scrl-343.txt  Last edited 2006-05-04 for NetHack 3.4.3
Scrolls and their effects in NetHack 3.4
Compiled for 3.2.2 by Kevin Hugo.
Updated for 3.4.3 by Dylan O'Donnell <[email protected]>.

SCROLL            COST  WGT  PROB   MRKR  APPEARANCE
~~~~~~~~~~~~~~~ : ~~~~  ~~~  ~~~~ : ~~~~  ~~~~~~~~~~
mail            : $  0   5     0  :   2   stamped
identify        :   20   5   180  :  14
light           :   50   5    90  :   8
blank paper     :   60   5    28  :   0   unlabeled
enchant weapon  :   60   5    80  :  16
enchant armor   :   80   5    63  :  16
remove curse    :   80   5    65  :  16
confuse monster :  100   5    53  :  12
destroy armor   :  100   5    45  :  10
fire            :  100   5    30  :   8
food detection  :  100   5    25  :   8
gold detection  :  100   5    33  :   8
magic mapping   :  100   5    45  :   8
scare monster   :  100   5    35  :  20
teleportation   :  100   5    55  :  20
amnesia         :  200   5    35  :   8
create monster  :  200   5    45  :  10
earth           :  200   5    18  :   8
taming          :  200   5    15  :  20
charging        :  300   5    15  :  16
genocide        :  300   5    15  :  30
punishment      :  300   5    15  :  10
stinking cloud  :  300   5    15  :  20

Scrolls are listed above by increasing price, then alphabetically.  The
COST field denotes the base price of each item.  WGT specifies the
weight (100 zorkmids weighs 1).

Scrolls comprise 16% of all randomly-generated items in the main dungeon,
18% in containers, 22% on the Rogue level, and 1% in hell.  PROB is
the relative probability of each subtype.  Scrolls appear 1/8 cursed,
3/4 uncursed, and 1/8 blessed.

Scrolls of mail exist only if this ability was compiled into your
copy of the game, and if you have the "mail" option enabled.  When
new email arrives (or every 1999+d(3000) turns if playing on an
Amiga or DOS platform), the "mail daemon" will deliver a scroll of mail.
All of these scrolls are considered uncursed, and they cannot be changed
into another object in any way.

MRKR specifies the value used to determine the number of magic marker
charges needed to write a scroll of that type, or zero if it cannot be
written.  The actual number of charges used will be a random amount
from MRKR/2 to MRKR-1; if your marker has fewer than MRKR/2 charges,
you will be unable to attempt to write the scroll.

Wizards have a base 1/3 chance of writing an unknown scroll, and all other
classes have a base 1/15 chance; your chance generally improves with
higher luck, to a maximum of about 98% for Wizards and 32% for other
classes.  You can only write scrolls on blank paper, which can be made by
getting any scroll wet (except mail) or cancelling any scroll (except
mail).  Failure to write the scroll will cause the blank scroll to be used
up.  You can select non-blank scrolls to write on, but this will abuse
your wisdom and you will be told, "That scroll is not blank!"

Some types of scrolls have the same APPEARANCE when unidentified.  The
appearance of the remaining scrolls are are randomized from the following
descriptions:
   ZELGO MER       JUYED AWK YACC  NR 9             XIXAXA XOXAXA XUXAXA
   PRATYAVAYAH     DAIYEN FOOELS   LEP GEX VEN ZEA  PRIRUTSENIE
   ELBIB YLOH      VERR YED HORRE  VENZAR BORGAVVE  THARR
   YUM YUM         KERNOD WEL      ELAM EBOW        DUAM XNAHT
   ANDOVA BEGARIN  KIRJE           VE FORBRYDERNE   HACKEM MUCHE
   VELOX NEB       FOOBIE BLETCH   TEMOV            GARVEN DEH
   READ ME


Scroll messages and effects
~~~~~~~~~~~~~~~~~~~~~~~~~~~
(Adapted from the spoiler "scrolls", by Ian Burrell.)

In order to read a scroll, you must either be unblind or know the
APPEARANCE of the scroll.  When a scroll is read, it will be used up
and disappear (except blank paper).  The effects depend on the blessing
of the scroll.  Non-cursed means either blessed or uncursed.  If you
are confused while reading the scroll, "you mispronounce the magic
words" and may obtain a different effect. Some scrolls have a different
message for "beginners"; a character is considered a beginner until
accumulating 2000 score points (1000 for Wizards).

amnesia
 All Sokoban maps are immune from the effects of amnesia.
 cursed or you are NOT confused
   You forget all of the current level.
 non-cursed and confused
   You forget 6/7 of the current level.
 In addition, if uncursed or cursed
   You forget any number of spells.
 In every case,
   You have a 1/3 chance of forgetting up to 25% of all known level
   maps and a separate 1/3 chance of forgetting up to 25% of object
   identities.
   You forget all traps on your current level, forget whether you are
   punished, and abuse your wisdom.
     "Your mind releases itself from mundane concerns."  (hallucinating)
     "As your mind turns inward on itself, you forget everything else."
       (your character's name is Maud);
     "Who was that Maud person anyway?"  (otherwise, 50%)
     "Thinking of Maud you forget everything else."  (otherwise, 50%)
   The scroll is (re-)identified.

blank paper
 You identify the scroll; it will not be used up.
   "This scroll seems to be blank."  (unblind)
   "You don't remember there being any magic words on this scroll."
   (blind)

charging
 blessed
   You identify the scroll and select an item.
     "This is a charging scroll."
   If the item can't be charged, no effect.
     "You have a feeling of loss."
   Otherwise, the item is charged by a larger amount (see wan1-343.txt,
   tool-343.txt, or ring-343.txt for specifics). Wands and rings may
   explode (see below).
     "Your <ring> spins clockwise for a moment."
     "Your <item> glows blue for a moment."  (unblind)
     "Your <item> vibrates for a moment."  (blind)
 uncursed
   You identify the scroll and select an item.
     "This is a charging scroll."
   If the item can't be charged, no effect.
     "You have a feeling of loss."
   Otherwise, the item is charged by a smaller amount (see wan1-343.txt,
   tool-343.txt, or ring-343.txt for specifics). Wands and rings may
   explode (see below).
     "Your <ring> spins clockwise for a moment."
     "Your <tool> glows white for a moment."  (unblind)
     "Your <wand of wishing> glows blue for a moment."  (unblind)
     "Your <item> glows briefly."  (unblind)
     "Your <item> vibrates briefly."  (blind)
 cursed
   You identify the scroll and select an item.
     "This is a charging scroll."
   If it is a ring, it loses 1 to 2 points of enchantment and may
   explode (see below).
     "Your <ring> spins counterclockwise for a moment."
   For other items, if it is blessed or has zero charges, no effect
   other than incrementing the recharged counter (although wands may
   explode; see below).
     "Nothing happens."
   Otherwise, it is set to zero charges. Wands may explode (see below).
     "Your <item> vibrates briefly."
 confused
   If your energy is at maximum, you gain 5d4 maximum energy.
   Your energy is increased to maximum.
     "You feel charged up!"

 Previously-recharged wands have a chance of exploding if you attempt to
 charge them further; wands of wishing will always explode, others
 have a chance depending on the number of times (x) recharged:
 (x^3)/(7^3).
 PREV RCHG    %EXPLODE   %CUMULATIVE
 ~~~~~~~~~    ~~~~~~~~   ~~~~~~~~~~~
     0           0           0
     1           0.29        0.29
     2           2.33        2.62
     3           7.87       10.28
     4          18.66       27.02
     5          36.44       53.62
     6          62.97       82.83
     7         100         100
 When a ring with a positive enchantment is charged, it has an
 (enchantment before) in 7 chance of exploding.  Rings with
 enchantments of <= -5 or >= +7 will always explode when charged.

confuse monster
 blessed
   You will confuse the next 2 to 9 (more) monsters you hit. (Once this
   number reaches 40, each blessed scroll will only allow confusion of
   one additional monster.)
     "Your <hands> glow a brilliant red."  (unblind)
     "Your <hands> glow an even more brilliant red."  (unblind, more)
     "Your <hands> tingle very sharply."  (blind)
     "Your <hands> tingle even more sharply."  (blind, more)
 uncursed
   You will confuse the next (one more) monster you hit.
     "Your <hands> begin to glow red."  (unblind)
     "Your <hands> begin to glow red even more."  (unblind, more)
     "Your <hands> begin to tingle."  (blind)
     "Your <hands> begin to tingle even more."  (blind, more)
 cursed or polymorphed into non-@
   You are confused for 1 to 100 (more) turns.
     "You feel confused."
 blessed and confused
   You are no longer confused.
     "A faint glow surrounds your <head>."  (unblind)
     "A faint buzz surrounds your <head>."  (blind)
 uncursed and confused
   You are confused for 1 to 100 (more) turns.
     "Your <hands> begin to glow purple."  (unblind)
     "Your <hands> begin to tingle."  (blind)

create monster
 blessed
   Creates one monster beside you.
 uncursed
   Creates one (72/73 chance) or 2 to 5 (1/73 chance) monsters around
   you.
 cursed
   Creates 13 (72/73 chance) or 14 to 17 (1/73 chance) monsters around
   you.
 confused
   Creates 13 (72/73 chance) or 14 to 17 (1/73 chance) acid blobs
   around you.
 No messages.  The scroll is identified if the new monsters are seen.

destroy armor
 not wearing armor
   Abuses your strength and constitution.
     "You have a strange feeling for a moment, then it passes."
       (beginner not hallucinating)
     "You have a normal feeling for a moment, then it passes."
       (beginner hallucinating)
     "Your bones itch."  (confused)
     "Your skin itches."  (not confused)
 blessed or uncursed
   Destroys one random worn piece of armor.
     "Your cloak crumbles and turns to dust!"
     "Your armor turns to dust and falls to the <floor>!"
     "Your shirt crumbles into tiny threads and falls apart!"
     "Your helmet turns to dust and is blown away!"
     "Your gloves vanish!"
     "Your boots disintegrate!"
     "Your shield crumbles away!"
 cursed
   Selects one random worn piece of armor.  If the armor is not cursed,
   then same effect as an uncursed scroll.  Otherwise, you are stunned
   for 10 to 19 (more) turns and your armor loses one enchantment if it
   is -6 or greater.
     "Your <armor> vibrates."
 non-cursed and confused
   Removes (rust|fire)proofing from one random worn piece of armor.
     "Your <armor> glows purple for a moment."  (unblind)
     "Your <armor> vibrates for a moment."  (blind)
 cursed and confused
   Makes one random worn armor (rust|fire)proof.
     "Your <armor> glows purple for a moment."  (unblind)
     "Your <armor> vibrates for a moment."  (blind)
   Does NOT repair damage.

earth
 blessed
   Creates a boulder on each open square around you.
     "The ceiling rumbles around you!"
 uncursed
   Creates a boulder on the same square as you and on each open square
   around you.
     "The ceiling rumbles above you!"
 cursed
   Creates a boulder on the same square as you.
     "The ceiling rumbles above you!"
 blessed and confused
   Creates 2-6 rocks on each open square around you.
     "The ceiling rumbles around you!"
 uncursed and confused
   Creates 2-6 rocks on the same square as you and each open square
   around you.
     "The ceiling rumbles above you!"
 cursed and confused
   Creates 2-6 rocks on the same square as you.
     "The ceiling rumbles above you!"
 No effect on the Rogue level or in the endgame outside the Plane of Earth.
 In Sokoban, there is a -1 penalty to Luck.  Boulders do d20 damage, rocks
 d3 each; damage is capped at 2 if the monster/player underneath is wearing
 a metal helmet. Only solid, non-amorphous, non-phasing creatures are
 damaged.


enchant armor
 not wearing armor
   Exercises (abuses if cursed) strength and constitution.
     "You have a strange feeling for a moment, then it passes."
     (beginner not hallucinating)
     "You have a normal feeling for a moment, then it passes."
     (beginner hallucinating)
     "Your skin glows then fades."  (unblind)
     "Your skin feels warm for a moment."  (blind)
 blessed
   One exterior piece of worn armor is selected semi-randomly.
   If enchantment already above +3 (+5 for elven armor or a Wizard's
   cornuthaum), there is a 1 in (current enchantment) chance that it
   WON'T be vaporized.  If it is vaporized:
     "Your <armor> violently glows silver for a while, then evaporates."
       (no "silver" if shield of reflection or silver dragon scales or
       scale mail)
   Dragon scales become dragon scale mail, gain one enchantment, and are
   blessed.
     "Your <scales> merges and hardens!"
   Other armor can gain several enchantments:
     Current enchantment  -3 to -1  +0 to +2  +3 to +5  +6 to +8  +9 or more
     ~~~~~~~~~~~~~~~~~~~  ~~~~~~~~  ~~~~~~~~  ~~~~~~~~  ~~~~~~~~  ~~~~~~~~~~
     Additional possible   1 to 4    1 to 3    1 to 2       1       0 to 1

     "Your <armor> glows silver for a moment."  (+1)
     "Your <armor> glows silver for a while."  (more than +1)
     "Your <armor> violently glows silver for a moment."  (+0)
       (no "silver" if shield of reflection or silver dragon scales or
       scale mail)
   The armor is blessed.
   If your armor is enchanted beyond the safe limit, it may vibrate:
     "Your <armor> suddenly vibrates unexpectedly."  (unblind)
     "Your <armor> suddenly vibrates again."  (blind)
   NOTE:  If you were blind, then "glows silver" is replaced by
   "vibrates".
 uncursed
   One exterior piece of worn armor is selected semi-randomly.
   If enchantment already above +3 (+5 for elven armor or a Wizard's
   cornuthaum), there is a 1 in (current enchantment) that it WON'T
   be vaporized.  If it is vaporized:
     "Your <armor> violently glows silver for a while, then evaporates."
       (no "silver" if shield of reflection or silver dragon scales or
       scale mail)
   Dragon scales become dragon scale mail.
     "Your <scales> merges and hardens!"
   Other armor gains +1 enchantment (only a chance if already +9 or
   more).
     "Your <armor> glows silver for a moment."  (+1)
     "Your <armor> violently glows silver for a moment."  (+0)
       (no "silver" if shield of reflection or silver dragon scales or
       scale mail)
   If cursed, the armour is uncursed.
   If your armor is enchanted beyond the safe limit, it may vibrate:
     "Your <armor> suddenly vibrates unexpectedly."  (unblind)
     "Your <armor> suddenly vibrates again."  (blind)
   NOTE:  If you were blind, then "glows silver" is replaced by
   "vibrates".
 cursed
   One exterior piece of worn armor is selected semi-randomly.
   If enchantment already below -3 (-5 for elven armor or a Wizard's
   cornuthaum), there is a 1 in (current absolute enchantment) that it
   WON'T be vaporized.  If it is vaporized:
     "Your <armor> violently glows black for a while, then evaporates."
       (no "black" if black dragon scales or scale mail)
   Otherwise armor loses one enchantment and is cursed.
     "Your <armor> glows black for a moment."  (unblind)
       (no "black" if black dragon scales or scale mail)
     "Your <armor> vibrates for a moment."  (blind)
 non-cursed and confused
   One exterior piece of worn armor is selected semi-randomly and made
   (rust|fire)proof.
     "Your <armor> is covered by a shimmering golden shield/layer!"
     (unblind)
     "Your <armor> feels warm for a moment."  (blind)
   If that armor had damage, it is repaired.
     "Your <armor> looks as good as new!"  (unblind)
     "Your <armor> feels as good as new!"  (blind)
 cursed and confused
       One exterior piece of worn armor is selected semi-randomly and any
      (rust|fire)proofing removed.
     "Your <armor> is covered by a mottled black glow!"  (unblind)
     "Your <armor> feels warm for a moment."  (blind)
 If the armor's enchantment was affected, then you identify the scroll
 as well.

enchant weapon
 not wielding a weapon
   Exercises (abuses if cursed) dexterity.
     "You have a strange feeling for a moment, then it passes."
     (beginner not hallucinating)
     "You have a normal feeling for a moment, then it passes."
     (beginner hallucinating)
     "Your <hands> twitch."  (non-cursed)
     "Your <hands> itch."  (cursed)
 blessed
   If your weapon was cursed, it is made uncursed.
   If your weapon is a worm tooth, it becomes an unfixed crysknife.
     "Your weapon seems sharper now."
   Otherwise, weapons currently enchanted above +5 have a 2/3 chance of
   being destroyed.
     "Your <weapon> violently glows blue for a while and then
     evaporates."  (unblind)
     "Your <weapon> evaporates."  (blind)
   Other weapons can gain several enchantments:
     Current enchantment  -3 to -1  +0 to +2  +3 to +5  +6 to +8  +9 or more
     ~~~~~~~~~~~~~~~~~~~  ~~~~~~~~  ~~~~~~~~  ~~~~~~~~  ~~~~~~~~  ~~~~~~~~~~
     Additional possible   1 to 4    1 to 3    1 to 2       1       0 to 1
     "Your <weapon> glows blue for a moment."  (+1 unblind)
     "Your <weapon> glows blue for a while."  (more than +1 unblind)
     "Your <weapon> violently glows blue for a while."  (+0 unblind)
   Magicbane warns you if it is enchanted to +0 or above.
     "Your right <hand> flinches!"  (2 or more added and now at +2 or more)
     "Your right <hand> itches!"  (otherwise)
   Elven weapons, artifacts, and sometimes other weapons vibrate when
   they are enchanted above +5.
     "Your <weapon> suddenly vibrates unexpectedly."
 uncursed
   If your weapon was cursed, it is made uncursed.
   If your weapon is a worm tooth, it becomes an unfixed crysknife.
     "Your weapon seems sharper now."
   Otherwise, weapons currently enchanted above +5 have a 2/3 chance of
   being destroyed.
     "Your <weapon> violently glows blue for a while and then evaporates."
     (unblind)
     "Your <weapon> evaporates."  (blind)
   Other weapons gain +1 enchantment (only a chance if already +9 or
   more).
     "Your <weapon> glows blue for a moment."  (+1 unblind)
     "Your <weapon> violently glows blue for a while."  (+0 unblind)
   Magicbane warns you if it is enchanted to +0 or above.
     "Your right <hand> itches!"
   Elven weapons, artifacts, and sometimes other weapons vibrate when
   they are enchanted above +5.
     "Your <weapon> suddenly vibrates unexpectedly."
 cursed
   If your weapon is a crysknife, it becomes a worm tooth.
     "Your weapon seems duller now."
   Artifacts (except Sting and Orcrist) will resist.
     "Your <weapon> faintly glows black."  (unblind)
   Otherwise, weapons currently enchanted below -5 have a 2/3 chance of
   being destroyed.
     "Your <weapon> violently glows blue for a while and then evaporates."
     (unblind)
     "Your <weapon> evaporates."  (blind)
   Other weapons lose one enchantment.
     "Your <weapon> glows black for a moment."  (unblind)
   Elven weapons, artifacts, and sometimes other weapons vibrate if
   they are still enchanted above +5.
     "Your <weapon> suddenly vibrates unexpectedly."
 non-cursed and confused
   (Rust|Fire)proofs your weapon. If it is a crysknife, it becomes
   fixed.
     "Your <weapon> is covered by a shimmering golden shield!"
     (unblind)
     "Your weapon feels warm for a moment."  (blind)
   If it had damage, it is repaired.
     "Your <weapon> looks as good as new!"  (unblind)
     "Your <weapon> feels as good as new!"  (blind)
 cursed and confused
   Removes (rust|fire)proofing from your weapon.
     "Your <weapon> is covered by a mottled purple glow!"  (unblind)
     "Your weapon feels warm for a moment."  (blind)
 NOTE: The grammar of the above messages is changed if more than one
 item is wielded.

fire
 blessed
   An explosion of fire occurs, causing 3 to 5 hit points of damage to
   you and surrounding monsters if not fire resistant.  Armor, scrolls,
   and spellbooks may burn; potions may explode; slime is burnt away.
     "The water around you vaporizes violently!"  (under water)
     "The scroll erupts in a tower of flame!"  (otherwise)
 uncursed
   An explosion of fire occurs, causing 2 to 3 hit points of damage to
   you and surrounding monsters if not fire resistant.  Armor, scrolls,
   and spellbooks may burn; potions may explode; slime is burnt away.
     "The water around you vaporizes violently!"  (under water)
     "The scroll erupts in a tower of flame!"  (otherwise)
 cursed
   An explosion of fire occurs. causing 1 to 2 hit points of damage to
   you and surrounding monsters if not fire resistant.  Armor, scrolls,
   and spellbooks may burn; potions may explode; slime is burnt away.
     "The water around you vaporizes violently!"  (under water)
     "The scroll erupts in a tower of flame!"  (otherwise)
 confused
   If fire-resistant,
     "Oh, look, what a pretty fire in your <hands>."  (unblind)
     "You feel a pleasant warmth in your <hands>."  (blind)
   Otherwise, you lose 1 hit point.
     "The scroll catches fire and you burn your <hands>."
 You always identify the scroll.

food detection
 blessed
    You acquire the food appraisal intrinsic, which will warn you
    when you next (only) eat food that could be dangerous or would
    break a currently-unbroken conduct.
    If no food on that level,
      "You sense a lack of food nearby."
        (saw some before, already have food appraisal.)
      "You sense a lack of food nearby.  Your <nose> starts to tingle."
         (saw some before, no food appraisal.)
      "You have a strange feeling for a moment, then it passes."
        (beginner hallucinating)
      "You have a normal feeling for a moment, then it passes."
        (beginner hallucinating)
      "Your <nose> twitches then starts to tingle."
        (non-beginner, no current food appraisal)
      "Your <nose> twitches."
        (non-beginner with food appraisal already)
    Otherwise, you detect comestibles on that level.
      "You smell food nearby.  Your <nose> starts to tingle."
        (just on your square, no current food appraisal)
      "You smell food nearby."
        (just on your square, already have food appraisal)
      "Your <nose> starts to tingle and you smell food."
        (elsewhere, no current food appraisal)
      "Your <nose> continues to tingle and you smell food."
        (elsewhere, already have food appraisal)
 uncursed
    If no food on that level,
     "You sense a lack of food nearby."  (saw some before)
     "You have a strange feeling for a moment, then it passes."
     (beginner not hallucinating)
     "You have a normal feeling for a moment, then it passes."
     (beginner hallucinating)
      "Your nose twitches."  (otherwise)
   Otherwise, you detect comestibles on that level.
     "You smell food nearby."  (if just on your square)
     "Your nose tingles and you smell food."  (if elsewhere)
 cursed
   If no potions on that level,
     "You sense a lack of food nearby."  (saw some before)
     "You have a strange feeling for a moment, then it passes."
     (beginner not hallucinating)
     "You have a normal feeling for a moment, then it passes."
     (beginner hallucinating)
     "Your nose twitches."  (otherwise)
   Otherwise, you detect potions on that level.
     "You smell food nearby."  (if just on your square)
     "Your nose tingles and you smell food."  (if elsewhere)
 confused
   If no potions on that level,
     "You sense a lack of something nearby."  (saw some before)
     "You have a strange feeling for a moment, then it passes."
     (beginner not hallucinating)
     "You have a normal feeling for a moment, then it passes."
     (beginner hallucinating)
     "Your nose twitches."  (otherwise)
   Otherwise, you detect potions on that level.
     "You smell something nearby."  (if just on your square)
     "Your nose tingles and you smell something."  (if elsewhere)

genocide
 Always identified when read.
   "You have found a scroll of genocide!"
 blessed (even if confused)
   You can genocide an entire class of monsters (all species with the
   same symbol); or you can choose 'none'.
     "What class of monsters do you wish to genocide?"
     "Wiped out all <monster>."
     "You feel dead inside." (@ or your own race while polymorphed)
   NOTE: Not all species can be genocided.
   NOTE: Even if you don't have 'showrace' selected, dwarf players are
   still considered dwarves ('h'), gnome players gnomes ('G') and orc
   players orcs ('o') and can be self-genocided accordingly.
 uncursed
   You can genocide one species; or you can choose 'none'.
     "What monster do you want to genocide? [type the name]"
     "Wiped out all <monster>."
     "You feel dead inside." (your own role or race while polymorphed)
   If hallucinating, the message will claim "Wiped out all <your role or
   current form>" but you are unaffected (unless you actually did choose
   your role, race, or current form).
   NOTE: Not all species can be genocided.
 cursed
   You are surrounded by 4 to 6 monsters of one species, if they are
   not already genocided or extinct (more than 9 Nazgul, 3 erinyes, or
   120 other already created). If you choose 'none', a monster species
   will be selected at random. The monsters will carry nothing.
     "What monster do you want to genocide? [type the name]"
     "Sent in some <monster>."
 confused and uncursed
   You genocide your own role.
     "Wiped out all <role>."
     "Wiped out all <current form>." (hallucinating and polymorphed)
     "You feel dead inside."  (while polymorphed)
 confused and cursed
   You are surrounded by 4 to 6 monsters of your own role.  The monsters
   will carry nothing.
     "Sent in some <role>."
     "Sent in some <current form>." (hallucinating and polymorphed)

gold detection
 blessed or uncursed
   If no gold, gold objects (if scroll blessed), or gold golems on that
   level outside your inventory, no effect.
     "You have a strange feeling for a moment, then it passes."
       (beginner not hallucinating)
     "You have a normal feeling for a moment, then it passes."
       (beginner hallucinating)
     "You feel like a million zorkmids!" (polymorphed into gold golem)
     "You feel worried about your future financial situation."
       (carrying gold coins)
     "You feel materially poor."  (not carrying gold coins)
   Otherwise, you detect gold (and, if scroll blessed, gold objects),
   even buried or in containers, and gold golems on that level.
     "You notice some gold between your <feet>."
     (if just on your square)
     "You feel very greedy, and sense gold!"  (if elsewhere)
 cursed or confused
   If no traps on that level, no effect.
     "You have a strange feeling for a moment, then it passes."
     (beginner not hallucinating)
     "You have a normal feeling for a moment, then it passes."
     (beginner hallucinating)
     "Your <toes> stop itching."  (otherwise)
   Otherwise, you detect traps (spaces with the ^ symbol) on that level.
   If the scroll is cursed, the traps are shown as gold ($ symbol); if
   you are hallucinating, they will appear as random objects; otherwise,
   they appear as known traps.  The vibrating square is NOT shown.
     "Your <toes> itch."  (if just on your square)
     "You feel very greedy"  (cursed)
     "You feel entrapped."  (otherwise)

identify
 Always identified when read.
 blessed
   You can identify items from your inventory:
     # items:  1    2    3    4   all
     chance:  1/5  1/5  1/5  1/5  1/5
   If your luck is positive, then 1 item becomes 2 items.
   "This is an identify scroll."
 uncursed
   You can identify items from your inventory:
     # items:   1     2     3     4    all
     chance:  21/25  1/25  1/25  1/25  1/25
   "This is an identify scroll."
 cursed
   You can identify one item from your inventory.
   "This is an identify scroll."
 confused
   You merely identify the scroll.
   "You identify this as an identify scroll."

light
 Swallowed, engulfed, or underwater
   No area is actually lit or darkened.
   "It seems even darker in here than before."  (cursed or confused)
     "<monster>'s <stomach> is lit. "  (animal)
     "<monster> shines briefly."  (whirly monster)
     "<monster> glistens."  (other swallowed)
 blessed
   An area of radius 9 is lit.
     "A lit field surrounds you!"
 uncursed
   An area of radius 5 is lit.
     "A lit field surrounds you!"
 cursed or confused
   An area of radius 5 (9 if blessed) is darkened.
   Light sources in your inventory (other than Sunsword) are snuffed out.
     "Suddenly, the only light left comes from Sunsword!" (if wielding it)
     "You are surrounded by darkness!" (otherwise)
 If unblind, you identify the scroll.
 If on the Rogue level, rooms are lit/darkened instead of areas.

magic mapping
 non-mappable level
   You become confused for 1 to 30 (more) turns.
     "Your mind is filled with crazy lines!"
     "Wow!  Modern art." (hallucinating)
     "Your <head> spins in bewilderment."  (not hallucinating)
 blessed or uncursed
   You identify the scroll and map the entire level.
     "A map coalesces in your mind!"
   Blessed scrolls also reveal secret doors.
 cursed or confused
   You identify the scroll and map 1/7 of the squares of the level.
     "A map coalesces in your mind!"
     "Unfortunately, you can't grasp the details." (cursed but not confused)

mail
 Note: You must have the MAIL option compiled into your program and the
 'mail' option enabled.  The scroll is identified when read.
 If found in a bones pile:
   "This seems to be junk mail addressed to the finder of the Eye of Larn."
 On a system capable of checking new mail, is only generated when mail is
 received:
   You read your new mail with the program specified in the MAILREADER
   environment variable.
 On an Amiga or DOS platform, is generated every 1999+d(3000) turns (the
 first time, after 99+d(2000) turns. The message is randomly chosen:
   "It reads: "Please disregard previous letter.""
   "It reads: "Welcome to NetHack.""
   "It reads: "Report bugs to <[email protected]>.""
   "It reads: "Only Amiga makes it possible."" (Amiga)
   "It reads: "CATS have all the answers."" (Amiga)
   "Unfortunately you cannot see what it says." (blind)
 The scroll cannot be converted to another type by any means.

punishment
 Always identified when read.
 blessed or confused
   No effect.
     "You feel guilty."
 uncursed
   "You are being punished for your misbehavior!"
   If you were already being punished, the ball's weight increases by
   160.  Else if polymorphed into an amorphous, swirly, or non-solid
   creature, a heavy iron ball drops to the floor.
     "A ball and chain appears, then falls away."
   Otherwise, you are chained to a heavy iron ball and chain.
 cursed
     "You are being punished for your misbehavior!"
   If you were already being punished, the ball's weight increases by
   320.  Else if polymorphed into an amorphous, swirly, or non-solid
   creature, a heavy iron ball drops to the floor.
     "A ball and chain appears, then falls away."
   Otherwise, you are chained to a heavy iron ball and chain.

remove curse
 blessed
   All cursed items in your main inventory become uncursed.
   Removes a ball and chain (punishment).
     "You feel like someone is helping you."  (not hallucinating)
     "You feel in touch with the Universal Oneness."  (hallucinating)
 uncursed
   All cursed worn or wielded items (weapons, armor, amulets, rings, and
   eyewear), stackable quivered weapons (or, if wielding a sling, gems or
   stones), applied leashes, and loadstones in main inventory are uncursed.
   Removes a ball and chain (punishment).
     "You feel like someone is helping you."  (not hallucinating)
     "You feel in touch with the Universal Oneness."  (hallucinating)
 cursed
   Removes a ball and chain (punishment).
     "You feel like someone is helping you."  (not hallucinating)
     "You feel in touch with the Universal Oneness."  (hallucinating)
     "The scroll disintegrates."
 blessed and confused
   All UNCURSED items have a 25% chance of being blessed and a 25% chance
   of being cursed.
   You are NOT unpunished.
     "You feel like you need some help."  (not hallucinating)
     "You feel the power of the Force against you!"  (hallucinating)
 uncursed and confused
   All UNCURSED worn or wielded items (weapons, armor, amulets, rings,
   and eyewear), stackable quivered weapons (or, if wielding a sling, gems
   or stones), applied leashes, and loadstones in main inventory have a 25%
   chance of being blessed and a 25% chance of being cursed.
   You are NOT unpunished.
     "You feel like you need some help."  (not hallucinating)
     "You feel the power of the Force against you!"  (hallucinating)
 cursed and confused
   No effect.
     "The scroll disintegrates."
     "You feel like you need some help."  (not hallucinating)
     "You feel the power of the Force against you!"  (hallucinating)

scare monster
 dropped
   Most monsters will become frightened when adjacent to the square, just
   like engraving Elbereth.  Blind or peaceful creatures, minotaurs,
   shopkeepers, vault guards, the Wizard, the endgame Riders, and all A
   and @ are unaffected.
 picked up
   If blessed, becomes uncursed.  Otherwise, if cursed or if previously
   picked up uncursed, the scroll(s) disintegrate.
     "The scroll turns to dust as you pick it up."  (one)
     "The scrolls turn to dust as you pick them up."  (several)
 blessed or uncursed
   You will cause monsters within your visual range to flee.  Some
   monsters can resist the effect.
     "You hear maniacal laughter close by."  (something was affected)
     "You hear maniacal laughter in the distance." (no creature affected)
 cursed or confused
   You will wake up, unparalyze, and unscare monsters within your
   visual range.
     "You hear sad wailing close by."  (something was affected)
     "You hear sad wailing in the distance."  (no creature affected)

stinking cloud
 Always identified when read.
   "You have found a scroll of stinking cloud!"
 Creates a gas cloud around a centre square you specify. This square must
 be visible to you and within the following range:
     .....
    .......
   .........
  ...........
  ...........
  .....@.....
  ...........
  ...........
   .........
    .......
     .....
 or there will be no effect ("You smell rotten eggs.").
 blessed
   The cloud has a radius of 4 around the centre square, and will
   dissipate after d3+7 turns; any living, breathing, non-poison-resistant
   creature within it is blinded and takes d12+5 damage before the last
   four turns of the cloud's life, d6+5 in the penultimate two turns,
   and d3+5 in the last two.
 uncursed
   The cloud has a radius of 3 around the centre square, and will
   dissipate after d3+5 turns; any living, breathing, non-poison-resistant
   creature within it is blinded and takes d8+5 damage before the last two
   turns of the cloud's life, after which d4+5.
 cursed
   The cloud has a radius of 2 around the centre square, and will
   dissipate after d3+3 turns; any living, breathing, non-poison-resistant
   creature within it is blinded and takes d4+5 damage.

taming
 blessed or uncursed
   Tames monsters within a one square radius.  Also calms shopkeepers.
   Some monsters can resist.
   No messages.
 cursed
   Angers monsters within a one square radius.
     "<Monster> gets angry!"
 non-cursed and confused
   Tames monsters within an 11x11 square area.  Also calms shopkeepers.
   Some monsters can resist.
   No messages.
 cursed and confused
   Angers monsters within an 11x11 square area.
     "<Monster> gets angry!"

teleportation
 blessed
   If you don't have teleport control, you can choose whether to
   teleport.
     "Do you wish to teleport?"
   If you are on a non-teleport level, no effect.
     "A mysterious force prevents you from teleporting!"
   Otherwise, one-third of the time if you are carrying the Amulet of
   Yendor, no effect.
     "You feel disoriented for a moment."
   Otherwise, you teleport to a random or controlled position on the same
   level.
   You will identify the scroll.
 uncursed
   If you are on a non-teleport level, no effect.
     "A mysterious force prevents you from teleporting!"
   Otherwise, one-third of the time if you are carrying the Amulet of
   Yendor, no effect.
     "You feel disoriented for a moment."
   Otherwise, you teleport to a random or controlled position on the same
   level.
   You identify the scroll if you have teleport control, don't see your
   old position, or are radius 4 or more from your old position.
 cursed or confused
   If you are not carrying the Amulet of Yendor, you teleport to another
   level.  If you have teleport control, you can choose which level
   (with limits); if you are confused, there is a chance that the
   teleport may be random regardless.


Acknowledgements
~~~~~~~~~~~~~~~~
Thanks to Bruce Cox for proofreading the original version of this file.
Further corrections and clarifications provided by Joe Bednorz,
Christian Cooper, Andreas Dorn, Josh Giesbrecht, Alon Lischinsky,
Kate Nepveu, Pat Rankin, Rast, Martin Read, Irina Rempt, Jason Short,
Hans van der Meulen, and Eric Wright.