# Return to the Known Lands - Dolmvay at Last!
# Sessions #28 and #29 (6/13/21, 7/11/21)

## PCs:

* Louis (FM 3)
* Osan (Elf F/MU 3/1)
* Omes (Half FM 3)
* Arro (MU 1)
* Habru (Cleric 3)

## NPCs:

* Habru's war dog, named Dog
* Horace - Habru's retainer - Cleric 1
* Bunco - Omes' Knave 1

## Hirelings:

* Samtik - porter
* Durdoon - meatshield

## Session notes:

In our previous session [0], the party had dealt with an Ettin and
were just two days from arriving in Dolmvay by boat. The pirate boat
had caught fire in the party's efforts to immolate the Ettin with
flaming oil, but they managed to put out the fire with minor damage
to the boat itself, and it was still river-worthy.

They left their boats and explored the island the Ettin had come
from, finding a cave with a large sack of gold nuggets and
jewels. They took the sack back to the barge and continued onward
downstream.

On day nine, the party's luck turned and they had a friendly run-in
with some Mermen, who offered them some delicious and healing fish
to eat.

On Day 10, just hours north of Dolmvay, the party decided that they
should continue the remaining distance on foot to avoid a
confrontation with the Harbormaster, now known to be a leader of the
Golden Axe and the man behind the kidnapping plot. Habru, Horace and
Dog remained with the pirate boat, while the rest of the party
disembarked and made the short hike west to the southern river road,
with Claudia in tow.

A few hours later, the party entered the Traveler's Gate in the
Dolmvay River District on foot. Their intent was to meet the High
Lawlord at the Valenon to let him know of the treachery of the
Harbormaster, and also to deliver Claudia to the Retznem family as
they had been originally tasked.

On the way to the Valenon, they had a brief encounter with a fleeing
thief carrying a stolen sack of silver coins. Omes tripped and
detained him, handing him off to the City Watch. There they met with
a Sergeant who agreed to escort them to the Valenon, and were able
to finally meet with the High Lawlord. They explained the situation
with the Harbormaster and the Golden Axe Society, showing him one of
the golden axe pendants. Luckily, the Lawlord knew of the Society
and agreed to look into things. He ordered a detachment of Law
Guardians to the harbor, and assigned two Guardians to escort the
party to the City Center district, where they were to meet with the
Retznem family.

On the way to the City Center district, they had to help vanquish
six zombies who had presumably crawled up from the Dolmvay sewers
and had already killed two of the City Watch. They then continued
onto their meeting, safely handing off Claudia and collecting the
final half of their payment from the Retznem's.

Now anxious to wrap things up and return to Larm, they headed to the
harbor. The good news was that the Harbormaster Gary Horn had been
arrested, after the Law Guardians discovered he was concealing a
golden axe necklace with five rubies on it, indicating very high
rank in that society. The pirate barge was there, but Habru was
gone, as were the pirates. They decided to sell the pirate vessel
and returned to Larm on a slow and thankfully overland merchant
caravan.

## LL Notes:

Overall CLA-2 was a very well done river adventure with a good hook
and lots of twists and turns to keep it interesting, yet still loose
enough to allow for easy modification. The brief foray into Dolmvay
at the end made a nice change, however, and I could easily see
running an entire campaign in Dolmvay, given the richness of the
setting. We only scratched the surface.

[0]: gopher://gopher.smolderingwizard.com/0/rpg/play_reports/known-lands/return-known-lands-27.txt