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= List_of_games_using_procedural_generation =
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Introduction
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Procedural generation is a common technique in computer programming to
automate the creation of certain data according to guidelines set by
the programmer. Many games generate aspects of the environment or
non-player characters procedurally during the development process in
order to save time on asset creation. For example, SpeedTree is a
middleware package that procedurally generates trees which can be used
to quickly populate a forest. Whereas most games use this technique to
create a static environment for the final product, some employ
procedural generation as a game mechanic, such as to create new
environments for the player to explore. The levels in 'Spelunky' are
procedurally generated by rearranging premade tiles of geometry into a
level with an entrance, exit, a solvable path between the two, and
obstacles to that path. Other games procedurally generate other
aspects of gameplay, such as the weapons in 'Borderlands' which have
randomized stats and configurations.
This is a list of video games that use procedural generation as a core
aspect of gameplay. Games that use procedural generation solely during
development as part of asset creation are not included.
Roguelike games
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Games in the roguelike genre all have at least procedurally generated
levels.
Other
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width="20%"| Title Year width="20%"| Developer(s) width="60%"|
Procedural content
'.kkrieger' 2004 Farbrausch Most of the meshes and textures are
procedurally generated, and the music is procedurally generated during
runtime.
|7 Days to Die |2013 |The Fun Pimps |Maps (Worlds) can be generated,
either randomly, using a seed, or via third party tools. The
distribution of POIs and loot is also generative.
'Anarchy Online' 2001 Funcom Mission rewards, loot, dungeon layout,
and location on the world map can be generated based on selections
made at mission terminals.
'Astroneer' 2019 System Era Softworks Procedural planet terrain.
'Banished' 2014 Shining Rock Software Terrain map.
'Borderlands' series 2009-2019 Gearbox Software, 2K Australia
Weapons.
'Civilization' series 1991-2018 MicroProse, Activision, Firaxis Games
Customizable world map.
Core Keeper 2022 Pugstorm Explorable underground world
'Crypt of the NecroDancer' 2015 Brace Yourself Games 2D grid-based
top-down dungeons with halls and rooms with randomly placed enemies
and items.
'Deep Rock Galactic' 2018 Ghost Ship Games Cave systems separated
into rooms and tunnels by walls of dirt.
'Descenders' 2018 RageSquid 3D downhill courses on relatively dirt
trails.
'Don't Starve' 2013 Klei Entertainment Flat 2D world. Later expanded
with cavern systems and oceans.
'Dwarf Fortress' 2006 Tarn Adams Almost entirety of game content
based in a layered 3D world with elements like its history, creatures
and narrative, religion, etc.
|'Elite' |1984 |David Braben, Ian Bell |Eight 3D wireframe galaxies
consisting of 256 procedurally generated star systems each
'Enter the Gungeon' 2016 Dodge Roll 2D flat dungeon levels made of
room "chunks".
'Factorio' 2016 Wube Software 2D terrain map generation.
|'Islanders' |2019 |Grizzly Games |3D terrain generation of islands.
'Left 4 Dead 2' 2009 Valve Gameplay changes to match player's
performance, such as enemies, paths, or weather.
'Minecraft' 2011 Mojang 3D world primarily made of cube blocks.
Effectively infinite.
'Minecraft Dungeons' '2020' Mojang Randomly-generated 3D dungeons
filled with monsters, traps and puzzles, and treasures.
'Mini Metro' 2015 Dinosaur Polo Club Abstract 2D levels and audio
system.
'No Man's Sky' 2016 Hello Games 3D galaxies with planets and their
flora and fauna.
'Pixel Piracy' 2015 Quadro Delta 2D world, including islands, towns
and shops, as well as ship's crew.
'RimWorld' 2013 (EA) Ludeon Studios Customization 3D spherical world
map and flat 2D gameplay map, as well as many elements, notably
narrative and events.
'Rogue Legacy' 2011 Cellar Door Games Side-scrolling castle, made up
of interconnected rooms.
'The Sentinel' 1986 Firebird 3D terrain generation for all 10,000
levels.
'Sir, You Are Being Hunted' 2014 Big Robot An open world island
landscape.
'Spelunky' 2008 Mossmouth Side-scrolling underground rectangular
levels made up of tiles.
'Spore' 2008 Maxis 3D creatures, tribes, civilizations, planets and
terrain, spaceships and galaxies, music, award-winning animation
system.
'Starbound' 2016 Chucklefish 2D side-scrolling planets and content on
them, such as dungeons and bosses.
'Stardew Valley' 2016 ConcernedApe Cave areas of increasing
difficulty and loot.
'Terraria' 2011 Re-Logic Side-scrolling rectangular 2D world.
'The Binding of Isaac' 2011 Edmund McMillen Bird eye view 2D levels
made up of interconnected rectangular rooms with random monsters and
loot.
'Valheim' 2021 Irongate Studios A procedurally-generated circular map
of an archipelago of islands in an ocean; with the player starting the
game in the center.
'Vintage Story' 2016 Anego Studios A procedurally-generated
voxel-based open world of up to 64 million square kilometres with an
emphasis on realism. A 2023 update includes "upgraded world
generation with various new land forms, a geologic activity system,
and large scale mountain regions"
'World of Warcraft: Shadowlands' 2020 Blizzard Entertainment
Torghast, a dungeon with procedurally-generated enemy spawns.
'Microsoft Minesweeper' 1990 Microsoft Rectangular grid of hidden
mines.
License
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Original Article:
http://en.wikipedia.org/wiki/List_of_games_using_procedural_generation