Back in town, Ustos soon had a lead on his missing tome. The Codex
was said to be in or near a cave complex to the north and west. A
local guide named Arbath had been in the area before and agreed to
take the party, for a fee of course. The next day Arbath led the
party north along the road leading out of town and turned west,
following a line of foothills bordering the Crag Peaks to the
north. It was getting dark when their guide told them they were
close, they opted to camp and scout the area in the
morning. Overnight the alert Thief Asher spotted a band of Orcs
traveling west, although the party was sheltered among the hills and
remained hidden.
The next morning Arbath took his leave, giving the party directions
for the final trek to the caves. They packed up and continued west,
and soon spied their target. Crawling low atop a hill they could see
several caves guarded by humanoids, however one was unguarded. They
headed towards that one, as quietly as possible and made it inside
without alerting anyone. They lit a torch and saw a small cave with
a stream to the west and a bear fur hanging on the wall to the
north. As they moved further in, three Hobgoblins rushed from a
concealed room behind the fur and attacked! While the party fought
the Hobgoblins, Asher snuck away to see the stream up close. It was
deep, and he spotted a long, wooden plank on the far side, perhaps
eight feet away. A horn hung from the near wall. He grabbed the
horn, thinking it was an alerting system, and was able to leap
across the stream and put the plank across it for the others. By
this time the Hobgoblin guards were dead, and all was quiet again.
The party continued into the cave, crossing the stream and moving
into a large, finished hall with marble pillars supporting a high
roof. It extended away to the north, beyond their torchlight. Asher
scouted ahead, luckily finding a net trap placed a short distance up
the hall. He triggered it while standing to one side, but
unfortunately never noticed that there were bells tied to it. The
party took up defensive positons behind pillars, and not a moment to
soon, as five Hobgoblins sauntered down from the north, clearly
expecting to find easy prey underneath the net. They were surprised
by a volley of arrows from Asher, Rolgrim and Sturdoon, after which
Ambrose and Ustos rushed into melee. After a few rounds Ambrose was
wounded, four Hobgoblins were dead, and one was captured. Ustos was
able to have a broken conversation with the captured Hobgoblin, who
said his name was Berg. He agreed to take the party to his leader if
he were set free. The party reluctantly agreed, and followed Berg
north into a long room with two doors. The first, to the northwest,
was where Berg and the others lived. The door just to the east was
for his sub-chief. The party searched the Hobgoblin living quarters,
coming up with a bit of treasure for their trouble, and hatched a
plan to attack the sub-chief. Their plans were foiled when Yak the
sub-chief emerged from his room just at that moment, battle-axe in
hand.
The sub-chief was a bit tougher than anticipated, and although the
party eventually killed him, poor Ustos lost his head to Yak's
battle axe. In Yak's quarters they rescued a bound and gagged Elf
medium named Imric, who as luck would have it, was in possession of
the Codex. They also found a strongbox full of platinum coins. They
wisely decided to tend to their wounds and locked themselves in
Yak's quarters for the night.
## Referee Notes:
The cave complex is based on the Basic Fantasy module 'The Chaotic
Caves'. I'm using the map pretty much as-is, and changing room
contents around to suit OD&D. Also, for these early sessions I was
using the zero hit points table from Seven Voyages of
Zylarthen. When Ustos was brought to zero hit points by the
Hobgoblin sub-chief, he rolled a 1 on the table, which was instant
death. I kept Ustos' player in the game by letting him run the
captured Elf NPC. I don't use the table anymore – I found it a bit
too specific for a game with highly abstract combat.