**Real dates:** 11/10/19 **In-game dates:** November 23rd, EY632
**PCs:**
Ambrose (Swashbuckler – Fighter L5)
Roger (Woodsman – Warden L4)
**Hirelings:**
**Retainers**
Figgish (Thief L1 - Squire to Ambrose)
Ambrose and Roger stayed in town for a few days after they returned
from their wilderness trek [1], and heard some troubling
rumors. First, they heard that Addrazias the wizard had disappeared.
His tower was dark and he had not been seen in a week. No one knew
where he had gone. Second, Ayla - who is the Warden for the
Greendale region - visited town and warned Sir Wil of increased
Giant and Bugbear activity south and east of town.
Ambrose unloaded himself of some of his coin, first by donating to
the local orphanage, under construction since the Balrog incident
[2], then by hiring and equipping a squire named Figgish, a
former-but-now-hopefully-reformed thief.
Meanwhile Roger saw a posting for the annual Harvest Fair
tournament, and decided to compete. Ambrose joined him, competing in
the jousting tournament, while Roger chose archery.
Roger handily won the archery tournament, however Ambrose ended up
in fourth place, having been beat by Sir Griffon, a knight in the
Earl's employ, Sir Boris, visiting from the city-state of Bryn, and
Sir Hasturt, a traveling knight.
A bit of drama ensued after the tournament, when it was discovered
that Sir Hastur did not cap his lance (one knight was wounded as a
result), and tried to flee the town on his horse. Ambrose chased him
down on his own horse, and was able to subdue and capture Sir
Hastur, presenting him to Sir Wil for whatever justice the Earl
deemed appropriate. In the end, although Ambrose did not win the
tournament, he distinguished himself by capturing and bringing to
justice the cheating knight.
**Referee notes:**
The tournament was a fun change from the usual adventures. For the
archery I simply had Roger making attack rolls against a target at
medium range, with points accrued for rolling closer to 20 (20 being
a bullseye). He had to beat out several other competitors and did
so.
For the jousting, we used the WB FMAG jousting rules which worked
well, in a basic elimination-style ladder. I added the wrinkle in
about the knight who cheated by uncapping his lance, which resulted
in some excitement with the chase on horseback and the man-to-man
combat.
[1]:
gopher://gopher.smolderingwizard.com/0/rpg/play_reports/nolenor/nolenor-26-27.txt
[2]:
gopher://gopher.smolderingwizard.com/0/rpg/play_reports/nolenor/nolenor-18.txt