Network Working Group                                         C. Perkins
Request for Comments: 2354                                     O. Hodson
Category: Informational                        University College London
                                                              June 1998


                Options for Repair of Streaming Media

Status of this Memo

  This memo provides information for the Internet community.  This memo
  does not specify an Internet standard of any kind.  Distribution of
  this memo is unlimited.

Copyright Notice

  Copyright (C) The Internet Society (1998).  All Rights Reserved.

Abstract

  This document summarizes a range of possible techniques for the
  repair of continuous media streams subject to packet loss.  The
  techniques discussed include redundant transmission, retransmission,
  interleaving and forward error correction.  The range of
  applicability of these techniques is noted, together with the
  protocol requirements and dependencies.

1  Introduction

  A number of applications have emerged which use RTP/UDP transport to
  deliver continuous media streams.  Due to the unreliable nature of
  UDP packet delivery, the quality of the received stream will be
  adversely affected by packet loss.  A number of techniques exist by
  which the effects of packet loss may be repaired.  These techniques
  have a wide range of applicability and require varying degrees of
  protocol support.  In this document, a number of such techniques are
  discussed, and recommendations for their applicability made.

  It should be noted that this document is introductory in nature, and
  does not attempt to be comprehensive.  In particular, we restrict our
  discussion to repair techniques which require the involvement of the
  sender of a media stream, and do not discuss possibilities for
  receiver based repair.

  For a more detailed survey, the reader is referred to [5].






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2  Terminology and Protocol Framework

  A unit is defined to be a timed interval of media data, typically
  derived from the workings of the media coder.  A packet comprises one
  or more units, encapsulated for transmission over the network.  For
  example, many audio coders operate on 20ms units, which are typically
  combined to produce 40ms or 80ms packets for transmission.  The
  framework of RTP [18] is assumed.  This implies that packets have a
  sequence number and timestamp.  The sequence number denotes the order
  in which packets are transmitted, and is used to detect losses.  The
  timestamp is used to determine the playout order of units.  Most loss
  recovery schemes rely on units being sent out of order, so an
  application must use the RTP timestamp to schedule playout.

  The use of RTP allows for several different media coders, with a
  payload type field being used to distinguish between these at the
  receiver.  Some loss repair schemes send multiple copies of units, at
  different times and possibly with different encodings, to increase
  the probability that a receiver has something to decode.  A receiver
  is assumed to have a `quality' ranking of the differing encodings,
  and so is capable of choosing the `best' unit for playout, given
  multiple options.

  A session is defined as interactive if the end-to-end delay is less
  then 250ms, including media coding and decoding, network transit and
  host buffering.

3  Network Loss Characteristics

  If it is desired to repair a media stream subject to packet loss, it
  is useful to have some knowledge of the loss characteristics which
  are likely to be encountered.  A number of studies have been
  conducted on the loss characteristics of the Mbone [2, 8, 21] and
  although the results vary somewhat, the broad conclusion is clear:
  in a large conference it is inevitable that some receivers will
  experience packet loss.  Packet traces taken by Handley [8] show a
  session in which most receivers experience loss in the range 2-5%,
  with a somewhat smaller number seeing significantly higher loss
  rates.  Other studies have presented broadly similar results.

  It has also been shown that the vast majority of losses are of single
  packets.  Burst losses of two or more packets are around an order of
  magnitude less frequent than single packet loss, although they do
  occur more often than would be expected from a purely random process.
  Longer burst losses (of the order of tens of packets) occur
  infrequently.  These results are consistent with a network where
  small amounts of transient congestion cause the majority of packet
  loss.  In a few cases, a network link is found to be severely



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  overloaded, and large amount of loss results.

  The primary focus of a repair scheme must, therefore, be to correct
  single packet loss, since this is by far the most frequent
  occurrence.  It is desirable that losses of a relatively small number
  of consecutive packets may also be repaired, since such losses
  represent a small but noticeable fraction of observed losses.  The
  correction of large bursts of loss is of considerably less
  importance.

4  Loss Mitigation Schemes

  In the following sections, four loss mitigation schemes are
  discussed.  These schemes have been discussed in the literature a
  number of times, and found to be of use in a number of scenarios.
  Each technique is briefly described, and its advantages and
  disadvantages noted.

4.1 Retransmission

  Retransmission of lost packets is an obvious means by which loss may
  be repaired.  It is clearly of value in non-interactive applications,
  with relaxed delay bounds, but the delay imposed means that it does
  not typically perform well for interactive use.

  In addition to the possibly high latency, there is a potentially
  large bandwidth overhead to the use of retransmission.  Not only are
  units of data sent multiple times, but additional control traffic
  must flow to request the retransmission.  It has been shown that, in
  a large Mbone session, most packets are lost by at least one receiver
  [8].  In this case the overhead of requesting retransmission for most
  packets may be such that the use of forward error correction is more
  acceptable.  This leads to a natural synergy between the two
  mechanisms, with a forward error correction scheme being used to
  repair all single packet losses, and those receivers experiencing
  burst losses, and willing to accept the additional latency, using
  retransmission based repair as an additional recovery mechanism.
  Similar mechanisms have been used in a number of reliable multicast
  schemes, and have received some discussion in the literature [9, 13].

  In order to reduce the overhead of retransmission, the retransmitted
  units may be piggy-backed onto the ongoing transmission, using a
  payload format such as that described in [15].  This also allows for
  the retransmission to be recoded in a different format, to further
  reduce the bandwidth overhead.  As an alternative, FEC information
  may be sent in response to retransmission requests [13], allowing a
  single retransmission to potentially repair several losses.  The
  choice of a retransmission request algorithm which is both timely and



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  network friendly is an area of current study.  An obvious starting
  point is the SRM protocol [7], and experiments have been conducted
  using this, and with a low-delay variant, STORM [20].  This work
  shows the trade-off between latency and quality for retransmission
  based repair schemes, and illustrates that retransmission is an
  effective approach to repair for applications which can tolerate the
  latency.

  There is no standard protocol framework for requesting retransmission
  of streaming media.  An experimental RTP profile extension for SRM-
  style retransmission requests has described in [14].

4.2 Forward Error Correction

  Forward error correction (FEC) is the means by which repair data is
  added to a media stream, such that packet loss can be repaired by the
  receiver of that stream with no further reference to the sender.
  There are two classes of repair data which may be added to a stream:
  those which are independent of the contents of the stream, and those
  which use knowledge of the stream to improve the repair process.

4.2.1 Media-Independent FEC

  A number of media-independent FEC schemes have been proposed for use
  with streamed media.  These techniques add redundant data, which is
  transmitted in separate packets, to a media stream.  Traditionally,
  FEC techniques are described as loss detecting and/or loss
  correcting.  In the case of streamed media, loss detection is
  provided by the sequence numbers in RTP packets.

  The redundant FEC data is typically calculated using the mathematics
  of finite fields [1].  The simplest of finite field is GF(2) where
  addition is just the eXclusive-OR operation.  Basic FEC schemes
  transmit k data packets with n-k parity packets allowing the
  reconstruction of the original data from any k of the n transmitted
  packets.  Budge et al [4] proposed applying the XOR operation across
  different combinations of the media data with the redundant data
  transmitted separately as parity packets.  These vary the pattern of
  packets over which the parity is calculated, and hence have different
  bandwidth, latency and loss repair characteristics.

  Parity-based FEC based techniques have a significant advantage in
  that they are media independent, and provide exact repair for lost
  packets.  In addition, the processing requirements are relatively
  light, especially when compared with some media-specific FEC
  (redundancy) schemes which use very low bandwidth, but high
  complexity encodings.  The disadvantage of parity based FEC is that
  the codings have higher latency in comparison with the media-specific



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  schemes discussed in following section.

  A number of FEC schemes exist which are based on higher-order finite
  fields, for example Reed-Solomon (RS) codes, which are more
  sophisticated and computationally demanding.  These are usually
  structured so that they have good burst loss protection, although
  this typically comes at the expense of increased latency.  Dependent
  on the observed loss patterns, such codes may give improved
  performance, compared to parity-based FEC.

  An RTP payload format for generic FEC, suitable for both parity based
  and Reed-Solomon encoded FEC is defined in [17].

4.2.2 Media-Specific FEC

  The basis of media-specific FEC is to employ knowledge of a media
  compression scheme to achieve more efficient repair of a stream than
  can otherwise be achieved.  To repair a stream subject to packet
  loss, it is necessary to add redundancy to that stream:  some
  information is added which is not required in the absence of packet
  loss, but which can be used to recover from that loss.

  The nature of a media stream affects the means by which the
  redundancy is added.  If units of media data are packets, or if
  multiple units are included in a packet, it is logical to use the
  unit as the level of redundancy, and to send duplicate units.  By
  recoding the redundant copy of a unit, significant bandwidth savings
  may be made, at the expense of additional computational complexity
  and approximate repair.  This approach has been advocated for use
  with streaming audio [2, 10] and has been shown to perform well.  An
  RTP payload format for this form of redundancy has been defined [15].

  If media units span multiple packets, for instance video, it is
  sensible to include redundancy directly within the output of a codec.
  For example the proposed RTP payload for H.263+ [3] includes multiple
  copies of key portions of the stream, separated to avoid the problems
  of packet loss.  The advantages of this second approach is
  efficiency: the codec designer knows exactly which portions of the
  stream are most important to protect, and low complexity since each
  unit is coded once only.

  An alternative approach is to apply media-independent FEC techniques
  to the most significant bits of a codecs output, rather than applying
  it over the entire packet.  Several codec descriptions include bit
  sensitivities that make this feasible.  This approach has low
  computational cost and can be tailored to represent an arbitrary
  fraction of the transmitted data.




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  The use of media-specific FEC has the advantage of low-latency, with
  only a single-packet delay being added.  This makes it suitable for
  interactive applications, where large end-to-end delays cannot be
  tolerated.  In a uni-directional non-interactive environment it is
  possible to delay sending the redundant data, achieving improved
  performance in the presence of burst losses [11], at the expense of
  additional latency.

4.3 Interleaving

  When the unit size is smaller than the packet size, and end-to-end
  delay is unimportant, interleaving [16] is a useful technique for
  reducing the effects of loss.  Units are resequenced before
  transmission, so that originally adjacent units are separated by a
  guaranteed distance in the transmitted stream, and returned to their
  original order at the receiver.  Interleaving disperses the effect of
  packet losses.  If, for example, units are 5ms in length and packets
  20ms (ie:  4 units per packet), then the first packet could contain
  units 1, 5, 9, 13; the second packet would contain units 2, 6, 10,
  14; and so on.  It can be seen that the loss of a single packet from
  an interleaved stream results in multiple small gaps in the
  reconstructed stream, as opposed to the single large gap which would
  occur in a non-interleaved stream.  In many cases it is easier to
  reconstruct a stream with such loss patterns, although this is
  clearly media and codec dependent.  Note that the size of the gaps is
  dependent on the degree of interleaving used, and can be made
  arbitrarily small at the expense of additional latency.

  The obvious disadvantage of interleaving is that it increases
  latency.  This limits the use of this technique for interactive
  applications, although it performs well for non-interactive use.  The
  major advantage of interleaving is that it does not increase the
  bandwidth requirements of a stream.

  A potential RTP payload format for interleaved data is a simple
  extension of the redundant audio payload [15].  That payload requires
  that the redundant copy of a unit is sent after the primary.  If this
  restriction is removed, it is possible to transmit an arbitrary
  interleaving of units with this payload format.

5  Recommendations

  If the desired scenario is a non-interactive uni-directional
  transmission, in the style of a radio or television broadcast,
  latency is of considerably less importance than reception quality.
  In this case, the use of interleaving, retransmission based repair or
  FEC is appropriate.  If approximate repair is acceptable,
  interleaving is clearly to be preferred, since it does not increase



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  the bandwidth of a stream.  Media independent FEC is typically the
  next best option, since a single FEC packet has the potential to
  repair multiple lost packets, providing efficient transmission.

  In an interactive session, the delay imposed by the use of
  interleaving and retransmission is not acceptable, and a low-latency
  FEC scheme is the only means of repair suitable.  The choice between
  media independent and media specific forward error correction is less
  clear-cut:  media-specific FEC can be made more efficient, but
  requires modification to the output of the codec.  When defining the
  packet format for a new codec, this is clearly an appropriate
  technique, and should be encouraged.

  If an existing codec is to be used, a media independent forward error
  correction scheme is usually easier to implement, and can perform
  well.  A media stream protected in this way may be augmented with
  retransmission based repair with minimal overhead, providing improved
  quality for those receivers willing to tolerate additional delay, and
  allowing interactivity for those receivers which desire it.  Whilst
  the addition of FEC data to an media stream is an effective means by
  which that stream may be protected against packet loss, application
  designers should be aware that the addition of large amounts of
  repair data when loss is detected will increase network congestion,
  and hence packet loss, leading to a worsening of the problem which
  the use of error correction coding was intended to solve.

  At the time of writing, there is no standard solution to the problem
  of congestion control for streamed media which can be used to solve
  this problem.  There have, however, been a number of contributions
  which show the likely form the solution will take [12, 19].  This
  work typically used some form of layered encoding of data over
  multiple channels, with receivers joining and leaving layers in
  response to packet-loss (which indicates congestion).  The aim of
  such schemes is to emulate the congestion control behavior of a TCP
  stream, and hence compete fairly with non-real time traffic.  This is
  necessary for stable network behavior in the presence of much
  streamed media.

  Since streaming media applications are in use now, without congestion
  control, it is important to give some advice to authors of those
  tools as to the behavior which is acceptable, until congestion
  control mechanisms can be deployed.  The remainder of this section
  uses the throughput of a TCP connection over a link with a given loss
  rate as an example to indicate behavior which may be classified as
  reasonable.

  As a number of authors have noted (eg:  [6]), the loss rate and
  throughput of a TCP connection are approximately related as follows:



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   T = (s * c) / (RTT * sqrt(p))

  where T is the observed throughput in octets per second, s is the
  packet size in octets, RTT is the round-trip time for the session in
  seconds, p is the packet loss rate and c is a constant in the range
  0.9...1.5 (a value of 1.22 has been suggested [6]).  Using this
  relation, one may determine the packet loss rate which would result
  in a given throughput for a particular session, if a TCP connection
  was used.

  Whilst this relation between packet loss rate and throughput is
  specific to the TCP congestion control algorithm, it also provides an
  estimate of the acceptable loss rate for a streaming media
  application using the same network path, which wishes to coexist
  fairly with TCP traffic.  Clearly this is not sufficient for fair
  sharing of a link with TCP traffic, since it does not capture the
  dynamic behavior of the connection, merely the average behavior, but
  it does provide one definition of "reasonable" behavior in the
  absence of real congestion control.

  For example, an RTP audio session with DVI encoding and 40ms data
  packets will have 40 bytes RTP/UDP/IP header, 4 bytes codec state and
  160 bytes of media data, giving a packet size, s, of 204 bytes.  It
  will send 25 packets per second, giving T = 4800.  It is possible to
  estimate the round-trip time from RTCP reception report statistics
  (say 200 milliseconds for the purpose of example).  Substituting
  these values into the above equation, we estimate a "reasonable"
  packet loss rate, p, of 6.7%.  This would represent an upper bound on
  the packet loss rate which this application should be designed to
  tolerate.

  It should be noted that a round trip time estimate based on RTCP
  reception report statistics is, at best, approximate; and that a
  round trip time for a multicast group can only be an `average'
  measure.  This implies that the TCP equivalent throughput/loss rate
  determined by this relation will be an approximation of the upper
  bound to the rate a TCP connection would actually achieve.

6  Security Considerations

  Some of the repair techniques discussed in this document result in
  the transmission of additional traffic to correct for the effects of
  packet loss.  Application designers should be aware that the
  transmission of large amounts of repair traffic will increase network
  congestion, and hence packet loss, leading to a worsening of the
  problem which the use of error correction was intended to solve.  At
  its worst, this can lead to excessive network congestion and may
  constitute a denial of service attack.  Section 5 discusses this in



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  more detail, and provides guidelines for prevention of this problem.

7  Summary

  Streaming media applications using the Internet will be subject to
  packet loss due to the unreliable nature of UDP packet delivery.
  This document has summarized the typical loss patterns seen on the
  public Mbone at the time of writing, and a range of techniques for
  recovery from such losses.  We have further discussed the need for
  congestion control, and provided some guidelines as to reasonable
  behavior for streaming applications in the interim until congestion
  control can be deployed.

8  Acknowledgments

  The authors wish to thank Phil Karn and Lorenzo Vicisano for their
  helpful comments.

9  Authors' Addresses

  Colin Perkins
  Department of Computer Science
  University College London
  Gower Street
  London WC1E 6BT
  United Kingdom

  EMail: [email protected]


  Orion Hodson
  Department of Computer Science
  University College London
  Gower Street
  London WC1E 6BT
  United Kingdom

  EMail: [email protected]

References

  [1] R.E. Blahut. Theory and Practice ofError Control Codes.
      Addison Wesley, 1983.

  [2] J.-C. Bolot and A. Vega-Garcia. The case for FEC based
      error control for packet audio in the Internet. To appear
      in ACM Multimedia Systems.




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RFC 2354         Options for Repair of Streaming Media         June 1998


  [3] C. Bormann, L. Cline, G. Deisher, T. Gardos, C. Maciocco,
      D. Newell, J. Ott, S. Wenger, and C.  Zhu. RTP payload
      format for the 1998 version of ITU-T reccomendation  H.263
      video (H.263+).  Work in Progress.

  [4] D. Budge, R. McKenzie, W. Mills, W. Diss,  and P. Long.
      Media-independent error correction using RTP, Work in Progress.

  [5] G. Carle and E. W. Biersack. Survey of error recovery
      techniques for IP-based audio-visual multicast applications.
      IEEE Network, 11(6):24--36, November/December 1997.

  [6] S. Floyd and K. Fall. Promoting the use  of end-to-end
      congestion control in the internet. Submitted to IEEE/ACM
      Transactions on Networking, February 1998.

  [7] S. Floyd, V. Jacobson, S. McCanne, C.-G. Liu, and L. Zhang.
      A reliable multicast framework for light-weight sessions and
      applications level framing. IEEE/ACM Transactions on Networking,
      1995.

  [8] M. Handley.   An examination of Mbone performance.  USC/ISI
      Research Report:  ISI/RR-97-450, April 1997.

  [9] M. Handley and J. Crowcroft.   Network text editor (NTE): A
      scalable shared text editor for the Mbone.   In Proceedings
      ACM SIGCOMM'97, Cannes, France, September 1997.

 [10] V. Hardman, M. A. Sasse, M. Handley, and  A. Watson.
      Reliable audio for use over the Internet.    In Proceedings
      of INET'95, 1995.

 [11] I. Kouvelas, O. Hodson, V. Hardman, and J.  Crowcroft.
      Redundancy control in real-time Internet audio conferencing.
      In Proceedings of AVSPN'97, Aberdeen, Scotland, September 1997.

 [12] S. McCanne, V. Jacobson, and M. Vetterli.   Receiver-driven
      layered multicast.  In Proceedings ACM SIGCOMM'96, Stanford,
      CA., August 1996.

 [13] J. Nonnenmacher, E. Biersack, and D. Towsley.   Parity-based
      loss recovery for reliable multicast transmission. In
      Proceedings ACM SIGCOMM'97, Cannes, France, September 1997.

 [14] P. Parnes.   RTP extension for scalable reliable multicast,
      Work in Progress.





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 [15] Perkins, C., Kouvelas, I., Hodson, O., Hardman, V., Handley, M.,
      Bolot, J-C., Vega-Garcia, A., and S. Fosse-Parisis, "RTP Payload
      for Redundant Audio Data", RFC 2198, September 1997.

 [16] J.L. Ramsey. Realization of optimum interleavers. IEEE Transactions
      on Information Theory, IT-16:338--345, May 1970.

 [17] J. Rosenberg and H. Schulzrinne. An A/V profile extension for
      generic forward error correction in RTP.  Work in Progress.

 [18] Schulzrinne, H., Casner, S., Frederick, R., and V. Jacobson,
      "RTP: A transport protocol for real-time applications",
      RFC 1889, January 1996.

 [19] L. Vicisano, L. Rizzo, and Crowcroft J.  TCP-like congestion
      control for layered multicast data transfer.  In Proceedings
      IEEE INFOCOM'98, 1998.

 [20] R. X. Xu, A. C. Myers, H. Zhang,  and R. Yavatkar.
      Resilient multicast support for continuous media applications.
      In Proceedingsof the 7th International Workshop on Network and
      Operating Systems Support for Digital Audio and Video
      (NOSSDAV'97), Washington University in St. Louis, Missouri,
      May 1997.

 [21] M. Yajnik, J. Kurose, and D. Towsley. Packet loss correlation
      in the Mbone multicast network. In Proceedings IEEE Global
      Internet Conference, November 1996.























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