# Return to the Known Lands - of Knights and Golems
# Session #32 (9/11/21)
## PCs:
* Frakus (Dwarf FM 1)
* Osan (Elf F/MU 3/1)
* Omes (Half FM 3)
## NPCs:
* Marnes (Cleric 3)
* Buck (charmed Ogre)
## Hirelings:
* Arvay (Wagon driver - Osan)
* Semtik (Porter - Osan)
* Toetag, Turmyr (FM 0 - Omes)
## Session Notes:
The party, now well-rested, returned to the dungeon on the
hill. Their entrance was hampered by a small problem - a tent atop
the hill guarded by two men and two Ogres. The men demanded a toll
of 10 gold coins each to enter the dungeon, to which Osan replied
with a charm spell cast against the largest Ogre. He succeeded, and
managed to talk the party into the dungeon with the charmed Ogre
(named Buck) in tow.
They returned to a room they had seen before but not explored fully,
with three large animal statues and a pool of water. Buck pulled on
the horns of one of the statues - a Minotaur - and opened a secret
door behind it, where the party could see stairs heading down into
darkness. They descended, following a darkened corridor east into a
crypt, complete with dozens of holes in the walls, all filled with
bones and some with a glint of treasure.
It was too good to be true, however, as the crypt was guarded by a
bone golem that animated as the party entered. In the ensuing melee,
Buck and Omes were seriously wounded, but the party managed to
destroy the golem. They searched the crypts and were able to find a
dozen pieces of jewelry.
Exploring further, they guessed they were in a small sub-level that
had just three rooms, one that looked like it may have been quarters
for a crypt-keeper, the other a body preparation room. In the latter
Osan discovered a secret door, behind which was a small room with a
silver plate on the floor with the numeral "2" engraved on it. They
decided not to risk stepping on the plate just yet, and went back up
to the pool room. There, Omes and Buck decided to bathe in the pool,
which fortunately had healing properties, but also made them each
feel a bit clumsier (ref. note - both were healed fully but had a
permanent loss of 1 DEX point).
The party then headed north, to an arena they had seen before, with
a knight in plate armor named Henner who demanded single combat with
the party's best warrior (ref. note - the party ignored Henner in
the last session [0]). Osan suggested to Buck that he could easily
kill Henner, and he agreed. However, Buck was killed by Henner in
melee, and afterwards Henner disintegrated, along with his sword.
The party decided to head back to Larm with their jewels and did so
without any more encounters.
## LL Notes:
Had someone in the party defeated Henner, he still would have
disintegrated, however his magical sword would have remained.
Charmed Ogres are the pinnacle of low-level spell-casting, and can
be a great boon to the party when handled correctly. The players
were a bit disappointed they did not get more use from Buck, but he
did help defeat the bone golem, which would have been a tough fight
otherwise.
At this point the party had gathered quite a bit of loot from the
dungeon, so they decided to store it with the trading bureau in
Larm. I ruled that they would have to pay for guards at the trading
bureau, as the Trademaster Gian was uneasy with storing the
equivalent of several thousand gold coins.
[0]:
gopher://gopher.smolderingwizard.com/0/rpg/play_reports/known-lands/return-known-lands-31.txt