Network Working Group                                           4691
RFC-5                                                           Jeff Rulifson
                                                               June 2, l969



                               DEL



:DEL, 02/06/69 1010:58   JFR   ;   .DSN=1; .LSP=0; ['=] AND NOT SP ; ['?];
dual transmission?

ABSTRACT

  The Decode-Encode Language (DEL) is a machine independent language
  tailored to two specific computer network tasks:

     accepting input codes from interactive consoles, giving immediate
     feedback, and packing the resulting information into message
     packets for network transmissin.

     and accepting message packets from another computer, unpacking
     them, building trees of display information, and sending other
     information to the user at his interactive station.

  This is a working document for the evolution of the DEL language.
  Comments should be made through Jeff Rulifson at SRI.

FORWARD

  The initial ARPA network working group met at SRI on October 25-26,
  1968.

     It was generally agreed beforehand that the runmning of interactive
     programs across the network was the first problem that would be
     faced.

     This group, already in agreement about the underlaying notions of
     a DEL-like approach, set down some terminology, expectations for
     DEL programs, and lists of proposed semantic capability.

     At the meeting were Andrews, Baray, Carr, Crocker, Rulifson, and
     Stoughton.

  A second round of meetings was then held in a piecemeal way.

     Crocker meet with Rulifson at SRI on November 18, 1968.  This
     resulted in the incorporation of formal co-routines.

     and Stoughton meet with Rulifson at SRI on Decembeer 12, 1968.  It
     was decided to meet again, as a group, probably at UTAH, in late
     January 1969.

  The first public release of this paper was at the BBN NET meeting in
  Cambridge on February 13, 1969.

NET STANDARD TRANSLATORS

  NST   The NST library is the set of programs necessary to mesh
  efficiently with the code compiled at the user sites from the DEL
  programs it receives.  The NST-DEL approach to NET interactive system
  communication is intended to operate over a broad spectrum.

  The lowest level of NST-DEL usage is direct transmission to the
  server-host, information in the same format that user programs
  would receive at the user-host.

     In this mode, the NST defaults to inaction.  The DEL program
     does not receive universal hardware representation input but
     input in the normal fashion for the user-host.

     And the DEL 1 program becomes merely a message builder and
     sender.

  A more intermediate use of NST-DEL is to have echo tables for a
  TTY at the user-host.

     In this mode, the DEL program would run a full duplex TTY for
     the user.

     It would echo characters, translate them to the character set
     of the server-host, pack the translated characters in messages,
     and on appropriate break characters send the messages.

     When messages come from the server-host, the DEL program would
     translate them to the user-host character set and print them on
     his TTY.

  A more ambitious task for DEL is the operation of large,
  display-oriented systems from remote consoles over the NET.

     Large interactive systems usually offer a lot of feedback to
     the user.  The unusual nature of the feedback make it
     impossible to model with echo table, and thus a user program
     must be activated in a TSS each time a button state is changed.

        This puts an unnecessarily large load on a TSS, and if the
        system is being run through the NET it could easily load two
        systems.

        To avoid this double overloading of TSS, a DEL program will
        run on the user-host.  It will handle all the immediate
        feedback, much like a complicated echo table.  At appropriate
        button pushes, message will be sent to the server-host and
        display updates received in return.

     One of the more difficult, and often neglected, problems is the
     effective simulation of one nonstandard console on another non-
     standard console.

        We attempt to offer a means of solving this problem through
        the co-routine structure of DEL programs.  For the
        complicated interactive systems, part of the DEL programs
        will be constructed by the server-host programmers.
        Interfaces between this program and the input stream may
        easily be inserted by programmers at the user-host site.


UNIVERSAL HARDWARE REPRESENTATION

  To minimize the number of translators needed to map any facility's
  user codes to any other facility, there is a universal hardware
  representation.

  This is simply a way of talking, in general terms, about all the
  hardware devices at all the interactive display stations in the initial
  network.

  For example, a display is thought of as being a square, the
  mid-point has coordinates (0.0), the range is -1 to 1 on both
  axes.  A point may now be specified to any accuracy, regardless of
  the particular number of density of rastor points on a display.

  The representation is discussed in the semantic explanations
  accompanying the formal description of DEL.

INTRODUCTION TO THE NETWORK STANDARD TRANSLATOR (NST)

  Suppose that a user at a remote site, say Utah, is entered in the
  AHI system and wants to run NLS.

  The first step is to enter NLS in the normal way.  At that time
  the Utah system will request a symbolic program from NLS.

     REP   This program is written in DEL.  It is called the NLS
     Remote Encode Program (REP).

     The program accepts input in the Universal Hardware
     Representation and translates it to a form usable by NLS.

     It may pack characters in a buffer, also do some local
     feedback.

  When the program is first received at Utah it is compiled and
  loaded to be run in conjunction with a standard library.

  All input from the Utah console first goes to the NLS NEP.  It is
  processed, parsed, blocked, translated, etc.  When NEP receives a
  character appropriate to its state it may finally initiate
  transfers to the 940.  The bits transferred are in a form
  acceptable to the 940, and maybe in a standard form so that the
  NLSW need not differentiate between Utah and other NET users.


ADVANTAGES OF NST

  After each node has implemented the library part of the NST, it
  need only write one program for each subsystem, namely the
  symbolic file it sends to each user that maps the NET hardware
  representation into its own special bit formats.

     This is the minimum programming that can be expected if
     console is used to its fullest extent.

     Since the NST which runs the encode translation is coded at the
     user site, it can take advantage of hardware at its consoles to
     the fullest extent.  It can also add or remove hardware
     features without requiring new or different translation tables
     from the host.

     Local users are also kept up to date on any changes in the system
     offered at the host site.  As new features are added,
     the host programmers change the symbolic encode program.  When
     this new program is compiled and used at the user site, the new
     features are automatically included.

  The advantages of having the encode translation programs
  transferred symbolically should be obvious.

     Each site can translate any way it sees fit.  Thus machine code
     for each site can be produced to fit that site; faster run
     times and greater code density will be the result.

     Moreover, extra symbolic programs, coded at the user site, may
     be easily interfaced between the user's monitor system and the
     DEL program from the host machine.  This should ease the
     problem of console extension (e.g. accommodating unusual keys and
     buttons) without loss of the flexibility needed for man-machine
     interaction.


  It is expected that when there is matching hardware, the symbolic
  programs will take this into account and avoid any unnecessary
  computing.  This is immediately possible through the code
  translation constructs of DEL.  It may someday be possible through
  program composition (when Crocker tells us how??)


AHI NLS - USER CONSOLE COMMUNICATION - AN EXAMPLE

  BLOCK DIAGRAM

     The right side of the picture represents functions done at the
     user's main computer; the left side represents those done at the
     host computer.

        Each label in the picture corresponds to a statement with the
        same name.

        There are four trails associated with this picture.  The first
        links (in a forward direction) the labels which are concerned
        only with network information.  The second links the total
        information flow (again in a forward direction).  The last two
        are equivalent to the first two but in a backward direction.
        They may be set with pointers t1 through t4 respectively.

        [">tif:] OR I" >nif"]; ["<tif:] OR ["<nif"];

USER-TO-HOST TRANSMISSION

  Keyboard is the set of input devices at the user's console.
  Input bits from stations, after drifting through levels of monitor
  and interrupt handlers, eventually come to the encode translator.
  [>nif(encode)]

  Encode maps the semi-raw input bits into an input stream in a
  form suited to the serving-host subsystem which will process the
  input.  [>nif(hrt)<nif(keyboard)]

     The Encode program was supplied by the server-host subsystem
     when the subsystem was first requested.  It is sent to the user
     machine in symbolic form and is compiled at the user machine
     into code particularly suited to that machine.

     It may pack to break characters, map multiple characters to
     single characters and vice versa, do character translation, and
     give immediate feedback to the user.

  1 dm    Immediate feedback from the encode translator first goes to
  local display management, where it is mapped from the NET standard
  to the local display hardware.

     A wide range of echo output may come from the encode
     translator.  Simple character echoes would be a minimum, while
     command and machine-state feedback will be common.

     It is reasonable to expect control and feedback functions not
     even done at the server-host user stations to be done in local
     display control.  For example, people with high-speed displays
     may want to selectively clear curves on a Culler display, a
     function which is impossible on a storage tube.

  Output from the encode translator for the server-host goes to the
  invisible IMP, is broken into appropriate sizes and labeled by the
  encode translator, and then goes to the NET-to-host translator.

     Output from the user may be more than on-line input.  It may be
     larger items such as computer-generated data, or files
     generated and used exclusively at the server-host site but
     stored at the user-host site.

     Information of this kind may avoid translation, if it is already in
     server-host format, or it may undergo yet another kind of translation
     if it is a block of data.

  hrp  It finally gets to the host, and must then go through the
  host reception program.  This maps and reorders the standard
  transmission-style packets of bits sent by the encode programs
  into messages acceptable to the host.  This program may well be
  part of the monitor of the host machine. [>tif(net mode)<nif(code)]


HOST-TO-USER TRANSMISSION

  decode   Output from the server-host initially goes through decode,
  a translation map similar to, and perhaps more complicated than,
  the encode map.  [>nif(urt)>tif(imp ctrl)<tif(net mode)]

     This map at least formats display output into a simplified
     logical-entity output stream, of which meaningful pieces may be
     dealt with in various ways at the user site.

        The Decode program was sent to the host machine at the same
        time that the Encode program was sent to the user machine.
        The program is initially in symbolic form and is compiled
        for efficient running at the host machine.

        Lines of charaters should be logically identified so that
        different line widths can be handled at the user site.

        Some form of logical line identification must also be made.
        For example, if a straight line is to be drawn across the
        display this fact should be transmitted, rather than a
        series of 500 short vectors.

        As things firm up, more and more complicated structural
        display information (in the manner of LEAP) should be sent
        and accommodated at user sites so that the responsibility for
        real-time display manipulation may shift closer to the user.

     imp ctrl   The server-host may also want to send control
     information to IMPs.  Formatting of this information is done by
     the host decoder.  [>tif(urt) <tif(decode)]

     The other control information supplied by the host decoder is
     message break up and identification so that proper assembly and
     sorting can be done at the user site.

  From the host decoder, information does to the invisible IMP, and
  directly to the NET-to-user translator.  The only operation done
  on the messages is that they may be shuffled.

  urt   The user reception translator accepts messages from the
  user-site IMP 1 and fixes them up for user-site display.
  [>nif(d ctrl)>tif(prgm ctrl)<tif(imp ctrl)<nif(decode)]

     The minimal action is a reordering of the message pieces.

     dctrl   For display output, however, more needs to be done.  The
     NET logical display information must be put in the format of
     the user site.  Display control does this job.  Since it
     coordinates between (encode) and (decode) it is able to offer
     features of display management local to the user site.
     [>nif(display)<nif(urt)]

     prgmctrl   Another action may be the selective translation and
     routing of information to particular user-site subsystems.
     [>tif(dctrl)<tif(urt)]

        For example, blocks of floating-point information may be
        converted to user-style words and sent, in block form, to a
        subsystem for processing or storage.

        The styles and translation of this information may well be a
        compact binary format suitable for quick translation, rather
        than a print-image-oriented format.

     (display)   is the output to the user.  [<nif(d ctrl)]


  USER-TO-HOST INDIRECT TRANSMISSION

     (net mode)   This is the mode where a remote user can link to a node
     indirectly through another node.   [<nif(decode)<tif(hrt)]


DEL SYNTAX

  NOTES FOR NLS USERS

     All statements in this branch which are not part of the compiler
     must end with a period.

     To compile the DEL compiler:

        Set this pattern for the content analyzer ( (symbol for up arrow)P1
        SE(P1) <-"-;). The pointer "del" is on the first character of pattern.

        Jump to the first statement of the compiler.  The pointer "c"
        is on this statement.

        And output the compiler to file  ( '/A-DEL' ).  The pointer "f"
        is on the name of the file for the compiler output -

  PROGRAMS

     SYNTAX

        -meta file (k=100.m=300,n=20,s=900)

        file = mesdecl $declaration $procedure "FINISH";

        procedure =

          procname (

             (

                type "FUNCTION" /

                "PROCEDURE" ) .id (type .id / -empty)) /

             "CO-ROUTINE") ' /

          $declaration labeledst $(labeledst ';) "endp.";

        labeledst = ((left arrow symbol).id ': / .empty) statement;

        type = "INTEGER" / "REAL" ;

        procname = .id;

     Functions are differentiated from procedures to aid compilers in
     better code production and run time checks.

        Functions return values.

        Procedures do not return values.

     Co-routines do not have names or arguments.  Their initial
     envocation points are given the pipe declaration.

     It is not clear just how global declarations are to be??

DECLARATIONS

  SYNTAX

     declaration = numbertype / structuredtype / label / lcl2uhr /
     uhr2rmt / pipetype;

     numbertype = : ("REAL" / "INTEGER") ("CONSTANT" conlist /
     varlist);

     conlist =

        .id '(left arrow symbol)constant

        $('. .id '(left arrow symbol)constant);

     varlist =

        .id ('(left arrow symbol)constant / .empty)

        $('. .id('(left arrow symbol)constant / .empty));

     idlist = .id $('. .id);

     structuredtype = (tree" / "pointer" / "buffer" ) idlist;

     label = "LABEL1" idlist;

     pipetype = PIPE" pairedids $(', pairedids);

     pairedids = .id .id;

     procname = .id;

     integerv = .id;

     pipename = .id;

     labelv = .id;

  Variables which are declared to be constant, may be put in
  read-only memory at run time.

  The label declaration is to declare cells which may contain the
  machine addresses of labels in the program as their values.  This
  is not the B5500 label declaration.

  In the pipe declaration the first .ID of each pair is the name of
  the pipe, the second is thke initial starting point for the pipe.

ARITHMETIC

  SYNTAX

     exp = "IF" conjunct "THEN" exp "ELSE" exp;

     sum = term (

        '+ sum /

        '- sum /

        -empty);

     term = factor (

        '* term /

        '/ term /

        '(up arrow symbol) term /

        .empty);

     factor = '- factor / bitop;

     bitop = compliment (

        '/' bitop /

        '/'\ bitop /

        '& bitop / (

        .empty);

     compliment = "--" primary / primary;

  (symbol for up arrow) means mod. and /\ means exclusive or.

  Notice that the uniary minus is allowable, and parsed so you can
  write x*-y.

  Since there is no standard convention with bitwise operators, they
  all have the same precedence, and parentheses must be used for
  grouping.

  Compliment is the l's compliment.

  It is assumed that all arithmetic and bit operations take place in
  the mode and style of the machine running the code.  Anyone who
  takes advantage of word lengths, two's compliment arithmetic, etc.
  will eventually have problems.

PRIMARY

  SYNTAX

     primary =

        constant /

        builtin /

        variable / (

        block /

        '( exp ');

     variable = .id (

        '(symbol for left arrow) exp /

        '( block ') /

        .empty);

     constant =  integer / real / string;

     builtin =

        mesinfo /

        cortnin /

        ("MIN" / "MAX") exp $('. exp) '/ ;

  parenthesized expressions may be a series of expressions.  The
  value of a series is the value of the last one executed at run time.

  Subroutines may have one call by name argument.

  Expressions may be mixed.  Strings are a big problem?  Rulifson
  also wants to get rid of real numbers!!

CONJUNCTIVE EXPRESSION

  SYNTAX

     conjunct = disjunct ("AND" conjunct / .empty);

     disjunct = negation ("OR" negation / .empty);

     negation = "NOT" relation / relation;

     relation =

        '( conjunct ') /

        sum (

          "<=" sum /

          ">=" sum /

          '< sum /

          '> sum /

          '= sum /

          '" sum /

          .empty);

  The conjunct construct is rigged in such a way that a conjunct
  which is not a sum need not have a value, and may be evaluated
  using jumps in the code.  Reference to the conjunct is made only
  in places where a logical decision is called for (e.g. if and
  while statements).

  We hope that most compilers will be smart enough to skip
  unnecessary evaluations at run time.  I.e a conjunct in which the
  left part is false or a disjunct with the left part true need not
  have the corresponding right part evaluated.

ARITHMETIC EXPRESSION

  SYNTAX

     statement = conditional / unconditional;

     unconditional = loopst / cases / cibtrikst / uist / treest /
     block / null / exp;

     conditional = "IF" conjunct "THEN" unconditional (

        "ELSE" conditional /

        .empty);

     block = "begin" exp $('; exp) "end";

  An expressions may be a statement.  In conditional statements the
  else part is optional while in expressions it is mandatory.  This
  is a side effect of the way the left part of the syntax rules are
  ordered.

SEMI-TREE MANIPULATION AND TESTING

  SYNTAX

     treest = setpntr / insertpntr / deletepntr;

     setpntr = "set" "pointer" pntrname "to" pntrexp;

     pntrexp = direction pntrexp / pntrname;

     insertpntr = "insert" pntrexp "as"

        (("left" / "right") "brother") /

        (("first" / "last: ) "daughter") "of" pntrexp;

     direction =

        "up" /

        "down" /

        "forward" /

        "backward: /

        "head" /

        "tail";

     plantree = "replace" pntrname "with" pntrexp;

     deletepntr = "delete: pntrname;

     tree = '( tree1 ') ;

     tree1 = nodename $nodename ;

     nodename = terminal / '( tree1 ');

     terminal = treename / buffername / point ername;

     treename = id;

     treedecl = "pointer" .id / "tree" .id;

  Extra parentheses in tree building results in linear subcategorization,
  just as in LISP.

FLOW AND CONTROL

  controlst = gost / subst / loopstr / casest;

  GO TO STATEMENTS

     gost = "GO" "TO" (labelv / .id);

        assignlabel = "ASSIGN" .id "TO" labelv;

  SUBROUTINES

     subst = callst / returnst / cortnout;

        callst = "CALL" procname (exp / .emptyu);

        returnst = "RETURN" (exp / .empty);

        cortnout = "STUFF" exp "IN" pipename;

     cortnin = "FETCH" pipename;

     FETCH is a builtin function whose value is computed by envoking
     the named co-routine.

  LOOP STATEMENTS

     SYNTAX

        loopst = whilest / untilst / forst;

        whilest = "WHILE" conjunct "DO" statement;

        untilst = "UNTIL" conjunct "DO" statement;

        forst = "FOR" integerv '- exp ("BY" exp / .empty) "TO" exp

        "DO" statements;

     The value of while and until statements is defined to be false
     and true (or 0 and non-zero) respectively.

     For statements evaluate their initial exp, by part, and to part
     once, at initialization time.  The running index of for
     statements is not available for change within the loop, it may
     only be read.  If, some compilers can take advantage of this
     (say put it in a register) all the better.  The increment and
     the to bound will both be rounded to integers during the
     initialization.

CASE STATEMENTS

  SYNTAX

     casest = ithcasest / condcasest;

     ithcasest = "ITHCASE" exp "OF" "BEGIN" statement $(';
     statement) "END";

     condcasest = "CASE" exp "OF" "BEGIN" condcs $('; condcs)
     "OTHERWISE" statement "END";


     condcs = conjunct ': statement;

  The value of a case statement is the value of the last case executed.

EXTRA STATEMENTS

  null = "NULL";

I/O STATEMENTS

  iost = messagest / dspyst ;

  MESSAGES

     SYNTAX

        messagest = buildmes / demand;

           buildmest = startmes / appendmes / sendmes;

             startmes = "start" "message";

             appendmes = "append" "message" "byute" exp;

             sendmes = "send" "message";


          demandmes = "demand" "Message";

     mesinfo =

        "get" "message" "byte"

        "message1" "length" /

        "message" empty: '?;

     mesdecl = "message" "bytes" "are" ,byn "bits" long" '..

DISPLAY BUFFERS

  SYNTAX

     dspyst = startbuffer / bufappend / estab;

     startbuffer - "start" "buffer";

     bufappend = "append" bufstuff $('& bufstuff);

     bufstuff = :

        "parameters" dspyparm $('. dspyparm) /

        "character" exp /

        "string"1 strilng /

        "vector" ("from" exp ':exp / .empty) "to" exp '. exp /

        "position" (onoff / .empty) "beam" "to" exp '= exp/

        curve" ;

     dspyparm F :

        "intensity" "to" exp /

        "character" "width" "to" exp /

        "blink" onoff /

       "italics" onff;

     onoff = "on" / "off";

     estab = "establish" buffername;

  LOGICAL SCREEN

     The screen is taken to be a square.  The coordinates are
     normalized from -1 to +1 on both axes.

     Associated with the screen is a position register, called
     PREG.  The register is a triple <x.y.r> where x and y
     specify a point on the screen and r is a rotation in
     radians, counter clockwise, from the x-axis.

     The intensity, called INTENSITY, is a real number in the
     range from 0 to 1.  0 is black, 1 is as light as your
     display can go, and numbers in between specify the relative
     log of the intensity difference.

     Character frame size.

     Blink bit.

  BUFFER BUILDING

     The terminal nodes of semi-trees are either semi-tree names
     or display buffers.  A display buffer is a series of logical
     entities, called bufstuff.

     When the buffer is initilized, it is empty.  If no
     parameters are initially appended, those in effect at the
     end of the display of the last node in the semi-tree will be in
     effect for the display of this node.

     As the buffer is built, the logical entities are added to it.
     When it is established as a buffername, the buffer is
     closed, and further appends are prohibited.  It is only a
     buffername has been established that it may be used in a tree
     building statement.

  LOGICAL INPUT DEVICES

     Wand

     Joy Stick

     Keyboard

     Buttons

     Light Pens

     Mice

  AUDIO OUTPUT DEVICES

  .end


SAMPLE PROGRAMS

  Program to run display and keyboard as tty.

  to run NLS

     input part

     display part

        DEMAND MESSAGE;

        While LENGTH " O DO

           ITHCASE GETBYTE OF Begin

           ITHCASE GETBYTE OF %file area uipdate% BEGIN

              %literal area%

              %message area%

              %name area%

              %bug%

              %sequence specs%

              %filter specs%

              %format specs%

              %command feedback line%

              %filer area%

              %date time%

              %echo register%

          BEGIN %DEL control%

DISTRIBUTION LIST

  Steve Carr
     Department of Computer Science
     University of Utah
     Salt Lake City, Utah  84112
     Phone 801-322-7211 X8224

  Steve Crocker

     Boelter Hall
     University of California
     Los Angeles, California
     Phone 213-825-4864

  Jeff Rulifson

     Stanford Research Institute
     333 Ravenswood
     Menlo Park, California  94035
     Phone 415-326-6200 X4116

  Ron Stoughton

     Computer Research Laboratory
     University of California
     Santa Barbara, California  93106
     Phone 805-961-3221

  Mehmet Baray

     Corey Hall
     University of California
     Berkeley, California  94720
     Phone 415-843-2621