Info file elisp, produced by Makeinfo, -*- Text -*- from input file
elisp.texi.

  This file documents GNU Emacs Lisp.

  This is edition 1.03 of the GNU Emacs Lisp Reference Manual,   for
Emacs Version 18.

  Published by the Free Software Foundation, 675 Massachusetts
Avenue,  Cambridge, MA 02139 USA

  Copyright (C) 1990 Free Software Foundation, Inc.

  Permission is granted to make and distribute verbatim copies of
this manual provided the copyright notice and this permission notice
are preserved on all copies.

  Permission is granted to copy and distribute modified versions of
this manual under the conditions for verbatim copying, provided that
the entire resulting derived work is distributed under the terms of a
permission notice identical to this one.

  Permission is granted to copy and distribute translations of this
manual into another language, under the above conditions for modified
versions, except that this permission notice may be stated in a
translation approved by the Foundation.



File: elisp,  Node: Splitting Windows,  Next: Deleting Windows,  Prev: Basic Windows,  Up: Windows

Splitting Windows
=================

  The functions described here are the primitives used to split a
window into two windows.  Two higher level functions sometimes split
a window, but not always: `pop-to-buffer' and `display-buffer' (*note
Displaying Buffers::.).

  The functions described here do not accept a buffer as an argument.
They let the two "halves" of the split window display the same buffer
previously visible in the window that was split.

* Function: one-window-p &optional NO-MINI
    This function returns non-`nil' if there is only one window.
    The argument NO-MINI, if non-`nil', means don't count the
    minibuffer even if it is active; otherwise, the minibuffer
    window is included, if active, in the total number of windows
    which is compared against one.

* Command: split-window &optional WINDOW SIZE HORIZONTAL
    This function splits WINDOW into two windows.  The original
    window WINDOW remains the selected window, but occupies only
    part of its former screen area.  The rest is occupied by a newly
    created window which is returned as the value of this function.

    If HORIZONTAL is non-`nil', then WINDOW splits side by side,
    keeping the leftmost SIZE columns and giving the rest of the
    columns to the new window.  Otherwise, it splits into halves one
    above the other, keeping the upper SIZE lines and giving the
    rest of the lines to the new window.  The original window is
    therefore the right-hand or upper of the two, and the new window
    is the left-hand or lower.

    If WINDOW is omitted or `nil', then the selected window is
    split.  If SIZE is omitted or `nil', then WINDOW is divided
    evenly into two parts.  (If there is an odd line, it is
    allocated to the new window.)  When `split-window' is called
    interactively, all its arguments are `nil'.

    The following example starts with one window on a screen that is
    50 lines high by 80 columns wide; then the window is split.

         (setq w (selected-window))
              => #<window 8 on windows.texi>
         (window-edges)                  ; Edges in order: left--top--right--bottom
              => (0 0 80 50)

         (setq w2 (split-window w 15))   ; Returns window created
              => #<window 28 on windows.texi>
         (window-edges w2)
              => (0 15 80 50)            ; Bottom window; top is line 15
         (window-edges w)
              => (0 0 80 15)             ; Top window

    The screen looks like this:

                  __________
                 |          |  line 0
                 |    w     |
                 |__________|
                 |          |  line 15
                 |    w2    |
                 |__________|
                               line 50
          column 0   column 80

    Next, the top window is split horizontally:

         (setq w3 (split-window w 35 t))
              => #<window 32 on windows.texi>
         (window-edges w3)
              => (35 0 80 15)  ; Left edge at column 35
         (window-edges w)
              => (0 0 35 15)   ; Right edge at column 35
         (window-edges w2)
              => (0 15 80 50)  ; Bottom window unchanged

    Now, the screen looks like this:

              column 35
                  __________
                 |   |      |  line 0
                 | w |  w3  |
                 |___|______|
                 |          |  line 15
                 |    w2    |
                 |__________|
                               line 50
          column 0   column 80

* Command: split-window-vertically SIZE
    This function splits the selected window into two windows, one
    above the other, leaving the selected window with SIZE lines.

    This function is simply an interface to `split-windows'.  Here
    is the complete function definition for it:

         (defun split-window-vertically (&optional arg)
           "Split selected window into two windows, one above the other..."
           (interactive "P")
           (split-window nil (and arg (prefix-numeric-value arg))))

* Command: split-window-horizontally SIZE
    This function splits the selected window into two windows
    side-by-side, leaving the selected window with SIZE columns.

    This function is simply an interface to `split-windows'.  Here
    is the complete definition for `split-window-horizontally'
    (except for part of the documentation string):

         (defun split-window-horizontally (&optional arg)
           "Split selected window into two windows side by side..."
           (interactive "P")
           (split-window nil (and arg (prefix-numeric-value arg)) t))



File: elisp,  Node: Deleting Windows,  Next: Selecting Windows,  Prev: Splitting Windows,  Up: Windows

Deleting Windows
================

  A "deleted window" no longer appears on the screen.  In Emacs
version 18, the space it took up on the screen is divided
proportionally among all siblings; in version 19, the space is given
to one adjacent sibling.

* Command: delete-window &optional WINDOW
    This function removes WINDOW from the display.  If WINDOW is
    omitted, then the selected window is deleted.  An error is
    signaled if there is only one window when `delete-window' is
    called.

         *Warning:* erroneous information or fatal errors may result
         from using a deleted window.  Use `(window-point WINDOW)'
         to test whether a window has been deleted; it yields `nil'
         for a deleted window.

    This function returns `nil'.

    When `delete-window' is called interactively, WINDOW defaults to
    the selected window.

* Command: delete-other-windows &optional WINDOW
    This function makes WINDOW the only window on the screen by
    deleting all the other windows.  If WINDOW is omitted or `nil',
    then the selected window is used by default.

    The result is `nil'.

* Command: delete-windows-on BUFFER
    This function deletes all windows showing BUFFER.  If there are
    no windows showing BUFFER, then this function does nothing.  If
    all windows are showing BUFFER (including the case where there
    is only one window), then the screen reverts to having a single
    window showing the buffer chosen by `other-buffer'.  *Note The
    Buffer List::.

    If there are several windows showing different buffers, then
    those showing BUFFER are removed, and the others are expanded to
    fill the void.

    The result is `nil'.



File: elisp,  Node: Selecting Windows,  Next: Cyclic Window Ordering,  Prev: Deleting Windows,  Up: Windows

Selecting Windows
=================

  When a window is selected, the buffer in the window becomes the
current buffer, and the cursor will appear in it.

* Function: selected-window
    This function returns the selected window.  This is the window
    in which the cursor appears and to which many commands apply.

* Function: select-window WINDOW
    This function makes WINDOW the selected window.  The cursor then
    appears in WINDOW (on redisplay).  The buffer being displayed in
    WINDOW is immediately designated the current buffer.

    The return value is WINDOW.

         (setq w (next-window))
         (select-window w)
              => #<window 65 on windows.texi>

  The following functions choose one of the windows on the screen,
offering various criteria for the choice.

* Function: get-lru-window
    This function returns the window least recently "used" (that is,
    selected).  The selected window is always the most recently used
    window.

    The selected window can be the least recently used window if it
    is the only window.  A newly created window becomes the least
    recently used window until it is selected.  The minibuffer
    window is not considered a candidate.

* Function: get-largest-window
    This function returns the window with the largest area (height
    times width).  If there are no side-by-side windows, then this
    is the window with the most lines.  The minibuffer window is not
    considered a candidate.

    If there are two windows of the same size, then the function
    returns the window which is first in the cyclic ordering of
    windows (see following section), starting from the selected
    window.



File: elisp,  Node: Cyclic Window Ordering,  Next: Buffers and Windows,  Prev: Selecting Windows,  Up: Windows

Cycling Ordering of Windows
===========================

  When you use the command `C-x o' (`other-window') to select the
next window, it moves through all the windows on the screen in a
specific cyclic order.  For any given configuration of windows, this
order never varies.  It is called the "cyclic ordering of windows".

  This ordering generally goes from top to bottom, and from left to
right.  But it may go down first or go right first, depending on the
order in which the screen, or the windows within the screen, were
split.

  If the screen was first split vertically (into windows one above
each other), and then the subwindows were split horizontally, then
the ordering is left to right in the top, and then left to right in
the next lower part of the screen, and so on.  If the screen was
first split horizontally, the ordering is top to bottom in the left
part, and so on.  In general, within each set of siblings at any
level in the window tree, the order is left to right, or top to bottom.

* Function: next-window WINDOW &optional MINIBUF
    This function returns the window following WINDOW in the cyclic
    ordering of windows.  This is the window which `C-x o' would
    select if done when WINDOW is selected.  If WINDOW is the only
    window visible, then this function returns WINDOW.

    The value of the argument MINIBUF determines whether the
    minibuffer is included in the window order.  Normally, when
    MINIBUF is `nil', the minibuffer is included if it is currently
    active; this is the behavior of `C-x o'.

    If MINIBUF is `t', then the cyclic ordering includes the
    minibuffer window even if it is not active.  If MINIBUF is
    neither `t' nor `nil', then the minibuffer window is not
    included even if it is active.  (The minibuffer window is active
    while the minibuffer is in use.  *Note Minibuffers::.)

    This example shows two windows, which both happen to be
    displaying the same buffer:

         (selected-window)
              => #<window 56 on windows.texi>
         (next-window (selected-window))
              => #<window 52 on windows.texi>
         (next-window (next-window (selected-window)))
              => #<window 56 on windows.texi>

* Function: previous-window WINDOW
    This function returns the window preceding WINDOW in the cyclic
    ordering of windows.

* Command: other-window COUNT
    This function selects the COUNTth next window in the cyclic
    order.  If count is negative, then it selects the -COUNTth
    preceding window.  It returns `nil'.

    In an interactive call, COUNT is the numeric prefix argument.



File: elisp,  Node: Buffers and Windows,  Next: Displaying Buffers,  Prev: Cyclic Window Ordering,  Up: Windows

Buffers and Windows
===================

  This section describes low-level functions to examine windows or
to show buffers in windows in a precisely controlled fashion.

  *Note Displaying Buffers::, for

  related functions that find a window to use and specify a buffer
for it.  The functions described there are easier to use than these,
but they employ heuristics in choosing or creating a window; use
these functions when you need complete control.

* Function: set-window-buffer WINDOW BUFFER-OR-NAME
    This function makes WINDOW display BUFFER-OR-NAME as its
    contents.  It returns `nil'.

         (set-window-buffer (selected-window) "foo")
              => nil

* Function: window-buffer &optional WINDOW
    This function returns the buffer that WINDOW is displaying.  If
    WINDOW is omitted, then this function returns the buffer for the
    selected window.

         (window-buffer)
              => #<buffer windows.texi>

* Function: get-buffer-window BUFFER-OR-NAME
    This function returns a window currently displaying
    BUFFER-OR-NAME, or `nil' if there is none.  If there are several
    such windows, then the function returns the first one in the
    cyclic ordering of windows, starting from the selected window.
    *Note Cyclic Window Ordering::.

* Command: replace-buffer-in-windows BUFFER
    This function replaces BUFFER with some other buffer in all
    windows displaying it.  The other buffer used is chosen with
    `other-buffer'.  In the usual applications of this function, you
    don't care which other buffer is used; you just want to make
    sure that BUFFER is off the screen.

    This function returns `nil'.



File: elisp,  Node: Displaying Buffers,  Next: Window Point,  Prev: Buffers and Windows,  Up: Windows

Displaying Buffers in Windows
=============================

  In this section we describe convenient functions that choose a
window automatically and use it to display a specified buffer.  These
functions can also split an existing window in certain circumstances.
We also describe variables that parameterize the heuristics used for
choosing a window.

  *Note Buffers and Windows::, for

  low-level functions that give you more precise control.

  Do not use the functions in this section in order to make a buffer
current so that a Lisp program can access or modify it; they are too
drastic for that purpose, since they change the display of buffers on
the screen, which is gratuitous and will surprise the user.  Instead,
use `set-buffer' (*note Current Buffer::.) and `save-excursion'
(*note Excursions::.), which designate buffers as current for
programmed access without affecting the display of buffers in windows.

* Command: switch-to-buffer BUFFER-OR-NAME &optional NORECORD
    This function makes BUFFER-OR-NAME the current buffer, and also
    displays the buffer in the selected window.  This means that a
    human can see the buffer and subsequent keyboard commands will
    apply to it.  Contrast this with `set-buffer', which makes
    BUFFER-OR-NAME the current buffer but does not display it in the
    selected window.  *Note Current Buffer::.

    If BUFFER-OR-NAME does not identify an existing buffer, then a
    new buffer by that name is created.

    Normally the specified buffer is put at the front of the buffer
    list.  This affects the operation of `other-buffer'.  However,
    if NORECORD is non-`nil', this is not done.  *Note The Buffer
    List::.

    The `switch-to-buffer' function is often used interactively, as
    the binding of `C-x b'.  It is also used frequently in programs.
    It always returns `nil'.

* Command: switch-to-buffer-other-window BUFFER-OR-NAME
    This function makes BUFFER-OR-NAME the current buffer and
    displays it in a window not currently selected.  It then selects
    that window.  The handling of the buffer is the same as in
    `switch-to-buffer'.

    The previously selected window is absolutely never used to
    display the buffer.  If it is the only window, then it is split
    to make a distinct window for this purpose.  If the selected
    window is already displaying the buffer, then it continues to do
    so, but another window is nonetheless found to display it in as
    well.

* Function: pop-to-buffer BUFFER-OR-NAME &optional OTHER-WINDOW
    This function makes BUFFER-OR-NAME the current buffer and
    switches to it in some window, preferably not the window
    previously selected.  The "popped-to" window becomes the
    selected window.

    If the variable `pop-up-windows' is non-`nil', windows may be
    split to create a new window that is different from the original
    window.

    If OTHER-WINDOW is non-`nil', `pop-to-buffer' finds or creates
    another window even if BUFFER-OR-NAME is already visible in the
    selected window.  Thus BUFFER-OR-NAME could end up displayed in
    two windows.  On the other hand, if BUFFER-OR-NAME is already
    displayed in the selected window and OTHER-WINDOW is `nil', then
    the selected window is considered sufficient display for
    BUFFER-OR-NAME, so that nothing needs to be done.

    If BUFFER-OR-NAME is a string that does not name an existing
    buffer, a buffer by that name is created.

    An example use of this function is found at the end of *Note
    Filter Functions::.

* Function: display-buffer BUFFER-OR-NAME &optional NOT-THIS-WINDOW
    This function makes BUFFER-OR-NAME appear in some window, like
    `pop-to-buffer', but it does not select that window and does not
    make the buffer current.  The identity of the selected window is
    unaltered by this function.

    If NOT-THIS-WINDOW is non-`nil', it means that the specified
    buffer should be displayed in a window other than the selected
    one, even if it is already on display in the selected window.
    This can cause the buffer to appear in two windows at once.
    Otherwise, if BUFFER-OR-NAME is already being displayed in any
    window, that is good enough, so this function does nothing.

    If the variable `pop-up-windows' is non-`nil', windows can be
    split to display the buffer.  If there are multiple windows,
    `display-buffer' will split the largest window if it has more
    than the number of lines specified by the variable
    `split-height-threshold'.

    `display-buffer' returns the window chosen to display
    BUFFER-OR-NAME.

* User Option: pop-up-windows
    This variable controls whether `display-buffer' makes new
    windows.  If it is non-`nil' and there is only one window on the
    screen, then that window is split.  If it is `nil', then
    `display-buffer' does not split the single window, but rather
    replaces its buffer.

    This variable also affects `pop-to-buffer', which uses
    `display-buffer' as a subroutine.

* User Option: split-height-threshold
    This variable determines when `display-buffer' may split a
    window, if there are multiple windows.  `display-buffer' splits
    the largest window if it has at least this many lines.

    If there is only one window, it is split regardless of this
    value, provided `pop-up-windows' is non-`nil'.



File: elisp,  Node: Window Point,  Next: Window Start,  Prev: Displaying Buffers,  Up: Windows

Window Point
============

  Each window has its own value of point, independent of the value
of point in other windows displaying the same buffer.  This makes it
useful to have multiple windows showing one buffer.

  * The window point is established when a window is first created;
    it is initialized from the buffer's point, or from the window
    point of another window opened on the buffer if such a window
    exists.

  * Selecting a window sets the value of point in its buffer to the
    window's value of point.  Conversely, deselecting a window
    copies the buffer's value of point into the window.  Thus, when
    you switch between windows that display a given buffer, the
    point value for the selected window is in effect in the buffer,
    while the point values for the other windows are stored in those
    windows.

  * As long as the selected window displays the current buffer, the
    window's point and the buffer's point always move together; they
    remain equal.

  * *Note Positions::, for more details on positions.

  As far as the user is concerned, point is where the cursor is, and
when the user switches to another buffer, the cursor jumps to the
position of point in that buffer.

* Function: window-point WINDOW
    This function returns the current position of point in WINDOW.
    For a nonselected window, this is the value point would have (in
    that window's buffer) if that window were selected.

    When WINDOW is the selected window and its buffer is also the
    current buffer, the value returned is the same as point in that
    buffer.

    Strictly speaking, it would be more correct to return the
    "top-level" value of point, outside of any `save-excursion'
    forms.  But that value is hard to find.

* Function: set-window-point WINDOW POSITION
    This function positions point in WINDOW at position POSITION in
    WINDOW's buffer.



File: elisp,  Node: Window Start,  Next: Vertical Scrolling,  Prev: Window Point,  Up: Windows

The Display-Start Position
==========================

  Each window contains a marker used to keep track of a buffer
position which specifies where in the buffer display should start.
This position is called the "display-start" position of the window.
The character after this position is the one that appears at the
upper left corner of the window.  It is usually, but not inevitably,
at the beginning of a text line.

* Function: window-start &optional WINDOW
    This function returns the display-start position of window
    WINDOW.  If WINDOW is `nil', the selected window is used.

         (window-start)
              => 7058

    For a more complicated example of use, see the description of
    `count-lines' in *Note Text Lines::.

* Function: set-window-start WINDOW POSITION &optional NOFORCE
    This function sets the display-start position of WINDOW to
    POSITION in WINDOW's buffer.

    The display routines insist that the position of point be
    visible when a buffer is displayed.  Normally, they change the
    display-start position (that is, scroll the window) whenever
    necessary to make point visible.  However, if you specify the
    start position with this function with `nil' for NOFORCE, it
    means you want display to start at POSITION even if that would
    put the location of point off the screen.  What the display
    routines do in this case is move point instead, to the left
    margin on the middle line in the window.

    For example, if point is 1 and you attempt to set the start of
    the window to 2, then the position of point would be "above" the
    top of the window.  The display routines would automatically
    move point if it is still 1 when redisplay occurs.  Here is an
    example:

         ;; Here is what `foo' looks like before executing
         ;; the `set-window-start' expression.

            ---------- Buffer: foo ----------
         -!-This is the contents of buffer foo.
         2
         3
         4
         5
         6
         ---------- Buffer: foo ----------


                   (set-window-start (selected-window) (1+ (window-start)))

         ;; Here is what `foo' looks like after executing
         ;; the `set-window-start' expression.

            ---------- Buffer: foo ----------
         his is the contents of buffer foo.
         2
         3
         -!-4
         5
         6
         ---------- Buffer: foo ----------

              => 2

    However, when NOFORCE is non-`nil', `set-window-start' does
    nothing if the specified start position would make point
    invisible.

    This function returns POSITION, regardless of whether the
    NOFORCE option caused that position to be overruled.

* Function: pos-visible-in-window-p &optional POSITION WINDOW
    This function returns `t' if POSITION is within the range of
    text currently visible on the screen in WINDOW.  It returns
    `nil' if POSITION is scrolled vertically out of view.  The
    argument POSITION defaults to the current position of point;
    WINDOW, to the selected window.  Here is an example:

         (or (pos-visible-in-window-p (point) (selected-window))
             (recenter 0))

    The `pos-visible-in-window-p' function considers only vertical
    scrolling.  It returns `t' if POSITION is out of view only
    because WINDOW has been scrolled horizontally.  *Note Horizontal
    Scrolling::.



File: elisp,  Node: Vertical Scrolling,  Next: Horizontal Scrolling,  Prev: Window Start,  Up: Windows

Vertical Scrolling
==================

  Vertical scrolling means moving the text up or down in a window.
It works by changing the value of the window's display-start
location.  It may also change the value of `window-point' to keep it
on the screen.

  In the commands `scroll-up' and `scroll-down', the directions "up"
and "down" refer to the motion of the text in the buffer at which you
are looking through the window.  Imagine that the text is written on
a long roll of paper and that the scrolling commands move the paper
up and down.  Thus, if you are looking at text in the middle of a
buffer and repeatedly call `scroll-down', you will eventually see the
beginning of the buffer.

  Some people have urged that the opposite convention be used: they
imagine that the window moves over text that remains in place.  Then
"down" commands would take you to the end of the buffer.  This view
is more consistent with the actual relationship between windows and
the text in the buffer, but it is less like what the user sees.  The
position of a window on the terminal does not move, and short
scrolling commands clearly move the text up or down on the screen.
We have chosen names that fit the user's point of view.

  The scrolling functions (aside from `scroll-other-window') will
have unpredictable results if the current buffer is different from
the buffer that is displayed in the selected window.  *Note Current
Buffer::.

* Command: scroll-up &optional COUNT
    This function scrolls the text in the selected window upward
    COUNT lines.  If COUNT is negative, scrolling is actually
    downward.

    If COUNT is `nil' (or omitted), then the length of the scroll is
    `next-screen-context-lines' lines less than the usable height of
    the window (not counting its mode line).

    `scroll-up' returns `nil'.

* Command: scroll-down &optional COUNT
    This function scrolls the text in the selected window downward
    COUNT lines.  If COUNT is negative, scrolling is actually upward.

    If COUNT is omitted or `nil', then the length of the scroll is
    `next-screen-context-lines' lines less than the usable height of
    the window.

    `scroll-down' returns `nil'.

* Command: scroll-other-window &optional COUNT
    This function scrolls the text in another window upward COUNT
    lines.  Negative values of COUNT, or `nil', are handled as in
    `scroll-up'.

    The window that is scrolled is normally the one following the
    selected window in the cyclic ordering of windows--the window
    that `next-window' would return.  *Note Cyclic Window Ordering::.

    If the selected window is the minibuffer, the next window is
    normally the one at the top left corner.  However, you can
    specify the window to scroll by binding the variable
    `minibuffer-scroll-window'.  This variable has no effect when
    any other window is selected.  *Note Minibuffer Misc::.

    When the minibuffer is active, it is the next window if the
    selected window is the one at the bottom right corner.  In this
    case, `scroll-other-window' will attempt to scroll the
    minibuffer.  If the minibuffer contains just one line, that line
    will be redisplayed after the echo area momentarily displays the
    message "Beginning of buffer".

* User Option: scroll-step
    This variable controls how scrolling is done automatically when
    point moves off the screen.  If the value is zero, then the text
    is scrolled so that point is centered vertically in the window.
    If the value is a positive integer N, then if it is possible to
    bring point back on screen by scrolling N lines in either
    direction, that is done; otherwise, point is centered vertically
    as usual.  The default value is zero.

* User Option: next-screen-context-lines
    The value of this variable is the number of lines of continuity
    to retain when scrolling by full screens.  For example, when
    `scroll-up' executes, this many lines that were visible at the
    bottom of the window move to the top of the window.  The default
    value is `2'.

* Command: recenter &optional COUNT
    This function scrolls the selected window to put the text where
    point is located at a specified screen position.

    If COUNT is a nonnegative number, it puts the line containing
    point COUNT lines down from the top of the window.  If COUNT is
    a negative number, then it counts upward from the bottom of the
    window, so that -1 stands for the last usable line in the window.
    If COUNT is a non-`nil' list, then it stands for the line in the
    middle of the window.

    If COUNT is `nil', then it puts the line containing point in the
    middle of the window, then clears and redisplays the entire
    screen.

    When `recenter' is called interactively, Emacs sets COUNT to the
    raw prefix argument.  Thus, typing `C-u' as the prefix sets the
    COUNT to a non-`nil' list, while typing `C-u 4' sets COUNT to 4,
    which positions the current line four lines from the top.

    Typing `C-u 0 C-l' positions the current line at the top of the
    window.  This action is so handy that some people bind the
    command to a function key.  For example,

         (defun line-to-top-of-window ()
           "Scroll the selected window up so current line moves to the top.
         Replaces three keystroke sequence C-u 0 C-l."
           (interactive)
           (recenter 0))

         (global-set-key "\C-cl" 'line-to-top-of-window)



File: elisp,  Node: Horizontal Scrolling,  Next: Size of Window,  Prev: Vertical Scrolling,  Up: Windows

Horizontal Scrolling
====================

  Because we read English first from top to bottom and second from
left to right, horizontal scrolling is not like vertical scrolling.
Vertical scrolling involves selection of a contiguous portion of text
to display.  Horizontal scrolling causes part of each line to go off
screen.  The amount of horizontal scrolling is therefore specified as
a number of columns rather than as a position in the buffer.  It has
nothing to do with the display-start position returned by
`window-start'.

  Usually, no horizontal scrolling is in effect; then the leftmost
column is at the left edge of the window.  In this state, scrolling
to the right is meaningless, since there is no data to the left of
the screen to be revealed by it, so it is not allowed.  Scrolling to
the left is allowed; it causes the first columns of text to go off
the edge of the window and can reveal additional columns on the right
that were truncated before.  Once a window has a nonzero amount of
leftward horizontal scrolling, you can scroll it back to the right,
but only so far as to reduce the net horizontal scroll to zero.
There is no limit to how far left you can scroll, but eventually all
the text will disappear off the left edge.

* Command: scroll-left COUNT
    This function scrolls the selected window COUNT columns to the
    left (or to the right if COUNT is negative).  The return value
    is the total amount of leftward horizontal scrolling in effect
    after the change--just like the value returned by
    `window-hscroll'.

* Command: scroll-right COUNT
    This function scrolls the selected window COUNT columns to the
    right  (or to the left if COUNT is negative).  The return value
    is the total amount of leftward horizontal scrolling in effect
    after the change--just like the value returned by
    `window-hscroll'.

    Once you scroll a window as far right as it can go, back to its
    normal position where the total leftward scrolling is zero,
    attempts to scroll any farther have no effect.

* Function: window-hscroll &optional WINDOW
    This function returns the total leftward horizontal scrolling of
    WINDOW--the number of columns by which the text in WINDOW is
    scrolled left past the left margin.

    The value is never negative.  It is zero when no horizontal
    scrolling has been done in WINDOW (which is usually the case).

    If WINDOW is `nil', the selected window is used.

         (window-hscroll)
              => 0
         (scroll-left 5)
              => 5
         (window-hscroll)
              => 5

* Function: set-window-hscroll WINDOW COLUMNS
    This function sets the number of columns from the left margin
    that WINDOW is scrolled to the value of COLUMNS.  The argument
    COLUMNS should be zero or positive; if not, it is taken as zero.

    The value returned is COLUMNS.

         (set-window-hscroll (selected-window) 10)
              => 10

  Here is how you can determine whether a given position POSITION is
off the screen due to horizontal scrolling:

    (save-excursion
      (goto-char POSITION)
      (and
       (>= (- (current-column) (window-hscroll WINDOW)) 0)
       (< (- (current-column) (window-hscroll WINDOW))
          (window-width WINDOW))))



File: elisp,  Node: Size of Window,  Next: Resizing Windows,  Prev: Horizontal Scrolling,  Up: Windows

The Size of a Window
====================

  An Emacs window is rectangular, and its size information consists
of the height (the number of lines) and the width (the number of
character positions in each line).  The mode line is included in the
height.  For a window that does not abut the right hand edge of the
screen, the column of `|' characters that separates it from the
window on the right is included in the width.

  The following three functions return size information about a
window:

* Function: window-height &optional WINDOW
    This function returns the number of lines in WINDOW, including
    its mode line.  If WINDOW fills the entire screen, this is one
    less than the value of `(screen-height)' (since the last line is
    always reserved for the minibuffer).

    If WINDOW is `nil', the function uses the selected window.

         (window-height)
              => 23
         (split-window-vertically)
              => #<window 4 on windows.texi>
         (window-height)
              => 11

* Function: window-width &optional WINDOW
    This function returns the number of columns in WINDOW.  If
    WINDOW fills the entire screen, this is the same as the value of
    `(screen-width)'.

    If WINDOW is `nil', the function uses the selected window.

         (window-width)
              => 80

* Function: window-edges &optional WINDOW
    This function returns a list of the edge coordinates of WINDOW.
    If WINDOW is `nil', the selected window is used.

    The order of the list is `(LEFT TOP RIGHT BOTTOM)', all elements
    relative to 0, 0 at the top left corner of the screen.  The
    element RIGHT of the value is one more than the rightmost column
    used by WINDOW, and BOTTOM is one more than the bottommost row
    used by WINDOW and its mode-line.

    Here is the result obtained on a typical 24-line terminal with
    just one window:

         (window-edges (selected-window))
              => (0 0 80 23)

    If WINDOW is at the upper left corner of the screen, RIGHT and
    BOTTOM are the same as the values returned by `(window-width)'
    and `(window-height)' respectively, and TOP and BOTTOM are zero.
    For example, the edges of the following window are `0 0 5 8'.
    Assuming that the screen has more than 8 columns, the last
    column of the window (column 7) holds a border rather than text.
    The last row (row 4) holds the mode line, shown here with
    `xxxxxxxxx'.

                    0
                    _______
                 0 |       |
                   |       |
                   |       |
                   |       |
                   xxxxxxxxx  4

                           7

    When there are side-by-side windows, any window not at the right
    edge of the screen has a border in its last column.  This border
    counts as one column in the width of the window.  A window never
    includes a border on its left, since the border there belongs to
    the window to the left.

    In the following example, let's imagine that the screen is 7
    columns wide.  Then the edges of the left window are `0 0 4 3'
    and the edges of the right window are `4 0 7 3'.

                    ___ ___
                   |   |   |
                   |   |   |
                   xxxxxxxxx

                    0  34  7



File: elisp,  Node: Resizing Windows,  Next: Window Configurations,  Prev: Size of Window,  Up: Windows

Changing the Size of a Window
=============================

  The window size functions fall into two classes: high-level
commands that change the size of windows and low-level functions that
access window size.  Emacs does not permit overlapping windows or
gaps between windows, so resizing one window affects other windows.

* Command: enlarge-window SIZE &optional HORIZONTAL
    This function makes the selected window SIZE lines bigger,
    stealing lines from neighboring windows.  It generally tries to
    steal equal numbers of lines from the other windows.  If a
    window from which lines are stolen shrinks below
    `window-min-height', then that window disappears.

    If HORIZONTAL is non-`nil', then this function makes WINDOW
    wider by SIZE columns, stealing columns as it does lines.  If a
    window from which lines are stolen shrinks below
    `window-min-width', then that window disappears.

    If the screen is smaller than SIZE lines (or columns), then the
    function makes the window occupy the entire height (or width) of
    the screen.

    If SIZE is negative, this function shrinks the window by -SIZE
    lines.  If it becomes shorter than `window-min-height', it
    disappears.

    `enlarge-window' returns `nil'.

* Command: enlarge-window-horizontally COLUMNS
    This function makes the selected window COLUMNS wider.  It could
    be defined as follows:

         (defun enlarge-window-horizontally (columns)
           (enlarge-window columns t))

* Command: shrink-window SIZE &optional HORIZONTAL
    This function is like `enlarge-window' but negates the argument
    SIZE, making the selected window smaller by giving lines (or
    columns) to the other windows.  If the window shrinks below
    `window-min-height' or `window-min-width', then it disappears.

    If SIZE is negative, the window is enlarged by -SIZE lines.

* Command: shrink-window-horizontally COLUMNS
    This function makes the selected window COLUMNS narrower.  It
    could be defined as follows:

         (defun shrink-window-horizontally (columns)
           (shrink-window columns t))

  The following two variables constrain the window size changing
functions to a minimum height and width.

* User Option: window-min-height
    The value of this variable determines how short a window may
    become before it disappears.  A window disappears when it
    becomes smaller than `window-min-height', and no window may be
    created that is smaller.  The absolute minimum height is two
    (allowing one line for the mode line, and one line for the
    buffer display).  Actions which change window sizes reset this
    variable to two if it is less than two.  The default value is 4.

* User Option: window-min-width
    The value of this variable determines how narrow a window may
    become before it disappears.  A window disappears when it
    becomes narrower than `window-min-width', and no window may be
    created that is narrower.  The absolute minimum width is one;
    any value below that is ignored.  The default value is 10.



File: elisp,  Node: Window Configurations,  Prev: Resizing Windows,  Up: Windows

Window Configurations
=====================

  "Window configurations" record entire screen layouts--all windows,
their sizes, which buffers they contain, what part of each buffer is
displayed, and the values of point and the mark.  You can bring back
an entire previous screen layout by restoring a window configuration
that you had previously saved.

* Function: current-window-configuration
    This function returns a new object representing Emacs's current
    window configuration, namely the number of windows, their sizes
    and current buffers, which window is the selected window, and
    for each window the displayed buffer, the display-start
    position, and the positions of point and the mark.  An exception
    is made for point in the current buffer, whose value is not saved.

* Function: set-window-configuration CONFIGURATION
    This function restores the configuration of Emacs's windows and
    buffers to the state specified by CONFIGURATION.  The argument
    CONFIGURATION must be a value that was previously returned by
    `current-window-configuration'.

    Here is a way of using this function to get the same effect as
    `save-window-excursion':

         (let ((config (current-window-configuration)))
           (unwind-protect
               (progn (split-window-vertically nil)
                      ...)
             (set-window-configuration config)))

* Special Form: save-window-excursion FORMS...
    This special form executes FORMS in sequence, preserving window
    sizes and contents, including the value of point and the portion
    of the buffer which is visible.  However, it does not restore
    the value of point in the current buffer; use `save-excursion'
    for that.

    The return value is the value of the final form in FORMS.  For
    example:

         (split-window)
              => #<window 25 on control.texi>
         (setq w (selected-window))
              => #<window 19 on control.texi>
         (save-window-excursion
           (delete-other-windows w)
           (switch-to-buffer "foo")
           'do-something)
              => do-something
           ;; The screen is now split again.

   Primitives to look inside of window configurations would make
sense, but none are implemented.  It is not clear they are useful
enough to be worth implementing.



File: elisp,  Node: Positions,  Next: Markers,  Prev: Windows,  Up: Top

Positions
*********

  A "position" is the index of a character in the text of buffer.
More precisely, a position identifies the place between two
characters (or before the first character, or after the last
character), so we can speak of the character before or after a given
position.  However, the character after a position is often said to
be "at" that position.

  Positions are usually represented as integers starting from 1, but
can also be represented as "markers"--special objects which relocate
automatically when text is inserted or deleted so they stay with the
surrounding characters.  *Note Markers::.

* Menu:

* Point::         The special position where editing takes place.
* Motion::        Changing point.
* Excursions::    Temporary motion and buffer changes.
* Narrowing::     Restricting editing to a portion of the buffer.



File: elisp,  Node: Point,  Next: Motion,  Prev: Positions,  Up: Positions

Point
=====

  "Point" is a special buffer position used by many editing
commands, including the self-inserting typed characters and text
insertion functions.  Other commands move point through the text to
allow editing and insertion at different places.

  Like other positions, point designates a place between two
characters (or before the first character, or after the last
character), rather than a particular character.  Many terminals
display the cursor over the character that immediately follows point;
on such terminals, point is actually before the character on which
the cursor sits.

  The value of point is a number between 1 and the buffer size plus 1.
If narrowing is in effect (*note Narrowing::.), then point is
constrained to fall within the accessible portion of the buffer
(possibly at one end of it).

  Each buffer has its own value of point, which is independent of
the value of point in other buffers.  Each window also has a value of
point, which is independent of the value of point in other windows on
the same buffer.  This is why point can have different values in
various windows that display the same buffer.  When a buffer appears
in only one window, the buffer's point and the window's point
normally have the same value, so the distinction is rarely important.
*Note Window Point::, for more details.

* Function: point
    This function returns the position of point in the current
    buffer, as an integer.

         (point)
              => 175

* Function: point-min
    This function returns the minimum accessible value of point in
    the current buffer.  This is 1, unless narrowing is in effect,
    in which case it is the position of the start of the region that
    you narrowed to.  (*Note Narrowing::.)

* Function: point-max
    This function returns the maximum accessible value of point in
    the current buffer.  This is `(1+ (buffer-size))', unless
    narrowing is in effect, in which case it is the position of the
    end of the region that you narrowed to.  (*Note Narrowing::).

* Function: buffer-end FLAG
    This function returns `(point-min)' if FLAG is less than 1,
    `(point-max)' otherwise.  The argument FLAG must be a number.

* Function: buffer-size
    This function returns the total number of characters in the
    current buffer.  In the absence of any narrowing (*note
    Narrowing::.), `point-max' returns a value one larger than this.

         (buffer-size)
              => 35
         (point-max)
              => 36

* Variable: buffer-saved-size
    The value of this buffer-local variable is the former length of
    the current buffer, as of the last time it was read in, saved or
    auto-saved.



File: elisp,  Node: Motion,  Next: Excursions,  Prev: Point,  Up: Positions

Motion
======

  Motion functions change the value of point, either relative to the
current value of point, relative to the beginning or end of the
buffer, or relative to the edges of the selected window.

* Menu:

* Character Motion::       Moving in terms of characters.
* Word Motion::            Moving in terms of words.
* Buffer End Motion::      Moving to the beginning or end of the buffer.
* Text Lines::             Moving in terms of lines of text.
* Screen Lines::           Moving in terms of lines as displayed.
* Vertical Motion::        Implementation of `next-line' and
                            `previous-line'.
* List Motion::            Moving by parsing lists and sexps.
* Skipping Characters::    Skipping characters belonging to a certain set.



File: elisp,  Node: Character Motion,  Next: Word Motion,  Prev: Motion,  Up: Motion

Motion by Characters
--------------------

  These functions move point based on a count of characters.
`goto-char' is a fundamental primitive because it is the way to move
point to a specified position.

* Command: goto-char POSITION
    This function sets point in the current buffer to the value
    POSITION.  If POSITION is less than 1, then point is set to the
    beginning of the buffer.  If it is greater than the length of
    the buffer, then point is set to the end of the buffer.

    If narrowing is in effect, then the position is still measured
    from the beginning of the buffer, but point cannot be moved
    outside of the accessible portion.  Therefore, if POSITION is
    too small, point is set to the beginning of the accessible
    portion of the text; if POSITION is too large, point is set to
    the end.

    When this function is called interactively, POSITION is the
    numeric prefix argument, if provided; otherwise it is read from
    the minibuffer.

    `goto-char' returns POSITION.

* Command: forward-char &optional COUNT
    This function moves point forward, towards the end of the
    buffer, COUNT characters (or backward, towards the beginning of
    the buffer, if COUNT is negative).  If the function attempts to
    move point past the beginning or end of the buffer (or the
    limits of the accessible portion, when narrowing is in effect),
    an error is signaled with error code `beginning-of-buffer' or
    `end-of-buffer'.

    In an interactive call, COUNT is the numeric prefix argument.

* Command: backward-char &optional COUNT
    This function moves point backward, towards the beginning of the
    buffer, COUNT characters (or forward, towards the end of the
    buffer, if COUNT is negative).  If the function attempts to move
    point past the beginning or end of the buffer (or the limits of
    the accessible portion, when narrowing is in effect), an error
    is signaled with error code `beginning-of-buffer' or
    `end-of-buffer'.

    In an interactive call, COUNT is the numeric prefix argument.