Network Working Group                                     David D. Clark
Request for Comments: 969                                Mark L. Lambert
                                                            Lixia Zhang
                               M. I. T. Laboratory for Computer Science
                                                          December 1985

                NETBLT: A Bulk Data Transfer Protocol


1. STATUS OF THIS MEMO

  This RFC suggests a proposed protocol for the ARPA-Internet
  community, and requests discussion and suggestions for improvements.
  This is a preliminary discussion of the NETBLT protocol.  It is
  published for discussion and comment, and does not constitute a
  standard.  As the proposal may change, implementation of this
  document is not advised.  Distribution of this memo is unlimited.

2. INTRODUCTION

  NETBLT (Network Block Transfer) is a transport level protocol
  intended for the rapid transfer of a large quantity of data between
  computers. It provides a transfer that is reliable and flow
  controlled, and is structured to provide maximum throughput over a
  wide variety of networks.

  The protocol works by opening a connection between two clients the
  sender and the receiver), transferring the data in a series of large
  data aggregates called buffers, and then closing the connection.
  Because the amount of data to be transferred can be arbitrarily
  large, the client is not required to provide at once all the data to
  the protocol module.  Instead, the data is provided by the client in
  buffers.  The NETBLT layer transfers each buffer as a sequence of
  packets, but since each buffer is composed of a large number of
  packets, the per-buffer interaction between NETBLT and its client is
  far more efficient than a per-packet interaction would be.

  In its simplest form, a NETBLT transfer works as follows.  The
  sending client loads a buffer of data and calls down to the NETBLT
  layer to transfer it.  The NETBLT layer breaks the buffer up into
  packets and sends these packets across the network in Internet
  datagrams.  The receiving NETBLT layer loads these packets into a
  matching buffer provided by the receiving client.  When the last
  packet in the buffer has been transmitted, the receiving NETBLT
  checks to see that all packets in that buffer have arrived.  If some
  packets are missing, the receiving NETBLT requests that they be
  resent.  When the buffer has been completely transmitted, the
  receiving client is notified by its NETBLT layer.  The receiving
  client disposes of the buffer and provides a new buffer to receive
  more data.  The receiving NETBLT notifies the sender that the buffer
  arrived, and the sender prepares and sends the next buffer in the


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  same manner.  This continues until all buffers have been sent, at
  which time the sender notifies the receiver that the transmission has
  been completed.  The connection is then closed.

  As described above, the NETBLT protocol is "lock-step"; action is
  halted after a buffer is transmitted, and begins again after
  confirmation is received from the receiver of data.  NETBLT provides
  for multiple buffering, in which several buffers can be transmitted
  concurrently.  Multiple buffering makes packet flow essentially
  continuous and can improve performance markedly.

  The remainder of this document describes NETBLT in detail.  The next
  sections describe the philosophy behind a number of protocol
  features: packetization, flow control, reliability, and connection
  management. The final sections describe the protocol format.

3. BUFFERS AND PACKETS

  NETBLT is designed to permit transfer of an essentially arbitrary
  amount of data between two clients.  During connection setup the
  sending NETBLT can optionally inform the receiving NETBLT of the
  transfer size; the maximum transfer length is imposed by the field
  width, and is 2**32 bytes.  This limit should permit any practical
  application.  The transfer size parameter is for the use of the
  receiving client; the receiving NETBLT makes no use of it.  A NETBLT
  receiver accepts data until told by the sender that the transfer is
  complete.

  The data to be sent must be broken up into buffers by the client.
  Each buffer must be the same size, save for the last buffer.  During
  connection setup, the sending and receiving NETBLTs negotiate the
  buffer size, based on limits provided by the clients.  Buffer sizes
  are in bytes only; the client is responsible for breaking up data
  into buffers on byte boundaries.

  NETBLT has been designed and should be implemented to work with
  buffers of arbitrary size.  The only fundamental limitation on buffer
  size should be the amount of memory available to the client.  Buffers
  should be as large as possible since this minimizes the number of
  buffer transmissions and therefore improves performance.

  NETBLT is designed to require a minimum of its own memory, allowing
  the client to allocate as much memory as possible for buffer storage.
  In particular, NETBLT does not keep buffer copies for retransmission
  purposes.  Instead, data to be retransmitted is recopied directly




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  from the client buffer.  This does mean that the client cannot
  release buffer storage piece by piece as the buffer is sent, but this
  has not proved a problem in preliminary NETBLT implementations.

  Buffers are broken down by the NETBLT layer into sequences of DATA
  packets.  As with the buffer size, the packet size is negotiated
  between the sending and receiving NETBLTs during connection setup.
  Unlike buffer size, packet size is visible only to the NETBLT layer.

  All DATA packets save the last packet in a buffer must be the same
  size.  Packets should be as large as possible, since in most cases
  (including the preliminary protocol implementation) performance is
  directly related to packet size.  At the same time, the packets
  should not be so large as to cause Internet fragmentation, since this
  normally causes performance degrada- tion.

  All buffers save the last buffer must be the same size; obviously the
  last buffer can be any size required to complete the transfer. Since
  the receiving NETBLT does not know the transfer size in advance, it
  needs some way of identifying the last packet in each buffer.  For
  this reason, the last packet of every buffer is not a DATA packet but
  rather an LDATA packet.  DATA and LDATA packets are identical save
  for the packet type.

4. FLOW CONTROL

  NETBLT uses two strategies for flow control, one internal and one at
  the client level.

  The sending and receiving NETBLTs transmit data in buffers; client
  flow control is therefore at a buffer level.  Before a buffer can be
  transmitted, NETBLT confirms that both clients have set up matching
  buffers, that one is ready to send data, and that the other is ready
  to receive data.  Either client can therefore control the flow of
  data by not providing a new buffer.  Clients cannot stop a buffer
  transfer while it is in progress.

  Since buffers can be quite large, there has to be another method for
  flow control that is used during a buffer transfer.  The NETBLT layer
  provides this form of flow control.

  There are several flow control problems that could arise while a
  buffer is being transmitted.  If the sending NETBLT is transferring
  data faster than the receiving NETBLT can process it, the receiver's
  ability to buffer unprocessed packets could be overflowed, causing
  packets to be lost.  Similarly, a slow gateway or intermediate
  network could cause packets to collect and overflow network packet


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  buffer space.  Packets will then be lost within the network,
  degrading performance.  This problem is particularly acute for NETBLT
  because NETBLT buffers will generally be quite large, and therefore
  composed of many packets.

  A traditional solution to packet flow control is a window system, in
  which the sending end is permitted to send only a certain number of
  packets at a time.  Unfortunately, flow control using windows tends
  to result in low throughput.  Windows must be kept small in order to
  avoid overflowing hosts and gateways, and cannot easily be updated,
  since an end-to-end exchange is required for each change.

  To permit high throughput over a variety of networks and gateways of
  differing speeds, NETBLT uses a novel flow control ethod: rate
  control.  The transmission rate is negotiated by the sending and
  receiving NETBLTs during connection setup and after each buffer
  transmission.  The sender uses timers, rather than messages from the
  receiver, to maintain the negotiated rate.

  In its simplest form, rate control specifies a minimum time period
  per packet transmission.  This can cause performance problems for
  several reasons: the transmission time for a single packet is very
  small, frequently smaller than the granularity of the timing
  mechanism.  Also, the overhead required to maintain timing mechanisms
  on a per packet basis is relatively high, which degrades performance.

  The solution is to control the transmission rate of groups of
  packets, rather than single packets.  The sender transmits a burst of
  packets over negotiated interval, then sends another burst.  In this
  way, the overhead decreases by a factor of the burst size, and the
  per-burst transmission rate is large enough that timing mechanisms
  will work properly.  The NETBLT's rate control therefore has two
  parts, a burst size and a burst rate, with (burst size)/(burst rate)
  equal to the average transmission rate per packet.

  The burst size and burst rate should be based not only on the packet
  transmission and processing speed which each end can handle, but also
  on the capacities of those gateways and networks intermediate to the
  transfer.  Following are some intuitive values for packet size,
  buffer size, burst size, and burst rate.

  Packet sizes can be as small as 128 bytes.  Performance with packets
  this small is almost always bad, because of the high per-packet
  processing overhead.  Even the default Internet Protocol packet size
  of 576 bytes is barely big enough for adequate performance.  Most




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RFC 969                                                    December 1985
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  networks do not support packet sizes much larger than one or two
  thousand bytes, and packets of this size can also get fragmented when
  traveling over intermediate networks, degrading performance.

  The size of a NETBLT buffer is limited only by the amount of memory
  available to a client.  Theoretically, buffers of 100K bytes or more
  are possible.  This would mean the transmission of 50 to 100 packets
  per buffer.

  The burst size and burst rate are obviously very machine dependent.
  There is a certain amount of transmission overhead in the sending and
  receiving machines associated with maintaining timers and scheduling
  processes.  This overhead can be minimized by sending packets in
  large bursts.  There are also limitations imposed on the burst size
  by the number of available packet buffers.  On most modern operating
  systems, a burst size of between five and ten packets should reduce
  the overhead to an acceptable level.  In fact, a preliminary NETBLT
  implementation for the IBM PC/AT sends packets in bursts of five.  It
  could send more, but is limited by available memory.

  The burst rate is in part determined by the granularity of the
  sender's timing mechanism, and in part by the processing speed of the
  receiver and any intermediate gateways.  It is also directly related
  to the burst size.  Burst rates from 60 to 100 milliseconds have been
  tried on the preliminary NETBLT implementation with good results
  within a single local-area network.  This value clearly depends on
  the network bandwidth and packet buffering available.

  All NETBLT flow control parameters (packet size, buffer size, burst
  size, and burst rate) are negotiated during connection setup.  The
  negotiation process is the same for all parameters.  The client
  initiating the connection (the active end) proposes and sends a set
  of values for each parameter with its open connection request.  The
  other client (the passive end) compares these values with the
  highest-performance values it can support.  The passive end can then
  modify any of the parameters only by making them more restrictive.
  The modified parameters are then sent back to the active end in the
  response message.  In addition, the burst size and burst rate can be
  re-negotiated after each buffer transmission to adjust the transfer
  rate according to the performance observed from transferring the
  previous buffer.  The receiving end sends a pair of burst size and
  burst rate values in the OK message.  The sender compares these
  values with the values it can support.  Again, it may then modify any
  of the parameters only by making them more restrictive.  The modified
  parameters are then communicated to the receiver in a NULL-ACK
  packet, described later.



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  Obviously each of the parameters depend on many factors-- gateway and
  host processing speeds, available memory, timer granularity--some of
  which cannot be checked by either client.  Each client must therefore
  try to make as best a guess as it can, tuning for performance on
  subsequent transfers.

5. RELIABILITY

  Each NETBLT transfer has three stages, connection setup, data
  transfer, and connection close.  Each stage must be completed
  reliably; methods for doing this are described below.

  5.1. Connection Setup

     A NETBLT connection is set up by an exchange of two packets
     between the active client and the passive client.  Note that
     either client can send or receive data; the words "active" and
     "passive" are only used to differentiate the client initiating the
     connection process from the client responding to the connection
     request.  The first packet sent is an OPEN packet; the passive end
     acknowledges the OPEN packet by sending a RESPONSE packet.  After
     these two packets have been exchanged, the transfer can begin.

     As discussed in the previous section, the OPEN and RESPONSE
     packets are used to negotiate flow control parameters.  Other
     parameters used in the transfer of data are also negotiated.
     These parameters are (1) the maximum number of buffers that can be
     sending at any one time (this permits multiple buffering and
     higher throughput) and (2) whether or not DATA/LDATA packet data
     will be checksummed.  NETBLT automatically checksums all
     non-DATA/LDATA packets.  If the negotiated checksum flag is set to
     TRUE (1), both the header and the data of a DATA/LDATA packet are
     checksummed; if set to FALSE (0), only the header is checksummed.
     NETBLT uses the same checksumming algorithm as TCP uses.

     Finally, each end transmits its death-timeout value in either the
     OPEN or the RESPONSE packet.  The death-timeout value will be used
     to determine the frequency with which to send KEEPALIVE packets
     during idle periods of an opened connection (death timers and
     KEEPALIVE packets are described in the following section).

     The active end specifies a passive client through a
     client-specific "well-known" 16 bit port number on which the
     passive end listens.  The active end identifies itself through a
     32 bit Internet address and a 16 bit port number.

     In order to allow the active and passive ends to communicate


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     miscellaneous useful information, an unstructured, variable-
     length field is provided in OPEN and RESPONSE messages for an
     client-specific information that may be required.

     Recovery for lost OPEN and RESPONSE packets is provided by the use
     of timers.  The active end sets a timer when it sends an OPEN
     packet. When the timer expires, another OPEN packet is sent, until
     some pre-determined maximum number of OPEN packets have been sent.
     A similar scheme is used for the passive end when it sends a
     RESPONSE packet.  When a RESPONSE packet is received by the active
     end, it clears its timer.  The passive end's timer is cleared
     either by receipt of a GO or a DATA packet, as described in the
     section on data transfer.

     To prevent duplication of OPEN and RESPONSE packets, the OPEN
     packet contains a 32 bit connection unique ID that must be
     returned in the RESPONSE packet.  This prevents the initiator from
     confusing the response to the current request with the response to
     an earlier connection request (there can only be one connection
     between any two ports).  Any OPEN or RESPONSE packet with a
     destination port matching that of an open connection has its
     unique ID checked.  A matching unique ID implies a duplicate
     packet, and the packet is ignored.  A non-matching unique ID must
     be treated as an attempt to open a second connection between the
     same port pair and must be rejected by sending an ABORT message.

  5.2. Data Transfer

     The simplest model of data transfer proceeds as follows.  The
     sending client sets up a buffer full of data.  The receiving
     NETBLT sends a GO message inside a CONTROL packet to the sender,
     signifying that it too has set up a buffer and is ready to receive
     data into it. Once the GO message has been received, the sender
     transmits the buffer as a series of DATA packets followed by an
     LDATA packet.  When the last packet in the buffer has been
     received, the receiver sends a RESEND message inside a CONTROL
     packet containing a list of packets that were not received.  The
     sender resends these packets.  This process continues until there
     are no missing packets, at which time the receiver sends an OK
     message inside a CONTROL packet to the sender, sets up another
     buffer to receive data and sends another GO message.  The sender,
     having received the OK message, sets up another buffer, waits for
     the GO message, and repeats the process.

     There are several obvious flaws with this scheme.  First, if the
     LDATA packet is lost, how does the receiver know when the buffer
     has been transmitted?  Second, what if the GO, OK, or RESEND


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     messages are lost?  The sender cannot act on a packet it has not
     received, so the protocol will hang.  Solutions for each of these
     problems are presented below, and are based on two kinds of
     timers, a data timer and a control timer.

     NETBLT solves the LDATA packet loss problem by using a data timer
     at the receiving end.  When the first DATA packet in a buffer
     arrives, the receiving NETBLT sets its data timer; at the same
     time, it clears its control timer, described below.  If the data
     timer expires, the receiving end assumes the buffer has been
     transmitted and all missing packets lost.  It then sends a RESEND
     message containing a list of the missing packets.

     NETBLT solves the second problem, that of missing OK, GO, and
     RESEND messages, through use of a control timer.  The receiver can
     send one or more control messages (OK, GO, or RESEND) within a
     single CONTROL packet.  Whenever the receiver sends a control
     packet, it sets a control timer (at the same time it clears its
     data timer, if one has been set).

     The control timer is cleared as follows: Each control message
     includes a sequence number which starts at one and increases by
     one for each control message sent.  The sending NETBLT checks the
     sequence number of every incoming control message against all
     other sequence numbers it has received.  It stores the highest
     sequence number below which all other received sequence numbers
     are consecutive, and returns this number in every packet flowing
     back to the receiver.  The receiver is permitted to clear the
     control timer of every packet with a sequence number equal to or
     lower than the sequence number returned by the sender.

     Ideally, a NETBLT implementation should be able to cope with
     out-of-sequence messages, perhaps collecting them for later
     processing, or even processing them immediately.  If an incoming
     control message "fills" a "hole" in a group of message sequence
     numbers, the implementation could even be clever enough to detect
     this and adjust its outgoing sequence value accordingly.

     When the control timer expires, the receiving NETBLT resends the
     control message and resets the timer.  After a predetermined
     number of resends, the receiving NETBLT can assume that the
     sending NETBLT has died, and can reset the connection.

     The sending NETBLT, upon receiving a control message, should act
     as quickly as possible on the packet; it either sets up a new
     buffer (upon receipt of an OK packet for a previous buffer),
     resends data (upon receipt of a RESEND packet), or sends data


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     (upon receipt of a GO packet).  If the sending NETBLT is not in a
     position to send data, it sends a NULL-ACK packet, which contains
     a
     high-received-sequence-number as described above (this permits the
     receiving NETBLT to clear the control timers of any packets which
     are outstanding), and waits until it can send more data.  In all
     of these cases, the overhead for a response to the incoming
     control message should be small; the total time for a response to
     reach the receiving NETBLT should not be much more than the
     network round-trip transit time, plus a variance factor.

     The timer system can be summarized as follows: normally, the
     receiving NETBLT is working under one of two types of timers, a
     control timer or a data timer.  There is one data timer per buffer
     transmission and one control timer per control packet.  The data
     timer is active while its buffer is being transferred; a control
     timer is active while it is between buffer transfers.

     The above system still leaves a few problems.  If the sending
     NETBLT is not ready to send, it sends a single NULL-ACK packet to
     clear any outstanding control timers at the receiving end.  After
     this the receiver will wait.  The sending NETBLT could die and the
     receiver, with all its control timers cleared, would hang.  Also,
     the above system puts timers only on the receiving NETBLT.  The
     sending NETBLT has no timers; if the receiving NETBLT dies, the
     sending NETBLT will just hang waiting for control messages.

     The solution to the above two problems is the use of a death timer
     and a keepalive packet for both the sending and receiving NETBLTs.
     As soon as the connection is opened, each end sets a death timer;
     this timer is reset every time a packet is received.  When a
     NETBLT's death timer at one end expires, it can assume the other
     end has died and can close the connection.

     It is quite possible that the sending or receiving NETBLTs will
     have to wait for long periods of time while their respective
     clients get buffer space and load their buffers with data.  Since
     a NETBLT waiting for buffer space is in a perfectly valid state,
     the protocol must have some method for preventing the other end's
     death timer from expiring. The solution is to use a KEEPALIVE
     packet, which is sent repeatedly at fixed intervals when a NETBLT
     is waiting for buffer space.  Since the death timer is reset
     whenever a packet is received, it will never expire as long as the
     other end sends packets.

     The frequency with which KEEPALIVE packets are transmitted is
     computed as follows: At connection startup, each NETBLT chooses a


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     death-timeout value and sends it to the other end in either the
     OPEN or the RESPONSE packet.  The other end takes the
     death-timeout value and uses it to compute a frequency with which
     to send KEEPALIVE packets.  The KEEPALIVE frequency should be high
     enough that several KEEPALIVE packets can be lost before the other
     end's death timer expires.

     Both ends must have some way of estimating the values of the death
     timers, the control timers, and the data timers.  The timer values
     obviously cannot be specified in a protocol document since they
     are very machine- and network-load-dependent.  Instead they must
     be computed on a per-connection basis.  The protocol has been
     designed to make such determination easy.

     The death timer value is relatively easy to estimate.  Since it is
     continually reset, it need not be based on the transfer size.
     Instead, it should be based at least in part on the type of
     application using NETBLT.  User applications should have smaller
     death timeout values to avoid forcing humans to wait long periods
     of time for a death timeout to occur.  Machine applications can
     have longer timeout values.

     The control timer must be more carefully estimated.  It can have
     as its initial value an arbitrary number; this number can be used
     to send the first control packet.  Subsequent control packets can
     have their timer values based on the network round-trip transit
     time (i.e.  the time between sending the control packet and
     receiving the acknowledgment of the corresponding sequence number)
     plus a variance factor.  The timer value should be continually
     updated, based on a smoothed average of collected round-trip
     transit times.

     The data timer is dependent not on the network round-trip transit
     time, but on the amount of time required to transfer a buffer of
     data. The time value can be computed from the burst rate and the
     number of bursts per buffer, plus a variance value <1>. During the
     RESENDing phase, the data timer value should be set according to
     the number of missing packets.

     The timers have been designed to permit reasonable estimation.  In
     particular, in other protocols, determination of round-trip delay
     has been a problem since the action performed by the other end on
     receipt of a particular packet can vary greatly depending on the
     packet type. In NETBLT, the action taken by the sender on receipt
     of a control message is by and large the same in all cases, making
     the round-trip delay relatively independent of the client.



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     Timer value estimation is extremely important, especially in a
     high-performance protocol like NETBLT.  If the estimates are too
     low, the protocol makes many unneeded retransmissions, degrading
     performance.  A short control timer value causes the sending
     NETBLT to receive duplicate control messages (which it can reject,
     but which takes time).  A short data timer value causes the
     receiving NETBLT to send unnecessary RESEND packets.  This causes
     considerably greater performance degradation since the sending
     NETBLT does not merely throw away a duplicate packet, but instead
     has to send a number of DATA packets.  Because data timers are set
     on each buffer transfer instead of on each DATA packet transfer,
     we afford to use a small variance value without worrying about
     performance degradation.

  5.3. Closing the Connection

     There are three ways to close a connection: a connection close, a
     "quit", or an "abort".

     The connection close occurs after a successful data transfer.
     When the sending NETBLT has received an OK packet for the last
     buffer in the transfer, it sends a DONE packet <2>.  On receipt of
     the DONE packet, the receiving NETBLT can close its half of the
     connection.  The sending NETBLT dallies for a predetermined amount
     of time after sending the DONE packet.  This allows for the
     possibility of the DONE packet's having been lost.  If the DONE
     packet was lost, the receiving NETBLT will continue to send the
     final OK packet, which will cause the sending end to resend the
     DONE packet.  After the dally period expires, the sending NETBLT
     closes its half of the connection.

     During the transfer, one client may send a QUIT packet to the
     other if it thinks that the other client is malfunctioning.  Since
     the QUIT occurs at a client level, the QUIT transmission can only
     occur between buffer transmissions.  The NETBLT receiving the QUIT
     packet can take no action other than to immediately notify its
     client and transmit a QUITACK packet.  The QUIT sender must time
     out and retransmit until a QUITACK has been received or a
     predetermined number of resends have taken place.  The sender of
     the QUITACK dallies in the manner described above.

     An ABORT takes place when a NETBLT layer thinks that it or its
     opposite is malfunctioning.  Since the ABORT originates in the
     NETBLT layer, it can be sent at any time.  Since the ABORT implies
     that the NETBLT layer is malfunctioning, no transmit reliability
     is expected, and the sender can immediately close it connection.



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RFC 969                                                    December 1985
NETBLT: A Bulk Data Transfer Protocol


6. MULTIPLE BUFFERING

  In order to increase performance, NETBLT has been designed in a
  manner that encourages a multiple buffering implementation.  Multiple
  buffering is a technique in which the sender and receiver allocate
  and transmit buffers in a manner that allows error recovery of
  previous buffers to be concurrent with transmission of current
  buffer.

  During the connection setup phase, one of the negotiated parameters
  is the number of concurrent buffers permitted during the transfer.
  The simplest transfer allows for a maximum of one buffer to be
  transmitted at a time; this is effectively a lock-step protocol and
  causes time to be wasted while the sending NETBLT receives permission
  to send a new buffer.  If there are more than one buffer available,
  transfer of the next buffer may start right after the current buffer
  finishes.  For example, assume buffer A and B are allowed to transfer
  concurrently, with A preceding B. As soon as A finishes transferring
  its data and is waiting for either an OK or a RESEND message, B can
  start sending immediately, keeping data flowing at a stable rate.  If
  A receives an OK, it is done; if it receives a RESEND, the missing
  packets specified in the RESEND message are retransmitted.  All
  packets flow out through a priority pipe, with the priority equal to
  the buffer number, and with the transfer rate specified by the burst
  size and burst rate.  Since buffer numbers increase monotonically,
  packets from an earlier buffer in the pipe will always precede those
  of the later ones.  One necessary change to the timing algorithm is
  that when the receiving NETBLT set data timer for a new buffer, the
  timer value should also take into consideration of the transfer time
  for all missing packets from the previous buffers.

  Having several buffers transmitting concurrently is actually not that
  much more complicated than transmitting a single buffer at a time.
  The key is to visualize each buffer as a finite state machine;
  several buffers are merely a group of finite state machines, each in
  one of several states.  The transfer process consists of moving
  buffers through various states until the entire transmission has
  completed.

  The state sequence of a send-receive buffer pair is as follows: the
  sending and receiving buffers are created independently.  The
  receiving NETBLT sends a GO message, putting its buffer in a
  "receiving" state, and sets its control timer; the sending NETBLT
  receives the GO message, putting its buffer into a "sending" state.
  The sending NETBLT sends data until the buffer has been transmitted.
  If the receiving NETBLT's data timer goes off before it received the
  last (LDATA) packet, or it receives the LDATA packet in the buffer


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RFC 969                                                    December 1985
NETBLT: A Bulk Data Transfer Protocol


  and packets are missing, it sends a RESEND packet and moves the
  buffer into a "resending" state.  Once all DATA packets in the buffer
  and the LDATA packet have been received, the receiving NETBLT enters
  its buffer into a "received" state and sends an OK packet.  The
  sending NETBLT receives the OK packet and puts its buffer into a
  "sent" state.

7. PROTOCOL LAYERING STRUCTURE

  NETBLT is implemented directly on top of the Internet Protocol (IP).
  It has been assigned a temporary protocol number of 255.  This number
  will change as soon as the final protocol specification has been
  determined.

8. PACKET FORMATS

  NETBLT packets are divided into three categories, each of which share
  a common packet header.  First, there are those packets that travel
  only from sender to receiver; these contain the control message
  sequence numbers which the receiver uses for reliability.  These
  packets are the NULL-ACK, DATA, and LDATA packets.  Second, there is
  a packet that travels only from receiver to sender.  This is the
  CONTROL packet; each CONTROL packet can contain an arbitrary number
  of control messages (GO, OK, or RESEND), each with its own sequence
  number. Finally, there are those packets which either have special
  ways of insuring reliability, or are not reliably transmitted.  These
  are the QUIT, QUITACK, DONE, KEEPALIVE, and ABORT packets.  Of these,
  all save the DONE packet can be sent by both sending and receiving
  NETBLTs.

  Packet type numbers:

     OPEN:           0
     RESPONSE:       1
     KEEPALIVE:      2
     DONE:           3
     QUIT:           4
     QUITACK:        5
     ABORT:          6
     DATA:           7
     LDATA:          8
     NULL-ACK:       9
     CONTROL:        10






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RFC 969                                                    December 1985
NETBLT: A Bulk Data Transfer Protocol


  Standard header:

     local port:       2 bytes
     foreign port:     2 bytes
     checksum:         2 bytes
     version number:   1 byte
     packet type:      1 byte
     packet length:    2 bytes

  OPEN and RESPONSE packets:

     connection unique ID:                   4 bytes
     standard buffer size:                   4 bytes
     transfer size:                          4 bytes
     DATA packet data segment size:          2 bytes
     burst size:                             2 bytes
     burst rate:                             2 bytes
     death timeout value in seconds:         2 bytes
     transfer mode (1 = SEND, 0 = RECEIVE):  1 byte
     maximum number of concurrent buffers:   1 byte
     checksum entire DATA packet / checksum
     DATA packet data only (1/0):         1 byte
     client-specific data:                   arbitrary

  DONE, QUITACK, KEEPALIVE:

     standard header only

  ABORT, QUIT:

     reason:       arbitrary bytes

  CONTROL packet format:

     CONTROL packets consist of a standard NETBLT header of type
     CONTROL, followed by an arbitrary number of control messages with
     the following formats:

     Control message numbers:

        GO:             0
        OK:             1
        RESEND:         2






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RFC 969                                                    December 1985
NETBLT: A Bulk Data Transfer Protocol


        OK message:

           message type (OK):  1 byte
           buffer number:      4 bytes
           sequence number:    2 bytes
           new burst size:     2 bytes
           new burst interval: 2 bytes

        GO message:

           message type (GO):  1 byte
           buffer number:      4 bytes
           sequence number:    2 bytes

        RESEND message:

           message type (RESEND):     1 byte
           buffer number:             4 bytes
           sequence number:           2 bytes
           number of missing packets: 2 bytes
           packet numbers...:         n * 2 bytes

  DATA, LDATA packet formats:

     buffer number:                                4 bytes
     highest consecutive sequence number received: 2 bytes
     packet number within buffer:                  2 bytes
     data:                                         arbitrary bytes

  NULL-ACK packet format:

     highest consecutive sequence number received: 2 bytes
     acknowledged new burst size:                  2 bytes
     acknowledged new burst interval:              2 bytes

NOTES:

  <1>  When the buffer size is large, the variances in the round trip
       delays of many packets may cancel each other out; this means the
       variance value need not be very big.  This expectation can be
       verified in further testing.

  <2>  Since the receiving end may not know the transfer size in
       advance, it is possible that it may have allocated buffer space
       and sent GO messages for buffers beyond the actual last buffer
       sent by the sending end.  Care must be taken on the sending
       end's part to ignore these extra GO messages.


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