Network Working Group                                         W. Stevens
Request for Comments: 2001                                          NOAO
Category: Standards Track                                   January 1997


                TCP Slow Start, Congestion Avoidance,
            Fast Retransmit, and Fast Recovery Algorithms

Status of this Memo

  This document specifies an Internet standards track protocol for the
  Internet community, and requests discussion and suggestions for
  improvements.  Please refer to the current edition of the "Internet
  Official Protocol Standards" (STD 1) for the standardization state
  and status of this protocol.  Distribution of this memo is unlimited.

Abstract

  Modern implementations of TCP contain four intertwined algorithms
  that have never been fully documented as Internet standards:  slow
  start, congestion avoidance, fast retransmit, and fast recovery.  [2]
  and [3] provide some details on these algorithms, [4] provides
  examples of the algorithms in action, and [5] provides the source
  code for the 4.4BSD implementation.  RFC 1122 requires that a TCP
  must implement slow start and congestion avoidance (Section 4.2.2.15
  of [1]), citing [2] as the reference, but fast retransmit and fast
  recovery were implemented after RFC 1122.  The purpose of this
  document is to document these four algorithms for the Internet.

Acknowledgments

  Much of this memo is taken from "TCP/IP Illustrated, Volume 1:  The
  Protocols" by W. Richard Stevens (Addison-Wesley, 1994) and "TCP/IP
  Illustrated, Volume 2: The Implementation" by Gary R. Wright and W.
  Richard Stevens (Addison-Wesley, 1995).  This material is used with
  the permission of Addison-Wesley.  The four algorithms that are
  described were developed by Van Jacobson.

1.  Slow Start

  Old TCPs would start a connection with the sender injecting multiple
  segments into the network, up to the window size advertised by the
  receiver.  While this is OK when the two hosts are on the same LAN,
  if there are routers and slower links between the sender and the
  receiver, problems can arise.  Some intermediate router must queue
  the packets, and it's possible for that router to run out of space.
  [2] shows how this naive approach can reduce the throughput of a TCP
  connection drastically.



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RFC 2001                          TCP                       January 1997


  The algorithm to avoid this is called slow start.  It operates by
  observing that the rate at which new packets should be injected into
  the network is the rate at which the acknowledgments are returned by
  the other end.

  Slow start adds another window to the sender's TCP:  the congestion
  window, called "cwnd".  When a new connection is established with a
  host on another network, the congestion window is initialized to one
  segment (i.e., the segment size announced by the other end, or the
  default, typically 536 or 512).  Each time an ACK is received, the
  congestion window is increased by one segment.  The sender can
  transmit up to the minimum of the congestion window and the
  advertised window.  The congestion window is flow control imposed by
  the sender, while the advertised window is flow control imposed by
  the receiver.  The former is based on the sender's assessment of
  perceived network congestion; the latter is related to the amount of
  available buffer space at the receiver for this connection.

  The sender starts by transmitting one segment and waiting for its
  ACK.  When that ACK is received, the congestion window is incremented
  from one to two, and two segments can be sent.  When each of those
  two segments is acknowledged, the congestion window is increased to
  four.  This provides an exponential growth, although it is not
  exactly exponential because the receiver may delay its ACKs,
  typically sending one ACK for every two segments that it receives.

  At some point the capacity of the internet can be reached, and an
  intermediate router will start discarding packets.  This tells the
  sender that its congestion window has gotten too large.

  Early implementations performed slow start only if the other end was
  on a different network.  Current implementations always perform slow
  start.

2.  Congestion Avoidance

  Congestion can occur when data arrives on a big pipe (a fast LAN) and
  gets sent out a smaller pipe (a slower WAN).  Congestion can also
  occur when multiple input streams arrive at a router whose output
  capacity is less than the sum of the inputs.  Congestion avoidance is
  a way to deal with lost packets.  It is described in [2].

  The assumption of the algorithm is that packet loss caused by damage
  is very small (much less than 1%), therefore the loss of a packet
  signals congestion somewhere in the network between the source and
  destination.  There are two indications of packet loss:  a timeout
  occurring and the receipt of duplicate ACKs.




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RFC 2001                          TCP                       January 1997


  Congestion avoidance and slow start are independent algorithms with
  different objectives.  But when congestion occurs TCP must slow down
  its transmission rate of packets into the network, and then invoke
  slow start to get things going again.  In practice they are
  implemented together.

  Congestion avoidance and slow start require that two variables be
  maintained for each connection: a congestion window, cwnd, and a slow
  start threshold size, ssthresh.  The combined algorithm operates as
  follows:

  1.  Initialization for a given connection sets cwnd to one segment
      and ssthresh to 65535 bytes.

  2.  The TCP output routine never sends more than the minimum of cwnd
      and the receiver's advertised window.

  3.  When congestion occurs (indicated by a timeout or the reception
      of duplicate ACKs), one-half of the current window size (the
      minimum of cwnd and the receiver's advertised window, but at
      least two segments) is saved in ssthresh.  Additionally, if the
      congestion is indicated by a timeout, cwnd is set to one segment
      (i.e., slow start).

  4.  When new data is acknowledged by the other end, increase cwnd,
      but the way it increases depends on whether TCP is performing
      slow start or congestion avoidance.

     If cwnd is less than or equal to ssthresh, TCP is in slow start;
     otherwise TCP is performing congestion avoidance.  Slow start
     continues until TCP is halfway to where it was when congestion
     occurred (since it recorded half of the window size that caused
     the problem in step 2), and then congestion avoidance takes over.

     Slow start has cwnd begin at one segment, and be incremented by
     one segment every time an ACK is received.  As mentioned earlier,
     this opens the window exponentially:  send one segment, then two,
     then four, and so on.  Congestion avoidance dictates that cwnd be
     incremented by segsize*segsize/cwnd each time an ACK is received,
     where segsize is the segment size and cwnd is maintained in bytes.
     This is a linear growth of cwnd, compared to slow start's
     exponential growth.  The increase in cwnd should be at most one
     segment each round-trip time (regardless how many ACKs are
     received in that RTT), whereas slow start increments cwnd by the
     number of ACKs received in a round-trip time.






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RFC 2001                          TCP                       January 1997


  Many implementations incorrectly add a small fraction of the segment
  size (typically the segment size divided by 8) during congestion
  avoidance.  This is wrong and should not be emulated in future
  releases.

3.  Fast Retransmit

  Modifications to the congestion avoidance algorithm were proposed in
  1990 [3].  Before describing the change, realize that TCP may
  generate an immediate acknowledgment (a duplicate ACK) when an out-
  of-order segment is received (Section 4.2.2.21 of [1], with a note
  that one reason for doing so was for the experimental fast-
  retransmit algorithm).  This duplicate ACK should not be delayed.
  The purpose of this duplicate ACK is to let the other end know that a
  segment was received out of order, and to tell it what sequence
  number is expected.

  Since TCP does not know whether a duplicate ACK is caused by a lost
  segment or just a reordering of segments, it waits for a small number
  of duplicate ACKs to be received.  It is assumed that if there is
  just a reordering of the segments, there will be only one or two
  duplicate ACKs before the reordered segment is processed, which will
  then generate a new ACK.  If three or more duplicate ACKs are
  received in a row, it is a strong indication that a segment has been
  lost.  TCP then performs a retransmission of what appears to be the
  missing segment, without waiting for a retransmission timer to
  expire.

4.  Fast Recovery

  After fast retransmit sends what appears to be the missing segment,
  congestion avoidance, but not slow start is performed.  This is the
  fast recovery algorithm.  It is an improvement that allows high
  throughput under moderate congestion, especially for large windows.

  The reason for not performing slow start in this case is that the
  receipt of the duplicate ACKs tells TCP more than just a packet has
  been lost.  Since the receiver can only generate the duplicate ACK
  when another segment is received, that segment has left the network
  and is in the receiver's buffer.  That is, there is still data
  flowing between the two ends, and TCP does not want to reduce the
  flow abruptly by going into slow start.

  The fast retransmit and fast recovery algorithms are usually
  implemented together as follows.






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RFC 2001                          TCP                       January 1997


  1.  When the third duplicate ACK in a row is received, set ssthresh
      to one-half the current congestion window, cwnd, but no less
      than two segments.  Retransmit the missing segment.  Set cwnd to
      ssthresh plus 3 times the segment size.  This inflates the
      congestion window by the number of segments that have left the
      network and which the other end has cached (3).

  2.  Each time another duplicate ACK arrives, increment cwnd by the
      segment size.  This inflates the congestion window for the
      additional segment that has left the network.  Transmit a
      packet, if allowed by the new value of cwnd.

  3.  When the next ACK arrives that acknowledges new data, set cwnd
      to ssthresh (the value set in step 1).  This ACK should be the
      acknowledgment of the retransmission from step 1, one round-trip
      time after the retransmission.  Additionally, this ACK should
      acknowledge all the intermediate segments sent between the lost
      packet and the receipt of the first duplicate ACK.  This step is
      congestion avoidance, since TCP is down to one-half the rate it
      was at when the packet was lost.

  The fast retransmit algorithm first appeared in the 4.3BSD Tahoe
  release, and it was followed by slow start.  The fast recovery
  algorithm appeared in the 4.3BSD Reno release.

5.  Security Considerations

  Security considerations are not discussed in this memo.

6.  References

  [1]  B. Braden, ed., "Requirements for Internet Hosts --
       Communication Layers," RFC 1122, Oct. 1989.

  [2]  V. Jacobson, "Congestion Avoidance and Control," Computer
       Communication Review, vol. 18, no. 4, pp. 314-329, Aug. 1988.
       ftp://ftp.ee.lbl.gov/papers/congavoid.ps.Z.

  [3]  V. Jacobson, "Modified TCP Congestion Avoidance Algorithm,"
       end2end-interest mailing list, April 30, 1990.
       ftp://ftp.isi.edu/end2end/end2end-interest-1990.mail.

  [4]  W. R. Stevens, "TCP/IP Illustrated, Volume 1: The Protocols",
       Addison-Wesley, 1994.

  [5]  G. R. Wright, W. R. Stevens, "TCP/IP Illustrated, Volume 2:
       The Implementation", Addison-Wesley, 1995.




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RFC 2001                          TCP                       January 1997


Author's  Address:

   W. Richard Stevens
   1202 E. Paseo del Zorro
   Tucson, AZ  85718

   Phone: 520-297-9416

   EMail: [email protected]
   Home Page: http://www.noao.edu/~rstevens









































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