Network Working Group                                           B. Quinn
Request for Comments: 3170                                Celox Networks
Category: Informational                                      K. Almeroth
                                                       UC-Santa Barbara
                                                         September 2001


                      IP Multicast Applications:
                       Challenges and Solutions

Status of this Memo

  This memo provides information for the Internet community.  It does
  not specify an Internet standard of any kind.  Distribution of this
  memo is unlimited.

Copyright Notice

  Copyright (C) The Internet Society (2001).  All Rights Reserved.

Abstract

  This document describes the challenges involved with designing and
  implementing multicast applications.  It is an introductory guide for
  application developers that highlights the unique considerations of
  multicast applications as compared to unicast applications.

  To this end, the document presents a taxonomy of multicast
  application I/O models and examples of the services they can support.
  It then describes the service requirements of these multicast
  applications, and the recent and ongoing efforts to build protocol
  solutions to support these services.

Table of Contents

  1. Introduction. . . . . . . . . . . . . . . . . . . . . . . . . . 2
    1.1 Motivation . . . . . . . . . . . . . . . . . . . . . . . . . 2
    1.2 Focus and Scope. . . . . . . . . . . . . . . . . . . . . . . 3
  2. IP Multicast-enabled Network. . . . . . . . . . . . . . . . . . 3
    2.1 Essential Protocol Components. . . . . . . . . . . . . . . . 4
      2.1.1 Expedient Joins and Leaves . . . . . . . . . . . . . . . 5
      2.1.2 Send without a Join. . . . . . . . . . . . . . . . . . . 5
  3. IP Multicast Application Taxonomy . . . . . . . . . . . . . . . 6
    3.1 One-to-Many Applications . . . . . . . . . . . . . . . . . . 8
    3.2 Many-to-Many Applications. . . . . . . . . . . . . . . . . . 9
    3.3 Many-to-One Applications . . . . . . . . . . . . . . . . . .10
  4. Common Multicast Service Requirements . . . . . . . . . . . . .13
    4.1 Bandwidth Requirements . . . . . . . . . . . . . . . . . . .13



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    4.2 Delay Requirements . . . . . . . . . . . . . . . . . . . . .13
  5. Unique Multicast Service Requirements . . . . . . . . . . . . .14
    5.1 Address Management . . . . . . . . . . . . . . . . . . . . .16
    5.2 Session Management . . . . . . . . . . . . . . . . . . . . .16
    5.3 Heterogeneous Receiver Support . . . . . . . . . . . . . . .18
    5.4 Reliable Data Delivery . . . . . . . . . . . . . . . . . . .20
    5.5 Security . . . . . . . . . . . . . . . . . . . . . . . . . .21
    5.6 Synchronized Play-Out. . . . . . . . . . . . . . . . . . . .23
  6. Service APIs. . . . . . . . . . . . . . . . . . . . . . . . . .23
  7. Security Considerations . . . . . . . . . . . . . . . . . . . .24
  8. Acknowledgements. . . . . . . . . . . . . . . . . . . . . . . .24
  9. References. . . . . . . . . . . . . . . . . . . . . . . . . . .24
  10. Authors' Addresses . . . . . . . . . . . . . . . . . . . . . .27
  11. Full Copyright Statement . . . . . . . . . . . . . . . . . . .28

1. Introduction

  IP Multicast will play a prominent role on the Internet in the coming
  years.  It is a requirement, not an option, if the Internet is going
  to scale.  Multicast allows application developers to add more
  functionality without significantly impacting the network.

  Developing multicast-enabled applications is ostensibly simple.
  Having datagram access allows any application to send to a multicast
  address.  A multicast application need only increase the Internet
  Protocol (IP) time-to-live (TTL) value to more than 1 (the default
  value) to allow outgoing datagrams to traverse routers.  To receive a
  multicast datagram, applications join the multicast group, which
  transparently generates an [IGMPv2, IGMPv3] group membership report.

  This apparent simplicity is deceptive, however.  Enabling multicast
  support in applications and protocols that can scale well on a
  heterogeneous network is a significant challenge.  Specifically,
  sending constant bit rate datastreams, reliable data delivery,
  security, and managing many-to-many communications all require
  special consideration.  Some solutions are available, but many of
  these services are still active research areas.

1.1 Motivation

  The purpose of this document is to provide a framework for
  understanding the challenges of designing and implementing multicast
  applications.  In order to use multicast communications correctly,
  application developers must first understand the various I/O models
  and the network services (in addition to basic multicast
  communication) that are required.  Secondly, application developers





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  need to be aware of efforts underway to provide these services.  Such
  efforts range in maturity from deployed commercial products to basic
  research efforts to evaluate feasibility.

  Multicast-based applications and services will play an important role
  in the future of the Internet as continued multicast deployment
  encourages their use and development.  It is important that
  developers be aware of the issues and solutions available--and
  especially of their limitations--in order to avoid protocols that
  negatively impact networks (thereby counter-acting the benefits of
  multicast) or wasting their efforts "re-inventing the wheel".

  The hope is that by raising developers' awareness, we can adjust
  their expectations of finding solutions and lead them to successful,
  scalable, and "network-friendly" development efforts.

1.2 Focus and Scope

  Our initial premise is that the multicast infrastructure is
  transparent to applications, so it is not directly relevant to this
  discussion.  Our focus here is on multicast application protocol
  services, so this document explicitly avoids any discussion of
  multicast routing issues.  We identify and describe the multicast-
  specific issues involved with developing applications.

  We assume the reader has a general understanding of the mechanics of
  multicast, and in this respect we intend to compliment other
  introductory documents [BeauW, Maufer, Miller].  Since this is an
  introductory survey rather than a comprehensive examination, we refer
  readers to other multicast application requirements descriptions [RM,
  LSMA, Miller] for more detail.

  In the remainder of this document we first define the term "IP
  multicast enabled network", the multicast infrastructure and
  essential multicast services.  Next we describe the types of new
  functionality that multicast applications can enable and their
  requirements.  We then examine the services that satisfy these
  requirements, the challenges they present, and provide a brief survey
  of the solutions available or under development.  We wrap up with a
  discussion of application programming interfaces (APIs) for multicast
  services.

2. IP Multicast Enabled Network

  An "IP multicast-enabled network" provides end-to-end services in the
  IP network infrastructure to allow any IP host to send datagrams to
  an IP multicast address that any number of other IP hosts widely
  dispersed can receive.



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  There are two kinds of multicast-enabled networks available.  The
  first is based on the original multicast service model as defined in
  RFC 1112 [Deering].  In this model, a receiver simply joins the group
  and does not need to know the identity of the source(s).  This model
  is known by a number of names including Internet Standard Multicast
  (ISM), Internet Traditional Multicast (ITM), Deering multicast, etc.
  The second kind of multicast modifies the original service model such
  that in addition to knowing the group address, a receiver must know
  the set of relevant sources.  This type of multicast is called Source
  Specific Multicast (SSM) [SSM].  It becomes the application's
  responsibility to know what kind of multicast capability the network
  provides.  Currently, the only way for an application to know the
  type of multicast is based on the group address.  If the group is in
  the 232/8 range, the application should assume SSM is the service
  model.  Otherwise, the application should assume source-generic
  multicast is the service model.

  At the time of this writing, end-to-end "global" multicast service is
  not yet available, but the size of the "multicast-enabled" Internet
  is growing.  Recent development and deployment of interdomain
  multicast routing protocols and multicast-friendly Internet exchanges
  have enabled peering between major ISPs.  This, along with the
  increasing availability of compelling content, is spurring deployment
  and availability of the IP Multicast Enabled Network.

  In the remainder of this document we assume that the multicast-
  enabled network is already ubiquitous.  Since such a large and
  growing portion of the global Internet is IP multicast-enabled now,
  and many enterprise networks (intranets) are also, this perspective
  is relevant today.

2.1 Essential Protocol Components

  An IP multicast enabled network requires two essential protocol
  components:

    1) An IP host-based protocol to allow a receiver application to
       notify a local router(s) that it has joined the group, and
       initiate the data flow from all sender(s) within the scope

    2) An IP router-based protocol to allow any routers with multicast
       group members (receivers) on their local networks to communicate
       with other routers to ensure that all datagrams sent to the
       group address are forwarded to all receivers within the intended
       scope






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  Ideally, these protocol components are transparent to multicast
  applications.  However, there are two aspects of their functionality
  requirements that are worth mentioning specifically, since they
  affect application performance and design.  These are the multicast
  application requirements for:

    - Expedient Joins and Leaves
    - Sends without a Join

2.1.1 Expedient Joins and Leaves

  Some applications require expedient group joins and leaves, as their
  usability or functionality are sensitive to the latency involved with
  joining and leaving a group.

     Join Latency: The time it takes for data to begin flowing after an
     application issues a command to join a multicast group

     Leave Latency: The time it takes for data to stop flowing after an
     application issues a command to leave a multicast group
     [IGMPv2,IGMPv3]

  For example, using distributed a/v as a multicast-based "television"
  must allow users to "channel surf"--changing channels frequently.
  Each channel change generates a group leave and group join, so delays
  in either will affect usability.  In a sense, this is more of a user
  requirement than an application requirement.

  The functionality of distributed interactive simulations [DIS] is
  often sensitive to join/leave latency.  This is particularly true
  when trying to exchange information to represent fast moving objects
  that quickly enter and exit the scope of a simulated environment
  (e.g., low-flying, fast-moving aircraft).  If the join latency is too
  long, the information provided may be old by the time it is received.

  A fast leave phase is highly desirable both for effective congestion
  control mechanisms, to stop undesirable flows quickly, and for the
  network in general, to better filter unwanted traffic [Rizzo].
  Applications cannot affect control over either join or leave latency,
  but are dependent on the multicast infrastructure to enable expedient
  operations.  This is a basic multicast service requirement.

2.1.2 Sends without a Join

  Applications that send to a multicast address should be able to start
  sending immediately, without having to join the destination group
  first.  This is important for embedded devices and bursty-source
  applications with low-delay delivery requirements.



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  The current IGMP-based multicast host model and all current
  implementations allow senders to send to a group without joining it
  as a standard feature.

3. IP Multicast Application Taxonomy

  With an IP multicast-enabled network available, some unique and
  powerful applications and application services are possible.
  "Multicast enables coordination - it is well suited to loosely
  coupled distributed systems (of people, servers, databases,
  processes, devices...)" [Estrin].

  A "multicast application" is simply defined as any application that
  sends to and/or receives from an IP multicast address.  These may or
  may not also reference IP unicast addresses, as we describe later.

  What differentiates IP multicast applications from one-to-one unicast
  applications are the other sender and receiver relationships
  multicast enables.  There are three general categories of multicast
  applications:

     One-to-Many (1toM): A single host sending to two or more (n)
     receivers

     Many-to-Many (MtoM): Any number of hosts sending to the same
     multicast group address, as well as receiving from it

     Many-to-One (Mto1): Any number of receivers sending data back to a
     (source) sender via unicast or multicast






















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                           +-----------------------------------+
                           |        Host 2->n ("many")         |
                           +-------------+---------------------+
                           |   One-Way   |       Two-Way       |
                           +-------------+---------------------|
                           |  A      B   |   C      D      E   |
               +-----------+-------------+---------------------+
               |    I/O    |             |  S(m)/  S(u)/  S(m)/|
               | Operations| S(m)   R(m) |  R(m)   R(m)   R(u) |
   +-------+---+-----------+-------------+---------------------|
   |       | 1 | S(m)      |        1toM |  MtoM               |
   | Host  | 2 | R(m)      | Mto1        |  MtoM               |
   |       +---+-----------+-------------+                     |
   |  1    | 3 | S(m)/R(m) | Mto1   1toM    MtoM               |
   |       | 4 | S(m)/R(u) |                       Mto1        |
   |("one")| 5 | S(u)/R(m) |                              Mto1 |
   +-------+---+-----------+-----------------------------------+

         Legend:    S: "Send"          (u): "unicast"
         ------     R: "Receive"       (m): "multicast"

  Table 1: Application types characterized by I/O relationships
           and destination address types (multicast or unicast)

  Table 1 defines these application types in terms of the I/O
  relationships they represent.  These categories are defined in terms
  of the combination of communication mechanisms they use.  At the IP
  level, all multicast I/O is only 1toM or MtoM and unicast is always
  one-to-one (1to1).  The Mto1 category, for example, refers to several
  possible combinations of IP-level relationships, including unicast.
  We created the Mto1 category to help differentiate between the many
  applications and services that use multicast.

                1toM:           MtoM:            Mto1:
                 R1             S1/R1             S1
                /               / | \               \
               S-R2         S2/R2-+-S3/R3         S2-R
                \...            \ | /            .../
                 Rn             Sn/Rn             Sn

               Legend:  S: "Sender"
               ------   R: "Receiver"

     Figure 1: Generalization of the three application categories

  Figure 1 illustrates the general model for each of the three
  multicast application categories.  Again it is worth emphasizing that
  Mto1 is an artificial category defined by the application-level



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  relationship between sender(s) and receiver.  At the IP-level,
  multicast does not provide an Mto1 I/O mechanism, since it does not
  allow senders to limit receivers, nor even know who they are.
  Receiver information and limitations are enabled at the application
  level, as required by the multicast application.

  We describe each of these general application types in more detail
  and provide application examples of each in the sub-sections below.
  The list of examples is not comprehensive, but attempts to define the
  prominent multicast application and service types in each of the
  three general categories.  We reference the items in these lists in
  the remainder of this document as we describe their specific service
  requirements, define the challenges they present, and reference
  solutions available or under development.

3.1 One-to-Many Applications

  One-to-Many (1toM) applications have a single sender, and multiple
  simultaneous receivers.  Entry B1 in Table 1 represents the classic
  1toM relationship.  Entry B3 differs only slightly, as the sender
  also acts as receiver (i.e., it has loopback enabled).

  When people think of multicast, they most often think of broadcast-
  based multimedia applications: television (video) and radio (audio).
  This is a reasonable analogy and indeed these are significant
  multicast applications, but these are far from the extent of
  applications that multicast can enable.  Audio/Video distribution
  represents a fraction of the multicast application possibilities, and
  most do not have analogs in today's consumer broadcast industry.

     a) Scheduled audio/video (a/v) distribution: Lectures,
        presentations, meetings, or any other type of scheduled event
        whose multimedia coverage could benefit an audience (i.e.
        television and radio "broadcasts").  One or more constant-bit-
        rate (CBR) datastreams and relatively high-bandwidth demands
        characterize these applications.  When more than one datastream
        is present--as with an audio/video combination--the two are
        synchronized and one typically has a higher priority than the
        other(s).  For example, in an a/v combination it is more
        important to ensure an intelligible audio stream, than perfect
        video.

     b) Push media: News headlines, weather updates, sports scores, or
        other types of non-essential dynamic information.  "Drip-feed",
        relatively low-bandwidth data characterize these applications.






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     c) File Distribution and Caching: Web site content, executable
        binaries, and other file-based updates sent to distributed
        end-user or replication/caching sites

     d) Announcements: Network time, multicast session schedules,
        random numbers, keys, configuration updates, (scoped) network
        locality beacons, or other types of information that are
        commonly useful.  Their bandwidth demands can vary, but
        generally they are very low bandwidth.

     e) Monitoring: Stock prices, Sensor equipment (seismic activity,
        telemetry, meteorological or oceanic readings), security
        systems, manufacturing or other types of real-time information.
        Bandwidth demands vary with sample frequency and resolution,
        and may be either constant-bit-rate or bursty (if event-
        driven).

3.2 Many-to-Many Applications

  In many-to-Many (MtoM) applications two or more of the receivers also
  act as senders.  In other words, MtoM applications are characterized
  by two-way multicast communications.

  The many-to-many capabilities of IP multicast enable the most unique
  and powerful applications.  Each host running an MtoM application may
  receive data from multiple senders while it also sends data to all of
  them.  As a result, many-to-many applications often present complex
  coordination and management challenges.

     f) Multimedia Conferencing: Audio/Video and whiteboard comprise
        the classic conference application.  Having multiple
        datastreams with different priorities characterizes this type
        of application.  Co-ordination issues--such as determining who
        gets to talk when--complicate their development and usability.
        There are common heuristics and "rules of play", but no
        standards exist for managing conference group dynamics.

     g) Synchronized Resources: Shared distributed databases of any
        type (schedules, directories, as well as traditional
        Information System databases).

     h) Concurrent Processing: Distributed parallel processing.

     i) Collaboration: Shared document editing.

     j) Distance Learning: This is a one-to-many a/v distribution
        application with "upstream" capability that allows receivers to
        question the speaker(s).



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     k) Chat Groups: These are like text-based conferences, but may
        also provide simulated representations ("avatars") for each
        "speaker" in simulated environments.

     l) Distributed Interactive Simulations [DIS]: Each object in a
        simulation multicasts descriptive information (e.g., telemetry)
        so all other objects can render the object, and interact as
        necessary.  The bandwidth demands for these can be tremendous,
        as the number of objects and the resolution of descriptive
        information increases.

     m) Multi-player Games: Many multi-player games are simply
        distributed interactive simulations, and may include chat group
        capabilities.  Bandwidth usage can vary widely, although
        today's first-generation multi-player games attempt to minimize
        bandwidth usage to increase the target audience (many of whom
        still use dial-up modems).

     n) Jam Sessions: Shared encoded audio (e.g., music).  The
        bandwidth demands vary based on the encoding technique, sample
        rate, sample resolution, number of channels, etc.

3.3 Many-to-One Applications

  Unlike the one-to-many and many-to-many application categories, the
  many-to-one (Mto1) category does not represent a communications
  mechanism at the IP layer.  Mto1 applications have multiple senders
  and one (or a few) receiver(s), as defined by the application layer.
  Table 1 shows that Mto1 applications can be one-way or use a two-way
  request/response type protocol, where either senders or receiver(s)
  may generate the request.  Figure 2 characterizes the I/O
  relationship possibilities in Mto1 applications:

  Mto1 applications have many scaling issues.  Too many simultaneous
  senders can potentially overwhelm receiver(s), a condition
  characterized as an "implosion problem".   Another considerable
  scaling problem is the large amount of state in the network that
  having many multicast senders generates.  This is largely transparent
  to applications and the effect may be diminished in the future with
  the use of bi-directional trees in multicast routing protocols, but
  nonetheless it should be considered by application designers.










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  1)  S1        2)  S1            3)  S1           4)  S1
        \             \                 \                \
      S2-R          S2-R              S2-R             S2-R
     .../          .../              .../             .../
      Sn            Sn                Sn               Sn

     Data(m)     Request(m)       Request(m)       Request(u)
     ------>     ---------->     <----------       ---------->
                 Response(u)      Response(u)      Response(m)
                <-----------      ----------->    <----------

      Figure 2: Characterization of Mto1 I/O possibilities

  No standards yet exist for alternate and equivalent Mto1 application
  designs, but there are a number of possibilities to consider [HNRS].
  Since the main advantage of using multicast in a Mto1 application is
  that senders need not know the receiver(s) unicast address(es), one
  alternative is for each receiver to advertise its unicast address via
  multicast.  However, since this strategy still leaves the potential
  for implosion on each receiver, additional strategies may be needed
  to distribute the load.  For example, it may be possible to increase
  the number of receivers (in a "flat" receiver topology) or establish
  localized receivers (in a "hierarchical" topology) as used in "local
  recovery" (section 5.3).  Such methods have coordination issues, and
  since standard solutions have not yet been identified, Mto1
  application developers should consider their alternatives carefully.

     o) Resource Discovery: Service Location, for example, leverages IP
        Multicast to enable something like a "host anycasting service"
        capability [AnyCast]: A multicast receiver to send a query to a
        group address, to elicit responses from the closest host so
        they can satisfy the request.  The responses might also contain
        information that allows the receiver to determine the most
        appropriate (e.g., closest) service provider to use.

           In Table 1, this application is entry D4.  It is also
           illustrated in Figure 2 by possibility number 3.
           Alternately, the response could be to a multicast rather
           than unicast address, although technically that would make
           it an MtoM application type (this is how the Service
           Location Protocol [SLP] operates, when a user agent attempts
           to locate a directory agent).

     p) Data Collection: This is the converse of a one-to-many
        "monitoring" application described earlier.  In this case there
        may be any number of distributed "sensors" that send data to a
        data collection host.  The sensors might send updates in
        response to a request from the data collector, or send



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        continuously at regular intervals, or send spontaneously when a
        pre-defined event occurs.  Bandwidth demands can vary based on
        sample frequency and resolution.

        This is illustrated in Table 1 by entries A1 and A3, the only
        difference being that A3 has a loopback interface.  In Figure
        2, this is possibility number 1.  Since the number of receivers
        can easily be more than one, this is really an MtoM
        application.

     q) Auctions: The "auctioneer" starts the bidding by describing
        whatever it is for sale (product or service or whatever), and
        receivers send their bids privately or publicly (i.e., to a
        unicast or multicast address).

        This is possibility number 2 in Figure 2, and D5 in Table 1.
        The response could be sent to a multicast address, although
        technically that would make it an MtoM application.

     r) Polling: The "pollster" sends out a question, and the "pollees"
        respond with answers.  This is possibility number 2 in Figure
        2, and could also be characterized as an MtoM application if
        the response is to a multicast address.

     s) Jukebox: Allows near-on-demand a/v playback.  Receivers use an
        "out-of-band" protocol mechanism (via web, email, unicast or
        multicast requests, etc.) to send their playback request into a
        scheduling queue [IMJ].

        This is characterized by possibility number 4 in Figure 2, and
        entry D4 in Table 1.  The initial unicast request is the only
        difference between this type of application and a typical 1toM.
        If that initial request were sent to a multicast address, this
        would effectively be an MtoM application.

     t) Accounting: This is basically data collection but is worth
        separating since it is such an important application.  In some
        multicast applications it is imperative to know information
        about each receiver, possibly in real-time.  But such
        information can be overwhelming [MRM].  Current mechanisms,
        like RTCP (which is actually MtoM since it is multicast but
        could be made Mto1), use scaling techniques but trade-off
        information granularity.  As a group grows the total amount of
        feedback is constant but each receiver sends less.







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4. Common Multicast Service Requirements

  Some multicast application service requirements are common to unicast
  network applications as well.  We characterize two of them here--
  bandwidth and delay requirements.

4.1 Bandwidth Requirements

  Figure 3 shows multicast applications approximate bandwidth
  requirements.

  Unicast and multicast applications both need to design applications
  to adapt to the variability of network conditions.  But as we
  describe in section 5.3, it is the need to accommodate multiple
  heterogeneous multicast receivers--with their diversity of bandwidth
  capacity and delivery delays--that presents the unique challenge for
  multicast applications to satisfy these requirements.

         |
    1toM |     b, d          c, e               a
         |
    MtoM |       k           g, i        f, h, j, l, m, n
         |
    Mto1 |   o, q, r         p, t               s
         |
         +-----------------------------------------------
           Low Bandwidth                  High Bandwidth

          Figure 3: Bandwidth Requirements of applications

4.2 Delay Requirements

  Aside from those with time-sensitive data (e.g., stock prices, and
  real-time monitoring information), most one-to-many applications have
  a high tolerance for delay and delay variance (jitter).  Constant
  bit-rate (CBR) data--such as streaming media (audio/video)--are
  sensitive to jitter, but applications commonly counteract the effects
  by buffering data and delaying playback.

  Most many-to-one and many-to-many multicast applications are
  intolerant of delays because they are bidirectional, interactive and
  request/response dependent.  As a result, delays should be minimized,
  since they can adversely affect the application's usability.

  This need to minimize delays is most evident in (two-way) conference
  applications, where users cannot converse effectively if the audio or
  video is delayed more than 500 milliseconds.  For this and other




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  examples see Figure 4, which plots multicast applications on a
  (coarse) scale of sensitivity to delivery delays.

         |
    1toM |     b, c         a, d                e
         |
    MtoM |               g, i, j, k       f, h, l, m, n
         |
    Mto1 |      r        o, p, s, t             q
         |
         +-----------------------------------------------
           Delay Tolerant                Delay Intolerant

          Figure 4: Delay tolerance of application types

  For delay-intolerant multicast (or unicast) applications, quality of
  service (QoS) is the only option.  IP networks currently provide only
  "best effort" delivery, so data are subject to variable router
  queuing delays and loss due to network congestion (router queue
  overflows).  IP QoS standards do exist now [RSVP] and efforts to
  enable end-to-end QoS support in the Internet are underway [E2EQOS].

  However, QoS support is an IP network infrastructure consideration.
  Although there are multicast-specific challenges for implementing QoS
  in the network for multicast flows, they are beyond the control of
  applications, so further discussion of the QoS protocols and services
  is beyond the scope of this document.

5. Unique Multicast Service Requirements

  The three application categories described earlier are very general
  in nature.  Within each category and even among each of the
  application types, specific application instances have a variety of
  application requirements.  One-to-many application types are
  relatively simple to develop, but as we pointed out there are
  challenges involved with developing many-to-one and many-to-many
  applications.  Some of these have requirements bandwidth and delay
  requirements, similar to unicast applications.

  Multicast applications can be further differentiated from unicast
  applications and from each other by the services they require.  In
  this section we provide a survey of the various services that have
  unique requirements for multicast applications.








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   +--------------------------------------------------------------+
   |                  Multicast Application                       |
   +--------------------------------------+   +-------------------+
   +-------------------------------------+|   |+--------++--------+
   |          Multicast Security         ||   ||        ||        |
   +----------------------+   +----------+|   || System ||        |
   +----------++---------+|   |+---------+|   ||  Time  || Codecs |
   | Reliable || Address ||   || Session ||   ||        ||        |
   | Delivery ||   Mgt   ||   ||   Mgt   ||   ||        ||        |
   +----------++---------++---++---------++---++--------++--------+
   +----------------------------------------++--------------------+
   |     Basic IP Multicast Service         ||     IP Unicast     |
   |       (e.g., UDP and IGMPv2/v3)        ||      Service       |
   +----------------------------------------++--------------------+

           Figure 5: Multicast service requirements summary

  Here's the list of multicast application service requirements:

     Address Management - Selection and coordinated of address
     allocation.  The need is to provide assurances against "address
     collision" and to provide address ownership.

     Session Management - Perform application-layer services on top of
     multicast transport.  These services depend heavily on the
     application but include functions like session advertisement,
     billing, group member monitoring, key distribution, etc.

     Heterogeneous Receiver Support - Sending to receivers with a wide
     variety of bandwidth capacities, latency characteristics, and
     network congestion requires feedback to monitor receiver
     performance.

     Reliable Data Delivery - Ensuring that all data sent is received
     by all receivers.

     Security - Ensuring content privacy among dynamic multicast group
     memberships, and limiting senders.

     Synchronized Play-Out - Allow multiple receivers to "replay" data
     received in synchronized fashion.

  In the remainder of this section, we describe each of these
  application services in more detail, the challenges they present, and
  the status of standardized solutions.






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5.1 Address Management

  One of the first questions facing a multicast application developer
  is what multicast address to use.  Multicast addresses are not
  assigned to individual hosts, assignments can change dynamically, and
  addresses sometimes have semantics of their own (e.g., Admin
  Scoping).  Multicast applications require an address management
  service that provides address allocation or assignment queries.
  There are a number of ways for applications to learn about multicast
  addresses:

     Hard-Coded: Software configuration, encoded in a binary
     executable, or burned into ROM in embedded devices.  These
     applications typically reference IANA statically allocated
     multicast addresses (including relative addresses).

     Advertised: Session announcements (as described in the next
     section), or via another "out-of-band" query or discovery protocol
     mechanism.

     Algorithmically Derived: Using a programmatic algorithm to
     allocate a statistically random (unused) address.

       |
  1toM |    c, e          a, b                d
       |
  MtoM |               f, j, k, n        g, h, i, l, m
       |
  Mto1 |    r            o, p, s             q, t
       |
       +-----------------------------------------------
         Hard-Coded       Advertised      Algorithmic

     Figure 6: Multicast address usage for application types

  In almost all cases, application designers should assume that
  multicast addresses are to be dynamic.  Very little of the multicast
  address space is available for static assignment by IANA [MADDR].
  Also, given the host-specific addressing available with SSM,
  Internet-wide, static address assignment is expected to be very rare.

5.2 Session Management

  Session management is one of the most misunderstood services with
  respect to multicast.  Most application developers assume that
  multicast will provide services like security, encryption,
  reliability, session advertisement, monitoring, billing, etc.  In
  fact, multicast is simply a transport mechanism that provides end-



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  to-end delivery.  All of the other services are application-layer
  services that must be provided by each particular application.
  Furthermore, in most cases there are not defined standards for how
  these functions should be provided.  The particular functions are
  dependent on the particular needs of the application, and no single
  method (or standard) can be made to be sufficient for all cases.

  While there are no generic solutions which provide all session
  management functions, there are some protocols and common techniques
  that provide support for some of the functions.  Techniques for
  congestion control and heterogeneous receiver support are discussed
  in Section 5.3.  Protocols for reliability are discussed in Section
  5.4.  Security considerations are discussed in Section 5.5.

  With respect to session advertisement, there are a number of
  mechanisms for advertising sessions.  One commonly used technique is
  to advertise sessions via the WWW.  Users can join a group by
  clicking on URLs, and then having a response returned to the user
  that includes the group address and maybe information about group
  source(s).  Another mechanism is the session description protocol
  [SDP].  It provides a format for representing information about
  sessions, but it does not provide the transport for dissemination of
  these session descriptions, nor does it provide address allocation
  and management.  SDP only provides the syntax for describing session
  attributes.

  SDP session descriptions may be conveyed publicly or privately by
  means of any number of transports including web (HTTP) and MIME
  encoded email.  The session announcement protocol [SAP] is the de
  facto standard transport and many multicast-enabled applications
  currently use it.  SAP limits distribution via multicast scoping, but
  the current protocol definition has scaling issues that need to be
  addressed.  Specifically, the initialization latency for a session
  directory can be quite long, and it increases in proportion to the
  number of session announcements.  This is to an extent a multicast
  infrastructure issue, however, as this level of protocol detail
  should be transparent to applications.

  The session management service needs to:

    - Advertise scheduled sessions
    - Provide a query mechanism for retrieving
      information about session schedules








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5.3 Heterogeneous Receiver Support

  The Internet is a network of networks.  IP's strength is its ability
  to enable seamless interoperability between hosts on disparate
  network media, the heterogeneous network.

  When two hosts communicate via unicast--one-to-one--across an IP
  network, it is relatively easy for senders to adapt to varying
  network conditions.  The Transmission Control Protocol (TCP) provides
  reliable data transport, and is the model of "network friendly"
  adaptability.

  TCP receivers send acknowledgements back to the sender for data
  delivered.  A TCP sender detects data loss from the data sent that is
  not acknowledged.  When it detects data loss, TCP infers that there
  is network congestion or a low-bandwidth link, and adapts by
  throttling down its send rate [SlowStart].

  User Datagram Protocol (UDP) does not enable a receiver feedback loop
  the way TCP does, since UDP does not provide reliable data delivery
  service.  As a result, it also does not have a loss detection and
  adaptive congestion control mechanism as TCP does.  However, it is
  possible for a unicast UDP application to enable similar adaptive
  algorithms to achieve the same result, or even improve on it.

  A unicast UDP application that uses a feedback mechanism to detect
  data loss and adapt the send rate, can do so better than TCP.  TCP
  automatically reduces the "congestion window" when data loss is
  detected, although the updated send rate may be slower than a CBR
  audio/video stream requires.  When a UDP application detects loss, it
  can adapt the data itself to accommodate the lower send rate.  For
  example, a UDP application can:

    -  Reduce the data resolution (e.g., send lower fidelity
       audio/video by reducing sample frequency or frame rate) to
       reduce data rate.

    -  Modify the data encoding to add redundant data (e.g., forward
       error correction) offset in time to avoid fate sharing.  This
       could also be "layered", so a percentage of data loss will
       simply reduce fidelity rather than corrupt the data.

    -  Reduce the send rate of one datastream in order to favor another
       of higher priority (e.g., sacrifice video in order to ensure
       audio delivery).






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    -  Send data at a lower rate (i.e., with a different encoding) on a
       separate multicast address and/or port number for high-loss
       receivers.

  However, with multicast applications--one-to-many or many-to-many--
  which have multiple receivers, the feedback loop design needs
  modification.  If all receivers return data loss reports
  simultaneously, the sender is easily overwhelmed in the storm of
  replies.  This is known as the "implosion problem".

  Another problem is that heterogeneous receiver capabilities can vary
  widely due to the wide range of (static) network media bandwidth
  capabilities and dynamically due to transient traffic conditions.  If
  a sender adapts its send rate and data resolution based on the loss
  rate of its worst receiver(s), then it can only service the lowest
  common denominator.  Hence, a single "crying baby" can spoil it for
  all other receivers.

  Strategies exist for dealing with these heterogeneous receiver
  problems.  Here are two examples:

    Shared Learning - When loss is detected (i.e., a sequenced packet
       isn't received), a receiver starts a random timer.  If it
       receives a data loss report sent by another receiver as it waits
       for the timer to expire, it stops the timer and does not send a
       report.  Otherwise, it sends a report when the timer expires.
       The Real-Time Protocol and its feedback-loop counterpart Real-
       Time Control Protocol [RTP/RTCP] employ a strategy similar to
       this to keep feedback traffic to 5 percent or less than the
       overall session traffic.  This technique was originally utilized
       in IGMP.

    Local Recovery - Some receivers may be designated as local
       distribution points or "transcoders" that either re-send data
       locally (possibly via unicast) when loss is reported or they re-
       encode the data for lower bandwidth receivers before re-sending.
       No standards exist for these strategies, although "local
       recovery" is used by several reliable multicast protocols.

  Adaptive multicast application design for heterogeneous receivers is
  still an active area of research.  The fundamental requirements are
  to maximize application usability, while accommodating network
  conditions in a "network friendly" manner.  In other words,
  congestion detection and avoidance are (at least) as important in
  protocol design as the user experience.  The adaptive mechanisms must
  also be stable, so they do not adapt too quickly--changing encoding
  and rates based on too little information about what may be a
  transient condition--to avoid oscillation.



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  This "feedback loop" service necessary for support of heterogeneous
  receivers is not illustrated in the services summary in Figure 4,
  although it could be added alongside "Reliable Transport" and the
  others.  This service could be implemented within an application or
  accessed externally, as provided by the operating system or a third
  party.  See [HNRS] for a taxonomy of strategies for providing
  feedback for multicast, with the ultimate goal of developing a common
  multicast feedback protocol.

5.4 Reliable Data Delivery

  Many of the multicast application examples in our list--like
  audio/video distribution--have loss-tolerant data content.  In other
  words, the data content itself can remain useful even if some of it
  is lost.  For example, audio might have a short gap or lower fidelity
  but will remain intelligible despite some data loss.

  Other application examples--like caching and synchronized resources-
  -require reliable data delivery.  They deliver content that must be
  complete, unchanged, in sequence, and without duplicates.  The "Loss
  Intolerant" column in Figure 7 shows a list of applications with this
  requirement, while the others can tolerate varying levels of data
  loss.  The tolerance levels are typically determined by the nature of
  the data and the encoding in use.

       |
  1toM |     b             a, d               c, e
       |
  MtoM |             f, j, k, l, m, n       g, h, i
       |
  Mto1 |                o, p, r, s, t          q
       |
       +------------------------------------------------
         Loss Tolerant                   Loss Intolerant

     Figure 7: Reliability Requirements of Application types

  Some of the challenges involved with enabling reliable multicast
  transport are the same as those of sending to heterogeneous
  receivers, and some solutions are similar also.  For example, many
  reliable multicast transport protocols avoid the implosion problem by
  using negative acknowledgements (NAKs) from receivers to indicate
  what was lost.  They also use "shared learning" whereby receivers
  listen to others' NAKs and then listen for the resulting
  retransmission of data, rather than requesting retransmission by
  sending a NAK themselves.





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  Although reliable delivery cannot change the data sent--except,
  perhaps, to use a loss-less data compression algorithm--they can use
  other adaptive techniques like sending redundant data, or adjusting
  the send rate.

  Although many reliable multicast protocol implementations exist
  [Obraczka], and a few are already available in commercial products,
  none of them are standardized.  Work is ongoing in the "Reliable
  Multicast" research group of the Internet Research Task Force [IRTF]
  to provide a better definition of the problem, the multicast
  transport requirements, and protocol mechanisms.

  Scalability is the paramount concern, and it implies the general need
  for "network friendly" protocols that detect and avoid congestion as
  they provide reliable delivery.  Other considerations are protocol
  robustness, support for "late joins", group management and security
  (which we discuss next).

  The current consensus is that due to the wide variety of multicast
  application requirements--some of which are at odds--no single
  multicast transport will likely be appropriate for all applications.
  As a result, most believe that we will eventually standardize a
  number of reliable multicast protocols, rather than a single one
  [BULK, RMT].

5.5 Security

  For any IP network application--unicast or multicast--security is
  necessary because networks comprise users with different levels of
  trust.

  Network application security is challenging, even for unicast.  And
  as the need for security increases--gauged by the risks of being
  without it--the challenges increase also.  Security system complexity
  and overhead is commensurate with the protection it provides.  "No
  one can guarantee 100% security.  But we can work toward 100% risk
  acceptance...Strong cryptography can withstand targeted attacks up to
  a point--the point at which it becomes easier to get the information
  some other way...A good design starts with a threat model: what the
  system is designed to protect, from whom, and for how long."
  [Schneier]

  Multicast applications are no different than unicast applications
  with respect to their need for security, and they require the same
  basic security services: user authentication, data integrity, data
  privacy and user privacy (anonymity).  However, enabling security for





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  multicast applications is even more of a challenge than for unicast.
  Having multiple receivers makes a difference, as does their
  heterogeneity and the dynamic nature of multicast group memberships.

  Multicast security requirements can include any combination of the
  following services:

     Limiting Senders   - Controlling who can send to group addresses

     Limiting Receivers - Controlling who can receive

     Limiting Access    - Controlling who can "read" multicast content
     either by encrypting content or limiting receivers (which isn't
     possible yet)

     Verifying Content  - Ensuring that data originated from an
     authenticated sender and was not altered en route

     Protecting Receiver Privacy - Controlling whether sender(s) or
     other receivers know receiver identity

     Firewall Traversal - Proxying outgoing "join" requests through
     firewalls, allowing incoming or outgoing traffic through, and
     (possibly) authenticating receivers for filtering purposes and
     security [Finlayson].

  This list is not comprehensive, but includes the most commonly needed
  security services.  Different multicast applications and different
  application contexts can have very different needs with respect to
  these services, and others.  Two main issues emerge, where the
  performance of current solutions leaves much to be desired [MSec].

     Individual authentication - how is sender identity verified for
     each multicast datagram received?

     Membership revocation - how is further group access disabled for
     group members that leave the group (e.g., encryption keys in their
     possession disabled)?

  Performance is largely a factor when a user joins or leaves a group.
  For example, methods used to authenticate potential group members
  during joins or re-keying current members after a member leaves can
  involve significant processing and protocol overhead and result in
  significant delays that affect usability.







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  Like reliable multicast, secure multicast is also under investigation
  in the Internet Research Task Force [IRTF].  Protocol mechanisms for
  many of the most important of these services--such as limiting
  senders--have not yet been defined, let alone developed and deployed.

  As is true for reliable multicast, the current consensus is that no
  single security protocol will satisfy the wide diversity of
  sometimes-contradictory requirements among multicast applications.
  Hence, multicast security will also likely require a number of
  different protocols.

5.6 Synchronized Play-Out

  This refers to having all receivers simultaneously play-out the
  multicast data they received.  This may be necessary for fairness--
  playing-out prices for auctions, or stock-prices--or to ensure
  synchronization with other receivers, such as when playing music.

  Here is an analogy to illustrate: Imagine a multi-speaker stereo
  system that is wired throughout a home (via analog).  With the stereo
  playing on all speaker sets, you will hear continuous music as you
  walk from room-to-room.

  Now imagine a house full of multi-media and network enabled computer
  systems.  Although they will all receive the same music datastream
  simultaneously via multicast, they will provide discontinuous music
  playback as you walk room-to-room.

  To provide synchronized playback that would enable continuous music
  from room-to-room would require three things:

     1) system clocks on all systems should be synchronized
     2) datastreams must be framed with timestamps
     3) you must know the playback latency of the multimedia hardware

  The third of these is the most difficult to achieve at this time.
  Hardware and drivers don't provide any mechanism for retrieving this
  information, although different audio and video devices have a wide-
  range of performance.

6. Service APIs

  In some cases, the protocol services mentioned in this document can
  be enabled transparently by passive configuration mechanisms and
  "middleware". For example, it is conceivable that a UDP
  implementation could implicitly enable a reliable multicast protocol
  without the explicit interaction of the application.




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  Sometimes, however, applications need explicit access to these
  services for flexibility and control.  For example, an adaptive
  application sending to a heterogeneous group of receivers using RTP
  may need to process RTCP reports from receivers in order to adapt
  accordingly (by throttling send rate or changing data encoders, for
  example) [RTP API].  Hence, there is often a need for service APIs
  that allow an application to qualify and initiate service requests,
  and receive event notifications.  In Figure 5, the top edge of the
  box for each service effectively represents its API.

  Network APIs generally reflect the protocols they support.  Their
  functionality and argument values are a (varying) subset of protocol
  message types, header fields and values.  Although some protocol
  details and actions may not be exposed in APIs--since many protocol
  mechanics need not be exposed--others are crucial to efficient and
  flexible application operation.

  A more complete examination of the application services described in
  this document might also identify the protocol features that could be
  mapped to define a (generic) API definition for that service.  APIs
  are often controversial, however.  Not only are there many language
  differences, but it is also possible to create different APIs by
  exposing different levels of detail in trade-offs between flexibility
  and simplicity.

7. Security Considerations

  See section 5.4

8. Acknowledgements

  The authors would like to acknowledge and thank the following
  individuals for their helpful feedback: Ran Canetti, Brian Haberman,
  Eric A. Hall, Kenneth C. Miller, and Dave Thaler.

9. References

  [AnyCast]   Partridge, C., Mendez, T. and W. Milliken, "Host
              Anycasting Service", RFC 1546, November 1993.

  [BeauW]     B. Williamson, "Developing IP Multicast Networks, Volume
              I", (c) 2000 Cisco Press, Indianapolis IN, ISBN 1-57870-
              077-9.

  [BULK]      Whetten, B., Vicisano, L., Kermode, R., Handley, M.,
              Floyd, S. and M. Luby, "Reliable Multicast Transport
              Building Blocks for One-to-Many Bulk-Data Transfer", RFC
              3048, January 2001.



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RFC 3170               IP Multicast Applications          September 2001


  [Deering]   Deering, S., "Host Extensions for IP Multicasting", STD
              5, RFC 1112, August 1989.

  [DIS]       Pullen, J., Mytak, M. and C. Bouwens, "Limitations of
              Internet Protocol Suite for Distributed Simulation in the
              Large Multicast Environment", RFC 2502, February 1999.

  [E2EQOS]    Bernet, Y., Yavatkar, R., Ford, P., Baker, F., Zhang, L.,
              Speer, M., Braden, R. and B. Davie, "Integrated Services
              Operation over Diffserv Networks", RFC 2998, November
              2000.

  [Estrin]    D. Estrin, "Multicast: Enabler and Challenge", Caltech
              Earthlink Seminar Series, April 22, 1998.

  [Finlayson] Finlayson, R., "IP Multicast and Firewalls", RFC 2588,
              May 1999.

  [HNRS]      Hofman, Nonnenmacher, Rosenberg, Schulzrinne, "A Taxonomy
              of Feedback for Multicast", June 1999, Work in Progress.

  [IGMPv2]    Fenner, B., "Internet Group Management Protocol, Version
              2", RFC 2236, November 1997.

  [IGMPv3]    Cain, B., Deering, S., Kouvelas, I. and A. Thyagarajan,
              "Internet Group Management Protocol, Version 3", Work in
              Progress.

  [IMJ]       K. Almeroth and M. Ammar, "The Interactive Multimedia
              Jukebox (IMJ): A New Paradigm for the On-Demand Delivery
              of Audio/Video", Proceedings of the Seventh International
              World Wide Web Conference, Brisbane, AUSTRALIA, April
              1998.

  [IRTF]      Weinrib, A. and J. Postel, "The IRTF Guidelines and
              Procedures", BCP 8, RFC 2014, January 1996.

  [Kermode]   Kermode, R., "MADCAP Multicast Scope Nesting State
              Option", RFC 2907, September 2000.

  [LSMA]      Bagnall, P., Briscoe, R. and A. Poppitt, "Taxonomy of
              Communication Requirements for Large-scale Multicast
              Applications", RFC 2729, December 1999.

  [MADDR]     Albanna, Z., Almeroth, K., Meyer, D. and M. Schipper,
              "IANA Guidelines for IPv4 Multicast Address Assignments",
              BCP 51, RFC 3171, August 2001.




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RFC 3170               IP Multicast Applications          September 2001


  [MASC]      Estrin, D., Govindan, R., Handley, M., Kumar, S.,
              Radoslavov, P. and D. Thaler, "The Multicast Address-Set
              Claim (MASC) Protocol", RFC 2909, September 2000.

  [Maufer]    T. Maufer, "Deploying IP Multicast in the Enterprise",
              (c) 1998 Prentice Hall, Upper Saddle River NJ ISBN 0-13-
              897687-2.

  [Miller]    C. K. Miller, "Multicast Networking and Applications",
              (c) 1999 Addison Wesley Longman, Reading MA ISBN 0-201-
              30979-3.

  [MADCAP]    Hanna, S., Patel, B. and M. Shah, "Multicast Address
              Dynamic Client Allocation Protocol (MADCAP)", RFC 2730,
              December 1999.

  [MRM]       K. Sarac, K. Almeroth, "Supporting Multicast Deployment
              Efforts: A Survey of Tools for Multicast Monitoring",
              Journal of High Speed Networking--Special Issue on
              Management of Multimedia Networking, March 2001

  [MSec]      Multicast Security (msec) IETF Working Group charter

  [MZAP]      Handley, M., Thaler, D. and R. Kermode, "Multicast-Scope
              Zone Announcement Protocol (MZAP)", RFC 2776, February
              2000.

  [Obraczka]  K. Obraczka "Multicast Transport Mechanisms: A Survey and
              Taxonomy", IEEE Communications Magazine, Vol. 36 No. 1,
              January 1998.

  [Rizzo]     L. Rizzo, "Fast Group management in IGMP", HIPPARC 98
              workshop, June 1998, UCL London
              http://www.iet.unipi.it/~luigi/hipparc98.ps.gz

  [RM]        Mankin, A.,  Romanow, A., Bradner, S. and V. Paxson,
              "IETF Criteria for Evaluating Reliable Multicast
              Transport and Application Protocols", RFC 2357, June
              1998.

  [RSVP]      Wroclawski, J., "The Use of RSVP with IETF Integrated
              Services", RFC 2210, September 1997.

  [RTP API]   H. Schulzrinne, et al, "RTP Library API Specification,"
              http://www.cs.columbia.edu/IRT/software/rtplib/rtplib-
              1.0a1/rtp_api.html





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  [RTP/RTCP]  Schulzrinne, H., Casner, S., Frederick, R. and V.
              Jacobson, "RTP: A Transport Protocol for Real-Time
              Applications", RFC 1889, January 1996.

  [SAP]       Handley, M., Perkins, C. and E. Whelan, "Session
              Announcement Protocol", RFC 2974, October 2000.

  [SDP]       Handley, M., and V. Jacobson, "SDP: Session Description
              Protocol", RFC 2327, April 1998.

  [Schneier]  B. Schneier, "Why Cryptography Is Harder Than It Looks",
              December 1996, http://www.counterpane.com/whycrypto.html

  [SlowStart] Stevens, W., "TCP Slow Start, Congestion Avoidance, Fast
              Retransmit, and Fast Recovery Algorithms", RFC 2001,
              January 1997.

  [SLP]       Veizades, J., Guttman, E., Perkins, C. and S. Kaplan,
              "Service Location Protocol", RFC 2165, June 1997.

  [SSM]       Holbrook, H. and B. Cain, "Specific Multicast for IP",
              Work in Progress.

10. Authors' Addresses

  Bob Quinn
  Celox Networks
  2 Park Central Drive
  Southborough, MA 01772

  Phone: +1 508 305 7000
  EMail: [email protected]


  Kevin Almeroth
  Department of Computer Science
  University of California
  Santa Barbara, CA 93106-5110

  Phone: +1 805 893 2777
  EMail: [email protected]










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11.  Full Copyright Statement

  Copyright (C) The Internet Society (2001).  All Rights Reserved.

  This document and translations of it may be copied and furnished to
  others, and derivative works that comment on or otherwise explain it
  or assist in its implementation may be prepared, copied, published
  and distributed, in whole or in part, without restriction of any
  kind, provided that the above copyright notice and this paragraph are
  included on all such copies and derivative works.  However, this
  document itself may not be modified in any way, such as by removing
  the copyright notice or references to the Internet Society or other
  Internet organizations, except as needed for the purpose of
  developing Internet standards in which case the procedures for
  copyrights defined in the Internet Standards process must be
  followed, or as required to translate it into languages other than
  English.

  The limited permissions granted above are perpetual and will not be
  revoked by the Internet Society or its successors or assigns.

  This document and the information contained herein is provided on an
  "AS IS" basis and THE INTERNET SOCIETY AND THE INTERNET ENGINEERING
  TASK FORCE DISCLAIMS ALL WARRANTIES, EXPRESS OR IMPLIED, INCLUDING
  BUT NOT LIMITED TO ANY WARRANTY THAT THE USE OF THE INFORMATION
  HEREIN WILL NOT INFRINGE ANY RIGHTS OR ANY IMPLIED WARRANTIES OF
  MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.

Acknowledgement

  Funding for the RFC Editor function is currently provided by the
  Internet Society.



















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