if-archive/art/if-artshow:
--------------------------
These are exhibits from Marnie Parker's (aka Doe aka FemaleDeer)
IF Art Show contests.
The complete information can be found at Marnie's IF Art Gallery:
http://members.aol.com/iffyart/gallery.htm
--------------------------------------------------------------------------------
Index this file
concept.txt The Concept Behind IF Art
two news postings that gave rise to the idea
visual.z5 Visualizing, an IF Art example by Marnie Parker
Version 1.70 / Release 1 / Serial number 000218
visual.inf Source code for Visualizing, an IF Art example by
Marnie Parker.
if-archive/art/if-artshow/spring1999:
-------------------------------------
These are the entries into Marnie Parker's (aka Doe aka FemaleDeer)
Spring 1999 IF Art Show.
The complete information can be found at Marnie's IF Art Gallery:
http://members.aol.com/iffyart/gallery.htm
--------------------------------------------------------------------------------
Index this file
crystal.acd Crystal Ball, an exhibit in Alan, by Marian Taylor
crystal.dat Serial 990407, Release 1.0
This entry earned the "Best of Show" award.
pillow10.gam Pillow, Interactive Art by Chad Schultz
Release 1.0 (this is the original entry the reviews refer to)
pillow11.gam Release 1.1 (bug-fixed version delivered after the competition)
tpold.z5 The Possibility of Life's Destruction, by Gunther Schmidl
Release 1 / Serial number 990417
--------------------------------------------------------------------------------
reviews.txt the judges' reviews of the competition entries
rules.txt the rules of the competition
guidelines.txt guidelines for participants
winners.txt the categories and the winners
if-archive/art/if-artshow/summer1999:
-------------------------------------
These are the entries into Marnie Parker's (aka Doe aka FemaleDeer)
Summer 1999 IF Art Show.
The complete information can be found at Marnie's IF Art Gallery:
http://members.aol.com/iffyart/gallery.htm
--------------------------------------------------------------------------------
Index this file
statue01.z5 Statue, an interactive sculpture by David A. Clysdale
Release 1 / Serial number 990827
This is the version submitted to the Art Show and
reviewed by the judges.
statue11.z5 Statue, an interactive sculpture by David A. Clysdale
Release 1 / Serial number 990903
This is the debugged version, submitted after the deadline.
wheel.z5 Wheel, by John Toomey.
Release 1 / Serial number 990824 - this is the original entry
wheel_r3.z5 Release 3 / Serial number 001128 - updated version
--------------------------------------------------------------------------------
reviews.txt the judges' reviews of the competition entries
rules.txt the rules of the competition
winners.txt the winners
if-archive/art/if-artshow/year2000:
-----------------------------------
These are the entries into Marnie Parker's (aka Doe aka FemaleDeer)
2000 IF Art Show.
The complete information can be found at Marnie's IF Art Gallery:
http://members.aol.com/iffyart/gallery.htm
--------------------------------------------------------------------------------
Index this file
art.z4 Untitled, by Gunther Schmidl
untitled.txt Short note about Gunther Schmidl's entry
cove.z5 The Cove, an Interactive Seascape by Kathleen M. Fischer
Release 1 / Serial number 000322
custard.z7 Custard, an interactive dessert by Evin Robertson
Release 1 / Serial number 000314
custard.txt Short note about Custard
galatea.z5 Galatea, by Emily Short
Release 1 / Serial number 000324
(an updated version is in games/zcode/Galatea.z8)
guitar.z5 Guitar of the Immortal Bard, an Interactive Still Life
by Jason Burns
Release 1 / Serial number 000323
sprkboot.z5 Sparky and Boots, an interactive portrait by James Bernsen
Release 1 / Serial number 000324
stat1.z5 The Statuette, an Interactive statue by Ian Ball
Release 1 / Serial number 000324
visitor.z5 The Visitor, a Chat by Peter Polkinghorne
Release 1 / Serial number 000321
(an updated version is in games/zcode/visitor.z5)
visitor.txt Short note about The Visitor
--------------------------------------------------------------------------------
reviews.txt the judges' reviews of the competition entries
rules.txt the rules of the competition
winners.txt the winners
if-archive/articles:
--------------------
Index this file
ComputorEdge.txt IF article from ComputorEdge Magazine, February 1998,
by Charles Carr
german_articles.zip three German reviews, typed in by Miron Schmidt:
Infocom: Arthur, from ASM 10/98
Magnetic Scrolls: The Pawn, from DOS 2/88
Romantic Encounters at the Dome, from DOS 4/89
if-archive/books:
-----------------
Index this file
astrobok.zip Astronomy Without a Telescope, an interactive story book
by George Jenner. DOS executable.
zx81adv.zip A chapter from "The ZX81 Pocket Book" by Trevor Toms
(printed in 1981), describing an archaic text adventure
authoring system, somewhat reminiscent of the one used by
Scott Adams. "Authentic looking" HTML with GIFs. Scanned
and converted by Vasyl Tsvirkunov.
if-archive/download-tools:
--------------------------
This directory is intended for software that you might need to read the
packed and/or encoded files in this archive. It is organized by machine
or operating system type, except for the multi-system files below.
Please upload any (freely distributable) software you miss to directory
/incoming/if-archive and send mail describing your upload to
[email protected]
--------------------------------------------------------------------------------
Index this file
gzip124.tar C source code of gzip version 1.2.4 for Amiga, Atari, MSDOS,
Windows NT, OS/2, PRIMOS, UNIX, and VMS
tc.zip A utility to convert text files between PC and non-PC
format line-endings. C source, written by Fredrik Ramsberg.
unzip540.tar.gz C source code of Info-ZIP's UnZip version 5.40 for Amiga,
unzip540.zip Atari, Human68K, Macintosh, MSDOS, Windows NT, OS/2, TOPS20,
UNIX, and VMS
zip22.tar.gz C source code of Zip 2.2 (compatible with PKZIP 2.04g) for
zip22.zip Amiga, Atari, Human68K, Macintosh, MSDOS, Windows NT, OS/2,
TOPS20, UNIX, and VMS
if-archive/download-tools/amiga:
--------------------------------
Index this file
DMS DMS disk archiver/dearchiver. Produces raw diskette
images and recreates the diskettes from stored images
LhA_e138.readme readme for LhA_e138.run
LhA_e138.run LhA 1.38 file archiver/dearchiver, by Stefan Boberg
Self-extracting executable
PackDev1_8.lha PackDev 1.8 disk archiver/dearchiver, by Christian Wasner
PackDev1_8.readme readme for PackDev1_8.lha
Unzip512x.lha UnZip 5.12, Info-Zip dearchiver for ZIP files
Unzip512x.readme readme for Unzip512x.lha
lzx121.lha LZX 1.21 file archiver/dearchiver, by Jonathan Forbes
lzx121.readme readme for lzx121.lha
untgz.readme readme for untgz.run
untgz.run UnTGZ 1.3 tar/gzip dearchiver, by Oliver Wagner
Self extracting executable
if-archive/download-tools/appleII:
----------------------------------
Index this file
Angel0.81b.shk Angel 0.81 beta, an extractor for zip, lha,
arc, zoo and Unix .z archives, by Tony Marques
binscii.exe BinSCII 1.0.3 (= rev.3) by Todd Whitesel
encodes and decodes Apple II ProDOS files for
transmission over email networks
binscii.txt description of binscii.exe
shrinkit34.bsc ShrinkIt version 3.4 (?) in BinSCII format
unzipiie.shk an 8-bit UnZip program in ShrinkIt format
if-archive/download-tools/appleIIGS:
------------------------------------
Index this file
gscii231.shk GSCII = BinSCII for the Apple II GS in ShrinkIt format.
For a description of BinSCII see
download-tools/appleII/binscii.txt
gshk11.bsc ShrinkIt for the Apple II GS in BinSCII format
lhex.bxy lhex version 2.1, a Sys16 program to extract files from
lha and lzh archives
pmpunzip2.0.shk pmpunzip version 2.0, an extractor for zip archives
if-archive/download-tools/atari:
--------------------------------
Index this file
arc602.tos self-extracting archive with Arc version 6.02 and a shell
with a graphical user-interfece
stzip24.tos self-extracting archive with STZip version 2.4 (corresponding
to version 2.0.x on other machines). This archive doesn't create
a folder when it extracts; it needs 290 kB free disk space.
zoo-atar.tos ZOO 2.1 for Atari ST; self-extracting archive
if-archive/download-tools/c64:
------------------------------
Index this file
lhx64.sfx LZH extractor for C64 and C128; self-extracting archive
pkunzip64-v1.01.sfx PKunzip, I presume; self-extracting archive
if-archive/download-tools/mac:
------------------------------
Index this file
ACROREAD.MAC.bin Adobe Acrobat Reader 2.1 for Macintosh;
displays and prints .PDF files.
IFDropFile-310.hqx IFDropFile version 3.1.0, a file typing utility for
Macintosh IF game files, by Andrew C. Plotkin.
Just drop your TADS or Infocom format game file on
IFDropFile to change it to the proper file type.
aladdin_exp_513_installer.bin
Aladddin Systems StuffIt Expander V5.1.3. Freeware
utility to decode and uncompress many formats.
ar500enu.bin installer for Adobe Acrobat Reader 5.0
for Mac OS 8.6 or greater
installation will download another 10 MB from Adobe
de-arj.hqx DeArj 0.9.7. Shareware utility to uncompress but
not compress ARJ (.arj) files on the Mac.
disk-dup-plus-27.hqx DiskDup+ version 2.7, a utility for creating disk
images on a Macintosh
(useful for getting datafiles off those old,
copy-protected 400k Infocom disks; the disk image
can be fed to ZCut...)
disk-dup-plus-27.txt a short description of DiskDup+
gzip-124.hqx MacGzip 0.0beta = gzip 1.2.4. Freeware port of GNU
ZIP (.zip, .Z, .gz, .z) to the Macintosh.
maccompress-32.hqx MacCompress V3.2. Freeware utility that can
compress and decompress UNIX compress (.Z) files
on the Macintosh.
stuffit-lite-35.hqx StuffIt Lite V3.5. Shareware utility that can
both compress and decompress files in StuffIt
(.sit), Compact Pro (.cpt), and other formats.
stuffit-lite-35.txt a short description of StuffIt Lite V3.5
tar-30.hqx Tar for the Macintosh V3.0; can read and write UNIX
.tar archives.
unshar-15.hqx Unshar V1.5. Minimal freeware implementation of
unshar (.shar) for the Macintosh.
unz512x.hqx UnZip 5.12 (28aug94) by Info-ZIP
decompresses .zip files
uu-lite-15.hqx UULite V1.5. Shareware utility that permits
uudecoding of files on a Macintosh. Also does
multipart file decoding of Usenet postings saved
as text files.
zipit1.35.cpt.hqx ZipIt V1.3.5 Shareware utility that can compress and
decompress (deflate, implode, shrink and store)
ZIP (.zip) format files. Also handles MacBinary
(.bin) files and automatic linefeed conversion.
if-archive/download-tools/pc:
-----------------------------
Index this file
aftp191.exe AbsoluteFTP version 1.9.1 by Van Dyke Technologies,
a drag-and-drop FTP client for Windows 95/98/Me/NT/2000.
Shareware; 30 days evaluation period.
ar16e30.exe Adobe Acrobat Reader 3.0 for Windows 3.1
displays and prints .PDF files
arj241a.exe ARJ version 2.41a, by Robert K Jung: self-extracting archive
dosread.exe Adobe Acrobat Reader 1.0 for DOS; displays and prints .PDF files
ds4view.zip viewer for Micrografx Designer .DRW and .DS4 files;
unzip into any directory and start from Windows.
Limitations: displays all of layer 1 of drawing, nothing else -
no zooming, no printing, no changing to other layers.
fz161eng.exe FilZip 2000 version 1.61, by Philipp Engel.
An excellent, free archiving utility for Windows.
Full support (add and extract) for the following formats:
ZIP (including Quake III's PK3), BH (BlakHole), CAB (Microsoft
Cabinet), JAR (JavaARchive), LHA (LZH), TAR and GZIP (TAR.GZ).
Extracting support for ACE, ARC, ARJ, RAR, ZOO.
Support for internet encoded files .UUE and .XXE.
gs650w32.exe Aladdin Ghostscript 6.50, a package to display and print
PostScript and PDF files.
Self installing executable for Windows 95/98/ME/NT/2000.
gsv29w32.exe Ghostgum GSview 2.9, a graphical user interface for Ghostscript.
Self installing executable for Windows 95/98/ME/NT/2000.
Requires Aladdin Ghostscript 6.
NOTE 1: Install gs650w32.exe first, then install this file.
NOTE 2: This is the last easy-to-use version.
gsv36w32.exe Ghostgum GSview 3.6, a graphical user interface for Ghostscript.
Self installing executable for Windows 95/98/ME/NT/2000.
Requires Aladdin Ghostscript 6.
NOTE 1: Install gs650w32.exe first, then install this file.
NOTE 2: This is Nagware. Use V2.9 above if you don't like this.
gzip124.zip GNU zip version 1.2.4; uncompresses *.z, *.gz, and *.Z files
lha213.exe LHA version 2.13, by Haruyasu Yoshizaki; self-extracting archive
nulibsrc.zip NuLib v3.24 (January 1993), an archiver for NuFX
(Apple II ShrinkIt) files, by Andy McFadden.
C source code for Unix and DOS.
[source for NuLib v3.25 is available as
download-tools/unix/nulib-3.25.tar.Z, but the current
maintainer of NuLib has not tested v3.25 under DOS]
nulib324.zip NuLib v3.24 (January 1993), an archiver for NuFX
(Apple II ShrinkIt) files, by Andy McFadden.
DOS executable and documentation.
[file is linked to emulators/appleII/nulib324.zip]
pk361.exe PKpak version 3.61; last version of Phil Katz' ARC file utility
self-extracting archive
pkz204g.exe PKzip version 2.04g, by Phil Katz; self-extracting archive
rp500enu.exe Adobe Acrobat Reader 5.0 for Windows 95, 98, NT and 2000
displays and prints .PDF files, including option for searching
PDF files and accessibility support
sciibin.zip extracts or views BinSCII files and several other
Apple II formats, by Marcel J.E. Mol.
C source code version 3.10 for UNIX and DOS.
[same contents as download-tools/unix/sciibin-3.1-et-al.tar.Z]
tar4dos.zip reads and writes Unix tar (tape archive) files under DOS
by Mark H. Colburn
teled212.zip TELEDISK version 2.12, by Sydex
transfers any diskette into a file and vice versa
zoo210.exe ZOO version 2.10, by Rahul Dhesi; self-extracting archive
if-archive/download-tools/unix:
-------------------------------
Index this file
acroread-sun.tar.Z Adobe Acrobat Reader 1.0 for SunOS4.1.3 and
Solaris 2.3; displays and prints .PDF files
lha-114g.tar.gz Lha for Unix, version 1.14g (7 May 2000),
by Tsugio Okamoto.
nulib-3.25.tar.Z NuLib v3.25 (January 1997), an archiver for NuFX
(Apple II ShrinkIt) files, by Andy McFadden and
Devin Reade. C source code for Unix and DOS
(though the current maintainer of NuLib has not
tested the source under DOS).
[source code for NuLib v3.24 is available as
download-tools/pc/nulibsrc.zip]
sciibin-3.1-et-al.tar.Z extracts or views BinSCII files and several other
Apple II formats, by Marcel J.E. Mol.
C source code version 3.10 for UNIX and DOS.
[same contents as download-tools/pc/sciibin.zip]
sgireader1.0.1.tar.gz Adobe Acrobat Reader 1.0.1 for Silicon Graphics
IRIX 5.3; displays and prints .PDF files
if-archive/emulators/appleII:
-----------------------------
Index this file
ApplePC_252.zip ApplePC v2.52beta, by David Ellsworth,
an Apple ][+, //e, and //c emulator for DOS,
based on Randy Spurlock's Apl2Emu version 1.
Includes boot disks for Apple II DOS 3.3 and ProDOS.
AppleWin_1.10.zip AppleWin Version 1.10, by Michael O'Brien
an Apple //e Emulator for Windows 95 and NT,
also runs under Windows 3.1 with the Win32s extensions.
AppleWin_1.10_src.zip source code of the above
a2.tar.gz a2, an Apple II emulator in C, by Rich Skrenta and
Tom Markson. Designed to be as fast as possible. Does
not support graphics.
mapper.zip a program by Andy McFadden that converts files with
Apple II ProDOS mapping (e.g. the output of NuLib,
see below) to Apple II DOS 3.3 mapping (e.g. for use
with ApplePC, see above) and vice versa.
DOS executable and C source code.
nulib324.zip NuLib v3.24 (January 1993), an archiver for NuFX
(Apple II ShrinkIt) files, by Andy McFadden.
DOS executable and documentation.
(C source code is in download-tools/pc/nulibsrc.zip)
[file is linked to download-tools/pc/nulib324.zip]
if-archive/emulators/atari:
---------------------------
Index this file
atari800winPLus27b.zip Atari800winPLus 2.7b, an Atari 800/800XL/130XE/
320XE/5200 emulator for Windows.
atari_roms.zip Atari ROM images for emulators.
pcxf360.zip PC Xformer Classic, an Atari 800/800XL emulator
for MS-DOS. Written by Darek Mihocka,
Emulators Inc. Version 3.60
pokey_v_602.zip Pokey, Atari 800/800XL/5200 emulator for DOS,
by Mike Hill, version 0.62 (10sep96).
xlit020.zip XL-it! Atari 8-bit emulator by Markus Gietzen,
version 0.20.
if-archive/emulators/c64:
-------------------------
Index this file
64cpy221.zip 64COPY 2.21, by Peter Schepers
a C64 archive file converter for the PC, modelled after
Norton Commander 3.0
c64s.zip C64S, Commodore 64 Software Emulator for PC by Miha Peternel.
Demo version 1.0F (sep94), several games included.
c64tools.zip Rick's C=64 Emulator Tools, by Rick Brennan
pc64d121.zip Personal C64, The C64 Emulator for the PC, German
version, by Wolfgang Lorenz. Shareware version 1.21.
pc64e121.zip Personal C64, The C64 Emulator for the PC, English
version, by Wolfgang Lorenz. Shareware version 1.21.
sc073.zip The Star Commander version 0.73 beta, by Joe Forster.
"The ultimate copy utility that handles the disk and tape images
of the C64S emulator ... very similar to the Norton Commander."
su073.zip External programs for Star Commander 0.73 (see above) to
read and write many different archive formats.
tr64_125.zip Trans64 version 1.25, by Bernhard Schwall.
Transfers files between a PC and a C64 floppy drive; comes
with English and German documentation and user interface.
if-archive/emulators/gameboy:
-----------------------------
Index this file
GB972937.ZIP GB97 Nintendo Gameboy emulator, by Paul Robson
if-archive/emulators/spectrum:
------------------------------
See
http://www.nvg.ntnu.no/sinclair/faq/faqs.html for information about the
ZX Spectrum, its emulators, snapshots, and tools.
--------------------------------------------------------------------------------
Index this file
jpp.zip JPP version 1.0, by Arnt Gulbrandsen.
Emulates a Sinclair Spectrum 48k Z80-based computer on any PC
with at least a 386 processor and VGA graphics.
14 games included.
mac-spectacle-155.hqx
Mac Spectacle, a ZX Spectrum emulator for the Macintosh,
version 1.5.5, by Guenter Woigk. Needs System 7, an 68020+ or
PowerPC, Color QuickDraw, and QuickTime.
spconv-110.zip Spectrum Emulator Snapshot File Converter version 1.10,
originally by Henk de Groot, this version by Damien Burke,
converts between the snapshot formats of different emulators
unquill.zip UnQuill v0.8, by John Elliott.
Reads a snapshot (Spectrum, Commodore and CPC formats are
supported) of an adventure game written with the Quill, and
can:
Output textual listings of the game's data tables;
Output Inform source code for the game;
Output a Z-code version of the game;
Run the game without an emulator.
C source code, CP/M and DOS executables, plus documentation.
[file is linked to programming/quill/unquill.zip
and solutions/tools/unquill.zip]
UnQuill.lha UnQuill v0.6 (30nov99), by John Elliott, ported to
the Amiga by Miron Schmidt.
[file is linked to programming/quill/UnQuill.lha
and solutions/tools/UnQuill.lha]
z80-305.zip Sinclair ZX Spectrum Emulator by Gerton A. Lunter,
shareware version 3.05 (11nov96).
Emulates ZX Spectrum 48k model 2 or 3 and Spectrum 128k on any
PC with 640k base memory or EMS.
if-archive/emulators/trs80:
---------------------------
Index this file
SA-Copyright.txt copyright notice from Scott Adams, dated 24nov97
[file is linked to games/spectrum/SA-Copyright.txt,
games/trs80/SA-Copyright.txt, and
scott-adams/Copyright.txt]
trs.zip TRS-80 Adventure Game Pack for MS-DOS,
compiled by Gunther Schmidl. Contains TRSF-80 revision 0.1,
a TRS-80 Model I emulator for DOS by Ron Fries, some
walkthroughs, and the following games:
Adventureland
Pirate Adventure
Mission Impossible
Voodoo Castle
The Count
Strange Odyssey
Mystery Fun House
Pyramid of Doom
Ghost Town
Savage Island Parts 1 and 2
The Golden Voyage
Adventure 13
Pharaoh
White Palm
Martec's Tomb
Atlantis
Lost Island
Quest
The House of the Seven Gables
Gargoyle Castle
Ice World War
Time Adventure
Crowley Manor
Escape from Traan
Lucifer's Realm
Saigon: The Final Days
Enchanted Island
The Domes of Kilgari
Devil's Palace
World's Edge
Dragon-Quest
Death Dreadnought
Pyramid
[file is linked to games/trs80/trs.zip]
if-archive/games:
-----------------
Index this file
int-fiction-1.0.tar.gz int-fiction 1.0, a game frontend for Unix,
by Alan Shutko.
Shows you the IF games on your disk and selects the
proper interpreter.
playgame.FAQ Playing the Interactive Fiction Archive Games
version 1.7 (November 2000), by Stephen Griffiths
[file is linked to info/playgame.FAQ]
wanted.txt copy of a Usenet posting asking for copies of
Penguin/Polarware games that have been released for
public distribution
if-archive/games/adrift:
------------------------
This directory contains games created with ADRIFT.
Interpreters are in programming/adrift/.
--------------------------------------------------------------------------------
Index this file
Crime_Adventure.taf Crime Adventure, by Mark Whitmore
akron.taf Akron, by Markus Kolic
cave.taf Cave of Wonders, by Campbell Wild
circus.zip Menagerie!, by David Good.
Winner of the ADRIFT Spring 2001 MiniComp.
"You are an animal lover who works for PETA. Your goal
is to get videotape of the animals at the circus,
whom you suspect are mistreated."
haunt.taf House of the Damned, by Campbell Wild
journy2.zip The Long Journey Home, by Danny Chabino
lost.zip Lost, an interactive short story by Eric Mayer.
Archive includes the game, a readme and a walkthrough.
marooned.taf Marooned, by Bruce Davis
twilight.taf The Twilight, by Patrick Kelly
wrecked.taf Wrecked, by Campbell Wild
if-archive/games/adventions:
----------------------------
Index this file
adventions.tar.gz all the Adventions games as TADS .gam files,
adventions.zip by David M. Baggett and David A. Leary.
This collection was intended for the Great Underground
Adventures CD and was released to the public when the CD
project folded. It contains the latest registered versions
of the games; in particular, this is the first time that the
complete versions of Unnkulia Zero and The Horror of
Rylvania are made publicly available.
if-archive/games/adventions/atari:
----------------------------------
Index this file
unnkhz10.arc Unnkulia One-Half: The Salesman Triumphant, AND
Unnkulia Zero: The Search for Amanda (playable demo)
Both are version 1.0, by D. A. Leary
[file is linked to games/atari/unnkhz10.arc]
uu1v301.arc Unnkulian Underworld: The Unknown Unventure version 3.0
by D. A. Leary
[file is linked to games/atari/uu1v301.arc]
uu2v30.arc Unnkulian Unventure II: The Secret of Acme version 3.0
by David M. Baggett
[file is linked to games/atari/uu2v30.arc]
if-archive/games/adventions/mac:
--------------------------------
Index This file
ccr.sit.bin Colossal Cave Revisited v1.0
A remake of Crowther and Woods' original adventure
with a full sentence parser, with complete TADS
source. TADS version by Dave Baggett. Freeware.
Macbinary format.
[file is linked to games/mac/ccr.sit.bin and to
games/source/tads/ccr.sit.bin]
ccr.sit.hqx Same as above, but BinHex format.
[file is linked to games/mac/ccr.sit.hqx and to
games/source/tads/ccr.sit.hqx]
legend.bin The Legend Lives! v1.0
An Unnkulian Universe Unventure
by Dave Baggett
Self-extracting archive in MacBinary format.
[file is linked to games/mac/legend.bin
and to games/tads/legend.bin]
legend.hqx Same as above, but BinHex format.
[file is linked to games/mac/legend.hqx
and to games/tads/legend.hqx]
rylvania.sea.bin The Horror of Rylvania, by D. A. Leary
Playable DEMO v1.0, Macbinary format.
[file is linked to games/mac/rylvania.sea.bin]
rylvania.sea.hqx Same as above, but BinHex format.
[file is linked to games/mac/rylvania.sea.hqx]
unnk1v301.sit.bin Unnkulian Underworld: The Unknown Unventure version 3.0.1
by D. A. Leary
Macbinary format.
[file is linked to games/mac/unnk1v301.sit.bin]
unnk1v301.sit.hqx Same as above, but BinHex format.
[file is linked to games/mac/unnk1v301.sit.hqx]
unnk2v30.sit.bin Unnkulian Unventure II: The Secret of Acme version 3.0
by David M. Baggett
Macbinary format.
[file is linked to games/mac/unnk2v30.sit.bin]
unnk2v30.sit.hqx Same as above, but BinHex format.
[file is linked to games/mac/unnk2v30.sit.hqx]
unnkhz10.sit.bin Unnkulia One-Half: The Salesman Triumphant version 1.0
Includes a playable demo of Unnkulia Zero!
both games by D. A. Leary
Macbinary format.
[file is linked to games/mac/unnkhz10.sit.bin]
unnkhz10.sit.hqx Same as above, but BinHex format.
[file is linked to games/mac/unnkhz10.sit.hqx]
if-archive/games/adventions/others:
-----------------------------------
*-----------------------------------------------------------------------------*
NOTE: You must have the TADS 2 run-time for your machine before you can
play these games. You will find it in the TADS distribution for
you machine in if-archive/programming/tads. See the file
How-To-Run-These-Games in this directory for more information.
These files are packed with "tar" and "compress", which are standard
Unix programs. To unpack these archives, type the following on any
Unix machine:
uncompress filename.tar.Z
tar xvf filename.tar
*-----------------------------------------------------------------------------*
Index This file
How-To-Run-These-Games Important information you should read
ccr.tar.Z Colossal Cave Revisited
A remake of Crowther and Woods' original
adventure, with complete TADS source code.
Version 1.0, TADS version by David M. Baggett
[file is linked to games/tads/ccr.tar.Z and to
games/source/tads/ccr.tar.Z]
ccr.oldtr.tar.Z Same as above, but includes .GAM file that works
with older (< 2.1) versions of the TADS run-time.
[file is linked to games/tads/ccr.oldtr.tar.Z and
to games/source/tads/ccr.oldtr.tar.Z]
legend.tar.Z The Legend Lives!
An Unnkulian Universe Unventure
by David Baggett
Freeware, v1.0
[file is linked to games/tads/legend.tar.Z]
legend-src.tar.Z Source code for above.
[file is linked to games/source/tads/legend-src.tar.Z]
rylvania.tar.Z The Horror of Rylvania, by D. A. Leary
Playable DEMO v1.0
[file is linked to games/tads/rylvania.tar.Z]
unnkhz10.tar.Z Unnkulia One-Half: The Salesman Triumphant, AND
Unnkulia Zero: The Search for Amanda (playable demo)
Both are version 1.0, by D. A. Leary
[file is linked to games/tads/unnkhz10.tar.Z]
unnkhz10.oldtr.tar.Z Same as above, but includes .GAM file that works
with older (< 2.1) versions of the TADS run-time.
[file is linked to games/tads/unnkhz10.oldtr.tar.Z]
uu1v301.tar.Z Unnkulian Underworld: The Unknown Unventure,
Version 3.01, by D. A. Leary
[file is linked to games/tads/uu1v301.tar.Z]
uu1v301.oldtr.tar.Z Same as above, but includes .GAM file that works
with older (< 2.1) versions of the TADS run-time.
[file is linked to games/tads/uu1v301.oldtr.tar.Z]
uu2v30.tar.Z Unnkulian Unventure II: The Secret of Acme,
Version 3.0, by David M. Baggett
[file is linked to games/tads/uu2v30.tar.Z]
uu2v30.oldtr.tar.Z Same as above, but includes .GAM file that works
with older (< 2.1) versions of the TADS run-time.
[file is linked to games/tads/uu2v30.tar.Z]
if-archive/games/adventions/pc:
-------------------------------
Index this file
ccr.zip Colossal Cave Revisited v1.0
Crowther and Woods' classic adventure with a full
sentence parser. Comes with source.
TADS version by Dave Baggett
[file is linked to games/pc/ccr.zip and to
games/source/tads/ccr.zip]
legend386.zip The Legend Lives! v1.0
An Unnkulian Universe Unventure
by David Baggett
386SX or later CPU required.
[file is linked to games/pc/legend386.zip]
and to games/tads/legend386.zip]
legndsrc.zip Source code for above.
[file is linked to games/source/tads/legndsrc.zip]
rylvania.zip The Horror of Rylvania
by D. A. Leary
Playable DEMO v1.0
[file is linked to games/pc/rylvania.zip]
unnk1v30.zip Unnkulian Underworld: The Unknown Unventure version 3.0
by D. A. Leary
[file is linked to games/pc/unnk1v30.zip]
unnk2v30.zip Unnkulian Unventure II: The Secret of Acme version 3.0
by David M. Baggett
[file is linked to games/pc/unnk2v30.zip]
unnkhz10.zip Unnkulia One-Half: The Salesman Triumphant, AND
Unnkulia Zero: The Search for Amanda (playable demo)
Both are version 1.0, by D. A. Leary
[file is linked to games/pc/unnkhz10.zip]
if-archive/games/adventions/source:
-----------------------------------
This directory contains source code distributions of various Adventions games.
if-archive/games/advsys:
------------------------
These games must be played with the AdvSys game interpreter advint.
The source code for AdvSys is in programming/advsys.
Look also in games/source/advsys for other games.
-------------------------------------------------------------------
Index this file
busted.dat BUSTED! release 1 - psychedelic interactive fiction
by Scumbag Software, Inc. (Jon Drukman)
machine-independent data file for AdvSys 1.2
elves87.tar.Z Elves '87, by BOA! (Burnt Out Adventurers! =
Bruce MacKay & Marlene Abriel)
AdvSys source code and compiled .dat file (version 1.2),
because this game is too large to be compiled under DOS.
(Thanks to David A. Graves!)
See also games/source/agt for an AGT version of this game.
elves87.zip [same contents]
[both files are linked to games/source/advsys/elves87.*]
key.dat The Key to Time, by Jon Drukman
machine-independent data file for AdvSys 1.2
The Sound of One Hand Clapping - A Riddle in Subtlety
Release 1a, by Erica Sadun:
onehand.tar.Z This file contains the machine-independent AdvSys 1.2 data
files and source code of the AdvSys interpreter for Unix.
onehand.zip This file contains the machine-independent AdvSys 1.2 data
files, source code of the AdvSys interpreter for DOS, and
a DOS executable of the AdvSys interpreter.
[file is linked to games/pc/onehand.zip]
starship.zip Starship Columbus version 1.2, by Gary McGath
machine-independent data file and DOS executable of AdvInt.
This game is Shareware; at some point it requires you to
send $10 to the author so you can continue playing the game.
[file is linked to games/pc/starship.zip]
if-archive/games/agt:
---------------------
This directory contains AGT game files, which can be played on any
platform that runs AGiliTy; most also come packaged with a DOS
executable. To get the version of AGiliTy for your favorite system,
look in if-archive/programming/agt/agility/.
(For Macintosh users, some of the games can be run with MultiAventures,
available in if-archive/programming/agt/MultiAventures1.2.cpt)
--------------------------------------------------------------------------------
Index this file
ABloodyLife.zip A Bloody Life: A day in the life of an unfortunate physician
caught up in a soap opera, written by "Quentin D. Thompson".
AGT game files, DOS interpreter, and pop-up hints.
[file is linked to games/pc/ABloodyLife.zip]
Aland_sw.zip The Search for Princess Alandria, version 1.0,
by Jason Billard
[file is linked to games/pc/Aland_sw.zip]
Alchemist.zip Castle of the Alchemists, version 1.2 (1991)
by Super Chicken Productions.
Cercla.zip Cercla, by Jeffery P. Robinson.
Helvera.zip Helvera, Mistress of the Park, by Bob Adams.
Hou2s_sw.zip House 2 House, version 2.0, by Jason and Keith Billard
[file is linked to games/pc/Hou2s_sw.zip]
KOAPkg.zip The Kingdom of Amphibia, by Al.
(a Macintosh version is in games/mac/KOAPkg.sit)
[file is linked to games/pc/KOAPkg.zip]
LSMansion.zip Lost Stone Mansion, by Paul Merkley/Lost Stone Games,
Version 1, Demo 2 (1992).
[file is linked to games/pc/LSMansion.zip]
Property.zip Lost Property, by Edward McArdle.
SirGuy.zip Sir Guy Gallant and the Deadly Warning,
by Eddie R. Wright.
Tarab_sw.zip Escape from Tarabithia, by Jason Billard
[file is linked to games/pc/Tarab_sw.zip]
Tarot.zip The Books of Tarotia: Book 1 - Restoring the Cups
by Shaun Jensen. Shareware AGT adventure - Fantasy genre.
NOTE: You must register (US$10) to complete the game.
Wanderer1.zip The Darkest Road, part one of The Black Wanderer
trilogy, version 1.0a, written by Clive Wilson.
Wanderer2.zip The Unborn One, part two of The Black Wanderer
trilogy, version 1.0a, written by Clive Wilson.
Wanderer3.zip Twas a Time of Dread, part three of The Black Wanderer
trilogy, version 1.0a, written by Clive Wilson.
WizCastle2.zip The Wizard's Castle, by Edward McArdle, originally
written for the C64 and Apple II using The Quill.
alice.zip The Adventures of Alice Who Went Through the Looking-Glass
and Came Back Though Not Much Changed, by Douglas A. Asherman.
Compiled AGT version of the original GAGS game;
source code is in games/source/gags/alice-s.zip.
This game won the GAGS game writing contest 1986.
[file is linked to games/pc/alice.zip]
apprenti.zip Apprentice - The Testing of a Magical Novice, by Bert Lee.
Honorable mention, 5th annual AGT game contest.
(AGT source code is in games/source/agt/appr-src.zip)
[file is linked to games/pc/apprenti.zip]
cardigan.zip Space Aliens Laughed at My Cardigan, by Andre M. Boyle.
Humorous game, a takeoff of Hitchhiker's Guide with some
Star Trek thrown in.
Honorable mention, 6th annual AGT game contest.
(AGT source code is in games/source/agt/aliens.zip)
[file is linked to games/pc/cardigan.zip]
clause.zip Sanity Clause or, Why Santa Didn't Make It to YOUR House
that Year, version 1.11, by Mike McCauley.
Honorable mention, 5th annual AGT game contest.
(AGT source code is in games/source/agt/cla-src.zip)
[file is linked to games/pc/clause.zip]
cliff.zip Cliff Diver: Investigator for Hire - Case 1:
The Case of Crime to the Ninth Power
version 1.5, by Patrick Farley.
Winner of the 4th annual AGT game contest.
[file is linked to games/pc/cliff.zip]
cliff2.zip Cliff Diver: Investigator for Hire - Case 2:
Purchased Sight Unseen
An AGT adventure, by Patrick Farley.
Winner of the 6th annual AGT game contest.
[file is linked to games/pc/cliff2.zip]
competition97 a symbolic link to the AGT game entered into the 1997
Text Adventure Authorship Competition
cosmos97.zip CosmoServe - An Adventure Game for the BBS-Enslaved
by Judith Pintar.
This is the final release of CosmoServe (January 1997).
[file is linked to games/pc/cosmos97.zip]
cosmosrv.zip CosmoServe - An Adventure Game for the BBS-Enslaved
by Judith Pintar.
This game won the 5th Annual AGT Game Writing Contest
(together with The Multi-Dimensional Thief).
[file is linked to games/pc/cosmosrv.zip]
crusade.zip Crusade, by David Malmberg
(AGT source code is in games/source/agt/crusade-src.zip)
[file is linked to games/pc/crusade.zip]
detect13.zip Detective, A Text Adventure Game (version 1.3?)
written by Matt Barringer
[file is linked to games/pc/detect13.zip]
dsenchnt.zip Disenchanted, a parody of Enchanter by Joseph S. Licari.
Honorable mention, 5th annual AGT game contest.
(AGT source code is in games/source/agt/dsen-src.zip)
[file is linked to games/pc/dsenchnt.zip]
ducksoup.zip Ducksoup, version 3.0, a private investigator adventure
by C. Evans. Written in AGT.
[file is linked to games/pc/ducksoup.zip]
dudley.zip A Dudley Dilemma version 1.2, an AGT adventure by Lane Barrow.
This game won the 2nd Annual AGT Game Writing Contest.
(A Macintosh version is in games/mac/dudley.sit.hqx,
source code is in games/source/agt/dudley_s.zip)
[file is linked to games/pc/dudley.zip]
dudley2.zip A Dudley Dilemma version 2.0, an AGT adventure by
Lane Barrow. This version includes sounds and pictures,
mostly views of the Harvard campus.
[file is linked to games/pc/dudley2.zip]
dyanty.zip Caves of Dyanty: A Science Fiction Adventure version 1.3,
by Nathan Fritz. An archeological dig on the planet Dyanty
uncovers signs of an incredibly advanced race that vanished
long ago.
Honorable mention, 6th annual AGT game contest.
[file is linked to games/pc/dyanty.zip]
earth.zip Destination: Earth v1.4, by Karl Bengtsson. Trapped by an
alien attack on a moon of Jupiter, you must get back to
Earth.
[file is linked to games/pc/earth.zip]
easter.arc Heather's Easter Egg Hunt version 0.91, AGT adventure for
children (age 7 - 12) by Tom and Ginnie Reynolds.
Honorable mention, 3rd Annual AGT game contest.
(AGT source code is in games/source/agt/easter.zip)
[file is linked to games/pc/education/easter.arc]
eighty.zip Around the World in Eighty Days, version 1.1
AGT adventure by Lloyd Holliday
[file is linked to games/pc/education/eighty.zip]
electra.zip Electrabot, by Woody Hunt
[file is linked to games/pc/electra.zip]
elf20.zip The Elf's Christmas Adventure or God Bless Frosty the Snowman!
(Version 2.0) by Bruce McKay and Marlene Abriel,
a musical text adventure, converted to AGT by David Malmberg.
(I think "Version 2.0" and "musical" applies only the AGT port
by David Malmberg; it is written with the Master's Edition of
AGT, which (among other features) supports sound, i.e. in
this case: it plays Christmas songs through the PC speaker.)
(The original game is in games/source/advsys/elves87.*;
version 1 of the AGT port is in games/source/agt/elf.zip)
[file is linked to games/pc/elf20.zip]
eli.zip Escape from the ELI, An Interactive Adventure Game for
Learners of English, by Lowell Riethmuller.
A simple AGT adventure, based on a foreign student's first day
at the English Language Institute of the University of
Delaware; written to demonstrate utility of text adventures to
teach English as a second language.
Honorable mention, 4th annual AGT game contest.
(AGT source code is in games/source/agt/eli-src.zip)
[file is linked to games/pc/education/eli.zip]
escape.zip Escape from Prison Island, by Christian Andersen.
Written in AGT.
[file is linked to games/pc/escape.zip]
fable.zip A Fable, a small AGT adventure by Stan Heller
(source code is in games/source/agt/fablesrc.zip)
[file is linked to games/pc/fable.zip]
first My First Stupid Game, by Dan McPherson
(symbolic link to 1996 IF competition entry)
firstadv.zip Colossal Cave - The First Adventure, version 1.4
an AGT version of the original Woods/Crowther 350 points
adventure; by David Gasior
[file is linked to games/pc/firstadv.zip]
ggollek.zip Ggollek I: The Dissolution, an illustrated text adventure
by "The Missing", Pusrocket Software. Written using the
Master's Edition of AGT.
[file is linked to games/agt/ggollek.zip]
ghosttwn.zip Ghost Town, a GAGS adventure by E. L. (Ev) Cheney
(source code is in games/source/gags/ghos-src.zip)
[file is linked to games/pc/ghosttwn.zip]
gigantic.zip Secrets of the Gigantic, a treasure hunt set aboard the
salvaged wreck of a cruise liner. Written in AGT by
Sean M. Doane.
[file is linked to games/pc/escape.zip]
gothic.zip New England Gothic, an AGT adventure by Simba.
Honorable mention, 5th annual AGT game contest.
[file is linked to games/pc/gothic.zip]
grail.zip The Misadventure of the Holy Grail v2.1, December 1989.
A silly entertainment (not a difficult game, actually)
from the Apple II Eamon FRP game by Evan Hodson.
Very loosely translated to AGT and expanded
by Michael Detlefsen. Honorable mention, 3rd annual AGT
game contest.
(AGT source code is in games/source/agt/grail-s.zip)
[file is linked to games/pc/grail.zip]
hardest.zip The World's Hardest Adventure, an AGT game by A. Fielding.
[file is linked to games/pc/hardest.zip]
highe.zip Highe, the Adventures of Elizabeth ("El") Highe
an AGT adventure by Bill Larkins
[file is linked to games/pc/highe.zip]
hobbs.zip Sir Ramic Hobbs and the High Level Gorilla, by Gil Williamson.
Honorable mention, 3rd annual AGT game contest.
(AGT source code is in games/source/agt/hobb-src.zip)
[file is linked to games/pc/hobbs.zip]
holmes.zip The Casebook of Sherlock Holmes, by Michael W. Bayley,
based on the board game "221B Baker Street",
adapted for AGT by David Malmberg.
There are 18 cases to be solved; you interact with the game by
selecting commands and objects from a context-sensitive menu.
(source code to this game is in programming/agt/agtmastr.zip)
[file is linked to games/pc/holmes.zip]
hotel.zip Hotel Notell, by R. Baribault
[file is linked to games/pc/hotel.zip]
hou2hou.zip House 2 House, by Jason and Keith Billard
[file is linked to games/pc/hou2hou.zip]
hugecave.zip Adventure in Humongous Cave (Version 2.0) - 1000 points
version of Colossal Cave by David Malmberg,
based on the 550 points version
(source code to this game is in programming/agt/agtmastr.zip
and a later version with a complete transcript is in
games/source/agt/hugecv-s.zip)
[file is linked to games/pc/hugecave.zip]
hurry.zip Hurry! Hurry! Hurry!! Visit the Great Florian's Traveling
Circus and Flourishing Florilegium of Flamboyant Wonders
An Illustrated, Musical Text Adventure by David Malmberg
(The PC speaker "music" can be turned off (Esc) and the
illustrations are displayed only on request (view ...).)
(source code to this game is in programming/agt/agtmastr.zip)
[file is linked to games/pc/hurry.zip]
jubilee.zip Jubilee Road, an AGT adventure by D. Ellis
[file is linked to games/pc/jubilee.zip]
justin.zip Kill Justin, by Will Mistretta
[file is linked to games/pc/justin.zip]
klaus.zip Klaustrophobia, a tortuous odyssey through life's more
annoying moments in three parts, by Carol Hovick
Part I: Fear of Flying, Airplanes, Airports and Re-Booking
Part II: What This Country Really Needs Is A Good $250.00
Dalmation
Part III: It's that Ol' Deja Vu All Over Again
Winner of the 7th annual AGT game contest.
[file is linked to games/pc/klaus.zip]
klinrpg.zip In the Year 2366, Klingon Role Playing Game v1.1,
AGT adventure by Robert Ferguson.
This looks like a minimal variation of the AGT sample game
In the Year 2093 by Mark J. Welch, contained in the AGT
distribution files in directory programming/agt.
[file is linked to games/pc/klinrpg.zip]
labyrint.zip The Deadly Labyrinth, by Frank West (inspired by the
Death Gate Cycle by Margaret Weis and Tracy Hickman)
Honorable mention, 5th annual AGT game contest.
(AGT source code is in games/source/agt/lab-src.zip)
[file is linked to games/pc/labyrint.zip]
library.zip Library - An Adventure Game Based on the Library of Guilford
College (or Something Like It) but with Added Puzzles and
Danger, by Frederick D. King.
Honorable mention, 5th annual AGT game contest.
(AGT source code is in games/source/agt/lib-src.zip)
[file is linked to games/pc/library.zip]
lostinsp.zip Lost in Space: Dr. Smith Goes Home; an introductory mini-text
game designed to play in a single sitting, by Graeme Cree.
DOS executable (AGT runtime), map, and walkthrough.
This is the original version of the game; another version,
slightly modified for widespread circulation, is called
Tossed into Space (see tossed.zip).
Honorable mention, 7th annual AGT game contest.
[file is linked to games/pc/lostinsp.zip]
lottery.zip Lottery, a GAGS adventure by E. L. (Ev) Cheney
[file is linked to games/pc/lottery.zip]
lstdm15.zip Lost Gold v1.55, The Search For The Lost Dutchman Gold Mine
An AGT adventure by Ray Johnson
[file is linked to games/pc/lstdm15.zip]
mars.zip The Pyramids of Mars, an AGT adventure by Patrick John Wigfull
based on the Doctor Who Serial by Stephen Harris
[file is linked to games/pc/mars.zip]
mdthief1.zip The Multi-Dimensional Thief, Release 1.5: Version 3.05
(text only) by Joel Finch
This game won the 5th Annual AGT Game Writing Contest
(together with CosmoServe). With pop-up hints, a map and
a minimal walkthrough by the author.
(AGT source code is in games/source/agt/mdthf1-s.zip)
[file is linked to games/pc/mdthief1.zip]
mhpquest.zip Quest for the Magic Healing Plant, by Adam Crutchlow.
(an Inform port is in games/zcode/mhpquest.z5)
[file is linked to games/pc/mhpquest.zip]
mmurder.zip Mop and Murder - a masterful mystery in one room -
by Brad Friedman. Pop-up hints included.
Honorable mention, 5th annual AGT game contest.
(AGT source code is in games/source/agt/mm-src.zip)
[file is linked to games/pc/mmurder.zip]
mst1agt.zip Detective, An Interactive MiSTing (Mystery Science
Theater 3000) of Matt Barringer's AGT game "Detective",
by Christopher E. Forman. This AGT conversion was
written by Graeme Cree.
(The original Inform version is in games/zcode/mst3k1.z5)
[file is linked to games/pc/mst1agt.zip]
mst3k2.zip Mystery Science Theater 3000, Adventure 102, Reel 1
A Fable: An Interactive MiSTing of Stan Heller's GAGS
game "A Fable", by Graeme Cree.
[file is linked to games/pc/mst3k2.zip]
mst2snds.zip Sound package for the above; needs mst3k2.zip to play
[file is linked to games/pc/mst2snds.zip]
mule.zip Space Mule, an Unexpected Encounter with the Unknown,
written by Bruce David Loving.
Honorable mention, 7th annual AGT game contest (1993)
(source code is in games/source/agt/mule_s.zip)
[file is linked to games/pc/mule.zip]
myopia_1.zip Myopia, a puzzleless AGT game, by Quentin D. Thompson
Magx game files, description, and walkthrough;
runs with AGiliTy
oceana.zip Oceana, an adventure in a world of the future,
written Philip Boswell.
Honorable mention, 7th annual AGT game contest (1993)
[file is linked to games/source/agt/oceana.zip]
odieus.zip Odieus's Quest for the Magic Flingshot, author unknown
converted from LADS to AGT and "embellished" by David Malmberg
(AGT source code is in games/source/agt/odieusrc.zip; an
Inform port (DOS executable) is in games/zcode/odieus.zip)
[file is linked to games/pc/odieus.zip]
oklib.zip Oklib's Revenge, by Sue Medley.
A quest to find the King's missing staff. Solution included.
Honorable mention, 6th annual AGT game contest.
[file is linked to games/pc/oklib.zip]
ovanpelt.zip Orientation to Van Pelt Library of the University of
Pennsylvania; by Richard Young
[file is linked to games/pc/education/ovanpelt.zip]
pdwitch.zip Witchfinder, by "Kanga and Yak".
[file is linked to games/pc/pdwitch.zip]
pearl.zip Quest for the Black Pearl version 1.5, by Ralph W. Varble.
Your old professor tells you where to find the fabled black
pearl; find it before the volcano erupts.
Honorable mention, 6th annual AGT game contest.
[file is linked to games/pc/pearl.zip]
philip.zip The Battle of Philip against the Forces of Creation.
Honorable mention, 3nd annual AGT game contest.
(AGT source code is in games/source/agt/phil-src.zip)
[file is linked to games/pc/philip.zip]
pilot.zip The Pilot or A Flight into Fantasy, another exercise in
hyperactive hijinks from The Adventure Game Jockey
playable demo (about 1/3 of the game).
(AGT source code is in games/source/agt/pilotsrc.zip)
[file is linked to games/pc/pilot.zip]
pp20.zip Pastoral Pitfalls 2.0, an AGT adventure in which the
player takes on the role of a Lutheran minister. Written
by Guy M. Marquardt.
[file is linked to games/pc/pp20.zip]
pork.zip PORK I: The Great Underground Sewer System (version -4.26/1)
a parody of Zork I by David Malmberg, written with AGT
(source code to this game is in games/source/agt/pork-src.zip)
[file is linked to games/pc/pork.zip]
pork2a.zip PORK II, The Gizzard of Showbiz
a parody of Zork II by Bill Larkins
(AGT source code is in games/source/agt/pork2src.zip)
[file is linked to games/pc/pork2a.zip]
portal.zip The Star Portal, a science fiction adventure game suggested by
the Damon Knight short story "Ticket to Anywhere",
version 1.03 by Michael Detlefsen. DOS executable and a
walkthrough. Honorable mention, 2nd annual AGT game contest.
(AGT source code of version 1.01 is in
games/source/agt/portal_s.zip)
[file is linked to games/pc/portal.zip]
recovery.zip The Game of Recovery; an Allegorical Adventure
by Daniel J. Pallotta. Version 1.03.
Honorable mention, 7th annual AGT game contest.
[file is linked to games/pc/recovery.zip]
reruns.zip Reruns Again version 1.3, by Neil Sorenson.
You are trapped in a world made of television reruns.
(Isn't that Gilligan, the Bradys, and the crew of the
Enterprise?).
Honorable mention, 6th annual AGT game contest.
[file is linked to games/pc/reruns.zip]
ring.zip Der Ring des Nibelungen, a text adventure based on the operas
of Richard Wagner, by Michael R. Harris.
Honorable mention, 2nd annual AGT game contest.
(AGT source code is in games/source/agt/ring-src.zip)
[file is linked to games/pc/ring.zip]
sherwood.zip Adventures in Sherwood, An Interactive Adventure Simulation
by Charles Williams. A D&D type adventure, complete
with melee. You, Robin Hood, must rescue Marion from
the Sheriff of Nottingham.
Honorable mention, 5th annual AGT game contest.
[file is linked to games/pc/sherwood.zip]
soggy.zip Shades of Gray, An Adventure in Black and White; 7 authors.
Winner of the 6th annual AGT game contest.
[file is linked to games/pc/soggy.zip]
soggy97.zip Shades of Gray, An Adventure in Black and White; 7 authors.
The archive includes pop-up hints.
This is the final release of Shades of Gray (January 1997).
[file is linked to games/pc/soggy97.zip]
sogpop.zip the pop-up hints for the original Shades of Gray (soggy.zip)
referred to by the HELP command
[file is linked to games/pc/sogpop.zip and to
solutions/pophints/sogpop.zip]
sos.zip Son of Stagefright - A Pleasant Day at the Theater in Three
Paranatural Acts, by Mike McCauley.
This game won the 3rd Annual AGT Game Writing Contest.
(A Macintosh executable is in games/mac/sos.sit,
AGT source code is in games/source/agt/sos-src.zip)
[file is linked to games/pc/sos.zip]
spatent.zip The Spatent Obstruction, version 2.55
An Interactive Novel by Christopher Canavan
[file is linked to games/pc/spatent.zip]
squyn15.zip The Squynchia Adventure version 1.5, by M. & T. Frank
converted from LADS to AGT by David Malmberg.
File contains compiled AGT game files, a DOS interpreter
(version 1.5 beta), and a walkthrough.
(source code of this game is in programming/agt/agtmastr.zip;
a different version is in games/source/agt/squynch.zip)
[file is linked to games/pc/squyn15.zip]
stiffy2.zip The Incredible Erotic Adventures of Stiffy Makane! version 2.0
AGT adventure by Mark Ryan
[file is linked to games/pc/stiffy2.zip]
storms.zip Storms I, An Interactive Mystery by Ryan Burrus
Release II / Version 5.50: Shareware Release.
Honorable mention, 4th annual AGT game contest.
(AGT source code is in games/source/agt/storms-s.zip)
[file is linked to games/pc/storms.zip]
susan.zip Susan (A Lustful Game), by Bill Larkins; R-rated by author.
Honorable mention, 2nd annual AGT game contest.
(AGT source code is in games/source/agt/susan_s.zip)
[file is linked to games/pc/susan.zip]
tamoret.zip Tamoret, The Adventure to the Fourth Dimension,
by Michael J. Lyons.
Honorable mention, 2nd annual AGT game contest.
(AGT source code is in games/source/agt/tamoret-s.zip)
[file is linked to games/pc/tamoret.zip]
tark.zip The Adventure of Tark Simmons, Priestess of the First Church,
in her battle against The Demon of Dark Desire,
by W.P. Kegelmeyer.
Honorable mention, 2nd annual AGT game contest.
(AGT source code is in games/source/agt/tark_s.zip)
[file is linked to games/pc/tark.zip]
tempest.zip The Tempest, an Adventure Game by David R Grigg
based on The Tempest by William Shakespeare, version 21jul92.
Honorable mention, 6th annual AGT game contest.
[file is linked to games/pc/tempest.zip]
the-game.zip "Whatever We Decide To Call This Game" by The Three Engineers:
Joel Finch, Glen Henville and little bits by Matthew Newbery.
Your first day at Tumbulgum University (must be in Australia).
Honorable mention, 4th annual AGT game contest.
(AGT source code is in games/source/agt/thegame-s.zip)
[file is linked to games/pc/the-game.zip]
tja.zip The Jeweled Arena version 1.0, AGT adventure by David S. Raley
with pop-up hints.
Winner of the 7th annual AGT game contest.
[file is linked to games/pc/tja.zip]
toho.zip Toho Academy, an illustrated AGT adventure by Simon Barber.
Honorable mention, 7th annual AGT game contest.
[file is linked to games/pc/toho.zip]
tossed.zip Tossed into Space: Dr. Schmidt Goes Home, by Graeme Cree,
short SF adventure for beginners.
DOS executable, AGT source code, and a complete walkthrough.
This version was slightly modified for widespread
circulation; the original was called Lost in Space
(see lostinsp.zip).
[file is linked to games/pc/tossed.zip and to
games/source/agt/tossed.zip]
tsquared.zip TimeSquared, Chapter One: Centroplis, by Bert Lee.
Honorable mention, 6th annual AGT game contest.
(AGT source code is in games/source/agt/tsquar-s.zip)
[file is linked to games/pc/tsquared.zip]
vita.zip Murder at the Folkestone Inn, a Weekend Adventure with
Vita Sackville-West and Violet Trefusis, written by
Anne Laughlin.
Honorable mention, 7th annual AGT game contest (1993)
[file is linked to games/source/agt/vita.zip]
weekend.zip Weekend Survival, An Interactive Adventure Game for Learners
of English, by Lowell Riethmuller. Written to demonstrate
utility of text adventures to teach English as a second
language. Input is reduced to 1/2/3 choices.
Honorable mention, 4th annual AGT game contest.
(AGT source code is in games/source/agt/weeknd-s.zip)
[file is linked to games/pc/education/weekend.zip]
wok Sir Ramic Hobbs and the Oriental Wok, by Gil Williamson
Version 1.1s
(symbolic link to 1996 IF competition entry)
wraith.zip Wraith Blaster version 1.0, by Ken Dibble.
A text based space trader game: earn money, become master
trader, and find a place to retire.
Honorable mention, 6th annual AGT game contest.
(AGT source code is in games/source/agt/wraithsrc.zip)
[file is linked to games/pc/wraith.zip]
xanth.zip A Journey into Xanth version 1.2 by Neil Sorenson,
based on the works and characters of Piers Anthony.
Walkthrough and maps included.
Honorable mention, 6th annual AGT game contest.
[file is linked to games/pc/xanth.zip]
zanfar.zip Zanfar, an AGT adventure by YAK (Your Adventure Kreator)
[file is linked to games/pc/zanfar.zip]
if-archive/games/alan:
----------------------
These games must be played with one of the ALAN interpreters in directory
programming/alan/executables. Choose the file for your system there.
--------------------------------------------------------------------------------
Index this file
HM.acd The Hollywood Murders, An Interactive Mystery
HM.dat by Michael Zerbo, Version 1.1
HMReadme.txt (A DOS executable of this game is in games/pc/Hollytext11.zip,
a playable demo with graphics is in games/pc/Hollydemo.zip)
bugged.zip Bugged, by Anssi Raisanen.
closet.zip Closet, release 3, a short one one-location adventure,
written by Mikko Vuorinen. Alan 2.8 game file
competition97 a symbolic link to the ALAN game entered into the 1997
Text Adventure Authorship Competition
dad.zip Papa wird vermisst, a German interactive story by Ulrike Pilz
(11 years old), programmed by Uwe Pilz.
ALAN 2.7 game file and source code.
hebgb.zip The HeBGB Horror! version 2, by Eric Mayer
(the original competition entry is in
games/competition99/alan/hebgb/)
hermet.zip Hermetisch verschlossen v1.1.1, a German mystery by Uwe Pilz.
ALAN game files and DOS executable.
Source code available on request from the author; write to
[email protected]
[file is linked to games/pc/non-english/hermet.zip]
liny.zip Lost in New York, written by Mikko Vuorinen
oskar.zip Oskar und der Tod v1.1, a German detective story by Uwe Pilz.
Source code available on request from the author; write to
[email protected]
plsg.zip "Painless Little Stupid Games", a collection of five small
Alan games ("Dinnertime", "To Get To The Other Side",
"They're After You!", "Mazemapper" and "The Mean Story"),
by Bob Reeves.
Includes Alan data files and MS-DOS interpreter
executable.
[file is linked to games/pc/plsg.zip]
if-archive/games/amiga:
-----------------------
Note: The .dms games below must be run from a self-booting floppy disk as the
directory structure has been modified to stop people reading the game
text. The .dms files are raw diskette images created with DMS; you can
find DMS in directory download-tools/amiga.
Note: Some of the archives in this directory contain ADF disk images, which
are files in a format suitable for use with the Amiga emulator program
UAE. To use these files on a real Amiga, it is necessary to unpack the
archive with Unzip (in the /if-archive/download-tools/amiga directory)
and then write the ADF disk image back to a real Amiga disk with
Adf2Amiga (available from any of the Aminet mirror sites).
------------------------------------------------------------------------------
Index this file
Adventure.lha A collection of the original Colossal Cave (aka
Adventure) game, plus derivative works, ported by
David Kinder.
(The games included here are all available separately
as the files games/amiga/adv*.lha)
Box.lha Box, by James Lean. Written in AMOS.
CM1.lha The Child Murderer, a text/graphics adventure
CM2.lha by Michael Zerbo.
CM3.lha Diskette version; disks 1, 2, and 3 of 3, respectively.
CM_1-3.Readme description of The Child Murderer, files CM?.lha above
Child_Murderer.lha hard disk version of The Child Murderer,
by Michael Zerbo
Child_Murderer.readme description of file Child_Murderer.lha
Child_Murderer_AGA.lha hard disk version of The Child Murderer for AGA
machines, by Michael Zerbo
Child_Murderer_AGA.readme description of file Child_Murderer_AGA.lha
Dark_Obsession.lha Dark Obsession, a text/graphics adventure
by Michael Zerbo.
Dark_Obsession.Readme description of Dark_Obsession.lha
Dinkum_2.14.lha Dinkum, the Australian Adventure Game version 2.14
by Gary A. Allen, Jr.
Amiga release 1, ported by Bill Hoggett.
(the original C source code is in
games/source/dinkum-2.14.tar.gz)
Dungeon.lha Dungeon (the more or less public domain version
of the original MIT Zork) version 2.7A from
games/source/dungn27s.zip ported to the Amiga
by David Kinder
Dungeon.lzh Amiga port of Dungeon, the more or less public domain
version of the original MIT Zork
Exorcism.lha Exorcism, by David Lacey and Adam Balcomb. Written with
the CAG adventure generator. This archive provides a
text-only adventure, use with Exorcism_gfx.lha for
graphics.
Exorcism_gfx.lha The graphics files for Exorcism. Not compatible with
the AGA chipset.
Frustration.dms Frustration, by Jim MacBrayne. Serial no. 890713
(see games/tads/frust.zip for a machine-independent
TADS version)
Getaway1.zip Kelly's Rescue, Part2: The Getaway, a text/graphics
Getaway2.zip adventure by Peter Clement and Ren� van Hasselaar (text)
and No One Incorporated (graphics).
The game consists of two Amiga disks which are stored in
the two files.
Uploaded and declared to be in the public domain by Ren�.
GoldenFleece.dms The Golden Fleece, by Jim MacBrayne. Serial no. 891229
(see games/pc/fleece.zip for the 1989 DOS version and
games/tads/gfleece.zip for a machine-independent
TADS version)
Gory_Story.dms Gory Story, by Philip Richmond
Hazardous_Holiday.dms Hazardous Holiday, by Philip Richmond.
HolyGrail.dms The Holy Grail, by Jim MacBrayne. Serial no. 920420
(see games/tads/hgrail.zip for a machine-independent
TADS version)
Inner_Demons.Readme description of Inner Demons, files Inner_Demons?.lha below
Inner_Demons1.lha Inner Demons, a text/graphics adventure by Michael Zerbo.
Inner_Demons2.lha Diskette version; disks 1 through 4, respectively.
Inner_Demons3.lha See file Inner_Demons.Readme for description.
Inner_Demons4.lha
Inner_DemonsHD.readme description of Inner Demons HD, see below
Inner_DemonsHD.lha Hard drive version of Inner Demons, by Michael Zerbo.
KellTres.zip an Amiga disk with two games: Treasure Hunt and
Kelly's Rescue, Part 1, both by Peter Clement and
Ren� van Hasselaar. The games are simple noun/verb text
adventures originally written on the Commodore64 and later
ported to the Amiga. Treasure Hunt is a simple search for
treasures in an abandoned city; Kelly's Rescue is a
thriller/spy story.
Uploaded and declared to be in the public domain by Ren�.
Macabre.zip A set of three horror adventures: Severed Heads;
Inner Demons and Dark Obsession, all written by
Michael Zerbo. Recommended for mature players only.
The games are stored as ADF Amiga emulator disk
images.
Macabre.txt author's description of the files in Macabre.txt
Mipric_Basic.lha Mipric Story System v3.00. Programs for playing text
adventure games written with the author's MIPRIC
system, plus Infocom v3+4 games. This archive contains
the interpreter plus a hintbook system and an
adventure game database. Requires Kickstart 2.04 and
MUI. Written by Ruediger Hanke.
Mipric_Basic.readme description of Mipric_Basic.lha
Mipric_IP_4.lha The Ice Princess, an interactive novel by Ruediger
Hanke, Release 4. Requires the interpreter from the
archive Mipric_Basic.lha
(an Inform port of this game by the author himself is in
games/zcode/princess.zip)
Mipric_IP_4.readme description of Mipric_IP_4.lha
Mipric_MustRead.txt a note by Ruediger Hanke containing his new address and
information about the future of his software
Mipric_TEI_7.lha The Timeless Empire I - Return of the True Gods.
An interactive novel by Ruediger Hanke, Release 7.
Requires the interpreter from the archive
Mipric_Basic.lha
Mipric_TEI_7.readme description of Mipric_TEI_7.lha
Napoleon_1.02.lha Napoleon version 1.02, by Pete Chown.
Amiga release 1, ported by Bill Hoggett.
(the original C source code is in
games/source/napoleon-1.02.tar.gz)
PsychoWard.lha PsychoWard v1.5, a text adventure with graphics,
by Robert Sedler
Rescue_Elvis.lha I Rescued Elvis From Communist Alien Jerks v1.0,
a text adventure with graphics, by Robert Sedler.
Severed_Heads.Readme description of Severed Heads, files Severed_Heads*.lha
below
Severed_Heads1.lha Severed Heads, a futuristic text/graphics adventure for
Severed_Heads2.lha the Amiga with 1 MB RAM, by Michael Zerbo.
Diskette version; disks 1 and 2 of 2, respectively.
Severed_HeadsHD.lha Version 1.1 for hard drive.
Thrallbound.lha Thrallbound, a Norse adventure by Torgeir Dingsxyr,
Tor-Martin Tveit and Cristian Fiatt.
World_1.07.lha World version 1.07, by J. Doug McDonald, ported to the
Amiga by Patrick Kellum.
(a DOS version is in games/pc/world107.zip;
an Archimedes port is in games/archimedes/world.spk;
a Macintosh port is in games/mac/World107.sit;
source code of the DOS/Unix version is in
games/source/worldsrc.zip)
ZutAlors.lha Zut Alors, a parody of The Three Musketeers, by
Brian Asbury.
adv350.lha Amiga executable of the original 350 points version of
Colossal Cave by Don Ekman, ported to the Amiga by
David Kinder.
(the original FORTRAN source code and a DOS executable
is in games/source/adv350de.zip)
adv350jg.lha Amiga executable of the original 350 points version of
Colossal Cave by Jim Gillogly, ported to the Amiga by
David Kinder.
(the original C source code is in
games/source/adv350jg.zip)
adv350r4.lha Amiga executable of the 350 point version of Colossal
Cave, DECUS release 4 (February 1994), ported to the
Amiga by David Kinder.
(the original FORTRAN-77 source code is in
games/source/adv350r4_f77.tar.gz)
adv430.lha Amiga executable and C source code of Adventure 2.5, the
430 points version of Colossal Cave by Donald R. Woods
(1995), ported to the Amiga by David Kinder.
(the original generic C source code is in
games/source/Adventure2.5.tar.gz, a DOS executable is in
games/pc/advent25.zip)
[file is linked to games/source/adv430.lha]
adv550.lha Amiga executable and C source code of the 550 points
version of Colossal Cave by Ken C. Wellsch, August 1985,
ported to the Amiga by David Kinder.
[file is linked to games/source/adv550.lha]
adv551.lha Amiga executable of the 551 points version of Colossal
Cave by Doug McDonald, ported to the Amiga by David Kinder.
(the original Fortran source code is in
games/source/advsrc.zip, a DOS executable is in
games/pc/pcadvent.zip)
adv660.lha Amiga executable and C source code of 660 points version of
Colossal Cave: Adventure4+ version 10.06 (26jul95),
by Mike Arnautov, ported to the Amiga by David Kinder.
This version merges Adventure II by Peter Luckett and Jack
Pike with Adventure 3 (aka Adventure 550) by Dave Platt.
Requires at least Kickstart 2.04.
[file is linked to games/source/adv660.lha]
battlestar1_1.lha Battlestar for the Amiga, release 1.1
a stellar-tropical adventure game from BSD Unix
C source code and Amiga exutable
ported by David Ingebretsen
cannibaladv.lha Cannibal Adventure, a short graphics/text adventure by
John Olsen. A demonstration of the capabilities of
Aegis Visionary, an authoring system for text or
text/graphics games for the Amiga.
hugecave.lzh Adventure in Humongous Cave - 1000 points version of
Colossal Cave, based on the 550 points version
written with AGT by David Malmberg
genocide_earth.lha Genocide Earth, by Darryl Sloan. A sci-fi text
adventure with digitized graphics and music.
time.readme description of A Matter of Time, files time?.lha below
time1.lha A Matter of Time, an introductory adventure
time2.lha by Michael Zerbo.
time3.lha Diskette version; disk 1, 2, and 3 of 3, respectively.
(a DOS port of this game is in games/pc/time1.zip)
if-archive/games/amiga/non-english:
-----------------------------------
This directory contains Amiga text adventures in languages other than English.
ADF disk images are files in a format suitable for use with the Amiga
emulator program UAE. To use these files on a real Amiga, it is necessary
to unpack the archive with Unzip (in the /if-archive/download-tools/amiga
directory) and then write the ADF disk image back to a real Amiga disk with
Adf2Amiga (available from any of the Aminet mirror sites).
--------------------------------------------------------------------------------
Index this file
anillos1.dms El senor de los Anillos, a Spanish text adventure
anillos2.dms by Dimas Caparros Gomez. These 2 disks represent the
shareware version of the game; the full version has one
disk more.
chichen.zip Chichen Itza; book three (in two parts) of the trilogy
Leyendas de Ci-U-Than, an illustrated Spanish text adventure
by Aventuras AD.
You enter the Mayan city of Chichen Itza, meet with their old
spirits, and travel to the Mayan underworld to break free
Kukulkan, the good Mayan god.
Archive contains ADF Amiga disk image.
(A DOS version of this game is in
games/pc/non-english/chichen.exe)
cozumel.zip La Diosa de Cozumel; book one (in two parts) of the trilogy
Leyendas de Ci-U-Than, an illustrated Spanish text adventure
by Aventuras AD.
You are an archeologist, shipwrecked near the island of
Cozumel, and you must defeat its evil goddess Ix-Chell.
Archive contains ADF Amiga disk image.
(A DOS version of this game is in
games/pc/non-english/cozumel.exe)
jabato.zip El Jabato, an illustrated Spanish text adventure by
Manuel Gonzalez, Paco Zarco, Juan Antonio Darder
and Carlos Marques.
Archive contains ADF Amiga disk image.
(An Atari ST version of this game is in
games/atari-ST/non-english/jabato.exe, a DOS version is in
games/pc/non-english/jabato.exe)
original.zip La Aventura Original, an illustrated Spanish text adventure
by Andres Samudio, Manuel Gonzalez, and Carlos Marques,
based on Colossal Cave.
Archive contains ADF Amiga disk image.
(A DOS version of this game is in
games/pc/non-english/original.exe)
if-archive/games/appleII:
-------------------------
This directory contains games for the Apple II, stored as Apple II disk images
--------------------------------------------------------------------------------
Index this file
france1.zip a collection of French adventure games and solutions in DSK
format
france1.zip.txt description of the contents of france1.zip
mindtrap.zip Mindtrap: Escape from Belsaena, test/demo scenario
by the Izard of Woz. Apple 128K MDOS version 1.0 of 10/88;
see contained file readme.txt for history and instructions.
mystery.dsk Sierra On-Line's "Mystery House", released into the public
domain by Roberta Williams on the occasion of Sierra's
10th anniversary.
Boot a DOS 3.3 disk, then insert the Mystery House disk and
type RUN HELLO
sacred_stone.zip The Sacred Stone, by Oliver Berman
sc.zip StarCrystal, Episode 1 - Mertactor: The Volentine Gambit
space1.zip Space I
space2.zip Space II
These three games were originally commercially released
in the mid-1980s for the role-playing game "Traveller".
The copyright holder (Marc Miller) has now allowed these
games to be freely distributed.
Converted to .dsk format by Paul Sanders.
softporn.zip Softporn Adventure, by Chuck Benton,
which Sierra On-Line later published as Leisure Suit Larry I.
(DOS ports of this game are in
games/pc/softporn.zip (Gary Thompson, executable only) and
games/pc/softporp.zip (Paul Schlyter, executable and source),
an Inform port is in games/zcode/softporn.zip)
if-archive/games/appleII/eamon:
-------------------------------
This directory and its subdirectories contain Eamon adventure games
for the Apple II computer or an appropriate emulator. All the files
that once resided in this directory have been superseded by the
collection in subdirectory tree 'guild', q.v..
--------------------------------------------------------------------------------
Index this file
guild a subdirectory for Tom Zuchowski's original, complete,
up-to-date Eamon Adventurer's Guild material
MultiAventures1.8.3.hqx MultiAventures V1.8.3, by Pierre Tremblay:
1 application with 8 interpreters in 3 languages,
a Macintosh program that can play AdvSys, AGT, Infocom,
Scott Adams, Level 9, Apple II Eamon, Quill, and
C64 Basic games. The user interface is in English,
French, and German.
[file is linked to
games/c64/MultiAventures1.8.3.hqx,
games/quill/MultiAventures1.8.3.hqx,
games/spectrum/MultiAventures1.8.3.hqx,
infocom/interpreters/zip/MultiAventures1.8.3.hqx,
level9/interpreters/MultiAventures1.8.3.hqx,
programming/advsys/MultiAventures1.8.3.hqx,
programming/agt/MultiAventures1.8.3.hqx, and
scott-adams/MultiAventures1.8.3.hqx]
if-archive/games/appleII/eamon/guild:
-------------------------------------
Index this file
original this subdirectory contains the original, complete collection
of the Eamon Adventurer's Guild, maintained by Tom Zuchowski.
The files there are in ShrinkIt format for a real Appple II;
DOS-3.3-specific files are in subdirectory dos33,
ProDOS-specific files are in subdirectory prodos.
See file Index for contents and how to begin.
dsk this directory contains copies of the originals mentioned above,
converted to .dsk images by Paul David Doherty for use by
Apple II emulators.
eag-news.zip The Eamon Adventurer's Guild Newsletter, edited by Tom Zuchowski
issues June 88 through June 2000 in TXT or RTF format
eagy2k09.rtf The Eamon Adventurer's Guild Newsletter, edited by Tom Zuchowski
September 2000 issue, in RTF format
neuc8403.txt Eamon Adventurer's Log - The National Eamon User's Club
Newsletter, Volume 1 * Number 1 - March 1984
neuc8405.txt Eamon Adventurer's Log - The National Eamon User's Club
Newsletter, Volume 1 * Number 2 - May 1984
if-archive/games/appleII/eamon/guild/original:
----------------------------------------------
This directory and its subdirectories contain the original, complete
collection of the Eamon Adventurer's Guild, maintained by Tom Zuchowski.
The files are in ShrinkIt format for a real Appple II.
--------------------------------------------------------------------------------
Index this file
EAGREAD.ME Tom Zuchowski's explanation of the contents of the
Eamon Adventurer's Guild archive. Read this first.
BLNKMAPS.SHK a generic blank map generator for mapping dungeons
EAGBUGS.SHK Appleworks database of bugs; mostly DOS 3.3 but some ProDOS.
All of these bugs are fixed in the Eamons found here.
EAMONADB.SHK Appleworks 3.0 database of the data included in the LST texts
EAMONLST.SHK six text lists of the Eamon adventures, arranged in different
ways to help you see which Eamon might interest you most
last updated 26may96
eamonlst.tar.gz same as above in a different format
EAMONRV?.SHK collections of Eamon adventure reviews from the
Eamon Adventurer's Guild newsletter
EAMONTU?.SHK collections of design tips and tutorials from the
Eamon Adventurer's Guild newsletter
MPGMTOUR.SHK an English-language description of every program line in the
DOS 3.3 Eamon main program. About 95% of this program is
identical to the ProDOS version, so it will be very useful to
programmers for either system.
dos33 this subdirectory contains the files for DOS 3.3
prodos this subdirectory contains the files for ProDOS
if-archive/games/appleII/eamon/guild/original/dos33:
----------------------------------------------------
This directory contains the DOS 3.3 part of the Eamon archive.
The .SDK files are compressions of entire 5.25" DOS 3.3 floppy disks,
the .SHK files contain multiple SDK compressions.
--------------------------------------------------------------------------------
Index this file
DESC3xxx.TXT descriptions of all the EDOS3???.SDK files and the supplemental
files for DOS 3.3
EDOS3???.SDK 40-column DOS 3.3 Eamons
ED340117.SDK 40-column version of Eamon 117
ED380117.SDK 80-column version of Eamon 117
ED3149A.SHK part 1 of Eamon 149
ED3149B.SHK part 2 of Eamon 149
EPDOS233.SHK 80-column ProDOS version of Eamon 233;
80-column card is required; Videx is supported
EDOS3D62.SDK Eamon Dungeon Designer Disk v6.2
EDOS3D7R.SDK Eamon Dungeon Designer Disk v7.0R (Sam Ruby version)
EDOS3D71.SDK Eamon Dungeon Designer Disk v7.1
EDOS3MDS.SDK Eamon Dungeon Designer Disk v7.1 Multi-Disk Supplement
EDOS3GMH.SDK Eamon Graphics Main Hall
EDOS3UTL.SDK Eamon Adventurer's Guild Eamon Utilities Disk
if-archive/games/appleII/eamon/guild/original/prodos:
-----------------------------------------------------
This directory contains the ProDOS part of the Eamon archive.
--------------------------------------------------------------------------------
Index this file
EAMON???.SHK 80-column ProDOS Eamons; a subset of the DOS 3.3 Eamons except
Eamon 233 which exists only as 80-column ProDOS version
EAMOND71.SHK Dungeon Designer Disk v7.1 for ProDOS
EAMONGMH.SHK Graphic Main Hall for ProDOS
EAMONUTL.SHK Eamon Adventurer's Guild Eamon Utilites Disk for ProDOS
if-archive/games/appleII/penguin:
---------------------------------
This directory contains games released commercially by a company called
Penguin (later known as Polarware). The current copyright holder,
Mark Pelczarski, has permitted their free distribution. The games are the
Comprehend(tm) versions, not the earlier releases.
Mark has a WWW site at
http://www.magictree.com
--------------------------------------------------------------------------------
Index this file
crown.clue transcription of a parchment which was included in the
packaging of The Crimson Crown
crown.zip The Crimson Crown (Transylvania II), by Antonio Antiochia
mirror.zip The Coveted Mirror, by Eagle Berns and Holly Thomason
ootopos.zip Oo-Topos, by Mike Berlyn and Muffy Berlyn
trans.clue transcription of business card which was included in the
packaging of Transylvania
trans.zip Transylvania, by Antonio Antiochia
trans3.1.sdk Transylvania III for the Apple ][GS,
trans3.2.sdk by Antonio Antiochia
if-archive/games/archetype:
---------------------------
This directory contains data files of games written and compiled with
Derek T. Jones' Archetype programming laguange.
You need the interpreter from programming/archetype to play these games.
-------------------------------------------------------------------------------
Index this file
gorreven.acx The Gorreven Papers, by Derek T. Jones.
To think of them was unspeakable; to speak of them was
unthinkable. They're in the wrong hands, and you, intrepid
agent that you are, went after them. But something went wrong
and now you're their prisoner! Escape with the Gorreven Papers
- and your life, if you can.
starship.acx The Starship Solitaire adventure, by Derek T. Jones.
Hidden objective - you've got to play it to find out what you
have to do! Awakened from suspended animation, alone on a
starship, the fate of the slumbering crew depends on you.
if-archive/games/archimedes:
----------------------------
This directory contains games for the Acorn Archimedes.
--------------------------------------------------------------------------------
Index this file
bunbro.ddc The Bungle Brothers, written for the the BBC Micro and
released into the public domain.
Ported to the Archimedes in BBC BASIC 5 by J.J.Farmer.
dungeon.spk Dungeon, the more or less public domain version of the
original MIT Zork, version 2.7A, 11-mar-91,
ported to the Archimedes by Julian Arnold
(the C source code he started with and a DOS executable
are in games/source/dungn27s.zip)
great_adventure.zip The Great Adventure, by Gordon Pickard
ptt.spk Prehistoric Time Trip, version 2.00, by David Lodge.
A series of three text adventures.
schaos.arc Spheres of Chaos, by Chris Grant (Spark archive)
"another simple single-tasking Arc adventure of the old
school. As such games go, this is quite good."
secret_garden.zip The Secret Garden, by The Sleeping Sphinx
world.spk World version 1.07 by J. Doug McDonald,
ported to the Archimedes and enhanced by Julian Arnold
(a DOS version is in games/pc/world107.zip;
an Amiga version is in games/amiga/World_1.07.lha;
a Macintosh version is in games/mac/World107.sit;
source code of the DOS/Unix version is in
games/source/worldsrc.zip)
if-archive/games/atari-8bit:
----------------------------
Index this file
Atari BASIC Adventures 1.atr
Atari disk image containing the following BASIC adventures:
Treasures of Barboz, by Chris Smith, from ANALOG magazine,
1985.
The Black Hole. Softside Magazine Adventure-of-the-Month,
Dec 1981.
Assignment 46: A Harry Flynn Adventure, by Victor T Albino,
Atari version by Mike Andruschak, original game in 80
Micro
Magazine, August 1982.
Kidnapped, by Peter Kirsch, Atari version by Rich Bouchard
and Alan J. Zett.
Atari BASIC Adventures 2.atr
Atari disk image containing the following BASIC adventures:
Menagarie
Curse of the Pharaoh. Atari Adventure #1 (with graphics)
by Peter Kirsch, May 1981.
Dateline: Titanic. May 3, 1982.
Adventure at Vandenburg Air Force Base, by Tom Hudson, 1984
Analog Computing.
Atari BASIC Adventures 3.atr
Atari disk image containing the following BASIC adventures:
Dr. Livingston
Nightshade, by Clayton Walnum.
It's About Time (aka Time Adventure).
Kismet - An Arabian Nightmare, by Carl H Arendt 10/14/84.
atari8gm.zip A collection of text adventure games for Atari 8 bit
computers.
dm.bin Dark Mage, by Greg Troutman, a console-based text adventure
for the Atari 2600 VCS, written in 1997.
Works with any 2600 emulator, or a real 2600 by downloading
the image via a Spercharger add-on.
if-archive/games/atari-ST:
--------------------------
Index this file
adventr.arc Crowther & Woods' Colossal Cave (aka "Adventure"),
converted to Megamax C by Marvin W. Rasmussen.
(Source is not included in this archive, but
there is a pointer to the source.)
dungeon.zoo Atari version of Dungeon, the game that evolved
into Zork. Source included.
mind.zip Mindfighter from Delta 4, now free according to their web site
tess.arc Beyond the Tesseract version 2.0p for Atari ST
by David Lo
titan.zip Titan Find from Delta 4, now free according to their web site
unnkhz10.arc Unnkulia One-Half: The Salesman Triumphant, AND
Unnkulia Zero: The Search for Amanda (playable demo)
Both are version 1.0, by D. A. Leary
[file is linked to games/adventions/atari/unnkhz10.arc]
uu1v301.arc Unnkulian Underworld: The Unknown Unventure version 3.0
by D. A. Leary
[file is linked to games/adventions/atari/uu1v301.arc]
uu2v30.arc Unnkulian Unventure II: The Secret of Acme version 3.0
by David M. Baggett
[file is linked to games/adventions/atari/uu2v30.arc]
if-archive/games/atari-ST/non-english:
--------------------------------------
Index this file
jabato.exe El Jabato, an illustrated Spanish text adventure by
Manuel Gonzalez, Paco Zarco, Juan Antonio Darder
and Carlos Marques.
PC self-extracting archive; contains two files ready to be
loaded with an Atari ST emulator.
(An Amiga version of this game is in
games/amiga/non-english/jabato.zip, a DOS version is in
games/pc/non-english/jabato.exe)
templos.exe Tulum y Coba: Los Templos Sagrados; book two (in two parts) of
the trilogy Leyendas de Ci-U-Than, an illustrated Spanish text
adventure by Aventuras AD.
You are in the peninsula of Yucatan, near Cozumel, and you must
cross the Mayan temples of Tulum and Coba.
PC self-extracting archive with two files inside, TEMPLOS1.ST
and TEMPLOS2.ST, ready to be loaded with an Atari ST emulator.
(A DOS version of this game is in
games/pc/non-english/templos.exe)
if-archive/games/bbc:
---------------------
This directory and its subdirectories contain text adventures for the BBC.
They are in "archive format"; this is all I know.
---------------------------------------------------------------------------
Index this file
Adventure.zip Adventure
EldoradoGold.zip Eldorado Gold
Hobbit-disk.zip The Hobbit (disk)
TwinKingdomValley.zip Twin Kingdom Valley
beebgames.zip A collection of text adventures for the BBC B 8-bit
computer. The included games are:
Adventure
Adventure 2 Pirate Adventure
Adventure 4 Voodoo Castle
Adventure 6 Strange Odyssey
Adventure 15 Buckaroo Banzai
Adventureland
Adventurequest
Castle of Riddles
Colossal Adventure
Countdown to Doom (tape)
Dragonstooth
Dungeon Adventure
Gateway to Karos
Growing Pains of Adrian Mole
Hampstead (tape)
Haunted Abbey
Hobbit (disk)
Hunt Search for Shauna
Killing of Kayleth
Labyrinths of Lacoshe
Lancelot
Lord of the Rings game 1
Lords of Time
Oxbridge
Questprobe One
Red Moon
Return to Eden
Saga of a Spy 1 Rick Hanson
Saga of a Spy 2 Project Thesius
Saga of a Spy 3 Myorem
Secret Diary of Adrian Mole
Secret Sam mission 2
Star Trek
Stolen Lamp
Twin Kingdom Valley
Village of Lost Souls
if-archive/games/c64:
---------------------
note: C64 emulators for various platforms can be found at ftp.funet.fi
in directory /pub/cbm/emulation
------------------------------------------------------------------------------
Index this file
Adult_Int-Fic_1.zip a collection of "adult" games, compiled by Patrick Kellum,
stored as a D64 disk image.
Please read contained plain text file ReadMe.txt.
Contents: - Farmers Daughter
- Sweet Sixteen
- Naughty Tales
- Madam Fifi's Whore House Adventure
- Mad Party Fucker
AdvPac.zip a set of adventure games for the C64 and emulators,
stored as a D64 disk image.
Contents: - Sorcerer's Castle
- Cavern Of Riches
- Trip To Atlantis
- Castle Adventure
C64adv.zip 43 D64 disk images with one or more adventures each
for the C64 and emulators
Int-Fic.zip a set of adventure games for the C64 and emulators,
stored as a D64 disk image.
Contents: - Adventure-1, a BASIC text adventure
- Vampyre Hunter, a two part adventure from the
magazine Compute!'s Gazette. The first part is
text only, while the seond is a graphical
adventure.
- Caves of Silver, a BASIC text adventure.
- Colossal Adventure, a version of Adventure.
MultiAventures1.8.3.hqx MultiAventures V1.8.3, by Pierre Tremblay:
1 application with 8 interpreters in 3 languages,
a Macintosh program that can play AdvSys, AGT, Infocom,
Scott Adams, Level 9, Apple II Eamon, Quill, and C64 Basic
games. The user interface is in English, French, and German.
[file is linked to
games/appleII/eamon/MultiAventures1.8.3.hqx,
games/quill/MultiAventures1.8.3.hqx,
games/spectrum/MultiAventures1.8.3.hqx,
infocom/interpreters/zip/MultiAventures1.8.3.hqx,
level9/interpreters/MultiAventures1.8.3.hqx,
programming/advsys/MultiAventures1.8.3.hqx,
programming/agt/MultiAventures1.8.3.hqx, and
scott-adams/MultiAventures1.8.3.hqx]
SexVixen.zip D64 disk image of the adult text adventure "Sex Vixens
from Space". You are Captain Brad Stallion, owner and
operator of the one-man space vehicle known throughout the
galaxy as the "Big Thruster".
(Hit space a few times to get past the intro)
adv-txtg.zip A collection of text adventures with graphics. Included
are the following games:
Hitch Hikers Guide to the Galaxy (NOT Infocom game)
Federation
Graver Robbers
Lost City Adventure
Castle of Mydor
Mystery of Munroe Manor
Murder on the Waterfront
Mystery Island
Thermonuclear Wargames
advc64.zip a set of adventure games for the C64 and emulators.
D64 disk image and de-tokenized BASIC source code.
Contents: - a condensed port of Adventure (aka Colossal Cave)
by Jim Butterfield
- Haunted Mansion, by John O'Hare
- Quest, by Roger Chaffee, adapted by David A. Hook
adventureland Scott Adams' Adventureland, ported to the C64 by
Fredrik Ekman
[file is linked to scott-adams/adventureland]
african.sfx African Adventure or, In Search of Dr. Livingston,
by R. & B. Fullerton and C. & K. Russell, 9/80,
adapted and expanded by David Malmberg,
save routines modified and compiled with Blitz! by Gary Driggs
(an MS-DOS port is in games/pc/african.zip)
afrsrc.lzh ASCII and tokenized BASIC source code of African Adventure
asylum.zip Asylum version 3.0C, D64 disk image of an illustrated text
adventure by William F. Denman, Jr.
bastow.zip Escape from Bastow Manor, D64 disk image of illustrated
text adventure, circa 1983, with bug fixes by Dark Fiber.
castle-quest Castle Quest, by Ben Petroff and Paul Birkett, revised
by Mike Demmer (Commodore educational software, 1983)
dogstar.sfx Dog Star Adventure, a Star Wars game by Lance Miklus
PET conversion by David Malmberg
dragondi.zip The Dragon Diamond, an adventure in 2 parts,
dragondi.d64 written using GAC by Kenneth Pedersen.
Available as a D64 disk image or an archive containing
C64 files.
garyd.txt a note from Gary Driggs about the games he compiled
haunted.sfx Haunted Mansion, by John O'Hare, 1980
save routines modified and compiled with Blitz! by Gary Driggs
hausrc.lzh ASCII and tokenized BASIC source code of Haunted Mansion
klhobbit Der kleine Hobbit, by Michael Nickles
an illustrated German text adventure, first published in
64'er Sonderheft 4/86. Tokenized BASIC source code.
klhobbit.txt an accompanying description requested by the author
minizork.zip The Mini-Zork demo from Infocom, put onto a C64 disk along with
the text accompanying it from the UK C64 magazine Zzap! 64.
D64 disk image.
[file is linked to infocom/demos/minizork.zip]
miser.sfx Miser, by Mary Jean Winter, 1983
save routines modified and compiled with Blitz! by Gary Driggs
misersrc.lzh ASCII and tokenized BASIC source code of Miser
mystadv.zip the 11 Mysterious Adventures by Brian Howarth,
C64 version with line-drawing graphics.
C64 disk images, prepared by Paul David Doherty;
version 1.2 (17jan96) of his compilation. Contents:
The Golden Baton
The Time Machine
Arrow of Death Part 1 and 2
Escape from Pulsar 7
Circus
Feasibility Experiment
The Wizard of Akyrz
Perseus and Andromeda
Ten Little Indians
Waxworks
(the original version, converted to ScottFree format, can be
found as scott-adams/mysterious.tar.gz; ZX Spectrum snapshots
as games/spectrum/mystsoft.zip)
ohare2.zip O'Hare's Adventure #2, a treasure hunt set in a desert
pirate Scott Adams' Pirate Adventure
[file is linked to scott-adams/pirate]
pirate.sfx Pirate Adventure, by Scott Adams
adapted by Jeff Jessee, 12jun79
save routines modified and compiled with Blitz! by Gary Driggs
[file is linked to scott-adams/pirate.sfx]
pirsrc.lzh ASCII and tokenized BASIC source code of Pirate Adventure,
adapted by Jeff Jessee
[file is linked to scott-adams/pirsrc.lzh]
sorcadvt.sfx Sorcerer's Castle Adventure, by Greg Hassett
sorcerer.sfx Sorcerer's Castle Adventure, by Greg Hassett
adapted by John O'Hare
save routines modified and compiled with Blitz! by Gary Driggs
sorsrc.lzh ASCII and tokenized BASIC source code of Sorcerer's Castle
swb.sfx Station Wagon Blues, by Gary Driggs
swb.txt short introduction to the game
zauberland Pacy-Face und seine Abenteuer in Zauberland
a simple German text adventure by Philipp Koehn, 1985
(a QBASIC port for DOS is in games/source/zauber.zip)
if-archive/games/c64/dorothy-millard:
-------------------------------------
This directory contains C64 text adventures written with the Quill
by Dorothy Millard. All the archives contain .d64 disk images.
-----------------------------------------------------------------------------
Index this file
Aussie-a.zip The Great Aussie Adventure, parts 1 and 2.
Part 1 - Canberra CANBERRA: To raise money for charity
you go to the Australia Capital, Canberra, to take
photographs of the local area - although things aren't
as simple as they first appear.
Part 2 - Treasure Hunt
Not a traditional treasure hunt, you must find a vast
array of weird objects and be first back, in order to win
first prize.
Blacpool.zip Blackpool Tower, A re-write of an early magazine game.
The Blackpool Tower beckons you, but first you must escape
from the house.
Bridgton.zip Trouble At Bridgton. You have been left in charge of
Bridgeton for the afternoon but something is very wrong.
Conblues.zip Convention Blues. Prove yourself worthy to attend the
Adventurer's Convention by completing at least one
adventure.
Harboro.zip Harboro. You are Special Inspector Francis and have been
sent to Harboro, a small market town in England, where a
murder has been committed and the suspect arrested.
However, they are unable to convict him because of lack of
evidence. Your job is to find the murder weapon.
J-heist.zip The Million Dollar Great Jewel Heist. An old-fashioned
treasure hunt. You awake with a headache and blurry
memory in the living room of a large mansion.
L-amazon.zip Lost in the Amazon. You are the lone survivor of an
expedition to South America to find the famed Golden
Condor. Your plane has crashed in the jungle and you are
completely lost.
L-giants.zip Land of the Giants. A children's adventure based on the
Jack and the Beanstalk fairytale.
Misty-is.zip Misty Island. You know too much and have been dumped
unceremoniously to die on Misty Island. Your objective is
to survive this nightmare, find evidence to catch the spies
and escape back to civilization.
Purp-sea.zip land of the Purple Sea. In this fantasy you've completed
your experiment against all advice and now find yourself on
a lonely beach with a purple sky and sea.
Rev-vamp.zip Revenge of the Toothless Vampire. Help poor old Cedric, the
Toothless Vampire, collect his false teeth and get out of
Weirdsville.
Rjs-ulti.zip RJ's Ultimatum. Your parents have thrown you out, vowing
never to let you return until you prove yourself worthy -
they want you to go out an get a job!
Shadows.zip Shadows in the Night. Discover hidden passages and other
secrets in a haunted mansion - or is it?
St-jives.zip St. Jives. A mad scientist is terrorising the village of
St. Jives and a spell must be cast to stop him taking over.
Survival.zip Survival of the Fittest. A re-write of a game originally
published in PC Computer Games. After a plane crash
investigate a mysterious light before being rescued.
T&S.zip Adventure in Time and Space. A two-part adventure taking
you to many places in your search for the gold key which
must be returned to its proper place in time.
Thedare.zip The Dare. You have been studying hard for a degree in law.
The examinations are over and it's Friday night, so you
and your friends decide to "let your hair down" and go out
for a night on the town to celebrate. After a heavy
drinking session you are dared to try to get out of a large
department store in town after it has closed.
Westbury.zip Westbury Mystery. A horror story set in the derelict
Westbury House.
Ye-peril.zip Yellow Peril. A fantasy where you have continued your
experiments against all advice and this time find yourself
in a world where everything is Yellow. You must return
before it is too late.
if-archive/games/c64/mario-moeller:
-----------------------------------
This directory contains C64 adventures written by Mario Moeller.
For more information see file Overview.txt
See directory games/quill for versions that can be played with MultiAventures,
the universal game interpreter for the Macintosh by Pierre Tremblay
--------------------------------------------------------------------------------
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Dracula_II.zip Dracula II; text-only adventure
EscapeToFreedom.zip Escape to Freedom; text-only adventure
EscapeToFreedom.txt User's Manual
HotelHell.zip Hotel Hell; adventure with digitized graphics
HotelHell.txt User's Manual
My_House.zip My House; small joke game, text-only
Overview.txt information about the games and how to play them and
how to reach the author
Stowaway.zip Stowaway!; text-only adventure
Stowaway.txt User Guide
if-archive/games/c64/penguin:
-----------------------------
This directory contains games released commercially by a company called
Penguin (later known as Polarware). The current copyright holder,
Mark Pelczarski, has permitted their free distribution.
Mark has a WWW site at
http://www.mcs.com/~pelczars/penguin/penguin.htm
--------------------------------------------------------------------------------
Index this file
trans.clue transcription of business card which was included in the
packaging of Transylvania
transylvania.zip C64 disk image of Transylvania, by Antonio Antiochia
if-archive/games/competition2000:
---------------------------------
Index this file
readme.txt Stephen Granade's note about this year's competition:
read this to find out where to get more information.
Comp00.z5 The 'front-end' game for the 2000 competition,
providing information on all the games and systems
used to run them, plus the ability to sort the
games you can play into a random list.
Written by Lucian Paul Smith.
Release 1 / Serial number 001002
comp00.zip All the entries in this year's competition in
one package, plus walkthroughs and the competition
front end "Comp00.z5".
Unzip into a directory with the -d option to
preserve the original subdirectory structure.
This file is over 9MB in size.
c00rsc.zip Resource files for the competition games "Kaged"
and "A Crimson Spring".
This file is over 27MB in size.
IFComp2000.exe All the entries in this year's competition, plus
walkthroughs and the competition front end
"Comp00.z5", in one Windows self extracting
archive.
This file is over 20.5MB in size.
WinExtras.zip Resource files for the competition game
"A Crimson Spring".
This file is over 15MB in size.
WinInterpreters.exe All the Windows interpreters needed to play the
competition games.
Comp00Mac.sea.bin All the entries in this year's competition, plus
walkthroughs and the competition front end
"Comp00.z5", in one Mac archive.
This file is over 6.5MB in size.
CRsc00Mac.sea.bin Resource files for the competition games "Kaged"
and "A Crimson Spring".
This file is over 11.5MB in size.
C00MacInterps.sea.bin All the Mac interpreters needed to play the
competition games.
results.txt the results of the competition,
posted by Stephen Granade
if-archive/games/competition95:
-------------------------------
This directory contains the original entries for the
1995 Text Adventure Authorship Competition.
Later updates to the games, if available, are in the general game directories
games/tads or games/zcode as indicated below.
The *.z5 files are written with Inform and must be played with an Infocom
interpreter (infocom/interpreters), the *.gam files are written with TADS
and must be played with the TADS runtime system (programming/tads).
--------------------------------------------------------------------------------
Index this file
Museum.zip A Night at the Museum Forever, version 1.0, by Chris Angelini
TADS game file, description, and a walkthrough
[file is linked to games/tads/Museum.zip]
TheOne.zip The One That Got Away, version 1.0; anonymous entry
TADS game file and walkthrough
(an updated version of this game (game file only) is in
games/tads/The_One.gam)
library.z5 All Quiet on the Library Front, An Interactive Vignette
by Michael S. Phillips. Release 1 / serial number 950829.
(an updated version of this game is in
games/zcode/library.z5)
magic-toyshop.z5 The Magic Toyshop, a fun game for all the family
by Gareth Rees. Release 1, serial number 950726.
(An updated version of this game is in
games/zcode/magic-toyshop.z5,
source code to the updated version is in
games/source/inform/magic-toyshop.inf)
mindelec.z5 The Mind Electric, An Interactive Vision by Jason Dyer
release 2 / serial number 950830
(an updated version of this game is in
games/zcode/mindelec.z5)
mst3k1.zip Detective, An Interactive MiSTing (Mystery Science Theater
3000) of Matt Barringer's AGT game "Detective",
by Christopher E. Forman. Release 101, serial number 950814.
Inform source code, compiled game file, and a walkthrough.
(an updated version of this game is in
games/zcode/mst3k1.z5,
source code to the updated version is in
games/source/inform/mst3k1.inf)
results.txt the results of the competition, by Gerry Kevin Wilson
rules.txt the rules of the competition, by Gerry Kevin Wilson
toonesia.gam Toonesia, A Mini Text-Adventure Game, version 1.0
by "C. J. T. Spaulding"
(an updated version of this game is in
games/tads/toonesia.gam)
tow.zip Undertow v1.00 (29aug95), by Stephen Granade
TADS game file and instructions
(an updated version of this game (game file only) is in
games/tads/tow11.gam)
tube.z5 Tube Trouble, a mini-adventure by Richard Tucker
release 0 / serial number 950831
(an updated version of this game is in games/zcode/tube.z5)
undo.gam Undo, version 1.0.1, by null dogmas
[file is linked to games/tads/undo.gam]
weather.z5 A Change in the Weather, An Interactive Short Story
by Andrew Plotkin. Release 4, serial number 950819.
(an updated version of this game is in
games/zcode/weather.z5)
zebulon.zip Uncle Zebulon's Will, an Interactive Inheritance
Release 1.0 / 950831, by Magnus Olsson.
TADS game file and description.
(a machine-independent TADS .gam file is in
games/tads/zebulon2.zip;
a DOS executable is in games/pc/zeb2_pc.zip;
a Macintosh executable is in games/mac/zeb2_mac.hqx;
TADS source is in games/source/zeb2_src.zip)
if-archive/games/competition96:
-------------------------------
Index this file
README Whizzard's note about the package
judging-rules.txt how to judge and vote for this year's competition
by Whizzard
submission-rules.txt the original rules for the game writers and the prizes to
win, by Whizzard
--------------------------------------------------------------------------------
And now all the games in unpacked, directly usable format;
each in its own directory:
--------------------------------------------------------------------------------
aayela Aayela, an Interactive Vision by Magnus Olsson (TADS)
Release 1.1 / 961015
abduct Alien Abduction? An Interactive Fiction Story by Charles Gerlach
(TADS)
(an updated version of this game is in games/tads/abductv2.gam)
claw Wearing the Claw, an Interactive Fantasy by Paul O'Brian (Inform)
Release 2 / Serial number 961003
(an updated version of this game is in games/zcode/claw.z5)
dbl Don't Be Late! An Interactive Snippet by Grew Ewing (Alan)
delusns Delusions, an Interactive Self-Discovery (Inform)
Release 2 / Serial number 961021
(An updated version of this game is in games/zcode/delusns.z5)
fear Fear, an Interactive Nightmare (Inform)
Release 1 / Serial number 961012
first My First Stupid Game, by Dan McPherson (AGT)
AGT runtime for DOS included
forms Of Forms Unknown, an Interactive Excursion by Chris Markwyn (Inform)
Release 2 / Serial number 961021
intheend In the End, by Joe Mason (Inform)
Release 1 / Serial number 961010
jacl The Curse of Eldor, an Adventure by Stuart Allen (J.A.C.L.)
Release 3; J.A.C.L. engine for DOS and Linux included
kissing Kissing the Buddha's Feet, an Interactive Cramming (TADS)
Version 1.00
(an updated version of this game is in games/tads/kissing.z5)
liquid Punkirita Quest One: Liquid, a Viking's Funeral by Rybread Celsius
(Inform)
Release 1 / Serial number 960927
lists Lists and Lists, an Interactive Tutorial by Andrew Plotkin (Inform)
Release 3 / Serial number 960823
(an updated version of this game is in games/zcode/lists.z5,
source code to the updated version is in
games/source/inform/lists.tar.Z)
maiden Maiden of the Moonlight, by Brian P. Dean (TADS)
Release 1.1b
phlegm Phlegm, an Interactive Interactive by Adjacent Drooler (Inform)
Release 1 / Serial number 961014
(an updated version of this game is in games/zcode/phlegm.z5)
picket The Land beyond the Picket Fence, by Martin Oehm
(stand-alone DOS program)
Version 1.0
piece Piece of Mind, an Interactive Short Story by Giles Boutel (Inform)
Release 1 / Serial number 961015
(an updated version of this game is in games/zcode/piece_v3.z5)
promoted Promoted! By Mike DeSanto (REXX Adventure - OS/2 only)
You have to fetch the current beta version of REXX Adventure from
Mike's ftp site; it may not be distributed otherwise.
(a port of this game to Inform is in games/zcode/promoted.z5)
ralph Ralph, an Interactive Sniffing by Miron Schmidt (Inform)
Release 2 / Serial number 961005
reverb Reverberations, a Hectic Voltairian Adventure by Russell Wain Glasser
(Inform)
Release 1 / Serial number 961015
(an updated version of this game is in games/zcode/reverb.z5)
ripflesh Rippled Flesh, an Interactive Goosing by Rybread Celsius (Inform)
Release 1 / Serial number 960914
sherbet The Meteor, the Stone and a Long Glass of Sherbet:
The Interactive Memoirs of a Diplomat, by Angela M. Horns (Inform)
Release 1 / Serial number 960928
smallwld Small World, Interactive Fiction by Andrew D. Pontious (TADS)
Release 1.0
(an updated version of this game is in games/mac/SmallW3.sit and in
games/tads/SmallW3.gam)
stalker The House of the Stalker (gamma 0.9), by Jason Clayton White (Inform)
release 1 / Serial number 960930
stargaze Stargazer: Prologue, an Adventure in Outfitting by Jonathan Fry
(Inform)
Release 1 / Serial number 961015
tapestry Tapestry, an Interactive Destiny by Daniel Ravipinto (Inform)
Release 1 / Serial number 961010
wok Sir Ramic Hobbs and the Oriental Wok, by Gil Williamson (AGT)
Version 1.1s; AGT runtime for DOS included
if-archive/games/competition97:
-------------------------------
Index this file
announcement.txt Announcing the Third Annual Text Adventure Authorship
Competition, Administered by "Whizzard" Gerry Kevin Wilson
comp97.z5 The 'front-end' game for the 1997 competition, providing
information on all the games and systems used to run
them, plus the ability to sort the games you can play
into a random list. Written by Lucian Paul Smith
Release 3 / Serial number 971009
everything.zip all the entries in this year's competition in one package.
Unzip into a directory with the -d option to preserve the
original subdirectory structure.
read.me Whizzard's note about this year's competition:
read this to find out where to get more information
results.txt the results of the competition, by Gerry Kevin Wilson
AcornJACL.spk a quick port of the JACL engine to the Acorn RISC OS
by Julian Arnold, so that Acorn users can play the JACL
competition game
--------------------------------------------------------------------------------
These are the games, each one in its own directory, sorted by
programming language:
--------------------------------------------------------------------------------
agt/emailbox E-Mailbox v0.3 (beta), a true story based on actual events
that occurred to a real individual, by Jay A. Goemmer
alan/leaves Leaves, a Short Interactive Journey by Mikko Vuorinen
release 3
hugo/down Down, by Kent Tessman
Release 1, 30sep97
inform/agb A Good Breakfast, an Interactive Feeding by Stuart Adair
Release 2 / Serial number 971107
inform/bear A Bear's Night Out, an Interactive Children's Story
by David Dyte. Release 2 / Serial number 971011
(an updated version of this game is in games/zcode/bear.z5)
inform/cask Cask, my first stab at Interactive Fiction,
by Harry M. Hardjono. Release 1 / Serial number 970917
inform/congrats Congratulations! by Frederick J. Hirsch
Release 1 / Serial number 970929
inform/edifice The Edifice, an Interactive Allegory by Lucian Smith
Competition Release 1 / Serial number 970930
(an updated version of this game is in
games/zcode/edifice.z5)
[the walkthrough edifice.rec is linked to
solutions/edifice.rec]
inform/erden Travels in the Land of Erden: In Quest of the Adventure
by Laura A. Knauth. Release 1 / Serial number 970930
(an updated version of this game is in
games/zcode/erden.zip)
inform/friday Friday Afternoon or: Escape from MicroSun,
by Mischa Schweitzer. Release 1 / Serial number 970927
inform/home Coming Home, A Simple Home Adventure by Andrew Katz
Release 1 / Serial number 970919
inform/house Aunt Nancy's House, an Interactive Simulation
by Nate Schwartzman. Release 1 / Serial number 970906
inform/legacy The Family Legacy, an Interactive Ghost (???) Story
by The Tame Computer, Marnie Parker (aka Female Deer)
Release 1 / Serial number 971011
--- Note: This game was withdrawn from the competition, ---
--- but for historical reasons it stays here with ---
--- the author's consent. Please play the game if ---
--- you like and tell the author what you think ---
--- (
[email protected]). ---
inform/lest Madame L'Estrange and the Troubled Spirit,
an Interactive Fiction by Ian Ball and Marcus Young
Release 1 / Serial number 970929
inform/lost The Lost Spellmaker, an Interactive Mission
by Neil James Brown. Release 1 / Serial number 970927
(an updated version of this game is in games/zcode/lost.z5)
inform/mimesis Sins Against Mimesis, an Interactive Theosophy
by One of the Bruces. Release 1 / Serial number 970925
(an updated version of this game is in
games/zcode/mimesis.z5 (compiled game file) and in
games/source/inform/mimesis.zip (source code and makefile))
inform/newday A New Day, by Jonathan Fry
Release 1 / Serial number 970929
(an updated version of this game is in
games/zcode/newday.z5)
inform/pintown Pintown, by Stefan Blixt
Release 1 / Serial number 970902
inform/pizza Phred Phontious and the Quest for Pizza,
an Interactive Errand by Michael Zey
Release 1 / Serial number 970929
inform/reflect Symetry, a Matter of Self Trust by Rybread Celsius
Release 1 / Serial number 970925
inform/spring She's Got a Thing for a Spring,
an Interactive Dip in a Hot Spring by Brent VanFossen
Release 1 / Serial number 970926
inform/sylenius Sylenius Mysterium, an Interactive Transcendence
by whomever wrote it. Release 1 / Serial number 970928
inform/tdragon The Town Dragon, by David A. Cornelson
Release 2 / Serial number 970929
inform/tempest The Tempest, an interactive performance by William Shakespeare
Release 3 / Serial number 970929
jacl/grail The Unholy Grail, by Stuart Allen
release 1
NOTE: edit file "config" to point to your game file.
tads/aardvark The Obscene Quest of Dr. Aardvarkbarf, by Gary Roggin
tads/almanac Poor Zefron's Almanac: an interactive cross-genre romp
by Carl W. Klutzke. Version 1.0, 30sep97
tads/babel Babel, by Ian Finley
tads/frenfive The Frenetic Five vs. Sturm und Drang,
interactive fiction by Anonymous. Competition version.
(an updated version of this game is in games/tads/frenfive.gam
games/mac/frenfive.sit.hqx, and in games/pc/frenfive.zip)
tads/glow Glowgrass, an Interactive Short Story by Nate Cull
Release 1
tads/savannah Sunset Over Savannah, an Existential Vacation by Ivan Cockrum
Release 1.0, 30sep97
(an updated version of this game is in
games/tads/savannah.gam)
tads/temple Temple of the Orc Mage (level one), by Gary Roggin
tads/vtech VirtuaTech, by David Glasser
Release 1
tads/zero Zero Sum Game, an Exercise in Fantastic Futility
by Cody Sandifer. Release 1.
tads/zombie Zombie! The Interactive Creepshow by Scott W. Starkey
if-archive/games/competition98:
-------------------------------
Index this file
comp98.z5 The 'front-end' game for the 1998 competition, providing
information on all the games and systems used to run
them, plus the ability to sort the games you can play
into a random list. Written by Lucian Paul Smith
comp98.zip all the entries in this year's competition in one
package. Unzip into a directory with the -d option
to preserve the original subdirectory structure.
At the end of this index file is a list of files that
were added after comp98.zip was created.
Comp98.sit.bin comp98.zip converted to Macintosh format by
Andrew Plotkin. Download in binary mode!
pre-announcement.txt David Dyte's announcement that he is the organiser
of the 1998 IF Writing Competition
prizes.txt a list of which author chose which prize in
the 1998 competition.
readme.txt David Dyte's note about this year's competition:
read this to find out where to get more information
schedule.txt some important dates, by David Dyte
--------------------------------------------------------------------------------
These are the games, each one in its own directory, sorted by
programming language:
--------------------------------------------------------------------------------
alan/cc CC, by Mikko Vuorinen.
Requires Alan interpreter (Arun) 2.8 to run.
hugo/memory Persistence of Memory, by Anonymous
(an updated version of this game is in
games/hugo/memory.hex)
inform/acid Acid Whiplash, by Anonymous, or rather:
Rybread Celsius Can't Find a Dictionary,
by Rybread Celsius and Cody Sandifer
Release 1 / Serial number 980928
inform/atrox Cattus Atrox, by David A. Cornelson
Release 3.981001
(source code is in games/source/inform/AtroxSrc.zip)
inform/bluemen Little Blue Men, an interactive object lesson
by Michael S. Gentry
Release 1 / Serial number 980923
inform/city The City version 2, an interactive short-experience
by Sam Barlow
Release 1 / Serial number 980930
inform/dilly Trapped in a One-Room Dilly, by Laura A. Knauth
Release 1 / Serial number 980917
inform/enlighte Enlightenment: a One Room Absurdity
by Taro Stephen Ogawa
Release 7 / Serial number 891001
inform/evil Where Evil Dwells, by Paul Johnson and Steve Owens
Release 1 / Serial number 980930
inform/fifteen Fifteen, by Ricardo Dague
Release 1 / Serial number 980926
inform/hrs Human Resources Stories: In Search of Employment
by Harry M. Hardjono
Release 1 / Serial number 980930
inform/informat Informatory, by William S. Shlaer
Release 1 / Serial number 980929
(an updated version of this game is in
games/zcode/Informat.z5)
inform/loose Mother Loose, an Interactive Nursery Rhyme
by Irene Callaci
Release 1 / Serial number 980928
(an updated version of this game is in
games/zcode/loose.z5)
inform/muse Muse: An Autumn Romance, by Christopher Huang
Release 1 / Serial number 980927
(an updated version of this game is in
games/zcode/muse.z5)
inform/photopia Photopia, by Opal O'Donnell
(an updated version of this game is in
games/zcode/photopia.z5 and games/pc/photopia.exe)
inform/purple Purple, a passage through disaster, by Stefan Blixt
Release 1 / Serial number 980929
inform/research Research Dig, by Chris Armitage
Release 1 / Serial number 980930
inform/ritual The Ritual of Purification, an Interactive Cleansing
by Sable
Release 1 / Serial number 980927
inform/space_st Spacestation, by David Ledgard
Release 1 / Serial number 980819
(an updated version of this game is in
games/zcode/spacest2.z5)
inform/spotlite In the Spotlight, an Unexpected Intelligence Test
by John Byrd
Release 5 / Serial number 980929
inform/tokyo Downtown Tokyo Present Day, by Digby McWiggle
Release 1 / Serial number 980930
msdos/commute The Commute
msdos/yodel I Didn't Know You Could Yodel!
by Michael R. Eisenman and Andrew J. Indovina
Ver 1.12 / Release 24 / Serial number 8675309
tads/arrival Arrival or, Attack of the B-Movie Cliches
by Samantha Clark
Version 1 (Sep 30 1998)
(an updated version of this game is in
games/tads/arrival.zip; source code is in
games/source/tads/arrsrc.zip)
tads/fourin1 Four In One, an Interactive Comedy by J. Robinson Wheeler
Version 1.0
(an updated version of this game is in
games/tads/Fin1_gam.sit and games/tads/Fin1_gam.zip;
source code is in games/source/tads/Fin1_src.sit and
games/source/tads/Fin1_src.zip)
tads/light Lightiania, by Gustav Bodell
Version 1.14.00
tads/plant The Plant, by Michael J. Roberts
(an updated version of this game is in
games/tads/plant_2.zip and its source code is in
games/source/tads/plantsrc_2.zip)
--------------------------------------------------------------------------------
The following files were added after the creation of the archives
comp98.zip and Comp98.sit.bin.
All files submitted by the game authors with permission from David Dyte.
--------------------------------------------------------------------------------
inform/atrox/atrox.txt walkthrough for Cattus Atrox
inform/photopia/bug.txt a bug in Photopia and how not to run into it
tads/arrival/bug.txt a bug in Arrival and how to circumvent it
tads/arrival/arrival.rs1 sound resource file for Arrival
if-archive/games/competition99:
-------------------------------
Index this file
readme.txt Stephen Granade's note about this year's competition:
read this to find out where to get more information
rules.txt The rules for the 1999 competition, by Stephen Granade
results.txt The results of the 1999 competition, by Stephen Granade
comp99.z5 The 'front-end' game for the 1999 competition,
providing information on all the games and systems
used to run them, plus the ability to sort the
games you can play into a random list.
Written by Lucian Paul Smith.
Release 2 / Serial number 991005
comp99.zip All the entries in this year's competition in
one package, plus walkthroughs and the competition
front end "comp99.z5" release 2.
Unzip into a directory with the -d option to
preserve the original subdirectory structure.
c99rsc.zip Resource files for the HTML TADS competition
games "Exhibit" and "Six", and for the MS-DOS
game "Lunatix".
NB: This file is over 11MB in size.
c99_mac_games.hqx All the entries in this year's competition plus
walkthroughs in one self-extracting archive for the
Macintosh, complete with correct files types etc.
Built by Iain Merrick.
NOTE: The competition front end "comp99.z5" in this
package is release 1; download release 2
separately (file comp.z5 in this directory).
c99_mac_multimedia.hqx Resource files for the HTML TADS competition
games "Exhibit" and "Six", and for the MS-DOS
game "Lunatix" in one self-extracting archive for the
Macintosh, complete with correct files types etc.
Self-extracting archive, built by Iain Merrick.
NB: This file is over 15MB in size.
c99_mac_interpreters.hqx The interpreters needed to play the games on a Mac:
Arun, HyperTADS 1.1.3, MaxZIP 1.7.7.
Self-extracting archive, built by Iain Merrick.
IFComp1999.exe Self-installing executable for Windows,
containing all of the competition games, the
resources, and all interpreters needed to run
the games.
NB: This file is over 17MB in size.
--------------------------------------------------------------------------------
These are the games, each one in its own directory, sorted by
programming language or environment:
--------------------------------------------------------------------------------
alan/arthur King Arthur's Night Out, by Mikko Vuorinen
Release 2
alan/hebgb The HeBGB Horror! by Eric Mayer
(an updated version of this game is in
games/alan/hebgb.zip)
inform/banana Pass the Banana, an interactive banana passing
Release 1 / Serial number 990921
inform/btd2 Beat the Devil, an interactive spree by Robert M Camisa
Release 4 / Serial number 990926
inform/calliope Calliope, an interactive obtrusion by J McIntosh
Release 1 / Serial number 991001
inform/change For a Change, by Dan Schmidt
Release 1 / Serial number 990930
inform/chix Chicks Dig Jerks, interactive fiction by Robb Sherwin
Release 1 / Serial number 990930
WARNING: This game contains adult language and
situations and is not intended for children.
(updated versions of this game are in
games/mac/chix.hqx, games/pc/chix.exe, and in
games/zcode/chix.z5)
inform/death Death to My Enemies, an interactive tale of revenge
by Roody Yogurt
Release 1 / Serial number 990930
inform/guard Guard Duty, an interactive vigil by Jason F. Finx
Release 1 / Serial number 990930
inform/halo Halothane, an interactive restoration
by Quentin.D.Thompson
Release 1 / Serial number 990928
inform/huntdark Hunter, in Darkness, a cave crawl by Dave Ahl Jr.
Release 3 / Serial number 990918
(updated versions of this game are in
games/mac/HuntDark-R4.hqx and in
games/zcode/huntdark.z5)
inform/jacks Jacks or Better to Murder, Aces to Win,
a short story by J.D. Berry
Release 1 / Serial number 990924
inform/lomalow Lomalow, by Brendan Barnwell
Release 0 / Serial number 888888
inform/ludite Lurk, Unite. Die. Invent. Think. Expire.
Words: Ten Thousand Monkeys on Typewriters
Compiled: Rybread Celsius
Release 1 / Serial number 990930
inform/me Music Education, an interactive fiasco by Bill Linney
Release 1 / Serial number 990911
inform/oad Only After Dark, interactive fiction
Release 1 / Serial number 990915
inform/outsided Outsided, interactive fiction by Chad Elliott
Release 1 / Serial number 990929
inform/softfood A Day for Soft Food, by Tod Levi
Release 1 / Serial number 990930
inform/tac Thorfinn's Realm, by Robert Hall & Roy Main
Release 101 / Serial number 990929
inform/winter Winter Wonderland, by Laura A. Knauth
Release 1 / Serial number 990928
inform/wossname Spodgeville Murphy and The Jewelled Eye of Wossname
by David Fillmore
Release 5 / Serial number 990927
(an updated version of this game is in
games/zcode/wossname.z5)
msdos/lunatix Lunatix - The Insanity Circle
interactive fiction by Mike Snyder
(an updated version of this game is in
games/pc/luntic11.zip)
msdos/skyranch Skyranch, by Jack Driscoll
msdos/snosae Snosae, by No Frills Software
Version 1.0
tads/4seconds 4 Seconds, by Jason "Trig" Reigstad
Release 1
tads/amoment A Moment of Hope, interactive fiction by Simmon Keith
Version 0.258
tads/beal Life on Beal Street
tads/bliss Bliss: An interactive harrowing by Cameron Wilkin
Version 1.1
tads/cell Stone Cell, by Middle Eagle
Version 1
tads/chaos Chaos, an interactive explosion by Shay Caron
tads/erehwon Erehwon, interactive fiction by Jos. Pinkfoot
Release 1.0
tads/exhibit Exhibition, by Anatoly Domokov
tads/otf On the Farm, a TADS adventure by Lenny Pitts
tads/six Six Stories: multimedia interactive fiction by N.K. Guy
Version 1.0 / Serial number 990930-21
tads/stranger Stranger in the Night, an interactive gothic hunt
by Rich Pizor
Release 1.0contest
WARNING: Parents are strongly advised to preview this
game before giving it to small children.
tads/waterbrd The Water Bird, interactive fiction by Athan Skelley
Release 1.0
web/remember Remembrance, an interactive story by Casey Tait
NOTE: This game was originally meant to be played
interactively through the web on the author's machine.
Stephen Granade uploaded the source code (remember.zip)
after the beginning of the competition so that the game
can be played locally.
if-archive/games/cpm:
---------------------
Index this file
cpm-advent.zip CP/M ports of Colossal Cave Adventure, ported by
Mike Goetz. Included are version A02 (350 points)
with Fortran source, versions B00 and B01 (both
550 points), version A02 (580 points), and tools to
extract some approximation to A-code source from
the version B games.
[file is linked to games/source/cpm-advent.zip]
if-archive/games/demos:
-----------------------
Index this file
gw2demo.zip a demo slideshow for Gateway II: Homeworld
by Legend Entertainment
infocom a symbolic link to the Infocom demos directory
textfire a directory that contains the famous TextFire, Inc. demos
if-archive/games/demos/textfire:
--------------------------------
This directory contains the demos published by TextFire, Inc.
They are sorted here in the order they were uploaded in.
--------------------------------------------------------------------------------
Index this file
12pack.zip the TextFire 12-Pack, the first in a series of annual
demonstration packages by TextFire, Inc.
This package contains demos of the following games:
Inform:
Revenge of the Killer Surf Nazi Robot Babes from Hell
Bad guys
An Exploration of Colour
Flowers for Algernon
Once: A Fable for the Lost
Zugzwang: The Interactive Life of a Chess Piece
TADS:
Coma! An Interactive Action Thriller
The U.S. Men's Hockey Team Olympic Challenge!
The Inanimator
Insomnia
Jack's Adventures, or
On The Run In Fairyland with a Golden Goose and a Magic Guitar
Operate! An interactive adaptation of the popular parlor game
Pumping!
A Tenuous Hold
Verb!
Hugo:
Will The Real Marjorie Hopkirk Please Stand Up?
(Source code to Once is in games/source/inform/once.inf;
release 2 of Zugzwang (together with source code) is in
games/zcode/zugzwang.zip)
george.zip George (TADS). by Shea Davis
masta.gam Masta'mind (TADS), by Riley Hawkins
djinn.gam Djinn! (TADS), by Sean Cassidy
If you think spending 300 years trapped in a bottle at the
bottom of the ocean is bad, wait until you see what it takes
to earn your freedom!
evolve.gam Evolution, the game of evolving life forms (TADS),
by Tex "Mex" Brooks
if-archive/games/emacs:
-----------------------
Index this file
dunnet.tar.Z Dunnet version 2.0, by Ron Schnell
if-archive/games/glulx:
-----------------------
This directory contains games in Glulx format.
The games here can be played with the Glulxe interpreter,
look in programming/glulx for a version for your system.
--------------------------------------------------------------------------------
Index this file
advent.ulx Adventure aka Colossal Cave, the original 350 points
version ported to Inform by Graham Nelson, based on Dave
Baggett's TADS reconstruction "Colossal Cave Revisited",
and compiled under Glulx Inform by Andrew Plotkin.
Release 5 / Serial number 961209
sensory.tar.z Sensory Jam, a demo Glulx game with graphics and sound.
Archive includes plain Glulx game file plus resources as
separate files.
Release 4 / Serial number 000329
sensory.blb Sensory Jam, a demo Glulx game with graphics and sound.
Blorb file containing the game and all its resources.
Release 4 / Serial number 000329
sensory.ulx Sensory Jam, a demo Glulx game with graphics and sound.
Plain Glulx game file.
Release 4 / Serial number 000329
(source code is in games/source/inform/sensory.inf)
if-archive/games/hugo:
----------------------
This directory contains Hugo game files, which can be used on any
machine that runs the Hugo runtime engine. To get the Hugo runtime
engine for your favorite system, look in if-archive/programming/hugo.
--------------------------------------------------------------------------------
Index this file
NMNL.hex Nothing More, Nothing Less, an Interactive Slice of Life
written for Emily Short's SmoochieComp 2001 by Gilles Duchesne
Version 1.21
annoy2.hex Aggravatron: Annoyotron II, written by Ben Parrish.
colossal.hex Colossal Hugo, the original 350 points ADVENT ported to Hugo
by Kent Tessman (revised version for Hugo 2.2a)
based on Graham Nelson's Inform port of David Baggett's 1993
TADS reconstruction 'Colossal Cave Revisited' of the 1977
original by Willie Crowther and Don Woods
(source code is in games/source/hugo/colossal.hug)
competition97 a symbolic link to the Hugo game entered into the 1997
Text Adventure Authorship Competition
down.hex Down, release 4, by Kent Tessman.
(source code is in games/source/hugo/down_source.zip, and
the original competition entry is in
games/competition97/hugo/down/down.hex)
east.zip East of Eastwood, a short Western scenario by Cardinal Teulbachs
serial #10/09/95 (Hugo v1)
guilty.zip Guilty Bastards, a humourous mystery adventure, version 2.09,
by Kent Tessman. Contains illustrations and sounds.
The archive contains a machine independant Hugo game file,
plus graphic and sound data.
(a self extracting archive for Windows 95/NT containing all
these files plus the Hugo Engine is in games/pc/guilty.exe)
guilty.hex The Hugo game file for Guilty Bastards, version 2.09, for
systems where the Hugo Engine does not support graphics and
sounds.
htgessay.hex Haunting the Ghosts, by Jason Peter Brown
an Interactive Essay on Paul Auster's "The New York Trilogy".
Release 0.9d, requires Hugo 2.4 or higher runtime engine.
htgpics The Hugo resource file that contains the graphics for
htgessay.hex. Requires a graphical port of the Hugo engine.
hugozork.hex Zork I, ported to Hugo by John Menichelli and updated for
Hugo 2.5 by Kent Tessman.
(source code is in games/source/hugo/hugozork.hug)
memory.hex Persistence of Memory, second release (15feb99),
by Jason Dyer.
(the original competition entry is in
games/competition98/hugo/memory/memory.hex)
pirate.hex Pirate Adventure, the classic Scott Adams game, ported to
Hugo 2.4 by Julian Arnold. Version 1.1.0 of the Hugo port.
(source code is in games/source/hugo/pirate_src.zip, and
there are original C64 versions in games/c64)
playing.txt How to Play Hugo Games, by Kent Tessman
scourge.zip A Crimson Spring by Robb Sherwin
Release 1.0.04 / Serial number 001206
Graphics and Audio Enabled
(a machine independent game file is in
games/hugo/scourgdos.hex, and
the original competition entry is in
games/competition2000/hugo/scourge/scourge.hex)
scourgdos.hex A Crimson Spring by Robb Sherwin
Release 1.0.04 / Serial number 001206
(a graphics-and-audio enabled version is in
games/hugo/scourge.zip, and
the original competition entry is in
games/competition2000/hugo/scourge/scourge.hex)
spur.hex Spur, A Western Misadventure by Kent Tessman
Release 9 (4dec99), Hugo v2.5
(source code to this file is in games/source/hugo/spur_src.zip)
squest.zip SceptreQuest: The Quest for the Sceptre, serial #10/10/95.
Originally written in BASIC by Sean Givan, now ported to Hugo v1
and embroidered by Cardinal Teulbachs.
(Sean Givan's original is in games/pc/sceptre1.bas)
tetris.zip Tetris for Hugo 2.5, implemented by Kent Tessman, based on
Andrew Plotkin's Inform version "Freefall".
This version makes use of colour, graphics, sound and music.
(source code is in /games/source/hugo/tetris_source.zip)
if-archive/games/mac:
---------------------
Index this file
Adventure.sit Adventure 2.5.m2, the 430 points version of
Colossal Cave by Donald R. Woods (1995),
ported by Jacob Munkhammar
(C source code is in
games/source/Adventure2.5.tar.gz,
a DOS executable is in
games/pc/advent25.zip,
an executable and source code for the Amiga is in
games/amiga/adv430.lha = games/source/adv430.lha)
DraculasCastle2.42.sit Dracula's Castle. "Defeat the evil vampire,
find the treasure hidden on the island, and
leave the island with the treasure."
Dungeon-Glk.sit.hqx Dungeon, the more or less public domain version
of the original MIT Zork, version 3.2B.
Andrew Plotkin ported this version to C and
added the Glk interface.
(source code is in
games/source/dungeon-glk.tar.Z)
Dunjin44.cpt.hqx The Dungeons of Dunjin version 4.4,
by Magnus Olsson. BinHexed Compact Pro archive.
This is not just a port of the MS-DOS game but
makes use of the Mac's user interface.
Enhanced.sea.hqx Enhanced release 3/941004,
the first (and so far the only) part of the
Cyberventure trilogy; a cyberpunk SF adventure
by Hans Persson and Dominik Zemmler
HuntDark-R4.hqx Hunter, in Darkness.
A Cave Crawl by "Dave Ahl Jr." (Andrew Plotkin)
Release 4 / Serial number 991119
(a machine-independent zcode game file is in
games/zcode/huntdark.z5;
the original competition entry is in
games/competition99/inform/huntdark/huntdark.z5)
KOAPkg.sit The Kingdom of Amphibia, by Al.
(an MS-DOS version is in games/pc/KOAPkg.zip)
LASH-r11.hqx Local Asynchronous Satellite Hookup,
by Paul O'Brian
Release 11 / Serial number 000806
(a machine independent zcode game file is in
games/zcode/LASH.z8, and an
MS-DOS executable is in games/pc/LASH.zip)
LostAdv2.0.2.sit.hqx Lost, a science fiction text adventure,
version 2.0.2.
Shareware by Jeffrey Hersh; his rating: hard.
(TADS source code is in
games/source/tads/lost202s.zip,
a compiled game file is in
games/tads/lost202g.zip,
a DOS executable is in games/pc/lost202.zip)
MacWes10.sit.hqx MacWesleyan: An Everyday Nightmare, version 1.0
TADS adventure by Neil deMause
(PC University, the DOS version, is in
games/pc/pcu10.zip)
Modernism.sit.hqx Modernism version 1.0, by Jacob Solomon Weinstein
includes both "Waiting for Godot" and "No Exit"
Parade.comment.txt solution to Everybody Loves a Parade, a commentary
on the genesis and development of the game, and
some programming tips for TADS beginners,
by Cody Sandifer
[file is linked to games/pc/parade.txt, to
games/tads/Parade.comment.txt, and to
solutions/Parade.comment.txt]
Parade.sit.hqx Everybody Loves a Parade, by Cody Sandifer
release 2.3
(a machine-independent TADS game file is in
games/tads/Parade.gam, a DOS executable is
in games/pc/paradeDOS.zip, and a Windows 95
executable is in games/pc/paradeWin95.zip)
Satyr.app152.sit.hqx Outside Satyricon Version 1.52,
an illustrated text adventure by Ben Sharvy
(Crunchy Pickle Software).
Shade-R3.hqx Shade, a brief story by "Ampe R. Sand"
(aka Andrew Plotkin).
Release 3 / Serial number 001127
(a machine independent zcode version is in
games/zcode/shade.z5,
and the original competition entry is in
games/competition2000/inform/shade/shade.z5)
Shelby.sit.bin The Light: Shelby's Addendum. Quest Adventure #3,
version 2.1, release 19960901, by Colm A. McCarthy.
Macintosh package by Neil K. Guy (tela design).
Macbinary format.
(a PC executable of this game is in
games/pc/shelbypc.zip; a system-independent TADS
.gam file is in games/tads/shelby.zip)
Shelby.sit.hqx Same as above, but BinHex format.
SmallW3.sit Small World release 3, a Miniature Text Adventure
by Andrew D. Pontious
(a machine-independent TADS game file is in
games/tads/SmallW3.gam;
the original competition entry is in
games/competition96/smallwld/smallwld.gam)
Sunset_Over_Savannah.hqx Sunset Over Savannah, An Existential Vacation,
by Ivan Cockrum. Version 1.0.4, 8/2/98.
(a machine-independent TADS version is in
games/tads/savannah.gam,
a Windows version is in
games/pc/savvanah.zip,
and the original competition entry is in
games/competition97/tads/savannah/savannah.gam)
Transylvania.sit Transylvania, by Antonio Antiochia
for 16-bit Macintoshs only
See games/appleII/penguin/Index for copyright.
World107.sit World version 1.07, by J. Doug McDonald,
ported to the Macintosh by Thomas Magle Brodersen
(
[email protected]). This version can save the game to file
world.sav, but it cannot restore.
(Source code to the DOS/Unix version is in
games/source/worldsrc.zip;
a DOS executable is in
games/pc/world107.zip;
an Archimedes port is in
games/archimedes/world.spk;
an Amiga port is in
games/amiga/World_1.07.lha)
adventure-11.hqx Colossal Cave, 550 point version
based on the Unix C version by Ken Wellsch
Mac version 1.1 by Anthony C. Ard
babel-31.hqx Babel, release 3.1, by Ian Finley.
(a machine-independent TADS version is in
games/tads/Babel31.gam,
a DOS executable is in games/pc/Babel.exe
and the original competition entry is in
games/competition97/tads/babel/babel.gam)
ccr.sit.bin Colossal Cave Revisited v1.0
A remake of Crowther and Woods' original adventure
with a full sentence parser, with complete TADS
source. TADS version by Dave Baggett. Freeware.
Macbinary format.
[file is linked to games/source/tads/ccr.sit.bin
and to games/adventions/mac/ccr.sit.bin]
ccr.sit.hqx Same as above, but BinHex format.
[file is linked to games/source/tads/ccr.sit.hqx
and to games/adventions/mac/ccr.sit.hqx]
chix.hqx Chicks Dig Jerks, by Robb Sherwin
Release 2 / Serial number 991124
WARNING: This game contains adult language and
situations and is not intended for children.
(a machine independant zcode game file is in
games/zcode/chix.z5,
an MS-DOS version is in games/pc/chix.exe,
and the original competition entry is in
games/competition99/inform/chix/chix.z5)
curse.sea Curse of Vengeance, release 1.3
TADS adventure by Scott C. McNab
crystalcave2.2.sit.hqx Crystal Cave version 2.2. by Kevin O'Gorman
based on and intended as a sequel to Colossal Cave
deepspacedrifter1.0.sit.hqx Deep Space Drifter, written with TADS by
Michael J. Roberts and Steve McAdams
(shareware, source code comes with registration)
dudley.sit.hqx A Dudley Dilemma version 1.2 by Lane Barrow
(a DOS version is in games/pc/dudley.zip;
source code is in games/source/agt/dudley_s.zip)
fourin1.sit Four in One, an Interactive Marx Brothers Comedy
by J. Robinson Wheeler.
Release Version 1.1.7 20000710.
(the original competition entry is in
games/competition98/tads/fourin1/,
a machine independent TADS .gam file is in
games/tads/fourin1.gam,
an MS-DOS executable is in games/pc/fourin1.zip, and
source code is in games/source/tads/4in1_src.zip)
frenfive.sit.hqx The Frenetic Five vs. Sturm und Drang version 1.1,
interactive fiction by Neil deMause
(The machine-independent TADS .gam file is
available as games/tads/frenfive.gam, a Windows 95
and NT executable in games/pc/frenfive.zip)
(the original competition entry is in
games/competition97/tads/frenfive/frenfive.gam)
fren5-2.hqx The Frenetic Five vs. Mr. Redundancy Man
(The Frenetic Five Epsiode 2), version 1.2,
interactive fiction by Neil deMause
(The machine-independent TADS .gam file is
available as games/tads/fren5-2.zip)
legend.bin The Legend Lives! v1.0
An Unnkulian Universe Unventure
by Dave Baggett
Self-extracting archive in MacBinary format.
[file is linked to games/tads/legend.bin
and to games/adventions/mac/legend.bin]
legend.hqx Same as above, but in BinHex format.
[file is linked to games/tads/legend.hqx
and to games/adventions/mac/legend.hqx]
lostny.egg some Easter eggs from Lost New York (see below)
and what you can win if you find them,
by Neil deMause
[file is linked to games/pc/lostny.egg and to
games/tads/lostny.egg]
lostny14.sit Lost New York version 1.4,
a time-travel TADS adventure by Neil deMause
The built-in hint system is disabled in this
freeware version; type REGISTER to see how to
get the full version.
Macintosh executable and instructions.
(The machine-independent TADS .gam file is
available as games/tads/lostny14.gam, and a PC
executable is in games/pc/lostny14.zip)
race13.sit The Great Archeological Race! version 1.3
TADS adventure by John LaBonney
rylvania.sea.bin The Horror of Rylvania
by D. A. Leary for ADVENTIONS
Playable DEMO v1.0, Macbinary format.
[file is linked to
games/adventions/mac/rylvania.sea.bin]
rylvania.sea.hqx Same as above, but BinHex format.
[file is linked to
games/adventions/mac/rylvania.sea.hqx]
saveprinceton20.hqx Save Princeton version 2.0 for the Macintosh
by Jacob Solomon Weinstein and Karine Schaefer
sos.sit Son of Stagefright - A Pleasant Day at the Theater
in Three Paranatural Acts; by Mike McCauley.
This game won the 3rd Annual AGT Game Writing
Contest.
(A DOS executable is in games/pc/sos.zip,
source code is in games/source/agt/sos-src.zip)
underoos.sit The Underoos that ate New York!
by Gerry Kevin Wilson
(a machine-independent TADS .gam file is in
games/tads/underoos.gam, a DOS executable is in
games/pc/underoos.zip)
unnk1v301.sit.bin Unnkulian Underworld: The Unknown Unventure
version 3.0.1 by D. A. Leary
[file is linked to
games/adventions/mac/unnk1v301.sit.bin]
unnk1v301.sit.hqx Same as above, but BinHex format.
[file is linked to
games/adventions/mac/unnk1v301.sit.hqx]
unnk2v30.sit.bin Unnkulian Underworld II: The Secret of Acme
version 3.0 by David M. Baggett
[file is linked to
games/adventions/mac/unnk2v30.sit.bin]
unnk2v30.sit.hqx Same as above, but BinHex format.
[file is linked to
games/adventions/mac/unnk2v30.sit.hqx]
unnkhz10.sit.bin Unnkulia One-Half: The Salesman Triumphant
Includes a playable demo of Unnkulia Zero!
both games version 1.0, by D. A. Leary
[file is linked to
games/adventions/mac/unnkhz10.sit.bin]
unnkhz10.sit.hqx Same as above, but BinHex format.
[file is linked to
games/adventions/mac/unnkhz10.sit.hqx]
veritas20.sea.hqx VERITAS: A Harvard Game of Interactive Fiction,
version 2.0, by James T. Reese
(see games/tads for a machine-independent
TADS .gam file)
worlds-apart-21.hqx Worlds Apart, an Interactive Fugue,
Version 2.1, written by Suzanne Britton.
(a machine independent TADS game file is in
games/tads/worlds.zip, and a Windows version is in
games/pc/worlds.exe)
zeb2_mac.hqx Uncle Zebulon's Will, an Interactive Inheritance
Release 2.0 / 960416, by Magnus Olsson.
Winner of the TADS category of the
1995 IF competition.
(the original competition entry is in
games/competition95/zebulon.gam;
a machine-independent TADS .gam file is in
games/tads/zebulon2.zip;
a DOS executable is in games/pc/zeb2_pc.zip;
TADS source is in games/source/tads/zeb2_src.zip)
zero.sit.hqx Zero Sum Game, an Exercise in Fantastic Futility,
Release 2, by Cody Sandifer.
(a machine independent TADS .gam file is in
games/tads/zero.gam,
a DOS version is in games/pc/zeroDOS.zip,
a Win95 version is in games/pc/zeroWin95.zip,
and the original competition entry is in
games/competition97/tads/zero/zero.gam)
zork-27m.hqx Dungeon, the more or less public domain version
of the original MIT Zork
Macintosh version 2.7M (1.1) by Anthony C. Ard
based on the Unix C version 2.7A
if-archive/games/mini-comps:
----------------------------
This directory contains files relating to various mini-competitions
run via the Usenet group rec.arts.int-fiction.
--------------------------------------------------------------------------------
Index this file
sillygame.zip three .html files which contain suggestions from
rec.arts.int-fiction to Cardinal Teulbach's requests for
characters, locations, and objects which he planned on putting
into one big, silly game. The Cardinal then decided he was too
busy for the project, so it was handed off to a committee,
which got a little done on it, but it died again.
Written up and submitted as a source of ideas for the
mini-competition by Julian Arnolds.
if-archive/games/mini-comps/arcade:
-----------------------------------
Index this file
arcade.zip A collection of 16 short text adventures, all based on
coin-op video games. Included are:
Asteroids
Centipede
Dig Dug
Donkey Kong
Galaxian
Joust
Lode Runner
Marble Madness
Night Driver
Pac-Man
Pong
Space Invaders (two versions)
Tapper
An unlabeled coin-op video game
A pinball machine
rox.z5 Rox, an Interactive Space Odyssey, by L. Ross Raszewski.
Release 2 / Serial number 010105
(the original version is in arcade.zip as asteroids.z5)
if-archive/games/mini-comps/chicken:
------------------------------------
The following are entries to Adam Cadre's "Chicken Competition",
based on jokes about a chicken crossing the road.
--------------------------------------------------------------------------------
Index this file
chicken.zip The original 19 entries in the "Chicken Competition".
The included games are:
Chicken and Egg by Adam Thornton
Saied by Robb Sherwin
Are You Too Chicken to Make a Deal? by Mitchell Taylor
The Story of Morris the Chicken Being Helped by a
Squirrel, by Mikko Vuorinen
The one about the chicken, the lion and the monkey?
by Sam Barlow
Learning to Cross by Mark Musante
Behavior by William Shlaer
Orpington by William Shlaer
Unity by Greg Ewing
Sisychickenphus by Lelah Conrad
The Chicken's Dilemma by Jason Dyer
The X Chicken by David Cornelson
Hey, I'm Supposed to Be Free Range by Opal O'Donnell
Chicken! by Gunther Schmidl
Chickens of Distinction by Liza Daly
Pollo y Camino by Jay Goemmer
The Chicken Under the Window by Lucian Smith
The Lesson of the Chicken by Rob Noyes
The Landing by Neil K. Guy
cutwind.z5 The Chicken Under the Window by Lucian Smith
Release 2 / Serial number 980728
cutwind.inf Source code for The Chicken Under the Window
landing.zip The Landing, version 1.2, October 13, 1998
This is an update to Neil K. Guy's Chicken Comp game
learn2x.gam Learning to Cross, release 2, by Mark J. Musante.
if-archive/games/mini-comps/dino:
---------------------------------
Index this file
dino.zip All the games entered into the Dinosaur mini-competition,
zipped into a single archive. The games are:
Rowr!, by Gunther Schmidl
Why did the Dino cross the Road?, by Richard Bos
d2d, by Simon Lamont
Encryptment, by Taro Ogawa
Dinosaur Love, by Peter Berman
Dino Hunt, by Admiral Jota
The Loneliness of the Long Distance Runner, by Jason McWright
A Stegosaur's Night Out, by Quentin D. Thompson
A Dino's Night Out, by Aris Katsaris
Very Old Dog, by Tony Delgado
Revenger, by Robb Sherwin
Deep Brow Lifter, by Neil deMause
Dinosaur Dinnertime!, by David Clysdale
An Important Appointment, by Jennifer Earl
if-archive/games/mini-comps/dragon:
-----------------------------------
Index this file
DragonComp.zip All the games entered into the dragon mini-competition,
zipped into a single archive.
if-archive/games/mini-comps/fan-fest:
-------------------------------------
The following is the winner of Stephen Granade's 1998 IF Fan Fest
--------------------------------------------------------------------------------
Index this file
ite2.zip In the End 2, a parody of the 1996 IF Competition game
"In the End", written by Adam Thornton.
Release 1 / Serial number 980726
Archive contains game file and source code
if-archive/games/mini-comps/highland:
-------------------------------------
The following are entries to Graeme Porter's HighlandComp.
--------------------------------------------------------------------------------
Index this file
haggis.ulx Catch That Haggis, or, Working Around The Restrictions.
A HighlandComp Entry by Adam Biltcliffe.
Release 5 / Serial number 010203
(This is Glulx file and needs a Glulx interpreter; look
in programming/glulx/interpreters/glulxe for one)
highland.z5 Highland Chef, an Interactive Highland Adventure,
written by Graeme Pletscher.
Release 1 / Serial number 010225
roots.z5 Roots, an interactive bunch of stereotypes,
by Sophie Fruehling.
Release 1 / Serial number 010227
if-archive/games/mini-comps/manos:
----------------------------------
This directory contains entries to Admiral Jota's Manos mini-competition
--------------------------------------------------------------------------------
Index this file
ManoZ.z5 ManoZ, tHE iNterACtIve hANds oF fATe,
bY DuNCAn cROSs(aKa bOinGBall)
Release 1 / Serial number 000506
if-archive/games/mini-comps/mini-comp:
--------------------------------------
The files in this directory relate to Lucian Smith's
1998 IF Mini-Competition
--------------------------------------------------------------------------------
Index this file
micro-comp.txt the brief rules for a new premise for the micro-comp; a
sub-competition to the Mini-Competition, by Lucian P. Smith
premise.txt the premise of the 1998 TFE(AMTO)IFM-C
(The First Ever (And Maybe The Only) IF Mini-Competition)
by Lucian P. Smith
schedule.txt the schedule for the 1998 TFE(AMTO)IFM-C
(The First Ever (And Maybe The Only) IF Mini-Competition)
by Lucian P. Smith
bloodline.z5 Bloodline, by Liza Daly
bloodline.inf Source code for Bloodline
foggy.gam Foggywood Hijinx, by Ivan Cockrum
foggy.t Source code for Foggywood Hijinx
foggy.zip Foggywood Hijinx, version 2, by Ivan Cockrum,
Windows version
Foggywood_Hijinx.hqx Foggywood Hijinx, version 2, by Ivan Cockrum,
Mac version
inherit.z5 Inherit, by Gunther Schmidl
inherit.inf Source code for Inherit
sumbunny.z5 Something About the Bunny, by Glyph
sumbunny.wlk Walkthrough for Something about the Bunny
sumbunny.tar.gz Source code for Something about the Bunny
if-archive/games/mini-comps/no-inventory:
-----------------------------------------
The files in this directory relate to Michael Gentry's 1999
No-Inventory-Competition
--------------------------------------------------------------------------------
Index this file
I-comp.txt the rules and the results of Michael Gentry's 1999
No-Inventory-Competition
camping.z5 Camping! An Interactive, well, Camping Trip by Gunther Schmidl
Release 666 / Serial number 990127
undead.z5 Annoyed Undead, an inventoryless adventure by Roger Ostrander
Release 1 / Serial number 990220
if-archive/games/mini-comps/smoochie:
-------------------------------------
Index this file
smoochie.zip All the games entered into Emily Short's SmoochieComp 2001:
1981 by A.D. McMlxxxi
August by Matt Fendahleen
Bantam by Eric Mayer
Dead of Winter by Christina Pagniacci (Gunther Schmidl)
Pytho's Mask by Emily Short
Second Honeymoon by Roger Ostrander
Sparrow's Song by J.D. Berry
The Tale of the Kissing Bandit
by Cary Valentino (J. Robinson Wheeler)
Voices by Aris Katsaris
pytho.z8 Pytho's Mask, by Emily Short.
Release 2 / Serial number 010523
voices.z5 Voices, an Interactive Romance, by Aris Katsaris.
Release 2 / Serial number 010504
See
http://emshort.home.mindspring.com/smoochie.htm for more information.
if-archive/games/mini-comps/speedif:
------------------------------------
This directory contains all the entries to the various Speed IF
competitions
--------------------------------------------------------------------------------
Index this file
SpeedApocalypse.zip Games entered in the Speed Apocalypse Competition.
SpeedIF01.zip Games entered in the first SpeedIF Competition.
SpeedIF02.zip Games entered in the SpeedIF 2 Competition.
SpeedIF03.zip Games entered in Jason Dyer's SpeedIF 3 Competition.
SpeedIF04.zip Games entered in the SpeedIF 4 Competition.
All the games had to be written within 90 minutes,
on the following premise:
"Write a game with 3 rooms and a bathroom, an onion,
on top of the Eiffel Tower, with Nostradamus."
SpeedIF05.zip Games entered in the SpeedIF 5 Competition.
SpeedIF05.5.zip Games entered in the SpeedIF 5.5 Competition.
SpeedIF06.zip Games entered in the SpeedIF 6 Competition.
SpeedIF07.zip Games entered in the SpeedIF 7 Competition.
All the games had to be written within 90 minutes,
on the following premise:
"You're a stowaway on an oil tanker in the North
Atlantic.
SpeedIF08.zip Games entered in the SpeedIF 8 Competition.
SpeedIF09.zip Games entered in the SpeedIF 9 Competition.
SpeedIF10.zip Games entered in the SpeedIF 10 Competition.
SpeedIF11.zip Games entered in the SpeedIF 11 Competition.
SpeedIF12.zip Games entered in the SpeedIF 12 Competition.
SpeedIF13.zip Games entered in the SpeedIF 13 Competition.
SpeedIF14.zip Games entered in the SpeedIF 14 Competition.
SpeedIF_2000.zip Games entered in the SpeedIF 2000 Competition.
SpeedIF_2001.zip Games entered in the SpeedIF 2001 Competition.
if-archive/games/mini-comps/toaster:
------------------------------------
The following are entries to Mark Musante's Toaster Competition
--------------------------------------------------------------------------------
Index this file
ToasterCompNosrc.zip All the entries in Mark Musante's Toaster
Competition, archived into a single file. The
games are:
Inform/Z-Code games:
Burnt Toast, by Josh Giesbrecht
Friar Bacon's Secret, by Carl Muckenhoupt
Got Toast?, by Jim Fisher
Spitting Crumbs, by Duncan Cross
Tommy the Toaster, by "Coala"
TADS games:
Masters of Toasting, by Leon Lin
Mr. Remote Mom, by Lenny Pitts
This is the Toaster, by Peter Berman
Toastarama, by Doug Jones
Inform/Glulx games:
(You're) TOAST!, by Gunther Schmidl
Alan games:
There is No bread, by Mikko Vuorinen
ToasterCompWithSrc.zip All the entries in Mark Musante's Toaster
Competition, including source code, archived
into a single file.
if-archive/games/mini-comps/usecomp:
------------------------------------
This is the directory for UseComp, a mini-comp run in January 2000
by Gunther Schmidl
--------------------------------------------------------------------------------
Index this file
noearthlyuse.zip No Earthly Use by Greg Ewing, the sole entry received for
the competition. File includes the compiled Alan game
(version 2.7 or 2.8 interpreter), a game walkthrough and
the Alan source code for the game.
usecomp_premise.txt The text of a rec.arts.int-fiction post by Gunther Schmidl
announcing "UseComp".
if-archive/games/mini-comps/wacky:
----------------------------------
The following are entries to David Glasser's 1999 WackyComp
--------------------------------------------------------------------------------
Index this file
WackyComp.txt the rules of David Glasser's 1999 WackyComp
wackycmp.zip Skipping Breakfast by Dunnin Haste (aka Stephen Griffiths)
and Knot To Be Undone by Jess Kiddon (aka Lelah Conrad),
two ALAN games that can be played with an ALAN 2.8
interpreter.
knot4.zip source code of Knot To Be Undone, by Lelah Conrad
[file is linked to programming/alan/examples/knot4.zip]
skipbrek.zip Skipping Breakfast, second release, by Stephen Griffiths
Requires an ALAN 2.8 interpreter
skipbsrc.zip Source code for Skipping Breakfast
[file is linked to programming/alan/examples/skipbsrc.zip]
if-archive/games/mini-comps/walk:
---------------------------------
This directory contains entries to Emily Short's Walkthrough Competition,
for which games and transcripts were submitted, all of which had to
follow the competition's stated walkthough.
--------------------------------------------------------------------------------
Index this file
walkthrough.zip Archive of all the entries to Emily Short's
Walkthrough Competition.
if-archive/games/mini-comps/xcomp:
----------------------------------
The files in this directory relate to David A. Cornelson's 1999 XComp
--------------------------------------------------------------------------------
Index this file
xcomp.txt the rules of David A. Cornelson's 1999 XComp
Sixfoot.z5 The Six-Foot-Tall, Man-Eating Chicken, by Ryan N. Freebern
if-archive/games/missing-stuff:
-------------------------------
This directory contains documentation and files missing from non-Infocom game
compilations. For material missing from Infocom games/compilations, see
directories infocom/missing-files and infocom/shipped-documentation.
--------------------------------------------------------------------------------
Index this file
Hexuma-letter.txt a letter from Hexuma, missing from the Weltenschmiede
compilation (German). Typed in by Volker Blasius.
if-archive/games/pc:
--------------------
Index this file
2112.zip very simple game based on the Rush song "2112".
Author unknown.
4ka.zip 4K Adventure, a small text adventure written by John Metcalf
4symbols.zip Playable demo of The Four Symbols, release 1.1
TADS adventure by The Grue!
905.exe 9:05 by Adam Cadre
Version 1.01 (10 February 2000) / Serial number 9502
(a machine independant zcode game file is in
games/zcode/905.z5)
ABloodyLife.zip A Bloody Life: A day in the life of an unfortunate physician
caught up in a soap opera, written by "Quentin D. Thompson".
AGT game files, DOS interpreter, and pop-up hints.
[file is linked to games/agt/ABloodyLife.zip]
Aland_sw.zip The Search for Princess Alandria, version 1.0,
by Jason Billard
[file is linked to games/agt/Aland_sw.zip]
Babel.exe Babel, release 3.1, by Ian Finley. Includes an MS-DOS
executable, a hints file and a walkthrough.
(a machine-independent TADS version is in
games/tads/Babel31.gam, a Mac version is in
games/mac/babel-31.hqx, and
the original competition entry is in
games/competition97/tads/babel/babel.gam)
CastleAdv.zip Castle Adventure, by Kevin Bales
ASCII graphics adventure with text input
Ccake.zip Arthur Yahtzee: The Curse of Hell's Cheesecake
An Interactive Tale of Weirdness Within
Written with Inform by Ben 'Yahtzee' Croshaw
Release 1 / Serial number 000311
DOS Executable and a text file with progressive hints
Chaos.zip Chaos in Space!, written by Richard Kelly. An adventure
set aboard a space station, aimed at less experienced
adventurers. Version 1.1.
Enemies.zip Enemies, An Interactive Psychothriller, by Andy Phillips
Release 4 / Serial number 990115
(a machine independant zcode game file is in
games/zcode/Enemies.zip)
Enhanced.zip Enhanced release 3/941004, the first (and so far the only)
part of the Cyberventure trilogy; a cyberpunk SF adventure
by Hans Persson and Dominik Zemmler
Heist.zip Heist: The Crime of the Century, by Andy Phillips.
Release 4 / Serial number 971125
(a machine independant zcode game file is in
games/zcode/heist.z8)
Hollydemo.zip The Hollywood Murders, by Michael Zerbo
playable demo of a text/graphics adventure, written with ALAN.
See Hollytext11.zip below for the text-only version of the
complete game.
Hollytext11.zip The Hollywood Murders, An Interactive Mystery
by Michael Zerbo, Version 1.1
This is the text-only version of the complete game.
(Machine-independent ALAN data files are in games/alan/HW*,
a playable demo with graphics is in games/pc/Hollydemo.zip)
Hou2s_sw.zip House 2 House, version 2.0, by Jason and Keith Billard
[file is linked to games/agt/Hou2s_sw.zip]
HugoI.zip Hugo's House of Horrors, by David P. Grey
a graphic adventure with text input
HugoII.zip Hugo II: Whodunit? by David P. Grey
a graphic adventure with text input
HugoIII.zip Hugo III: Jungle of Doom, by David P. Grey
a graphic adventure with text input
I-0.exe I-0: Jailbait on Interstate Zero, by Adam Cadre
Release 4 (v1.21) / Serial number 970307
contains some adult content
(a machine independant zcode game file is in
games/zcode/I-0.z5)
KOAPkg.zip The Kingdom of Amphibia, by Al.
(a Macintosh version is in games/mac/KOAPkg.sit)
[file is linked to games/agt/KOAPkg.zip]
LASH.zip Local Asynchronous Satellite Hookup, by Paul O'Brian
Release 11 / Serial number 000806
(a machine independent zcode game file is in
games/zcode/LASH.z8, and a Mac version is in
games/mac/LASH-r11.hqx)
LSMansion.zip Lost Stone Mansion, by Paul Merkley/Lost Stone Games,
Version 1, Demo 2 (1992).
[file is linked to games/agt/LSMansion.zip]
Miser.zip Miser, a conversion of a C64 BASIC text adventure
to MS-DOS, by Rene van Hasselaar. Archive includes
BASIC source code and an MS-DOS executable.
Probing.zip Offensive Probing, an Epic Sci-Fi Adventure,
by Ben Croshaw
Release 1 / Serial number 990919
Archive includes the z-code game file, an
MS-DOS executable version and documentation.
[file is linked to games/zcode/Probing.zip]
Tarab_sw.zip Escape from Tarabithia, by Jason Billard
[file is linked to games/pc/Tarab_sw.zip]
Tatctae.zip Time: All things come to an end; by Andy Phillips
Release 7 / Serial number 970521
(a machine independant zcode game file is in
games/zcode/tatctae.z8)
aarbron.zip The Chronicles of Aarbron, version 1.02, a fantasy based
text adventure in three parts. Written by Simon Osborne,
Carl McPherson, and Duncan Strand.
abbey.zip The Abbey of Montglane, version 1.1, by Arthur LaFrana
adv-km31.zip Kingsley's Mansion, version 3.1.
adv.arc a version of Colossal Cave by Jerry D. Pohl, giving
separate values for Treasures, Survival, and Score.
DOS executable only; documentation refers to C source
code, which is missing, put a port to Turbo C 2.0 is in
games/source/advtc2.zip
adv350de.zip FORTRAN source code, DOS executable, and a walkthrough
of the 350 points version of Colossal Cave by Don Ekman
(an Amiga port of this file is in games/amiga/adv350.lha)
[file is linked to games/source/adv350de.zip]
adv350kb.zip DOS executable of the 350 points version of Colossal Cave
by Bob Supnik, ported to DOS by Kevin Black (both of whom
originally ported Adventure to the PDP-11 at DEC).
(FORTRAN source code of this version is in
games/source/adv350kb-src.zip)
adv350kp.zip PDP-11 FORTRAN source code (DECUS 11-340),
modified source code for MS FORTRAN by Kenneth Plotkin,
and a DOS executable of the original 350 points version
of Colossal Cave
[file is linked to games/source/adv350kp.zip]
adv370.zip DOS executable of a 370 points version of Colossal Cave,
version 16sep1986.
Ported to DOS PDS FORTRAN by Paul Munoz-Colman;
source code is in games/source/adv370s.zip
adv375.zip DOS executable of the 375 points version of Colossal Cave,
by The Software Toolworks
adv550.zip DOS executable of the 550 points version of Colossal Cave
version B00
adv551.zip DOS executable of the 551 points version of Colossal Cave by
Doug McDonald (version 6.6, August 1990), with support for
multiple save files added by Magnus Olsson (September 1990)
(source code for Doug McDonald's version is in
games/source/advsrc.zip)
adv660.zip DOS executable of 660 points version of Colossal Cave:
Adventure4+ version 10.06 (26jul95), by Mike Arnautov.
This version merges Adventure II by Peter Luckett and
Jack Pike with Adventure 3 (aka Adventure 550) by Dave Platt
(source code is in games/source/adv660.tar.Z, an Amiga port
with source code in games/amiga/adv660.lha)
advbds.zip C source code and DOS executable of the BDS C version of
Adventure, ported to DOS by Bob Withers.
[file is linked to games/source/advbds.zip]
advent25.zip DOS executable of Adventure 2.5, the 430 points version of
Colossal Cave by Donald R. Woods (1995)
(C source code is in games/source/Adventure2.5.tar.gz,
an executable and source code for the Amiga is in
games/amiga/adv430.lha = games/source/adv430.lha)
advmuseum.zip The Adventurers' Museum - Legacy of the Necromancer: Part I
version 1.0 / #8910101CM, by Lee Chapel
advos2.zip OS/2 2.x executable of Colossal Cave, by John W. Kennedy;
based on Jerry D. Pohl's version giving separate values for
Treasures, Survival, and Score.
C source code of this version is in games/source/advos2s.zip,
the original DOS executable is in games/pc/adv.arc
advtc2.zip DOS executable and Turbo C 2.0 source code for a version
of Colossal Cave by Jerry D. Pohl, which gives separate
values for Treasures, Survival, and Score.
The "missing" header file (ADVTEXT.H, length 0) is
created by running ADVENT0.EXE on the text files.
[file is linked to games/source/advtc2.zip]
(Jerry D. Pohl's original is in games/pc/adv.arc)
african.zip African Adventure or, In Search of Dr. Livingston,
by R. & B. Fullerton and C. & K. Russell, 9/80,
adapted and expanded by David Malmberg, and
ported to MS-DOS by Tony Baechler
MS-DOS executable and PowerBasic source code
(the original C64 version is in games/c64/african.sfx)
agent.zip Special Agent version 2.0, recreational text adventure
by Conrad R. Button. Author's difficulty rating: Expert.
aiw.zip Alice in Wonderland version 1.2, by Robin C. Johnson
alice.zip The Adventures of Alice Who Went Through the Looking-Glass
and Came Back Though Not Much Changed, by Douglas A. Asherman.
Compiled AGT version of the original GAGS game;
source code is in games/source/gags/alice-s.zip.
This game won the GAGS game writing contest 1986.
[file is linked to games/agt/alice.zip]
alien.zip Alien version 2B, author unknown; play with CAPS LOCK on.
QBASIC source code (ported from BASICA by Ambat Sasi)
[file is linked to games/source/alien.zip]
amis.zip A-MIS Adventure 1.5, by Helmar B. Herman
DOS executable and a hint system
amulvega.zip The Amulet of Vega, by Paul Allen Panks.
apprenti.zip Apprentice - The Testing of a Magical Novice, by Bert Lee.
Honorable mention, 5th annual AGT game contest.
(AGT source code is in games/source/agt/appr-src.zip)
[file is linked to games/agt/apprenti.zip]
atomia.zoo Atomia Akorny, Magnus Olsson's first adventure game for the
Acorn Atom; C source and DOS executable
[file is linked to games/source/atomia.zoo]
atlant.zip Voyage to Atlantis, a TRS-80 adventure by Greg Hassett,
converted to QBasic by Nele Abels, with corrections by
Ambat Sasi. QBasic source code.
[file is linked to games/source/atlant.zip]
atlantis.zip Escape from Atlantis, a small QBasic adventure,
by Thomas Ally.
avalot.zip Lord Avalot d'Argent version 1.3 (December 1995),
A Medieval Graphical Adventure Game by Thorsoft of Letchworth
(Mike, Mark and Thomas Thurman).
A graphical adventure game (EGA) with text input similar to
the original King's Quest.
avvy.zip Denarius Avaricius Sextus version 1.60 (July 1992),
A Roman Graphical Adventure Game by Thorsoft of Letchworth
(Mike, Mark and Thomas Thurman).
A graphical adventure game (EGA) with text input similar to
the original King's Quest.
awechasm.zip The Awe-Chasm or The Chasm of Awe or Snatch and Crunch II
version 2.0 by Tony Stiles
axru594s.zip Advanced Xoru revision 5.94, by Brian Sanders
evaluation copy (first level only) of a text role-playing
adventure
aztec.zip Aztec Tomb (Part 1), an illustrated C64 text adventure by
A.R. Crowther, ported to DOS and QBASIC by D. Raisin.
QBASIC source code
[file is linked to games/source/aztec.zip]
batchadv.zip three short adventures by Arthur DiBianca, written as DOS
batch procedures. Earlier versions of all three can be found
with games released by Origin Systems: 'advent' was hidden with
'Privateer' (the file was renamed 'tabtne.vda'), 'adnext' with
'Privateer: Righteous Fire' (renamed 'tabtxe.nda'), and
'adthird' with 'Wings of Glory' (renamed 'tabdrih.tda').
batlstar.zip Battlestar 4.2, fall 1984, written the honorable
Admiral D.W. Riggle and ported to MS-DOS by
Brian Douglas Smith. DOS executable and C source
[file is linked to games/source/batlstar.zip]
battune.zip A set of four short adventures, based around a common
central character. Written by Merle K. Goodman.
The games: Battune the Sailor
Battune in Wonderland
Caverns City
Museum
beaten.zip BEATEN: An Interactive Adventure by Eddie Tomayko
Serial/Release No. 708/348, QBASIC source code
bigdate.zip Love's Fiery Imbroglio - The Torrid Tale of What Could Turn
Out to Be THE Perfect Date, by Natasha Mirage.
Not really a game but rather a branching story.
breath12.zip Breath Pirates, version 1.2, written by Mike Snyder
An intro for the game "The Oxygen Wars" which the author
is working on.
broken.zip The Broken String, a Punk-Rock Adventure version 1.1
by Harel Malka and Ran Kramer
TADS .gam file, TADS runtime for DOS, and a walkthrough
[file is linked to games/tads/broken.zip]
bunny.zip The Night of the Vampire Bunnies, by Jason Dyer.
A short game written in BASIC; somewhat a cross between a
black comedy and a B-movie. QBASIC source code.
Jason wrote this game at the age of 10.
[file is linked to games/source/bunny.zip]
(a port to Inform is in games/zcode/bunny.z5 (compiled game)
and in games/source/inform/bunny_s.zip (source code))
c-ralf.zip Castle Ralf release 4-2, by Doug Clutter and Steve Vance
cardigan.zip Space Aliens Laughed at My Cardigan, by Andre M. Boyle.
Humorous game, a takeoff of Hitchhiker's Guide with some
Star Trek thrown in.
Honorable mention, 6th annual AGT game contest.
(AGT source code is in games/source/agt/aliens.zip)
[file is linked to games/agt/cardigan.zip]
castaway.zip Castaway, recreational text adventure by Conrad R. Button
Author's difficulty rating: Introductory.
This game conflicts with some mouse drivers (e.g.
Logitech 5.01), so boot without a driver if some lines are
missing from your screen.
castle.zip The New Castle, version 3.5 developmental, by Dan Gahlinger
cavchao2.zip Caverns of Chaos version 1.6 7/92, a simple and somewhat
buggy "DND type text adventure" by Paul Martinez and
Ali Castro, rated PG-13 by the authors.
After every description you choose between two or three
possible actions; if your guess was wrong, you restart
from the beginning.
cave.zoo Cave Adventure by Russell Wallace
C source code and DOS executable
[file is linked to games/source/cave.zoo]
ccr.zip Colossal Cave Revisited v1.0
Crowther and Woods' classic adventure with a full
sentence parser. Comes with source.
TADS version by Dave Baggett
[file is linked to games/source/tads/ccr.zip and to
games/adventions/pc/ccr.zip]
chico.exe Chico and I Ran: Remoteless television, remote
possibilities. A CRT romp by J.D. Berry.
Release 1 / Serial number 000413
(a machine independant zcode game file is in
games/zcode/chico.z5)
child1.zip The player is blamed for a murder that he did not commit,
and must both flee from the authorities and find the true
killer. This game is set in Victorian England, and includes
digitized graphics and a simple to use parser system. This
is the demo version of the game. Requires 386 or better,
hard drive, and SVGA card.
(a graphical version 2.0 is in cm2.zip, and there are
several Amiga versions in games/amiga)
chix.exe Chicks Dig Jerks, by Robb Sherwin
Release 2 / Serial number 991124
WARNING: This game contains adult language and
situations and is not intended for children.
(a machine independant zcode game file is in
games/zcode/chix.z5,
a Mac version is in games/mac/chix.hqx, and
the original competition entry is in
games/competition99/inform/chix/chix.z5)
clause.zip Sanity Clause or, Why Santa Didn't Make It to YOUR House
that Year, version 1.11, by Mike McCauley.
Honorable mention, 5th annual AGT game contest.
(AGT source code is in games/source/agt/cla-src.zip)
[file is linked to games/agt/clause.zip]
cliff.zip Cliff Diver: Investigator for Hire - Case 1:
The Case of Crime to the Ninth Power
version 1.5, an AGT adventure by Patrick Farley.
Winner of the 4th annual AGT game contest.
[file is linked to games/agt/cliff.zip]
cliff2.zip Cliff Diver: Investigator for Hire - Case 2:
Purchased Sight Unseen
an AGT adventure by Patrick Farley.
Winner of the 6th annual AGT game contest.
[file is linked to games/agt/cliff2.zip]
closet_dos.zip Closet, release 3, a short one one-location adventure,
written by Mikko Vuorinen. Included is the Alan 2.8 game
file plus the Alan MS-DOS interpreter.
cm2.zip The Child Murderer, Version 2.0, by Michael Zerbo.
A text and graphics adventure set in Victorian England.
cosmos97.zip CosmoServe - An Adventure Game for the BBS-Enslaved
by Judith Pintar.
This is the final release of CosmoServe (January 1997).
[file is linked to games/agt/cosmos97.zip]
cosmosrv.zip CosmoServe - An Adventure Game for the BBS-Enslaved
by Judith Pintar.
This game won the 5th Annual AGT Game Writing Contest
(together with The Multi-Dimensional Thief).
[file is linked to games/agt/cosmosrv.zip]
cow120.zip The Liquid Cow Shop, by Erik Dillaman
a severely limited demo of a hypertext game about cows and
temples.
DOS executable.
crime.zip cRiMe version 1.0 by David W. Nilsen; rated PG-13 by author.
This looks like a text adventure, but it gives you a few
minutes to commit as many crimes as possible; then it ends
and tells you your score.
crimeadv.zip Crime Adventure version 1.52, by Steven Neighorn
crusade.zip Crusade, by David Malmberg
(AGT source code is in games/source/agt/crusade-src.zip)
[file is linked to games/agt/crusade.zip]
crypt.zip Crypt version 2.0, Adventures into Unfathomed Depths of
Horror, by Steve Herring. An atmosperic verb-noun adventure
set in a gothic church and crypt in England.
crypt30.zip Nightmares from the Crypt 3.0; three text adventures, each
a horrifying nightmare, by John Olsen:
Rings for Bony Fingers
Ghost Riders of El Diablo
Dr. Death's House of Horrors
darkcon.zip Dark Continent, recreational text adventure by Conrad R. Button
Author's difficulty rating: Intermediate.
This game conflicts with some mouse drivers (e.g.
Logitech 5.01), so boot without a driver if some lines are
missing from your screen.
darknite.zip Darknight; anonymous DOS executable
dersenia.zip The Crisis of Dersenia, (c) Tech-12 Software, written by
Doug Harrison. You must complete the quest set by your
King to save the world of Dersenia. Shareware
detect13.zip Detective, A Text Adventure Game (version 1.3?)
written with AGT by Matt Barringer
[file is linked to games/agt/detect13.zip]
dinkm214.zip Dinkum, the Australian Adventure Game version 2.14
by Gary A. Allen, Jr.
(C source code is in games/source/dinkum-2.14.tar.gz)
djinni.exe The Djinni Chronicles "Undercurrents of Manipulation"
written by J.D. Berry.
Release 2 / Serial number 001117
(a machine-independent zcode version is in
games/zcode/djinni.z5, and
the original competition entry is in
games/competition2000/inform/djinni/djinni.z5)
dnd27a.zip DnDBBS, the Dungeons and Dragons Bulletin Board System
version 2.7a, by Erik J. Oredson.
A text only D&D game that can act as a BBS of its own,
run as a door program under another BBS, or just be played
through local login. DOS executable and documentation.
doplgngr.zip Doppleganger release 1, a science fiction adventure
by Payman Prastaran and Thomas Long
draquest.zip Dragon Quest V3.5, a click-your-action text adventure for
Windows (Visual Basic), by Timothy Stone
drive-in.zip Drive-In, a true life adventure by Douglas C. Rogers
You're out on a date with Andrea and try to ...
(rated PG by author, but browsing through the file shows that
it's rather explicit)
droganya.zip Castle Droganya, by Steve Chodes
BASICA, GW-BASIC, and QBASIC source code;
conversion to GW-BASIC by Nathan Glasser
[file is linked to games/source/droganya.zip]
dsenchnt.zip Disenchanted, a parody of Enchanter by Joseph S. Licari.
Honorable mention, 5th annual AGT game contest.
(AGT source code is in games/source/agt/dsen-src.zip)
[file is linked to games/agt/dsenchnt.zip]
ducksoup.zip Ducksoup, version 3.0, a private investigator adventure
by C. Evans. Written in AGT.
[file is linked to games/agt/ducksoup.zip]
dudley.zip A Dudley Dilemma version 1.2, an AGT adventure by Lane Barrow.
This game won the 2nd Annual AGT Game Writing Contest.
(A Macintosh version is in games/mac/dudley.sit.hqx,
source code is in games/source/agt/dudley_s.zip)
[file is linked to games/agt/dudley.zip]
dudley2.zip A Dudley Dilemma version 2.0, an AGT adventure by
Lane Barrow. This version includes sounds and pictures,
mostly views of the Harvard campus.
[file is linked to games/agt/dudley2.zip]
dungeon_dosglk.zip
Dungeon, the more or less public domain version of the
original MIT Zork, version 3.2B. Andrew Plotkin ported
this version to C and added the Glk interface, and Matt
Kimball compiled this DOS version using his DOS
implementation of Glk.
dungeon_winglk.zip
Dungeon, the more or less public domain version of the
original MIT Zork, version 3.2B. Andrew Plotkin ported
this version to C and added the Glk interface, and
David Kinder compiled this Windows version using his
Windows implementation of Glk.
dungn22a.zip Dungeon, the more or less public domain version of the
original MIT Zork, version 2.2A, 18-jan-79
dungn25a.zip Dungeon, the more or less public domain version of the
original MIT Zork, version 2.5A, 18-jul-80, with compressed
text file. Type 'history' for revision history.
dungn26b.zip Dungeon, the more or less public domain version of the
original MIT Zork, version 2.6B, 07-apr-88
(= Robert M. Supnik's DECUS version 2.6A (18-oct-80) ported to
DOS by Kevin Black).
DOS executable; type 'history' for revision history.
(FORTRAN source code of this version is in
games/source/dungn26b-src.zip)
dungn27s.zip Dungeon, the more or less public domain version of the
original MIT Zork, version 2.7A, 11-mar-91.
C source code and DOS executable.
[file is linked to games/source/dungn27s.zip]
(an Amiga port is in games/amiga/Dungeon.lzh; a port to the
Acorn Archimedes is in games/archimedes/dungeon.spk)
dungn32b.zip Dungeon, the more or less public domain version of the
original MIT Zork, version 3.2B, 1-Oct-94.
DOS executable for 386+ only and FORTRAN source code, ported
from DEC FORTRAN to MS FORTRAN by Volker Blasius.
The original source code is in games/source/dungeon-32A.tar.Z
[file is linked to games/source/dungn32b.zip]
dunjin45.zip The Dungeons of Dunjin version 4.50 by Magnus Olsson.
dyanty.zip Caves of Dyanty: A Science Fiction Adventure version 1.3,
by Nathan Fritz. An archeological dig on the planet Dyanty
uncovers signs of an incredibly advanced race that vanished
long ago. Compiled AGT game.
Honorable mention, 6th annual AGT game contest.
[file is linked to games/agt/dyanty.zip]
earth.zip Destination: Earth v1.4, by Karl Bengtsson. Trapped by an
alien attack on a moon of Jupiter, you must get back to
Earth. Compiled AGT game.
[file is linked to games/agt/earth.zip]
ec3.zip Enchanted Castle release 3, by Michael R. Wilk
"Intended for the adventure game connoisseur who enjoys the
adept and witty use of language. If you're looking for
highly-polished and imaginative interactive fiction, then
this game is for you."
eland.zip Revenge of the Eland, an adventure by Dave Dubin
electra.zip Electrabot, an AGT adventure by Woody Hunt
[file is linked to games/agt/electra.zip]
elf20.zip The Elf's Christmas Adventure or God Bless Frosty the Snowman!
(Version 2.0) by Bruce McKay and Marlene Abriel,
a musical text adventure, converted to AGT by David Malmberg.
(I think "Version 2.0" and "musical" applies only the AGT port
by David Malmberg; it is written with the Master's Edition of
AGT, which (among other features) supports sound, i.e. in
this case: it plays Christmas songs through the PC speaker.)
(The original game is in games/source/advsys/elves87.*;
version 1 of the AGT port is in games/source/agt/elf.zip)
[file is linked to games/agt/elf20.zip]
elsinore.zip Castle Elsinore version 1.0, by Temple Software
escape.zip Escape from Prison Island, by Christian Andersen.
Written in AGT.
[file is linked to games/agt/escape.zip]
exhibit.exe Exhibition, version 2.1, by Ian Finley.
(a machine independant TADS .gam file is in
games/tads/exhibit21.gam;
the original competition entry is in
games/competition99/tads/exhibit/)
fable.zip A Fable, a small AGT adventure by Stan Heller
(source code is in games/source/agt/fablesrc.zip)
[file is linked to games/agt/fable.zip]
fallthru.zip Fallthru version 2.00, by Paul H. Deal
Text adventure with RPG elements for up to three players.
finalv04.zip Final Soul: the Text Adventure Game.
firstadv.zip Colossal Cave - The First Adventure, version 1.4
an AGT version of the original Woods/Crowther 350 points
adventure; by David Gasior
[file is linked to games/agt/firstadv.zip]
firwitch.zip John's Fire Witch version 1.01 (02/04/95), by John T Baker II
DOS executable and machine-independent TADS .gam file
[file is linked to games/tads/firwitch.zip]
fleece.zip The Golden Fleece, Release No. 890718/21.05, by Jim MacBrayne
(see games/amiga/GoldenFleece.dms for an Amiga version and
games/tads/gfleece.zip for a machine-independent TADS version)
fly.zip Flyaway version 2.70, by Gordon Dodrill, Coronado Enterprises
C++ source code and DOS executable
forbid.zip The Forbidden Lands, Book I: The City of Falchon, by Computel
a text RPG (Role Playing Game) for one player
fourin1.zip Four in One, an Interactive Marx Brothers Comedy
by J. Robinson Wheeler. Release Version 1.1.7 20000710.
(the original competition entry is in
games/competition98/tads/fourin1/,
a machine independent TADS .gam file is in
games/tads/fourin1.gam,
a Macintosh executable is in games/mac/fourin1.sit,
and source code is in games/source/tads/4in1_src.zip)
frenfive.zip The Frenetic Five vs. Sturm und Drang version 1.1,
interactive fiction by Neil deMause.
Windows 95 and NT executable.
(The machine-independent TADS .gam file is available as
games/tads/frenfive.gam, a Macintosh executable is in
games/mac/frenfive.sit.hqx)
(the original competition entry is in
games/competition97/tads/frenfive/frenfive.gam)
frust.zip Frustration version 1.02 (960115), by Jim MacBrayne
machine independent .gam file and TADS runtime for DOS
(see games/amiga/Frustration.dms for an Amiga version)
[file is linked to games/tads/frust.zip]
geneva.zip The Geneva Adventure, by Philip Bourne
gerbil.zip Gerbil Riot of '67, TADS adventure by Simon Avery
gfge.zip Golden Flutes and Great Escapes! Four games from the book
"Golden Flutes and Great Escapes: How to Write Adventure Games
for the Apple Computer" by Delton T. Horn,
translated from Apple BASIC to C by Christopher E. Forman.
The titles in this collection:
The Golden Flute - a fantasy adventure
The Great Escape - a maze game
Treasure Hunt - a search for buried pirate gold
Mars - a quest for treasured relics on Mars
Only the last title is a genuine text adventure; the others
are multiple choice games.
gfleece.zip The Golden Fleece version 1.00 (960114), by Jim MacBrayne
machine independent .gam file and TADS runtime for DOS
(see games/amiga/GoldenFleece.dms for an Amiga version and
games/pc/fleece.zip for the 1989 DOS version)
[file is linked to games/tads/gfleece.zip]
ggollek.zip Ggollek I: The Dissolution, an illustrated text adventure
by "The Missing", Pusrocket Software. Written using the
Master's Edition of AGT.
[file is linked to games/agt/ggollek.zip]
ghosbust.zip GH0STBUSTERS: BASIC TRAINING, by David Zeiss
a simple graphic/text adventure written with Adventure Master
which seems to be a BASIC games engine
ghosttwn.zip Ghost Town, a GAGS adventure by E. L. (Ev) Cheney
(source code is in games/source/gags/ghos-src.zip)
[file is linked to games/agt/ghosttwn.zip]
gigantic.zip Secrets of the Gigantic, a treasure hunt set aboard the
salvaged wreck of a cruise liner. Written in AGT by
Sean M. Doane.
[file is linked to games/agt/escape.zip]
goblet.zip The Goblet - The Adventures of John Davenshire
by Michael S. Yurchuk
golf.exe Textfire Golf by "J.T. Adams"
Version 1.01 / released 15 January 2001
(a machine independent zcode file is in
games/zcode/golf.z5)
gothic.zip New England Gothic, an AGT adventure by Simba.
Honorable mention, 5th annual AGT game contest.
[file is linked to games/agt/gothic.zip]
grail.zip The Misadventure of the Holy Grail v2.1, December 1989.
A silly entertainment (not a difficult game, actually)
from the Apple II Eamon FRP game by Evan Hodson.
Very loosely translated to AGT and expanded
by Michael Detlefsen.
(AGT source code is in games/source/agt/grail-s.zip)
[file is linked to games/agt/grail.zip]
guilty.exe Guilty Bastards, a humourous mystery adventure, version 2.09,
by Kent Tessman. Contains illustrations and sounds.
this self-extracting archive contains a machine independant
Hugo game file, graphic and sound data, plus the Windows 95
Hugo Engine.
(an archive for all systems containing all these files except
the Hugo Engine is in games/hugo/guilty.zip)
gym.zip Gymnasium, by John Olson
hallowee.zip Halloween, a spooky interactive text game
by Third Coast Software
hardest.zip The World's Hardest Adventure, an AGT game by A. Fielding.
[file is linked to games/agt/hardest.zip]
haunted.arc The Haunted Mission Adventure version 1.52, by Steven Neighorn
helpwin1.zip The Adventures of Helpfulman, a Day in the Life of the
Heroic Mark Dent. An Interactive Comic Adventure,
version 1.0.0, by Philip Dearmore.
(a machine independant TADS .gam file is in
games/tads/helpgam1.zip)
hgrail.zip The Holy Grail version 1.01 (960227), by Jim MacBrayne
machine independent .gam file and TADS runtime for DOS
(see games/amiga/HolyGrail.dms for an Amiga version)
[file is linked to games/tads/hgrail.zip]
highe.zip Highe, the Adventures of Elizabeth ("El") Highe
an AGT adventure by Bill Larkins
[file is linked to games/agt/highe.zip]
hobbit.zip Hobbit - The True Story
a small adventure written entirely in MS-DOS 5.0 batch
procedures, by Fredrik Ramsberg and Johan Berntsson
[file is linked to games/source/hobbit.zip]
hobbs.zip Sir Ramic Hobbs and the High Level Gorilla, by Gil Williamson.
Honorable mention, 3rd annual AGT game contest.
(AGT source code is in games/source/agt/hobb-src.zip)
[file is linked to games/agt/hobbs.zip]
holmes.zip The Casebook of Sherlock Holmes, by Michael W. Bayley,
based on the board game "221B Baker Street",
adapted for AGT by David Malmberg.
There are 18 cases to be solved; you interact with the game by
selecting commands and objects from a context-sensitive menu.
(source code to this game is in programming/agt/agtmastr.zip)
[file is linked to games/agt/holmes.zip]
hornad.zip The Castle of Hornadette, by Stephen J. Konig
horror30.zip Horror 3.0; three text adventures in a horror vein
by John Olsen: Night of the Walking Dead
Frankenstein's Legacy
The Sea Phantom
hotel.zip Hotel Notell, by R. Baribault
[file is linked to games/agt/hotel.zip]
hotelcalif.zip Hotel California, by Dan Harris-Warrick. A game based on
the Eagles song, converted to DOS by Chris Duttweiler
hou2hou.zip House 2 House, by Jason and Keith Billard
[file is linked to games/agt/hou2hou.zip]
house.zip The House at the Edge of Time version 1.0, by Pat Pflieger
hugecave.zip Adventure in Humongous Cave (Version 2.0) - 1000 points
version of Colossal Cave by David Malmberg,
based on the 550 points version
(source code to this game is in programming/agt/agtmastr.zip
and a later version with a complete transcript is in
games/source/agt/hugecv-s.zip)
[file is linked to games/agt/hugecave.zip]
humbug50.zip Humbug version 5.0, by Graham Cluley
This previously shareware game has now been made freely
distributable by the author.
hurry.zip Hurry! Hurry! Hurry!! Visit the Great Florian's Traveling
Circus and Flourishing Florilegium of Flamboyant Wonders
An Illustrated, Musical Text Adventure by David Malmberg
(The PC speaker "music" can be turned off (Esc) and the
illustrations are displayed only on request (view ...).)
(source code to this game is in programming/agt/agtmastr.zip)
[file is linked to games/agt/hurry.zip]
ibmadv.zip Infiltration to IBM Headquarters, by Jonathan Stanley
intercep.zip Intercept, by Michael D. Wile
island.zip The Island of Mystery version 1.52, by Steven Neighorn
island26.zip Island, version 2.6; a small textual adventure
C source code and DOS executable by CyberDaemon
(this has nothing to do with The Island of Mystery above)
[file is linked to games/source/island26.zip]
jacjim50.zip Jacaranda Jim version 5.00, by Graham Cluley.
You no longer need to register the game to obtain a name
that is necessary to complete the game. Graham released this
name to the public; you can find it in the walkthrough in
solutions/jacjim.sol
jamie.zip Lonely Jamie, by J. Mellish
GW-BASIC source code of a very simple game that prompts
you for one-word responses
[file is linked to games/source/jamie.zip]
jubilee.zip Jubilee Road, an AGT adventure by D. Ellis
[file is linked to games/agt/jubilee.zip]
justin.zip Kill Justin, by Will Mistretta
[file is linked to games/agt/justin.zip]
kaged_s.exe Kaged, by Ian Finley. Winner of the 2000 IF Competition.
Shareware, included are images but no music.
(a machine independent TADS .gam file is in
games/tads/kaged_s.gam, and
the original competition entry is in
games/competition2000/tads/kaged/kaged.gam)
kingdmgm.zip Keys to the Kingdom, a Christian adventure.
klaus.zip Klaustrophobia, a tortuous odyssey through life's more
annoying moments in three parts, by Carol Hovick
Part I: Fear of Flying, Airplanes, Airports and Re-Booking
Part II: What This Country Really Needs Is A Good $250.00
Dalmation
Part III: It's that Ol' Deja Vu All Over Again
Winner of the 7th annual AGT game contest.
[file is linked to games/agt/klaus.zip]
klinrpg.zip In the Year 2366, Klingon Role Playing Game v1.1,
AGT adventure by Robert Ferguson.
This looks like a minimal variation of the AGT sample game
In the Year 2093 by Mark J. Welch, contained in the AGT
distribution files in directory programming/agt.
[file is linked to games/agt/klinrpg.zip]
kquest.zip KQuest, a treasure-hunt text adventure by K. Small
labyrint.zip The Deadly Labyrinth, by Frank West (inspired by the
Death Gate Cycle by Margaret Weis and Tracy Hickman)
Honorable mention, 5th annual AGT game contest.
(AGT source code is in games/source/agt/lab-src.zip)
[file is linked to games/agt/labyrint.zip]
lastcity.zip The Last City, by Roger M. Wilcox
BASICA and QBASIC source code
conversion to QBASIC by Ambat Sasi
[file is linked to games/source/lastcity.zip]
legend386.zip The Legend Lives! v1.0
An Unnkulian Universe Unventure
by David Baggett
386SX or later CPU required.
[file is linked to games/tads/legend386.zip
and to games/adventions/pc/legend386.zip]
library.zip Library - An Adventure Game Based on the Library of Guilford
College (or Something Like It) but with Added Puzzles and
Danger, by Frederick D. King
Honorable mention, 5th annual AGT game contest.
(AGT source code is in games/source/agt/lib-src.zip)
[file is linked to games/agt/library.zip]
lost202.zip Lost, a science fiction text adventure, version 2.0.2.
Shareware by Jeffrey Hersh; his rating: hard.
(TADS source code is in games/source/tads/lost202s.zip,
a compiled game file is in games/tads/lost202g.zip,
a Mac executables is in games/mac/LostAdv2.0.2.sit.hqx)
lostinsp.zip Lost in Space: Dr. Smith Goes Home; an introductory mini-text
game designed to play in a single sitting, by Graeme Cree.
DOS executable (AGT runtime), map, and walkthrough.
This is the original version of the game; another version,
slightly modified for widespread circulation, is called
Tossed into Space (see tossed.zip).
Honorable mention, 7th annual AGT game contest.
[file is linked to games/agt/lostinsp.zip]
lostny.egg some Easter eggs from Lost New York (see below) and what you
can win if you find them, by Neil deMause
[file is linked to games/mac/lostny.egg and to
games/tads/lostny.egg]
lostny14.zip Lost New York version 1.4,
a time-travel TADS adventure by Neil deMause.
The built-in hint system is disabled in this freeware
version; type REGISTER to see how to get the full version.
Machine-independent TADS .gam file, TADS runtime for DOS,
and instructions.
(The machine-independent TADS .gam file is available as
games/tads/lostny14.gam, and a Macintosh executable is in
games/mac/lostny14.sit)
lottery.zip Lottery, a GAGS adventure by E. L. (Ev) Cheney
[file is linked to games/agt/lottery.zip]
lstdm15.zip Lost Gold v1.55, The Search For The Lost Dutchman Gold Mine
An AGT adventure by Ray Johnson
[file is linked to games/agt/lstdm15.zip]
luntic11.zip Lunatix: The Insanity Circle, version 1.1,
written by Mike Snyder.
(the original competition entry is in
games/competition99/msdos/lunatix/)
magic.zip Tales of Magic 3.0; three text adventures with a mystic slant
by John Olsen: Merlin's Magic Forest
Merlin's Golden Trove
Son of Ali Baba
magiclnd.zip Adventure in the Magic Land, version 1.00 by Kevin L. Shelton
mangle.zip So I Mangled My Mom, by Aaron Oldenburg
DOS executable and QBasic source code
[file is linked to games/source/mangle.zip]
mcdooby.zip The Treasure of McDooby's Mansion version 2, by Jason A. Wells.
GW-BASIC source code.
[file is linked to games/source/mcdooby.zip]
manor.zip Hampton Manor, version 1.03, by Arthur LaFrana
mansion-19.2.tar.gz
Mansion, a murder mystery text adventure.
Written originally around 1980 (or even earlier) for the
HP1000 and later the HP3000 in Fortran-IV, now rewritten
in C by James Garnett. Version 19.2
Windows executable plus C and Fortran source code
[file is linked to games/source/mansion.tar.gz]
marching.zip Murder in the Marching Band, by Sam Xenubis
"A slightly buggy and extremely silly adventure game. S.X."
marooned.zip Marooned Again version 4.1, by Dennis Drew
mars.zip The Pyramids of Mars, an AGT adventure by Patrick John Wigfull
based on the Doctor Who Serial by Stephen Harris
[file is linked to games/agt/mars.zip]
mary.exe Revenger, by Robb Sherwin
Release 2 / Serial number 000403
This game contains adult language and situations and is not
intended for children.
(a machine-independent Z-code file is in games/zcode/mary.z5)
mcmurphy.zip McMurphy's Mansion version 1.6, by David Martin
author's rating: difficulty: average; playing time: 80 hours
mdthief1.zip The Multi-Dimensional Thief, Release 1.5: Version 3.05
(text only) by Joel Finch
This game won the 5th Annual AGT Game Writing Contest
(together with CosmoServe). With pop-up hints, a map and
a minimal walkthrough by the author.
(AGT source code is in games/source/agt/mdthf1-s.zip)
[file is linked to games/agt/mdthief1.zip]
mdthief2.zip The Multi-Dimensional Thief, Version 2.0 (illustrated)
by Joel Finch and Stephen Atkinson
mecha.zip The Terror of Mecha Godzilla - The True Story!
a small adventure written entirely in MS-DOS 5.0 batch
procedures by Fredrik Ramsberg
[file is linked to games/source/mecha.zip]
melita.zip The Melita Adventure, Parts I and II, by Philip Bourne
mhpquest.zip Quest for the Magic Healing Plant,
AGT Adventure by Adam Crutchlow
(an Inform port is in games/zcode/mhpquest.z5)
[file is linked to games/agt/mhpquest.zip]
mission.zip The Mission version 1.02 (960331), by Jim MacBrayne
machine independent .gam file and TADS runtime for DOS
[file is linked to games/tads/mission.zip]
mmurder.zip Mop and Murder - a masterful mystery in one room -
by Brad Friedman. Pop-up hints included.
Honorable mention, 5th annual AGT game contest.
(AGT source code is in games/source/agt/mm-src.zip)
[file is linked to games/agt/mmurder.zip]
monday.zip The Monday Adventure, an illustrated text adventure by
Mikel F. Rice and Greg Stratakes.
mountain.zip Moon Mountain Adventure, by Thomas Hanlin III
mrsk.zip Magic Realms: The Sword of Kasza, by James Mallette.
machine independent .gam file and TADS runtime for DOS
[file is linked to games/tads/mrsk.zip]
mst1agt.zip Detective, An Interactive MiSTing (Mystery Science
Theater 3000) of Matt Barringer's AGT game "Detective",
by Christopher E. Forman. This AGT conversion was
written by Graeme Cree.
(The original Inform version is in games/zcode/mst3k1.z5)
[file is linked to games/agt/mst1agt.zip]
mst3k2.zip Mystery Science Theater 3000, Adventure 102, Reel 1
A Fable: An Interactive MiSTing of Stan Heller's GAGS
game "A Fable", by Graeme Cree.
[file is linked to games/agt/mst3k2.zip]
mst2snds.zip Sound package for the above; needs mst3k2.zip to play
[file is linked to games/agt/mst2snds.zip]
mule.zip Space Mule, an Unexpected Encounter with the Unknown,
written by Bruce David Loving.
Honorable mention, 7th annual AGT game contest (1993)
(source code is in games/source/agt/mule_s.zip)
[file is linked to games/agt/mule.zip]
murder.zip Murder on Violet Island, by Stephen Claypool
mutants.zip Mutant Invasion, by Michael D. Wile
myth.zip Myth, an adventure based on Greek and Roman mythology,
by Barry Volain.
machine independent .gam file and TADS runtime for DOS
[file is linked to games/tads/myth.zip]
nebula.zip Nebula, recreational text adventure by Conrad R. Button
Author's difficulty rating: Novice.
This game conflicts with some mouse drivers (e.g.
Logitech 5.01), so boot without a driver if some lines are
missing from your screen.
nectar.zip The Nectar of the Gods version 2.0, by Doug Rogers
use CAPS LOCK to enter your commands!
newyork.zip Survival in New York, a game of interactive fiction.
Author unknown
nirvana.zip Nirvana, an Adventure in the World of Wimsey
version 3.1, by Wimsey Co.
nobeer.zip Another Lifeless Planet and Me With No Beer
version A.3, by Dennis Drew (sequel to Marooned Again)
nomon.zip Nomon, by Renard Dellafave
"Nomon is a simple adventure game written in ASL (Adventure
System Language)"
nova.zip Supernova version B, by Scott Miller and Terry Nagy
odieus.zip Odieus's Quest for the Magic Flingshot, author unknown
converted from LADS to AGT and "embellished" by David Malmberg
(AGT source code is in games/source/agt/odieusrc.zip; an
Inform port (DOS executable) is in games/zcode/odieus.zip)
[file is linked to games/agt/odieus.zip]
oklib.zip Oklib's Revenge, by Sue Medley.
A quest to find the King's missing staff. Solution included.
Honorable mention, 6th annual AGT game contest.
[file is linked to games/agt/oklib.zip]
onehand.zip The Sound of One Hand Clapping - A Riddle in Subtlety
Release 1a, by Erica Sadun
This file contains the machine-independent AdvSys 1.2 data
files, source code of the AdvSys interpreter for DOS, and
a DOS executable of the AdvSys interpreter.
[file is linked to games/advsys/onehand.zip]
ooze.zip Ooze - Creepy Nites. DOS executable of an adventure by
Guy Henkel and H.J. Brandle.
pag.zip Mission's End, A Personalized Adventure Sample by L.R. Nogg
a playable demo of what an adventure with your and your
friends' names compiled in would look like
palace.zip Palace Adventure, by John Olson
pan.zip Panatubo I, The Search for the Lost Shrine, by Tom DeCillis
a text adventure without a text parser -- all input is done
using buttons and icons.
Windows 3.1 executable.
parade.txt solution to Everybody Loves a Parade, a commentary on the
genesis and development of the game, and some programming
tips for TADS beginners, by Cody Sandifer
[file is linked to games/mac/Parade.comment.txt, to
games/tads/Parade.comment.txt, and to
solutions/Parade.comment.txt]
paradeDOS.zip Everybody Loves a Parade release 2.3, by Cody Sandifer.
DOS executable.
(a Windows 95 executable is in games/pc/paradeWin95.zip,
a Macintosh executable is in games/mac/Parade.sit.hqx,
a machine-independent TADS game file is in
games/tads/Parade.gam)
paradeWin95.zip Everybody Loves a Parade release 2.3, by Cody Sandifer.
Windows 95/NT executable.
(a DOS executable is in games/pc/paradeDOS.zip,
a Macintosh executable is in games/mac/Parade.sit.hqx,
a machine-independent TADS game file is in
games/tads/Parade.gam)
pcu10.zip PC University: An Everyday Nightmare, version 1.0
TADS adventure by Neil deMause
machine independent .gam file and TADS runtime for DOS
[file is linked to games/tads/pcu10.zip]
(MacWesleyan, the Macintosh version, is in
games/mac/MacWes10.sit.hqx)
pdwitch.zip Witchfinder, by "Kanga and Yak".
[file is linked to games/agt/pdwitch.zip]
pearl.zip Quest for the Black Pearl version 1.5, by Ralph W. Varble.
Your old professor tells you where to find the fabled black
pearl; find it before the volcano erupts.
Honorable mention, 6th annual AGT game contest.
[file is linked to games/agt/pearl.zip]
phantom.zip The Phantom's Revenge, by Temple Software
philip.zip The Battle of Philip against the Forces of Creation.
Honorable mention, 3nd annual AGT game contest.
(AGT source code is in games/source/agt/phil-src.zip)
[file is linked to games/agt/philip.zip]
photopia.exe Photopia, by Adam Cadre.
Version 1.22 (24dec98) / Serial number 9089
(a machine-independent game file is in games/zcode/photopia.z5,
the original competition entry is in
games/competition98/inform/photopia/photopia.z5)
pilot.zip The Pilot or A Flight into Fantasy, another exercise in
hyperactive hijinks from The Adventure Game Jockey
playable demo (about 1/3 of the game)
(AGT source code is in games/source/agt/pilotsrc.zip)
[file is linked to games/agt/pilot.zip]
pirate.zip Pirate Island, by David Meny
GW-BASIC source code and instructions
plus QBASIC source code, ported by Ambat Sasi
[file is linked to games/source/pirate.zip]
plsg.zip "Painless Little Stupid Games", a collection of five small
Alan games ("Dinnertime", "To Get To The Other Side",
"They're After You!", "Mazemapper" and "The Mean Story"),
by Bob Reeves.
Includes Alan data files and MS-DOS interpreter
executable.
[file is linked to games/alan/plsg.zip]
pp20.zip Pastoral Pitfalls 2.0, an AGT adventure in which the
player takes on the role of a Lutheran minister. Written
by Guy M. Marquardt.
[file is linked to games/agt/pp20.zip]
pork.zip PORK I: The Great Underground Sewer System (version -4.26/1)
a parody of Zork I by David Malmberg, written with AGT
(source code to this game is in games/source/agt/pork-src.zip)
[file is linked to games/agt/pork.zip]
pork2a.zip PORK II, The Gizzard of Showbiz
a parody of Zork II by Bill Larkins
(AGT source code is in games/source/agt/pork2src.zip)
[file is linked to games/agt/pork2a.zip]
portal.zip The Star Portal, a science fiction adventure game suggested by
the Damon Knight short story "Ticket to Anywhere", version 1.03
by Michael Detlefsen. DOS executable and a walkthrough.
(AGT source code of version 1.01 is in
games/source/agt/portal_s.zip)
[file is linked to games/agt/portal.zip]
pquest.zip Pervo Quest; loot, kill, and rape as much as you can;
by StoereSOFT. Windows executable; needs VBRUN100.DLL,
the Visual Basic version 1 runtime library.
pquest1.zip Pizza Quest I: Cruisin for a Bruisin, by C.K.
psionics.zip Psionics, a text and graphic sci-fi RPG adventure
pulsar7.zip Escape from Pulsar 7, by Brian Howarth and Wherner Barnes
quest.zip Secret Quest 2010, an illustrated text adventure by
Eric Iwasaki after an idea of Wayne Tsuji's.
BASICA and GWBASIC source code
plus QBASIC source code, ported by Ambat Sasi
[file is linked to games/source/quest.zip]
race13.zip The Great Archeological Race! version 1.3
TADS adventure by John LaBonney
recovery.zip The Game of Recovery; an Allegorical Adventure
by Daniel J. Pallotta. Version 1.03; written with AGT.
Honorable mention, 7th annual AGT game contest.
[file is linked to games/agt/recovery.zip]
redplan.zip Red Planet version 2.0, recreational text adventure
by Conrad R. Button. Author's difficulty rating: Advanced.
This game conflicts with some mouse drivers (e.g.
Logitech 5.01), so boot without a driver if you encounter
"Illegal function call in line 29300 in module REDPLAN at ..."
reruns.zip Reruns Again version 1.3, by Neil Sorenson.
You are trapped in a world made of television reruns.
(Isn't that Gilligan, the Bradys, and the crew of the
Enterprise?).
Honorable mention, 6th annual AGT game contest.
[file is linked to games/agt/reruns.zip]
returncc.zip Prologue to The Return to the Colossal Cave,
by Thomas W. Penner
playable demo of a sequel to Colossal Cave
rimworld.zip Rimworld version 2.11, interactive SF by Russel A. Duderstadt
ring.zip Der Ring des Nibelungen, a text adventure based on the operas
of Richard Wagner, by Michael R. Harris.
Honorable mention, 2nd annual AGT game contest.
(AGT source code is in games/source/agt/ring-src.zip)
[file is linked to games/agt/ring.zip]
rockstar.zip Rock Star Simulator, a multiple choice adventure
game, by Wizard Games.
NOTE: Only the first half of this game is free. If you want to
continue, you must register for US$20.
runcy.zip Runcibal Quest version 2.0, by Tim Ward
rylvania.zip The Horror of Rylvania, by D. A. Leary for ADVENTIONS
Playable DEMO v1.0
[file is linked to games/adventions/pc/rylvania.zip]
sanctuar.zip Sanctuary version 2.0, recreational text adventure
by Conrad R. Button. Author's difficulty rating: Master.
savannah.zip Sunset Over Savannah, An Existential Vacation,
by Ivan Cockrum. Version 1.0.4, 8/2/98.
(a machine-independent TADS version is in
games/tads/savannah.gam,
a Mac version is in
games/mac/Sunset_Over_Savannah.hqx,
and the original competition entry is in
games/competition97/tads/savannah/savannah.gam)
savepton191.zip Save Princeton version 1.91 for DOS
by Jacob Solomon Weinstein and Karine Schaefer
sceptre1.bas SceptreQuest I, first and only one of a series of seven,
a very early adventure by Sean Givan. GW-BASIC source code.
[file is linked to games/source/sceptre1.bas]
(see games/hugo/squest.zip for an embroidered port to Hugo)
scloud.zip The Silver Cloud, an interactive short story.
Its author wishes to remain anonymous.
serenia.td0 Adventure in Serenia, an illustrated text adventure (CGA).
Non-standard 160K PC boot diskette (sector size varies) in
TELEDISK format: get TELEDISK (download-tools/pc/teled212.zip),
write serenia.td0 back to a double density (360K) 5.25"
diskette, and boot from this diskette. If your computer just
stops then, press Enter and the game should start.
shelbypc.zip The Light: Shelby's Addendum. Quest Adventure #3,
by Colm A. McCarthy. Version 2.1, release 19960901.
(a Macintosh executable of this game is in
games/mac/Shelby.sit.bin and in games/mac/Shelby.sit.hqx,
a system-independent TADS .gam file in games/tads/shelby.zip)
sherwood.zip Adventures in Sherwood, An Interactive Adventure Simulation
by Charles Williams. A D&D type adventure, complete with melee.
You, Robin Hood, must rescue Marion from the Sheriff of
Nottingham.
Honorable mention, 5th annual AGT game contest.
[file is linked to games/agt/sherwood.zip]
shifter.zip Shape Shifter Adventure! written by Eric Colomb.
shrapnel.exe Shrapnel, by Adam Cadre
Version 1.01 (12 February 2000) / Serial number 9504
(a machine independant zcode game file is in
games/shrapnel/shrapnel.z5)
skiadven.zip Ski Adventure, written in TADS by John LaBonney.
skull.zip Skullduggery - Adventures in Horror version 3.1 (01oct89)
by David Jewett. Uploader's comment:
"A very nice adventure set around an old smuggler's mansion.
Basic verb-adj-noun-prep-adj-noun parser, but with a unique
on-screen mapping system. Worth a look."
skyland4.exe Skyland's Star version 4.0, by Daniel Leon Berke and
Matthew Engle, original concept by Jeremy Cavaterra
slackerx.zip Slacker X, a scatological breakthrough in adventure gaming,
by The Velvet Jester (
[email protected]).
DOS executable of an Inform game;
Release 1 / Serial number 971009
sleuth.zip Sleuth version 4.45, by Eric N. Miller
Is this a text adventure? You move around the map of the house
with the cursor keys, but you solve this murder mystery with
conventional text commands.
snafufun.bas 'The Adventure' by Chris Kerton (his first try),
a fantasy role-playing game. GW-BASIC source code.
[file is linked to games/source/snafufun.bas]
sngtn153.zip Songtan: The Next Morning, version 1.53.
softporn.zip Softporn Adventure version 2.5, rewritten by Gary Thompson
after the Apple II original by Chuck Benton.
Benton's original was the predecessor of Leisure Suit Larry I.
(The original is in games/appleII/softporn.zip, and
an Inform port is in games/zcode/softporn.zip)
softporp.zip another version of Chuck Benton's Apple II SoftPorn Adventure
(which later became Leisure Suit Larry I), rewritten by
Paul Schlyter in Turbo Pascal 3.0 for CP/M and DOS.
DOS executable and Pascal source code.
(The original is in games/appleII/softporn.zip)
[file is linked to games/source/softporp.zip]
soggy.zip Shades of Gray, An Adventure in Black and White; 7 authors.
Winner of the 6th annual AGT game contest.
[file is linked to games/agt/soggy.zip]
soggy97.zip Shades of Gray, An Adventure in Black and White; 7 authors.
Written with AGT. The archive includes pop-up hints.
This is the final release of Shades of Gray (January 1997).
[file is linked to games/agt/soggy97.zip]
sogpop.zip the pop-up hints for the original Shades of Gray (soggy.zip)
referred to by the HELP command
[file is linked to games/agt/sogpop.zip and to
solutions/pophints/sogpop.zip]
sos.zip Son of Stagefright - A Pleasant Day at the Theater in Three
Paranatural Acts, by Mike McCauley.
This game won the 3rd Annual AGT Game Writing Contest.
(A Macintosh executable is in games/mac/sos.sit,
AGT source code is in games/source/agt/sos-src.zip)
[file is linked to games/agt/sos.zip]
spatent.zip The Spatent Obstruction, version 2.55
An Interactive Novel by Christopher Canavan
[file is linked to games/agt/spatent.zip]
squyn15.zip The Squynchia Adventure version 1.5, by M. & T. Frank
converted from LADS to AGT by David Malmberg.
File contains compiled AGT game files, a DOS interpreter
(version 1.5 beta), and a walkthrough.
(source code of this game is in programming/agt/agtmastr.zip;
a different version is in games/source/agt/squynch.zip)
[file is linked to games/agt/squyn15.zip]
starship.zip Starship Columbus version 1.2, by Gary McGath
machine-independent AdvSys data file and DOS executable of
the interpreter AdvInt.
This game is Shareware; at some point it requires you to
send $10 to the author so you can continue playing the game.
[file is linked to games/advsys/starship.zip]
station.zip The NASA Orbital Observatory Adventure
a mini-adventure by Tony Martin
stiffy2.zip The Incredible Erotic Adventures of Stiffy Makane! version 2.0
AGT adventure by Mark Ryan
[file is linked to games/agt/stiffy2.zip]
storms.zip Storms I, An Interactive Mystery by Ryan Burrus
Release II / Version 5.50: Shareware Release.
Honorable mention, 4th annual AGT game contest.
(AGT source code is in games/source/agt/storms-s.zip)
[file is linked to games/agt/storms.zip]
stranded.zip Stranded version 1.0, written by Jim Bayers.
(a machine independant TADS .gam file is in
games/tads/stranded.gam)
strykr10.zip Star Stryker, by Yang Liu
DOS executable and Pascal source code
stupid.zip Quest to Verona... When Stupidity Strikes!
Simple MS-DOS batch file adventure.
submarin.zip The Nuclear Submarine Adventure version 1.53
by Steven Neighorn
(a TRS-80 BASIC version is in games/trs80/nsub.ba)
susan.zip Susan (A Lustful Game), by Bill Larkins; R-rated by author.
Honorable mention, 2nd annual AGT game contest.
(AGT source code is in games/source/agt/susan_s.zip)
[file is linked to games/agt/susan.zip]
t-zero.zip t-zero version 1.04 including the missing hint file
by Dennis M. Cunningham
tamoret.zip Tamoret, The Adventure to the Fourth Dimension,
by Michael J. Lyons.
Honorable mention, 2nd annual AGT game contest.
(AGT source code is in games/source/agt/tamoret-s.zip)
[file is linked to games/agt/tamoret.zip]
tark.zip The Adventure of Tark Simmons, Priestess of the First Church,
in her battle against The Demon of Dark Desire,
by W.P. Kegelmeyer.
Honorable mention, 2nd annual AGT game contest.
(AGT source code is in games/source/agt/tark_s.zip)
[file is linked to games/agt/tark.zip]
tempest.zip The Tempest, an Adventure Game by David R Grigg
based on The Tempest by William Shakespeare, version 21jul92.
Honorable mention, 6th annual AGT game contest.
[file is linked to games/agt/tempest.zip]
terror.zip Terror in the Ice Caves version 1.52, by Steven Neighorn
tess.zip Beyond the Tesseract version 2.0p, by David Lo
the-game.zip "Whatever We Decide To Call This Game" by The Three Engineers:
Joel Finch, Glen Henville and little bits by Matthew Newbery.
Your first day at Tumbulgum University (must be in Australia).
Honorable mention, 4th annual AGT game contest.
(AGT source code is in games/source/agt/thegame-s.zip)
[file is linked to games/agt/the-game.zip]
thief.zip Thief's Adventure, by J Soft Co
thypt-se.exe THYPT - The Penultimate Adventure,
a text adventure written in QBasic by THYPT.
Self-extracting executable.
time1.zip A Matter of Time, an introductory adventure by Michael Zerbo,
created using ALAN version 2.5.
Illustrated text adventure; requires SVGA and a sound card.
Playable demo; you will have to register to complete the game.
(the original Amiga version is in games/amiga/time?.lha)
timetrav.zip Time Traveler version 2.0, recreational text adventure
by Conrad R. Button. Author's difficulty rating: Expert.
This game conflicts with some mouse drivers (e.g.
Logitech 5.01), so boot without a driver if you encounter
"Illegal function call in line 29300 in module TIMETRAV at ..."
titanic.zip Beyond the Titanic, by Scott Miller (Apogee)
tja.zip The Jeweled Arena version 1.0, AGT adventure by David S. Raley
with pop-up hints.
Winner of the 7th annual AGT game contest.
[file is linked to games/agt/tja.zip]
toho.zip Toho Academy, an illustrated AGT adventure by Simon Barber.
Honorable mention, 7th annual AGT game contest.
[file is linked to games/agt/toho.zip]
tomb.zip The Tomb of the Ancient Pharaohs, version 3.1
by Anne T Brenner
tommanor.zip Tommy's Manor, a version of Stoneville Manor from Tommy's Toys
tossed.zip Tossed into Space: Dr. Schmidt Goes Home, by Graeme Cree,
short SF adventure for beginners.
DOS executable, AGT source code, and a complete walkthrough.
This version was slightly modified for widespread
circulation; the original was called Lost in Space
(see lostinsp.zip).
[file is linked to games/agt/tossed.zip and to
games/source/agt/tossed.zip]
treasure.zip Tales of Treasure 3.0; three text adventures featuring
a search for treasure, by John Olsen:
Perils of Darkest Africa
Revenge of the Moon Goddess
Eye of the Inca
trilogy.txt description of trilogy.zip
trilogy.zip three adventure games (Doppyworld, Asylum, Doppy & Pru's
Summer Holiday) by A.J.Shepherd (The Doppelganger)
tsquared.zip TimeSquared, Chapter One: Centroplis, by Bert Lee.
Honorable mention, 6th annual AGT game contest.
(AGT source code is in games/source/agt/tsquar-s.zip)
[file is linked to games/agt/tsquared.zip]
underhill.zip Underhill version 2.2 (April 1988) by Ian Morton
DOS executable
underoos.zip The Underoos that ate New York! by Gerry Kevin Wilson
(a machine-independent TADS .gam file is in
games/tads/underoos.gam, a Macintosh executable is in
games/mac/underoos.sit)
unnk1v30.zip Unnkulian Underworld: The Unknown Unventure version 3.0
by D. A. Leary
[file is linked to games/adventions/pc/unnk1v30.zip]
unnk2v30.zip Unnkulian Unventure II: The Secret of Acme version 3.0
by David M. Baggett
[file is linked to games/adventions/pc/unnk2v30.zip]
unnkhz10.zip Unnkulia One-Half: The Salesman Triumphant, plus
a playable demo of Unnkulia Zero: The Search for Amanda
Both are version 1.0, by D. A. Leary
[file is linked to games/adventions/pc/unnkhz10.zip]
urban1.zip Urban Cleanup, a TADS Sci-Fi adventure by Philip Dearmore
machine independent .gam file and DOS executable
[file is linked to games/tads/urban1.zip]
v2.zip Virtua School, a Choose-Your-Own-Adventure (CYOA) type game
by Dana LoDico and Josh Noe. You play a student on his first
day at a new American high school.
valsharg.zip The Valshar's Lair, by Luis David Arranz Perez, in both
Spanish and English versions.
Escape from the Valshar prison cell in which you're
trapped, waiting to be sacrificed.
[file is linked to games/pc/non-english/valsharg.zip]
valshae.zip The Valshar's Lair version 2.011, by Luis David Arranz Perez.
Translated from Spanish into English by the game's author.
Escape from the Valshar prison cell in which you're trapped,
waiting to be sacrificed.
(the Spanish original is in games/pc/non-english/valshar.zip)
vgame.exe Varicella, by Adam Cadre
Version 1.14 (31 August 1999) / Serial number 9339
(an machine independant zcode game file is in
games/zcode/vgame.z8)
vial.zip The Vial of Doom, by Roger M. Wilcox
QBASIC source code; converted from BASICA by Ambat Sasi
[file is linked to games/source/vial.zip]
wadewar3.zip The Wade Wars: Book III - nevertheless the first release in
the Wade Wars series by Jim Fisher (Fish Software).
Rating: beginner to intermediate.
Shareware release without save/restore commands.
(a Z-code version rewritten in 2000 is in
games/zcode/wadewar3.z5)
wfpc.zip Westfront PC: The Trials of Guilder version 17.65,
a text role-playing game by Paul Allen Panks, aka Dunric.
winadv21.zip 550 points version of Colossal Cave by David Platt (1979)
ported to Unix C by Ken C. Wellsch (1984) ported to MS
Windows by Wolfgang Strobl (1992).
Combined DOS and Windows executable version 2.1
(source code by Ken C. Wellsch is in games/source/adv550s.zip)
wincow.zip Cow V: The Great Egg Quest, by Bovine Software.
Windows executable.
wizards-castle.zip
Wizard's Castle, published in the July/August 1980 issue
of Recreational Computing Magazine. Originally written
by Joseph R. Power, and updated for Microsoft BASIC by
J.F. Stetson.
wombat.zip The Golden Wombat of Destiny version 1.2, by Huw Collingbourne
world106.zip World version 1.06, by J. Doug McDonald.
This version displays a status line and can save to different
files, but cannot overwrite existing save files.
world107.zip World version 1.07, by J. Doug McDonald.
This version has no status line and always saves to file
WORLD.SAV, but it can overwrite it.
(Source code to this version is in games/source/worldsrc.zip;
an Archimedes port is in games/archimedes/world.spk;
an Amiga port is in games/amiga/World_1.07.lha;
a Macintosh port is in games/mac/World107.sit)
worlds.exe Worlds Apart, an Interactive Fugue,
Version 2.1, written by Suzanne Britton.
Windows 95/98/NT self-extracting executable
(a machine independent TADS game file is in
games/tads/worlds.zip, and a Mac version is in
games/mac/worlds.hqx)
wormhole.zip Wormhole: The Beginning release 1.0, a TADS (and WorldClass)
introductory adventure by Philip Dearmore
(introductory meaning promotional, I think)
machine independent .gam file and DOS executable
[file is linked to games/tads/wormhole.zip]
wraith.zip Wraith Blaster version 1.0, by Ken Dibble.
A text based space trader game: earn money, become master
trader, and find a place to retire.
Honorable mention, 6th annual AGT game contest.
(AGT source code is in games/source/agt/wraithsrc.zip)
[file is linked to games/agt/wraith.zip]
xanth.zip A Journey into Xanth version 1.2 by Neil Sorenson,
based on the works and characters of Piers Anthony.
Walkthrough and maps included.
Honorable mention, 6th annual AGT game contest.
[file is linked to games/agt/xanth.zip]
yastag.zip Yet Another Silly Text Adventure Game: Quest of Yogurt
by Robert Kwong, Burton Lee, and Dennis Ng.
Verily, verily! It's a text adventure insofar as it writes
out text, but your interaction is limited to answering
Y/N questions.
yoshi.zip Yoshi's Birthday, a text adventure written in QBASIC
by Chris Kugler. Version 4.0, compiled executable.
zanfar.zip Zanfar, an AGT adventure by YAK (Your Adventure Kreator)
[file is linked to games/agt/zanfar.zip]
zeb2_pc.zip Uncle Zebulon's Will, an Interactive Inheritance
Release 2.0 / 960416, by Magnus Olsson.
Winner of the TADS category of the 1995 IF competition.
(the original competition entry is in
games/competition95/zebulon.gam;
a machine-independent TADS .gam file is in
games/tads/zebulon2.zip;
a Macintosh executable is in games/mac/zeb2_mac.hqx;
TADS source is in games/source/tads/zeb2_src.zip)
zeroDOS.zip Zero Sum Game, an Exercise in Fantastic Futility,
Release 2, by Cody Sandifer, for MS-DOS.
(a machine independent TADS .gam file is in
games/tads/zero.gam,
a Mac version is in games/mac/zero.sit.hqx,
a Win95 version is in games/pc/zeroWin95.zip,
and the original competition entry is in
games/competition97/tads/zero/zero.gam)
zeroWin95.zip Zero Sum Game, an Exercise in Fantastic Futility,
Release 2, by Cody Sandifer, for Windows 95/NT.
(a machine independent TADS .gam file is in
games/tads/zero.gam,
a Mac version is in games/mac/zero.sit.hqx,
a DOS version is in games/pc/zeroDOS.zip,
and the original competition entry is in
games/competition97/tads/zero/zero.gam)
if-archive/games/pc/eamon:
--------------------------
This directory contains two DOS ports of The Wonderful World of Eamon,
a text role-playing game originally written for the Apple II by Donald Brown.
--------------------------------------------------------------------------------
Index this file
--- the following files were ported by Jon Walker: ---
eamon.zip documentation, Main Hall, and The Beginners Cave (executables)
(Eamon 2.0, 1988)
icecave.zip the 2nd adventure: The Ice Cave
clonemas.zip the 3rd adventure: Assault on the Clone Master
trezore.zip the 4th adventure: The Quest for Trezore
and for those who want to write their own adventure:
ddd.arc the Dungeon Designer's Disk
manual and GW-BASIC routines to create your own Eamon adventure
by Donald Brown and John Nelson
--- the following files were ported by Paul Francis Gilbert: ---
--- (self-extracting ARJ archives) ---
main.exe The Main Hall program; call this to start a game
main_s.exe Turbo Pascal source code of the Main Hall
eamon001.exe Eamon game #001: The Beginners Cave
eamon002.exe Eamon game #002: The Lair of the Minotaur
porting.exe information and utilities for porting Eamon games to the PC
--- the following files were found by Thomas Ally: ---
emandsk1.zip Sanyo/IBM Eamon Main Hall and Beginners Cave, by Jon Walker
emandsk2.zip (Eamon 1.1, 1984)
if-archive/games/pc/education:
------------------------------
Index this file
agifg.zip demo of the Adventure Game & Interactive Fiction Generator,
version 2.0, by Roger Kenner.
This is an authoring system for CALL (Computer-Aided Language
Learning); the demo consists of source code of a small sample
game and a DOS interpreter for that source code.
[file is linked to programming/agifg/agifg.zip]
asia.zip The Asian Challenge version 2.0, educational text adventure
by Conrad R. Button
This game conflicts with some mouse drivers (e.g.
Logitech 5.01), so boot without a driver if you encounter
"Illegal function call in line 29300 in module ASIA at ..."
brainsca.zip BRAINSCAPE! An Adventure in Neuroanatomy, version 1.2
by W. Jeffrey Wilson and lynne ostergren
Pascal source code and DOS executable
(an AGT port of the source code is in
programming/agt/agtmastr.zip)
[file is linked to games/source/brainsca.zip]
cta_1b.zip Christian Text Adventure #1, by Bob Nance. Written with GAGS.
destiny.zip a simple text adventure game designed to teach Biblical truths
by Pete Koziar
easter.arc Heather's Easter Egg Hunt version 0.91, AGT adventure for
children (age 7 - 12) by Tom and Ginnie Reynolds.
Honorable mention, 3rd Annual AGT game contest.
(AGT source code is in games/source/agt/easter.zip)
[file is linked to games/agt/easter.arc]
eighty.zip Around the World in Eighty Days, version 1.1
AGT adventure by Lloyd Holliday
[file is linked to games/agt/eighty.zip]
eli.zip Escape from the ELI, An Interactive Adventure Game for
Learners of English, by Lowell Riethmuller.
A simple AGT adventure, based on a foreign student's first day
at the English Language Institute of the University of
Delaware; written to demonstrate utility of text adventures to
teach English as a second language.
Honorable mention, 4th annual AGT game contest.
(AGT source code is in games/source/agt/eli-src.zip)
[file is linked to games/agt/eli.zip]
london.zip London version 1.1, an educational illustrated text
adventure, written in Sweden by Nils Eng for people
learning English. Requires EGA.
ovanpelt.zip Orientation to Van Pelt Library of the University of
Pennsylvania; AGT adventure by Richard Young
[file is linked to games/agt/ovanpelt.zip]
paul1.zip Paul's First Journey, an illustrated text adventure
by Rodney McAuley, based on the first journey of the
apostle Paul as described in the Book of Acts.
Contains two DOS executables, one for monochrome and EGA,
the other for VGA systems. The VGA version is somewhat buggy:
it conflicts with QEMM and ends with a "Subscript out of range"
message when you view "Info" or "Shareware".
samerica.zip South American Trek, educational text adventure
by Conrad R. Button
This game conflicts with some mouse drivers (e.g.
Logitech 5.01), so boot without a driver if some lines are
missing from your screen.
swedish.zip Alcatraz and Grottor, two very simple Swedish text
adventures, supposed to show how to write adventures in
BASIC. Alcatraz requires CGA. Probably by Nils Eng.
[file is linked to games/pc/non-english/swedish.zip]
weekend.zip Weekend Survival, An Interactive Adventure Game for Learners
of English, by Lowell Riethmuller. Written to demonstrate
utility of text adventures to teach English as a second
language. Input is reduced to 1/2/3 choices.
Honorable mention, 4th annual AGT game contest.
(AGT source code is in games/source/agt/weeknd-s.zip)
[file is linked to games/agt/weekend.zip]
if-archive/games/pc/non-english:
--------------------------------
Index this file
CAAD-comp98 a directory for the games from the 1998 CAAD IF contest
Hortulus.zip Hortulus v1.0, a German text adventure by Florian Edlbauer.
Archive includes game and MS-DOS interpreter.
[file is linked to games/tag/Hortulus.zip]
amnesia.exe AmnesiaRol, a Spanish text adventure in three parts,
created by Calendonyumt Software Corporation.
Self-extracting archive.
amulett.zip Das Amulett version 2.0, a German text adventure by
Martin Oehm. Written 1996 in Turbo Pascal 5.0 as the author's
first attempt to write a German text adventure with a decent
parser, so the game is rather easy. DOS executable.
anal_frustriert.exe Anal frustriert version 1.0 by Robin Haberkorn,
a German text adventure.
You managed to lock yourself into your toilet and must
find your way out. Not for children under 30! :)
The .exe file is a Windows installer, but the result is a
DOS executable. Walkthrough included.
avent21.arj KreuAVT and Aventuro version 2.1, by Wim Koolhoven
a compiler and an interpreter for text adventures in
Esperanto (DOS executables), and La insulo Texel,
a compiled game
[file is linked to programming/aventuro/avent21.arj]
bann_tam.zip Im Bannkreis, Ein interaktiver Ausrei�versuch
a German text adventure with Enchanter-like magic
by Martin Oehm; version 20dec2000.
Archive includes game and MS-DOS interpreter.
[file is linked to games/tag/bann_tam.zip]
bilbo.zip Bilbo version 2.1, a Swedish text adventure.
In spite of its name, this is actually an adaption of
Tolkien's The Lord of the Rings. It is a very different
adventure, trying to reproduce the feeling of reading a
book rather than playing a game. It doesn't quite succeed,
but it's an interesting attempt, nevertheless.
Requires EGA (for minor graphics). QuickBasic source
included. Programmed by Nils Eng.
[file is linked to games/source/bilbo.zip]
bquest.exe Barbarian Quest, a Spanish text and graphic adventure.
Your master has been killed by dark creatures, and you
must discover the tomb of Kenyamotep to free the
kingdom. Self-extracting executable.
casoc_1.zip Caso Cerrado by Papada Soft (Luis F. Morales, Jorge
Palencia and Miguel A. Segura). An illustrated Spanish
text adventure written with NMP.
chichen.exe Chichen Itza; book three (in two parts) of the trilogy
Leyendas de Ci-U-Than, an illustrated Spanish text adventure
by Aventuras AD. Self-extracting archive.
You enter the Mayan city of Chichen Itza, meet with their old
spirits, and travel to the Mayan underworld to break free
Kukulkan, the good Mayan god.
(An Amiga version of this game is in
games/amiga/non-english/jabato.zip)
cozumel.exe La Diosa de Cozumel; book one (in two parts) of the trilogy
Leyendas de Ci-U-Than, an illustrated Spanish text adventure
by Aventuras AD. Self-extracting archive.
You are an archeologist, shipwrecked near the island of
Cozumel, and you must defeat its evil goddess Ix-Chell.
(An Amiga version of this game is in
games/amiga/non-english/cozumel.zip)
dracula-322.zip Dracula, a Dutch adventure by R van Woensel. Originally
written for the Commodore PET circa 1980 and converted
to MS-DOS by the author.
enigma17.zip Enigma, an Italian text adventure by Marco Vallarino.
A mix of science fiction, horror, noir and mystery.
Release 1.7 / Serial number 010507
elportal.exe El Portal magico, an adventure in Spanish.
You enter a strange land through a portal opened by an
old book. You must return, but you cannot use the portal
to do it. Self-extracting archive.
espacial.exe La Aventura Espacial (the Space Adventure), a menu driven
Spanish adventure created by Aventuras AD.
You must join an alien group to destroy a mad computer.
Self-extracting archive.
eudoxio.zip El Poder de la Kinbreton, version 1.9 (31dec98),
a Spanish text adventure by Daniel Cardenas
farao.zip Farao release 2.6, a Dutch text adventure with music,
programmed by Siembo and Elmo,
music composed by Elmo/X-pression.
giardino.zip Il giardino incantato, an Italian interactive fantasy
by Marco Vallarino.
Release 25 / Serial number 010508
hermet.zip Hermetisch verschlossen v1.1.1, a German mystery by Uwe Pilz.
ALAN game files and DOS executable.
ALAN source code available on request from the author;
write to
[email protected]
[file is linked to games/alan/hermet.zip]
hernan.exe Hernan Cortes, an illustrated Spanish text adventure,
set on the first Spanish expedition to Mexico.
house_2.exe House II, an illustrated Spanish text adventure by
Act Software. Self-extracting archive.
jabato.exe El Jabato, an illustrated Spanish text adventure by
Manuel Gonzalez, Paco Zarco, Juan Antonio Darder
and Carlos Marques. Self-extracting archive.
(An Amiga version of this game is in
games/amiga/non-english/jabato.zip, an Atari ST version is in
games/atari-ST/non-english/jabato.exe)
karawane.zip Die Karawane der siebten Dynastie, an illustrated German
text adventure by Extase.
High quality playable demo (world 1 of 5) of shareware game.
khurd-v1.exe Khurdian, an illustrated Spanish text adventure by
Jorge Casares Aguayo. Self-extracting archive.
llaves.zip Las Llaves Del Tiempo (Time Keys), a Spanish text
adventure about time travel, version 1.02.
lonewolf.zip Lone Wolf, by Thomas Lennerfors and Peeter Horm
a DOS adaptation of an old choose-your-own-adventure style
book in Swedish: Ensamma Vargen 1: Flykt undan m�rkret,
by Joe Devers.
It's a good idea to read the documentation before starting to
play the game.
mundial.zip Me Marcho pa' Francia 98, a Spanish text adventure by
PapadaSoft (Luis Felipe Morales)
nanuk.exe Nanuk, an illustrated Spanish text adventure. Written by
MagoSoft (Cristobal Gonzalez and Miguel Fenech). In Nanuk,
you're an aviator whose plane has crashed into a high
mountain.
Self-extracting archive.
noche.exe Negra Noche (Black Night), an illustrated Spanish text
adventure. You're a detective in investigating murders
in Harlem. Self-extracting executable.
opa-opa.exe La busqueda Opa-Opa, an adventure in Spanish.
You are the child of a lumberjack, and your aim is
to become a knight.
Requires QBasic; self-extracting archive.
original.exe La Aventura Original, an illustrated Spanish text adventure
by Andres Samudio, Manuel Gonzalez, and Carlos Marques,
based on Colossal Cave. Self-extracting archive.
(An Amiga version of this game is in
games/amiga/non-english/original.zip)
ouija.exe Ouija, an illustrated Spanish text adventure. Written by
MagoSoft (Cristobal Gonzalez and Miguel Fenech). In Ouija,
you are in the role of a catholic priest, whose mission is
exorcise a haunted house.
Self-extracting archive.
rim.zip Rimblenden, by Luis David Arranz Perez,
the second part of La Guarida Valshar (see valshar.zip below),
an adventure in Spanish.
After escaping from Valshar, you must return to Rimblenden.
sfida.zip Sfida all'ignoto, an Italian text adventure
by Marco Vallarino.
Release 2.0 / Serial number 010503
shivani.exe Shivani, Ciudad del Mal, an illustrated Spanish text
adventure. The first part of the "Danger World" Trilogy.
Self-extracting archive.
siglo24.exe Aventura en el Siglo XXIV (24th Century Adventure),
an illustrated Spanish text adventure by Ricardo and
Elvira Villalba Martinez. Self-extracting archive.
You are an FBI agent, cryogenised by a criminal. You awake
four centuries later in a technified and automated world
about to be destroyed.
silvania.exe La Liberacion de Silvania (The Liberation of Silvania),
a Spanish text adventure by Adventuras FJAP. It is based
on the book "El Misterio de la Montana de Plata" (The
Mystery of Silver Mountain).
splh.exe Sacrificio por la Humanidad (Sacrifice for Mankind), an
illustrated Spanish text adventure. As a scientist you
must recover your memory to save the world.
Self-extracting executable.
swedish.zip Alcatraz and Grottor, two very simple Swedish text
adventures, supposed to show how to write adventures in
BASIC. Alcatraz requires CGA. Probably by Nils Eng.
[file is linked to games/pc/education/swedish.zip]
templos.exe Tulum y Coba: Los Templos Sagrados; book two (in two parts) of
the trilogy Leyendas de Ci-U-Than, an illustrated Spanish text
adventure by Aventuras AD. Self-extracting archive.
You are in the peninsula of Yucatan, near Cozumel, and you must
cross the Mayan temples of Tulum and Coba.
(An Atari ST version of this game is in
games/atari-ST/non-english/templos.exe)
valsharg.zip The Valshar's Lair, by Luis David Arranz Perez, in both
Spanish and English versions.
Escape from the Valshar prison cell in which you're
trapped, waiting to be sacrificed.
[file is linked to games/pc/valsharg.zip]
zauber.zip Pacy-Face und seine Abenteuer in Zauberland
a simple German text adventure by Philipp Koehn
QBASIC source code, ported from C64 BASIC by Bob Newell
[file is linked to games/source/zauber.zip]
(the C64 original is in games/c64/zauberland)
ztreise.exe Die Zeitreise, a German interactive story by PIVOT.
DOS executable. Source code is available from the primary
author (Bernd Roehling) under certain conditions; write to
[email protected]. More on the history of this
game at
http://www.stud.fh-hannover.de/~roehling (in German).
if-archive/games/pc/non-english/CAAD-comp98:
--------------------------------------------
This directory contains games from the 1998 CAAD IF contest.
--------------------------------------------------------------------------------
Index this file
dragon.exe Dragon Dorado, by David Diaz Pena.
Illustrated fantasy adventure about the quest for a dragon.
Self-extracting archive.
lola.exe Lola Huele Bien y Adora el Marisco, by Alejandro Barcena.
Be a real latin-lover and give Lola what she really wants...
but with style!
Self-extracting archive.
pirateer.exe Pirateer II: El Joven Hayes, by F.J.Peinado.
You are a young nobleman, trapped in a pirate ship.
Your aim is to be a great pirate. Illustrated.
Self-extracting archive.
sello.exe El Sello
Illustrated, Cthulhu myths based adventure. Mysterious and
cruel murders have something to do with a strange old seal.
Self-extracting archive.
if-archive/games/pc/penguin:
----------------------------
This directory contains games released commercially by a company called
Penguin (later known as Polarware). The current copyright holder,
Mark Pelczarski, has permitted their free distribution.
Mark has a web site at
http://www.magictree.com/
--------------------------------------------------------------------------------
Index this file
crownpc.zip The Crimson Crown (Transylvania II), by Antonio Antiochia
ootopos.zip Oo-Topos, by Mike Berlyn and Muffy Berlyn
talisman.zip Talisman: Challenging the Sands of Time, by Bruce X. Hoffman
talispc.zip Talisman: Challenging the Sands of Time, by Bruce X. Hoffman
trans3d1.zip Transylvania III, by Antonio Antiochia, disks 1-4
trans3d2.zip
trans3d3.zip
trans3d4.zip
transpc.zip Transylvania, by Antonio Antiochia
if-archive/games/quill:
-----------------------
This directory contains games written with The Quill
and a Macintosh interpreter that can play these games.
The games have been extracted from the C64 disk images
in the mario-moeller directory by Pierre Tremblay.
--------------------------------------------------------------------------------
Index this file
DraculaII-1.cbm Dracula II - Part 1, by Mario Moeller
DraculaII-2.cbm Dracula II - Part 2, by Mario Moeller
EscapeToFreedom.cbm Escape to Freedom, by Mario Moeller
MultiAventures1.8.3.hqx MultiAventures V1.8.3, by Pierre Tremblay:
1 application with 8 interpreters in 3 languages,
a Macintosh program that can play AdvSys, AGT,
Infocom, Scott Adams, Level 9, Apple II Eamon, Quill,
and C64 Basic games.
The user interface is in English, French, and German.
[file is linked to
games/appleII/eamon/MultiAventures1.8.3.hqx,
games/c64/MultiAventures1.8.3.hqx,
games/spectrum/MultiAventures1.8.3.hqx,
infocom/interpreters/zip/MultiAventures1.8.3.hqx,
level9/interpreters/MultiAventures1.8.3.hqx,
programming/advsys/MultiAventures1.8.3.hqx,
programming/agt/MultiAventures1.8.3.hqx, and
scott-adams/MultiAventures1.8.3.hqx]
MyHouse.cbm My House, by Mario Moeller
Stowaway.cbm Stowaway!, by Mario Moeller
quill.txt a list of the 49 known games written with The Quill
by Pierre Tremblay
(Caution: 175 columns wide)
ticket.zip The Ticket, an example WinPaw game by
Douglas Harter.
(an interpreter is in programming/quill/)
if-archive/games/source:
------------------------
Index this file
Adventure2.5.tar.gz generic C source code of Adventure 2.5 (430 points
version of Colossal Cave) by Donald R. Woods (1995)
(a DOS executable is in games/pc/advent25.zip,
an executable and source code for the Amiga is in
games/amiga/adv430.lha = games/source/adv430.lha)
Dungeon_source.sit source code for Dungeon (the more or less public domain
version of the original MIT Zork) for the Macintosh
(MacBinary)
adv350-pdp10.tar.gz The original Crowther and Woods PDP-10 FORTRAN source
code of the Colossal Cave Adventure (350 points).
(There is another version of the original source in
advent-original.tar.gz)
adv350de.zip FORTRAN source code, DOS executable, and a walkthrough
of the 350 points version of Colossal Cave by Don Ekman
(an Amiga port of this file is in games/amiga/adv350.lha)
[file is linked to games/pc/adv350de.zip]
adv350jg.zip BSD Unix C source code of the 350 point version of
Colossal Cave, written by Jim Gillogly.
adv350kb-src.zip FORTRAN source code of the 350 points version of Colossal
Cave by Bob Supnik, ported to DOS by Kevin Black (both of
whom originally ported Adventure to the PDP-11 at DEC).
(The DOS executable of this version is in
games/pc/adv350kb.zip)
adv350kp.zip PDP-11 FORTRAN source code (DECUS 11-340),
modified source code for MS FORTRAN by Kenneth Plotkin,
and a DOS executable of the original 350 points version
of Colossal Cave
[file is linked to games/pc/adv350kp.zip]
adv350r4.tar.gz FORTRAN source code of the 350 point version of Colossal
Cave. DECUS release 4 (February 1994), by Kent Blackett
and Bob Supnik.
adv350r4_f77.tar.gz FORTRAN source code of the 350 point version of Colossal
Cave. DECUS release 4 (February 1994), converted to
Fortran-77 (tested with f2c) by Linards Ticmanis.
adv370s.zip FORTRAN source code of a 370 points version of
Colossal Cave, version 16sep96.
Ported from Honeywell FORTRAN 77 to DOS PDS FORTRAN
by Paul Munoz-Colman; a DOS executable is in
games/source/adv370.zip
adv430.lha Amiga executable and C source code of Adventure 2.5, the
430 points version of Colossal Cave by Donald R. Woods
(1995), ported to the Amiga by David Kinder
(the original generic C source code is in
games/source/Adventure2.5.tar.gz, a DOS executable is in
games/pc/advent25.zip)
[file is linked to games/amiga/adv430.lha]
adv440.tgz FORTRAN-IV source code of the 440 point version of
Colossal Cave by Jack Pike and Peter Luckett,
31 December 1978.
adv550.lha Amiga executable and C source code of the 550 points
version of Colossal Cave by Ken C. Wellsch, August 1985,
ported to the Amiga by David Kinder.
[file is linked to games/amiga/adv550.lha]
adv550s.zip C source code of 550 points version of Colossal Cave by
Ken C. Wellsch, August 1985, ported from the FORTRAN
version of David Platt.
(a combined DOS/Windows executable of this version is in
games/pc/winadv21.zip)
adv660.lha Amiga executable and C source code of 660 points version
of Colossal Cave: Adventure4+ version 10.06 (26jul95),
by Mike Arnautov, ported to the Amiga by David Kinder.
This version merges Adventure II by Peter Luckett and
Jack Pike with Adventure 3 (aka Adventure 550) by
Dave Platt. Requires at least Kickstart 2.04.
[file is linked to games/amiga/adv660.lha]
adv660.tar.Z C source code of 660 points version of Colossal Cave:
Adventure4+ version 10.06 (26jul95), by Mike Arnautov.
This version merges Adventure II by Peter Luckett and
Jack Pike with Adventure 3 (aka Adventure 550) by
Dave Platt.
(a compiled DOS version is in games/pc/adv660.zip)
advbds.zip C source code and DOS executable of the BDS C version
of Adventure, ported to DOS by Bob Withers.
[file is linked to games/pc/advbds.zip]
advent-original.tar.gz The original Crowther and Woods PDP-10 FORTRAN source
code of the Colossal Cave Adventure (350 points).
Every other version can be tracked down to this one.
(There is another version of the original source in
adv350-pdp10.tar.gz)
advent.tar.Z FORTRAN source code of 501 points version of
Colossal Cave by David Long, version 5.2/2, October 1979
adventure-cp-6.tar.gz PL-6 source code of the 550 points version of
Colossal Cave by David Platt, written for the
Honeywell CP-6.
advos2s.zip OS/2 2.x source code of Colossal Cave, by John W. Kennedy
based on Jerry D. Pohl's version giving separate values
for Treasures, Survival, and Score.
The OS/2 executable compiled from this version is in
games/pc/advos2.zip
advqnx.tar.gz a Unix C version (?) of the source code in advtc2.zip
advsrc.zip portable FORTRAN source code for an extended 551
points version of Colossal Cave by Doug McDonald
Version 6.6 August 1990
(a compiled DOS executable is in games/pc/pcadvent.zip,
another one with support for multiple save files added
by Magnus Olsson is in games/pc/adv551.zip)
advtc2.zip DOS executable and Turbo C 2.0 source code for a version
of Colossal Cave by Jerry D. Pohl, which gives separate
values for Treasures, Survival, and Score.
The "missing" header file (ADVTEXT.H, length 0) is
created by running ADVENT0.EXE on the text files.
[file is linked to games/pc/advtc2.zip]
(Jerry D. Pohl's original is in games/pc/adv.arc)
alien.zip Alien version 2B, author unknown; play with CAPS LOCK on.
QBASIC source code (ported from BASICA by Ambat Sasi)
[file is linked to games/pc/alien.zip]
atomia.zoo Atomia Akorny, Magnus Olsson's first adventure game for
the Acorn Atom; C source code and DOS executable
[file is linked to games/pc/atomia.zoo]
atlant.zip Voyage to Atlantis, a TRS-80 adventure by Greg Hassett,
converted to QBasic by Nele Abels, with corrections by
Ambat Sasi. QBasic source code.
[file is linked to games/pc/atlant.zip]
aztec.zip Aztec Tomb (Part 1), an illustrated C64 text adventure by
A.R. Crowther, ported to DOS and QBASIC by D. Raisin.
QBASIC source code
[file is linked to games/pc/aztec.zip]
batlstar.zip Battlestar 4.2, fall 1984, written the honorable
Admiral D.W. Riggle and ported to MS-DOS by
Brian Douglas Smith. DOS executable and C source
[file is linked to games/pc/batlstar.zip]
battlestar.tar.Z Battlestar version 1.2, a stellar-tropical adventure game
C source code and man page from BSD Unix
bilbo.zip Bilbo version 2.1, a Swedish text adventure.
In spite of its name, this is actually an adaption of
Tolkien's The Lord of the Rings. It is a very different
adventure, trying to reproduce the feeling of reading a
book rather than playing a game. It doesn't quite
succeed, but it's an interesting attempt, nevertheless.
Requires EGA (for minor graphics). QuickBasic source
included. Programmed by Nils Eng.
[file is linked to games/pc/non-english/bilbo.zip]
brainsca.zip BRAINSCAPE! An Adventure in Neuroanatomy, version 1.2
by W. Jeffrey Wilson and lynne ostergren
Pascal source code and DOS executable
(an AGT port of the source code is in
programming/agt/agtmastr.zip)
[file is linked to games/pc/education/brainsca.zip]
bunny.zip The Night of the Vampire Bunnies, by Jason Dyer.
A short game written in BASIC; somewhat a cross between a
black comedy and a B-movie. QBASIC source code.
Jason wrote this game at the age of 10.
[file is linked to games/pc/bunny.zip]
(a port to Inform is in games/zcode/bunny.z5 (compiled
game) and in games/source/inform/bunny_s.zip (source
code))
cave.zoo Cave Adventure by Russell Wallace
C source code and DOS executable
[file is linked to games/pc/cave.zoo]
cpm-advent.zip CP/M ports of Colossal Cave Adventure, ported by
Mike Goetz. Included are version A02 (350 points)
with Fortran source, versions B00 and B01 (both
550 points), version A02 (580 points), and tools to
extract some approximation to A-code source from
the version B games.
[file is linked to games/cpm/cpm-advent.zip]
dinkum-2.14.tar.gz Dinkum, the Australian Adventure Game version 2.14
C source code by Gary A. Allen, Jr.
(a DOS executable is in games/pc/dinkm214.zip, and
an Amiga port is in games/amiga/Dinkum_2.14.lha)
droganya.zip Castle Droganya, by Steve Chodes
BASICA, GW-BASIC, and QBASIC source code;
conversion to GW-BASIC by Nathan Glasser
[file is linked to games/pc/droganya.zip]
dungeon-3.2A.tar.Z Dungeon version 3.2A, 1-Oct-94; contains all the rooms
and puzzles of the original MIT Zork.
DEC FORTRAN source code by Robert M. Supnik; see
dungn32b.zip for a port to DOS.
dungeon-3.2B.patch source code patch by Robert M. Supnik to upgrade Dungeon
version 3.2A to version 3.2B
dungeon-3.2A-3.2B.unidiff same patch, converted to input for Larry Wall's
'patch' utility by David Bristow
dungeon-glk.tar.Z Dungeon, the more or less public domain version of the
original MIT Zork, version 3.2B. Andrew Plotkin ported
this version to C and added the Glk interface.
dungn26b-src.zip FORTRAN source code of Dungeon, the more or less public
domain version of the original MIT Zork,
version 2.6B, 07-apr-88 (= Robert M. Supnik's DECUS
version 2.6A (18-oct-80) ported to DOS by Kevin Black).
(The DOS executable of this version is in
games/pc/dungn26b.zip)
dungn27s.zip Dungeon, the more or less public domain version of the
original MIT Zork, version 2.7A, 11-mar-91.
C source code and DOS executable.
[file is linked to games/pc/dungn27s.zip]
(an Amiga port is in games/amiga/Dungeon.lzh; a port to
the Acorn Archimedes is in games/archimedes/dungeon.spk)
dungn32b.zip Dungeon, the more or less public domain version of the
original MIT Zork, version 3.2B, 1-Oct-94.
DOS executable for 386+ only and FORTRAN source code,
ported from DEC FORTRAN to MS FORTRAN by Volker Blasius.
The original source code is in dungeon-32A.tar.Z
[file is linked to games/pc/dungn32b.zip]
eamonbas.zip GW-BASIC source code of The Wonderful World of Eamon
version 1.1, a text role playing game originally
written for the Apple II by Donald Brown,
ported to DOS by Jon Walker.
See games/pc/eamon/* for compiled version 2 games.
haunt.ops5 OPS5 source code of HAUNT, by John Laird.
This is an unfinished port of the game from OPS4 to OPS5,
but it is the only version that is available.
Archived here with the author's permission.
See Hans Persson's web page
http://www.lysator.liu.se/adventure/Mainframe_adventures.html#HAUNT
for more information on this game.
hobbit.zip Hobbit - The True Story
a small adventure written entirely in MS-DOS 5.0 batch
procedures, by Fredrik Ramsberg and Johan Berntsson
[file is linked to games/pc/hobbit.zip]
island26.zip Island, version 2.6; a small textual adventure
C source code and DOS executable by CyberDaemon
[file is linked to games/pc/island26.zip]
jamie.zip Lonely Jamie, by J. Mellish
GW-BASIC source code of a very simple game that prompts
you for one-word responses
[file is linked to games/pc/jamie.zip]
lastcity.zip The Last City, by Roger M. Wilcox
BASICA and QBASIC source code
conversion to QBASIC by Ambat Sasi
[file is linked to games/pc/lastcity.zip]
mecha.zip The Terror of Mecha Godzilla - The True Story!
a small adventure written entirely in MS-DOS 5.0 batch
procedures by Fredrik Ramsberg
[file is linked to games/pc/mecha.zip]
mercycomp.txt the code for the computer in Mercy, by Christopher Klimas
(the game is in games/zcode/Mercy.z5)
mansion-19.2.tar.gz Mansion, a murder mystery text adventure.
Written originally around 1980 (or even earlier)
for the HP1000 and later the HP3000 in Fortran-IV,
now rewritten in C by James Garnett. Version 19.2
Windows executable plus C and Fortran source code
[file is linked to games/pc/mansion.tar.gz]
mangle.zip So I Mangled My Mom, by Aaron Oldenburg
DOS executable and QBasic source code
[file is linked to games/pc/mangle.zip]
mcdooby.zip The Treasure of McDooby's Mansion version 2,
by Jason A. Wells. GW-BASIC source code.
[file is linked to games/pc/mcdooby.zip]
napoleon-1.02.tar.gz Napoleon version 1.02, by Pete Chown
C source code; needs yacc or bison
(an Amiga port is in games/amiga/Napoleon_1.02.lha)
newfore.pas ForePlay, for both sexes. Pascal port of a REXX program.
Looks like an adolescent form of IF.
pirate.zip Pirate Island, by David Meny
GW-BASIC source code and instructions
plus QBASIC source code, ported by Ambat Sasi
[file is linked to games/pc/pirate.zip]
quest.zip Secret Quest 2010, an illustrated text adventure by
Eric Iwasaki after an idea of Wayne Tsuji's.
BASICA and GW-BASIC source code
plus QBASIC source code, ported by Ambat Sasi
[file is linked to games/pc/quest.zip]
sceptre1.bas SceptreQuest I, first and only one of a series of seven,
a very early adventure by Sean Givan.
GW-BASIC source code.
[file is linked to games/pc/sceptre1.bas]
(see games/hugo/squest.zip
for an embroidered port to Hugo)
snafufun.bas 'The Adventure' by Chris Kerton (his first try),
a fantasy role-playing game. GW-BASIC source code.
[file is linked to games/pc/snafufun.bas]
softporp.zip Chuck Benton's Apple II SoftPorn Adventure (which
later became Leisure Suit Larry I), rewritten by
Paul Schlyter in Turbo Pascal 3.0 for CP/M and DOS.
DOS executable and Pascal source code.
(The original is in games/appleII/softporn.zip)
[file is linked to games/pc/softporp.zip]
swedish.zip two games in Swedish, by Anders H�llzon: CAVE and SPACE
QBASIC source code
vial.zip The Vial of Doom, by Roger M. Wilcox
QBASIC source code; converted from BASICA by Ambat Sasi
[file is linked to games/pc/vial.zip]
worldsrc.zip C source code for World version 1.07, by J. Doug McDonald
(A DOS executable compiled from this source is in
games/pc/world107.zip;
an Amiga executable is in
games/amiga/World_1.07.lha;
an enhanced Archimedes executable is in
games/archimedes/world.spk
a Macintosh executable is in
games/mac/World107.sit)
zauber.zip Pacy-Face und seine Abenteur in Zauberland
a simple German text adventure by Philipp Koehn
QBASIC source code, ported from C64 BASIC by Bob Newell
[file is linked to games/pc/non-english/zauber.zip]
(the C64 original is in games/c64/zauberland)
if-archive/games/source/advsys:
-------------------------------
These games must be compiled and run with AdvSys.
The source code for AdvSys is in programming/advsys.
---------------------------------------------------------------
Index this file
elves87.tar.Z Elves '87, by BOA! (Burnt Out Adventurers! =
Bruce MacKay & Marlene Abriel)
AdvSys source code and compiled .dat file, because
this game is too large to be compiled under DOS.
(Thanks to David A. Graves!)
See also games/source/agt/elf.zip and games/pc/elf20.zip
for AGT versions of this game.
elves87.zip [same contents]
[both files are linked to games/advsys/elves87.*]
if-archive/games/source/agt:
----------------------------
These games must be compiled and run with AGT from programming/agt.
---------------------------------------------------------------------
Index this file
alice-s.zip The Adventures of Alice Who Went Through the Looking-Glass
and Came Back Though Not Much Changed, by Douglas A. Asherman.
Written with GAGS, a predecessor of AGT.
Can be run with GAGS or compiled and run with AGT;
an AGT compiled version is in games/agt/alice.zip.
This game won the GAGS game writing contest 1986.
[file is linked to games/source/gags/alice-s.zip]
aliens.zip Space Aliens Laughed at My Cardigan, by Andre M. Boyle.
Humorous game, a takeoff of Hitchhiker's Guide with some
Star Trek thrown in. AGT source code and a walkthrough.
Honorable mention, 6th annual AGT game contest.
(a DOS executable is in games/agt/cardigan.zip)
andkara.zip Andkara: Baby, the Rain Must Fall, by Randy H. Smith.
Classic fantasy of swords & sorcery.
Honorable mention, 4th annual AGT game contest.
appr-src.zip Apprentice - The Testing of a Magical Novice, by Bert Lee
Honorable mention, 5th annual AGT game contest.
(a DOS executable is in games/agt/apprenti.zip)
bigd-src.zip Betty Carlson's Big Date, by Betty Carlson
converted from a LADS adventure by David Malmberg
cave.zip 350 points Colossal Cave by Willie Crowther and Don Woods
AGT version by David Malmberg
cercla.zip CERCLA, Fanciful Fun With Superfund, by Jeffrey P. Robinson
Honorable mention, 7th annual AGT game contest (1993)
cla-src.zip Sanity Clause or, Why Santa Didn't Make It to YOUR House
that Year, version 1.11, by Mike McCauley.
Honorable mention, 5th annual AGT game contest.
(a DOS executable is in games/pc/clause.zip)
crusade-src.zip Crusade, by David Malmberg
(a DOS executable is in games/pc/crusade.zip)
detectiv.zip The Detective, by Kit W. Carson
dsen-src.zip Disenchanted, a parody of Enchanter by Joseph S. Licari
(a DOS executable is in games/pc/dsenchnt.zip)
dudley_s.zip A Dudley Dilemma version 1.2, by Lane Barrow.
This game won the 2nd Annual AGT Game Writing Contest.
(A DOS executable is in games/pc/dudley.zip;
a Macintosh version is in games/mac/dudley.sit.hqx)
easter.zip Heather's Easter Egg Hunt version 0.97, by Tom & Ginnie Reynolds
A game for children ages 7-12.
Honorable mention, 3rd Annual AGT game contest.
(a DOS executable v0.91 is in games/pc/education/easter.arc)
elf.zip The Elf's Christmas Adventure or God Bless Frosty the Snowman!
by Bruce McKay and Marlene Abriel,
converted to AGT by David Malmberg.
(The original game is in games/source/advsys/elves87.*;
another version, written with the Master's Edition of AGT,
is in games/pc/elf20.zip)
eli-src.zip Escape from the ELI, An Interactive Adventure Game for
Learners of English, by Lowell Riethmuller.
A simple AGT adventure, based on a foreign student's first day
at the English Language Institute of the University of
Delaware; written to demonstrate utility of text adventures to
teach English as a second language.
Honorable mention, 4th annual AGT game contest.
(A DOS executable is in games/pc/education/eli.zip)
fablesrc.zip A Fable, by Stan Heller
(a DOS executable is in games/pc/fable.zip)
fastlane.zip Fast Lane by Richard Baribault.
Find, enter, and win the Classic Car Show.
Honorable mention, 3rd Annual AGT game contest.
grail-s.zip The Misadventure of the Holy Grail v2.1, December 1989.
A silly entertainment (not a difficult game, actually)
from the Apple II Eamon FRP game by Evan Hodson.
Very loosely translated to AGT and expanded
by Michael Detlefsen.
(a DOS executable is in games/pc/grail.zip)
hobb-src.zip Sir Ramic Hobbs and the High Level Gorilla, by Gil Williamson.
Honorable mention, 3rd annual AGT game contest.
(A DOS executable is in games/pc/hobbs.zip)
house.zip The House of O's, by Wally O. and Pete D.
a game about the ordinary activities of an ordinary family
in Mosquito Heights, NJ. Includes a pop-up hint system.
Honorable mention, 3rd Annual AGT Game Contest.
hugecv-s.zip Adventure in Humongous Cave (Version 2.0) - 1000 points
version of Colossal Cave by David Malmberg,
based on the 550 points version
(this source code seems to be newer than the one in
programming/agt/agtmastr.zip; in addition it contains a
transcript of a complete game, annotated by David Malmberg)
lab-src.zip The Deadly Labyrinth, by Frank West (inspired by the
Death Gate Cycle by Margaret Weis and Tracy Hickman)
(a DOS executable is in games/pc/labyrint.zip)
lady.zip The Lady in Green by D. F. Stone.
Friday night at an 18th century hotel.
Honorable mention, 6th annual AGT game contest.
lib-src.zip Library - An Adventure Game Based on the Library of Guilford
College (or Something Like It) but with Added Puzzles and
Danger, by Frederick D. King
(a DOS executable is in games/pc/library.zip)
mansion.zip Magic Mansion by Denise Sawicki.
Play the role of a young girl held captive by an evil wizard.
Honorable mention, 4th annual AGT game contest.
mdthf1-s.zip The Multi-Dimensional Thief, Release 1.5: Version 3.05
(text only) by Joel Finch. This game won the 5th Annual AGT
Game Writing Contest (together with CosmoServe).
(a DOS executable is in games/pc/mdthief1.zip)
mm-src.zip Mop and Murder - a masterful mystery in one room -
by Brad Friedman. The game says, "Full Release v 1.0
(POP-UP HINTS INCLUDED)", but the hints are missing.
Honorable mention, 5th annual AGT game contest.
(A DOS executable is in games/pc/mmurder.zip)
mold.zip Mold: Deep Space Awakening version 1.1 by Declan Stanley.
You awaken from deep sleep to discover your crewmates were
killed by orange mold and the ship is damaged beyond repair.
Explore, find help, escape. Walkthrough included.
Honorable mention, 4th annual AGT game contest.
mule_s.zip Space Mule, an Unexpected Encounter with the Unknown,
written by Bruce David Loving.
Honorable mention, 7th annual AGT game contest (1993)
(a compiled version is in games/agt/mule.zip)
muna.zip The Pyramid of Muna, An Interactive Fiction Adventure Based On
Elements of the Cosmology of the Builders, version 1.37,
by Alfred W. King II.
Explore an ancient Mexican pyramid and discover metaphysical
secrets. Honorable mention, 3rd Annual AGT game contest.
murder.zip The Murder of Jane Kranz, a detective adventure
by Christian Andersen. Solve a 1920's London murder mystery.
Honorable mention, 6th annual AGT game contest.
nmr2.zip Adventures in NMR II: The Adventure Continues,
by Douglas P. Burum. Stop the morphing invading aliens
by using Nuclear Magnetic Resonance.
Honorable mention, 4th annual AGT game contest.
oceana.zip Oceana, an adventure in a world of the future,
written Philip Boswell.
Honorable mention, 7th annual AGT game contest (1993)
[file is linked to games/agt/oceana.zip]
odieusrc.zip Odieus's Quest for the Magic Flingshot, author unknown
converted from LADS to AGT and "embellished" by David Malmberg
(a DOS executable is in games/pc/odieus.zip; an Inform port
(DOS executable) is in games/zcode/odieus.zip)
paranoia.zip Paranoia, by Sam Shirley
originally a paper solo adventure game ("If you do this
continue there"), adapted for AGT by David Malmberg
phil-src.zip The Battle of Philip against the Forces of Creation.
Honorable mention, 3nd annual AGT game contest.
(A DOS executable is in games/pc/philip.zip)
pilotsrc.zip The Pilot or A Flight into Fantasy, another exercise in
hyperactive hijinks from The Adventure Game Jockey.
(A playable demo for DOS (about 1/3 of the game) is in
games/pc/pilot.zip; I don't know whether this source code is
complete.)
pork-src.zip PORK I: The Great Underground Sewer System (version -4.26/1)
a parody of Zork I by David Malmberg, written with AGT
(a DOS executable is in games/pc/pork.zip)
pork2src.zip PORK II, The Gizzard of Showbiz
a parody of Zork II by Bill Larkins
(a DOS executable is in games/pc/pork2a.zip)
portal_s.zip The Star Portal, a science fiction adventure game suggested by
the Damon Knight short story "Ticket to Anywhere", version 1.01
by Michael Detlefsen.
(DOS executable version 1.03 is in games/pc/portal.zip)
pyramid.zip The Pyramid, An Interactive Fantasy version 2.1,
by Roland Goulsbra. Discover the secret of the
pharaoh's tomb. An interactive fantasy set in modern Egypt.
Win by doing the right things, not by collecting stuff, and
discover the meaning of liff [sic]. Walkthrough included.
Honorable mention, 4th annual AGT game contest.
rapture.zip Love's Fiery Rapture, The Torrid Tale of What Could Turn Out
to be THE Perfect Date; a "Choose Your Own Adventure"
by Natasha Mirage converted to AGT by Mike Ryan.
ring-src.zip Der Ring des Nibelungen, a text adventure based on the operas
of Richard Wagner, by Michael R. Harris.
Honorable mention, 2nd annual AGT game contest.
(a DOS executable is in games/pc/ring.zip)
sos-src.zip Son of Stagefright - A Pleasant Day at the Theater in Three
Paranatural Acts, by Mike McCauley.
This game won the 3rd Annual AGT Game Writing Contest.
(A DOS executable is in games/pc/sos.zip,
a Macintosh executable is in games/mac/sos.sit)
squynch.zip The Squynchia Adventure, by M. & T. Frank
converted from LADS to AGT by David Malmberg.
A compiled version of this game (version 1.5), a DOS
interpreter (version 1.5 beta), and a walkthrough are in
games/pc/squyn15.zip
stcadv.zip The Spelunker's Tremendous Cave Adventure, a parody of Colossal
Cave, written by public school students and translated to
AGT by Douglas Harter.
storms-s.zip Storms I, by Ryan Burrus. Your dead uncle's will leaves $7.4
million to the person who first discovers his great invention.
Explore your uncle's house, lab, and neighborhood.
Honorable mention, 4th annual AGT game contest.
(A DOS executable is in games/pc/storms.zip)
susan_s.zip Susan (A Lustful Game), by Bill Larkins; R-rated by author.
Honorable mention, 2nd annual AGT game contest.
(A DOS executable is in games/pc/susan.zip)
tamoret-s.zip Tamoret, The Adventure to the Fourth Dimension,
by Michael J. Lyons.
Honorable mention, 2nd annual AGT game contest.
(A DOS executable is in games/pc/tamoret.zip)
tark_s.zip The Adventure of Tark Simmons, Priestess of the First Church,
in her battle against The Demon of Dark Desire,
by W.P. Kegelmeyer.
Honorable mention, 2nd annual AGT game contest.
(A DOS executable is in games/pc/tark.zip)
thegame-s.zip "Whatever We Decide To Call This Game" by The Three Engineers:
Joel Finch, Glen Henville and little bits by Matthew Newbery.
Your first day at Tumbulgum University (must be in Australia).
Honorable mention, 4th annual AGT game contest.
(A DOS executable is in games/pc/the-game.zip)
tossed.zip Tossed into Space: Dr. Schmidt Goes Home, by Graeme Cree,
short SF adventure for beginners.
DOS executable, AGT source code, and a complete walkthrough
This version was slightly modified for widespread circulation;
the original was called Lost in Space
(see games/pc/lostinsp.zip).
[file is linked to games/agt/tossed.zip and to
games/pc/tossed.zip]
tsquar-s.zip TimeSquared, Chapter One: Centroplis, by Bert Lee.
Honorable mention, 6th annual AGT game contest.
(A DOS executable is in games/pc/tsquared.zip)
twoways.zip Two Ways by Grant E. Metcalf. Christian text adventure. You
are a weary traveler who must choose between the quick and
easy path or one fraught with dangers. Evangelistic, with
biblical quotes. Walkthrough included.
Honorable mention, 4th annual AGT game contest.
undergnd.zip An Underground Adventure, by Mark J. Welch
vita.zip Murder at the Folkestone Inn, a Weekend Adventure with
Vita Sackville-West and Violet Trefusis, written by
Anne Laughlin.
Honorable mention, 7th annual AGT game contest (1993)
[file is linked to games/agt/vita.zip]
water.zip What? No Low Alcohol Mineral Water! by Andre M. Boyle.
You awake inside the data banks of a computer. Your life
depends on performing the herculean tasks assigned by the
computer. Honorable mention, 6th annual AGT game contest.
weeknd-s.zip Weekend Survival, An Interactive Adventure Game for Learners
of English, by Lowell Riethmuller. Written to demonstrate
utility of text adventures to teach English as a second
language. Input is reduced to 1/2/3 choices.
Honorable mention, 4th annual AGT game contest.
(A DOS executable is in games/pc/education/weekend.zip)
wpc.zip What Personal Computer? by John Minson
Honorable mention, 6th annual AGT game contest.
wraithsrc.zip Wraith Blaster version 1.0, by Ken Dibble.
A text based space trader game: earn money, become master
trader, and find a place to retire.
Honorable mention, 6th annual AGT game contest.
(a compiled DOS version is in games/agt/wraith.zip)
zimlab.zip Zim Greenleaf's Laboratory, by Melody Grandy.
He's sorcerer-botanist, and his laboratory is full of
nasty things. Honorable mention, 6th annual AGT game contest.
if-archive/games/source/gags:
-----------------------------
These games must be run with GAGS from programming/gags
or compiled and run with AGT from programming/agt.
-----------------------------------------------------------
Index this file
alice-s.zip The Adventures of Alice Who Went Through the Looking-Glass
and Came Back Though Not Much Changed, by Douglas A. Asherman.
An AGT compiled version of this game is in games/agt/alice.zip.
This game won the GAGS game writing contest 1986.
[file is linked to games/source/agt/alice-s.zip]
deen-src.zip Deena of Kolini, an adventure game for WOMEN warriors,
by E. L. (Ev) Cheney
drag-src.zip Dragonslayer, by E. L. (Ev) Cheney.
ghos-src.zip Ghost Town, an adventure game by E. L. (Ev) Cheney.
(a DOS executable is in games/pc/ghosttwn.zip)
lottery.zip Lottery, by E. L. (Ev) Cheney
if-archive/games/source/hugo:
-----------------------------
Index this file
Scourge.hug Source code for A Crimson Spring, by Robb Sherwin. This game
was Robb's entry into the 2000 IF Competition.
(the original competition entry is in
games/competition2000/hugo/scourge/
and an updated compiled version is in
games/hugo/scourge.zip)
anne.hug Anne, a short joke game by Jonathan Blask.
colossal.hug Colossal Hugo, the original 350 points ADVENT ported to Hugo,
by Kent Tessman (revised version for Hugo 2.5.03a)
based on Graham Nelson's Inform port of David Baggett's 1993
TADS reconstruction 'Colossal Cave Revisited' of the 1977
original by Willie Crowther and Don Woods
(a compiled game file is in games/hugo/colossal.hex)
down_source.zip Hugo source code for Down, release 4, by Kent Tessman.
(a compiled game file is in games/hugo/down.hex)
gbsource.zip Hugo source code for Guilty Bastards, version 2.08,
by Kent Tessman.
(a compiled version is in games/hugo/)
hugozork.hug Zork I, ported to Hugo by John Menichelli and updated for
Hugo 2.5 by Kent Tessman.
(a compiled version is in games/hugo/hugozork.hex)
pirate_src.zip Pirate Adventure, the classic Scott Adams game, ported to
Hugo 2.4 by Julian Arnold. Version 1.1.0 of the Hugo port.
Archive contains documentation, source and a walkthrough.
(a compiled game file is in games/hugo/pirate.hex, and
there are original C64 versions in games/c64)
spur_src.zip Spur, A Western Misadventure by Kent Tessman
Release 9 (4dec99), Hugo v2.5
(a compiled game file is in games/hugo/spur.hex)
tetris_source.zip
Tetris for Hugo 2.5, implemented by Kent Tessman, based on
Andrew Plotkin's Inform version "Freefall".
This version makes use of colour, graphics, sound and music.
(a compiled version is in /games/hugo/tetris.zip)
if-archive/games/source/inform:
-------------------------------
Compiled versions of the following games are in directory games/zcode.
-------------------------------------------------------------------------------
Index this file
Advent.inf Adventure aka Colossal Cave, the original 350 points
version ported to Inform by Graham Nelson, based on Dave
Baggett's TADS reconstruction "Colossal Cave Revisited".
Release 5 / Serial number 961209
[file is linked to
infocom/compilers/inform6/examples/Advent.inf]
Adventureland.inf Scott Adams' Adventureland, ported to Inform by
Graham Nelson
Release 1 / Serial number 961111
[file is linked to
infocom/compilers/inform6/examples/Adventureland.inf]
Alpha.inf Journey to Alpha Centauri (In Real Time), an Interactive
Waste of Time, by Julian Fleetwood. Release 3
AtroxSrc.zip Source code for Cattus Atrox, David Cornelson's entry into
the 1998 IF Competition. The archive contains the game
source plus a customized version of the Inform library and
several include files required to build the game.
(the compiled game is in games/competition98/inform/atrox/)
Aug4Source.zip Source code for Augmented Fourth, an Interactive
Performance, written by Brian Uri.
Balances.inf Balances: An Exercise in Parsing, by Graham Nelson
Release 5 / Serial number 961216
[file is linked to
infocom/compilers/inform6/examples/Balances.inf]
Comp99.zip Source code for the 'front-end' game for the 1999
competition, providing information on all the games
and systems used to run them, plus the ability to
sort the games you can play into a random list.
Written by Lucian Paul Smith.
(a compiled version is in games/competition99/)
Deadline.zip Complete source code for an Inform port of Infocom's
Deadline, 17dec2000, by Volker Lanz.
Detectivesrc.zip Detective, originally by Matt Barringer. This is a
straight port to Inform, by Stuart Moore.
Fablesrc.zip A Fable, originally by Stan Heller. This is a
straight port to Inform, by Stuart Moore.
Frobozzi.inf The Encyclopedia Frobozzica (Abridged Edition),
edited by Nino Ruffini and ported to the Inform
format by Digby McWiggle
I-0.inf I-0: Jailbait on Interstate Zero, by Adam Cadre
Release 4, contains some adult content
MST3K1src.zip Detective, An Interactive MiSTing (Mystery Science
Theater 3000) of Matt Barringer's AGT game "Detective",
by Christopher E. Forman, updated by Stuart Moore.
MST3K2src.zip A Fable, an interactive MiSTing-up of Stan Heller's
GAGS game "A Fable". Original AGT MiST-ed version
by Graeme Cree, ported to Inform by Stuart Moore.
Ralph.inf Ralph, An Interactive Sniffing by Miron Schmidt
Release 7 / Serial number 980224
SameGame.inf SameGame, another episode in the Z-Machine abuse
saga, by Kevin Bracey. SameGame is an implementation
of a simple arcade game and is also a stress test
of Z-Machine interpreters.
Release 1 / Serial number 980731
Snafufun.zip SNAFUFUN, a simple hypertext adventure
originally written in BASIC by Chris Kerton
and converted to Inform by Duncan Cross.
Archive contains z-code game file, Inform
source code and the original BASIC source code.
[file is linked to games/zcode/Snafufun.zip]
SpAdventure.inf SpAdventure by Jay Walton. The original Adventure
with a twist - you play as an Enchanter with spells.
Release 2 / Serial number 971030
Time.inf Time and Dwarves, a small demonstration of how to use
the real time functions from within Inform, written
by Graham Nelson.
awaken.inf The Awakening, by Dennis Matheson.
A horror game based loosely on the work of
H.P. Lovecraft.
Release 1 / Serial number 980726
beyond_zork_sample.inf
The sample transcript from the packaging of Beyond
Zork, implemented in Inform by Allen Garvin
bigmama.inf The Big Mama, by Brendan Barnwell.
bomber.inf The Mad Bomber - a Z-Machine version of the classic
Bomber game, by Neil James Brown. Needs an interpreter
that supports timed input, and an interpreter
supporting colour is recommended.
Release 3 / Serial number 971123
bunny_s.zip The Night of the Vampire Bunnies by Jason Dyer,
somewhat a cross between a black comedy and a B-movie,
ported from QBASIC to Inform by Patrick Kellum
Release 4 / Serial number 971205
(The original BASIC program is in games/source/bunny.zip)
caverns.zip Caverns of Chaos, a multiple-choice adventure. Original
written by Paul Martinez and Alison Castro, ported
to Inform by Lemonhead. Version 1.6792
Archive includes z-code game file and Inform source.
[file is linked to games/zcode/caverns.zip]
chix.inf Source code for Chicks Dig Jerks, Release 2,
written by Robb Sherwin.
cia.inf CIA Adventure by Hugh Lampert, ported to Inform by
J. Kevin Thomas, based on a GWBASIC version by Pete Wohlmut
Release 1 / Serial number 961218
This game was originally published by CLOAD Magazine.
ditch.inf Ditch Day Drifter, Michael J. Roberts' example TADS game,
translated to Inform 5.5 by Chris Markwyn.
The translation is only partial, with most of the surface
rooms and objects done, but none of the major puzzles.
dogslife.inf It's a Dog's Life, an interactive Heeling,
by "Mr. WiggleButt". Release 1
eliza.zip Eliza, a version of the well known program which
simulates a conversation with a psychiatrist, ported
to Inform by Ricardo Dague.
The archive contains the zcode file, Inform source,
Basic source on which this version is based, and a
sample transcript.
[file is linked to games/zcode/eliza.zip]
fractalz.inf Source code for a Mandelbrot fractal zoomer, written
by Peter De Wachter.
freefall.inf Free Fall, An, uh, Interactive Z-Code Demonstration
by Andrew C. Plotkin. Release 2 / Serial number 951111
huntdark-src.tar.Z Source code for Hunter, in Darkness, by "Dave Ahl Jr.",
aka Andrew Plotkin.
iditchs.zip Ditch Day Drifter, Michael J. Roberts' example TADS
game, translated to Inform 6 by, Neil Cerutti, based
on an earlier partial port by Chris Markwyn.
iditchs-html.zip HTML version of the contents of iditchs.zip.
killing.zip Killing the Doctor, by Victor Verbitsky.
Release 1 / Serial number 010221
Archive contains z-code game file, Inform source code
and a walkthrough.
[file is linked to games/zcode/killing.zip]
life.zip Life or Death, an interactive biological diversion,
by David S. Glasser. The archive includes a
Z-Machine game file and Inform source code
Release 1 / Serial number 980702
[file is linked to games/zcode/life.zip]
lists.tar.Z Lists and Lists, an Interactive Tutorial by Andrew Plotkin
Release 3 / Serial number 960823
(The game file compiled from this source is in
games/zcode/lists.z5,
the original competition entry is in
games/competition96/lists.z5)
magic-toyshop.inf The Magic Toyshop, a fun game for all the family
by Gareth Rees. Release 1, serial number 951018.
(The game file compiled from this source is in
games/zcode/magic-toyshop.z5,
the original competition entry is in
games/competition95/magic-toyshop.z5)
mhpquest.inf Quest for the Magic Healing Plant, by Adam Crutchlow.
Release 2 / Serial number 960613
Ported by the author from AGT to Inform.
(the AGT original is in games/pc/mhpquest.zip)
mimesis.zip Sins Against Mimesis: An Interactive Theosophy,
by Adam Thornton. Release 3.
Includes Inform source and makefile.
(The game file compiled from this source is in
games/zcode/mimesis.z5,
the original competition entry is in
games/competition97/inform/mimesis/mimesis.z5)
minster.tar.gz Christminster, An Interactive Conspiracy by Gareth Rees
release 4, serial number 961117
mst3k1.inf Detective, An Interactive MiSTing (Mystery Science
Theater 3000) of Matt Barringer's AGT game "Detective",
by Christopher E. Forman.
Silver Screen Edition, release 101, serial number 960831
(The game file compiled from this source is in
games/zcode/mst3k1.z5,
the original competition entry is in
games/competition95/mst3k1.zip)
multistub.inf Multiplayer Inform stub file for use with ifMUD's
interpreter-bot Floyd, by Adam Cadre.
This file is a starting point for coding multi-
player Inform games.
night.tgz Night at the Computer Center, An Interactive Nocturnal
Chase, by Bonni Mierzejewska
Release 1 / Serial number 961118
odieus.inf Odieus's Quest for the Magic Flingshot
an AGT adventure ported to Inform by Teo Kwang Liak
once.inf Once: A Fable for the Lost, a TextFire demo by Chris Klimas
(branch.h, which is used here, can be found in
infocom/compilers/inform6/library/contributions;
a compiled game file is in games/demos/textfire/12pack.zip)
paperchase.inf Paper Chase release 2, An Interactive Education
by Chris Skapura.
This game was originally published as a TRS-80 BASIC
listing titled "Collegiate Capers" in '80 Micro' magazine,
August 1983.
paranoia.zip Paranoia, a not-very-interactive future.
Originally from an article by Sam Shirley, implemented in
C on a Vax 11/780 by Tim Lister and converted to Inform
by Glenn Hutchings.
Release 1 / Serial number 981208
Archive contains a Z-Code game file, Inform source and
the original C source on which the game is based.
[file is linked to games/source/inform/paranoia.zip]
phlegm.inf Phlegm, an Interactive Interactive by Adjacent Drooler,
(aka Jason Dyer). Release 3 / Serial number 970804
permagic.inf Perilous Magic, a really short interactive comic
tragedy, by David Fillmore.
Release 10 / Serial number 990821
puzzle.inf Puzzle, an Interactive Quickie by Andrew Schepler.
A short game containing a single logic puzzle.
reverzi.inf Reverzi, Version 1.0, a port of Reversi to the
Z-Machine by John Menichelli
robots.inf Robots - Another Abuse of the Z-Machine -
A Nostalgic Diversion by Torbjoern Andersson
Release 6 / Serial number 980115
scary.inf Rippled Flesh, by Rybread Celsius
schooldays.inf Schooldays, an Interactive Story by Andrew MacKinnon.
Release 3 / Serial number 092800
sensory.inf Sensory Jam, a demo Glulx game with graphics
and sound.
(a compiled version and resources are in
games/glulx)
spacest2.zip Space Station, a science fiction story based on the
example transcript included with Infocom's Planetfall,
by David Ledgard, Release 2.
stiffmst.inf Stiffy Makane: Mystery Science Theater 3000
An Interactive MiSTing of Mark Ryan's AGT game
"The Incredibly Erotic Adventures of Stiffy Makane"
Release 69 / Serial number 690609
stub.inf A stub game file for Inform, providing a very simple
starting point for Inform beginners to use as a base
to build a game from. Written by Adam Cadre.
under.inf The Underoos that ate New York!, by Gerry Kevin Wilson
Release 1 / Serial number 970329
vindaloo.inf Vindaloo, An Interactive Recipe by Adam G Crutchlow
Release 1 / Serial number 960613
visitor.inf The Visitor, A Chat, written by Peter Polkinghorne.
Release 1 / Serial number 000321
wcastle.inf Wizard's Castle, originally from the July/August 1980
issue of Recreational Computing magazine. Written for
Exidy Sorceror by Joseph R. Power, modified for Heath
Microsoft BASIC by J. F. Stetson and ported to Inform
by Adam Biltcliffe.
wedding.zip The Wedding, an Interactive Family Headache
by Neil James Brown
Source code for Release 2 (v2.19)
werewolf.inf Werewolf, version2, a multi-player Inform game for
use with ifMUD's Floyd interpreter-bot,
by Evin Robertson.
wumpus.inf Hunt the Wumpus, originally written in BASIC in
1972 by Gregory Yob, and ported to Inform by
Magnus Olsson.
Release 1 / Serial number 991216
(source code is in games/source/inform/wumpus.inf)
z-life.inf Z-Life, an Inform implementation of Conway's Game of Life,
by Julian Arnold. Release 3 / serial number 960121.
zbefunge.zip ZBefunge 0.3 beta, by Francis Irving.
Befunge is a 2D programming language, and this
archive contains an interpreter for Befunge written
in Inform. Includes Z-Code file and Inform source.
[file is linked to games/zcode/zbefunge.zip]
zcamel.inf Camel, originally by the Heath Users Group and ported
to Inform by Adam Biltcliffe.
zombies.inf Zombies, yet another abuse of the Z-Machine. Written
by David Ledgard, based on Torbjorn Andersson's
game Robots. Release 1.
ztrek.inf Super Z Trek, a Z-Machine implementation of the
classic Star Trek. Written by John Menichelli,
based on Chris Nystrom C port of a BASIC version.
zugzwang.zip Zugzwang: The Interactive Life of a Chess Piece,
by Magnus Olsson.
Release 2 / Serial number 990710
This is an update to the original, which was part of
the TextFire, Inc. hoax. The original is still in
games/demos/textfire/12pack.zip.
Archive contains zcode game and source code.
[file is linked to games/zcode/zugzwang.zip]
if-archive/games/source/tads:
-----------------------------
Index this file
3.t += 3: A Logical Adventure, v1.2
by Carl de Marcken and Dave Baggett
[a compiled game file is in games/tads/3.gam]
4in1_src.zip Four in One, an Interactive Marx Brothers Comedy
by J. Robinson Wheeler.
Release Version 1.1.7 20000710.
TADS source code, an essay about the game (including
amusing things to do) and the development logs.
(the original competition entry is in
games/competition98/tads/fourin1/,
a machine independent TADS .gam file is in
games/tads/fourin1.gam,
an MS-DOS executable is in games/pc/fourin1.zip,
and a Mac executable is in games/mac/fourin1.sit)
Ground_src.zip Common Ground, Version 2 (17jan2000),
written by Stephen Granade.
MoistSrc.zip Moist version 1.06, by Scarlet Herring
WARNING: This game contains scenes of an explicit
sexual nature.
[a compiled game file is in games/tads/Moist.zip]
alice_t.zip Alice in Wonderland version 1.0a1, by LeGarre (?)
TADS source code only
almsrc.zip Poor Zefron's Almanac, by Carl Klutzke.
TADS source code and readme file.
(the original competition entry is in
games/competition97/tads/almanac/almanac.gam)
arrsrc.zip Arrival, or Attack of the B-Movie Cliches,
version 2, by Stephen Granade.
(the compiled game is in
games/tads/arrival.zip
and the original competition entry is in
games/competition98/tads/arrival/arrival.gam)
ccr.sit.bin Colossal Cave Revisited v1.0
A remake of Crowther and Woods' original adventure
with a full sentence parser, with complete TADS
source. TADS version by Dave Baggett. Freeware.
Macbinary format.
[file is linked to games/mac/ccr.sit.bin and to
games/adventions/mac/ccr.sit.bin]
ccr.sit.hqx Same as above, but BinHex format.
[file is linked to games/mac/ccr.sit.hqx and to
games/adventions/mac/ccr.sit.hqx]
ccr.tar.Z Colossal Cave Revisited
A remake of Crowther and Woods' original
adventure, with complete TADS source code.
Version 1.0, TADS version by David M. Baggett
[file is linked to games/tads/ccr.tar.Z and to
games/adventions/others/ccr.tar.Z]
ccr.oldtr.tar.Z Same as above, but includes .GAM file that works
with older (< 2.1) versions of the TADS run-time.
[file is linked to games/tads/ccr.oldtr.tar.Z and to
games/adventions/others/ccr.oldtr.tar.Z]
ccr.zip Colossal Cave Revisited v1.0
Crowther and Woods' classic adventure with a full
sentence parser. Comes with source.
TADS version by Dave Baggett
[file is linked to games/pc/ccr.zip and to
games/adventions/pc/ccr.zip]
deep_src.zip TADS source to Deep Space Drifter, by Michael J. Roberts
and Steve McAdams
ditchday.zip Ditch Day Drifter, by Michael J. Roberts
This is the example TADS game referred to in the TADS
documentation files. TADS source code and .gam file.
[file is linked to games/tads/ditchday.zip]
flames_src.zip TADS source to Perdition's Flames, by Michael J. Roberts
foom.tar.gz FooM - the shoot-'em up text adventure, by dI software
(Piers Johnson). TADS source and .gam file.
[file is linked to game/tads/foom.tar.gz]
gc-src.zip GC: A Thrashing Parity Bit of the Mind
the 1994 MIT AI Laboratory Olympics text adventure game
by Carl de Marcken, David Baggett, and Pearl Tsai
(a compiled game file is in games/tads/gc-gam.zip)
gc-tadsc-22.patch a patch file to adapt the source code from gc-src.zip above
to TADS version 2.2 or later, by Rick Litherland.
Rick's explanation: "This is (necessary) because of a change
in the interpretation of the '-' operator inside lists made
with version 2.2. The result is that two NPCs (Hoch and
Konigsberg), who provide a vital clue, disappear early in the
game, making it much harder to get the clue. If the source
file "people.t" is patched with my file, this will be
corrected. (It also means that another NPC, Marvin Minsky,
will now show up and may cause you to lose points, but so it
goes.) Incidentally, I have tried to ensure that the patched
file will still compile and run under versions before 2.2,
but I haven't been able to check this."
goldsrc.zip Source code for The Golden Skull, along with all the
required source image and sound files, by Neil K. Guy.
[file is linked to programming/tads/examples/goldsrc.zip]
hightech.zip TADS source to High Tech Drifter, by Jim Cser.
Unfinished.
kitchen.zip Kitchen Encounters version 0.2, a tiny adventure game
by Andy Jewell. TADS source code only
legend-src.tar.Z The Legend Lives! by David Baggett
Source code only.
[file is linked to games/adventions/others/legend-src.tar.Z]
legndsrc.zip Same as above, put zipped for PC's.
[file is linked to games/adventions/pc/legndsrc.zip]
lost202s.zip Lost, a science fiction text adventure, version 2.0.2.
Shareware by Jeffrey Hersh; his rating: hard.
(a compiled game file is in games/tads/lost202g.zip,
executables are in games/mac/LostAdv2.0.2.sit.hqx
and in games/pc/lost202.zip)
mpt_src.zip TADS source code for the TextFire! games
"Masta'mind", "Pumping!", and "A Tenuous Hold", all
written by Stephen Granade.
(compiled game files are in
games/demos/textfire/12pack.zip and
games/demos/textfire/masta.gam)
pastense.zip Past Tense, An Interactive Intrigue by Dave Nault
TADS source code and compiled game file
[file is linked to games/tads/pastense.zip]
plantsrc_2.zip The Plant, Release 2 (Special Edition), by Mike Roberts
(a compiled game file is in games/tads/plant_2.zip;
the original competition entry is in
games/competition98/tads/plant/plant.gam)
polyadv_204.zip PolyAdv v2.05, a TADS version of the original
Adventure / Colossal Cave text adventure, including
the original 350 point version, the 551 point
extended version written by David Long, the 550
point extended version by David Platt and a 701 point
version which combines the 551 and 550 point versions.
Based on Colossal Cave Revisited by David M. Baggett,
with David J. Picton adding the 551 and 701 point modes
and Bennett Standeven adding the 550 point mode.
(a compiled game file is in games/tads/polyadv.gam)
shadow.zip Shadowland I: The Tower of Iron, Interactive Role-Playing
System, Release 1.0, by Tom Claburn.
(a compiled game file is in games/tads/shadow.gam)
tads_dungeon.zip Dungeon, the more or less public domain version of the
original MIT Zork,
ported to TADS by Darin Johnson (v0.3 beta).
Based on the FORTRAN version 3.1A, 1-Feb-94.
Compiled .GAM file and complete TADS source code.
[file is linked to games/tads/tads_dungeon.zip]
tadsmetsrc.zip Metroid (v0.5 Release 1), a text version of Metroid
by Retro Studios and Billy Rawls.
(a compiled game file is in games/tads/metroid.gam)
zeb2_src.zip Uncle Zebulon's Will, an Interactive Inheritance
Release 2.0 / 960416, by Magnus Olsson.
Winner of the TADS category of the 1995 IF competition.
TADS source code.
(the original competition entry is in
games/competition95/zebulon.gam;
a machine-independent TADS .gam file is in
games/tads/zebulon2.zip;
a DOS executable is in games/pc/zeb2_pc.zip;
a Macintosh executable is in games/mac/zeb2_mac.hqx)
if-archive/games/spectrum:
--------------------------
This directory contains games for the ZX Spectrum.
See directory emulators/spectrum for programs to run these games on a PC.
The games are in either .sna (48k) or .z80 (48k or 128k) formats.
See
http://www.nvg.ntnu.no/sinclair/faq/faqs.html for information about the
ZX Spectrum, its emulators, snapshots, and tools.
--------------------------------------------------------------------------------
Index this file
DAAW.sna Danger! Adventurer at Work!, by Simon Avery.
GerbilRiot.sna The Gerbil Riot of '67, by Simon Avery.
KnightOrcZ80.zip Knight Orc (Level 9)
MultiAventures1.8.3.hqx MultiAventures V1.8.3, by Pierre Tremblay:
1 application with 8 interpreters in 3 languages,
a Macintosh program that can play AdvSys, AGT, Infocom,
Scott Adams, Level 9, Apple II Eamon, Quill, and C64 Basic
games. The user interface is in English, French, and German.
[file is linked to
games/appleII/eamon/MultiAventures1.8.3.hqx,
games/c64/MultiAventures1.8.3.hqx,
games/quill/MultiAventures1.8.3.hqx,
infocom/interpreters/zip/MultiAventures1.8.3.hqx,
level9/interpreters/MultiAventures1.8.3.hqx,
programming/advsys/MultiAventures1.8.3.hqx,
programming/agt/MultiAventures1.8.3.hqx, and
scott-adams/MultiAventures1.8.3.hqx]
SA-Copyright.txt copyright notice from Scott Adams, dated 24nov97
[file is linked to emulators/trs80/SA-Copyright.txt,
games/trs80/SA-Copyright.txt, and
scott-adams/Copyright.txt]
adaminte.zip Buckaroo Banzai (Scott Adams (SA) Nr. 14b)
Questprobe 1: The Hulk
Questprobe 2: Spiderman
Questprobe 3: Torch and Thing
Sorceror of Claymorgue Caste (SAGA Nr. 13)
Adventureland (SAGA Nr. 1)
Pirate Adventure (SA Nr. 2)
Secret Mission (SAGA Nr. 3)
Voodoo Castle (SA Nr. 4)
Strange Odysee (SA Nr. 6)
artic.zip A: Planet of Death
B: Inca Curse
C: Ship of Doom
D: Espionage Island
E: The Golden Apple
F: Eye of Bain
boggit.zip The Boggit (3 parts), 1986. This should be a complete version.
bored.zip Bored of the Rings (3 parts)
delta4.zip The Boggit (3 parts)
Bored of the Rings (3 parts)
Robin of Sherlock (3 parts)
The Big Sleaze (3 parts)
The Colour of Magic (4 parts)
Galaxias
Quest for the Holy Joystick
Return of the Holy Joystick
The Dragonstar Trilogy (3 parts)
Sceptical (3 parts)
Guide to Greater London
*** Note *** Part 1 of The Boggit in this file is just a demo - it doesn't
allow to save the game at the end of part 1, making it
impossible to play parts 2 and 3. For a (hopefully) complete
version see boggit.zip above.
level9.zip Colossal Adventure
Adventure Quest
Dungeon Adventure
Snowball
Return to Eden
Worm in Paradise
Redmoon
Price of Magick
Lords of Time
Emerald Isle
Erik the Viking
Secret Diary of Adrian Mole
melbourn.zip The Hobbit
The Lord of the Rings (3 parts)
Shadows of Mordor
Hampstead
Terrormolinos
Dodgy Geezer (2 parts)
Sherlock
Mordons Quest
mnrmdnss.zip Quest Adventure 1: Manor of Madness, by Colm A. McCarthy.
The first of the Quest Adventure series (the TADS game
The Light: Shelby's Addendum is #3). Originally released
commercially in 1984 by Celtic Software Productions. Made
public domain in 1996 by the author & Illusory Mental
Images.
(versions of Shelby's Addendum for different machines are in
games/tads/shelby.zip, games/pc/shelbypc.zip, and in
games/mac/shelby.sit)
mystsoft.zip the 11 Mysterious Adventures by Brian Howarth for ZX Spectrum,
converted to Z80 snapshots by Werner Spahl. The titles:
The Golden Baton
The Time Machine
Arrow of Death Part 1 and 2
Escape from Pulsar 7
Circus
Feasibility Experiment
The Wizard of Akyrz
Perseus and Andromeda
Ten Little Indians
Waxworks
Also included are the following AdventureSoft games by
Brian Howarth:
Gremlins
Robin of Sherwood
Seas of Blood
Rebel Planet
Kayleth
Terraquake
Temple of Terror
Super Gran
Blizzard Pass
(The original version, converted to ScottFree format, can be
found as scott-adams/mysterious.tar.gz; a C64 version with
line-drawing graphics as games/c64/mystadv.zip)
otheradv.zip Heroes of Karn
Jewels of Babylon
Kentilla
Mindshadow (4 parts)
Witch's Cauldron
McKensie
Neverending Story
Custerds Quest
Blood of Bogmole
Wizards Skull
phippram.zip Knights Quest
Magic Mountain
Pharaohs Tomb
Greedy Gulch
Colditz Castle
Valkyrie 17
Terrors of Trantoss
prinsess.sna Prinsessen I Berget Det Blaa
realm.z80 Brave the Realm
subsunk.sna SubSunk, around 1984/85. A comment: "The only vaguely
interesting thing about it is the fact that the author
managed to get (poor) graphics in his game before the
game writing system he used (`The Quill') published
their graphics add-on."
tcom.zip The Color of Magic, text adventure of Terry Pratchett's book
zx.zip a package of text adventures for the ZX Spectrum
in WinZip 6.2 format (Windows 95 long file names).
The package contains the following games:
A Shadow on Glass
Adventure A - Planet of Death
Adventure B - Inca Curse
Adventure C - Ship of Doom
Adventure D - Espionage Island
Adventure E - Golden Apple
Adventureland
Arrow of Death 1
Arrow of Death 2
Blizzard Pass
Blood of the Bogmole
Boggit
Bored of the Rings
Buckaroo Banzai
Circus
Dodgy Geezers
Double Agent
Emerald Isle
Escape from Pulsar 7
Feasibility Experiment
Galaxias
Greedy Gulch
Gremlins
Growing Pains of Adrian Mole
Hampstead
Heroes
Hobbit
Jewels of Darkness 1 - Colossal Adventure
Jewels of Darkness 2 - Adventure Quest
Jewels of Darkness 3 - Dungeon Adventure
Kayleth
Kentilla
Knight's Quest
Lord of the Rings
Magic Mountain
Manor of Madness
Marvel Adventure 1
Marvel Adventure 2
Marvel Adventure 3
McKensie
Mindshadow
Mountains of Ket
Mystery of the Indus Valleys
Perseus and Andromeda
Peter Pan, by N.D.Head
Pharao's Tomb
Pirate Adventure
Price of Magik
Quest Adventure
Ransom, the 6-location demonstration adventure supplied
with the Graphic Adventure Creator
Rebel Planet
Red Moon
Return of the Joystick
Robin of Sherlock
Robin of Sherwood
Seas of Blood
Secret Mission
Secret of the Apache Gold
Shadows of Mordor
Sherlock
Silicon Dreams 1 - Snowball
Silicon Dreams 2 - Return to Eden
Silicon Dreams 3 - Worm in Paradise
Sorcerer of Claymorgue Castle
Space Adventure
Starship Quest
Strange Odyssey
Sub Sunk Adventure
Super Spy
Supergran
Temple of Terror
Temple of Vran
Ten little Indians
TerraQuake
Terrormolinos
Terrors of Trantoss, around 1986. Very hard in places.
The Big Sleaze
The Colour of Magic
The Final Mission
The Golden Baton
The Jewels of Babylon
The Pawn, by Magnetic Scrolls. Spectrum 128k only.
The Saga of Erik the Viking
The Time Machine
The Valkyrie
The Woodland Realm
Time and Magik
Very Big Cave Adventure, a parody of Colossal Cave
Voodoo Castle
Waxworks
Winter Wonderland
Witch's Cauldron
Wizard of Akyrz
if-archive/games/tads:
----------------------
This directory contains TADS .GAM files, which can be used on any
machine that runs the TADS Run-time (version 2 or later). To get the
TADS Run-time for your favorite system, look in if-archive/programming/tads.
--------------------------------------------------------------------------------
Index this file
00ReadMeFirst-TADS An instruction sheet describing how to play TADS
games on many computer systems, by Neil K. Guy
[file is linked to
programming/tads/executables/00ReadMeFirst-TADS]
2044.gam 2044: Space Troopers, release 1.0
A science fiction adventure by Angus R. McLaren
3.gam += 3: A Logical Adventure, v1.2
by Carl de Marcken and Dave Baggett
(source code is in games/source/tads/3.gam)
Babel31.gam Babel, release 3.1, by Ian Finley.
(a DOS executable is in games/pc/Babel.exe,
a Mac version is in games/mac/babel-31.hqx, and
the original competition entry is in
games/competition97/tads/babel/babel.gam)
Deanna.zip Deanna version 1.1, by Optimus
WARNING: This game contains scenes of an explicit
sexual nature.
Enhanced.tar.Z Enhanced release 3/941004, the first (and so far the only)
part of the Cyberventure trilogy; a cyberpunk SF adventure
by Hans Persson and Dominik Zemmler
Ground.gam Common Ground, Version 1 (17jan2000),
written by Stephen Granade. From the introduction:
"Great, just great. First you oversleep, end up
being late for school. Then the whole day sucks so
bad you can barely wait until seventh period's over
and you're free. Now you've wasted so much time
watching TV that you've gotta rush through your
makeup or you won't be ready for tonight before
April gets here with her wheels. Mississippi may
say you're old enough to drive, but Frank sure
doesn't agree."
Hero1r3.gam HERO, INC Part One: "Calling All Heroes",
an Interactive Fantasy by Nate Cull.
Release 3 / February 1997
Moist.zip Moist version 1.06, by Scarlet Herring
WARNING: This game contains scenes of an explicit sexual
nature.
(Source code is in games/source/tads/MoistSrc.zip)
Museum.zip A Night at the Museum Forever, version 1.0,
by Chris Angelini. Includes a walkthrough.
[file is linked to games/competition95/Museum.zip]
Parade.comment.txt solution to Everybody Loves a Parade, a commentary on the
genesis and development of the game, and some programming
tips for TADS beginners, by Cody Sandifer
[file is linked to games/mac/Parade.comment.txt, to
games/pc/parade.txt, and to solutions/Parade.comment.txt]
Parade.gam Everybody Loves a Parade release 2.3, by Cody Sandifer
(a Macintosh executable is in games/mac/Parade.sit.hqx,
a DOS executable is in games/pc/paradeDOS.zip, and
a Windows 95 executable is in games/pc/paradeWin95.zip)
Rematch.gam Rematch, release 1.0.4.
An interactive repetition by Andrew Pontious.
SmallW3.gam Small World release 3, a Miniature Text Adventure
by Andrew D. Pontious
(a Macintosh executable is in games/mac/SmallW3.sit;
the original competition entry is in
games/competition96/smallwld/smallwld.gam)
abductv2.gam Alien Abduction? version 1.2, by Charles Gerlach.
(the original competition entry is in
games/competition96/abduct/abduct.gam)
above.gam Above and Beyond! version 1.22, by Mike Sousa.
alone1.gam All Alone, by Ian Finley.
arrival.zip Arrival, or Attack of the B-Movie Cliches,
version 2, by Stephen Granade.
HTML TADS game and resource files. For sound
a HTML TADS 2.2.7 interpreter is required.
(source code is in games/source/tads/arrsrc.zip
and the original competition entry is in
games/competition98/tads/arrival/arrival.gam)
awe.gam At Wit's End version 1.2, by Mike Sousa.
(the original competition entry is in
games/competition2000/tads/awe/awe.gam)
barometer.gam Spyder and Jeb, Version 1.0, an interactive puzzle
by Neil deMause. A parody of Andrew Plotkin's game
"Spider and Web".
bmch.zip Bad Machine, Release 1.2, by Dan Shiovitz.
Archive includes a machine independant TADS .gam file
and a text readme.
broken.zip The Broken String, a Punk-Rock Adventure version 1.1
by Harel Malka and Ran Kramer
TADS .gam file, TADS runtime for DOS, and a walkthrough
[file is linked to games/pc/broken.zip]
ccr.tar.Z Colossal Cave Revisited
A remake of Crowther and Woods' original
adventure, with complete TADS source code.
Version 1.0, TADS version by David M. Baggett
[file is linked to games/source/tads/ccr.tar.Z and to
games/adventions/others/ccr.tar.Z]
ccr.oldtr.tar.Z Same as above, but includes .GAM file that works
with older (< 2.1) versions of the TADS run-time.
[file is linked to games/source/tads/ccr.oldtr.tar.Z and
to games/adventions/others/ccr.oldtr.tar.Z]
choice.gam Your Choice, by J. Robinson Wheeler.
competition97 a symbolic link to the TADS games entered into the 1997
Text Adventure Authorship Competition
competition98 a symbolic link to the TADS games entered into the 1998
Text Adventure Authorship Competition
competition99 a symbolic link to the TADS games entered into the 1999
Text Adventure Authorship Competition
competition2000 a symbolic link to the TADS games entered into the 2000
Text Adventure Authorship Competition
cube.gam Tyler's Great Cube Game v1.1,
by Tyler Bindon and Steven Taschuk.
Not really a full adventure, more of a deviously
fiendish puzzle.
dampcamp.gam The Damp Camp release 1.2, a TADS adventure
by JAMJAR Software (James Dean and Jarvist Frost)
deepspace.zip Deep Space Drifter, by Michael J. Roberts and Steve McAdams
(now freeware)
ditchday.zip Ditch Day Drifter, by Michael J. Roberts
This is the example TADS game referred to in the
TADS documentation files. TADS source code and .gam
file.
[file is linked to games/source/tads/ditchday.zip]
exhibit21.gam Exhibition, version 2.1, by Ian Finley.
(a Windows executable is in games/pc/exhibit.exe;
the original competition entry is in
games/competition99/tads/exhibit/)
firebird.gam Firebird, version 1.01 (2nd November 1998), by
Bonnie Montgomery.
"Firebird is an interactive retelling of a
Russian folk tale."
firwitch.zip John's Fire Witch version 1.01 (02/04/95),
by John T Baker II
DOS executable and machine-independent TADS .gam file
[file is linked to games/pc/firwitch.zip]
flames.zip Perdition's Flames, by Michael J. Roberts
Release 930912
fmsr4.gam Frobozz Magic Support. An Interactive Short Fantasy,
set in the Zork universe, by Nate Cull.
Release 4, February 1997
foom.tar.gz FooM - the shoot-'em up text adventure, by dI software
(Piers Johnson). TADS source and .gam file.
[file is linked to games/source/tads/foom.tar.gz]
fourin1.gam Four in One, an Interactive Marx Brothers Comedy
by J. Robinson Wheeler.
Release Version 1.1.7 20000710.
(the original competition entry is in
games/competition98/tads/fourin1/,
an MS-DOS executable is in games/pc/fourin1.zip,
a Macintosh executable is in games/mac/fourin1.sit,
and source code is in games/source/tads/4in1_src.zip)
frenfive.gam The Frenetic Five vs. Sturm und Drang version 1.1,
interactive fiction by Neil deMause
(a Macintosh executable is in games/mac/frenfive.sit.hqx,
a Windows 95 and NT executable in games/pc/frenfive.zip)
(the original competition entry is in
games/competition97/tads/frenfive/frenfive.gam)
fren5-2.zip The Frenetic Five vs. Mr. Redundancy Man
(The Frenetic Five Epsiode 2), version 1.2,
interactive fiction by Neil deMause
(a Macintosh executable is in games/mac/fren5-2.hqx)
frust.zip Frustration version 1.02 (960115), by Jim MacBrayne
machine independent .gam file and TADS runtime for DOS
(see games/amiga/Frustration.dms for an Amiga version)
[file is linked to games/pc/frust.zip]
gc-gam.zip GC: A Thrashing Parity Bit of the Mind
the 1994 MIT AI Laboratory Olympics text adventure game
by Carl de Marcken, David Baggett, and Pearl Tsai
(source code is in games/source/tads/gc-src.zip)
gfleece.zip The Golden Fleece version 1.00 (960114), by Jim MacBrayne
machine independent .gam file and TADS runtime for DOS
(see games/amiga/GoldenFleece.dms for an Amiga version and
games/pc/fleece.zip for the 1989 DOS version)
[file is linked to games/pc/gfleece.zip]
Generic New York Apartment Building,
a work of adult interactive fiction by NewKid.
In this game you are a New York City apartment
superintendant. You work in a building in which many of the
tenants are parodies of American sit-com characters. Game
makes extensive use of HTML-Tads, but can be played in text
only mode just fine.
gna.zip This is the main game file; it can be played with a TADS
interpreter version 2.2.4 or later.
gnars.zip This file contains the graphics (gna.rs0) and sound
(gna.rs1) files for the game. Add these files if you play
using HTML-TADS or HyperTADS or another graphics enabled
TADS interpreter.
WARNING: This game (text and graphics) contains themes and
scenes of a highly sexual nature. It is intended for adults
only.
golddemo.zip The Golden Skull, a complete working demonstration
game for HTML TADS with images and sounds,
by Neil K. Guy.
Requires the HTML TADS interpreter.
[file is linked to programming/tads/examples/golddemo.zip]
grip.gam Losing Your Grip, a Journey in Five Fits.
Version 4 (Nov 29 1998), by Stephen Granade
helpgam1.zip The Adventures of Helpfulman, a Day in the Life of the
Heroic Mark Dent. An Interactive Comic Adventure,
version 1.0.0, by Philip Dearmore.
Archive includes TADS .gam file and HTML-TADS resource
files.
(a Windows executable is in games/pc/helpwin1.zip)
hgrail.zip The Holy Grail version 1.01 (960227), by Jim MacBrayne
machine independent .gam file and TADS runtime for DOS
(see games/amiga/HolyGrail.dms for an Amiga version)
[file is linked to games/pc/hgrail.zip]
inherit.gam Inheritance, by Eric Toth
kaged_s.gam Kaged, by Ian Finley. Winner of the 2000 IF
Competition. Shareware, included are images but
no music.
(a Windows executable is in
games/pc/kaged_s.exe, and
the original competition entry is in
games/competition2000/tads/kaged/kaged.gam)
kissing.zip Kissing the Buddha's Feet, An Interactive Cramming
by Leon Lin. Version 2.1.
(the original competition entry is in
games/competition96/kissing/kissing.gam)
kitchen.zip Kitchen Encounters, Version 0.2, by Andy Jewell.
To quote the author from his description,
"After re-arranging the kitchen, my wife sent me the
following to let me know where things should go.
Shortly thereafter TADS arrived, and the rest is
history."
Includes machine-independant TADS .gam file and a
description of the origins of the game.
lambs.gam Silence of the Lambs, An Interactive Horror.
The author prefers to stay anonymous :-)
(an Inform port is in games/zcode/lambs.z5)
legend.bin The Legend Lives! v1.0
An Unnkulian Universe Unventure
by Dave Baggett
Self-extracting archive in MacBinary format.
[file is linked to games/mac/legend.bin
and to games/adventions/mac/legend.bin]
legend.hqx Same as above, but in BinHex format.
[file is linked to games/mac/legend.hqx
and to games/adventions/mac/legend.hqx]
legend.tar.Z The Legend Lives! v1.0
An Unnkulian Universe Unventure
by David Baggett
[file is linked to games/adventions/others/legend.tar.Z]
legend386.zip The Legend Lives! v1.0
An Unnkulian Universe Unventure
by David Baggett
386SX or later CPU required.
[file is linked to games/pc/legend386.zip
and to games/adventions/pc/legend386.zip]
lethe.txt describes the difference between the following two files:
lethe.zip Lethe Flow Phoenix: A Flight of Fantasy
by Dan Shiovitz. Release 2.1, September 1995.
This version uses the TADS 2.2 file I/O features.
lth-noio.zip This version does not use file I/O; use it if the
other version will not work for you.
lost202g.zip Lost, a science fiction text adventure, version 2.0.2.
Shareware by Jeffrey Hersh; his rating: hard.
(TADS source code is in games/source/tads/lost202s.zip,
executables are in games/mac/LostAdv2.0.2.sit.hqx
and in games/pc/lost202.zip)
lostny.egg some Easter eggs from Lost New York (see below) and what
you can win if you find them, by Neil deMause
[file is linked to games/mac/lostny.egg and to
games/pc/lostny.egg]
lostny14.gam Lost New York version 1.4, April 1997.
a time-travel TADS adventure by Neil deMause.
The built-in hint system is disabled in this freeware
version; type REGISTER to see how to get the full version.
Machine-independent TADS .gam file
(a PC executable is in games/pc/lostny14.zip, and
a Macintosh executable is in games/mac/lostny14.sit)
maiden.zip Maiden of the Moonlight version 1.4, by Brian P. Dean
(the original competition entry is in
games/competition96/maiden/maiden.gam)
mansion.gam The Mansion or The Tale of the Adventurous Thief
release 4, by The Wildman
(loosely based on The Miser's House by M. J. Lansing)
metroid.gam Metroid (v0.5 Release 1), a text version of Metroid
by Retro Studios and Billy Rawls.
(source code is in games/source/tads/tadsmetsrc.zip)
mission.zip The Mission version 1.02 (960331), by Jim MacBrayne
machine independent .gam file and TADS runtime for DOS
[file is linked to games/pc/mission.zip]
modern.gam Modernism version 1.0, by Jacob Solomon Weinstein
includes both "Waiting for Godot" and "No Exit"
mrsk.zip Magic Realms: The Sword of Kasza, by James Mallette.
machine independent .gam file and TADS runtime for DOS
[file is linked to games/pc/mrsk.zip]
museum.gam Museum of TADS, an interactive translation of the
Museum of Inform. Inform version originally written
by Graham Nelson; ported to TADS by Kevin Forchione.
Release 2 / Serial number 991214
(TADS source code is included in
programming/tads/examples/inform.zip,
and the original Inform source code is in
programming/inform6/examples/Museum.inf)
myth.zip Myth, an adventure based on Greek and Roman mythology,
by Barry Volain.
machine independent .gam file and TADS runtime for DOS
[file is linked to games/pc/myth.zip]
nbdemo.gam The Singular, and Historically Inaccurate, Misadventures
of Nobeard: Would-be Scourge of the Carribbean,
Quest Adventure #4 by Colm McCarthy.
Playable demo of a game currently in development.
oaf.zip Once and Future, Release 2.1 (Freeware, January 2001),
written by G. Kevin Wilson. Zip archive.
oaf.sit.hqx Once and Future, Release 2.1 (Freeware, January 2001),
written by G. Kevin Wilson. Macintosh format archive.
ofd.gam One Foot Down, an experiment in hopelessly unfunny sarcasm,
by Jason Reigstad. Version 2.
pastense.zip Past Tense, An Interactive Intrigue by Dave Nault
TADS source code and compiled game file
[file is linked to games/source/tads/pastense.zip]
pesach.zip The Pesach Adventure, by Avi Gobbler Productions
a simple game for Jewish children about the search
for chametz on the night before the Seder night
pcu10.zip PC University: An Everyday Nightmare, version 1.0
TADS adventure by Neil deMause
machine independent .gam file and TADS runtime for DOS
[file is linked to games/pc/pcu10.zip]
(MacWesleyan, the Macintosh version, is in
games/mac/MacWes10.sit.hqx)
plant_2.zip The Plant, Release 2 (Special Edition),
by Mike Roberts
(source code for this version is in
games/source/tads/plantsrc_2.zip
and the original competition entry is in
games/competition98/tads/plant/plant.gam)
polyadv.gam PolyAdv v2.05, a TADS version of the original
Adventure / Colossal Cave text adventure, including
the original 350 point version, the 551 point
extended version written by David Long, the 550
point extended version by David Platt and a 701 point
version which combines the 551 and 550 point versions.
Based on Colossal Cave Revisited by David M. Baggett,
with David J. Picton adding the 551 and 701 point modes
and Bennett Standeven adding the 550 point mode.
(source code is in games/source/tads/polyadv_205.zip)
quick.gam A Simple Theft, an interactive larceny
by Mark J. Musante.
Serial No. 20000810, Release 3
rylvania.tar.Z The Horror of Rylvania, by D. A. Leary
Playable DEMO v1.0
[file is linked to games/adventions/others/rylvania.tar.z]
sanecube.gam Insanity Cubed, by Simmon Keith Barney
Development version 0.98
savannah.gam Sunset Over Savannah, An Existential Vacation,
by Ivan Cockrum. Version 1.0.3, 3/5/98.
(the original competition entry is in
games/competition97/tads/savannah/savannah.gam)
saveprinceton20.gam Save Princeton version 2.0
by Jacob Solomon Weinstein and Karine Schaefer
shadow.gam Shadowland I: The Tower of Iron, Interactive
Role-Playing System, Release 1.0, by Tom Claburn.
(source code is in games/source/tads/shadow.zip)
shelby.zip The Light: Shelby's Addendum. Quest Adventure #3,
by Colm A. McCarthy. Version 2.1, release 19960901.
(a PC executable of this game is in games/pc/shelbypc.zip;
a Macintosh executable is in games/mac/Shelby.sit.bin and
in games/mac/Shelby.sit.hqx .
#1 of the series, Manor of Madness, is in
games/spectrum/mnrmdnss.zip)
son0.gam Prelude to Night, the epilogue to an unfinished
prequel to Gerry Kevin Wilson's "Sea of Night",
written by Ivan Cockrum.
son1.gam The Sea of Night release 2, by Gerry Kevin Wilson.
A short TADS adventure in which you are a sort of
'interplanetary trucker' making a run with a load of
bananas. Bad things happen, and you wind up on an odd
spaceship that seems to be organic.
stranded.gam Stranded version 1.0, written by Jim Bayers.
(a Windows executable is in games/pc/stranded.zip)
tads-gamelist1.txt The Complete, Unofficial List of TADS Games v3.00 (jan93),
by Alan Mead
[file is linked to info/tads-gamelist1.txt]
tads-gamelist2.txt The (Other) TADS Game List, version 1.2 (20aug96),
by Gerry Kevin Wilson and Paul David Doherty
[file is linked to info/tads-gamelist2.txt]
tads_dungeon.zip Dungeon, the more or less public domain version of the
original MIT Zork,
ported to TADS by Darin Johnson (v0.3 beta).
Based on the FORTRAN version 3.1A, 1-Feb-94.
Compiled .GAM file and complete TADS source code.
[file is linked to games/source/tads/tads_dungeon.zip]
the_one.gam The One That Got Away, version 1.2 (release 3),
by Leon Lin.
(the original competition entry including a walkthrough
is in games/competition95/TheOne.zip)
toonesia.gam Toonesia, A Mini Text-Adventure Game, version 1.1,
by Jacob Weinstein
(the original competition entry is in
games/competition95/toonesia.gam)
tortoise.gam The Lesson of the Tortoise, release 2,
by G. Kevin Wilson. A game based on some aspects of
Chinese folklore. Some adult content.
tow11.gam Undertow v1.1 (05sep95), by Stephen Granade
TADS game file only
(the original competition entry with instructions is in
games/competition95/tow.zip)
underoos.gam The Underoos that ate New York! by Gerry Kevin Wilson,
version 2.0.
(a DOS executable is in games/pc/underoos.zip,
a Macintosh executable is in games/mac/underoos.sit;
both these are version 1.0)
undo.gam Undo, version 1.0.1, by Neil deMause
[file is linked to games/competition95/undo.gam]
unnkhz10.tar.Z Unnkulia One-Half: The Salesman Triumphant, plus
a playable demo of Unnkulia Zero: The Search for Amanda
both games are version 1.0, by D. A. Leary
[file is linked to games/adventions/others/unnkhz10.tar.z]
unnkhz10.oldtr.tar.Z Same as above, but includes .GAM file that works
with older (< 2.1) versions of the TADS run-time.
[file is linked to
games/adventions/others/unnkhz10.oldtr.tar.z]
urban1.zip Urban Cleanup, a TADS Sci-Fi adventure by Philip Dearmore
machine independent .gam file and DOS executable
[file is linked to games/pc/urban1.zip]
uu1v301.tar.Z Unnkulian Underworld: The Unknown Unventure, Version 3.01
by D. A. Leary
[file is linked to games/adventions/others/uu1v301.tar.z]
uu1v301.oldtr.tar.Z Same as above, but includes .GAM file that works
with older (< 2.1) versions of the TADS run-time.
[file is linked to
games/adventions/others/uu1v301.oldtr.tar.z]
uu2v30.tar.Z Unnkulian Unventure II: The Secret of Acme, Version 3.0
by David M. Baggett
[file is linked to games/adventions/others/uu2v30.tar.z]
uu2v30.oldtr.tar.Z Same as above, but includes .GAM file that works
with older (< 2.1) versions of the TADS run-time.
[file is linked to
games/adventions/others/uu2v30.oldtr.tar.z]
veritas22.gam VERITAS: A Harvard Game of Interactive Fiction,
version 2.2, by James T. Reese
(see games/mac for a stand-alone Macintosh version)
waterbrd.gam The Water Bird, release 1.1, by Athan Skelley
(the original competition entry is in
games/competition99/tads/waterbrd/waterbrd.gam)
way.zip Waystation v1.1 (19dec95), by Stephen Granade
worlds.zip Worlds Apart, an Interactive Fugue,
Version 2.1, written by Suzanne Britton.
(a Windows version is in games/pc/worlds.exe,
and a Mac version is in games/mac/worlds.hqx)
wormhole.zip Wormhole: The Beginning release 1.0, a TADS (and
WorldClass) introductory adventure by Philip Dearmore
(introductory meaning promotional, I think)
machine independent .gam file and DOS executable
[file is linked to games/pc/wormhole.zip]
zebulon2.zip Uncle Zebulon's Will, an Interactive Inheritance
Release 2.0 / 960416, by Magnus Olsson.
Winner of the TADS category of the 1995 IF competition.
(the original competition entry is in
games/competition95/zebulon.gam;
a DOS executable is in games/pc/zeb2_pc.zip;
a Macintosh executable is in games/mac/zeb2_mac.hqx;
TADS source is in games/source/tads/zeb2_src.zip)
zero.gam Zero Sum Game, an Exercise in Fantastic Futility,
Release 2, by Cody Sandifer.
(a Mac version is in games/mac/zero.sit.hqx,
a DOS version is in games/pc/zeroDOS.zip,
a Win95 version is in games/pc/zeroWin95.zip,
and the original competition entry is in
games/competition97/tads/zero/zero.gam)
if-archive/games/tag:
---------------------
This directory contains games written with T.A.G.,
Martin Oehm's Text Adventure Generator.
The compiler and the corresponding game file interpreter
T.A.M. (Text Adventure Machine) can be found in directory programming/tag/
--------------------------------------------------------------------------------
Index this file
Hortulus.zip Hortulus v1.0, a German text adventure by Florian Edlbauer.
Archive includes game and MS-DOS interpreter.
[file is linked to games/pc/non-english/Hortulus.zip)
Im Bannkreis, Ein interaktiver Ausrei�versuch
a German text adventure with Enchanter-like magic by Martin Oehm
version 20dec2000
bann.zip contains only the game file
bann_tam.zip contains the game file and the interpreter
[file is linked to games/pc/non-english/bann_tam.zip)
if-archive/games/trs80:
-----------------------
Index this file
Greg-Hassett.README generic README file for Greg Hassett's games
by David Librik
SA-Copyright.txt copyright notice from Scott Adams, dated 24nov97
[file is linked to emulators/trs80/SA-Copyright.txt,
games/spectrum/SA-Copyright.txt, and
scott-adams/Copyright.txt]
adven1.ba Galaxy Trek Adventure, by Howard Batie
a Star Trek Classic adventure
BASIC source for the TRS-80 Model 100
adven1.do essential documentation for Galaxy Trek Adventure
crash.ba Crash - you play a survivor of a plane crash
BASIC source for the TRS-80 Model 100
devils-palace.zip Devil's Palace, by Greg Hassett
enchanted-island.zip Enchanted Island Plus, by Greg Hassett
haunt.ba Haunted House, by Barry Gaskins
BASIC source for the TRS-80 Model 100
house.ba House Adventure
seems to be a treasure hunt in a monster-infested house
BASIC source for the TRS-80 Model 100
nsub.ba The Nuclear Submarine Adventure, by Steven Neighorn
BASIC source for the TRS-80 Model 100
(a DOS version is in games/pc/submarin.zip)
seven-gables.zip House of the Seven Gables, by Greg Hassett
trs.zip TRS-80 Adventure Game Pack for MS-DOS, compiled by
Gunther Schmidl. Contains TRSF-80 revision 0.1, a TRS-80
Model I emulator for DOS by Ron Fries, some walkthroughs,
and the following games:
Adventureland
Pirate Adventure
Mission Impossible
Voodoo Castle
The Count
Strange Odyssey
Mystery Fun House
Pyramid of Doom
Ghost Town
Savage Island Parts 1 and 2
The Golden Voyage
Adventure 13
Pharaoh
White Palm
Martec's Tomb
Atlantis
Lost Island
Quest
The House of the Seven Gables
Gargoyle Castle
Ice World War
Time Adventure
Crowley Manor
Escape from Traan
Lucifer's Realm
Saigon: The Final Days
Enchanted Island
The Domes of Kilgari
Devil's Palace
World's Edge
Dragon-Quest
Death Dreadnought
Pyramid
[file is linked to emulators/trs80/trs.zip]
txtadv.ba Teeny Tiny Text Adventure, by Tim Ekdom
you're searching for a million dollars in an old house
BASIC source for the TRS-80 Model 100
worlds-edge.zip World's Edge, by Greg Hassett
if-archive/games/zcode:
-----------------------
This directory contains games in Infocom Z-Machine format,
NOT games published by the company Infocom.
The games here can be played with an Infocom game interpreter;
look in infocom/interpreters for a version for your system.
Source code of the games, if available, can be found in games/source/inform.
--------------------------------------------------------------------------------
Index this file
905.z5 9:05 by Adam Cadre
Version 1.01 (10 February 2000) / Serial number 9502
(an MS-DOS executable is in games/pc/905.exe)
905notes.txt Brief notes on 9:05, by Adam Cadre
ACgamesForPalm.zip A collection of Adam Cadre's games (9:05, I-0,
Photopia, Varicella, Shrapnel and Textfire Golf)
converted to the format required by the PalmOS
Z-Code interpreter Zip.
ACgamesForPalm.txt Description of the contents of ACgamesForPalm.zip.
Advent.z5 Adventure aka Colossal Cave, the original 350 points
version ported to Inform by Graham Nelson, based on Dave
Baggett's TADS reconstruction "Colossal Cave Revisited".
Release 5 / Serial number 961209
Adventureland.z5 Scott Adams' Adventureland, ported to Inform by
Graham Nelson
Release 1 / Serial number 961111
Aisle.z5 Aisle, an instant in the life of a man, by Sam Barlow.
Release 1 / Serial number 990528
Alpha.z5 Journey to Alpha Centauri (In Real Time), an Interactive
Waste of Time, by Julian Fleetwood.
Release 3 / Serial number 981017
AtWork.z5 Danger! Adventurer At Work! originally written by
Simon Avery using The Quill.
Ported to Inform by Duncan Cross.
Release 1 / Serial number 000705
Aug4.z8 Augmented Fourth, an Interactive Performance,
written by Brian Uri.
Release 1 / Serial number 000401
(source code is in games/source/inform/Aug4Source.zip)
Balances.z5 Balances, An Interactive Short Story by Graham Nelson
Release 5 / Serial number 961216
Biscuit.z5 Biscuit, An Interactive Funeral by Petar Kanuritch.
Release 1 / Serial number 010310
Comp96.z5 An unofficial potential 'front-end' game for the
yearly IF competitions, providing easily-accessible
information on all the games from the '96 competition,
plus the ability to sort the games you can play into a
random list. Written by Lucian Paul Smith
Release 1 / Serial number 970626
Cove.z5 The Cove, an Interactive Seascape,
written by Kathleen M. Fischer
Release 3 / Serial number 000525
The original release won Best of Landscape,
Interactive Fiction Art Show 2000
Crobe.z5 Crobe, an adventure game by Jonathan R. Partington
(Cambridge University, 1986). Translated to Inform
by Graham Nelson and Adam Atkinson.
Version 1.990823 / Phoenix v1.0
[file is linked to phoenix/games/zcode/Crobe.z5]
CtDoom.z5 Countdown to Doom, Copyright 1999 by Peter D. Killworth
Release 1 / Serial number 000920
Delusns.z5 Delusions, an Interactive Self-Discovery
by Christopher E. Forman
Release 4 / Serial number 971121
(the original competition entry is in
games/competition96/delusns/DELUSION.Z5)
Enemies.z8 Enemies, An Interactive Psychothriller,
by Andy Phillips
Release 4 / Serial number 990115
(an MSDOS executable is in games/pc/Enemies.zip)
FailSafe.z5 FailSafe, a science-fiction story by Jon Ingold.
Frobozzi.z5 The Encyclopedia Frobozzica (Abridged Edition),
edited by Nino Ruffini and ported to the Inform
format by Digby McWiggle.
[file is linked to infocom/info/Frobozzi.z5]
(source code is in games/source/inform/Frobozzi.inf)
Fyleet.z5 Fyleet, an adventure game by Jonathan R. Partington
(Cambridge University, 1985). Translated to Inform
by Graham Nelson and Adam Atkinson.
Version 1.990823 / Phoenix v1.0
[file is linked to phoenix/games/zcode/Fyleet.z5]
Galatea.z8 Galatea, by Emily Short.
Release 2 / Serial number 000825
(the original Year 2000 IF Art Show entry, which
won "Best of Show",
is in games/art/if-artshow/year2000/galatea.z5)
Gumshoe.z5 Gumshoe, An Interactive Investigation by Mike Oliphant
Release 1 / Serial number 960331
GerbilRiot.z5 Gerbil Riot, originally written by Simon Avery and
ported from The Quill to Inform by Duncan Cross.
Release 2 / Serial number 000513
Heroine.z8 Heroine's Mantle, written by Andy Phillips.
Release 3 / Serial number 001211
I-0.z5 I-0: Jailbait on Interstate Zero, by Adam Cadre
Release 4 (v1.21) / Serial number 970307
contains some adult content
(source code is in games/source/inform/I-0.inf,
and an MS-DOS version is in games/pc/I-0.exe)
Informat.z5 Informatory, a Not Very Interactive Pastiche with
Tutorial Pretensions, by William J. Shlaer.
Release 2 / Serial number 981211
(the original competition entry is in
games/competition98/inform/informat/informat.z5)
Jigsaw.z8 Jigsaw, An Interactive History by Graham Nelson,
Release 3 / Serial number 951129
Complete version (game and help information); must be
played with an interpreter that can handle V8 games.
Jigsaw_Footnotes.z5 Jigsaw: Rules and Footnotes, by Graham Nelson,
Release 3 / Serial number 951129.
Help and background information only.
Jigsaw_Game.z5 Jigsaw, An Interactive History by Graham Nelson,
Release 3 / Serial number 951129.
Game only without help information.
LASH.z8 Local Asynchronous Satellite Hookup, by Paul O'Brian
Release 11 / Serial number 000806
(an MS-DOS executable is in games/pc/LASH.zip, and
a Mac executable is in games/mac/LASH-r11.hqx)
LDoDoom.z5 Last Days of Doom, Copyright 1999 by Peter D. Killworth
Release 1 / Serial number 000801
Mask.z5 Masquerade, written by Kathleen M. Fischer.
Release 4 / Serial number 010122
(the original competition entry is in
games/competition2000/inform/mask/mask.z5)
Mercy.z5 Mercy, A short story by Christopher Klimas
Release 2 / Serial number 980217
(The code (from release 1) for the computer in this
game can be found in games/source/mercycomp.txt)
Mulldoon.z8 The Mulldoon Legacy, a Tale of Time and Self,
by Jon Ingold
Release 6 / Serial number 000724
My_Angel.z5 My Angel, by Jon Ingold.
Release 2 / Serial number 001218
(the original competition entry is in
games/competition2000/inform/my_angel/my_angel.z5)
PUTPBAA.z5 Pick Up the Phone Booth and Aisle
The latest in a long series of silly games
Release 2 / Serial number 010618
Written by David Dyte, Steve Bernard, Dan Shiovitz,
Iain Merrick, John Cater, Liza Daly, Ola S. Bauge,
J. Robinson Wheeler, Jonathan Blask, Dan Schmidt,
Stephen Granade, Rob Noyes and Emily Short.
Peacock.z5 Not Made With Hands, an Interactive Demonstration,
written by Emily Short.
Release 1 / Serial number 000208
Probing.zip Offensive Probing, an Epic Sci-Fi Adventure,
by Ben Croshaw
Release 1 / Serial number 990919
Archive includes the z-code game file, an
MS-DOS executable version and documentation.
[file is linked to games/pc/Probing.zip]
Ralph.z5 Ralph, An Interactive Sniffing by Miron Schmidt
Release 7 / Serial number 980224
(the original competition entry is in
games/competition96/ralph/ralph.z5)
Relief.z5 The Hunt For Relief, a toilettic experience,
by Christian Gaertner.
Release 1 / Serial number 000820
RtDoom.z5 Return to Doom, Copyright 1999 by Peter D. Killworth
Release 1 / Serial number 000831
SameGame.z5 SameGame, another episode in the Z-Machine abuse
saga, by Kevin Bracey. SameGame is an implementation
of a simple arcade game and is also a stress test
of Z-Machine interpreters.
Release 1 / Serial number 980731
(source code is in games/source/inform/SameGame.inf)
Sangraal.z5 Sangraal, an adventure game by Jonathan R. Partington
(Cambridge University, 1987) Translated to Inform
by Graham Nelson and Adam Atkinson.
Version 1.990823 / Phoenix v1.0
[file is linked to phoenix/games/zcode/Sangraal.z5]
School.z5 Inform School, a tutorial game about Inform
written in Inform, by William J. Shlaer
Release 1 / Serial number 991217
Slackerx.z5 Slacker X, A scatological breakthrough
in adventure gaming.
Release 1 / Serial number 971009
Snafufun.zip SNAFUFUN, a simple hypertext adventure
originally written in BASIC by Chris Kerton
and converted to Inform by Duncan Cross.
Archive contains z-code game file, Inform
source code and the original BASIC source code.
[file is linked to games/source/inform/Snafufun.zip]
SoFar.z8 So Far, An Interactive Catharsis by Andrew Plotkin
Release 6 / Serial number 961218
Tangle.z5 Spider And Web, Interactive Fiction by Andrew Plotkin
Release 4 / Serial number 980226
Tokyo2.z5 Downtown Tokyo Present Day, by Digby McWiggle
Release 2 / Serial number 000615
(the original competition entry is in
games/competition98/inform/tokyo/tokyo.z5)
ZCatalog.chm The Z-Files, a Z-Code Catalog
Michael Baum's catalog of Z-Code games and programs
converted to a Windows 98 Compiled Help File
by Paul de Valmency
[file is linked to info/Zcatalog.chm]
ZCatalog990722.zip A catalog of all Z-Code games and programs,
in HTML format. Written by Michael Baum,
based on previous catalogs by Brendon Wyber,
Neil Brown and Gunther Schmidl.
Last updated 22 July 1999
ZCatalog990722.zip detailed description of the above
[files are linked to info/ZCatalog990722.*]
Zokoban.z5 Zokoban, a Z-Machine implementation of the puzzle
game Sokoban, written by Jake Wildstrom.
Release 1 / Serial number 990810
abent.z5 Abenteuer, a German translation of the original 350 points
version of Adventure (aka Colossal Cave).
Translated by Toni Arnold, based on Graham Nelson's Inform
port of Adventure. Release 5 / Serial number 980419.
The current version version of the game's source code and
German library can be found at
http://www.unizh.ch/~tarnold/DINF.HTM
acorncourt.z5 The Acorn Court, An Interactive Text Adventure
by Todd S. Murchison
Release 3 / Serial number 970904
adamsinform.zip 17 Scott Adams adventures and a sample mini-adventure,
all converted from ScottFree to Inform (.z5):
Adventureland
Adventureland (sample version)
Buckaroo Banzai
The Count
Ghost Town
The Golden Voyage
The Hulk
Mystery Fun House
Strange Odyssey
Pirate Adventure (aka Pirate's Cove)
Pyramid of Doom
Return to Pirate's Isle
Savage Island, Part I
Savage Island, Part II
Secret Mission (aka Mission Impossible)
Sorcerer of Claymorgue Castle
Spiderman
Voodoo Castle
[file is linked to scott-adams/adamsinform.zip]
advent.z6 Adventure aka Colossal Cave, the original 350 points
version ported to Inform by Graham Nelson, based on Dave
Baggett's TADS reconstruction "Colossal Cave Revisited".
This version (based on Graham's release 5) has been
recompiled as a Version 6 game by Jason Penney, using
his V6Lib Inform library.
Release 8 / Serial number 001020
adverbum.z5 Ad Verbum, written by Nick Montfort.
Release 3 / Serial number 001123
(the original competition entry is in
games/competition2000/inform/adverbum/adverbum.z5)
anchor.z8 Anchorhead: an Interactive Tale of Lovecraftian
Horror, by Michael S. Gentry
Release 5 / Serial number 990206
annoy.z5 Annoyotron, The Most Annoying Game of All Time,
by Ben Parrish
Release 1 / Serial number 990127
aventura.zip Aventura, a Spanish translation of the original 350
point version of Adventure (aka Colossal Cave).
Translated by Jose Luis Diaz, based on Graham Nelson's
Inform port of Adventure.
Includes z5 game file and readme (in Spanish).
aventure.z5 Aventure, a French translation of the original 350
point version of Adventure (aka Colossal Cave).
Translated by Jean-Luc Pontico, based on
Graham Nelson's Inform port of Adventure.
awitl.z5 A Week In The Life, An Interactive Self,
by Neil James Brown
Release 3 / Serial number 980215
awaken.z5 The Awakening, by Dennis Matheson.
A horror game based loosely on the work of
H.P. Lovecraft.
Release 1 / Serial number 980726
(source code is in games/source/inform/awaken.inf)
b2demo.z5 Pick up the Phone Booth and Die, Part 2,
an interactive demonstration by R. Noyes
Release 2, Serial number 961017
ballerina102.z8 Not Just an Ordinary Ballerina
An Interactive Seasonal Shopping Emergency,
written by Jim Aikin.
Release 1 / Serial number 991128
balt24.zip Baltimore:24, An Exercise in Interactive Fiction
by Howard A. Sherman. Z5 game file and README.
Relase 2 / Serial number 970706
bear.z5 A Bear's Night Out, an Interactive Children's Story
by David Dyte. Release 5 / Serial number 990224
(the original competition entry and a solution are in
games/competition97/inform/bear/,
a German translation is in bearg.z5 in this direcotry)
bearg.z5 Ein B�r geht aus, Eine interaktive Kindergeschichte
by David Dyte, translated by Gunther Schmidl.
Release 4 / Serial number 000326
(the English original is in bear.z5 in this directory)
bedlam.z5 Bedlam, An Interactive Preview by Michael Zey.
Release 1 / Serial number 970711
bj.z5 Blow Job Drifter, An Interactive You Kno What, by Big Al
Release 5 / Serial Number 981103
WARNING: This game is about oral sex.
blair.z5 Tales From The College Presents A Breath Of Fresh Blair,
an Interactive In-Joke by Jesse Burneko.
Release 2 / Serial number 971119
bomber.z5 The Mad Bomber - a Z-Machine version of the classic
Bomber game, by Neil James Brown. Needs an interpreter
that supports timed input, and an interpreter
supporting colour is recommended.
Release 3 / Serial number 971123
(source code is in games/source/inform/bomber.inf)
booth.z5 Pick up the Phone Booth and Die, a NyQuil nightmare
by R. Noyes. Release 619, Serial number 960409
break-in.z5 Break-In, an Interactive Burglary, by Jon Ingold.
Release 9 / Serial number 000926
bse.z5 BSE, An Interactive Epidemic by Chris Smith
Release 3 / Serial number 970110
Winner of the Acorn User 1996 IF Competition
bunny.z5 The Night of the Vampire Bunnies by Jason Dyer,
somewhat a cross between a black comedy and a B-movie,
ported from QBASIC to Inform by Patrick Kellum
Release 4 / Serial number 971205
(source code of this version is in
games/source/inform/bunny_s.zip;
the original BASIC program is in games/source/bunny.zip)
busted.zip Busted! A game of high cunning and low humor,
by Jon Drukman, ported from AdvSys to Inform by the author
Release 4 / Serial number 941223
candy.z5 Candy, An Attempt at Reliving Childhood,
by Rybread Celsius. Beta One.
Release 1 / Serial number 970621
cars2.zip ASCII Cars!!! A game of racing with the imagination
by Jorge Arroyo. Includes two versions for different
interpreters.
Release 1 / Serial numbers 980923 and 981010
caverns.zip Caverns of Chaos, a multiple-choice adventure. Original
written by Paul Martinez and Alison Castro, ported
to Inform by Lemonhead. Version 1.6792
Archive includes z-code game file and Inform source.
[file is linked to games/source/inform/caverns.zip]
cheater.z5 Cheater, An Annoying Adventure by Martin Wesley Osam
Release 1 / Serial number 960920
chico.z5 Chico and I Ran: Remoteless television, remote
possibilities. A CRT romp by J.D. Berry.
Release 1 / Serial number 000413
(an MS-DOS executable is in games/pc/chico.exe)
chix.z5 Chicks Dig Jerks, by Robb Sherwin
Release 2 / Serial number 991124
WARNING: This game contains adult language and
situations and is not intended for children.
(an MS-DOS version is in games/pc/chix.exe,
a Mac version is in games/mac/chix.hqx,
source code is in games/source/chix.inf, and
the original competition entry is in
games/competition99/inform/chix/chix.z5)
cia.z5 CIA Adventure by Hugh Lampert, ported to Inform by
J. Kevin Thomas, based on a GWBASIC version by Pete Wohlmut
Release 1 / Serial number 961218
This game was originally published by CLOAD Magazine.
(source code of this version is in
games/source/inform/cia.inf)
claw.z5 Wearing the Claw, an Interactive Fantasy by Paul O'Brian
Release 3 / Serial number 970327
(the original competition entry is in
games/competition96/claw/claw.z5)
coke.zip Coke Is It! An Inform pastiche of various works of IF,
with the added bonus of Coca-Cola product placement
by Lucian Smith, Adam Thornton, J. Robinson Wheeler,
Michael Fessler, Adam Cadre, Dan Shiovitz, and David Dyte.
Release 1 / Serial number 990331
competition97 a symbolic link to the Inform games entered into the 1997
Text Adventure Authorship Competition
competition98 a symbolic link to the Inform games entered into the 1998
Text Adventure Authorship Competition
curses.z5 Curses, An Interactive Diversion by Graham Nelson
Release 16 / Serial number 951024
curses_rel16.txt description of Curses release 16, by Graham Nelson
curves.z8 Dangerous Curves, an Interactive Whodunit,
written by Irene Callaci.
Release 9 / Serial number 010613
Note: This game contains very mild swearing and
very mild sexual content.
deephome.z5 Deephome, a Telleen Adventure, The Return: Part 1,
written by Joshua Wise.
Release 1 / Serial number 991210
degen.z5 Degeneracy, by Leonard Richardson.
Version 0.50 / Serial number 010330
dejavu.z3 Deja Vu, An Interactive Demonstration by Graham Nelson
Release 1 / Serial Number 930921
THIS IS A FOSSIL, NOT A GAME; ARCHIVED HERE ONLY FOR ITS
HISTORICAL INTEREST, BEING THE EARLIEST INFORM-COMPILED
FILE KNOWN TO EXIST.
PLEASE DON'T PESTER GRAHAM ABOUT IT; IT WILL NOT BE
DEVELOPED ANY FURTHER!
detective.z5 Detective, originally by Matt Barringer. This is a
straight port to Inform, by Stuart Moore.
Release 1 / Serial number 000715
(source code is in
games/source/inform/Detectivesrc.zip)
djinni.z5 The Djinni Chronicles "Undercurrents of Manipulation"
written by J.D. Berry.
Release 2 / Serial number 001117
(an MS-DOS executable version is in
games/pc/djinni.exe, and
the original competition entry is in
games/competition2000/inform/djinni/djinni.z5)
dogslife.z5 It's a Dog's Life, an interactive Heeling,
by "Mr. WiggleButt"
Release 1 / Serial number 981015
doll.z5 The Zuni Doll: An Interactive Horror Story,
by Jesse Burneko.
Release 1 / Serial number 971031
dumont.z5 Dr. Dumont's Wild P.A.R.T.I.
Revision 4.11, Inform Version 1.1
Text, script and design by Muffy and Michael Berlyn,
Inform translation by Mark J. Musante and
Michael Berlyn, hints by Gunther Schmidl.
Release 1 / Serial number 990223
dumontfeelies.pdf Scans of the additional material supplied with
Dr. Dumont's Wild P.A.R.T.I., PDF format.
dumontmanual.pdf Manual for Dr. Dumont's Wild P.A.R.T.I., PDF format.
edifice.z5 The Edifice, An Interactive Allegory, By Lucian Smith.
Release 2 / Serial number 980206
Winner of the 1997 IF competition.
(the original competition entry is in
games/competition97/inform/edifice/edifice.z5)
eliza.zip Eliza, a version of the well known program which
simulates a conversation with a psychiatrist, ported
to Inform by Ricardo Dague.
The archive contains the zcode file, Inform source,
Basic source on which this version is based, and a
sample transcript.
[file is linked to games/source/inform/eliza.zip]
erden.zip Travels in the Land of Erden: In Quest of the Adventure,
by Laura A. Knauth.
Release 2 (Beta) / Serial number 980113
Z8 game file and solution included.
(the original competition entry is in
games/competition97/inform/erden/erden.z8)
f209.z5 Apartment 209, an Interactive Pigsty, by Ben Parrish
Release 1 / Serial number 970806
fable.z5 A Fable, originally by Stan Heller. This is a
straight port to Inform, by Stuart Moore.
Release 3 / Serial number 000715
(source code is in games/source/inform/Fablesrc.zip)
forms.z5 Of Forms Unknown, an Interactive Excursion
by Chris Markwyn
Release 3 / Serial number 970206
(the original competition entry is in
games/competition96/forms/forms.z5)
fotopia.z5 Fotopia, a Spanish translation of Adam Cadre's
game Photopia, translated by "Zak McKraken".
Version 1.23.1E
freefall.z5 Free Fall, An, uh, Interactive Z-Code Demonstration
by Andrew C. Plotkin. Release 2 / Serial number 951111
fracture.z5 Fractured Metamorphoses (Example Version),
by Emily Short.
Release 1 / Serial number 010306
A modified and clipped version of Metamorphoses,
intended for those interested in understanding the
game's inner workings.
(the proper version of Metamorphoses is in
games/zcode/metamorp.z5)
frozen.z5 Frozen: A Night at the Lab, by Jeremy Farnham.
Release 1 / Serial number 960620
godot.z5 Looking For Godot,
An Interactive Looking-Around-For-A-Lost-English-Book,
by Patrick Shaughnessy.
Release 1 / Serial number 960599
golf.z5 Textfire Golf by "J.T. Adams"
Version 1.01 / released 15 January 2001
(a DOS executable is in games/pc/golf.exe)
guard.zip Guard Duty, an Interactive Vigil, by Jason F. Finx.
Release 1 / Serial number 991231
(the original competition entry is in
games/competition99/inform/guard/guard.z8)
guess.z5 Guess The Verb! An Effective Enumeration, written by
Leonard Richardson.
Release 4 / Serial number 001210
(the original competition entry is in
games/competition2000/inform/guess/guess.z5)
guestret.z5 Life on Gue Street, a parody of the 1999 competition
game "Life on Beal Street", written by Chris Charla.
heist.z8 Heist: The Crime of the Century, by Andy Phillips.
Release 4 / Serial number 971125
(a DOS executable is in games/pc/Heist.zip)
hell.zip Welcome to Hell, by Kevin Norton and Brandon Myers
Release 1 / Serial number 980816
The included readme file contains a walkthrough and names
the authors as Chode Smoka and The Velvet Jester.
how_to_play_these_games by Gareth Rees, last updated October 1995
[file is linked to infocom/demos/how_to_play_these_games]
huntdark.z5 Hunter, in Darkness.
A Cave Crawl by "Dave Ahl Jr." (Andrew Plotkin)
Release 4 / Serial number 991119
(a Mac version is in games/mac/HuntDark-R4.hqx;
the original competition entry is in
games/competition99/inform/huntdark/huntdark.z5)
i-0esp.z5 I-0: Jailbait on Interstate Zero, by Adam Cadre,
translated into Spanish by Miguel Villaverde.
Release 4 (v1.21) / Serial number 000630
Contains some adult content.
inform-gamelist.txt A Non-Interactive List of Inform Games,
by Neil James Brown.
Based on a previous list by Brendon Wyber.
Release 5 / 971015
[file is linked to info/inform-gamelist.txt]
inhumane.z5 Inhumane: An Infralogic Massacre, by Andrew C. Plotkin
Revision 2, ported from Applesoft BASIC to Inform by the
author. This is a parody of Infocom's Infidel, written by
Andrew when he was about 15.
intruder.zip Intruder - Interactive Fiction: A Burglary, by
Volker Lanz. A cross between a mystery and a treasure
hunt, set in France.
Archive includes a HTML manual, readme and zcode
story file.
Release 59 / serial number 990210
jewel.z5 The Jewel of Knowledge, "a somewhat traditional cave crawl"
by Francesco Bova
Release 2 / serial number 990710
karn.z5 Return to Karn, by Patrick Wigfull
Release 2 / serial number 961207
Based on the television programme "Doctor Who".
killing.zip Killing the Doctor, by Victor Verbitsky.
Release 1 / Serial number 010221
Archive contains z-code game file, Inform source code
and a walkthrough.
[file is linked to games/source/inform/killing.zip]
kirby.z5 The X-Child, The Second Installment In The Kevin
Johnson Residence Hall Saga, by Jesse Burneko.
Release 3 / Serial number 062776
kooku.z5 Kook U, An Interactive Kook Adventure
Release 1 / Serial number 971119
lambs.z5 Silence of the Lambs, An Interactive Horror.
Release 2 / serial number 971010
Ported to Inform by Gunther Schmidl, original author
unknown.
(the original TADS game is in games/tads/lambs.gam)
library.z5 All Quiet on the Library Front, An Interactive Vignette
by Michael S. Phillips. Release 2 / serial number 951204.
(the original competition entry is in
games/competition95/library.z5)
life.zip Life or Death, an interactive biological diversion,
by David S. Glasser. The archive includes a
Z-Machine game file and Inform source code
Release 1 / Serial number 980702
[file is linked to games/source/inform/life.zip]
limp.z5 Limp, an interactive thingy, by Rybread Celsius
Release 1 / Serial number 980517
lists.z5 Lists and Lists, an Interactive Tutorial by Andrew Plotkin
Release 3 / Serial number 960823
(Source code to this version is in
games/source/inform/lists.tar.Z,
the original competition entry is in
games/competition95/lists.z5)
loose.z5 Mother Loose, an Interactive Nursery Rhyme
by Irene Callaci.
Release 2 / Serial number 981128
(the original competition entry is in
games/competition98/inform/loose/loose.z5)
lost.z5 The Lost Spellmaker, An Interactive Mission
by Neil James Brown.
Release 3 / Serial number 980116
(the original competition entry is in
games/competition97/inform/lost/lost.z5)
magic-toyshop.z5 The Magic Toyshop, a fun game for all the family
by Gareth Rees. Release 1, serial number 951018.
(Source code to this version is in
games/source/inform/magic-toyshop.inf,
the original competition entry is in
games/competition95/magic-toyshop.z5)
mary.z5 Revenger, by Robb Sherwin
Release 2 / Serial number 000403
This game contains adult language and situations and is not
intended for children.
(a DOS executable is in games/pc/mary.exe)
metamorp.z5 Metamorphoses, by Emily Short.
Release 3 / Serial number 001206
(the original competition entry is in
games/competition2000/inform/metamorp/metamorp.z5,
and a special version intended to show how the
game works is in games/zcode/fracture.z5)
mhpquest.z5 Quest for the Magic Healing Plant, by Adam Crutchlow.
Release 2 / Serial number 960613
Ported by the author from AGT to Inform.
(the AGT original is in games/pc/mhpquest.zip)
midpoints.zip Midpoints, an Interactive Nightmare by Mike Hnatushko.
Release 1 / Serial number 010330
Archive includes ZCode game file and brief notes.
mimesis.z5 Sins Against Mimesis: An Interactive Theosophy,
by Adam Thornton.
Release 3 / Serial number 980110
(Source code to this version is in
games/source/inform/mimesis.zip,
the original competition entry is in
games/competition97/inform/mimesis/mimesis.z5)
mindelec.z5 The Mind Electric, An Interactive Vision by Jason Dyer
release 3 / serial number 941008 (should be 951008)
(the original competition entry is in
games/competition95/mindelec.z5)
minster.z5 Christminster, An Interactive Conspiracy by Gareth Rees
release 4, serial number 961117
mst3k1.z5 Detective, An Interactive MiSTing (Mystery Science Theater
3000) of Matt Barringer's AGT game "Detective",
Silver Screen Edition, by Christopher E. Forman.
Release 101 / Serial number 960831
(Source code for this version is in
games/source/inform/mst3k1.inf,
the original competition entry is in
games/competition95/mst3k1.zip,
an AGT conversion by Graeme Cree is in
games/pc/mst1agt.zip)
mst3k1_2.z5 Detective, An Interactive MiSTing (Mystery Science Theater
3000) of Matt Barringer's AGT game "Detective",
by Christopher E. Forman, updated by Stuart Moore.
Release 7 / Serial number 000715
(Source code is in games/source/inform/MST3k1src.zip,
the original competition entry is in
games/competition95/mst3k1.zip,
an AGT conversion by Graeme Cree is in
games/pc/mst1agt.zip)
mst3k2.z5 A Fable, an interactive MiSTing-up of Stan Heller's
GAGS game "A Fable". Original AGT MiST-ed version
by Graeme Cree, ported to Inform by Stuart Moore.
Release 5 / Serial number 000715
(Source code is in games/source/inform/MST3k2src.zip,
and the AGT version by Graeme Cree is in
games/agt/mst3k2.zip)
muse.z5 Muse: An Autumn Romance, by Christopher Huang.
Release 2 / Serial number 990922
(the original competition entry is in
games/competition98/inform/muse/muse.z5)
mysterious_inform.zip the 11 Mysterious Adventures by Brian Howarth (1981-83),
converted from ScottFree to Inform (.z5):
The Golden Baton
The Time Machine
Arrow of Death Part 1 and 2
Escape from Pulsar 7
Circus
Feasibility Experiment
The Wizard of Akyrz
Perseus and Andromeda
Ten Little Indians
Waxworks
[file is linked to scott-adams/mysterious_inform.zip]
newday.z5 A New Day, by Jonathan Fry
Release 3 / Serial number 560827
(the original competition entry is in
games/competition97/inform/newday/newday.z5)
night.z5 Night at the Computer Center, An Interactive Nocturnal
Chase, by Bonni Mierzejewska
Release 1 / Serial number 961118
njag2.z5 Not Just A Game, by John Menichelli
Release 2 / Serial number 000319
ninepts.z5 Nine Points
A Demonstration of an Interactive Fiction Game,
by Robert Janelle and Brad O'Donnell
Release 12 / Serial number 961127
[file is linked to starters/ninepts.z5]
oad.z5 Only After Dark, by Gunther Schmidl.
Release 2 / Serial number 000913
odieus.zip Odieus's Quest for the Magic Flingshot (beta release),
author unknown. Original game converted from LADS to AGT
and "embellished" by David Malmberg, then ported to Inform
by Teo Kwang Liak
Release 1 / Serial number 941021
(AGT source code is in games/source/agt/odieusrc.zip;
the compiled AGT game is in games/pc/odieus.zip)
pad.z5 Total Paddling Mania, An Interactive Punishment Jag
by Dr. Aloysius Beltway, PH.D
Release 1 / Serial number 314159
paint.z5 Paint and Corners: Still Another Abuse of the
Z-Machine, by L. Ross Raszewski
Release 1.0B / Serial number 980316
paperchase.z5 Paper Chase, An Interactive Education by Chris Skapura.
This game was originally published as a TRS-80 BASIC
listing titled "Collegiate Capers" in '80 Micro' magazine,
August 1983.
paranoia.zip Paranoia, a not-very-interactive future.
Originally from an article by Sam Shirley, implemented in
C on a Vax 11/780 by Tim Lister and converted to Inform
by Glenn Hutchings.
Release 1 / Serial number 981208
Archive contains a Z-Code game file, Inform source and
the original C source on which the game is based.
[file is linked to games/source/inform/paranoia.zip]
pentari.z5 Pentari, an Interactive Prequel to "The Mission",
by Howard Sherman
Release 4 / Serial number 980811
permagic.z5 Perilous Magic, a really short interactive comic
tragedy, by David Fillmore.
Release 10 / Serial number 990821
phlegm.z5 Phlegm, an Interactive Interactive by Adjacent Drooler,
(aka Jason Dyer). Release 3 / Serial number 970804
(the original competition entry is in
games/competition96/phlegm/phlegm.z5)
photopia.z5 Photopia, by Adam Cadre.
Version 1.22 (24dec98) / Serial number 9089
(a DOS executable is in games/pc/photopia.exe;
the original competition entry is in
games/competition98/inform/photopia/photopia.z5)
piece_v3.z5 Piece of Mind, an Interactive Short Story by Giles Boutel.
Release 3 / Serial number 970816
(the original competition entry is in
games/competition96/piece/piece.z5)
princess.zip The Ice Princess, an Interactive Fairy-Tale
by Ruediger Hanke. Release 8 / Serial number 960901
(the original Amiga only version by the same author is in
games/amiga/Mipric_IP_4.lha)
promoted.z5 Promoted! by Mike DeSanto, ported from REXX Adventure to
Inform by Johannes Steingraeber. Release 1.1 of port.
(the original OS/2 only competition entry is in
games/competition96/promoted/promoted.rad)
punkpnts.z5 Punk Points, a Video Game in Three Acts by Jim Munroe.
Release 2 / Serial number 010108
(the original competition entry is in
games/competition2000/inform/punkpnts/punkpnts.z5)
pytho.z8 Pytho's Mask, by Emily Short.
Release 2 / Serial number 010523
[file is linked to games/mini-comps/smoochie/pytho.z8]
rameses.z5 Rameses, a Tale of Heroes, by Stephen Bond.
Release 2 / Serial number 001128
(the original competition entry is in
games/competition2000/inform/rameses/rameses.z5)
rans.zip RANS, an interworld progress, by Bob Reeves
Release 3 / Serial number 000918
Archive includes game zcode file and hints in a
separate zcode file.
residnt2.z5 The Resident, by Mike DeSanto, ported from REXX Adventure
to Inform by Johannes Steingraeber.
'The Resident' is a cyberspace adventure; its main quest is
to escape from a virtual world.
reverb.z5 Reverberations, a Hectic Voltairian Adventure,
by Russell Glasser
Release 1 / Serial number 990110
(the original competition entry is in
games/competition96/reverb/reverb.z5)
reverzi.z5 Reverzi, Version 1.0, a port of Reversi to the
Z-Machine by John Menichelli
(source code is in games/source/inform/reversi.inf)
ribbons.z5 Ribbons, an IF Art Show 2001 Still Life,
written by J.D. Berry.
Release 2 / Serial number 010702
robots.z5 Robots - Another Abuse of the Z-Machine -
A Nostalgic Diversion by Torbjoern Andersson
Release 6 / Serial number 980115
(source code is in games/source/inform/robots.inf)
rogue.z5 zRogue, a port of the classic game Rogue. Ported
by Gevan Dutton, based on Tim Stoehr's Rogue 5.3
clone.
Release 2 / Serial number 980706
samhain.z5 Samhain: Pick Up The Pumpkin and KILL,
a brief Halloween-themed game, by Ed Mueller.
Release 1 / Serial number 001021
Not suitable for children.
schooldays.z5 Schooldays, an Interactive Story by Andrew MacKinnon.
Release 3 / Serial number 092800
(source code is in games/source/inform/schooldays.inf)
shade.z5 Shade, a brief story by "Ampe R. Sand"
(aka Andrew Plotkin).
Release 3 / Serial number 001127
(a Mac version is in games/mac/Shade-R3.hqx, and
the original competition entry is in
games/competition2000/inform/shade/shade.z5)
sherbet.z5 The Meteor, the Stone and a Long Glass of Sherbet,
by Angela M. Horns (aka Graham Nelson).
Release 2 / Serial number 961216
Winner of the 1996 IF competition.
(the original competition entry is in
games/competition96/sherbet/sherbet.z5)
shrapnel.z5 Shrapnel, by Adam Cadre
Version 1.01 (12 February 2000) / Serial number 9504
(an MS-DOS executable is in games/pc/shrapnel.exe)
shrapnel.txt Brief notes on Shrapnel, by Adam Cadre
slag6.zip The SLAG Hint System, written by Brian Hall.
Archive includes SLAG hint source files for several
Infocom games (taken from the Invisiclues booklets),
plus a PERL script to convert the SLAG source into
Inform source, and the resulting zcode files.
[file is linked to infocom/hints/invisiclues/slag6.zip]
softporn.zip Softporn Adventure, by Chuck Benton.
Release 0 / 971018
An Inform port of Softporn Adventure, by Patrick Kellum.
This is an early beta port, please read the enclosed
softporn.txt file.
Benton's original was the predecessor of Leisure Suit
Larry I.
(The original is in games/appleII/softporn.zip, and
DOS ports of this game are in
games/pc/softporn.zip (Gary Thompson, executable only) and
games/pc/softporp.zip (Paul Schlyter, executable and source))
spacest2.z5 Space Station, a science fiction story based on the
example transcript included with Infocom's Planetfall,
by David Ledgard.
Release 2 / Serial number 990301
(the original competition entry is in
games/competition98/inform/space_st/space_st.z5)
and source code is in games/source/inform/spacest2.zip)
spacez.z5 Space InvaderZ, a Z-Machine implementation of Space
Invaders, by L. Ross Raszewski.
Release 1 / Serial number 980710
spirit.readme description of:
spirit.z5 SpiritWrak, An Interactive Fantasy Adventure
by Daniel S. Yu
Release 3 / Serial number 960606
starrider.z5 Star Rider, Das interaktive Unterfangen eines blinden
Passagiers, by Maximilian Kalus
Release 1 / Serial number 001008
A German text adventure set in a space ship. You are a
stow-away realizing there is something wrong with the ship.
stiffmst.z5 Stiffy Makane: Mystery Science Theater 3000
An Interactive MiSTing of Mark Ryan's AGT game
"The Incredible Erotic Adventures of Stiffy Makane"
Release 69 / Serial number 690609
(Source code is in games/source/inform/stiffmst.inf)
sutwin.z5 The Space Under the Window, by Andrew Plotkin
Release 2 / Serial number 970402
sycamora.z5 Sycamora Tree, How your game should look for submission,
written by David Dyte.
Release 2 / Serial number 980107
tatctae.z8 Time: All things come to an end; by Andy Phillips
Release 7 / Serial number 970521
(a DOS executable is in games/pc/Tatctae.zip)
theatre.z5 Theatre, An Interactive Night of Horror; by Brendon Wyber
Release 2 / Serial number 951203
tk1.z5 Time Killer #1: Claustrophobia, a time-killer by Sam Hulick
Release 1 / Serial number 950925
tokland.zip La isla de Tokland, a Spanish text adventure by
Angel Ros Campillo.
Release 5 / Serial number 001130
torre.zip Misterio en la torre, a Spanish text adventure by
Sonia Collado Rubayo.
Release 6 / Serial number 000208
troll.z5 Zork: A Troll's Eye View, an interactive tedium
by Dylan O'Donnell
Release 3 / Serial number 980518
tryst205.z5 Tryst of Fate, An Interactive Horse-Opera by
Gregory M. Zagurski
Release 205 / Serial number 970629
tube.z5 Tube Trouble, a mini-adventure by Richard Tucker
Release 0 / Serial number 950901
(the original competition entry is in
games/competition95/tube.z5)
under.z5 The Underoos that ate New York!, by Gerry Kevin Wilson
Release 1 / Serial number 970329
(This is a conversion by the author of the TADS
original, which is in games/tads/underoos.gam)
vgame.z8 Varicella, by Adam Cadre
Version 1.14 (31 August 1999) / Serial number 9339
(an MS-DOS version is in games/pc/vgame.exe)
vindaloo.z5 Vindaloo, An Interactive Recipe by Adam G Crutchlow
Release 1 / Serial number 960613
vision.z5 Lack of Vision, a eye opening demo by Rybread Celsius
Release 1 / Serial number 980412
visitor.z5 The Visitor, A Chat, written by Peter Polkinghorne.
Release 1 / Serial number 000321
(source code is in games/source/inform/visitor.inf,
and the original Year 2000 IF Art Show entry is in
art/if-artshow/year2000/visitor.z5)
wadewar3.z5 The WadeWars Book III: Askin, by Jim Fisher - despite its
title the first release in the Wade Wars series
Release 104 / Serial number 001008
Rating: beginner to intermediate.
(a DOS version from 1983 without save/restore is in
games/pc/wadewar3.zip)
wcastle.z5 Wizard's Castle, originally from the July/August 1980
issue of Recreational Computing magazine. Written for
Exidy Sorceror by Joseph R. Power, modified for Heath
Microsoft BASIC by J. F. Stetson and ported to Inform
by Adam Biltcliffe.
(source code is in games/source/inform/wcastle.inf)
weapon.zip The Weapon, an Interactive Misdirection
by Sean Barrett.
Release 1 / Serial number 010706
Archive includes ZCode game file and background
information.
weather.z5 A Change in the Weather, An Interactive Short Story
by Andrew Plotkin. Release 6, serial number 960613.
Winner of the Inform category of the 1995 IF competition.
(the original competition entry is in
games/competition95/weather.z5)
wedding.z5 The Wedding, an Interactive Family Headache
by Neil James Brown
Release 4 / Serial number 970602
This game came second in the Acorn User 1996 IF Competition
wichtel.z5 Wichtel, Eine gestutzte Koboldgeschichte
a German text adventure by Maximilian Kalus
Release 1 / Serial number 001223
You're a brownie, caught by humans and trying to escape.
winchest.z8 Winchester's Nightmare, a Novel Machine
by Nick Montfort
Release 3 / Serial number 001115
windhal1.z8 The Windhall Chronicles, Volume One: The Path to Fortune
by Jeff Cassidy and Christopher E. Forman
Release 5 / Serial number 960828
wossname.z5 Spodgeville Murphy and The Jewelled Eye of Wossname,
written by David Fillmore.
Release 10 / Serial number 000225
(the original competition entry is in
games/competition99/inform/wossname/wossname.z5)
wumpus.z5 Hunt the Wumpus, originally written in BASIC in
1972 by Gregory Yob, and ported to Inform by
Magnus Olsson.
Release 1 / Serial number 991216
(source code is in games/source/inform/wumpus.inf)
yagwad.z5 YAGWAD: Yes, Another Game With A Dragon!
written by Digby McWiggle.
Release 2 / Serial number 001121
(the original competition entry is in
games/competition2000/inform/yagwad/yagwad.z5)
z-life.z5 Z-Life, an Inform implementation of Conway's Game of Life,
by Julian Arnold. Release 3 / serial number 960121.
(source code is in games/source/inform/z-life.inf)
zazie.z5 Zazie, una lettura interattiva, an adventure game
in Italian by Luca Melchionna.
Release 1 / Serial number 990509
zball.z5 ZassBall, Another Abuse of the Z-Machine, an arcade
game written in Inform by L. Ross Raszewski
Release 1.0B / Serial number 980314
zbefunge.zip ZBefunge 0.3 beta, by Francis Irving.
Befunge is a 2D programming language, and this
archive contains an interpreter for Befunge written
in Inform. Includes Z-Code file and Inform source.
[file is linked to games/source/inform/zbefunge.zip]
zcamel.z5 Camel, originally by the Heath Users Group and ported
to Inform by Adam Biltcliffe.
(source code is in games/source/inform/zcamel.inf)
zdungeon.z5 ZDungeon, a port to Inform of Dungeon, the more or
less public domain version of the original MIT Zork.
Ported by Ethan Dicks, based on the original MDL
sources, dated 22 July 1981.
Release 12 / Serial number 990623
zenon.z5 Escape from the Starship Zenon, by Andrew Gawthorpe.
Release 2 / Serial number 100122
zenspeak_alpha.zip Zen Speaks! or 1999: A Quite Brief Space Odyssey
an Eliza-style demo by Aldo Cumani
Release 1 / Serial number 990217
Background music and speech output require a sound-capable
interpreter.
zfiles.z8 The Z-Files, An Interactive Guide to available Inform
games, by Gunther Schmidl. Based on the Inform Games
List by Neil Brown and Brendon Wyber.
Release 3 / Serial number 980519
zombies.z5 Zombies, yet another abuse of the Z-Machine. Written
by David Ledgard, based on Torbjorn Andersson's
game Robots.
Release 1 / Serial number 990524
(source code is in games/source/inform/zombies.inf)
ztrek.z5 Super Z Trek, a Z-Machine implementation of the
classic Star Trek. Written by John Menichelli,
based on Chris Nystrom C port of a BASIC version.
(source code is in games/source/inform/ztrek.inf)
zugzwang.zip Zugzwang: The Interactive Life of a Chess Piece,
by Magnus Olsson.
Release 2 / Serial number 990710
This is an update to the original, which was part of
the TextFire, Inc. hoax. The original is still in
games/demos/textfire/12pack.zip.
Archive contains zcode game and source code.
[file is linked to games/source/inform/zugzwang.zip]
if-archive/games/zx81:
----------------------
This directory contains games for the Sinclair ZX81.
--------------------------------------------------------------------------------
Index this file
phipps-zx81.zip Greedy Gulch, Pharaoh's Tomb and Magic Mountain, three
text adventures written for the ZX81 by Mike Farley
and transferred from tape by John Elliott.
if-archive/info:
----------------
Note: For information about Infocom and their games see directory
'if-archive/infocom/info,', for Magnetic Scrolls see directory
'if-archive/magnetic-scrolls/info', for beginners' guides see
directory 'if-archive/starters'.
------------------------------------------------------------------------------
Index this file
Colossal-Cave.TidBITS Colossal Cave Revisited, by Mel Park
an article from TidBITS #229, 06jun94, about a
re-release of the game on CD and the original
cave the game is based on
Colossal-Cave.origin a note from Bernie Cosell on the origin of the
original ADVENT game
The Craft of Adventure, Second Edition,
Five Articles on the Design of Adventure Games
by Graham Nelson
Craft.Of.Adventure.tex the original TeX version
Craft.Of.Adventure.A4.ps PostScript version for A4 paper
Craft.Of.Adventure.hlp Windows 3.1 Help format
Craft.Of.Adventure.letter.ps PostScript version for US letter size paper
Craft.Of.Adventure.pdf Adobe Acrobat PDF format
Craft.Of.Adventure.pkg Newton book format, converted by Eric Brown
Craft.Of.Adventure.txt plain text version
[all of these files are linked to
programming/general-discussion/Craft.Of.Adventure.*]
Sherlock.zip Manual for Sherlock (the game released by
Melbourne House, not the Infocom game of the
same name), in HTML format with JPEG images.
Scanned in by Jeremy A. Smith.
ZCatalog.chm The Z-Files, a Z-Code Catalog
Michael Baum's catalog of Z-Code games and programs
converted to a Windows 98 Compiled Help File
by Paul de Valmency
[file is linked to games/zcode/ZCatalog.chm]
ZCatalog990722.zip A catalog of all Z-Code games and programs,
in HTML format. Written by Michael Baum,
based on previous catalogs by Brendon Wyber,
Neil Brown and Gunther Schmidl.
Last updated 22 July 1999
ZCatalog990722.zip detailed description of the above
[files are linked to games/zcode/ZCatalog990722.*]
adv-tree.txt the Adventure family tree, detailing all the
known versions of Adventure, as constructed by
Russell Dalenberg
advent.html a WWW page describing all the versions of
Adventure found here at the IF Archive, written
by David Kinder
adventure-game-list information about adventure games and the companies
that made them, collected by Hans Persson.
This is a text version of the author's web pages
starting at
http://www.lysator.liu.se/adventure/,
created 06feb1999.
adventure-game-systems a list of adventure authoring systems, both
commercial, free, and for in-house development,
by Hans Persson. Last update: 10may94.
author-list.txt a list of authors if IF games, together with email
addresses (where known and permitted),
revision 1.0 (01mar98), by John Francis
authoring-systems.FAQ information about development systems for
Interactive Fiction, by Nathan Torkington.
Last update: 23nov94.
[file is linked to
programming/general-discussion/authoring-systems.FAQ]
authorship-guide.base Whizzard's Guide to Text Adventure Authorship
base document version 2.0 by Gerry Kevin Wilson
[file is linked to
programming/general-discussion/authorship-guide.base]
authorship-guide.sup1 Whizzard's Guide to Text Adventure Authorship
supplement #1 (25may95) to version 2.0
by Gerry Kevin Wilson
[file is linked to
programming/general-discussion/authorship-guide.sup1]
authorship-guide.sup2 Whizzard's Guide to Text Adventure Authorship
supplement #2 (25jun95) to version 2.0
by Gerry Kevin Wilson
[file is linked to
programming/general-discussion/authorship-guide.sup2]
classic-game-programmers.list The Giant List of Classic Game Programmers,
by James Hague; last updated 15 May 2001.
dumb_reviews.txt Two collections of game reviews, written
dumb_reviews2.txt by "Quentin D. Thompson"
feedback-guide.txt Jacob's Guide to Giving Constructive Feedback on IF
by Jacob Solomon Weinstein
[file is linked to
rec.arts.int-fiction/feedback-guide.txt]
ftpstats94.txt ftp download counts for all the files in this
ftpstats95.txt archive, one year per file, sorted by
ftpstats96.txt path/filename; prepared by Werner Icking
ftpstats97.txt
ftpstats98.txt
ftpstats99.txt
ftpstats00.txt
guidadv1.txt Adventurist's Guide Through Textual Adventures,
Part I (for novices), by Vladimir Krstulja
hound-manual.zip Manual for The Hound Of Shadow, by
Eldritch Games, scanned into HTML format
by Frederic Bassaler
if-bibliography.txt Interactive Fiction Bibliography (4/97)
compiled by Stephen Granade
if-page.zip Paul Gilbert's IF WWW page.
inform-gamelist.txt A Non-Interactive List of Inform Games,
by Neil James Brown.
Based on a previous list by Brendon Wyber.
Release 5 / 971015
[file is linked to games/zcode/inform-gamelist.txt]
mud-info the beginning of a compilation of information
concerning multi-user adventure games,
by Hans Persson. Last update: 17apr94.
playgame.FAQ Playing the Interactive Fiction Archive Games
version 1.7 (November 2000), by Stephen Griffiths
[file is linked to games/playgame.FAQ]
rec.arts.int-fiction.FAQ The Frequently Asked Questions of the newsgroup
rec.arts.int-fiction, plain text version,
maintained by Stephen Griffiths.
[file is linked to rec.arts.int-fiction/FAQ]
rec.arts.int-fiction.FAQ.htm The Frequently Asked Questions of the newsgroup
rec.arts.int-fiction, HTML version,
maintained by Stephen Griffiths.
[file is linked to rec.arts.int-fiction/FAQ.htm]
rec.games.int-fiction.FAQ The Frequently Asked Questions of newsgroup
rec.games.int-fiction, by Stephen van Egmond
Last update: 31jan97.
[file is linked to rec.games.int-fiction/FAQ]
tads-gamelist1.txt The Complete, Unofficial List of TADS Games
v3.00 (jan93), by Alan Mead
[file is linked to games/tads/tads-gamelist1.txt]
tads-gamelist2.txt The (Other) TADS Game List, version 1.2 (20aug96),
by Gerry Kevin Wilson and Paul David Doherty
[file is linked to games/tads/tads-gamelist2.txt]
tolkien-games.list a list of computer games related to the works of
J.R.R. Tolkien, by Fredrik Ekman (ver 1.8, nov95).
This list is no longer maintained; it has been
replaced by a set of WWW pages you can find at
http://www.lysator.liu.se/tolkien-games/
whichsys.zip the "Which Authoring System Is Better" FAQ,
revision 0.1, 20feb96, initial publication,
a detailed discussion and comparison of 10 IF
authoring systems (TADS, Inform, ALAN, Hugo, AGT,
Archetype, GINAS, LADS, Gamescape, and Aventuro)
by Bob Newell.
This file contains the document in four formats:
PostScript, TeX, DVI, and plain ASCII text.
[file is linked to
programming/general-discussion/whichsys.zip]
whichsys-alan-update.txt an update to the ALAN information in whichsys.zip
[file is linked to
programming/general-discussion/whichsys-alan-update.txt]
whichsys-tads-update.txt an update to the TADS information in whichsys.zip,
by Neil K. Guy, 15oct98
[file is linked to
programming/general-discussion/whichsys-tads-update.txt]
if-archive/infocom/NZT+TSL:
---------------------------
This directory contains converted versions of Infocom's newsletters
"The New Zork Times" and "The Status Line".
Unless stated otherwise, the files were created by
Gunther Schmidl and Roger Long.
--------------------------------------------------------------------------------
Index this file
NZT+TSL.list Tables of Contents of and information about the
New Zork Times and The Status Line, by Alex Wai
NZT11.pdf The New Zork Times, Vol. 1 No. 1,
NZT21.pdf The New Zork Times, Vol. II, No. 1, Fall 1982
NZT22.pdf The New Zork Times, Vol. III, No. 1 [sic], Spring 1983
NZT23.pdf The New Zork Times, Vol. II, No. (infinity), Summer 1983
NZT23_Bonus.pdf Bonus page not originally in the 1983 New Zork Times:
color images of items mentioned in this issue
NZT31.pdf The New Zork Times, Vol. 3...No. 1, Winter 1984,
International Edition
NZT32.pdf The New Zork Times, Vol. 3...No. 2, Spring 1984,
International Edition
NZT33.pdf The New Zork Times, Vol. 3...No. 3, Summer 1984,
Intergalactic Edition
NZT34.pdf The New Zork Times, Vol. 3...No. 4, Fall 1984,
Intercosmic Edition
NZT41.pdf The New Zork Times, Vol. 4...No. 1, Winter 1985,
Intra-Atomic Edition
NZT42.pdf The New Zork Times, Vol. 4...No. 2, Spring 1985,
Intermolecular Edition
NZT43.pdf The New Zork Times, Vol. 4...No. 2 [sic], Summer 1985,
Interferon Edition
NZT44.pdf The New Zork Times, Vol. IV...No. 4, Fall 1985,
Interfluvial Edition
NZT51.pdf The New Zork Times, Vol. V...No. 1, Winter 1986,
Interzooecial Edition
NZT52.pdf The New Zork Times, Vol. V...No. 2, Spring 1986,
Intervernal Edition
TSL53.pdf The Status Line, Vol. V/No. 3, Summer 1986
Lawsuit Edition
TSL54.pdf The Status Line, Vol. V/No. 4, Fall 1986
Glamour Edition
TSL61.pdf The Status Line, Volume VI Number 1, Winter/Spring 1987
Formerly The New Zork Times
TSL62.pdf The Status Line, Volume VI Number 2, Summer 1987
Formerly The New Zork Times
TSL63.pdf The Status Line, Volume VI Number 3, Fall 1987
Formerly The New Zork Times
TSL64.pdf The Status Line, Volume VI Number 4, Winter 1987
Formerly The New Zork Times
TSL64_VisiClues.pdf Decoded VisiClues from Volume VI Number 4
TSL71.pdf The Status Line, Volume VII Number 1, Winter/Spring 1988
Formerly The New Zork Times
TSL72.pdf The Status Line, Volume VII Number 2, Summer 1988
Formerly The New Zork Times
TSL73.pdf The Status Line, Volume VII Number 3, Fall 1988
Formerly The New Zork Times
TSL73_VisiClues.pdf Decoded VisiClues from Volume VII Number 3
TSL81.pdf The Status Line, Volume VIII Number 1, Spring 1989
Formerly The New Zork Times
nzt-summer-85.html The New Zork Times, Vol. 4...No. 2 [sic], Summer 1985,
Interferon Edition
typed in and converted to HTML by Allen Garvin
if-archive/infocom/adverts:
---------------------------
Index this file
ad1-description.txt A description of the following files:
ad1-thumbnail.gif Infocom's "brain" advert, scanned in as a
ad1-thumbnail.jpeg thumbnail image (450x300) and a full-sized image
ad1-thumbnail.png (1638x1095), in GIF, JPEG and PNG formats.
ad1.gif
ad1.jpeg
ad1.png
our_circuits.html The famous "Our Circuits, Ourselves" catalog
supplied with early Infocom games, transcribed
into HTML format by Allen Garvin.
Passport To The United Products of Infocom,
a catalog supplied with later Infocom games,
scanned in and transcribed by Matthias Oborski.
passp_big.zip Passport, scanned in as full size images in JPEG format
passp_small.zip Passport, scanned in as full size images in JPEG format
with heavy compression (lower quality)
passport.txt Passport transcribed to plain ASCII text
(passport.txt is contained in both .zip archives)
if-archive/infocom/articles:
----------------------------
Note: The *-text files were uploaded by Stu Galley from his
private archive (read: attic)
-------------------------------------------------------------
Index this file
AmigaWorld86.txt two articles from AmigaWorld January/February 1986,
pages 70-73, transcribed by Kirk Davies:
- The Wizard of Wishbringer
"A totally objective, highly critical and unbiased
interview with Infocom game designer Brian Moriarty,
by Brian Moriarty."
- Tour of a Dream Factory
A visitor's description of Infocom, by Bob Liddil
Games.87 They Take the High-Tech Route to Adventure,
by Burt Hochberg
from Games magazine August/September 1987
GamingWorld91.txt excerpt from A History of Computer Games, by Johnny Wilson
from Computer Gaming World, November 1991
Globe84-text Masters of the Game, by Richard Dyer
from "The Boston Globe" Magazine, May 6, 1984
NYT83-text Participatory Novels, by Edward Rothstein
from The New York Times BOOK REVIEW, May 8, 1983
NZT-Briggs.txt Infocom's First Romance: Plundered Hearts author
Amy Briggs talks about why she chose to write an
interactive romance
from The Status Line, Winter 1987, page 9
transcribed by Graeme Cree
NZT-Fooblitzky.txt Fooblitzky Keeps Puzzle-Solvers Busy
from The New Zork Times, Winter 1986, pages 1 and 5
transcribed by Graeme Cree
NZT-GUEtech.txt Is It GUE Tech or MIT? Dave Lebling Explains It...
from The Status Line, Winter/Spring 1988, page 5
transcribed by Graeme Cree
NZT-InfoBets-text How much you wanna bet? Dinner in Paris or Tokyo -
A history of InfoBets (anonymous) and
California Academy of Sciences debuts 'Marathon of the
Minds', by Stu Galley
from The Status Line, Winter/Spring 1987
NZT-Sandusky-text Upper Sandusky: No, it's not on Lake Erie and there
isn't a Joe's, by Steve Meretzky
from The Status Line, Fall 1987
NZT-Sasha-text Sasha Blunderbraas: Prime Virtuosa, by S. Eric Merescu
from The New Zork Times, Spring 1985
NZT-Suspect.txt Suspect Author Suspected, by Dave Lebling
from The New Zork Times, Winter 1985, page 8
transcribed by Graeme Cree
NZT-Witness-text How "The Witness" Came to Be
from The New Zork Times, Summer 1984
NZT-ZQ-text Good-Bye to The Status Line, Hello to ZQ (Zork Quarterly)
NZT-Zorkhistory.txt The History of Zork - First in a Series, by Tim Anderson
from The New Zork Times, Winter 1985, pages 6-7 and 11
- and -
The History of Zork - Second in a Series, by Tim Anderson
from The New Zork Times, Spring 1985, pages 3-5
- and -
The History of Zork - The Final (?) Chapter: MIT, MDL,
ZIL, ZIP; by Stu Galley
from The New Zork Times, Summer 1985, pages 4-5
transcribed by Graeme Cree
NZT-advice.txt a collection of New Zork Times advice columns,
transcribed by Graeme Cree:
- Ask Duffy, from Summer 1984, page 5
- Ask Jennifer, from Winter 1985, page 5
- Dear Miss Underground Manners, from The Status Line,
Fall 1986, page 2
NZT-answers.txt Frank Answers to the Ten Most Frequently Asked Questions
from The New Zork Times, Spring 1984, page 1-2
transcribed by Graeme Cree
NZT-atomic-text How I Spent My Summer Vacation, by Brian Moriarty
from ****, Spring 1986
from The Status Line, Spring 1989
NZT-falcon.txt The Shrinkwrapped Falcon, by A. Dashiell Meretzky
from The New Zork Times, Winter 1985, page 3
typed in by Dave Robeson
NZT-gamedev.txt Inside Look at Game Development
from The New Zork Times, Winter 1984, page 4
transcribed by Graeme Cree
NZT-horoscope.txt a collection of New Zork Times horoscopes,
transcribed by Graeme Cree:
- Infocom Horoscope, from Spring 1984, page 3
- Your Weekly Horoscope by Omar, from The Status Line,
Summer 1986, page 2
NZT-music.txt Music From the Great Underground Empire
(reprinted from U.S. News and Dungeon Report, 9/18/951)
from The New Zork Times, Spring 1985, page 8
transcribed by Graeme Cree
NZT-name-text A Zork By Any Other Name
from The New Zork Times, Winter 1984
NZT-parser.txt Parser??? by Stu Galley
from The Status Line, Spring 1989, page 2
transcribed by Graeme Cree
NZT-testing-text They're never satisfied, by Dave Lebling
from The New Zork Times, Fall 1984
Newsweek85-text Lost in Computer Fiction, by Bill Barol
from Newsweek, December 23, 1985
PCjoker92.txt Ein offenes Gespraech mit Steve Meretzky (German)
interview from PC Joker 5/92 (September/October 1992)
PCjoker94.txt Ein offenes Gespraech mit Infocom (German)
an interview with Eddie Dombrower and William D. Volk,
the makers of Return to Zork
from PC Joker 2/94 (February 1994)
PCjoker95.txt Ein offenes Gespraech mit Bob Bates (German)
interview from PC Joker 7/8'95 (July/August 1995)
Post83-text Through the Zorking Glass, by Curt Suplee
from The Washington Post, December 22, 1983
PowerPlay.91 Schmiede der Legenden (German)
an interview with Bob Bates, from Power Play 12/91
PowerPlayHHGTTG.txt An interview with Douglas Adams about
The Hitchhiker's Guide to the Galaxy, from
Commodore Power/Play, April/May 1985
Practical82.txt Zork - Magic Meets Science Fiction, by Peter Fitch
from Practical Computing, April 1982
Time83-text Putting Fiction on a Floppy, by Philip Elmer-De Witt
from TIME, December 5, 1983
YC-87.txt Infocom Special by Roger Garret, from Your Computer
March 1987, and Profile: Infocom's Dave Lebling by
Mike Gerrard, from Your Computer May 1987
typed in by Torbjoern Andersson
Your64.txt A review of "The Hitchhiker's Guide to the Galaxy",
from Your 64, July 1985. Typed in by David Kinder
articles.zip articles by and interviews with Infocom writers
compiled by Paul David Doherty. Contents:
- IEEE Computer, 1979: "Zork: A Computerized Fantasy
Simulation Game" by Lebling/Blank/Anderson
- Creative Computing, 1980: "How to Fit a Large Program
Into a Small Machine" by Blank/Galley
- Byte, 1980: "Zork and the Future of Computerized
Fantasy Simulations" by Lebling
- Mike Gerrard's Lebling Interview (1987)
- Paul Rigby's Moriarty Interview
- New Zork Times, 1985: "The History of Zork" by
Anderson/Galley
globe.890522 Computer-Games Firm Moving to California, by Ronald
Rosenberg. From Boston Globe, Monday May 22, 1989
infidel.txt INFIDEL (Infocom) vs SANDS OF EGYPT (Datasoft)
Reviewed by Michael Blanchet.
From Computer Games, July/August 1984
typed in by Joe Barlow
trinityCG.txt Review of Trinity, from Compute!'s Gazette, March
1987. Scanned in by Patrick Kellum.
zzap64.txt Four Minds Forever Voyaging, by Sean Masterson
(interviews with Dave Lebling, Steve Meretzky,
Stu Galley, and Carl Genatossio)
from ZZAP! 64; typed in by Hans Persson
if-archive/infocom/compilers/inform5.5:
---------------------------------------
"Inform" is a compiler of Infocom-format story files;
it was written and uploaded by Graham Nelson,
[email protected]
Current versions: compiler: 5.5 Release 1502, July 3rd 1995,
library: 5/12, October 24th 1995.
--------------------------------------------------------------------------------
Index this file
general_notes.txt general description of Inform 5.5 and the structure of
this directory
release-note.txt What's New in Inform 5.5, v1502
if-archive/infocom/compilers/inform5.5/examples:
------------------------------------------------
This directory contains Inform source code examples.
Compiled versions are here (files *.z?) or in directory games/zcode.
--------------------------------------------------------------------------------
Index this file
AScenicView.inf A Scenic View release 2, by Richard Barnett
a demonstration of object-less scenery descriptions, or
how to manufacture non-objects that respond to the
`examine' verb. (See
infocom/compilers/inform/library/contributions/scenery.tar.Z
for includable headers created from release 1 of this
example by Joe Mason)
Examples_note.txt a note by Graham Nelson on his Inform demonstration games
Museum.inf Museum of Inform, An Interactive Companion to
Museum.z5 The Inform Designer's Manual, by Graham Nelson
Release 1 / Serial number 951220
Museum6.inf Museum of Inform (see above), modified for Inform v6
by Anson Turner. Functionally identical to Graham's
original, complete with bugs and all. :-)
Toyshop.inf Toyshop, An Interactive Demonstration by Graham Nelson
Toyshop.z5 Release 3 / Serial number 951221
a-good-ear.inf A Good Ear, by Sam Hulick and Gareth Rees
a Sony Discman and some CDs to play on it
a_nasal_twinge.inf A Nasal Twinge: An Interactive Aroma release 1,
by Graham Nelson
a short demonstration of "add-to-scope"
alice3.inf Alice Through the Looking Glass version 3, by Gareth Rees
the first room of a game based on the Lewis Carroll book.
See infocom/compilers/inform/manuals/tutor2.txt on where
to find the Inform Tutorial Part I that describes the
creation of this game.
arrays.inf a tiny game to test the array facilities introduced by
Inform 5.5; by Graham Nelson
bazaar.inf Bazaar, by Sam Hulick and Gareth Rees
a simple way to implement money and commerce
cafe.inf Cafe Inform, or Informa Cola: An Additive-Free
Interactive Example, by Graham Nelson
a drinks machine demonstrating the `parse_name' routine
carousel.inf Carousel: An Interactive Snippet from Zork II by
Dave Lebling and Marc Blank (1981)
the Carousel Room from Zork II, by Graham Nelson
how to stop an event by setting a routine to NULL
compass-rose.inf Compass Rose, by Joachim Baumann and Gareth Rees
puts a compass rose on the status line, showing the exits
from a room
follow.inf Follow My Leader, by Gareth Rees
a roadrunner sprints round the map and can be followed by
the player
form.zip form.h release 5, a Bureaucracy-style form
by Torbjoern Andersson, with documentation and an example
using the form (Inform source code and compiled game)
frobozzica.inf Encyclopedia Frobozzica, by Gareth Rees
how to parse conversation and consultation
goldskull.inf Mike Roberts' TADS example goldskul.t (contained in the
TADS package) ported to Inform by John Holder
(
[email protected]) and Gareth Rees.
For TADS users who want to learn Inform.
hellow.inf a non-interactive demonstration by Graham Nelson
hellow.z3
insulted.inf Shakespearean Insult Generator v1.0, by Tim Middleton
list-property.inf List Property, by Graham Nelson
demonstration of the powerful list-generation capabilities
of Inform
listless.inf Listless, a Useless Utility for Programmers,
listless.z5 by Robert M. Dickau; release 1, serial number 950914.
An interactive demonstration of the effects of the style
bits inside the WriteListFrom function. Type HELP for
instructions.
looking.inf Through the Looking Glass, An Interactive Tutorial
looking.z5 by Gareth Rees and Doug Atkinson
Release 1 / Serial number 951029.
These are the game files that accompany the tutorial
infocom/compilers/inform/manuals/tutor2.txt
macZeX_GoldSkulX.inf an example of an Inform game which uses the styled text
facilities of the Macintosh ZeX interpreter, by Greg Ewing
(see infocom/interpreters/zip/macZeX*)
maze.inf an example of implementing a maze using only a single
room, by Steven Howard
padlock.inf Padlock: An Interactive Locked-Box Mystery, by Gareth Rees
(after an idea of Scott Harvey's)
how to make a verb choose a default object when appropriate
robots.inf Robots: Another Abuse of the Z-Machine
A Nostalgic Diversion by Torbjoern Andersson
Release 5 / Serial number 951120
shell.inf interactive skeleton, by Graham Nelson
shell.z3
testdiv.inf Division tester, release 1, by Andrew Plotkin
testdiv.z5 Tests the multiplication, division, and modulo
operations on the Z-machine. All these operations are
supposed to be signed (contrary to the Z-Machine
Specification 0.2).
thief.inf The Thief, by Gareth Rees
a thief who wanders round the map, opens locked doors,
and responds to changing entrances and exits
z-life.inf Z-Life, an Inform implementation of Conway's Game of Life,
z-life.z5 by Julian Arnold. Release 3 / serial number 960121.
if-archive/infocom/compilers/inform5.5/executables:
---------------------------------------------------
this directory contains executable copies of Inform for various systems
-----------------------------------------------------------------------------
Index this file
AmigaInform_v1502.lha Inform 5.5 release 1502 for the Amiga,
compiled by Werther 'Mircko' Pirani
AmigaInform_v1502.readme description of above file
Inf5.5Pmac2.12exe.cpt.hqx Inform 5.5 v1502 Macintosh Interface Version 2.12
for PowerPC Macs, by Robert A. Pelak
Inf5.5mac2.12exe.cpt.hqx Inform 5.5 v1502 Macintosh Interface Version 2.12
for 68K Macs, by Robert A. Pelak
Inform5.5GS.shk Inform 5.5 ported to the Apple IIGS (v1.0b4) for use
with the GNO/ME environment, by Evan Day
MPW_Inform5.4.sit.bin Inform 5.4 v1505 for the Macintosh MPW, by Brad Jones
archimedes_inform_5.5 Inform 5.5 (05aug95) for the Acorn Archimedes
atari55b.zoo Inform 5.5 for Atari MiNT (with and without Minix
file systems) and the normal builtin Atari Operating
System, by Dancer
fast-inf386-5.5-1502a.zip FAST & SMALL Inform 386 5.5 (1502a), by John Holder
i55-386.zip Inform 5.5 v1502 executable for 386+ with DOS,
by Bob Newell
i55nt.zip Inform 5.5 v1502 for Windows NT (Intel) console mode
and Windows 95, by Wolfgang Strobl
i55pc.zip Inform 5.5 v1502 for generic PC with DOS,
by Bob Newell
os2_55 Inform 5.5 v1502 for OS/2 2.x and Warp 3.0,
by John W. Kennedy
unpack with OS/2's built-in UNPACK utility
warp_55 Inform 5.5 v1502 for OS/2 Warp 3.0, by John W. Kennedy
unpack with OS/2's built-in UNPACK utility
if-archive/infocom/compilers/inform5.5/library:
-----------------------------------------------
This directory contains the Inform Library release 5/12 (951024),
a collection of standard definitions and routines
--------------------------------------------------------------------------------
Index this file
changes.txt Life and Times of the Inform Library,
a modification history since release 5/5
grammar.h grammar table entries for the standard verbs library
parser.h the core of the Inform library and the parser
release_note.txt a preface to release 5/12
verblib.h a library of standard verb routines
if-archive/infocom/compilers/inform5.5/library/contributions:
-------------------------------------------------------------
This directory contains library extensions for various purposes
contributed by members of the IF community
--------------------------------------------------------------------------------
Index this file
NewMenu.h a replacement for the default menu code in Inform,
particularly for the 5/12 version of the libraries,
by Mike Phillips
[file is linked to
infocom/compilers/inform/library/contributions/adhints/NewMenu.h]
adhints a subdirectory with the Adaptive Hints library
by Mike Phillips
adname.h "Adname Library" release 1, by Andrew Clover
provides adnames, i.e. words that refer to an object but
don't imply it
attrtest.h AttrTest release 2, by Julian Arnold.
Provides a new debugging verb which allows you to list or
change the attributes of any object in your game whilst
you play it.
date.h An Inform 5.5 library extension to print the date.
Recognises 30 and 31 day months and leap years.
Written by L. Ross Raszewski.
daemons.h "Priority Daemons Library" by Andrew Plotkin, release 1
support for daemons that execute in a determined order
floating_contents.h "Floating Contents Library" by Julian Arnold, release 2
a new system for handling floating objects in Inform;
either complements or replaces `found_in'
follower.h "Follower Library" release 3,
by Gareth Rees and Andrew Clover
support for creatures that can be followed by the player
footnote.h An Inform Library Extention for Inform 5.5 or greater
to produce sequentially numbered footnotes, by
L. Ross Raszewski
hints.h Invisiclues-style Help menu "tool kit" for Inform 5.5
or later by L. Ross Raszewski
locktest.h An inform library to choose default keys to open locks,
by L. Ross Raszewski
mapdemo.inf A demonstration of an auto-mapping implementation
for Inform 5.5, by Nathan Eady
mapdemo.z5 A compiled version of mapdemo.inf
newlock.h A replacement for Lock and Unlock to implement multiple
keys and key-side definition, by L. Ross Raszewski
ordinal.h An Inform 5.5 library extension to print an
ordinal number ("first", "second", etc.)
Written by L. Ross Raszewski.
physics.h a complex weight/size system to replace the 'capacity'
property, version 1.1, by Sam Hulick
pluralobj.h "Plural Objects Library" release 2, by Andrew Clover
changes to the library messages to make them plural-aware
and use plural forms appropriately
scenery.tar.Z scenery non-objects to provide verbose descriptions,
by Joe Mason 9/95. Includable header in two parts,
reworked from Richard Barnett's "A Scenic View" example
(release 1; release 2 is now available as
infocom/compilers/inform/examples/AScenicView.inf)
senses.h an Inform library to handle sensory perception,
by L. Ross Raszewski. Supports recursive senses, sense
muting, invisible objects, and sense-specific opacity.
showobj.h "Show Objects Library" by David Wagner,
version 3 (07nov95) for library 5/12.
Debugging tool that reconstructs an object's definition
as it would appear in the Inform source code.
smartcantgo.h "Smart `Can't Go' Library" by David Wagner,
version 3 (08nov95).
A routine that lists the exits of rooms instead of just
"You can't go that way.".
timewait.h "Time/Wait Library" release 3, by Andrew Clover
support for parsing times of day and "wait until three
o'clock" commands
use.h An Inform 5.5 library extension to add a handy
"use" verb. Written by L. Ross Raszewski.
waittime.h An Inform library to provide understanding of
English time strings, to give an enhanced "wait"
command. Written by L. Ross Raszewski.
whatis.h An improvement upon "What is" commands such as the
Zork-like "What is a Grue" and "Who am I", by
By L. Ross Raszewski
if-archive/infocom/compilers/inform5.5/library/contributions/adhints:
---------------------------------------------------------------------
This directory contains the Adaptive Hints library by Mike Phillips,
release 0.92a (25mar96) plus one bug fix (17apr96).
--------------------------------------------------------------------------------
Index this file
AdHints.h the library module
NewMenu.h a replacement for Inform's default menu code.
Not part of the AdHints library, but used by it.
[file is linked to
infocom/compilers/inform/library/contributions/NewMenu.h]
adhints.txt documentation
ah_bal.h a demonstration set of hints for Graham Nelson's game
Balances, release 3
ah_balances.dif changes made to Balances.inf for the adaptive hints
ah_balances.inf modified source code of Balances release 3 with adaptive hints
and fixed parser
ah_balances.z5 Infocom game file of Balances release 3 with adaptive hints
and fixed parser
bal_parser_fix.h a fix for the parser in Balances, applied to both
ah_balances.inf and ah_balances.z5
history.txt revision history of AdHints.h
if-archive/infocom/compilers/inform5.5/manuals:
-----------------------------------------------
See games/source/inform/Museum.inf and games/zcode/Museum.z5
for the Interactive Companion to the Inform Designer's Manual.
--------------------------------------------------------------------------------
Index this file
DManualGuide.lha The Inform Designer's Manual, Second Edition,
23 October 1995, in AmigaGuide format,
converted by Steven Michael Parradee
Technical.Manual.tex The Inform Technical Manual for Revision 5.4 v1405,
last revised 18jan95
des_word.zip The Inform Designer's Manual, Second Edition,
23 October 1995, in Word for Windows 6.0 format,
converted by John G. Wood
designers_man-red.ps The Inform Designer's Manual, Second Edition,
23 October 1995, in PostScript format, reduced to print
2 pages per A4 sheet. Converted by Magnus Olsson.
designers_manual.info.tar.gz
The Inform Designer's Manual, Second Edition,
23 October 1995, in GNU Info format,
converted by Christopher J. Madsen
designers_manual.pdf The Inform Designer's Manual, Second Edition,
23 October 1995, in Adobe Portable Document Format.
Download in binary mode and view/print with the
Acrobat Reader for your system (download-tools/...).
designers_manual.ps The Inform Designer's Manual, Second Edition,
23 October 1995, in PostScript format with page info,
converted by Magnus Olsson
designers_manual.tex TeX source of The Inform Designer's Manual,
Second Edition, 23 October 1995
designers_manual.txt The Inform Designer's Manual, Second Edition,
23 October 1995, in standard ASCII text format,
converted by Stephen van Egmond
dm_release_note.txt preface to the second edition of
The Inform Designer's Manual
jjf_tut.txt The Inform Tutorial release 0.01 (unfinished)
by James J. Farmer.
The game source code mentioned at the beginning of this
tutorial is not available, so you have to type as you go.
tutor2.txt Inform Tutorial Part II, by Doug Atkinson.
It tells where to find Part I and describes the
creation of a short game that can found as
infocom/compilers/inform/examples/looking.inf and .z5
word6docs.zip several documents by Graham Nelson, converted to
Word 6.0 by Dietrich Raisin. Contents:
- The Craft of Adventure, Second Edition
- The Inform Technical Manual for Revision 5.4
(v1405), last updated 18jan95
- The Specification of the Z-Machine and Inform
Assembly Language
(other versions of The Craft of Adventure can be
found in directory if-archive/info, other versions
of the other documents are here in this directory)
if-archive/infocom/compilers/inform5.5/source:
----------------------------------------------
This directory contains the C source code of the Inform compiler.
The current release number can be found in file header.h
--------------------------------------------------------------------------------
Index this file
asm.c the Inform assembler
express.c the expression evaluator
files.c file handling, memory, command-line memory settings, and
fatal errors
header.h common definitions
inform.c top level of Inform: main, switches, top level parser
inputs.c input routines, preprocessor, non-fatal errors
symbols.c the symbols table
tables.c maintains tables of variables and constructs the tables
part of the story file
zcode.c Z-opcodes, text translation and abbreviation routines
if-archive/infocom/compilers/inform5.5/utilities:
-------------------------------------------------
Index this file
MPW_Infoclues.sit.bin infoclues (see below) "ported" to the Macintosh MPW
by Robert Stone.
Binary, source code, description, and a test file.
Needs MPW or ToolServer to run.
infact.c C source code of a small utility to print out Inform
debugging files, by Graham Nelson
for use with Inform release 5.4 or later
infact.notes description of the Inform debugging information format
infoclue.zip infoclues (see below) compiled for DOS by Bonni Mierzejewska.
Source code, executable, and description.
infoclues.c C source code of a small utility to convert UHS-format
hint files to an Inform include file which runs an
"Invisiclues"-style menu of hints, by Graham Nelson
infoclues.notes description of the Infoclues utility
if-archive/infocom/compilers/inform6:
-------------------------------------
"Inform" is a compiler of Infocom-format story files;
it was written and uploaded by Graham Nelson,
[email protected]
Current versions: compiler: 6.21, 29apr99,
library: 6/9, 29apr99.
--------------------------------------------------------------------------------
Index this file
inform615_release_note.txt release note for Inform 6.15
location_of_home_page.txt contains the URL of Graham Nelson's Inform home
page
if-archive/infocom/compilers/inform6/examples:
----------------------------------------------
This directory contains the official Inform source code examples.
--------------------------------------------------------------------------------
Index this file
Advent.inf Adventure aka Colossal Cave, the original 350 points
version ported to Inform by Graham Nelson, based on
Dave Baggett's TADS reconstruction "Colossal Cave
Revisited".
Release 5 / Serial number 961209
Adventureland.inf Scott Adams' Adventureland, ported to Inform by
Graham Nelson
Release 1 / Serial number 961111
Balances.inf Balances: An Exercise in Parsing, by Graham Nelson
Release 5 / Serial number 961216
Museum.inf Museum of Inform, An Interactive Companion to
The Inform Designer's Manual, by Graham Nelson
Release 2 / Serial number 961111
Toyshop.inf Toyshop, An Interactive Demonstration by Graham Nelson
Release 4 / Serial number 961111
if-archive/infocom/compilers/inform6/executables:
-------------------------------------------------
this directory contains executable copies of Inform for various systems
-----------------------------------------------------------------------------
Index this file
inform603_atari.lzh Inform 6.03 for the Atari under MiNT,
by Charles Briscoe-Smith
inform611_UnixWare202.tar.gz Inform 6.11 for UnixWare 2.02 (Novell/SCO Unix),
by Mark J Musante
inform613_riscos_port.spk Inform 6.13 for the Acorn Archimedes RISC
OS, by Graham Nelson
SparkFS archive, readable with SparkPlug
inform614_NeXTSTEP33MISH.tar.gz Inform 6.14 for NextSTEP, by Andrew Raphael.
Fat binary for M68k, i386, Sparc and HPPA.
inform614_SunOS414sparc.tar.gz Inform 6.14 for SunOS 4.14,
by Andrew Raphael.
inform614_SunOS551sparc.tar.gz Inform 6.14 for SunOS 5.51,
by Andrew Raphael.
inform615_386pc.zip Inform 6.15 for 386+ PCs, by Bob Newell
inform615_amiga.lha Inform 6.15 for the Amiga, 68000 version,
with optional GUI, by Richard H. Poser II
inform615_amiga030.lha Inform 6.15 for the Amiga, 68030 version,
with optional GUI, by Richard H. Poser II
inform615_beos.zip Inform 6.15 for BeOS (Preview Release 2
or newer), by Stephen van Egmond.
PowerPC and Intel x86 versions included
inform615_linux.tgz Inform 6.15 for Linux, by Bob Newell.
inform615_mac324.cpt.hqx Inform 6.15 for 68K Macintosh (MacOS 6.0.7),
Mac interface version 3.24, by Robert
A. Pelak
inform615_mac351.hqx Inform 6.15 for 68K or PPC Macintosh
(MacOS 7.0 and Color QuickDraw required),
Mac interface version 3.51, by Robert
A. Pelak
inform615_os2warp.zip Inform 6.15 for OS/2 Warp, by Michael Baum
inform615_win32.zip Inform 6.15 for Win32 (Windows 95 or NT),
by Kirk Klobe
inform620_SunOS56sparc.tar.gz binary executable of Inform 6.20 for SunOS 5.6
(sparc), ported by S. van der Groov
inform621_WinCE_MIPS.zip Inform 6.21 for Windows CE HandheldPC,
PalmsizePC or PocketPC (MIPS CPU only),
ported by David Batterham.
inform621_386pc.zip Inform 6.21 for 386+ PCs, by Bob Newell
inform621_486pc.zip Inform 6.21 for 486+ PCs, build under DJGPP
by Michael Vokits
inform621_HPUX.gz Inform 6.21 for HPUX (compiled with UNIX64
option), by Doug Sojourner
inform621_amiga.lha Inform 6.21 for the Amiga, 68000 version,
with optional GUI, by Richard H. Poser II
inform621_amiga030.lha Inform 6.21 for the Amiga, 68030 version,
with optional GUI, by Richard H. Poser II
inform621_beos.zip Inform 6.21 for BeOS, by Stephen van Egmond.
Archive includes the compiler, library,
examples and documentation.
inform621_epoc.zip Inform 6.21 for the Psion 5/Revo/7, by
Simon Quinn
inform621_extDOS.zip Inform 6.21 compiler for DOS 386+ PCs,
built with Borland C++ 5 and WDOS by
Kirk Klobe
inform621_libc6-linux.tgz Inform 6.21 libc6 binary for Linux,
by Bob Newell
inform621_linux.tgz Inform 6.21 for Linux, by Bob Newell
inform621_mac325.cpt.hqx Inform 6.21 for 68K Macintosh (MacOS 6.0.7),
Mac interface version 3.25, by Robert
A. Pelak
inform621_mac361.hqx Inform 6.21 for 68K or PPC Macintosh
(MacOS 7.0 and Color QuickDraw required),
Mac interface version 3.61, by Robert
A. Pelak
inform621_mpw.hqx Inform 6.21 for the Macintosh MPW environment,
by David McKee
inform621_os2.zip Inform 6.21 for OS/2 Warp, by Michael Baum
inform621_riscos.zip Inform 6.21 for the Acorn Archimedes RISC
OS, compiled by Jon Ripley
inform621_win32.zip Inform 6.21 for Win32 (Windows 95 or NT),
by Kirk Klobe
if-archive/infocom/compilers/inform6/library:
---------------------------------------------
This directory contains the Inform Library release 6/10 (991113),
a collection of standard definitions and routines.
The Inform Library release 6/2 is still available in subdirectory 'old'.
--------------------------------------------------------------------------------
Index this file
library610_release_note.txt release note for library 6/10
library610_revision_note.txt minor revision note for library 6/10
inform_library610.zip the Inform 6/10 library, zipped into a single file.
Contains the following .h files:
english.h english translations for parser
grammar.h grammar table entries for the standard verbs
library
infix.h infix debugging library
linklpa.h link declarations of common properties and
attributes
linklv.h link declarations of library variables
parser.h front end to parser
parserm.h core of parser
verblib.h front end to standard verbs library
verblibm.h core of standard verbs library
inform_library610.lha the Inform 6/10 library, archived into a single
LhA archive for Amigas.
if-archive/infocom/compilers/inform6/library/contributions:
-----------------------------------------------------------
This directory contains library extensions for various purposes
contributed by members of the IF community
--------------------------------------------------------------------------------
Index this file
52.inf an Inform example program featuring a deck of cards with a
complex listing routine, by Anson Turner.
Release 3 / Serial number 971119.
Requires Inform library 6/7 to work properly, as earlier
versions cannot parse names like "the two of hearts"
correctly.
AltMenu.h an Inform 6 library extension to create object-oriented
menus, by L. Ross Raszewski, version 6
AskTellOrder.h a routine for reparsing the player's input, converting
input of the form "ASK/TELL THE NPC TO DO SOMETHING"
into "NPC, DO SOMETHING", by Irene Callaci (5jan2000).
Entry.h A library extension that extends the entry point
routine functionality of the standard library,
by Brendan Barnwell.
Footnote.h an Inform library extension for Inform 5.5 or greater to
produce sequentially numbered footnotes,
by L. Ross Raszewski, version 2.0
GPL_for_Inform_src.tar.gz
Source code to add the Gnu Public License to a Z-Code
game, by Patrick Boylan.
GoNeighbour.h GoNeighbour version 0.20, a library extension to allow
to go to adjacent rooms with the syntax "go <room>",
written by Alan Trewartha.
Hints.h an Inform 6 library to produce nicely formatted hints,
by L. Ross Raszewski, version 2
Info.h a library extension for consultation and conversation,
allowing the consult, ask, etc. commands to access a
database of topics. Written by Jesse Burneko
ManPro.h a library that allows you to let the player toggle
automatic pronoun assignment, by David Glasser
Menus.inf an example of using AltMenu.h, by L. Ross Raszewski
NearlyDark.txt Nearly Dark Rooms, an example for a class of dimly dit
rooms where "take all" does not work, by Graham Nelson.
Posted by Joyce Haslam with Graham's permission.
NewList.zip a customizable replacement for Inform's standard
WriteListFrom(), by Andreas Hoppler
OKBScrpt.h A library extension to allow branching, menu-based
conversations, by Brendan Barnwell.
ObjNameA.h A library extension to allow objects with "a" in their
name properties to parse correctly.
Version 1.1, by Michael Roy.
Scoper.h A library to help determine which rooms are
visible from a given location. Version 1.0,
written by Daniel Barkalow.
V6Lib-0_826.zip V6Lib version 0.826, an Inform Library that helps
programmers write games for the Version 6 Z-Machine,
written by Jason C. Penney. It has support for
multiple text windows, images, and sounds.
V6Lib_Manual.pdf Manual for V6Lib in Adobe Acrobat PDF format.
V6Lib_Manual.txt Manual for V6Lib in plain text format.
Verbs.htm A list of the standard verbs found in the Inform 6/10
Grammar.h file, in HTML format, by Brian Uri.
action.h a library for implementing action menus, version 0.8,
by Adam Stark
array.h a library of useful array functions, version 0.1,
by Evin Robertson.
betahtml.zip a library to output a HTML script of the game,
including user comments, as an aid to beta testing.
Version 1.2 by Stas Starkov, based on "betatest.h"
by Marnie Parker.
betatest.h a beta testing aid, allowing testers to add
comments to the output script.
Version 1.02, written by Marnie Parker
branch.h a class for branching menus, by Chris Klimas
(an example for its use is in games/source/inform/once.inf)
calyx_adjectives.h a library to provide a system of 'adnames', words which
may be used to refer to objects without themselves
implying that the object name has been typed.
Release 1, by Miron Schmidt, based on Andrew Clover's
Inform 5 library 'adname.h'.
checkout.h Implements a CHECKOUT debugging verb which identifies
asymmetric and one-way paths between rooms.
Version 1.0 by Roger Firth.
clothing.h a library defining a clothes class for easy clothing
handling. Set area, level, and covering for pieces
of clothing. Written by Denis Moskowitz.
clothing.inf an example game demonstrating the use of clothing.h
cmap.h a library to allow easy creation of game maps, by
Rick Dague
cmap.inf an example game demonstrating the use of cmap.h
compass.h a compass management library to remove the walls,
floor and ceilings for outdoor areas, written by
Jonathan Rosebaugh.
converse.h a library to generate menu based conversations,
version 2.0, by L. Ross Raszewski
debuglib.h a library to allow for easier printing of debugging
statements, by John Cater
diary.h A library that allows a game author to provide a diary
and dynamically add and remove pages. Release 1.000226,
written by Gunther Schmidl, partly based on code by
L. Ross Raszewski.
dirs.h provides a 'dirs' verb that tells you which directions
you can go in, version 2.1, by Nicholas Daley
dirs_2.h a library to provide an easy way of adding a 'dirs' or
'exits' verb, by Gunther Schmidl
dirsmap.h Dirsmap version 2.10, by Marnie Parker
Adds a 'directions' command to Inform. Depending on the
current dirs_style, available exits are shown either
with a map or in a sentence.
domenu.h a replacement for Inform's standard DoMenu,
version 6.2, by L. Ross Raszewski
doors.h a library making the definition of two-sided doors
easier, by L. Ross Raszewski
doors2.h a library to make the parsing of directions for
doors easier, by Max Kalus
dump.h Provides debugging verbs DUMP (for displaying parts of
the Z-machine memory map) and IS (for reporting what a
given number might be).
Version 1.1 by Roger Firth.
dunno.h A library to add Infocom-style error messages
(e.g. I don't know the word "kludge".)
Version 1.1 (2apr2001), written by Neil Cerutti and
updated for Glulx by Andrew Plotkin.
dynmem20.zip a library for dynamic memory use, version 2.0,
by John Cater. Archive includes library code, an
example program and documentation.
dynobj.h a library to implement truly dynamic objects,
by John Cater
easydoors.h A library extension that allows simple creation of doors,
version 3.0 (26 May 2001), by Andrew MacKinnon.
It also has a few extra features (automatic door opening
when not locked, and status styles).
elevator.inf An elevator object which the user can control by a
call button on each floor or by the buttons in the
elevator itself. Version 2, written by Martin Braun
fkeys.h A library for enabling the use of function keys,
version 1.0, by David Fillmore.
flags.h A module for implementing boolean flags in Inform,
written by Adam Cadre
follower.h "Follower Library" release 3,
by Gareth Rees and Andrew Clover, updated for use
with Inform 6 by Neil Brown.
A library providing support for creatures and things
that can be followed by the player.
french.zip French translation of the Inform 6 libraries,
translated by Jean-Luc Pontico.
german_inform_05.tar.gz German libraries and parser for the Inform 6
compiler, release 0.5, by Tinic Urou
ginform-6.10.1.tgz German translation of the Inform 6 libraries,
version 6.10.1, by Ralf Herrmann. Includes a
German translation of Graham Nelson's version of
Colossal Cave / Adventure.
goto.zip a library which implements the "go to <a location>"
verb, written by Toni Arnold. Together with the library
"dirs_2.h" this allows Inform games to have the same
player movement as Magnetic Scrolls games. Archive
includes HTML documentation, a Perl script to convert
existing source code, and a converted version of the
game "Adventure".
greenbacks.inf Greenbacks, a demonstration of the use of money.h
(see below) for US currency, beta release, by Erik Hetzner
hintsms.h A hint system similar to that used by Magnetic
Scrolls, which requires the user to enter codes
from the game's manual to obtain the hint,
written by Peer Schaefer.
ictype.h An implementation of the ANSI C ctype functions,
version 1, by L. Ross Raszewski
imem.h a library to implement run-time allocation of dynamic
memory for objects. Version 2.0, by L. Ross Raszewski
imemd.inf a demonstration of imem.h
inform-realtime-hack.tar.gz
a modification of the parserm.h file from the Inform
library 6/7, allowing real-time text input (in the
style of Infocom's Border Zone), by Joe Mason
Includes the modified library file and a short example
inform-realtime-hack-610.zip
Joe Mason's library modification to allowing real-time
text input (in the style of Infocom's Border Zone),
updated to Inform library 6/10 by Gunther Schmidl.
infotake.h a library to add verb messages similar to those used
in the original Infocom Zork trilogy, by Joe Merical
Release 2 with a bug fix (05jul99)
isort.h An implementation of the quicksort routine for
Inform arrays, version 1.0, by L. Ross Raszewski.
istring.h the Inform string library, version 2.1, providing
implementations of the standard ANSI C library
string functions, by L. Ross Raszewski
italian_inform_11.tgz
Language definition and grammar files for the Italian
translation of the Inform libray and parser. Version
1.1 of the translation, written by Ilario Nardinocchi
links.h a library to implement linkable objects, e.g. an
explosive and a detonator, by Jayson Smith.
links.inf an example demonstrating the use of links.h
longint.h a library to allow signed and unsigned 4 byte
integer arithmetic, Release 1.
Written by Chris Hall and Francis Irving.
longint.inf an example demonstrating the use of longint.h
makemaze.zip Inform source code for makemaze, an Inform program to
generate random mazes and output the Inform source for
that maze. Written by Ricardo Dague.
manual.h a library to generate browsable text for Z-Machine
books and built-in manuals, version 5.0,
by L. Ross Raszewski
menus.h a library extension providing easier and better menus,
by Graham Nelson
money.h a library that provides a generic system for the
manipulation of money, beta release, by Erik Hetzner
(see greenbacks.inf above for an example game which
uses US currency)
moveclass.h MoveClass, a library to provide either random or
directed movement for any NPCs.
Version 8.10, by Neil Brown and Alan Trewartha,
with changes for Glulx by Matthew Russotto.
moveman.txt The manual for MoveClass
movie.h a library to put non-interactive "cut scenes" into a game,
version 3, by L. Ross Raszewski
multifloyd.h a library to enable a game to be connected to ifMUD's
multiplayer Floyd bot, by Evin Robertson.
nalian.inf an example implementation of a language puzzle, written
by Lucian Smith. Based on the puzzle in "The Edifice",
by the same author, and written to accompany an
article in XYZZYnews 16.
nameable.h An extension to allow objects to be named by the
player. Written by John Colagioia, based on code from
Graham Nelson's game "Balances".
notepad.h A library that allows a game player to take short
notes during play and delete them again. Also has
methods for the game author to add, delete and
manipulate notes. Release 1.000227, written by
Gunther Schmidl.
npc_engine.zip NPC Engine, a library to help program sophisticated
NPCs in Inform. Release 8, by Volker Lanz.
Archive includes the library file, documentation
and an example game.
objlstr.h An object listing debugging aid for Inform games,
version 1.50, written by Marnie Parker.
outofrch.h a library to define reachable areas for supporters and
containers, version 2.00, written by Marnie Parker
phototalk.inf routines from the game Photopia dealing with the menu
conversation system, by Adam Cadre
phtalkoo.h menu based conversation system based on Adam Cadre's
routines from Photopia (phototalk.inf), modified and
object-oriented by David Glasser
platypus.sit.bin Platypus release 3, Anson Turner's replacement for the
platypus.tar.gz standard Inform library (previously called "animalib"),
platypus.zip along with documentation and example code.
Available as a Mac sit.bin archive, a tar.gz archive
or a zip archive.
pmove.h an extension to move objects while preserving the
object lineage, by L. Ross Raszewski
pname.zip A library that allows more precise name constructs to
be declared and causes the parser to disambiguate
based on these "phrase name" constructs, written by
Neil Cerutti. Version 1.1, 10 May 2001.
printtime.h a library to print a time in a chosen format,
by Erik Hetzner. Release 981031
rap11.zip Reactive Agent Planner for Inform, a goal seeking
library for Inform NPCs.
Version 1.1, written by Nate Cull.
scenic.h Supports lightweight scenery 'objects', embedded in
room objects, which can be examined but not otherwise
manipulated.
Version 3.1, written by Richard Barnett, Joe Mason,
Roger Firth and Stefano Gaburri.
smartcantgo.h "Smart `Can't Go' Library" by David Wagner,
updated for Inform 6 by Roger Firth.
A routine that lists the exits of rooms instead of just
"You can't go that way.".
Version 5 (3feb99), based on David's version 3 (08nov95).
sound.h a library to handle Inform's sound capabilities,
by L. Ross Raszewksi. Requires a sound card.
spin.inf Compass Spin, An Experiment in Low Strings and Relative
spin.z5 Directions by Brian D. Smith
Release 1 / Serial number 971126
a demonstration of the use of relative directions,
i.e., "left", "right", "ahead", "back" etc.
style.h an Inform library extension for embedding styles in
print statements, written by by Chris Klimas
takeall.inf an example Inform program which uses Kory Heath's revised
'ReviseMulti' function which gives control back to the
programmer, so that you can allow commands like 'TAKE ALL'
to work for items in containers or on supporters,
by Lucian Smith. Release 1.
text_functions.h a library of functions for dealing with text in Inform,
Release 1.0, by Patrick Kellum.
text_functions.inf an example demonstrating the use of text_functions.h
timepiece.h a library of classes to implement watches, clocks, etc.,
by Erik Hetzner. Release 981031
timesys.h a library extension that enhances handling of time-oriented
games, by Kevin Forchione.
Based on both timewait.h (1995) and waittime.h (1996).
timewait.h Time/Wait Library, release 3. A library to support
parsing the time of day and "wait until three o'clock"
commands. Written by Andrew Clover and updated to
Inform 6 by Nicholas Daley
trinitystat.h A library go give games a status line in the style of
Infocom's Trinity, written by Jonathan Rosebaugh.
utility.h a library of useful Inform functions, version 3.2,
by L. Ross Raszewski
waittime.h a library to provide understanding of English time
strings, to give an enhanced "wait" command. Written
by L. Ross Raszewski and updated to Inform 6 by
Nicholas Daley
whatis.h a library to provide commands such as "who am I",
"what is a grue", etc. Version 1, by Andrew C. Murie
whowhat.h a library to provide support for input such as "who
is..." and "what is...". Written by David Cornelson,
based on "whatis.h" by A.C. Murie.
yesno.h a library to ask a semi-rhetorical yes or no question,
by L. Ross Raszewski
znsi.h ZNSI version 1.0, a control-code add on system for
istring.h (see above), by L. Ross Raszewski
zorkbank.inf The Bank of Zork, An Interactive Queueing Model,
zorkbank.z5 by David Wildstrom.
Release 1 / Serial number 980110
A demonstration of a queueing system.
if-archive/infocom/compilers/inform6/library/old:
-------------------------------------------------
This directory contains the older Inform Library release 6/2,
because the newer versions of the library can no longer create V3 games.
--------------------------------------------------------------------------------
Index this file
inform_library62.tar.gz The Inform 6/2 libraries, tarred and gzipped into a
single file
inform_library62.lha The Inform 6/2 libraries, in an LhA archive for
Amigas.
inf62libmac.sit.hqx the Inform 6/2 libraries precompiled for the Macintosh
and converted to Mac text files by Kenneth Fair
inf62libmac.txt description of inf62libmac.sit.hqx and how to use it
if-archive/infocom/compilers/inform6/manuals:
---------------------------------------------
This directory contains documentation for Inform 6, by Graham Nelson
--------------------------------------------------------------------------------
Index this file
designers_manual_4.pdf The Inform Designer's Manual, by Graham Nelson,
Fourth Edition, in Adobe Acrobat PDF format.
Release 4/1, May 2001.
how-to-syntax-colour-inform.txt How to syntax-colour Inform source code,
by Graham Nelson, 17dec97.
This will eventually be included in the
Inform Technical Manual.
technical_manual.txt Technical Manual for Inform 6.20, plain text
last revised 10dec98
if-archive/infocom/compilers/inform6/manuals/old:
-------------------------------------------------
Index this file
The Inform Designer's Manual, by Graham Nelson,
revised Third Edition, 16 May 1997:
designers_manual.tex the original TeX format
designers_manual.info.tar.gz GNU Info format,
converted by Christopher J. Madsen
designers_manual.pdf Adobe Acrobat PDF format, converted by Zak
designers_manual.ps Postscript format, converted by Thomas Insel
designers_manual.txt plain text, converted by Stephen van Egmond
and updated by Lucian Smith
designers_manual_hlp.zip Microsoft Windows help format, converted
by Tony Ellis. This is version 1.1 of the
Windows help version of the manual.
designers_manual_html.zip HTML format for web browsers
designers_manual_stronghelp.zip RISC OS Stronghelp format, converted by
Alan Trewartha
The Inform Designer's Manual, by Graham Nelson
Third Edition, 4 September 1996:
designers_manual.l150dpi.ps.gz gzipped Postscript format for printing the
designers_manual.l300dpi.ps.gz manual in landscape (2-up) mode;
l300dpi is for 600dpi or better printers,
l150dpi is for 300dpi printers.
Produced by Bruce Stephens using psnup
designers_manual.lha AmigaGuide format, converted by Adam Dawes
designers_manual_lj.zip HP PCL format for LaserJet II and compatible
printers
designers_manual_os2.zip OS/2 Information Presentation Facility (IPF)
format, converted by Gerald Bostock
dm_supplement.txt Supplement to the Inform Designer's Manual,
commenting on the objectloop command.
Written by Lucian Smith
errata.txt Errata (16 May 1997) for correcting the
Inform Designer's Manual, 3rd Ed.
(4 September 1996), by Graham Nelson.
translators_manual.txt Translator's Manual for Inform 6.10 and library
6/3, detailing the translation of the library to
languages other than English. Plain text, last
revised 9dec96
transman.hlp Translator's Manual for Inform 6.10 and library
6/3, in Microsoft Help format, converted by
Nicholas Daley
transman.rtf RTF source for the above
if-archive/infocom/compilers/inform6/source:
--------------------------------------------
This directory contains the C source code of the Inform compiler.
The current release number can be found in file header.h
--------------------------------------------------------------------------------
Index this file
inform615_source.zip Inform 6.15 source code, by Graham Nelson
The files are stored in a zip archive.
inform621_source.zip Inform 6.21 source code, by Graham Nelson
The files are stored in a zip archive.
inform621-Makefile Unix makefile for Inform 6.21, by Tim Mann
veneer.patch A patch for the source file "veneer.c" in
veneer.c the Inform 6.21 source code, written by
Andrew Plotkin and Torbvrn Andersson.
This fixes a memory problem on some platforms
and also fixes a bug which occurs when debug
mode is off.
"veneer.patch" contains instructions on how
to patch the original source file, and
"veneer.c" is the source file after patching.
inform-6.21.2.tar.gz Inform all-in-one Unix source package,
assembled by Glenn Hutchings. The package
includes the following:
Inform v6.21 sources
Inform library v6/10
Designer's manual in GNU info format
Demo games (advent, balances, ruins, etc)
Tutorials and useful include files from
the IF archive
Other contributed stuff
if-archive/infocom/compilers/zasm:
----------------------------------
Index this file
zasm.pl zasm, a Z-machine assembler written in Perl by Matt Kimball.
if-archive/infocom/demos:
-------------------------
Index this file
csdemo.zip a demo of Cornerstone that was included with one of
my games
how_to_play_these_games by Gareth Rees, last updated October 1995
[file is linked to games/zcode/how_to_play_these_games]
minizork.z3 Mini-Zork I: data file of a demo originally distributed for
the Commodore 64 (see minizork.zip)
minizork.zip The Mini-Zork demo from Infocom, put onto a C64 disk along with
the text accompanying it from the UK C64 magazine Zzap! 64.
D64 disk image.
[file is linked to games/c64/minizork.zip]
sampler1_R26.z3 data file of the 1984 Infocom Sampler (Release 26 /
Serial Number 840731). Contains an Infocom interactive
fiction tutorial and samples of four Infocom games:
Zork I, Planetfall, Infidel, and The Witness.
sampler1_R52.z3 same as above, Release 52 / Serial number 850402
sampler1_R53.z3 same as above, Release 53 / Serial Number 850407
sampler1_R55.z3 same as above, Release 55 / Serial Number 850823
sampler2.z3 data file of the second Infocom Sampler (Release 97 /
Serial Number 870601) with an interactive fiction tutorial
(a sequence from Wishbringer) and samples of three Infocom
games: Zork I, Leather Goddesses of Phobos, and Trinity
zork_1_demo.zip The first sampler (ID1) from Infocom, featuring the
"Catch-a-Butterfly" demo along with a section of Zork 1.
Archive also includes a JPEG of an advert for this demo
taken from "The New Zork Times" Page 7; Vol. 3, No. 3;
Summer 1984.
zorkdemo.zip Return to Zork, sneak preview by Activision
if-archive/infocom/gifs:
------------------------
Index this file
titles.gif.zip GIF files of the title screens of the following games:
Arthur
Beyond Zork
Journey
Shogun
Zork Zero
by Mark Howell
zork_i.gif partial gray-scale scan of the Zork I poster
(824x567x256); by Dave Newkirk
zork_ii.gif partial gray-scale scan of the Zork II poster
(824x553x256); by Dave Newkirk
if-archive/infocom/hints/invisiclues:
-------------------------------------
This directory contains the contents of the original
Infocom InvisiClues Hint Booklets
--------------------------------------------------------------------------------
Index this file
AMFV.inv A Mind Forever Voyaging, typed in by Graeme Cree
Ballyhoo.inv Ballyhoo, typed in by Paul David Doherty
BeyondZork.inv Beyond Zork, typed in by Paul David Doherty
Bureaucracy.inv Bureaucracy, typed in by Thomas Schaefer
Cutthroats.inv Cutthroats, typed in by Graeme Cree and Judy Lynch
Deadline.inv Deadline, typed in by Paul David Doherty
Enchanter.inv Enchanter, typed in by Paul David Doherty
HHGG.inv The Hitchhiker's Guide to the Galaxy,
typed in by Paul David Doherty
HollywoodHijinx.inv Hollywood Hijinx, typed in by Peter Doherty
Infidel.inv Infidel, typed in by Paul David Doherty
LGOP.inv Leather Goddesses of Phobos,
typed in by Paul David Doherty and Graeme Cree
LurkingHorror.inv The Lurking Horror, typed in by Paul David Doherty
Moonmist.inv Moonmist, typed in by Paul David Doherty
Planetfall.inv Planetfall, typed in by Paul David Doherty
PlunderedHearts.inv Plundered Hearts, typed in by Graeme Cree
Seastalker.inv Seastalker, typed in by Judy Lynch
Sorcerer.inv Sorcerer, typed in by Paul David Doherty
Spellbreaker.inv Spellbreaker, typed in by Paul David Doherty
Starcross.inv Starcross, typed in by Paul David Doherty
Stationfall.inv Stationfall, typed in by Paul David Doherty
Suspect.inv Suspect, typed in by Paul David Doherty
Suspended.inv Suspended, typed in by Paul David Doherty
Trinity.inv Trinity, typed in by Peter Doherty
Wishbringer.inv Wishbringer, typed in by Graeme Cree
Witness.inv Witness, typed in by Paul David Doherty
ZorkI.inv Zork I, typed in by Henrik Dittmann
ZorkII.inv Zork II, typed in by Graeme Cree
(from LTOI I, not from the original hint book)
ZorkIII.inv Zork III, typed in by Paul David Doherty
infocom-inv-xlat.perl a Perl script by James Hulsey that converts the
InvisiClues files found here into a format similar to
the Scott Adams hints format so you can decode answers
one at a time instead of reading all the hints at one.
[file is linked to infocom/tools/infocom-inv-xlat.perl]
invcode.tar.gz InvisiClues for all Infocom's games, encoded with a
invcode.zip simple cypher to prevent the hints being read by
accident. Available in DOS format (invcode.zip) or
Unix format (invcode.tar.gz). The package was put
together by Linards Ticmanis using InvisiClues typed
in by various others.
slag6.zip The SLAG Hint System, written by Brian Hall.
Archive includes SLAG hint source files for several
Infocom games (taken from the Invisiclues booklets),
plus a PERL script to convert the SLAG source into
Inform source, and the resulting zcode files.
[file is linked to games/zcode/slag6.zip]
if-archive/infocom/hints/maps:
------------------------------
Index this file
AMFVmap.gif map of Rockvil, South Dakota, for the game
A Mind Forever Voyaging, by Adam Dawes
suspended.map map of the locations in Suspended
zork0.zip A collection of the complete maps to Infocom's Zork Zero:
The Revenge of Megaboz, done in the same style as the maps
that came with Infocom's InvisiClues packages, created by
Marco Cavagna.
Archive includes 16 JPEG maps and documentation.
zork0maps.zip GIF files of all the maps from Zork Zero, by Mark Howell.
The Delta is incomplete, all the others are complete.
if-archive/infocom/hints/online-hints:
--------------------------------------
Index this file
borderzone.olh the online hints provided with the Macintosh version of
Border Zone, formatted by Torbjoern Andersson
lgop.olh the online hints from Leather Goddesses of Phobos,
typed in by Audrey De Lisle
nordbert.olh the online hints from Nord and Bert Couldn't Make Head or
Tail of It, typed in by Audrey De Lisle
planetfall.olh the online hints provided with late versions of Planetfall,
formatted by Torbjoern Andersson
wishbringer.olh the online hints from Wishbringer, not available in the
Lost Treasures of Infocom, typed in by Stefan Jokisch
if-archive/infocom/hints/solutions:
-----------------------------------
Index this file
Sols1.zip this file contains anonymous hints for the following
Infocom games:
A Mind Forever Voyaging
Ballyhoo
Beyond Zork
Border Zone
Bureaucracy
Cutthroats
Deadline
Enchanter
Hitchhiker's Guide to the Galaxy
Hollywood Hijinx
Infidel
Leather Goddesses of Phobos
The Lurking Horror
Moonmist
Planetfall
Plundered Hearts
Seastalker
Sherlock: The Riddle of the Crown Jewels
Sorcerer
Spellbreaker
Starcross
Stationfall
Suspect
Suspended
Trinity
Wishbringer
Witness
Zork I
Zork II
Zork III
See solutions/Index for non-Infocom contents.
[file is linked to solutions/Sols1.zip]
Sols2.zip this file contains anonymous stepwise walkthroughs for
the following Infocom games:
Enchanter
Starcross
Zork I
Zork II
Zork III
See solutions/Index for non-Infocom contents.
[file is linked to solutions/Sols2.zip]
amfv.txt solution for A Mind Forever Voyaging
by Erik Futtrup and Twan Lintermans
arthur.txt solution for Arthur: The Quest for Excalibur, by Merlin
ballyhoo.txt stepwise solution for Ballyhoo,
by Erik Futtrup and Twan Lintermans
battletech.txt anonymous hints for BattleTech, the RPG released by
Activision on the Infocom label
beyondzork.txt1 solution for Beyond Zork, by Dave Marshburn
beyondzork.txt2 tips for Beyond Zork, by Erik Futtrup and Twan Lintermans
beyondzork.txt3 solution for Beyond Zork, by Scorpia
borderzone.txt stepwise solution for Borderzone, by Erik Futtrup
bureaucracy.txt stepwise solution for Bureaucracy
by Erik Futtrup and Twan Lintermans
cutthroats.txt anonymous solution for Cutthroats
deadline.sol anonymous solution for Deadline
enchanter.step1 stepwise solution for Enchanter, by Paul D. Smith
enchanter.step2 stepwise solution for Enchanter, by Paul David Doherty
enchanter.step3 stepwise solution to Enchanter, by Jacob Gunness
enchanter.txt anonymous prose solution for Enchanter
hints.many this file contains anonymous hints for the following
Infocom games:
Deadline
Enchanter
Hitchhiker's Guide to the Galaxy
Infidel
Planetfall
Seastalker
Sorcerer
Starcross
Suspended
Witness
Zork I - III
See solutions/Index for non-Infocom contents.
[file is linked to solutions/hints.many]
hitchhiker.step stepwise solution for Hitchhiker's Guide to the Galaxy,
by Doug Howell and Peter van Turennout
hitchhiker.txt solution for Hitchhiker's Guide to the Galaxy, by Scorpia
hollywood.gag things to try in Hollywood Hijinx, by Twan Lintermans
hollywood.step1 stepwise solution for Hollywood Hijinx,
by Erik Futtrup and Twan Lintermans
hollywood.step2 stepwise solution to Hollywood Hijinx, by Jacob Gunness
hollywood.txt solution for Hollywood Hijinx, by The Game Master
infidel.step stepwise solution to Infidel, by Jacob Gunness
infidel.txt anonymous solution for Infidel
journey.txt revised solution for Journey, by Erik Futtrup
lgop.step1 stepwise solution to Leather Goddesses of Phobos,
by Erik Futtrup and Twan Lintermans
lgop.step2 stepwise solution to Leather Goddesses of Phobos,
by Charazz, Mad Hacker, and Obsidian
lgop.step3 stepwise solution to Leather Goddesses of Phobos,
by Jacob Gunness
lgop.txt1 solution for Leather Goddesses of Phobos,
by Neil P. McCulloch
lgop.txt2 solution for Leather Goddesses of Phobos, by Scorpia
lurkinghorror.step1 stepwise solution for The Lurking Horror,
by Erik Futtrup and Twan Lintermans
lurkinghorror.step2 stepwise solution for The Lurking Horror,
by Paul D. Smith
lurkinghorror.step3 stepwise solution for The Lurking Horror,
by Dr. No and Robin Hood
lurkinghorror.step4 stepwise solution to The Lurking Horror, by Jacob Gunness
lurkinghorror.txt solution for The Lurking Horror, by Scorpia
moonmist.blue.txt stepwise solution for Moonmist - Blue Version,
by Erik Futtrup, with a hint from John Rodriguez
moonmist.green.txt stepwise solution for Moonmist - Green Version,
by Erik Futtrup and Twan Lintermans
moonmist.red.txt stepwise solution for Moonmist - Red Version,
by Erik Futtrup and Twan Lintermans
moonmist.yellow.txt stepwise solution for Moonmist - Yellow Version,
by Erik Futtrup and Twan Lintermans
moonmist.txt solution for Moonmist (all versions), by Scorpia
planetfall.step1 stepwise solution to Planetfall, by Paul D. Smith
planetfall.step2 stepwise solution to Planetfall, by Jacob Gunness
planetfall.txt anonymous solution to Planetfall
plunderedhearts.step1 stepwise solution for Plundered Hearts,
by Erik Futtrup and Twan Lintermans
plunderedhearts.step2 stepwise solution to Plundered Hearts, by Jacob Gunness
plunderedhearts.txt solution for Plundered Hearts, by Scorpia
seastalker.txt anonymous solution for Seastalker
sherlock.step1 stepwise solution for Sherlock: The Riddle of the Crown
Jewels, by Erik Futtrup and Twan Lintermans
sherlock.step2 stepwise solution to Sherlock - The Riddle of the Crown
Jewels, by Jacob Gunness
shogun.txt walkthrough for Shogun, by Graeme Cree
sorcerer.step1 stepwise solution for Sorcerer, by Paul David Doherty
sorcerer.step2 stepwise solution for Sorcerer, by Paul D. Smith
sorcerer.step3 stepwise solution to Sorcerer, by Jacob Gunness
sorcerer.txt anonymous solution for Sorcerer
spellbreaker.step stepwise solution for Spellbreaker,
by Erik Futtrup and Twan Lintermans
spellbreaker.txt solution for Spellbreaker, by Scorpia
starcross.step1 stepwise solution to Starcross, by Paul D. Smith
starcross.step2 stepwise solution to Starcross, by Jacob Gunness
starcross.txt anonymous solution for Starcross
stationfall.step stepwise solution for Stationfall,
by Erik Futtrup and Twan Lintermans
stationfall.zip solution for Stationfall and a two-part map, by W.Larkins
suspect.step stepwise solution for Suspect,
by Erik Futtrup and Twan Lintermans
suspended.txt anonymous solution for Suspended
trinity.step stepwise solution for Trinity,
by Erik Futtrup and Twan Lintermans
trinity.txt solution for Trinity, by Scorpia
wishbringer.step1 stepwise solution for Wishbringer,
by Erik Futtrup and Twan Lintermans
wishbringer.step2 stepwise solution to Wishbringer, by Jacob Gunness
witness.step stepwise solution to Witness, by Jacob Gunness
witness.txt anonymous solution for Witness
zorkI.step1 anonymous stepwise solution for Zork I
zorkI.step2 stepwise solution to Zork I: The Great Underground
Empire, by Jacob Gunness
zorkI.txt anonymous solution for Zork I
zorkII.step1 anonymous stepwise solution for Zork II
zorkII.step2 stepwise solution to Zork II: The Wizard of Frobozz,
by Jacob Gunness
zorkII.txt anonymous solution for Zork II
zorkIII.step stepwise solution to Zork III: The Dungeon Master,
by Jacob Gunness
zorkIII.txt anonymous solution for Zork III
zorkzero.txt walkthrough for Zork Zero by David Sachs (incomplete)
if-archive/infocom/hints/uhs:
-----------------------------
This directory contains hint files for Jason Strautman's Universal Hint System.
The UHS compilers and readers (as well as a complete collection of UHS hint
files for all sorts of games) can be found in directory if-archive/solutions/uhs
--------------------------------------------------------------------------------
Index this file
amfv.uhs UHS hint file for A Mind Forever Voyaging
by Matthew Murray
[file is linked to solutions/uhs/amfv.uhs]
bureaucracy.uhs UHS hint file for Bureaucracy, by Kurt Kalata
[file is linked to solutions/uhs/bureaucr.uhs]
deadline.uhs UHS hint file for Deadline, by Kurt Kalata
[file is linked to solutions/uhs/deadline.uhs]
hitchhiker.uhs UHS hint file for The Hitchhiker's Guide to the Galaxy
by Robert J. Norton
[file is linked to solutions/uhs/hhgg.uhs]
hollywood.uhs UHS hint file for Hollywood Hijinx, by Jason Strautman
[file is linked to solutions/uhs/hollyw.uhs]
infidel.uhs UHS hint file for Infidel, by Kurt Kalata
[file is linked to solutions/uhs/infidel.uhs]
journey.uhs UHS hint file for Journey, by Matthew Murray
[file is linked to solutions/uhs/journey.uhs]
lgop.uhs UHS hint file for Leather Goddesses of Phobos,
by Jason Strautman
[file is linked to solutions/uhs/lgop.uhs]
lurking.uhs UHS hint file for The Lurking Horror, by Kurt Kalata
[file is linked to solutions/uhs/lurking.uhs]
moonmist.uhs UHS hint file for Moonmist, by Andy Poore
[file is linked to solutions/uhs/moonmist.uhs]
planetfall.uhs UHS hint file for Planetfall, by Jason Strautman
[file is linked to solutions/uhs/planet.uhs]
trinity.uhs UHS hint file for Trinity, by Kurt Kalata
[file is linked to solutions/uhs/trinity.uhs]
zork1.uhs UHS hint file for Zork I: The Great Underground Empire
by James Ancsanyi
[file is linked to solutions/uhs/zork1.uhs]
zork2.uhs UHS hint file for Zork II: The Wizard of Frobozz
by James Ancsanyi
[file is linked to solutions/uhs/zork2.uhs]
zork3.uhs UHS hint file for Zork III: The Dungeon Master
by Jason Strautman
[file is linked to solutions/uhs/zork3.uhs]
if-archive/infocom/icons:
-------------------------
Index this file
DefinitiveInfocomIcons.sit
37 Infocom icons for the Macintosh, by Christopher Drum.
Miniature repoductions of the cover artwork of the Infocom
"book" packaging series, redrawn from scratch.
DefinitiveInfocomIcons.zip
36 icons from DefinitiveInfocomIcons.sit (except Fooblitzky
which has a non-standard size) by Christopher Drum
converted to Windows format by Volker Blasius
ZorkLetters.zip Windows icons with the Letters Z, O, R, K, the number 0,
and a Planetfall icon
icons256.zip 67 256-colour Windows icons for all the Infocom games,
by Mark Peterson. Includes one or more icon for each
game and a utility to use them under Windows 95.
ificons.zip Windows icons for Infocom/Inform, TADS and Hugo,
by Giulio Veneziani.
infocomicons.sit 35 Infocom icons for the Macintosh
masters.zip 33 16-colour Windows icons for the Infocom games on the
"Masterpieces of Infocom" CD, by David Dyte
zicons.zip a set of Windows icons for game files, by Nicholas Daley:
a compass rose with text "Z" - "Z8" and "TADS"
if-archive/infocom/info:
------------------------
Index this file
FROBOZZICA Encyclopaedia Frobozzica, revised final abridged edition,
edited by Nino Ruffini
Frobozzi.z5 The Encyclopedia Frobozzica (Abridged Edition), edited by
Nino Ruffini and ported to the Inform format by Digby McWiggle
[file is linked to games/zcode/Frobozzi.z5]
(source code is in games/source/inform/Frobozzi.inf)
fact-sheet.txt games, authors, history, statistics, interpreters, and tools
by Paul David Doherty (v4.8, 03sep95)
frobozzica.pdf The entire Encyclopaedia Frobozzica, converted to PDF
format by John Holder
gameinfo.txt game information table by Paul D. Smith (13jan93)
infobugs.txt The Infocom Bugs List version 4 (26nov2000), by Graeme Cree.
An attempt to show all known bugs in Infocom's 35 text games.
infocom-paper.pdf Down From the Top of Its Game: The Story of Infocom, Inc.
by Hector Briceno, Wesley Chao, Andrew Glenn, Stanley Hu,
Ashwin Krishnamurthy, and Bruce Tsuchida
MIT, 15dec2000
infocom-presentation.pdf presentation of the above paper, MIT, 13dec2000
sound_format.txt Infocom Sound File Formats, by Stefan Jokisch
last updated 06feb96
tandy_bits.html HTML document detailing what the Tandy Bit does in Infocom
games. The information was posted by Jake Wildstrom, and
converted to HTML by Gunther Schmidl.
if-archive/infocom/interpreters/appleII:
----------------------------------------
Index this file
GNO.infocom.shk an interpreter that runs under GNO on the Apple IIGS
README a more detailed description of the files in this directory,
by Marc Sira
infocompro.shk InfoSnarf, a utility for the Apple II to extract the game
data from the older 5.25" disk format and save them in the
newer standard format, and InfocomPro, an interpreter that
runs under ProDOS. Packed with ShrinkIt.
[file is linked to infocom/tools/infocompro.shk]
if-archive/infocom/interpreters/emacs:
--------------------------------------
Index this file
malyon.el Malyon v0.5, a version 3, 5 and 8 z-code interpreter
written entirely in elisp for Xemacs 21.00 and
GNUemacs 20.5, by Peter Ilberg. Version 8 support by
Alberto Petrofsky.
if-archive/infocom/interpreters/frobnitz:
-----------------------------------------
Index this file
frob10.zip Frobnitz version 1.0, a Z-Machine interpreter for the
Palm OS, written by David Turnbull.
if-archive/infocom/interpreters/frotz:
--------------------------------------
Frotz - an Infocom interpreter by Stefan Jokisch
and now maintained by Jim Dunleavy.
Based on Mark Howell's ZIP, but completely rewritten.
Conforms to Z-Machine Standard 1.0 and supports V1-V6 and V7/V8 games
with support for IBM-format graphics files for V6 (Graphical) games,
and sound effects (on the PC through a SoundBlaster or compatible sound card).
--------------------------------------------------------------------------------
Index this file
AmigaFrotz240Std10.lha Frotz version 2.40 for the Amiga, release 14,
ported by David Kinder.
DJGPPFrotz240.zip Frotz version 2.40 for DOS (32-bit DJGPP
version, need a 386 or better processor),
by Jim Dunleavy.
DJGPPFrotz240Src.zip Source code for Frotz version 2.40, written by
Stefan Jokisch and Jim Dunleavy.
FrotzCE12a.zip Frotz version 2.22 for Windows CE,
release 1.2a of port by Ian Dean.
Supports the MIPS and Hitachi SH3 processors.
FrotzS5v18.zip Frotz version 2.32 for the Psion Revo,
Series 5/mx and Series 7/Netbook,
release 1.8 of port by Frederic Bouvry
and Simon Quinn.
FrotzS5v18src.zip Source code for release 1.8 of the Psion
Revo, Series 5/mx and Series 7/Netbook
port of Frotz, by Frederic Bouvry and
Simon Quinn.
PalmPilotFrotz-V1.0R6.zip Frotz version 2.32 for the PalmPilot,
revision 6 of port by Paul Margrave.
RiscOSFrotz125.zip Frotz version 2.22 for Acorn RiscOS,
release 1.25 beta of port by Andrew Holdsworth
RiscOSFrotz132.zip Frotz version 2.32 for Acorn RiscOS,
release 1.32 beta of port by Andrew Holdsworth
(aka Musus Umbra).
WinFrotzR53.zip Frotz version 2.32 for Windows 95/NT,
release 5.3 of port by Rich Lawrence.
WinFrotzR52b_source.zip Source code for release 5.2b of Rich Lawrence's
Windows 95/NT port of Frotz.
colours.zip A set of Infocom/Inform colour schemes
ready to use with Frotz, by Graeme Cree.
dumb-frotz-2.32r1-std10.tar.gz
Dumb-Frotz, a frotz port for a standard C library
and a dumb terminal, ported by Alembic Petrofsky.
Version 2.32r1.
Frotz version 2.32 (including zstrict patch)
for Red Hat Linux, compiled by Joe Mason:
frotz-2.32-4.i386.rpm binary package for Intel based systems
frotz-2.32-4.src.rpm source code package
frotz-2.32-beos.zip Frotz version 2.32 for BeOS, ported by
Stephen van Egmond.
PowerPC and Intel x86 versions included.
frotz-2.32R2Std10-SunOS56sparc.tar.gz
Binary executable of Frotz 2.32 for SunOS 5.6
(Sparc), ported by S. van der Groov.
frotz-2.41.tar.gz Frotz version 2.41 for Unix. The Unix port
was initially by Galen Hazelwood and is now
maintained by David Griffith.
frotz201_std02_os2b7.zip Frotz version 2.01 for OS/2, beta 7 (29-Sep-96),
ported by Christopher J. Madsen.
pcktfrotz_03b.zip PocketFrotz 0.3 beta, a PocketPC port of Frotz
by William Johnson, based on FrotzCE by
Ian Dean.
pcktfrotzsrc_03b.zip Source code for PocketFrotz 0.3 beta, a PocketPC
port of Frotz by William Johnson, based on
FrotzCE by Ian Dean.
xfrotz-2.32.1.tar.gz Frotz 2.32 ported to X11, by Daniel Schepler.
Supports graphics in V6 games and sound (when
run under Linux).
if-archive/infocom/interpreters/gameboy:
----------------------------------------
Index this file
infgmb.zip Infgmb, an Infocom interpreter for the Nintendo GameBoy,
by Martin Korth. Supports V1-V3 Infocom games and
up to 7 save slots.
minizork.gb Infocom's Mini-Zork demo in GameBoy format
if-archive/infocom/interpreters/itf:
------------------------------------
The InfoTaskForce Infocom interpreter version 4.01.
Supports v1, v2, v3 (Zork I to Stationfall),
v4 (Trinity, Bureaucracy, etc.) and v5
(Sherlock, Beyond Zork etc.) games.
Most versions of this interpreter are somewhat outdated and
have been moved to directory infocom/interpreters/old/itf, q.v..
--------------------------------------------------------------------------------
Index this file
README general info and command line options
[file is linked to infocom/interpreters/old/itf/README]
acorn8m.ddc binaries for the Acorn Archimedes RISCOS, ported by
Bryan Scattergood. Release 1.8m of his port,
includes full desktop integration with drag and drop,
V1-V8 support (except V6), proportional font support,
command history, command line editing, compressed save
files, and double-click load/restore.
psion8m.zip binaries for the Psion Series3, ported by
Bryan Scattergood. Release 1.8m of his port,
includes full font and dialog support, optional undo,
compressed save positions, command history, command-line
editing, and support for V1-V8 games (except V6).
unix8m.tgz source code for Unix/X11, ported by Bryan Scattergood.
Release 1.8m of his port, uses resources for
configuration under X11. Supports V1-V8 games (except
V6), color and proportional fonts, command history,
command-line editing, and compressed save files.
win8m.zip binaries for Windows, ported by Bryan Scattergood.
Release 1.8m of his port, includes proportional
font and standard dialog support, dynamic window
resizing, command history, command line editing,
compressed save files, and support for V1-V8 games
(except V6).
if-archive/infocom/interpreters/nitfol:
---------------------------------------
Nitfol - an Infocom interpreter by Evin Robertson,
designed to work with the Glk system for I/O.
--------------------------------------------------------------------------------
Index this file
Nitfol-05.hqx Nitfol 0.5, by Evin Robertson. Macintosh
executable, compiled by Andrew Plotkin.
nitfol-0.5.tar.gz Source code for Nitfol 0.5, by Evin Robertson,
packaged as a tarred gzipped file.
nitfol05.exe Nitfol 0.5, by Evin Robertson, MS-DOS executable.
nitfol05.zip Source code for Nitfol 0.5, by Evin Robertson,
packaged as a zip file.
nitfolb.zip MS-DOS 32-bit executables of Nitfol 0.5, built
with GlkDOS 0.19.1 by L. Ross Raszewski.
winnitfol-0_5.zip Nitfol 0.5, by Evin Robertson,
Windows 95/98/NT executable.
if-archive/infocom/interpreters/old/frotz:
------------------------------------------
Index this file
Frotz232Src.zip Source code of Frotz 2.32 for DOS,
by Stefan Jokisch.
DosFrotz232Std10.zip Frotz version 2.32 for DOS, by Stefan Jokisch.
UnixFrotz-V6.diff A patch for the UNIX version of Frotz
by Christopher Sekiya.
This patch provides 'better' support for the V6
games (Arthur and Shogun) -- the graphics are not
displayed, but the games are now playable in text
mode (the screen corruption is fixed).
UnixFrotz232R2Std10.tar.gz Frotz version 2.32 for Unix, Unix release 2,
ported by Galen Hazelwood.
frotz-2.32-lanzz.patch.gz A patch for UnixFrotz232R2Std10.tar.gz
by Mihail Milushev which adds subdir saving to
Frotz. Games will be saved to a subdir named
"game.z5.save" in the same directory where "game.z5"
is located. It also contains all the other patches
found in this directory as of 14feb2000.
frotz-davepatch-19991218 A patch for UnixFrotz232R2Std10.tar.gz
by David Griffith, unifying patches by
Timo Korvola, Torbjorn Anderson, and
Martin Frost, plus corrections.
frotz_zstrict_patch A source code patch for UnixFrotz 2.32r2 (but also
applicable to other Frotz versions) that adds a
check for common opcode errors and a command line
option for how to deal with these errors.
Written by Torbjorn Andersson, based on
Andrew Plotkin's patch for Zip 2.0.
frotz_result Transcripts from Frotz with and without the zstrict
frotz_zstrict_result patch (see frotz_zstrict_patch) running strictz.z5,
which verifies the behaviour of the zstrict patch.
strictz.z5 is in /infocom/interpreters/tools.
frotz_ux_input_patch A patch for the file ux_input.c from Unix Frotz,
which prevents character code 0 being entered,
written by Torbjorn Andersson.
frotzpatch.tar.gz A combined patch for Frotz 2.32, including the
zstrict patch by Torbjorn Anderson and the
Quetzal patch by Martin Frost, plus instructions
for applying the patches under Unix.
frotzpl3.zip Frotz Plus release 3, i.e. Frotz version 2.01 with
support for SVGA and SoundBlaster 16 for DOS added
by Linards Ticmanis.
unix-frotz-2.32.patch Patch for Unix Frotz to improve the terminal
I/O routines under Ncurses, written by
Timo Korvola.
if-archive/infocom/interpreters/old/itf:
----------------------------------------
The InfoTaskForce Infocom interpreter version 4.01.
Supports v1, v2, v3 (Zork I to Stationfall),
v4 (Trinity, Bureaucracy, etc.) and v5
(Sherlock, Beyond Zork etc.) games.
These are somewhat dated versions of this interpreter;
current ports can be found in directory infocom/interpreters/itf
--------------------------------------------------------------------------------
Index this file
README general info and command line options
Acorn_ITF_AUInfocom.zip Acorn Archimedes port of the ITF interpreter
by Edouard Poor, dated 5th May 1993. It
originally appeared on the cover disc of the
Acorn magazine "Acorn User".
atari.itf-bin.zoo Binaries for Atari ST. Compiled with Sozobon C
version 2.0. Packed with Zoo version 2.1.
Also includes documentation needed for running
the program. Ported by Lars Joedal.
atari.itf-src.zoo Source code for the above and full documentation.
The source code is modified slightly for compilation
with Sozobon C, and there are two new files
ATARI_IO.C and ATARI_IO.H that deals with the
Atari-specific things. Ported by Lars Joedal.
itf-pl2-src.tar.Z C source code and documentation - patch level 2
itfp2src.zip [same contents]
itf2.zip executable for OS/2, ported by John W. Kennedy
itf2s.zip source code with modifications for OS/2,
by John W. Kennedy
itf201-amiga-src.lha source code for the Amiga, version 2.01, by David Kinder
itf201a.lha binaries for the Amiga, version 2.01a,
ported by David Kinder
itf201a.readme description of itf201a.lha, by David Kinder
itfmacbin.cpt Macintosh binary, ported by Matthew T. Russotto
itfmacsrc.cpt THINK C 6.0 source code of Matthew T. Russotto's
Macintosh port
itfp2dos.zip DOS executable, compiled from itfp2src.zip
mac.InfoTaskForce.bin Mac executable, ported by Ralf Schlatterbeck
mac.itf.patch source code patches relative to patch level 1
by Ralf Schlatterbeck
mac.itf.tar.z source code for Mac, ported by Ralf Schlatterbeck
compressed with gzip
and finally
-------------
itf402beta.tar.Z C source code of version 4.02 Beta of the InfoTaskForce
interpreter. This version was not to be published before
the end of beta testing, but shortly after finishing this
version the InfoTaskForce disappeared from sight, so we
think it is safe to make it available here. :-)
if-archive/infocom/interpreters/old/pinfocom:
---------------------------------------------
pinfocom, the Portable Infocom Interpreter by Paul D. Smith
-----------------------------------------------------------
Index this file
pinfo-2.36.lha complete package for the Amiga
pinfocom version 3.00, Amiga version 2.36
pinfocom by Paul D. Smith, Amiga port by Olaf Barthel
pinfo.zoo complete package for the Atari ST
ported by Christopher B. Browne
pinfocom-3.0.tar.Z sources, makefile, README, man pages etc.
pinfocom-3.0.zip [same contents]
pinfocom-docs-3.0.tar.Z TeX DVI and PostScript versions of man pages
and Infocom data table
pinfocom-docs-3.0.zip [same contents]
if-archive/infocom/interpreters/old/zip:
----------------------------------------
ZIP - Infocom Z-code Interpreter Program V2.0 07nov93, by Mark Howell.
This interpreter will run all Infocom V1 to V5 games. It includes
support for timeouts in Border Zone, screen displays in Beyond Zork
and implements the #record debugging function, etc.
Some of the extended versions will also run Inform V7 and V8 games.
--------------------------------------------------------------------------------
Index this file
Acorn_Zip.zip Acorn Archimedes executable, ported by
Edouard Poor, and dated 6th September 1993
ZIP_interpreter_binary_r1.1.cpt Macintosh executable and source code
ZIP_interpreter_src_r1.1.cpt ported by Matthew T. Russotto
zip.lha Amiga executable
if-archive/infocom/interpreters/old/zipdebug:
---------------------------------------------
This directory contains versions of Frank Lancaster's Acorn Archimedes
Z-code interpreters zip and zipdebug.
These programs are not related to Mark Howell's widely distributed
Z-code interpreter "ZIP".
--------------------------------------------------------------------------------
Index this file
Acorn_FLZip.zip zip, an interpreter for the Acorn Archimedes. Includes
source in ARM assembler. No version number, but the files
are dated 1991.
zipdebug.readme detailed description of the following file:
zipdebug.tar.gz zipdebug, a combined interpreter/debugger/disassembler for
Infocom game data files, by Frank Lancaster
UCSD Pascal and C source code (the latter created by p2c)
for Acorn RISC OS and several Unix variants
if-archive/infocom/interpreters/old/zmachine:
---------------------------------------------
Index this file
ZorkMachine-1.15.LHA source code and Amiga executable, ported by Olaf Barthel
zmachine version 2.24, Amiga version 1.15
zmachine.zip source code version 2.24; plays Infocom Interactive
Fiction (not Interactive Fiction Plus)
zmachine.zoo source code and Atari ST executable version 2.24
ported by Christopher B. Browne
if-archive/infocom/interpreters/old/zterp:
------------------------------------------
Index this file
Zterp.POSTER Charles Hannum's announcement of Zterp, "yet another
Infocom game interpreter" for ZIL version 3-5 games
Zterp0.3alpha.tar.gz source code of Zterp, presumably version 0.3 alpha
by Charles Hannum
if-archive/infocom/interpreters/oric:
-------------------------------------
Index this file
pinforic.zip PInforic (Standard Release), an Infocom interpreter
for the Oric Atmos (with a Microdisc drive) or
an Oric emulator. Written by Jose-Maria Enguita and
Fabrice Frances, based on the PInfocom interpreter.
Plays Infocom Standard (v3) games.
if-archive/infocom/interpreters/specification:
----------------------------------------------
Index this file
ZMachineSpec-1.0.zip
The Z-Machine Standards Document Version 1.0 (22jun97)
(also known as "The Specification of the Z-Machine"),
last updated 04sep97, by Graham Nelson.
Adobe Acrobat PDF format, converted by Kirk Klobe.
ZSpec02 a temporary directory for The Specification of the Z-Machine,
Standard 0.2. It will be deleted when Standard 1.0 has been
generally accepted.
ZSpec10.zip The Z-Machine Standards Document Version 1.0 (22jun97)
(also known as "The Specification of the Z-Machine"),
last updated 04sep97, by Graham Nelson.
HTML format for web browsers; start with index.html
blorb_format.txt Blorb: A Z-Machine Resource Collection Format Standard,
Version 1.0, by Andrew Plotkin
savefile_14.txt Z-machine Common Save-File Format Standard, also called
Quetzal:
Quetzal Unifies Efficiently The Z-Machine Archive Language
version 1.4 (03nov97), by Martin Frost
zmach06e.pdf The Z-Machine, and How to Emulate It
zmach06e.ps version 0.6e / 28nov96, by Marnix Klooster;
zmach06e.txt based on Graham Nelson's Standard 0.2 Specification of the
Z-Machine. PDF, PostScript, and simple ASCII text versions.
if-archive/infocom/interpreters/specification/ZSpec02:
------------------------------------------------------
This is a temporary directory for
The Specification of the Z-Machine, Standard 0.2.
It will be deleted when Standard 1.0 has been generally accepted.
--------------------------------------------------------------------------------
Index this file
Spec02.readme comments on The Specification of the Z-Machine,
Standard 0.2, and related issues, by Graham Nelson
Specification.tex The Specification of the Z-Machine and Inform
Assembly Language, Standard 0.2: 15th November 1995
TeX source by Graham Nelson
Specification.txt The Specification of the Z-Machine and Inform
Assembly Language, Standard 0.2: 15th November 1995
converted to standard ASCII text by
Stephen van Egmond
Zmachine_newsletter_#1.txt Informal Zmachine Newsletter #1, 10dec95
circulated by Graham Nelson
remarks_on_specification.txt Notes and remarks on errors and omissions in
the Z-Machine Specification 0.2 and the
subsequent newsletter, particularly in relation
to V6 games. Written by Stefan Jokisch
if-archive/infocom/interpreters/spectrum:
-----------------------------------------
See
http://www.nvg.ntnu.no/sinclair/faq/faqs.html for information about the
ZX Spectrum, its emulators, snapshots, and tools.
--------------------------------------------------------------------------------
Index this file
zxzvm.zip ZXZVM version 1.10, a Z-machine interpreter for the
Spectrum +3, Amstrad PCW8000/9000/10 and Amstrad PCW16,
written by John Elliott.
The archive contains a .TAP file for emulators,
binary files for real Spectrums and 'classic' PCWs,
a disc image for PCW16s, and documentation.
zxzvm.src.zip Z80 assembly source for ZXZVM, by John Elliott
if-archive/infocom/interpreters/tools:
--------------------------------------
Index this file
etude.tar.Z TerpEtude: A Z-Machine Interpreter Exerciser by Andrew Plotkin
Release 2
tests compliance with Z-Machine Standards Document 0.99
Inform 6 source code and compiled game file
infomenu.zip InfoMenu version 0.9C (second beta release), by Calvin Richter.
A menu front end for Infocom format games, shows you your game
files and lets you start your favorite interpreter on them.
makeprc.zip MS-DOS utility to convert a Z-Code file to a PalmOS
database, for use with either PalmFrotz or PalmZip.
strictz.z5 An Inform program to test the behaviour of frotz_ztrict_patch
strictz.inf (available in /infocom/interpreters/frotz), written by
Torbjorn Andersson. Compiled z5 file and Inform source code.
zipwrap.hqx Macintosh utility to convert a Z-Code file to a PalmOS
database, for use with either PalmFrotz or PalmZip.
if-archive/infocom/interpreters/yazi:
-------------------------------------
YAZI (Yet Another Z-Interpreter) by George Madrid and Sanjay Vakil is a V1-V3
Z-code interpreter for the Apple Newton. It is based an Mark Howell's ZIP and
Graham Nelson's `The Specification of the Z-Machine, Standard 0.2'.
The shareware version present here ($25) is somewhat crippled: you can save
your game at any time, but the games saved after more than 50 moves cannot
be restored in the shareware version.
The version you find here may not be the latest version released; check
http://www.mit.edu/sanj/www/zparse.html
for the really current version (and tell me if there is a newer one).
--------------------------------------------------------------------------------
Index this file
readme.txt detailed description of YAZI
register-1_-0_1_sit.hqx Newton Register 1.0.1; can be used to register YAZI
yazibeta.hqx Macintosh package with YAZI Beta
yazibeta.zip DOS package with YAZI Beta
if-archive/infocom/interpreters/zax:
------------------------------------
Zax, a portable Z-Machine interpreter, written in Java by Matt Kimmel.
Supports V1-V5 and V7-V8 and is very nearly Z-Machine Specification
0.2 compliant.
--------------------------------------------------------------------------------
Index this file
zax-0.9.zip Zax 0.9 by Matt Kimmel. Includes both Java source
code and compiled class files. Zax is a Java
application, not an applet, so requires the Java
JDK 1.0.2 (or higher) to run.
zax-0.9.txt detailed description of Zax
if-archive/infocom/interpreters/zeal:
-------------------------------------
Zeal - an Infocom interpreter by Jeremy Condit,
designed to work with the Glk system for I/O.
--------------------------------------------------------------------------------
Index this file
zeal-1.1-linux.tgz Zeal 1.1 compiled for Linux, by Jeremy Condit.
zeal-1.1-src.tgz Source code for Zeal, a z-code interpreter based on
the Glk I/O API. Zeal supports version 1-5 and 7-8
story files, the Quetzal saved-game format, standard
StrictZ levels and has a powerful random number
generator. Version 1.1, written by Jeremy Condit.
if-archive/infocom/interpreters/zip:
------------------------------------
ZIP - Infocom Z-code Interpreter Program V2.0 07nov93, by Mark Howell.
This interpreter will run all Infocom V1 to V5 games. It includes
support for timeouts in Border Zone, screen displays in Beyond Zork
and implements the #record debugging function, etc.
Some of the extended versions will also run Inform V7 and V8 games.
--------------------------------------------------------------------------------
Index this file
Acorn_Zip2000_133_Std1.0.spk
Zip 2000 version 1.33 for the Acorn Archimedes,
by Kevin Bracey. Conforms to Z-Machine Standard 1.0
and supports V1-V8 games, and is now freeware.
AmigaZIP_V8.lha ZIP for the Amiga (OS 1.2 or better required) with
support for Inform V8 games and a better random number
generator, by Werther 'Mircko' Pirani
AmigaZIP_V8.readme description of above file
MaxZip-178.hqx MaxZip version 1.7.8, by Andrew C. Plotkin.
Full Macintosh application with many features,
based on Mark Howell's ZIP 2.0.7.
Fat Macintosh binary, requires System 7 and 1600K of
free memory.
MaxZip-src-178.hqx Think C source code of MaxZip version 1.7.8.
MultiAventures1.8.3.hqx MultiAventures V1.8.3, by Pierre Tremblay:
1 application with 8 interpreters in 3 languages,
a Macintosh program that can play AdvSys, AGT,
Infocom, Scott Adams, Level 9, Apple II Eamon, Quill,
and C64 Basic games. The user interface is in English,
French, and German.
[file is linked to
games/appleII/eamon/MultiAventures1.8.3.hqx,
games/c64/MultiAventures1.8.3.hqx,
games/quill/MultiAventures1.8.3.hqx,
games/spectrum/MultiAventures1.8.3.hqx,
level9/interpreters/MultiAventures1.8.3.hqx,
programming/advsys/MultiAventures1.8.3.hqx,
programming/agt/MultiAventures1.8.3.hqx, and
scott-adams/MultiAventures1.8.3.hqx]
ZIP_C2000_68k.cpt.bin ZIP Infinity "Comp 2000" version, for 68K and
ZIP_C2000_PPC.cpt.bin PPC Macintoshes, by Matthew T. Russotto.
Based on Mark Howell's ZIP 2.0, and updated for
greater compliance with Graham Nelson's 0.2
specification, ZIP Infinity can play any V1-V5 or V8
Infocom or Inform game on a Macintosh.
Support for sound, multiple fonts, user-selectable
screen size, the Beyond Zork graphics font, and the
QUETZAL common save file format are included.
The original 1-window interface is still present.
Zip2000_Source_133.tar.gz Source code for Zip 2000 version 1.33,
by Kevin Bracey
ZipCE.zip ZipCE for HPC (v2.21), PocketPC (v1.6) and
PalmPC (v2.1), ported by Kevin Buchanan.
atarizip.zoo Atari ST executable for TOS and MiNT, ported by
Charles Briscoe-Smith
glkzip-0.1.tar.gz GlkZip 0.1, by Daniel Schepler. This is a port of
XZip 1.8.1 to Glk. Source code only, tested with
XGlk and GlkTerm, but should work with any port
of Glk.
glkzip-0.1.linux.bin.tar.gz
GlkZip 0.1 binaries for Linux for terminal and X.
glkzip.patch Patch for GlkZip 0.1 by D.J. Picton, which includes
all the bugfixes and enhancements in XZip 1.8.2 and
also fixes a bug which prevents help menus from
displaying correctly in some games.
jzip.bebox.tar.gz BeBox executable of JZIP V2.0.1g, ported by
Tom Spindler
jzip.bebox.readme readme file for the above
jzip21-10oct2000.zip JZIP V2.1 (10oct2000) source code, by John Holder.
JZIP is based on Mark Howell's version 2.0 source code
and incorporates changes for Borland C (DOS),
Bureaucracy under Unix, a better random number
generator, Inform V8 games, nested redirected IO,
Quetzal, StrictZ, can read gzipped game files.
This version is spec 1.0 compliant minus support for
the Unicode extension table.
Portable to UNIXes, DOS, OS/2, Atari ST, others.
jzipstb3.zip John Holder's JZIP Infocom interpreter, ported to the
Atari 16 and 32 bit computers with MiNT or TOS by
Dancer. Version 2.01f beta 3
jzpc201g.zip DOS executable of JZIP 2.0.1g (22nov95),
by John Holder
macZeX.1.1.README an experimental, enhanced version of ZIP for the
macZeX.1.1.binary.sea.hqx Macintosh with proportional and styled text
macZeX.1.1.source.sea.hqx by Greg Ewing
(source code for an example game with styled text is in
infocom/compilers/inform/examples/macZeX_GoldSkulX.inf)
winf_05.zip WInfocom Beta 1.0 (07aug94), MS Windows executable,
ported by Ido Razon
wzip21.zip MS Windows executable version 2.1,
ported by Ron Murray
Red Hat Linux RPMs of XZip version 1.8.1,
ported by Joe Mason
xzip-1.81-1.i386.rpm binary package for Intel based systems
xzip-1.81-1.src.rpm source code package
Red Hat Linux RPMs of XZip version 1.8.2,
by Nils Barth
packaged for Red Hat Linux 7.0 (RPM 4 / glibc 2.2)
xzip-182-1.i386.rpm binary package for Intel based systems
xzip-182-1.src.rpm source code package
xzip182.tar.Z XZip version 1.8.2, by Andrew C. Plotkin
an X Window implementation based on Mark Howell's
ZIP 2.0.7. ANSI C source code.
zip-sgi.tar.gz Executable for Silicon Graphics Irix 5.3, ported
by John Kennedy. Includes a fix for the termio
under Irix, and adds V8 support.
z9k.zip Z9K, a Zip-based V5 interpreter for the Nokia
Communicator, written by Andy Clapham.
zip.sh.Z Portable source code for Amiga, DOS (MSC), BSD Unix,
and VMS.
zip200.zip DOS executable version 2.00 by Mark Howell
zipsrc.zip source code v2.00 with modifications for Borland C++
by Jesse Thilo
zipsrc.zip.txt description of the changes in zipsrc.zip
zip2_203.zip ZIP 2.0 ported to OS/2 Warp by John W. Kennedy.
Supports V8 games.
Includes OS/2 source and the original source.
zip4warp same as zip2_203.zip without the source code to make
a smaller package for players only.
Unpack with OS/2's built-in UNPACK utility.
zip4os2 same function as zip4warp for OS/2 2.0 and 2.1; the
only difference is that zip4warp uses new features
that make the binary executable smaller.
Unpack with OS/2's built-in UNPACK utility.
zip_bugs.txt A Collection of ZIP Bugs and Missing Features
(in the light of Graham Nelson's specification V0.2),
Third Edition (12jan96), by Stefan Jokisch
zip_zstrict_patch a source code patch for ZIP 2.0 that adds a check for
common opcode errors and a command line option for
how to deal with these errors, by Andrew Plotkin
zipgs.readme detailed description of the following file:
zipgs1.0a1.sea ZIP 2.0 ported to the Apple IIGS by Matt Ackeret,
version 1.0a1, 27nov94
self-extracting archive packed with ShrinkIt GS
ziplinux.patch patches to ZIP source code for Linux and other non-BSD
Unix variants, by Sander van Malssen
zmachine12.zip ZMachine 1.2, a V3 interpreter for the
Sharp Wizard OZ-7XX. Written by Shawn Roberts and
Matthew Holladay, based on Zip by Mark Howell.
if-archive/infocom/misc:
------------------------
Index this file
infocom-reunion-conference.txt how to get the transcript of this conference
moriarty-online.txt transcript of an on-line conference with
Brian Moriarty, place and date unknown
if-archive/infocom/missing-files:
---------------------------------
Index this file
arthur.mg1 the MCGA graphics file for Arthur.
beyondzo.mg1 the Beyond Zork title picture from the Atari ST release,
converted to MG1 (MCGA) format by Stefan Jokisch.
journey.mg1 two files sent by Graeme Cree; here is his comment for Journey
shogun.mg1 which also applies to Shogun:
"The IBM version of JOURNEY supplied both 5.25" and 3.5"
diskettes. Unfortunately, the VGA version of the game was only
on the 3.5" disks. Thus many copies of JOURNEY found in used
software stores are missing the VGA version of the game,
because the previous owner kept the 3.5" disks when he sold it.
JOURNEY owners who don't have the VGA version need only insert
the enclosed journey.mg1 file in a directory with journey.exe
and journey.zip, and type JOURNEY /DM to start the game."
lhsound.zip the sound files for The Lurking Horror,
together with a program to convert an older game file
to a version supporting sound, by Stefan Jokisch
mac_lhsound.hqx a patch to convert release 203 of The Lurking Horror for the
Macintosh to version 221 with sound, by Paul Shrimpton
shsound.zip the sound files for Sherlock: The Riddle of the Crown Jewels,
together with a program to convert an older game file
to a version supporting sound, by Stefan Jokisch
zork0.mg1 the MCGA graphics file for Zork Zero which was left out
of the Lost Treasures of Infocom I package.
Use it as mentioned above.
ztuu.zip Zork: The Undiscovered Underground
a text adventure prequel to Zork Grand inquisitor
written by Marc Blank and Mike Berlyn,
programmed by Gerry Kevin Wilson
Release 16 / Serial number 970828
This file seems to have disappeared from Activision's web site.
The links are still there, but they are broken, so I think
putting the file here is OK.
Z5 game file, Readme, and InvisiClues.
if-archive/infocom/patches:
---------------------------
Index this file
InfocomPatches1.3.txt Deprotection patches v1.3 (08mar99) by Mark Knibbs
for the following games: A Mind Forever Voyaging
Bureaucracy
Sorcerer
Spellbreaker
Stationfall
zpat-2_2.zip Two programs to create and use diff files to
convert one version of an Infocom data file to a
different version. The encrypt program creates a
diff file given two versions of an Infocom data
file, and the decrypt program takes an Infocom
data file and a diff file to create another
Infocom data file.
Release 2.2, by Paul Francis Gilbert and
Nils Barth.
C source code, DOS executables, plus description.
zpat-amiga-2_2.lha Amiga executables of the patch encrpt/decrypt
programs (release 2.2), by Richard H. Poser II.
patch_riscos.spk Acorn executables of the patch encrpt/decrypt
programs, by Julian Arnold.
--------------------------
gamma_patches.zip Patches to create "gamma" versions of Hollywood
Hijinx, Leather Goddesses and Trinity, which were
distributed by Infocom to external testers. These
patches were made by Chip Hayes.
lgop_59_to_4.pat A patch to convert Leather Goddesses of Phobos
release 59 to the Solid Gold version that has
built-in hints and a newer parser, by Adam
Myrow.
zork1_88_to_2.pat A patch to convert Zork I release 88 to
release 2, as taken from a TRS-80 Model I disk.
zork1_2.readme Description of the above patch.
zork1_88_to_52.pat A patch to convert Zork I release 88 to the
Solid Gold version that has built-in hints and a
newer parser, by Adam Myrow.
"I uploaded it because the existing patches do not
have an easy method of going between this extremely
common version to the Solid gold version. Instead,
I had to patch to the German version, to version 5,
15, and several others one at a time in order to get
to SG. So, I decided to create a patch that would
do it in one step."
--------------------------
All the other files are by Beaux Hemmer:
about_version_patches.txt Description common to all of the following files
<name>_patches.zip Patches to convert between the different versions
of game <name>.
<name>_patches.txt Description of the versions of game <name>
contained in the corresponding .zip file
if-archive/infocom/shipped-documentation:
-----------------------------------------
Index this file
ballyhoo.lost.stuff information about a radio station, missing from the
Lost Treasures of Infocom I package.
Taken from a review by Graeme Cree in SPAG # 4.
bureaucracy.lost.stuff the background documentation from Bureaucracy, which
was left out of the Lost Treasures of Infocom II
package, typed in by Eric Cote
enchanter.doc the background documentation from Enchanter,
typed in by Mike Threepoint
moonmist.letters the two Moonmist letters missing from the Lost
Treasures of Infocom I package;
supplied by Mark Howell
sample.from.* these are the sample game transcripts from the
original Infocom game manuals.
Currently we have the following:
sample.from.amfv A Mind Forever Voyaging, typed in by Ville Lavonius
sample.from.arthur Arthur, typed in by Thomas Schaefer
sample.from.ballyhoo Ballyhoo, typed in by Thomas Schaefer and Liza Daly
sample.from.beyond Beyond Zork, scanned and corrected by Dave Newkirk
sample.from.border Border Zone, typed in by Volker Blasius
sample.from.bureaucracy Bureaucracy, typed in by Eric Cote
sample.from.cutthroats Cutthroats, typed in by Gary Driggs
sample.from.deadline Deadline, typed in by Volker Blasius
sample.from.enchanter Enchanter (same as Sorcerer), typed in by David Rees
sample.from.hitchhiker The Hitchhiker's Guide to the Galaxy,
scanned and corrected by Dave Newkirk
sample.from.hollywood Hollywood Hijinx, typed in by Stefan Jokisch
sample.from.infidel Infidel
sample.from.lgop Leather Goddesses of Phobos,
typed in by Mike Threepoint
sample.from.lurking The Lurking Horror,
scanned and corrected by Dave Newkirk
sample.from.moonmist Moonmist, typed in by Graeme Cree
sample.from.nordandbert Nord and Bert Couldn't Make Head or Tail of It,
typed in by Graeme Cree
sample.from.planetfall Planetfall, typed in by Stefan Jokisch
sample.from.plundered Plundered Hearts, typed in by Ville Lavonius
sample.from.seastalker Seastalker, typed in by Graeme Cree
sample.from.sherlock Sherlock - The Riddle of the Crown Jewels,
typed in by Volker Blasius
sample.from.shogun Shogun, typed in by David Rees
sample.from.sorcerer Sorcerer; same text as Enchanter,
so this is just a link
sample.from.spellbreaker Spellbreaker, typed in by David Rees
sample.from.starcross Starcross, typed in by Graeme Cree
sample.from.stationfall Stationfall, scanned and corrected by Dave Newkirk
sample.from.suspect Suspect, typed in by Ville Lavonius
sample.from.suspended Suspended, typed in by Graeme Cree
sample.from.trinity Trinity, typed in by Ville Lavonius
sample.from.wishbringer Wishbringer, typed in by Volker Blasius
sample.from.witness The Witness, typed in by Stefan Jokisch
sample.from.zork Zork I, II, and III, typed in by Volker Blasius
sample.from.zorkzero Zork Zero, typed in by Volker Blasius
wishbringer.legend the text of The Legend of Wishbringer, missing
from the Lost Treasures of Infocom II package,
extracted from the Solid Gold Release of
Wishbringer. Supplied by Torbjorn Andersson
zork1.doc the background documentation from Zork I,
typed in by Mike Threepoint
zork2.doc the background documentation from Zork II,
typed in by Mike Threepoint
zork3.doc the background documentation from Zork III,
typed in by Mike Threepoint
zorkzero.lost.stuff text from the scrap of parchment that is missing
from some Lost Treasures of Infocom I packages
if-archive/infocom/tools:
-------------------------
Index this file
DebugTool_111.lha for Infocom games and save files, by Paul David Doherty
version 1.11, source code and Amiga executable
DebugTool_111.readme a few words about DebugTool
Sox.tar.gz beta version of the SOX sound kit (SOund eXchange by
Lance Norskog et al.) with support for Infocom format
sound files by Brian Kelley
C source code for DOS, Unix, OS/2, OS9, Amiga, and
Windows NT
Zork0_Demo_set.lha zork_demo_set.c (see below) compiled for the
Amiga by Rob Sullivan.
ap2ifc.zip a little utility to extract Infocom game files from Apple II
disk images, by Steve Hugg
Pascal source code and DOS executable
ap2inf142.zip ap2inf v1.4.2, a utility to convert Apple II disk images
(the .dsk images that the Apple II emulator apl2em uses)
to Infocom data files, by Stephen J. Tjasink.
Portable ANSI C source code and DOS executable.
ap2inf142.lha Amiga executable of ap2inf v.1.4.2, ported by
Patrick Kellum.
(the original C source code is in ap2inf142.zip)
ap2inf142.tar.gz Beos DR 9 executable of ap2inf v.1.4.2, ported by
Patrik Lantz.
(the original C source code is in ap2inf142.zip)
atari800.to.dat C source to convert single- and double-sided Atari 400/800
Infocom games to data files playable with zmachine or
infocom, by Michael Jenkin
c64todat.tar.Z C source to convert Commodore 64 diskette images of Infocom
games to data files playable with any interpreter.
Version 1.0a, by Paul David Doherty.
Use zipcode2.tar to create the disk images needed.
c64todat.lha Amiga executables of c64todat.tar.Z
by Grue, the Amiga Port Guy
d64toinf.zip d64toinf and inftod64, two utilities to convert between
Infocom story files and .d64 disk images which can be
run on either C64 emulators or real C64s.
d64toinf supports V3, V4, and V5; inftod64 supports
V3 and V5.
Version 3.02, 22 May 2001, by Paul David Doherty;
C source code and MS-DOS executables.
d64toinf-FreeBSD.tgz d64toinf and inftod64 binaries for FreeBSD.
d64toinf.lha Amiga executables of d64toinf and inftod64, Version 2.0,
ported by Patrick Kellum.
(the original C source code is in d64toinf.zip)
dat2zver.zip a utility to rename Infocom game files into *.zN, where
N is the z-code version number, by Dark Fiber.
C source code and DOS executable.
infocom-inv-xlat.perl a Perl script by James Hulsey that converts the
InvisiClues files found here into a format similar to the
Scott Adams hints format so you can decode answers one at a
time instead of reading all the hints at one.
[file is linked to
infocom/hints/invisiclues/infocom-inv-xlat.perl]
infocompro.shk InfoSnarf, a utility for the Apple II to extract the game
data from the older 5.25" disk format and save them in the
newer standard format, and InfocomPro, an interpreter that
runs under ProDOS. Packed with ShrinkIt.
[file is linked to
infocom/interpreters/appleII/infocompro.shk]
legend1.zip vocabulary lister for Spellcasting 101 and TimeQuest
(Legend Entertainment) by Volker Blasius;
C source and DOS executable
sndbreak.c a utility program that takes an Infocom sound file larger
than 64K (e.g. a file created by SOX) and breaks it up into
smaller .snd files that can be played with the @sound_effect
opcode of Inform.
C source code, written by Jesse Burneko
soundcon_infmod.zip a module for the Archimedes freeware sound conversion
utility !SoundCon. This module allows conversion from
popular sample formats, such as WAVE, to the Infocom
format (Mac DAT version).
Written by Rick Hudson, the author of !SoundCon.
uninform.zip Disinformation, a disassembler that produces Inform
source code from compiled Z-Code files, written by
Jeremy Smith. Includes C source code and MS-DOS
executable.
zcut11.c ZCut 1.1, by Stefan Jokisch. ZCut extracts Infocom story
files from disk images of any Apple ][, C64/C128, Atari
800/XL/XE and Amstrad CPC Infocom releases. When compiled
for MS-DOS, ZCut can also extract from IBM boot disks.
C source code.
zcut11.zip ZCut 1.1, by Stefan Jokisch. ZCut extracts Infocom story
files from disk images of any Apple ][, C64/C128, Atari
800/XL/XE and Amstrad CPC Infocom releases, plus IBM
boot disks. MS-DOS executable and readme file.
zipcode2.tar Zip-Code 2.0, by Fuzzy Fox: creates disk images on a C64.
Use this to create the input images for c64todat.tar.Z
zork_demo_set.c A program to turn Zork 0 into a Zork 0 demonstration
game. The "Demo" version is contained in the game file
of Zork 0. If a certain global variable is set, then
the game runs in "demonstration" mode, where it starts
with a preview of some graphics in the game, then
switches to a limited area of the game for the player
to explore. C source code, 28 September 1998.
zorkword.zip Infocom adventure game vocabulary lister release 10
by Mike Threepoint; C source code
zt.zip ZorkTools by Softbeard the Pirate
DOS executable version 1.6 (2/19/85), plus documentation
if-archive/infocom/tools/ztools:
--------------------------------
Ztools, the Infocom Toolkit by Mark Howell,
currently maintained by Matthew T. Russotto
---------------------------------------------
It contains the following tools:
check - checks story file integrity, same as $verify command. Works on all
types except for V1, V2 and early V3 games which have no checksum
in the header. Optionally outputs a new story file of the correct
length.
infodump - dumps header, object list, grammar and dictionary of a given
story file. Works on all types. Grammar doesn't work for V6
games yet.
inforead - converts IBM bootable disks to story files. Only for IBM PCs,
requires Microsoft C or Borland C.
pix2gif - convert IBM MCGA/VGA (*.MG1) picture files from V6 games to
individual GIF files, viewable on most platforms.
txd - disassembles story files to Z code assembly language, plus text
strings. Works on all games from V1 to V8. Also supports Inform
assembler syntax.
Current version: 7/3.1 (07nov98). Some of the executables below contain older
versions of Ztools which may not support all of the game files mentioned above.
--------------------------------------------------------------------------------
Index this file
Mac_TXD.sit Mark Howell's TXD (and some associated zTools) ported to
the Macintosh by Grey Lowell
fat binary for 68020 or better and PowerPC
ZTools71MPW.cpt.bin Ztools version 7/1 compiled as Macintosh MPW tools
by Matthew T. Russotto
infotoolkit.shk Infocom Toolkit by Mark Howell, probably version 14apr93,
ported to the Apple IIGS by Matt Ackeret.
Runs under Orca or GNO or any compatible shell.
Packed with ShrinkIt.
mactxd.sit.hqx txd II (27jul96, version 5/10) for the Macintosh,
ported by Robert M. Dickau
mactxd_readme.txt description of mactxd.sit.hqx
zt2_72.zip OS/2 executables version 7/2 (03aug97); ported by
John W. Kennedy. OS/2 Warp executable, OS/2 source code,
and the original source.
ztools-73-beos.zip BeOS executables version 7/3 (07feb98), compiled by
Stephen van Egmond.
PowerPC and Intel x86 versions included
ztools72.zip MSDOS executables version 7/2 (03aug97), supplied by
Stefan Jokisch
ztools73.lha Amiga executables version 7/3 (07feb98), ported by
David Kinder
ztools731-FreeBSD.tgz FreeBSD executables, version 7/3.1.
ztools731.tar.gz portable source code version 7/3.1 (07nov98) for Amiga,
DOS, Mac, Unix and VMS
ztools731_win32.zip Win32 (Windows 95/98/NT) executables version 7/3.1,
ported by Kirk Klobe
if-archive/level9/hints/clue-sheets:
------------------------------------
This directory contains the contents of the original
Level 9 clue sheets
--------------------------------------------------------------------------------
Index this file
AdventureQuest.clues Adventure Quest, typed in by Paul David Doherty
ColossalAdventure.clues Colossal Adventure, typed in by Paul David Doherty
DungeonAdventure.clues Dungeon Adventure, typed in by Paul David Doherty
EmeraldIsle.clues Emerald Isle, typed in by Paul David Doherty
GnomeRanger.clues Gnome Ranger, typed in by Paul David Doherty
KnightOrc.clues Knight Orc, scanned in by Jeremy Smith
LordsOfTime.clues Lords of Time, typed in by Paul David Doherty
RedMoon.clues Red Moon, scanned in by Bill Bennett
ReturnToEden.clues Return to Eden, typed in by Paul David Doherty
Snowball.clues Snowball, typed in by Paul David Doherty
if-archive/level9/hints/solutions:
----------------------------------
Index this file
GnomeRanger.sol anonymous solution for Gnome Ranger
IngridsBack.sol anonymous solution for Ingrid's Back
KnightOrc.sol anonymous solution for Knight Orc
Lancelot.sol anonymous solution for Lancelot
LordsOfTime.sol anonymous solution for Lords of Time
ReturnToEden.sol anonymous solution for Return to Eden
ScapeGhost1.sol anonymous solution for Part 1 of ScapeGhost
ScapeGhost2.sol anonymous solution for Part 2 of ScapeGhost
ScapeGhost3.sol anonymous solution for Part 3 of ScapeGhost
Snowball.sol anonymous solution for Snowball
WormInParadise.sol anonymous solution for Worm in Paradise
advquest.step commented stepwise solution to Adventure Quest -
Jewels of Darkness Part 2, by Jacob Gunness
col-adv.step commented stepwise solution to Colossal Adventure -
Jewels of Darkness Part 1, by Jacob Gunness
dung-adv.step commented stepwise solution to Dungeon Adventure -
Jewels of Darkness Part 3, by Jacob Gunness
dung-adv.txt anonymous solution to Dungeon Adventure
jgunness.zip this file contains commented stepwise solutions by
Jacob Gunness for the following Level 9 games:
Adventure Quest
Colossal Adventure
Dungeon Adventure
Emerald Isle
Ingrid's Back! - Gnome Ranger II
Lords of Time
The Saga of Erik the Viking
Scapeghost Part 1
See solutions/Index for non-Level-9 contents.
[file is linked to solutions/jgunness.zip]
price.sol Solution to The Price of Magik, by Dorothy Millard.
redmoon.sol Solution to Red Moon, by Dorothy Millard.
if-archive/level9/info:
-----------------------
Index this file
Level9_Facts.txt Level 9 Fact Sheet, version 1.1 (25jan99),
compiled by Miron Schmidt and Manuel Schulz
if-archive/level9/interpreters:
-------------------------------
Index this file
MultiAventures1.8.3.hqx MultiAventures V1.8.3, by Pierre Tremblay:
1 application with 8 interpreters in 3 languages,
a Macintosh program that can play AdvSys, AGT,
Infocom, Scott Adams, Level 9, Apple II Eamon, Quill,
and C64 Basic games. The user interface is in English,
French, and German.
[file is linked to
games/appleII/eamon/MultiAventures1.8.3.hqx,
games/c64/MultiAventures1.8.3.hqx,
games/quill/MultiAventures1.8.3.hqx,
games/spectrum/MultiAventures1.8.3.hqx,
infocom/interpreters/zip/MultiAventures1.8.3.hqx,
programming/advsys/MultiAventures1.8.3.hqx,
programming/agt/MultiAventures1.8.3.hqx, and
scott-adams/MultiAventures1.8.3.hqx]
if-archive/level9/interpreters/level9:
--------------------------------------
Level9 - an interpreter for games from the British text adventure company
Level 9. The interpreter was written by Glen Summers. Capable of playing
Level 9 games in any format, including Spectrum Snapshots.
Latest release: v2.0, 1st October 1996.
------------------------------------------------------------------------------
Index this file
level9_source.tar.gz C source code and porting notes for Level9
v2.0, written by Glen Summers. This is the original.
Level9Amiga.lha Level9 v2.0 Amiga executable, ported by
David Kinder.
l9dos.zip Level9 v2.0 DOS executable, ported by
David Kinder.
l9win.zip Level9 v2.0 Windows executables, written by
Glen Summers.
l9win_source.zip C source code for the Windows version of Level9.
level9-unix-source.tar.gz Source code for Level9 v2.0, ported to Unix
by Jim Cameron. Version 09jun98.
Requires a curses or ncurses library.
level9_2.arc Level9 v2.0 Acorn Archimedes executable,
ported by Colin Turnbull.
level9_epoc.zip Level9 v2.0 EPOC/Psion executable, ported by
Simon Quinn.
level9_epoc_src.zip Source code for Simon Quinn's EPOC/Psion port
of Level9 v2.0.
level9_patch.tar.gz Patch for Level9 v2.0 to improve the #cheat
command and to automatically enter any
Lenslok code, written by Achim Haertel.
if-archive/level9/manuals:
--------------------------
This directory contains scanned versions of the original
Level 9 manuals
--------------------------------------------------------------------------------
Index this file
AdventureQuest.zip Manual for Adventure Quest, in HTML format with
JPEG images. Scanned in by Jeremy A. Smith.
JewelsOfDarkness.zip Manual for The Jewels of Darkness Trilogy
(Colossal Adventure, Adventure Quest and Dungeon
Adventure), in HTML format with JPEG images.
Scanned in by Jeremy A. Smith.
KnightOrc.zip Manual for Knight Orc, in HTML format with
JPEG images. Scanned in by Jeremy A. Smith.
ReturnToEden.zip Manual for Return to Eden, in HTML format with
JPEG images. Scanned in by Jeremy A. Smith.
Scapeghost.zip Manual for Scapeghost, in HTML format with
JPEG images. Scanned in by Jeremy A. Smith.
SiliconDreams.zip Manual for The Silicon Dreams Trilogy (Snowball,
Return to Eden and Worm in Paradise), in HTML
format with JPEG images.
Scanned in by Jeremy A. Smith.
TimeAndMagik.zip Manual for The Time and Magik Trilogy (Lords of
Time, Red Moon and The Price of Magik), in HTML
format with JPEG images.
Scanned in by Jeremy A. Smith.
if-archive/level9/novellas:
---------------------------
This directory contains scanned versions of the original Level 9 novellas,
which are the copyright of Peter McBride. To quote Peter:
"I would have no objection to you publishing them on the Web as long as
there's a clear acknowledgement of my copyright and a link to my site
or e-mail address."
Peter's Web page is at
http://homepages.tcp.co.uk/~macbride/
--------------------------------------------------------------------------------
Index this file
GnomeRangerNovella.zip The novella from Gnome Ranger by Peter McBride,
scanned in by Jeremy A. Smith.
IngridsBackNovella.zip The novella from Ingrid's Back by
Peter McBride, scanned in by Jeremy A. Smith.
JewelsofDarknessNovella.zip The novella from Jewels of Darkness by
Peter McBride, scanned in by Jeremy A. Smith.
KnightOrcNovella.zip The novella from Knight Orc by Peter McBride,
scanned in by Jeremy A. Smith.
SiliconDreamsNovella.zip The novella from Silicon Dreams by
Peter McBride, scanned in by Jeremy A. Smith.
TimeAndMagikNovella.zip The novella from Time and Magik by
Peter McBride, scanned in by Jeremy A. Smith.
if-archive/level9/tools:
------------------------
Index this file
l9cut.zip L9Cut version 3.02 (database 042, patchbase 012):
Extracts Level 9 datafile (V2-4) from uncompressed
input data. Detects 258 original and 146 patched
datafile versions. Written by Paul David Doherty.
MS-DOS executable and C source code.
if-archive/magazines/Ahoy:
--------------------------
Index this file
ahoy88.zip Text and accompanying program of the article "Programming
Your Own Text Games", by Cleveland M. Blakemore, which
appeared in issues 54 and 55 (June and July 1988) of Ahoy!
(an 8-bit Commodore magazine).
Transcribed by Patrick Kellum
if-archive/magazines/CAAD:
--------------------------
CAAD, the first Spanish IF publication, established in 1988
--------------------------------------------------------------------------------
caad33.pdf CAAD No. 33, January/Febrary 1998
if-archive/magazines/IFN:
-------------------------
This directory contains the "Interactive Fiction Now" magazine by Matt Newsome.
The original and the latest news can be found at the IFN home page:
http://www.if-now.demon.co.uk
--------------------------------------------------------------------------------
Index this file
IFN-0001.pdf Issue One, December 1997, Adobe Acrobat format
IFN-0001.txt Issue One, December 1997, plain ASCII text
IFN-0002.pdf Issue Two, January 1998, Adobe Acrobat format
IFN-0002.txt Issue Two, January 1998, plain ASCII text
if-archive/magazines/SPAG:
--------------------------
The Society for the Promotion of Adventure Games
founded by Gerry Kevin Wilson
continued by Magnus Olsson
now edited by Paul O'Brian
--------------------------------------------------------------------------------
Index this file
SPAG.FAQ The SPAG Frequently Asked Questions File (FAQ) v2.3 (6dec99),
maintained by Paul O'Brian
SPAG1 Issue # 1, May 15, 1994
SPAG2 Issue # 2, September 26, 1994
SPAG3 Issue # 3, October 26, 1994
SPAG4 Issue # 4, March 3, 1995
SPAG5 Issue # 5, April 19, 1995
SPAG6 Issue # 6, July 31, 1995
SPAG7 Issue # 7, Special 1995 I-F Competition Issue
SPAG8 Issue # 8, February 5, 1996
SPAG9 Issue # 9, June 11, 1996
SPAG10 Issue # 10, February 3, 1997 -
Special 1996 I-F Competition Issue
SPAG11 Issue # 11, September 16, 1997
SPAG12 Issue # 12, December 13, 1997
SPAG13 Issue # 13, February 5, 1998 -
Special 1997 I-F Competition Issue
SPAG14 Issue # 14, May 17, 1998
SPAG15 Issue # 15, October 11, 1998
SPAG16 Issue # 16, November 28, 1998 - "Once and Future" Special
SPAG17 Issue # 17, May 10, 1999 -
Special 1998 I-F Competition Issue
SPAG18 Issue # 18, September 15, 1999
SPAG19 Issue # 19, January 14, 2000 -
Special 1999 I-F Competition Issue
SPAG20 Issue # 20, March 15, 2000
SPAG21 Issue # 21, June 15, 2000
SPAG22 Issue # 22, September 15, 2000
SPAG23 Issue # 23, December 29, 2000
SPAG24 Issue # 24, March 24, 2001
SPAG25 Issue # 25, June 20, 2001
if-archive/magazines/SQuest:
----------------------------
Spanish Quest, a Spanish HTML magazine about Interactive Fiction and
adventures in general: articles, opinions, programming your own adventures,
quizzes, news...
Editors: Raul Alvarez <
[email protected]>
Daniel Cardenas <
[email protected]>
Start with Index.htm.
--------------------------------------------------------------------------------
Sq00.zip Issue 0 (November 1996)
Sq01.zip Issue 1 (January 1997)
Sq02.zip Issue 2 (March 1997)
Sq03.zip Issue 3 (May 1997)
Sq04.zip Issue 4 (July 1997)
Sq05.zip Issue 5 (December 1997)
Sq06.zip Issue 6 (August 1998)
if-archive/magazines/SynTax:
----------------------------
This directory contains free issues of SynTax, a bimonthly disk magazine for
the ST, Amiga and PC, published by Sue Medley
----------------------------------------------------------------------------
Index this file
SynTax_Amiga.lha special public domain (promotional) issue of SynTax for
Amiga (November 1994) with articles about adventure games
from issues 1 through 33
syntax.zip special public domain (promotional) issue of SynTax for
PC (November 1994) with articles about adventure games
from issues 1 through 33
if-archive/magazines/TheMag:
----------------------------
This directory contains the issues of The Mag dealing with text adventure
creation. The Mag is an ezine about programming, published by Diogo de Andrade,
aka Spellcaster; other issues can be dowloaded from his home page at
http://camoes.rnl.ist.utl.pt/~dgan/spell/mag/themag.html
The series 'Designing a Text Adventure' is to be continued; if you find out
about new issues not present here, tell me about it.
--------------------------------------------------------------------------------
Index this file
mag08.zip The Mag Issue 8, 26apr96
contains Designing a Text Adventure, Part I:
Plot and Map Creation; Getting Started with (Pascal) Coding
mag09.zip The Mag Issue 9, 20jul96
contains Designing a Text Adventure, Part II:
The Parser and Basic Commands
mag10.zip The Mag Issue 10, 14sep96
contains Designing a Text Adventure, Part III:
Creating, Seeing, and Interacting with Objects
mag11.zip The Mag Issue 11, 24feb97
contains Designing a Text Adventure, Part IV:
Monsters and Special Rooms
mag12.zip The Mag Issue 12, 24feb97 (???)
contains Designing a Text Adventure, Part V:
The Gamescape
if-archive/magazines/XYZZYnews:
-------------------------------
This directory contains the XYZZYnews magazine, edited by Eileen Mullin.
The individual issues exist in two versions: .PDF = Adobe Portable Document
Format and .TXT = plain ASCII text. Both versions contain only text and
should be downloaded in ASCII mode.
The PDF files are formatted documents that can be viewed on-screen and
printed out using Adobe's Acrobat Reader without requiring any supporting
graphics or fonts. The Acrobat Readers for various machines can be found in
download-tools/mac/ACROREAD.MAC.bin for Macintosh
download-tools/pc/dosread.exe for DOS
download-tools/pc/ar16e30.exe for Windows 3.1
download-tools/pc/ar32e30.exe for Windows 95 and NT
download-tools/unix/acroread-sun.tar.Z for SunOS4.1.3 and Solaris 2.3
The definitive source for the latest versions of the readers is
http://www.adobe.com/
Special notes:
- DOS/Windows:
Some Acrobat Readers for DOS and Windows accept CRs or LFs as line breaks,
but will print a warning message ("This file is damaged but is being
repaired.") if both are used. To avoid this message, download the PDF
files to DOS or Windows in binary mode, thus preserving the LF-only
line breaks.
- Macintosh:
The files downloaded to your Mac will lose their creator info, so the PDF
files will appear as generic text file icons. Changing the file creator
from ???? to CARO (using FileTyper or a similar tool) will display the
correct icon and automatically start the Acrobat Reader when you double-
click on the file; otherwise you will have to drag the file's icon on the
Acrobat Reader icon to view or print the document.
--------------------------------------------------------------------------------
Index this file
XYZZY1.PDF Issue # 1, January/February 1995 - PDF document
XYZZY1.TXT Issue # 1, January/February 1995 - plain ASCII text
XYZZY2.PDF Issue # 2, March/April 1995 - PDF document
XYZZY2.TXT Issue # 2, March/April 1995 - plain ASCII text
XYZZY3.PDF Issue # 3, May/June 1995 - PDF document
XYZZY3.TXT Issue # 3, May/June 1995 - plain ASCII text
XYZZY4.PDF Issue # 4, July/August 1995 - PDF document
XYZZY4.TXT Issue # 4, July/August 1995 - plain ASCII text
XYZZY5.PDF Issue # 5, September/October 1995 - PDF document
XYZZY5.TXT Issue # 5, September/October 1995 - plain ASCII text
XYZZY6.PDF Issue # 6, November/December 1995 - PDF document
XYZZY6.TXT Issue # 6, November/December 1995 - plain ASCII text
XYZZY7.PDF Issue # 7, January/February 1996 - PDF document
XYZZY7.TXT Issue # 7, January/February 1996 - plain ASCII text
XYZZY8.PDF Issue # 8, March/April 1996 - PDF document
XYZZY8.TXT Issue # 8, March/April 1996 - plain ASCII text
XYZZY9.PDF Issue # 9, May/June 1996 - PDF document
XYZZY9.TXT Issue # 9, May/June 1996 - plain ASCII text
XYZZY10.PDF Issue # 10, July/August 1996 - PDF document
XYZZY10.TXT Issue # 10, July/August 1996 - plain ASCII text
XYZZY11.PDF Issue # 11, September/October 1996 - PDF document
XYZZY11.TXT Issue # 11, September/October 1996 - plain ASCII text
XYZZY12.PDF Issue # 12, November/December 1996 - PDF document
XYZZY12.TXT Issue # 12, November/December 1996 - plain ASCII text
XYZZY13.PDF Issue # 13 - PDF document
XYZZY13.TXT Issue # 13 - plain ASCII text
XYZZY14.PDF Issue # 14 - PDF document
XYZZY14.TXT Issue # 14 - plain ASCII text
XYZZY15.PDF Issue # 15 - PDF document
XYZZY15.TXT Issue # 15 - plain ASCII text
XYZZY16.PDF Issue # 16 - PDF document
XYZZY16.TXT Issue # 16 - plain ASCII text
award96-nominees.txt list of the nominees for the
XYZZY Awards for best I-F of 1996
award96-transcript.txt partial transcript of the XYZZY Awards for best I-F
ceremony 1996, by Anthony Baechler
(a complete transcript can be found at
http://www.edoc.com/zarf/award-transcript.html)
award96-winners.txt list of the winners of the
XYZZY Awards for best I-F of 1996
award97-nominees.txt list of the nominees for the
XYZZY Awards for best I-F of 1997
award97-winners.txt list of the winners of the
XYZZY Awards for best I-F of 1997
award98-nominees.txt list of the nominees for the
XYZZY Awards for best I-F of 1998
award98-winners.txt list of the winners of the
XYZZY Awards for best I-F of 1998
if-archive/magazines/ZonaZero:
------------------------------
Zona Zero, the official zine of the YZC (Year Zero Club),
a Spanish interactive fiction club.
Edited by Javier Basilio and David Miraut.
The files are PC executables (created with Neobook).
--------------------------------------------------------
Index this file
zz62.zip Issue # 62, February 1997
zz63.zip Issue # 63, March 1997
zz64.zip Issue # 64, April 1997
zz65.zip Issue # 65, May 1997
zz66.zip Issue # 66, July 1997
zz67.zip Issue # 67, August 1997
zz68.zip Issue # 68, September 1997
if-archive/magazines/tools:
---------------------------
Index this file
ifrs101.zip IFRS, the Interactive Fiction Rating System version 1.01
by Anthony F. Baechler, III. A program that asks the user for
his ratings of a game and produces output similar to SPAG's
review format. DOS executable and BASIC source code.
if-archive/magnetic-scrolls/hints/solutions:
--------------------------------------------
Index this file
Corruption.sol anonymous solution for Corruption
Fish.step stepwise solution for Fish! by Stefan Jokisch
Myth.sol anonymous solution for Myth
guild.txt solution to The Guild of Thieves
jinxter.step stepwise solution for Jinxter, by Ton Kroon
pawn.txt solution to The Pawn
if-archive/magnetic-scrolls/info:
---------------------------------
Index this file
msfact.txt Magnetic Scrolls Fact Sheet, version 1.0,
by Gunther Schmidl
sample.from.MScollection1 Sample transript from The Magnetic Scrolls
Collection, Vol. 1. Typed in by Edan Harel
if-archive/magnetic-scrolls/interpreters/magnetic:
--------------------------------------------------
Magnetic - an interpreter for Magnetic Scrolls adventures
Written by Niclas Karlsson
Latest release: v2.0, 17th December 2000.
------------------------------------------------------------------------------
Index this file
ArcMagnetic10.zip Magnetic v1.0 for the Acorn Achimedes, ported
by David Lodge.
BeOSMagnetic10.zip Magnetic v1.0 for BeOS, ported by Tinic Uro.
JMagnetic12.zip JMagnetic v1.2, a Java port of Magnetic by
Stefan Meier. Requires a JDK 1.1.5 compatible
Java VM or better with Swing installed.
JMagnetic12Full.zip JMagnetic v1.2, a Java port of Magnetic by
Stefan Meier. Requires a JDK 1.1.5 compatible
Java VM. This archive contains all the required
Swing classes.
JMagnetic12.txt Installation and use instructions for JMagnetic.
JMagnetic12Src.zip Source code for JMagnetic v1.2, by Stefan Meier.
JMagneticMac.sea.bin Standalone Mac application built from the JMagnetic
source code, i.e. a Mac version of JMagnetic that
can be run with no special programming skills.
Requires MRJ (Macintosh Runtime for Java), which is
distributed with MacOS 8 or higher.
Magnetic20Amiga.lha Magnetic v2.0 for the Amiga, ported by David Kinder.
Magnetic20Dos.zip Magnetic v2.0 for DOS, ported by Stefan Jokisch
and updated for v2.0 by David Kinder.
Magnetic20Dos32.zip Magnetic v2.0 for 32-bit DOS (requires 386 or better),
ported by David Kinder.
Magnetic20Src.zip Portable ANSI C source code for Magnetic v2.0,
written by Niclas Karlsson, David Kinder, Stefan Meier
and Paul David Doherty. Also includes the source code
for the Amiga, DOS, DOS32 and Windows ports.
Magnetic20Win.zip Magnetic v2.0 for Windows 95/98/NT/2000, ported by
David Kinder. Windows release 5.
magnetic-unix-0.08.tar.gz
Magnetic v1.0 for Unix/X11, version 0.08 of port
by Jeff Mitchell.
magnetic_epoc.zip Magnetic v1.0 for EPOC/Psion, release 2,
ported by Simon Quinn.
magnetic_epoc_src.zip Source code for release 2 of Simon Quinn's
EPOC/Psion port of Magnetic v1.0.
if-archive/magnetic-scrolls/manuals:
------------------------------------
Index this file
fish.pdf Manual for Fish!, in Adobe Acrobat PDF format
jinxter.pdf Manual for Jinxter, in Adobe Acrobat PDF format
pawn.pdf "A Tale of Kerovnia" novella from The Pawn, in
Adobe Acrobat PDF format
if-archive/magnetic-scrolls/tools:
----------------------------------
Index this file
magutils.zip a collection of utilities for Magnetic Scrolls games,
written by Dark Fiber. Includes C source and DOS
executables. The utilities are:
Strings prints out all game text
Vocab prints out the dictionary
Maginfo shows game header information
MagBust breaks data files from the interpreter
Magnetic into single files
if-archive/mapping-tools:
-------------------------
Index this file
GUEmap102.zip GUEmap 1.02, by Christopher J. Madsen
Interactive fiction mapping for Windows 95/NT:
add rooms with a single keystroke, and drag them around to
reposition them. GUEmap can also generate directions for
moving around the map.
Includes a sample map of Westminster Abbey.
Shareware: $10
admap.tar.Z Adventure Map Utility v2.55, by Fredric Ihren
You specify your map in a script language, and a csh script
makes a printable PostScript program out of this.
Includes sample maps for Sorcerer and Trinity.
frobot12.zip Frobot Magic Adventure Mapper for Windows 95, Version 1.2,
by William J. Shlaer.
Frobot is an automatic mapper that takes the text log or
transcript of an adventure game (such as that produced by
WinFrotz) and attempts to map the rooms and connections that
were visited. It requires Windows 95.
This is intended as a complement to GUEmap, not as a rival.
Ifm version 4.1, Interactive Fiction Mapper
by Glenn Hutchings
ifm41.tgz C source code
ifm41.zip Windows 95/NT executable (console mode, i.e. not a Windows
program)
ifm41.txt short description
ifmapper-0.8.1.zip IFmapper version 0.8.1 for Palm OS, by Ingo Kessinger
informap.perl a perl script that draws maps out of Inform source code,
by Toni Arnold. The documentation is in the script.
Version 1.1b0 (beta), Serial number 990507
mapper.zip The Mapper, by Marc Mason. Automates the map making process:
you type directions and room descriptions and the program
figures out how to make a map.
Freeware; Turbo Pascal source code included
mapper20.exe Informapper v2.0beta, by Exterminio Software
a map drawing program for Windows: you click on a grid to
create rooms and connections, then you enter room
descriptions, annotations, and so on. The result can be
exported as a skeleton file for SINTAC (see
programming/sintac).
Caveat: Everything is in Spanish (but can be translated with
a Windows resource editor and is rather easy to use, anyway)
For more information contact
[email protected]
(Juan J. Munoz Falco).
mpmkr011.zip Map Maker version 0.11, a Windows program for mapping text
adventures, by Jeremy Reaban
if-archive/mapping-tools/maps:
------------------------------
Index this file
Acorn_Adventure.zip Solution and map (in GUEmap format) for the BBC
micro game "Acorn Adventure", by David Lodge.
[file is linked to solutions/Acorn_Adventure.zip]
Adv_walk.zip A walkthrough and maps (in GUEmap format) for the 350
point version of Adventure, by Julian Fleetwood.
[file is linked to solutions/Adv_walk.zip]
Amulett.gmp Map (in GUEmap format) for the German-language game
"Das Amulett", by Matthias Oborski.
Bungle_Brothers.zip Solution and map (in GUEmap format) for the BBC
micro game "Bungle Brothers", by David Lodge.
[file is linked to solutions/Bungle_Brothers.zip]
Dungeon maps.zip Maps (in GUEmap format) of Dungeon (aka the mainframe
version of Zork), by Paul O'Brian.
KOAMaps.zip Maps of Kingdom of Amphibia, by the game's author, Al.
Mimesis.gmp Map (in GUEmap format) of Sins Against Mimesis,
by Adam J. Thornton.
Oskar.gmp Map (in GUEmap format) for the German-language game
"Oskar und der Tod", by Matthias Oborski.
SAhints.zip The offical hints, taken from the original AI hint sheets
(in rich text format) and maps (in GUEmap format) for
all the Scott Adams' games, compiled by Julian Fleetwood.
[file is linked to scott-adams/SAhints.zip
and solutions/SAhints.zip]
Stolen_Lamp.zip Solution and map (in GUEmap format) for the BBC micro game
"Stolen Lamp", by David Lodge.
[file is linked to solutions/Stolen_Lamp.zip]
Swalks.zip walkthroughs (in RTF) and maps (in GUEmap format) for
Softporn Adventure
Mission Asteroid
Wizard and the Princess
Mystery House
by Julian Fleetwood
[file is linked to solutions/Swalks.zip]
Time_Adventure.zip Map (in GUEmap format) for the BBC micro game
"Time Adventure", by David Lodge.
Weather.zip walkthrough (in RTF) and a map (in GUEmap format) for
A Change in the Weather, by Julian Fleetwood
[file is linked to solutions/Weather.zip]
Zeitreise.gmp Map (in GUEmap format) for the German-language game
"Die Zeitreise", by Matthias Oborski.
Zork_Trilogy.zip Maps (in GUEmap format) for Zork 1 (the main underground
section, the area around the house and the maze), Zork 2
and Zork 3 (the Great Underground Empire and the Royal
Puzzle), by Matthias Oborski.
Ztuumap.zip A map (in GUEmap format) for Zork: The Undiscovered
Underground, by Julian Fleetwood.
anchmap.zip Maps (in GUEmap format) of Anchorhead,
by Adam J. Thornton.
daveMUD.gmp Map (in GUEmap2 format) of daveMUD
(on the Internet at zork.plover.net:4096).
ditch_maps_ps.zip Maps of Ditch Day Drifter in Poscript format,
by Paul Munn.
ditch_maps_dia.zip Source code for the above maps of Ditch Day Drifter,
created using the Linux package Dia v0.83.
ditchday_map_wide.gmp
Map (in GUEmap format) of Ditch Day Drifter,
by Philip Swartzleonard.
ditchday_map_printer.gmp
Map (in GUEmap format) of Ditch Day Drifter,
by Philip Swartzleonard. This version of the map has
been specially laid out for printing.
ditchday_map.txt Description of the above GUEmap format maps for
Ditch Day Drifter, by Philip Swartzleonard.
dsd_maps.zip Scans of the maps from the Deep Space Drifter
hint book, by Mike Roberts.
varic.jpg anonymous map of Varicella, in JPEG format
jewelmap.gif complete map of Jewel of Knowledge, by Al
wraithsol.zip solution and map (in GUEmap format) for Wraith Blaster.
Original solution and map by the game's author.
Map converted to GUEmap format by Jerry Paul Sanders.
[file is linked to solutions/wraithsol.zip]
if-archive/phoenix/games/bbc:
-----------------------------
This directory contains BBC versions of games originally written
on the Phoenix system at Cambridge University, England.
--------------------------------------------------------------------------------
Index this file
Castle.img Castle of Riddles (Acorn BBC disk image)
Castle.zip Castle of Riddles (Acorn BBC files)
Gateway.img Gateway to Karos, by Derek R. Haslam, released
as freeware by Acornsoft (Acorn BBC disk image)
Gateway.zip Gateway to Karos, by Derek R. Haslam, released
as freeware by Acornsoft (Acorn BBC files plus
a walkthrough and hints)
Mirror.zip Mirror of Khoronz (Acorn BBC disk image)
Sphinx.img Sphinx Adventure (Acorn BBC disk image)
Sphinx.zip Sphinx Adventure (Acorn BBC files)
if-archive/phoenix/games/pc:
----------------------------
This directory contains MS-DOS executables of games released
by Topologika Ltd., who have now given permission for these
games to be freely redistributed.
Several of the games were originally written on the Phoenix
system at Cambridge University, England.
--------------------------------------------------------------------------------
Index this file
Acheton.zip Acheton, by Jon Thackray, David Seal and
Jonathan Partington.
Avon.zip Avon, by Jonathan Partington.
Doom1.zip Countdown to Doom, by Peter Killworth.
Doom2.zip Return to Doom, by Peter Killworth.
Doom3.zip Last Days of Doom, by Peter Killworth.
Hamil.zip Hamil, by Jonathan Partington.
Hezarin.zip Hezarin, by Alex Shipp and Steve Tinney.
Murdac.zip Murdac, by Jonathan Partington.
PhilosophersQuest.zip Philosophers Quest, by Peter Killworth.
SpySnatcher.zip Spy Snatcher, by Jonathan Partington and
Jon Thackray.
if-archive/phoenix/games/source:
--------------------------------
This directory contains the source code for games written
on the Phoenix system at Cambridge University, England.
--------------------------------------------------------------------------------
Index this file
BrandX Source code for BrandX, by Jonathan Mestel and
Peter Killworth
Crobe Source code for Crobe, by J.R. Partington
Fyleet Source code for Fyleet, by J.R. Partington
Nidus Source code for Nidus, by Adam Atkinson
Sangraal Source code for Sangraal, by J.R. Partington
Xeno Source code for Xeno, by Jonathan Mestel
if-archive/phoenix/games/zcode:
-------------------------------
This directory contains versions of games written on the Phoenix
system at Cambridge University, England, which have been
converted to run under the Z-Machine.
--------------------------------------------------------------------------------
Index this file
Crobe.z5 Crobe, an adventure game by Jonathan R. Partington
(Cambridge University, 1986). Translated to Inform
by Graham Nelson and Adam Atkinson.
Version 1.990823 / Phoenix v1.0
[file is linked to games/zcode/Crobe.z5]
Fyleet.z5 Fyleet, an adventure game by Jonathan R. Partington
(Cambridge University, 1985). Translated to Inform
by Graham Nelson and Adam Atkinson.
Version 1.990823 / Phoenix v1.0
[file is linked to games/zcode/Fyleet.z5]
Sangraal.z5 Sangraal, an adventure game by Jonathan R. Partington
(Cambridge University, 1987) Translated to Inform
by Graham Nelson and Adam Atkinson.
Version 1.990823 / Phoenix v1.0
[file is linked to games/zcode/Sangraal.z5]
if-archive/phoenix/hints/solutions:
-----------------------------------
Index this file
avon_solve.pdf Walkthrough for Avon, PDF format, written by
Jonathan Partington.
avon_solve.tex Walkthrough for Avon, TeX format, written by
Jonathan Partington.
spysnatcher_solve.pdf Walkthrough for SpySnatcher, PDF format, written by
Jonathan Partington.
spysnatcher_solve.tex Walkthrough for SpySnatcher, TeX format, written by
Jonathan Partington.
if-archive/phoenix/info:
------------------------
Index this file
Phoenix-games.txt Announcement of the restoration of the
"Topologika" games written for the Cambridge
Phoenix computer, by Graham Nelson,
Adam Atkinson, and Gunther Schmidl
TSAL.dvi The contents of "compiler-docs.txt", converted
to DVI format by Gunther Schmidl.
TSAL.pdf The contents of "compiler-docs.txt", converted
to PDF format by Gunther Schmidl.
TSAL.tex The contents of "compiler-docs.txt", converted
to TeX format by Gunther Schmidl.
Topologika_Catalogue.pdf An advert for games published by Topologika,
PDF format, scanned in by Gunther Schmidl.
compiler-docs.txt Documentation for the adventure language used
to write the adventure games in the Phoenix
directory, written by D.J. Seal and
J.G. Thackray.
if-archive/phoenix/manuals:
---------------------------
Index this file
Acheton.pdf Manual for Acheton, in Adobe Acrobat PDF format
Avon_Murdac.pdf Manual for Avon and Murdac, in Adobe Acrobat PDF format
Doom1.pdf Manual for Countdown to Doom, in Adobe Acrobat PDF format
Doom2.pdf Manual for Return to Doom, in Adobe Acrobat PDF format
Doom3_Hezarin.pdf Manual for Last Days of Doom and Hezarin,
in Adobe Acrobat PDF format
Hamil.pdf Manual for Hamil, in Adobe Acrobat PDF format
PhilosophersQuest.pdf Manual for Philosopher's Quest,
in Adobe Acrobat PDF format
SpySnatcher.pdf Manual for Spy Snatcher, in Adobe Acrobat PDF format
topologika_manuals.zip Manuals for all the Topologika games in HTML
format, converted by Dino Morelli.
if-archive/programming:
-----------------------
This directory contains subdirectories for the various interactive fiction
authoring systems. Usually they not only contain the development system,
but also a run time system or interpreter that must be used to run the
finished (compiled) games.
--------------------------------------------------------------------------------
Index this file
RAIF-POOL.announce Jacob Solomon Weinstein announces "raif POOL",
a universal language/compiler/runtime/interpreter that can
read, write, and run everything you can think of -
AI-complete, of course.
Just don't believe it; it was an April fool's joke in 1996.
if-archive/programming/adl:
---------------------------
Index this file
DarkArmy.tar.Z Dark Army, an R-rated, unfinished game for ADL, meant as a
programming example, by Miron Schmidt.
Source code only; needs calyx2.adl to compile.
README a note about ADL, the Adventure Definition Language
by Ross Cunniff
adl.lha anonymous Amiga port of adl.tar.Z, including binaries
adl.tar.Z source code for ADL and two sample games: "Aardvark's Museum"
and "mpu"; all by Ross Cunniff
adl.zip Adventure Definition Language for DOS, compiled by
Markku Yli-Pentila.
calyx2.adl a new standard library for ADL, based on standard.adl, but
enhanced and debugged.
Version 1.41 (14feb95), written by Miron Schmidt.
Unfortunately not fully compatible with standard.adl
calyx2.doc description of the above, based on ADL's manual page
if-archive/programming/adms:
----------------------------
This directory contains Amiga Dungeon Mastering System, a simple
adventure writing system for the Amiga, by Adam Dawes
-------------------------------------------------------------------------------
Index this file
adms1_1.lha Amiga executables of ADMS v1.1 compiler and interpreter, a
manual in AmigaGuide format and an example game.
if-archive/programming/adrift:
------------------------------
Index this file
adrift39.zip ADRIFT Version 3.90, Release 19, by Campbell Wild.
This archive contains the runner, generator, help files,
uninstaller and all required libraries.
gen390.zip ADRIFT Version 3.90, Release 19, by Campbell Wild.
This archive contains the generator, help files and
uninstaller.
run390.zip ADRIFT Version 3.90, Release 19, by Campbell Wild.
This archive contains the runner, help files and
uninstaller.
tutorial.zip Tutorial for ADRIFT, HTML format, by Campbell Wild.
if-archive/programming/advbuilder:
----------------------------------
Index this file
abv20.exe Adventure Builder version 2.0, a text adventure authoring system
by Alan Conroy (based on a system called Quest from 1987).
Compiler, linker, librarian, data base compiler, run time system,
documentation, and a demo game with source code.
quest11.exe Pascal source code of Adventure Builder version 1.1
self-extracting archive
quest11.txt Alan Conroy's announcement of quest11.exe
if-archive/programming/advent:
------------------------------
Index this file
advent1.zip Advent version 1.00 revision A
an interactive, table-driven text adventure generator
by Stephen Morphet. DOS executable and manual.
Seems to be somewhat buggy; try it under vanilla DOS.
if-archive/programming/adventura:
---------------------------------
Index this file
adv19dv4.zip Adventura V1.9 Release 4, a role-playing/interactive-fiction
game development system, by Adam Lippmann.
Can include sound and 256 color VGA/MCGA graphics in game.
Unregistered version (10 room limit), registration is US$ 25.
DOS executables, manual, samples, and The Lost Dungeon of Khon,
a fully-functioning complete Adventura game with source.
if-archive/programming/advsim:
------------------------------
Index this file
AdventureSimulator1.1b.sit Adventure Simulator 1.1b, a shareware
text adventure creator for the Mac,
by Scott Henderson.
if-archive/programming/advsys:
------------------------------
Index this file
AdvSysMac.sit.hqx AdvSys v1.2 for the Macintosh (68k and PPC)
AdvSysMac.txt and some additional explanations,
by William Bryant
MultiAventures1.8.3.hqx MultiAventures V1.8.3, by Pierre Tremblay:
1 application with 8 interpreters in 3 languages,
a Macintosh program that can play AdvSys, AGT, Infocom,
Scott Adams, Level 9, Apple II Eamon, Quill, and
C64 Basic games. The user interface is in English,
French, and German.
[file is linked to
games/appleII/eamon/MultiAventures1.8.3.hqx,
games/c64/MultiAventures1.8.3.hqx,
games/quill/MultiAventures1.8.3.hqx,
games/spectrum/MultiAventures1.8.3.hqx,
infocom/interpreters/zip/MultiAventures1.8.3.hqx,
level9/interpreters/MultiAventures1.8.3.hqx,
programming/agt/MultiAventures1.8.3.hqx, and
scott-adams/MultiAventures1.8.3.hqx]
NewParser.tar.gz an improved parser for the ANSI version of AdvSys 1.2
C source code by Boris J. H. Boesler
use this file together with advsys.ansi.tar.Z
advsydos.zip DOS executables of the AdvSys version 1.2 compiler and
interpreter, the source modules that had to be changed,
and an accompanying description; by Volker Blasius
advsys-glkterm-0.1-linux86-libc6.tgz
Linux x86 executables of the AdvSys 1.2 interpreter.
Glk build 0.1, by Michael Chen.
advsys-winglk-0.1.zip Windows Glk executables of the AdvSys 1.2
interpreter. Glk build 0.1, by Michael Chen.
advsys-winglk-0.1-src.zip
Source code for build 0.1 of the Windows Glk
port of the AdvSys 1.2 interpreter, written
by Michael Chen.
advsys.ansi.tar.Z ANSI-fied version of advsys.tar.Z, i.e.
AdvSys version 1.2 ported to ANSI C by Matt Ackeret
advsys.lha Amiga executables of the AdvSys version 1.2 compiler
and interpreter, by Dave Betz
advsys.tar.Z source code version 1.2 by David Betz with
addition for smart articles by Bill Randle
advsys.zip [same contents]
error-msgs.txt an explanation of AdvSys error messages
by Jon Drukman
glkize-advsys.patch-0.1.gz
Source code diffs for the Glk port of the
AdvSys 1.2 interpreter, by Michael Chen.
standard.adi.Z object oriented runtime package version 2.0
by Brian Preble (AdvSys source code)
standard.zip [same contents]
if-archive/programming/agi:
---------------------------
This directory contains files relating to AGI, the text and graphics
adventure authoring system used by Sierra during the 1980s.
-----------------------------------------------------------------------------
Index this file
agds.zip A collection of DOS-based utilities in Russian for making
and playing AGI games.
agic.zip AGIC v1.42 by Floating Hills Software. An AGI compiler for
Win32, which runs off the command line. Uses the older,
non-enhanced syntax.
agistudio.zip AGI Studio v1.31 by Peter Kelly. The complete AGI suite for
Windows 95. Compiles an enhanced form of LOGIC code, edits
VIEW resources, adds, deletes, renumbers resources, and
edits
the OBJECT and WORDS.TOK files. Comes with Template v1.11.
mats242.zip MATS v2.42 by Martin Tillenius. A compiler for AGI LOGIC
resources, which uses an older syntax than AGI
Studio. MS-DOS
picedit.zip PicEdit v1.2 by Lance Ewing. Edits PIC resources for AGI
games. Plugs into AGI Studio v1.3 or above.
showlog.zip ShowLog v1.2b by Lance Ewing. Decodes a LOGIC resource to
text format.
xv3.zip XV3 by Lance Ewing. Extracts resources from version 3 AGI
games.
if-archive/programming/agifg:
-----------------------------
Index this file
agifg.zip demo of the Adventure Game & Interactive Fiction Generator,
version 2.0, by Roger Kenner.
This is an authoring system for CALL (Computer-Aided Language
Learning); the demo consists of source code of a small sample
game and a DOS interpreter for that source code.
[file is linked to games/pc/education/agifg.zip]
if-archive/programming/agt:
---------------------------
Index this file
CompileAgt.cpt CompileAgt for the Macintosh, by Pierre Tremblay;
a C port of the Pascal AGT compiler version 1.7 by
David R. Malmberg and Mark J. Welch. Compiled games can
be played with MultiAventures (see below).
The user interface is in French.
MultiAventures1.8.3.hqx MultiAventures V1.8.3, by Pierre Tremblay:
1 application with 8 interpreters in 3 languages,
a Macintosh program that can play AdvSys, AGT, Infocom,
Scott Adams, Level 9, Apple II Eamon, Quill, and C64 Basic
games. The user interface is in English, French, and German.
[file is linked to
games/appleII/eamon/MultiAventures1.8.3.hqx,
games/c64/MultiAventures1.8.3.hqx,
games/quill/MultiAventures1.8.3.hqx,
games/spectrum/MultiAventures1.8.3.hqx,
infocom/interpreters/zip/MultiAventures1.8.3.hqx,
level9/interpreters/MultiAventures1.8.3.hqx,
programming/advsys/MultiAventures1.8.3.hqx,
scott-adams/MultiAventures1.8.3.hqx]
aa.zip AGT Author's Aid version 2.3 by Douglas C. Rogers
AA takes an adventure description from menu-driven screens
and converts it to syntactically correct AGT compiler input
adgt103.zip Adventure Door Game Toolkit version 1.03, allows you offer
AGT games as door games on your BBS, by Robert A. Dalton
agt135.zip the Adventure Game Toolkit by David R. Malmberg and
Mark J. Welch, version 1.35 for MS-DOS
agt15.zip the Adventure Game Toolkit by David R. Malmberg and
Mark J. Welch, version 1.5 for MS-DOS, including source
code of 4 sample games: Colossal Cave (350 points),
Through the Looking Glass, Crusade, and In the Year 2093
agt17.zip the Adventure Game Toolkit by David R. Malmberg and
Mark J. Welch, version 1.7 (freeware) for MS-DOS,
including source code of four sample games: Colossal Cave
(350 points), Through the Looking Glass, Crusade, and
In the Year 2093
agt17s.zip Turbo Pascal source code of AGT, the Adventure Game Toolkit,
version 1.7 (freeware), by David R. Malmberg and
Mark J. Welch. Includes AGT manual and AGT source code of
Colossal Cave (350 points version).
agtambig.lzh the Adventure Game Toolkit by David R. Malmberg and
Mark J. Welch. Big Version 1.3 for Amiga.
agtamdoc.lzh documentation and sample game (CRUSADE) for AGT version 1.3
with an addendum for the Amiga
agtamiga.lzh the Adventure Game Toolkit by David R. Malmberg and
Mark J. Welch. Standard Version 1.3 for Amiga.
agtbig.zip BIG version of the Adventure Game Toolkit for DOS.
Compiler, run program, a program to convert "Normal" AGT
source files to "Big" AGT source files, and source code of
a sample game (New England Gothic, by Simba).
agtdoc.zip documentation and sample game (CRUSADE) for AGT versions 1.3
and 1.35 (machine independent)
agtdocwp.zip extended documentation of the AGT Classic Edition (1.5)
in WordPerfect 5.1 format
formerly for registered users only, now freeware
agtlabel.zip Takes AGT source files and converts them to a .AGT file
suitable for input to AGTNUM. Written by Bill Martinson
agtlint.zip AGTLINT, The Adventure Game Toolkit Error Analysis Utility,
Release 2 (1.56), freeware by David S. Raley.
DOS executable, documentation, and a sample game.
Supports all versions of the Master's Edition up to 1.56,
as well as the Classic Edition (Standard and Big) and
AGTNUM 1.09
agtmac.sit the Adventure Game Toolkit version 1.2 for the Macintosh
by David R. Malmberg and Mark J. Welch
agtmacro.zip AGTMACRO 1.0 by David Malmberg. AGTMACRO is a specialized
Keyboard Macro Processor similar to SUPERKEY or PROKEY for
IBM or compatible computers.
agtmastr.zip the entire Master's Edition of the Adventure Game Toolkit
Version 1.56 by David R. Malmberg, repackaged into one file:
document stating that this is now freeware, manual,
compiler, run program, utilities (game format converter,
pop-up hint creator, font editor, etc.), and source code of
several sample games (Hurry!, Humongous Cave, Adventureland,
Pirate's Adventure, Brainscape, Squynchia, The Casebook of
Sherlock Holmes, Pork I)
agtmtr16.zip Master's Edition of the Adventure Game Toolkit, Version 1.6
by David R. Malmberg. This archive is an update; for the
complete package the files in agtmastr.zip are needed.
agtnum.zip The AGT Number Manager version 1.08 by Bill Martinson.
A pre-compiler (DOS executable) for the AGT compiler;
it allows you to use meaningful labels in your AGT source
agtstb13.arc Adventure Game Toolkit, BIG version 1.3 for the Atari ST
by David R. Malmberg and Mark J. Welch.
Source code for the BIG version cannot be compiled with
the normal version and vice versa.
pretty.zip Pretty creates annotated source files from either AGT source
or compiled AGT games.
tppatch.zip TPPatch, a program that fixes the 'Runtime Error 200' in
AGT and other Turbo Pascal programs on fast machines,
by Andreas Bauer.
Unearthed and uploaded by Julie Harborough
wagt15.zip the Adventure Game Toolkit by David R. Malmberg and
Mark J. Welch, Classic Edition version 1.5 for MS Windows
(compiler and player), including source code of
Colossal Cave (350 points version)
if-archive/programming/agt/agate:
---------------------------------
Index this file
Aga2agt.zip Aga2agt, a program to convert AGT game source code
written in the new Agate format into AGT code which can
be compiled with the official AGT compiler or Robert
Masenten's Magx compiler.
Version 1.0, written by Kevin Soucy
if-archive/programming/agt/agility:
-----------------------------------
This directory contains AGiliTy: the (Mostly) Universal AGT Interpreter,
by Robert Masenten. AGiliTy runs every known version of AGT.
Current version: 1.1
--------------------------------------------------------------------------------
Index this file
AGiliTy10Amiga.lha AGiliTy 1.0 for the Amiga, ported by
David Kinder.
AGiliTy10Win.zip AGiliTy 1.0 for Windows 95/98/ME/NT/2000,
ported by David Kinder.
AGiliTy10Win-Source.zip Source code for the Windows port, by David Kinder.
MacAgility_0.89.sit.bin AGiliTy 0.8.9 for the Macintosh,
ported by Andrew Plotkin (v0.8),
updated to v0.8.9 by Brad Jones
UnixWare202_agility.tar.gz AGiliTy 0.3 (beta) for UnixWare/SCO 2.02,
ported by Mark J Musante
agil084riscos.spk AGiliTy 0.8.4 for the Acorn Archimedes RISC OS,
ported by Julian Arnold
agil10olddos.zip AGiliTy 1.0 compiled for DOS as a 16-bit
program, by Robert Masenten.
agil11src.zip ANSI C source code of AGiliTy:
the (Mostly) Universal AGT Interpreter,
version 1.1, by Robert Masenten
agil11dos.zip AGiliTy 1.1 compiled for DOS as a 32-bit
program (requires 386 or better),
by Robert Masenten.
agil11linux.tgz AGiliTy 1.1 compiled for Linux,
by Robert Masenten.
if-archive/programming/agt/contests:
------------------------------------
This directory contains the statements publishing the winners of the
Annual AGT Adventure Game Writing Contests
(currently numbers 2 through 7, 1988 through 1993).
--------------------------------------------------------------------------------
Index this file
agt2.txt results of the 2nd AGT Adventure Game Writing Contest, 1988
agt3.txt results of the 3rd AGT Adventure Game Writing Contest, 1989
agt4.txt results of the 4th AGT Adventure Game Writing Contest, 1990
agt5.txt results of the 5th AGT Adventure Game Writing Contest, 1991
agt6.txt results of the 6th AGT Adventure Game Writing Contest, 1992
agt7.txt results of the 7th AGT Adventure Game Writing Contest, 1993
if-archive/programming/agt/magx:
--------------------------------
This directory contains Magx (Make Agx): an AGT compatible adventure game
compiler by Robert Masenten. Magx compiles games into the Agx format, which
must be played with the AGiliTy AGT interpreter.
Current version: 0.6.4 (beta)
--------------------------------------------------------------------------------
Index this file
magx062Amiga.lha Magx 0.6.2 compiled for the Amiga (both 68000 and PPC
magx062AmigaPPC.lha versions), by Jan-Erik Karlsson.
magx062olddos.zip Magx 0.6.2 compiled for 16-bit DOS, by Robert Masenten.
magx064dos.zip Magx 0.6.4 compiled for 32-bit DOS, by Robert Masenten.
magx064linux.tgz Magx 0.6.4 compiled for Linux, by Robert Masenten.
magx064src.zip ANSI C source code for the Magx compiler,
version 0.6.4 (beta), by Robert Masenten.
if-archive/programming/agt/magx/examples:
-----------------------------------------
Index this file
colordem.zip A demonstration of the embedded ASCII codes in the AGT
Master's Edition, and a comparison of them against
Magx/AGiliTy color codes. Magx source code and AGiliTy
AGX game files included. Written by Jay Goemmer.
doscolor.zip A demonstration of the embedded color codes in
Magx/AGiliTy. Magx source code and AGiliTy AGX game
files included. Written by Jay Goemmer.
includes10.zip A collection of useful AGT/Magx source code for
handling NPCs and combat.
if-archive/programming/alan:
----------------------------
This directory contains ALAN: the Adventure Language, comprising
documentation, a compiler and an interpreter.
As of ALAN 2.7.0 the compiler is now included in the freely distributable
package. See file ANNOUNCE in any of the archives for details.
Note: The documentation files are no longer part of the interpreter packages
but should be downloaded separately.
The version 2.7 interpreters cannot run version 2.6 games;
interpreters and documentation for version 2.6 are in directory 'old'.
--------------------------------------------------------------------------------
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Starter.hqx ALAN Game Starter for the Macintosh, version 1.1,
by Tony Houlbrooke.
A HyperCard stack which allows easy input of the basic
components of an ALAN IF game. This then can be written
to a file formatted correctly for compiling with the
ALAN compiler.
alan.readme detailed description of ALAN 2.8
if-archive/programming/alan/examples:
-------------------------------------
Index this file
alanlib031.zip A proposed standard library for ALAN, version 0.3.1,
written by Thomas Nilsson and Stephen Griffiths.
clock.ala A miniature game by Stephen Griffiths, using Alan 'Events' and
math functions. It illustrates one way to create a time-piece
within an Alan game.
etudes.lzh four examples by Mark B. Sachs, including a fully working
Floyd from Planetfall.
etudes.zip Same contents for DOS; the Amiga archive etudes.lzh cannot
be unpacked under DOS ("special attribute").
julstd.alan An alternate standard library for ALAN (English version).
Written by Jurgen Lerch, based on an earlier library by
Luis E. Torres.
julstdd.alan An alternate standard library for ALAN (German version).
Written by Jurgen Lerch, based on an earlier library by
Luis E. Torres.
knot4.zip source code of Knot To Be Undone, by Lelah Conrad
[file is linked to games/mini-comps/wacky/knot4.zip]
(a compiled game is in games/mini-comps/wacky/wackycmp.zip)
menu.ala an example demonstrating various techniques for coding menu
systems for use in ALAN games, by Stephen Griffiths
version 1.0, February 1999
notify.ala an example game demonstrating notifying the player of
score changes. Version 1.1, Feb 2001, by Stephen Griffiths.
saviour.alan Saviour, an example ALAN game, by Thomas Nilsson
skipbsrc.zip Source code for Skipping Breakfast, second release,
by Stephen Griffiths
(a compiled game is in games/mini-comps/wacky/skipbrek.zip)
[file is linked to games/mini-comps/wacky/skipbsrc.zip]
xwear.zip A library file intended to make simulating layered
clothing easier in Alan, written by Alan Bampton.
Archive includes library and documentation.
if-archive/programming/alan/executables:
----------------------------------------
This directory contains executable copies of Alan for various systems.
The alan* files are complete packages (compiler and interpreter), the
arun* files contain only the interpreters from the corresponding alan* files.
--------------------------------------------------------------------------------
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alan270amiga.lha ALAN package version 2.7.0 for Amiga
alan273mac.sit.hqx ALAN package version 2.7.3 for Macintosh
alan275hp.tar.Z ALAN package version 2.7.5 for HP/UX
alan281dos.zip ALAN package version 2.8.1 for DOS
alan281linux.tar.Z ALAN package version 2.8.1 for Linux
alan283solaris1.tar.Z ALAN package version 2.8.3 for Solaris 1
alan283solaris2.tar.Z ALAN package version 2.8.3 for Solaris 2
arun281dos.zip ALAN interpreter only version 2.8.1 for DOS
arun281linux.tar.Z ALAN interpreter only version 2.8.1 for Linux
arun283solaris1.tar.Z ALAN interpreter only version 2.8.3 for Solaris 1
arun283solaris2.tar.Z ALAN interpreter only version 2.8.3 for Solaris 2
arun286amiga.lha ALAN interpreter only version 2.8.6 for Amiga
arun286beos.zip ALAN interpreter only version 2.8.6 for BeOS,
by Stephen Griffiths
arun286bwin.zip ALAN interpreter only version 2.8.6 for Windows
MacAlan-2.8.2.1-Binary.sit.hqx
Macintosh port of ALAN 2.8.2.1, by Greg Ewing
MacGlk-Alan-020.sit.hqx
Macintosh Alan 0.2: an Alan interpreter built with
MacGlk. Glk port by Joe Mason, compiled for the Mac
by Iain Merrick.
adew.exe ADE/W, the Alan Development Environment for Windows,
release 3, by Stephen Griffiths.
Self extracting archive including the ADE/W GUI,
plus the PFE editor, MS-DOS Alan software,
documentation and a tutorial.
adew_shell.exe ADE/W, the Alan Development Environment for Windows,
release 3, by Stephen Griffiths.
Self extracting archive including just the ADE/W GUI
and instructions.
glkarun-2.86-dos-2.zip ALAN interpreter only version 2.8.6 for Glk,
release 2, written by Joe Mason. Archive contains
MS-DOS executable.
glkarun-2.86-linux-i386-2.tar.gz
ALAN interpreter only version 2.8.6 for Glk,
release 2, written by Joe Mason. Archive contains
stdio, curses and X-Windows versions, compiled for
x86 Linux.
glkarun-2.86-windows-2.zip
ALAN interpreter only version 2.8.6 for Glk,
release 2, written by Joe Mason. Archive contains
Windows executable.
glkarun-2.86-linux-s390-2.tar.gz
ALAN interpreter only version 2.8.6 for Glk,
release 2, written by Joe Mason. Executable for
Linux on the IBM S390.
if-archive/programming/alan/manuals:
------------------------------------
Index this file
alandoc28html.zip Documentation of ALAN version 2.8 in HTML format.
alanmanual28.pdf Documentation of ALAN version 2.8 in Adobe Acrobat
PDF format.
tutor.zip A tutorial to ALAN in HTML, by Stephen Griffiths
(with help and permission by Thomas Nilsson)
version 1.0 (dec98), minor updates feb99
if-archive/programming/alan/old:
--------------------------------
This directory contains old versions of the Alan run-time, with which
to play old Alan games. The 2.6 run-times can play 2.5 games.
------------------------------------------------------------------------------
Index this file
alan260doc.pdf documentation of ALAN version 2.6.0 in Adobe Acrobat
Portable Document Format. Download in binary mode!
arun260amiga.lha ALAN interpreter package version 2.6.0 for Amiga
arun260hp.tar.Z ALAN interpreter package version 2.6.0 for HP-UX
arun260solaris2.tar.Z ALAN interpreter package version 2.6.0 for Solaris 2
arun260sun4.tar.Z ALAN interpreter package version 2.6.0 for SunOS
arun261linux.tar.Z ALAN interpreter package version 2.6.1 for Linux
arun261mac.sit.hqx ALAN interpreter package version 2.6.1 for Macintosh
arun262pc.zip ALAN interpreter package version 2.6.2 for DOS
arun2_5_1_vms.lzc ALAN interpreter package version 2.5.1 for VMS
if-archive/programming/alan/source:
-----------------------------------
Index this file
compiler286src.tgz Source code for the Alan 2.8.6 compiler,
written by Thomas Nilsson.
interpreter286src.tgz Source code for the Alan 2.8.6 interpreter,
written by Thomas Nilsson.
if-archive/programming/alan/utils:
----------------------------------
Index this file
alex.zip ALex version 1.0, written by Stephen Griffiths.
"ALan gametext EXtracting program", a utility to
extract game text from ALAN source code.
MS-DOS executable.
if-archive/programming/amigaventure:
------------------------------------
Index this file
AmigaVenture.lha AmigaVenture 1.17, written by Mitsu Hadeishi.
A collection of routines for writing text
adventures in BASIC. Written for AmigaBasic,
but should be able to run under other BASIC
dialects with only minor changes. Archive
also includes documentation.
if-archive/programming/archetype:
---------------------------------
This directory contains Archetype, a simple object-oriented programming
language designed for the writing of text adventure games
by Derek T. Jones
-------------------------------------------------------------------------------
Index this file
arch101.zip Pascal source code and DOS executables of Archetype version 1.01
compiler and interpreter, manuals in RTF and ASCII formats,
some useful type definitions, and several sample games with
source code
if-archive/programming/aventuro:
--------------------------------
Index this file
avent21.arj KreuAVT and Aventuro version 2.1, by Wim Koolhoven
a compiler and an interpreter for text adventures in
Esperanto (DOS executables), and La insulo Texel,
a compiled game
[file is linked to games/pc/non-english/avent21.arj]
if-archive/programming/blorb:
-----------------------------
Index this file
blorb_format.txt Blorb: A Z-Machine Resource Collection Format
Standard, Version 1.0, by Andrew Plotkin
blorbtar-0.1.pl Blorbtar 0.1, a tarlike interface to Blorb files.
Written in PERL by Evin Robertson
blorbtar-0.1.patch A patch for Blorbtar 0.1 to correct a problem with
the encoding and recognition of Glulx gamefiles, by
D.J. Picton.
iblorbb.zip IBlorb, a Blorb packager and resource manager for
MS-DOS, by L. Ross Raszewski.
if-archive/programming/caecho:
------------------------------
Index this file
caecho21.exe CAECHO version 2.1, Creador de Aventuras de Errata CHOft:
a Spanish text adventure development system by Errata Choft.
Compiler, linker, interpreter, font creator, documentation,
and two example games (Apache and Cascada), all in Spanish.
Self-extracting archive for DOS.
For more information contact
[email protected]
(Juan J. Munoz Falco).
inix.exe a more powerful replacement for the initial databases of CAECHO.
Self-extracting archive for DOS.
if-archive/programming/cat:
---------------------------
This directory contains CAT (Creative Adventure Toolkit) by Philip Richmond.
It is written in Liberty BASIC, runs under Windows, and allows you to write
text adventures with sound and graphics (bitmaps + wave files).
Current version is 1.0.
--------------------------------------------------------------------------------
Index this file
catadv.zip shareware version of CAT
editor, player, and a Windows help file
if-archive/programming/cpp:
---------------------------
This directory contains files relevant to programming adventure
games using the C and C++ languages.
-----------------------------------------------------------------------------
Index this file
CAT.zip The C-Adventure Toolkit, by Tony Stiles (1985),
a text adventure system which produces C code.
parser_rel_1.0.zip C++ parser classes for interactive fiction,
version 1.0, written by Rich Herrick.
if-archive/programming/cutra:
-----------------------------
Index this file
Cutra.zip CUTRA (el Creador Ultra Raro de Aventuras) - el Parser
Chorra-Punk, by Alberto Salazar Palomo.
A Spanish development system that reads a game description and
produces a corresponding Turbo Pascal program.
if-archive/programming/dap:
---------------------------
Index this file
dap51.zip A Spanish adventure creator, by Javier Basilio.
Runs under MS-DOS and requires a 286 or better PC.
Archive includes manual and examples (in Spanish).
if-archive/programming/debuggers:
---------------------------------
Index this file
archimedes.tester.spark a program for testing adventure games on the
Acorn Archimedes under RISCOS (SparkFs file),
by Graham Nelson.
if-archive/programming/drool:
-----------------------------
Index this file
Drool.sit.bin Drool, David's Reworked Object-Oriented Language version 0.9
- the successor to AdvSys.
This is David Betz' article "Play It Again, Sam" from the
October 1993 issue of Dr. Dobb's Journal and all the code to
run the examples from the article. MacBinary format.
Drool.tar.Z All the files from Drool.sit.bin that non-Mac users can make
use of.
if-archive/programming/editors:
-------------------------------
Index this file
InEdit10.zip Informer, a text editor for Inform, by
William J. Shlaer. Runs under Windows 95/NT.
InformEdit2200Full.zip Inform Edit Version 2.2, by Paul de Valmency.
"Inform Edit is a simple text editor written
specifically to cater for Inform story source
files, making the job of creating and amending
story files easier by the use of colour-coded
text."
Archive includes all files needed for setup.
InformEdit2200ReadMe.htm Overview documentation for Inform Edit 2.2,
InformEdit2200Screen.gif in HTML format.
InformEdit2200Upd.zip Inform Edit Version 2.2, by Paul de Valmency.
Archive includes files necessary to upgrade from
a previous version of Inform Edit.
InformEditPartial.zip Inform Edit Version 2.2, by Paul de Valmency.
Archive includes all files needed for setup,
except "msvbvm50.dll". Download this archive if
you already have that file installed.
VInformDLL14c.zip Visual Inform 1.4c beta, an unfinished and now
VInformEXE14c.zip abandoned Windows visual editing tool for Inform,
written in Visual Basic 6 by David A. Cornelson.
Archives contain the source for the executable
and its support DLL.
NOTE: Compiling this source will require two
Visual Basic controls to be downloaded from
http://www.vbaccelerator.com
Yonk.sit Yonk 1.0b1, an Inform IDE for the Macintosh,
written by Scott Forbes.
alan.fed FED text editor syntax highlighting configuration
file for ALAN, version 3, by Stephen Griffiths.
alan_textpad.syn Textpad text editor syntax definition file for
ALAN, by Stephen Griffiths.
hugo_wordfile.txt UltraEdit word file for Hugo, Version 3.20000113,
written by Gunther Schmidl.
ifide06.zip IF-IDE v0.60a, written by Michael Perlini.
IF-IDE is an integrated development environment
for the creation of programs using the Inform
programming language (at this stage).
ifmap.tar.gz IF Map Editor v0.1. A map editor for IF games,
written in Tk/Tcl by Matthew Crosby.
imfb01.zip IMForm 0.1, an unfinished and now abandoned
Windows front-end for Inform, by Tim Middleton
Windows executable and Delphi 1.0 source code
inform-mode.el Inform mode 1.5.6 for GNU Emacs, a major mode for
editing Inform programs, by Gareth Rees and
Rupert Lane.
inform.stx Inform syntax file for EditPlus, by
Stefano Gaburri, based on an UltraEdit definition
file by Giovanni Riccardi.
inform_wordfile.txt UltraEdit word file for Inform,
Version 4.20000320, written by Gunther Schmidl.
pfe101i.zip Programmer's File Editor 1.01, 32-bit version, by
Alan Phillips a large-capacity multi-file
programming oriented editor for Windows 95,
Windows 98, Windows NT 3.51 and 4.0 on Intel
platforms, Windows 2000 on Intel platforms, and
Windows 3.1x
NOTE: This is the final version. The author's web
page says, "Development and distribution of
Programmer's File Editor has come to an end. The
PFE Web Site is now closed ."
pfe101.zip Programmer's File Editor 1.01, 16-bit version, by
Alan Phillips a large-capacity multi-file
programming oriented editor for Windows 95,
Windows 98, Windows NT 3.51 and 4.0 on Intel
platforms, Windows 2000 on Intel platforms, and
Windows 3.1x
NOTE: This is the final version. The author's web
page says, "Development and distribution of
Programmer's File Editor has come to an end. The
PFE Web Site is now closed ."
swapq-fill.el Swap-Quotes-Fill, an Emacs Lisp file containing
a function that can help work around a bug in
TADS-mode.el (or perhaps the underlying fill or c
modes) which causes major problems when attempting
to fill (word-wrap) a single quoted string.
Version 0.8, by Philip Swartzleonard.
tads-mode.el TADS major mode for Emacs v19 or later,
version 1.2, written by Stephen Granade. Based in
part on Emacs' C-mode and a previous TADS mode by
Darin Johnson.
tads.fed FED text editor syntax highlighting configuration
file for TADS, by Stephen Griffiths.
tads.vim Vim syntax file for TADS, by Amir Karger.
tads_wordfile.txt UltraEdit word file for TADS, Version 1.20000113,
written by Gunther Schmidl.
tfe.zip TFE - TADS File Editor v1.2 (08dec98), a TADS
source code editor for Windows 95/98/NT by
Satans Mutt. Supports syntax highlighting,
compiling within the editor, bookmarking and many
other features.
ueditTADSwordfile.txt An Ultraedit wordfile for TADS, by Ted Hwa
ueditinf12.txt Inform mode for Ultraedit 5.0, by Giovanni Riccardi
version 1.2. Also compatible with Ultraedit 4.xx
if-archive/programming/figment:
-------------------------------
Index this file
figment.zip Figment - The Imagination Processor, revision 2.46,
a multi-media authoring system for interactive fiction,
shareware by Patch Panel Software.
Documentation, DOS executable, and a sample game
if-archive/programming/gags:
----------------------------
Index this file
gags106b.zip Generic Adventure Game System v1.06B, by Mark J. Welch.
Game interpreter and editor (DOS executables) and a
sample game (Underground Adventure).
This is a predecessor of AGT (q.v.); GAGS game files
can be run with GAGS or compiled and run with AGT.
gagsdocs.zip documentation for GAGS version 1.06B
if-archive/programming/gamescape:
---------------------------------
Index this file
drew6.bas a Gamescape disassembler; QuickBasic source code
gscape.zip Gamescape version A.4, shareware by Dennis Drew,
a development system for illustrated text adventures.
Documentation, DOS executable, and sample games
(Note: games/pc/nobeer.zip is written with Gamescape.)
if-archive/programming/general-discussion:
------------------------------------------
Index this file
ArtCom.43 ART COM magazine Number 43 (Volume 10 Number 9,
November 1990); the first one of two issues on
Interactive Fiction
ArtCom.44 ART COM magazine Number 44 (Volume 10 Number 10,
December 1990); the second one of two issues on
Interactive Fiction
The Craft of Adventure, Second Edition,
Five Articles on the Design of Adventure Games
by Graham Nelson
Craft.Of.Adventure.tex the original TeX version
Craft.Of.Adventure.A4.ps PostScript version for A4 paper
Craft.Of.Adventure.hlp Windows 3.1 Help format
Craft.Of.Adventure.letter.ps PostScript version for US letter size paper
Craft.Of.Adventure.pdf Adobe Acrobat PDF format
Craft.Of.Adventure.pkg Newton book format, converted by Eric Brown
Craft.Of.Adventure.txt plain text version
[all of these files are linked to
info/Craft.Of.Adventure.*]
Graves.1 Second Generation Adventure Games, by David Graves
reprinted from The Journal of Computer Game Design,
Volume 1, Number 2, August 1987
Graves.2 Bringing Characters to Life, by David Graves
reprinted from The Journal of Computer Game Design,
Volume 2, Number 2, December 1988
Graves.3 Plot Automation, by David Graves
reprinted from The Journal of Computer Game Design,
Volume 5, Number 1, October 1991
authoring-systems.FAQ information about development systems for
Interactive Fiction, by Nathan Torkington
last update: 23nov94
[file is linked to info/authoring-systems.FAQ]
authorship-guide.base Whizzard's Guide to Text Adventure Authorship
base document version 2.0 by Gerry Kevin Wilson
[file is linked to info/authorship-guide.base]
authorship-guide.sup1 Whizzard's Guide to Text Adventure Authorship
supplement #1 (25may95) to version 2.0
by Gerry Kevin Wilson
[file is linked to info/authorship-guide.sup1]
authorship-guide.sup2 Whizzard's Guide to Text Adventure Authorship
supplement #2 (25jun95) to version 2.0
by Gerry Kevin Wilson
[file is linked to info/authorship-guide.sup2]
if-compling.ps.gz Text Based Interactive Fiction and Computational
Linguistics, by Toni Arnold
a paper presented at the University of Tartu,
Estonia, in September 1996 (PostScript)
ifdesign.zip How to Make a Good Design for an IF Game -and-
How to Write Good Textual Adventures (in C, with
code examples), by Vladimir Krstulja
revised version July 1997
pickle-kit-ansi.tar.Z PICKLE Development Kit, by Andrew C. Plotkin -
a suggestion how to encapsulate different types of
data into one game file. Contains the PICKLE
specifications version 1 (25dec95), source code of
samples and utilities, and documentation.
pickle-kit-mac.hqx same as above plus Macintosh executables
plotdag.zip project paper "The Application of Directed Acyclic
Graphs to First Generation Interactive Fiction"
(WordPerfect document and plain ASCII text) and a
TADS implementation of plot DAGs, by Paul Munn
[file is linked to
programming/tads/examples/plotdag.zip]
scoring a thread from rec.arts.int-fiction discussing the
pros and cons of scoring in interactive fiction
whichsys.zip the "Which Authoring System Is Better" FAQ,
revision 0.1, 20feb96, initial publication,
a detailed discussion and comparison of 10 IF
authoring systems (TADS, Inform, ALAN, Hugo, AGT,
Archetype, GINAS, LADS, Gamescape, and Aventuro)
by Bob Newell.
This file contains the document in four formats:
PostScript, TeX, DVI, and plain ASCII text.
[file is linked to info/whichsys.zip]
whichsys-alan-update.txt an update to the ALAN information in whichsys.zip
[file is linked to info/whichsys-alan-update.txt]
whichsys-tads-update.txt an update to the TADS information in whichsys.zip,
by Neil K. Guy, 15oct98
[file is linked to info/whichsys-tads-update.txt]
if-archive/programming/ginas:
-----------------------------
This directory contains GINAS: The Generic Interactive Narrative Authoring
System, by Jeff Standish. GINAS is an object-oriented LISP system for
Interactive Fiction. Current version: 0.4 (August 1995), beta
--------------------------------------------------------------------------------
Index this file
ginas04.zip GINAS: The Generic Interactive Narrative Authoring
System version 0.4 (August 1995) by Jeff Standish.
An object-oriented LISP system for Interactive
Fiction. C source code, manual, and sample games.
ginas386.zip GINAS (see above) ported to DOS (386+) by John Holder.
DOS executable only; you need ginas04.zip above to get
the sample games and the library.
ginas-license Text of an email from the author discussing the
licensing and status of GINAS.
if-archive/programming/glk:
---------------------------
This directory contains files relating to Andrew Plotkin's Glk API,
which provides a portable interface for text adventure systems.
--------------------------------------------------------------------------------
Index this file
gi_blorb.c C source code and C header file for the Glk Blorb
gi_blorb.h layer, version 1.4, which should be included
unchanged in any Glk implementation which supports
resources in the Blorb format. See glk-spec-061.txt
for more information.
gi_dispa.c C source code and C header file for the Glk dispatch
gi_dispa.h layer, which should be included unchanged in any
Glk implementation. See glk-spec-061.txt for more
information.
glk-spec-061.txt API specification for Glk version 0.61,
written by Andrew Plotkin.
glk.h Glk version 0.61 API header file
model.c Sample Glk source code,
demonstrating input, output, and a status window
multiwin.c Sample Glk source code,
demonstrating multiple windows and timed input
if-archive/programming/glk/floo:
--------------------------------
This directory contains files relating to Andrew Plotkin's Floo language.
Floo is a simple scripting language based on PostScript, which allows
direct access to the Glk API.
--------------------------------------------------------------------------------
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Floo-050-Win32.zip Floo 0.5 executable for Win32, compiled by
David Kinder.
Floo-050.hqx Floo 0.5 executable for Macs, by Andrew Plotkin.
floo-05.tar.Z Floo 0.5 source code, by Andrew Plotkin.
floo-doc.txt Floo 0.5 documentation, plain text,
by Andrew Plotkin.
model.floo a Floo program that emulates a simple text-adventure
interface, by Andrew Plotkin.
if-archive/programming/glk/implementations:
-------------------------------------------
Index this file
MacGlk-087.hqx CodeWarrior library package for a Macintosh Glk 0.61
library, version 0.87, written by Andrew Plotkin.
MacGlk-src-087.hqx Source for Macintosh implementation of
Glk, written by Andrew Plotkin.
WindowsGlk-117.zip Win32 (Windows 95/98/ME/NT/2000) implementation of
Glk 0.61, version 1.17, written by David Kinder.
WindowsGlkSrc-117.zip Source code for Windows Glk, version 1.17,
written by David Kinder.
cheapglk-087.tar.Z ANSI C source for CheapGlk, version 0.87, a stdio
(i.e. lowest common denominator) implementation
of Glk 0.61, written by Andrew Plotkin.
dosglk_1998101701.zip MS-DOS implementation of Glk 0.4 (17oct98), written
by Matt Kimball
dosglk_source_1998101701.zip
Source code for MS-DOS Glk (17oct98), by Matt Kimball
glkloader-0.3.2.tar.gz GlkLoader 0.3.2, by Joe Mason. A Glk library
which dynamically loads another Glk library
specified on the command line, allowing the user
to choose an X or console version of a Glk
application at run-time rather than compile-time.
glktds-0.19.1.zip GlkDOS 0.19.1, a Glk 0.6.1 library for MS-DOS
using the DJGPP compiler (Curses, Allegro,
PC-BIOS, and Unix ncurses display systems),
by L. Ross Raszewski.
glkterm-078.tar.Z Source for Unix Curses based implementation of
Glk 0.61, version 0.78, written by Andrew Plotkin.
mudglk1.patch Patches to CheapGlk 0.8 to make a bot capable of
playing Glk games on ifMUD. This forms Floyd, as
written by Evin Robertson.
xglk-0411.tar.Z XGlk Library version 0.4.11, by Andrew Plotkin
an X Window implementation of the Glk API 0.61
ANSI C source code
if-archive/programming/glulx:
-----------------------------
This directory contains files relating to Andrew Plotkin's Glulx,
a portable virtual machine designed for text adventures.
--------------------------------------------------------------------------------
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glulx-spec.txt Glulx Virtual Machine specification, Version 2.0.0,
by Andrew Plotkin.
glulx.ico A Windows icon for use with glulx-related stuff,
originally by Andrew Plotkin for the Macintosh,
converted to Windows by Jonadab the Unsightly One.
if-archive/programming/glulx/compilers/inform/executables:
----------------------------------------------------------
This directory contains executables of the Glulx or Bi-platform (Glulx
and ZCode) versions Inform for various systems.
--------------------------------------------------------------------------------
Index this file
inform621_037G_amiga.lha Inform 6.21 (Glulx-only 0.37) Amiga
executable, by Jan-Erik Karlsson.
inform621_037BP_mac361.hqx Inform 6.21 (bi-platform 0.37) for 68K or
PPC Macintosh (MacOS 7.0 and Color
QuickDraw required), Mac interface version
3.61, by Robert A. Pelak.
inform621_037G_mac361.hqx Inform 6.21 (Glulx-only 0.37) for 68K or
PPC Macintosh (MacOS 7.0 and Color
QuickDraw required), Mac interface version
3.61, by Robert A. Pelak.
inform621_036BP_win32.zip Win32 executable of the bi-platform 0.36
Inform 6.21 compiler, by Stefano Gaburri.
inform621_036G_win32.zip Win32 executable of the Glulx-only 0.36
Inform 6.21 compiler, by Stefano Gaburri.
if-archive/programming/glulx/compilers/inform/library:
------------------------------------------------------
This directory contains library files for the Glulx version of Inform.
--------------------------------------------------------------------------------
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infglk-0.6.1.zip A Glulx Inform library, version 0.6.1, designed to
make calling Glk functions from within Glulx Inform
easier, written by John Scott Cater.
Archive includes library header file and Perl source
code used to create it.
Note that this version supercedes the previous 2.0
release, as the numbering scheme has been changed to
be in line with Glk version numbering.
libg610.tar.Z Bi-platform version of the Inform 6/10 library,
by Andrew Plotkin.
if-archive/programming/glulx/compilers/inform/library/contributions:
--------------------------------------------------------------------
This directory contains Glulx-specific Inform library extensions
--------------------------------------------------------------------------------
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BustFlow.h BustAFlow, a Glulx Inform library for passing object
property execution up the object tree,
by Brendan Barnwell.
GxScript.h A menu-based conversation library for Glulx Inform,
with conversation menus in a separate window,
by Brendan Barnwell.
OKBGlulx.h A library providing object-oriented mechanisms for
handling Glk windows, and also has underscore-free
function aliases for some infglk functions,
by Brendan Barnwell.
OKBStyle.h A library which allows text style changes to be
embedded in literal strings, by Brendan Barnwell.
pdtlt.inf "People Don't Talk Like That", a demonstration of the
pdtlt.ulx GxScript conversation library, by Brendan Barnwell.
Inform source code and compiled Glulx game file.
if-archive/programming/glulx/compilers/inform/source:
-----------------------------------------------------
This directory contains the C source code of the Glulx version of Inform.
--------------------------------------------------------------------------------
Index this file
informbp621-037.tar.Z Source code for the bi-platform (Glulx and Z-Code)
version of the Inform 6.21 compiler. Written by
Andrew Plotkin, based on Graham Nelson's Inform
6.21 source code.
informg621-037.tar.Z Source code for the Glulx-only version of the Inform
6.21 compiler. Written by Andrew Plotkin, based on
Graham Nelson's Inform 6.21 source code.
if-archive/programming/glulx/interpreters/glulxe:
-------------------------------------------------
This directory contains files relating to Andrew Plotkin's Glulxe,
an interpreter for the Glulx Virtual Machine.
--------------------------------------------------------------------------------
Index this file
Glulxe-034.hqx Macintosh executable of the Glulxe interpreter,
version 0.3.4, by Andrew Plotkin.
WinGlulxe-035.zip Windows version of the Glulxe interpreter,
version 0.3.5, ported by David Kinder.
glulxe-0.3.5.linux.tar.gz Glulxe 0.3.5 binaries for Linux for console
and X-Windows.
glulxe-035-Solaris8.tar.gz Glulxe 0.3.5 binary for Solaris 8, built by
Mark Musante. The binary was created with xglk
and includes libpng.so.2 with a statically
linked libjpg v6b.
glulxe-035.tar.Z C source code for the Glulxe interpreter,
version 0.3.5, by Andrew Plotkin.
glulxe-glkdos.zip 32-bit MS-DOS binaries of Glulxe 0.3.4, built
with GlkDOS 0.19.1 by L. Ross Raszewski.
Includes text only and graphical versions.
glulxe_curses_amiga.lha Amiga binary of Glulxe 0.3.5, built using
GlkTerm by Jan-Erik Karlsson.
if-archive/programming/gtac:
----------------------------
Index this file
gtac107.readme more detailed description of the following file:
gtac107.zip GTAC, the Graphic Text Adventure Creator by Andrea Gallo
(
[email protected]), a multimedia text adventure game
authoring system for the Acorn Archimedes, i.e. a text
adventure development system with sound and graphics features.
Shareware version without debugger, otherwise complete:
main program, manual, and a sample game.
if-archive/programming/hugo:
----------------------------
Hugo is a text adventure compiler and runtime engine, written by Kent Tessman.
Most of the files here are grouped by subject into several subdirectories.
All the files in this directory and its subdirectories are by Kent Tessman
(
[email protected] or
[email protected]) unless explicitly noted otherwise
Current version: 2.5.03c - 22mar2001
3.0.01c - 22mar2001
--------------------------------------------------------------------------------
Index this file
changelog.txt Hugo changes log, starting with versions 2.5.01 and 3.0
beta (25 July 2000).
examples a subdirectory containing Hugo programming examples and a
link to the source code of complete Hugo games
executables a subdirectory containing compiled, executable versions of
the Hugo compiler, debugger and runtime engine
library a subdirectory containing standard Hugo grammar and library
definitions and routines
packing.lst Packing List - A description of all the files required
for Hugo
release.txt Release Notes - A Brief History of Hugo v1.0 - v3.0
source a subdirectory containing the complete C source code of the
Hugo compiler, debugger and runtime engine
if-archive/programming/hugo/examples:
-------------------------------------
Index this file
hugolib.hug a dummy game that can be compiled to create a precompiled
version of header file hugolib.h
sample.hug The Vault of Hugo, a Hugo v2.5 tutorial game
by Kent Tessman
shell.hug Hugo v2.5 shell, a source code skeleton to build on,
by Kent Tessman
if-archive/programming/hugo/executables:
----------------------------------------
Index this file
AcornHugo25.zip Acorn executables of the Hugo compiler, runtime engine
and debugger, version 2.5, ported by Colin Turnbull.
Acorn_FrontEnd.spk Front-end for the debugger and run-time engine,
providing icons for Hugo files and a single directory
for all saved games, scripts, etc., by Julian Arnold.
Hugo2503aAmiga.lha Amiga executables of the Hugo compiler, runtime engine,
and debugger, version 2.5.03a, ported by David Kinder
Includes support for playing modules and displaying
graphics (the latter requires CyberGraphX).
hdgr.zip 32-bit DOS graphical debugger, version 2.5.03c,
by Kent Tessman.
hugov25_16bit.zip 16 bit DOS executables of the Hugo compiler, runtime
engine (graphical and text only versions), and debugger
(text only), version 2.5.03c, by Kent Tessman.
hugov25_16bit_simple.zip
Simple text-based 16-bit DOS engine for use with speech
software, version 2.5.03c, by Kent Tessman.
hugov25_32bit.zip 32 bit DOS executables of the Hugo compiler, runtime
engine (graphical and text only versions), and debugger
(text only), version 2.5.03c, by Kent Tessman.
hugov25_beosx86.zip BeOS executables of the Hugo compiler, runtime engine
and debugger engine, version 2.5.02a, by Kent Tessman.
hugov25_epoc.zip EPOC/Psion executable of the Hugo runtime engine,
version 2.5.03a, release 2, ported by Simon Quinn.
hugov25_linux.tar.gz
Linux executables of the Hugo compiler, runtime engine
and debugger, version 2.5.03c, The Linux port was
originally written by Bill Lash, and updated by
Kent Tessman.
hugov25_macglk.hqx Macintosh executable of the Glk version of the Hugo
run-time engine (text-only), version 2.5.01a, by
Andrew Plotkin.
hugov25_os2.zip OS/2 executables of the Hugo compiler and run-time
engine, version 2.5, ported by Gerald Bostock.
hugov25_riscos.zip Acorn RiscOS executables of the Hugo compiler and
run-time engine, version 2.5.02, ported by Julian Arnold.
hugov25_win32.zip Win32 (Windows 9x/NT) executables of the Hugo compiler,
run-time engine (graphical) and debugger, version 2.5.03a,
by Kent Tessman.
hugov25_winglk.zip Win32 (Windows 9x/NT) executable of the Glk version of
the Hugo run-time engine (text only), version 2.5.03b,
by Kent Tessman.
hugov25_wxwin_linux.tar.gz
Linux executable of the wxWindows version of the Hugo
run-time engine, version 2.5.03c, by Kent Tessman.
hugov30_beosppc.zip BeOS (PowerPC) executables of the Hugo compiler,
run-time engine (graphical) and debugger,
version 3.0.01c, by Kent Tessman.
hugov30_beosx86.zip BeOS (Intel x86) executables of the Hugo compiler,
run-time engine (graphical) and debugger,
version 3.0.01c, by Kent Tessman.
hugov30_win32.zip Win32 (Windows 9x/NT) executables of the Hugo compiler,
run-time engine (graphical) and debugger,
version 3.0.01c, by Kent Tessman.
hugov30_wxmac_beta.sit
Beta release of a Mac executable of the wxWindows
version of the Hugo run-time engine, version 3.0.01c,
by Kent Tessman.
if-archive/programming/hugo/library:
------------------------------------
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changes.txt Details of the significant differences between versions
of the Hugo library (from v2.3.0 to v2.4.0 Beta Gr),
by Julian Arnold.
hugolib.zip The Hugo library 2.5.03c, zipped into a single archive.
if-archive/programming/hugo/library/contributions:
--------------------------------------------------
This directory contains library extensions for various purposes
contributed by members of the IF community
--------------------------------------------------------------------------------
Index this file
Smrtdesk.h Smart Desk Object v2.0, by Jason Peter Brown
A desk object designed to deal intelligently with
user interaction between a desk and it's drawers.
automap.zip Automapping routines for Hugo 2.5, dated 23apr2000.
Written by Cardinal Teulbachs.
boxdraw.h a routine for Hugo 2.4 to draw a coloured box containing
text on the screen, by Cardinal Teulbachs. Version 5,
dated 970818
cango.h A routine that provides exit descriptions for rooms,
written by Cardinal Teulbachs.
container.zip An implementation of a new, relatively untested
SuperContainer container/platform combo class, written
by Kent Tessman.
converse.zip A library for implementing NPC conversation in the style
of "Pytho's Mask", with sophisticated topic threading,
written by Chris Tate.
Archive includes the library and a simple example program.
mapgen.h A collection of routines that allow the generation of
random maps, i.e. maps where the connections between
rooms are randomly assigned at runtime.
Written by Cardinal Teulbachs.
menu.txt a replacement Menu routine for hugolib.h v2.1,
hopefully more functional and useful than the original,
by Cardinal Teulbachs
extra.txt ExtraWords, by Cardinal Teulbachs,
a user-added routine for hugolib.h v2.1 to parse for extraneous
words in room descriptions
newlib01.hug NewLib, by J. Nichols. A collection of new library routines
for the Hugo system and a test program, in one text file.
phone.txt A telephone class for Hugo 2.2 that allows the implementation
of any number of telephones in a game, by Cardinal Teulbachs
ptalk.zip A Hugo port of Adam Cadre's Inform "phototalk.inf" menu-based
conversation system, ported to Hugo by Robb Sherwin. Archive
includes ptalk.hug Hugo source, ptalk.hdx debugger file and
ptalk.hex story file.
randmove.txt a replacement routine for Hugo 2.1 that allows for random NPC
movement via character scripting, by Cardinal Teulbachs
sort.zip A routine to sort an array in arbitrary ways by allowing
the programmer to supply the function used for comparing
elements of the array, written by Chris Tate.
Archive includes the library and a simple example program.
spellsys.zip a demonstration how to implement a Spellcaster-type spell
system in Hugo 2.2, by Cardinal Teulbachs.
Source code and compiled game file.
strfnc.h a set of additional string functions for Hugo 2.4+,
version 1.50, by Jason Peter Brown.
strfnc.hug demo of strfnc.h
useverbs.zip UseVerbs v0.0.2 (7th April 1997), by Julian Arnold.
UseVerbs comprises two library extension files, useverbs.g and
useverbs.h, which add a number of permutations to some of the
standard Hugo verb definitions, as provided in grammar.g and
verbstubs.g. Simply, they allow the player to enter commands
such as HIT MORDRED WITH EXCALIBUR in the form USE EXCALIBUR
TO HIT MORDRED, or USE EXCALIBUR FOR HITTING MORDRED.
if-archive/programming/hugo/manuals:
------------------------------------
Index this file
Hugo24Manual_guide.lha Hugo v2.4 Programming Manual, converted to
AmigaGuide format by Paolo Vece
manual.pdf Hugo v2.5.01 Programming Manual, a detailed
description of the Hugo system and language
in Adobe Acrobat PDF format
manual.rtf Hugo v2.5.2 Programming Manual, a detailed
description of the Hugo system and language
in Microsoft Rich Text Format
manual.txt Hugo v2.5.2 Programming Manual, a detailed
description of the Hugo system and language
in plain text format
techspec.txt Hugo v2.5 Technical System Specification,
revision 0.20, by Kent Tessman
v30_addendum.txt Addendum for the Hugo manual, describing the
new features of Hugo 3.0 beta.
if-archive/programming/hugo/old:
--------------------------------
Index this file
he12.exe DOS executable of the Hugo runtime engine v1.2 (to play games
compiled with Hugo v1)
if-archive/programming/hugo/source:
-----------------------------------
Index this file
hugov25_source.tar.gz Source code for the Hugo compiler, runtime engine,
debugger and a screen I/O test routine,
by Kent Tessman. Versions 2.5.03b and 3.0.01b.
porting.txt Hugo compiler, engine, and debugger porting notes
by Kent Tessman.
hugo_icons_etc.zip A collection of Hugo icons and logos, in GIF and
PNG formats, by Kent Tessman.
-------------------------
Acorn_HugoSrc25.zip Source code for the Acorn Archimedes port of
Hugo 2.5, by Colin Turnbull.
Hugo2503AmigaSrc.lha Non-portable v2.5.03a compiler, debugger and runtime
functions specific to the Amiga, by David Kinder.
hugov25_16bit_source.zip Additional Hugo 2.5.03c source files for 16-bit DOS,
by Kent Tessman.
hugov25_32bit_source.zip Additional Hugo 2.5.03c source files for 32-bit DOS,
by Kent Tessman.
hugov25_beos_source.zip Additional Hugo 2.5.02a source files for BeOS,
by Kent Tessman.
hugov25_epoc_src.zip Source code for the EPOC/Psion port of the
Hugo 2.5.03a runtime engine, release 2,
by Simon Quinn.
hugov25_glk_source.zip Additional Hugo 2.5.03c source files for Glk,
by Kent Tessman.
hugov25_os2_source.zip Source code for the OS/2 port of Hugo 2.5,
by Gerald Bostock.
hugov25_unix_source.tar.gz Source code for the Unix port of Hugo 2.5.03c.
The Linux port was originally written by Bill
Lash, and updated by Kent Tessman.
hugov25_win32_source.zip Additional Hugo 2.5.03c and 3.0.01c source files
for Win32, by Kent Tessman.
hugov25_wxwin_source.tar.gz Additional Hugo 2.5.03c and 3.0.01c source files
for wxWindows (a cross-platform GUI toolkit),
by Kent Tessman.
hugov30_beos_source.zip Additional Hugo 3.0.01c source files for BeOS,
by Kent Tessman.
if-archive/programming/hugo/utilities:
--------------------------------------
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coretest.hug A Hugo source file to test the core engine functions,
by Kent Tessman. Requires Hugo 2.5 or newer
grtest.zip A simple test for Hugo's graphics capabilities;
program file, resource file, and source code,
by Kent Tessman
hugofiletyper.sit A Mac application to set Hugo game files to the correct
file type so that the Mac Hugo interpreter can
recognize them as Hugo game files, by Al Staffieri Jr.
iotest.exe DOS executable to test the screen I/O functions of the
Hugo runtime engine, by Kent Tessman
if-archive/programming/jacl:
----------------------------
JACL is an interpreted system for creating interactive fiction games,
used in conjuction with a web server to allow games to be played
over the Internet.
-----------------------------------------------------------------------------
Index this file
jacl-1.5.tgz JACL, version 1.5, by Stuart Allen.
JACL and TACL interpreter binaries for i386 Linux, TACL
binary compiled for MS-DOS, source code for both
interpreters, several sample games, HTML and PDF
documentation, library files, the CGI-HTML library,
mod_fastcgi and the FastCGI development kit.
dostacl5.zip TACL interpreter binary compiled for MS-DOS, several
games, HTML documentation, and library files.
if-archive/programming/lads:
----------------------------
Index this file
lads.txt message from Jesse McGrew, who posted lads.zip
lads.zip Levy's Adventure Development System (?)
a simple text adventure compiler and interpreter in BASIC
TRS-80 original Peter F. Levy
ported to BASICA/GW-BASIC by Jim R. Cummins
ladsexe.txt description of ladsexe.zip, by Jesse McGrew
ladsexe.zip compiled versions of the LADS compiler and driver (for DOS)
and a demo by Jesse McGrew
if-archive/programming/nemlin:
------------------------------
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nemlin.tar.gz Source code for Nemlin, a Spanish Linux adventure creation
system by Javier Basilio, which produces a compilable ANSI
C program as output.
if-archive/programming/nmp:
---------------------------
NM Parser 5.02, Un creador de aventuras conversacionales para los sistemas
PC y compatibles.
A Spanish development system for illustrated text adventures with sound,
by Carlos Sanchez (NM Software).
For more information contact
[email protected] (Carlos Sanchez).
--------------------------------------------------------------------------------
Index this file
nmp502a.zip main program and game interpreter
nmp502b.zip manual and documentation
nmp502c.zip demonstration games: McArra's Quest and Razas de la Cripta
(Breed from the Crypt)
nmpfix12.zip update for NMP 5.02, fixing a problem with SoundBlaster cards
if-archive/programming/oasys:
-----------------------------
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c++.h the "missing file" for OASYS version 1.0
oasys.zoo OASYS version 1.0 by Russell Wallace;
C source and DOS executable
oasys101.zip OASYS version 1.01 by Russell Wallace, updates by
Jeff Jenness, with contributions by Erin Anderson.
C source and DOS executable
if-archive/programming/paws:
----------------------------
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tq10.zip PAWS, the Python Adventure Writing System,
Version 1.0, by Roger Plowman.
Included in the archive is a manual, a tutorial, the
game engine, the universe library, the "play" module,
a large, complex sample game called Thief's Quest and a
small simple sample game called Cloak Of Darkness (by
Roger Firth and Neil Cerutti).
Requires a version of the popular scripting language
Python, which is widely available on the Internet.
tq10-pdf.zip PAWS Version 1.0 documentation in PDF format.
if-archive/programming/quest:
-----------------------------
Idex this file
q219full.zip Quest version 2.19, by Alex Warren.
Interactive Fiction authoring system for Windows 95/98 and NT4.
This is the full installation package.
q219ug.zip Quest version 2.19, by Alex Warren.
Interactive Fiction authoring system for Windows 95/98 and NT4.
This is the upgrade package for current users of Quest.
if-archive/programming/questmaker:
----------------------------------
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pyramid.pcx picture of a pyramid for use in a game, by Jason Giecek
qstmkr21.zip QuestMaker 2.1, by Marietta Co-opware
a game creation program for graphical adventure games with
text input and output much like the original King's Quest.
DOS executable, documentation, and a sample game
if-archive/programming/quill:
-----------------------------
This directory contains files relating to The Quill, a text adventure
authoring system originally written for the ZX Spectrum.
-----------------------------------------------------------------------------
Index this file
unquill.zip UnQuill v0.8, by John Elliott.
Reads a snapshot (Spectrum, Commodore and CPC
formats are supported) of an adventure game written
with the Quill, and can:
Output textual listings of the game's data tables;
Output Inform source code for the game;
Output a Z-code version of the game;
Run the game without an emulator.
C source code, CP/M and DOS executables, plus
documentation.
[file is linked to emulators/spectrum/unquill.zip
and solutions/tools/unquill.zip]
UnQuill.lha UnQuill v0.6 (30nov99), by John Elliott, ported to
the Amiga by Miron Schmidt.
[file is linked to programming/quill/UnQuill.lha
and emulators/spectrum/UnQuill.lha]
WinPawEng.zip WinPaw Beta 3, by Douglas Harter.
WinPaw is the Windows version of the old Spectrum
Professional Adventure Writer, which was the
successor to The Quill.
Archive contains the WinPaw Engine, which is used to
play the games.
WinPawIDE.zip WinPaw Beta 3, by Douglas Harter.
WinPaw is the Windows version of the old Spectrum
Professional Adventure Writer, which was the
successor to The Quill.
Archive contains the Interactive Development Editor
(IDE), which is used to create games.
WPEngUpdate.zip An update for any prior version of WinPaw Engine
(except Beta 1) to Beta 3. WinPawEng must be
installed before this update.
WPIDEUpdate.zip An update for any prior version of WinPaw IDE
(except Beta 1) to Beta 3. WinPawIDE must be
installed before this update.
winquill-engine.zip WinQuill, a port of the classic Quill authoring
system to Windows, Release Candidate 1,
by Nigel Arnold.
This archive contains the engine for playing
WinQuill games.
winquill-ide.zip WinQuill, a port of the classic Quill authoring
system to Windows, Release Candidate 1,
by Nigel Arnold.
This archive contains the IDE for writing
WinQuill games.
if-archive/programming/rexx-adventure:
--------------------------------------
Index this file
RADF100.ZIP REXX Adventure version 1.0, an interactive fiction authoring
system for OS/2 Presentation Manager, by Mike DeSanto.
It uses a graphical interface similar to the Magnetic Scrolls
or early Legend games to play adventure games.
OS/2 executable and source code of a game named The Resident.
Currently OS/2 only; contact
[email protected] if you would like
to do a port.
If you want to test the latest beta version of REXX Adventure,
check Mike's web page at
http://www.io.com/~desantom or download
it from ftp.io.com/pub/usr/desantom
if-archive/programming/sintac:
------------------------------
Index this file
sintacg3.exe S.I.N.T.A.C. version G3 (Sistema Integrado de creacion de
Aventuras Conversacionales).
A Spanish text adventure development system for DOS.
Compiler, interpreter/debugger, linker, font generator,
music generator, graphis converter, documentation, and a
sample game (El secreto de Castronegro), all in Spanish.
Self-extracting archive for DOS.
tutorial.exe An animated, interactive tutorial for SINTAC,
also in Spanish.
Self-extracting archive for DOS.
vs-runtimemini1.zip Visual SINTAC runtime-mini 1/2
vs-runtimemini2.zip Visual SINTAC runtime-mini 2/2
Mini-runtime needed if you only want to play Visual SINTAC
adventures (you'll need to download and decompress all of
them in the same location).
vs-runtime1.zip Visual SINTAC runtime 1/4
vs-runtime2.zip Visual SINTAC runtime 2/4
vs-runtime3.zip Visual SINTAC runtime 3/4
vs-runtime4.zip Visual SINTAC runtime 4/4
Runtime files needed if you want to develop (and play)
Visual SINTAC adventures (you'll need to download and
decompress all of them in the same location).
vs-1_1.zip Visual SINTAC 1.1 (the system itself)
A Spanish visual IF develompent system.
Windows version only.
You'll need the runtime if you want to develop and play,
or mini-runtime if you only want to play adventures
created with Visual SINTAC.
vs-avmodelo.zip Starter adventure.
This is a skeleton adventure to build your own with
Visual SINTAC.
vs-tutor.zip A Visual SINTAC tutorial in PDF format.
vs-vb6.zip Source code of Visual SINTAC.
You'll need Visual Basic 6 to compile.
if-archive/programming/skc:
---------------------------
Index this file
skc100.exe SKC 1.0.0, a Spanish text adventure authoring system,
based on PAWS (an adventure writer released on the
Sinclair ZX Spectrum).
For more information, contact Juan J. Munoz Falco
(
[email protected])
if-archive/programming/tads:
----------------------------
TADS, The Text Adventure Development System
Written by Mike Roberts
Version 2.5.5
-----------------------------------------------------------------------------
Index this file
examples a subdirectory that contains programming examples
executables Executables of TADS for various systems
library fixes and extensions to the standard TADS library,
e.g. Dave Baggett's WorldClass library
manuals Documentation for TADS
source TADS source code
utils a subdirectory that contains utility programs
worldclass a subdirectory for the WorldClass TADS class library
if-archive/programming/tads/examples:
-------------------------------------
See also games/source/tads for examples of completed games,
especially Colossal Cave Revisited; it is meant as a tutorial.
The standard TADS library files "adv.t" and "std.t" are not found here;
these should have been supplied with your TADS compiler.
--------------------------------------------------------------------------------
Index this file
Readme the charter of this directory, by Neil K. Guy
actor.zip actor.t, a module which adds functionality to the base
movableActor class, by Stephen Granade
adhint.zip an adaptive hint module which tracks game state to give
"good" hints, by Dave Allen with a few modifications by
Stephen Granade. Last update: 22nov96.
again.t A solution to the "again" problem in TADS, which causes
problems with commands directed toward indistinguishable
objects. Version 2.0, written by Kevin Forchione.
animate.zip An animation library for HTML TADS, by Gabriel McKean.
answerme.t a bit of code by Scott Steinfath that allows the player to
answer questions asked by the game; similar to Infocom's
"You sound rather positive."
askabout.zip a simple "knowledge database" so NPCs can reply to
"ask about", by Dave Allen
asktell.t a TADS module to implement "ask"/"tell" conversations.
Version 1.0, written by Suzanne Skinner.
brackets.t a simple use of the parseError function to enclose special
parser messages in brackets, by Bryan Weber.
Requires at least TADS 2.0, due to the use of parseError.
bugs.t bug fixes for the TADS 2.2 library, by Stephen Granade.
Last update: v1.8, 19jan98.
chatter.zip an NPC Interaction Library for TADS 2.5.1 or newer,
by Suzanne Skinner.
checks.t a module to check the interpreter's version number, as
well as whether the game is running on a HTML runtime and
whether or not the interpreter can handle graphics,
by Stephen Granade.
clothing.zip a very simple way to give clothing a more realistic
behavior, by Jonathan D. Feinberg.
Existing source code will work without modification, but
the addition of a few lines of code will enhance certain
kinds of clothing. Requires TADS 2.1 or later.
clothing.sit.hqx [same contents for Macintosh]
cmdprmpt.t anonymous sample of a commandPrompt function; it replaces the
standard ">" prompt with a longer prompt for the first few
turns
compass.t A library which converts TADS travel verbs into an Inform-
style compass mechanism.
Version 1.0, written by Kevin Forchione.
composite.zip A library to help with the creation of composite objects.
Version 3.0, written by Kevin Forchione.
consult.zip a library extension for HTMLTADS games, by Kevin Forchione.
It allows for the easy implementation of objects such as
encyclopaedias and other reference books in which the player
can consult or look things up. Sample game included.
converse.zip Converse v1.0 (22mar97), by James Cole
a system for Monkey Island style conversations using TADS;
contains versions for adv.t and for WorldClass
(Version 2.01, for WorldClass only, is in
programming/tads/examples/worldclass/converse.zip)
cyoa.zip A library for creating hybrid adventures which feature both
standard and menu (Choose Your Own Adventure) commands,
written by Garth Dighton. Archive contains the library
cyoa.t and cyexample.t, a simple example.
cyoa_lib.zip Choose Your Own Adventure library, a TADS module to help
create multiple choice adventure games. Also includes source
code for a sample game. Written by Mark J. Musante.
d2array.t a two-dimensional array object for TADS, by John Baker
daemon.t A library for maintaining greater control over the execution
order of daemons and fuses, by Dan Schmidt.
ddialog.zip by Trevor Powell, allows Directed Dialog in TADS adventures.
Compile and run the example in this file if you want to know
what Directed Dialog is (that's what README.TXT says)
demo22.t a demo of the new features of TADS 2.2, by Gerry Kevin Wilson
dijkstra.t An object-oriented implementation of the Dijkstra algorithm
for determining single-source shortest paths, version 1.1,
by Kevin Forchione.
disambig.t A library to facilitate automatic disambiguation,
by Dan Schmidt.
dooritem.zip a library extension for HTMLTADS, by Kevin Forchione,
version 2.0. It allows for the easy implementation of
doorItem and lockableDoorItem class objects, which are
dynamically created TADS doorways.
doors.t a library extension for HTMLTADS, by Kevin Forchione,
version 1.0. It provides an easy way to code a door object,
without having to code separate doorway objects. It can be used
for both one-sided and two-sided doors.
dvehicle.zip a library extension for HTMLTADS, by Kevin Forchione.
Unlike TADS vehicle class, the dvehicle class will take a command
such as 'north', 'south', 'up', or 'out' and attempt to move the
vehicle in the direction indicated, but will not pass through
obstacles such as closed doors. Sample game included.
eliza.zip four implementations of an Eliza style keyword parser,
one in BASIC (from Creative Computing), two in LISP (one from
GNU Emacs and one by Phil Goetz), and one in TADS by Dave Allen
extend.t an extension set for adv.t by Neil deMause, 26mar96.
Many new verbs, a couple of new object classes, some useful
functions, and a couple of fixes for parser oddities.
footnote.t implements footnotes as seen in later Infocom and Adventions
games, by David Etherton, updated by Cody Sandifer
footnote.t.original David's unchanged original
full.t a 'plug-and-play' TADS source file for a 'fullscore' command
that tells you precisely how the current score has been reached,
version 1.61 (14apr97), by David Glasser
[file is linked to programming/tads/examples/worldclass/full.t]
funcs.zip two functions by Bob Newell:
strtok(string) converts a string to a token list,
pause(seconds) loops for the specified time.
golddemo.zip The Golden Skull, a complete working demonstration game for
HTML TADS with images and sounds, by Neil K. Guy.
Requires the HTML TADS interpreter.
[file is linked to games/tads/golddemo.zip]
goldsrc.zip Source code for The Golden Skull, along with all the
required source image and sound files, by Neil K. Guy.
[file is linked to games/source/tads/goldsrc.zip]
goto.zip allows a player to walk directly to any room that (s)he has
already seen and that can be reached without special actions,
by Lars Joedal
hear.cpt a user exit for TADS that plays sounds on a Macintosh,
by Eric D. Schwab. Executable, C source code, and a small
example adventure (with source).
inform.zip A collection of useful modules for TADS, implementing
ideas from the Inform library, including: actor grammar,
enterable class objects, sack objects, enhanced scoping,
preparse objects and more.
Includes source code to Museum of TADS release 2.
Version 4.0, written by Kevin Forchione
instruct.t INSTRUCTIONS command by Michael J. Roberts, displays a full
set of instructions for using a generic TADS game
jeffslib.doc detailed description of jeffslib.zip, by Jeff Laing
jeffslib.zip contains a copy of this file
jeffslib.zip Jeff Laing's collection of all the functions, classes, and
objects he wrote for his game projects
marry.t TADS code for arranging PC/NPC or NPC/NPC marriages,
by Christopher Nebel.
memory.t TADS code for remembering memories and thoughts. Written by
David Myers, based on (and requiring) Suzanne Skinner's
asktell.t
menu.zip a TADS module plus an example file for implementing simple
menus, written by Daniel Shiovitz
monsters.zip Monsters, Weapons and Mazes, by Dave Nault, with minor
modifications for TADS 2.0.+ by Bob Newell
multiform.zip TADS module to implement objects which are both containers
and supporters, version 2.0, by Kevin Forchione
music.zip Sounds and Music for DOS in TADS, by Bob Newell
mystery.zip a system for writing mysteries in TADS 2.1 or later.
Includes keeping track of and displaying the current time
as well as useful classes like crimes and secret passages;
by David M. Tuller
notall.t Not-All Utility for TADS 2.2, by Andrew Pontious.
Changes verbs so that adding defaultexception to the list
of an object's superclasses will make it *not* respond
when you use "all" with a verb. Useful for keeping objects
hidden from players till the right time while *not*
cramping their style by disabling "all".
notify.t commented TADS source code that notifies the player of score
changes, like: [Your score just went up by 4 points.]
by Gerry Kevin Wilson
observer.zip TADS module to allow communication with NPCs not in the
same room as the player, by Kevin Forchione.
Includes TADS source, documentation and an example.
outputFilter.zip TADS module for filtering output, to adjust spacing
and insert HTML entities, written by Iain Merrick.
parseword.t TADS source to assist in the conversion of player input
strings into a list of words for easier use by preparse
routines, by Kevin Forchione
phone.tar.gz A module for creating and using telephones in TADS,
written by Amir Karger. Archive includes the library
file, documentation and a sample game.
plotdag.zip project paper "The Application of Directed Acyclic Graphs to
First Generation Interactive Fiction" (WordPerfect document
and plain ASCII text) and a TADS implementation of plot DAGs
by Paul Munn
[file is linked to programming/general-discussion/plotdag.zip]
plurals.zip Plural-Singular Utility for TADS 2.2, by Andrew Pontious.
Makes adv.t aware of single objects that are referred to in
the plural, like "scissors". Revised 21sep96.
prefs.t a TADS library which allows players to save their
indentation, spacing, notification, verbosity, etc.
preferences between games. The player's prefered settings
will also be loaded up automatically at the start of the
game. This library works with the Standard (ADV/STD) TADS
libraries, Whizzard's ADV (WADV) libraries, or WorldClass.
Written by Patrick Kellum
rac-v1.zip Random Actor Comment module version 1, by Tom Raymond
it works with Stephen Granade's actor.t (see actor.zip above)
and allows you to ask an NPC about something more than once and
get a different answer every time you ask
rap10.zip Reactive Agent Planner 1.0, by Nate Cull. RAP is a
goal-planning library for NPCs implemented in TADS.
rbf1a.zip shuffle, sort, and vector functions in TADS, by Lon Thomas
realtime.zip realtime fuctions for TADS, by Avi Gobbler
TADS source code and a C user exit
replaceWith.t a module to provide an easy way to replace string search
values with target values using regular expressions.
Version 1.0, written by Kevin Forchione.
roomdsc.t long descriptions for some items in a room
by Dan Shiovitz, The Grim Reaper
rredux.zip Rogue Redux, a library and example game for developing adult IF
games. The code contains explicit sexual references.
sackitem.t an implementation of a rucksack item, version 1.0,
by Kevin Forchione
safe.zip a mini-adventure which contains a moderately general system
for handling substances that come in varying amounts
by Greg Ewing
scope.zip a module to provide an enhancement of the "visibility" and
"reachability" concepts in "adv.t".
Version 2.0, by Kevin Forchione
sense.zip A module which provides an enhancement of the accessibility
rules in "adv.t", which govern concepts such as the
"visibility" and "reachability" of objects.
Version 3.2, written by Kevin Forchione.
Archive includes the TADS module, documentation and
examples.
shoc.t implements an electrically live and dangerous object
by Neil K. Guy
simpleSense.t A module that provides minimal requirements for allowing an
author to pass senses across top-level locations.
Version 1.0, by Kevin Forchione.
smartlist.t a module to enhance the standard "adv.t" listing functions.
Version 1.0, by Kevin Forchione
srgmods.zip A collection of useful TADS modules put together by Stephen
Granade. Some are original, some modified versions of
other peoples modules. Many are from jeffslib.zip by Jeff
Laing.
stack.t An implementation of dynamically created FIFO and LIFO
stacks. Version 1.0, written by Kevin Forchione.
surface.zip suggested changes to class: surface and the
showcontcont: function in adv.t, by rjn
tads-tip-sheet.txt TADS Tip Sheet version 0.3b, 23dec97, by Neil K. Guy
a collection of tips for beginning TADS authors
timedisp.t changes to std.t to display the time and day of the week on
the status line instead of score/moves, by J. Menichelli
timesys.zip a timekeeping system for HTML TADS, providing an alternative
to the standard "turns" style passage of time.
Version 3.1.1, written by Kevin Forchione
tmorph.t A module which provides a simple randomised "text morphing"
mechanism for TADS users.
Version 3.0, written by Kevin Forchione.
trackactor.t A module which helps with the implementation of an NPC which
follows a specified track.
Version 3.0, written by Kevin Forchione.
uxsys.zip Borland C and TADS source for a TADS user exit to allow DOS
commands to be executed from within a TADS game program,
by Michael J. Roberts
wadv.tar.Z Whizzard's adv.t file v1.0, a compartmentalized version
of the adv.t and std.t files that come with TADS;
by Gerry Kevin Wilson. Requires TADS 2.2 or higher.
Unix version with LFs only as line separators.
wadv.zip same contents as wadv.tar.Z; DOS version with CRLFs.
walls.t A module to implement walls, celings, and floors for actor
locations. Version 1.1, written by Kevin Forchione.
water.zip a TADS implementation of a water-filled room; allows you to
float, sink, get wet, drown etc., by Gerry Kevin Wilson
wizard.t The Wizard's Toolkit, a variety of useful commands that can
help when testing out a completed game.
Version 1.2, by Neil K. Guy with minor additions by Neil deMause
wysiwyg.zip a TADS module to implement maps and signs, version 2.1,
by Kevin Forchione
if-archive/programming/tads/examples/worldclass:
------------------------------------------------
This directory contains example code for WorldClass, a class library
designed to replace ADV.T. The WorldClass files are available from
programming/tads/library/worldclass.
--------------------------------------------------------------------------------
Index this file
converse.zip Converse v2.01 (07jul97), by James Cole
a system for Monkey Island style conversations using TADS
and WorldClass.
(Version 1.0 for adv.t without WorldClass is in
programming/tads/examples/converse.zip)
full.t a 'plug-and-play' TADS source file for a 'fullscore' command
that tells you precisely how the current score has been
reached, version 1.61 (14apr97), by David Glasser
[file is linked to programming/tads/examples/full.t]
paulslib.zip A selection of miscellaneous WorldClass modules which may be of
interest to others, by Paul Gilbert.
if-archive/programming/tads/executables:
----------------------------------------
this directory contains executable copies of TADS for various systems
-----------------------------------------------------------------------------
Index this file
00ReadMeFirst-TADS An instruction sheet describing how to play TADS
games on many computer systems, by Neil K. Guy
[file is linked to games/tads/00ReadMeFirst-TADS]
AcornTADSruntime.spk TADS Run-time version 2.2.1 for the Acorn,
ported by Kevin Bracey.
AmigaTADS255.lha TADS version 2.5.5, ported to the Amiga
by David Kinder.
Archive includes run-time, compiler and debugger.
AmigaTADS255GCC.lha TADS version 2.5.5, built with Amiga GCC by
Jan-Erik Karlsson, based on David Kinder's port.
Archive includes run-time, compiler and debugger.
AmigaTADS302.lha TADS version 3.0.2, ported by Jan-Erik Karlsson,
based on David Kinder's TADS2 port.
HyperTADS-123.sit HyperTADS 1.2.3, a HTML TADS 2.5.4 run-time for
the Macintosh, written by Iain Merrick.
MaxTADS-116.hqx MaxTADS version 1.1.6, a TADS 2.5.4 Run-time for the
Macintosh, by Andrew C. Plotkin.
T3-Toolkit-103.sit T3 Toolkit 1.0.3, a TADS 3 compiler for MacOS,
written by Iain Merrick.
WinTADS-134.zip WinTADS version 1.3.4, a TADS 2.5.5 Run-time for
Windows 95 and NT, by Stephen Granade
atari.tads2exe.arc TADS version 2.2.0.5 for Atari ST/TT/Falcon.
htads_authkit_255.exe HTML TADS Author's Kit, version 2.5.5, by Mike
Roberts. This contains everything needed to write
TADS or HTML TADS games under Windows 95/NT,
including the compiler, debugger, character mode
and HTML run-times, library files and notes.
Self installing archive.
htads_playkit_255.exe HTML TADS Player's Kit, version 2.5.5, by Mike
Roberts. This contains everything needed to play
TADS or HTML TADS games under Windows 95/NT,
including character mode and HTML run-times.
Self installing archive.
htmltads_255.zip HTML TADS version 2.5.5 run-time executables for
Windows 95/NT, by Mike Roberts
htmltdb_255.zip HTML TADS version 2.5.5 debugger for Windows 95/NT,
by Mike Roberts
pc-go32.tads2exe.zip Dave Baggett's TADS 2.2.1.1 protected mode executables
for MS-DOS running on 386 and later CPUs, built
with DJ Delorie's GO32 DOS extender.
This version fixes the "daemons die on restore" bug.
Patched and compiled by Matthew Amster-Burton with help
from Mike Roberts and the rec.arts.int-fiction crew.
tads-2.5.5.linux.glk.tar.gz TADS 2.5.5 runtime using GLK for Linux
for terminal and X.
tads-beos-255.zip TADS version 2.5.5 runtime and compiler for BeOS
R5, built by Christopher Tate.
tads-bsdi-251.tar.gz TADS version 2.5.1 executables for BSDI BSD/OS,
compiled by Suzanne Skinner
tads-epoc-255.zip TADS version 2.5.5 run-time executable EPOC/Psion,
release 2, ported by Simon Quinn.
tads-freebsd-251.tar.gz TADS version 2.5.1 executables for FreeBSD,
compiled by Suzanne Skinner
tads-irix-251.tar.gz TADS version 2.5.1 executables for SGI IRIX,
compiled by Suzanne Skinner
tads-linux-255.tar.gz TADS version 2.5.5 executables for Linux,
ELF format binaries, compiled by Suzanne Britton,
incorporating Rick Litherland's patches to the
debugger under Unix.
tads-linux-302.tar.gz TADS version 3.0.2 executables for Linux,
ELF format binaries, compiled by Suzanne Britton.
tads-sunos-251.tar.gz TADS version 2.5.1 executables for SunOS 5.5.1,
compiled by Suzanne Skinner
tads2.aix3.tar.gz TADS version 2.2.5 compiler, run-time and debugger
executables for IBM RS/6000s running AIX-3.2.5,
compiled by Jay Glascoe
tads2.aix4.tar.gz TADS version 2.2.5 compiler, run-time and debugger
executables for IBM RS/6000s running AIX-4.3,
compiled by Jay Glascoe
tads240_macos.sit TADS version 2.4.0 compiler, run-time and debugger
for MacOS, by Christopher Nebel
tads32_255.zip TADS version 2.5.5 compiler and run-time executables
for Win95/NT console mode, by Mike Roberts
tads_302.zip TADS 3.02 "Early Adopter" Preview Release.
Windows Executables, documentation and samples,
by Mike Roberts.
tads_authkit_302.exe TADS 3.02 "Early Adopter" Preview Release.
Self-installing author's kit for Windows,
by Mike Roberts.
tads_playkit_302.exe TADS 3.02 "Early Adopter" Preview Release.
Self-installing player's kit for Windows,
by Mike Roberts.
tadsdjgpp_253.zip TADS version 2.5.3 executables for MS-DOS on
386+ PCs, compiled under DJGPP by Jim Dunleavy
tadsexe_255.zip TADS version 2.5.5 executables and support files
for MS-DOS, by Mike Roberts
tadsexx_255.zip TADS version 2.5.5 executables for MS-DOS,
16-bit protected-mode, by Mike Roberts.
tadsos2.zip TADS/2 1.0.0, the TADS 2.2.1.0 runtime engine ported
to OS/2 PM by Stephen Granade. This is a GUI
version of the runtime engine only.
tadsrun_255.zip TADS version 2.5.5 run-time executable for MS-DOS,
by Mike Roberts.
if-archive/programming/tads/executables/unsupported:
----------------------------------------------------
this directory contains executable copies of TADS for various Unix
related systems. These binaries are no longer supported as the
source code is now available in the "source" directory.
-----------------------------------------------------------------------------
Index this file
NeXT.tads2exe.tar.z TADS version 2.2.0.5 for NeXT
decmips.tads2exe.tar.z TADS version 2.2.0.5 executables for DECStation (MIPS)
Unix Patchlevel 1
DEC MIPS Patchlevel 1
ibmrt.tads2exe.tar.Z TADS version 2.1.0 executables for IBM RT
Unix Patchlevel 1
IBM RT Patchlevel 1
linux-386.tads2exe.tar.Z TADS version 2.2.0.5 executables for Linux (386)
Unix Patchlevel 1
i386+ Linux Patchlevel 1
sgi-irix.tads2exe.tar.z TADS version 2.2.0.5 executables for SGI Iris/Indigo
running Irix, contains both COFF and ELF binaries
Unix Patchlevel 1
SGI Patchlevel 1
sparc-sunos.tads2exe.tar.z TADS version 2.2.0.5 executables for Sun 4 (Sparc)
running SunOS. Includes dynamically linked and
static binaries.
Unix Patchlevel 1
SunOS Patchlevel 1
sparc-solaris.tads2exe.tar.z TADS version 2.2.0.5 executables for Sun 4 (Sparc)
running Solaris 2. Includes dynamically linked and
static binaries.
Unix Patchlevel 1
SunOS Patchlevel 1
sun3.tads2exe.tar.z TADS version 2.2.0.5 executables for Sun 3
Includes dynamically linked and static binaries.
Unix Patchlevel 1
Sun 3 Patchlevel 1
if-archive/programming/tads/library:
------------------------------------
The standard TADS library files "adv.t" and "std.t" are not found here;
these should have been supplied with your TADS compiler.
--------------------------------------------------------------------------------
Index this file
alt.zip An alternate library for TADS, implementing aggregate
display for multiple direct object commands, time-
oriented play and display, and classes such as Wysiwyg,
Door, Stack, and Vector.
Version 2.1.3, written by Kevin Forchione.
alt_docs.zip Documentation for the Alt library, by Kevin Forchione.
alt_samples.zip Samples for the Alt library, by Kevin Forchione.
pianosa.zip TenthStone's Pianosa TADS replacement libraries,
version 1.0. Includes adaptable contents lists and
directions, object-oriented travel, and liquid handling.
ASCII documentation included.
pianosa_rtf.zip Documentation for the Pianosa libraries in rich text format,
by TenthStone
worldclass a directory for David Baggett's WorldClass library
if-archive/programming/tads/library/worldclass:
-----------------------------------------------
This directory contains WorldClass, a class library designed for use with
High Energy Software's TADS (Text Adventure Development System).
It completely replaces the ADV.T that comes with TADS.
Written by Dave Baggett for ADVENTIONS, and now supported by David Haire.
Current release: 2.5.1
Be sure to read the license before using WorldClass.
--------------------------------------------------------------------------------
Index this file
Extra.zip A collection of Worldclass extension classes
History.txt Modification history of Worldclass, plain text
World2.zip WorldClass source files, version 2.5.1
license WorldClass Software License
manual.zip WorldClass Author's Manual version 2.2, by Paul Francis Gilbert
PostScript, Word for Windows, and plain text files
readme WorldClass Pre-release Version 1.0 Notes
test.gam compiled example world
test.t example world for WorldClass
if-archive/programming/tads/manuals:
------------------------------------
This directory contains documentation for TADS, by Mike Roberts
--------------------------------------------------------------------------------
Index this file
TADS-HTML.sit.bin The complete TADS documentation, including the release notes
for version 2.2, in HTML format. Packaged for ease of use by
Macintosh users - a MacBinary StuffIt archive.
Mixed-case .html filenames with Mac line endings.
Converted by Neil K. Guy.
TADSTutorial.zip A set of documents forming a tutorial on starting to
program in TADS, written by Mark Engelberg.
t22_txt.tgz Translation of the TADS 2.2 update documentation from
Lotus Ami-Pro format to plain text. Translated by Bill Lash.
tads-html.tgz The complete TADS documentation, including the release notes
for version 2.2, in HTML format. Packaged for ease of use by
UNIX users - a gzipped tar archive. Mixed-case .html
filenames with UNIX line endings. Converted by Neil K. Guy.
tads21.pdf TADS 2.1 release notes, converted to Adobe PDF format
by Stephen Granade.
tads22.dvi.gz TADS 2.2 update documentation, converted to DVI format
by Jean-Henri Duteau. Compressed with gzip.
tads22.ps.gz TADS 2.2 update documentation, converted to Postscript
format by Jean-Henri Duteau. Compressed with gzip.
tads2doc.zip Overview documentation for TADS, as plain text.
tads_pm.zip TADS Parser Manual for TADS 2.5.4, by Mike Roberts,
HTML format.
tadsman.pdf The TADS 2.0 manual, converted to Adobe PDF format
by Stephen Granade.
tadsman.zip The TADS 2.0 manual, plus the 2.1 update documentation,
both in LaTeX format. Also includes the 2.2 update
documentation in Lotus Ami-Pro format.
tadsman255.zip The complete TADS documentation, including the release
notes for versions up to 2.5.5, in HTML format.
Converted to HTML and updated by Neil K. Guy.
tadsv200.dos Release notes for TADS versions 2.0.0 to 2.1.0
tadsv222.dos Release notes for TADS versions 2.1.1 to 2.2.2
tadsv240.dos Release notes for TADS versions 2.2.3 to 2.4.0,
MS-DOS specific features only
tadsv240.txt Release notes for TADS versions 2.2.3 to 2.4.0
tgdoc.zip TADS/Graphic Beta Release Notes; documentation only (1994)
if-archive/programming/tads/source:
-----------------------------------
This directory contains the C source code for the TADS compiler and run-time.
--------------------------------------------------------------------------------
Index this file
HyperTADS-src-123.sit Source code for HyperTADS 1.2.3, a HTML TADS
2.5.4 run-time for the Macintosh,
written by Iain Merrick.
MaxTADS-src-116.hqx C source code for MaxTADS version 1.1.6,
by Andrew C. Plotkin.
T3-Toolkit-src-103.sit Source code for T3 Toolkit 1.0.3, a TADS 3 compiler
for the Macintosh, written by Iain Merrick.
WinTADS-src-134.zip Source code for Stephen Granade's WinTADS 1.3.4, a
TADS 2.5.5 Run-time for Windows 95 and NT
amiga-tads-src.lha Amiga specific TADS 2.5.3 source files. Mike Roberts'
TADS 2.5.3 source is also needed to build Amiga
executables.
daves-tads-src-freebsd.tar.gz Dave Baggett's version of the TADS 2.2.1 sources
(see below) with changes for FreeBSD but still with
the "daemons die on restore" bug.
daves-tads-src.tar.gz Mike Roberts' TADS 2.2.1.1 source, with Unix, Atari, and
other changes, as well as bug-fixes, by Dave Baggett.
Use this archive to build DJGPP/GO32 versions of TADS
programs for DOS/Windows as well.
This version fixes the "daemons die on restore" bug.
Patched by Matthew Amster-Burton with help from
Mike Roberts and the rec.arts.int-fiction crew.
daves-tads-src.zip same as daves-tads-src.tar.gz in DOS format (with CRLFs)
htads_src_255.zip HTML TADS source code version 2.5.5, by Mike Roberts
tads-epoc-src.zip Source code for release 2 of Simon Quinn's
EPOC/Psion port of the TADS 2.5.5 run-time.
tads2src-255.tar.gz TADS source code version 2.5.5, prepared for Unix
systems and tested under Solaris by D.J. Picton
tads_src_255.zip TADS source code version 2.5.5, by Mike Roberts
tads_src_302.zip TADS 3.02 "Early Adopter" Preview Release
source code, by Mike Roberts
tadsos2src.zip Source code for Stephen Granade's OS/2 port
of TADS 2.2
if-archive/programming/tads/utils:
----------------------------------
Index this file
TADSErrorMaster.hqx TADS Error Master, by Trevor Burdick
an error-code lookup utility for TADS compiler errors
for 68K and PPC Macintosh
tads_appleguide.sit.hqx TADSguide v1.0, by Trevor Burdick
Mike Roberts' instruct.t converted to an Apple Guide
tads-template-0.9.sit.hqx The TADS Template v0.9, by Jared L. Reisinger
a stack for Macintosh HyperCard 2.1 for prototyping
TADS adventures,
textout.zip extracts user-visible text from TADS source code (for
spell-checking etc.).
DOS executable version 1.1 by Rick LaBach
untads.pl Perl script to pull quoted text out of TADS source
code for spell-checking or proofreading,
revision 0.2 (04nov96), by Matthew Amster-Burton
veriverb.zip verb call and uniqueness verifier for TADS games,
supplements the compiler's error checking.
DOS executable version 1.0 by Rick LaBach
vocab.l Unix filter (written in [f]lex]) that checks TADS
noun lists for multiple words that are the same,
ignoring case, to six characters. Such errors cause
the common "Which X do you mean: the X, or the X?"
problem. By David M. Baggett.
vt.gam VT, a TADS verb templates examples generator
written in TADS by Kevin Forchione.
if-archive/programming/tag:
---------------------------
This directory contains a German authoring system named
T.A.G. (Text-Adventure-Generator) by Martin Oehm.
Current Version: 2.0.
It is written in Turbo Pascal 5.5 und runs on a PC under DOS or in a DOS window
under Windows. It consists of
- a compiler named T.A.G. that compiles a source code file (x.adv) to a game
file (x.tag) and
- an interpreter named T.A.M. (Text Adventure Machine) that runs game files.
--------------------------------------------------------------------------------
Index this file
paket20.zip the complete package: compiler, interpreter, manual, a sample
game, and a utility program to convert between DOS and Windows
character sets
tag20.zip the compiler only
tam20.zip the interpreter only
if-archive/programming/textopia:
--------------------------------
This directory contains Textopia, a German text adventure development system
written by Oliver Berse. It consists of three source code units for use with
Turbo Pascal, Delphi, or Free Pascal (Linux).
A manual and a sample game are included.
--------------------------------------------------------------------------------
Index this file
tdoswin.zip Textopia for DOS and Windows
tinfo.txt general information about Textopia
tlinux.tgz Textopia for Linux
if-archive/programming/txa:
---------------------------
Index this file
txa098b3.zip TxA 0.98b3, a text adventure authoring system by
Viktor Krammer. Archive includes MS-DOS executables,
German documentation and a sample game.
if-archive/programming/worldbuilder:
------------------------------------
Index this file
WB_ResEd.sit.bin information on how to use ResEdit to customize
World Builder applications
WorldBuilderStuff.sit a modified version of World Builder version 1.1,
original by William C. Appleton, changes by Kennedy.
Summary of changes: new default settings, more
appropriate pen and fill settings, resized windows,
and two example worlds.
World_Builder_1.2.sea.bin World Builder version 1.2, a game development system
for the Macintosh by Bill Appleton, converted to
32-bit and continued by Ray R. Dunakin III
if-archive/rec.arts.int-fiction:
--------------------------------
This directory archives everything appearing in newsgroup
rec.arts.int-fiction, the newsgroup for developers of interactive fiction.
I don't process the archive files in any way,
I just copy them here as are from our existing news archive.
--------------------------------------------------------------------------------
Index this file
FAQ The Frequently Asked Questions of the newsgroup
rec.arts.int-fiction, plain text version,
maintained by Stephen Griffiths.
[file is linked to info/rec.arts.int-fiction.FAQ]
FAQ.htm The Frequently Asked Questions of the newsgroup
rec.arts.int-fiction, HTML version,
maintained by Stephen Griffiths.
[file is linked to info/rec.arts.int-fiction.FAQ.htm]
RAIFBASE_V1_3.lzh A suite of Amiga ARexx scripts to maintain a
database of newsgroups articles such as those from
rec.arts.int-fiction. Should be easily portable to
other Rexx variants. Distributed under the terms
of the GPL. Version 1.3, by Miron Schmidt.
arc* collected news articles. The naming convention changes
from time to time, but it's usually some kind of date:
yymmdd or yymm#
feedback-guide.txt Jacob's Guide to Giving Constructive Feedback on IF,
by Jacob Solomon Weinstein
[file is linked to info/feedback-guide.txt]
news_archive.zip Magnus Olsson's collection of selected posts to
rec.arts.int-fiction and rec.games.int-fiction
from late 1996 to August, 2000
[file is linked to rec.games.int-fiction/news_archive.zip]
r.a.i-f.95.html.tar.gz (almost) all of the articles from rec.arts.int-fiction
published in 1995, converted to html by Todd Nathan.
Unpacks to 3152 files occupying 10.8 MB.
r.a.i-f.95.html.tar.gz.README Todd's description of what he did
raif-MMM-YYYY.tar.gz Articles posted to rec.arts.int-fiction in a given
month, archived from DejaNews by Dan Shiovitz.
raifarc*.tgz All the articles posted to rec.arts.int-fiction,
archived by Stephen Granade and named as
raifarcyymm.tgz.
what.is.Int-Fiction synopsis of a discussion in rec.arts.int-fiction,
by Jim Newland :-)
if-archive/rec.games.int-fiction:
---------------------------------
This directory archives everything appearing in newsgroup
rec.games.int-fiction, the newsgroup for players of interactive fiction games.
I don't process the archive files in any way,
I just copy them here as are from our existing news archive.
--------------------------------------------------------------------------------
Index this file
FAQ the Frequently Asked Questions of newsgroup
rec.games.int-fiction, maintained by Stephen van Egmond
last updated 31jan97
[file is linked to info/rec.games.int-fiction.FAQ]
arc* collected news articles. The naming convention changes from
time to time, but it's usually some kind of date:
yymmdd or yymm#
news_archive.zip Magnus Olsson's collection of selected posts to
rec.arts.int-fiction and rec.games.int-fiction
from late 1996 to August, 2000
[file is linked to rec.arts.int-fiction/news_archive.zip]
rgif-MMM-YYYY.tar.gz Articles posted to rec.games.int-fiction in a given
month, archived from DejaNews by Dan Shiovitz.
rgifarc*.tgz All the articles posted to rec.games.int-fiction,
archived by Stephen Granade and named as raifarcyymm.tgz.
if-archive/scott-adams:
-----------------------
Index this file
AdamsGames.zip 17 copyrighted Scott Adams adventures, plus a freely
distributable sampler. These text adventures were
commercially distributed in the 1970s and 1980s, but
today they are distributed as Shareware. The games have
been converted to "ScottFree" format.
Game conversion and readme file by Paul David Doherty
AdamsHintReader.zip a hint reader that let's you look up individual hints from
the Scott Adams hint sheets in AdamsHints.tar.Z without
having to decode them manually, a compiler to create those
hint files, and the Scott Adams hints.
C source code and Archimedes executables by David Lodge
[file is linked to solutions/AdamsHintReader.zip]
AdamsHints.tar.Z complete hint sheets (not walkthroughs) to all the Scott
Adams adventures published by Adventure International,
including the code key from the end of Savage Island II
by David Librik, with additions by Paul David Doherty
The hints are coded so you don't accidentally read more
than you want to.
[file is linked to solutions/AdamsHints.tar.Z]
AdamsHints.zip same as above, but with DOS CRLFs as line separators
[file is linked to solutions/AdamsHints.zip]
Copyright.txt copyright notice from Scott Adams, dated 24nov97
[file is linked to emulators/trs80/SA-Copyright.txt,
games/spectrum/SA-Copyright.txt, and
games/trs80/SA-Copyright.txt]
JScott.zip JScott, a Scott Adams adventure interpreter in Java,
by Vasyl Tsvirkunov.
Freeware; source code and .class files included.
Caution: the archive contains long file names.
MultiAventures1.8.3.hqx MultiAventures V1.8.3, by Pierre Tremblay:
1 application with 8 interpreters in 3 languages,
a Macintosh program that can play AdvSys, AGT, Infocom,
Scott Adams, Level 9, Apple II Eamon, Quill, and C64 Basic
games. The user interface is in English, French, and German.
[file is linked to
games/appleII/eamon/MultiAventures1.8.3.hqx,
games/c64/MultiAventures1.8.3.hqx,
games/quill/MultiAventures1.8.3.hqx,
games/spectrum/MultiAventures1.8.3.hqx,
infocom/interpreters/zip/MultiAventures1.8.3.hqx,
level9/interpreters/MultiAventures1.8.3.hqx,
programming/advsys/MultiAventures1.8.3.hqx, and
programming/agt/MultiAventures1.8.3.hqx]
SAhints.zip The offical hints, taken from the original AI hint
sheets (in rich text format) and maps (in GUEmap
format) for all the Scott Adams' games, compiled by
Julian Fleetwood.
[file is linked to mapping-tools/maps/SAhints.zip
and solutions/SAhints.zip]
ScottFree-Mac-1.0.1.cpt.hqx ScottFree/Mac 1.0.1 by Scott Lemon, 1996,
based on ScottFree for Unix/PC by Alan Cox.
Reads and executes TRS-80 format Scott Adams data files.
Macintosh (68k) executable and documentation.
ScottFree.tar.gz ScottFree release 1.14 for Unix and Linux, by Alan Cox
<
[email protected]>.
Reads and executes TRS-80 format Scott Adams data files.
C source code; needs curses and an ANSI C compiler.
adamsinform.zip 17 Scott Adams adventures and a sample mini-adventure,
all converted from ScottFree to Inform (.z5):
Adventureland
Adventureland (sample version)
Buckaroo Banzai
The Count
Ghost Town
The Golden Voyage
The Hulk
Mystery Fun House
Strange Odyssey
Pirate Adventure (aka Pirate's Cove)
Pyramid of Doom
Return to Pirate's Isle
Savage Island, Part I
Savage Island, Part II
Secret Mission (aka Mission Impossible)
Sorcerer of Claymorgue Castle
Spiderman
Voodoo Castle
[file is linked to games/zcode/adamsinform.zip]
adventureland Adventureland, ported to the C64 by Fredrik Ekman
[file is linked to games/c64/adventureland]
adamssol.zip walkthroughs for 12 Scott Adams adventures
[file is linked to solutions/adamssol.zip]
advland2.zip Morten Lohre's Adventureland collection, version 2:
ABASIC/GW-BASIC, QBASIC, and C source code of Adventureland
(ported to C by Morten Lohre), hints, a walkthrough,
C source code of a disassembler for the action codes in
Adventureland, and general information about Scott Adams
(DOS executables of the C programs are included)
asfdcurs.tar.gz Another ScottFree Driver, revision 1.20, by Robert
Schneck, derived from Alan Cox's "ScottFree" revision
1.14. This driver displays the Scott Adams' games in
the style of the VIC-20 releases.
Generic C source code plus Unix/Linux-specific
routines. Requires an ANSI C compiler and a curses
library.
asfddos.zip Another ScottFree Driver, revision 1.20, by Robert
Schneck, derived from Alan Cox's "ScottFree" revision
1.14. This driver displays the Scott Adams' games in
the style of the VIC-20 releases.
MS-DOS executable plus DOS-specific source code.
beeb2sf.zip BBC Executable to ScottFree convertor, by David Lodge.
This program takes a BBC B or Electron executable of a
Scott Adams/Brian Howarth adventure and turns it into a
file usable by ScottFree. C source code included.
mysterious.tar.gz the 11 Mysterious Adventures by Brian Howarth (1981-83),
converted to ScottFree format by Paul David Doherty:
The Golden Baton
The Time Machine
Arrow of Death Part 1 and 2
Escape from Pulsar 7
Circus
Feasibility Experiment
The Wizard of Akyrz
Perseus and Andromeda
Ten Little Indians
Waxworks
(a C64 version with line-drawing graphics can be found as
games/c64/mystadv.zip; ZX Spectrum snapshots as
games/spectrum/mystsoft.zip)
mysterious_blorb.zip the 11 Mysterious Adventures by Brian Howarth (1981-83),
converted to Blorb files (with pictures) by Evin Robertson.
Note: To play these files you need Nitfol 0.6.
mysterious_inform.zip the 11 Mysterious Adventures by Brian Howarth (1981-83),
converted from ScottFree to Inform (.z5),
see mysterious.tar.gz for a list of the games.
[file is linked to games/zcode/mysterious_inform.zip]
pirate Pirate Adventure for the C64
[file is linked to games/c64/pirate]
pirate.sfx Pirate Adventure for the C64
adapted by Jeff Jessee, 12jun79; save routines modified and
compiled with Blitz! by Gary Driggs
[file is linked to games/c64/pirate.sfx]
pirsrc.lzh ASCII and tokenized BASIC source code of Pirate Adventure
for the C64, adapted by Jeff Jessee
[file is linked to games/c64/pirsrc.lzh]
sac.tar.gz Scott Adams Converter; a small C program to convert
"Adventure" files from the ASCII format used by
Jim Veneskey to the more common TRS-80 ASCII format
(which is used by ScottFree, too).
By Bob Newell; C source code and documentation.
say-yoho.txt excerpts from Scott Adams' column SAY YOHO in Softside
magazine 1/81 and 3/81, typed in by David Librik
sc_200.tar.gz ScottCom version 2.00, by Bjorn Gustavsson
a compiler for Scott Adams TI-99 adventure game files
(not TRS-80 format)
scott.arc ScottFree ported to the Acorn Archimedes (without curses)
by Dave Lodge
scott.lha ScottFree/Amiga 1.7, by Andreas Aumayr
based on ScottFree 1.14 by Alan Cox
scott.zip ScottFree release 1.14b for DOS, by Alan Cox
<
[email protected]>.
Reads and executes TRS-80 format Scott Adams data files.
ANSI C source code and DOS executable.
scott2zip.tar.gz Scott2Zip version 1.00, a Perl script to convert
Scott Adams data files from TRS-80 or TI-99/4 format to
Inform source code, by Bjorn Gustavsson
scottdec.zip Converts a Scott Adams data file to readable format,
release 7, by Paul David Doherty.
Includes C source code and an MSDOS executable.
This file also contains TRS-80 format data files of the
public domain games "Adventureland" and "Pirate Adventure"
which can be played with ScottFree.
if-archive/shells:
------------------
Index this file
advsh.tar.Z The Adventure Shell, C source code by John Coker
advshell.shar.Z The Adventure Shell, a Bourne Shell script version
by Doug Gwyn, ca February 1984
infodos.zip Infocom-ise your Windows DOS prompt, by Graeme Cree
if-archive/solutions:
---------------------
Index this file
2044.sol solution to 2044: Space Troopers, by Ambat Sasi Nair
3.step solution to += 3: A Logical Adventure
Acorn_Adventure.zip Solution and map (in GUEmap format) for the BBC
micro game "Acorn Adventure", by David Lodge.
[file is linked to mapping-tools/maps/Acorn_Adventure.zip]
AdamsHintReader.zip a hint reader that let's you look up individual hints from
the Scott Adams hint sheets in AdamsHints.tar.Z without
having to decode them manually, a compiler to create those
hint files, and the Scott Adams hints
C source code and Archimedes executables by David Lodge
[file is linked to scott-adams/AdamsHintReader.zip]
AdamsHints.tar.Z complete hint sheets (not walkthroughs) to all the Scott
Adams adventures published by Adventure International,
including the code key from the end of Savage Island II
by David Librik, with additions by Paul David Doherty
The hints are coded so you don't accidentally read more
than you want to.
[file is linked to scott-adams/AdamsHints.tar.Z]
AdamsHints.zip same as above, but with DOS CRLFs as line separators
[file is linked to solutions/AdamsHints.zip]
Adv_walk.zip A walkthrough and maps (in GUEmap format) for the 350
point version of Adventure, by Julian Fleetwood.
[file is linked to mapping-tools/maps/Adv_walk.zip]
Aisle.wlk walkthrough for Aisle, by the game's author, Sam Barlow
Amazon.sol anonymous solution for Amazon (Trillium/Tellarium)
AnchorSolve.txt Walkthrough for Anchorhead, by Aeron Pax.
Aug4Solution.zip Solution to Augmented Fourth, written by the
game's author, Brian Uri.
BabelMap.pdf Map of Babel, by Eric O'Dell. Adobe Acrobat PDF format.
Balances.solve walkthrough for Balances, by Gareth Rees
BastowA.sol 99% walkthrough for The Secret of Bastow Manor,
by Andrew Williams
BastowD.sol full walkthrough for The Secret of Bastow Manor,
by Dorothy Millard
BlackscarMount.sol anonymous solution for Blackscar Mount (Titan)
Breakers.sol anonymous solution for Breakers (Synapse/Broderbund)
Bungle_Brothers.zip Solution and map (in GUEmap format) for the BBC
micro game "Bungle Brothers", by David Lodge.
[file is linked to mapping-tools/maps/Bungle_Brothers.zip]
CrimsonCrown.sol anonymous solution for Crimson Crown (PolarWare)
Curses.sol 554 points walkthrough for Graham Nelson's Curses
(release 12, 11nov94; revised for release 16, 22aug96),
by Russ Bryan
Curses.step minimal step-by-step solution to release 12 of Curses,
by Gareth Rees
CursesR16.sol solution to Curses release 16, by Marc Leduc.
Straightforward walkthrough, explanations and clue
locations, history of the Meldrews, dictionary of
mythology, lagachable objects, amusing things to do,
different ways to open the medicine bottle -
it's all there!
DejaVu1.sol anonymous solution for Deja Vu (ICOM/Mindscape)
DejaVu2.sol anonymous solution for Deja Vu 2 (ICOM/Mindscape)
Enemies.sol solution for Enemies, by Paul J. Godfrey
Essex.sol anonymous solution for Essex (Synapse/Broderbund)
Fahrenheit451.sol anonymous solution for Fahrenheit 451 (Telarium)
Gc-gam.sol solution for GC: A Thrashing Bit Parity of the Mind,
by Richard Cuddy.
GerbilRiot.sol Solution for Gerbil Riot, by Duncan Cross.
HHGTTG64.txt solution for Hitch Hiker 64 (later renamed Cosmic
Capers), by Andrew Williams
NOTE: This is not related to the Infocom's
Hitchhikers Guide to the Galaxy game
Heroine.sol Solution for Heroine's Mantle, by Paul Godfrey.
I-0.sol a plot tree for I-0: Jailbait on Interstate Zero,
by Bruce Hollebone
Invasion.sol anonymous solution for Invasion, an adventure
by Robert Henderson
Jigsaw.sol solution to Jigsaw, by Bonni Mierzejewska, revision 3
Jigsaw.step amply commented step-by-step solution to Jigsaw,
by Gareth Rees
KGB.sol walkthrough for KGB (Cryo/Virgin Games)
by Stan Kobylanski
Mars.sol solution for The Pyramids of Mars, by Richard Cuddy
Mindshadow.step stepwise solution to Mindshadow, by Stefan Jokisch
Mindwheel.sol anonymous solution for Mindwheel (Synapse/Broderbund)
Muse.Solve detailed solution plus observations on Muse,
by Quentin D. Thompson
OO-Topos.sol anonymous walkthrough for OO-Topos (Michael Berlyn/
Polarware)
Parade.comment.txt solution to Everybody Loves a Parade, a commentary on the
genesis and development of the game, and some programming
tips for TADS beginners, by Cody Sandifer
[file is linked to games/mac/Parade.comment.txt, to
games/pc/parade.txt, and to games/tads/Parade.comment.txt]
Relief.walkthrough.txt Walkthrough for Hunt for Relief by the game's
author, Christian Gaertner.
SAhints.zip The offical hints, taken from the original AI hint
sheets (in rich text format) and maps (in GUEmap
format) for all the Scott Adams' games, compiled by
Julian Fleetwood.
[file is linked to scott-adams/SAhints.zip
and solutions/SAhints.zip]
SavePrinceton.sol walkthrough for Save Princeton, by Koen van der Drift
ShardsOfTime.sol anonymous solution for The Shards of Time (Titan)
SoFar.sol solution overview and step-by-step walkthrough for So Far,
by Paul J. Godfrey
SoFar.step solution and step-by-step walkthrough for SoFar,
by Stefan Dube
SoftPornSolve.zip walkthrough and maps for Softporn Adventure in HTML format,
by Catz
Sols1.zip mostly anonymous solutions to the following games:
A Mind Forever Voyaging (Infocom)
Adventure Quest (Level 9)
Ballyhoo (Infocom)
The Bard's Tale I (by John R. Barnsley)
Beyond Zork (Infocom)
Border Zone (Infocom)
Borrowed Time (Activision)
Brimstone (Synapse/Broderbund)
Bureaucracy (Infocom)
Colossal Adventure (Level 9)
(later released as Jewels of Darkness, Part One)
Cutthroats (Infocom)
Deadline (Infdocom)
Demon's Tomb (Melbourne House/Virgin-Mastertronic)
Dream Zone (Baudville Software)
Dungeon Adventure (Level 9)
(later released as Jewels of Darkness, Part Three)
Dungeonmaster
Enchanter (Infocom)
Fish! (Magnetic Scrolls/Rainbird)
Gateway (Pryority)
The Guild of Thieves (Magnetic Scrolls/Rainbird)
Hitchhiker's Guide to the Galaxy (Infocom)
Hollywood Hijinx (Infocom)
Infidel (Infocom)
Jinxter (Magnetic Scrolls/Rainbird)
King's Quest I (Sierra On-Line)
King's Quest II (Sierra On-Line)
King's Quest III (Sierra On-Line)
King's Quest IV (Sierra On-Line)
Leather Goddesses of Phobos (Infocom)
Legend of the Sword (Rainbird)
The Lurking Horror (Infocom)
Maniac Mansion (Lucasfilm Games)
Mindshadow (Activision)
Moonmist (Infocom)
The Pawn (Magnetic Scrolls)
Personal Nightmare (Horrorsoft)
Phantasie (Logical Design Works) - incomplete
Planetfall (Infocom)
Plundered Hearts (Infocom)
Seastalker (Infocom)
Shadowgate
Sherlock: The Riddle of the Crown Jewels (Infocom)
Sorcerer (Infocom)
Spellbreaker (Infocom)
Starcross (Infocom)
Stationfall (Infocom)
Suspect (Infocom)
Suspended (Infocom)
Tass Times in Tone Town (Activision)
Transylvania (Penguin Software)
Trinity (Infocom)
The Uninvited (Mirrorsoft)
Wishbringer (Infocom)
Witness (Infocom)
Zork I (Infocom)
Zork II (Infocom)
Zork III (Infocom)
[file is linked to infocom/hints/solutions/Sols1.zip]
Sols2.zip anonymous stepwise walkthroughs for the following games:
Ten Little Indians
Adventureland
Amazon
Arrow of Death
Aztec Tomb
CIA Adventure
Castlemaze Adventure
Cavern of Riches
Circus
Sorcerer of Claymorgue Castle
Computer Adventure
Cracks of Fire
Dallas Quest
Darth Vader
Dutchman's Gold
Enchanter
Escape from Pulsar 7
Prehistoric Man
Feasibility Experiment
Fools Gold
The Golden Baton
Grave Robbers
Groot Avontuur (Dutch)
Gruds in Space
The Hitchhiker's Guide to the Galaxy (not Infocom)
The Hobbit
House of Seven Gables
Hulk
In den Beginne (Dutch)
Journey to the Center of the Earth
King Tut's Tomb
Mask of the Sun
Mindshadow
Miser
Mission Asteroid
Mission Impossible
Moon Base Alpha
Nijmegen Avontuur (Dutch)
Perseus & Andromeda
Pirate Adventure
Pyramid of Doom
Quest of Merravid
Ring of Power
Saturn 3 (Dutch)
Secret of Kublaih
Serpents Star
Spider Mountain
Spiderman
Starcross
Steen der Wijzen (Dutch)
Stoneville Manor
The Beyond (Dutch)
The Time Machine
Tunnel Adventure
Twin Kingdom Valley
Ulysses and the Golden Fleece
Underground Adventure
Urban Upstart
Voodoo Castle
Waxworks
Wega Station
Will o'the Wisp
Wizard & Princess
Wizard of Akyrz
Zork I
Zork II
Zork III
[file is linked to infocom/hints/solutions/Sols2.zip]
Sols3.zip anonymous stepwise walkthroughs for the following games,
converted from Apple II solution disks:
221b Baker Street
Abyssal Zone
Adventureland
Alpine Encounter
Amazon
Ark of the Covenant
Birth of the Phoenix
Black Cauldron
Blade of Blackpoole
Captain Cuckoo
Chambers of Xenobia
Coveted Mirror
Cranston Manor
Creature Venture
Crimson Crown
Critical Mass
Crypt of Medea
Curse of Crowley Manor
Cutthroats
Dallas Quest
Dark Crystal
Deadline
Death in the Caribbean
Demons Forge
Destiny
Dragon World
ET Comes Back
Earthquake
Enchanter
Escape From Rungistan
Escape From Traam
Fraktured Faebles
Gelfling Adventure
Ghost Town
Golden Voyage
Gruds in Space
Hitchhikers Guide to the Galaxy
Incredible Shrinking Man
Infidel
Kabul Spy
Kings Quest II
Kukulcan
Leather Goddesses of Phobos
Lucifers Realm
Man-Eng
Mask of the Sun
Masquerade
Mindshadow
Mission Impossible
Mummys Curse
Mystery Fun House
Neverending Story
Palace in Thunderland
Phantasie
Pirate Adventure
Planetfall
Pyramid of Doom
Questron
Race for Midnight
Sands of Egypt
Seastalker
Secret Agent
Serpents Star
Sherwood Forest
Softporn Adventure
Sorcerer
Sorcerer of Claymorgue Castle
Space Ace
Starcross
Suspect
Suspended
The Hulk
The Institute
The Quest
The Witness
Time Zone
Tracer Sanction
Transylvania
UltimaIII
Ulysses
Viking Quest
Voodoo Castle
Wishbringer
Wizard and the Princess
Wizardry II
Wizardry III (partial)
Zork I
Zork II
Zork III
Zorro
Stolen_Lamp.zip Solution and map (in GUEmap format) for the BBC
micro game "Stolen Lamp", by David Lodge.
[file is linked to mapping-tools/maps/Stolen_Lamp.zip]
Supernova Walkthrough.txt Walkthough for Supernova, by Ramon Bartschat.
Swalks.zip walkthroughs (in RTF) and maps (in GUEmap format) for
Softporn Adventure
Mission Asteroid
Wizard and the Princess
Mystery House
by Julian Fleetwood
[file is linked to mapping-tools/maps/Swalks.zip]
TassTimes.step stepwise solution to Tass Times in Tonetown,
by Stefan Jokisch
TreasureIsland.sol anonymous solution for Treasure Island
Undertow.sol Anonymous solution for Undertow.
Waterbird.wlk Anonymous solution for Waterbird.
Weather.zip walkthrough (in RTF) and a map (in GUEmap format) for
A Change in the Weather, by Julian Fleetwood
[file is linked to mapping-tools/maps/Weather.zip]
abbey.sol general hints (objectives) and full stepwise walkthrough
for The Abbey of Montglane v1.1, by Audrey De Lisle
above.sol Solution for Above and Beyond, version 1.1, written by
Paul J. Godfrey, with additions by the game's author,
Mike Sousa.
acid.sol walkthrough for Acid Whiplash, by Rybread Celsius and
Cody Sandifer
adamssol.zip walkthroughs for 12 Scott Adams adventures
[file is linked to scott-adams/adamssol.zip]
admuseum.sol solution for The Adventurers' Museum - Legacy of the
Necromancer: Part I, by Ambat Sasi
adv660-hints.txt question and answer hint file for the 660 point
version of Colossal Cave (Adventure 4+ version 10.06),
by Arthur DiBianca
adven550.sol solution for a 550 points version of Colossal Cave,
by Barbara Baser
(the game described here is slightly different from the
one in games/source/adv550s.zip)
adventure-walkthrough.txt
annotated step-by-step solution for the 350 points
version of Colossal Cave. Revised by Jessica Allan,
based on a solution by Sean L. Palmer.
adventure.step commented stepwise solution for the 350 points version
of Colossal Cave
agent.sol solution for Special Agent, by Ambat Sasi
aliens.sol Solution for Space Aliens Laughed at my Cardigan,
by Nils Barth.
anchor.sol solution for Anchorhead, by Mike Wallis
atomia.sol solution for Atomia Akorny, by Ambat Sasi
atwork.sol Walkthrough for "Danger! Adventurer at work!",
originally a Quill game by Simon Avery and then
ported to Inform by Duncan Cross.
aztec.sol solution for Aztec Tomb (Part 1), by Ambat Sasi
baton.step stepwise solution to Brian Howarth's The Golden Baton,
by R. Rainbird
bear.sol solution to A Bear's Night Out, by Ambat Sasi Nair
bedlam.sol solution for Bedlam, by Ambat Sasi
boggit.txt some hints for The Boggit (Delta 4), by Mario Moeller
boggit.step commented stepwise solution to The Boggit (Delta 4),
by Jacob Gunness
borrowedtime.sol stepwise solution for Borrowed Time
breath12.sol solution to Breath Pirates 1.2, by Ambat Sasi Nair
bse.sol commented stepwise solution to BSE (releases 2 and 3)
by Paul J. Godfrey
busted.hnt Hints for Busted! by Dan Shiovitz, Walter Sandsquish
and Robert A. deLisle.
busted.sol stepwise solution to Busted, by Paul J. Godfrey
castaway.sol solution for Castaway, by Ambat Sasi
cave.sol solution for Cave Adventure, by Ambat Sasi
cbsswalk.zip Walkthrough for Sierra's "The Colonel's Bequest -
A Laura Bow Mystery", by Julian Fleetwood.
christminster.sol solution, point list, and list of objects for
Christminster, by Audrey De Lisle
circus.hints hints for Mysterious Adventure No. 6: Circus,
typed in by Petter Sjoelund
cliff.sol solution for Cliff Diver: Investigator for Hire -
The Case of Crime to the Ninth Power, by Ambat Sasi
cosmos.sol walkthrough for Cosmoserve (1991 version), by Al G.
crimeadv.sol solution for Crime Adventure version 1.52, by Ambat Sasi
crypt.sol solution for Crypt, by Ambat Sasi
cryp3sol.zip solutions for the 3 games in crypt30.zip, by Ambat Sasi:
Rings for Bony Fingers, Ghost Riders of El Diablo,
Dr. Death's House of Horrors
darkcon.sol solution for Dark Continent, by Ambat Sasi
darknite.sol solution for Darknight, by Ambat Sasi
deephome.sol solution to Deephome, by Ambat Sasi
deepspace.step stepwise solution to Deep Space Drifter, by Paul J. Godfrey
delusion.sol stepwise solution to Delusions, by Paul J. Godfrey
demonstomb.hnt hint book for Demon's Tomb - The Awakening
by Christopher E. Forman
ditchday.sol solution to Ditch Day Drifter, by Ambat Sasi
ditchday.step stepwise solution to Ditch Day Drifter, by Paul J. Godfrey
doll.sol solution to The Zuni Doll, by Ambat Sasi
dracula.txt Walkthrough for the Dutch text adventure Dracula,
by John Stigter.
droganya.sol solution to Castle Droganya, by Ambat Sasi
ducksoup.sol solution to Ducksoup, by Audrey De Lisle
dudley.sol solution to A Dudley Dilemma, taken from the source code
in games/source/agt/dudley_s.zip
dumontmaps.pdf Maps of Dr. Dumont's Wild P.A.R.T.I., by Al Golden
dung-map.zip 2-page PostScript map of Dungeon, by David Newkirk
dungeon.ps PostScript map of Dungeon (5 pages),
built with admap by Darin Johnson
dungeon.sol solution to Dungeon version 3.1, by David Horowitz
dunjin.hints hints for The Dungeons of Dunjin, by W. Mintardjo
dunjin43.sol stepwise solution to Dunjin 4.30, by Paul J. Godfrey
dyanty.sol solution for Caves of Dyanty, by Ambat Sasi
edifice.rec step-by-step walkthrough for The Edifice, by Lucian Smith
[file is linked to
games/competition97/inform/edifice/edifice.rec]
elf.sol solution for The Elf's Christmas Adventure, by Ambat Sasi
elsinore.sol solution for Castle Elsinore version 1.0, by W. Mintardjo
enchantedcastle.txt solution for Enchanted Castle, by W. Mintardjo
enhanced.sol solution, point list, and map for Enhanced (versions 1
and 2), by Audrey De Lisle
eric.sol solution for Eric the Unready, by Beowulf
farmers-daughter.txt solution to Farmers Daughter, by Bradley C. Goldsmith
firebird.sol solution to Firebird, by Brendan Desilets
firwitch.sol solution to John's Fire Witch, by Ambat Sasi
firwitch.step stepwise solution to John's Fire Witch, by Paul J. Godfrey
flingsho.sol solution for Odieus's Quest for the Magic Flingshot
by Ambat Sasi
fourin1.sol sollution for Fourin1, by Paul J. Godfrey
frenfive.sol solution for The Frenetic Five vs. Sturm und Drang
by Ambat Sasi
frobozz.sol step-by-step solution for Frobozz Magic Support,
release 2, by Paul J. Godfrey
frozen.sol solution for Frozen: A Night at the Lab, by Ambat Sasi
frust.sol step-by-step solution for Frustration, v1.01 release
960114, by Paul J. Godfrey
gateway.hnt very explicit hint book for Frederik Pohl's Gateway
gfleece.sol step-by-step solution to Jim MacBrayne's The Golden Fleece,
by Richard A. Cuddy
grip.sol step-by-step solution for Losing Your Grip,
by Paul J. Godfrey
gumshoe.sol step-by-step solution for Gumshoe, by Paul J. Godfrey
gym.sol solution for Gymnasium, by Ambat Sasi
haunted.sol solution for The Haunted Mission Adventure version 1.52
by Ambat Sasi
hcavesol.zip solution and walk-through of Adventure in Humongous
Cave, the 1000 point version of Colossal Cave, by the
game's author, David Malmberg.
heist.sol step by step solution for Heist (release 2)
by Dale Johannesen
hints.many anonymous hints for the following games:
Dark Crystal
Deadline
Death in the Caribbean
Enchanter
Hitchhiker's Guide to the Galaxy
Infidel
Mask of the Sun
Planetfall
Seastalker
Serpent's Star
Sorcerer
Starcross
Suspended
Witness
Zork I - III
[file is linked to infocom/hints/solutions/hints.many]
hgrail.sol step-by-step solution to Jim MacBrayne's The Holy Grail,
by Richard A. Cuddy
hobbit.step commented stepwise solution to The Hobbit (Melbourne
House), by Jacob Gunness
hor30sol.zip solutions to the 3 games in horror30.zip, by Ambat Sasi:
Night of the Walking Dead
Frankenstein's Legacy
The Sea Phantom
hotel.sol solution to Hotel Notell, by W. Mintardjo
hotel.step stepwise solution to Hotel Notell, by Paul J. Godfrey
humbug.sol stepwise solution to Humbug (the public domain version 5.0,
May 1997), by Paul J. Godfrey.
This solution augments the game's built-in hint system,
and shows how to earn all 2000 points.
huntdark.sol Anonymous solution for Hunter, In Darkness.
iceprin.sol step-by-step solution for The Ice Princess, by
Paul J. Godfrey. This solution is for game Release 8 /
Serial number 960901.
inherit.sol Solution for Inheritance, by Eric Toth.
institute.step stepwise solution for The Institute, by Sascha Wildner
intercep.sol solution for Intercept, by Ambat Sasi
island.sol solution for The Island of Mystery version 1.52,
by Ambat Sasi. This version does not tell you how to get
some bonus points.
island.step complete stepwise solution to The Island of Mystery,
by Paul J. Godfrey
jacjim.sol solution for Jacaranda Jim, by Neil Shipman.
This solution now contains the name that formerly
constituted the game's registration incentive;
supplied by the author, Graham Cluley.
jewel.sol solution for The Jewel of Knowledge,
by Paul J. Godfrey
jewel.wlk anonymous walk through solution for The Jewel
of Knowledge
jgreadme.txt comment by Jacob Gunness on his game solutions
jgunness.zip commented stepwise solutions by Jacob Gunness to the
following games:
Adventure Quest - Jewels of Darkness Part 2 (Level 9)
Adventureland (Scott Adams)
Amazon (Telarium)
The Legend of the Apache Gold (Incentive)
Arrow of Death Parts 1 and 2 (Channel 8)
Atalan (Atlas)
Black Knight Adventure (Atlas)
The Boggit (Delta 4)
Borrowed Time (Interplay)
Bugsy (BRL)
Castle of Mydor (Mountain Valley Software)
Circus (Channel 8)
Colossal Adventure - Jewels of Darkness Part 1 (Level 9)
Conquest of Camelot (Sierra)
The Dallas Quest (Datasoft)
Dracula (CRL)
Dragonworld (Telarium)
Dungeon Adventure - Jewels of Darkness Part 3 (Level 9)
Emerald Isle (Level 9)
Empire of Karn (Interceptor S.)
Enchanter (Infocom)
Escape from Pulsar 7 (Channel 8)
Eureka! (DoMark)
Feasibility Experiment (Channel 8)
Fish! (Magnetic Scrolls)
Frankenstein (CRL)
The Golden Baton (Channel 8)
Gremlins (Adventure International)
Hollywood Hijinx (Infocom)
Hampstead (Melbourne House)
The Hobbit (Melbourne House)
Hunchback, The Adventure (Ocean)
The Incredible Hulk (Scott Adams)
Indiana Jones and the Fate of Atlantis (LucasArts)
Infidel (Infocom)
Ingrid's Back! - Gnome Ranger II (Level 9)
Jinxter (Magentic Scrolls)
Kayleth (Adventure International)
Kentilla (Mastertronic)
Kobayashi Naru (Mastertronic)
Leather Goddesses of Phobos (Infocom)
Leisure Suit Larry V - Passionate Patti Does a Little
Undercover Work (Sierra On-Line)
Lifeboat (Jack Lockerby)
Lords of Time (Level 9)
The Lurking Horror (Infocom)
Masters of the Universe (Adventure International)
Merry Christmas (Melbourne House)
Mindshadow (Interplay)
Neverending Story (Ocean)
The Pawn (Magnetic Scrolls)
Perseus and Andromeda (Channel 8)
The Pilgrim (CRL)
Pirate Adventure (Adventure International)
Planetfall (Infocom)
Plundered Hearts (Infocom)
Ring of Power (Quicksilva)
Robin of Sherwood (Adventure International)
The Saga of Erik the Viking (Level 9)
Scapeghost Part 1 (Level 9)
Scroll of Akbar Khan (Mountain Valley Software)
Seabase Delta (Firebird)
Sex Vixens from Space
Sherlock - The Riddle of the Crown Jewels (Infocom)
S.M.A.S.H.E.D. (C.A.Sharp)
Smuggler's Inn (Mountain Valley Software)
Sorcerer (Infocom)
The Sorcerer of Claymorgue Castle (Adventure Int'l)
Spiderman (Adventure International)
Spy Trek
Starcross (Infocom)
Stranded (English Software)
Tass Times in Tonetown (Interplay)
Ten Little Indians (Channel 8)
Terrormolinos (Melbourne House)
Time Machine (Channel 8)
The Tracer Sanction (Activision)
Valkyrie 17 (Ram Jam Corp.)
Voodoo Castle (Adventure International)
Waxworks (Channel 8)
Wishbringer (Infocom)
Witness (Infocom)
Wizard of Akyrz (Channel 8)
Wolfman (CRL)
Zork I - III (Infocom)
[file is linked to level9/hints/solutions/jgunness.zip]
jgunness2.zip commented stepwise solutions by Jacob Gunness to the
following games:
Asylum (Screenplay)
The Count (Scott Adams)
Eye of Bain (Artic)
Frankie Crashed on Jupiter (Kingsoft)
Heroes of Karn (Interceptor)
Jack the Ripper (CRL)
Jewels of Babylon (Interceptor)
The Knight's Quest (Phipps Associates)
Magic Mountain (Phipps Associates)
Mission Asteroid (Sierra)
Mystery of Munroe Mannor (Softgold)
Myth (Magnetic Scrolls)
Pyramid of Doom (Scott Adams)
Quest for the Holy Grail (Dream Software/Mastertronic)
Souls of Darkon (Taskset)
Subsunk (Firebird)
Super Gran (Adventure International)
Through the Woods
Warlord (Interceptor)
Witch's Cauldron (MicroGen)
Zim Sala Bim (Melbourne House)
jubilee.sol solution to Jubilee Road, by Audrey De Lisle
karn.sol step-by-step solution to Return to Karn,
release 2, by Paul J. Godfrey. Updated by
Patrick Wigfull for release 2/961207
keytime.sol solution for The Key to Time (in games/advsys)
by Ambat Sasi
kissing.sol Solution for Kissing the Buddha's Feet by the game's
author, Leon Lin.
kooku.sol solution for Kook U, by Ambat Sasi
kquest.sol solution for KQuest (in games/pc), by Ambat Sasi
klaussol.zip solution for Klaustrophobia, by Audrey De Lisle.
Included are text files giving the solution to all
three parts, five saved games (starting positions for
parts 2 and 3, one saved game to bypass a bug and two
saved games for particularly difficult section of the
game) and a general hint file for AGT games.
labyrinth.sol solution to The Deadly Labyrinth, by W. Mintardjo
lastcity.sol solution for The Last City, by Ambat Sasi
legend.sol solution to The Legend Lives!, by Audrey De Lisle
legendsword.txt solution to Legend of the Sword
lethe.step step-by-step solution to release 2 of
Lethe Flow Phoenix: A Flight of Fantasy,
by Paul J. Godfrey
library.step step-by-step solution to release 2 of
All Quiet on the Library Front, by Paul J. Godfrey
lost.sol step-by-step solution for Lost, by Paul J. Godfrey
lostny.sol solution to Lost New York, by Russ Bryan
magicsol.zip solutions for the 3 games in magic.zip, by Ambat Sasi:
Merlin's Magic Forest
Merlin's Golden Trov
Son of Ali Baba
magictoy.sol step-by-step solution for The Magic Toyshop,
release 1, by Paul J. Godfrey
magik.hints hints for The Price of Magik, typed in by Petter Sjoelund
manor.sol solution for Hampton Manor, by Ambat Sasi Nair
masksun.txt walkthrough for Mask of the Sun, by Mario Moeller
mcmurphy.sol solution for McMurphy's Mansion, by Ambat Sasi Nair
mindshadow.txt solution to Mindshadow
mission.sol solution for The Mission, by Ambat Sasi
mist.sol anonymous solution for Mindscape's Mist
moist.sol solution for Moist, by Ross Presser
mountain.sol solution for Moon Mountain Adventure, by Ambat Sasi
mrsk.sol solution for Magic Realms: The Sword of Kasza, by
James Mallette
mulldoon2.sol solution for Mulldoon release 2, by Paul J. Godfrey
mutants.sol solution for Mutant Invasion, by Ambat Sasi
mystery-house.txt walkthrough for Mystery House, by Graeme Cree
myth.sol solution (260 points out of 300) and map of Myth,
by Ambat Sasi
nebula.sol solution for Nebula, by Ambat Sasi
night.sol solution for Night at the Computer Center, by Ambat Sasi
ninepts.sol solution to Nine Points release 11, by Tony Baechler
(the initial name of this game was just 'cdsample')
nova.sol solution to Supernova, by Audrey De Lisle
nucsub.tips tips for The Nuclear Submarine Adventure,
by Bill Templeton and Rick Hanson
oad.walkthrough.txt Walkthrough for Only After Dark,
by Christian Gaertner.
ofd.sol solution for One Foot Down, by Amnon Shiloh
palace.sol solution for Palace Adventure, by Ambat Sasi
pcu-macw.sol step by step solution for PC University (aka
MacWesleyan for DOS), by Paul J. Godfrey
pentari.sol solution for Pentari, by Howard Sherman
perdflam.sol step by step solution for Perdition's Flames,
by Paul J. Godfrey
photopia.sol Solution to Photopia, by Graham Pearce.
pirate.sol solution for Pirate Island, by Ambat Sasi
plant.hnt Hints for The Plant, by Walter Sandsquish.
quarter.sol solution for Infocom's Querterstaff
quest.sol solution for Secret Quest 2010, by Ambat Sasi
race10.sol solution for The Great Archeological Race version 1.0
by Ambat Sasi
rakish.txt solution for Rakish, by Todd Moore
redplan.sol solution for Red Planet version 2.0, by Ambat Sasi
reverb.sol solution for Reverberations, by Ambat Sasi Nair
rimworld.sol step-by-step solution for Rimworld, by Paul J. Godfrey
robots.hints how to play Robots, by Torbjorn Andersson
rylvania.sol solution, point list, and map for The Horror of Rylvania
by Audrey De Lisle
s101.lostsoles Spellcasting 101: The population of the Isle of Lost Soles
by Volker Blasius
s101.sol express walkthrough for Spellcasting 101, by Pete Calvert
s201.step stepwise walkthrough for Spellcasting 201, by FAThead
s301.txt detailed walkthrough for Spellcasting 301 (anonymous)
sanc.sol solution for Sanctuary, by Ambat Sasi
savage1.sol walkthrough for Savage Island Part 1, by Terry Stewart
savage2.sol walkthrough for Savage Island Part 2, by Terry Stewart
sd-walkthrough.txt Walkthrough for Schooldays by the game's author,
Andrew MacKinnon.
shelby.step step-by-step solution release 2 to
The Light: Shelby's Addendum version 1.1,
by Paul J. Godfrey
skiadven.sol solution for Ski Adventure, by Ambat Sasi
skull.sol solution overview and step-by-step walkthrough for
Skullduggery - Adventures in Horror version 3.1,
by Paul J. Godfrey
slackerx.sol solution to Slacker X, by Ambat Sasi Nair
smallwld.sol commented walkthrough for Small World,
by Andrew D. Pontious
soggy.hnt Hints for Shades of Gray, by Judith Pintar,
Mike Laskey, Elizabeth Ellison, Steve Bauman
and Mark Baker.
son1.sol solution to Sea of Night, by Ambat Sasi Nair
spacest2.sol solution to Space Station, by Ambat Sasi Nair
spirit.hint puzzle hint guide for SpiritWrak release 1 and 2
by Paul J. Godfrey
spirit.step step-by-step solution to SpiritWrak release 1 and 2
by Paul J. Godfrey and Shawn Doherty (with some input
from Daniel S. Yu, author of SpiritWrak)
squynch.sol solution for The Squynchia Adventure, by Ambat Sasi
starship.sol solution to Starship Columbus, by Ambat Sasi
station.sol solution to The NASA Orbital Observatory Adventure,
by Ambat Sasi
stcadv.sol solution for Spelunker's Tremendous Cave Adventure
submarin.sol solution for The Nuclear Submarine Adventure version 1.53
by Ambat Sasi
sweetsix.html anonymous solution for Sweet Sixteen
tangle.sol Solution for Spider and Web (aka Tangle)
Release 4. Originally written by Paul J. Godfrey
and updated by Nils Barth.
t-zero.sol solution for t-zero version 1.03, by Audrey DeLisle
tempest.sol anonymous solution to The Tempest
terror.sol solution for Terror in the Ice Caves version 1.52
by Ambat Sasi
tess.sol solution for Beyond the Tesseract, by Ambat Sasi
the_one.sol Solution for The One That Got Away by the game's
author, Leon Lin.
theatre.step stepwise solution to Theatre, by Paul J. Godfrey
thief.sol incomplete solution (42 points out of 50) to
The Multi-Dimensional Thief, by W. Mintardjo
time.sol commented stepwise solution to Time release 5,
by Paul J. Godfrey
timetrav.sol solution for Time Traveler version 2.0, by Ambat Sasi
titanic.sol solution to Beyond the Titanic, by Audrey De Lisle
toonesia.sol stepwise solution to Toonesia version 1.1,
by Paul J. Godfrey
tracer.sol stepwise solution to Tracers Sanction, by Ton Kroon
partly English, partly Dutch
transylvania.sol anonymous solution to Transylvania
treasol.zip solutions for the 3 games in treasure.zip, by Ambat Sasi:
Perils of Darkest Africa, Revenge of the Moon Goddess,
Eye of the Inca
tryst.sol solution to Tryst, by Ambat Sasi
tryst.step step-by-step solution for Tryst, release 104 (970330),
by Paul J. Godfrey
tube.sol step-by-step solution for Tube Trouble,
release 0 (950901), by Paul J. Godfrey
underoos.sol solution for The Underoos that ate New York! by Ambat Sasi
unnkulia.onehalf.sol solution for Unnkulia One-Half: The Salesman Triumphant
by Ambat Sasi
unnkulia.zero.sol solution for Unnkulia Zero: The Search for Amanda
by Audrey De Lisle
unnkulia.zero1.0g.sol solution for Unnkulia Zero: The Search for Amanda,
updated for the 1.0g freeware release by David Picton
unnkulian1.sol anonymous solution for
Unnkulian Underworld: The Unknown Unventure
(with a slight correction by Volker Blasius)
unnkulian2.sol solution for Unnkulian Unventure II: The Secret of Acme
by Kevin Bolduan
urban.sol solution to Urban Cleanup, by Ambat Sasi
varic.txt anonymous solution and walkthrough for Varicella
vbcave.sol solution for The Very Big Cave Adventure
verb.sol Solution for verb.gam (one of the TextFire games),
by Peter Berman.
veritas.sol solution to VERITAS, by Ambat Sasi
vial.sol solution for The Vial of Doom, by Ambat Sasi
vindaloo.sol solution for Vindaloo, by Ambat Sasi
waystn.sol solution to Waystation, by Ambat Sasi
weather.sol step-by-step solution (v6) to A Change in the Weather,
by Paul J. Godfrey
wedding.sol step-by-step solution to The Wedding release 3.
Written by Paul J. Godfrey and updated by Neil Brown.
winadsol.zip a recording of a "perfect" 550 point Colossal Cave game
(458 turns, recorded with the Windows version winadvxx.zip)
by Mike Rosenstark
windhall.step stepwise solution to The Windhall Chronicles, Volume One:
The Path to Fortune, by Paul J. Godfrey.
This is for release 3; includes a work-around for the
sleep bug present in this release.
wombat.sol solution for The Golden Wombat of Destiny, by Ambat Sasi
worldsol.zip solution to World, by Volker Blasius
long, story-style walkthrough, lists of points and objects,
and a huge map in several formats
wraithsol.zip solution and map (in GUEmap format) for Wraith Blaster.
Original solution and map by the game's author.
Map converted to GUEmap format by Jerry Paul Sanders.
[file is linked to solutions/maps/wraithsol.zip]
xenos.sol walkthrough for Xenos, by Jim Bakman
zeb.hnt Hints for Uncle Zebulon's Will, by Walter Sandsquish.
zebulon.sol step-by-step solution for Uncle Zebulon's Will,
version 2.0 (960416), by Paul J. Godfrey
zero.sol solution for Zero Sum Game
ztuustuff.zip walkthrough and map of Zork: The Undiscovered Underground,
by Al Golden (aka The GameDesigner)
if-archive/solutions/non-IF:
----------------------------
This directory contains a more or less unmoderated collection of
hints/solutions/walkthroughs for games that don't fall into the
interactive fiction category or that I just don't know.
You're on your own here.
One more note, though: cheatbox.arj is the shareware version of a
German program; you'll probably recognize the cheat codes there,
but all the instructions are in German.
if-archive/solutions/pophints:
------------------------------
PopHint, the Pop-Up Hint System by David Malmberg.
This directory contains pop-up hints for various games,
but (at the moment?) only for DOS.
The program POPHINT is loaded as a TSR before the game
is started; the hints can then be consulted via a hotkey.
-----------------------------------------------------------
Index this file
cliffpop.zip pop-up hints for Cliff Diver: Investigator for Hire -
Case 1: The Case of Crime to the Ninth Power
game and hints by Patrick Farley
pophint.zip PopHint version 1.0, by David Malmberg
DOS compiler, pop-up TSR, documentation, and source code of
a sample hint file for Leather Goddesses of Phobos
sogpop.zip pop-up hints for the original Shades of Gray (games/pc/soggy.zip)
[file is linked to games/agt/sogpop.zip and to
games/pc/sogpop.zip]
if-archive/solutions/thl:
-------------------------
This directory contains THL, The Hint Library by Stefan Meier,
a freeware hint system for Windows 95/NT with integrated editor/compiler.
--------------------------------------------------------------------------------
Index this file
thl11_d.zip THL Version 1.1 with German language support
thl11_gb.zip THL Version 1.1 with English language support
lsp_d11.zip the German language package for use with thl11_gb.zip
lsp_gb11.zip the English language package for use with thl11_d.zip
--------------------------------------------------------
Hint files for Infocom games, based on the original Infocom InvisiClues:
amfv.zip A Mind Forever Voyaging
border.zip Border Zone
bureau.zip Bureaucracy
deadline.zip Deadline
hijinx.zip Hollywood Hijinx
infidel.zip Infidel
lgop.zip Leather Goddesses of Phobos
lurking.zip The Lurking Horror
moonmist.zip Moonmist
panic.zip Hitchhiker's Guide to the Galaxy
planet.zip Planetfall
plhearts.zip Plundered Hearts
station.zip Stationfall
trinity.zip Trinity
zork1.zip Zork I
zork2.zip Zork II
zork3.zip Zork III
--------------------------------------------------------
sofar.zip So Far, by Lucian P. Smith
sttng.zip Star Trek - The Next Generation: A Final Unity,
by Diana Griffiths
if-archive/solutions/tools:
---------------------------
Index this file
Ihint32.zip IntelliHint, a Windows program for creating hint files
for games, written by Philip Dearmore.
agihkb1.zip AGIHACK version 1.0b1, by Peter Kelly.
Displays resources of Sierra On-Line games written with AGI
(Adventure Game Interpreter, about 1985-88).
This beta version can only show sprites and animations.
sd.zip SCI Decoder and SCI Decoder VGA v1.0, by Carl Muckenhoupt.
Displays the text and picture data of Sierra On-Line games
written with SCI (Sierra Creative Interpreter, about 1988-93).
Not supported any longer; do not try to register this tool.
unpaws01.zip UnPAWS takes snapshot files (.SNA, .SP, .Z80) of Spectrum
games written with PAWS, and produces text listings of the
game database. Version 0.1, written by Carlos Sanchez.
Includes MS-DOS executable and Pascal source code.
unquill.zip UnQuill v0.8, by John Elliott.
Reads a snapshot (Spectrum, Commodore and CPC formats are
supported) of an adventure game written with the Quill, and
can:
Output textual listings of the game's data tables;
Output Inform source code for the game;
Output a Z-code version of the game;
Run the game without an emulator.
C source code, CP/M and DOS executables, plus documentation.
[file is linked to emulators/spectrum/unquill.zip
and programming/quill/unquill.zip]
UnQuill.lha UnQuill v0.6 (30nov99), by John Elliott, ported to
the Amiga by Miron Schmidt.
[file is linked to emulators/spectrum/UnQuill.lha
and programming/quill/UnQuill.lha]
if-archive/solutions/uhs:
-------------------------
This directory contains compilers, readers, and hint files for the
Universal Hint System by Jason Strautman (
[email protected])
Please note that the UHS is shareware (US$20 per reader);
parts of many hint files will only be readable with a registered reader.
Transfer the .uhs files in binary mode; some of them contain binary data.
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This directory is not restricted to Interactive Fiction games;
it serves as a general distribution point for UHS related material.
But I try to keep this Index file separated into topical groups.
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Index this file
AmiReader.lzh UHS Revision 91a Hint File Reader for the Amiga,
version 2.0 by Michael McCormick
uhs-reader.appleII.shk UHS Revision 88a Reader for the Apple II
written in Applesoft BASIC by Ken Franklin
uhsds401.zip UHS Revision 96a Reader version 4.01 for DOS,
by Jason Strautman
uhsedit.zip UHS (all versions) Source Editor for Windows,
Version 3.00 Release 23, by Jason Strautman.
Windows executable and documentation.
This program lets you write and test your own UHS hint file,
but compilation and distribution is done by Jason alone;
read the enclosed documentation for reasons and details.
uhsmac40.hqx UHS Revision 96a Reader for Macintosh, by Illume Software
uhsw9543.exe UHS Revision 96a Reader version 4.30 for Windows 95/98/NT,
by Jason Strautman
uhswin42.exe UHS Revision 96a Reader version 4.20 for Windows 3.1x,
by Jason Strautman
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adv660.uhs UHS hint file for Adventure (660 point version),
by Arthur DiBianca
amfv.uhs UHS hint file for A Mind Forever Voyaging, by Matthew Murray
[file is linked to infocom/hints/uhs/amfv.uhs]
bureaucr.uhs UHS hint file for Bureaucracy, by Kurt Kalata
[file is linked to infocom/hints/uhs/bureaucracy.uhs]
curses.uhs UHS hint file for Curses, by David Horowitz
deadline.uhs UHS hint file for Deadline, by Kurt Kalata
[file is linked to infocom/hints/uhs/deadline.uhs]
enchant.uhs UHS hint file for Enchanter, by R. Mergenthal
eric.uhs UHS hint file for Eric the Unready, by Dave Timoney and
Jason Strautman
hhgg.uhs UHS hint file for The Hitchhiker's Guide to the Galaxy
by Robert J. Norton
[file is linked to infocom/hints/uhs/hitchhiker.uhs]
hollyw.uhs UHS hint file for Hollywood Hijinx, by Jason Strautman
[file is linked to infocom/hints/uhs/hollywood.uhs]
infidel.uhs UHS hint file for Infidel, by Kurt Kalata
[file is linked to infocom/hints/uhs/infidel.uhs]
journey.uhs UHS hint file for Journey, by Matthew Murray
[file is linked to infocom/hints/uhs/journey.uhs]
lgop.uhs UHS hint file for Leather Goddesses of Phobos,
by Jason Strautman
[file is linked to infocom/hints/uhs/lgop.uhs]
lurking.uhs UHS hint file for The Lurking Horror, by Kurt Kalata
[file is linked to infocom/hints/uhs/lurking.uhs]
moonmist.uhs UHS hint file for Moonmist, by Andy Poore
[file is linked to infocom/hints/uhs/moonmist.uhs]
planet.uhs UHS hint file for Planetfall, by Jason Strautman
[file is linked to infocom/hints/uhs/planetfall.uhs]
s101.uhs UHS hint file for Spellcasting 101: Sorcerers Get All the Girls
by Dave Timoney
s201.uhs UHS hint file for Spellcasting 201: The Sorcerer's Appliance
by Dave Timoney
s301.uhs UHS hint file for Spellcasting 301: Spring Break
by Jason Strautman
sofar.uhs UHS hint file for So Far: An Interactive Catharsis,
by Lucian Smith
sorcerer.uhs UHS hint file for Sorcerer, by Walter Schweikert
station.uhs UHS hint file for Stationfall, by Jason Strautman
tq.uhs UHS hint file for Timequest, by Jason Strautman
trinity.uhs UHS hint file for Trinity, by Kurt Kalata
[file is linked to infocom/hints/uhs/trinity.uhs]
zork1.uhs UHS hint file for Zork I: The Great Underground Empire
by James Ancsanyi
[file is linked to infocom/hints/uhs/zork1.uhs]
zork2.uhs UHS hint file for Zork II: The Wizard of Frobozz
by James Ancsanyi
[file is linked to infocom/hints/uhs/zork2.uhs]
zork3.uhs UHS hint file for Zork III: The Dungeon Master
by Jason Strautman
[file is linked to infocom/hints/uhs/zork3.uhs]
--------------------------------------------------------------------------------
11thhour.uhs UHS hint file for The 11th Hour, by Jason Strautman
albion.uhs UHS hint file for Albion, by Domen Novak
alone.uhs UHS hint file for Alone in the Dark, by Leonardo Drago
alone2.uhs UHS hint file for Alone in the Dark 2, by Jason Strautman
alone3.uhs UHS hint file for Alone in the Dark 3, by Jason Strautman
atlantis.uhs UHS hint file for Atlantis: The Lost Tales, by Albert Mostert
azreal.uhs UHS hint file for Azreal's Tear, by Jeanne Muse
b13.uhs UHS hint file for Bureau 13, by Stijn Colen
badmojo.uhs UHS hint file for Bad Mojo, by Robert Norton
bat.uhs UHS hint file for B.A.T. (Bureau of Astral Troubleshooters)
by Dave Timoney
bb.uhs UHS hint file for Beavis and Butt-Head in Virtual Stupidity
by Kurt Kalata
bc.uhs UHS hint file for The Black Cauldron, by Joseph Davies
bdahlia.uhs UHS hint file for Black Dahlia, by Jeanne Muse
bioforge.uhs UHS hint file for Bioforge, by Jason Strautman and Kurt Kalata
bit.uhs UHS hint file for Buried in Time, by Jason Strautman
blade.uhs UHS hint file for Blade Runner, by Jeanne Muse
blueheat.uhs UHS hint file for Blue Heat, by Jeanne Muse
bond.uhs UHS hint file for James Bond: The Stealth Affair,
by Dave Timoney
borg.uhs UHS hint file for Star Trek: Borg, by Scott Zarchy
borwdt.uhs UHS hint file for Borrowed Time (no author given)
bsword2.uhs UHS hint file for Broken Sword II: The Smoking Mirror =
Baphomets Fluch II: Der Spiegel der Finsternis, by Erik Gos
callahan.uhs UHS hint file for Callahan's Crosstime Saloon,
by Jason Strautman
camelot.uhs UHS hint file for Conquest of Camelot, by Paul Southerington
castmast.uhs UHS hint file for Castle Master, by Fred Percival
cb.uhs UHS hint file for The Colonel's Bequest, by Robert Norton
chrono.uhs UHS hint file for Chronomaster, by Jeanne Muse
circle.uhs UHS hint file for Circle of Blood = Baphomets Fluch =
Broken Sword: The Shadow of the Templars, by Jeanne Muse
civ.uhs UHS hint file for Civilization, by Greg Galon
countd.uhs UHS hint file for Countdown, by Dave Timoney
cwot.uhs UHS hint file for Monty Python's Complete Waste of Time:
Solve the Secret to Intergalactic Success, by Betty Pietro
dame.uhs UHS hint file for The Dame was Loaded, by Alan Danzis
darkeye.uhs UHS hint file for The Dark Eye, by Jeanne Muse
darkforc.uhs UHS hint file for Dark Forces, by Kurt Kalata and Paul O'Keefe
dejavu.uhs UHS hint file for Deja Vu I: A Nightmare Comes True
by Diana Griffiths
dejavu2.uhs UHS hint file for Deja Vu II: Lost in Las Vegas
by Diana Griffiths
descent.uhs UHS hint file for Descent: First Strike, by Jonathan Strawn
dfcrwn.uhs UHS hint file for Defenders of the Crown, by Brian Chang
dgate.uhs UHS hint file for Death Gate, by Peter J. MacDonald
diablo.uhs UHS hint file for Diablo, by Bob Norton
dig.uhs UHS hint file for The Dig, by Jason Strautman
disc2.uhs UHS hint file for Discworld II, by Jason Strautman
discwrld.uhs UHS hint file for Discworld, by Jason Strautman
dkearth.uhs UHS hint file for Dark Earth, by Jeanne Muse
dott.uhs UHS hint file for Maniac Mansion II: Day of the Tentacle,
by Jason Strautman
dracunls.uhs UHS hint file for Dracula Unleashed, by Jason Strautman
draglore.uhs UHS hint file for Dragon Lore, by Kurt Kalata
dragon.uhs UHS hint file for Rise of the Dragon, by Jason Strautman
drbrain3.uhs UHS hint file for The Lost Mind of Dr. Brain, by James King
dreamweb.uhs UHS hint file for Dreamweb, by Chris Frey
drowned.uhs UHS hint file for Drowned God, by Gilles Duchesne
ds9.uhs UHS hint file for Star Trek: Deep Space 9 - Harbinger,
by Stijn Colen
dsphere.uhs UHS hint file for Dragonsphere, by Jeanne Muse
duke3D.uhs UHS hint file for Duke Nukem 3D, by Kurt Kalata and Paul O'Keefe
dune2.uhs UHS hint file for Dune 2, by Kurt Kalata
ecoquest.uhs UHS hint file for EcoQuest: The Search for Cetus
by David Jarrett
ecstatic.uhs UHS hint file for Ecstatica, by Kurt Kalata
elvir2.uhs UHS hint file for Elvira II: The Jaws of Cerberus
adapted from Accolade by Mark Ybarra
entomorf.uhs UHS hint file for Entomorph: Plague of the Darkfall,
by Jeanne Muse
eob1.uhs UHS hint file for Eye of the Beholder, by Christopher Mangum
express.uhs UHS hint file for The Last Express, by Robert Norton
feeble.uhs UHS hint file for The Feeble Files, by Rohan Shenoy
foolserr.uhs UHS hint file for The Fool's Errand, by Fred Percival
fpfp.uhs UHS hint file for Freddy Pharkas, Frontier Pharmacist
by Leonardo Drago
frank.uhs UHS hint file for Frankenstein: Through the Eyes of the Monster,
by Jacques Dupont and Erik Gos
ft.uhs UHS hint file for Full Throttle, by David T. Potter
futwar.uhs UHS hint file for Future Wars, by Dave Timoney
ggate.uhs UHS hint file for Golden Gate, by Jeanne Muse
gk.uhs UHS hint file for Gabriel Knight: Sins of the Fathers,
by Diana Griffiths
gk2.uhs UHS hint file for Gabriel Knight 2: The Beast Within,
by Susan Niles
goblins.uhs UHS hint file for Gobliiins, by Jason Strautman
goblins2.uhs UHS hint file for Gobliins 2, by Jason Strautman
goblins3.uhs UHS hint file for Goblins 3, by Jason Strautman
grail.uhs UHS hint file for Monty Python and the Quest for the Holy Grail,
by Robert Norton
hell.uhs UHS hint file for Hell: A Cyberpunk Thriller,
by Tyoma Khmelnitsky
hoc.uhs UHS hint file for Heart of China, by Jason Strautman
hof.uhs UHS hint file for The Hand of Fate, by Jason Strautman
holmes.uhs UHS hint file for The Lost Files of Sherlock Holmes:
The Case of the Serrated Scalpel, by Jason Strautman
hospital.uhs UHS hint file for Theme Hospital, by Christopher Zacharias
inca.uhs UHS hint file for Inca, by Diana Griffiths
inca2.uhs UHS hint file for Inca II: Wiracocha, by Francesco Poli
indy3.uhs UHS hint file for Indiana Jones and the Last Crusade,
by Jason Strautman
indy4.uhs UHS hint file for Indiana Jones and the Fate of Atlantis,
by Jason Strautman
ite.uhs UHS hint file for Inherit the Earth, by Eric Ray
jmp.uhs UHS hint file for The Journeyman Project, by Robert Norton
jmp3.uhs UHS hint file for The Journeyman Project 3: Legacy of Time,
by Jason Strautman
joto.uhs UHS hint file for Jewels of the Oracle, by Robert Norton
karma.uhs UHS hint file for Karma, by Frank D. Nicodem, Jr.
kom.uhs UHS hint file for Kingdom o' Magic, by Jeanne W. Muse
kq1.uhs UHS hint file for King's Quest I: Quest for the Crown
by Robert Norton
kq2.uhs UHS hint file for King's Quest II: Romancing the Throne
by Robert Norton
kq3.uhs UHS hint file for King's Quest III: To Heir Is Human
by Robert Norton
kq4.uhs UHS hint file for King's Quest IV: The Perils of Rosella
by Robert Norton
kq5.uhs UHS hint file for King's Quest V: Absence Makes the Heart
Go Yonder, by Robert Norton and Jason Strautman
kq6.uhs UHS hint file for King's Quest VI: Heir Today, Gone Tomorrow
by Jason Strautman
kq7.uhs UHS hint file for King's Quest VII, by Robert Norton
krondor.uhs UHS hint file for Betrayal at Krondor, by Cuong Do
kyrand.uhs UHS hint file for Legend of Kyrandia, by Sheryl Hardaway
lb2.uhs UHS hint file for Laura Bow II: The Dagger of Amon Ra
by Robert Norton
lesman2.uhs UHS hint file for Les Manley 2: Lost in LA, by Accolade
lgop2.uhs UHS hint file for Leather Goddesses of Phobos 2: Gas Pump Girls
Meet the Pulsating Inconvenience from Planet X, by Kurt Kalata
lhouse.uhs UHS hint file for Lighthouse, by Robert Norton and
Frank D. Nicodem Jr.
lit.uhs UHS hint file for Lost in Time, by Linda Naughton
lol.uhs UHS hint file for Lands of Lore: The Throne of Chaos,
by Jason Strautman
lol2.uhs UHS hint file for Lands of Lore 2: Guardians of Destiny
by Jason Strautman
loom.uhs UHS hint file for Loom, by Robert Norton
lsl1.uhs UHS hint file for Leisure Suit Larry I: in the Land of the
Lounge Lizards, by Dave Timoney
lsl2.uhs UHS hint file for Leisure Suit Larry II: Looking for Love
(in Several Wrong Places), by Dave Timoney
lsl3.uhs UHS hint file for Leisure Suit Larry III: Passionate Patti in
Pursuit of the Pulsating Pectorals, by Robert Norton
lsl5.uhs UHS hint file for Leisure Suit Larry V: Passionate Patti Does
a Little Undercover Work, by Dave Timoney
lsl7.uhs UHS hint file for Leisure Suit Larry VII: Love for Sail
by Robert Norton
malcolm.uhs UHS hint file for The Legend of Kyrandia Book 3:
Malcolm's Revenge, by Diana Griffiths
marmem.uhs UHS hint file for Martian Memorandum, by Dave Timoney
mars.uhs UHS hint file for Martian Dreams, by Robert Norton
masterlu.uhs UHS hint file for Ripley's Believe It or Not! The Riddle of
Master Lu, by Lisa Reimschiissel
mcarpet2.uhs UHS hint file for Magic Carpet 2, by Robert Norton
mchron.uhs UHS hint file for The Martian Chronicles, by Robert Norton
mhny.uhs UHS hint file for Manhunter: New York, by Stijn Colen
mission.uhs UHS hint file for Mission Critical, by Jason Strautman
mol.uhs UHS hint file for Monty Python's The Meaning of Life,
by Betty Pietro, aka BettyCat
monkey.uhs UHS hint file for The Secret of Monkey Island I
by Roger Mitchell and Jason Strautman
monkey2.uhs UHS hint file for The Secret of Monkey Island II:
Le Chuck's Revenge, by Jason Strautman
monkey3.uhs UHS hint file for The Curse of Monkey Island, by Jason Strautman
mummy.uhs UHS hint file for Mummy: Tomb of the Pharaoh, by Erik Gos
myst.uhs UHS hint file for Myst, by Jason Strautman
nemesis.uhs UHS hint file for Zork Nemesis, by Jason Strautman
neverhd.uhs UHS hint file for The Neverhood, by Robert Norton
noctrop.uhs UHS hint file for Noctropolis, by Brion Graziano
normal.uhs UHS hint file for Normality, by Jeanne Muse
obsidian.uhs UHS hint file for Obsidian, by Jason Strautman
outworld.uhs UHS hint file for Out of this World, by Jeremy Penner
overseer.uhs UHS hint file for Tex Murphy: Overseer, by Erik Gos
pandora.uhs UHS hint file for The Pandora Directive, by Erik Gos
pepper.uhs UHS hint file for Pepper's Adventures in Time,
by Lisa Hatch
phant.uhs UHS hint file for Phantasmagoria, by Susan Niles
phant2.uhs UHS hint file for Phantasmagoria 2: A Puzzle of Flesh,
by Jeanne W. Muse
phantom.uhs UHS hint file for Return of the Phantom,
by Peter J. MacDonald
poi.uhs UHS hint file for Prisoner of Ice, by Jeanne W. Muse
pq1.uhs UHS hint file for Police Quest I: In Search of the Death Angel,
by Alan Danzis
pq2.uhs UHS hint file for Police Quest II: The Vengeance
by Tim Slusser
pq3.uhs UHS hint file for Police Quest III: The Kindred
by Rob Barlow
pq4.uhs UHS hint file for Police Quest IV: Open Season
by Diana Griffiths
prophecy.uhs UHS hint file for The Prophecy, by Diana Griffiths
qfg1.uhs UHS hint file for Quest for Glory I VGA (originally:
Hero's Quest: So You Want to Be a Hero), by Jason Strautman
qfg2.uhs UHS hint file for Quest for Glory II: Trial By Fire
by Andrew Sheppard
qfg3.uhs UHS hint file for Quest for Glory III: Wages of War
by Leonardo Drago
qfg4.uhs UHS hint file for Quest for Glory IV: Shadows of Darkness,
by Diana Griffiths
qin.uhs UHS hint file for Qin, Tomb of the Middle Kingdom,
by Robert Norton
rama.uhs UHS hint file for Rama, by Jason Strautman
rebel.uhs UHS hint file for Rebel Assault, by Antonio Siordia
rexneb.uhs UHS hint file for Rex Nebular & the Cosmic Gender Bender,
by Jason Strautman
ring.uhs UHS hint file for Ringworld, by Mike Chaney
ripper.uhs UHS hint file for Ripper, by Robert Norton
robin.uhs UHS hint file for Conquests of the Longbow - The Legend of
Robin Hood, by Jason Strautman
roth.uhs UHS hint file for Realm of the Haunting, by Jeanne Muse
rott.uhs UHS hint file for Rise of the Triad, by Kurt Kalata
rtz.uhs UHS hint file for Return to Zork, by Leonardo Drago
samnmax.uhs UHS hint file for Sam & Max Hit the Road, by David T. Potter
savage.uhs UHS hint file for The Savage Empire, by Robert Norton
scimut.uhs UHS hint file for Chamber of the Sci-Mutant Priestess,
by Dave Timoney
scream.uhs UHS hint file for I Have No Mouth, and I Must Scream,
by Peter J. MacDonald
settler2.uhs UHS hint file for The Settlers 2, by Domen Novak
shannara.uhs UHS hint file for Shannara, by Peter J. MacDonald
shcd1.uhs UHS hint file for Sherlock Holmes, Consulting Detective
Volume 1, by Jason Strautman
shcd2.uhs UHS hint file for Sherlock Holmes, Consulting Detective
Volume 2, by Jason Strautman
shcd3.uhs UHS hint file for Sherlock Holmes, Consulting Detective
Volume 3, by Jason Strautman
shivers.uhs UHS hint file for Shivers, by Jeanne W. Muse
shivers2.uhs UHS hint file for Shivers 2: Harvest of Souls, by Jeanne Muse
simon.uhs UHS hint file for Simon the Sorcerer, by Jason Strautman
simon2.uhs UHS hint file for Simon the Sorcerer II: The Lion, the Wizard,
and the Wardrobe, by Petr Simon
sk.uhs UHS hint file for Stonekeep, by Alan Danzis
slh.uhs UHS hint file for Superhero League of Hoboken,
by Jason Strautman
sotb2.uhs UHS hint file for Shadow of the Beast 2, by Sean Graham
spacebar.uhs UHS hint file for The Space Bar, by Matthew Murray
spycraft.uhs UHS hint file for Spycraft: The Great Game, by Jeanne Muse
sq1.uhs UHS hint file for Space Quest I, by Robert Norton
sq2.uhs UHS hint file for Space Quest II, by Robert Norton
sq3.uhs UHS hint file for Space Quest III: The Pirates of Pestulon
by Robert Norton
sq4.uhs UHS hint file for Space Quest IV: Roger Wilco and the
Time Rippers, by Robert Norton
sq4g.uhs German version of sq4.uhs, translated by M. Schmitt
sq5.uhs UHS hint file for Space Quest V: The Next Mutation
by Jason Strautman
sq6.uhs UHS hint file for Space Quest VI: The Spinal Frontier
by Robert Norton
sshock.uhs UHS hint file for System Shock, by Kurt Kalata
st25.uhs UHS hint file for Star Trek: 25th Anniversary,
by Jason Strautman
stafu.uhs UHS hint file for Star Trek: A Final Unity, by Jason Strautman
starcon2.uhs UHS hint file for Star Control II, by Chris Norris,
updated by Jason Strautman and Kurt Kalata
starcon3.uhs UHS hint file for Star Control III,
by Paul O'Keefe and Kurt Kalata
starflyt.uhs UHS hint file for Starflight, by Robert Norton
starium.uhs UHS hint file for Sanitarium, by Jeanne W. Muse
steelsky.uhs UHS hint file for Beneath a Steel Sky, by Jason Strautman
stg.uhs UHS hint file for Star Trek: Generations, by Chris Key
stitanic.uhs UHS hint file for Starship Titanic, by Jason Strautman
stjr.uhs UHS hint file for Star Trek: Judgement Rites,
by Jason Strautman
subcult.uhs UHS hint file for SubCulture, by Robert Norton
swars.uhs UHS hint file for Syndicate Wars, by Marc Stynen
swat.uhs UHS hint file for Police Quest: SWAT, by Alan Danzis
t7g.uhs UHS hint file for The 7th Guest, by Jason Strautman
timegate.uhs UHS hint file for Knight's Chase: TimeGate, by Jeanne Muse
titanic.uhs UHS hint file for Titanic: Adventure Out of Time, by Erik Gos
torin.uhs UHS hint file for Torin's Passage, by Daniel Norton
tr2.uhs UHS hint file for Tomb Raider 2, by Jason Strautman
tstruck.uhs UHS hint file for Toonstruck, by Christopher Zacharias
twinsen.uhs UHS hint file for Little Big Adventure 2: Twinsen's Odyssey,
by Jason Strautman
uakm.uhs UHS hint file for Under a Killing Moon, by Jason Strautman
uninvite.uhs UHS hint file for Uninvited, by Diana Griffiths
vspring.uhs UHS hint file for The Simpsons: Virtual Springfield,
by Alan Danzis
wc2.uhs UHS hint file for Warcraft 2, by Kurt Kalata and Paul O'Keefe
willy.uhs UHS hint file for The Adventures of Willy Beamish,
by Jason Strautman
woodruff.uhs UHS hint file for The Bizarre Adventures of Woodruff and the
Schnibble of Azimuth, by Ben Ferguson
xanth.uhs UHS hint file for Companions of Xanth, by Jason Strautman
xfiles.uhs UHS hint file for The X-Files, by Jeanne Muse
zak.uhs UHS hint file for Zak McKracken and the Alien Mindbenders,
by Jason Strautman
zgi.uhs UHS hint file for Zork: Grand Inquisitor, by Matthew Murray
if-archive/starters:
--------------------
Index this file
95ntif.exe Inform and TADS starters' pack for Windows 95 and NT,
by Werner Punz. Self-extracting archive.
AB10.exe Adventure Blaster 1.0, by Eric O'Dell
Adventure Blaster is a Win95 front-end to ten games selected
as a good introduction to Interactive Fiction for novices.
It makes getting started with IF easy by providing an automated
installer, a user-friendly interface, and an extensive help
system including reviews, hints, solutions, walkthroughs, FAQs,
and an excellent introductory tutorial.
Windows 95 self-installing program
Beginner.txt A Beginner's Guide to Interactive Fiction, by Joe W Aultman.
BeginnersIF.pkg A Beginner's Guide to Interactive Fiction, by Joe W Aultman,
converted to the Newton book format by Eric Brown.
ashes.exe A large interactive fiction starter kit, with 50 games that
range in difficulty from beginner to expert, plus the
interpreters needed to run them. Self-extracting Win32
archive, compiled by Michael Fare for a magazine about games
for the blind.
fifstart.tar.gz Unix source code,
fifstart.lha Amiga executable,
fifstart.sit Macintosh executable and
fifstart.zip PC executable of Fredrik's Interactive Fiction Starter's Kit,
by Fredrik Ramsberg. The kit consists of the games
The Sound of One Hand Clapping (excluded in the Mac version,
along with the AdvSys interpreter), The One That Got Away,
John's Fire Witch, Theatre, Gumshoe and Nine Points.
It also contains interpreters for all of the games (AdvSys,
TADS and Z-code), general instructions on how to play IF games,
and a solution for Nine Points.
ifstart.lha Amiga version (by Bill Hoggett),
ifstart.sit Macintosh version and
ifstart.zip PC version of Interactive Fiction Starter Kit, by Russ Bryan.
Contents: Curses and Unnkulian Unventure I as examples of
Inform and TADS games, respectively; interpreters for both
types; complete solutions to both games; and an annotated
transcript of the first 50 moves through Curses.
(Note on unnkulian1.sol in the Macintosh version:
this file is displayed as a Word document, but in fact it is
plain ASCII text, so just drag it on BBEdit or any other
appropriate program.)
ninepts.z5 Nine Points
A Demonstration of an Interactive Fiction Game,
by Robert Janelle and Brad O'Donnell
Release 12 / Serial number 961127
You need one of the interpreters in the Starter Kit mentioned
above to play this game.
[file is linked to games/zcode/ninepts.z5]
if-archive/utilities:
---------------------
Index this file
magic data for the Unix file(1) command to detect ALAN, TADS, and
Infocom Z-Machine games. Originally written by Allen Garvin
and updated by Dave Chapeskie.
Displays game type and version/date/serial number.
monkey.zip BundleMonkey, a generic gamefile and interpreter packaging
tool for MS-DOS, by L. Ross Raszewski.