HP: 5
AC: 3
XP Bonus: None
Saves:
Breath Weapon: 13
Magic Wand: 11
Gaze: 12
Ray or Poison: 10
Spell or Staff: 14
Armor: Plate mail
Shield: None
Helm: Yes
Weapons:
War Hammer
Short Bow
Equipment:
6 torches
backpack
tinder box
large sack
wine skin
1 week iron rations
50' of rope
hammer & 12 iron spikes
11 GP
Quiver & 20 arrows
Racial Abilities:
Dwarves can see up to 60' in the dark. They will instinctively notice
things like slanting passages, new construction, traps, shifting
walls, and the like on a roll of 1-2 on 1d6.