Network Working Group                               B. Carpenter, Editor
Request for Comments: 1958                                           IAB
Category: Informational                                        June 1996


               Architectural Principles of the Internet

Status of This Memo

  This memo provides information for the Internet community.  This memo
  does not specify an Internet standard of any kind.  Distribution of
  this memo is unlimited.

Abstract

  The Internet and its architecture have grown in evolutionary fashion
  from modest beginnings, rather than from a Grand Plan. While this
  process of evolution is one of the main reasons for the technology's
  success, it nevertheless seems useful to record a snapshot of the
  current principles of the Internet architecture. This is intended for
  general guidance and general interest, and is in no way intended to
  be a formal or invariant reference model.

Table of Contents

     1. Constant Change..............................................1
     2. Is there an Internet Architecture?...........................2
     3. General Design Issues........................................4
     4. Name and address issues......................................5
     5. External Issues..............................................6
     6. Related to Confidentiality and Authentication................6
     Acknowledgements................................................7
     References......................................................7
     Security Considerations.........................................8
     Editor's Address................................................8

1. Constant Change

  In searching for Internet architectural principles, we must remember
  that technical change is continuous in the information technology
  industry. The Internet reflects this.  Over the 25 years since the
  ARPANET started, various measures of the size of the Internet have
  increased by factors between 1000 (backbone speed) and 1000000
  (number of hosts). In this environment, some architectural principles
  inevitably change.  Principles that seemed inviolable a few years ago
  are deprecated today. Principles that seem sacred today will be
  deprecated tomorrow. The principle of constant change is perhaps the
  only principle of the Internet that should survive indefinitely.



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  The purpose of this document is not, therefore, to lay down dogma
  about how Internet protocols should be designed, or even about how
  they should fit together. Rather, it is to convey various guidelines
  that have been found useful in the past, and that may be useful to
  those designing new protocols or evaluating such designs.

  A good analogy for the development of the Internet is that of
  constantly renewing the individual streets and buildings of a city,
  rather than razing the city and rebuilding it. The architectural
  principles therefore aim to provide a framework for creating
  cooperation and standards, as a small "spanning set" of rules that
  generates a large, varied and evolving space of technology.

  Some current technical triggers for change include the limits to the
  scaling of IPv4, the fact that gigabit/second networks and multimedia
  present fundamentally new challenges, and the need for quality of
  service and security guarantees in the commercial Internet.

  As Lord Kelvin stated in 1895, "Heavier-than-air flying machines are
  impossible." We would be foolish to imagine that the principles
  listed below are more than a snapshot of our current understanding.

2. Is there an Internet Architecture?

  2.1 Many members of the Internet community would argue that there is
  no architecture, but only a tradition, which was not written down for
  the first 25 years (or at least not by the IAB).  However, in very
  general terms, the community believes that the goal is connectivity,
  the tool is the Internet Protocol, and the intelligence is end to end
  rather than hidden in the network.

  The current exponential growth of the network seems to show that
  connectivity is its own reward, and is more valuable than any
  individual application such as mail or the World-Wide Web.  This
  connectivity requires technical cooperation between service
  providers, and flourishes in the increasingly liberal and competitive
  commercial telecommunications environment.

  The key to global connectivity is the inter-networking layer.  The
  key to exploiting this layer over diverse hardware providing global
  connectivity is the "end to end argument".

  2.2 It is generally felt that in an ideal situation there should be
  one, and only one, protocol at the Internet level.  This allows for
  uniform and relatively seamless operations in a competitive, multi-
  vendor, multi-provider public network.  There can of course be
  multiple protocols to satisfy different requirements at other levels,
  and there are many successful examples of large private networks with



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  multiple network layer protocols in use.

  In practice, there are at least two reasons why more than one network
  layer protocol might be in use on the public Internet. Firstly, there
  can be a need for gradual transition from one version of IP to
  another.  Secondly, fundamentally new requirements might lead to a
  fundamentally new protocol.

  The Internet level protocol must be independent of the hardware
  medium and hardware addressing.  This approach allows the Internet to
  exploit any new digital transmission technology of any kind, and to
  decouple its addressing mechanisms from the hardware. It allows the
  Internet to be the easy way to interconect fundamentally different
  transmission media, and to offer a single platform for a wide variety
  of Information Infrastructure applications and services. There is a
  good exposition of this model, and other important fundemental
  issues, in [Clark].

  2.3 It is also generally felt that end-to-end functions can best be
  realised by end-to-end protocols.

  The end-to-end argument is discussed in depth in [Saltzer].  The
   basic argument is that, as a first principle, certain required end-
  to-end functions can only be performed correctly by the end-systems
  themselves. A specific case is that any network, however carefully
  designed, will be subject to failures of transmission at some
  statistically determined rate. The best way to cope with this is to
  accept it, and give responsibility for the integrity of communication
  to the end systems. Another specific case is end-to-end security.

  To quote from [Saltzer], "The function in question can completely and
  correctly be implemented only with the knowledge and help of the
  application standing at the endpoints of the communication system.
  Therefore, providing that questioned function as a feature of the
  communication system itself is not possible. (Sometimes an incomplete
  version of the function provided by the communication system may be
  useful as a performance enhancement.")

  This principle has important consequences if we require applications
  to survive partial network failures. An end-to-end protocol design
  should not rely on the maintenance of state (i.e. information about
  the state of the end-to-end communication) inside the network. Such
  state should be maintained only in the endpoints, in such a way that
  the state can only be destroyed when the endpoint itself breaks
  (known as fate-sharing). An immediate consequence of this is that
  datagrams are better than classical virtual circuits.  The network's
  job is to transmit datagrams as efficiently and flexibly as possible.




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  Everything else should be done at the fringes.

  To perform its services, the network maintains some state
  information: routes, QoS guarantees that it makes, session
  information where that is used in header compression, compression
  histories for data compression, and the like. This state must be
  self-healing; adaptive procedures or protocols must exist to derive
  and maintain that state, and change it when the topology or activity
  of the network changes. The volume of this state must be minimized,
  and the loss of the state must not result in more than a temporary
  denial of service given that connectivity exists.  Manually
  configured state must be kept to an absolute minimum.

  2.4 Fortunately, nobody owns the Internet, there is no centralized
  control, and nobody can turn it off. Its evolution depends on rough
  consensus about technical proposals, and on running code.
  Engineering feed-back from real implementations is more important
  than any architectural principles.

3. General Design Issues

  3.1 Heterogeneity is inevitable and must be supported by design.
  Multiple types of hardware must be allowed for, e.g. transmission
  speeds differing by at least 7 orders of magnitude, various computer
  word lengths, and hosts ranging from memory-starved microprocessors
  up to massively parallel supercomputers. Multiple types of
  application protocol must be allowed for, ranging from the simplest
  such as remote login up to the most complex such as distributed
  databases.

  3.2 If there are several ways of doing the same thing, choose one.
  If a previous design, in the Internet context or elsewhere, has
  successfully solved the same problem, choose the same solution unless
  there is a good technical reason not to.  Duplication of the same
  protocol functionality should be avoided as far as possible, without
  of course using this argument to reject improvements.

  3.3 All designs must scale readily to very many nodes per site and to
  many millions of sites.

  3.4 Performance and cost must be considered as well as functionality.

  3.5 Keep it simple. When in doubt during design, choose the simplest
  solution.

  3.6 Modularity is good. If you can keep things separate, do so.





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  3.7 In many cases it is better to adopt an almost complete solution
  now, rather than to wait until a perfect solution can be found.

  3.8 Avoid options and parameters whenever possible.  Any options and
  parameters should be configured or negotiated dynamically rather than
  manually.

  3.9 Be strict when sending and tolerant when receiving.
  Implementations must follow specifications precisely when sending to
  the network, and tolerate faulty input from the network. When in
  doubt, discard faulty input silently, without returning an error
  message unless this is required by the specification.

  3.10 Be parsimonious with unsolicited packets, especially multicasts
  and broadcasts.

  3.11 Circular dependencies must be avoided.

     For example, routing must not depend on look-ups in the Domain
     Name System (DNS), since the updating of DNS servers depends on
     successful routing.

  3.12 Objects should be self decribing (include type and size), within
  reasonable limits. Only type codes and other magic numbers assigned
  by the Internet Assigned Numbers Authority (IANA) may be used.

  3.13 All specifications should use the same terminology and notation,
  and the same bit- and byte-order convention.

  3.14 And perhaps most important: Nothing gets standardised until
  there are multiple instances of running code.

4. Name and address issues

  4.1 Avoid any design that requires addresses to be hard coded or
  stored on non-volatile storage (except of course where this is an
  essential requirement as in a name server or configuration server).
  In general, user applications should use names rather than addresses.

  4.2 A single naming structure should be used.

  4.3 Public (i.e. widely visible) names should be in case-independent
  ASCII.  Specifically, this refers to DNS names, and to protocol
  elements that are transmitted in text format.

  4.4 Addresses must be unambiguous (unique within any scope where they
  may appear).




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  4.5 Upper layer protocols must be able to identify end-points
  unambiguously. In practice today, this means that addresses must be
  the same at start and finish of transmission.

5. External Issues

  5.1 Prefer unpatented technology, but if the best technology is
  patented and is available to all at reasonable terms, then
  incorporation of patented technology is acceptable.

  5.2 The existence of export controls on some aspects of Internet
  technology is only of secondary importance in choosing which
  technology to adopt into the standards. All of the technology
  required to implement Internet standards can be fabricated in each
  country, so world wide deployment of Internet technology does not
  depend on its exportability from any particular country or countries.

  5.3 Any implementation which does not include all of the required
  components cannot claim conformance with the standard.

  5.4 Designs should be fully international, with support for
  localisation (adaptation to local character sets). In particular,
  there should be a uniform approach to character set tagging for
  information content.

6. Related to Confidentiality and Authentication

  6.1 All designs must fit into the IP security architecture.

  6.2 It is highly desirable that Internet carriers protect the privacy
  and authenticity of all traffic, but this is not a requirement of the
  architecture.  Confidentiality and authentication are the
  responsibility of end users and must be implemented in the protocols
  used by the end users. Endpoints should not depend on the
  confidentiality or integrity of the carriers. Carriers may choose to
  provide some level of protection, but this is secondary to the
  primary responsibility of the end users to protect themselves.

  6.3 Wherever a cryptographic algorithm is called for in a protocol,
  the protocol should be designed to permit alternative algorithms to
  be used and the specific algorithm employed in a particular
  implementation should be explicitly labeled. Official labels for
  algorithms are to be recorded by the IANA.

  (It can be argued that this principle could be generalised beyond the
  security area.)





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  6.4 In choosing algorithms, the algorithm should be one which is
  widely regarded as strong enough to serve the purpose. Among
  alternatives all of which are strong enough, preference should be
  given to algorithms which have stood the test of time and which are
  not unnecessarily inefficient.

  6.5 To ensure interoperation between endpoints making use of security
  services, one algorithm (or suite of algorithms) should be mandated
  to ensure the ability to negotiate a secure context between
  implementations. Without this, implementations might otherwise not
  have an algorithm in common and not be able to communicate securely.

Acknowledgements

  This document is a collective work of the Internet community,
  published by the Internet Architecture Board. Special thanks to Fred
  Baker, Noel Chiappa, Donald Eastlake, Frank Kastenholz, Neal
  McBurnett, Masataka Ohta, Jeff Schiller and Lansing Sloan.

References

  Note that the references have been deliberately limited to two
  fundamental papers on the Internet architecture.

  [Clark] The Design Philosophy of the DARPA Internet Protocols,
  D.D.Clark, Proc SIGCOMM 88, ACM CCR Vol 18, Number 4, August 1988,
  pages 106-114 (reprinted in ACM CCR Vol 25, Number 1, January 1995,
  pages 102-111).

  [Saltzer] End-To-End Arguments in System Design, J.H. Saltzer,
  D.P.Reed, D.D.Clark, ACM TOCS, Vol 2, Number 4, November 1984, pp
  277-288.



















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Security Considerations

  Security issues are discussed throughout this memo.

Editor's Address

  Brian E. Carpenter
  Group Leader, Communications Systems
  Computing and Networks Division
  CERN
  European Laboratory for Particle Physics
  1211 Geneva 23, Switzerland

  Phone:  +41 22 767-4967
  Fax:    +41 22 767-7155
  EMail: [email protected]



































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