Dwarves save versus all magic as if 4 levels higher. Dwarves have the
ability to see in the dark with infravision up to 60 feet, and have a
2 in 6 (1-2 on 1d6) chance of detecting traps, false walls, hidden
construction, or noticing if passages are sloped. A dwarf character
can speak the common tongue, dwarvish, goblin, gnome, and kobold.