Network Working Group                                       X. Xiao, Ed.
Request for Comments: 3916                           Riverstone Networks
Category: Informational                                D. McPherson, Ed.
                                                         Arbor Networks
                                                           P. Pate, Ed.
                                                      Overture Networks
                                                         September 2004


      Requirements for Pseudo-Wire Emulation Edge-to-Edge (PWE3)

Status of this Memo

  This memo provides information for the Internet community.  It does
  not specify an Internet standard of any kind.  Distribution of this
  memo is unlimited.

Copyright Notice

  Copyright (C) The Internet Society (2004).

Abstract

  This document describes base requirements for the Pseudo-Wire
  Emulation Edge to Edge Working Group (PWE3 WG).  It provides
  guidelines for other working group documents that will define
  mechanisms for providing pseudo-wire emulation of Ethernet, ATM, and
  Frame Relay.  Requirements for pseudo-wire emulation of TDM (i.e.,
  "synchronous bit streams at rates defined by ITU G.702") are defined
  in another document.  It should be noted that the PWE3 WG
  standardizes mechanisms that can be used to provide PWE3 services,
  but not the services themselves.

Table of Contents

  1.   Introduction. . . . . . . . . . . . . . . . . . . . . . . . .  2
       1.1.  What Are Pseudo Wires?. . . . . . . . . . . . . . . . .  2
       1.2.  Current Network Architecture. . . . . . . . . . . . . .  3
       1.3.  PWE3 as a Path to Convergence . . . . . . . . . . . . .  4
       1.4.  Suitable Applications for PWE3. . . . . . . . . . . . .  4
       1.5.  Summary . . . . . . . . . . . . . . . . . . . . . . . .  4
  2.   Terminology . . . . . . . . . . . . . . . . . . . . . . . . .  5
  3.   Reference Model of PWE3 . . . . . . . . . . . . . . . . . . .  6
  4.   Packet Processing . . . . . . . . . . . . . . . . . . . . . .  7
       4.1.  Encapsulation . . . . . . . . . . . . . . . . . . . . .  7
       4.2.  Frame Ordering. . . . . . . . . . . . . . . . . . . . .  8
       4.3.  Frame Duplication . . . . . . . . . . . . . . . . . . .  8
       4.4.  Fragmentation . . . . . . . . . . . . . . . . . . . . .  8



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       4.5.  Consideration of Per-PSN Packet Overhead. . . . . . . .  9
  5.   Maintenance of Emulated Services. . . . . . . . . . . . . . .  9
       5.1.  Setup and Teardown of Pseudo-Wires. . . . . . . . . . .  9
       5.2.  Handling Maintenance Message of the Native Services . . 10
       5.3.  PE-initiated Maintenance Messages . . . . . . . . . . . 10
  6.   Management of Emulated Services . . . . . . . . . . . . . . . 12
       6.1.  MIBs. . . . . . . . . . . . . . . . . . . . . . . . . . 12
       6.2.  General MIB Requirements. . . . . . . . . . . . . . . . 12
       6.3.  Configuration and Provisioning. . . . . . . . . . . . . 13
       6.4.  Performance Monitoring. . . . . . . . . . . . . . . . . 13
       6.5.  Fault Management and Notifications. . . . . . . . . . . 13
       6.6.  Pseudo-Wire Connection Verification and Traceroute. . . 13
  7.   Faithfulness of Emulated Services . . . . . . . . . . . . . . 13
       7.1.  Characteristics of an Emulated Service. . . . . . . . . 14
       7.2.  Service Quality of Emulated Services. . . . . . . . . . 14
  8.   Non-Requirements. . . . . . . . . . . . . . . . . . . . . . . 14
  9.   Quality of Service (QoS) Considerations . . . . . . . . . . . 15
  10.  Inter-domain Issues . . . . . . . . . . . . . . . . . . . . . 16
  11.  Security Considerations . . . . . . . . . . . . . . . . . . . 16
  12.  Acknowledgments . . . . . . . . . . . . . . . . . . . . . . . 17
  13.  References. . . . . . . . . . . . . . . . . . . . . . . . . . 17
       13.1. Normative References. . . . . . . . . . . . . . . . . . 17
       13.2. Informative References. . . . . . . . . . . . . . . . . 17
  14.  Authors' Addresses. . . . . . . . . . . . . . . . . . . . . . 18
  15.  Full Copyright Statement. . . . . . . . . . . . . . . . . . . 19

1.  Introduction

1.1.  What Are Pseudo Wires?

  Pseudo Wire Emulation Edge-to-Edge (PWE3) is a mechanism that
  emulates the essential attributes of a service such as ATM, Frame
  Relay or Ethernet over a Packet Switched Network (PSN).  The required
  functions of PWs include encapsulating service-specific PDUs arriving
  at an ingress port, and carrying them across a path or tunnel,
  managing their timing and order, and any other operations required to
  emulate the behavior and characteristics of the service as faithfully
  as possible.

  From the customer perspective, the PW is perceived as an unshared
  link or circuit of the chosen service.  However, there may be
  deficiencies that impede some applications from being carried on a
  PW.  These limitations should be fully described in the appropriate
  service-specific documents and Applicability Statements.







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1.2.   Current Network Architecture

  The following sections give some background on where networks are
  today and why they are changing.  It also talks about the motivation
  to provide converged networks while continuing to support existing
  services.  Finally, it discusses how PWs can be a solution for this
  dilemma.

1.2.1.  Multiple Networks

  For any given service provider delivering multiple services, the
  current infrastructure usually consists of parallel or "overlay"
  networks.  Each of these networks implements a specific service, such
  as Frame Relay, Internet access, etc.  This is expensive, both in
  terms of capital expense and operational costs.  Furthermore, the
  presence of multiple networks complicates planning.  Service
  providers wind up asking themselves these questions:

  - Which of my networks do I build out?
  - How many fibers do I need for each network?
  - How do I efficiently manage multiple networks?

  A converged network helps service providers answer these questions in
  a consistent and economical fashion.

1.2.2.  Transition to a Packet-Optimized Converged Network

  In order to maximize return on their assets and minimize their
  operating costs, service providers often look to consolidate the
  delivery of multiple service types onto a single networking
  technology.

  As packet traffic takes up a larger and larger portion of the
  available network bandwidth, it becomes increasingly useful to
  optimize public networks for the Internet Protocol.  However, many
  service providers are confronting several obstacles in engineering
  packet-optimized networks.  Although Internet traffic is the fastest
  growing traffic segment, it does not generate the highest revenue per
  bit.  For example, Frame Relay traffic currently generates higher
  revenue per bit than native IP services do.  Private line TDM
  services still generate even more revenue per bit than does Frame
  Relay.  In addition, there is a tremendous amount of legacy equipment
  deployed within public networks that does not communicate using the
  Internet Protocol.  Service providers continue to utilize non-IP
  equipment to deploy a variety of services, and see a need to
  interconnect this legacy equipment over their IP-optimized core
  networks.




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1.3.  PWE3 as a Path to Convergence

  How do service providers realize the capital and operational benefits
  of a new packet-based infrastructure, while leveraging the existing
  equipment and also protecting the large revenue stream associated
  with this equipment? How do they move from mature Frame Relay or ATM
  networks, while still being able to provide these lucrative services?

  One possibility is the emulation of circuits or services via PWs.
  Circuit emulation over ATM and interworking of Frame Relay and ATM
  have already been standardized.  Emulation allows existing services
  to be carried across the new infrastructure, and thus enables the
  interworking of disparate networks.

  Implemented correctly, PWE3 can provide a means for supporting
  today's services over a new network.

1.4.  Suitable Applications for PWE3

  What makes an application suitable (or not) for PWE3 emulation?  When
  considering PWs as a means of providing an application, the following
  questions must be considered:

  -  Is the application sufficiently deployed to warrant emulation?
  -  Is there interest on the part of service providers in providing an
     emulation for the given application?
  -  Is there interest on the part of equipment manufacturers in
     providing products for the emulation of a given application?
  -  Are the complexities and limitations of providing an emulation
     worth the savings in capital and operational expenses?

  If the answer to all four questions is "yes", then the application is
  likely to be a good candidate for PWE3.  Otherwise, there may not be
  sufficient overlap between the customers, service providers,
  equipment manufacturers and technology to warrant providing such an
  emulation.

1.5.  Summary

  To maximize the return on their assets and minimize their operational
  costs, many service providers are looking to consolidate the delivery
  of multiple service offerings and traffic types onto a single IP-
  optimized network.

  In order to create this next-generation converged network, standard
  methods must be developed to emulate existing telecommunications





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  formats such as Ethernet, Frame Relay, and ATM over IP-optimized core
  networks.  This document describes requirements for accomplishing
  this goal.

2.  Terminology

  The key words "MUST", "MUST NOT", "REQUIRED", "SHALL", "SHALLNOT",
  "SHOULD", "SHOULD NOT", "RECOMMENDED",  "MAY", and "OPTIONAL" in this
  document are to be interpreted as described in RFC 2119.

  Some terms used throughout this document are listed below.

  Attachment Circuit (AC)
                        The physical or virtual circuit attaching a CE
                        to a PE.  An AC can be a Frame Relay DLCI, an
                        ATM VPI/VCI, an Ethernet port, a VLAN, a HDLC
                        link, a PPP connection on a physical interface,
                        a PPP session from an L2TP tunnel, an MPLS LSP,
                        etc.

  Customer Edge (CE)    A device where one end of a service originates
                        and/or terminates.  The CE is not aware that it
                        is using an emulated service rather than a
                        native service.

  Packet Switched Network (PSN)
                        Within the context of PWE3, this is a network
                        using IP or MPLS as the mechanism for packet
                        forwarding.

  Provider Edge (PE)    A device that provides PWE3 to a CE.

  Pseudo Wire (PW)      A mechanism that carries the essential elements
                        of an emulated circuit from one PE to another
                        PE over a PSN.

  Pseudo Wire Emulation Edge to Edge (PWE3)
                        A mechanism that emulates the essential
                        attributes of a service (such as a T1 leased
                        line or Frame Relay) over a PSN.

  Pseudo Wire PDU       A Protocol Data Unit (PDU) sent on the PW that
                        contains all of the data and control
                        information necessary to emulate the desired
                        service.

  PSN Tunnel            A tunnel across a PSN inside which one or more
                        PWs can be carried.



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3.  Reference Model of PWE3

  A pseudo-wire (PW) is a connection between two provider edge (PE)
  devices which connects two attachment circuits (ACs).  An AC can be a
  Frame Relay DLCI, an ATM VPI/VCI, an Ethernet port, a VLAN, a HDLC
  link, a PPP connection on a physical interface, a PPP session from an
  L2TP tunnel, an MPLS LSP, etc.

                   |<------- Pseudo Wire ------>|
                   |                            |
                   |    |<-- PSN Tunnel -->|    |
                   V    V                  V    V
                   +----+                  +----+
  +-----+          | PE1|==================| PE2|          +-----+
  |     |----------|............PW1.............|----------|     |
  | CE1 |          |    |                  |    |          | CE2 |
  |     |----------|............PW2.............|----------|     |
  +-----+  ^       |    |==================|    |          +-----+
        ^  |       +----+                  +----+          ^
        |  |   Provider Edge 1         Provider Edge 2     |
        |  |                                               |
        | Attachment Circuit                               |
        |                                                  |
        |<-------------- Emulated Service ---------------->|

  Customer                                                 Customer
   Edge 1                                                   Edge 2

                    Figure 1: PWE3 Reference Model

  During the setup of a PW, the two PEs will be configured or will
  automatically exchange information about the service to be emulated
  so that later they know how to process packets coming from the other
  end.  After a PW is set up between two PEs, frames received by one PE
  from an AC are encapsulated and sent over the PW to the remote PE,
  where native frames are re-constructed and forwarded to the other CE.
  For a detailed PWE3 architecture overview, readers should refer to
  the PWE3 architecture document [PWE3_ARCH].

  This document does not assume that a particular type of PWs (e.g.,
  [L2TPv3] sessions or [MPLS] LSPs) or PSNs (e.g., IP or MPLS) is used.
  Instead, it describes generic requirements that apply to all PWs and
  PSNs, for all services including Ethernet, ATM, and Frame Relay, etc.








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4.  Packet Processing

  This section describes data plane requirements for PWE3.

4.1.  Encapsulation

  Every PE MUST provide an encapsulation mechanism for PDUs from an AC.
  It should be noted that the PDUs to be encapsulated may or may not
  contain L2 header information.  This is service specific.  Every PWE3
  service MUST specify what the PDU is.

  A PW header consists of all the header fields in a PW PDU that are
  used by the PW egress to determine how to process the PDU.  The PSN
  tunnel header is not considered as part of the PW header.

  Specific requirements on PDU encapsulation are listed below.

4.1.1.  Conveyance of Necessary L2 Header Information

  The egress of a PW needs some information, e.g., which native service
  the PW PDUs belong to, and possibly some L2 header information, in
  order to know how to process the PDUs received.  A PWE3 encapsulation
  approach MUST provide some mechanism for conveying such information
  from the PW ingress to the egress.  It should be noted that not all
  such information must be carried in the PW header of the PW PDUs.
  Some information (e.g., service type of a PW) can be stored as state
  information at the egress during PW setup.

4.1.2.  Support of Variable Length PDUs

  A PWE3 approach MUST accommodate variable length PDUs, if variable
  length PDUs are allowed by the native service.  For example, a PWE3
  approach for Frame Relay MUST accommodate variable length frames.

4.1.3.  Support of Multiplexing and Demultiplexing

  If a service in its native form is capable of grouping multiple
  circuits into a "trunk", e.g., multiple ATM VCCs in a VPC or multiple
  Ethernet 802.1Q interfaces in a port, some mechanism SHOULD be
  provided so that a single PW can be used to connect two end-trunks.
  From encapsulation perspective, sufficient information MUST be
  carried so that the egress of the PW can demultiplex individual
  circuits from the PW.








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4.1.4.  Validation of PW-PDU

  Most L2 frames have a checksum field to assure frame integrity.
  Every PWE3 service MUST specify whether the frame's checksum should
  be preserved across the PW, or should be removed at the ingress PE
  and then be re-calculated and inserted at the egress PE.  For
  protocols such as ATM and FR, the checksum covers link-local
  information such as the circuit identifiers (e.g., FR DLCI or ATM
  VPI/VCI).  Therefore, such checksum MUST be removed at the ingress PE
  and recalculated at the egress PE.

4.1.5.  Conveyance of Payload Type Information

  Under some circumstances, it is desirable to be able to distinguish
  PW traffic from other types of traffic such as IPv4 or IPv6 or OAM.
  For example, if Equal Cost Multi-Path (ECMP) is employed in a PSN,
  this additional distinguishability can be used to reduce the chance
  that PW packets get misordered by the load balancing mechanism.  Some
  mechanism SHOULD provide this distinguishability if needed.  Such
  mechanism MAY be defined in the PWE3 WG or other WGs.

4.2.  Frame Ordering

  When packets carrying the PW PDUs traverse a PW, they may arrive at
  the egress out of order.  For some services, the frames (either
  control frames only or both control and data frames) must be
  delivered in order.  For such services, some mechanism MUST be
  provided for ensuring in-order delivery.  Providing a sequence number
  in the PW header for each packet is one possible approach to detect
  out-of-order frames.  Mechanisms for re-ordering frames may be
  provided by Native Service Processing (NSP) [PWE3_ARCH] but are out
  of scope of PWE3.

4.3.  Frame Duplication

  In rare cases, packets traversing a PW may be duplicated.  For some
  services, frame duplication is not allowed.  For such services some
  mechanism MUST be provided to ensure that duplicated frames will not
  be delivered.  The mechanism may or may not be the same as the
  mechanism used to ensure in-order frame delivery.

4.4.  Fragmentation

  If the combined size of the L2 payload and its associated PWE3 and
  PSN headers exceeds the PSN path MTU, the L2 payload may need to be
  fragmented (Alternatively the L2 frame may be dropped).  For certain
  native service, fragmentation may also be needed to maintain a
  control frame's relative position to the data frames (e.g., an ATM PM



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  cell's relative position).  In general, fragmentation has a
  performance impact.  It is therefore desirable to avoid fragmentation
  if possible.  However, for different services, the need for
  fragmentation can be different.  When there is potential need for
  fragmentation, each service-specific PWE3 document MUST specify
  whether to fragment the frame in question or to drop it.  If an
  emulated service chooses to drop the frame, the consequence MUST be
  specified in its applicability statement.

4.5.  Consideration of Per-PSN Packet Overhead

  When the L2 PDU size is small, in order to reduce PSN tunnel header
  overhead, multiple PDUs MAY be concatenated before a PSN tunnel
  header is added.  Each encapsulated PDU still carries its own PW
  header so that the egress PE knows how to process it.  However, the
  benefit of concatenating multiple PDUs for header efficiency should
  be weighed against the resulting increase in delay, jitter and the
  larger penalty incurred by packet loss.

5.  Maintenance of Emulated Services

  This section describes maintenance requirements for PWE3.

5.1.  Setup and Teardown of Pseudo-Wires

  A PW must be set up before an emulated circuit can be established,
  and must be torn down when an emulated circuit is no longer needed.
  Setup and teardown of a PW can be triggered by a command from the
  management plane of a PE, or by Setup/Teardown of an AC (e.g., an ATM
  SVC), or by an auto-discovery mechanism.

  Every PWE3 approach MUST define some setup mechanism for establishing
  the PWs.  During the setup process, the PEs need to exchange some
  information (e.g., to learn each other's capability).  The setup
  mechanism MUST enable the PEs to exchange all necessary information.
  For example, both endpoints must agree on methods for encapsulating
  PDUs and handling frame ordering.  Which signaling protocol to use
  and what information to exchange are service specific.  Every PWE3
  approach MUST specify them.  Manual configuration of PWs can be
  considered as a special kind of signaling and is allowed.

  If a native circuit is bi-directional, the corresponding emulated
  circuit can be signaled "Up" only when the associated PW and PSN
  tunnels in both directions are functional.







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5.2.  Handling Maintenance Message of the Native Services

  Some native services have mechanisms for maintenance purpose, e.g.,
  ATM OAM and FR LMI.  Such maintenance messages can be in-band (i.e.,
  mixed with data messages in the same AC) or out-of-band (i.e., sent
  in a dedicated control circuit).  For such services, all in-band
  maintenance messages related to a circuit SHOULD be transported in-
  band just like data messages through the corresponding PW to the
  remote CE.  In other words, no translation is needed at the PEs for
  in-band maintenance messages.  In addition, it MAY be desirable to
  provide higher reliability for maintenance messages.  The mechanisms
  for providing high reliability do not have to be defined in the PWE3
  WG.

  Out-of-band maintenance messages between a CE and a PE may relate to
  multiple ACs between the CE and the PE.  They need to be processed at
  the local PE and possibly at the remote PE as well.  If a native
  service has some out-of-band maintenance messages, the corresponding
  emulated service MUST specify how to process such messages at the
  PEs.  In general, an out-of-band maintenance message is either
  translated into an in-band maintenance message of the native service
  or a PWE-specific maintenance message for every AC related to that
  out-of-band message.  As an example, assume the ACs between a CE and
  a PE are some ATM VCCs inside a VPC.  When a F4 AIS [UNI3.0] from the
  CE is received by the PE, the PE should translate that F4 AIS into a
  F5 AIS and send it to the remote CE for every VCC.  Alternatively,
  the PE should generate a PWE-specific maintenance message (e.g.,
  label withdrawal) to the remote PE for every VCC.  When the remote PE
  receives such a PWE-specific maintenance message, it may need to
  generate a maintenance message of the native service and send it to
  the attached CE.

5.3.  PE-initiated Maintenance Messages

  A PE needs to initiate some maintenance messages under some
  circumstances without being triggered by any native maintenance
  messages from the CE.  These circumstances are usually caused by
  fault, e.g., a PW failure in the PSN or a link failure between the CE
  and the PE.

  The reason the PEs need to initiate some maintenance messages under a
  fault condition is because the existence of a PW between two CEs
  would otherwise reduce the CEs' maintenance capability.  This is
  illustrated in the following example.  If two CEs are directly
  connected by a physical wire, a native service (e.g., ATM) can use
  notifications from the lower layer (e.g., the physical link layer) to





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  assist its maintenance.  For example, an ATM PVC can be signaled
  "Down" if the physical wire fails.  However, consider the following
  scenario.

  +-----+ Phy-link +----+              +----+ Phy-link +-----+
  | CE1 |----------| PE1|......PW......|PE2 |----------| CE2 |
  +-----+          +----+              +----+          +-----+

  If the PW between PE1 and PE2 fails, CE1 and CE2 will not receive
  physical link failure notification.  As a result, they cannot declare
  failure of the emulated circuit in a timely fashion, which will in
  turn affect higher layer applications.  Therefore, when the PW fails,
  PE1 and PE2 need to initiate some maintenance messages to notify the
  client layer on CE1 and CE2 that use the PW as a server layer.  (In
  this case, the client layer is the emulated service).  Similarly, if
  the physical link between PE1-CE1 fails, PE1 needs to initiate some
  maintenance message(s) so that the client layer at CE2 will be
  notified.  PE2 may need to be involved in this process.

  In the rare case when a physical wire between two CEs incurs many bit
  errors, the physical link can be declared "Down" and the client layer
  at the CEs be notified.  Similarly, a PW can incur packet loss,
  corruption, and out-of-order delivery.  These can be considered as
  "generalized bit error".  Upon detection of excessive "generalized
  bit error", a PW can be declared "Down" and the detecting PE needs to
  initiate a maintenance message so that the client layer at the CE is
  notified.

  In general, every emulated service MUST specify:
    * Under what circumstances PE-initiated maintenance messages are
      needed,
    * Format of the maintenance messages, and
    * How to process the maintenance messages at the remote PE.

  Some monitoring mechanisms are needed for detecting such
  circumstances, e.g., a PW failure.  Such mechanisms can be defined in
  the PWE3 WG or elsewhere.

  Status of a group of emulated circuits may be affected identically by
  a single network incidence.  For example, when the physical link
  between a CE and a PE fails, all the emulated circuits that go
  through that link will fail.  It is desirable that a single
  maintenance message be used to notify failure of the whole group of
  emulated circuits connected to the same remote PE.  A PWE3 approach
  MAY provide some mechanism for notifying status changes of a group of
  emulated circuits.  One possible approach is to associate each





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  emulated circuit with a group ID while setting up the PW for that
  emulated circuit.  In a maintenance message, that group ID can be
  used to refer to all the emulated circuits in that group.

  If a PE needs to generate and send a maintenance message to a CE, the
  PE MUST use a maintenance message of the native service.  This is
  essential in keeping the emulated service transparent to the CEs.

  The requirements stated in this section are aligned with the ITU-T
  maintenance philosophy for telecommunications networks [G805] (i.e.,
  client layer/server layer concept).

6.  Management of Emulated Services

  Each PWE3 approach SHOULD provide some mechanisms for network
  operators to manage the emulated service.  These mechanisms can be in
  the forms described below.

6.1.  MIBs

  SNMP MIBs [SMIV2] MUST be provided for managing each emulated circuit
  as well as pseudo-wire in general.  These MIBs SHOULD be created with
  the following requirements.

6.2.  General MIB Requirements

  New MIBs MUST augment or extend where appropriate, existing tables as
  defined in other existing service-specific MIBs for existing services
  such as MPLS or L2TP.  For example, the ifTable as defined in the
  Interface MIB [IFMIB] MUST be augmented to provide counts of out-of-
  order packets.  A second example is the extension of the MPLS-TE-MIB
  [TEMIB] when emulating circuit services over MPLS.  Rather than
  redefining the tunnelTable so that PWE can utilize MPLS tunnels, for
  example, entries in this table MUST instead be extended to add
  additional PWE-specific objects.  A final example might be to extend
  the IP Tunnel MIB [IPTUNMIB] in such a way as to provide PWE3-
  specific semantics when tunnels other than MPLS are used as PSN
  transport.  Doing so facilitates a natural extension of those objects
  defined in the existing MIBs in terms of management, as well as
  leveraging existing agent implementations.

  An AC MUST appear as an interface in the ifTable.









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6.3.  Configuration and Provisioning

  MIB Tables MUST be designed to facilitate configuration and
  provisioning of the AC.

  The MIB(s) MUST facilitate intra-PSN configuration and monitoring of
  ACs.

6.4.  Performance Monitoring

  MIBs MUST collect statistics for performance and fault management.

  MIBs MUST provide a description of how existing counters are used for
  PW emulation and SHOULD not replicate existing MIB counters.

6.5.  Fault Management and Notifications

  Notifications SHOULD be defined where appropriate to notify the
  network operators of any interesting situations, including faults
  detected in the AC.

  Objects defined to augment existing protocol-specific notifications
  in order to add PWE functionality MUST explain how these
  notifications are to be emitted.

6.6.   Pseudo-Wire Connection Verification and Traceroute

  For network management purpose, a connection verification mechanism
  SHOULD be supported by PWs.  Connection verification as well as other
  alarming mechanisms can alert network operators that a PW has lost
  its remote connection.  It is sometimes desirable to know the exact
  functional path of a PW for troubleshooting purpose, thus a
  traceroute function capable of reporting the path taken by data
  packets over the PW SHOULD be provided.

7.  Faithfulness of Emulated Services

  An emulated service SHOULD be as similar to the native service as
  possible, but NOT REQUIRED to be identical.  The applicability
  statement of a PWE3 service MUST report limitations of the emulated
  service.

  Some basic requirements on faithfulness of an emulated service are
  described below.







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7.1.  Characteristics of an Emulated Service

  From the perspective of a CE, an emulated circuit is characterized as
  an unshared link or circuit of the chosen service, although service
  quality of the emulated service may be different from that of a
  native one.  Specifically, the following requirements MUST be met:

  1) It MUST be possible to define type (e.g., Ethernet, which is
     inherited from the native service), speed (e.g., 100Mbps), and MTU
     size for an emulated circuit, if it is possible to do so for a
     native circuit.

  2) If the two endpoints CE1 and CE2 of emulated circuit #1 are
     connected to PE1 and PE2, respectively, and CE3 and CE4 of
     emulated circuit #2 are also connected to PE1 and PE2, then the
     PWs of these two emulated circuits may share the same physical
     paths between PE1 and PE2.  But from each CE's perspective, its
     emulated circuit MUST appear as unshared.  For example, CE1/CE2
     MUST NOT be aware of existence of emulated circuit #2 or CE3/CE4.

  3) If an emulated circuit fails (either at one of the ACs or in the
     middle of the PW), both CEs MUST be notified in a timely manner,
     if they will be notified in the native service (see Section 5.3
     for more information).  The definition of "timeliness" is
     service-dependent.

  4) If a routing protocol (e.g., IGP) adjacency can be established
     over a native circuit, it MUST be possible to be established over
     an emulated circuit as well.

7.2.  Service Quality of Emulated Services

  It is NOT REQUIRED that an emulated service provide the same service
  quality as the native service.  The PWE3 WG only defines mechanisms
  for providing PW emulation, not the services themselves.  What
  quality to provide for a specific emulated service is a matter
  between a service provider (SP) and its customers, and is outside
  scope of the PWE3 WG.

8.  Non-Requirements

  Some non-requirements are mentioned in various sections of this
  document.  Those work items are outside scope of the PWE3 WG.  They
  are summarized below:







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  -  Service interworking;

     In Service Interworking, the IWF (Interworking Function) between
     two dissimilar protocols (e.g., ATM & MPLS, Frame Relay & ATM, ATM
     & IP, ATM & L2TP, etc.) terminates the protocol used in one
     network and translates (i.e., maps) its Protocol Control
     Information (PCI) to the PCI of the protocol used in other network
     for User, Control and Management Plane functions to the extent
     possible.

  -  Selection of a particular type of PWs;

  -  To make the emulated services perfectly match their native
     services;

  -  Defining mechanisms for signaling the PSN tunnels;

  -  Defining how to perform traffic management on packets that carry
     PW PDUs;

  -  Providing any multicast service that is not native to the emulated
     medium.

     To illustrate this point, Ethernet transmission to a multicast
     IEEE-48 address is considered in scope, while multicast services
     like [MARS] that are implemented on top of the medium are out of
     scope;

9.  Quality of Service (QoS) Considerations

  Some native services such as ATM can offer higher service quality
  than best effort Internet service.  QoS is therefore essential for
  ensuring that emulated services are compatible (but not necessarily
  identical) to their native forms.  It is up to network operators to
  decide how to provide QoS - They can choose to rely on over-
  provisioning and/or deploy some QoS mechanisms.

  In order to take advantage of QoS mechanisms defined in other working
  groups, e.g., the traffic management schemes defined in DiffServ WG,
  it is desirable that some mechanisms exists for differentiating the
  packets resulted from PDU encapsulation.  These mechanisms do not
  have to be defined in the PWE3 approaches themselves.  For example,
  if the resulted packets are MPLS or IP packets, their EXP or DSCP
  field can be used for marking and differentiating.  A PWE3 approach
  MAY provide guidelines for marking and differentiating.






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  The applicability of PWE3 to a particular service depends on the
  sensitivity of that service (or the CE implementation) to
  delay/jitter etc and the ability of the application layer to mask
  them.  PWE3 may not be applicable to services that have severe
  constraints in this respect.

10.  Inter-domain Issues

  PWE is a matter between the PW end-points and is transparent to the
  network devices between the PW end-points.  Therefore, inter-domain
  PWE is fundamentally similar to intra-domain PWE.  As long as PW
  end-points use the same PWE approach, they can communicate
  effectively, regardless of whether they are in the same domain.
  Security may become more important in the inter-domain case and some
  security measure such as end-point authentication MAY be applied.
  QoS may become more difficult to deliver too, as one service provider
  has no control over another service provider's provisioning and
  traffic management policy.  To solve the inter-domain QoS problem,
  service providers have to cooperate.  Once they agree at a
  contractual level to provider high quality of service to certain
  traffic (e.g., PWE traffic), the mechanisms defined in other working
  groups, e.g., Diffserv WG, can be used.

  Inter-domain PSN tunnels are generally more difficult to set up, tear
  down and maintain than intra-domain ones.  But that is an issue for
  PSN tunneling protocols such as MPLS and L2TPv3 and is outside the
  scope of PWE3.

11.  Security Considerations

  The PW end-point, PW demultiplexing mechanism, and the payloads of
  the native service can all be vulnerable to attack.  PWE3 should
  leverage security mechanisms provided by the PW Demultiplexer or PSN
  Layers.  Such mechanisms SHOULD protect PW end-point and PW
  Demultiplexer mechanism from denial-of-service (DoS) attacks and
  spoofing of the native data units.  Preventing unauthorized access to
  PW end-points and other network devices is generally effective
  against DoS attacks and spoofing, and can be part of protection
  mechanism.  Protection mechanisms SHOULD also address the spoofing of
  tunneled PW data.  The validation of traffic addressed to the PW
  Demultiplexer end-point is paramount in ensuring integrity of PW
  encapsulation.  Security protocols such as IPsec [RFC2401] can be
  used.








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12.  Acknowledgments

  The authors would like to acknowledge input from M. Aissaoui, M.
  Bocci, S. Bryant, R. Cohen, N. Harrison, G. Heron, T. Johnson, A.
  Malis, L. Martini, E. Rosen, J. Rutemiller, T. So, Y. Stein, and S.
  Vainshtein.

13.  References

13.1.  Normative References

  [IFMIB]     McCloghrie, K. and F. Kastenholz, "The Interfaces Group
              MIB", RFC 2863, June 2000.

  [SMIV2]     McCloghrie, K., Perkins, D., and J. Schoenwaelder,
              "Structure of Management Information Version 2 (SMIv2)",
              STD 58, RFC 2578, April 1999.

13.2.  Informative References

  [G805]      "Generic Functional Architecture of Transport Networks",
              ITU-T Recommendation G.805, 2000.

  [IPTUNMIB]  Thaler, D., "IP Tunnel MIB", RFC 2667, August 1999.

  [L2TPv3]    Lau, J., Townsley, M., and I. Goyret, et al., "Layer Two
              Tunneling Protocol (Version 3)", Work in Progress, June
              2004.

  [MARS]      Armitage, G., "Support for Multicast over UNI 3.0/3.1
              based ATM Networks", RFC 2022, November 1996.

  [MPLS]      Rosen, E., Viswanathan, A., and R. Callon, "Multiprotocol
              Label Switching Architecture", RFC 3031, January 2001.

  [PWE3_ARCH] S. Bryant and P. Pate, et. al., "PWE3 Architecture", Work
              in Progress, March 2004.

  [RFC2401]   Kent, S. and R. Atkinson, "Security Architecture for the
              Internet Protocol", RFC 2401, November 1998.

  [TEMIB]     Srinivasan, C., Viswanathan, A., and T. Nadeau,
              "Multiprotocol Label Switching (MPLS) Traffic Engineering
              (TE) Management Information Base (MIB)", RFC 3812, June
              2004.

  [UNI3.0]    ATM Forum, "ATM User-Network Interface Specification
              Version 3.0", Sept. 1993.



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14.  Authors' Addresses

  XiPeng Xiao  (Editor)
  Riverstone Networks
  5200 Great America Parkway
  Santa Clara, CA 95054

  EMail: [email protected]

  Danny McPherson (Editor)
  Arbor Networks

  EMail: [email protected]

  Prayson Pate (Editor)
  Overture Networks
  507 Airport Boulevard, Suite 111
  Morrisville, NC, USA 27560

  EMail: [email protected]

  Vijay Gill
  AOL Time Warner

  EMail: [email protected]

  Kireeti Kompella
  Juniper Networks, Inc.
  1194 N. Mathilda Ave.
  Sunnyvale, CA 94089

  EMail: [email protected]

  Thomas D. Nadeau
  Cisco Systems, Inc.
  300 Beaver Brook Drive
  Boxborough, MA 01719
  EMail: [email protected]

  Craig White
  Level 3 Communications, LLC.
  1025 Eldorado Blvd.
  Broomfield, CO, 80021

  EMail: [email protected]






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15.  Full Copyright Statement

  Copyright (C) The Internet Society (2004).

  This document is subject to the rights, licenses and restrictions
  contained in BCP 78, and except as set forth therein, the authors
  retain all their rights.

  This document and the information contained herein are provided on an
  "AS IS" basis and THE CONTRIBUTOR, THE ORGANIZATION HE/S HE
  REPRESENTS OR IS SPONSORED BY (IF ANY), THE INTERNET SOCIETY AND THE
  INTERNET ENGINEERING TASK FORCE DISCLAIM ALL WARRANTIES, EXPRESS OR
  IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTY THAT THE USE OF
  THE INFORMATION HEREIN WILL NOT INFRINGE ANY RIGHTS OR ANY IMPLIED
  WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.

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  The IETF takes no position regarding the validity or scope of any
  Intellectual Property Rights or other rights that might be claimed to
  pertain to the implementation or use of the technology described in
  this document or the extent to which any license under such rights
  might or might not be available; nor does it represent that it has
  made any independent effort to identify any such rights.  Information
  on the IETF's procedures with respect to rights in IETF Documents can
  be found in BCP 78 and BCP 79.

  Copies of IPR disclosures made to the IETF Secretariat and any
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  http://www.ietf.org/ipr.

  The IETF invites any interested party to bring to its attention any
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  this standard.  Please address the information to the IETF at ietf-
  [email protected].

Acknowledgement

  Funding for the RFC Editor function is currently provided by the
  Internet Society.







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