
                       Saturn 3 (Dutch)
                       Secret of Kublaih
                       Serpents Star
                       Spider Mountain
                       Spiderman
                       Starcross
                       Steen der Wijzen (Dutch)
                       Stoneville Manor
                       The Beyond (Dutch)
                       The Time Machine
                       Tunnel Adventure
                       Twin Kingdom Valley
                       Ulysses and the Golden Fleece
                       Underground Adventure
                       Urban Upstart
                       Voodoo Castle
                       Waxworks
                       Wega Station
                       Will o'the Wisp
                       Wizard & Princess
                       Wizard of Akyrz
                       Zork I
                       Zork II
                       Zork III
                    [file is linked to infocom/hints/solutions/Sols2.zip]

Sols3.zip            anonymous stepwise walkthroughs for the following games,
                    converted from Apple II solution disks:
                       221b Baker Street
                       Abyssal Zone
                       Adventureland
                       Alpine Encounter
                       Amazon
                       Ark of the Covenant
                       Birth of the Phoenix
                       Black Cauldron
                       Blade of Blackpoole
                       Captain Cuckoo
                       Chambers of Xenobia
                       Coveted Mirror
                       Cranston Manor
                       Creature Venture
                       Crimson Crown
                       Critical Mass
                       Crypt of Medea
                       Curse of Crowley Manor
                       Cutthroats
                       Dallas Quest
                       Dark Crystal
                       Deadline
                       Death in the Caribbean
                       Demons Forge
                       Destiny
                       Dragon World
                       ET Comes Back
                       Earthquake
                       Enchanter
                       Escape From Rungistan
                       Escape From Traam
                       Fraktured Faebles
                       Gelfling Adventure
                       Ghost Town
                       Golden Voyage
                       Gruds in Space
                       Hitchhikers Guide to the Galaxy
                       Incredible Shrinking Man
                       Infidel
                       Kabul Spy
                       Kings Quest II
                       Kukulcan
                       Leather Goddesses of Phobos
                       Lucifers Realm
                       Man-Eng
                       Mask of the Sun
                       Masquerade
                       Mindshadow
                       Mission Impossible
                       Mummys Curse
                       Mystery Fun House
                       Neverending Story
                       Palace in Thunderland
                       Phantasie
                       Pirate Adventure
                       Planetfall
                       Pyramid of Doom
                       Questron
                       Race for Midnight
                       Sands of Egypt
                       Seastalker
                       Secret Agent
                       Serpents Star
                       Sherwood Forest
                       Softporn Adventure
                       Sorcerer
                       Sorcerer of Claymorgue Castle
                       Space Ace
                       Starcross
                       Suspect
                       Suspended
                       The Hulk
                       The Institute
                       The Quest
                       The Witness
                       Time Zone
                       Tracer Sanction
                       Transylvania
                       UltimaIII
                       Ulysses
                       Viking Quest
                       Voodoo Castle
                       Wishbringer
                       Wizard and the Princess
                       Wizardry II
                       Wizardry III (partial)
                       Zork I
                       Zork II
                       Zork III
                       Zorro

Stolen_Lamp.zip      Solution and map (in GUEmap format) for the BBC
                    micro game "Stolen Lamp", by David Lodge.
                    [file is linked to mapping-tools/maps/Stolen_Lamp.zip]

Supernova Walkthrough.txt  Walkthough for Supernova, by Ramon Bartschat.

Swalks.zip           walkthroughs (in RTF) and maps (in GUEmap format) for
                       Softporn Adventure
                       Mission Asteroid
                       Wizard and the Princess
                       Mystery House
                    by Julian Fleetwood
                    [file is linked to mapping-tools/maps/Swalks.zip]

TassTimes.step       stepwise solution to Tass Times in Tonetown,
                    by Stefan Jokisch

TreasureIsland.sol   anonymous solution for Treasure Island

Undertow.sol         Anonymous solution for Undertow.

Waterbird.wlk        Anonymous solution for Waterbird.

Weather.zip          walkthrough (in RTF) and a map (in GUEmap format) for
                    A Change in the Weather, by Julian Fleetwood
                    [file is linked to mapping-tools/maps/Weather.zip]

abbey.sol            general hints (objectives) and full stepwise walkthrough
                    for The Abbey of Montglane v1.1, by Audrey De Lisle

above.sol            Solution for Above and Beyond, version 1.1, written by
                    Paul J. Godfrey, with additions by the game's author,
                    Mike Sousa.

acid.sol             walkthrough for Acid Whiplash, by Rybread Celsius and
                    Cody Sandifer

adamssol.zip         walkthroughs for 12 Scott Adams adventures
                    [file is linked to scott-adams/adamssol.zip]

admuseum.sol         solution for The Adventurers' Museum - Legacy of the
                    Necromancer: Part I, by Ambat Sasi

adv660-hints.txt     question and answer hint file for the 660 point
                    version of Colossal Cave (Adventure 4+ version 10.06),
                    by Arthur DiBianca

adven550.sol         solution for a 550 points version of Colossal Cave,
                    by Barbara Baser
                    (the game described here is slightly different from the
                     one in games/source/adv550s.zip)

adventure-walkthrough.txt
                    annotated step-by-step solution for the 350 points
                    version of Colossal Cave. Revised by Jessica Allan,
                    based on a solution by Sean L. Palmer.

adventure.step       commented stepwise solution for the 350 points version
                    of Colossal Cave

agent.sol            solution for Special Agent, by Ambat Sasi

aliens.sol           Solution for Space Aliens Laughed at my Cardigan,
                    by Nils Barth.

anchor.sol           solution for Anchorhead, by Mike Wallis

atomia.sol           solution for Atomia Akorny, by Ambat Sasi

atwork.sol           Walkthrough for "Danger! Adventurer at work!",
                    originally a Quill game by Simon Avery and then
                    ported to Inform by Duncan Cross.

aztec.sol            solution for Aztec Tomb (Part 1), by Ambat Sasi

baton.step           stepwise solution to Brian Howarth's The Golden Baton,
                    by R. Rainbird

bear.sol             solution to A Bear's Night Out, by Ambat Sasi Nair

bedlam.sol           solution for Bedlam, by Ambat Sasi

boggit.txt           some hints for The Boggit (Delta 4), by Mario Moeller

boggit.step          commented stepwise solution to The Boggit (Delta 4),
                    by Jacob Gunness

borrowedtime.sol     stepwise solution for Borrowed Time

breath12.sol         solution to Breath Pirates 1.2, by Ambat Sasi Nair

bse.sol              commented stepwise solution to BSE (releases 2 and 3)
                    by Paul J. Godfrey

busted.hnt           Hints for Busted! by Dan Shiovitz, Walter Sandsquish
                    and Robert A. deLisle.

busted.sol           stepwise solution to Busted, by Paul J. Godfrey

castaway.sol         solution for Castaway, by Ambat Sasi

cave.sol             solution for Cave Adventure, by Ambat Sasi

cbsswalk.zip         Walkthrough for Sierra's "The Colonel's Bequest -
                    A Laura Bow Mystery", by Julian Fleetwood.

christminster.sol    solution, point list, and list of objects for
                    Christminster, by Audrey De Lisle

circus.hints         hints for Mysterious Adventure No. 6: Circus,
                    typed in by Petter Sjoelund

cliff.sol            solution for Cliff Diver: Investigator for Hire -
                    The Case of Crime to the Ninth Power, by Ambat Sasi

cosmos.sol           walkthrough for Cosmoserve (1991 version), by Al G.

crimeadv.sol         solution for Crime Adventure version 1.52, by Ambat Sasi

crypt.sol            solution for Crypt, by Ambat Sasi

cryp3sol.zip         solutions for the 3 games in crypt30.zip, by Ambat Sasi:
                    Rings for Bony Fingers, Ghost Riders of El Diablo,
                    Dr. Death's House of Horrors

darkcon.sol          solution for Dark Continent, by Ambat Sasi

darknite.sol         solution for Darknight, by Ambat Sasi

deephome.sol         solution to Deephome, by Ambat Sasi

deepspace.step       stepwise solution to Deep Space Drifter, by Paul J. Godfrey

delusion.sol         stepwise solution to Delusions, by Paul J. Godfrey

demonstomb.hnt       hint book for Demon's Tomb - The Awakening
                    by Christopher E. Forman

ditchday.sol         solution to Ditch Day Drifter, by Ambat Sasi

ditchday.step        stepwise solution to Ditch Day Drifter, by Paul J. Godfrey

doll.sol             solution to The Zuni Doll, by Ambat Sasi

dracula.txt          Walkthrough for the Dutch text adventure Dracula,
                    by John Stigter.

droganya.sol         solution to Castle Droganya, by Ambat Sasi

ducksoup.sol         solution to Ducksoup, by Audrey De Lisle

dudley.sol           solution to A Dudley Dilemma, taken from the source code
                    in games/source/agt/dudley_s.zip

dumontmaps.pdf       Maps of Dr. Dumont's Wild P.A.R.T.I., by Al Golden

dung-map.zip         2-page PostScript map of Dungeon, by David Newkirk

dungeon.ps           PostScript map of Dungeon (5 pages),
                    built with admap by Darin Johnson

dungeon.sol          solution to Dungeon version 3.1, by David Horowitz

dunjin.hints         hints for The Dungeons of Dunjin, by W. Mintardjo

dunjin43.sol         stepwise solution to Dunjin 4.30, by Paul J. Godfrey

dyanty.sol           solution for Caves of Dyanty, by Ambat Sasi

edifice.rec          step-by-step walkthrough for The Edifice, by Lucian Smith
                    [file is linked to
                     games/competition97/inform/edifice/edifice.rec]

elf.sol              solution for The Elf's Christmas Adventure, by Ambat Sasi

elsinore.sol         solution for Castle Elsinore version 1.0, by W. Mintardjo

enchantedcastle.txt  solution for Enchanted Castle, by W. Mintardjo

enhanced.sol         solution, point list, and map for Enhanced (versions 1
                    and 2), by Audrey De Lisle

eric.sol             solution for Eric the Unready, by Beowulf

farmers-daughter.txt solution to Farmers Daughter, by Bradley C. Goldsmith

firebird.sol         solution to Firebird, by Brendan Desilets

firwitch.sol         solution to John's Fire Witch, by Ambat Sasi

firwitch.step        stepwise solution to John's Fire Witch, by Paul J. Godfrey

flingsho.sol         solution for Odieus's Quest for the Magic Flingshot
                    by Ambat Sasi

fourin1.sol          sollution for Fourin1, by Paul J. Godfrey

frenfive.sol         solution for The Frenetic Five vs. Sturm und Drang
                    by Ambat Sasi

frobozz.sol          step-by-step solution for Frobozz Magic Support,
                    release 2, by Paul J. Godfrey

frozen.sol           solution for Frozen: A Night at the Lab, by Ambat Sasi

frust.sol            step-by-step solution for Frustration, v1.01 release
                    960114, by Paul J. Godfrey

gateway.hnt          very explicit hint book for Frederik Pohl's Gateway

gfleece.sol          step-by-step solution to Jim MacBrayne's The Golden Fleece,
                    by Richard A. Cuddy

grip.sol             step-by-step solution for Losing Your Grip,
                    by Paul J. Godfrey

gumshoe.sol          step-by-step solution for Gumshoe, by Paul J. Godfrey

gym.sol              solution for Gymnasium, by Ambat Sasi

haunted.sol          solution for The Haunted Mission Adventure version 1.52
                    by Ambat Sasi

hcavesol.zip         solution and walk-through of Adventure in Humongous
                    Cave, the 1000 point version of Colossal Cave, by the
                    game's author, David Malmberg.

heist.sol            step by step solution for Heist (release 2)
                    by Dale Johannesen

hints.many           anonymous hints for the following games:
                       Dark Crystal
                       Deadline
                       Death in the Caribbean
                       Enchanter
                       Hitchhiker's Guide to the Galaxy
                       Infidel
                       Mask of the Sun
                       Planetfall
                       Seastalker
                       Serpent's Star
                       Sorcerer
                       Starcross
                       Suspended
                       Witness
                       Zork I - III
                    [file is linked to infocom/hints/solutions/hints.many]

hgrail.sol           step-by-step solution to Jim MacBrayne's The Holy Grail,
                    by Richard A. Cuddy

hobbit.step          commented stepwise solution to The Hobbit (Melbourne
                    House), by Jacob Gunness

hor30sol.zip         solutions to the 3 games in horror30.zip, by Ambat Sasi:
                       Night of the Walking Dead
                       Frankenstein's Legacy
                       The Sea Phantom

hotel.sol            solution to Hotel Notell, by W. Mintardjo

hotel.step           stepwise solution to Hotel Notell, by Paul J. Godfrey

humbug.sol           stepwise solution to Humbug (the public domain version 5.0,
                    May 1997), by Paul J. Godfrey.
                    This solution augments the game's built-in hint system,
                    and shows how to earn all 2000 points.

huntdark.sol         Anonymous solution for Hunter, In Darkness.

iceprin.sol          step-by-step solution for The Ice Princess, by
                    Paul J. Godfrey. This solution is for game Release 8 /
                    Serial number 960901.

inherit.sol          Solution for Inheritance, by Eric Toth.

institute.step       stepwise solution for The Institute, by Sascha Wildner

intercep.sol         solution for Intercept, by Ambat Sasi

island.sol           solution for The Island of Mystery version 1.52,
                    by Ambat Sasi. This version does not tell you how to get
                    some bonus points.

island.step          complete stepwise solution to The Island of Mystery,
                    by Paul J. Godfrey

jacjim.sol           solution for Jacaranda Jim, by Neil Shipman.
                    This solution now contains the name that formerly
                    constituted the game's registration incentive;
                    supplied by the author, Graham Cluley.

jewel.sol            solution for The Jewel of Knowledge,
                    by Paul J. Godfrey

jewel.wlk            anonymous walk through solution for The Jewel
                    of Knowledge

jgreadme.txt         comment by Jacob Gunness on his game solutions

jgunness.zip         commented stepwise solutions by Jacob Gunness to the
                    following games:
                       Adventure Quest - Jewels of Darkness Part 2 (Level 9)
                       Adventureland (Scott Adams)
                       Amazon (Telarium)
                       The Legend of the Apache Gold (Incentive)
                       Arrow of Death Parts 1 and 2 (Channel 8)
                       Atalan (Atlas)
                       Black Knight Adventure (Atlas)
                       The Boggit (Delta 4)
                       Borrowed Time (Interplay)
                       Bugsy (BRL)
                       Castle of Mydor (Mountain Valley Software)
                       Circus (Channel 8)
                       Colossal Adventure - Jewels of Darkness Part 1 (Level 9)
                       Conquest of Camelot (Sierra)
                       The Dallas Quest (Datasoft)
                       Dracula (CRL)
                       Dragonworld (Telarium)
                       Dungeon Adventure - Jewels of Darkness Part 3 (Level 9)
                       Emerald Isle (Level 9)
                       Empire of Karn (Interceptor S.)
                       Enchanter (Infocom)
                       Escape from Pulsar 7 (Channel 8)
                       Eureka! (DoMark)
                       Feasibility Experiment (Channel 8)
                       Fish! (Magnetic Scrolls)
                       Frankenstein (CRL)
                       The Golden Baton (Channel 8)
                       Gremlins (Adventure International)
                       Hollywood Hijinx (Infocom)
                       Hampstead (Melbourne House)
                       The Hobbit (Melbourne House)
                       Hunchback, The Adventure (Ocean)
                       The Incredible Hulk (Scott Adams)
                       Indiana Jones and the Fate of Atlantis (LucasArts)
                       Infidel (Infocom)
                       Ingrid's Back! - Gnome Ranger II (Level 9)
                       Jinxter (Magentic Scrolls)
                       Kayleth (Adventure International)
                       Kentilla (Mastertronic)
                       Kobayashi Naru (Mastertronic)
                       Leather Goddesses of Phobos (Infocom)
                       Leisure Suit Larry V - Passionate Patti Does a Little
                          Undercover Work (Sierra On-Line)
                       Lifeboat (Jack Lockerby)
                       Lords of Time (Level 9)
                       The Lurking Horror (Infocom)
                       Masters of the Universe (Adventure International)
                       Merry Christmas (Melbourne House)
                       Mindshadow (Interplay)
                       Neverending Story (Ocean)
                       The Pawn (Magnetic Scrolls)
                       Perseus and Andromeda (Channel 8)
                       The Pilgrim (CRL)
                       Pirate Adventure (Adventure International)
                       Planetfall (Infocom)
                       Plundered Hearts (Infocom)
                       Ring of Power (Quicksilva)
                       Robin of Sherwood (Adventure International)
                       The Saga of Erik the Viking (Level 9)
                       Scapeghost Part 1 (Level 9)
                       Scroll of Akbar Khan (Mountain Valley Software)
                       Seabase Delta (Firebird)
                       Sex Vixens from Space
                       Sherlock - The Riddle of the Crown Jewels (Infocom)
                       S.M.A.S.H.E.D. (C.A.Sharp)
                       Smuggler's Inn (Mountain Valley Software)
                       Sorcerer (Infocom)
                       The Sorcerer of Claymorgue Castle (Adventure Int'l)
                       Spiderman (Adventure International)
                       Spy Trek
                       Starcross (Infocom)
                       Stranded (English Software)
                       Tass Times in Tonetown (Interplay)
                       Ten Little Indians (Channel 8)
                       Terrormolinos (Melbourne House)
                       Time Machine (Channel 8)
                       The Tracer Sanction (Activision)
                       Valkyrie 17 (Ram Jam Corp.)
                       Voodoo Castle (Adventure International)
                       Waxworks (Channel 8)
                       Wishbringer (Infocom)
                       Witness (Infocom)
                       Wizard of Akyrz (Channel 8)
                       Wolfman (CRL)
                       Zork I - III (Infocom)
                    [file is linked to level9/hints/solutions/jgunness.zip]

jgunness2.zip        commented stepwise solutions by Jacob Gunness to the
                    following games:
                       Asylum (Screenplay)
                       The Count (Scott Adams)
                       Eye of Bain (Artic)
                       Frankie Crashed on Jupiter (Kingsoft)
                       Heroes of Karn (Interceptor)
                       Jack the Ripper (CRL)
                       Jewels of Babylon (Interceptor)
                       The Knight's Quest (Phipps Associates)
                       Magic Mountain (Phipps Associates)
                       Mission Asteroid (Sierra)
                       Mystery of Munroe Mannor (Softgold)
                       Myth (Magnetic Scrolls)
                       Pyramid of Doom (Scott Adams)
                       Quest for the Holy Grail (Dream Software/Mastertronic)
                       Souls of Darkon (Taskset)
                       Subsunk (Firebird)
                       Super Gran (Adventure International)
                       Through the Woods
                       Warlord (Interceptor)
                       Witch's Cauldron (MicroGen)
                       Zim Sala Bim (Melbourne House)

jubilee.sol          solution to Jubilee Road, by Audrey De Lisle

karn.sol             step-by-step solution to Return to Karn,
                    release 2, by Paul J. Godfrey. Updated by
                    Patrick Wigfull for release 2/961207

keytime.sol          solution for The Key to Time (in games/advsys)
                    by Ambat Sasi

kissing.sol          Solution for Kissing the Buddha's Feet by the game's
                    author, Leon Lin.

kooku.sol            solution for Kook U, by Ambat Sasi

kquest.sol           solution for KQuest (in games/pc), by Ambat Sasi

klaussol.zip         solution for Klaustrophobia, by Audrey De Lisle.
                    Included are text files giving the solution to all
                    three parts, five saved games (starting positions for
                    parts 2 and 3, one saved game to bypass a bug and two
                    saved games for particularly difficult section of the
                    game) and a general hint file for AGT games.

labyrinth.sol        solution to The Deadly Labyrinth, by W. Mintardjo

lastcity.sol         solution for The Last City, by Ambat Sasi

legend.sol           solution to The Legend Lives!, by Audrey De Lisle

legendsword.txt      solution to Legend of the Sword

lethe.step           step-by-step solution to release 2 of
                    Lethe Flow Phoenix: A Flight of Fantasy,
                    by Paul J. Godfrey

library.step         step-by-step solution to release 2 of
                    All Quiet on the Library Front, by Paul J. Godfrey

lost.sol             step-by-step solution for Lost, by Paul J. Godfrey

lostny.sol           solution to Lost New York, by Russ Bryan

magicsol.zip         solutions for the 3 games in magic.zip, by Ambat Sasi:
                       Merlin's Magic Forest
                       Merlin's Golden Trov
                       Son of Ali Baba

magictoy.sol         step-by-step solution for The Magic Toyshop,
                    release 1, by Paul J. Godfrey

magik.hints          hints for The Price of Magik, typed in by Petter Sjoelund

manor.sol            solution for Hampton Manor, by Ambat Sasi Nair

masksun.txt          walkthrough for Mask of the Sun, by Mario Moeller

mcmurphy.sol         solution for McMurphy's Mansion, by Ambat Sasi Nair

mindshadow.txt       solution to Mindshadow

mission.sol          solution for The Mission, by Ambat Sasi

mist.sol             anonymous solution for Mindscape's Mist

moist.sol            solution for Moist, by Ross Presser

mountain.sol         solution for Moon Mountain Adventure, by Ambat Sasi

mrsk.sol             solution for Magic Realms: The Sword of Kasza, by
                    James Mallette

mulldoon2.sol        solution for Mulldoon release 2, by Paul J. Godfrey

mutants.sol          solution for Mutant Invasion, by Ambat Sasi

mystery-house.txt    walkthrough for Mystery House, by Graeme Cree

myth.sol             solution (260 points out of 300) and map of Myth,
                    by Ambat Sasi

nebula.sol           solution for Nebula, by Ambat Sasi

night.sol            solution for Night at the Computer Center, by Ambat Sasi

ninepts.sol          solution to Nine Points release 11, by Tony Baechler
                    (the initial name of this game was just 'cdsample')

nova.sol             solution to Supernova, by Audrey De Lisle

nucsub.tips          tips for The Nuclear Submarine Adventure,
                    by Bill Templeton and Rick Hanson

oad.walkthrough.txt  Walkthrough for Only After Dark,
                    by Christian Gaertner.

ofd.sol              solution for One Foot Down, by Amnon Shiloh

palace.sol           solution for Palace Adventure, by Ambat Sasi

pcu-macw.sol         step by step solution for PC University (aka
                    MacWesleyan for DOS), by Paul J. Godfrey

pentari.sol          solution for Pentari, by Howard Sherman

perdflam.sol         step by step solution for Perdition's Flames,
                    by Paul J. Godfrey

photopia.sol         Solution to Photopia, by Graham Pearce.

pirate.sol           solution for Pirate Island, by Ambat Sasi

plant.hnt            Hints for The Plant, by Walter Sandsquish.

quarter.sol          solution for Infocom's Querterstaff

quest.sol            solution for Secret Quest 2010, by Ambat Sasi

race10.sol           solution for The Great Archeological Race version 1.0
                    by Ambat Sasi

rakish.txt           solution for Rakish, by Todd Moore

redplan.sol          solution for Red Planet version 2.0, by Ambat Sasi

reverb.sol           solution for Reverberations, by Ambat Sasi Nair

rimworld.sol         step-by-step solution for Rimworld, by Paul J. Godfrey

robots.hints         how to play Robots, by Torbjorn Andersson

rylvania.sol         solution, point list, and map for The Horror of Rylvania
                    by Audrey De Lisle

s101.lostsoles       Spellcasting 101: The population of the Isle of Lost Soles
                    by Volker Blasius

s101.sol             express walkthrough for Spellcasting 101, by Pete Calvert

s201.step            stepwise walkthrough for Spellcasting 201, by FAThead

s301.txt             detailed walkthrough for Spellcasting 301 (anonymous)

sanc.sol             solution for Sanctuary, by Ambat Sasi

savage1.sol          walkthrough for Savage Island Part 1, by Terry Stewart

savage2.sol          walkthrough for Savage Island Part 2, by Terry Stewart

sd-walkthrough.txt   Walkthrough for Schooldays by the game's author,
                    Andrew MacKinnon.

shelby.step          step-by-step solution release 2 to
                    The Light: Shelby's Addendum version 1.1,
                    by Paul J. Godfrey

skiadven.sol         solution for Ski Adventure, by Ambat Sasi

skull.sol            solution overview and step-by-step walkthrough for
                    Skullduggery - Adventures in Horror version 3.1,
                    by Paul J. Godfrey

slackerx.sol         solution to Slacker X, by Ambat Sasi Nair

smallwld.sol         commented walkthrough for Small World,
                    by Andrew D. Pontious

soggy.hnt            Hints for Shades of Gray, by Judith Pintar,
                    Mike Laskey, Elizabeth Ellison, Steve Bauman
                    and Mark Baker.

son1.sol             solution to Sea of Night, by Ambat Sasi Nair

spacest2.sol         solution to Space Station, by Ambat Sasi Nair

spirit.hint          puzzle hint guide for SpiritWrak release 1 and 2
                    by Paul J. Godfrey

spirit.step          step-by-step solution to SpiritWrak release 1 and 2
                    by Paul J. Godfrey and Shawn Doherty (with some input
                    from Daniel S. Yu, author of SpiritWrak)

squynch.sol          solution for The Squynchia Adventure, by Ambat Sasi

starship.sol         solution to Starship Columbus, by Ambat Sasi

station.sol          solution to The NASA Orbital Observatory Adventure,
                    by Ambat Sasi

stcadv.sol           solution for Spelunker's Tremendous Cave Adventure

submarin.sol         solution for The Nuclear Submarine Adventure version 1.53
                    by Ambat Sasi

sweetsix.html        anonymous solution for Sweet Sixteen

tangle.sol           Solution for Spider and Web (aka Tangle)
                    Release 4. Originally written by Paul J. Godfrey
                    and updated by Nils Barth.

t-zero.sol           solution for t-zero version 1.03, by Audrey DeLisle

tempest.sol          anonymous solution to The Tempest

terror.sol           solution for Terror in the Ice Caves version 1.52
                    by Ambat Sasi

tess.sol             solution for Beyond the Tesseract, by Ambat Sasi

the_one.sol          Solution for The One That Got Away by the game's
                    author, Leon Lin.

theatre.step         stepwise solution to Theatre, by Paul J. Godfrey

thief.sol            incomplete solution (42 points out of 50) to
                    The Multi-Dimensional Thief, by W. Mintardjo

time.sol             commented stepwise solution to Time release 5,
                    by Paul J. Godfrey

timetrav.sol         solution for Time Traveler version 2.0, by Ambat Sasi

titanic.sol          solution to Beyond the Titanic, by Audrey De Lisle

toonesia.sol         stepwise solution to Toonesia version 1.1,
                    by Paul J. Godfrey

tracer.sol           stepwise solution to Tracers Sanction, by Ton Kroon
                    partly English, partly Dutch

transylvania.sol     anonymous solution to Transylvania

treasol.zip          solutions for the 3 games in treasure.zip, by Ambat Sasi:
                    Perils of Darkest Africa, Revenge of the Moon Goddess,
                    Eye of the Inca

tryst.sol            solution to Tryst, by Ambat Sasi

tryst.step           step-by-step solution for Tryst, release 104 (970330),
                    by Paul J. Godfrey

tube.sol             step-by-step solution for Tube Trouble,
                    release 0 (950901), by Paul J. Godfrey

underoos.sol         solution for The Underoos that ate New York! by Ambat Sasi

unnkulia.onehalf.sol solution for Unnkulia One-Half: The Salesman Triumphant
                    by Ambat Sasi

unnkulia.zero.sol    solution for Unnkulia Zero: The Search for Amanda
                    by Audrey De Lisle

unnkulia.zero1.0g.sol  solution for Unnkulia Zero: The Search for Amanda,
                      updated for the 1.0g freeware release by David Picton

unnkulian1.sol       anonymous solution for
                    Unnkulian Underworld: The Unknown Unventure
                    (with a slight correction by Volker Blasius)

unnkulian2.sol       solution for Unnkulian Unventure II: The Secret of Acme
                    by Kevin Bolduan

urban.sol            solution to Urban Cleanup, by Ambat Sasi

varic.txt            anonymous solution and walkthrough for Varicella

vbcave.sol           solution for The Very Big Cave Adventure

verb.sol             Solution for verb.gam (one of the TextFire games),
                    by Peter Berman.

veritas.sol          solution to VERITAS, by Ambat Sasi

vial.sol             solution for The Vial of Doom, by Ambat Sasi

vindaloo.sol         solution for Vindaloo, by Ambat Sasi

waystn.sol           solution to Waystation, by Ambat Sasi

weather.sol          step-by-step solution (v6) to A Change in the Weather,
                    by Paul J. Godfrey

wedding.sol          step-by-step solution to The Wedding release 3.
                    Written by Paul J. Godfrey and updated by Neil Brown.

winadsol.zip         a recording of a "perfect" 550 point Colossal Cave game
                    (458 turns, recorded with the Windows version winadvxx.zip)
                    by Mike Rosenstark

windhall.step        stepwise solution to The Windhall Chronicles, Volume One:
                    The Path to Fortune, by Paul J. Godfrey.
                    This is for release 3; includes a work-around for the
                    sleep bug present in this release.

wombat.sol           solution for The Golden Wombat of Destiny, by Ambat Sasi

worldsol.zip         solution to World, by Volker Blasius
                    long, story-style walkthrough, lists of points and objects,
                    and a huge map in several formats

wraithsol.zip        solution and map (in GUEmap format) for Wraith Blaster.
                    Original solution and map by the game's author.
                    Map converted to GUEmap format by Jerry Paul Sanders.
                    [file is linked to solutions/maps/wraithsol.zip]

xenos.sol            walkthrough for Xenos, by Jim Bakman

zeb.hnt              Hints for Uncle Zebulon's Will, by Walter Sandsquish.

zebulon.sol          step-by-step solution for Uncle Zebulon's Will,
                    version 2.0 (960416), by Paul J. Godfrey

zero.sol             solution for Zero Sum Game

ztuustuff.zip        walkthrough and map of Zork: The Undiscovered Underground,
                    by Al Golden (aka The GameDesigner)


if-archive/solutions/non-IF:
----------------------------

This directory contains a more or less unmoderated collection of
hints/solutions/walkthroughs for games that don't fall into the
interactive fiction category or that I just don't know.
You're on your own here.

One more note, though: cheatbox.arj is the shareware version of a
German program; you'll probably recognize the cheat codes there,
but all the instructions are in German.


if-archive/solutions/pophints:
------------------------------

       PopHint, the Pop-Up Hint System by David Malmberg.
     This directory contains pop-up hints for various games,
               but (at the moment?) only for DOS.
     The program POPHINT is loaded as a TSR before the game
    is started; the hints can then be consulted via a hotkey.
   -----------------------------------------------------------

Index          this file

cliffpop.zip   pop-up hints for Cliff Diver: Investigator for Hire -
                 Case 1: The Case of Crime to the Ninth Power
              game and hints by Patrick Farley

pophint.zip    PopHint version 1.0, by David Malmberg
              DOS compiler, pop-up TSR, documentation, and source code of
              a sample hint file for Leather Goddesses of Phobos

sogpop.zip     pop-up hints for the original Shades of Gray (games/pc/soggy.zip)
              [file is linked to games/agt/sogpop.zip and to
               games/pc/sogpop.zip]


if-archive/solutions/thl:
-------------------------

        This directory contains THL, The Hint Library by Stefan Meier,
  a freeware hint system for Windows 95/NT with integrated editor/compiler.

--------------------------------------------------------------------------------

Index          this file

thl11_d.zip    THL Version 1.1 with German language support

thl11_gb.zip   THL Version 1.1 with English language support

lsp_d11.zip    the German language package for use with thl11_gb.zip

lsp_gb11.zip   the English language package for use with thl11_d.zip

          --------------------------------------------------------

  Hint files for Infocom games, based on the original Infocom InvisiClues:

amfv.zip       A Mind Forever Voyaging
border.zip     Border Zone
bureau.zip     Bureaucracy
deadline.zip   Deadline
hijinx.zip     Hollywood Hijinx
infidel.zip    Infidel
lgop.zip       Leather Goddesses of Phobos
lurking.zip    The Lurking Horror
moonmist.zip   Moonmist
panic.zip      Hitchhiker's Guide to the Galaxy
planet.zip     Planetfall
plhearts.zip   Plundered Hearts
station.zip    Stationfall
trinity.zip    Trinity
zork1.zip      Zork I
zork2.zip      Zork II
zork3.zip      Zork III

          --------------------------------------------------------

sofar.zip      So Far, by Lucian P. Smith

sttng.zip      Star Trek - The Next Generation: A Final Unity,
              by Diana Griffiths


if-archive/solutions/tools:
---------------------------

Index          this file

Ihint32.zip    IntelliHint, a Windows program for creating hint files
              for games, written by Philip Dearmore.

agihkb1.zip    AGIHACK version 1.0b1, by Peter Kelly.
              Displays resources of Sierra On-Line games written with AGI
              (Adventure Game Interpreter, about 1985-88).
              This beta version can only show sprites and animations.

sd.zip         SCI Decoder and SCI Decoder VGA v1.0, by Carl Muckenhoupt.
              Displays the text and picture data of Sierra On-Line games
              written with SCI (Sierra Creative Interpreter, about 1988-93).
              Not supported any longer; do not try to register this tool.

unpaws01.zip   UnPAWS takes snapshot files (.SNA, .SP, .Z80) of Spectrum
              games written with PAWS, and produces text listings of the
              game database. Version 0.1, written by Carlos Sanchez.
              Includes MS-DOS executable and Pascal source code.

unquill.zip    UnQuill v0.8, by John Elliott.
              Reads a snapshot (Spectrum, Commodore and CPC formats are
              supported) of an adventure game written with the Quill, and
              can:
               Output textual listings of the game's data tables;
               Output Inform source code for the game;
               Output a Z-code version of the game;
               Run the game without an emulator.
              C source code, CP/M and DOS executables, plus documentation.
              [file is linked to emulators/spectrum/unquill.zip
               and programming/quill/unquill.zip]

UnQuill.lha    UnQuill v0.6 (30nov99), by John Elliott, ported to
              the Amiga by Miron Schmidt.
              [file is linked to emulators/spectrum/UnQuill.lha
               and programming/quill/UnQuill.lha]


if-archive/solutions/uhs:
-------------------------

      This directory contains compilers, readers, and hint files for the
         Universal Hint System by Jason Strautman ([email protected])

           Please note that the UHS is shareware (US$20 per reader);
   parts of many hint files will only be readable with a registered reader.

   Transfer the .uhs files in binary mode; some of them contain binary data.

--------------------------------------------------------------------------------

        This directory is not restricted to Interactive Fiction games;
      it serves as a general distribution point for UHS related material.
       But I try to keep this Index file separated into topical groups.

--------------------------------------------------------------------------------

Index           this file

AmiReader.lzh   UHS Revision 91a Hint File Reader for the Amiga,
               version 2.0 by Michael McCormick

uhs-reader.appleII.shk   UHS Revision 88a Reader for the Apple II
               written in Applesoft BASIC by Ken Franklin

uhsds401.zip    UHS Revision 96a Reader version 4.01 for DOS,
               by Jason Strautman

uhsedit.zip     UHS (all versions) Source Editor for Windows,
               Version 3.00 Release 23, by Jason Strautman.
               Windows executable and documentation.
               This program lets you write and test your own UHS hint file,
               but compilation and distribution is done by Jason alone;
               read the enclosed documentation for reasons and details.

uhsmac40.hqx    UHS Revision 96a Reader for Macintosh, by Illume Software

uhsw9543.exe    UHS Revision 96a Reader version 4.30 for Windows 95/98/NT,
               by Jason Strautman

uhswin42.exe    UHS Revision 96a Reader version 4.20 for Windows 3.1x,
               by Jason Strautman

--------------------------------------------------------------------------------

adv660.uhs      UHS hint file for Adventure (660 point version),
               by Arthur DiBianca

amfv.uhs        UHS hint file for A Mind Forever Voyaging, by Matthew Murray
               [file is linked to infocom/hints/uhs/amfv.uhs]

bureaucr.uhs    UHS hint file for Bureaucracy, by Kurt Kalata
               [file is linked to infocom/hints/uhs/bureaucracy.uhs]

curses.uhs      UHS hint file for Curses, by David Horowitz

deadline.uhs    UHS hint file for Deadline, by Kurt Kalata
               [file is linked to infocom/hints/uhs/deadline.uhs]

enchant.uhs     UHS hint file for Enchanter, by R. Mergenthal

eric.uhs        UHS hint file for Eric the Unready, by Dave Timoney and
               Jason Strautman

hhgg.uhs        UHS hint file for The Hitchhiker's Guide to the Galaxy
               by Robert J. Norton
               [file is linked to infocom/hints/uhs/hitchhiker.uhs]

hollyw.uhs      UHS hint file for Hollywood Hijinx, by Jason Strautman
               [file is linked to infocom/hints/uhs/hollywood.uhs]

infidel.uhs     UHS hint file for Infidel, by Kurt Kalata
               [file is linked to infocom/hints/uhs/infidel.uhs]

journey.uhs     UHS hint file for Journey, by Matthew Murray
               [file is linked to infocom/hints/uhs/journey.uhs]

lgop.uhs        UHS hint file for Leather Goddesses of Phobos,
               by Jason Strautman
               [file is linked to infocom/hints/uhs/lgop.uhs]

lurking.uhs     UHS hint file for The Lurking Horror, by Kurt Kalata
               [file is linked to infocom/hints/uhs/lurking.uhs]

moonmist.uhs    UHS hint file for Moonmist, by Andy Poore
               [file is linked to infocom/hints/uhs/moonmist.uhs]

planet.uhs      UHS hint file for Planetfall, by Jason Strautman
               [file is linked to infocom/hints/uhs/planetfall.uhs]

s101.uhs        UHS hint file for Spellcasting 101: Sorcerers Get All the Girls
               by Dave Timoney

s201.uhs        UHS hint file for Spellcasting 201: The Sorcerer's Appliance
               by Dave Timoney

s301.uhs        UHS hint file for Spellcasting 301: Spring Break
               by Jason Strautman

sofar.uhs       UHS hint file for So Far: An Interactive Catharsis,
               by Lucian Smith

sorcerer.uhs    UHS hint file for Sorcerer, by Walter Schweikert

station.uhs     UHS hint file for Stationfall, by Jason Strautman

tq.uhs          UHS hint file for Timequest, by Jason Strautman

trinity.uhs     UHS hint file for Trinity, by Kurt Kalata
               [file is linked to infocom/hints/uhs/trinity.uhs]

zork1.uhs       UHS hint file for Zork I: The Great Underground Empire
               by James Ancsanyi
               [file is linked to infocom/hints/uhs/zork1.uhs]

zork2.uhs       UHS hint file for Zork II: The Wizard of Frobozz
               by James Ancsanyi
               [file is linked to infocom/hints/uhs/zork2.uhs]

zork3.uhs       UHS hint file for Zork III: The Dungeon Master
               by Jason Strautman
               [file is linked to infocom/hints/uhs/zork3.uhs]

--------------------------------------------------------------------------------

11thhour.uhs    UHS hint file for The 11th Hour, by Jason Strautman

albion.uhs      UHS hint file for Albion, by Domen Novak

alone.uhs       UHS hint file for Alone in the Dark, by Leonardo Drago

alone2.uhs      UHS hint file for Alone in the Dark 2, by Jason Strautman

alone3.uhs      UHS hint file for Alone in the Dark 3, by Jason Strautman

atlantis.uhs    UHS hint file for Atlantis: The Lost Tales, by Albert Mostert

azreal.uhs      UHS hint file for Azreal's Tear, by Jeanne Muse

b13.uhs         UHS hint file for Bureau 13, by Stijn Colen

badmojo.uhs     UHS hint file for Bad Mojo, by Robert Norton

bat.uhs         UHS hint file for B.A.T. (Bureau of Astral Troubleshooters)
               by Dave Timoney

bb.uhs          UHS hint file for Beavis and Butt-Head in Virtual Stupidity
               by Kurt Kalata

bc.uhs          UHS hint file for The Black Cauldron, by Joseph Davies

bdahlia.uhs     UHS hint file for Black Dahlia, by Jeanne Muse

bioforge.uhs    UHS hint file for Bioforge, by Jason Strautman and Kurt Kalata

bit.uhs         UHS hint file for Buried in Time, by Jason Strautman

blade.uhs       UHS hint file for Blade Runner, by Jeanne Muse

blueheat.uhs    UHS hint file for Blue Heat, by Jeanne Muse

bond.uhs        UHS hint file for James Bond: The Stealth Affair,
               by Dave Timoney

borg.uhs        UHS hint file for Star Trek: Borg, by Scott Zarchy

borwdt.uhs      UHS hint file for Borrowed Time (no author given)

bsword2.uhs     UHS hint file for Broken Sword II: The Smoking Mirror =
               Baphomets Fluch II: Der Spiegel der Finsternis, by Erik Gos

callahan.uhs    UHS hint file for Callahan's Crosstime Saloon,
               by Jason Strautman

camelot.uhs     UHS hint file for Conquest of Camelot, by Paul Southerington

castmast.uhs    UHS hint file for Castle Master, by Fred Percival

cb.uhs          UHS hint file for The Colonel's Bequest, by Robert Norton

chrono.uhs      UHS hint file for Chronomaster, by Jeanne Muse

circle.uhs      UHS hint file for Circle of Blood = Baphomets Fluch =
               Broken Sword: The Shadow of the Templars, by Jeanne Muse

civ.uhs         UHS hint file for Civilization, by Greg Galon

countd.uhs      UHS hint file for Countdown, by Dave Timoney

cwot.uhs        UHS hint file for Monty Python's Complete Waste of Time:
               Solve the Secret to Intergalactic Success, by Betty Pietro

dame.uhs        UHS hint file for The Dame was Loaded, by Alan Danzis

darkeye.uhs     UHS hint file for The Dark Eye, by Jeanne Muse

darkforc.uhs    UHS hint file for Dark Forces, by Kurt Kalata and Paul O'Keefe

dejavu.uhs      UHS hint file for Deja Vu I: A Nightmare Comes True
               by Diana Griffiths

dejavu2.uhs     UHS hint file for Deja Vu II: Lost in Las Vegas
               by Diana Griffiths

descent.uhs     UHS hint file for Descent: First Strike, by Jonathan Strawn

dfcrwn.uhs      UHS hint file for Defenders of the Crown, by Brian Chang

dgate.uhs       UHS hint file for Death Gate, by Peter J. MacDonald

diablo.uhs      UHS hint file for Diablo, by Bob Norton

dig.uhs         UHS hint file for The Dig, by Jason Strautman

disc2.uhs       UHS hint file for Discworld II, by Jason Strautman

discwrld.uhs    UHS hint file for Discworld, by Jason Strautman

dkearth.uhs     UHS hint file for Dark Earth, by Jeanne Muse

dott.uhs        UHS hint file for Maniac Mansion II: Day of the Tentacle,
               by Jason Strautman

dracunls.uhs    UHS hint file for Dracula Unleashed, by Jason Strautman

draglore.uhs    UHS hint file for Dragon Lore, by Kurt Kalata

dragon.uhs      UHS hint file for Rise of the Dragon, by Jason Strautman

drbrain3.uhs    UHS hint file for The Lost Mind of Dr. Brain, by James King

dreamweb.uhs    UHS hint file for Dreamweb, by Chris Frey

drowned.uhs     UHS hint file for Drowned God, by Gilles Duchesne

ds9.uhs         UHS hint file for Star Trek: Deep Space 9 - Harbinger,
               by Stijn Colen

dsphere.uhs     UHS hint file for Dragonsphere, by Jeanne Muse

duke3D.uhs      UHS hint file for Duke Nukem 3D, by Kurt Kalata and Paul O'Keefe

dune2.uhs       UHS hint file for Dune 2, by Kurt Kalata

ecoquest.uhs    UHS hint file for EcoQuest: The Search for Cetus
               by David Jarrett

ecstatic.uhs    UHS hint file for Ecstatica, by Kurt Kalata

elvir2.uhs      UHS hint file for Elvira II: The Jaws of Cerberus
               adapted from Accolade by Mark Ybarra

entomorf.uhs    UHS hint file for Entomorph: Plague of the Darkfall,
               by Jeanne Muse

eob1.uhs        UHS hint file for Eye of the Beholder, by Christopher Mangum

express.uhs     UHS hint file for The Last Express, by Robert Norton

feeble.uhs      UHS hint file for The Feeble Files, by Rohan Shenoy

foolserr.uhs    UHS hint file for The Fool's Errand, by Fred Percival

fpfp.uhs        UHS hint file for Freddy Pharkas, Frontier Pharmacist
               by Leonardo Drago

frank.uhs       UHS hint file for Frankenstein: Through the Eyes of the Monster,
               by Jacques Dupont and Erik Gos

ft.uhs          UHS hint file for Full Throttle, by David T. Potter

futwar.uhs      UHS hint file for Future Wars, by Dave Timoney

ggate.uhs       UHS hint file for Golden Gate, by Jeanne Muse

gk.uhs          UHS hint file for Gabriel Knight: Sins of the Fathers,
               by Diana Griffiths

gk2.uhs         UHS hint file for Gabriel Knight 2: The Beast Within,
               by Susan Niles

goblins.uhs     UHS hint file for Gobliiins, by Jason Strautman

goblins2.uhs    UHS hint file for Gobliins 2, by Jason Strautman

goblins3.uhs    UHS hint file for Goblins 3, by Jason Strautman

grail.uhs       UHS hint file for Monty Python and the Quest for the Holy Grail,
               by Robert Norton

hell.uhs        UHS hint file for Hell: A Cyberpunk Thriller,
               by Tyoma Khmelnitsky

hoc.uhs         UHS hint file for Heart of China, by Jason Strautman

hof.uhs         UHS hint file for The Hand of Fate, by Jason Strautman

holmes.uhs      UHS hint file for The Lost Files of Sherlock Holmes:
               The Case of the Serrated Scalpel, by Jason Strautman

hospital.uhs    UHS hint file for Theme Hospital, by Christopher Zacharias

inca.uhs        UHS hint file for Inca, by Diana Griffiths

inca2.uhs       UHS hint file for Inca II: Wiracocha, by Francesco Poli

indy3.uhs       UHS hint file for Indiana Jones and the Last Crusade,
               by Jason Strautman

indy4.uhs       UHS hint file for Indiana Jones and the Fate of Atlantis,
               by Jason Strautman

ite.uhs         UHS hint file for Inherit the Earth, by Eric Ray

jmp.uhs         UHS hint file for The Journeyman Project, by Robert Norton

jmp3.uhs        UHS hint file for The Journeyman Project 3: Legacy of Time,
               by Jason Strautman

joto.uhs        UHS hint file for Jewels of the Oracle, by Robert Norton

karma.uhs       UHS hint file for Karma, by Frank D. Nicodem, Jr.

kom.uhs         UHS hint file for Kingdom o' Magic, by Jeanne W. Muse

kq1.uhs         UHS hint file for King's Quest I: Quest for the Crown
               by Robert Norton

kq2.uhs         UHS hint file for King's Quest II: Romancing the Throne
               by Robert Norton

kq3.uhs         UHS hint file for King's Quest III: To Heir Is Human
               by Robert Norton

kq4.uhs         UHS hint file for King's Quest IV: The Perils of Rosella
               by Robert Norton

kq5.uhs         UHS hint file for King's Quest V: Absence Makes the Heart
               Go Yonder, by Robert Norton and Jason Strautman

kq6.uhs         UHS hint file for King's Quest VI: Heir Today, Gone Tomorrow
               by Jason Strautman

kq7.uhs         UHS hint file for King's Quest VII, by Robert Norton

krondor.uhs     UHS hint file for Betrayal at Krondor, by Cuong Do

kyrand.uhs      UHS hint file for Legend of Kyrandia, by Sheryl Hardaway

lb2.uhs         UHS hint file for Laura Bow II: The Dagger of Amon Ra
               by Robert Norton

lesman2.uhs     UHS hint file for Les Manley 2: Lost in LA, by Accolade

lgop2.uhs       UHS hint file for Leather Goddesses of Phobos 2: Gas Pump Girls
               Meet the Pulsating Inconvenience from Planet X, by Kurt Kalata

lhouse.uhs      UHS hint file for Lighthouse, by Robert Norton and
               Frank D. Nicodem Jr.

lit.uhs         UHS hint file for Lost in Time, by Linda Naughton

lol.uhs         UHS hint file for Lands of Lore: The Throne of Chaos,
               by Jason Strautman

lol2.uhs        UHS hint file for Lands of Lore 2: Guardians of Destiny
               by Jason Strautman

loom.uhs        UHS hint file for Loom, by Robert Norton

lsl1.uhs        UHS hint file for Leisure Suit Larry I: in the Land of the
               Lounge Lizards, by Dave Timoney

lsl2.uhs        UHS hint file for Leisure Suit Larry II: Looking for Love
               (in Several Wrong Places), by Dave Timoney

lsl3.uhs        UHS hint file for Leisure Suit Larry III: Passionate Patti in
               Pursuit of the Pulsating Pectorals, by Robert Norton

lsl5.uhs        UHS hint file for Leisure Suit Larry V: Passionate Patti Does
               a Little Undercover Work, by Dave Timoney

lsl7.uhs        UHS hint file for Leisure Suit Larry VII: Love for Sail
               by Robert Norton

malcolm.uhs     UHS hint file for The Legend of Kyrandia Book 3:
               Malcolm's Revenge, by Diana Griffiths

marmem.uhs      UHS hint file for Martian Memorandum, by Dave Timoney

mars.uhs        UHS hint file for Martian Dreams, by Robert Norton

masterlu.uhs    UHS hint file for Ripley's Believe It or Not! The Riddle of
               Master Lu, by Lisa Reimschiissel

mcarpet2.uhs    UHS hint file for Magic Carpet 2, by Robert Norton

mchron.uhs      UHS hint file for The Martian Chronicles, by Robert Norton

mhny.uhs        UHS hint file for Manhunter: New York, by Stijn Colen

mission.uhs     UHS hint file for Mission Critical, by Jason Strautman

mol.uhs         UHS hint file for Monty Python's The Meaning of Life,
               by Betty Pietro, aka BettyCat

monkey.uhs      UHS hint file for The Secret of Monkey Island I
               by Roger Mitchell and Jason Strautman

monkey2.uhs     UHS hint file for The Secret of Monkey Island II:
               Le Chuck's Revenge, by Jason Strautman

monkey3.uhs     UHS hint file for The Curse of Monkey Island, by Jason Strautman

mummy.uhs       UHS hint file for Mummy: Tomb of the Pharaoh, by Erik Gos

myst.uhs        UHS hint file for Myst, by Jason Strautman

nemesis.uhs     UHS hint file for Zork Nemesis, by Jason Strautman

neverhd.uhs     UHS hint file for The Neverhood, by Robert Norton

noctrop.uhs     UHS hint file for Noctropolis, by Brion Graziano

normal.uhs      UHS hint file for Normality, by Jeanne Muse

obsidian.uhs    UHS hint file for Obsidian, by Jason Strautman

outworld.uhs    UHS hint file for Out of this World, by Jeremy Penner

overseer.uhs    UHS hint file for Tex Murphy: Overseer, by Erik Gos

pandora.uhs     UHS hint file for The Pandora Directive, by Erik Gos

pepper.uhs      UHS hint file for Pepper's Adventures in Time,
               by Lisa Hatch

phant.uhs       UHS hint file for Phantasmagoria, by Susan Niles

phant2.uhs      UHS hint file for Phantasmagoria 2: A Puzzle of Flesh,
               by Jeanne W. Muse

phantom.uhs     UHS hint file for Return of the Phantom,
               by Peter J. MacDonald

poi.uhs         UHS hint file for Prisoner of Ice, by Jeanne W. Muse

pq1.uhs         UHS hint file for Police Quest I: In Search of the Death Angel,
               by Alan Danzis

pq2.uhs         UHS hint file for Police Quest II: The Vengeance
               by Tim Slusser

pq3.uhs         UHS hint file for Police Quest III: The Kindred
               by Rob Barlow

pq4.uhs         UHS hint file for Police Quest IV: Open Season
               by Diana Griffiths

prophecy.uhs    UHS hint file for The Prophecy, by Diana Griffiths

qfg1.uhs        UHS hint file for Quest for Glory I VGA (originally:
               Hero's Quest: So You Want to Be a Hero), by Jason Strautman

qfg2.uhs        UHS hint file for Quest for Glory II: Trial By Fire
               by Andrew Sheppard

qfg3.uhs        UHS hint file for Quest for Glory III: Wages of War
               by Leonardo Drago

qfg4.uhs        UHS hint file for Quest for Glory IV: Shadows of Darkness,
               by Diana Griffiths

qin.uhs         UHS hint file for Qin, Tomb of the Middle Kingdom,
               by Robert Norton

rama.uhs        UHS hint file for Rama, by Jason Strautman

rebel.uhs       UHS hint file for Rebel Assault, by Antonio Siordia

rexneb.uhs      UHS hint file for Rex Nebular & the Cosmic Gender Bender,
               by Jason Strautman

ring.uhs        UHS hint file for Ringworld, by Mike Chaney

ripper.uhs      UHS hint file for Ripper, by Robert Norton

robin.uhs       UHS hint file for Conquests of the Longbow - The Legend of
               Robin Hood, by Jason Strautman

roth.uhs        UHS hint file for Realm of the Haunting, by Jeanne Muse

rott.uhs        UHS hint file for Rise of the Triad, by Kurt Kalata

rtz.uhs         UHS hint file for Return to Zork, by Leonardo Drago

samnmax.uhs     UHS hint file for Sam & Max Hit the Road, by David T. Potter

savage.uhs      UHS hint file for The Savage Empire, by Robert Norton

scimut.uhs      UHS hint file for Chamber of the Sci-Mutant Priestess,
               by Dave Timoney

scream.uhs      UHS hint file for I Have No Mouth, and I Must Scream,
               by Peter J. MacDonald

settler2.uhs    UHS hint file for The Settlers 2, by Domen Novak

shannara.uhs    UHS hint file for Shannara, by Peter J. MacDonald

shcd1.uhs       UHS hint file for Sherlock Holmes, Consulting Detective
               Volume 1, by Jason Strautman

shcd2.uhs       UHS hint file for Sherlock Holmes, Consulting Detective
               Volume 2, by Jason Strautman

shcd3.uhs       UHS hint file for Sherlock Holmes, Consulting Detective
               Volume 3, by Jason Strautman

shivers.uhs     UHS hint file for Shivers, by Jeanne W. Muse

shivers2.uhs    UHS hint file for Shivers 2: Harvest of Souls, by Jeanne Muse

simon.uhs       UHS hint file for Simon the Sorcerer, by Jason Strautman

simon2.uhs      UHS hint file for Simon the Sorcerer II: The Lion, the Wizard,
               and the Wardrobe, by Petr Simon

sk.uhs          UHS hint file for Stonekeep, by Alan Danzis

slh.uhs         UHS hint file for Superhero League of Hoboken,
               by Jason Strautman

sotb2.uhs       UHS hint file for Shadow of the Beast 2, by Sean Graham

spacebar.uhs    UHS hint file for The Space Bar, by Matthew Murray

spycraft.uhs    UHS hint file for Spycraft: The Great Game, by Jeanne Muse

sq1.uhs         UHS hint file for Space Quest I, by Robert Norton

sq2.uhs         UHS hint file for Space Quest II, by Robert Norton

sq3.uhs         UHS hint file for Space Quest III: The Pirates of Pestulon
               by Robert Norton

sq4.uhs         UHS hint file for Space Quest IV: Roger Wilco and the
               Time Rippers, by Robert Norton

sq4g.uhs        German version of sq4.uhs, translated by M. Schmitt

sq5.uhs         UHS hint file for Space Quest V: The Next Mutation
               by Jason Strautman

sq6.uhs         UHS hint file for Space Quest VI: The Spinal Frontier
               by Robert Norton

sshock.uhs      UHS hint file for System Shock, by Kurt Kalata

st25.uhs        UHS hint file for Star Trek: 25th Anniversary,
               by Jason Strautman

stafu.uhs       UHS hint file for Star Trek: A Final Unity, by Jason Strautman

starcon2.uhs    UHS hint file for Star Control II, by Chris Norris,
               updated by Jason Strautman and Kurt Kalata

starcon3.uhs    UHS hint file for Star Control III,
               by Paul O'Keefe and Kurt Kalata

starflyt.uhs    UHS hint file for Starflight, by Robert Norton

starium.uhs     UHS hint file for Sanitarium, by Jeanne W. Muse

steelsky.uhs    UHS hint file for Beneath a Steel Sky, by Jason Strautman

stg.uhs         UHS hint file for Star Trek: Generations, by Chris Key

stitanic.uhs    UHS hint file for Starship Titanic, by Jason Strautman

stjr.uhs        UHS hint file for Star Trek: Judgement Rites,
               by Jason Strautman

subcult.uhs     UHS hint file for SubCulture, by Robert Norton

swars.uhs       UHS hint file for Syndicate Wars, by Marc Stynen

swat.uhs        UHS hint file for Police Quest: SWAT, by Alan Danzis

t7g.uhs         UHS hint file for The 7th Guest, by Jason Strautman

timegate.uhs    UHS hint file for Knight's Chase: TimeGate, by Jeanne Muse

titanic.uhs     UHS hint file for Titanic: Adventure Out of Time, by Erik Gos

torin.uhs       UHS hint file for Torin's Passage, by Daniel Norton

tr2.uhs         UHS hint file for Tomb Raider 2, by Jason Strautman

tstruck.uhs     UHS hint file for Toonstruck, by Christopher Zacharias

twinsen.uhs     UHS hint file for Little Big Adventure 2: Twinsen's Odyssey,
               by Jason Strautman

uakm.uhs        UHS hint file for Under a Killing Moon, by Jason Strautman

uninvite.uhs    UHS hint file for Uninvited, by Diana Griffiths

vspring.uhs     UHS hint file for The Simpsons: Virtual Springfield,
               by Alan Danzis

wc2.uhs         UHS hint file for Warcraft 2, by Kurt Kalata and Paul O'Keefe

willy.uhs       UHS hint file for The Adventures of Willy Beamish,
               by Jason Strautman

woodruff.uhs    UHS hint file for The Bizarre Adventures of Woodruff and the
               Schnibble of Azimuth, by Ben Ferguson

xanth.uhs       UHS hint file for Companions of Xanth, by Jason Strautman

xfiles.uhs      UHS hint file for The X-Files, by Jeanne Muse

zak.uhs         UHS hint file for Zak McKracken and the Alien Mindbenders,
               by Jason Strautman

zgi.uhs         UHS hint file for Zork: Grand Inquisitor, by Matthew Murray


if-archive/starters:
--------------------

Index            this file

95ntif.exe       Inform and TADS starters' pack for Windows 95 and NT,
                by Werner Punz. Self-extracting archive.

AB10.exe         Adventure Blaster 1.0, by Eric O'Dell
                Adventure Blaster is a Win95 front-end to ten games selected
                as a good introduction to Interactive Fiction for novices.
                It makes getting started with IF easy by providing an automated
                installer, a user-friendly interface, and an extensive help
                system including reviews, hints, solutions, walkthroughs, FAQs,
                and an excellent introductory tutorial.
                Windows 95 self-installing program

Beginner.txt     A Beginner's Guide to Interactive Fiction, by Joe W Aultman.

BeginnersIF.pkg  A Beginner's Guide to Interactive Fiction, by Joe W Aultman,
                converted to the Newton book format by Eric Brown.

ashes.exe        A large interactive fiction starter kit, with 50 games that
                range in difficulty from beginner to expert, plus the
                interpreters needed to run them. Self-extracting Win32
                archive, compiled by Michael Fare for a magazine about games
                for the blind.

fifstart.tar.gz  Unix source code,
fifstart.lha     Amiga executable,
fifstart.sit     Macintosh executable and
fifstart.zip     PC executable of Fredrik's Interactive Fiction Starter's Kit,
                by Fredrik Ramsberg.  The kit consists of the games
                The Sound of One Hand Clapping (excluded in the Mac version,
                along with the AdvSys interpreter), The One That Got Away,
                John's Fire Witch, Theatre, Gumshoe and Nine Points.
                It also contains interpreters for all of the games (AdvSys,
                TADS and Z-code), general instructions on how to play IF games,
                and a solution for Nine Points.

ifstart.lha      Amiga version (by Bill Hoggett),
ifstart.sit      Macintosh version and
ifstart.zip      PC version of Interactive Fiction Starter Kit, by Russ Bryan.
                Contents: Curses and Unnkulian Unventure I as examples of
                Inform and TADS games, respectively; interpreters for both
                types; complete solutions to both games; and an annotated
                transcript of the first 50 moves through Curses.
                (Note on unnkulian1.sol in the Macintosh version:
                 this file is displayed as a Word document, but in fact it is
                 plain ASCII text, so just drag it on BBEdit or any other
                 appropriate program.)

ninepts.z5       Nine Points
                A Demonstration of an Interactive Fiction Game,
                by Robert Janelle and Brad O'Donnell
                Release 12 / Serial number 961127
                You need one of the interpreters in the Starter Kit mentioned
                above to play this game.
                [file is linked to games/zcode/ninepts.z5]


if-archive/utilities:
---------------------

Index          this file

magic          data for the Unix file(1) command to detect ALAN, TADS, and
              Infocom Z-Machine games. Originally written by Allen Garvin
              and updated by Dave Chapeskie.
              Displays game type and version/date/serial number.

monkey.zip     BundleMonkey, a generic gamefile and interpreter packaging
              tool for MS-DOS, by L. Ross Raszewski.