STR: 15 (+1 to-hit, damage, open doors)
INT: 10 (Reads and writes native languages)
WIS: 12 (+0 save vs. magical attacks)
CON: 10 (+0 hit points/hit die)
DEX: 10 (+0 missile, A/C, initiative)
CHA: 3 (-2,1,4 reaction, max retainers, morale)
HP: 5
AC: 6
XP Bonus: None
Saves:
Death Ray or Poison: 11
Magic Wands: 12
Paralysis or Turn to Stone: 14
Dragon Breath: 16
Rods, Staves or Spells: 15
Spells: None at 1st level
Turn Undead:
Skeleton: 7
Zombie: 9
Ghoul: 11
Armor: Leather
Shield: Yes
Helm: Yes
Weapons:
Club (1d4)
Sling (1d4)
Equipment:
6 torches
backpack
tinder box
large sack
water/wine skin
1 week iron rations
50' of rope
holy symbol
wolfsbane
10 GP
pouch & 20 stones
Class Abilities:
When a cleric encounters an undead monster, the cleric may attempt
to "turn" the monster instead of fighting it. If a cleric turns an
undead monster, the monster will not touch the cleric and will flee
from the area if it can.