Aucbvax.2389
fa.works
utzoo!decvax!ucbvax!works
Tue Jul 21 16:23:29 1981
Collected responses on terminal input devices
>From WorkS-REQUEST@MIT-AI Tue Jul 21 16:04:02 1981
------------------------------

Date: 20 Jul 1981 12:09 PDT
From: Kimball at PARC-MAXC
Subject: Terminal Input Devices
In-reply-to: WorkS-REQUEST's message of 20 Jul 1981 08:00-EDT
To: WorkS at MIT-AI, ALBrown

Speaking of soft keyboards, I'm surprised no one has mentioned
an old idea that has been kicking around 5 or 10 years: an image
of the keytops can be generated on the display and then reflected
off a half silvered mirror that is mounted over the keyboard.
The user can see the keys (even when his hands are over them!)
with whatever labelling he desires, switched at electronic speed.
Furthermore the geometry is such that the user doesn't have to be
exactly "on axis" to see the desired image.

Of course, there are some drawbacks, but none of them seem to be
showstoppers:

  1) a lot of expensive resources (e.g. bitmapped display &
     memory) are given up to support the keyboard image.  Also
     the image on the screen surface itself is upside down;

  2) the glass "shield" over the keyboard sounds awkward;

  3) I wonder whether screen curvature, raster blooming, and
     the like would make it hard for the keytop images to be
     precisely aligned with the physical keyboard.

Ralph Kimball

P.S. Allen Brown tells me that this concept was explored
    by someone in IBM on behalf of J. C. R. Licklider
    (Licklider @ MIT-XX).  Forgive me if this is a garbled
    pointer.

------------------------------

Date: 20 Jul 1981 1319-EDT
From: Bob Hyman <HYMAN AT DEC-MARLBORO>
To: SHRAGE at WHARTON-10, works at MIT-AI
Subject: Re: Interchangable keyboards
In-reply-to: Message from SHRAGE at WHARTON-10 (Jeffrey Shrager)
             of 18-Jul-81 0641-EDT

At an NCC a while ago, I saw a terminal with a dynamically
lableable keyboard.  The keys were arranged in a 10 x 50 matrix,
and had transparent tops.  There was a mechanical (air-driven,
I believe) sheet feeder that could slide any one of about 10
different layouts under the key matrix.  The particular layout
was selected by function keys off to one side, and it took about
1/10 sec. to switch, accompanied by some hissing and clunking.
It was not an entirely unworkable arrangement.

------------------------------

Date: 20 Jul 1981 1218-PDT
From: Steve Klein <SKLEIN USC-ISIB AT>
Subject: QWERTY space bar
To: WorkS at MIT-AI

If the RETURN key is in the wrong place and the full-length
SPACE bar is a waste, why not split the SPACE bar and use the
left thumb for RETURN?  One would think this would not cause
too much trauma either for manufacturers or users.

------------------------------

Date: 21 Jul 1981 00:39:45-PDT
From: decvax!duke!unc!smb at Berkeley
To: WorkS at MIT-AI
Subject: keyboard tracking system
Cc: duke!shg@Berkeley

This note was sent to me; I thought I'd pass it on

  >From duke!shg Mon Jul 20 09:34:50 1981
  Date: Mon Jul 20 09:33:20 1981

       I saw your note about a keyboard tracking system.  It
  seems to me that the most convenient position for a cursor
  control setup is just below the space bar on the keyboard.
  A small trackball or joystick modified (or even a two-
  dimensional slide switch) could be easily manipulated by
  either thumb without moving the fingers from the keyboard.

       I find that I always use my right thumb for spacing,
  thus I guess with a little practice I could use my left
  thumb for cursor control EVEN WHILE TYPING.

------------------------------

Date: 20 Jul 1981 0838-PDT
From: WMartin at Office-3 (Will Martin)
Subject: Keyboards
To: works at MIT-AI
Message-ID: <[OFFICE-3]20-JUL-81 08:38:32.WMARTIN>

Keyboards: There was a LONG series of discussions on Human-Nets
some time back about Dvorak keyboards.  If there are people on
this list who weren't exposed to that, maybe somebody with an MIT
account could run an editor through the HN archives and come up
with a consolidated file for FTPing of that exchange.  Would be
appropriate as the list seems to now be covering alternatives to
the standard keyboard, and Dvorak has lots of supporting data
which was outlined in that discussion.

[ A transcript of the HUMAN-NETS discussion on keyboards is
 available in the file DUFFEY;WORKS KEYBRD on MIT-AI.  -- RDD ]

------------------------------

Date: 21 July 1981 02:12-EDT
From: Marvin Minsky <MINSKY AT MIT-AI>
Sender: MINSK0 at MIT-AI
Subject: pointing devices
To: MINSKY at MIT-AI, WORKS at MIT-AI, norman at NPRDC

I agree with Donald Norman about re-examining keyboards.  I
wasn't concerned with keeping hands on keyboard, because I
once learned some American Sign Language (ASL) and saw that
sign-language works quite well and could be quite fast --
provided the intelligent observing machine can keep up.  One
learns a large lexicon of special words and symbols in ASL
and, when these fail one uses "finger-spelling".  The latter
is lots slower than expert typing, to be sure.  But this is
because one has to reconfigure the whole hand for each letter;
the vision machine could sense smaller finger changes than a
person could, I think. Then we could adopt Norman's idea
of using bidirectional finger motions, and little "chords",
etc.  In the end it should be faster than typing.

Gloves and rings and things might do, but I think AI will get
around to making good seeing machines eventually, and they'll
do so many things that they'll be cheap.  In the end, there
will be two or three of them inside the average typewriter,
just watching for paper jams and ribbon problems.  After a
while, people will find that they don't need many of the
machines that the vision boxes were made to keep an eye on.

------------------------------

Date: 20 July 1981 1222-EDT (Monday)
From: Hans Moravec at CMU-10A (R110HM60)
To: WorkS at mit-ai
Subject:  Gloves

Along with the keyboard gloves you get a head-mounted binocular
display, as in the old Utah 3D system.  Now you can not only
move your head from side to side to reveal obscured pages,
but can walk around your workspace and view it from behind or
underneath.  If you're into such, the entire workspace can be
mapped onto the surface of your real desk, and there can be
simulated piles of paper that look like the real thing!  To
focus your attention on one, just move your head closer to it.
If the head mounted display carries outward looking cameras
that can track your fingers (and microphone and earphones),
you could pick up and shuffle the simulated paper.  In the
long run all this stuff should be integrable into an
eyeglasses frame.

It needs some kind of intertial or other navigation system to
make sure it knows where your head is to generate the appro-
priate view.  With a radio link to a communication system and
a shaving mirror it could be used as a videophone.  Or a cheap
telepresence terminal.  Or a syntha-presence unit; Imagine the
adventure display possible when you can walk around the scenes
in 3D (need a lot of crunch power for this, but much more
practical than some "holographic" methods suggested by Niven).

Better watch your icons, though!

------------------------------

Date: 20 Jul 1981 (Monday) 1804-EDT
From: DREIFU at WHARTON-10 (Henry Dreifus)
Subject: In response to "gloves"
To:   works at MIT-AI

It was suggested to my by Saul Levy of Bell Telephone Labs, (as
not to implicate myself) to use Teflon Boots that someone puts
their feet into, as not to have to remove one's hands from the
keyboard when typing.  I leave this as a comment nothing more.

Hank

------------------------------

Date: 20 July 1981 1056-EDT
From: David Smith at CMU-10A
Subject: Pointing devices
To: WorkS @ mit-ai

In the summer of '78, I saw a demo at SRI of a device which
could tell where your eyeballs were pointed.  It used internal
reflections in the lens.  People were writing their names with
it.  The writing was rather jerky, because the eyeballs move in
saccades.  If your work station had one of those, plus a speech
(word) recognizer, you wouldn't have to remove your hands from
the keyboard to designate an icon.  Lacking a speech recognizer,
you could type escape-footpedal-foo, but that lacks class.

------------------------------

Date: 20 Jul 1981 1351-PDT
From: Kelley at OFFICE
Subject: The Back Split Twist Keyboard
To:   works at MIT-MC

Take the Maltron contoured keyboard.  Chop it in half down the
middle.  Put mice wheels under each half.  Pick the portion of
the desktop you are viewing on the screen with one half.  Pick
entities on the screen with the other half.  No need for your
hands to leave the keyboard.  Engineer a little to keep the
keyboard stationary while you type.

Now.  Take a flat display screen that fills one whole surface
of a box about the size of the Whole Earth Catalog.  Put your
processor in the box.  On the back, place each half of the
keyboard twisted so you are holding the book while you type.
Control wheels / track ball on the side with the thumb / palm
of your hand.  Control your dynabook with your back split
twist keyboard while you walk the earth.

-- kirk

------------------------------

Date: 20 Jul 1981 (Monday) 1935-EST
From: STECKEL at HARV-10
Subject: recommended reading
To:   WorkS at MIT-AI

Seeing the flames and flak fly freely the last few weeks, I
would strongly recommend all participants to read the issue
of the ACM Computing Surveys Vol 13 no. 1 of March, 1981.
It addresses "human factors in computing".  Especially of
interest are the article on editors and Beau Sheil's
article.

Aside, I would suggest that the ideal "terminal" look like
a pad of paper (flat screen display), with a keyboard on the
lower 1/3 or so...

       g steckel

------------------------------

End of collected responses on terminal input devices
****************************************************


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