Network Working Group                                       J. Rosenberg
Request for Comments: 5629                                 Cisco Systems
Category: Standards Track                                   October 2009


               A Framework for Application Interaction
               in the Session Initiation Protocol (SIP)

Abstract

  This document describes a framework for the interaction between users
  and Session Initiation Protocol (SIP) based applications.  By
  interacting with applications, users can guide the way in which they
  operate.  The focus of this framework is stimulus signaling, which
  allows a user agent (UA) to interact with an application without
  knowledge of the semantics of that application.  Stimulus signaling
  can occur to a user interface running locally with the client, or to
  a remote user interface, through media streams.  Stimulus signaling
  encompasses a wide range of mechanisms, ranging from clicking on
  hyperlinks, to pressing buttons, to traditional Dual-Tone Multi-
  Frequency (DTMF) input.  In all cases, stimulus signaling is
  supported through the use of markup languages, which play a key role
  in this framework.

Status of This Memo

  This document specifies an Internet standards track protocol for the
  Internet community, and requests discussion and suggestions for
  improvements.  Please refer to the current edition of the "Internet
  Official Protocol Standards" (STD 1) for the standardization state
  and status of this protocol.  Distribution of this memo is unlimited.

Copyright Notice

  Copyright (c) 2009 IETF Trust and the persons identified as the
  document authors.  All rights reserved.

  This document is subject to BCP 78 and the IETF Trust's Legal
  Provisions Relating to IETF Documents
  (http://trustee.ietf.org/license-info) in effect on the date of
  publication of this document.  Please review these documents
  carefully, as they describe your rights and restrictions with respect
  to this document.  Code Components extracted from this document must
  include Simplified BSD License text as described in Section 4.e of
  the Trust Legal Provisions and are provided without warranty as
  described in the BSD License.





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  This document may contain material from IETF Documents or IETF
  Contributions published or made publicly available before November
  10, 2008.  The person(s) controlling the copyright in some of this
  material may not have granted the IETF Trust the right to allow

  modifications of such material outside the IETF Standards Process.
  Without obtaining an adequate license from the person(s) controlling
  the copyright in such materials, this document may not be modified
  outside the IETF Standards Process, and derivative works of it may
  not be created outside the IETF Standards Process, except to format
  it for publication as an RFC or to translate it into languages other
  than English.







































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Table of Contents

  1.  Introduction . . . . . . . . . . . . . . . . . . . . . . . . .  4
  2.  Conventions Used in This Document  . . . . . . . . . . . . . .  4
  3.  Definitions  . . . . . . . . . . . . . . . . . . . . . . . . .  4
  4.  A Model for Application Interaction  . . . . . . . . . . . . .  7
    4.1.  Functional vs. Stimulus  . . . . . . . . . . . . . . . . .  9
    4.2.  Real-Time vs. Non-Real-Time  . . . . . . . . . . . . . . . 10
    4.3.  Client-Local vs. Client-Remote . . . . . . . . . . . . . . 10
    4.4.  Presentation-Capable vs. Presentation-Free . . . . . . . . 11
  5.  Interaction Scenarios on Telephones  . . . . . . . . . . . . . 11
    5.1.  Client Remote  . . . . . . . . . . . . . . . . . . . . . . 12
    5.2.  Client Local . . . . . . . . . . . . . . . . . . . . . . . 12
    5.3.  Flip-Flop  . . . . . . . . . . . . . . . . . . . . . . . . 13
  6.  Framework Overview . . . . . . . . . . . . . . . . . . . . . . 13
  7.  Deployment Topologies  . . . . . . . . . . . . . . . . . . . . 16
    7.1.  Third-Party Application  . . . . . . . . . . . . . . . . . 16
    7.2.  Co-Resident Application  . . . . . . . . . . . . . . . . . 17
    7.3.  Third-Party Application and User Device Proxy  . . . . . . 18
    7.4.  Proxy Application  . . . . . . . . . . . . . . . . . . . . 19
  8.  Application Behavior . . . . . . . . . . . . . . . . . . . . . 19
    8.1.  Client-Local Interfaces  . . . . . . . . . . . . . . . . . 20
      8.1.1.  Discovering Capabilities . . . . . . . . . . . . . . . 20
      8.1.2.  Pushing an Initial Interface Component . . . . . . . . 20
      8.1.3.  Updating an Interface Component  . . . . . . . . . . . 22
      8.1.4.  Terminating an Interface Component . . . . . . . . . . 22
    8.2.  Client-Remote Interfaces . . . . . . . . . . . . . . . . . 23
      8.2.1.  Originating and Terminating Applications . . . . . . . 23
      8.2.2.  Intermediary Applications  . . . . . . . . . . . . . . 24
  9.  User Agent Behavior  . . . . . . . . . . . . . . . . . . . . . 24
    9.1.  Advertising Capabilities . . . . . . . . . . . . . . . . . 24
    9.2.  Receiving User Interface Components  . . . . . . . . . . . 25
    9.3.  Mapping User Input to User Interface Components  . . . . . 26
    9.4.  Receiving Updates to User Interface Components . . . . . . 27
    9.5.  Terminating a User Interface Component . . . . . . . . . . 27
  10. Inter-Application Feature Interaction  . . . . . . . . . . . . 27
    10.1. Client-Local UI  . . . . . . . . . . . . . . . . . . . . . 28
    10.2. Client-Remote UI . . . . . . . . . . . . . . . . . . . . . 29
  11. Intra Application Feature Interaction  . . . . . . . . . . . . 29
  12. Example Call Flow  . . . . . . . . . . . . . . . . . . . . . . 30
  13. Security Considerations  . . . . . . . . . . . . . . . . . . . 36
  14. Contributors . . . . . . . . . . . . . . . . . . . . . . . . . 36
  15. Acknowledgements . . . . . . . . . . . . . . . . . . . . . . . 36
  16. References . . . . . . . . . . . . . . . . . . . . . . . . . . 36
    16.1. Normative References . . . . . . . . . . . . . . . . . . . 36
    16.2. Informative References . . . . . . . . . . . . . . . . . . 37





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1.  Introduction

  The Session Initiation Protocol (SIP) [2] provides the ability for
  users to initiate, manage, and terminate communications sessions.
  Frequently, these sessions will involve a SIP application.  A SIP
  application is defined as a program running on a SIP-based element
  (such as a proxy or user agent) that provides some value-added
  function to a user or system administrator.  Examples of SIP
  applications include prepaid calling card calls, conferencing, and
  presence-based [12] call routing.

  In order for most applications to properly function, they need input
  from the user to guide their operation.  As an example, a prepaid
  calling card application requires the user to input their calling
  card number, their PIN code, and the destination number they wish to
  reach.  The process by which a user provides input to an application
  is called "application interaction".

  Application interaction can be either functional or stimulus.
  Functional interaction requires the user device to understand the
  semantics of the application, whereas stimulus interaction does not.
  Stimulus signaling allows for applications to be built without
  requiring modifications to the user device.  Stimulus interaction is
  the subject of this framework.  The framework provides a model for
  how users interact with applications through user interfaces, and how
  user interfaces and applications can be distributed throughout a
  network.  This model is then used to describe how applications can
  instantiate and manage user interfaces.

2.  Conventions Used in This Document

  The key words "MUST", "MUST NOT", "REQUIRED", "SHALL", "SHALL NOT",
  "SHOULD", "SHOULD NOT", "RECOMMENDED", "MAY", and "OPTIONAL" in this
  document are to be interpreted as described in [1]

3.  Definitions

  SIP Application:  A SIP application is defined as a program running
     on a SIP-based element (such as a proxy or user agent) that
     provides some value-added function to a user or system
     administrator.  Examples of SIP applications include prepaid
     calling card calls, conferencing, and presence-based [12] call
     routing.

  Application Interaction:  The process by which a user provides input
     to an application.





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  Real-Time Application Interaction:  Application interaction that
     takes place while an application instance is executing.  For
     example, when a user enters their PIN number into a prepaid
     calling card application, this is real-time application
     interaction.

  Non-Real-Time Application Interaction:  Application interaction that
     takes place asynchronously with the execution of the application.
     Generally, non-real-time application interaction is accomplished
     through provisioning.

  Functional Application Interaction:  Application interaction is
     functional when the user device has an understanding of the
     semantics of the interaction with the application.

  Stimulus Application Interaction:  Application interaction is
     stimulus when the user device has no understanding of the
     semantics of the interaction with the application.

  User Interface (UI):  The user interface provides the user with
     context to make decisions about what they want.  The user
     interacts with the device, which conveys the user input to the
     user interface.  The user interface interprets the information and
     passes it to the application.

  User Interface Component:  A piece of user interface that operates
     independently of other pieces of the user interface.  For example,
     a user might have two separate web interfaces to a prepaid calling
     card application: one for hanging up and making another call, and
     another for entering the username and PIN.

  User Device:  The software or hardware system that the user directly
     interacts with to communicate with the application.  An example of
     a user device is a telephone.  Another example is a PC with a web
     browser.

  User Device Proxy:  A software or hardware system that a user
     indirectly interacts through to communicate with the application.
     This indirection can be through a network.  An example is a
     gateway from IP to the Public Switched Telephone Network (PSTN).
     It acts as a user device proxy, acting on behalf of the user on
     the circuit network.

  User Input:  The "raw" information passed from a user to a user
     interface.  Examples of user input include a spoken word or a
     click on a hyperlink.





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  Client-Local User Interface:  A user interface that is co-resident
     with the user device.

  Client-Remote User Interface:  A user interface that executes
     remotely from the user device.  In this case, a standardized
     interface is needed between the user device and the user
     interface.  Typically, this is done through media sessions: audio,
     video, or application sharing.

  Markup Language:  A markup language describes a logical flow of
     presentation of information to the user, collection of information
     from the user, and transmission of that information to an
     application.

  Media Interaction:  A means of separating a user and a user interface
     by connecting them with media streams.

  Interactive Voice Response (IVR):  An IVR is a type of user interface
     that allows users to speak commands to the application, and hear
     responses to those commands prompting for more information.

  Prompt-and-Collect:  The basic primitive of an IVR user interface.
     The user is presented with a voice option, and the user speaks
     their choice.

  Barge-In:  The act of entering information into an IVR user interface
     prior to the completion of a prompt requesting that information.

  Focus:  A user interface component has focus when user input is
     provided to it, as opposed to any other user interface components.
     This is not to be confused with the term "focus" within the SIP
     conferencing framework, which refers to the center user agent in a
     conference [14].

  Focus Determination:  The process by which the user device determines
     which user interface component will receive the user input.

  Focusless Device:  A user device that has no ability to perform focus
     determination.  An example of a focusless device is a telephone
     with a keypad.

  Presentation-Capable UI:  A user interface that can prompt the user
     with input, collect results, and then prompt the user with new
     information based on those results.







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  Presentation-Free UI:  A user interface that cannot prompt the user
     with information.

  Feature Interaction:  A class of problems that result when multiple
     applications or application components are trying to provide
     services to a user at the same time.

  Inter-Application Feature Interaction:  Feature interactions that
     occur between applications.

  DTMF:  Dual-Tone Multi-Frequency.  DTMF refers to a class of tones
     generated by circuit-switched telephony devices when the user
     presses a key on the keypad.  As a result, DTMF and keypad input
     are often used synonymously, when in fact one of them (DTMF) is
     merely a means of conveying the other (the keypad input) to a
     client-remote user interface (the switch, for example).

  Application Instance:  A single execution path of a SIP application.

  Originating Application:  A SIP application that acts as a User Agent
     Client (UAC), making a call on behalf of the user.

  Terminating Application:  A SIP application that acts as a User Agent
     Server (UAS), answering a call generated by a user.  IVR
     applications are terminating applications.

  Intermediary Application:  A SIP application that is neither the
     caller or callee, but rather a third party involved in a call.

4.  A Model for Application Interaction

        +---+            +---+            +---+             +---+
        |   |            |   |            |   |             |   |
        |   |            | U |            | U |             | A |
        |   |   Input    | s |   Input    | s |   Results   | p |
        |   | ---------> | e | ---------> | e | ----------> | p |
        | U |            | r |            | r |             | l |
        | s |            |   |            |   |             | i |
        | e |            | D |            | I |             | c |
        | r |   Output   | e |   Output   | f |   Update    | a |
        |   | <--------- | v | <--------- | a | <.......... | t |
        |   |            | i |            | c |             | i |
        |   |            | c |            | e |             | o |
        |   |            | e |            |   |             | n |
        |   |            |   |            |   |             |   |
        +---+            +---+            +---+             +---+

               Figure 1: Model for Real-Time Interactions



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  Figure 1 presents a general model for how users interact with
  applications.  Generally, users interact with a user interface
  through a user device.  A user device can be a telephone, or it can
  be a PC with a web browser.  Its role is to pass the user input from
  the user to the user interface.  The user interface provides the user
  with context in order to make decisions about what they want.  The
  user interacts with the device, causing information to be passed from
  the device to the user interface.  The user interface interprets the
  information, and passes it as a user interface event to the
  application.  The application may be able to modify the user
  interface based on this event.  Whether or not this is possible
  depends on the type of user interface.

  User interfaces are fundamentally about rendering and interpretation.
  Rendering refers to the way in which the user is provided context.
  This can be through hyperlinks, images, sounds, videos, text, and so
  on.  Interpretation refers to the way in which the user interface
  takes the "raw" data provided by the user, and returns the result to
  the application as a meaningful event, abstracted from the
  particulars of the user interface.  As an example, consider a prepaid
  calling card application.  The user interface worries about details
  such as what prompt the user is provided, whether the voice is male
  or female, and so on.  It is concerned with recognizing the speech
  that the user provides, in order to obtain the desired information.
  In this case, the desired information is the calling card number, the
  PIN code, and the destination number.  The application needs that
  data, and it doesn't matter to the application whether it was
  collected using a male prompt or a female one.

  User interfaces generally have real-time requirements towards the
  user.  That is, when a user interacts with the user interface, the
  user interface needs to react quickly, and that change needs to be
  propagated to the user right away.  However, the interface between
  the user interface and the application need not be that fast.  Faster
  is better, but the user interface itself can frequently compensate
  for long latencies between the user interface and the application.
  In the case of a prepaid calling card application, when the user is
  prompted to enter their PIN, the prompt should generally stop
  immediately once the first digit of the PIN is entered.  This is
  referred to as "barge-in".  After the user interface collects the
  rest of the PIN, it can tell the user to "please wait while
  processing".  The PIN can then be gradually transmitted to the
  application.  In this example, the user interface has compensated for
  a slow UI to application interface by asking the user to wait.

  The separation between user interface and application is absolutely
  fundamental to the entire framework provided in this document.  Its
  importance cannot be overstated.



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  With this basic model, we can begin to taxonomize the types of
  systems that can be built.

4.1.  Functional vs. Stimulus

  The first way to taxonomize the system is to consider the interface
  between the UI and the application.  There are two fundamentally
  different models for this interface.  In a functional interface, the
  user interface has detailed knowledge about the application and is,
  in fact, specific to the application.  The interface between the two
  components is through a functional protocol, capable of representing
  the semantics that can be exposed through the user interface.
  Because the user interface has knowledge of the application, it can
  be optimally designed for that application.  As a result, functional
  user interfaces are almost always the most user friendly, the
  fastest, and the most responsive.  However, in order to allow
  interoperability between user devices and applications, the details
  of the functional protocols need to be specified in standards.  This
  slows down innovation and limits the scope of applications that can
  be built.

  An alternative is a stimulus interface.  In a stimulus interface, the
  user interface is generic -- that is, totally ignorant of the details
  of the application.  Indeed, the application may pass instructions to
  the user interface describing how it should operate.  The user
  interface translates user input into "stimulus", which are data
  understood only by the application, and not by the user interface.
  Because they are generic, and because they require communications
  with the application in order to change the way in which they render
  information to the user, stimulus user interfaces are usually slower,
  less user friendly, and less responsive than a functional
  counterpart.  However, they allow for substantial innovation in
  applications, since no standardization activity is needed to build a
  new application, as long as it can interact with the user within the
  confines of the user interface mechanism.  The web is an example of a
  stimulus user interface to applications.

  In SIP systems, functional interfaces are provided by extending the
  SIP protocol to provide the needed functionality.  For example, the
  SIP caller preferences specification [15] provides a functional
  interface that allows a user to request applications to route the
  call to specific types of user agents.  Functional interfaces are
  important, but are not the subject of this framework.  The primary
  goal of this framework is to address the role of stimulus interfaces
  to SIP applications.






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4.2.  Real-Time vs. Non-Real-Time

  Application interaction systems can also be real-time or non-real-
  time.  Non-real-time interaction allows the user to enter information
  about application operation asynchronously with its invocation.
  Frequently, this is done through provisioning systems.  As an
  example, a user can set up the forwarding number for a call-forward
  on no-answer application using a web page.  Real-time interaction
  requires the user to interact with the application at the time of its
  invocation.

4.3.  Client-Local vs. Client-Remote

  Another axis in the taxonomization is whether the user interface is
  co-resident with the user device (which we refer to as a client-local
  user interface), or the user interface runs in a host separated from
  the client (which we refer to as a client-remote user interface).  In
  a client-remote user interface, there exists some kind of protocol
  between the client device and the UI that allows the client to
  interact with the user interface over a network.

  The most important way to separate the UI and the client device is
  through media interaction.  In media interaction, the interface
  between the user and the user interface is through media: audio,
  video, messaging, and so on.  This is the classic mode of operation
  for VoiceXML [5], where the user interface (also referred to as the
  voice browser) runs on a platform in the network.  Users communicate
  with the voice browser through the telephone network (or using a SIP
  session).  The voice browser interacts with the application using
  HTTP to convey the information collected from the user.

  In the case of a client-local user interface, the user interface runs
  co-located with the user device.  The interface between them is
  through the software that interprets the user's input and passes it
  to the user interface.  The classic example of this is the Web.  In
  the Web, the user interface is a web browser, and the interface is
  defined by the HTML document that it's rendering.  The user interacts
  directly with the user interface running in the browser.  The results
  of that user interface are sent to the application (running on the
  web server) using HTTP.

  It is important to note that whether or not the user interface is
  local or remote (in the case of media interaction) is not a property
  of the modality of the interface, but rather a property of the
  system.  As an example, it is possible for a Web-based user interface
  to be provided with a client-remote user interface.  In such a
  scenario, video- and application-sharing media sessions can be used
  between the user and the user interface.  The user interface, still



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  guided by HTML, now runs "in the network", remote from the client.
  Similarly, a VoiceXML document can be interpreted locally by a client
  device, with no media streams at all.  Indeed, the VoiceXML document
  can be rendered using text, rather than media, with no impact on the
  interface between the user interface and the application.

  It is also important to note that systems can be hybrid.  In a hybrid
  user interface, some aspects of it (usually those associated with a
  particular modality) run locally, and others run remotely.

4.4.  Presentation-Capable vs. Presentation-Free

  A user interface can be capable of presenting information to the user
  (a presentation-capable UI), or it can be capable only of collecting
  user input (a presentation-free UI).  These are very different types
  of user interfaces.  A presentation-capable UI can provide the user
  with feedback after every input, providing the context for collecting
  the next input.  As a result, presentation-capable user interfaces
  require an update to the information provided to the user after each
  input.  The Web is a classic example of this.  After every input
  (i.e., a click), the browser provides the input to the application
  and fetches the next page to render.  In a presentation-free user
  interface, this is not the case.  Since the user is not provided with
  feedback, these user interfaces tend to merely collect information as
  it's entered, and pass it to the application.

  Another difference is that a presentation-free user interface cannot
  easily support the concept of a focus.  Selection of a focus usually
  requires a means for informing the user of the available
  applications, allowing the user to choose, and then informing them
  about which one they have chosen.  Without the first and third steps
  (which a presentation-free UI cannot provide), focus selection is
  very difficult.  Without a selected focus, the input provided to
  applications through presentation-free user interfaces is more of a
  broadcast or notification operation.

5.  Interaction Scenarios on Telephones

  In this section, we apply the model of Section 4 to telephones.

  In a traditional telephone, the user interface consists of a 12-key
  keypad, a speaker, and a microphone.  Indeed, from here forward, the
  term "telephone" is used to represent any device that meets, at a
  minimum, the characteristics described in the previous sentence.
  Circuit-switched telephony applications are almost universally
  client-remote user interfaces.  In the Public Switched Telephone
  Network (PSTN), there is usually a circuit interface between the user
  and the user interface.  The user input from the keypad is conveyed



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  using Dual-Tone Multi-Frequency (DTMF), and the microphone input as
  Pulse Code Modulated (PCM) encoded voice.

  In an IP-based system, there is more variability in how the system
  can be instantiated.  Both client-remote and client-local user
  interfaces to a telephone can be provided.

  In this framework, a PSTN gateway can be considered a User Device
  Proxy.  It is a proxy for the user because it can provide, to a user
  interface on an IP network, input taken from a user on a circuit-
  switched telephone.  The gateway may be able to run a client-local
  user interface, just as an IP telephone might.

5.1.  Client Remote

  The most obvious instantiation is the "classic" circuit-switched
  telephony model.  In that model, the user interface runs remotely
  from the client.  The interface between the user and the user
  interface is through media, which is set up by SIP and carried over
  the Real Time Transport Protocol (RTP) [18].  The microphone input
  can be carried using any suitable voice-encoding algorithm.  The
  keypad input can be conveyed in one of two ways.  The first is to
  convert the keypad input to DTMF, and then convey that DTMF using a
  suitable encoding algorithm (such as PCMU).  An alternative, and
  generally the preferred approach, is to transmit the keypad input
  using RFC 4733 [19], which provides an encoding mechanism for
  carrying keypad input within RTP.

  In this classic model, the user interface would run on a server in
  the IP network.  It would perform speech recognition and DTMF
  recognition to derive the user intent, feed them through the user
  interface, and provide the result to an application.

5.2.  Client Local

  An alternative model is for the entire user interface to reside on
  the telephone.  The user interface can be a VoiceXML browser, running
  speech recognition on the microphone input, and feeding the keypad
  input directly into the script.  As discussed above, the VoiceXML
  script could be rendered using text instead of voice, if the
  telephone has a textual display.

  For simpler phones without a display, the user interface can be
  described by a Keypad Markup Language request document [8].  As the
  user enters digits in the keypad, they are passed to the user
  interface, which generates user interface events that can be
  transported to the application.




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5.3.  Flip-Flop

  A middle-ground approach is to flip back and forth between a client-
  local and client-remote user interface.  Many voice applications are
  of the type that listen to the media stream and wait for some
  specific trigger that kicks off a more complex user interaction.  The
  long pound in a prepaid calling card application is one example.
  Another example is a conference recording application, where the user
  can press a key at some point in the call to begin recording.  When
  the key is pressed, the user hears a whisper to inform them that
  recording has started.

  The ideal way to support such an application is to install a client-
  local user interface component that waits for the trigger to kick off
  the real interaction.  Once the trigger is received, the application
  connects the user to a client-remote user interface that can play
  announcements, collect more information, and so on.

  The benefit of flip-flopping between a client-local and client-remote
  user interface is cost.  The client-local user interface will
  eliminate the need to send media streams into the network just to
  wait for the user to press the pound key on the keypad.

  The Keypad Markup Language (KPML) was designed to support exactly
  this kind of need [8].  It models the keypad on a phone and allows an
  application to be informed when any sequence of keys has been
  pressed.  However, KPML has no presentation component.  Since user
  interfaces generally require a response to user input, the
  presentation will need to be done using a client-remote user
  interface that gets instantiated as a result of the trigger.

  It is tempting to use a hybrid model, where a prompt-and-collect
  application is implemented by using a client-remote user interface
  that plays the prompts, and a client-local user interface, described
  by KPML, that collects digits.  However, this only complicates the
  application.  Firstly, the keypad input will be sent to both the
  media stream and the KPML user interface.  This requires the
  application to sort out which user inputs are duplicates, a process
  that is very complicated.  Secondly, the primary benefit of KPML is
  to avoid having a media stream towards a user interface.  However,
  there is already a media stream for the prompting, so there is no
  real savings.

6.  Framework Overview

  In this framework, we use the term "SIP application" to refer to a
  broad set of functionality.  A SIP application is a program running
  on a SIP-based element (such as a proxy or user agent) that provides



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  some value-added function to a user or system administrator.  SIP
  applications can execute on behalf of a caller, a called party, or a
  multitude of users at once.

  Each application has a number of instances that are executing at any
  given time.  An instance represents a single execution path for an
  application.  It is established as a result of some event.  That
  event can be a SIP event, such as the reception of a SIP INVITE
  request, or it can be a non-SIP event, such as a web form post or
  even a timer.  Application instances also have an end time.  Some
  instances have a lifetime that is coupled with a SIP transaction or
  dialog.  For example, a proxy application might begin when an INVITE
  arrives, and terminate when the call is answered.  Other applications
  have a lifetime that spans multiple dialogs or transactions.  For
  example, a conferencing application instance may exist so long as
  there are dialogs connected to it.  When the last dialog terminates,
  the application instance terminates.  Other applications have a
  lifetime that is completely decoupled from SIP events.

  It is fundamental to the framework described here that multiple
  application instances may interact with a user during a single SIP
  transaction or dialog.  Each instance may be for the same
  application, or different applications.  Each of the applications may
  be completely independent, in that each may be owned by a different
  provider, and may not be aware of each other's existence.  Similarly,
  there may be application instances interacting with the caller, and
  instances interacting with the callee, both within the same
  transaction or dialog.

  The first step in the interaction with the user is to instantiate one
  or more user interface components for the application instance.  A
  user interface component is a single piece of the user interface that
  is defined by a logical flow that is not synchronously coupled with
  any other component.  In other words, each component runs
  independently.

  A user interface component can be instantiated in one of the user
  agents in a dialog (for a client-local user interface), or within a
  network element (for a client-remote user interface).  If a client-
  local user interface is to be used, the application needs to
  determine whether or not the user agent is capable of supporting a
  client-local user interface, and in what format.  In this framework,
  all client-local user interface components are described by a markup
  language.  A markup language describes a logical flow of presentation
  of information to the user, a collection of information from the
  user, and a transmission of that information to an application.
  Examples of markup languages include HTML, Wireless Markup Language
  (WML), VoiceXML, and the Keypad Markup Language (KPML) [8].



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  Unlike an application instance, which has a very flexible lifetime, a
  user interface component has a very fixed lifetime.  A user interface
  component is always associated with a dialog.  The user interface
  component can be created at any point after the dialog (or early
  dialog) is created.  However, the user interface component terminates
  when the dialog terminates.  The user interface component can be
  terminated earlier by the user agent, and possibly by the
  application, but its lifetime never exceeds that of its associated
  dialog.

  There are two ways to create a client-local interface component.  For
  interface components that are presentation capable, the application
  sends a REFER [7] request to the user agent.  The Refer-To header
  field contains an HTTP URI that points to the markup for the user
  interface, and the REFER contains a Target-Dialog header field [10]
  which identifies the dialog associated with the user interface
  component.  For user interface components that are presentation free
  (such as those defined by KPML), the application sends a SUBSCRIBE
  request to the user agent.  The body of the SUBSCRIBE request
  contains a filter, which, in this case, is the markup that defines
  when information is to be sent to the application in a NOTIFY.  The
  SUBSCRIBE does not contain the Target-Dialog header field, since
  equivalent information is conveyed in the Event header field.

  If a user interface component is to be instantiated in the network,
  there is no need to determine the capabilities of the device on which
  the user interface is instantiated.  Presumably, it is on a device on
  which the application knows a UI can be created.  However, the
  application does need to connect the user device to the user
  interface.  This will require manipulation of media streams in order
  to establish that connection.

  The interface between the user interface component and the
  application depends on the type of user interface.  For presentation-
  capable user interfaces, such as those described by HTML and
  VoiceXML, HTTP form POST operations are used.  For presentation-free
  user interfaces, a SIP NOTIFY is used.  The differing needs and
  capabilities of these two user interfaces, as described in
  Section 4.4, are what drives the different choices for the
  interactions.  Since presentation-capable user interfaces require an
  update to the presentation every time user data is entered, they are
  a good match for HTTP.  Since presentation-free user interfaces
  merely transmit user input to the application, a NOTIFY is more
  appropriate.

  Indeed, for presentation-free user interfaces, there are two
  different modalities of operation.  The first is called "one shot".
  In the one-shot role, the markup waits for a user to enter some



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  information and, when they do, reports this event to the application.
  The application then does something, and the markup is no longer
  used.  In the other modality, called "monitor", the markup stays
  permanently resident, and reports information back to an application
  until termination of the associated dialog.

7.  Deployment Topologies

  This section presents some of the network topologies in which this
  framework can be instantiated.

7.1.  Third-Party Application

                   +-------------+
               /---| Application |
              /    +-------------+
             /
      SUB/  / REFER/
      NOT  /  HTTP
          /
     +--------+    SIP (INVITE)    +-----+
     |   UI   A--------------------X     |
     |........|                    | SIP |
     |  User  |        RTP         | UA  |
     | Device B--------------------Y     |
     +--------+                    +-----+

                     Figure 2: Third-Party Topology

  In this topology, the application that is interested in interacting
  with the users exists outside of the SIP dialog between the user
  agents.  In that case, the application learns about the initiation
  and termination of the dialog, along with the dialog identifiers,
  through some out-of-band means.  One such possibility is the dialog
  event package [16].  Dialog information is only revealed to trusted
  parties, so the application would need to be trusted by one of the
  users in order to obtain this information.

  At any point during the dialog, the application can instantiate user
  interface components on the user device of the caller or callee.  It
  can do this using either SUBSCRIBE or REFER, depending on the type of
  user interface (presentation capable or presentation free).









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7.2.  Co-Resident Application

     +--------+    SIP (INVITE)    +-----+
     |  User  A--------------------X SIP |
     | Device |        RTP         | UA  |
     |........B--------------------Y     |
     |        |    SUB/NOT         | App)|
     |  UI    A'-------------------X'    |
     +--------+    REFER/HTTP      +-----+

                     Figure 3: Co-Resident Topology

  In this deployment topology, the application is co-resident with one
  of the user agents (the one on the right in the picture above).  This
  application can install client-local user interface components on the
  other user agent, which is acting as the user device.  These
  components can be installed using either SUBSCRIBE, for presentation-
  free user interfaces, or REFER, for presentation-capable ones.  This
  situation typically arises when the application wishes to install UI
  components on a presentation-capable user interface.  If the only
  user input is via keypad input, the framework is not needed per se,
  because the UA/application will receive the input via RFC 4733 in the
  RTP stream.

  If the application resides in the called party, it is called a
  "terminating application".  If it resides in the calling party, it is
  called an "originating application".

  This kind of topology is common in protocol converter and gateway
  applications.





















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7.3.  Third-Party Application and User Device Proxy

                                              +-------------+
                                          /---| Application |
                                         /    +-------------+
                                        /
                                  SUB/ /  REFER/
                                  NOT /   HTTP
                                     /
     +-----+        SIP         +---M----+        SIP         +-----+
     |     V--------------------C        A--------------------X     |
     | SIP |                    |   UI   |                    | SIP |
     | UAa |        RTP         |        |        RTP         | UAb |
     |     W--------------------D        B--------------------Y     |
     +-----+                    +--------+                    +-----+
      User                         User
      Device                      Device
                                  Proxy

                  Figure 4: User Device Proxy Topology

  In this deployment topology, there is a third-party application as in
  Section 7.1.  However, instead of installing a user interface
  component on the end user device, the component is installed in an
  intermediate device, known as a User Device Proxy.  From the
  perspective of the actual user device (on the left), the User Device
  Proxy is a client remote user interface.  As such, media, typically
  transported using RTP (including RFC 4733 for carrying user input),
  is sent from the user device to the client remote user interface on
  the User Device Proxy.  As far as the application is concerned, it is
  installing what it thinks is a client-local user interface on the
  user device, but it happens to be on a user device proxy that looks
  like the user device to the application.

  The user device proxy will need to terminate and re-originate both
  signaling (SIP) and media traffic towards the actual peer in the
  conversation.  The User Device Proxy is a media relay in the
  terminology of RFC 3550 [18].  The User Device Proxy will need to
  monitor the media streams associated with each dialog, in order to
  convert user input received in the media stream to events reported to
  the user interface.  This can pose a challenge in multi-media
  systems, where it may be unclear on which media stream the user input
  is being sent.  As discussed in RFC 3264 [20], if a user agent has a
  single media source and is supporting multiple streams, it is
  supposed to send that source to all streams.  In cases where there
  are multiple sources, the mapping is a matter of local policy.  In





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  the absence of a way to explicitly identify or request which sources
  map to which streams, the user device proxy will need to do the best
  job it can.  This specification RECOMMENDS that the User Device Proxy
  monitor the first stream (defined in terms of ordering of media
  sessions within a session description).  As such, user agents SHOULD
  send their user input on the first stream, absent a policy to direct
  it otherwise.

7.4.  Proxy Application

                            +----------+
              SUB/NOT       |   App    |      SUB/NOT
           +--------------->|          |<-----------------+
           |  REFER/HTTP    |..........|     REFER/HTTP   |
           |                |   SIP    |                  |
           |                |  Proxy   |                  |
           |                +----------+                  |
           V                 ^        |                   V
     +----------+            |        |             +----------+
     |   UI     |   INVITE   |        |    INVITE   |   UI     |
     |          |------------+        +------------>|          |
     |......... |                                   |..........|
     |   SIP    |...................................|   SIP    |
     |   UA     |                                   |   UA     |
     +----------+               RTP                 +----------+
       User Device                                    User Device

                  Figure 5: Proxy Application Topology

  In this topology, the application is co-resident with a transaction
  stateful, record-routing proxy server on the call path between two
  user devices.  The application uses SUBSCRIBE or REFER to install
  user interface components on one or both user devices.

  This topology is common in routing applications, such as a web-
  assisted call-routing application.

8.  Application Behavior

  The behavior of an application within this framework depends on
  whether it seeks to use a client-local or client-remote user
  interface.









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8.1.  Client-Local Interfaces

  One key component of this framework is support for client-local user
  interfaces.

8.1.1.  Discovering Capabilities

  A client-local user interface can only be instantiated on a user
  agent if the user agent supports that type of user interface
  component.  Support for client-local user interface components is
  declared by both the UAC and UAS in their Allow, Accept, Supported,
  and Allow-Event header fields of dialog-initiating requests and
  responses.  If the Allow header field indicates support for the SIP
  SUBSCRIBE method, and the Allow-Event header field indicates support
  for the KPML package [8], and the Supported header field indicates
  support for the Globally Routable UA URI (GRUU) [9] specification
  (which, in turn, means that the Contact header field contains a
  GRUU), it means that the UA can instantiate presentation-free user
  interface components.  In this case, the application can push
  presentation-free user interface components according to the rules of
  Section 8.1.2.  The specific markup languages that can be supported
  are indicated in the Accept header field.

  If the Allow header field indicates support for the SIP REFER method,
  and the Supported header field indicates support for the Target-
  Dialog header field [10], and the Contact header field contains UA
  capabilities [6] that indicate support for the HTTP URI scheme, it
  means that the UA supports presentation-capable user interface
  components.  In this case, the application can push presentation-
  capable user interface components to the client according to the
  rules of Section 8.1.2.  The specific markups that are supported are
  indicated in the Accept header field.

  A third-party application that is not present on the call path will
  not be privy to these header fields in the dialog-initiating requests
  that pass by.  As such, it will need to obtain this capability
  information in other ways.  One way is through the registration event
  package [21], which can contain user agent capability information
  provided in REGISTER requests [6].

8.1.2.  Pushing an Initial Interface Component

  Generally, we anticipate that interface components will need to be
  created at various different points in a SIP session.  Clearly, they
  will need to be pushed during session setup, or after the session is
  established.  A user interface component is always associated with a
  specific dialog, however.




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  An application MUST NOT attempt to push a user interface component to
  a user agent until it has determined that the user agent has the
  necessary capabilities and a dialog has been created.  In the case of
  a UAC, this means that an application MUST NOT push a user interface
  component for an INVITE-initiated dialog until the application has
  seen a request confirming the receipt of a dialog-creating response.
  This could be an ACK for a 200 OK, or a PRACK for a provisional
  response [3].  For SUBSCRIBE-initiated dialogs, the application MUST
  NOT push a user interface component until the application has seen a
  200 OK to the NOTIFY request.  For a user interface component on a
  UAS, the application MUST NOT push a user interface component for an
  INVITE-initiated dialog until it has seen a dialog-creating response
  from the UAS.  For a SUBSCRIBE-initiated dialog, it MUST NOT push a
  user interface component until it has seen a NOTIFY request from the
  notifier.

  To create a presentation-capable UI component on the UA, the
  application sends a REFER request to the UA.  This REFER MUST be sent
  to the GRUU [9] advertised by that UA in the Contact header field of
  the dialog-initiating request or response sent by that UA.  Note that
  this REFER request creates a separate dialog between the application
  and the UA.  The Refer-To header field of the REFER request MUST
  contain an HTTP URI that references the markup document to be
  fetched.

  Furthermore, it is essential for the REFER request to be correlated
  with the dialog to which the user interface component will be
  associated.  This is necessary for authorization and for terminating
  the user interface components when the dialog terminates.  To provide
  this context, the REFER request MUST contain a Target-Dialog header
  field identifying the dialog with which the user interface component
  is associated.  As discussed in [10], this request will also contain
  a Require header field with the tdialog option tag.

  To create a presentation-free user interface component, the
  application sends a SUBSCRIBE request to the UA.  The SUBSCRIBE MUST
  be sent to the GRUU advertised by the UA.  This SUBSCRIBE request
  creates a separate dialog.  The SUBSCRIBE request MUST use the KPML
  [8] event package.  The body of the SUBSCRIBE request contains the
  markup document that defines the conditions under which the
  application wishes to be notified of user input.

  In both cases, the REFER or SUBSCRIBE request SHOULD include a
  display name in the From header field that identifies the name of the
  application.  For example, a prepaid calling card might include a
  From header field that looks like:





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  From: "Prepaid Calling Card" <sip:[email protected]>

  Any of the SIP identity assertion mechanisms that have been defined,
  such as [11] and [13], are applicable to these requests as well.

8.1.3.  Updating an Interface Component

  Once a user interface component has been created on a client, it can
  be updated.  The means for updating it depends on the type of UI
  component.

  Presentation-capable UI components are updated using techniques
  already in place for those markups.  In particular, user input will
  cause an HTTP POST operation to push the user input to the
  application.  The result of the POST operation is a new markup that
  the UI is supposed to use.  This allows the UI to be updated in
  response to user action.  Some markups, such as HTML, provide the
  ability to force a refresh after a certain period of time, so that
  the UI can be updated without user input.  Those mechanisms can be
  used here as well.  However, there is no support for an asynchronous
  push of an updated UI component from the application to the user
  agent.  A new REFER request to the same GRUU would create a new UI
  component rather than update any components already in place.

  For presentation-free UI, the story is different.  The application
  MAY update the filter at any time by generating a SUBSCRIBE refresh
  with the new filter.  The UA will immediately begin using this new
  filter.

8.1.4.  Terminating an Interface Component

  User interface components have a well-defined lifetime.  They are
  created when the component is first pushed to the client.  User
  interface components are always associated with the SIP dialog on
  which they were pushed.  As such, their lifetime is bound by the
  lifetime of the dialog.  When the dialog ends, so does the interface
  component.

  However, there are some cases where the application would like to
  terminate the user interface component before its natural termination
  point.  For presentation-capable user interfaces, this is not
  possible.  For presentation-free user interfaces, the application MAY
  terminate the component by sending a SUBSCRIBE with Expires equal to
  zero.  This terminates the subscription, which removes the UI
  component.

  A client can remove a UI component at any time.  For presentation-
  capable UI, this is analogous to the user dismissing the web form



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  window.  There is no mechanism provided for reporting this kind of
  event to the application.  The application MUST be prepared to time
  out and never receive input from a user.  The duration of this
  timeout is application dependent.  For presentation-free user
  interfaces, the UA can explicitly terminate the subscription.  This
  will result in the generation of a NOTIFY with a Subscription-State
  header field equal to "terminated".

8.2.  Client-Remote Interfaces

  As an alternative to, or in conjunction with client-local user
  interfaces, an application can make use of client-remote user
  interfaces.  These user interfaces can execute co-resident with the
  application itself (in which case no standardized interfaces between
  the UI and the application need to be used), or they can run
  separately.  This framework assumes that the user interface runs on a
  host that has a sufficient trust relationship with the application.
  As such, the means for instantiating the user interface is not
  considered here.

  The primary issue is to connect the user device to the remote user
  interface.  Doing so requires the manipulation of media streams
  between the client and the user interface.  Such manipulation can
  only be done by user agents.  There are two types of user agent
  applications within this framework: originating/terminating
  applications, and intermediary applications.

8.2.1.  Originating and Terminating Applications

  Originating and terminating applications are applications that are
  themselves the originator or the final recipient of a SIP invitation.
  They are "pure" user agent applications, not back-to-back user
  agents.  The classic example of such an application is an interactive
  voice response (IVR) application, which is typically a terminating
  application.  It is a terminating application because the user
  explicitly calls it; i.e., it is the actual called party.  An example
  of an originating application is a wakeup call application, which
  calls a user at a specified time in order to wake them up.

  Because originating and terminating applications are a natural
  termination point of the dialog, manipulation of the media session by
  the application is trivial.  Traditional SIP techniques for adding
  and removing media streams, modifying codecs, and changing the
  address of the recipient of the media streams can be applied.







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8.2.2.  Intermediary Applications

  Intermediary applications are, at the same time, more common than
  originating/terminating applications and more complex.  Intermediary
  applications are applications that are neither the actual caller nor
  the called party.  Rather, they represent a "third party" that wishes
  to interact with the user.  The classic example is the ubiquitous
  prepaid calling card application.

  In order for the intermediary application to add a client-remote user
  interface, it needs to manipulate the media streams of the user agent
  to terminate on that user interface.  This also introduces a
  fundamental feature interaction issue.  Since the intermediary
  application is not an actual participant in the call, the user will
  need to interact with both the intermediary application and its peer
  in the dialog.  Doing both at the same time is complicated and is
  discussed in more detail in Section 10.

9.  User Agent Behavior

9.1.  Advertising Capabilities

  In order to participate in applications that make use of stimulus
  interfaces, a user agent needs to advertise its interaction
  capabilities.

  If a user agent supports presentation-capable user interfaces, it
  MUST support the REFER method.  It MUST include, in all dialog-
  initiating requests and responses, an Allow header field that
  includes the REFER method.  The user agent MUST support the target
  dialog specification [10], and MUST include the "tdialog" option tag
  in the Supported header field of dialog-forming requests and
  responses.  Furthermore, the UA MUST support the SIP user agent
  capabilities specification [6].  The UA MUST be capable of being
  REFERed to an HTTP URI.  It MUST include, in the Contact header field
  of its dialog-initiating requests and responses, a "schemes" Contact
  header field parameter that includes the HTTP URI scheme.  The UA
  MUST include, in all dialog-initiating requests and responses, an
  Accept header field listing all of those markups supported by the UA.
  It is RECOMMENDED that all user agents that support presentation-
  capable user interfaces support HTML.

  If a user agent supports presentation-free user interfaces, it MUST
  support the SUBSCRIBE [4] method.  It MUST support the KPML [8] event
  package.  It MUST include, in all dialog-initiating requests and
  responses, an Allow header field that includes the SUBSCRIBE method.
  It MUST include, in all dialog-initiating requests and responses, an
  Allow-Events header field that lists the KPML event package.  The UA



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  MUST include, in all dialog-initiating requests and responses, an
  Accept header field listing those event filters it supports.  At a
  minimum, a UA MUST support the "application/kpml-request+xml" MIME
  type.

  For either presentation-free or presentation-capable user interfaces,
  the user agent MUST support the GRUU [9] specification.  The Contact
  header field in all dialog-initiating requests and responses MUST
  contain a GRUU.  The UA MUST include a Supported header field that
  contains the "gruu" option tag and the "tdialog" option tag.

  Because these headers are examined by proxies that may be executing
  applications, a UA that wishes to support client-local user
  interfaces should not encrypt them.

9.2.  Receiving User Interface Components

  Once the UA has created a dialog (in either the early or confirmed
  states), it MUST be prepared to receive a SUBSCRIBE or REFER request
  against its GRUU.  If the UA receives such a request prior to the
  establishment of a dialog, the UA MUST reject the request.

  A user agent SHOULD attempt to authenticate the sender of the
  request.  The sender will generally be an application; therefore, the
  user agent is unlikely to ever have a shared secret with it, making
  digest authentication useless.  However, authenticated identities can
  be obtained through other means, such as the Identity mechanism [11].

  A user agent MAY have pre-defined authorization policies that permit
  applications which have authenticated themselves with a particular
  identity to push user interface components.  If such a set of
  policies is present, it is checked first.  If the application is
  authorized, processing proceeds.

  If the application has authenticated itself but is not explicitly
  authorized or blocked, this specification RECOMMENDS that the
  application be automatically authorized if it can prove that it was
  either on the call path, or is trusted by one of the elements on the
  call path.  An application proves this to the user agent by
  demonstrating that it knows the dialog identifiers.  That occurs by
  including them in a Target-Dialog header field for REFER requests, or
  in the Event header field parameters of the KPML SUBSCRIBE request.

  Because the dialog identifiers serve as a tool for authorization, a
  user agent compliant to this framework SHOULD use dialog identifiers
  that are cryptographically random, with at least 128 bits of
  randomness.  It is recommended that this randomness be split between
  the Call-ID and From header field tags in the case of a UAC.



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  Furthermore, to ensure that only applications resident in or trusted
  by on-path elements can instantiate a user interface component, a
  user agent compliant to this specification SHOULD use the Session
  Initiation Protocol Secure (SIPS) URI scheme for all dialogs it
  initiates.  This will guarantee secure links between all the elements
  on the signaling path.

  If the dialog was not established with a SIPS URI, or the user agent
  did not choose cryptographically random dialog identifiers, then the
  application MUST NOT automatically be authorized, even if it
  presented valid dialog identifiers.  A user agent MAY apply any other
  policies in addition to (but not instead of) the ones specified here
  in order to authorize the creation of the user interface component.
  One such mechanism would be to prompt the user, informing them of the
  identity of the application and the dialog it is associated with.  If
  an authorization policy requires user interaction, the user agent
  SHOULD respond to the SUBSCRIBE or REFER request with a 202.  In the
  case of SUBSCRIBE, if authorization is not granted, the user agent
  SHOULD generate a NOTIFY to terminate the subscription.  In the case
  of REFER, the user agent MUST NOT act upon the URI in the Refer-To
  header field until user authorization is obtained.

  If an application does not present a valid dialog identifier in its
  REFER or SUBSCRIBE request, the user agent MUST reject the request
  with a 403 response.

  If a REFER request to an HTTP URI is authorized, the UA executes the
  URI and fetches the content to be rendered to the user.  This
  instantiates a presentation-capable user interface component.  If a
  SUBSCRIBE was authorized, a presentation-free user interface
  component is instantiated.

9.3.  Mapping User Input to User Interface Components

  Once the user interface components are instantiated, the user agent
  must direct user input to the appropriate component.  In the case of
  presentation-capable user interfaces, this process is known as focus
  selection.  It is done by means that are specific to the user
  interface on the device.  In the case of a PC, for example, the
  window manager would allow the user to select the appropriate user
  interface component to which their input is directed.

  For presentation-free user interfaces, the situation is more
  complicated.  In some cases, the device may support a mechanism that
  allows the user to select a "line", and thus the associated dialog.
  Any user input on the keypad while this line is selected are fed to
  the user interface components associated with that dialog.




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  Otherwise, for client-local user interfaces, the user input is
  assumed to be associated with all user interface components.  For
  client-remote user interfaces, the user device converts the user
  input to media, typically conveyed using RFC 4733, and sends this to
  the client-remote user interface.  This user interface then needs to
  map user input from potentially many media streams into user
  interface events.  The process for doing this is described in
  Section 7.3.

9.4.  Receiving Updates to User Interface Components

  For presentation-capable user interfaces, updates to the user
  interface occur in ways specific to that user interface component.
  In the case of HTML, for example, the document can tell the client to
  fetch a new document periodically.  However, this framework does not
  provide any additional machinery to asynchronously push a new user
  interface component to the client.

  For presentation-free user interfaces, an application can push an
  update to a component by sending a SUBSCRIBE refresh with a new
  filter.  The user agent will process these according to the rules of
  the event package.

9.5.  Terminating a User Interface Component

  Termination of a presentation-capable user interface component is a
  trivial procedure.  The user agent merely dismisses the window (or
  its equivalent).  The fact that the component is dismissed is not
  communicated to the application.  As such, it is purely a local
  matter.

  In the case of a presentation-free user interface, the user might
  wish to cease interacting with the application.  However, most
  presentation-free user interfaces will not have a way for the user to
  signal this through the device.  If such a mechanism did exist, the
  UA SHOULD generate a NOTIFY request with a Subscription-State header
  field equal to "terminated" and a reason of "rejected".  This tells
  the application that the component has been removed and that it
  should not attempt to re-subscribe.

10.  Inter-Application Feature Interaction

  The inter-application feature interaction problem is inherent to
  stimulus signaling.  Whenever there are multiple applications, there
  are multiple user interfaces.  The system has to determine to which
  user interface any particular input is destined.  That question is
  the essence of the inter-application feature interaction problem.




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  Inter-application feature interaction is not an easy problem to
  resolve.  For now, we consider separately the issues for client-local
  and client-remote user interface components.

10.1.  Client-Local UI

  When the user interface itself resides locally on the client device,
  the feature interaction problem is actually much simpler.  The end
  device knows explicitly about each application, and therefore can
  present the user with each one separately.  When the user provides
  input, the client device can determine to which user interface the
  input is destined.  The user interface to which input is destined is
  referred to as the "application in focus", and the means by which the
  focused application is selected is called "focus determination".

  Generally speaking, focus determination is purely a local operation.
  In the PC universe, focus determination is provided by window
  managers.  Each application does not know about focus; it merely
  receives the user input that has been targeted to it when it's in
  focus.  This basic concept applies to SIP-based applications as well.

  Focus determination will frequently be trivial, depending on the user
  interface type.  Consider a user that makes a call from a PC.  The
  call passes through a prepaid calling card application and a call-
  recording application.  Both of these wish to interact with the user.
  Both push an HTML-based user interface to the user.  On the PC, each
  user interface would appear as a separate window.  The user interacts
  with the call-recording application by selecting its window, and with
  the prepaid calling card application by selecting its window.  Focus
  determination is literally provided by the PC window manager.  It is
  clear to which application the user input is targeted.

  As another example, consider the same two applications, but on a
  "smart phone" that has a set of buttons, and next to each button,
  there is an LCD display that can provide the user with an option.
  This user interface can be represented using the Wireless Markup
  Language (WML), for example.

  The phone would allocate some number of buttons to each application.
  The prepaid calling card would get one button for its "hangup"
  command, and the recording application would get one for its "start/
  stop" command.  The user can easily determine which application to
  interact with by pressing the appropriate button.  Pressing a button
  determines focus and provides user input, both at the same time.

  Unfortunately, not all devices will have these advanced displays.  A
  PSTN gateway, or a basic IP telephone, may only have a 12-key keypad.
  The user interfaces for these devices are provided through the Keypad



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  Markup Language (KPML).  Considering once again the feature
  interaction case above, the prepaid calling card application and the
  call-recording application would both pass a KPML document to the
  device.  When the user presses a button on the keypad, to which
  document does the input apply?  The device does not allow the user to
  select.  A device where the user cannot provide focus is called a
  "focusless device".  This is quite a hard problem to solve.  This
  framework does not make any explicit normative recommendation, but it
  concludes that the best option is to send the input to both user
  interfaces unless the markup in one interface has indicated that it
  should be suppressed from others.  This is a sensible choice by
  analogy -- it's exactly what the existing circuit-switched telephone
  network will do.  It is an explicit non-goal to provide a better
  mechanism for feature interaction resolution than the PSTN on devices
  that have the same user interface as they do on the PSTN.  Devices
  with better displays, such as PCs or screen phones, can benefit from
  the capabilities of this framework, allowing the user to determine
  which application they are interacting with.

  Indeed, when a user provides input on a focusless device, the input
  must be passed to all client-local user interfaces AND all client-
  remote user interfaces, unless the markup tells the UI to suppress
  the media.  In the case of KPML, key events are passed to remote user
  interfaces by encoding them as described in RFC 4733 [19].  Of
  course, since a client cannot determine whether or not a media stream
  terminates in a remote user interface, these key events are passed in
  all audio media streams unless the KPML request document is used to
  suppress them.

10.2.  Client-Remote UI

  When the user interfaces run remotely, the determination of focus can
  be much, much harder.  There are many architectures that can be
  deployed to handle the interaction.  None are ideal.  However, all
  are beyond the scope of this specification.

11.  Intra Application Feature Interaction

  An application can instantiate a multiplicity of user interface
  components.  For example, a single application can instantiate two
  separate HTML components and one WML component.  Furthermore, an
  application can instantiate both client-local and client-remote user
  interfaces.

  The feature interaction issues between these components within the
  same application are less severe.  If an application has multiple
  client user interface components, their interaction is resolved
  identically to the inter-application case -- through focus



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  determination.  However, the problems in focusless user devices (such
  as a keypad on a telephone) generally won't exist, since the
  application can generate user interfaces that do not overlap in their
  usage of an input.

  The real issue is that the optimal user experience frequently
  requires some kind of coupling between the differing user interface
  components.  This is a classic problem in multi-modal user
  interfaces, such as those described by Speech Application Language
  Tags (SALT).  As an example, consider a user interface where a user
  can either press a labeled button to make a selection, or listen to a
  prompt, and speak the desired selection.  Ideally, when the user
  presses the button, the prompt should cease immediately, since both
  of them were targeted at collecting the same information in parallel.
  Such interactions are best handled by markups that natively support
  such interactions, such as SALT, and thus require no explicit support
  from this framework.

12.  Example Call Flow

  This section shows the operation of a call-recording application.
  This application allows a user to record the media in their call by
  clicking on a button in a web form.  The application uses a
  presentation-capable user interface component that is pushed to the
  caller.  The conventions of [17] are used to describe representation
  of long message lines.

























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            A                  Recording App                  B
            |(1) INVITE              |                        |
            |----------------------->|                        |
            |                        |(2) INVITE              |
            |                        |----------------------->|
            |                        |(3) 200 OK              |
            |                        |<-----------------------|
            |(4) 200 OK              |                        |
            |<-----------------------|                        |
            |(5) ACK                 |                        |
            |----------------------->|                        |
            |                        |(6) ACK                 |
            |                        |----------------------->|
            |(7) REFER               |                        |
            |<-----------------------|                        |
            |(8) 200 OK              |                        |
            |----------------------->|                        |
            |(9) NOTIFY              |                        |
            |----------------------->|                        |
            |(10) 200 OK             |                        |
            |<-----------------------|                        |
            |(11) HTTP GET           |                        |
            |----------------------->|                        |
            |(12) 200 OK             |                        |
            |<-----------------------|                        |
            |(13) NOTIFY             |                        |
            |----------------------->|                        |
            |(14) 200 OK             |                        |
            |<-----------------------|                        |
            |(15) HTTP POST          |                        |
            |----------------------->|                        |
            |(16) 200 OK             |                        |
            |<-----------------------|                        |

                                Figure 6

  First, the caller, A, sends an INVITE to set up a call (message 1).
  Since the caller supports the framework and can handle presentation-
  capable user interface components, it includes the Supported header
  field indicating that the GRUU extension and the Target-Dialog header
  field are understood, the Allow header field indicating that REFER is
  understood, and the Contact header field that includes the "schemes"
  header field parameter.








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  INVITE sip:[email protected] SIP/2.0
  Via: SIP/2.0/TLS host.example.com;branch=z9hG4bK9zz8
  From: Caller <sip:[email protected]>;tag=kkaz-
  To: Callee <sip:[email protected]>
  Call-ID: [email protected]
  CSeq: 1 INVITE
  Max-Forwards: 70
  Supported: gruu, tdialog
  Allow: INVITE, OPTIONS, BYE, CANCEL, ACK, REFER
  Accept: application/sdp, text/html
  <allOneLine>
  Contact: <sip:[email protected];gr=urn:uuid:f81d4fae
  -7dec-11d0-a765-00a0c91e6bf6>;schemes="http,sip"
  </allOneLine>
  Content-Length: ...
  Content-Type: application/sdp

  --SDP not shown--

  The proxy acts as a recording server, and forwards the INVITE to the
  called party (message 2).  It strips the Record-Route it would
  normally insert due to the presence of the GRUU in the INVITE:

  INVITE sip:[email protected] SIP/2.0
  Via: SIP/2.0/TLS app.example.com;branch=z9hG4bK97sh
  Via: SIP/2.0/TLS host.example.com;branch=z9hG4bK9zz8
  From: Caller <sip:[email protected]>;tag=kkaz-
  To: Callee <sip:[email protected]>
  Call-ID: [email protected]
  CSeq: 1 INVITE
  Max-Forwards: 70
  Supported: gruu, tdialog
  Allow: INVITE, OPTIONS, BYE, CANCEL, ACK, REFER
  Accept: application/sdp, text/html
  <allOneLine>
  Contact: <sip:[email protected];gr=urn:uuid:f81d4fae
  -7dec-11d0-a765-00a0c91e6bf6>;schemes="http,sip"
  </allOneLine>
  Content-Length: ...
  Content-Type: application/sdp

  --SDP not shown--

  B accepts the call with a 200 OK (message 3).  It does not support
  the framework, so the various header fields are not present.






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  SIP/2.0 200 OK
  Via: SIP/2.0/TLS app.example.com;branch=z9hG4bK97sh
  Via: SIP/2.0/TLS host.example.com;branch=z9hG4bK9zz8
  From: Caller <sip:[email protected]>;tag=kkaz-
  To: Callee <sip:[email protected]>;tag=7777
  Call-ID: [email protected]
  CSeq: 1 INVITE
  Contact: <sip:[email protected]>
  Content-Length: ...
  Content-Type: application/sdp

  --SDP not shown--

  This 200 OK is passed back to the caller (message 4):

  SIP/2.0 200 OK
  Record-Route: <sip:app.example.com;lr>
  Via: SIP/2.0/TLS host.example.com;branch=z9hG4bK9zz8
  From: Caller <sip:[email protected]>;tag=kkaz-
  To: Callee <sip:[email protected]>;tag=7777
  Call-ID: [email protected]
  CSeq: 1 INVITE
  Contact: <sip:[email protected]>
  Content-Length: ...
  Content-Type: application/sdp

  --SDP not shown--

  The caller generates an ACK (message 5).

  ACK sip:[email protected]
  Route: <sip:app.example.com;lr>
  Via: SIP/2.0/TLS host.example.com;branch=z9hG4bK9zz9
  From: Caller <sip:[email protected]>;tag=kkaz-
  To: Callee <sip:[email protected]>;tag=7777
  Call-ID: [email protected]
  CSeq: 1 ACK

  The ACK is forwarded to the called party (message 6).

  ACK sip:[email protected]
  Via: SIP/2.0/TLS app.example.com;branch=z9hG4bKh7s
  Via: SIP/2.0/TLS host.example.com;branch=z9hG4bK9zz9
  From: Caller <sip:[email protected]>;tag=kkaz-
  To: Callee <sip:[email protected]>;tag=7777
  Call-ID: [email protected]
  CSeq: 1 ACK




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  Now, the application decides to push a user interface component to
  user A.  So, it sends it a REFER request (message 7):

  <allOneLine>
  REFER sip:[email protected];gr=urn:uuid:f81d4fae
  -7dec-11d0-a765-00a0c91e6bf6 SIP/2.0
  </allOneLine>
  Refer-To: https://app.example.com/script.pl
  Target-Dialog: [email protected]
    ;remote-tag=7777;local-tag=kkaz-
  Require: tdialog
  Via: SIP/2.0/TLS app.example.com;branch=z9hG4bK9zh6
  Max-Forwards: 70
  From: Recorder Application <sip:app.example.com>;tag=jhgf
  <allOneLine>
  To: Caller <sip:[email protected];gr=urn:uuid:f81d4fae
  -7dec-11d0-a765-00a0c91e6bf6>
  </allOneLine>
  Require: tdialog
  Allow: INVITE, OPTIONS, BYE, CANCEL, ACK, REFER
  Call-ID: [email protected]
  CSeq: 1 REFER
  Event: refer
  Contact: <sip:app.example.com>

  Since the recording application is the same as the authoritative
  proxy for the domain, it resolves the Request URI to the registered
  contact of A, and then sent there.  The REFER is answered by a 200 OK
  (message 8).

  SIP/2.0 200 OK
  Via: SIP/2.0/TLS app.example.com;branch=z9hG4bK9zh6
  From: Recorder Application <sip:app.example.com>;tag=jhgf
  To: Caller <sip:[email protected]>;tag=pqoew
  Call-ID: [email protected]
  Supported: gruu, tdialog
  Allow: INVITE, OPTIONS, BYE, CANCEL, ACK, REFER
  <allOneLine>
  Contact: <sip:[email protected];gr=urn:uuid:f81d4fae
  -7dec-11d0-a765-00a0c91e6bf6>;schemes="http,sip"
  </allOneLine>
  CSeq: 1 REFER









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  User A sends a NOTIFY (message 9):

  NOTIFY sip:app.example.com SIP/2.0
  Via: SIP/2.0/TLS host.example.com;branch=z9hG4bK9320394238995
  To: Recorder Application <sip:app.example.com>;tag=jhgf
  From: Caller <sip:[email protected]>;tag=pqoew
  Call-ID: [email protected]
  CSeq: 1 NOTIFY
  Max-Forwards: 70
  <allOneLine>
  Contact: <sip:[email protected];gr=urn:uuid:f81d4fae
  -7dec-11d0-a765-00a0c91e6bf6>;schemes="http,sip"
  </allOneLine>
  Event: refer;id=93809824
  Subscription-State: active;expires=3600
  Content-Type: message/sipfrag;version=2.0
  Content-Length: 20

  SIP/2.0 100 Trying

  And the recording server responds with a 200 OK (message 10).

  SIP/2.0 200 OK
  Via: SIP/2.0/TLS host.example.com;branch=z9hG4bK9320394238995
  To: Recorder Application <sip:app.example.com>;tag=jhgf
  From: Caller <sip:[email protected]>;tag=pqoew
  Call-ID: [email protected]
  CSeq: 1 NOTIFY

  The REFER request contained a Target-Dialog header field parameter
  with a valid dialog identifier.  Furthermore, all of the signaling
  was over TLS and the dialog identifiers contain sufficient
  randomness.  As such, the caller, A, automatically authorizes the
  application.  It then acts on the Refer-To URI, fetching the script
  from app.example.com (message 11).  The response, message 12,
  contains a web application that the user can click on to enable
  recording.  Because the client executed the URL in the Refer-To, it
  generates another NOTIFY to the application, informing it of the
  successful response (message 13).  This is answered with a 200 OK
  (message 14).  When the user clicks on the link (message 15), the
  results are posted to the server, and an updated display is provided
  (message 16).









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RFC 5629               App Interaction Framework            October 2009


13.  Security Considerations

  There are many security considerations associated with this
  framework.  It allows applications in the network to instantiate user
  interface components on a client device.  Such instantiations need to
  be from authenticated applications, and also need to be authorized to
  place a UI into the client.  Indeed, the stronger requirement is
  authorization.  It is not as important to know the name of the
  provider of the application, as it is to know that the provider is
  authorized to instantiate components.

  This specification defines specific authorization techniques and
  requirements.  Automatic authorization is granted if the application
  can prove that it is on the call path, or is trusted by an element on
  the call path.  As documented above, this can be accomplished by the
  use of cryptographically random dialog identifiers and the usage of
  SIPS for message confidentiality.  It is RECOMMENDED that SIPS be
  implemented by user agents compliant to this specification.  This
  does not represent a change from the requirements in RFC 3261.

14.  Contributors

  This document was produced as a result of discussions amongst the
  application interaction design team.  All members of this team
  contributed significantly to the ideas embodied in this document.
  The members of this team were:

  Eric Burger
  Cullen Jennings
  Robert Fairlie-Cuninghame

15.  Acknowledgements

  The authors would like to thank Martin Dolly and Rohan Mahy for their
  input and comments.  Thanks to Allison Mankin for her support of this
  work.

16.  References

16.1.  Normative References

  [1]   Bradner, S., "Key words for use in RFCs to Indicate Requirement
        Levels", BCP 14, RFC 2119, March 1997.

  [2]   Rosenberg, J., Schulzrinne, H., Camarillo, G., Johnston, A.,
        Peterson, J., Sparks, R., Handley, M., and E. Schooler, "SIP:
        Session Initiation Protocol", RFC 3261, June 2002.




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RFC 5629               App Interaction Framework            October 2009


  [3]   Rosenberg, J. and H. Schulzrinne, "Reliability of Provisional
        Responses in Session Initiation Protocol (SIP)", RFC 3262,
        June 2002.

  [4]   Roach, A., "Session Initiation Protocol (SIP)-Specific Event
        Notification", RFC 3265, June 2002.

  [5]   McGlashan, S., Lucas, B., Porter, B., Rehor, K., Burnett, D.,
        Carter, J., Ferrans, J., and A. Hunt, "Voice Extensible Markup
        Language (VoiceXML) Version 2.0", W3C CR CR-voicexml20-
        20030220, February 2003.

  [6]   Rosenberg, J., Schulzrinne, H., and P. Kyzivat, "Indicating
        User Agent Capabilities in the Session Initiation Protocol
        (SIP)", RFC 3840, August 2004.

  [7]   Sparks, R., "The Session Initiation Protocol (SIP) Refer
        Method", RFC 3515, April 2003.

  [8]   Burger, E. and M. Dolly, "A Session Initiation Protocol (SIP)
        Event Package for Key Press Stimulus (KPML)", RFC 4730,
        November 2006.

  [9]   Rosenberg, J., "Obtaining and Using Globally Routable User
        Agent URIs (GRUUs) in the Session Initiation Protocol (SIP)",
        RFC 5627, October 2009.

  [10]  Rosenberg, J., "Request Authorization through Dialog
        Identification in the Session Initiation Protocol (SIP)",
        RFC 4538, June 2006.

16.2.  Informative References

  [11]  Peterson, J. and C. Jennings, "Enhancements for Authenticated
        Identity Management in the Session Initiation Protocol (SIP)",
        RFC 4474, August 2006.

  [12]  Day, M., Rosenberg, J., and H. Sugano, "A Model for Presence
        and Instant Messaging", RFC 2778, February 2000.

  [13]  Jennings, C., Peterson, J., and M. Watson, "Private Extensions
        to the Session Initiation Protocol (SIP) for Asserted Identity
        within Trusted Networks", RFC 3325, November 2002.

  [14]  Rosenberg, J., "A Framework for Conferencing with the Session
        Initiation Protocol (SIP)", RFC 4353, February 2006.





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RFC 5629               App Interaction Framework            October 2009


  [15]  Rosenberg, J., Schulzrinne, H., and P. Kyzivat, "Caller
        Preferences for the Session Initiation Protocol (SIP)",
        RFC 3841, August 2004.

  [16]  Rosenberg, J., Schulzrinne, H., and R. Mahy, "An INVITE-
        Initiated Dialog Event Package for the Session Initiation
        Protocol (SIP)", RFC 4235, November 2005.

  [17]  Sparks, R., Hawrylyshen, A., Johnston, A., Rosenberg, J., and
        H. Schulzrinne, "Session Initiation Protocol (SIP) Torture Test
        Messages", RFC 4475, May 2006.

  [18]  Schulzrinne, H., Casner, S., Frederick, R., and V. Jacobson,
        "RTP: A Transport Protocol for Real-Time Applications", STD 64,
        RFC 3550, July 2003.

  [19]  Schulzrinne, H. and T. Taylor, "RTP Payload for DTMF Digits,
        Telephony Tones, and Telephony Signals", RFC 4733, December
        2006.

  [20]  Rosenberg, J. and H. Schulzrinne, "An Offer/Answer Model with
        Session Description Protocol (SDP)", RFC 3264, June 2002.

  [21]  Rosenberg, J., "A Session Initiation Protocol (SIP) Event
        Package for Registrations", RFC 3680, March 2004.

Author's Address

  Jonathan Rosenberg
  Cisco Systems
  600 Lanidex Plaza
  Parsippany, NJ  07054
  US

  Phone: +1 973 952-5000
  EMail: [email protected]
  URI:   http://www.jdrosen.net














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