Network Working Group                                            G. Finn
Request for Comments: 916                                            ISI
                                                           October 1984

            RELIABLE ASYNCHRONOUS TRANSFER PROTOCOL (RATP)


Status of This Memo

  This RFC suggests a proposed protocol for the ARPA-Internet
  community, and requests discussion and suggestions for improvements.
  Distribution of this memo is unlimited.

  This paper proposes and specifies a protocol which allows two
  programs to reliably communicate over a communication link.  It
  ensures that the data entering one end of the link if received
  arrives at the other end intact and unaltered.  The protocol, named
  RATP, is designed to operate over a full duplex point-to-point
  connection.  It contains some features which tailor it to the RS-232
  links now in common use.

Introduction

  We are witnessing today an explosive growth in the small or personal
  computer market.  Such inexpensive computers are not normally
  connected to a computer network.  They are most likely stand-alone
  devices.  But virtually all of them have an RS-232 interface.  They
  also usually have a modem.  This allows them to communicate over the
  telephone with any other similarly equipped computer.

  The telephone system is a pervasive network, but one of the
  characteristics of the telephone system is the unpredictable quality
  of the circuit.  The standard telephone circuit is designed for voice
  communication and not data communication.  Voice communication
  tolerates a much higher degree of 'noise' than does a data circuit,
  so a voice circuit is tolerant of a much higher level of noise than
  is a data circuit.  Thus it is not uncommon for a byte of data
  transferred over a telephone circuit to have noise inserted.  For the
  same reason it is also not uncommon to have spurious data bytes added
  to the data stream.

  The need for a method of reliably transferring data over an RS-232
  point-to-point link has become severe.  As the number of powerful
  personal computers grows, the need for them to communicate with one
  another grows as well.  The new markets and new services that these
  computers will eventually allow their users to access will rely
  heavily upon the telephone system.  Services like electronic mail,
  electronic banking, ordering merchandise from home with a personal
  computer, etc.  As the information revolution proceeds data itself
  will become a commodity.  All require accuracy of the data sent or
  received.


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RFC 916                                                     October 1984
Reliable Asynchronous Transfer Protocol


1. Philosopy of Design

  Many tradeoffs were made in designing this protocol.  Decisions were
  made by above all ensuring reliability and then by favoring
  simplicity of implementation.  It is hoped that this protocol is
  simple enough to be implemented not only by small computers but also
  by stand alone devices incorporating microcomputers which accept
  commands over RS-232 lines.  Sophisticated but unnecessary features
  such as dynamic window management [TCP 81] were left out for
  simplicity's sake.  Having several packets outstanding at a time was
  eliminated for the same reason, and data queued to send when a
  connection is closed remotely is discarded.  This eliminates two
  states from the protocol implementation.

  The reader may ask why define this protocol at all, there are after
  all already RS-232 transport protocols in use.  This is true but some
  lack one or more features vitally important or are too complex.  See
  Appendix II for a brief survey.

     - A protocol which can only transfer data in one direction is
       unable to use a single RS-232 link for a full-duplex connection.
       As such it cannot act as a bridge between most computer
       networks.  Also it is not capable of supporting any applications
       requiring the two-way exchange of data.  In particular it is not
       a platform suitable for the creation of most higher level
       applications.  Unidirectional flow of data is sufficient for a
       weak implementation of file transfer but insufficient for remote
       terminal service, transaction oriented processing, etc.

     - Some of the existing RS-232 transport protocols allow the use of
       only fixed size packets or do not allow the receiver to place a
       limit on the sender's packets.  Where that block size is too
       large for the receiving end concentrator, that concentrator is
       likely to immediately invoke flow control.  This results in many
       dropped and damaged packets.  The receiver must be able to
       inform the sender at connection initiation what is the maximum
       packet size it is prepared to receive.

     - Some protocols have a number of features which may or may not be
       implemented at each site.  Examples are, several checksumming
       algorithms, differing data transmission restrictions, sometimes
       8-bit data, sometimes restricted ASCII subsets, etc.  The
       resulting requirement that all sites implement all the various
       features is rarely met.

  Finally, the size of this document may be imposing.  The document
  attempts to fully specify the behavior of the protocol.  A careful


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RFC 916                                                     October 1984
Reliable Asynchronous Transfer Protocol


  exposition of the protocol's behavior under all circumstances is
  necessary to answer any questions an implementor might have, to make
  it possible to verify the protocol, etc.  This size of this
  specification should not be taken as an indication of the difficulty
  of implementing it.

  1.1. The Host Environment

     This protocol is designed to operate on any point-to-point
     communication link capable of transmitting and receiving data.  It
     is not necessary that the link be asynchronous.  Because neither
     end of a connection has control over when the other decides to
     transmit, the link should be full duplex.  It is expected that in
     the vast majority of circumstances an asynchronous full-duplex
     RS-232 link will be used.

     In practice this protocol could reside anywhere from the RS-232
     driver software on a microcomputer in a concentrator all the way
     to the user software level.  Ideally it properly resides inside
     the host operating system or concentrator.  It should be an option
     associated with communication link which is selectable by the user
     program.  If reliable data transmission were of great importance
     then the software would choose the option.  Once the option were
     chosen the initial connection handshaking would begin.

     There are many cases where this protocol will not reside in a host
     operating system (initially this will always be so).  In addition
     there are many pieces of stand-alone equipment which accept
     commands over an RS-232 link.  A plotter is such an example.  To
     have a several hour plot ruined by noise on an unreliable data
     line is an all too often occurrence.  The sending and receiving
     sides of the protocol should be as simple as possible allowing
     applications software and stand alone devices to utilize the
     protocol with little penalty of time or space.

  1.2. Relation to Other Protocols

     The "layering" concept has become the accepted way of designing
     communications protocols.  Because this protocol will operate in a
     point-to-point environment it comprises both the datagram and
     reliable connection layers.  No multi-network capability is
     implied.  Where a link using this protocol bridges differing
     networks it is expected that other protocols like TCP will have
     their packets fragmented and encapsulated inside the packets of
     this protocol.




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RFC 916                                                     October 1984
Reliable Asynchronous Transfer Protocol


2. Packet Specification

  RATP transmits data over a full-duplex communication link.  Data may
  be transmitted in both directions over the link.  A stream of data is
  communicated by being broken up into 8-bit pieces called octets.
  These octets are serially accumulated to form a packet.  The packet
  is the unit of data communicated over the link.  The protocol
  virtually guarantees that the data transmitted at one end, if
  received, arrives unaltered and intact at the other end.

  Within an octet all eight bits contain data.  All eight bits must be
  preserved by the link interface and associated device driver.  In
  many operating systems this is ensured by placing the connection into
  RAW or BINARY data mode.  During normal operation packets are
  transmitted and acknowledged one at a time over the link in each
  direction.  Each packet is composed of a HEADER followed by a DATA
  portion.  The DATA portion may be empty.

     NOTE: There are some older operating systems and devices which do
     not permit 8-bit communication over an RS-232 link.  Most of these
     allow restricted 7-bit communication.  RATP can automatically
     detect this situation during connection initiation and utilizes a
     special packing strategy when full 8-bit communication is not
     possible.  This is entirely transparent to any client software.
     See Appendix I for a discussion of this case.
























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RFC 916                                                     October 1984
Reliable Asynchronous Transfer Protocol


  2.1. Header Format

     Byte No.

            +-------------------------------+
            |                               |
        1   |          Synch Leader         | Hex 01
            |                               |
            +-------------------------------+
            | S | A | F | R | S | A | E | S |
        2   | Y | C | I | S | N | N | O | O | Control
            | N | K | N | T |   |   | R |   |
            +-------------------------------+
            |                               |
        3   |      Data length (0-255)      |
            |                               |
            +-------------------------------+
            |                               |
        4   |        Header Checksum        |
            |                               |
            +-------------------------------+

                      Header Portion of a Packet

     2.1.1. Synch Leader

        RS-232 provides a self-clocking communications medium.  The
        wires over which data flows are often placed in 'noisy'
        environments where the noise can appear as added unwanted data.
        For this reason the beginning of a packet is denoted by a one
        octet SYNCH pattern.  This allows the receiver to discard noise
        which appears on the connection prior to the reception of a
        packet.  The SYNCH pattern is defined to be the one octet hex
        01, the ASCII Start Of Header character <SOH>.

        The SYNCH pattern should ideally be unlikely to occur as the
        result of noise.  Differing modems, etc. have differing
        responses to noise so this is hard to achieve.  The pattern
        chosen is thought to be a good compromise since many modems
        manifest noise by setting the high order bits.  Situations will
        occur in which receiver is scanning for the beginning of a
        packet and a spurious SYNCH pattern is seen.  To detect
        situations of this type a header checksum is provided (see
        below).





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RFC 916                                                     October 1984
Reliable Asynchronous Transfer Protocol


     2.1.2. Control Bits

        The first octet following the SYNCH pattern contains a 5-bit
        field of control flags and two 1-bit sequence number fields.
        The last bit is reserved and must be zero.

        2.1.2.1. SYN - Synchronize Flag

           Synchronize the connection.  No data may be sent in a packet
           which has the SYN flag set.

        2.1.2.2. ACK - Acknowledge Flag

           Acknowledge number is significant.  Data may accompany a
           packet which has this flag set as long as neither of SYN,
           RST, nor FIN are also set.  Once a connection has been
           established this is always set.

        2.1.2.3. RST - Reset Flag

           Reset the connection.  This is a method by which one end of
           a connection can reset the other when an anomalous condition
           is detected.  No data may be sent in a packet which has the
           RST flag set.

        2.1.2.4. FIN - Finishing Flag

           This indicates that no more data will be sent to the other
           end of the connection.  It also indicates that no more data
           will be accepted.  No data may be sent in a packet which has
           the FIN flag set.

        2.1.2.5. SN - Sequence Number

           The Sequence Number associated with this packet.

        2.1.2.6. AN - Acknowledge Number

           If the ACK control flag is set this is the next Sequence
           Number the sender of the packet is expecting to receive.

        2.1.2.7. EOR - End of Record

           This bit is provided as an aid for higher level protocols
           which may need to fragment their packets.  The Internet
           protocol for example often uses packets as large as 576
           octets.  A packet of such size would require fragmentation


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RFC 916                                                     October 1984
Reliable Asynchronous Transfer Protocol


           when transported using this protocol. The EOR bit if set
           provides information to the higher level that a record is
           terminated in this packet.  It is for information only and
           is the responsibility of the higher level to set/clear it
           when building packets to send.  The interface to the
           protocol must provide a method of reading/setting/clearing
           this bit.

        2.1.2.8. SO - Single Octet

           One application thought to be of special importance is
           single character transmission --- a user communicates from
           the keyboard of a personal computer to another computer over
           an unreliable link.  Since rapid interactive response is
           desirable it is expected that many of the characters typed
           will be transmitted individually.  To minimize the overhead
           of this special case the SO control flag is provided.

           The SO flag has no meaning if either the SYN, RST, or FIN
           flags are set.  Assume none of those flags are set, then if
           the SO flag is set it indicates that a single octet of data
           is contained in this packet. Since the amount of data is
           known to be one octet the LENGTH field is superfluous and
           itself contains the data octet.  The data portion of the
           packet is not transmitted.

           The SO flag removes the need to transmit the data portion of
           the packet in this special case.  Without the SO flag seven
           octets would be required of the packet, with it only four
           are needed and so transmission efficiency is improved by 40
           percent.  The header checksum protects the single octet of
           data.

     2.1.3. Length

        The second octet following the SYNCH pattern holds length
        information.  If the SYN bit is present this contains the
        maximum number of data octets the receiver is allowed to
        transmit in any single packet to the sender.  This quantity is
        called the MDL.  A sender may indicate his unwillingness to
        accept any data octets by specifying an MDL of zero.  In this
        case presumably all the data would be moving from the sender to
        the receiver.  Obviously if data is to be transmitted both
        sides of a connection cannot have an MDL of zero.

        If neither the SYN, RST, nor FIN flags are set this is an 8-bit
        field called LENGTH.  In this case if the SO flag bit is set


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RFC 916                                                     October 1984
Reliable Asynchronous Transfer Protocol


        then LENGTH contains a single octet of data.  Otherwise it
        contains the count of data octets in this packet.  From zero
        (0) to MDL octets of data may appear in a single packet.  MDL
        is limited to a maximum of 255.

     2.1.4. Header Checksum

        The header checksum algorithm is the 8-bit equivalent of the
        16-bit data checksum detailed below.  It is built and processed
        in an similar manner but is eight bits wide instead of sixteen.
        When sending the header checksum octet is initially cleared.
        An 8-bit sum of the control, length, and header checksum octets
        is formed employing end-around carry.  That sum is then
        complemented and stored in the header checksum octet.  Upon
        receipt the 8-bit end-around carry sum is formed of the same
        three octets.  If the sum is octal 377 the header is presumed
        to be valid.  In all other cases the header is assumed to be
        invalid.

        The reasons for providing this separate protection to the
        header are discussed in the chapter dealing with error
        handling.  The header checksum covers the control and data
        length octets.  It does not include the SYNCH pattern.

  2.2. Data Format

     The data portion of a packet immediately follows the header if the
     SO flag is not set and LENGTH > 0.  It consists of LENGTH data
     octets  immediately followed by two data checksum octets.  If
     present the data portion contains LENGTH+2 octets.



















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RFC 916                                                     October 1984
Reliable Asynchronous Transfer Protocol


     Data Byte No.

                 +-------------------------------+
        1        |                               | High order \
                 +--                           --+             > Word
        2        |                               | Low order  /
                 +--                           --+
        .        |            Data               | High order \
                 +--                           --+             > Word
        .        |                               | Low order  /
                 +--                           --+
        LENGTH   |                               | High order \
                 +-------------------------------+             > Word
                 |   Imaginary padding octet 0   | Low order  /
                 +-------------------------------+
        LENGTH+1 |                               | High order \
                 +--       Data Checksum       --+             > Word
        LENGTH+2 |                               | Low order  /
                 +-------------------------------+

                       Data Portion of a Packet

     2.2.1. Data Checksum

        The last two octets of the data portion of a packet are a data
        checksum.  A 16-bit checksum is used by this protocol to detect
        incorrectly transmitted data.  This has shown itself to be a
        reliable method for detecting most categories of bit drop out
        and bit insertion.  While it does not guarantee the detection
        of all such errors the probability of such an error going
        undetected is on the order of 2**(-16).

        The checksum octets follow the data to enable the sender of a
        packet to compute the checksum while transmitting a packet and
        the receiver to compute the checksum while receiving the
        packet.  Thus neither must store the packet and then process
        the data for checksumming in a separate pass.

        Order of Transmission

           The order in which the 8-bit octets are assembled into
           16-bit words, which is the low order octet and which is the
           high, must be rigidly specified for the purpose of computing
           16-bit checksums.  We specify the big endian ordering in the
           diagram above [Cohen 81].




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RFC 916                                                     October 1984
Reliable Asynchronous Transfer Protocol


        Checksum Algorithm

           The checksum algorithm chosen is similar to that used by
           IP/TCP protocols [IP 81] [TCP 81].  This algorithm has shown
           itself to be both reliable and relatively easy to compute.
           The interested reader may refer to [TCP Checksum 78] for a
           more thorough discussion of its properties.

        The checksum algorithm is:

           SENDER

              The unsigned sum of the 16-bit words of the data portion
              of the packet is formed.  Any overflow is added into the
              lowest order bit.  This sum does not include the header
              portion of the packet.  For the purpose of building a
              packet for transmission the two octet checksum field is
              zero.  The sum formed is then bit complemented and
              inserted into the checksum field before transmission.

              If the total number of data octets is odd then the last
              octet is padded to the right (low order) with zeros to
              form a 16-bit word for checksum purposes.  This pad octet
              is not transmitted as part of the packet.

           RECEIVER

              The sum is computed as above but including the values
              received in the checksum field.  If the 16-bit sum is
              octal 177777 then the data is presumed to be valid.  In
              all other cases the data is presumed to be invalid.

        This unsigned 16-bit sum adds 16-bit quantities with any
        overflow bit added into the lowest order bit of the sum.  This
        is called 'end around carry'.  End around carry addition
        provides several properties: 1) It provides full commutivity of
        addition (summing in any order is equivalent), and 2) If you
        apply a given rotation to each quantity before addition and
        when the final total is formed apply the inverse rotation, then
        the result will be equivalent to any other rotation chosen.
        The latter property gives little endian machines like a PDP-11
        the go ahead to pick up 16-bit quantities and add them in byte
        swapped order.






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RFC 916                                                     October 1984
Reliable Asynchronous Transfer Protocol


           The PDP-11 code to calculate the checksum is:

                    CLR R0         ; R0 will get the checksum
                                   ; R2 contains LENGTH count
              LOOP: ADD (R1)+,R0   ; Add the next 16-bit byte
                    ADC R0         ; Make any carry be end around
                    SOB R2,LOOP    ; Loop over entire packet
                    COM R0         ; Bit complement result

  2.3. Sequence Numbers

     Sequence numbers work with acknowledge numbers to inform the
     sender that his last data packet was received, and to inform the
     receiver of the sequence number of the next data packet it expects
     to see.  When the ACK flag is set in a packet the AN field
     contains the sequence number of the next data packet it expects
     from the sender.  The sender looks at the AN field and by
     implication knows that the packet he just sent should have had a
     sequence number of:

        <AN received-1 modulo 2>

     If it did have that number that packet is considered to have been
     acknowledged.

     Similarly, the receiver expects the next data packet it sees to
     have an SN field value equal to the AN field of the last
     acknowledge message it sent.  If this is not the case then the
     receiver assumes that it is receiving a duplicate of a data packet
     it earlier acknowledged.  This implies that the packet containing
     the acknowledgment did not arrive and therefor the packet that
     contained the acknowledgment should be retransmitted.  The
     duplicate data packet is discarded.

     The only packets which require acknowledgment are packets
     containing status flags (SYN, RST, FIN, or SO) or data.  A packet
     which contains only an acknowledgment, i.e. <AN=n><CTL=ACK>, does
     not require a response (it contains no status flags or data).

     Both the AN and SN fields are a single bit wide.  Since at most
     one packet is in the process of being sent/acknowledged in a
     particular direction at any one time a single bit is sufficient to
     provide a method of duplicate packet detection and removal of a
     packet from the retransmission queue.  The arithmetic to advance
     these numbers is modulo 2.  Thus when a data packet has been
     acknowledged the sender's next sequence number will be the current
     one, plus one modulo 2:


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RFC 916                                                     October 1984
Reliable Asynchronous Transfer Protocol


        <SN = SN + 1 modulo 2>

     The individual acknowledgment of each packet containing data can
     mislead one into thinking that side A of a connection cannot send
     data to side B until it receives a packet from B. That only then
     can it acknowledge B's packet and place in the acknowledging
     packet some data of its own.  This is not the case.

     As long as its last packet sent requiring a response has been
     acknowledged each side of a connection is free to send a data
     packet whenever it wishes.  Naturally, if one side is sending a
     data packet and it also must acknowledge receipt of a data packet
     from the other side, it is most efficient to combine both
     functions in a single packet.

  2.4. Maximum Packet Size

     The maximum packet size is:

        SYNCH + HEADER + Data Checksum + 255 = 261 octets

     There is therefor no need to allocate more than that amount of
     storage for any received packets.


























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RFC 916                                                     October 1984
Reliable Asynchronous Transfer Protocol


3. The Opening and Closing of a Connection

  3.1. Opening a Connection

     A "three-way handshake" is the procedure used to establish a
     connection.  It is normally initiated by one end of the connection
     and responded to by the other.  It will still work if both sides
     simultaneously initiate the procedure.  Experience has shown that
     this strategy of opening a connection reduces the probability of
     false connections to an acceptably low level.

     The simplest form of the three-way handshake is illustrated in the
     diagram below.  The time order is line by line from top to bottom
     with certain lines numbered for reference.  User events are placed
     in brackets as in [OPEN].  An arrow (-->) represents the direction
     of flow of a packet and an ellipsis (...) indicates a packet in
     transit.  Side A and side B are the two ends of the connection.
     An "XXX" indicates a packet which is lost or rejected.  The
     contents of the packet are shown on the center of each line.  The
     state of both connections is that caused by the departure or
     arrival of the packet represented on the line.  The contents of
     the data portion of a packet are left out for clarity.

     Side A                                             Side B

     1. CLOSED                                          LISTEN

     2. [OPEN request]
         SYN-SENT ->   <SN=0><CTL=SYN><MDL=n>     ...

     3.                                           -->   SYN-RECEIVED
             ... <SN=0><AN=1><CTL=SYN,ACK><MDL=m> <--

     4. ESTABLISHED <--
             -->    <SN=1><AN=1><CTL=ACK><DATA>   ...

     5.                                           -->   ESTABLISHED

     In line 2 above the user at side A has requested that a connection
     be opened.  Side A then attempts to open a connection by sending a
     SYN packet to side B which is in the LISTEN state.  It specifies
     its initial sequence number, here zero.  It places in the LENGTH
     field of the header the largest number of data octets it can
     consume in any one packet (MDL).  The MDL is normally positive.
     The action of sending this packet places A in the SYN-SENT state.

     In line 3 side B has just received the SYN packet from A. This


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RFC 916                                                     October 1984
Reliable Asynchronous Transfer Protocol


     places B in the SYN-RECEIVED state.  B now sends a SYN packet to A
     which acknowledges the SYN it just received from A. Note that the
     AN field indicates B is now expecting to hear SN=1, thus
     acknowledging the SYN packet from A which used SN=0.  B also
     specifies in the LENGTH field the largest number of data octets it
     is prepared to consume.

     Side A receives the SYN packet from B which acknowledges A's
     original SYN packet in line 4.  This places A in the ESTABLISHED
     state.  Side A can now be confident that B expects to receive more
     packets from A.

     A is now free to send B the first DATA packet.  In line 5 upon
     receipt of this packet side B is placed into the ESTABLISHED
     state.  DATA cannot be sent until the sender is in the ESTABLISHED
     state.  This is because the LENGTH field is used to specify the
     MDL when opening the connection.

  3.2. Recovering from a Simultaneous Active OPEN

     It is of course possible that both ends of a connection may choose
     to  perform an active OPEN simultaneously.  In this case neither
     end of the connection is in the LISTEN state, both send SYN
     packets.  A reliable bidirectional protocol must recover from this
     situation.  It should recover in such a manner that the connection
     is successfully initiated.























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RFC 916                                                     October 1984
Reliable Asynchronous Transfer Protocol


     Side A                                             Side B

     1. CLOSED                                          CLOSED

     2. [OPEN request]
        SYN-SENT -->  <SN=0><CTL=SYN><MDL=n>       ...

     3.     ...                                         [OPEN request]
                      <SN=0><CTL=SYN><MDL=m>       <--  SYN-SENT

     4.                                            -->  SYN-RECEIVED
            ...  <SN=0><AN=1><CTL=SYN,ACK><MDL=m>  <--

     5. (packet finally arrives)
        SYN-RECEIVED  <--  <SN=0><CTL=SYN><MDL=m>

            -->  <SN=0><AN=1><CTL=SYN,ACK><MDL=n>  -->  ESTABLISHED
             ...       <SN=1><AN=1><CTL=ACK>       <--

     6. (packet finally arrives)
        ESTABLISHED <-- <SN=0><AN=1><CTL=SYN,ACK><MDL=m>
                    -->   <SN=1><AN=1><CTL=ACK>    ...

     During simultaneous connection both  sides  of  the  connection
     cycle  from  the CLOSED state through SYN-SENT to SYN-RECEIVED,
     and finally to ESTABLISHED.

  3.3. Detecting a Half-Open Connection

     Any computer may crash after a connection has been established.
     After recovering from the crash it may attempt to open a new
     connection.  The other end must be able to detect this condition
     and treat it as an error.
















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RFC 916                                                     October 1984
Reliable Asynchronous Transfer Protocol


     Side A                                             Side

     1. ESTABLISHED                                     ESTABLISHED

               -->   <SN=0><AN=1><CTL=ACK><DATA>  ...
                                                  -->
     (crashes)

     2.        XXX   <SN=1><AN=1><CTL=ACK><DATA>  <--

     3. (attempts to open new connection )
               -->    <SN=0><CTL=SYN><MDL=m>      -->
               ...  <SN=0><AN=1><CTL=RST,ACK>     <--   (abort)
                                                        CLOSED

     4.        <--
     (connection refused)
        CLOSED

  3.4. Closing a Connection

     Either side may choose to close an established connection.  This
     is accomplished by sending a packet with the FIN  control bit set.
     No  data may appear in a FIN packet.  The other end of the
     connection responds by shutting down its end of the connection and
     sending a FIN, ACK in response.

     Side A                                             Side B

     1. ESTABLISHED                                     ESTABLISHED

     2. [CLOSE request from user]
        FIN-WAIT  -->     <SN=0><AN=1><CTL=FIN>    ...

     3.                                            -->  LAST-ACK
                  ...   <SN=1><AN=1><CTL=FIN,ACK>  <--

     4. TIME-WAIT <--
                  -->     <SN=1><AN=0><CTL=ACK>    ...

     5.                                            -->  CLOSED

     6. (after 2*SRTT time passes)
        CLOSED

     In line 2 the user on side A of the fully opened connection has
     decided to close it down by issuing a CLOSE call.  No more data


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RFC 916                                                     October 1984
Reliable Asynchronous Transfer Protocol


     will be accepted for sending.  If data remains unsent a message
     "Warning: Unsent data remains." is communicated to the user.  No
     more data will be received.  A packet containing a FIN but no data
     is constructed and sent.  Side A goes into the FIN-WAIT state.

     Side B sees the FIN sent and immediately builds a FIN, ACK packet
     in response.  It then goes into the LAST-ACK state.  The FIN, ACK
     packet is received by side A and an answering ACK is immediately
     sent.  Side A then goes to the TIME-WAIT state.  In line 5 side B
     receives the final acknowledgment of its FIN, ACK packet and goes
     to the CLOSED state.  In line 6 after waiting to be sure its last
     acknowledgment was received side A goes to the CLOSED state (SRTT
     is the Smoothed Round Trip Time and is defined in section 6.3.1).




































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RFC 916                                                     October 1984
Reliable Asynchronous Transfer Protocol


4. Packet Reception

  The act of receiving a packet is relatively straightforward.  There
  are a few points which deserve some discussion.  This chapter will
  discuss packet reception stage by stage in time order.

  Synch Detection

     The first stage in the reception of a packet is the discovery of a
     SYNCH pattern.  Octets are read continuously and discarded until
     the SYNCH pattern is seen.  Once SYNCH has been observed proceed
     to the Header Reception stage.

  Header Reception

     The remainder of the header is three octets in length.  No further
     processing can continue until the complete header has been read.
     Once read the header checksum test is performed.  If this test
     fails it is assumed that the current SYNCH pattern was the result
     of a data error.  Since the correct SYNCH may appear immediately
     after the current one, go back to the Synch Detection stage but
     treat the three octets of the header following the bad SYNCH as
     new input.

     If the header checksum test succeeds then proceed to the Data
     Reception stage.

  Data Reception

     A determination of the remaining length of the packet is made.  If
     either of the SYN, RST, SO, or FIN flags are set then legally the
     entire packet has already been read and it is considered to have
     'arrived'.  No data portion of a packet is present when one of
     those flags is set.  Otherwise the LENGTH field specifies the
     remaining amount of data to read.  In this case if the LENGTH
     field is zero then the packet contains no data portion and it is
     considered to have arrived.

     We now assume that a data portion is present and LENGTH was
     non-zero.  Counting the data checksum LENGTH+2 octets must now be
     read.  Once read the data checksum test is performed.  If this
     test fails the entire packet is discarded, return to the Synch
     Detection stage.  If the test succeeds then the packet is
     considered to have arrived.





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RFC 916                                                     October 1984
Reliable Asynchronous Transfer Protocol


  Once arrived the packet is released to the upper level protocol
  software.  In a multiprocess implementation packet reception would
  now begin again at the Synch Detection stage.














































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RFC 916                                                     October 1984
Reliable Asynchronous Transfer Protocol


5. Functional Specification

  A convenient model for the discussion and implementation of protocols
  is that of a state machine.  A connection can be thought of as
  passing through a variety of states, with possible error conditions,
  from its inception until it is closed.  In such a model each state
  represents a known point in the history of a connection.  The
  connection passes from state to state in response to events.  These
  events are caused by user calls to the protocol interface (a request
  to open or close a connection, data to send, etc.), incoming packets,
  and timeouts.

  Information about a connection must be maintained at both ends of
  that connection.  Following the terminology of [TCP 81] the
  information necessary to the successful operation of a connection is
  called the Transmission Control Block or TCB.  The user requests to
  the protocol interface are OPEN, SEND, RECEIVE, ABORT, STATUS, and
  CLOSE.

  This chapter is broken up into three parts.  First a brief
  description of each protocol state will be presented.  Following this
  is a slightly more detailed look at the allowed transitions which
  occur between states.  Finally a detailed discussion of the behavior
  of each state is given.

  5.1. Protocol States

     The states used to describe this protocol are:

        LISTEN

           This state represents waiting for a connection from the
           other end of the link.

        SYN-SENT

           This represents waiting for a matching connection request
           after having sent a connection request.

        SYN-RECEIVED

           This represents waiting for a confirming connection request
           acknowledgment after having both received and sent a
           connection request.





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RFC 916                                                     October 1984
Reliable Asynchronous Transfer Protocol


        ESTABLISHED

           This state represents a connection fully opened at both
           ends.  This is the normal state for data transfer.

        FIN-WAIT

           In this state one is waiting for a connection termination
           request from the other end of the connection and an
           acknowledgment of a termination request previously sent.

        LAST-ACK

           This end of the connection has seen and acknowledged a
           termination request from the other end.  This end has
           responded with a termination request of its own and is now
           expecting an acknowledgment of that request.

        CLOSING

           This represents waiting for an acknowledgment of a
           connection termination request.

        TIME-WAIT

           This represents waiting for enough time to pass to be sure
           that the other end of the connection received the
           acknowledgment of its termination request.

        CLOSED

           A fictional state which represents a completely terminated
           connection.  If either end of a connection is in this state
           it will neither send nor receive data or control packets.















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RFC 916                                                     October 1984
Reliable Asynchronous Transfer Protocol


  5.2. State Transitions

     This section describes events which cause the protocol to depart
     from its current state.  A brief mention of each state is
     accompanied by a list of departure events and to which state the
     protocol goes as a result of those events.  Departures due to the
     presence of a RST flag are not shown.

     5.2.1. LISTEN

        This is a request to listen for any connection from the other
        end of the link.  In this state, no packets are sent.  The
        connection may be thought of as half-open.  A STATUS request
        will return to the caller this information.

        Arrived at from the CLOSED state in response to a passive OPEN.
        In a passive OPEN no packets are sent, the interface is waiting
        for the initiation of a connection from the other end of the
        link.  Also this state can be reached in certain cases in
        response to an RST connection reset request.

        Departures

           - A CLOSE request is made by the user.  Delete the half-open
             TCB and go to the CLOSED state.

           - A packet arrives with the SYN flag set.  Retrieve the
             sender's MDL he placed into the LENGTH field.  Set AN to
             be received SN+1 modulo 2.  Build a response packet with
             SYN, ACK set.  Choose your MDL and place it into the
             LENGTH octet.  Choose your initial SN, place in AN.  Send
             this packet and go to the SYN-RECEIVED state.

     5.2.2. SYN-SENT

        Arrived at from the CLOSED state in response to a user's active
        OPEN request.

        Departures

           - A CLOSE request is made by the user.  Delete the TCB and
             go to the CLOSED state.

           - A packet arrives with the SYN flag set.  Retrieve the
             sender's MDL he placed into the LENGTH field.  Set AN to




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RFC 916                                                     October 1984
Reliable Asynchronous Transfer Protocol


             be received SN+1 modulo 2.  Build a response packet with
             ACK set, place in AN.  Send this packet and go to the
             SYN-RECEIVED state.

           - A packet arrives with the SYN, ACK flags set.  Retrieve
             the sender's MDL he placed into the LENGTH field.  Set AN
             to be received SN+1 modulo 2.  Build a response packet
             with ACK set.  Set SN to be SN+1 modulo 2, place SN and AN
             into the header.  Remembering the other end's MDL, build
             data portion of packet.  Send this packet and go to the
             ESTABLISHED state.

     5.2.3. SYN-RECEIVED

        Arrived at from the LISTEN and SYN-SENT states in response to
        an arriving SYN packet.

        Departures

           - A CLOSE request is made by the user.  Create a packet with
             FIN set.  Send it and go to the FIN-WAIT state.

           - A packet arrives with the ACK flag set.  This packet
             acknowledges a previous SYN packet.  Go to the ESTABLISHED
             state.  The TCB should now note the connection is fully
             opened.

           - A packet arrives with the FIN flag set.  The other end has
             decided to close the connection.  Create a packet with
             FIN, ACK set.  Send it and go to the LAST-ACK state.

     5.2.4. ESTABLISHED

        This state is the normal state for a connection.  Data packets
        may be exchanged in both directions (MDL allowing).  It is
        arrived at from the SYN-RECEIVED and SYN-SENT states in
        response to the completion of connection initiation.

        Departures

           - In response to a CLOSE request from the user.  Set AN to
             be most recently received SN+1 modulo 2.  Build a packet
             with FIN set.  Set SN to be SN+1 modulo 2, place SN and AN
             into the header and send the packet.  Go to the FIN-WAIT
             state.

           - A packet containing a FIN is received.  Set AN to be


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RFC 916                                                     October 1984
Reliable Asynchronous Transfer Protocol


             received SN+1 modulo 2.  Build a response packet with both
             FIN and ACK set.  Set SN to be SN+1 modulo 2, place SN and
             AN into the header.  No data portion is built.  Send this
             packet and go to the LAST-ACK state.

     5.2.5. FIN-WAIT

        Arrived at from either the SYN-RECEIVED state or from the
        ESTABLISHED state.  In both cases the user had requested a
        CLOSE of the connection and a packet with a FIN was sent.

        Departures

           - A FIN, ACK packet is received which acknowledges the FIN
             just sent.  Go to the TIME-WAIT state.

           - A FIN packet is received which indicates the other end of
             the connection has simultaneously decided to close.  Set
             AN=received SN+1 modulo 2, and SN=SN+1 modulo 2.  Send a
             response packet with the ACK set.  Go to the CLOSING
             state.

     5.2.6. LAST-ACK

        Arrived at from the ESTABLISHED and SYN-RECEIVED states.

        Departures

           - An ACK is received for the last packet sent which was a
             FIN.  Delete the TCB and go to the CLOSED state.

     5.2.7. CLOSING

        Arrived at from the FIN-WAIT state.

        Departures

           - An ACK is received for the last packet sent which was a
             FIN.  Go to the TIME-WAIT state.

     5.2.8. TIME-WAIT

        Arrived at from the FIN-WAIT and CLOSING states.






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RFC 916                                                     October 1984
Reliable Asynchronous Transfer Protocol


        Departures

           - This states waits until 2*SRTT time has passed.  It then
             deletes the TCB associated with the connection and goes to
             the CLOSED state.

     5.2.9. CLOSED

        This state can be arrived at for a number of reasons: 1) while
        in the LISTEN state the user requests a CLOSE, 2) while in the
        SYN-SENT state the user requests a CLOSE, 3) while in the
        TIME-WAIT state the 2*SRTT time period has elapsed, and 4)
        while in the LAST-ACK state an arriving packet has an ACK of
        the previously sent FIN packet.

        In this state no data is read or sent over the link.  To leave
        this state requires an outside request to open a new
        connection.

        Departures

           - User requests an active OPEN.  Create a packet with SYN
             set.  Choose your MDL and place it into the LENGTH octet.
             Choose your initial SN.  AN is immaterial.  Send this
             packet and go to the SYN-SENT state.  The TCB for this
             connection is created.  The connection may be thought of
             as half-open.  A STATUS request will return to the caller
             this information.

           - User requests a passive OPEN.  The TCB for this connection
             is created.  The connection may be thought of as
             half-open.  A STATUS request will return to the caller
             this information.  Go to the LISTEN state.
















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RFC 916                                                     October 1984
Reliable Asynchronous Transfer Protocol


  5.3. State Behavior

     This section discusses in detail the behavior of each state in
     response to the arrival of a packet.  In what follows a packet is
     not considered to have arrived until it has passed a number of
     tests (see the chapter entitled: Packet Reception).

     The method chosen to describe state behavior is tabular.  Each
     state is listed opposite a sequence of named procedures to execute
     whenever a packet has arrived.

     STATE                BEHAVIOR
     =============+========================
     LISTEN       |  A
     -------------+------------------------
     SYN-SENT     |  B
     -------------+------------------------
     SYN-RECEIVED |  C1  D1  E  F1  H1
     -------------+------------------------
     ESTABLISHED  |  C2  D2  E  F2  H2  I1
     -------------+------------------------
     FIN-WAIT     |  C2  D2  E  F3  H3
     -------------+------------------------
     LAST-ACK     |  C2  D3  E  F3  H4
     -------------+------------------------
     CLOSING      |  C2  D3  E  F3  H5
     -------------+------------------------
     TIME-WAIT    |  D3  E  F3 H6
     -------------+------------------------
     CLOSED       |  G
     -------------+------------------------

     For example, in the ESTABLISHED state the arrival of a packet
     causes procedure C2 to be executed, then D2, then E, F2, H2, and
     finally I1.  Any procedure may terminate the processing which
     occurs or cause a state change.  Note that these procedures are
     executed in sequence, first C2, then D2, etc.  The time ordering
     cannot be mixed.

     The particular actions associated with each procedure are now
     described.








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RFC 916                                                     October 1984
Reliable Asynchronous Transfer Protocol


     A  --------------------------------------------------------

        This procedure details the behavior of the LISTEN state.  First
        check the packet for the RST flag.  If it is set then packet is
        discarded and ignored, return and continue the processing
        associated with this state.

        We assume now that the RST flag was not set.  Check the packet
        for the ACK flag.  If it is set we have an illegal condition
        since no connection has yet been opened.  Send a RST packet
        with the correct response SN value:

           <SN=received AN><CTL=RST>

        Return to the current state without any further processing.

        We assume now that neither the RST nor the ACK flags were set.
        Check the packet for a SYN flag.  If it is set then an attempt
        is being made to open a connection.  Create a TCB for this
        connection.  The sender has placed its MDL in the LENGTH field,
        also specified is the sender's initial SN value.  Retrieve and
        place them into the TCB.  Note that the presence of the SO flag
        is ignored since it has no meaning when either of the SYN, RST,
        or FIN flags are set.

        Send a SYN packet which acknowledges the SYN received.  Choose
        the initial SN value and the MDL for this end of the
        connection:

           <SN=0><AN=received SN+1 modulo 2><CTL=SYN, ACK><LENGTH=MDL>

        and go to the SYN-RECEIVED state without any further
        processing.

        Any packet not satisfying the above tests is discarded and
        ignored.  Return to the current state without any further
        processing.












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RFC 916                                                     October 1984
Reliable Asynchronous Transfer Protocol


     B  --------------------------------------------------------

        This procedure represents the behavior of the SYN-SENT state
        and is entered when this end of the connection decides to
        execute an active OPEN.

        First, check the packet for the ACK flag.  If the ACK flag is
        set then check to see if the AN value was as expected.  If it
        was continue below.  Otherwise the AN value was unexpected.  If
        the RST flag was set then discard the packet and return to the
        current state without any further processing, else send a
        reset:

           <SN=received AN><CTL=RST>

        Discard the packet and return to the current state without any
        further processing.

        At this point either the ACK flag was set and the AN value was
        as expected or ACK was not set.  Second, check the RST flag.
        If the RST flag is set there are two cases:

           1. If the ACK flag is set then discard the packet, flush the
           retransmission queue, inform the user "Error: Connection
           refused", delete the TCB, and go to the CLOSED state without
           any further processing.

           2. If the ACK flag was not set then discard the packet and
           return to this state without any further processing.

        At this point we assume the packet contained an ACK which was
        Ok, or there was no ACK, and there was no RST.  Now check the
        packet for the SYN flag.  If the ACK flag was set then our SYN
        has been acknowledged.  Store MDL received in the TCB.  At this
        point we are technically in the ESTABLISHED state.  Send an
        acknowledgment packet and any initial data which is queued to
        send:

           <SN=received AN><AN=received SN+1 modulo 2><CTL=ACK><DATA>

        Go to the ESTABLISHED state without any further processing.

        If the SYN flag was set but the ACK was not set then the other
        end of the connection has executed an active open also.
        Acknowledge the SYN, choose your MDL, and send:

           <SN=0><AN=received SN+1 modulo 2><CTL=SYN, ACK><LENGTH=MDL>


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RFC 916                                                     October 1984
Reliable Asynchronous Transfer Protocol


        Go to the SYN-RECEIVED state without any further processing.

        Any packet not satisfying the above tests is discarded and
        ignored.  Return to the current state without any further
        processing.

     C1 --------------------------------------------------------

        Examine the received SN field value.  If the SN value was
        expected then return and continue the processing associated
        with this state.

        We now assume the SN value was not what was expected.

        If either RST or FIN were set discard the packet and return to
        the current state without any further processing.

        If neither RST nor FIN flags were set it is assumed that this
        packet is a duplicate of one already received.  Send an ACK
        back:

           <SN=received AN><AN=received SN+1 modulo 2><CTL=ACK>

        Discard the duplicate packet and return to the current state
        without any further processing.

     C2 --------------------------------------------------------

        Examine the received SN field value.  If the SN value was
        expected then return and continue the processing associated
        with this state.

        We now assume the SN value was not what was expected.

        If either RST or FIN were set discard the packet and return to
        the current state without any further processing.

        If SYN was set we assume that the other end crashed and has
        attempted to open a new connection.  We respond by sending a
        legal reset:

           <SN=received AN><AN=received SN+1 modulo 2><CTL=RST, ACK>

        This will cause the other end, currently in the SYN-SENT state,
        to close.  Flush the retransmission queue, inform the user
        "Error: Connection reset", discard the packet, delete the TCB,
        and go to the CLOSED state without any further processing.


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RFC 916                                                     October 1984
Reliable Asynchronous Transfer Protocol


        If neither RST, FIN, nor SYN flags were set it is assumed that
        this packet is a duplicate of one already received.  Send an
        ACK back:

           <SN=received AN><AN=received SN+1 modulo 2><CTL=ACK>

        Discard the duplicate packet and return to the current state
        without any further processing.

     D1 --------------------------------------------------------

        The packet is examined for a RST flag.  If RST is not set then
        return and continue the processing associated with this state.

        RST is now assumed to have been set.  If the connection was
        originally initiated from the LISTEN state (it was passively
        opened) then flush the retransmission queue, discard the
        packet, and go to the LISTEN state without any further
        processing.

        If instead the connection was initiated actively (came from the
        SYN-SENT state) then flush the retransmission queue, inform the
        user "Error: Connection refused", discard the packet, delete
        the TCB, and go to the CLOSED state without any further
        processing.

     D2 --------------------------------------------------------

        The packet is examined for a RST flag.  If RST is not set then
        return and continue the processing associated with this state.

        RST is now assumed to have been set.  Any data remaining to be
        sent is flushed.  The retransmission queue is flushed, the user
        is informed "Error: Connection reset.", discard the packet,
        delete the TCB, and go to the CLOSED state without any further
        processing.

     D3 --------------------------------------------------------

        The packet is examined for a RST flag.  If RST is not set then
        return and continue the processing associated with this state.

        RST is now assumed to have been set.  Discard the packet,
        delete the TCB, and go to the CLOSED state without any further
        processing.




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RFC 916                                                     October 1984
Reliable Asynchronous Transfer Protocol


     E  --------------------------------------------------------

        Check the presence of the SYN flag.  If the SYN flag is not set
        then return and continue the processing associated with this
        state.

        We now assume that the SYN flag was set.  The presence of a SYN
        here is an error.  Flush the retransmission queue, send a legal
        RST packet.

           If the ACK flag was set then send:

              <SN=received AN><CTL=RST>

           If the ACK flag was not set then send:

              <SN=0><CTL=RST>

        The user should receive the message "Error: Connection reset.",
        then delete the TCB and go to the CLOSED state without any
        further processing.

     F1 --------------------------------------------------------

        Check the presence of the ACK flag.  If ACK is not set then
        discard the packet and return without any further processing.

        We now assume that the ACK flag was set.  If the AN field value
        was as expected then return and continue the processing
        associated with this state.

        We now assume that the ACK flag was set and that the AN field
        value was unexpected.  If the connection was originally
        initiated from the LISTEN state (it was passively opened) then
        flush the retransmission queue, discard the packet, and send a
        legal RST packet:

           <SN=received AN><CTL=RST>

        Then delete the TCB and go to the LISTEN state without any
        further processing.

        Otherwise the connection was initiated actively (came from the
        SYN-SENT state) then inform the user "Error: Connection
        refused", flush the retransmission queue, discard the packet,
        and send a legal RST packet:



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RFC 916                                                     October 1984
Reliable Asynchronous Transfer Protocol


           <SN=received AN><CTL=RST>

        Then delete the TCB and go to the CLOSED state without any
        further processing.

     F2 --------------------------------------------------------

        Check the presence of the ACK flag.  If ACK is not set then
        discard the packet and return without any further processing.

        We now assume that the ACK flag was set.  If the AN field value
        was as expected then flush the retransmission queue and inform
        the user with an "Ok" if a buffer has been entirely
        acknowledged.  Another packet containing data may now be sent.
        Return and continue the processing associated with this state.

        We now assume that the ACK flag was set and that the AN field
        value was unexpected.  This is assumed to indicate a duplicate
        acknowledgment.  It is ignored, return and continue the
        processing associated with this state.

     F3 --------------------------------------------------------

        Check the presence of the ACK flag.  If ACK is not set then
        discard the packet and return without any further processing.

        We now assume that the ACK flag was set.  If the AN field value
        was as expected then continue the processing associated with
        this state.

        We now assume that the ACK flag was set and that the AN field
        value was unexpected.  This is ignored, return and continue
        with the processing associated with this state.

     G  --------------------------------------------------------

        This procedure represents the behavior of the CLOSED state of a
        connection.  All incoming packets are discarded.  If the packet
        had the RST flag set take no action.  Otherwise it is necessary
        to build a RST packet.  Since this end is closed the other end
        of the connection has incorrect data about the state of the
        connection and should be so informed.

           If the ACK flag was set then send:

              <SN=received AN><CTL=RST>



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RFC 916                                                     October 1984
Reliable Asynchronous Transfer Protocol


           If the ACK flag was not set then send:

              <SN=0><AN=received SN+1 modulo 2><CTL=RST, ACK>

        After sending the reset packet return to the current state
        without any further processing.

     H1 --------------------------------------------------------

        Our SYN has been acknowledged.  At this point we are
        technically in the ESTABLISHED state.  Send any initial data
        which is queued to send:

           <SN=received AN><AN=received SN+1 modulo 2><CTL=ACK><DATA>

        Go to the ESTABLISHED state and execute procedure I1 to process
        any data which might be in this packet.

        Any packet not satisfying the above tests is discarded and
        ignored.  Return to the current state without any further
        processing.

     H2 --------------------------------------------------------

        Check the presence of the FIN flag.  If FIN is not set then
        continue the processing associated with this state.

        We now assume that the FIN flag was set.  This means the other
        end has decided to close the connection.  Flush the
        retransmission queue.  If any data remains to be sent then
        inform the user "Warning: Data left unsent."  The user must
        also be informed "Connection closing."  An acknowledgment for
        the FIN must be sent which also indicates this end is closing:

           <SN=received AN><AN=received SN + 1 modulo 2><CTL=FIN, ACK>

        Go to the LAST-ACK state without any further processing.












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RFC 916                                                     October 1984
Reliable Asynchronous Transfer Protocol


     H3 --------------------------------------------------------

        This state represents the final behavior of the FIN-WAIT state.

        If the packet did not contain a FIN we assume this packet is a
        duplicate and that the other end of the connection has not seen
        the FIN packet we sent earlier.  Rely upon retransmission of
        our earlier FIN packet to inform the other end of our desire to
        close.  Discard the packet and return without any further
        processing.

        At this point we have a packet which should contain a FIN.  By
        the rules of this protocol an ACK of a FIN requires a FIN, ACK
        in response and no data.  If the packet contains data we have
        detected an illegal condition.  Send a reset:
        <SN=received AN><AN=received SN+1 modulo 2><CTL=RST, ACK>

        Discard the packet, flush the retransmission queue, inform the
        user "Error: Connection reset.", delete the TCB, and go to the
        CLOSED state without any further processing.

        We now assume that the FIN flag was set and no data was
        contained in the packet.  If the AN field value was expected
        then this packet acknowledges a previously sent FIN packet.
        The other end of the connection is then also assumed to be
        closing and expects an acknowledgment.  Send an acknowledgment
        of the FIN:

           <SN=received AN><AN=received SN+1 modulo 2><CTL=ACK>

        Start the 2*SRTT timer associated with the TIME-WAIT state,
        discard the packet, and go to the TIME-WAIT state without any
        further processing.

        Otherwise the AN field value was unexpected.  This indicates a
        simultaneous closing by both sides of the connection.  Send an
        acknowledgment of the FIN:

           <SN=received AN><AN=received SN+1 modulo 2><CTL=ACK>

        Discard the packet, and go to the CLOSING state without any
        further processing.







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RFC 916                                                     October 1984
Reliable Asynchronous Transfer Protocol


     H4 --------------------------------------------------------

        This state represents the final behavior of the LAST-ACK state.

        If the AN field value is expected then this ACK is in response
        to the FIN, ACK packet recently sent.  This is the final
        acknowledging message indicating both side's agreement to close
        the connection.  Discard the packet, flush all queues, delete
        the TCB, and go to the CLOSED state without any further
        processing.

        Otherwise the AN field value was unexpected.  Discard the
        packet and remain in the current state without any further
        processing.

     H5 --------------------------------------------------------

        This state represents the final behavior of the CLOSING state.

        If the AN field value was expected then this packet
        acknowledges the FIN packet recently sent.  This is the final
        acknowledging message indicating both side's agreement to close
        the connection.  Start the 2*SRTT timer associated with the
        TIME-WAIT state, discard the packet, and go to the TIME-WAIT
        state without any further processing.

        Otherwise the AN field value was unexpected.  Discard the
        packet and remain in the current state without any further
        processing.

     H6 --------------------------------------------------------

        This state represents the behavior of the TIME-WAIT state.
        Check the presence of the ACK flag.  If ACK is not set then
        discard the packet and return without any further processing.

        Check the presence of the FIN flag.  If FIN is not set then
        discard the packet and return without any further processing.

        We now assume that the FIN flag was set.  This situation
        indicates that the last acknowledgment of the FIN packet sent
        by the other end of the connection did not arrive.  Resend the
        acknowledgment:

           <SN=received AN><AN=received SN+1 modulo 2><CTL=ACK>




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RFC 916                                                     October 1984
Reliable Asynchronous Transfer Protocol


        Restart the 2*SRTT timer, discard the packet, and remain in the
        current state without any further processing.

     I1 --------------------------------------------------------

        This represents that stage of processing in the ESTABLISHED
        state in which all the flag bits have been processed and only
        data may remain.  The packet is examined to see if it contains
        data.  If not the packet is now discarded, return to the
        current state without any further processing.

        We assume the packet contained data, that either the SO flag
        was set or LENGTH is positive.  That data is placed into the
        user's receive buffers.  As these become full the user should
        be informed "Receive buffer full."  An acknowledgment is sent:

           <SN=received AN><AN=received SN+1 modulo 2><CTL=ACK>

        If data is queued to send then it is most efficient to
        'piggyback' this acknowledgment on that data packet.

        The packet is now discarded, return to the ESTABLISHED state
        without any further processing.

  5.4. Timers

     There are three timers associated with this protocol.  Their
     purpose will now be briefly discussed as will the actions taken
     when a timer expires.  The particular nature these timeouts take
     and the methods by which they are set is the responsibility of the
     protocol implementation.

     5.4.1. User Timeout

        For practical implementation reasons it is desirable to have a
        user controllable timeout associated with the successful
        opening of a connection, successful acknowledgment of data, and
        successful closing of a connection.  Consider the situations in
        which a connection is so noisy that no data gets through, or a
        connection is physically cut.  Without an overriding timeout
        these situations would result in unbounded retransmissions.

        When this timeout expires the user is informed "Error:
        Connection aborted due to user timeout.", all queues are
        flushed, the TCB is deleted, and the CLOSED state is entered.




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RFC 916                                                     October 1984
Reliable Asynchronous Transfer Protocol


     5.4.2. Retransmission Timeout

        This timer ensures that any packet sent for which the SN is
        significant is acknowledged.  When such a packet is sent it is
        placed in a retransmission queue and the retransmission timer
        is begun.  If an acknowledgment has not arrived within the
        timer's period then the packet is retransmitted and the timer
        is restarted.  If the acknowledgment does arrive in time then
        the timer is stopped and the packet is removed from the
        retransmission queue.  The next packet with a significant SN
        may now be sent.

        This timeout is expected to operate in conjunction with a
        counter which keeps track of the number of times a packet has
        been retransmitted.  Normally an upper limit is set on
        retransmissions.  If that limit is exceeded then the connection
        is aborted.  This event is similar to the user timeout.  The
        user is informed "Error: Connection aborted due to
        retransmission failure", all queues are flushed, the TCB is
        deleted, and the CLOSED state is entered.

     5.4.3. TIME-WAIT Timeout

        This timeout is used to catch any FIN packets which might be
        retransmitted from the other end of a connection in response to
        a dropped acknowledgment packet.  The timeout period should be
        at least as long as 2*SRTT.  After this timeout expires the
        other end of the connection is assumed to be closed, the TCB is
        deleted, and this end enters the CLOSED state also.




















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RFC 916                                                     October 1984
Reliable Asynchronous Transfer Protocol


6. Data Error Handling

  This chapter discusses in detail the types of data errors an
  established connection may encounter.  These are distinct from
  protocol errors discussed above.  In order of discussion these are:

     - Framing Errors

     - Missing SYNCH pattern

     - Unacknowledged packets

     - Bad packets

     - Duplicate packets

     - Outside flow control

     - Packets that are too large

     - Packets that are too small

  6.1. Framing Errors

     The RS-232 specification provides framing only for an individual
     octet.  Link level protocols for computer networking normally
     provide framing for each packet.  The SYNCH pattern provides a
     boundary for the beginning of a packet.  No similar pattern was
     chosen to mark the end and completely frame the packet.

     Any bit pattern can appear in the data portion of a packet.  For
     any particular pattern to reliably mark the end of a packet that
     terminating pattern cannot be allowed to appear in the data.  This
     is usually accomplished by the sender altering any occurrence of
     the terminating pattern in the data so that it is both no longer
     recognizable as that pattern and also restorable upon receipt.
     Both the sender and the receiver are required by this technique to
     examine all the data.  In the absence of a protocol chip to
     perform this function, it is a source of some overhead.

     6.1.1. Synthetic Framing

        In the absence of framing, the end of the packet must be
        synthetically determined.  The start of a packet is indicated
        by the SYNCH pattern.  The expected end of a packet can now
        only be determined by examining the LENGTH octet of the header.
        It is important to know whether or not the LENGTH data can be


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RFC 916                                                     October 1984
Reliable Asynchronous Transfer Protocol


        trusted.  This is accomplished by employing a one octet header
        checksum to cover the first two octets following the SYNCH
        pattern.  If the header passes the checksum test and neither
        the SYN, FIN, RST, nor SO flag bits were set then LENGTH is
        trusted and the number of octets expected beyond the header is
        LENGTH+2. (For those packets in which any of the above flag
        bits are set the packet length is fixed and includes only a
        header portion.)

        If the header fails the checksum test we are in some
        difficulty.  The length is incorrect so it may be too small or
        too large.  To recover from this error do the following.
        Beginning immediately after the SYNCH pattern rescan looking
        for the next SYNCH pattern.  Throw away all octets until a
        SYNCH is seen and then attempt to reinterpret it as a packet.
        The sender's retransmission timeout guarantees that a new copy
        of the packet will be transmitted.  This ensures that in
        discarding the initial SYNCH pattern, the SYNCH pattern from
        the beginning of the retransmitted packet will eventually be
        seen.

     6.1.2. Costs of Synthetic Framing

        This framing strategy causes no overhead unless data errors
        occur in the packet.  This is presumed to be a low probability
        occurrence.  In addition it removes the overhead of both sender
        and receiver passing over the data to process any termination
        pattern which might appear in the data.

        The worst case behavior would require a packet header to fail
        its checksum, a new SYNCH pattern to appear in the next few
        octets, that header failing its checksum, etc., until the SYNCH
        pattern of the retransmitted packet were finally seen.
        Consistently bad behavior of this type indicates an extremely
        noisy communications link.

  6.2. Missing SYNCH Pattern

     Any valid packet must begin with the SYNCH pattern.  Any receiver
     must discard all input octets until the SYNCH pattern is seen.
     The data which immediately follows a SYNCH pattern is interpreted
     as a packet.  The header checksum test is applied, then LENGTH+2
     octets are read, the data checksum test is applied, etc.






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RFC 916                                                     October 1984
Reliable Asynchronous Transfer Protocol


  6.3. Unacknowledged Packets

     If an ACK for a packet is not obtained within the retransmission
     timeout interval that packet is retransmitted.  Because
     significant variability in response can be expected from either
     end of a connection it is best to dynamically calculate the
     retransmission timeout interval.  An example of such a calculation
     is provided below.  The protocol will operate successfully,
     although not with as high an effective transmission rate, if a
     realistic upper bound time is used instead.

     A realistic upper bound time depends upon the packet size and line
     speed.  If the baud rate of the connection is 300 or above let B
     be the baud rate (for clarity assume it is the same in both
     directions), let L be the MDL of the receiver, let P be the packet
     processing time of the receiver.  Then an Upper Bound for the
     Reception Time (UBRT) is:

        UBRT = L/(B/10) seconds + P seconds

     and a realistic upper bound time is 2*UBRT seconds.

     6.3.1. Calculation of Retransmission Timeout Interval

        For the purpose of detecting retransmission time out the
        protocol must have access to a clock which provides at least
        single second resolution.  One technique for calculating the
        round trip time is:

           Measure the elapsed time between sending a packet with a
           particular SN and receiving an ACK with an AN which covers
           that SN.  The measured elapsed time is the Round Trip Time
           (RTT).  Next a Smoothed Round Trip Time (SRTT) is calculated
           as:

              SRTT = (ALPHA * SRTT) + ((1- ALPHA) * RTT)

           and based upon this you compute the Retransmission Time Out
           (RTO) as:

              RTO = min[UBOUND, max[LBOUND, (BETA * SRTT)]]

           where UBOUND is an upper bound on the timeout (e.g., 1
           minute), LBOUND is a lower bound on the timeout (e.g., 1
           second), ALPHA is a smoothing factor (e.g., .8 to .9), and
           BETA is a delay variance factor (e.g., 1.3 to 2.0).



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RFC 916                                                     October 1984
Reliable Asynchronous Transfer Protocol


  6.4. Bad Packets

     A bad packet is received when it fails either the header or data
     checksum tests.  When this happens the sender will retransmit the
     packet after the retransmission timeout interval.

  6.5. Duplicate Packets

     A duplicate packet is a packet which passes the checksum tests but
     for which the SN received is significant but not the expected
     value.  This is normally caused when the sender did not get the
     ACK last sent by the receiver.  This situation is diagrammed
     below.

     Side A                                             Side B

     ESTABLISHED                                        ESTABLISHED

     1.      --> <SN=1><AN=0><CTL=ACK><DATA>       ...
                                                   -->

     2.      XXX <SN=0><AN=0><CTL=ACK><OTHER-DATA> <--

     3. (after SRTT)
             --> <SN=1><AN=0><CTL=ACK><DATA>       ...

     4.                                            -->
             ... <SN=0><AN=0><CTL=ACK><OTHER-DATA> <--

     5.      <--

     In line 2, B's packet was lost in transit, it may have failed its
     checksum tests when it reached A or its initial SYNCH pattern was
     smashed, etc..  In line 3 side A comes to the decision that its
     packet from line 1 was not received after SRTT time passes and
     retransmits that packet.

     In line 4 side B receives the packet.  It detects a duplicate
     because it already sent a packet acknowledging A's SN=1 (although
     that packet was lost).  B now discards the duplicate and
     immediately retransmits its last packet to A. Side A finally
     receives the retransmitted packet in line 5.







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RFC 916                                                     October 1984
Reliable Asynchronous Transfer Protocol


  6.6. Outside Flow Control

     There are many large computer systems which make use of flow
     control to regulate their input side of an RS-232 link.  Flow
     control based upon two special characters such as <Ctrl-S> (ASCII
     DC3) and <Ctrl-Q> (ASCII DC1) is almost universally in use today.
     So it becomes important for the protocol to be able to either:

        (1) Recognize and obey the flow control of the host
            computer(s), or

        (2) Ignore the flow control but still guarantee reliable data
            reception.

     It is the latter approach which this protocol takes.  This
     decision was made because the number of differing flow control
     characters in use would make it difficult to obey them all.

        There is a particular type of flow control with which this
        protocol will not operate.  The ENQUIRE, ACKNOWLEDGE method of
        flow control requires that the receiver of an inquiry respond
        with an acknowledge before any more data will be sent to it.
        This type of flow control also usually prohibits unrestricted
        8-bit data transmission because the inquiry character is
        forbidden as a data byte.

     For the other class of flow control methods a proof is required
     that data may still be reliably transmitted and received if flow
     control is ignored.  For the purposes of this discussion assume
     <Ctrl-S> is sent when the receiving end of the connection wishes
     the sender to stop transmitting.  A <Ctrl-Q> is sent when the
     receiver wishes the sender to resume.  The choice of these
     particular two characters is arbitrary.  If the sender does not
     immediately cease transmission upon receipt of the <Ctrl-S>,
     characters may be discarded.  Since this protocol chooses to
     ignore the flow control characters any part of a packet may be
     discarded.

     More precisely stated consider X to be the receiver and Y to be
     the sender.  The packet sent is represented by the string abc
     where a, b, and c are data segments of unspecified size.  X may
     receive one of:

        1. abc
        2. ab
        3. ac
        4. bc


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RFC 916                                                     October 1984
Reliable Asynchronous Transfer Protocol


     For case [1] the correct data is received and no special action
     need be taken.

     For cases [2], [3], and [4] we have a situation identical to data
     dropped during transmission.  This is handled by the same
     checksum, time-out and retransmission strategy already described.

     Assume Y is not now in the act of receiving a packet, then Y sees
     the two characters <Ctrl-S> and <Ctrl-Q> appear as input in that
     order.  Y is waiting for a message to appear and so expects to see
     a SYNCH pattern.  If the two characters "<Ctrl-S><Ctrl-Q>" are not
     part of a SYNCH pattern then they will be immediately discarded.
     If Y is receiving a packet then the <Ctrl-S> and <Ctrl-Q> are seen
     to be added noise characters and would be detected by the checksum
     tests.  The packet being received would require retransmission.

     The question of which character to pick for the SYNCH pattern is
     slightly muddied by the above observation.  To the author's
     knowledge <SOH> is rarely if ever picked for flow control.  This
     is part of the motivation in using it as the SYNCH pattern.

     How does one guarantee that any data will actually arrive
     successfully?  The initial choice of maximum data counts during
     connection establishment is very important.  Some knowledge of
     one's own operating system must be assumed.  If it is known for
     example, that streams of data in excess of a certain length will
     often trigger flow control at the connection baud rate, then the
     maximum data count should be chosen sufficiently lower that flow
     control rarely will be employed.  An intelligent choice of the
     maximum data count will guarantee that some packets will arrive
     without encountering flow control.

  6.7. Packets that are too Large

     Assume a packet arrives which passes its header checksum test but
     whose LENGTH is larger than the MDL of the receiver.  In such a
     case the sender has violated the protocol or a packet has a data
     error in the LENGTH octet and has passed the header checksum test.
     The latter is unlikely so that we assume the former.  The receiver
     will abort his connection.  The sender must inform the user
     "Error: Connection aborted due to MDL error", and go to the CLOSED
     state.

     When the MDL is exceeded the receiver will transmit a legal reset:

        <SN=received AN><CTL=RST>



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RFC 916                                                     October 1984
Reliable Asynchronous Transfer Protocol


  6.8. Packets that are too Small

     Assume that a packet has passed its header checksum test but some
     of the data octets have been dropped by the link.  In such a case
     the receiver's routine which reads data and builds packets is
     expecting octets which do not arrive.  After SRTT the sender will
     retransmit this packet to the receiver.  The receiver will now
     have enough data to complete the packet.  Almost certainly however
     it will fail the data checksum test.  As with any bad packet the
     receiver will rescan from the octet immediately following the
     SYNCH pattern for the next SYNCH pattern.  In this manner the
     receiver will eventually see the SYNCH pattern of the
     retransmitted packet.




































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RFC 916                                                     October 1984
Reliable Asynchronous Transfer Protocol


I.  Inability to Transmit/Receive 8-bit Data

  There are some older operating systems and devices which do not
  permit 8-bit communication over an RS-232 link.  Most of these allow
  restricted 7-bit communication.  Where this is an unavoidable problem
  both ends of the connection must have a protocol layer beneath this
  protocol.  This lower layer will unpack packets it sends over the
  RS-232 link.  It will also repack packets it receives over the RS-232
  link.  RATP will automatically determine whether or not full 8-bit or
  restricted 7-bit communication is being used (see below).

  The strategy chosen for restricted 7-bit communication is called 4/8
  packing.  That is, each octet to be sent will be broken up into two
  4-bit nibbles.  The order of transmission is the high order four bits
  followed by the low order bits.  Each octet to be received will be
  repacked by the inverse function.  The high order nibble will be
  received first then the low order nibble.  These two nibbles will be
  reassembled into an octet.

  I.1.  Encoding for Transmission

     For those systems which are incapable of 8-bit data transmission
     over RS-232 links, there are operating systems which in addition
     place special restrictions on the non-printable ASCII characters.
     The encoding for 4/8 packing should restrict itself to
     transmitting data only in the printable 7-bit ASCII range.

  I.2.  Framing an Octet

     The seventh and highest order bit of a transmitted 7-bit ASCII
     byte is a flag used to indicate whether the high or low order
     nibble of an octet is contained in this character.  This flag bit
     if set implies that a new octet is being received and that this
     printable ASCII character contains the high order nibble of an
     octet in its four low order bits.  In addition it implies the next
     ASCII character received should not have its highest order bit
     set.

     This high order flag bit is set by adding the ASCII character "@"
     (octal 100) to a data byte.  Thus the first nibble of an octet is
     always transmitted with "@" added to its value.  The high order
     nibble will be transformed into the characters "@" through letter
     "O".

     The lower order nibble of an octet is transmitted with zero "0"
     added to its value.  The low order nibble will be transformed into



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RFC 916                                                     October 1984
Reliable Asynchronous Transfer Protocol


     characters "0" through "?".  When receiving 4/8 packed data, any
     characters not within the range "0" through letter "O" are
     discarded.

     The octet whose octal value is 45 will be transmitted as two 7-bit
     printable ASCII characters:

                +-------------+
     High order |1|0|0|0|1|0|0| First transmitted ("@" + data) = D
                +-------------+
     Low order  |0|1|1|0|1|0|1| Second transmitted ("0" + data) = 5
                +-------------+

     Since data bytes may be dropped or added at any time it is
     important to know always which portion of an octet is expected and
     to deliver only complete octets to the higher protocol level.  If
     a single 7-bit character were completely dropped without being
     noticed the data stream delivered to the higher level could be
     shifted by an odd multiple of four bits.  In the worst case this
     condition could remain indefinitely and the higher level would
     never receive an octet correctly.  In such a case no packets would
     be correctly received, leading to an unusable connection.

     To avoid this problem octets are assembled using a state machine
     driven by the presence of the high order flag bit.  The presence
     of that bit in the 7-bit printable character indicates the
     beginning of a new octet.  The two state machine which assembles
     octets is described below.  A byte received with the high order
     flag bit set is called "HIGH", the byte without "LOW".

        State 0

           [Start state] Read a byte from the legal restricted set.
           This is determined by seeing if the byte is in the legal
           range "@" to the letter "O".  If it was not discard the byte
           and return to this state.

           A HIGH byte was read.  Place the four low order bits of the
           byte into the four high order bits of the assembled octet
           and go to state 1.  Otherwise discard the byte and return to
           this state.








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RFC 916                                                     October 1984
Reliable Asynchronous Transfer Protocol


        State 1

           Read a byte from the legal restricted set.  This is
           determined by seeing if the byte is in the legal range zero
           "0" to the letter "O".  If it was not discard the byte and
           return to this state.

           If a LOW byte was read subtract zero "0" from the byte
           placing the four low order bits of the result into the four
           low order bits of the assembled octet.  A full octet has now
           been assembled.  Pass the octet to the higher level and go
           to state 0.

           Otherwise a HIGH byte was read.  Place the four low order
           bits of the byte into the four high order bits of the
           assembled octet and return to this state.

     Utilizing this state machine to receive 4/8 packed data ensures
     that the data stream delivered to the higher level will not
     permanently remain shifted an odd multiple of four bits.  The
     restriction placed upon bytes read removes obviously bad data and
     in some cases would handle uncontrolled padding or blocking
     insertion.

  I.3.  Automatic Detection of 8-bit or 4/8 Packed Data

     It is an unavoidable problem that some machines cannot handle
     unrestricted 8-bit data.  Since this is given, it is desirable to
     be able to automatically detect whether unrestricted 8-bit or
     restricted 4/8 packing is being used to transmit data on a
     connection.  For the purposes of this discussion those machines
     capable of transmitting and receiving both unrestricted 8-bit and
     4/8 packed data are called smart.  Machines are called dumb if
     they can only transmit and receive 4/8 packed data.

     When initiating a connection there are four possible machine
     configurations and they are:

        1. A (smart) opens a connection to B (smart).

        2. A (dumb) opens a connection to B (smart).

        3. A (dumb) opens a connection to B (dumb).

        4. A (smart) opens a connection to B (dumb).




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RFC 916                                                     October 1984
Reliable Asynchronous Transfer Protocol


     Each case is examined and extensions to the behavior for the
     LISTEN and SYN-SENT states are provided which allow both types of
     machines to initiate or receive a connection.

     Cases 1 and 2: LISTEN Behavior for a Smart Machine

        In these cases machine A initiates a connection to B who is
        assumed to be in the LISTEN state.  B must be able to passively
        detect whether 8-bit or 4/8 packing is being used and respond
        accordingly.  The method B uses relies upon the detection of a
        valid first packet.  In the LISTEN state B attempts to
        simultaneously treat the incoming data as if it were both
        unrestricted 8-bit and 4/8 packed.

        The incoming data is in effect fed to two different receiving
        algorithms.  The detection of a valid header will occur to one
        of these algorithms before the other.  If the first valid
        header was read assuming unrestricted 8-bit data then any
        resulting connection is assumed to use unrestricted 8-bit data
        for the life of the connection.  If the first valid header
        assumed 4/8 packing then the resulting connection is assumed to
        use 4/8 packing for the life of the connection.  In the case of
        the detection of illegal condition in the LISTEN state the
        protocol will reply with a RST packet in kind.

     Case 3: LISTEN Behavior for a Dumb Machine

        In this case machine B is the recipient of a connection request
        and is capable of handling only 4/8 packed data.  The LISTEN
        behavior for machine B assumes that all connections are 4/8
        packed.  It never deals with unrestricted 8-bit data.  As a
        result it will refuse to open a connection request from a smart
        machine (see case 4 below).

     Case 4: SYN-SENT Behavior for a Smart Machine

        In this case machine A attempts to open a connection to machine
        B. However, A has no knowledge of B's capabilities.  A will
        send its connection request assuming B is smart using
        unrestricted 8-bit transmission.  It will await a reply
        assuming the response will be unrestricted 8-bit also.  If B is
        in fact dumb it will not return a SYN-ACK because of the
        restriction imposed by case 3 above.  If no connection is made
        with B using 8-bit data the entire connection initiation is
        restarted assuming B is dumb, 4/8 packing is used and the
        response is assumed to be 4/8 packed as well.



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RFC 916                                                     October 1984
Reliable Asynchronous Transfer Protocol


        The cost of this approach is a longer time to determine whether
        or not it is possible to open a connection to B. It is twice as
        long.  The advantages of being able to automatically adjust to
        either unrestricted 8-bit or 4/8 packed data out weigh this
        disadvantage.  RATP will not exhibit the schizophrenic behavior
        of many other asynchronous protocols when dealing with both
        classes of machines.










































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RFC 916                                                     October 1984
Reliable Asynchronous Transfer Protocol


II.  A Brief Survey of Some Asynchronous Link Protocols

  II.1.  DDCMP

     DDCMP, Copyright (c) 1978 Digital Equipment Corporation [DDCMP
     78], is a reliable point-to-point and multi-point transmission
     protocol is used by many of that manufacturer's computers.  DDCMP
     does provide reliable asynchronous two way data transmission.

     Some of the decisions taken in the design of DDCMP reflect its
     orientation toward multi-point data links.  This leads to headers
     which are substantially longer than needed for two way
     point-to-point communications.

     DDCMP allows as many as 255 outstanding unacknowledged messages.
     DDCMP does specifically mention that a particular end of a
     connection may choose to limit the send queue to one outstanding
     unacknowledged message.  It also allows sending a stream of
     outstanding unacknowledged packets.  Unless all RS-232
     implementations of DDCMP were limited to a single outstanding
     packet, the collision with existing flow control restrictions
     could lead to very low thruput. (DDCMP is assumed to have control
     over the link driver.  Dealing with various differing flow control
     mechanisms is not a consideration.)

     DDCMP uses a CRC polynomial for data protection which is difficult
     to calculate for many machines without special hardware [TCP
     Checksum 78].  Many Digital Equipment computers have such
     hardware.

     DDCMP does not provide the receiver with the ability to restrict
     incoming packet size.  It is true that all the higher level
     protocols built on top of DDCMP could separately negotiate packet
     size.  But this burden would then be moved away from the link
     level where it properly resides.

     Generally, a full implementation of DDCMP is too complex for
     consideration.  If one were to implement 'part' of the protocol
     then issues of compatibility with already existing implementations
     on other computers are raised.









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RFC 916                                                     October 1984
Reliable Asynchronous Transfer Protocol


  II.2.  MODEM Protocol

     This is a protocol in common use amongst microcomputers.  The
     description here comes from

        MODEM/XMODEM Protocol Explained by Kelly Smith, CP/M-Net
        "SYSOP" January 8,1980

        .... Data is sent in 128-byte sequentially numbered blocks,
        with a single checksum byte appended to the end of each block.
        As the receiving computer acquires the incoming data, it
        performs its own checksum and upon each completion of a block,
        it compares its checksum result with that of the sending
        computers.  If the receiving computer matches the checksum of
        the sending computer, it transmits an ACK (ASCII code protocol
        character for ACKNOWLEDGE (06 Hex, Control-F)) back to the
        sending computer.  The ACK therefore means "all's well on this
        end, send some more...".

        The sending computer will transmit an "initial NAK" (ASCII
        protocol character for NEGATIVE ACKNOWLEDGE (15 Hex,
        Control-U))...or, "that wasn't quite right, please send again".
        Due to the asynchronous nature of the initial "hook-up" between
        the two computers, the receiving computer will "time-out"
        looking for data, and send the NAK as the "cue" for the sending
        computer to begin transmission.  The sending computer knows
        that the receiving computer will "time-out", and uses this fact
        to "get in sync"...  The sending computer responds to the
        "initial NAK" with a SOH (ASCII code protocol character for
        START OF HEADING (01 Hex, Control-A)), sends the first block
        number, sends the 1's complement of the block number, sends 128
        bytes of 8 bit data, and finally a checksum, where the checksum
        is calculated by summing the SOH, the block number, the block
        number 1's complement, and the 128 bytes of data.

        Receiving Computer:

           ---/NAK/------------------------/ACK/------------------
               15H                          06H

        Sending Computer:

           ---/SOH/BLK#/BLK#/DATA/CSUM/---/SOH/BLK#/BLK#/DATA/etc.
               01H 01H  FEH  8bit 8bit     01H 02H  FDH  8bit ....





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RFC 916                                                     October 1984
Reliable Asynchronous Transfer Protocol


        This process continues, with the next 128 bytes.  If the block
        was ACK'ed by the receiving computer, and then the next
        sequential block number and its 1's complement, etc. ....

     As can be seen from this partial description the MODEM protocol is
     unidirectional, data can only pass from the sender to the receiver
     in a stream.  In order for data to flow simultaneously in the
     other direction another connection over another RS-232 line would
     be required.

     In addition this protocol is restricted to a fixed 128 octet
     packet size.  Many front-end concentrators are unable to service
     such large incoming packets.  It has been observed many times that
     the concentrator of a busy DECsystem-20 can invoke flow control on
     input at 1200 baud for packets as small as 64 characters.

  II.3.  KERMIT System

     The KERMIT system, Copyright (c) 1981 Columbia University, is a
     file transfer environment developed recently.  It has
     implementations which run on DECsystem-20, IBM 370 VM/CMS, 8080
     CP/M based systems, and the IBM PC among others.

     KERMIT combines both the reliable transfer and file transfer into
     a single package.  Extension to other applications and higher
     level protocols would be possible but the boundary between the
     reliable transfer and application layers is very indistinct.  It
     violates the layering design strategy the Internet employs.

     There is a limitation of transmission to the restricted printable
     ASCII set for certain computers but not for others.  This leads to
     confusion.  KERMIT allows both restricted ASCII and 8-bit
     transmission.

     The KERMIT protocol does have a method of setting MDL at
     connection initiation.  It is limited to a smaller maximum packet
     size, 96 as opposed to 261 octets.  Kermit originally used a
     checksumming algorithm limited to six bits.  This is considered to
     provide too low a level of error detection capability for data
     packets.  Kermit now allows two other checksumming algorithms in
     addition to the original.  There must be a negotiation between
     sender and receiver regarding which algorithm to use.

     The KERMIT protocol does not appear to make provision for both
     sides of a connection attempting an active open simultaneously.
     One side must be an initial "sending Kermit" and the other a
     "receiving Kermit".  The code published as a KERMIT implementation


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RFC 916                                                     October 1984
Reliable Asynchronous Transfer Protocol


     guide cannot recover from simultaneous active opens, it
     immediately ABORTs.  This reflects a bias towards unidirectional
     data flow.

     The KERMIT packet type (similar to RATP control flags) specifies
     whether an ACK/NAK is contained in the packet, or data, etc.
     These are mutually exclusive and piggybacking an ACK on a data
     packet is not possible.  This can be a source of overhead.  In
     addition KERMIT restricts the sender to a single outstanding
     unacknowledged packet as does RATP.  It allocates an entire byte
     to the sequence number which is unnecessary.

     On the subject of error recovery, the size of a packet is
     contained in the second byte of the packet and is not protected by
     a header checksum.  If the length field was in error due to noise
     on the link, it could be longer than the correct packet size.  The
     code published as the KERMIT implementation guide relies upon the
     detection of the <SOH> character anywhere in a packet to indicate
     the beginning of a packet header.  It re-SYNCHs using this
     technique.  This is only possible if binary data in a packet is
     quoted.  If full eight bit data is transmitted it does not appear
     that the KERMIT protocol rescans for a new MARK (SYNCH) character
     within the bad packet data just consumed.  It will under these
     circumstances throw away the retransmitted packet or portions
     thereof.  Re-SYNCHing under such conditions is problematical.
























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RFC 916                                                     October 1984
Reliable Asynchronous Transfer Protocol


REFERENCES

  [Cohen 81]

     Cohen, D. On Holy Wars and a Plea for Peace. IEEE Computer,
     October, 1981.

  [DDCMP 78]

     DDCMP AA-D599A-TC edition, Digital Equipment Corporation, 1978.
     Version 4.0.

  [IP 81]

     Postel, J. DOD Standard Internet Protocol [RFC-791] Defense
     Advanced Research Projects Agency, 1981.

  [TCP 81]

     Postel, J. Transmission Control Protocol [RFC-793] Defense
     Advanced Research Projects Agency, 1981.

  [TCP Checksum 78]

     Plummer, W. W. TCP Checksum Function Design. Technical Report,
     Bolt Beranek and Newman, Inc., 1978.

EDITORS NOTES

  This memo was prepared in essentially this form in June 1983, and set
  aside.  Distribution at this time is prompted by the the "Thinwire"
  proposal described in RFC-914.

  --jon postel















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