Scepter of Goth
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║1 ...........Posted: 2025-09-17........... 1║
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# What stats mean?
Looking at code of a 40+ year old MMORPG to minmax my fighter.[1]
this game seems to me a bit brutal.
The code:
https://github.com/shelches/scepter/
line where character sets stats on creation:
https://github.com/shelches/scepter/blob/2e04898cd8c523fbad849d5da86b9b421a3a77d0/log.c#L141
dex dodging, attacking first, running?
piety: resserection penalties? luck?
in the code it's abbreviated str, int, dex, pty, con
this isn't everything but it'll do (not all inclusive)
also idk which weapon skill is best for this kinda build
Looks like there are criticals? But unfortunately, it doesn't seem like there's
any way to increase the chance, except for just leveling up?
https://github.com/shelches/scepter/blob/2e04898cd8c523fbad849d5da86b9b421a3a77d0/cmd3.c#L88
your weapons can break!
some kind of calculation for time until next allowed attack (cooldown)
https://github.com/shelches/scepter/blob/2e04898cd8c523fbad849d5da86b9b421a3a77d0/cmd3.c#L367
## Strength (str)
Affects your ability to carry heavier objects
https://github.com/shelches/scepter/blob/2e04898cd8c523fbad849d5da86b9b421a3a77d0/cmd1.c#L177
i think it's like str * 10
.. and even steal heavier objects.
https://github.com/shelches/scepter/blob/2e04898cd8c523fbad849d5da86b9b421a3a77d0/cmd3.c#L1124
Also affects if your hit lands.
https://github.com/shelches/scepter/blob/2e04898cd8c523fbad849d5da86b9b421a3a77d0/cmd3.c#L72
Decreases hit cooldown/strike more often?
https://github.com/shelches/scepter/blob/2e04898cd8c523fbad849d5da86b9b421a3a77d0/cmd3.c#L367
## Constitution (con)
Affects vulnerability to monster's drain ability?
https://github.com/shelches/scepter/blob/2e04898cd8c523fbad849d5da86b9b421a3a77d0/matt.c#L364
Prevents you from permadeath!
https://github.com/shelches/scepter/blob/2e04898cd8c523fbad849d5da86b9b421a3a77d0/cmd2.c#L704
Involved in calculating if you're too exhausted to strike!
https://github.com/shelches/scepter/blob/2e04898cd8c523fbad849d5da86b9b421a3a77d0/cmd3.c#L276
## Dexterity (dex)
Affects logic for if the monster hits you or not (?)
https://github.com/shelches/scepter/blob/2e04898cd8c523fbad849d5da86b9b421a3a77d0/matt.c#L259
Affects chance of landing a hit
https://github.com/shelches/scepter/blob/2e04898cd8c523fbad849d5da86b9b421a3a77d0/cmd3.c#L160
Affects steal chance
https://github.com/shelches/scepter/blob/2e04898cd8c523fbad849d5da86b9b421a3a77d0/cmd3.c#L1075
## Piety (pty)
Your DM goes down when you wake up the DM?
https://github.com/shelches/scepter/blob/2e04898cd8c523fbad849d5da86b9b421a3a77d0/cmd4.c#L15
It seems like monsters will sometimes attack or not attack a player based off
their piety, or something?
https://github.com/shelches/scepter/blob/2e04898cd8c523fbad849d5da86b9b421a3a77d0/matt.c#L153
Affects how much money you spawn with when you ressurect?
https://github.com/shelches/scepter/blob/2e04898cd8c523fbad849d5da86b9b421a3a77d0/cmd2.c#L742
Bless spell
https://github.com/shelches/scepter/blob/2e04898cd8c523fbad849d5da86b9b421a3a77d0/spells.c#L139
# my fighter build
You die in this game. A lot. I considered intelligence and piety two stats I
could leave at minimum, while for a fighter, strength, dexterity, and
constitution are the most important. The minimum you can have is 5, so that
leaves us with 45 points to divide amont our three selected stats.
* Strength: 18: land those hits (+3 bonus?), carry heavy, hit harder, hit
faster/more often
* Intelligence: 5
* Dexterity: 9: dodge those hits (only a +1 bonus?)
* Piety: 5
* Constitution: 18, crucial for not permadeath and absorbing and enduring
Skills were a bit hard for me to reason about. I think I just will play the game
to really figure out which skill/weapon type is best for which scenarios
kinda...
## Footnotes
[1]: Looking at code of a 40+ year old MMORPG to minmax my fighter.:
https://fosstodon.org/@someodd/115222607021233114