# Musings on Retro B/X House Rules

Both D&D basic sets in the late 70s and early 80s tried to simplify
D&D but of course at the time, what we now think of as "Original
D&D" (OD&D) meant the original three Little Brown Books (3LBB)
_plus_ all of the supplements. Chief among those was the first
supplement Greyhawk, which changed the game fundamentally into what
we recognize today as "core D&D" - four base classes including the
thief, variable hit dice and weapon damage, higher level spells,
attack routines (claw, claw, bite) and d8 hit dice for monsters.

Moldvay Basic D&D (B/X) in 1981 was an attempt to clarify even
further what Holmes Basic had done in 1977, but still used OD&D at
its core (both authors were clear at the time on their intent to
clarify OD&D). Now, most OD&D clones start with either the 3LBBs as
a base (Swords & Wizardry White Box [1], Delving Deeper [2], Full
Metal Plate Mail [3]), or the 3LBBs plus Greyhawk (Swords & Wizardry
Core [4], Iron Falcon [5]), and work forward, adding some rules and
changing others. I think it would be interesting to start with B/X
and work backwards to the 3LBBs. To 3LBB afficionados, this gives
them the best of both worlds - an essentially complete and coherent
base rule system, walked backwards in time to revert some of the
'Greyhawk-isms'. Or, to put it another way, what if Greyhawk had
never been published? How would B/X have been different?

Here is what I envision a "no-Greyhawk B/X" would look like:

- No variable hit dice - standardize hit dice for all player classes
 and monsters to d6.

- Remove the thief class.

- All weapons do d6 damage (which is already an option in B/X).

- Monsters no longer gain attack routines. Multiple attacks are fine
 where sensible (e.g. a five-headed hydra still gets five attacks
 per round, but a ghoul would do just 1d6 damage as an abstraction
 for clawing or biting multiple times).

- Reduce ability score bonuses/penalties to mostly +1 or -1.

Everything else can stay the same, including race-as-class, which is
not all that different from forcing demi-humans into one class
option. I should mention that Labyrinth Lord Original Edition
Characters (LL OEC) does something like this in that it starts with
LL as a base and changes the player options to be more like OD&D -
but as I noted in my review of LL OEC [6], it has an identity crisis
and keeps much of the trappings of Greyhawk.

So what are the advantages to doing this? You may ask, "Sure Doug,
that's great and all, but why not just play 3LBB D&D"? It's a valid
question. I see B/X as a solid and complete base that fills in the
gaps and clarifies many of the rules from OD&D. So why not use it
as-is and just tone it down a bit to get to a place I and other 3LBB
fans are comfortable with?

[1]: gopher://gopher.smolderingwizard.com/9/rpg/player_and_gm_resources/snw_whitebox.pdf
[2]: https://forum.immersiveink.com/viewtopic.php?f=15&t=113
[3]: http://taxidermicowlbear.weebly.com/downloads.html
[4]: gopher://gopher.smolderingwizard.com/9/rpg/player_and_gm_resources/snw_core.pdf
[5]: https://ironfalconrpg.com
[6]: gopher://gopher.smolderingwizard.com/0/phlog/2020-09-01-a-quick-look-at-labyrinth-lord-original-edition-characters.md