00index.txt     *** Misc source code
1svga.zip       lots of good looking (S)VGA utils and source code (pascal)
2balls.zip      Two bouncing balls demo version 1.00alfa (C++)
3d_cube.zip     3D Cube Demo Source in Pascal   Pascal
3dscape.lzh     move in 3D fractal landscape by David Hedley - 386+ (asm/C)
3dsco20.zip     3D Studio .3ds objectfile loader/converter for dos/linux (C++)
3dsrdr14.zip    3DStudio file format reader v1.4 (C source)
3dwave.zip      3D Wave bye Jare/Iguana - no comments (pascal)
abyss.zip       how to make bi-dimensional dots jumping around the screen
asmandel.zip    mandelbrot assembler code
ba_quat.zip     Portable Quaternion Class (C++)
bars.lzh        copper bars by Patch (asm)
bd_2d3d.zip     2D and 3D rotation by Ash - 386+ (asm)
beepx106.zip    Planar Mode Graphics Stuff (mode setting,pixel,bob,scroll)(ASM)
bgires.zip      put .BGI files into a resource file (TP6 source)
bgiutil.zip     Make attractive graphic interfaces for your Pascal Programs
blit.zip        picture blitting code + theory (C)
blobs.zip       DJGPP+NASM conversion of real mode asm Blob effect
bmscaler.zip    bitmap scaling trainer by Tumblin (modeX, C)
bob.zip         PeterSoft's Bob - mode 13h sprite demo (C)
bombqb.zip      A sample BASIC program
bthlens1.rar    Lens effect. Full DJGPP source in 640x480x256 svga mode (vesa 2.0)
bump.zip        Pascal Bump Mapping Conversion to DJGPP & Allegro
burn.zip        excellent fire routine by Frank Patxi (pascal)
burn11.zip      Burn 1.10 - excellent fire routine speedup (asm/pascal)
c_plasma.zip    plasma - in C this time..
capfont.zip     Font's capture TSR +loader + Pascal&Asm sources
cboot.zip       Cool Boot V1.0 - Replace the boot sector on a floppy disk (asm)
ccl110je.zip    Class Coroutine - multiprocess framework + examples (C++)
cfont100.zip    ColorFont 1.00 - mode 13h color font library + demo (C++)
checkvsa.lzh    check if computer is VESA compatible (asm)
coolstuf.zip    source: time37 (asm), runexe (C), fconv (C), mcb (pascal)
cos24.zip       24 byte Constant Sinus Generator by W. Wilson (asm)
cplasma.zip     CPlasma 1.0 - Polar-based plasma (pascal)
crappy.zip      1K Intro with source code (asm)
crosfade.zip    cross fade from one pic to another - mode13h (asm/C)
cscomp30.zip    Sprite Compiler V3.0. C++ Source Included.
csys20.zip      toolbox for using compressed files, v2.0 (w/ Pascal src)
ct2_080b.zip    A strategy combat game called Combat Team II (V0.80) (ASM/C/C++ (DJGPP)
dakit.exe       Programmer's Kit for DeluxePaint Anim by Electronic Arts (C)
danpwsrc.zip    Misc 3D etc. graphics sources from Daniel Vollmer (Pascal/ASM)
dashanim.zip    mode 13h .DSH animation - player,format,PCX->DSH,386+/XMS (C++)
dbpcxl15.zip    Dave Boynton PCX library 1.5 for 2/16/256 color pictures + src
dbvgal17.zip    Dave Boynton (VESA) VGA library 1.7 + src
dcopy.zip       Single file copier (C)
decode.zip      Decoder for GusDrive ][
demostu2.zip    gouraud,texture,morph,tunnel,doom,floor,mouse,lbm (asm/pascal)
demostu3.zip    Demo/graphics source code by Bjarke Viksoe  (asm/pascal)
demostuf.zip    lots of demo stuff: stars,rotate,magnify,3D maze (asm/pascal)
dflt19.zip      D-Flat 19 windowing system (C)
direxe.zip      list/execute your executables - by SAM/TFL (C)
double13.zip    two (2) pages in standard mode 13h - test program/results (C)
dptools.zip     dptool - cursor and font utils w/src (Turbo Vision) (C/pascal)
dview.zip       View - BSP based rendering engine for Id WADs - (C++)
eckelt01.zip    Source code for the book "Thinking in C++" by B.Eckel (C++)
ej_tsr.zip      small mark/release TSR (asm)
enhdos17.zip    EnhDOS 1.7 - enhanced DOS interface unit for DOS 3.1+ (pascal)
et10.zip        EasyText 1.0 - create text-based applications (C++)
fade2.zip       Fade2 - GrabPal,Blackout,FadeIn,FadeOut + source (pascal)
fade_tp.zip     Fade screen out by Mike Schutz (pascal)
fadecode.zip    FadeCode - palette manipulation intro + source (asm/c) by Esak
fakemode.zip    FakeMode specs + sample code - 3840 colors w/standard VGA
firecode.lzh    6 fire/flame programs with source - asm,C,pascal
fireefct.zip    Simple Fire Effect in 114 bytes (320*100*256) (ASM)
flames2.lzh     small hires flame and random function - by Errand (asm)
flamoot.zip     FLamoot VGA SetUp 1.0 - do some fast weird resolutions (asm)
flicplay.zip    FLI and FLC player; 320X200X256 and 320X400X256 (BP7+,ASM).
flogger.lzh     Sort Flogger 0.0 - source to 7 different sort algorithms (C)
fof.zip         Flights of Fantasy (book) source code - updated 21 Jan 1993
fullr_2.zip     Fullrot #2 - 320x200x256 rotation, 32bit PM by Scott Deming (C)
gb_autil.zip    Misc text mode utils with asm source
gb_coper.zip    Copper bar effect with asm source
gb_wfire.zip    Fire effect with Full Watcom source (C/ASM)
gemsiv.zip      Graphics Gems IV - source code (C)
gfxfx.zip       Lots of graphics source code by Bas van Gaalen (pascal)
gfxfx2.zip      Even more graphics source code by Bas van Gaalen (pascal)
glbenv11.zip    Global Environment Variable 1.1 - list/set/clear (asm/C src)
gor_flag.zip    Sine-Flag by P.Geary - sinus flag tester, 386+ (asm)
gor_land.zip    Land Runner by P.Geary - fake 3D dot landscape, 386+ (asm)
gour.zip        Triangle filler with a simple gouraud shading by L Mitra (asm)
goushad.zip     At the end some Gouraud shading code by The Faker (pascal)
graphgem.zip    Graphics Gems I/II/III books source code
gtcmous1.zip    80x25 vga text mode "graphic" mouse (C src)
gurumode.zip    12 tweaked 256 color modes (asm)
hobbspr2.zip    horiz scrolling with Hobbes library (C++)
hsort.c         general purpose heapsort (C)
hstar_c.zip     Horizontal Stars by Darion - mode 13h horizontal star field (C)
icollide.zip    I_COLLIDE 1.0 - collision detection library, n-body etc. (C)
ilztimer.zip    Long Period Zen Timer v2.31 (IMPROOVED VERSION) (asm/pascal)
inet1_1.zip     Internet Protocol Suite (pascal)
int6.zip        Stop programs that require a higher CPU & uninstall TSRs (asm)
intro5.zip      Copper Bars by Type1/TFL-TDV (asm)
isad2src.zip    VGA/Adlib loader source (asm)
jclplasm.zip    JCL-Plasma 1.3a - (C)
joke.zip        A TSR example (asm)
jtexture.zip    Constant Slope Texture Mapping by John McCarthy (asm/C (Watcom))
kf_mouse.zip    A small mouse handling routine written in pascal
ks_cwarp.zip    Circle warping/xor - Keith Sibson (C++/ASM)
ks_land.zip     linedrawn plasma landscape effect - K.Sibson (C++)
ks_sp.zip       Speedy sphere texture mapping - Keith Sibson
l640a.zip       demo displaying all colors in mode 5d (asm)
ldpcxtga.zip    Lazebnik Denis's PCX/TGA file viewer with C++ source.
learntmt.zip    Misc Pascal demo source - 'LearnWare'
lenssrc.zip     lens effect sample, code and info
lensv10a.arj    Lens effect by N.Daniel - mode 13h, 386 (asm)
libdump.zip     Microsoft OBJ library management - Siering/Downton (C)
linefire.zip    The fire routine with a twist. (C++)
ll_land2.lzh    fractal landscape (asm/c) by Lord Logic
longfn.c        Read long file names under MS-DOS without Win-95 (C)
lspspr.zip      Linear Space Partitioning Sprite Full Source  (C)
mathgr.zip      Create any Math Function Graph. (pascal)
melt.zip        melting screen ala DOOM - Fastgraph mode13h (C)
menu.zip        MENU-engine with scroll & descriptions (C)
mfly0_9b.zip    Mandelbrot Realtime zooming v 0.9b full sourcecode (BC++, Tasm)
mkf.zip         font file editor by G.Sanford III - Fastgraph (C)
modex32.zip     Michael Abrash's XMODE routines in 32bit PM by K.Yogaratnam
motionrd.zip    Motion Reader - smooth vertical scroller by Patch - 386+ (asm)
mtl110je.zip    Class DOSThread - multithreading framework + examples (C++)
nggpt1.zip      Simple Physics tutorial (C)
niceplas.zip    Nice Looking Plasma With TP Code (pascal)
ois.arj         OIS pathfinder. V1.5. Commented source code (TASM)
oop_int.zip     TPU for including interrupts in object. Asm/pascal source.
os2door.zip     VP/2 1.x BBS DOOR Unit source with demo program (VP/2)  pas (Virtual Pascal/2)
otmvoxel.zip    Voxel landscape explanation and demo by Voltaire/OTM (C++)
outbreak.arj    unfinished isometric game prj (like crusader)
p5.zip          mode 13h plasma with holes (asm)
parallax.zip    Parallax scrolling engine + demo w/some source (asm/pascal)
pasjpg10.zip    Pascal port the sixth public release of the IJG C source
pasmou15.zip    Mouse Interface for Turbo/Borland Pascal 6.0/7.0
passrc.zip      Bouncing ball on moving plate by HALi (pascal)
pixelate.lzh    bitmap scaling - two separate routines (asm)
plasexp.zip     plasma - documented, 386+, mode X (asm)
plasma3.zip     Plasma by btf - 386+ hi-res VGA modex (asm)
plaswarp.zip    Full Source Cods for Transparent Plasma (C++)
polinom.arj     Polynomial calculator w/ lexical interpreter (C)
qlv1.zip        Quick Linker v1 -- Makes shortcuts to programs in DOS (C src)
qsort.c         general purpose quicksort (C)
raster9.zip     raster bars by Type1/TFL-TDV (asm)
rdbase.zip      Shows how a dBase III database is formed (C)
res4dos.zip     Resource Binder V1.0 (with Pascal sources: TP6+)
res4dos.zip     Resource Binder V1.1; Add datafiles to .EXE's (ASM/Pascal TP6+)
rfvdemo.zip     RFV-DEMO 0.1 - Rotate bitmaps/Fractal zooming/Voxelspace (C++)
rotate.arj      bitmap rotation and scaling - by J.D'India (pascal)
rotate.zip      pan/scale/rotate bitmaps (320x200)
rotscape.zip    Fast 3D landscape - 3-axis rotation, mode X (asm)
rpg_scrl.arj    How to scroll tile-based RPG world - mode 13h (asm/pascal)
rt.asm          commented VGA loader source
rvesa.zip       S-VGA VESA programming routines 1.0 - by Sasquatch (asm)
rvesa.zip       SVGA VESA programming lib 1.0 - mode 100/101h, 386+, A86 (asm)
sal100.zip      Sort Algorithms 1.0 - 7 algorithms demo (Windows) (C)
sarstick.zip    Joystick interface (asm)
scale.cpp       Bitmap scaling (C++)  - by Keith S.
scale.lzh       bitmap scaling in modeX/mode13h (asm) by John A. Slagel
scrasm.zip      smooth fullscreen tile scroll - modex, 386+ by Steve Eisner
scroll2.zip     vertical screen scroll in mode X
setverb5.zip    SETVER beta 5 binaries and sources (TASM) with documentation (asm)
sfli10.zip      FLI player with full ASM source  by [email protected] (asm)
sfontkit.zip    SaruFONT - Mode-13 font routine + utilities (PAS/BASM)
sfv01b.arj      DOS VGA font remapper and color manipulator (C/asm)
sgraph.zip      A Pascal unit for easy, fast animation (pascal)
shadebob.zip    ShadeBob source by Nutcracker (asm)
shandy.zip      3D Studio interactive graphics viewer (VGA,SVGA) C/C++
show_pcx.zip    show_pcx.pas by ZSoft - show 2/4/16/256 color PCX (pascal)
showfc11.lzh    ShowFace 1.1 - view FaceSaver (FACE) files (asm)
siv.arj         SenSiv Scrolling Routines - asm, 286+
sjm386_1.zip    Basic 3D effects demo with source - 386+, xlib, lex, yacc
snip9503.zip    Snippets Mar 95 - 38000+ lines code in 400+ files (asm/C/C++)
source.lzh      -* LOTS *- of misc source from net - unknown collector
sprites.zip     mode13h sprite engine w/source (TP6)
spxdemos.zip    12 SPX graphics lib demo programs - pascal
srgpsph3.arj    SRGP(2D) and SPHIGS(3D) libs - source to Foley & van Dam book
strfld.zip      A starfield demo (DJGPP C)
svgapix.zip     PutPixel(), GetPixel() in SVGA. Optimized & non-opt. (C++)
swag9502.zip    SWAG Reader 3.11 + info files - February update 1995
swaga-c.zip     SWAG files ANSI to CURSOR (pascal) - February update 1995
swagd-f.zip     SWAG files DATATYPE to FINDREL (pascal) - February update 1995
swagg-m.zip     SWAG files GRAPHICS to MOUSE (pascal) - February update 1995
swagn-r.zip     SWAG files NETWORK to REDIRECT (pascal) - February update 1995
swags-z.zip     SWAG files SAVESCRN to WIN-OS2 (pascal) - February update 1995
tauron30.zip    Tauron VGA Utilities 3.0 (video modes w/o BIOS) (C+asm)
texmpsrc.zip    "Slimy" (warping) texture mapping by SliQ (asm/C)
text_eng.zip    Texture mapping in C with comments (djgpp, watcom)
texture.zip     texture mapping source (asm)
tf_sourc.lzh    mcga/svga/vesa source by AARDVARK (asm/pascal)
tf_texmp.zip    full screen (320x200) texture mapping by AARDVARK (pascal)
tga320.zip      320x200x256 Mode 13h GFX Lib
tgasave.zip     save pics in .TGA (C src)
tge129d.lzh     old TGE 1.29d beta VGA/SVGA C/C++ library w/source
tileex.zip      Tile graphics demo in QuickBasic (mode 13h) (basic)
time3.zip       Time 3.x - TSR clock by SAM/TFL-TDV (asm)
time_it1.zip    High precision timing routine  (TASM 3.1)
tinifire.zip    A 76 byte burning fire demo (asm)
tpolygon.zip    C++ example of texture mapped polygon (DJGPP/Linux)
transpar.zip    Transparency Tutorial -good effect for beginner coders (C)
triplas.zip     plasma based on a triangle by D.Johnston - (C)
tsr_xmpl.zip    transform any asm code in a TSR program - TFL-TDV (asm)
tsrdemo2.arj    Safe approach for writing TSR programs by T.Brandenborg (asm)
tsrfil10.zip    TSR shell able to handle file i/o by S.Hall (C)
tubesrc.zip     Tubular - tube effect (asm/C)
tweakflc.zip    .FLI + .FLC player. 320x200 + 320x400. (pas+ASM)
txtcol.zip      A qbasic program for multi-coloured text mode animations (basic)
ucf02.zip       Universal Configuration File Library
units.zip       Units by Ole Westgaard - graphics/fonts/INTs (asm/pascal)
vesates2.zip    640x480x256 SVGA VESA demo - graphics/sound/mouse (C++)
vesavga.zip     basic 256 color svga VESA routines (asm)
vesavox.zip     Vesa 2.0 Voxel Landscape  -- C/C++ sources for 640X400 Voxel Landscape.
vga128kb.zip    Address 128Kb VRAM in std VGA Modes (asm/pas) + extras  asm/tpascal
vgamode.pas     Turbo Pascal source for setting VGA mode 13h WITHOUT the BIOS.
vgascrol.zip    640x400 image link/scrolling + utils - mode X (asm/pascal)
voxel.zip       Commented source code of a voxel landscape generator. (C)
vr386.zip       VR-386 - Virtual Reality kit by David Stampe - 386+ (asm/C)
vr386doc.zip    The rest of the VR-386 files - including manual
vr386vid.zip    REND386 and VR-386 video drivers 26 Dec 1993 (asm)
wormhole.lzh    wormhole effect with asm/C code
x_mas.zip       X-mas demo (Pascal)
xcode.zip       "wrapped sprite code" - pcx/pcc, sprites, scrolling, modex
xscalebm.zip    bitmap scale/clip by John Slagel - 386, mode X, Xlib, asm
xsharp22.zip    X-Sharp 3D animation package #22 by Michael Abrash
zendisk1.zip    Zen of Assembly Language by Michael Abrash - source part 1
zendisk2.zip    Zen of Assembly Language by Michael Abrash - source part 2