Voices In My Head
                            MindVox: The Overture

         Copyright (c) 1992, by Patrick Karel Kroupa (Lord Digital)
                             All Rights Reserved

      "...just as every cop is a criminal and all the sinners; saints"
                     --The Rolling Stones (Jane's Addiction cover(*1))


      Prelude
      -------

           This article has its inception in several dozen people  ask-
      ing the same questions with fairly consistent regularity.  Namely
      those of, "where'd you guys go?", "what's the deal with MindVox?"
      and "what have you been doing for the last five years anyway?"

           Overture does a decent job of tying up all of the above  and
      then some, while providing a general overview about who we are at
      Phantom Access and what we're in the process of doing with  Mind-
      Vox.   Sections  of  this article self-plagiarize heavily from my
      own writings in ENTROPY CALLING, which will be in a form suitable
      for  publication sometime around the first quarter of 1993 at the
      rate things are going right now.  My apologies for the perpetual-
      ly  blown  deadlines  regarding  this  work, but something always
      manages to pop up that requires my full attention, in  this  case
      MindVox itself.

           I've done what I could to make everything understandable  by
      even  those  who  have no prior knowledge of who we are or what's
      going on, hopefully I have  at  least  partially  succeeded.   If
      something  is  briefly  touched upon and you don't understand its
      significance, then it  probably  means  something  to  a  smaller
      cross-section of people and you can safely ignore it.

           While this is in many respects a personal account of my  own
      journey  through  Cyberspace  and  what  it has meant to me and a
      handful of my friends, on a larger scale the underlying theme and
      basic  premise  of  how  the  electronic  universe  began and has
      evolved is reflective of the experiences of countless people  who
      have  been traversing the endless pathways of possibility with me
      for most of their lives.


      First Light
      -----------

      A long time ago, in a thoughtspace far away, an event that  would
      forevermore alter the shape of human interaction took place . . .

      But we're not here to talk about that, instead we're  gonna  dis-
      cuss  computers  and how a couple of guys named Ward Christianson
      and Randy Seuss wrote a program that would allow them to  be  set
      up  as  a  kind of store-and-forward messaging system designed to
      allow their circle of friends to interact with one another by us-
      ing  these  things  called  modems . . . and how this event would
      prove to be the first truly accessible step  into  the  uncharted
      territory of what was to become Cyberspace.

      From this empowering turning point in  the  late  seventies,  the
      ideas,  dreams and fantasies that would transmute and amplify hu-
      man potentials and evolutionary possibilities, broke  loose  from
      the  shackles that primitive technology had imposed upon them and
      began to spin the electronic universe into existence.

      Still in the very early stages of its development, Cyberspace, or
      the  "modem  world" as it is sometimes called, has until very re-
      cently remained a largely untapped forum unique within the histo-
      ry  of our world.  It is a rapidly shifting microcosm that in the
      early part of the 1990's seems poised to engulf the reality  from
      which  it  was born, weaving together the threads of tens of mil-
      lions of diverse dreams, into one mercurial tapestry that  encom-
      passes the collective consciousness of humanity and frees it from
      all constraints.

      The non-space of Cyberspace is a place where global changes  that
      would  take years or even centuries outside of the online domain,
      can occur in weeks or months.  It is a place  where  participants
      from  all  over  the  world share a unique common-ground based on
      nothing less nor more, than a belief in the same vision of possi-
      bility.   It is a land where people who scoff at "The Elements of
      Style" frequently write paragraphs, pages, and even novels,  full
      of big words, huge concepts, and absolutely gargantuan amounts of
      emoting -- while actually saying nothing tangible.  In  a  little
      over a decade, the online microcosm has managed to experience the
      equivalent of hundreds of years of evolution.  Not to mention the
      creation of hundreds of words which have found their way into the
      online lexicon despite the fact that nobody is  quite  sure  what
      they mean in the first place.

      During this turbulent period of rapid change the half-dozen  sys-
      tems  of 1978, had grown to 45 or 50 electronic villages by 1980.
      These were the original outposts of Cyberspace, running on hacked
      together  systems, hooked into industrial 8" drives, and network-
      ing at the blinding speed of  110  baud.   To  be  honest,  there
      wasn't  really  a whole lot of high level philosophizing going on
      regarding the brave new world that had dawned.  Actually, most of
      the  conversation  tended  to focus on things along the lines of,
      "How do you hook an 8" drive onto an Apple ][?"  and  "ANY  idiot
      can  see  that  setting  the  7th bit high on the xdef reg is the
      WRONG thing to do, OF COURSE it'll make the  program  crash,  are
      you  stupid  or  something?"  It was a technological triumph, but
      one that was for the most part, still lacking  many  of  the  key
      participants that would shape the technology into designer reali-
      ties.

      As the seventies drew to a close, the  sterility  and  bare-bones
      functionality that had predominated, began to make way for places
      created by people who truly  wanted  something  unique  and  dif-
      ferent.   The mere existence of the technology was no longer that
      exciting, and as a greater number of people gained access to  the
      hardware  needed to jack in, the first electronic tribes gathered
      and began erecting monuments to their own ingenuity.

      By the time the eighties were upon us,  the  handful  of  systems
      that  had  thrived  during the latter half of the previous decade
      had multiplied rapidly, giving birth to new systems on an  almost
      daily  basis, and by 1982 there were close to a thousand outposts
      on the frontier.  Hardware prices were  falling,  1200bps  modems
      were  actually within the reach of many people who wanted to pur-
      chase them, and the online domain was beginning to attract a wide
      variety of participants from outside the technocratic elite.

      A second pivotal point came during the summer of  1983  when  the
      movie  WARGAMES  was  released.   Within several months the modem
      world literally doubled in size.  An  entire  new  generation  of
      people  were  about to take the plunge into electronic wonderland
      and set off an explosive growth rate that has  not  slowed  since
      then.  It was a major and irreversible nexus point that would be-
      gin the abrupt transition from taking Cyberspace from  the  realm
      of underground sub-culture to the forefront of mainstream media.

      In retrospect the early eighties were the "golden age" of  Cyber-
      space.  There truly was a new frontier just over the horizon, and
      we were standing at the edge.  This period in the history of  the
      electronic universe was unruly and chaotic, the first settlers on
      the frontier wouldn't arrive for another decade or  so,  and  the
      only  people  here  were a small collection of explorers eager to
      embark on the next adventure.

      Of course one of the problems with "standing on the edge" of any-
      thing,  is  the  trail that led up to it.  You are there for some
      reason, or usually a very complex series of  reasons,  that  have
      shaped  your  life up until that point in time, and caused you to
      become disenchanted with -- or feel limited by -- whatever situa-
      tion  you  are  locked into in the consensual reality that we all
      physically inhabit at present.  In other words, the "real  world"
      isn't making you happy, and you want outta there.

      Led by a an oddball contingent of misfits,  dropouts,  acidheads,
      phreaks,  hackers,  hippies, scientists, students, guys who could
      say "do0d, got any new wares?" with a straight  face  and  really
      mean  it -- and quite often -- people who managed to combine many
      of these attributes; the 1980's saw the rise of the first empires
      and kingdoms of Cyberspace.

      As romantic and wonderful as this seems, and was . . . a  lot  of
      the people involved had been brutalized by life, and much of this
      new reality was borne out of a tidal wave of pain  and  dissatis-
      faction.  When I first became an active participant in this elec-
      tronic nervous system that was just beginning to  experience  its
      awakening;  I  was  a little over ten years old.  My early under-
      standings of what this "place" was, were shaped by a  handful  of
      people  whose  skills  I admired and sought to emulate, yet whose
      lives I felt great pity and sadness for.

      There were of course exceptions, people who were so high  on  the
      potential  of  this  technology  and  the completely new level of
      reality it could bring, that nothing more than a  love  of  their
      creation drove them onwards.  But these people were pretty uncom-
      mon, most of the pioneers were guys who were simply unhappy . . .
      or to be more exact, so unhappy that they had given up on finding
      joy in the "real world"  and  were  constructing  a  rocket  ship
      called Cyberspace to get them out of here as fast as possible.

      "Peace, love and happiness" was not  exactly  the  driving  force
      behind the rise of the electronic domains.  A more realistic ral-
      lying cry was one of "Gee this technology is neat, and I'm  gonna
      use it to make a whole new world where I can be happy and none of
      you can ever bother me again.  You'll all be sorry, just wait and
      see!"   They  were  building  the  cult of high technology in the
      hopes that it would somehow save them from whatever they  thought
      had prevented them from attaining happiness anywhere else.

      Sadly enough "they" were not THOSE PEOPLE, "they" had become "us"
      and  while the first steps into this place had been made possible
      by the phone phreaks and misfits of yesterday, the  online  world
      was exploding and changing at an incredible velocity, the rest of
      society was about to take notice in a big way, and a  handful  of
      disenfranchised  teenagers  had seized the reigns and were in the
      early stages of walking into the spotlight and taking the  status
      quo for a big ride . . .


      The Fall
      --------

      Everything really was this big beautiful game, and here  we  were
      with an overview of the whole jigsaw puzzle, and the sudden power
      to do anything we wanted to do with it.  For the  first  time  in
      recent  history you COULD reach out and change reality, you could
      DO STUFF that effected EVERYTHING and EVERYONE, and you were sud-
      denly  living  this  life  that was like something out of a comic
      book or adventure story.  In a place filled  with  magical  lands
      and  fantastic  people  who you had only read about, and suddenly
      you WERE actually talking to Timothy Leary,  or  Steven  Wozniak,
      and some guy who was just on the cover of a magazine was speaking
      with you and thought that YOU were cool,  and  then  finally  you
      were  IN  the  magazines  and  at the forefront of an entire sub-
      culture that was being  rapidly  assimilated  into  the  cultural
      mythos.

      It was a VERY interesting time and place in which to grow up.

      Of course the problem is a lot of us didn't grow up.  At  a  cer-
      tain  point in time having power that can have real and immediate
      effects upon all society, can do very strange things to your per-
      spective of the world.  Instead of learning to deal with the nor-
      mal barriers that most teenagers in western  culture  find  them-
      selves  faced  with, you discover that you can blow right through
      all of them without even slowing down.  In this way you miss much
      of the growth and acclimation that people go through during their
      teenage years.  Which is where a lot of old friends  parted  ways
      with  reality  and  ceased to be explorers, becoming caught up in
      the real world implications of the power that was  now  at  their
      disposal.   In  effect,  they  lost sight of the underlying theme
      that all our actions had been based upon, that of exploration and
      pushing  the  boundaries,  and  merely  focused on the short-term
      end-result of what their abilities could bring them;  in the pro-
      cess  becoming  the criminals that the Secret Service and FBI had
      said we all were.

      What had begun with the best intentions, as the  ultimate  exten-
      sion  of  human  curiosity, had devolved into a cultural movement
      that had very little to do with the ideals that had inspired  it.
      The term "hacker" had become synonymous with "criminal", and tak-
      ing a look around at the state of the underground, it  looked  as
      if  much  of  it  had  in  fact  degenerated  into  crime cartels
      comprised of angry teens who  had  little  understanding  of  the
      underlying  mechanisms  they were employing to play with reality.
      It was no longer the exhilaration of knowing that you could actu-
      ally  reach  out  and touch a satellite . . . it had come down to
      the negative power trip of fucking with something for the sake of
      pissing  people  off or just showing the world how much power you
      really have at your disposal if you ever decided to throw a  tan-
      trum.

      By 1988 what had replaced our outlook, was a  mindset  where  the
      new  generation saw two things:  one of them was the potential to
      take advantage of holes in the system for personal  gain.   There
      was  no  longer any quest for knowledge, desire to learn, or need
      to push the boundaries of what was possible for the sake  of  ex-
      ploration.   Instead  there were a lot of people who couldn't get
      past making free phone calls, stealing things, and causing  trou-
      ble  by  following  an already well-established pattern of action
      and reaction.

      The second -- and perhaps biggest -- motivating factor had become
      the   desire   for  personal  attention  in  the  form  of  self-
      aggrandizement: the ultimate hack had become  the  media  machine
      itself.  What was originally a by-product of our experiences, had
      become a goal in and of itself.  And here is where things  became
      REALLY twisted.

      The media in the latter half of the twentieth century has  become
      a very strange distortion of reality instead of the reflection it
      was intended to be.  Since this is not an essay on the  evils  of
      manipulation  through  the use of media, I will stick with a very
      simple outline of how events occur in the real world.

      A reporter, journalist, writer -- SOME PERSON who has  their  own
      desires and ambitions, wants to do an exciting story on something
      that will garner him or her  a  lot  of  attention  and  acclaim.
      Really  they  are operating from a point of view that has much in
      common with the "hacker's," which is the mindset  of  "I'm  gonna
      get  mine."  So this journalist looks around at the headlines and
      realizes that there is a mounting wave  of  hysteria  surrounding
      viruses  and  hackers  and  invasion  of  privacy  and . . . gee,
      wouldn't it be a nice career move to do a  story  that  will  mix
      their  name  into whatever the hot topic of the next five minutes
      happens to be.

      If the journalist is attached to any  even  marginally  important
      publication,  they  will  then  get  their  pick  from one of the
      current four or five "names" doing  the  rounds.   On  the  other
      hand,  if  the  journalist  is just starting out and connected to
      something much smaller, then the chances  are  they  will  simply
      show up at some user's group meeting, find the nearest thing they
      can to a "computer nerd," do an interview, and then write  it  up
      expressing  whatever  the  current  publicly-sanctioned viewpoint
      happens to be (the usual slant has become: hackers are  evil  and
      can look at your credit rating, fear them).

      I have been interviewed on many  occasions  and  I  know  roughly
      twenty  people  who  have  done  the interviews that comprise the
      basis of about 90% of all media that exists in  relation  to  the
      underground;  be it in newspaper, periodical, television segment,
      or book format.  WITH *VERY*  FEW  EXCEPTIONS,  there  have  been
      countless  solicitations  to perform illegal acts in the presence
      of journalists, these solicitations move all the way  into  coer-
      cion  in some cases.  There are reports containing sentences that
      were never spoken, quotes taken out of context, information  that
      was  invented  .  .  . there's simply no end to it.  The reporter
      profits first by stroking the hacker's ego  and  giving  him  the
      spotlight that he thinks he wants so badly, and then continues to
      profit as the hacker rides a bigger and bigger wave of  publicity
      that  in  every case leads to a very unhappy ending if the hacker
      in question doesn't have the foresight to get off the ride before
      it derails.

      In any case, whatever happens, the reporter  always  wins.   When
      the  hacker's  ride reaches its date with fate, the journalist in
      question can now write the closing chapter in the  hacker's  saga
      and  tell  the  public how this nefarious evil-doer is being pun-
      ished by the long arm of justice.  This is  followed  up  by  the
      journalist  taking  on  the "official" mantle of "hacker expert,"
      doing the lecture circuit, perhaps writing a book, and then going
      out and finding a new horse to beat to death.

      Obviously nothing can ever be this black and white, there must be
      a need for both parties to play their roles.  The reporter is not
      THE EVIL BAD MAN who has corrupted the INNOCENT  ANGELIC  HACKER,
      nor  does this scenario apply to all journalists equally, off the
      top of my head; Bruce Sterling, John Markoff, and Julian  Dibbell
      come to mind as extremely ethical exceptions to the norm.

      Usually the reporter who isn't quite so ethical is just  somebody
      who  is presented with a situation that can easily be twisted and
      misused if the desire for fame and fortune takes precedence  over
      everything  else.   The  reporter  by  the very nature of his job
      tends to be quite "slick" and worldly-wise, whereas the hacker in
      question  is  usually highly knowledgeable about computer systems
      while managing to retain an oblivious naivety about the  workings
      of  human  beings  in that elusive place called "the real world."
      This sets the stage for what transpires.

      And you see a lot of people who used  to  be  your  friends,  get
      ground  up  in  this  endless cycle as it repeats itself over and
      over again until one day you wake up and  come  to  realize  that
      you're  seventeen  or  eighteen going on 90.  You understand that
      everything in the whole world is comprised of bits and pieces  of
      lies  and  half-truths, everyone is inherently corrupt, including
      you; a lot of kids who used to be your friends are now all  grown
      up  with  no  place  to  go and getting busted for such things as
      fraud and grand larceny; and you have  utterly  lost  touch  with
      anything  even remotely "real."  And yet, you're still a teenager
      and have another 70 or 80 years  left  to  hang  around  on  this
      planet.

      This is right around the time that you're back in the media, only
      this  trip  around you're at the receiving end of law enforcement
      who have been prodded into a state of near-hysteria by the  dawn-
      ing  realization  that  a  bunch of kids really can dismantle the
      building  blocks  of  the  infrastructure  that  makes  most   of
      present-day  society  possible.  Naturally enough they're scared,
      and they're in the process of doing what  people  have  done  for
      ages when they are afraid: going on a witch-hunt.  Guess who gets
      to play witch...

      So one day you find yourself wondering why you should bother buy-
      ing  another  computer  system  and trying to figure out what the
      point of it all was anyway; to glimpse  the  limitless  potential
      and  then  fall  back  and  only  see your own flaws amplified to
      cartoon-like proportions.

      The 1980's were a time that saw the birth and death of the  first
      dynasties  of  Cyberspace.   Travelling  through  the  electronic
      landscape of this period in time, was like traversing  this  sur-
      real  range  of mountains, where amongst the sheer outcropping of
      rock, lush valleys, and snow-capped peaks, a collection of rather
      obsessive  dreamers  had built some of the most beautiful castles
      that were ever created and opened their doors to  a  populace  of
      pioneers.   It was absolutely transporting and timeless . . . and
      unfortunately -- in the short term -- doomed.

      This has been an abbreviated summary of the atmosphere and events
      that  started  a  kind  of mass exodus out of the modem world for
      about twenty of us.  We had spent our  entire  childhoods  jacked
      into  this alternate electronic universe, locked into playing our
      overly-developed personas, and almost no time figuring out who we
      were  and  what  we  wanted  out of life beyond "further, better,
      more."  This is nothing new or unique in and of  itself,  it  was
      however  something  that gained a very tangible and immediate im-
      portance to many of us when we found  that  the  thoughtspace  in
      which we had lived a large portion of our lives had disintegrated
      and the people we had  known  and  called  friends,  had  largely
      disappeared and been replaced by every negative quality they pos-
      sessed.

      A lot of us dumped the remnants of this reality into a  stack  of
      boxes  and  took off for parts unknown.  Whether college, work, a
      new circle of friends that didn't know who  you  were  in  Cyber-
      space, or even know what Cyberspace was; just about anywhere were
      we could start over and try to regain what had somehow been lost.


      Transformation
      --------------

                    "Ya live your life like it's a coma,
                     so won't you tell me why we'd wanna?
                        With all the reasons you give,
                         it's kinda hard to believe;
                     But who am I to tell you I've seen,
                       any reason why you should stay;
               Maybe we'd be better off without you anyway..."
                                            --Guns N Roses(*2)

      After coming to the realization that visiting The Tunnel for  the
      fourteenth  time  in  three weeks was not going to change my life
      for the better, and having no idea what I wanted to do  with  my-
      self,  I  dropped it all and got on a plane for the middle of no-
      where New Mexico.  Where I proceeded  to  cycle  through  all  my
      negative  tendencies  at  an  accelerated  pace,   first becoming
      utterly obsessed with bodybuilding, to the point of five  hour  a
      day  workouts,  insane  diets,  steroids,  and a silly-putty like
      transformation of myself to 6'2" 215 pounds and 6% bodyfat.

      This was good for about ten months, before I found myself in  the
      same mindset I had thought I could escape.  Looking in the mirror
      and seeing a parody of who I used to be, wondering  where  to  go
      from  there.  The answer was obviously to buy a Porsche and begin
      re-stocking my wardrobe with everything by  Armani  and  Versace,
      yes  I  had it now, this WAS the right answer, I only had to look
      around at all the people I knew doing just this to see that . . .
      well,  actually  they  were  all  pretty miserable, but again, it
      lasted for about nine or ten months.

      Around this time I realized that aside from the fact that I was a
      pretty  fucked  up person who probably needed a lot of therapy --
      which had never quite worked out the right  way  when  I  had  it
      thrust  upon  me  as a teenager -- I had become completely out of
      touch with my feelings.  Not out of  touch  that  I  didn't  have
      them,  I  had  over a thousand pages of them sprayed across mega-
      bytes of disks where I wrote out all the things inside of  myself
      driving  me crazy;  but out of touch in the sense that when I be-
      gan taking things apart and  analyzing  reality,  I  had  stopped
      listening  to  anything  I  felt inside and just tuned in to what
      seemed logical.

      The problem being that the more you try to act out of logic,  the
      more you find yourself applying logic to utterly emotional issues
      in an completely crazed and  self-destructive  way.   When  logic
      should  be  asking: "Why do I want to weigh 215 pounds of muscle?
      What the hell am I doing?" it suddenly finds itself in the  posi-
      tion  of  contemplating "Ok, so if I want to gain 5 pounds in the
      next 2 weeks, how many CC's of Deca do I mix with X mg.  of  Ana-
      var,  with what ratio of carbs/fat and what is the minimum PER of
      the protein I am going to consume in order to remain in an  anti-
      catabolic state?"

      Welcome to real-life Alice in Wonderland, taking  place  in  your
      head.

      At the age of twenty-one I had managed to attain a place where  I
      possessed everything that I ever thought I wanted.  Life is funny
      that way, you really do get whatever you desire.   Endless  hours
      spent  reading  thousands  of books; the mix and match regimen of
      combinations of new nootropics and longevity agents; and the  fi-
      nal  combination  of steroids and obsessive workouts had resulted
      in my achievement of the goal I had subconsciously  been  working
      towards  for  most  of my life.  I had succeeded in my efforts to
      become absolutely untouchable by anyone or anything.

      When you are no longer in the middle of a situation and have  the
      comfort of hindsight it's very simple to deduce what the underly-
      ing problems behind anything happen to be, and why you are acting
      in a way that is physically, mentally and spiritually destructive
      to yourself.  While there is nothing inherently  wrong  with  any
      action  I  might have taken, it all comes back to the question of
      why are you doing something?  And looking back upon  my  life,  I
      had actually lived very little of it in an attempt to make myself
      happy.  Almost everything had been some sort of reaction to those
      around me, and how I felt I had to respond to them.

      Despite my intellectual understanding of  how  brief  moments  of
      stimulus-response  can  shape  a person's existence, like so many
      endlessly-referenced frames  of  film  forever  etched  in  their
      brain.   Long-gone  fragments  of  time that refuse to relinquish
      their hold on the present, telling people who they  are,  setting
      their limitations, and defining the boundaries of what they allow
      their lives to mean.  In truth I had never managed to  apply  any
      of  this knowledge to myself and had lived most of my life in ac-
      cordance with the patterns of self-destructive  programming  per-
      petually repeating a loop in my head.

      From childhood onwards I have been through  a  seemingly  endless
      variety of extremes in my life; moving from levels of comfortable
      opulence, to near-poverty and back again, more times than I  care
      to  count.   What  I  had  learned  from this was that being poor
      wasn't that much fun, and could really suck, therefore logic dic-
      tates  that  I must always have a lot of money and do whatever it
      takes to get it.  In fact I'm going to be so unconcerned with mo-
      ney  that  I will start to feel anxious if I'm not wearing a $300
      dollar haircut and a $400 dollar shirt.  I have  felt  controlled
      by  situations  beyond my reach in the past, therefore I am going
      to learn as much as I can about everything, so that  nobody  will
      ever  be  able  to  fuck  with  my head and attempt to control me
      through misrepresentation of the  truth.   I  have  been  out-of-
      control  with  various  addictions and done such stupid things to
      myself that through combinations of downers and alcohol I have at
      one  point  weighed  over 300 pounds; therefore I will understand
      every fucking piece of biochemistry that is known about the human
      body,  I  will  do  whatever it takes to look into the mirror and
      gain my own approval even if it means working out with such  fre-
      quency that a pleasant sport becomes a daily torture session that
      leaves me nauseous and physically incapable of performing  simple
      movements  because  everything  hurts  all the time.  I will look
      like someone has spray-painted skin onto a statue no  matter  how
      difficult  it  is to maintain this state constantly, I will force
      myself to eat 6,000 calories of protein and 400 calories of  car-
      bohydrate,  and  if I can no longer think or move and my ultimate
      fantasy has become sleeping 18 hours a day, then that's what caf-
      feine and amphetamines are for.  I live in hell therefore I shall
      use drugs to escape my hell by taking week-long vacations on opi-
      ates,  but  I will never be controlled by anything, so on the 8th
      day I will walk away from heaven and live  through  a  couple  of
      days  of  pain  that  hurt  a little bit more than the rest of my
      life, but I will never be some fucking junkie, because I not only
      can  do  anything,  I  WILL  do  it,  and I just dare the fucking
      universe to try and prove otherwise, because I can quit anything,
      I  can  conquer  anything, I can do anything to prove anything to
      anyone and you can't stop me, because the entire world is full of
      weak,  soft and stupid motherfuckers who talk much and do little;
      praise George Bernard Shaw and pass the Nietzsche.

      Coming down off the adrenalin and testosterone rush the  memories
      I  used  to write that paragraph with have triggered, I'd like to
      take this moment to borrow a  quote  from  one  of  the  greatest
      poet-philosophers of our time: "Happy happy! Joy joy!"

      After endless repetitions of this cycle I had finally  reached  a
      state  in  which  my  internal  programming ceased to function --
      there was simply nothing left I could  apply  it  to.   Over  the
      years  I  had  overcome most of my psychological barriers through
      direct mental or physical actions, that  had  brought  with  them
      physical  rewards  that I was utterly incapable of applying to my
      life at that time.  Welcome to oblivion.

      Hitting absolute nothingness was the beginning of a very personal
      catharsis  for me that finally led to turning inwards to see what
      was wrong, since externally, everything looked okay.  I  had  at-
      tained  a  physical state that "corrected" everything my subcons-
      cious had said was "wrong" with me, yet for some bewildering rea-
      son  I  was  not  deliriously  happy.  A series of steps followed
      which eventually led to various experiments in the world of thea-
      tre and film, where I had the chance to re-connect with emotions,
      and get them back into some kind of perspective from the comfort-
      able vantage point and attitude of: "they're not really mine, I'm
      only playing them."  All of which reached a pinnacle when I began
      experimenting with LSD for the first time.

      If you have never experienced what it is like to be  on  an  acid
      trip,  it  will  be  difficult for me to convey the kaleidoscopic
      depth of experience you are presented with.  It does nothing less
      nor more, than strip away every preconceived notion that you have
      ever had regarding what "reality" is.   Beyond  the  special  ef-
      fects,  intellectual  realizations,  and  creative opportunity it
      presents, it leaves you imbued with one very basic truth  of  the
      universe:   No  matter  what  the actual outcome of your actions,
      what matters is your intent.  If what you are doing  --  whatever
      it  may be -- is being done out of any reason other than a desire
      to bring happiness to people; to help humanity as a  whole  reach
      some greater level of understanding; to uplift and inspire people
      to reach for something that is within everyone's grasp . . . then
      you are wasting your time.

      This is not exactly news, I mean it is the  basic  belief  system
      that every religion on earth is founded on (with the possible ex-
      ception of Satanism, and a few other offshoots of this system  of
      thought).   The problem with religion getting such a bad rap most
      of the time is largely due to the fact that most people  who  act
      as  spokesmen  for  any  given religious cause, are only mouthing
      words they comprehend on an intellectual level.  They are not ac-
      tually  living  in this state of internal alignment, so what they
      have to offer can be very suspect . . . how is  someone  who  has
      not  attained  what  he speaks of, supposed to help you attain it
      for yourself?  While dogma may help a limited few, it will  never
      reach  most  of  those  who posses the ability to think for them-
      selves.  Nor is standing at a pulpit or in front of a camera  and
      ranting  about  damnation, going to help anyone reach any kind of
      positive state.

      I obviously cannot speak for everybody, but from my own  perspec-
      tive  I had read the holy books of most religions on earth when I
      became interested in psychology and the theories of Carl Jung  --
      who  crosses  over into mysticism and religious experience, going
      as far as the concept of "karma" with his theory of  Synchronici-
      ty.  Yet I never got anything from them other than an intellectu-
      al high of understanding how groups of people could be programmed
      to behave in certain ways . . . which isn't what it's about.  The
      EXPERIENCE is what all religions are based on, how you choose  to
      interpret it is entirely up to you.  But a very simple thing that
      becomes apparent is the basic truth that wherever  your  inspira-
      tion  is  coming  from, if it fills you with the need to motivate
      large groups of people to do SOMETHING, be that something in  the
      name  of  "God" or anybody else . . . then somewhere, you got the
      wrong message.  Because there really isn't all that much  to  say
      beyond  the  very simple and obvious, "give love and you will get
      it."  The only thing that needs to be changed  is  your  attitude
      and outlook on life.  Making group_of_people(x) move twenty paces
      to the left while wearing black hats and reading  from  the  Holy
      Book  of  the  Arboreal  Tree Sloth, isn't gonna make the world a
      better place.

      While this discourse is tangential to some of the issues at hand,
      in  a  great  sense  it  is the underlying cause for all of them.
      Once you have seen the light as it were, or understood the bigger
      picture . . . it becomes very hard to go back to living life with
      blinders on regarding your  own  actions.   Until  it  eventually
      reaches  the  place where I found myself.  The point at which the
      only things I'm going to talk about are those that matter to  me,
      things  I  believe  in . . . things I believe will help people in
      some manner.  Along with the realization that I cannot do  a  lot
      of  things  I  used  to  do  anymore.  I cannot lie to people and
      present them with some image they want to see  in  order  to  get
      something  from  them  --  because I mean, WHAT is there to "get"
      anyway?  I can no longer be a politician or figurehead for causes
      that I do not believe in, and I will no longer waste my time tak-
      ing part in meaningless drivel that serves to do nothing but  en-
      trench me in bullshit without end; I had already spent most of my
      life taking apart the rules and winning at whatever game I  tried
      to  play.   What  I never bothered to examine was the fact that I
      didn't "win" anything that ever brought me any happiness  .  .  .
      what is the point in playing if you don't want the "prize?"


      Stagnation of the Electronic Frontier
      -------------------------------------

      Moving forward in time by about two years, this was the  attitude
      that  I  had managed to retain as I returned to New York.  Every-
      thing was the same, yet completely different.  What had been per-
      vaded  by  Nihilism  and vacuity only a short time ago, was now a
      pathway of infinite potential and limitless possibility.  For the
      first  time  in  almost  six years I actually felt completely in-
      spired and excited by the possibilities that life in general  and
      Cyberspace in particular had to offer.

      The summer of 1991 was a kind of "class reunion" for many of  us.
      For  the  first  time  in almost half a decade we found ourselves
      back in New York City, the place where all of  this  had  started
      for us such a long time ago.

      What happened was pretty much the expected; an endless stream  of
      jokes  and  self-depreciating  humor regarding who we used to be,
      the three-letter acronyms we used to affiliate with  or  have  in
      revolution around us, the state of the universe and everything in
      it, and a general time of catching up on who had done  what.   It
      was  a strange situation, since we really had disappeared, to the
      extent that most of us had not talked with one another in  years,
      it  was almost as if picking up the phone and speaking with some-
      one from back then would bring back all the bad things  you  were
      trying to get rid of.

      Out of this gathering, I found about a  dozen  people  who  I  no
      longer  knew.   People who had become submerged in drugs, and be-
      come lost in different sub-cultures where  they  could  live  out
      reasonable facsimiles of their childhoods forevermore; people who
      had completely lost touch with what they used to be,  and  become
      stereotypical  examples  of  what  people  tend to term "computer
      geeks," the sum total of their interest in life having been  nar-
      rowed  down  to that new bug in X windows client-server architec-
      ture and what it would mean to the future of the OSF; people  who
      hadn't  changed  at all and were still busy "getting over" on so-
      ciety   in   general;  but   perhaps  most  surprising,  I  found
      that about ten people I used to know had gone  through  a  growth
      process very similar to my own, and actually succeeded in solving
      their quest and winning the prize we had all sought so badly.

      The correct solution to the "quest," is of course, that there  is
      no  solution.   There  is nothing you are looking for, except for
      you, and once you realize this, you win the big prize,  you  find
      yourself, and get to live happily ever after.

      After re-discovering that a group of us seemed to thoroughly  en-
      joy  each other's company, we eventually ended up having a weekly
      meeting where we'd  get  together  and  discuss  various  topics.
      Foremost  amongst them was one that sprung up with increasing re-
      gularity as the weeks went by:  getting back  onto  the  frontier
      from  a  completely different angle.  As years went by many of us
      had started completely different lives;  some  were  in  college,
      others  had  started companies or gone to work for companies they
      had once laughed at, and still more had started careers complete-
      ly unrelated to anything they had been doing in the past.  But it
      had became clear that what we really wanted to do  was  take  the
      incredible  promise  that  had  been shown to us during our youth
      when we had walked along the edge of a new reality unfolding, and
      channel  it  into  a positive direction that would benefit every-
      body.

      As we found out, the hacker underground had  continued  with  its
      headlong  dive  into  oblivion.   The  underground  had basically
      ceased to exist after the Operation Sun Devil sweep.  Just  about
      the  only "hacker systems" still in existence were those catering
      to the teenagers whose priorities focused on  ripping  off  phone
      companies, collecting VMB codes and pirating software.

      While this was slightly depressing, it was also a  foregone  con-
      clusion  and  didn't  cause too much surprise.  The main focus of
      our interest was what had become of the mainstream telecommunica-
      tions nets -- given half a decade to evolve, something really ex-
      citing must have happened by now.  The hardware that we ended  up
      sitting  in  front  of,  would have made possible an undreamed of
      variety of possibility when taken  into  context  with  what  was
      available in the past.  We were used to 64K Apple ][+ systems, or
      maybe tricked out //e's with 128K and PC's with 640K, and now  we
      were  sitting  at  a friend's house in front of a NeXT and an SGI
      Indigo.  When you thought about the fact that 7 years ago you had
      paid about $8,500 for a 4.5megabyte Corvus hard disk, and now you
      could buy an entire NeXT with that . . . it was, fantastic.

      Before taking off on our expedition of present-day Cyberspace, we
      had  spoken  with  some of our friends who were familiar with the
      terrain, and received somewhat  tepid  responses  and  a  general
      dismissal  of what was going on right now.  Thinking the attitude
      was one of standard arrogance which we had all gone  through,  we
      didn't  pay  too  much attention to it and set out to explore the
      new electronic nervous system of the world.

      A couple of hours later it became shockingly apparent  that  most
      of  the potential of the bright new technology that now existed .
      . . that could have been used to create and house an infinite ex-
      panse  of  innovation, communication, and pooling of thought, lay
      dormant.  Thus far it had seemingly been  utilized  to  construct
      gigantic file servers that advertised their existence by digitiz-
      ing porno magazines and  editing  their  dialup  lines  into  the
      resulting scan.

      All those wonderful places that we had travelled in the past, and
      had  dominated  the landscape only half a decade before . . . had
      indeed been razed, paved over, and replaced by an  endless  elec-
      tronic  expanse  of  snap-together tract houses that littered the
      landscape with numbingly identical  systems.   The  frontier  had
      packed  up  and moved back into labs where people like our friend
      with the workstations were working on applications that  wouldn't
      see  the light of day for another decade.  And what was out there
      right now, was strikingly similar to a generic suburb of AnyTown,
      USA.

      Objectively a suburb is not a bad thing, it's planned out,  logi-
      cal, it works, it doesn't need to be any different from any other
      suburb . . . in short, it's functional.  It's also very different
      from  the  environment we had grown up in, where everything was a
      new step further out into the unknown, where anything could  hap-
      pen, and nobody had ever been there before.

      From our vantage point it looked as if the explorers  had  indeed
      gone  back to their ivory towers (or haunted dungeons as the case
      may be), and a lot of used car salesmen had set up shop  cranking
      out the snap-together tract houses, when they realized they could
      make more money doing that, than say, selling used cars.

      It was truly a mind blowing experience to witness for  the  first
      time,  systems that actually advertised themselves based upon how
      many lines they had, or how much storage.  Attitudes  that  would
      have  garnered  a great deal of scorn and derision -- and in gen-
      eral made your advertisement the brunt of a lot of jokes --  were
      suddenly the accepted way in which systems chose to differentiate
      themselves from one another.  Looking at them, it  came  down  to
      the  fact  that the only difference between system (A) and system
      (B) was that one might have 16 lines while the other had 24,  and
      system (C) was inherently superior to both (a) and (b) because it
      had 32 lines and 4 gigabytes of storage  (used  to  house  10,000
      programs,  out of which the same 200 are downloaded over and over
      again, as the rest of the junk sits there gathering dust).

      Even more frightening, on a system that had  10,000  messages  on
      it,  an  average  of  9,800  will be echoes of FidoNet or RIME or
      whatever-net, leaving a grand total of about  200  messages  from
      the  actual members.  And frequently those 200 messages date back
      a year and a half . . . a couple of years ago a BAD one line sys-
      tem  had that many messages in a week.  A good one in a couple of
      hours.

      To a lot of people Cyberspace has become one big file server .  .
      .  strikingly  similar  to what television has devolved into.  An
      entirely passive place where you press  buttons  and  get  enter-
      tained, no thought required, no input necessary.

      Realizing that we were merely skimming the surface, and might not
      know  the  whole story, we spent a couple of weeks becoming fami-
      liar with what had happened, and what the situation  really  was.
      Based  upon several hundred conversations with various people who
      were involved with the current scene, we arrived at a  couple  of
      very basic conclusions.

      In order to run a system in the  present  environment,  and  have
      users,  you  needed to have a pile of hardware, many phone lines,
      some sort of marketing and bookkeeping ability, a  lot  of  spare
      time, coupled with infinite patience to put up with people, since
      they are now your customers, not just your friends, and  if  they
      call  you  up asking the same goofy questions you cannot take the
      phone off the hook or tell them to go away.

      Where running a system in the  past  had  meant  giving  up  your
      second phone line, it presently involved a great deal of interac-
      tion with the department of Red Tape, and  Bureau  of  Tasks  You
      Really  Aren't Interested In.  This opened the door to the "used-
      car salesmen" people, since these were things they were  used  to
      doing  every day.  Conversely, it has almost universally been our
      experience that the guy who is a Unix wizard and can  work  magic
      with networking and programming, lives in deathly fear of signing
      paperwork, filling out his tax returns, or figuring out where  he
      parked  his car.  And finally, the creative person whose main in-
      terest is making fantastic places, lacks the time and patience to
      write  the  code, and certainly has no interest in administrative
      duties.

      In effect, most people with the desire to  do  something  better,
      did  not  have  the  necessary $25-30k laying around, and even if
      they did, they would never act on it because they'd be forced  to
      spend  a great deal of their time doing a hundred things they had
      no interest in doing.  So the online world had begun to  be  dom-
      inated by the file servers, who didn't really have much of an in-
      terest in being anything other than file servers, since that made
      the  most  money  with the least effort, and anybody with $25,000
      could toss up a snap-together MeSsyDOS  based  system  with  very
      little technical ability required.

      Thus began the era of the "tract-houses"  where  advertising  and
      atmosphere  consisted  of  rattling  off  hardware statistics and
      number of phone lines, along with the number  of  shareware  pro-
      grams  available  for  downloading (an extremely amusing concept,
      considering that there are literally TERABYTES of  free  software
      available  for  the  taking  on  ftp sites all over the Internet,
      which cost NOTHING to download from).

      With the exception of two of three bright  lights  that  had  the
      right idea and were trying to do something different, most of the
      electronic frontier had indeed vanished.  And it isn't so hard to
      see  where  a couple of years from now the same advertising agen-
      cies that sell brain-dead ads designed to induce you to crave one
      brand  of beer over another, will be pushing SYSTEM X, because IT
      HAS 10,000 phone lines!  Call now and  leave  your  mind  at  the
      door!


      Transcendence
      -------------

      It has generally been our experience that people are neither stu-
      pid,  nor shallow.  Everyone has the potential to think for them-
      selves, to overcome adverse situations, and contribute  something
      to this world.  When placed in situations that offer these possi-
      bilities, people tend to come through with surprising regularity.
      In  a fairly short amount of time you end up with a group of peo-
      ple doing something they themselves would have deemed improbable,
      if  not  downright impossible, if you had asked them at any other
      point in their lives.

      Virtual Reality has the potential to become the single  most  im-
      portant  development  in the history of human evolution.  It is a
      technology that holds the promise  of  absolute  liberation.   It
      also  holds  the possibility of turning the world into the rather
      grim one that is the basis of  much  Cyberpunk  fiction,  a  dark
      place where technology is used to oppress and suppress people.

      By its very nature, it is very  difficult  to  ever  imagine  the
      latter.   In  order  to  have a police state, you need to amass a
      certain amount of power, yet Cyberspace is the ultimate  equaliz-
      er.   It  is  a place where one person can wield as much power as
      100, 1,000, or 100,000 people.   Physical  limitations  are  cast
      off,  and in the event of conflict the playing field becomes that
      of mind vs. mind.  Sheer numbers and a mob rules mentality  cease
      to have any meaning when you can create infinite numbers of elec-
      tronic organisms to do anything you want them to do.

      The hope is that it will never sink to such a level of stupidity.
      Games  are  wonderful,  but  there  is  no need for conflict, all
      struggle tends to be internal conflict that has become  external-
      ized.   When  you  want  to convert the sinners, or prove you are
      right, all you're doing is having an argument with yourself.  The
      beautiful  thing  about  Virtual Reality is the fact that you are
      free to do that, for as long as you need, to work out  that  par-
      ticular set of problems -- without harming anybody.

      There is only one ultimate truth, which is BEING  HAPPY  and  ex-
      periencing LOVE.  How you choose to perceive it is a very indivi-
      dual matter.  While it might mean blue to you, orange to that guy
      over  there,  and  silver to me, it's all the same thing.  In the
      real world if we held fast to those beliefs and behaved as people
      have  been classically shown to behave, then we'd be killing each
      other over who has the right idea about love . . . Cyberspace al-
      lows  everyone  the  freedom  to  co-exist without harming anyone
      else's world-view or belief system.  And if you truly  are  given
      the opportunity to live in an environment conducive to you happi-
      ness, then if that heretic who thinks orange is the  answer  were
      ever to show up at your front door, chances are you would be able
      to tolerate him, and even, "God" forbid,  express  the  love  you
      claim to espouse.


      Phantom Access - The Ethereal Takes Shape
      -----------------------------------------

      There was never any solid dividing line where we decided that  we
      really  wanted  to  put together a system where we could have the
      freedom of expression we wanted, with the  ultimate  goal  really
      being  the  very  simple  one of pushing the envelope further and
      further out there.  All of us had obligations, school,  and  per-
      sonal  commitments that would be difficult to integrate into this
      major change of plans.  But inevitably the  mass  exodus  out  of
      college,  the  avoidance of unnecessary responsibilities, and the
      initial stages of planning were set in motion.

      Six months later we had close  to  a  hundred  thousand  dollars,
      top-down  system  design,  a fully designed multi-user simulation
      engine, a general idea of what we would do and how  we  would  go
      about it, a team of our friends together one more time, only this
      time as a real corporation, and over one  thousand  megabytes  of
      the  collected history of Cyberspace, dating back to systems that
      existed in 1979, that had been laying in dusty boxes filled  with
      old Apple DOS 3.3 disks.

      On April 1st 1992 MindVox  went  into  its  alpha-testing  stage.
      Which  loosely speaking means that we put everything together and
      watched it disintegrate repeatedly as the last 300-400 bugs  were
      worked out of the system.  Since then it has been running in pro-
      tected environment mode with a collection of our friends and  as-
      sociates crash-testing the software, suggesting where rough-edges
      might be smoothed, and generally having a good time creating some
      of  the  atmosphere while trying to destroy the software in every
      conceivable way so that everything is solid upon inception.

      In May of 1992 MindVox will open it's doors to  the  public.   As
      much  as  we'd  like  to say that it's going to completely change
      everything, it will not.  All it can do is allow people who  feel
      in  rhythm  with this vision of the world to converge together in
      one of the most interesting nexus points of Cyberspace.   To  ex-
      tend  their reach, explore new levels of experience, and interact
      with some of the pioneers in the fields of computer science, net-
      working,  science-fiction,  music,  the arts, politics, religion,
      altered states, and future reality.

      Our main priority is to create and  continuously  evolve  an  en-
      vironment  that fosters an atmosphere of dynamic creativity, cou-
      pled with access to information and ideas, that present you  with
      a far greater spectrum of possibility than you might otherwise be
      able to access.



      Thanks
      ------

      Nothing of this magnitude could ever take shape  based  upon  the
      merits  of  any  one individual.  The entire Phantom Access Group
      has been a collaborative effort since it  began  some  ten  years
      ago;  the  MindVox  project is merely the first confluence of the
      diverse talents that comprise the core of Phantom Access  Techno-
      logies,  that has been directed towards the electronic and socie-
      tal mainstream.

      Looking back over the years, there are very few of my friends who
      have not in some way contributed to the genesis of Phantom Access
      and the creation of MindVox, and I'd like to take this opportuni-
      ty to express my gratitude to all of them.

      People I would like to specifically thank, and without whom Mind-
      Vox  could  not  have  been launched in the manner we wanted, in-
      clude:

           First and foremost, my fiance Delia, who has  made  much  of
      the last several years possible; who never knew about "Lord Digi-
      tal" when she met me; who has  gone  from  "computers,  uh,  ugh,
      that's  so  . . . um, dull" to not only seeing the potentials in-
      herent in the capabilities the technology  presents  to  all  so-
      ciety,  but actually extending many hundreds of hours of her time
      to scripting sections of the project and designing human interac-
      tion  POV's  based  upon her lifelong experience with theatre and
      film.  She has also shown remarkable grace by retaining  a  sense
      of  humor  when  dealing  with  2am anonymous calls from computer
      dudes who feel compelled to ask "so, what does Lord Digital do in
      bed?" questions.

           The second person to whom I owe a great deal is Bruce Fanch-
      er,  my  partner in this endeavor, as well as half a hundred pro-
      jects that have spanned over a decade.  Without you  many  things
      would not have been possible, and those that were would have been
      a lot less fun.  It has been an interesting  experience  watching
      someone  grow  into  an  adult who has retained all the qualities
      that made them so much fun to hang out with  in  our  youth,  yet
      managed  to temper that childlike glee with responsibility, humor
      in the face of adversity, and that elusive quality called charac-
      ter.  Here's to another couple of decades of Lord & Lord.

           I would like to thank every member  of  the  Phantom  Access
      Group  for  the  thousands of hours spent designing, implementing
      and de-bugging the programs  that  make  MindVox  come  to  life.
      Respective   of  some  people's  desire  to  remain  out  of  the
      spotlight, I will leave it at that.  You know who you are &  any-
      one  who really cares to find that out can do so at any time they
      desire.

           Phiber Optik:  For applying his considerable skills in a po-
      sitive  direction  and  helping  us make MindVox a very difficult
      fortress to lay siege to, while at the same time adding a tremen-
      dous  amount  of versatility to our networking and communications
      interface options.  Most of all, thank you for having the courage
      to  realize  that the world is not always a logical or fair place
      and that no matter how intelligent you are or how noble your  in-
      tentions,  you  can  be dragged down by the stupidity and fear of
      those around you if you associate with people who  do  not  share
      the same qualities you possess.

           Charles:  For a great deal of assistance in updating many of
      us regarding the current status of new technology and what's just
      over the horizon, as well as providing tremendous aid by  showing
      us  functional  examples  of  the state of the art in distributed
      electronic networking, and taking us  on  a  fast-forward  cruise
      through  a  wide  variety  of  hardware platforms and development
      tools.  Your friendship, advice, and persistent belief in our vi-
      sion, has been invaluable.

           Len Rose:  For being a good friend over the years and always
      giving  assistance  with  anything  we  have needed.  Most of all
      thanks for coming out of everything you've been through with  op-
      timism about the future and an intact belief system.  Peace.

           George Gleason:  For being a person who has become one of my
      close friends faster than anyone else ever did.  For possessing a
      really beautiful outlook on life & everything in it, and for  al-
      ways  being  a calming voice when things are completely crazy and
      the moon is full.

           Bruce Sterling:  For his encouragement, support, and a real-
      ly  funny  talk  at CFP-2.  Most of all, the deepest appreciation
      for doing an admirable job of presenting the unbiased truth while
      chronicling some of the events that have taken place on the fron-
      tiers of Cyberspace.

           Mike Godwin:  For putting up  with  many  long  and  strange
      phone calls regarding a wide variety of topics; for helping us to
      avoid potential pitfalls and difficulty; for providing encourage-
      ment  and  advice, and in general, for being a really cool person
      who has gone out of his way many times to provide us with  assis-
      tance.

           Thomas Dell:  For writing code full  of  obscure  jokes  and
      weird  ramblings that do wonders to wake you up and get your full
      attention when you are changing things at 3am, and for  being  an
      exceptionally  gracious  guy who is one of the limited handful of
      people that have maintained their sense of vision in the face  of
      impending mediocrity and industrialization.

           Special thanks to Dan, SN, SR, D00f and everyone in DPAK and
      cDc,  who  comprise some of the very few who managed to grasp the
      obvious, and in turn make use of this knowledge in an  entertain-
      ing and lucid manner.  Additional accolades to DPAK for being the
      only eL!te duDeZ to use a four letter acronym instead of a  three
      letter one.  The vision, the sheer wow!

           Mega-Supra-Surfin-the-Ozone Thanks to  Mondo  2000.   Beyond
      the  sea  of  screaming  fluff  and  designer hyperbole contained
      within the covers of any issue of Mondo, there is  also  a  great
      deal of truth to be found about Cyberspace, music, art, film, and
      life in general.  Mondo has thus far shown itself  to  be  beyond
      reproach  as  far  as journalistic ethics and presentation of the
      facts are concerned.  It is also to be commended as a publication
      with  a  sound  belief in typing words at random and letting them
      fall where they may.

           Finally, tremendous gratitude goes to Jim Thomas.  A  person
      I  do  not  know  and have never spoken with, yet someone who has
      done an exceptionally important  service  to  all  of  Cyberspace
      with  the  forum  presented  by Computer Underground Digest.  Ir-
      respective even of CuD, I  have  heard  nothing  but  praise  and
      well-wishing from the many you have helped.  Thank you.




           Additional thanks to:  Paul, Yuri, Eric & Eric, Ken & every-
      one who has made the move to Phibro Energy, Drowned Fish, Andrew,
      Randy, Carl, The Plastics, TV, Eric Madeson, Richard,  Harlequin,
      Dane,  Jeff,  The Galactic Knight, Laszlo Nibble, Colleen, Cereal
      "I live to be annoying" Killer, the cast  &  crew  of  LightStorm
      lighting and Manny "huh?" Riggs at Record Plant.



      Patrick K. Kroupa                             [email protected]

              Phantom Access Technologies, Inc. +1 212 988 5987
      _________________________________________________________________

      *1  Lyrics are (c) Copyright, some year or another by Mick Jagger
      & Keith Richards, otherwise known as  the  Rolling  Stones.   The
      version   I  was  listening  to  is  a  cover  version   done  by
      Jane's Addiction.

      *2  Lyrics  are   (c)   Copyright,   1991  by  Guns N Roses music
      Uzi/Suicide Records.