The Little Purple Notebook On How To Escape From This Universe
Copyleft � 1998 by Maximilian J. Sandor, Ph.D.
Subscription Information: Maria Loren
[email protected]
Website:
http://transmillennium.net/pnohteftu/
Let _This_ Game Begin!
The theory that 'opposition' would be needed for games at large has been
posited since ancient times. In more recent circles, Hegel made it popular
and, philosophically and strategically, the entire socialist/communist
movement is based on this paradigm.
The most basic laws of this Universe find an interesting expression in
Nordenholz' 'axioms of scientologie' (not to be confused with Hubbard's
'axioms').
A 'specifying' part _always_ finds itself contraposed to an 'individuation'
part. The action occurs via the 'mediation' part which usually is some kind
of communication (particle exchange). The ARC triangle is the most 'famous'
example. (see the chapter on 'Triads and Axiomatic Systems').
A lot of games are easy to see in this light, for example, male/female,
hunter/prey, etc.
Some human games at first glance seem to transcend the sometimes 'crude'
games of nature/life/morture but, still, they use abstractions such as a
shiny, bright ball for the 'yang' part that has to be forcefully inserted
into a 'yin' hole with rigid borders and a net behind it.
Those games appear to fall out of the hunter/prey pattern but the
attack/defense parts just follow each other very rapidly.
Even a game like chess is based on a battlefield simulation with an
attack/defense structure and a black&white (dualistic) scenario.
The difference between all these 'games' is the attitude, or tone level, at
which they're being played.
The hunter/prey game, for examples, wobbles around the 'hiding-', the
'can't hide-', and ultimately the 'death range'.
'Ball games' can be played on a very high tone level but very often they
get dragged down by 'spectators' who _identify_ themselves with one of the
two parties and sometimes transfer this abstraction to the streets and
start fighting with each other on a different tone level by attacking each
other verbally and sometimes physically.
By entering 'multiple viewpoints' and further abstraction of the basic
'opposition' other games can be created in which the objective is to be the
'best' at something (like running, jumping, selling, etc.). The
'opposition' now becomes the limits of the human body or the resistance of
a 'prospect'.
Many of the current games in the fringes, from MLM businesses to cults, are
played out at a rather hi-toned level and 'a noble cause' such 'as saving
the Planet' gets a lot of people motivated on such a relatively attitude.
What happens very often, though, is that the tone level drops over time.
And just like some soccer players in Liverpool or Santiago are getting
angry by the tone level drop of their audience, the tone level of the
players in those games is being dragged down by the spectator's tone level
on some Internet lists and news groups.
In short, what's 'bad' is not the basic triad constellation of
thesis/antithesis/synthesis (sometimes characterized as 'needing an
enemy'), but the tone level at which it is played out in life.
The act of 'transcending' this Universe can be seen as breaking out of the
tone scale circle at the approximate the 'friendship/love' level as
described in 'Shifting Attitudes'
One characterics during such a break-out is the dissolution of any borders
of perceptions, (see 'No Limits In the Skies').
This has been called 'entering boundless states' - there seem to be no
games at this perspective because there is not even a single discrete
'opposition terminal' anymore.
Interestingly, the lack of an 'opposition terminal' in a boundless state
also resolves the insistance on a terminal for oneself - the so-called
'ego' disappears necessarily
in the process.
Thus, the view of life as a collection pf games based on triads is
providing a surprising solution to the paradox of 'an ego resolving an
ego', an impossibility because of its self-reflexiveness.
In other words, it is not the 'ego' undoing its own illusion but the
dissolution of any opposition to an 'ego' that will free a Being from its
self-restriction to an egocentric illusion.
As mentioned in 'Shifting Attitudes', assuming hi-frequency attitudes
combined with 'boundless states' of the mind, is the starting point of
Gotamo's 'meditation path' and the only direct overlap of this path with
his 'path of reason'.
In theory, 'reason' will yield the same results independently by
recognizing the impossibility of the identity of an observer with the
observed (cp. 'The Anatta Principle').
In praxis, however, this realization will lead the Being nearly
instantaneously to the _intuitive view_ of its own boundlessness. This is
tantamount to entering a 'boundless state of mind' - hence the crossover of
intuition and recognition at this point.
Now, it may appear that the development of the true state of a Being via
the contemplation of the phenomena of 'games' would introduce an
unnecessary complexity.
This may be so. On the other hand, the problem for most people appears to
lie in the _simplicity_ of things and not its complexity.
By analyzing the structure of games, a reduction process can be initiated
that paradoxically leads to the _expansion_ of the Being beyond its
self-imposed limits.
It is this expansion beyond this Universe that is the objective of these
contemplations.
Even if these contemplations would not point the reader into the direction
of this total and unrestricted freedom, the words in these chapters would
not be vain and useless.
Breaking down a game - any game - into its basic triads is a valuable tool
that can yield the most surprising (and sometimes shocking) results.
But if they do point the reader into the direction of this total and
unrestricted freedom, a new game is beginning:
a game in which _nobody_ can possibly lose, a win-win situation beyond
proportions - the ultimate challenge!
Now, let _this_ game begin!
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Copyleft � 1998 by Maximilian J. Sandor, Ph.D.