NETHACK(6)                                                          NETHACK(6)



NAME
      nethack - Exploring The Mazes of Menace

SYNOPSIS
      nethack [ -d directory ] [ -n ] [ -p profession (role) ] [ -r race ] [
      -[DX] ] [ -u playername ] [ -dec ] [ -ibm ]

      nethack [ -d directory ] -s [ -v ] [ -p profession (role) ] [ -r race ]
      [ playernames ]

DESCRIPTION
      NetHack  is a display oriented Dungeons & Dragons(tm) - like game.  The
      standard tty display and command structure resemble rogue.

      Other, more graphical display options exist if you are using  either  a
      PC, or an X11 interface.

      To  get started you really only need to know two commands.  The command
      ?  will give you a list of the available commands  (as  well  as  other
      information)  and the command / will identify the things you see on the
      screen.

      To win the game (as opposed to merely playing to  beat  other  peoples
      high  scores)  you  must locate the Amulet of Yendor which is somewhere
      below the 20th level of  the  dungeon  and  get  it  out.   Nobody  has
      achieved this yet; anybody who does will probably go down in history as
      a hero among heros.

      When the game ends, whether by your dying, quitting, or  escaping  from
      the  caves, NetHack will give you (a fragment of) the list of top scor
      ers.  The scoring is based on many aspects  of  your  behavior,  but  a
      rough estimate is obtained by taking the amount of gold youve found in
      the cave plus four times your (real) experience.  Precious  stones  may
      be  worth  a  lot  of  gold  when  brought to the exit.  There is a 10%
      penalty for getting yourself killed.

      The environment variable NETHACKOPTIONS can be used to initialize  many
      run-time  options.   The  ?  command  provides  a  description of these
      options and syntax.  (The -dec and -ibm command line options are equiv
      alent  to  the  decgraphics  and ibmgraphics run-time options described
      there, and are provided purely for convenience  on  systems  supporting
      multiple types of terminals.)

      Because  the option list can be very long (particularly when specifying
      graphics characters), options may also be included in  a  configuration
      file.   The  default  is  located  in  your  home  directory  and named
      .nethackrc on Unix systems.  On Debian  systems,  use  .nethackrc.gnome
      for  the Gnome windowing port, use .nethackrc.x11 for the X11 windowing
      port, and use .nethackrc.qt for the QT windowing  port.   You  can  use
      .nethackrc.tty for the non-graphical version.  The configuration files
      location may be specified by setting NETHACKOPTIONS to  a  string  con
      sisting of an @ character followed by the filename.

      The  -u  playername option supplies the answer to the question "Who are
      you?".  It overrides any name from the options or  configuration  file,
      USER,  LOGNAME,  or getlogin(), which will otherwise be tried in order.
      If none of these provides a useful name, the player will be  asked  for
      one.  Player names (in conjunction with uids) are used to identify save
      files, so you can have several saved games under different names.  Con
      versely,  you  must  use the appropriate player name to restore a saved
      game.

      A playername suffix can be used to specify the profession, race, align
      ment and/or gender of the character.  The full syntax of the playername
      that includes a suffix is "name-ppp-rrr-aaa-ggg".  "ppp" are  at  least
      the  first  three letters of the profession (this can also be specified
      using a separate -p profession option).  "rrr" are at least  the  first
      three letters of the characters race (this can also be specified using
      a separate -r race option).  "aaa" are at last the first three  letters
      of  the  characters  alignment, and "ggg" are at least the first three
      letters of the characters gender.  Any of the parts of the suffix  may
      be left out.

      -p  profession  can  be  used to determine the character role.  You can
      specify either the male or female name for the character role,  or  the
      first  three  characters of the role as an abbreviation.  -p @ has been
      retained to explicitly request that a random role be  chosen.   It  may
      need  to  be  quoted with a backslash (\@) if @ is the "kill" character
      (see "stty") for the terminal, in order to prevent  the  current  input
      line from being cleared.

      Likewise, -r race can be used to explicitly request that a race be cho
      sen.

      Leaving out any of these  characteristics  will  result  in  you  being
      prompted during the game startup for the information.


      The  -s option alone will print out the list of your scores on the cur
      rent version.  An immediately following  -v  reports  on  all  versions
      present in the score file.  The -s may also be followed by arguments -p
      and -r to print the scores of particular roles and races only.  It  may
      also be followed by one or more player names to print the scores of the
      players mentioned, by all to print out all scores, or by a number  to
      print that many top scores.

      The -n option suppresses printing of any news from the game administra
      tor.

      The -D or -X option will start the game in a special  non-scoring  dis
      covery  mode.   -D will, if the player is the game administrator, start
      in debugging (wizard) mode instead.

      The -d option, which must be the first argument if it appears, supplies
      a  directory  which  is  to  serve as the playground.  It overrides the
      value from NETHACKDIR, HACKDIR, or the directory specified by the  game
      administrator   during  compilation  (usually  /usr/lib/games/nethack).
      This option is usually only useful  to  the  game  administrator.   The
      playground must contain several auxiliary files such as help files, the
      list of top scorers, and a subdirectory save where games are saved.

AUTHORS
      Jay Fenlason (+ Kenny Woodland, Mike Thome and  Jon  Payne)  wrote  the
      original hack, very much like rogue (but full of bugs).

      Andries  Brouwer  continuously  deformed their sources into an entirely
      different game.

      Mike Stephenson has continued the perversion of sources, adding various
      warped  character  classes  and  sadistic  traps  with the help of many
      strange people who reside in that place between the worlds, the  Usenet
      Zone.   A number of these miscreants are immortalized in the historical
      roll of dishonor and various other places.

      The resulting mess is now called NetHack, to denote its development  by
      the Usenet.  Andries Brouwer has made this request for the distinction,
      as he may eventually release a new version of his own.

FILES
      All files are in the  playground,  normally  /usr/games/lib/nethackdir.
      If  DLB was defined during the compile, the data files and special lev
      els will be inside a larger file, normally nhdat, instead of being sep
      arate files.
      nethack                     The program itself.
      data, oracles, rumors       Data files used by NetHack.
      options, quest.dat          More data files.
      help, hh                    Help data files.
      cmdhelp, opthelp, wizhelp   More help data files.
      *.lev                       Predefined special levels.
      dungeon                     Control file for special levels.
      history                     A short history of NetHack.
      license                     Rules governing redistribution.
      record                      The list of top scorers.
      logfile                     An extended list of games
                                  played.
      xlock.nnn                   Description of a dungeon level.
      perm                        Lock file for xlock.dd.
      bonesDD.nn                  Descriptions of the ghost and
                                  belongings of a deceased
                                  adventurer.
      save                        A subdirectory containing the
                                  saved games.

ENVIRONMENT
      USER or LOGNAME      Your login name.
      HOME                 Your home directory.
      SHELL                Your shell.
      TERM                 The type of your terminal.
      HACKPAGER or PAGER   Replacement for default pager.
      MAIL                 Mailbox file.
      MAILREADER           Replacement for default reader
                           (probably /usr/bin/mail).
      NETHACKDIR           Playground.
      NETHACKOPTIONS       String predefining several NetHack
                           options.

      In addition, SHOPTYPE is used in debugging (wizard) mode.

SEE ALSO
      dgn_comp(6), lev_comp(6), recover(6)

BUGS
      Probably infinite.



      Dungeons & Dragons is a Trademark of Wizards of the Coast, Inc.



4th Berkeley Distribution        9 August 2002                      NETHACK(6)