======================================================================
= TurboGrafx-16 =
======================================================================
Introduction
======================================================================
The TurboGrafx-16, known as the outside North America, is a home
video game console developed by Hudson Soft and manufactured by NEC.
It was released in Japan in 1987 and in North America in 1989. The
first console of the fourth generation, it launched in Japan to
compete with Nintendo's Famicom, but its delayed U.S. debut placed it
against the more advanced Sega Genesis and later the Super NES.
The TurboGrafx-16 features an 8-bit CPU paired with dual 16-bit
graphics processors, and supports up to 482 on-screen colors from a
palette of 512. The "16" in the console’s North American branding was
criticized as misleading. With dimensions of 14x14x3.5 cm, the PC
Engine remains the smallest major home console ever released.
Games were initially released on HuCard cartridges, but the platform
later supported additional formats requiring separate hardware:
TurboGrafx-CD ('CD-ROM²' in Japan) games on compact disc, SuperGrafx
games on a new console variant, and LD-ROM² games on LaserDisc via the
LaserActive, a TurboGrafx-compatible system developed by Pioneer. No
configuration supported all formats simultaneously. While the
TurboGrafx-CD was moderately successful, the other two formats failed
to gain traction. The resulting hardware fragmentation created
consumer confusion.
The PC Engine was a commercial success in Japan, receiving strong
third-party support and becoming the Super Famicom's main early
competitor. In contrast, the TurboGrafx-16 struggled in North America
due to limited marketing, a smaller game library, and its late
release. In Europe, Japanese models were grey-market imported and
modified for local sale, but plans for an official release were
canceled following poor U.S. performance. Over 17 hardware variants
were produced, including portable models and versions integrating the
CD-ROM add-on. Production of the final model ended in 1994. It was
succeeded by the PC-FX, released exclusively in Japan, which was a
commercial failure.
History
======================================================================
The PC Engine was created as a collaborative effort between Hudson
Soft, who created video game software, and NEC, a company which was
dominant in the Japanese personal computer market with their PC-88 and
PC-98 platforms. NEC lacked the vital experience in the video gaming
industry and approached numerous video game studios for support. By
pure coincidence, NEC's interest in entering the lucrative video game
market coincided with Hudson's failed attempt to sell designs for
then-advanced graphics chips to Nintendo; in July 1985, Hudson Soft
approached and pitched them a new add-on for the Famicom that played
games using their patented Bee Cards, which they had experimented with
on the MSX computer. Nintendo liked this concept, as it had the
ability to store full games and overwrite existing ones. However, as
the technology for it was expensive, and that they would have to pay
royalties for each card sold, Nintendo instead decided to pass on
Hudson Soft's proposal. This eventually led to the partnership between
Hudson Soft and NEC. The two companies successfully teamed up to then
develop the PC Engine.
The system made its debut in the Japanese market on October 30, 1987,
and it was a tremendous success. The PC Engine had an elegant,
"eye-catching" design, and it was very small compared to its rivals.
The PC Engine sold 500,000 units in its first week of release.
The CD-ROM expansion was a major success for the CD-ROM format,
selling 60,000 units in its first five months of release in Japan. By
1989, NEC had sold over consoles and more than 80,000 CD-ROM units in
Japan.
In 1988, NEC decided to expand to the American market and directed its
U.S. operations to develop the system for the new audience. NEC
Technologies boss Keith Schaefer formed a team to test the system.
They found out that there was a lack of enthusiasm in its name "PC
Engine" and also felt its small size was not very suitable to American
consumers who would generally prefer a larger and "futuristic" design.
They decided to call the system the "TurboGrafx-16", a name
representing its graphical speed and strength and its 16-bit GPU. They
also completely redesigned the hardware into a large, black casing.
This lengthy redesign process and NEC's questions about the system's
viability in the United States delayed the TurboGrafx-16's debut.
The TurboGrafx-16 (branded as the TurboGrafx-16 Entertainment
SuperSystem on the packaging and promotional material) was eventually
released in the New York City and Los Angeles test markets in late
August 1989. However, this was two weeks after Sega of America
released the Sega Genesis with a 16-bit CPU to test markets. Unlike
NEC, Sega did not waste time redesigning the original Japanese Mega
Drive system, making only slight aesthetic changes.
The Genesis quickly eclipsed the TurboGrafx-16 after its American
debut. NEC's decision to pack-in 'Keith Courage in Alpha Zones', a
Hudson Soft game unknown to western gamers, proved costly as Sega
packed-in a port of the hit arcade title 'Altered Beast' with the
Genesis. NEC's American operations in Chicago were also overhyped
about its potential and quickly produced 750,000 units, far above
actual demand. This was very profitable for Hudson Soft as NEC paid
Hudson Soft royalties for every console produced, whether sold or not.
By 1990, it was clear that the system was performing very poorly and
NEC could not compete with Nintendo and Sega's marketing.
In late 1989, NEC announced plans for a coin-op arcade video game
version of the TurboGrafx-16. However, NEC cancelled the plans in
early 1990.
In Europe, the console is known by its original Japanese name PC
Engine, rather than its American name TurboGrafx-16. PC Engine imports
from Japan drew a cult following, with a number of unauthorized PC
Engine imports available along with NTSC-to-PAL adapters in the United
Kingdom during the late 1980s. In 1989, a British company called
Mention manufactured an adapted PAL version called the PC Engine Plus.
However, the system was not officially supported by NEC. From November
1989 to 1993, PC Engine consoles as well as some add-ons were imported
from Japan by French importer Sodipeng ('Société de Distribution de la
PC Engine'), a subsidiary of Guillemot International. This came after
considerable enthusiasm in the French press. The PC Engine was largely
available in France and Benelux through major retailers. It came with
French language instructions and also an AV cable to enable its
compatibility with SECAM television sets.
After seeing the TurboGrafx-16 falter in America, NEC decided to
cancel their European releases. Units for the European markets were
already produced, which were essentially US models modified to run on
PAL television sets. NEC sold this stock to distributors; in the
United Kingdom, Telegames released the console in 1990 in extremely
limited quantities.
By March 1991, NEC claimed that it had sold 750,000 TurboGrafx-16
consoles in the United States and 500,000 CD-ROM units worldwide.
In an effort to relaunch the system in the North American market, in
mid-1992 NEC and Hudson Soft transferred management of the system in
North America to a new joint venture called Turbo Technologies and
released the TurboDuo, an all-in-one unit that included the CD-ROM
drive built in. However, the North American console gaming market
continued to be dominated by the Genesis and Super NES, which was
released in North America in August 1991. In May 1994, Turbo
Technologies announced that it was dropping support for the Duo,
though it would continue to offer repairs for existing units and
provide ongoing software releases through independent companies in the
U.S. and Canada.
In Japan, NEC had sold a total of PC Engine units and CD-ROM² units
. This adds up to a total of more than PC Engine/TurboGrafx-16 units
sold in Japan and the United States , and CD-ROM² units sold in
Japan. The final licensed release for the PC Engine was 'Dead of the
Brain Part 1 & 2' on June 3, 1999, on the Super CD-ROM² format.
TurboGrafx-CD/CD-ROM²
=======================
The 'CD-ROM²' is an add-on attachment for the PC Engine that was
released in Japan on December 4, 1988. The add-on allows the core
versions of the console to play PC Engine games in CD-ROM format in
addition to standard HuCards. This made the PC Engine the first video
game console to use CD-ROM as a storage media. The add-on consisted of
two devices - the CD player itself and the interface unit, which
connects the CD player to the console and provides a unified power
supply and output for both. It was later released as the
'TurboGrafx-CD' in the United States in November 1989, with a
remodeled interface unit in order to suit the different shape of the
TurboGrafx-16 console. The TurboGrafx-CD had a launch price of $399.99
and did not include any bundled games. 'Fighting Street' and 'Monster
Lair' were the TurboGrafx-CD launch titles; 'Ys Book I & II' soon
followed.
Super CD-ROM²
===============
In 1991, NEC introduced an upgraded version of the CD-ROM² System
known as the 'Super CD-ROM²', which updates the BIOS to Version 3.0
and increases buffer RAM from 64 KB to 256 KB. This upgrade was
released in several forms: the first was the 'PC Engine Duo' on
September 21, a new model of the console with a CD-ROM drive and
upgraded BIOS/RAM already built into the system. This was followed by
the 'Super System Card' released on October 26, an upgrade for the
existing CD-ROM² add-on that serves as a replacement to the original
System Card. PC Engine owners who did not already own the original
CD-ROM² add-on could instead opt for the Super-CD-ROM² unit, an
updated version of the add-on released on December 13, which combines
the CD-ROM drive, interface unit and Super System Card into one
device.
Arcade Card
=============
On March 12, 1994, NEC introduced a third upgrade known as the , which
increases the amount of onboard RAM of the Super CD-ROM² System to
2MB. This upgrade was released in two models: the 'Arcade Card Duo',
designed for PC Engine consoles already equipped with the Super
CD-ROM² System, and the 'Arcade Card Pro', a model for the original
CD-ROM² System that combines the functionalities of the Super System
Card and Arcade Card Duo into one. The first games for this add-on
were ports of the Neo-Geo fighting games 'Fatal Fury 2' and 'Art of
Fighting'. Ports of 'World Heroes 2' and 'Fatal Fury Special' were
later released for this card, along with several original games
released under the 'Arcade CD-ROM²' standard. By this point, support
for both the TurboGrafx-16 and Turbo Duo was already waning in North
America; thus, no North American version of either Arcade Card was
produced, though a Japanese Arcade Card can still be used on a North
American console through a HuCard converter.
Variations
======================================================================
Many variations and related products of the PC Engine were released.
CoreGrafx
===========
The 'PC Engine CoreGrafx' is an updated model of the PC Engine,
released in Japan on December 8, 1989. It has the same form factor as
the original PC Engine, but it changes the color scheme from white and
red to black and blue and replaces the original's radio
frequency-output connector with a composite video AV port. It also
used a revised CPU, the HuC6280A, which supposedly fixed some minor
audio issues. A recolored version of the model, known as the 'PC
Engine CoreGrafx II', was released on June 21, 1991. Aside from the
different coloring (light grey and orange), it is nearly identical to
the original CoreGrafx except that the CPU was changed back to the
original HuC6280.
SuperGrafx
============
The PC Engine SuperGrafx, released on the same day as the CoreGrafx in
Japan, is an enhanced variation of the PC Engine hardware with updated
specs. This model has a second HuC6270A (VDC), a HuC6202 (VDP) that
combines the output of the two VDCs, four times as much RAM, twice as
much video RAM, and a second layer/plane of scrolling. It also uses
the revised HuC6280A CPU, but the sound and color palette were not
upgraded, making the expensive price tag a big disadvantage to the
system. As a result, only five exclusive SuperGrafx games and two
hybrid games ('Darius Plus' and 'Darius Alpha' were released as
standard HuCards which took advantage of the extra video hardware if
played on a SuperGrafx) were released, and the system was quickly
discontinued. The SuperGrafx has the same expansion port as previous
PC Engine consoles, but requires an adapter in order to utilize the
original CD-ROM² System add-on, due to the SuperGrafx console's large
size.
Shuttle
=========
The 'PC Engine Shuttle' was released in Japan on November 22, 1989, as
a less expensive model of the console, retailing at ¥18,800. It was
targeted primarily towards younger players with its spaceship-like
design and came bundled with a TurboPad II controller, which is shaped
differently from the other standard TurboPad controllers. The reduced
price was made possible by removing the expansion port from the back,
making it the first model of the console that was not compatible with
the CD-ROM² add-on. However, it does have a slot for a memory backup
unit, which is required for certain games. The RF output used on the
original PC Engine was also replaced with an A/V port for the Shuttle.
The PC Engine Shuttle was also distributed in South Korea. It was
released in 1990 by Daewoo Electronics.
TurboExpress
==============
The TurboExpress, known as the PC Engine GT in Japan, is a portable
version of the console released in December 1990. It can play HuCard
games on a 2.6 in backlit, active-matrix color LCD screen, the most
advanced on the market for a portable video game unit at the time. The
screen contributed to its high price and short battery life, however,
which hurt its performance in the market. It also has a TV tuner
adapter as well as a two-player link cable.
LT
====
The 'PC Engine LT' is a model of the console in a laptop form,
released on December 13, 1991, in Japan, retailing at ¥99,800. The LT
does not require a television display (and does not have any AV
output) as it has a built-in flip-up screen and speakers, just as a
laptop would have, but, unlike the GT, the LT runs on a power supply.
Its expensive price meant that few units were produced compared to
other models. The LT has full expansion port capability, so the
CD-ROM² unit is compatible with the LT the same way as it is with the
original PC Engine and CoreGrafx. However, the LT requires an adapter
to use the enhanced Super CD-ROM² unit.
Duo
=====
|240px
|240px
|NEC/Turbo Technologies later released the TurboDuo, which combined
the TurboGrafx-CD (with the new Super System Card on board) and
TurboGrafx-16 into one unit.
NEC Home Electronics released the 'PC Engine Duo' in Japan on
September 21, 1991, which combined the PC Engine and Super CD-ROM²
unit into a single console. The system can play HuCards, audio CDs,
CD+Gs, standard CD-ROM² games and Super CD-ROM² games. The North
American version, the 'TurboDuo', was launched in October 1992.
Two updated variants were released in Japan: the 'PC Engine Duo-R' on
March 25, 1993, and the 'PC Engine Duo-RX' on June 25, 1994. The
changes were mostly cosmetic, but the RX included a new 6-button
controller.
Third-party models
====================
The 'PC-KD863G' is a CRT monitor with built-in PC Engine console,
released on September 27, 1988, in Japan for ¥138,000. Following NEC's
PCs' naming scheme, the PC-KD863G was designed to eliminate the need
to buy a separate television set and a console. It output its signals
in RGB, so it was clearer at the time than the console which was still
limited to RF and composite. However, it has no BUS expansion port,
which made it incompatible with the CD-ROM² System and memory backup
add-ons.
The 'X1-Twin' was the first licensed PC Engine-compatible hardware
manufactured by a third-party company, released by Sharp in April 1989
for ¥99,800. It is a hybrid system that can run PC Engine games and X1
computer software.
Pioneer Corporation's LaserActive supports an add-on module which
allows the use of PC Engine games (HuCard, CD-ROM² and Super CD-ROM²)
as well as new "LD-ROM²" titles that work only on this device. NEC
also released their own LaserActive unit (NEC PCE-LD1) and PC Engine
add-on module, under an OEM license. A total of eleven LD-ROM2 titles
were produced, with only three of them released in North America.
Other foreign markets
=======================
Outside North America and Japan, the TurboGrafx-16 console was
released in South Korea by a third-party company, Haitai, under the
name 'Vistar 16'. It was based on the American version but with a new
curved design. Daewoo Electronics distributed the PC Engine Shuttle in
the South Korean market as well.
Technical specifications
======================================================================
The TurboGrafx-16 uses a Hudson Soft HuC6280 CPU--an 8-bit CPU running
at 7.16 MHz paired with two 16-bit graphics processors, a HuC6270
video display controller and a HuC6260 video color encoder. It
includes 8 KB of RAM, 64 KB of Video RAM, and the ability to display
482 colors at once from a 512-color palette. The sound hardware, built
into the CPU, includes a programmable sound generator running at 3.58
MHz and a 5-10 bit stereo PCM.
TurboGrafx-16 games use the HuCard ROM cartridge format, thin credit
card-sized cards that insert into the front slot of the console. PC
Engine HuCards have 38 connector pins. TurboGrafx-16 HuCards
(alternatively referred to as "TurboChips") reverse eight of these
pins as a region lockout method. The power switch on the console also
acts as a lock that prevents HuCards from being removed while the
system is powered on. The European release of the TurboGrafx-16 did
not have its own PAL-formatted HuCards as a result of its limited
release, with the system instead supporting standard HuCards and
outputting a PAL 50 Hz video signal.
Peripherals
=============
In Japan, the PC Engine was originally sold with a standard controller
known simply as the Pad. It has a rectangular shape with a directional
pad, two action buttons numbered "I" and "II", and two rubber "Select"
and "Run" buttons, matching the number of buttons on the Famicom's
primary controller (as well as a standard NES controller). Another
controller known as the TurboPad was also launched separately with
the console, which added two "Turbo" switches for the I and II buttons
with three speed settings. The switches allow for a single button
press to register multiple inputs at once (for instance, this allows
for rapid fire in scrolling shooters). The TurboPad became
standard-issue with the TurboGrafx-16 in North America, as well as
subsequent models of the PC Engine in Japan starting with the PC
Engine Coregrafx, immediately phasing out the original PC Engine Pad.
All PC Engine and TurboGrafx-16 consoles only have one controller
port; in order to use multiple controllers on the same system and play
multiplayer games, a separate peripheral, known in Japan as the
MultiTap and in North America as the TurboTap, was required, which
allowed up to five controllers to be plugged into the system. The
Cordless Multitap was also available exclusively in Japan, sold as a
set with a single Cordless Pad, with additional wireless controllers
available separately.
Due to using different diameter controller ports, PC Engine
controllers and peripherals are not compatible with TurboGrafx-16
consoles and vice versa. The TurboDuo would revert to using the same
controller port that the PC Engine uses, resulting in new
TurboDuo-branded versions of the TurboPad and TurboTap peripherals,
known as the DuoPad and the DuoTap respectively, to be made. An
official TurboGrafx-16/Duo Adapter was also produced, which was an
extension cable that allowed any TurboGrafx-16 controller or
peripheral to be connected into the TurboDuo console (as well as any
PC Engine console as a side effect).
The Virtual Cushion, released in 1992, allows players to feel the
impact of enemy attacks through sound vibrations.
Many peripherals were produced for both the TurboGrafx-16 and PC
Engine. The TurboStick is a tabletop joystick designed to replicate
the standard control layout of arcade games from the era. Other
similar joystick controllers were produced by third-party
manufacturers, such as the Python 4 by QuickShot and the Stick Engine
by ASCII Corporation. The TurboBooster attached to the back of the
system and allowed it to output composite video and stereo audio.
Hudson released the Ten no Koe 2 in Japan, which enabled the ability
to save progress in compatible HuCard titles. In 1991, NEC Avenue
released the Avenue Pad 3, which added a third action button labelled
"III" that could be assigned via a switch to function as either the
Select or Run button, as many games had begun to use one of those for
in-game commands. The Avenue Pad 6 was released in 1993 in conjunction
with the PC Engine port of 'Street Fighter II: Champion Edition',
adding four action buttons numbered "III" through "VI"; unlike the
three-button pad, these buttons did not duplicate existing buttons,
and instead added new functionalities in compatible titles. Another
six-button controller, the Arcade Pad 6, was released by NEC Home
Electronics in 1994, replacing the TurboPad as the bundled controller
of the PC Engine Duo-RX (the last model of the console).
Library
======================================================================
A total of 678 commercial games were released for the TurboGrafx-16.
In North America, the system featured 'Keith Courage in Alpha Zones'
as a pack-in game, a conversion of the PC Engine title Mashin Eiyuuden
Wataru. The PC Engine console received strong third-party support in
Japan, while the TurboGrafx-16 console struggled to gain the attention
of other developers. Hudson brought over many of its popular
franchises, such as 'Bomberman', 'Bonk', and 'Adventure Island', to
the system with graphically impressive follow-ups. Hudson also
designed and published several original titles, such as 'Air Zonk' and
'Dungeon Explorer'. Compile published 'Alien Crush' and 'Devil's
Crush', two well-received virtual pinball games. Namco contributed
several high-quality conversions of its arcade games, such as
'Valkyrie no Densetsu', 'Pac-Land', 'Galaga '88', 'Final Lap Twin',
and 'Splatterhouse', as did Capcom with a port of 'Street Fighter II:
Champion Edition'.
A large portion of the TurboGrafx-16's library is made up of
horizontal and vertical-scrolling shooters. Examples include Konami's
'Gradius' and 'Salamander', Hudson's 'Super Star Soldier' and 'Soldier
Blade', Namco's 'Galaga '88', Irem's 'R-Type', and Taito's 'Darius
Alpha, Darius Plus' and 'Super Darius'. The console is also known for
its platformers and role-playing games; Victor Entertainment's 'The
Legendary Axe' won numerous awards and is seen among the
TurboGrafx-16's definitive titles. 'Ys I & II', a compilation of
two games from Nihon Falcom's 'Ys' series, was particularly successful
in Japan. 'Cosmic Fantasy 2' was an RPG ported from Japan to the
United States, which earned a 'Electronic Gaming Magazine' RPG of the
Year award in 1993.
Reception
======================================================================
In Japan, the PC Engine was very successful, and at one point it was
the top-selling console in the nation. In North America and Europe,
the situation was reversed, with both Sega and Nintendo dominating the
console market at the expense of NEC. Initially, the TurboGrafx-16
sold well in the U.S., but eventually, it suffered from a lack of
support from third-party software developers and publishers.
In 1990, 'ACE' magazine praised the console's racing game library,
stating that, compared to "all the popular consoles, the PC Engine is
way out in front in terms of the range and quality of its race games."
Reviewing the Turbo Duo model in 1993, 'GamePro' gave it a "thumbs
down". Though they praised the system's CD sound, graphics, and
five-player capability, they criticized the outdated controller and
the games library, saying the third-party support was "almost
nonexistent" and that most of the first party games were localizations
of games better suited to the Japanese market. In 2009, the
TurboGrafx-16 was ranked the 13th greatest video game console of all
time by 'IGN', citing "a solid catalog of games worth playing," but
also a lack of third-party support and the absence of a second
controller port.
The controversy over bit width marketing strategy reappeared with the
advent of the Atari Jaguar console. Mattel did not market its 1979
Intellivision system with bit width, although it used a 16-bit CPU.
Legacy
======================================================================
In 1994, NEC released a new console, the Japanese-exclusive PC-FX, a
32-bit system with a tower-like design. It was a commercial failure,
leading NEC to abandon the video game industry.
Emulation programs for the TurboGrafx-16 exist for several modern and
retro operating systems and architectures. Popular and regularly
updated programs include Mednafen and BizHawk.
In 2006, a number of TurboGrafx-16 (TurboChip/HuCARD), TurboGrafx-CD
(CD-ROM²) and Turbo Duo (Super CD-ROM²) games were released on
Nintendo's Virtual Console download service for the Wii, and later the
Wii U, and Nintendo 3DS, including several that were originally never
released outside Japan. In 2011, ten TurboGrafx-16 games were released
on the PlayStation Network for play on the PlayStation 3 and
PlayStation Portable in the North American region.
In 2010, Hudson released an iPhone application entitled "TurboGrafx-16
GameBox" which allowed users to buy and play a number of select Turbo
Grafx games via in-app purchases.
The 2012 JRPG 'Hyperdimension Neptunia Victory' features a character,
known as Peashy, that pays homage to the console.
In 2016, rapper Kanye West's eighth solo album was initially announced
to be titled 'Turbo Grafx 16'. The album, however, was eventually
scrapped.
In 2019, Konami announced at E3 2019 and at Tokyo Game Show 2019 the
TurboGrafx-16 Mini, a dedicated console featuring many built-in games.
On March 6, 2020, Konami announced that the TurboGrafx-16 Mini and its
peripheral accessories would be delayed indefinitely from its previous
March 19, 2020 launch date due to the COVID-19 pandemic disrupting
supply chains in China. It was released in North America on May 22,
2020, and released in Europe on June 5, 2020.
External links
======================================================================
* [
https://www.copetti.org/projects/consoles/pc-engine/ PC Engine /
TurboGrafx-16 Architecture: A Practical Analysis]
License
=========
All content on Gopherpedia comes from Wikipedia, and is licensed under CC-BY-SA
License URL:
http://creativecommons.org/licenses/by-sa/3.0/
Original Article:
http://en.wikipedia.org/wiki/TurboGrafx-16