Astolaf.311
net.games.dip
utzoo!decvax!harpo!ihnss!ihps3!stolaf!knight
Mon Apr 26 07:35:16 1982
Mad As Hell, v1n2

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Volume 1 Number 2              MAD AS HELL             April 24, 1982
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       Without further ado, here are the movement results; boring
details will be dealt with afterwards.


                       SPRING 1901


AUSTRIA:        *A Bud - Tri*
                A Vie - Tyr
               *F Vie - Alb* [nsu]

ENGLAND:         A Lpl - Yor
                F Edi - Nrg
                F Lon - Nth

FRANCE:          A Mar S A Par - Bur
                A Par - Bur
                F Bre - Mid

GERMANY:         A Ber - Mun
                A Mun - Ruh
                F Kie - Den

ITALY:    NMR    A Rom [u]
                A Ven [u]
                F Nap [u]

RUSSIA:          A Mos - StP
                A War - Ukr
               *F Sev - Bla*
                F StP (sc) - Bot

TURKEY:          A Con - Bul
                A Smy - Arm
               *F Ank - Bla*

Movement orders for Fall, 1901 will be due at 6:00 p.m., Saturday, May
8, 1982.

Once things get really rolling, of course, you are all encouraged to
include whatever comments, denunciations and threats you care to for
publication.  They can certainly spice things up...

By the way, anybody heard from Italy?

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From:  decvax!sultan!sdh
Date:  Tue Mar 30 08:43:55 1982

       ...Out of curiosity, how were countries assigned?  It seems to
me that the odds are not even as far as chances of winning are
concerned.  Views?

                       - Scott Hankin



By the preference lists.  Any player who was the only one of the seven
to have a given country as top on his list got that country.  When
more than one player had the country listed first, a blind draw out of
a hat was made.  After eliminating the taken countries from
consideration, the same happened for second, third, etc., until
everyone was assigned.  No one got lower than their fourth choice.

As for the second, my own personal view echoes something I read
somewhere, although I can't remember quite where.  Although some
countries are much more difficult to get the hang of and play well
(notably your favorite and mine, Italy), they still all have an equal
chance of winning.  Of course, one can argue that the fact that it's
more difficult to play means that the odds really aren't equal.  I
hereby declare the floor open to discussion.

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From:  duke!decvax!teklabs!toma
Date:  Tue Mar 30 14:26:04 1982

Since Diplomacy has no rules of conduct (and that is what makes
the game interesting), I would expect that players would be
sending encrypted communiques and orders since the UNIX mail
system is far from secure.  Here (and perhaps elsewhere) queued
mail is publicly readable!  In fact this letter to you might
have been read by three of the game players (at duke and harpo)!
This adds a modern element of spying to the game.  Perhaps
communiques will be sent faking the senders name (country) to
fracture alliances.  The prospects are frightening!

Tom Almy  (decvax!teklabs!toma  or ucbvax!teklabs!toma)



Indeed.  Anyone who wants to set up encryption methods with me is
welcome to initiate discussion.  I'm certainly content to let things
lie, but I don't have quite the vested interest in security...

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As ever, all are welcome to contact me for more information about the
game, or to merely exchange views.

                                       Steve Knight
                                       ihnss!ihps3!stolaf!knight
                                       harpo!stolaf!knight

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