Asri-unix.360
net.chess
utzoo!decvax!ucbvax!menlo70!sri-unix!mclure@SRI-UNIX
Tue Dec 29 11:49:21 1981
Limitations of brute-force programs
Here is a reprint from an earlier submission to the mailing list which some
of you may not have seen (Arpanet people in particular).

From: sri-unix!mclure
Newsgroups: net.chess
Title: Beyond Belle
Article-I.D.: sri-unix.268
Posted: Thu Dec 17 15:26:10 1981
Expires: Thu Dec 31 15:26:10 1981
Date: Thu Dec 17 15:26:10 1981

What is the limit of Belle-type programs? (e.g. full-width tree-searching
algorithms implemented in hardware) Just how good can such programs get
before the exponential explosion in the chess tree becomes too much for
any hardware imaginable?

I posed this question to Belle's author Thompson and his answer is
interesting.

Thompson feels that an "Ultra-Belle" is possible with the forthcoming
generation of hardware involving Josephson junction switching and some
of the other fast switching hardware which should be available in the
next decade. He sees the following as the theoretical limit for an
"Ultra-Belle":

        Ultra-Belle              Belle
       ----------------      ----------------
       11-ply ave depth        8-ply ave depth in middle game
       10^7 nodes/sec          10^5 nodes/sec
       2350-2450 rating        2150-2250 rating

So such a program would play at the IM or weak-GM level and be 100
times faster than Belle. The 3-ply increase in depth would only be
enough for 200 points.

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