Network Working Group                                    Andrew G. Malis
Request for Comments: 979                       BBN Communications Corp.
                                                             March 1986

               PSN END-TO-END FUNCTIONAL SPECIFICATION


Status of this Memo

  This memo is an updated version of BBN Report 5775, "End-to-End
  Functional Specification".  It has been updated to reflect changes
  since that report was written, and is being distributed in this form
  to provide information to the ARPA-Internet community about this
  work.  The changes described in this memo will affect AHIP (1822
  LH/DH/HDH) and X.25 hosts directly connected to BBNCC PSNs.
  Information concerning the schedule for deployment of this version of
  the PSN software (Release 7.0) in the ARPANET and the MILNET can be
  obtained from DCA.  Distribution of this memo is unlimited.

1  Introduction

  This memo contains the functional specification for the new BBNCC PSN
  End-to-End (EE) protocol and module (PSN stands for Packet Switch
  node, and has previously been known as the IMP).  The EE module is
  that portion of the PSN code which is responsible for maintaining EE
  connections that reliably deliver data across the network, and for
  handling the packet level (level 3) interactions with the hosts.  The
  EE protocol is the peer protocol used between EE modules to create,
  maintain, and close connections. The new EE is being developed in
  order to correct a number of deficiencies in the old EE, to improve
  its performance and overall throughput, and to better equip the PSN
  to support its current and anticipated host population.

  The initial version of the new EE is being fielded in PSN Release
  7.0.  Both the old and new EEs are resident in the PSN code, and each
  PSN may run either the old or the new EE (but not both) at any time,
  under the control of the Network Operations Center (NOC).  The NOC
  has facilities for switching individual PSNs or the entire network
  between the old and new EEs.  When the old EE is running, PSN 7.0's
  functionality is equivalent to that provided by PSN 6.0, and the
  differences listed in this memo do not apply.  Hosts on PSNs running
  the old EE cannot interoperate with hosts on PSNs running the new EE.

  There are two additional sections following this introduction.
  Section two describes the motivation and goals driving the new EE
  project.

  Section three contains the new EE's functional specification.  It
  describes the services provided to the various types of hosts that




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  are supported by the PSN, the addressing capabilities that it makes
  available, the functionality required for the peer protocol, and the
  performance goals for the new EE.

  Two notes concerning terminology are required.  Throughout this
  document, the units of information sent from one host to another are
  referred to as "messages", and the units into which these messages
  are fragmented for transmission through the subnetwork are referred
  to as "subnet packets" or just "packets".  This differs from X.25's
  terminology; X.25 "packets" are actually messages.  Also, in this
  report the term "AHIP" is used to refer to the ARPANET Host-IMP
  Protocol described in BBN Report 1822, "Specifications for the
  Interconnection of a Host and an IMP".

2  Motivation

  The old EE was developed almost a decade ago, in the early days of
  packet-switching technology.  This part of the PSN has remained
  stable for eight years, while the environment within which the
  technology operates has changed dramatically.  At the time the old EE
  was developed, it was used in only one network, the ARPANET.  There
  are now many PSN-based networks, some of which are grouped into
  internets.  Originally, AHIP was the only host interface protocol,
  with NCP above it.  The use of X.25 is now rapidly increasing, and
  TCP/IP has replaced NCP.

  This section describes the needs for more flexibility and increases
  in some of the limits of the old EE, and lists the goals which this
  new design should meet.

  2.1  Benefits of a New EE

     Network growth and the changing network environment make improved
     performance, in terms of increasing the PSN's throughput, an
     important goal for the new EE.  The new EE reduces protocol
     traffic overhead, thereby making more efficient use of network
     line bandwidth and transit PSN processing power.

     The new EE provides a set of network transport services which are
     appropriate for both the AHIP and X.25 host interfaces, unlike the
     old EE, which is highly optimized for and tightly tied to the AHIP
     host interface.

     The new EE has an adjustable window facility instead of the old
     EE's fixed window of eight outstanding messages between any host
     pair.  The old EE applies this limit to all traffic between a pair
     of hosts; it has no notion of multiple independent channels or


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     connections between two hosts, which the new EE allows.  A network
     with satellite trunking, and consequently long delays, is an
     example of where the new window facility increases the EE
     throughput that can be attained.  TACs and gateways provide
     another example where the old EE's fixed window limits throughput;
     all of the traffic between a host and a TAC or a gateway currently
     uses the same EE connection and is subject to the limit of eight
     outstanding messages, even if more than one user's traffic flows
     are involved.  With the new EE, this restriction no longer
     applies.

     Supportability also motivates rewriting the EE software.  The new
     EE can be written using more modern techniques of programming
     practice, such as layering and modularity, which were not as well
     understood when the old EE was first designed, and which will make
     the EE easier to support and to enhance.

     Finally, the new EE includes a number of new features that improve
     the PSN's ability to provide services which are more closely
     optimized to what our customers need for their applications.
     These include new addressing capabilities, precedence levels,
     end-to-end data integrity checks, and monitoring and control
     capabilities.

  2.2  Goals for the New EE

     The new EE's X.25 support is greatly improved over that provided
     by the old EE.  One element of this improvement is at least
     halving the amount of per-message EE protocol overhead.  Another
     element is the unification of the different storage allocation
     mechanisms used by the old EE and X.25 modules, where data
     transferred between the old EE and X.25 must be copied from one
     type of structure to the other.

     The new EE presents, as much as possible, a non-blocking interface
     to the hosts.  If a host overwhelms the PSN with traffic, the PSN
     ultimately has to block it, but this should happen less frequently
     than at present.

     In the old EE, all of the hosts contend for the same pool of
     resources.  In the new EE, fairness is enforced in resource
     allocation among different hosts through per-host minimum
     allocations for buffers and connection blocks as part of a general
     buffer management system.  This insures that no host can be
     completely "shut out" of service by the actions of another host at
     its PSN.



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     The EE supports four precedence levels and optional (on a per-
     network basis) preemption features.

     Addressing capabilities have been extended to include hunt groups.

     Instead of a fixed window of eight outstanding messages between
     any host pair, the maximum window size on an EE connection is
     configurable to a maximum of 127.  The EE allows host pairs to set
     up multiple connections, each with an independent window.

     A result of the old EE's reliance on destination buffer
     reservation is that subnet packets can be lost if an intermediate
     node goes down.  The new EE uses source buffering with
     retransmission in order to provide more reliable service.

     The new EE has a duplex peer protocol, allowing acknowledgments to
     be piggybacked on reverse traffic to reduce protocol overhead.
     When reverse traffic is not available, acknowledgments are
     aggregated and sent together.

     The result of this development will be end-to-end software with
     greater performance, supportability, and functionality.

3  End-to-End Functionality

  This section contains the new EE's functional specification.  It
  describes the services provided to the various types of hosts that
  are supported by the new EE, the addressing capabilities that it
  makes available, the functionality required for the peer protocol,
  the performance goals for the new EE, the EE's network management
  specification, and provisions for testing and debugging.

  3.1  Network Layer Services

     The most important part of designing any new system is determining
     its external functionality.  In the case of the new EE, this is
     the network layer services and interfaces presented to the hosts.

     3.1.1  Common Functionality

        The following three sections list details concerning the new
        EE's support for the X.25, AHIP and Interoperable network layer
        services.  In the interest of brevity, however, additional
        functionality available to all three services is listed herein:

           o  In order to check data integrity as packets cross through
              the network, the old EE relies on a trunk-level,


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              hardware/ firmware-generated, per-packet CRC code (which
              is either 16 or 24 bits in size, depending on the PSN-PSN
              trunk protocol in use) and a software-generated
              per-packet 16-bit checksum.  Neither of these are
              end-to-end checks, only PSN-to-PSN checks.  For the new
              EE, the software checksum has been extended to be an
              optional 32-bit end-to-end checksum, and the per-packet
              software checksum has been reduced to a parity bit.

              The network administration now has a choice as to which
              is most important, efficient utilization of network
              trunks (due to the reduced size of the per-packet
              headers), or strong checks on data integrity.

              Those hosts that require strong data integrity checking
              can request, in their configuration, that all messages
              originating from this host include a 32-bit per-message
              end-to-end checksum.  This checksum is computed in the
              source PSN, is ignored by tandem PSNs along the path, and
              is checked in the destination PSN.  If the checksum does
              not check, the EE's regular source retransmission
              facilities are used to have the message resent.

           o  The old EE's access control mechanism allows 15 separate
              communities of interest to be defined, and uses an
              unnecessarily complicated algorithm to define which
              communities can intercommunicate.  This mechanism is
              being expanded to allow 32 communities of interest,
              rather than the previous limit of 15.  The feature that
              allowed hosts to communicate with a community without
              actually being a member of that community has been
              removed because it was never utilized.

           o  The addressing capabilities of the PSN have been improved
              by the new EE.  In addition to continuing to support the
              old EE's logical addressing facility, hunt groups (for
              both AHIP and X.25 hosts) have been added.  These are
              described further in Section 3.2.

           o  Connection  block  preemption  is  supported on a
              configurable per-network basis.  If a network is
              configured to use  connection block preemption, then
              lower-precedence connections can be closed by the  PSN,
              if  necessary,  in  order  to  maintain  configured
              reserves of PSN resources for higher-precedence
              connections.



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           o  The new EE supports congestion control and improved
              resource allocation policies which ensure fairness and
              graceful degradation of service under extreme load.
              Certain resources can be prereserved to each host port,
              and each port can also be limited in its use of shared
              resources.  This ensures that no host can be totally shut
              out from PSN resources by the actions of other hosts at
              the same PSN.  In addition, each PSN is sensitive to
              congestion in both of the PSNs at the endpoints of each
              connection, and it can exert backpressure (flow control)
              on hosts, as necessary, to prevent congestion.

     3.1.2  X.25

        The new EE's X.25 service represents an improvement over the
        X.25 service available from the old EE.  The following
        paragraphs summarize the X.25 support in the new EE:

           o  The new EE provides both DDN Standard and Basic X.25
              service, as described in BBN Reports 5476, "DDN X.25 Host
              Interface Specification," and 5500, "C/30 PSN X.25
              Interface Specification," respectively.  In addition, the
              description of DDN Standard Service, Version 2, is found
              in Section 3.1.4 of this document.

           o  All data packets and call requests are source-buffered in
              the source PSN to provide a better level of reliability
              for network traffic.  This should keep the network from
              issuing a reset on an open connection as a result of a
              lost packet in the subnet or any other occasional
              subnetwork failure.  Except in cases of extreme network
              or node congestion, recovery from lost subnet packets is
              automatic and transparent to the end user or host.

           o  Both local and end-to-end significance for host window
              advancement (based upon the D bit from the host) are
              planned, but only end-to-end significance is included in
              the initial release (the old EE did not include local
              significance).  The D bit is passed through the network
              transparently.

     3.1.3  AHIP

        Another service provided by the new EE is defined in BBN Report
        1822, "Specifications for the Interconnection of a Host and an
        IMP", as amended by Report 5506, "The ARPANET 1822L Host Access
        Protocol".  This ARPANET Host-IMP Protocol (AHIP) service is


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        supported in a backwards-compatible manner by the new EE; since
        this is a BBNCC-private protocol, the new EE can improve the
        service to better match its current uses (the AHIP protocol was
        first designed over twelve years ago).  The main changes to
        AHIP are to remove the absolute eight-message-in-flight
        restriction for connection-based traffic, and to improve the
        PSN's "datagram" support for non-connection-based traffic.

        For this new support, datagram service is planned (for PSN
        Release 8.0) to include fragmentation and reassembly by the
        network, but without requiring the network overhead used by
        connections, and without the reliability, message sequencing,
        and duplicate detection that connections provide.  However,
        "destination dead" indications will be provided to the source
        host where possible and appropriate.

        With the new EE, hosts are also able to create multiple
        connections between host pairs by using the 8-bit "handling
        type" field to specify up to 256 different connections.  The
        field is divided into high-order bits that specify the
        connection's precedence, and low-order bits that distinguish
        between multiple connections at the same precedence level.
        Since the new EE is using four precedence levels, the handling
        type field is used to specify 64 different connections at each
        of the four precedence levels.

        AHIP connections will continue to be implicitly created and
        automatically torn down after a configurable period (nominally
        three minutes) of inactivity, or because of connection block
        contention.

        To summarize the new end-to-end's AHIP support:

           o  The old EE's AHIP services are supported in a
              backwards-compatible manner (except where listed below).

           o  The old EE's uncontrolled (subtype 3) message service
              will be replaced, in PSN Release 8.0, by the datagram
              service mentioned above.  This service will provide
              fragmentation and reassembly, so that there is no special
              restriction on the size of datagrams; will not insure
              that messages are delivered in order or unduplicated, or
              provide a delivery confirmation; will notify the source
              host if the destination host or PSN is dead; will not
              require the connection block overhead associated with
              connections; and may lose messages in the subnet, without
              notification to the source host, in the event of subnet


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              congestion or component failures.  This service could be
              useful for applications that do not need the absolute
              reliability or sequentiality of connections and therefore
              wish to avoid their associated overhead.

              Datagrams are not supported by the new EE in PSN Release
              7.0.

           o  Connections no longer have the old EE's "eight messages
              in flight" restriction, and a pair of hosts can be
              connected with up to 256 simultaneous implicit
              connections.  In addition, multiple precedence levels are
              supported.

           o  The new EE supports interoperability between AHIP and
              X.25 hosts (see Section 3.1.4 for further details).

           o  AHIP local, distant, and HDH (both message and packet
              mode) hosts are supported.  The new EE does not support
              VDH hosts.  VHA and 32-bit leaders are supported.

           o  Packet-mode HDH has been extended to allow longer packet
              data frames (see BBN Report 1822, Appendix J, for a
              description of the HDH protocol).  Middle packet frames
              can now contain up to 128 octets of data, rather than the
              previous 126 (although there must still be an even number
              of octets per frame).  Last packet frames can now contain
              up to 127 octets of data, rather than the previous 125,
              and the number of octets need not be even.  However, the
              maximum total message size is still 1007 data octets. The
              PSN uses these new packet frame size limits when sending
              packet frames to packet-mode HDH hosts unless the host is
              configured to allow only 126-octet frames.  In addition,
              there are restrictions on packet-mode HDH when
              interoperating with DDN Standard X.25 hosts; these
              restrictions are discussed in Section 3.1.4.

     3.1.4  Interoperability (DDN Standard X.25)

        One of the main goals of the new EE is to provide
        interoperability between AHIP and X.25 hosts.  On the surface,
        this may appear difficult, since the two host access protocols
        have little in common: X.25 presents a connection-oriented
        interface with explicit windowing, while AHIP presents a
        reliable datagram-oriented interface with implicit flow
        control.  However, they both have the same underlying



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        functionality:  they allow the hosts to submit and receive
        messages, and they both provide a reliable and sequenced
        delivery service.

        The key to interoperability is the fact that in the new EE,
        both X.25 and AHIP connections use the same underlying
        protocols and constructs.  The new EE has AHIP and X.25 Level 3
        modules that translate between the specific host protocols and
        the EE mechanisms.  Since these Level 3 host modules share a
        common interface with the EE, the fact that the two hosts on
        either side of an EE connection are not using the same access
        protocol is largely hidden.

        As a result, the new EE supports basic interoperability.
        However, there are some special cases that need to be mapped
        from one protocol to the other, or just not supported because
        no mapping exists.  For example, AHIP has no analogue of X.25's
        Interrupt packet, while X.25 does not support an unreliable
        datagram service such as AHIP's subtype 3 messages.  For each
        of these cases, the recommendations of BBN Report 5476, "DDN
        X.25 Host Interface Specification," have been followed.

        The interoperable service provided by the new EE is called DDN
        Standard Service, Version 2.  Standard Service, Version 1, is
        defined in BBN Reports 5760, "Preliminary Interoperable
        Software Design," and 5900 Revision 1, "Supplement to BBN
        Report Nos. 5476 and 5760".

        The major differences between Versions 1 and 2 are:

           o  Version 2 offers improved performance over Version 1.

           o  The EE now provides four precedence levels.  Therefore,
              the four precedence levels allowed in the DDN-private
              Call Precedence Negotiation are mapped directly to subnet
              precedence levels, instead of being collapsed into two
              subnet precedence levels as in Version 1.

           o  On an interoperable connection, the X.25 protocol ID in
              an X.25-originated message is translated to an AHIP link
              number (the upper eight bits of the message-ID field)
              using a lookup table.  Version 1 supports only the IP
              protocol ID and corresponding link number of 155
              (decimal).  Version 2 allows new values to be added to
              the lookup table.  At present, IP is the only protocol
              supported.  In addition, the AHIP link number is also
              used to distinguish one connection from another.  This


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              guarantees that when an AHIP host is sending messages to
              an X.25 host, messages using different link numbers come
              into the X.25 host on different X.25 connections.

           o  Since a "translation module" is no longer necessary in
              the PSN, interoperable connections now have end-to-end
              significance, with a direct correspondence between X.25
              RRs and AHIP RFNMs.  This preserves the meaning of the
              RFNM as defined in Report 1822.  Although Release 7.0
              only offers end-to-end significance, the D bit is passed
              transparently on Standard Service connections between two
              X.25 hosts.

           o  Up to 256 simultaneous connections are supported between
              host pairs that are using the same addresses and
              precedence levels.  Version 1 only supported one such
              connection.

        The following Version 1 services are not offered by Version 2:

           o  Permanent Virtual Circuits.

           o  X.25 protocol bypass (a BBN-private service).

        A number of items in Report 5760 were the subject of some
        discussion, and three of them need to be specifically mentioned
        here.  First, for DDN Standard Service, Version 1,
        acknowledgments have local significance only, and the D bit
        must be set to 0 in the call request.  In DDN Standard Service,
        Version 2, only end-to-end significance is being provided, as
        was mentioned above.  For backwards compatibility with Version
        1, the D bit can be set to 0 or 1 in a call, but hosts are
        advised that only end-to-end significance is provided in
        Version 2.

        Second, non-standard Default Precedence is not supported by
        either Standard Service Version 1 or Version 2.  Support for
        this facility in Version 1 was withdrawn at the request of DCA.

        Third, although DTEs are allowed to request maximum packet
        sizes of 16, 32, and 64 octets, the DCE always negotiates up to
        128 octets, as per Section 6.12 ("Flow Control Parameter
        Negotiation") of the CCITT 1984 X.25 Recommendation.  This is
        true of both Version 1 and Version 2.  Since IP and TCP are
        required when Standard Service is in use, this is a reasonable
        restriction (due to the length of IP and TCP headers).



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RFC 979                                                       March 1986
PSN End-to-End Functional Specification


        One issue must be raised concerning interoperability between
        X.25 and packet-mode HDH hosts.  In order to efficiently
        interoperate, packet-mode HDH hosts should completely fill
        their middle packet frames with 128 octets of data.
        Packet-mode HDH hosts that send or require receiving middle
        packet frames with less than 128 octets of data can still
        interoperate with X.25 hosts, but at a greater expense of PSN
        CPU resources per message.

  3.2  Addressing

     The old EE supports, for both AHIP and X.25 hosts, two forms of
     host addressing, physical and logical.

     Physical addressing consists of identifying a host port by the
     combination of its PSN number and the port number on that PSN.
     Logical addressing allows an arbitrary 16-bit "name" to refer to a
     list of one or more host ports.  The EE tries to open a connection
     to one of the ports in the list according to the criterion chosen
     for that name: first reachable in the ordered list, closest port
     (in terms of routing delay), or round-robin load sharing.

     For the new EE, logical addressing is supported on an explicit
     per-connection basis: all logical-to-physical address translations
     take place in the source PSN when a connection is established.
     Once this translation has occurred, all data messages on the
     connection are sent to the same physical address.

     In addition, hunt groups are also now supported for both X.25 and
     AHIP hosts.  This new capability allows host ports on a
     destination PSN to be combined into a "hunt group".  The ports
     share the same group identifier, and incoming connections are
     evenly spread over the ports in the group.  This differs from
     logical addressing's load sharing, where all name translations
     take place in the source PSN, the different ports can be on any
     number of PSNs, and the load sharing is on a per-source-PSN basis.
     By contrast, all of the host ports in a hunt group are on the same
     PSN, the group-to-port resolution takes place in the destination
     PSN, and the load sharing of incoming connections can be
     guaranteed over the ports by the destination PSN.  For X.25, hunt
     groups comply with Section 6.24 of the 1984 X.25 Recommendation.
     Note that Called Line Address Modification is not supported.







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RFC 979                                                       March 1986
PSN End-to-End Functional Specification


  3.3  Protocol Functionality

     The EE peer protocol runs between EE modules in PSNs on either end
     of an EE connection.  This protocol and its mechanisms have to
     perform the following functions:

        o  Provide full duplex connections (the old EE provides simplex
           connections, and any two-way traffic, such as that generated
           by TCP, requires two subnet connections).

        o  Open a connection and optionally send a full message's worth
           of data as a part of the open request (the old EE requires a
           separate opening sequence in each direction before data can
           flow).

        o  Reliably send connection-oriented messages, properly
           fragmented/reassembled and sequenced.

        o  Close (clear) a connection (normally, or in a "clean-up"
           mode after a host or PSN dies).

        o  Reset a connection (like the X.25 reset procedure).

        o  Be able to send a limited amount of out-of-band traffic
           associated with a connection (like the X.25 interrupt).

        o  Use source buffering with message retransmission (after a
           timeout) to insure delivery (the old EE depends on
           destination buffer preallocation, which adds protocol
           overhead and cannot recover from lost packets in the
           subnet).

        o  Use an internal connection window of up to 127 messages.

        o  Support two types of ACKs, Internal ACKs (IACKs) and
           External ACKs (EACKs), which are further described following
           this list

        o  Have an inactivity timer for each connection.  For AHIP and
           Standard X.25, the connection is closed if the timer fires.
           For Basic X.25, the EE uses an internal Hello/I-Heard-You
           sequence with the PSN on the other end of the connection to
           check if the other end's host or PSN is still alive.  If
           not, then the connection is closed.

        o  Be able to gracefully handle resource shortages and avoid
           reassembly lockup problems.


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RFC 979                                                       March 1986
PSN End-to-End Functional Specification


     As mentioned above, the protocol supports two types of
     acknowledgments, IACKs and EACKs.  Both types of ACKs apply to
     messages only; individual packets are not acknowledged.  Since
     windowing is being used, an individual ACK can be used to
     acknowledge more than one message.

     IACKs are used to cancel the retransmission timer and free source
     buffering, and are sent when a message has been completely
     reassembled and delivered from the EE to either the AHIP or X.25
     level 3 module.  This allows the EE to avoid unnecessary message
     retransmissions, and speeds up the process of freeing source
     buffering when destination hosts are slow to accept messages or,
     in the case of X.25, slow to advance the PSN's window to the
     destination (X.25 does not specify any time limit for a host to
     acknowledge that it received a message).

     EACKs are used to advance the end-to-end window and to cause one
     or more end-to-end X.25 RRs or AHIP RFNMs to be sent to the source
     host.  An EACK is sent when an X.25 host acknowledges a message or
     when an AHIP host actually receives it.

     Both types of ACKs are piggybacked, if possible, on reverse
     traffic to the source PSN (for any connection).  Whenever a packet
     is sent to another PSN, it is filled to the maximum allowed
     subnetwork packet size with any outstanding ACKs that may be
     waiting to be sent to that PSN.  After a configurable period, all
     outstanding ACKs for the same PSN are aggregated together and
     sent.  In addition, succeeding ACKs for the same connection can be
     combined into one, and EACKs can be used to imply that a message
     is being IACKed as well (if the destination host is speedy enough
     when receiving or acknowledging messages to allow IACKs and EACKs
     to be combined).

     This ACK aggregation timer interacts with the source buffering
     retransmission timer in the following manner:  whenever a message
     is sent from a host on one PSN to a host on a second PSN, an IACK
     is sent back to the first PSN when the message has been completely
     reassembled by the destination EE, and an EACK is sent when it has
     been delivered (and perhaps ACKed) by the destination host.  The
     IACK must make it back to the source PSN within the limits of the
     retransmission timer, or unnecessary retransmissions could be sent
     across the network.  This limits the ACK aggregation timer to
     being shorter than the source buffering retransmission timer.

     If the destination host is quick enough when accepting traffic
     from its PSN (with respect to the ACK aggregation timer), then the
     EACK can be combined with the IACK, and only the EACK would be


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RFC 979                                                       March 1986
PSN End-to-End Functional Specification


     sent.  If the destination host is even quicker, multiple IACKs and
     EACKs could be combined into one EACK.  In the best case, if there
     is a steady stream of traffic going between the two PSNs in both
     directions (but not necessarily over the same connection or even
     between the same pairs of hosts in each direction), then all of
     the IACKs and EACKs could be piggybacked on data packets and cause
     no additional network packets other than the data packets already
     required to send the data messages across the network. In the
     worst case, however, such as when there is only a one-way flow
     from a source PSN to a destination PSN and the destination host is
     very slow to accept the messages from the network, then each data
     message could result in separate IACKs and EACKs being sent back
     to the source PSN in individual packets.  However, even though the
     IACKs may cause additional packets to cross the network, they are
     still less expensive than the source retransmissions that they are
     used to prevent, and they also serve to free up valuable source
     buffering space.

  3.4  Performance and Capacity Goals

     Performance and capacity goals for the new EE include:

        o  Throughput:  The AHIP host-host and host-trunk maximum
           throughput (in packets/second) will be at least as good as
           at present, and should improve for those situations that
           currently entail traffic limitations based upon the old EE's
           underlying protocol.  The current X.25 intrasite host-host
           and host-trunk throughput will each improve by at least 50%.
           The store-and-forward throughput for the new EE's X.25-based
           traffic will improve by at least 100%.

        o  Connections:  The new EE will support at least 500
           simultaneous connections per PSN, and will be able to handle
           at least 50% more call setups per second than at present.

        o  Buffering:  The EE will have at least 400 packet buffers
           available to source-buffer and/or reassemble messages.

        o  Network size:  The EE protocol and module will use data
           structure and message field sizes sufficient to support at
           least up to 255 hosts per PSN and 1023 PSNs per network
           (however, other PSN protocols and modules presently
           constrain these figures to 63 hosts per PSN and 253 PSNs per
           network).

        o  Other:  The EE will support four message precedence levels



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RFC 979                                                       March 1986
PSN End-to-End Functional Specification


           and a maximum message length of 1024 bytes.  For logical
           addressing, the EE will support at least 1024 logical names
           and at least 2048 address mappings per network.














































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