Network Working Group                                            M. Luby
Request for Comments: 3453                              Digital Fountain
Category: Informational                                      L. Vicisano
                                                                  Cisco
                                                             J. Gemmell
                                                              Microsoft
                                                               L. Rizzo
                                                             Univ. Pisa
                                                             M. Handley
                                                                   ICIR
                                                           J. Crowcroft
                                                        Cambridge Univ.
                                                          December 2002


   The Use of Forward Error Correction (FEC) in Reliable Multicast

Status of this Memo

  This memo provides information for the Internet community.  It does
  not specify an Internet standard of any kind.  Distribution of this
  memo is unlimited.

Copyright Notice

  Copyright (C) The Internet Society (2002).  All Rights Reserved.

Abstract

  This memo describes the use of Forward Error Correction (FEC) codes
  to efficiently provide and/or augment reliability for one-to-many
  reliable data transport using IP multicast.  One of the key
  properties of FEC codes in this context is the ability to use the
  same packets containing FEC data to simultaneously repair different
  packet loss patterns at multiple receivers.  Different classes of FEC
  codes and some of their basic properties are described and
  terminology relevant to implementing FEC in a reliable multicast
  protocol is introduced.  Examples are provided of possible abstract
  formats for packets carrying FEC.












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Table of Contents

  1. Rationale and Overview . . . . . . . . . . . . . . . . . . . .   2
    1.1. Application of FEC codes . . . . . . . . . . . . . . . . .   5
  2. FEC Codes. . . . . . . . . . . . . . . . . . . . . . . . . . .   6
    2.1. Simple codes . . . . . . . . . . . . . . . . . . . . . . .   6
    2.2. Small block FEC codes. . . . . . . . . . . . . . . . . . .   8
    2.3. Large block FEC codes. . . . . . . . . . . . . . . . . . .  10
    2.4. Expandable FEC codes . . . . . . . . . . . . . . . . . . .  11
    2.5. Source blocks with variable length source symbols. . . . .  13
  3. Security Considerations. . . . . . . . . . . . . . . . . . . .  14
  4. Intellectual Property Disclosure . . . . . . . . . . . . . . .  14
  5. Acknowledgments. . . . . . . . . . . . . . . . . . . . . . . .  15
  6. References . . . . . . . . . . . . . . . . . . . . . . . . . .  15
  7. Authors' Addresses . . . . . . . . . . . . . . . . . . . . . .  17
  8. Full Copyright Statement . . . . . . . . . . . . . . . . . . .  18

1.  Rationale and Overview

  There are many ways to provide reliability for transmission
  protocols.  A common method is to use ARQ, automatic request for
  retransmission.  With ARQ, receivers use a back channel to the sender
  to send requests for retransmission of lost packets.  ARQ works well
  for one-to-one reliable protocols, as evidenced by the pervasive
  success of TCP/IP.  ARQ has also been an effective reliability tool
  for one-to-many reliability protocols, and in particular for some
  reliable IP multicast protocols.  However, for one-to-very-many
  reliability protocols, ARQ has limitations, including the feedback
  implosion problem because many receivers are transmitting back to the
  sender, and the need for a back channel to send these requests from
  the receiver.  Another limitation is that receivers may experience
  different loss patterns of packets, and thus receivers may be delayed
  by retransmission of packets that other receivers have lost that but
  they have already received.  This may also cause wasteful use of
  bandwidth used to retransmit packets that have already been received
  by many of the receivers.

  In environments where ARQ is either costly or impossible because
  there is either a very limited capacity back channel or no back
  channel at all, such as satellite transmission, a Data Carousel
  approach to reliability is sometimes used [1].  With a Data Carousel,
  the sender partitions the object into equal length pieces of data,
  which we hereafter call source symbols, places them into packets, and
  then continually cycles through and sends these packets.  Receivers
  continually receive packets until they have received a copy of each
  packet.  Data Carousel has the advantage that it requires no back
  channel because there is no data that flows from receivers to the
  sender.  However, Data Carousel also has limitations.  For example,



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  if a receiver loses a packet in one round of transmission it must
  wait an entire round before it has a chance to receive that packet
  again.  This may also cause wasteful use of bandwidth, as the sender
  continually cycles through and transmits the packets until no
  receiver is missing a packet.

  Forward Error Correction (FEC) codes provide a reliability method
  that can be used to augment or replace other reliability methods,
  especially for one-to-many reliability protocols such as reliable IP
  multicast.  We first briefly review some of the basic properties and
  types of FEC codes before reviewing their uses in the context of
  reliable IP multicast.  Later, we provide a more detailed description
  of some of FEC codes.

  In the general literature, FEC refers to the ability to overcome both
  erasures (losses) and bit-level corruption.  However, in the case of
  an IP multicast protocol, the network layers will detect corrupted
  packets and discard them or the transport layers can use packet
  authentication to discard corrupted packets.  Therefore the primary
  application of FEC codes to IP multicast protocols is as an erasure
  code.  The payloads are generated and processed using an FEC erasure
  encoder and objects are reassembled from reception of packets
  containing the generated encoding using the corresponding FEC erasure
  decoder.

  The input to an FEC encoder is some number k of equal length source
  symbols.  The FEC encoder generates some number of encoding symbols
  that are of the same length as the source symbols.  The chosen length
  of the symbols can vary upon each application of the FEC encoder, or
  it can be fixed.  These encoding symbols are placed into packets for
  transmission.  The number of encoding symbols placed into each packet
  can vary on a per packet basis, or a fixed number of symbols (often
  one) can be placed into each packet.  Also, in each packet is placed
  enough information to identify the particular encoding symbols
  carried in that packet.  Upon receipt of packets containing encoding
  symbols, the receiver feeds these encoding symbols into the
  corresponding FEC decoder to recreate an exact copy of the k source
  symbols.  Ideally, the FEC decoder can recreate an exact copy from
  any k of the encoding symbols.

  In a later section, we describe a technique for using FEC codes as
  described above to handle blocks with variable length source symbols.

  Block FEC codes work as follows.  The input to a block FEC encoder is
  k source symbols and a number n.  The encoder generates a total of n
  encoding symbols.  The encoder is systematic if it generates n-k
  redundant symbols yielding an encoding block of n encoding symbols in
  total composed of the k source symbols and the n-k redundant symbols.



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  A block FEC decoder has the property that any k of the n encoding
  symbols in the encoding block is sufficient to reconstruct the
  original k source symbols.

  Expandable FEC codes work as follows.  An expandable FEC encoder
  takes as input k source symbols and generates as many unique encoding
  symbols as requested on demand, where the amount of time for
  generating each encoding symbol is the same independent of how many
  encoding symbols are generated.  An expandable FEC decoder has the
  property that any k of the unique encoding symbols is sufficient to
  reconstruct the original k source symbols.

  The above definitions explain the ideal situation when the reception
  of any k encoding symbols is sufficient to recover the k source
  symbols, in which case the reception overhead is 0%.  For some
  practical FEC codes, slightly more than k encoding symbols are needed
  to recover the k source symbols.  If k*(1+ep) encoding symbols are
  needed, we say the reception overhead is ep*100%, e.g., if k*1.05
  encoding symbols are needed then the reception overhead is 5%.

  Along a different dimension, we classify FEC codes loosely as being
  either small or large.  A small FEC code is efficient in terms of
  processing time requirements for encoding and decoding for small
  values of k, and a large FEC code is efficient for encoding and
  decoding for much large values of k.  There are implementations of
  block FEC codes that have encoding times proportional to n-k times
  the length of the k source symbols, and decoding times proportional
  to l times the length of the k source symbols, where l is the number
  of missing source symbols among the k received encoding symbols and l
  can be as large as k.  Because of the growth rate of the encoding and
  decoding times as a product of k and n-k, these are typically
  considered to be small block FEC codes.  There are block FEC codes
  with a small reception overhead that can generate n encoding symbols
  and can decode the k source symbols in time proportional to the
  length of the n encoding symbols.  These codes are considered to be
  large block FEC codes.  There are expandable FEC codes with a small
  reception overhead that can generate each encoding symbol in time
  roughly proportional to its length, and can decode all k source
  symbols in time roughly proportional to their length.  These are
  considered to be large expandable FEC codes.  We describe examples of
  all of these types of codes later.

  Ideally, FEC codes in the context of IP multicast can be used to
  generate encoding symbols that are transmitted in packets in such a
  way that each received packet is fully useful to a receiver to
  reassemble the object regardless of previous packet reception
  patterns.  Thus, if some packets are lost in transit between the
  sender and the receiver, instead of asking for specific



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  retransmission of the lost packets or waiting till the packets are
  resent using Data Carousel, the receiver can use any other subsequent
  equal number of packets that arrive to reassemble the object.  These
  packets can either be proactively transmitted or they can be
  explicitly requested by receivers.  This implies that the same packet
  is fully useful to all receivers to reassemble the object, even
  though the receivers may have previously experienced different packet
  loss patterns.  This property can reduce or even eliminate the
  problems mentioned above associated with ARQ and Data Carousel and
  thereby dramatically increase the scalability of the protocol to
  orders of magnitude more receivers.

1.1.  Application of FEC codes

  For some reliable IP multicast protocols, FEC codes are used in
  conjunction with ARQ to provide reliability.  For example, a large
  object could be partitioned into a number of source blocks consisting
  of a small number of source symbols each, and in a first round of
  transmission all of the source symbols for all the source blocks
  could be transmitted.  Then, receivers could report back to the
  sender the number of source symbols they are missing from each source
  block.  The sender could then compute the maximum number of missing
  source symbols from each source block among all receivers.  Based on
  this, a small block FEC encoder could be used to generate for each
  source block a number of redundant symbols equal to the computed
  maximum number of missing source symbols from the block among all
  receivers, as long as this maximum maximum for each block does not
  exceed the number of redundant symbols that can be generated
  efficiently.  In a second round of transmission, the server would
  then send all of these redundant symbols for all blocks.  In this
  example, if there are no losses in the second round of transmission
  then all receivers will be able to recreate an exact copy of each
  original block.  In this case, even if different receivers are
  missing different symbols in different blocks, transmitted redundant
  symbols for a given block are useful to all receivers missing symbols
  from that block in the second round.

  For other reliable IP multicast protocols, FEC codes are used in a
  Data Carousel fashion to provide reliability, which we call an FEC
  Data Carousel.  For example, an FEC Data Carousel using a large block
  FEC code could work as follows.  The large block FEC encoder produces
  n encoding symbols considering all the k source symbols of an object
  as one block.  The sender cycles through and transmits the n encoding
  symbols in packets in the same order in each round.  An FEC Data
  Carousel can have much better protection against packet loss than a
  Data Carousel.  For example, a receiver can join the transmission at
  any point in time, and, as long as the receiver receives at least k
  encoding symbols during the transmission of the next n encoding



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  symbols, the receiver can completely recover the object.  This is
  true even if the receiver starts receiving packets in the middle of a
  pass through the encoding symbols.  This method can also be used when
  the object is partitioned into blocks and a short block FEC code is
  applied to each block separately.  In this case, as we explain in
  more detail below, it is useful to interleave the symbols from the
  different blocks when they are transmitted.

  Since any number of encoding symbols can be generated using an
  expandable FEC encoder, reliable IP multicast protocols that use
  expandable FEC codes generally rely solely on these codes for
  reliability.  For example, when an expandable FEC code is used in a
  FEC Data Carousel application, the encoding packets never repeat, and
  thus any k of the encoding symbols in the potentially unbounded
  number of encoding symbols are sufficient to recover the original k
  source symbols.

  For additional reliable IP multicast protocols, the method to obtain
  reliability is to generate enough encoding symbols so that each
  encoding symbol is transmitted only once (at most).  For example, the
  sender can decide a priori how many encoding symbols it will
  transmit, use an FEC code to generate that number of encoding symbols
  from the object, and then transmit the encoding symbols to all
  receivers.  This method is applicable to streaming protocols, for
  example, where the stream is partitioned into objects, the source
  symbols for each object are encoded into encoding symbols using an
  FEC code, and then the sets of encoding symbols for each object are
  transmitted one after the other using IP multicast.

2.  FEC Codes

2.1.  Simple codes

  There are some very simple codes that are effective for repairing
  packet loss under very low loss conditions.  For example, to provide
  protection from a single loss is to partition the object into fixed
  size source symbols and then add a redundant symbol that is the
  parity (XOR) of all the source symbols.  The size of a source symbol
  is chosen so that it fits perfectly into the payload of a packet,
  i.e. if the packet payload is 512 bytes then each source symbol is
  512 bytes.  The header of each packet contains enough information to
  identify the payload.  This is an example of encoding symbol ID.  The
  encoding symbol IDs can consist of two parts in this example.  The
  first part is an encoding flag that is equal to 1 if the encoding
  symbol is a source symbol and is equal to 0 if the encoding symbol is
  a redundant symbol.  The second part of the encoding symbol ID is a
  source symbol ID if the encoding flag is 1 and a redundant symbol ID
  if the encoding flag is 0.  The source symbol IDs can be numbered



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  from 0 to k-1 and the redundant symbol ID can be 0.  For example, if
  the object consists of four source symbols that have values a, b, c
  and d, then the value of the redundant symbol is e = a XOR b XOR c
  XOR d.  Then, the packets carrying these symbols look like:

           (1, 0: a), (1, 1: b), (1, 2: c), (1, 3: d), (0, 0: e).

  In this example, the encoding symbol ID consists of the first two
  values, where the first value is the encoding flag and the second
  value is either a source symbol ID or the redundant symbol ID.  The
  portion of the packet after the colon is the value of the encoding
  symbol.  Any single source symbol of the object can be recovered as
  the parity of all the other symbols.  For example, if packets

                 (1, 0: a), (1, 1: b), (1, 3: d), (0, 0: e)

  are received then the missing source symbol value with source symbol
  ID = 2 can be recovered by computing a XOR b XOR d XOR e = c.

  Another way of forming the encoding symbol ID is to let values
  0,...,k-1 correspond to the k source symbols and value k correspond
  to the redundant symbol that is the XOR of the k source symbols.

  When the number of source symbols in the object is large, a simple
  block code variant of the above can be used.  In this case, the
  source symbols are grouped together into source blocks of some number
  k of consecutive symbols each, where k may be different for different
  blocks.  If a block consists of k source symbols then a redundant
  symbol is added to form an encoding block consisting of k+1 encoding
  symbols.  Then, a source block consisting of k source symbols can be
  recovered from any k of the k+1 encoding symbols from the associated
  encoding block.

  Slightly more sophisticated ways of adding redundant symbols using
  parity can also be used.  For example, one can group a block
  consisting of k source symbols in an object into a p x p square
  matrix, where p = sqrt(k).  Then, for each row a redundant symbol is
  added that is the parity of all the source symbols in the row.
  Similarly, for each column a redundant symbol is added that is the
  parity of all the source symbols in the column.  Then, any row of the
  matrix can be recovered from any p of the p+1 symbols in the row, and
  similarly for any column.  Higher dimensional product codes using
  this technique can also be used.  However, one must be wary of using
  these constructions without some thought towards the possible loss
  patterns of symbols.  Ideally, the property that one would like to
  obtain is that if k source symbols are encoded into n encoding
  symbols (the encoding symbols consist of the source symbols and the
  redundant symbols) then the k source symbols can be recovered from



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  any k of the n encoding symbols.  Using the simple constructions
  described above does not yield codes that come close to obtaining
  this ideal behavior.

2.2.  Small block FEC codes

  Reliable IP multicast protocols may use a block (n, k) FEC code [2].
  For such codes, k source symbols are encoded into n > k encoding
  symbols, such that any k of the encoding symbols can be used to
  reassemble the original k source symbols.  Thus, these codes have no
  reception overhead when used to encode the entire object directly.
  Block codes are usually systematic, which means that the n encoding
  symbols consist of the k source symbols and n-k redundant symbols
  generated from these k source symbols, where the size of a redundant
  symbol is the same as that for a source symbol.  For example, the
  first simple code (XOR) described in the previous subsection is a
  (k+1, k) code.  In general, the freedom to choose n larger than k+1
  is desirable, as this can provide much better protection against
  losses.  A popular example of these types of codes is a class of
  Reed-Solomon codes, which are based on algebraic methods using finite
  fields.  Implementations of (n, k) FEC erasure codes are efficient
  enough to be used by personal computers [16].  For example, [15]
  describes an implementation where the encoding and decoding speeds
  decay as C/j, where the constant C is on the order of 10 to 80
  Mbytes/second for Pentium class machines of various vintages and j is
  upper bounded by min(k, n-k).

  In practice, the values of k and n must be small (for example below
  256) for such FEC codes as large values make encoding and decoding
  prohibitively expensive.  As many objects are longer than k symbols
  for reasonable values of k and the symbol length (e.g. larger than 16
  kilobyte for k = 16 using 1 kilobyte symbols), they can be divided
  into a number of source blocks.  Each source block consists of some
  number k of source symbols, where k may vary between different source
  blocks.  The FEC encoder is used to encode a k source symbol source
  block into a n encoding symbol encoding block, where the number n of
  encoding symbols in the encoding block may vary for each source
  block.  For a receiver to completely recover the object, for each
  source block consisting of k source symbols, k distinct encoding
  symbols (i.e., with different encoding symbol IDs) must be received
  from the corresponding encoding block.  For some encoding blocks,
  more encoding symbols may be received than there are source symbols
  in the corresponding source block, in which case the excess encoding
  symbols are discarded.  An example encoding structure is shown in
  Figure 1.






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      |   source symbol IDs   |   source symbols IDs  |
      |   of source block 0   |   of source block 1   |
                   |                          |
                   v                          v
      +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
      |0 |1 |2 |3 |4 |5 |6 |7 |0 |1 |2 |3 | 4|5 |6 |7 |
      +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
                              |
                          FEC encoder
                              |
                              v
  +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
  |0 |1 |2 |3 | 4| 5| 6| 7| 8| 9| 0| 1| 2| 3| 4| 5| 6| 7| 8| 9|
  +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
                 ^                             ^
                 |                             |
  |  encoding symbol IDs        | encoding symbol IDs         |
  |  of encoding block 0        | of encoding block 1         |

  Figure 1. The encoding structure for an object divided into two
  source blocks consisting of 8 source symbols each, and the FEC
  encoder is used to generate 2 additional redundant symbols (10
  encoding symbols in total) for each of the two source blocks.

  In many cases, an object is partitioned into equal length source
  blocks each consisting of k contiguous source symbols of the object,
  i.e., block c consists of the range of source symbols [ck, (c+1)k-1].
  This ensures that the FEC encoder can be optimized to handle a
  particular number k of source symbols.  This also ensures that memory
  references are local when the sender reads source symbols to encode,
  and when the receiver reads encoding symbols to decode.  Locality of
  reference is particularly important when the object is stored on
  disk, as it reduces the disk seeks required.  The block number and
  the source symbol ID within that block can be used to uniquely
  specify a source symbol within the object. If the size of the object
  is not a multiple of k source symbols, then the last source block
  will contain less than k symbols.

  The block numbers can be numbered consecutively starting from zero.
  Encoding symbols within a block can be uniquely identified by an
  encoding symbol ID.  One way of identifying encoding symbols within a
  block is to use the combination of an encoding flag that identifies
  the symbol as either a source symbol or a redundant symbol together
  with either a source symbol ID or a redundant symbol ID.  For
  example, an encoding flag value of 1 can indicate that the encoding
  symbol is a source symbol and 0 can indicate that it is a redundant
  symbol.  The source symbol IDs can be numbered from 0 to k-1 and the
  redundant symbol IDs can be numbered from 0 to n-k-1.



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  For example, if the object consists 10 source symbols with values a,
  b, c, d, e, f, g, h, i, and j, and k = 5 and n = 8, then there are
  two source blocks consisting of 5 symbols each, and there are two
  encoding blocks consisting of 8 symbols each.  Let p, q and r be the
  values of the redundant symbols for the first encoding block, and let
  x, y and z be the values of the redundant symbols for the second
  encoding block.  Then the encoding symbols together with their
  identifiers are

  (0, 1, 0: a), (0, 1, 1: b), (0, 1, 2: c), (0, 1, 3: d), (0, 1, 4: e),
  (0, 0, 0: p), (0, 0, 1: q), (0, 0, 2: r),
  (1, 1, 0: f), (1, 1, 1: g), (1, 1, 2: h), (1, 1, 3: i), (1, 1, 4: j),
  (1, 0, 0: x), (1, 0, 1: y), (1, 0, 2: z).

  In this example, the first value identifies the block number and the
  second two values together identify the encoding symbol within the
  block, i.e, the encoding symbol ID consists of the encoding flag
  together with either the source symbol ID or the redundant symbol ID
  depending on the value of the encoding flag.  The value of the
  encoding symbol is written after the colon.  Each block can be
  recovered from any 5 of the 8 encoding symbols associated with that
  block.  For example, reception of

   (0, 1, 1: b), (0, 1, 2: c), (0, 1, 3: d), (0, 0, 0: p), (0, 0, 1: q)

  is sufficient to recover the first source block, and reception of

   (1, 1, 0: f), (1, 1, 1: g), (1, 0, 0: x), (1, 0, 1: y), (1, 0, 2: z)

  is sufficient to recover the second source block.

  Another way of uniquely identifying encoding symbols within a block
  is to let the encoding symbol IDs for source symbols be 0,...,k-1 and
  to let the encoding symbol IDs for redundant symbols be k,...,n-1.

2.3.  Large block FEC codes

  Tornado codes [12], [13], [10], [11], [9] are large block FEC codes
  that provide an alternative to small block FEC codes.  An (n, k)
  Tornado code requires slightly more than k out of n encoding symbols
  to recover k source symbols, i.e., there is a small reception
  overhead.  The benefit of the small cost of non-zero reception
  overhead is that the value of k may be on the order of tens of
  thousands and still the encoding and decoding are efficient.  Because
  of memory considerations, in practice the value of n is restricted to
  be a small multiple of k, e.g., n = 2k.  For example, [4] describes
  an implementation of Tornado codes where the encoding and decoding
  speeds are tens of megabytes per second for Pentium class machines of



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  various vintages when k is in the tens of thousands and n = 2k.  The
  reception overhead for such values of k and n is in the 5-10% range.
  Tornado codes require a large amount of out of band information to be
  communicated to all senders and receivers for each different object
  length, and require an amount of memory on the encoder and decoder
  which is proportional to the object length times 2n/k.

  Tornado codes are designed to have low reception overhead on average
  with respect to reception of a random portion of the encoding
  packets.  Thus, to ensure that a receiver can reassemble the object
  with low reception overhead, the packets are permuted into a random
  order before transmission.

2.4.  Expandable FEC codes

  All of the FEC codes described up to this point are block codes.
  There is a different type of FEC codes that we call expandable FEC
  codes.  Like block codes, an expandable FEC encoder operates on an
  object of known size that is partitioned into equal length source
  symbols.  Unlike block codes, there is no predetermined number of
  encoding symbols that can be generated for expandable FEC codes.
  Instead, an expandable FEC encoder can generate as few or as many
  unique encoding symbols as required on demand.

  LT codes [6], [7], [8], [5] are an example of large expandable FEC
  codes with a small reception overhead.  An LT encoder uses
  randomization to generate each encoding symbol randomly and
  independently of all other encoding symbols.  Like Tornado codes, the
  number of source symbols k may be very large for LT codes, i.e., on
  the order of tens to hundreds of thousands, and the encoder and
  decoder run efficiently in software.  For example the encoding and
  decoding speeds for LT codes are in the range 3-20 megabytes per
  second for Pentium class machines of various vintages when k is in
  the high tens of thousands.  An LT encoder can generate as few or as
  many encoding symbols as required on demand.  When a new encoding
  symbol is to be generated by an LT encoder, it is based on a randomly
  chosen encoding symbol ID that uniquely describes how the encoding
  symbol is to be generated from the source symbols. In general, each
  encoding symbol ID value corresponds to a unique encoding symbol, and
  thus the space of possible encoding symbols is approximately four
  billion if for example the encoding symbol ID is 4 bytes.  Thus, the
  chance that a particular encoding symbol is the same as any other
  particular encoding symbol is inversely proportional to the number of
  possible encoding symbol IDs.  An LT decoder has the property that
  with very high probability the receipt of any set of slightly more
  than k randomly and independently generated encoding symbols is
  sufficient to reassemble the k source symbols.  For example, when k




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  is on the order of tens to hundreds of thousands the reception
  overhead is less than 5% with no failures in hundreds of millions of
  trials under any loss conditions.

  Because encoding symbols are randomly and independently generated by
  choosing random encoding symbol IDs, LT codes have the property that
  encoding symbols for the same k source symbols can be generated and
  transmitted from multiple senders and received by a receiver and the
  reception overhead and the decoding time is the same as if though all
  the encoding symbols were generated by a single sender.  The only
  requirement is that the senders choose their encoding symbol IDs
  randomly and independently of one another.

  There is a weak tradeoff between the number of source symbols and the
  reception overhead for LT codes, and the larger the number of source
  symbols the smaller the reception overhead.  Thus, for shorter
  objects, it is sometimes advantageous to partition the object into
  many short source symbols and include multiple encoding symbols in
  each packet.  In this case, a single encoding symbol ID is used to
  identify the multiple encoding symbols contained in a single packet.

  There are a couple of factors for choosing the appropriate symbol
  length/ number of source symbols tradeoff. The primary consideration
  is that there is a fixed overhead per symbol in the overall
  processing requirements of the encoding and decoding, independent of
  the number of source symbols.  Thus, using shorter symbols means that
  this fixed overhead processing per symbol will be a larger component
  of the overall processing requirements, leading to larger overall
  processing requirements.  A second much less important consideration
  is that there is a component of the processing per symbol that
  depends logarithmically on the number of source symbols, and thus for
  this reason there is a slight preference towards fewer source
  symbols.

  Like small block codes, there is a point when the object is large
  enough that it makes sense to partition it into blocks when using LT
  codes.  Generally the object is partitioned into blocks whenever the
  number of source symbols times the packet payload length is less than
  the size of the object.  Thus, if the packet payload is 1024 bytes
  and the maximum number of source symbols is 128,000 then any object
  over 128 megabytes will be partitioned into more than one block.  One
  can choose the maximum number of source symbols to use, depending on
  the desired encoding and decoding speed versus reception overhead
  tradeoff desired.  Encoding symbols can be uniquely identified by a
  block number (when the object is large enough to be partitioned into
  more than one block) and an encoding symbol ID.  The block numbers,
  if they are used, are generally numbered consecutively starting from
  zero within the object.  The block number and the encoding symbol ID



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  are both chosen uniformly and randomly from their range when an
  encoding symbol is to be transmitted.  For example, suppose the
  number of source symbols is 128,000 and the number of blocks is 2.
  Then, each packet generated by the LT encoder could be of the form
  (b, x: y).  In this example, the first value identifies the block
  number and the second value identifies the encoding symbol within the
  block.  In this example, the block number b is either 0 or 1, and the
  encoding symbol ID x might be a 32-bit value.  The value y after the
  colon is the value of the encoding symbol.

2.5.  Source blocks with variable length source symbols

  For all the FEC codes described above, all the source symbols in the
  same source block are all of the same length.  In this section, we
  describe a general technique to handle the case when it is desirable
  to use source symbols of varying lengths in a single source block.
  This technique is applicable to block FEC codes.

  Let l_1, l_2, ... , l_k be the lengths in bytes of k varying length
  source symbols to be considered part of the same source block.  Let
  lmax be the maximum over i = 1, ... , k of l_i.  To prepare the
  source block for the FEC encoder, pad each source symbol i out to
  length lmax with a suffix of lmax-l_i zeroes, and then prepend to the
  beginning of this the value l_i.  Thus, each padded source symbol is
  of length x+lmax, assuming that it takes x bytes to store an integer
  with possible values 0,...,lmax, where x is a protocol constant known
  to both the encoder and the decoder.  These padded source symbols,
  each of length x+lmax, are the input to the encoder, together with
  the value n.  The encoder then generates n-k redundant symbols, each
  of length x+lmax.

  The encoding symbols that are placed into packets consist of the
  original k varying length source symbols and n-k redundant symbols,
  each of length x+lmax.  From any k of the received encoding symbols,
  the FEC decoder recreates the k original source symbols as follows.
  If all k original source symbols are received, then no decoding is
  necessary.  Otherwise, at least one redundant symbol is received,
  from which the receiver can easily determine if the block is composed
  of variable- length source symbols: if the redundant symbol(s) is
  longer than the source symbols then the source symbols are variable-
  length.  Note that in a variable-length block the redundant symbols
  are always longer than the longest source symbol, due to the presence
  of the prepended symbol- length.  The receiver can determine the
  value of lmax by subtracting x from the length of a received
  redundant symbol.  For each of the received original source symbols,
  the receiver can generate the corresponding padded source symbol as
  described above.  Then, the input to the FEC decoder is the set of
  received redundant symbols, together with the set of padded source



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  symbols constructed from the received original symbols.  The FEC
  decoder then produces the set of k padded source symbols.  Once the k
  padded source symbols have been recovered, the length l_i of original
  source symbol i can be recovered from the first x bytes of the ith
  padded source symbol, and then original source symbol i is obtained
  by taking the next l_i bytes following the x bytes of the length
  field.

3.  Security Considerations

  The use of FEC, in and of itself, imposes no additional security
  considerations versus sending the same information without FEC.
  However, just like for any transmission system, a malicious sender
  may try to inject packets carrying corrupted encoding symbols.  If a
  receiver accepts one or more corrupted encoding symbol, in place of
  authentic ones, then such a receiver may reconstruct a corrupted
  object.

  Application-level transmission object authentication can detect the
  corrupted transfer, but the receiver must discard the transferred
  object.  By injecting corrupted encoding symbols, they are accepted
  as valid encoding symbols by a receiver, which at the very least, is
  an effective denial of service attack.

  In light of this possibility, FEC receivers may screen the source
  address of a received symbol against a list of authentic transmitter
  addresses.  Since source addresses may be spoofed, transport
  protocols using FEC may provide mechanisms for robust source
  authentication of each encoding symbol.  Multicast routers along the
  path of a FEC transfer may provide the capability of discarding
  multicast packets that originated on that subnet, and whose source IP
  address does not correspond with that subnet.

  It is recommended that a packet authentication scheme such as TESLA
  [14] be used in conjunction with FEC codes.  Then, packets that
  cannot be authenticated can be discarded and the object can be
  reliably recovered from the received authenticated packets.

4.  Intellectual Property Disclosure

  The IETF has been notified of intellectual property rights claimed in
  regard to some or all of the specification contained in this
  document.  For more information consult the online list of claimed
  rights.







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5.  Acknowledgments

  Thanks to Vincent Roca and Hayder Radha for their detailed comments
  on this document.

6.  References

  [1]  Acharya, S., Franklin, M. and S. Zdonik, "Dissemination - Based
       Data Delivery Using Broadcast Disks", IEEE Personal
       Communications, pp.50-60, Dec 1995.

  [2]  Blahut, R.E., "Theory and Practice of Error Control Codes",
       Addison Wesley, MA, 1984.

  [3]  Bradner, S., "The Internet Standards Process -- Revision 3", BCP
       9, RFC 2026, October 1996.

  [4]  Byers, J.W., Luby, M., Mitzenmacher, M. and A. Rege, "A Digital
       Fountain Approach to Reliable Distribution of Bulk Data",
       Proceedings ACM SIGCOMM '98, Vancouver, Canada, Sept 1998.

  [5]  Haken, A., Luby, M., Horn, G., Hernek, D., Byers, J. and M.
       Mitzenmacher, "Generating high weight encoding symbols using a
       basis", U.S. Patent No. 6,411,223, June 25, 2002.

  [6]  Luby, M., "Information Additive Code Generator and Decoder for
       Communication Systems", U.S. Patent No. 6,307,487, October 23,
       2001.

  [7]  Luby, M., "Information Additive Group Code Generator and Decoder
       for Communication Systems", U.S. Patent No. 6,320,520, November
       20, 2001.

  [8]  Luby, M., "Information Additive Code Generator and Decoder for
       Communication Systems", U.S. Patent No. 6,373,406, April 16,
       2002.

  [9]  Luby, M. and M. Mitzenmacher, "Loss resilient code with double
       heavy tailed series of redundant layers", U.S. Patent No.
       6,195,777, February 27, 2001.

  [10] Luby, M., Mitzenmacher, M., Shokrollahi, A., Spielman, D. and V.
       Stemann, "Message encoding with irregular graphing", U.S. Patent
       No. 6,163,870, December 19, 2000.







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  [11] Luby, M., Mitzenmacher, M., Shokrollahi, A. and D. Spielman,
       "Efficient Erasure Correcting Codes", IEEE Transactions on
       Information Theory, Special Issue: Codes on Graphs and Iterative
       Algorithms, pp.  569-584, Vol. 47, No. 2, February 2001.

  [12] Luby, M., Shokrollahi, A., Stemann, V., Mitzenmacher, M. and D.
       Spielman, "Loss resilient decoding technique", U.S. Patent No.
       6,073,250, June 6, 2000.

  [13] Luby, M., Shokrollahi, A., Stemann, V., Mitzenmacher, M. and D.
       Spielman, "Irregularly graphed encoding technique", U.S. Patent
       No.  6,081,909, June 27, 2000.

  [14] Perrig, A., Canetti, R., Song, D. and J.D. Tygar, "Efficient and
       Secure Source Authentication for Multicast", Network and
       Distributed System Security Symposium, NDSS 2001, pp. 35-46,
       February 2001.

  [15] Rizzo, L., "Effective Erasure Codes for Reliable Computer
       Communication Protocols", ACM SIGCOMM Computer Communication
       Review, Vol.27, No.2, pp.24-36, Apr 1997.

  [16] Rizzo, L., "On the Feasibility of Software FEC", DEIT Tech
       Report, http://www.iet.unipi.it/~luigi/softfec.ps, Jan 1997.



























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7.  Authors' Addresses

  Michael Luby
  Digital Fountain
  39141 Civic Center Drive
  Suite 300
  Fremont, CA  94538

  EMail: [email protected]

  Lorenzo Vicisano
  Cisco Systems, Inc.
  170 West Tasman Dr.,
  San Jose, CA, USA, 95134

  EMail: [email protected]

  Jim Gemmell
  Microsoft Research
  455 Market St. #1690
  San Francisco, CA, 94105

  EMail: [email protected]

  Luigi Rizzo
  Dip. di Ing. dell'Informazione
  Universita` di Pisa
  via Diotisalvi 2, 56126 Pisa, Italy

  EMail:[email protected]

  Mark Handley
  ICSI Center for Internet Research
  1947 Center St.
  Berkeley CA, USA, 94704

  EMail: [email protected]

  Jon Crowcroft
  Marconi Professor of Communications Systems
  University of Cambridge
  Computer Laboratory
  William Gates Building
  J J Thomson Avenue
  Cambridge
  CB3 0FD

  EMail: [email protected]



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8.  Full Copyright Statement

  Copyright (C) The Internet Society (2002).  All Rights Reserved.

  This document and translations of it may be copied and furnished to
  others, and derivative works that comment on or otherwise explain it
  or assist in its implementation may be prepared, copied, published
  and distributed, in whole or in part, without restriction of any
  kind, provided that the above copyright notice and this paragraph are
  included on all such copies and derivative works.  However, this
  document itself may not be modified in any way, such as by removing
  the copyright notice or references to the Internet Society or other
  Internet organizations, except as needed for the purpose of
  developing Internet standards in which case the procedures for
  copyrights defined in the Internet Standards process must be
  followed, or as required to translate it into languages other than
  English.

  The limited permissions granted above are perpetual and will not be
  revoked by the Internet Society or its successors or assigns.

  This document and the information contained herein is provided on an
  "AS IS" basis and THE INTERNET SOCIETY AND THE INTERNET ENGINEERING
  TASK FORCE DISCLAIMS ALL WARRANTIES, EXPRESS OR IMPLIED, INCLUDING
  BUT NOT LIMITED TO ANY WARRANTY THAT THE USE OF THE INFORMATION
  HEREIN WILL NOT INFRINGE ANY RIGHTS OR ANY IMPLIED WARRANTIES OF
  MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.

Acknowledgement

  Funding for the RFC Editor function is currently provided by the
  Internet Society.



















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