Network Working Group                                          M. Pullen
Request for Comments: 4410                                       F. Zhao
Category: Experimental                                 George Mason Univ
                                                               D. Cohen
                                                       Sun Microsystems
                                                          February 2006


            Selectively Reliable Multicast Protocol (SRMP)

Status of This Memo

  This memo defines an Experimental Protocol for the Internet
  community.  It does not specify an Internet standard of any kind.
  Discussion and suggestions for improvement are requested.
  Distribution of this memo is unlimited.

Copyright Notice

  Copyright (C) The Internet Society (2006).

Abstract

  The Selectively Reliable Multicast Protocol (SRMP) is a transport
  protocol, intended to deliver a mix of reliable and best-effort
  messages in an any-to-any multicast environment, where the best-
  effort traffic occurs in significantly greater volume than the
  reliable traffic and therefore can carry sequence numbers of reliable
  messages for loss detection.  SRMP is intended for use in a
  distributed simulation application environment, where only the latest
  value of reliable transmission for any particular data identifier
  requires delivery.  SRMP has two sublayers: a bundling sublayer
  handling message aggregation and congestion control, and a
  Selectively Reliable Transport (SRT) sublayer.  Selection between
  reliable and best-effort messages is performed by the application.
















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RFC 4410        Selectively Reliable Multicast Protocol    February 2006


Table of Contents

  1. Introduction ....................................................3
     1.1. Terminology ................................................3
  2. Protocol Description ............................................4
  3. Message Formats .................................................6
     3.1. Bundle Message Format: .....................................6
     3.2. Bundle Header Format .......................................7
     3.3. Feedback Message Format ....................................9
     3.4. SRT Mode 0 Header Format ..................................10
     3.5. SRT Mode 1 Header Format ..................................11
     3.6. SRT Mode 2 Header Format ..................................11
     3.7. SRT NACK Format ...........................................12
     3.8. User-Configurable Parameters ..............................13
  4. TFMCC Operation ................................................13
     4.1. TCP Rate Prediction Equation for TFMCC ....................13
     4.2. Bundling ..................................................13
     4.3. Congestion Control ........................................14
     4.4. Any-Source Multicast ......................................14
     4.5. Multiple Sources ..........................................14
     4.6. Bundle Size ...............................................15
     4.7. Data Rate Control .........................................15
     4.8. Mode 1 Loss Detection .....................................16
          4.8.1. Sending a Negative Acknowledgement .................16
     4.9. Unbundling ................................................17
     4.10. Heartbeat Bundle .........................................17
  5. SRT Operation ..................................................17
     5.1. Mode 0 Operation ..........................................18
          5.1.1. Sending Mode 0 Messages ............................18
          5.1.2. Receiving Mode 0 Messages ..........................18
     5.2. Mode 1 Operation ..........................................18
          5.2.1. Sending Mode 1 Data Messages .......................19
          5.2.2. Receiving Mode 1 Data Messages .....................19
          5.2.3. Sending a Negative Acknowledgement .................20
          5.2.4. Receiving a Negative Acknowledgement ...............21
     5.3. Mode 2 Operation ..........................................21
          5.3.1. Sending Mode 2 Data Messages .......................21
          5.3.2. Receiving Mode 2 Data Messages .....................22
          5.3.3. Sending a Positive Acknowledgement .................23
          5.3.4. Receiving a Positive Acknowledgement ...............23
  6. RFC 2357 Analysis ..............................................23
     6.1. Scalability ...............................................23
     6.2. Congestion ................................................24
  7. Security Considerations ........................................25
  8. List of Acronyms Used ..........................................26
  9. Contributions ..................................................27
  10. References ....................................................27




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RFC 4410        Selectively Reliable Multicast Protocol    February 2006


1.  Introduction

  There is no viable generic approach to achieving reliable transport
  over multicast networks.  Existing successful approaches require that
  the transport protocol take advantage of special properties of the
  traffic in a way originally proposed by Cohen [10].  The protocol
  described here is applicable to real-time traffic containing a mix of
  two categories of messages: a small fraction requiring reliable
  delivery, mixed with a predominating flow of best-effort messages.
  This sort of traffic is associated with distributed virtual
  simulation (RFC 2502 [4]) and also with some forms of distributed
  multimedia conferencing.  These applications typically have some data
  that changes rarely, or not at all, so the best efficiency will be
  achieved by transmitting that data reliably (the external appearance
  of a simulated vehicle is an excellent example).  They also require
  real-time transmission of a best-effort stream (for example, the
  position and orientation of the vehicle).  There is no value to
  reliable transmission of this stream because typically new updates
  arrive faster than loss identification and retransmission could take
  place.  By piggy-backing the sequence number (SN) of the latest
  reliable transmission on each bundle of traffic, the reliable and
  best-effort traffic can co-exist synergistically.  This approach is
  implemented in the Selectively Reliable Multicast Protocol (SRMP).

  The IETF has conducted a successful working group on Reliable
  Multicast Transport (RMT) that has produced RFCs 2357 [6], 2887 [11],
  and 3450 through 3453 [12 - 15], which define building block
  protocols for reliable multicast.  Selectively reliable multicast is
  similar in spirit to these protocols and in fact uses one of them,
  TCP-Friendly Multicast Congestion Control (TFMCC).  This document
  provides the basis for specifying SRMP with TFMCC for use on an
  experimental basis.  Key requirements of the RMT process that is
  carried forward here are specified in RFC 2357 [6].  These generally
  relate to scalability and congestion control, and are addressed in
  section 6 of this document.

1.1.  Terminology

  In this document, the key words "MUST", "MUST NOT", "REQUIRED",
  "SHALL", "SHALL NOT", "SHOULD", "SHOULD NOT", "RECOMMENDED", "MAY",
  and "OPTIONAL" are to be interpreted as described in RFC 2119 [1] and
  indicate requirement levels for compliant implementations.









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RFC 4410        Selectively Reliable Multicast Protocol    February 2006


2.  Protocol Description

  The Selectively Reliable Multicast Protocol (SRMP) has two major
  components: Selectively Reliable Transport (SRT) and a "bundling
  sublayer" that implements TCP-Friendly Multicast Congestion Control
  (TFMCC), as proposed by Widmer and Handley [2], in order to meet the
  requirements of RFC 2357 [6] for congestion avoidance.

  SRMP is capable of reliable message delivery over multicast networks,
  when the messages to be delivered reliably represent a fraction of a
  larger, associated best-effort flow and only the latest reliable
  message must be delivered.  The basic strategy for SRMP is to trade
  as little network capacity as possible for reliability by buffering
  the most recently sent reliable message at each sender and piggy-
  backing its sequence number on associated best-effort messages.  For
  this purpose, three modes of sending are defined:

  o  Mode 0 messages.  These will be delivered best-effort; if lost, no
     retransmission will be done.

  o  Mode 1 messages.  When a Mode 1 message loss is detected, the
     receiver will send back a NACK to the sender, where SRMP will
     retransmit the latest reliable message from that sender.  Senders
     define data identifiers (dataIDs), allowing multiple reliable
     message streams to be supported.  Mode 1 messages may be up to
     131,071 bytes long; SRMP provides for segmentation and reassembly,
     but only for the latest Mode 1 message for any given
     <sourceAddress, multicastAddress, dataID>.

  o  Mode 2 messages.  Through Mode 2 messages, SRMP provides for a
     lightweight, reliable, connectionless peer-to-peer unicast
     transaction exchange between any two members of the multicast
     group.  This is a unicast message requiring positive
     acknowledgement (ACK).

     | Application   |
     -----------------       ----------
     |      SRT      |
     -----------------   ->     SRMP
     |Bundling(TFMCC)|
     -----------------       ----------
     |      UDP      |

  The bundling sublayer is transparent to the Selectively Reliable
  Transport (SRT) sublayer.  It implements congestion control both by
  dropping Mode 0 messages at the source when needed and by bundling
  multiple short messages that are presented by applications within a
  short time window.  It also performs NACK suppression.



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RFC 4410        Selectively Reliable Multicast Protocol    February 2006


  A bundling sublayer data unit is called a bundle.  A bundle is made
  up of a bundle header and one or more Mode 0 and Mode 1 SRMP
  messages.  Retransmission of Mode 1 messages does not imply
  retransmission of the original bundle; the retransmitted message
  becomes part of a new bundle.

  The TFMCC layer's behavior follows the mechanism described by Widmer
  and Handley.  This is an equation-based multicast congestion control
  mechanism: in a multicast group, each receiver determines its loss
  rate with regard to the sender, and calculates a desired source
  sending rate based on an equation that models the steady-state
  sending rate of TCP.  A distributed feedback suppression mechanism
  restricts feedback to those receivers likely to report the lowest
  desired rates.  Congestion control is achieved by dropping best-
  effort (Mode 0) messages at random.  For example, in distributed
  simulation, Mode 0 messages are part of a stream of state updates for
  dynamic data such as geographic location; therefore, the application
  can continue to function (with lower fidelity) when they are dropped.

  As described by its authors, TFMCC's congestion control mechanism
  works as follows:

  o  Each receiver measures the loss event rate and its Round-Trip Time
     (RTT) to the sender.

  o  Each receiver then uses this information, together with an
     equation for TCP throughput, to derive a TCP-friendly sending
     rate.

  o  Through a distributed feedback suppression mechanism, only a
     subset of the receivers is allowed to give feedback to prevent a
     feedback implosion at the sender.  The feedback mechanism ensures
     that receivers reporting a low desired transmission rate have a
     high probability of sending feedback.

  o  Receivers whose feedback is not suppressed report the calculated
     transmission rate back to the sender in so-called receiver
     reports.  The receiver reports serve two purposes: they inform the
     sender about the appropriate transmit rate, and they allow the
     receivers to measure their RTT.

  o  The sender selects the receiver that reports the lowest rate as
     the current limiting receiver (CLR).  Whenever feedback with an
     even lower rate reaches the sender, the corresponding receiver
     becomes the CLR and the sending rate is reduced to match that
     receiver's calculated rate.  The sending rate increases when the
     CLR reports a calculated rate higher than the current sending
     rate.



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RFC 4410        Selectively Reliable Multicast Protocol    February 2006


  TFMCC was intended for fixed-size packets with variable rate.  SRMP
  applies it to variable-size SRMP messages that are mostly the same
  size because the best-effort updates typically all represent the same
  sort of simulation information and are grouped into bundles of size
  just under one MTU during periods of heavy network activity.  Future
  developments in TFMCC for variable-size messages will be of high
  value for inclusion in SRMP if, as expected, they prove to be
  appropriate for the types of traffic SRMP is intended to support.

  SRMP is intended for general use under applications that need its
  services and may exist in parallel instances on the same host.  The
  UDP port is therefore established ad hoc from available application
  ports; accordingly, it would not be appropriate to have a well-known
  port for SRMP.

3.  Message Formats

3.1.  Bundle Message Format:

  --------------------------------------------------------------------
  | bundle header | SRT Message 0 | SRT message 1 | SRT message 2 |...
  --------------------------------------------------------------------

  A bundle is an aggregation of multiple SRMP messages destined for the
  same multicast address.  A bundle can contain only Mode 0 and Mode 1
  messages; Mode 2 messages are exchanged using unicast addresses.

  SRMP identifies the sender and receiver using their 32-bit Sender_ID,
  which may be an IPv4 address.  For use with IPv6, a user group will
  need to establish a unique identifier per host.  There is no
  requirement for this identifier to be unique in the Internet; it only
  needs to be unique in the communicating group.



















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3.2.  Bundle Header Format

     0              8              16             24             32
     +--------------+--------------+--------------+--------------+
     |Version| Type |fb_nr | flag  |        bundle_SN            |
     +--------------+--------------+--------------+--------------+
     |                       Sender_ID                           |
     +--------------+--------------+--------------+--------------+
     |                       Receiver_ID                         |
     +--------------+--------------+--------------+--------------+
     |       Sender_Timestamp      |    Receiver_Timestamp       |
     +--------------+--------------+--------------+--------------+
     |            x_supp           |            R_max            |
     +--------------+--------------+--------------+--------------+
     |  DSN_count   |   padding    |           Length            |
     +--------------+--------------+--------------+--------------+
     |     0 to 255 DSN: <dataID, SN, NoSegs> of this sender     |
     +-----------------------------------------------------------+

  Version:
     4 bits   currently 0010

  Type:
     4 bits   0000 - indicates bundle

  fb_nr:
     4 bits   feedback round, range 0-15

  flag:
     4 bits   0001 Is_CLR
              other bits reserved

  bundle_SN:
     16 bits   range 0-65535

  Sender_Timestamp:
     16 bits   Representing the time that the bundle was sent out (in
               milliseconds) based on the sender's local clock.

  Receiver_Timestamp:
     16 bits   Echo of the Receiver_Time_Stamp field (in milliseconds)
               of the receiver feedback message.  If the sender has
               time delay between receiving the feedback and echoing
               the timestamp, it MUST adjust the Receiver_Timestamp
               value to compensate.






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RFC 4410        Selectively Reliable Multicast Protocol    February 2006


  Receiver_ID
     32 bits   Unique identifier for the receiver within the multicast
               group.  IPv4 addresses may be used.

  Sender_ID:
     32 bits   Unique identifier for the sender within the multicast
               group.  IPv4 addresses may be used.

  X_supp:
     16 bits   The suppression rate corresponding to the sender, in
               bits/s.  Only those receivers whose desired rate is less
               than the suppression rate, or whose RTT is larger than
               R_max, may send feedback information to the sender.  The
               suppression rate is represented as a 16-bit floating
               point value with 8 bits for the unsigned exponent and 8
               bits for the unsigned mantissa.

  R_max:
     16 bits   The maximum of the RTTs of all receivers, in
               milliseconds.  The Maximum RTT should be represented as
               a 16-bit floating point value with 8 bits for the
               unsigned exponent and 8 bits for the unsigned mantissa.

  DSN_count:
     8 bits    The count of DSN blocks following the header.

  Length:
     16 bits   Range from 0~65535.  The total length of the bundle
               in octets (including the header).

  DSN:
     32 bits   There can be up to 256 of these in a header.  An SRMP
               implementation MUST support a minimum of 1.  Each DSN
               consists of three fields:

     dataID:
        16 bits   A unique number associated with a particular data
                  element on the sending host, used to identify a
                  Mode 1 message.
     SN:
        9 bits    Sequence number associated with a particular Mode 1
                  transmission of a particular dataID.
     NoSegs:
        7 bits    Number of segments, if the dataID was long enough
                  to require segmentation; otherwise 0x0.






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RFC 4410        Selectively Reliable Multicast Protocol    February 2006


  Note that the number of DSNs reflects the number of different Mode 1
  DataIDs being supported at this time by this instance of SRMP, and is
  not the count of SRMP messages bundled in this transmission.

  Note also that 16-bit timestamps will wrap around in 65536
  milliseconds.  This should not be a problem unless an RTT is greater
  than 65 seconds. If a timestamp is less than its predecessor
  (treating the 16 bits as an unsigned integer), its value must be
  increased by 65536 for comparisons against the predecessor.

3.3.  Feedback Message Format

     0              8              16             24             32
     +--------------+--------------+--------------+--------------+
     |Version| Type | fb_nr| flag  |             X_r             |
     +--------------+--------------+--------------+--------------+
     |       Sender_Timestamp      |    Receiver_Timestamp       |
     +--------------+--------------+--------------+--------------+
     |                       Sender_ID                           |
     +--------------+--------------+--------------+--------------+
     |                      Receiver_ID                          |
     +--------------+--------------+--------------+--------------+

  Version:
     4 bits   currently 0010

  Type:
     4 bits   value 0001

  fb_nr:
     4 bits   current feedback round of the sender

  flag:
     4 bits
        0001 - have_RTT
        0010 - have_loss
        0100 - receiver_leave
        other values reserved

  X_r:
     16 bits   desired sending rate X_r in bits/s, calculated by the
               receiver to be TCP-friendly, 16 bit floating point
               value with 8 bits for the unsigned exponent and 8 bits
               for the unsigned mantissa.







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RFC 4410        Selectively Reliable Multicast Protocol    February 2006


  Sender_Timestamp:
     16 bits   Echo of the Sender_Timestamp in bundle header.  If the
               receiver has time delay between receiving the bundle and
               echoing the timestamp, it MUST adjust the
               Sender_Timestamp value correspondently.

  Receiver_Timestamp:
     16 bits   The time when the feedback message was sent out from the
               receiver.

  Receiver_ID:
     32 bits   Unique identifier for the receiver within the multicast
               group.  IPv4 addresses may be used.  (Identifies the
               receiver that sends the feedback message).

  Sender_ID:
     32 bits   Unique identifier for the sender within the multicast
               group.  IPv4 addresses may be used.  (Identifies the
               sender that is the destination of the current feedback
               message.)

3.4.  SRT Mode 0 Header Format

     0              8              16             24             32
     +--------------+--------------+--------------+--------------+
     |Version| Type | 000 |  00000000  |        Length           |
     +--------------+--------------+--------------+--------------+

  Version:
     4 bits   currently 0010

  Type:
     4 bits   0000

  Mode:
     3 bits   000

  Padding:
     8 bits   00000000

  Length:
     11 bits  Length of the payload data in octets (does not include
              the header).








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RFC 4410        Selectively Reliable Multicast Protocol    February 2006


3.5.  SRT Mode 1 Header Format

     0              8              16             24             32
     +--------------+--------------+--------------+--------------+
     |Version| Type | 001 |  SegNo    |            Length        |
     +--------------+--------------+--------------+--------------+
     |                            DSN                            |
     +--------------+--------------+--------------+--------------+

  Version:
     4 bits   currently 0010

  Type:
     4 bits   0000

  Mode:
     3 bits   001

  SegNo:
     7 bits   The index number of this segment.

  Length:
     14 bits   Length of the payload data in octets (does not include
               the header).

  DSN:
     32 bits   Same as in the bundle header.  Note that this contains
               NoSegs, whereas SegNo is a separate element.

3.6.  SRT Mode 2 Header Format

     0              8              16             24             32
     +--------------+--------------+--------------+--------------+
     |Version| Type |010 |  00000  |            Length           |
     +--------------+--------------+--------------+--------------+
     |                            SN                             |
     +--------------+--------------+--------------+--------------+

  Version:
     4 bits   currently 0010

  Type:
     4 bits   0010

  Mode:
     3 bits   010





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RFC 4410        Selectively Reliable Multicast Protocol    February 2006


  Padding:
     5 bits   00000

  Length:
     16 bits  Length of the payload data in octets (does not the
              include header).

  SN:
     32 bits   Same as in bundle header.

3.7.  SRT NACK Format

     0              8              16             24             32
     +--------------+--------------+--------------+--------------+
     |Version| Type |111 |  00000  |          reserved           |
     +--------------+--------------+--------------+--------------+
     |                            DSN                            |
     +--------------+--------------+--------------+--------------+
     |                      Sender Address                       |
     +--------------+--------------+--------------+--------------+

  Version:
     4 bits   currently 0010

  Type:
     4 bits   0010

  Mode:
     3 bits   111

  Padding:
     5 bits   00000

  Reserved:
     16 bits

  DSN:
     32 bits  sequence number

  Sender Address:
     The IP address of the sender of the message being NACKed.










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RFC 4410        Selectively Reliable Multicast Protocol    February 2006


3.8.  User-Configurable Parameters

  Name                 Minimum Value   Recommended Value       Units

  DSN_Max                 1                 32                messages
  dataID_Timeout         none              none                 ms
  Segment_Timeout         50                250                 ms
  Bundle_Timeout          1                 10                  ms
  Heartbeat_Interval      1                none                 s
  Mode2_Max               1                none               messages
  ACK_Threshold          none         worst RTT in group        ms

4.  TFMCC Operation

4.1.  TCP Rate Prediction Equation for TFMCC

  The RECOMMENDED throughput equation for SRMP is a slightly simplified
  version of the throughput equation for Reno TCP from [5]:

                                     8*s
     X = ------------------------------------------------------   (1)
           R * (sqrt(2*p/3) + (3*sqrt(6*p) * p * (1+32*p^2)))

  (the formula may be simplified for implementation), where

     X is the transmit rate in bits/second.

     s is the message size in bytes.

     R is the round-trip time in seconds.

     p is the loss event rate, between 0.0 and 1.0, of the number of
       loss events as a fraction of the number of messages transmitted.

  In the future, different TCP formulas may be substituted for this
  equation.  The requirement is that the throughput equation be a
  reasonable approximation of the sending rate of TCP for conformant
  TCP congestion control.

4.2.  Bundling

  Multiple SRMP messages will be encapsulated into a bundle.  When a
  new SRMP message (Mode 0 or Mode 1) arrives, the SRMP daemon will try
  to add the new message into the current bundle.

  The SRMP daemon MUST keep a timer, which will be reset when the first
  SRMP message is added into the bundle.  After Bundle_Timeout, the
  timer will time out, and the current bundle should be transmitted



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  immediately.  A new bundle will then be initialized to hold new SRMP
  messages.  Bundle_Timeout SHALL NOT be less than 1 ms.  The
  recommended value is 10 ms.

  Also, the bundle length MUST NOT exceed LENGTH_MAX.  If adding a new
  SRMP message will produce a greater length, the SRMP daemon MUST
  initialize a new bundle for the new SRMP messages, and the current
  bundle should be transmitted immediately.  The recommended value for
  LENGTH_MAX is 1454 bytes (Ethernet MTU minus IP and UDP header
  lengths).

  In a bundle, there may exist multiple SRMP messages with the same
  dataID.  In this case, only the latest version of that dataID is
  useful.  SRMP may check for duplicate dataIDs in the same bundle and
  delete all but the latest one.  If a Mode 1 message appears in the
  outgoing bundle, then the corresponding DSN should not appear in the
  bundle header.

  The bundle header contains the DSN <dataID,SN,NoSegs> for Mode 1
  messages from this sender.  The absolute maximum number of DSN is
  255; however, an implementation may apply a user-specified DSN_Max,
  no smaller than 1.  An implementation may support a user-defined
  dataID_Timeout, after which a given dataID will not be announced in
  the bundle header unless a new Mode 1 message has been sent.  If the
  sender has more dataIDs sent (and not timed out) than will fit in the
  bundle header, the DSNs MUST be announced on a round-robin basis,
  with the exception that no bundle header will announce a DSN for a
  Mode 1 message contained within that bundle.  If a duplicate DSN is
  received, it may be silently discarded.

4.3.  Congestion Control

  The congestion control mechanism operates as described in [7].

4.4.  Any-Source Multicast

  SRMP uses the Any-Source Multicast Mode.  Each sender will determine
  its maximum RTT, suppression data rate, and sending rate with respect
  to each sender.  Each receiver will measure its RTT and desired rate
  to each sender in the group, and send feedback to every sender by
  sending to the multicast group.

4.5.  Multiple Sources

  Under SRMP, each group member in a multicast group is a sender as
  well as a receiver.  Each receiver may need to participate in TFMCC
  information exchange with all senders.  Thus, when a receiver sends a




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  feedback message, it must identify to which source the message should
  be sent using the "Sender ID" field in the header.

  The feedback is multicast to the group.  Depending on the network
  situation, senders may select different receivers to provide
  feedback.  Feedback messages from receivers that are not among those
  selected by the local TFMCC to provide feedback should be silently
  discarded.

4.6.  Bundle Size

  TFMCC is designed for traffic with a fixed message size.  The maximum
  bundle size (including header) for SRMP is set to a configurable
  maximum, typically 1454 bytes (Ethernet MTU minus IP and UDP header
  lengths).  The bundle size will be used in a TCP throughput equation,
  to get a desired source rate.  However, in SRMP, the message size is
  variable because:

  1. After bundle time out, the current bundle will not wait for new
     SRMP messages.  This happens with sources sending at a slow rate.

  2. In long messages, there is no further space in the current bundle
     for new SRMP messages.  This will happen with sources sending at a
     high rate or sending messages with a length over half of the
     bundle payload size.

  The case 1 bundle size is likely to be much smaller than that of case
  2.

  Therefore, in SRMP, the mean value of the 10 most recent bundles'
  sizes will be used as the bundle size in the TCP throughput equation.
  This mean value is independent from the network condition and
  reflects current activity of the source.

4.7.  Data Rate Control

  Each host will have a single instance of SRMP supporting all of its
  applications.  Thus, the sender's source rate is the sum of the rates
  of all the clients of the same multicast group.

  If the source rate is larger than the sender's desired transmission
  rate, it is the sender's responsibility to do traffic shaping.  Any
  method that conforms to the target sending rate may be used.  The
  RECOMMENDED method is to randomly discard enough Mode 0 messages to
  meet the target rate.






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4.8.  Mode 1 Loss Detection

  Bundle header processing includes checking each DSN in the bundle
  header and scheduling a NACK for each DSN bearing a dataID for which
  some application has indicated interest, if the SN/SegNo in that DSN
  indicates that a NACK is needed.  NACKs are sent in bundles and may
  be bundled with data messages.  A NACK is required if:

  o  the SN is one or more greater (mod 512) than the latest received
     Mode 1 message for that dataID, or

  o  the SegNo has not been received, some segment of the <dataID,SN>
     has been received, and a user-defined Segment_Timeout, which SHALL
     NOT be less than 50 ms, has expired since receipt of the first
     SegNo for the <dataID,SN>.

  The bundling sublayer will pass the DSN list in any received bundle
  header to the SRT sublayer.  It also will suppress NACKs in outgoing
  bundles, as described in the next section.

4.8.1.  Sending a Negative Acknowledgement

  Negative acknowledgements are used by SRMP for multicast messages in
  order to avoid the congestion of an "ACK implosion" at the original
  sender that would likely occur if positive acknowledgements were used
  instead.  However, with a large multicast group spread out over a
  congested wide-area network, there is the potential for enough
  members of the multicast group to fail to receive the message and
  generate NACKs to cause considerable congestion at the original
  sender despite the use of negative acknowledgements instead of
  positive acknowledgements.  For this reason, SRMP uses a NACK
  suppression mechanism to reduce the number of NACKs generated in
  response to any single lost message.

  The NACK suppression mechanism uses the Bundle_Timeout to distribute
  NACKs over an appropriate time window.  This assumes that the user
  has selected a bundle timeout appropriate for the needs of the
  application for real-time responsiveness.

  When the bundling sublayer is ready to send a bundle, it removes from
  the bundle any NACKs for which a response has been sent by another
  member of the multicast group within the NACK_Repeat_Timeout window.
  If the original Bundle_Timeout has not expired, transmission of the
  bundle may then be delayed until the original Bundle_Timeout expires
  or the bundle is full, whichever happens first.






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4.9.  Unbundling

  After a receiver completes congestion control processing on a bundle,
  it parses the bundle into SRT messages and sends these to the SRT
  sublayer.

4.10.  Heartbeat Bundle

  SRMP implementations may support a user-defined Heartbeat_Interval,
  which SHALL NOT be less than one second.  At the end of each
  heartbeat interval, if the sender has not sent any bundle, an empty
  bundle will be sent in order to trigger Mode 1 loss detection.

5.  SRT Operation

  SRMP operates in three distinct transmission modes in order to
  deliver varying levels of reliability: Mode 0 for multicast data that
  does not require reliable transmission, Mode 1 for data that must be
  received reliably by all members of a multicast group, and Mode 2 for
  data that must be received reliably by a single dynamically
  determined member of a multicast group.

  Mode 0 operates as a pure best-effort service.  Mode 1 operates with
  negative acknowledgements only, triggered by bundle arrivals that
  indicate loss of a Mode 1 message.  Mode 2 uses a positive
  acknowledgement for each message to provide reliability and low
  latency.  Mode 2 is used where a transaction between two members of a
  multicast group is needed.  Because there can be many members in such
  a group, use of a transaction protocol, with reliability achieved by
  SRMP retransmission, avoids the potentially large amount of
  connection setup and associated state that would be required if each
  pair of hosts in the group established a separate TCP connection.

  Use of SRMP anticipates that only a small fraction of messages will
  require reliable multicast, and a comparably small fraction will
  require reliable unicast.  This is due to a property of distributed
  virtual simulation: the preponderance of messages consist of state
  update streams for object attributes such as position and
  orientation.  SRMP is unlikely to provide effective reliable
  multicast if the traffic does not have this property.

  In SRMP, "dataID" is used to associate related messages with each
  other.  Typically, all messages with the same dataID are associated
  with the same application entity.  All the messages with the same
  dataID must be transmitted in the same mode.  Among all the messages
  with the same dataID, the latest version  will obsolete all older
  messages.




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5.1.  Mode 0 Operation

  Mode 0 is for multicast messages that do not require reliable
  transmission because they are part of a real-time stream of data that
  is periodically updated with high frequency.  Any such message is
  very likely to have been superceded by a more recent update before
  retransmission could be completed.

5.1.1.  Sending Mode 0 Messages

  When an application requests transmission of Mode 0 data, a
  destination multicast group must be provided to SRMP along with the
  data to be sent.  After verifying the data length and multicast
  group, the following steps MUST be performed by the SRT sublayer:

  1. An SRT message MUST be generated with the following
     characteristics:

     the version is set to the current version, the message type is set
     to 0x0, the mode is set to 0x0.  User data is included after the
     message header.  If the message cannot be generated as described
     above, the user data is discarded and the error MUST be reported
     to the application.

  2. If step 1 was completed without error, the newly generated message
     MUST be sent to the bundling sublayer.  The implementation MUST
     report to the application whether the message was ultimately
     accepted by UDP.

5.1.2.  Receiving Mode 0 Messages

  When a Mode 0 message is received by SRMP, it MUST be processed as
  follows: after verifying the version, message type, and destination
  multicast address fields, the user data MUST be delivered to all
  applications that are associated with the multicast group in the
  message.  If the SRMP receiver has never received any Mode 1 messages
  before the Mode 0 message is received, the Mode 0 message should be
  silently discarded.

  It is RECOMMENDED that the following information be provided to the
  receiving applications: message body, multicast address.

5.2.  Mode 1 Operation

  Mode 1 is for multicast data that requires reliable transmission.  A
  Mode 1 message can be either a data message or a NACK.  Mode 1 data
  messages are expected to be part of a data stream.  This data stream
  is likely to contain Mode 0 messages as well (see section 5.1.1), but



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  it is possible for a data stream to be comprised solely of Mode 1
  messages.

5.2.1.  Sending Mode 1 Data Messages

  After the data length, dataID, and destination multicast group are
  verified, SRT MUST take the following steps:

  1. If the message will not fit in an empty bundle with DSN_Max DSN in
     the header, the message MUST be segmented.  The remaining steps
     pertain to each segment of the message.  Each segment receives a
     unique SegNo, starting with 0 and ending with (NoSegs-1).

  2. An SRT message is generated with the following characteristics:
     the version is set to 0x02, the message type is set to 0x0, the
     transmission mode is set to 0x01, the SN is set equal to the SN of
     the most recently sent Mode 1 complete message of the same dataID,
     incremented by 1 modulo 512.  If no such Mode 1 message exists,
     the SN is set to 0x0.

  3. The newly generated message (all segments) must then be buffered,
     replacing any formerly buffered Mode 1 message of the same dataID,
     destination multicast address.  If the message cannot be buffered,
     the user data is discarded and the error is reported to the
     application.

  4. If step 2 was completed without error, the newly generated message
     is sent to the TFMCC sublayer.

5.2.2.  Receiving Mode 1 Data Messages

  When a Mode 1 data message is received by SRT, it will be processed
  as follows (assuming that the version field has already been verified
  to be 0x02):

  1. The destination address MUST be verified to be a valid IP
     multicast address on which this instance of SRMP is a member.  If
     this is not the case, the message should be silently discarded.

  2. The destination address MUST be verified to be one for which some
     application has indicated interest.  Otherwise, the message should
     be silently discarded.

  3. The SN, SegNo, source_ip_address, and the body of the received
     message MUST be buffered, and the user data MUST then be delivered
     to all applications that have indicated interest in the multicast
     group of the received message.




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  4. When a new DSN value is received with NoSegs greater than zero, a
     timer should be set for Segment_Timeout, after which a NACK should
     be sent to the bundling sublayer and the timer should be restarted
     for Segment_Timeout.

  5. If NoSegs in the received message is not 0, a reassembly process
     MUST be started.  Each segment MUST be buffered.  If receipt of
     the current message completes the segment, the reassembled message
     MUST be released to the application and the Segment_Timeout timer
     cancelled.

  6. If a new DSN is received before all segments of the previous DSN
     are received, the segments that have been received should be
     dropped silently.

  7. It is RECOMMENDED that the following information be provided to
     the receiving applications: message body, dataID,
     source_ip_address, multicast_group address.

  8. When a client signs on to a new multicast group, all locally
     buffered Mode 1 messages related to that multicast group should be
     delivered to the client immediately.

5.2.3.  Sending a Negative Acknowledgement

  Whenever a bundle is received, the bundling sublayer will forward the
  DSN list from the bundle header to the SRT sublayer.  The SRT
  sublayer will examine buffered values of <SenderID,dataID,SN,SegNo>
  to determine whether a NACK is required.  If so, it will generate a
  NACK message and send it to the bundling sublayer.  The NACK message
  will have version set to 0x2, message type set to 0x2, and
  transmission mode set to 0x7.  dataID, SN, and destination address
  are set to that of the Mode 1 message for which the NACK is being
  sent.  If a NACK has been received from any member of the destination
  multicast group for the Mode 1 message in question within the NACK
  threshold, no NACK is generated.

  For segmented messages, there are two possible types of NACKs:

  o  Based on the DSN list in the bundle header, the SRT implementation
     may determine that an entire segmented Mode 1 message was lost.
     In this case, the NACK MUST carry SegNo=0x7F (all in one field).

  o  Based on the Segment Timeout, the SRT implementation may determine
     that one or more segments of a message have not been delivered.
     In this case, a NACK will be sent for each missing segment.





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5.2.4.  Receiving a Negative Acknowledgement

  When a NACK is received by SRT, it MUST be processed as follows,
  after verifying the multicast address, dataID, source IP address, and
  transmission mode:

  1. If this instance of SRT's most recent Mode 1 message of the dataID
     indicated in the NACK has an SN newer than the SN in the NACK,
     that message (which is buffered) should be immediately
     retransmitted to the multicast address indicated in the received
     NACK.  If the most recent Mode 1 message has an SN equal to the SN
     indicated in the NACK, and if the SegNo field in the NACK contains
     0x7F, all segments of the buffered Mode 1 message MUST be
     retransmitted; if the SegNo has some other value, only the
     indicated segment should be retransmitted.

  2. Whether or not step 1 results in the retransmission of a message,
     the event of receiving the NACK and the (local machine) time at
     which the NACK was received should be buffered.  Each instance of
     SRT MUST buffer the number of NACKs that have been received for
     each dataID-multicast address pair, since the most recent Mode 1
     message of the same pair was received and the time at which the
     most recent of these NACKs was received.

5.3.  Mode 2 Operation

  Mode 2 is for infrequent reliable transaction-oriented communication
  between two dynamically determined members of a multicast group.  TCP
  could be used for such communication, but there would be unnecessary
  overhead and delay in establishing a stream-oriented connection for a
  single exchange of data, whereas there is already an ongoing stream
  of best-effort data between the hosts that require Mode 2
  transmission.  An example is a Distributed Interactive Simulation
  (DIS) collision PDU.

5.3.1.  Sending Mode 2 Data Messages

  When an application requests transmission of Mode 2 data, a dataID
  and a destination unicast IP address MUST be provided to SRT along
  with the data to be sent.  After verifying the data length, dataID,
  and destination address, SRT MUST perform the following steps:

  1. An SRT message is generated with the following characteristics:
     the version is set to 0x02, the message type is set to 0x02, the
     transmission mode is set to 0x2, the dataID is set to the
     application-provided value, and the destination address is set to
     the application-provided IP address.  The SN is set equal to the
     SN of the most recently sent Mode 2 message of the same dataID



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     incremented by 1 modulo 65536.  If no such Mode 1 message exists,
     it is set to 0x0.

  2. The newly generated message is buffered.  This new message does
     not replace any formerly buffered Mode 2 messages.  An
     implementation MUST provide a Mode 2 message buffer that can hold
     one or more Mode 2 messages. Mode 2 messages are expected to be
     infrequent (less than 1 percent of total traffic), but it is still
     strongly RECOMMENDED that an implementation provide a buffer of
     user-configurable size Mode2_Max that can hold more than a single
     Mode 2 message.  If the message cannot be buffered, the user data
     is discarded and the error MUST be reported to the application.
     If the message can be buffered, it should be sent to UDP
     immediately after being buffered.

  3. If step 2 was completed without error, the newly generated message
     MUST be sent to the IP address contained in its destination
     address field, encapsulated within a UDP datagram.  If the UDP
     interface on the sending system reports an error to SRT when the
     attempt to send the SRT message is made, an implementation may
     attempt to resend the message any finite number of times.
     However, every implementation MUST provide a mode in which no
     retries are attempted.  Implementations should default to this
     latter mode of operation.  The implementation MUST report to the
     application whether the message was ultimately accepted by UDP.

  4. If some user-configurable "ACK_Threshold" (which should be greater
     than the worst-case round-trip time for the multicast group)
     elapses without receipt of an ACK for the Mode 2 message, it is
     retransmitted.  An implementation may define a maximum number of
     retransmissions to be attempted before the Mode 2 message is
     removed from the buffer.

5.3.2.  Receiving Mode 2 Data Messages

  When a Mode 2 data message is received by SRT, it should be processed
  as follows after verifying version, dataID, sender address, and SN:

  1. For Mode 2 messages, the sequence number field is used to
     associate the required positive acknowledgement with a specific
     Mode 2 message.  If the message passes verification, the
     encapsulated user data is delivered to all applications that have
     indicated interest in the dataID and multicast address of the
     received message, regardless of the value of the SN field.

  2. Additionally, an ACK MUST be sent to the host from which the Mode
     2 data message originated.  See section 5.3.3. below for details.




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5.3.3.  Sending a Positive Acknowledgement

  A positive acknowledgement (ACK) is triggered by the receipt of a
  Mode 2 data message.  To send an ACK, a new SRT message is generated
  with version set to 0x02, message type set to 0x2, and transmission
  mode set to 0x2.  The dataID and SN are those of the Mode 2 data
  message being acknowledged.  The destination address field is set to
  the source IP address from which the data message was received.
  Since Mode 2 data messages are unicast, there is little concern about
  an ACK implosion causing excessive congestion at the original sender,
  so no suppression mechanism is necessary.

5.3.4.  Receiving a Positive Acknowledgement

  When an ACK is received by SRT, after verifying the transmission
  mode, dataID, and source IP address against outstanding Mode 2
  transmission, SRT MUST remove the pending transmission from its
  buffer.

6.  RFC 2357 Analysis

  This section provides answers to the questions posed by RFC 2357 for
  reliable multicast protocols, which are quoted.

6.1.  Scalability

  "How scalable is the protocol to the number of senders or receivers
  in a group, the number of groups, and wide dispersion of group
  members?"

  SRMP is intended to scale at least to hundreds of group members.  It
  has been designed not to impose limitations on the scalability of the
  underlying multicast network.  No problems have been identified in
  its mechanisms that would preclude this on uncongested networks.

  "Identify the mechanisms which limit scalability and estimate those
  limits."

  There is a practical concern with use of TFMCC, in that the receiver
  with the most congested path constrains delivery to the entire group.
  Distributed virtual simulation requires data delivery at rates
  perceived as continuous by humans.  Therefore, it may prove necessary
  to assign such receivers to different, lower-fidelity groups as a
  practical means of sustaining performance to the majority of
  participating hosts.  SRMP does not have a mechanism to support such
  pruning at this time.





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6.2.  Congestion

  "How does the protocol protect the Internet from congestion?  How
  well does it perform?  When does it fail?  Under what circumstances
  will the protocol fail to perform the functions needed by the
  applications it serves?  Is there a congestion control mechanism?
  How well does it perform?  When does it fail?"

  Both simulations and tests indicate that SRMP with TFMCC displays
  backoff comparable to that of TCP under conditions of significant
  packet loss.  The mechanism fails in a network-friendly way, in that
  under severe congestion, it reduces sending of the best-effort
  traffic to a very small rate that typically is unsatisfactory to
  support a virtual simulation.  This is possible because the reliable
  traffic typically is a small percentage of the overall traffic and
  SRMP is NACK oriented, with NACK suppression, so that reliable
  traffic loss adds little traffic to the total.  If the traffic mix
  assumption is not met, the reliable traffic (which does not back off
  under increased RTT) could produce a higher level of traffic than a
  comparable TCP connection.  However, levels of reliable traffic this
  large are not in the intended application domain of SRMP.

  "Include a description of trials and/or simulations which support the
  development of the protocol and the answers to the above questions."

  SRMP has been simulated using a discrete event simulator developed
  for academic use [8].  The design assumptions were validated by the
  results.  It also has been emulated in a LAN-based cluster and
  application-tested in a wide-area testbed under its intended traffic
  mix (distributed virtual simulation) and using a traffic generator
  with losses emulated by random dropping of packets [9].

  "Include an analysis of whether the protocol has congestion avoidance
  mechanisms strong enough to cope with deployment in the Global
  Internet, and if not, clearly document the circumstances in which
  congestion harm can occur.  How are these circumstances to be
  prevented?"

  Because it provides sending backoff comparable to TCP, SRMP is able
  to function as well as TCP for congestion avoidance, even in the
  Global Internet.  The only way an SRMP sender can generate congestion
  is to use the protocol for unintended purposes, for example, reliable
  transmission of a large fraction of the traffic.  Doing this would
  produce unsatisfactory results for the application, as SRMP's
  mechanism for providing reliability will not function well if the
  best-effort traffic does not constitute the majority of the total
  traffic.




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  "Include a description of any mechanisms which contain the traffic
  within limited network environments."

  SRMP has no such mechanisms, as it is intended for use over the open
  Internet.

  "Reliable multicast protocols must include an analysis of how they
  address a number of security and privacy concerns."

  See section 7 below.

7.  Security Considerations

  As a transport protocol, SRMP is subject to denial of service by
  hostile third parties sending conflicting values of its parameters on
  the multicast address.  SRMP could attempt to protect itself from
  this sort of behavior.  However, it can be shielded from such attacks
  by traffic authentication at the network layer, as described below.
  A comparable level of authentication also could be obtained by a
  message using MD5, or a similar message hash in each bundle, and
  using the SRMP bundle header to detect duplicate transmissions from a
  given host.  However, this would duplicate the function of existing
  network layer authentication protocols.

  Specific threats that can be eliminated by packet-level
  authentication are as follows:

  a. Amplification attack: SRMP receivers could be manipulated into
     sending large amounts of NACK traffic, which could cause network
     congestion or overwhelm the processing capabilities of a sender.
     This could be done by sending them faked traffic indicating that a
     reliable transmission has been lost.  SRMP's NACK suppression
     limits the effect of such manipulation.  However, true protection
     requires authentication of each bundle.

  b. Denial-of-service attack: If an SRMP sender accepts a large number
     of forged NACKs, it will flood the multicast group with repair
     messages.  This attack also is stopped by per-bundle
     authentication.

  c. Replay attack: The attacker could copy a valid, authenticated
     bundle containing a NACK and send it repeatedly to the original
     sender of the NACKed data.  Protection against this attack
     requires a sequence number per transmission per source host.  The
     SRMP bundle header sequence number would satisfy this need.
     However, the SN also can be applied at a lower layer.





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  d. Reverse path forwarding attack (spoofing): If checks are not
     enabled in all network routers and switches along the path from
     each sender to all receivers, forged packets can be injected into
     the multicast tree data path to manipulate the protocol into
     sending a large volume of repairs.  Packet-level authentication
     can eliminate this possibility.

  e. Inadvertent errors: A receiver with an incorrect or corrupted
     implementation of TFMCC could respond with values of RTT that
     might stimulate a TFMCC sender to create or increase congestion in
     the path to that sender.  It is therefore RECOMMENDED that
     receivers be required to identify themselves as legitimate before
     they receive the Session Description needed to join the session.
     How receivers identify themselves as legitimate is outside the
     scope of this document.

  The required authentication could become part of SRMP or could be
  accomplished by a lower layer protocol.  In any case, it needs to be
  (1) scalable and (2) not very computationally demanding so it can be
  performed with minimal delay on a real-time virtual simulation
  stream.  Public-key encryption meets the first requirement but not
  the second.  Using the IPsec Authentication Header (AH) (RFC 4302
  [3]) meets the second requirement using symmetric-key cryptography.
  See RFC 4302 [3] for guidance on multicast per-packet authentication.
  In practice, users of distributed simulation are likely to work over
  a (possibly virtual) private network and thus will not need special
  authentication for SRMP.

8.  List of Acronyms Used

  ACK   - positive acknowledgement
  AH    - Authentication Header
  CLR   - current limiting receiver
  IPSEC - Internet Protocol Security
  MTU   - maximum transmission unit
  NACK  - negative acknowledgement
  RTT   - round-trip time
  SA    - security association
  SRMP  - Selectively Reliable Multicast Protocol
  SRT   - Selectively Reliable Transport
  TFMCC - TCP-Friendly Multicast Congestion Control










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9.  Contributions

  We gratefully acknowledge the significant contributions of two
  people without whom this RFC would not have been developed.
  Vincent Laviano created the first specification and implementation
  of SRMP (at that time called SRTP).  Babu Shanmugam employed SRMP
  in a sizable distributed virtual simulation environment, where he
  revised the implementation and helped revise the design to support
  distributed virtual simulation workload effectively.

10.  References

10.1.  Normative References

  [1]  Bradner, S., "Key words for use in RFCs to Indicate Requirement
       Levels", BCP 14, RFC 2119, March 1997.

  [2]  J. Widmer, M. Handley, Extending Equation-Based Congestion
       Control to Multicast Applications, ACM SIGCOMM Conference, San
       Diego, August 2001.  <http://www.sigcomm.org/sigcomm2001/p22-
       widmer.pdf>

  [3]  Kent, S., "IP Authentication Header", RFC 4302, December 2005.

10.2.  Informative References

  [4]  Pullen, M., Myjak, M., and C. Bouwens, "Limitations of Internet
       Protocol Suite for Distributed Simulation the Large Multicast
       Environment", RFC 2502, February 1999.

  [5]  J. Padhye, V. Firoiu, D. Towsley and J. Kurose, "Modeling TCP
       Throughput: A Simple Model and its Empirical Validation",
       Proceedings of ACM SIGCOMM 1998.

  [6]  Mankin, A., Romanow, A., Bradner, S., and V. Paxson, "IETF
       Criteria for Evaluating Reliable Multicast Transport and
       Application Protocols", RFC 2357, June 1998.

  [7]  Floyd, S., "Congestion Control Principles", BCP 41, RFC 2914,
       September 2000.

  [8]  J. M. Pullen, "The Network Workbench: Network Simulation
       Software for Academic Investigation of Internet Concepts,"
       Computer Networks Vol 32 No 3 pp 365-378, March 2000.







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RFC 4410        Selectively Reliable Multicast Protocol    February 2006


  [9]  J. M. Pullen, R. Simon, F. Zhao and W. Chang, "NGI-FOM over
       RTI-NG and SRMP: Lessons Learned," Proceedings of the IEEE Fall
       Simulation Interoperability Workshop, paper 03F-SIW-111,
       Orlando, FL, September 2003.

  [10] D. Cohen, "NG-DIS-PDU: The Next Generation of DIS-PDU (IEEE-
       P1278)", 10th Workshop on Standards for Interoperability of
       Distributed Simulations, March 1994.

  [11] Handley, M., Floyd, S., Whetten, B., Kermode, R., Vicisano, L.,
       and M. Luby, "The Reliable Multicast Design Space for Bulk Data
       Transfer", RFC 2887, August 2000.

  [12] Luby, M., Gemmell, J., Vicisano, L., Rizzo, L., and J.
       Crowcroft, "Asynchronous Layered Coding (ALC) Protocol
       Instantiation", RFC 3450, December 2002.

  [13] Luby, M., Gemmell, J., Vicisano, L., Rizzo, L., Handley, M., and
       J. Crowcroft, "Layered Coding Transport (LCT) Building Block",
       RFC 3451, December 2002.

  [14] Luby, M., Vicisano, L., Gemmell, J., Rizzo, L., Handley, M., and
       J. Crowcroft, "Forward Error Correction (FEC) Building Block",
       RFC 3452, December 2002.

  [15] Luby, M., Vicisano, L., Gemmell, J., Rizzo, L., Handley, M., and
       J. Crowcroft, "The Use of Forward Error Correction (FEC) in
       Reliable Multicast", RFC 3453, December 2002.























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Authors' Addresses

  J. Mark Pullen
  C4I Center
  George Mason University
  Fairfax, VA 22030
  USA

  EMail: [email protected]


  Fei Zhao
  C4I Center
  George Mason University
  Fairfax, VA 22030
  USA

  EMail: [email protected]


  Danny Cohen
  Sun Microsystems
  M/S UMPK16-160
  16 Network Circle
  Menlo Park, CA 94025
  USA

  EMail: [email protected]























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Full Copyright Statement

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