Aucf-cs.527
net.games.frp
utzoo!decvax!harpo!duke!ucf-cs!bratman
Fri Apr 23 12:08:26 1982
CRITICAL HITS TABLES

The following critical hits/fumbles tables were taken from Volume 5, No. 1
of the Dragon Magazine. Critical hit: 20 on d20; Fumble: 1 on d20.

CRITICAL HITS --- EDGED WEAPONS

01-31   double damage
32-62   triple damage
63      shield destroyed (no effect if shielded)
64      shield destroyed (roll again if no shield)
65      helm removed (lose ear, stunned 1-6 rounds if no helm)
66      helm removed (lose ear, stunned 1-6 rounds)
67      voicebox punctured, no talking (no effect if helmed)
68-69   ear removed (no effect if helmed)
70      ear removed (helm removed if helmed)
71-72   eye removed (no effect if helmed)
73      eye removed
74      knee split, movement base halved
75      knee split, no movement
76      fingers removed, dexterity reduced 1-5 pts.
77      leg removed at ankle
78      leg removed at knee
79      leg removed at hip
80      shield arm removed at wrist (no effect if shielded)
81      shield arm removed at elbow (no effect if shielded)
82      shield arm removed at shoulder (no effect if shielded)
83      shield arm removed at wrist
84      shield arm removed at elbow
85      shield arm removed at shoulder
86      weapon arm removed at wrist
87      weapon arm removed at elbow
88      weapon arm removed at shoulder
89      abdominal injuries, carrying capacity halved
90      chest injuries, carrying capacity halved
91      abdominal injuries, death in 1-6 days
92      chest injuries, death in 1-4 days
93      abdominal injuries, death in 2-12 turns
94      chest injuries, death in 2-8 turns
95      abdominal injuries, immediate death
96      chest injuries, immediate death
97      throat cut, immediate death (no effect if  helmed)
98      throat cut, immediate death
99      decapitated, immediate death (no effect if helmed)
00      decapitated, immediate death

CRITICAL HITS --- BLUNT WEAPONS

01-31   double damage
32-64   triple damage
65-66   shield broken (no effect if no shield)
67-68   shield broken (roll again if no shield)
69-70   shield arm struck (no shield defense for 1-6 rounds)
71-72   shield arm broken, lose shield
73-74   weapon arm struck, hit probability -2
75-76   weapon arm struck, hit probability -4
77-78   weapon arm broken, no attacks
79-80   hand struck, dexterity down 1-5 pts. until healed
81-82   hand struck, dexterity down 1-5 pts.
83-84   chest struck, stunned 1-6 rounds
85-86   chest struck, ribs broken, lungs punctured, no movement
87-88   chest struck, ribs broken, heart punctured, death
89-90   leg struck, fall to ground
91-92   leg struck, movement halved
93-94   leg broken, no movement
95      head struck, lose 1-6 pts. intelligence (no effect if helmed)
96      head struck, lose 1-6 pts. intelligence
97      head struck, lose 2-12 pts. intelligence (no effect if helmed)
98      head struck, lose 2-12 pts. intelligence
99      skull crushed, dead (no effect if helmed)
00      skull crushed, dead

CRITICAL HITS --- MISSLE WEAPONS

01-34   double damage
35-70   triple damage
71-72   shield arm struck (no effect if shielded)
73-74   shield arm struck
75-76   weapon arm struck, hit probability -2
77-78   weapon arm struck, hit probability -4
79-80   weapon arm struck, no attacks
81-82   struck in abdomen, death in 1-6 days
83-84   struck in chest, death in 1-4 days
85-86   struck in abdomen, death in 2-12 turns
87-88   struck in chest, death in 2-8 turns
89-90   struck in abdomen, immediate death
91-92   struck in chest, immediate death
93      blinded in eye (no effect if helmed)
94      blinded in eye
95      larynx punctured (no effect if helmed)
96      larynx punctured
97      struck in head, lose 1-6 pts. intelligence (no effect if helmed)
98      struck in head, lose 1-6 pts. intelligence
99      struck in head, immediate death (no effect if helmed)
00      struck in head, immediate death


FUMBLES (1 on d20, does not apply to animals)

01-19   slip, roll dexterity or less on d20 or fall stunned for 1-4 rnds.
20-33   stumble, roll dexterity or less or fall stunned for 1-6 rnds.
34-39   trip and fall, stunned for 1-6 rounds
40-44   off balance, roll dexterity or less or no action next round
45-49   lose grip on weapon,  roll dex. or less or no attack next round
50-54   lose grip, roll dex. or less or drop weapon
55-59   lose grip, drop weapon
60-61   shield tangled with opponent (no effect if no shield)
62-63   shield tangled with opponent, neither attacks next round.
64-65   weapon tangled with opponent, no attack next round
66-69   weapon knocked away, roll d8 for direction, d10 for foot distance
70-74   weapon breaks (base 100% chance -20% for each "+" of weapon)
75-76   hit self, half damage
77-78   hit self, normal daamage
79-80   hit self, double damage
81-82   hit friend, half damage
83-84   hit friend, normal damage
85-86   hit friend, double damage
87-88   critical hit, self
89-90   critical hit, friend
91-92   twist ankle, half speed for 1 turn, roll dex. or less or fall
93-95   helm slips, roll dex. or less to fix, hit prob. -6 till fixed
96-97   helm slips, roll dex. to fix, no attacks until fixed
98      distracted, opponents next attack is at +3
99      roll twice, ignoring rolls of 99 or 00
00      roll 3 times, ignoring rolls of 99 or 00


I also have a critical hit table for animals, and a table for magic
doors, magic fountains, and curses if desired.

                                       Steve

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