Internet Engineering Task Force (IETF)                          C. Eckel
Request for Comments: 9311                                 Cisco Systems
Category: Informational                                   September 2022
ISSN: 2070-1721


                      Running an IETF Hackathon

Abstract

  IETF Hackathons encourage the IETF community to collaborate on
  running code related to existing and evolving Internet standards.
  This document provides a set of practices that have been used for
  running IETF Hackathons.  These practices apply to Hackathons in
  which both in-person and remote participation are possible, with
  adaptations for Hackathons that are online only.

Status of This Memo

  This document is not an Internet Standards Track specification; it is
  published for informational purposes.

  This document is a product of the Internet Engineering Task Force
  (IETF).  It represents the consensus of the IETF community.  It has
  received public review and has been approved for publication by the
  Internet Engineering Steering Group (IESG).  Not all documents
  approved by the IESG are candidates for any level of Internet
  Standard; see Section 2 of RFC 7841.

  Information about the current status of this document, any errata,
  and how to provide feedback on it may be obtained at
  https://www.rfc-editor.org/info/rfc9311.

Copyright Notice

  Copyright (c) 2022 IETF Trust and the persons identified as the
  document authors.  All rights reserved.

  This document is subject to BCP 78 and the IETF Trust's Legal
  Provisions Relating to IETF Documents
  (https://trustee.ietf.org/license-info) in effect on the date of
  publication of this document.  Please review these documents
  carefully, as they describe your rights and restrictions with respect
  to this document.  Code Components extracted from this document must
  include Revised BSD License text as described in Section 4.e of the
  Trust Legal Provisions and are provided without warranty as described
  in the Revised BSD License.

Table of Contents

  1.  Introduction
  2.  Timing
    2.1.  Agenda
    2.2.  Hackdemo Happy Hour
    2.3.  Code Lounge
    2.4.  Code Sprint
    2.5.  Online Only
  3.  Funding
    3.1.  Sponsorship
    3.2.  Expenses
      3.2.1.  In-Person Event Expenses
      3.2.2.  Remote Participation Expenses
  4.  Project Presentations
    4.1.  Project Pitches
    4.2.  Project Results Presentations
      4.2.1.  Templates
    4.3.  Upload to GitHub
    4.4.  Presenting in Person
    4.5.  Presenting Remotely
  5.  Tooling
    5.1.  Datatracker
    5.2.  IETF Website
      5.2.1.  Hackathon Website
      5.2.2.  Meeting Website
    5.3.  Registration
      5.3.1.  Participant List
      5.3.2.  Caps on Registrations
    5.4.  Meeting Wiki
      5.4.1.  Hackathon
      5.4.2.  Lost and Found
      5.4.3.  Results Presentation Schedule
      5.4.4.  In Person Only
      5.4.5.  Online Only
    5.5.  Email List
      5.5.1.  Email Alias for Hackathon Chairs
    5.6.  GitHub
    5.7.  Meetecho
    5.8.  Network
      5.8.1.  Remote Networking
    5.9.  Webex
    5.10. Gather
  6.  Statistics and Metrics
    6.1.  IETF Survey Results
    6.2.  Hackathon Survey Results
  7.  Roles and Responsibilities
    7.1.  Hackathon Chair(s)
    7.2.  Secretariat
    7.3.  Sponsor
    7.4.  Champions of Projects
    7.5.  IETF LLC, Director of Communications and Operations (was
          ISOC)
    7.6.  Judges
  8.  Implementation Status
  9.  Security Considerations
    9.1.  Privacy Considerations
  10. IANA Considerations
  11. Informative References
  Acknowledgments
  Author's Address

1.  Introduction

  IETF Hackathons encourage the IETF community to collaborate on
  running code related to existing and evolving Internet standards.
  IETF Hackathons aim to:

  *  advance the pace and relevance of IETF standards activities by
     bringing the speed and collaborative spirit of open source
     development into the IETF

  *  bring developers and early career professionals into the IETF and
     get them exposed to and interested in the IETF

  IETF Hackathons are free to attend and open to everyone.  Software
  developers are the primary audience, but participation by subject-
  matter experts who are not necessarily developers is encouraged and
  very important as well.  Similarly, while the Hackathon is meant to
  attract newcomers and people who do not typically attend standards
  meetings, long-time IETF contributors, including Internet-Draft
  authors, working group chairs, and subject-matter experts, are key
  participants as well.  Collaboration and blending of skill sets and
  perspectives are extremely valuable aspects of IETF Hackathons.

  In addition to the running code created and improved as a result of
  each Hackathon, the exchange of ideas, extensions of human networks,
  and establishment of trust, respect, and friendships are some of the
  most valuable outputs of each Hackathon.  Code written in a
  programming language is often more illustrative and constructive than
  opinions expressed during a meeting or in an email.  Working together
  to find common understanding of proposals, concerns, and solutions
  that result in improvements to evolving Internet standards is as
  important as the development of running code that implements or
  validates the correctness of these same proposals.

  Consequently, IETF Hackathons are collaborative events, not
  competitions.  Any competitiveness among participants is friendly and
  in the spirit of advancing the pace and relevance of new and evolving
  Internet standards.  IETF Hackathons are inclusive, not only in terms
  of who can participate but also in terms of the projects included in
  each Hackathon.  All projects should be related to existing or
  proposed Internet standards in some way.  Examples include, but are
  not limited to, interoperability of implementations, proof of
  concepts, and tools that help implement, monitor, or deploy network
  protocols.

  IETF Hackathons foster an open environment, with much of the code
  being open source and results of projects typically shared publicly.
  The Hackathon operates under the [NOTE-WELL]; however, the rules and
  terms around code are those of the license associated with the code.
  Although code is often and preferably open source, it may be
  proprietary as well.

  This document provides a set of practices that have been used for
  running IETF Hackathons.

2.  Timing

  The first IETF Hackathon was held the weekend before the start of the
  IETF 92 meeting.  The rationale was to avoid conflicts yet make it
  relatively convenient for those attending the IETF meeting to
  participate in the Hackathon as well.  Holding the Hackathon on the
  weekend was also viewed as making it more accessible to those who are
  not IETF meeting participants, including students and working
  professionals who would have other commitments during the week.  The
  weekend before was viewed as better than the weekend after so that
  things learned during the Hackathon could be shared and discussed
  with the rest of the IETF community during working group sessions and
  the like.  This worked well at IETF 92, was repeated at IETF 93, and
  quickly became an established norm with the IETF meeting being
  officially extended to include the Hackathon at the start.  An
  additional benefit of this timing noted and appreciated by
  participants is that it serves as a more informal and social way to
  physically and mentally acclimate to changes in time zones and
  surroundings.

2.1.  Agenda

  The IETF Hackathon is a strenuous event.  Though not a competition,
  participants want to make the most of their time together, much as
  with the IETF meeting in general.  Competitive Hackathons typically
  run nonstop for on the order of 40 hours.  There is a strict
  deadline, teams are judged, and winners are declared at the end.
  Afterward, participants are wiped out and head off to briefly
  celebrate or commiserate but mainly to recuperate.  As the IETF
  Hackathon serves as the start of the overall IETF meeting, we aim to
  strike a compromise that provides time to get valuable work
  accomplished without exhausting everyone before the main IETF meeting
  even starts.  While some people participate in the Hackathon only,
  the majority of people remain and plan to be actively engaged in the
  rest of the IETF meeting.

  The typical agenda is as follows:

  Saturday before IETF meeting week
      08:30: Room open for setup by project champions
      09:00: Room open for all - pastries and coffee provided
      09:30: Hackathon kickoff
      09:45: Form teams
      12:30: Lunch provided
      15:30: Afternoon break - snacks provided
      19:00: Dinner provided
      22:00: Room closes

  Sunday before IETF meeting week
      08:30: Room opens - pastries and coffee provided
      12:30: Lunch provided
      13:30: Hacking stops; prepare brief presentation of project
             results
      14:00: Present project results to other participants
      15:45: Closing remarks and opportunities for next time
      16:00: Hackathon ends
      17:00: Tear down complete

  The time on Saturday morning provides the opportunity for team
  champions to set up and participants to socialize and learn more
  about projects and teams they might want to join.  The kickoff
  presentation and formalities are kept to a minimum to leave as much
  time as possible for teams to work together on their projects.  The
  proximity of teams fosters communication and collaboration between
  them as well.

  Lunch and dinner are provided as a convenience and an incentive to
  remain at the Hackathon.  Participants are free to come and go as
  they like.  It is well understood and accepted that there are other
  things vying for time and that meeting with friends and colleagues
  outside of the Hackathon is an entirely reasonable thing to do.

  The room closes Saturday evening to give hotel staff unfettered
  access to the room and to encourage people to pace and take care of
  themselves.  There are no rules against continuing work on projects
  outside of the Hackathon room.  Similarly, working on projects long
  before and after the Hackathon is allowed and encouraged.

  The end of the Hackathon on Sunday is driven by other IETF meeting
  events.  Typically, there are Newcomer events that start at 16:00.
  The IETF Hackathon typically includes many newcomers in its list of
  participants, and it is important to provide them time to participate
  in the Newcomer events.  The opening reception for the IETF typically
  starts at 17:00, and we want to make it easy for all Hackathon
  participants to join that as well.

  Hackdemo Happy Hour (Section 2.2) and the Code Lounge (Section 2.3)
  exist to facilitate ongoing discussion and work on projects beyond
  the official end of the Hackathon weekend.

2.2.  Hackdemo Happy Hour

  Hackdemo Happy Hour provides an opportunity for more in-depth sharing
  and discussion than is possible within the time constraints of the
  results presentations that occur at the end of the Hackathon.  This
  opportunity is made available to all teams.  As with the results
  presentations, participation is optional.

  Initially, something similar was done as part of [BITS-N-BITES].
  This worked well for the Hackathon, but the Bits-N-Bites event was
  eventually abandoned for other reasons.  Hackdemo Happy Hour was
  created as a low-cost, informal event to provide a venue for the IETF
  community to engage with the Hackathon teams in more in-depth
  discussions related to their projects.

  Hackdemo Happy Hour is typically Monday evening, roughly from 18:00 -
  19:30, often overlapping a bit with the last working group session of
  the day but continuing long enough to allow everyone an opportunity
  to join.  The goal is to make it convenient to attend by not
  conflicting with other meetings and also by not running too late into
  the night.

  Light snacks and beverages are provided, and a cash bar is available
  to align with the spirit of a happy hour.

2.3.  Code Lounge

  The Code Lounge provides space for groups to gather and continue to
  collaborate on running code after the Hackathon.  It is typically in
  the IETF Lounge and open the same hours as the IETF Lounge.
  Champions are encouraged to look at the final agenda and determine
  which time slots are best suited to ensure attendance of Code Lounge
  sessions, as well as any related working group sessions.  It is okay
  for multiple teams to sign up for the same time slots.  This is in
  fact encouraged for work that spans multiple working groups or
  projects.

2.4.  Code Sprint

  The [CODE-SPRINT] develops tools that support the work of the IETF.
  The Code Sprint existed long before the Hackathon and benefited from
  being a focused event in a quiet space with few interruptions.
  However, there is a great deal of synergy between the Code Sprint and
  the Hackathon, and they attract some of the same participants.  For
  example, some Hackathon projects, such as those related to YANG model
  validation, involve the creation or modification of IETF tools.  It
  is therefore advantageous to co-locate these two events when
  practical and, when separate space is deemed helpful, to allocate
  spaces that are physically close to each other to make it easy for
  participants to switch back and forth between the two events.

2.5.  Online Only

  The IETF 107 Hackathon was originally scheduled to be the weekend at
  the start of the IETF meeting in Vancouver.  When COVID-19 hit and it
  became clear the IETF meeting could not occur in person, the
  Hackathon already had 23 projects and 176 registrations.  With only
  10 days until the anticipated start of the Hackathon, a [SURVEY] went
  out to the Hackathon community, including all project champions and
  registered participants, to see if they wanted to participate in the
  Hackathon exactly as planned except with everyone participating
  remotely rather than in person.  A relatively small number of people
  expressed interest in participating, with even fewer wanting to
  continue to champion their projects.  The fact that the Hackathon was
  planned for the weekend before the IETF meeting and in the local time
  zone, both of which were historically very convenient and attractive
  to Hackathon participants, suddenly became huge obstacles.
  Consequently, the IETF 107 Hackathon was canceled.

  We knew more in advance that IETF 108 would be an online-only
  meeting.  We moved and expanded the schedule to run the entire work
  week before the rest of the IETF meeting.  The Hackathon kickoff was
  set for Monday and the closing set for Friday, with all the time in
  between left for individual project teams to arrange to meet how and
  when was most convenient for them.  The kickoff and closing sessions
  were scheduled to align with the time frame established for the IETF
  108 meeting.  All of this was, of course, not ideal, and it worked
  much better for some people than for others, but at least everyone
  knew the plan and corresponding time commitment well in advance and
  had the ability to plan accordingly.

  We ultimately had 19 projects and almost 300 registrations.  It is
  hard to say how many people actually participated and for how long,
  but many were able to get substantial work done on their projects.
  For the closing, 10 teams produced and shared presentations
  summarizing their findings and achievements.  All results
  presentations, as well as the agenda and a recording of the closing
  session, are available via the [IETF-108-HACKATHON-WIKI].  This level
  of participation was strong enough to be considered a success and
  justifies including the Hackathon in future online-only IETF
  meetings.

  Hackdemo Happy Hour and the Code Lounge are not applicable for
  online-only Hackathons.

3.  Funding

  The Hackathon requires funding, and that funding increases with the
  number of participants.  Participating has always been free;
  therefore, funding from sources other than participant fees is
  required.

3.1.  Sponsorship

  The initial funding model was to have Hackathon sponsors sign up to
  sponsor and fund the Hackathon for one year.  As part of starting the
  Hackathon, Cisco volunteered to sponsor and fund it for the first
  year (i.e., three Hackathons, one at each IETF meeting during a
  calendar year).  This sponsorship was to rotate.  Huawei volunteered
  to sponsor the second year of the Hackathon.  After the second year,
  a sponsor for the third year was not found.  However, the Hackathon
  had become a proven success.  Consequently, the IETF decided to fund
  the Hackathon as part of the IETF meeting, with Hackathon sponsorship
  being on a best-effort basis.

  Online-only Hackathons in response to the COVID-19 pandemic and
  increased remote participating in general result in increased cloud
  infrastructure requirements that make Hackathon sponsorship more
  attractive to cloud infrastructure providers.

  Hackathon sponsorship is available at different levels as part of
  being an IETF [RUNNING-CODE-SPONSOR].

3.2.  Expenses

  The primary expenses associated with the Hackathon are those for
  hosting an in-person event, e.g., meeting space, food and beverage,
  etc.  It is often challenging to quantify what portions of this are
  associated with the Hackathon versus what is incurred for the IETF
  meeting overall.

3.2.1.  In-Person Event Expenses

  The following expenses are associated with in-person participation in
  a Hackathon.  When the IETF meeting is online only, these expenses
  are eliminated.

3.2.1.1.  Meeting Space

  The meeting space for the Hackathon is sometimes included as part of
  the overall contract for the IETF meeting.  Other times, an
  additional expense is incurred to secure a large enough space earlier
  than would otherwise have been required.  Typically, the space is
  needed for setup from Friday afternoon before the start of the IETF
  meeting until Sunday afternoon.  After the Hackathon, the space is
  typically repurposed for the IETF Lounge.  If the size of the
  Hackathon continues to increase, it might be necessary to use the
  same space as is later used for the IETF plenary.

3.2.1.2.  Food and Beverage

  Some portion of the food and beverage expense is often included as
  part of a minimum spend the IETF is obligated to make.  When a
  Hackathon sponsor is identified, funds resulting from this
  sponsorship are typically used to offset food and beverage expenses
  or to increase the food and beverage budget.

  The minimum food and beverage requirements for the Hackathon have
  been:

  *  coffee, tea, and water Saturday and Sunday morning

  *  lunch Saturday and Sunday

  Additional items, in order of importance, include:

  *  beer Saturday evening

  *  dinner Saturday evening

  *  continental breakfast Saturday and Sunday

  *  afternoon snacks Saturday and Sunday

3.2.1.3.  T-Shirts

  Hackathon T-shirts are an important part of the Hackathon.  They have
  been provided for all in-person Hackathons and greatly appreciated by
  many participants.  They also serve as great advertising for the
  IETF, the Hackathon, and sponsors.  Cisco or other event sponsors
  have often covered expenses associated with T-shirts.  The current
  model is that the Secretariat covers the expenses using whatever
  funding is available.

  The number of size distribution of T-shirts for IETF 107 is provided
  here as an example.

  *  380 T-shirts at a cost of roughly $10 USD each, with shipping to
     the Secretariat included:

     -  50 Small

     -  120 Medium

     -  110 Large

     -  75 XL

     -  25 XXL

  The T-shirts are all standard cut.  We previously tried providing
  fitted cut T-shirts as an option for Hackathon participants, but
  these were not well received.

3.2.1.4.  Stickers

  Laptop stickers are popular with developers.  Stickers have been made
  available at the Hackathon for those that want them.  Expenses have
  been covered by the IETF LLC, which oversees the communications and
  operations budget.

3.2.2.  Remote Participation Expenses

  The following expenses are associated things done primarily to
  facilitate remote participation in a Hackathon.  This includes
  participation when the Hackathon is online only, as well as remote
  participation when the Hackathon is in person.

  *  Meetecho: cost associated with the Hackathon kickoff and closing

  *  Gather: costs associated with premium service, required to enable
     more than 25 concurrent users.  This has not been necessary but
     will almost certainly be if Gather becomes a valuable way for
     Hackathon participants to meet within and across teams.

  *  Webex: IETF Webex accounts are made available to champions for the
     duration of the Hackathon and some period beyond that encompasses
     at least the rest of the IETF meeting.  These accounts are
     presently available at no additional cost to the IETF.

  *  Network: setup and support of the IETF network and remote access
     to it

  The change in timing and extended duration of the Hackathon at an
  online-only IETF meeting increases the duration and use of remote
  participation facilities from 7 days to 12 days.  This may result in
  increases to the cost of providing these facilities.

4.  Project Presentations

  Project presentations are an important mechanism for capturing what
  each team intends to accomplish, capturing what they actually
  accomplished, and sharing the results and findings with the IETF
  community.

  For the first few Hackathons, we had two very distinct types of
  presentations:

  1.  presentations that served as project pitches at the start of the
      Hackathon

  2.  presentations that summarized results at the end of the Hackathon

4.1.  Project Pitches

  The project pitches were 5-10 minute presentations by a champion of a
  project describing what they wanted to do and how they proposed to
  accomplish it.  This gave everyone in the room a better understanding
  of all the projects and helped participants match themselves with
  appropriate projects.  This worked well when we had few projects, but
  it became unwieldy as the number of projects increased.  As knowledge
  of the Hackathon grew and advanced planning became more common, many
  participants knew exactly which team they planned to join and wanted
  to get to work as quickly as possible rather than spend time
  listening to presentations.  Project pitches were dropped from the
  Hackathon.  Champions are encouraged to share this type of
  information in advance via the IETF Meeting Wiki (Section 5.4)
  instead.

4.2.  Project Results Presentations

  The project results presentations were brief presentations by each
  team of what problem they tried to solve, what they achieved, and
  highlights that included lessons learned, feedback to associated
  working groups, and collaboration with open source communities and
  other standards organizations.  They also highlight individuals who
  participated in their first IETF Hackathon or first IETF event, which
  helps facilitate the introduction of such individuals to the IETF
  community.  The production and presentation of summaries of results
  is optional.  Fortunately, despite the lack of awards and prizes,
  most teams participate.

  As with the project pitches, project results presentations can become
  unwieldy as the number of projects increases.  With this in mind, the
  total time for all results presentations is limited to 2 hours.  The
  maximum duration of each presentation is calculated based on the
  number of teams that indicate the desire to present.  This maximum is
  strictly enforced to ensure all teams have the opportunity to present
  their results.  Maximum durations of 3-5 minutes are typical.

4.2.1.  Templates

  Project results presentation templates provides guidance on what to
  cover.  The use of these templates is optional.  They are made
  available in various formats in a GitHub repo created specifically
  for the presentations for each IETF Hackathon, e.g.,
  [RESULTS-PRESENTATIONS].

4.2.1.1.  Microsoft PowerPoint Open XML (PPTX)

  For portability, presentations that use the PPTX template should be
  exported into a PDF format as well.

4.2.1.2.  HTML Format

  The HTML format template should render within any browser.  It can be
  rendered as a slideshow using [REMARK].

4.3.  Upload to GitHub

  All project results presentations are uploaded to the GitHub repo
  created for the Hackathon, e.g., [RESULTS-PRESENTATIONS].  The
  contents of this repo are used as the source for all results
  presentations at the end of the Hackathon and remain as a reference
  after the Hackathon.

  One must be a member of the [IETF-HACKATHON-GITHUB] organization to
  upload a new presentation or update/replace an existing presentation.

  To be added as a member, presenters are asked to:

  *  include the name by which they are known in their GitHub profile

  *  enable 2-factor authentication (2FA)

  *  send their GitHub username to the Hackathon Chair(s)

  Presenters are asked to do this at their earliest convenience, as the
  Chair(s) typically gets very busy as the start of presentations
  approaches.

4.4.  Presenting in Person

  Presentations are run from a shared Chromebook at the front of the
  Hackathon room.  This Chromebook is provided by the Secretariat.

4.5.  Presenting Remotely

  Remote presenters are welcome to run their own presentations using
  the screen-sharing functionality in Meetecho.  Alternatively, the
  Hackathon Chair(s) can share the presentation and advance slides for
  the presenter.

5.  Tooling

  The IETF Hackathon uses the same tooling used by the IETF community
  for its work and meetings.

5.1.  Datatracker

  The [DATATRACKER] supports the notion of teams that are not part of
  the standards development process.  The Hackathon exists as one such
  team.  From the Datatracker menu, navigate to "Groups" -> "Other" ->
  "Active Teams" -> "hackathon".  Here exists a Datatracker space for
  the Hackathon similar to what is available for working groups,
  including meeting materials, agendas, etc.  Initially, there was some
  attempt to copy materials hosted in the [IETF-HACKATHON-GITHUB] to
  the Datatracker.  Now, this is done only when required for
  integration with other IETF tooling, including:

  *  requesting sessions for the Hackathon kickoff and closing and for
     Hackdemo Happy Hour, e.g., [REQUEST-SESSIONS]

  *  posting agendas (e.g., see [AGENDAS])

5.2.  IETF Website

5.2.1.  Hackathon Website

  The IETF website includes a [HACKATHON-WEBSITE].  This website
  contains information about the Hackathon in general, as well as links
  to past, present, and future Hackathons.  The relevant links are
  updated after each IETF meeting.  Other content on the website is
  updated on a more ad hoc basis.

5.2.2.  Meeting Website

  Each IETF [MEETING-WEBSITE] contains information about the
  corresponding Hackathon, including the dates of the Hackathon in the
  header and a link to the Hackathon website in the "Additional Events"
  section.

5.3.  Registration

  Registration for the Hackathon is through the IETF meeting
  [REGISTRATION-SYSTEM].  Participant registration for the Hackathon
  is:

  *  independent of participation registration for the meeting

  *  free

  *  required

  As with meeting registration, registrants for the Hackathon
  acknowledge the [NOTE-WELL] during the registration process.

5.3.1.  Participant List

  An active list of all registered participants, e.g., [PARTICIPANTS],
  is maintained by the Secretariat.  Important information displayed
  for each registrant includes the set of projects and technologies in
  which each participant is interested and an email address.  This
  information is optional at the time of registration and may be
  updated or removed by editing one's registration.

5.3.2.  Caps on Registrations

  Registrations were capped for the first several Hackathons.  This was
  done for both space and costs considerations.  The cap was hit
  multiple times, each time resulting in temporary confusion and
  frustration among would-be registrants, which led to the cap being
  increased.  Currently, there are no caps enforced by the registration
  system.  In the event the number of participants exceeds the capacity
  of the main Hackathon room, designated overflow areas within the
  meeting venue are made available.

5.4.  Meeting Wiki

  The [MEETING-WIKI] serves as the primary source of information for
  each Hackathon.

5.4.1.  Hackathon

  A page within the meeting wiki, e.g., [IETF-110-HACKATHON-WIKI], is
  created by the Secretariat for each Hackathon and initialized with
  information that is based largely on the information from the
  previous Hackathon.  Once created, the Hackathon Chair(s) updates and
  moderates this page.  Champions are requested and are responsible for
  adding information about projects for which they are a champion.

  Anyone can edit the wiki by logging in using their Datatracker login
  credentials.  Credentials can be obtained by creating a
  [DATATRACKER-ACCOUNT].

5.4.2.  Lost and Found

  A Lost and Found wiki page, e.g., [LOST-AND-FOUND], is created by the
  Chair(s) for each Hackathon.  Participants looking for a team are
  encouraged to add themselves to the "Skills to Offer" table,
  providing some information about their skills and interests.  This
  will help others with matching needs and/or interests find them.
  Champions wanting help on their projects are encouraged to add their
  teams to the "Skills Needed" table, providing some information about
  the skills they seek.

5.4.3.  Results Presentation Schedule

  A Results Presentation Schedule wiki page, e.g.,
  [RESULTS-PRESENTATION-SCHEDULE], is created by the Chair(s) for each
  Hackathon.  Hackathon teams are welcome and encouraged to present
  their results during the Hackathon closing.  Hackathon teams add the
  name of their project and the name of the presenter to the table at
  the bottom of this page.

5.4.4.  In Person Only

  The following wiki pages are applicable for in-person Hackathons
  only.

5.4.4.1.  Hackdemo Happy Hour

  A Hackdemo Happy Hour wiki page, e.g., [HACKDEMO], is created by the
  Chair(s) for each Hackathon.  Champions are welcome and encouraged to
  add their project by entering the project name/acronym and a contact
  name and email address in the table displayed on the page.

5.4.4.2.  Code Lounge

  A Code Lounge wiki page, e.g., [CODE-LOUNGE], is created by the
  Chair(s) for each Hackathon.  Champions are welcome and encouraged to
  add their project by entering the project name/acronym and a contact
  name and email address in the table displayed on the page.

5.4.5.  Online Only

  The following wiki pages are applicable for online-only Hackathons.

5.4.5.1.  Team Schedule

  A Team Schedule wiki page, e.g., [TEAM-SCHEDULE], is created by the
  Chair(s) for each online-only Hackathon.  Online-only Hackathons take
  place globally for an entire week.  It is up to individual project
  teams to determine the preferred dates, times, and ways to meet to
  work on their project within the context of that week (e.g., Zoom,
  Webex, or Slack).  This page is meant to help facilitate coordination
  of schedules within and across teams.

5.5.  Email List

  The Hackathon [EMAIL-LIST] is used for all email communication and
  announcements related to the Hackathon.  All registrants are given
  the option to subscribe to the list.  Anyone interested in staying up
  to date on the Hackathon is able to subscribe at any time.  Once
  subscribed, anyone can send and respond to emails via the list.  The
  same list is used for each Hackathon.  Anyone wishing to receive
  emails for a specific Hackathon only can unsubscribe after that
  Hackathon has concluded.

5.5.1.  Email Alias for Hackathon Chairs

  The email alias <[email protected]> was created and is
  maintained by the Secretariat.  It is used on Hackathon web pages and
  wiki pages to provide a single point of contact for the Hackathon.

5.6.  GitHub

  The [IETF-HACKATHON-GITHUB] is used to share code, presentations, and
  other artifacts at IETF Hackathons.  The Hackathon Chair(s) is
  responsible for administering the GitHub organization.

  Code for Hackathon projects often exist elsewhere, which is perfectly
  fine.  Anyone needing a place to host code for the Hackathon can
  request the creation of a repository for their project.

  A repository is created and maintained by the Chair(s) for each
  Hackathon, e.g., [RESULTS-PRESENTATIONS].  This repo is for
  participants to upload project results presentations.  The contents
  of this repo are used as the source for all presentations at the end
  of the Hackathon and remain as a reference after the Hackathon.

5.7.  Meetecho

  [MEETECHO] is used for the kickoff and closing sessions of the
  Hackathon.  This provides many capabilities, including the following:

  *  allows participants to join Hackathon sessions in person or
     remotely

  *  validates the registration of participants at the time of joining
     Hackathon sessions

  *  enables remote presenters of project results presentations

  *  captures recordings of the Hackathon kickoff and closing

5.8.  Network

  Access to the IETF network is an important aspect of the Hackathon.
  The IETF network provides unfettered Internet access that is not
  typical within many residential, corporate, and university
  environments.  For many IETF participants and projects, access to the
  Internet and each other via wireless access to the IETF network is
  sufficient.  However, due to the nature of the work done in the IETF,
  wired access and special networking capabilities are often required.

  The Network Operations Center (NOC) has graciously met the needs of
  the Hackathon since its inception and continues to add more
  capabilities over time.  In advance, champions are able to request
  wired access and special networking functionality, including static
  IPv4 and IPv6 addresses, IPv6-only networking, a closed user group,
  Network Address and Protocol Translation from IPv6 Clients to IPv4
  Servers (NAT64), and IPv6 Prefix Delegation.  All of this, and the
  IETF network in general, is made available by the start of the
  Hackathon and in advance for setup to the extent possible.

5.8.1.  Remote Networking

  Online-only meetings present both a personal-networking challenge and
  a computer-networking challenge.  The NOC came to the rescue for the
  latter with an experimental mechanism that was used to join the IETF
  network while attending a meeting remotely.  This evolved into what
  is now known as "HackNet" [HACKNET], a global Layer 2 VPN designed to
  support IETF protocol development across teams within the IETF
  Hackathon.  A limited set of devices for connecting to HackNet are
  supported.  In addition to Layer 2 connectivity, a subset of the
  networking capabilities available at in-person meetings are
  available.  Both the set of devices and the set of networking
  capabilities are expected to expand and evolve over time.  However,
  it is important to note that HackNet is still an experiment and not a
  production service.  Best-effort support is available via email to
  <[email protected]>.

5.9.  Webex

  Champions can request a [WEBEX-ACCOUNT] they can use to schedule
  meetings for their team.  These are similar to the Webex accounts
  that are allocated to and used by the working group chairs for
  virtual interim meetings.  An account can be requested by a team
  champion at any time.  Accounts remain active and available
  throughout the duration of the Hackathon and the associated IETF
  meeting.  A project name may be used in place of "Working Group Name"
  in the request form.

5.10.  Gather

  [GATHER] facilitates virtual hallway interaction during IETF
  meetings.  A dedicated area within the overall space is created by
  the Secretariat for the Hackathon.  The area includes tables,
  identified by letters of the alphabet, that teams are free to self-
  assign and use as and when they like.  Eight to ten seats around each
  table facilitate group discussions within the team.  A dry erase
  board or shared notes tablet, e.g., [HEDGEDOC], at tables facilitates
  sharing of information within the team.  The tables also facilitate
  collaboration across teams.  One cautionary note: Gather has relative
  high-network bandwidth and CPU requirements and, as such, may not be
  well suited for some Hackathon participants.

  The Gather space remains available between IETF meetings, with
  incremental improvements and additions made during this time.  The
  space is cleaned about a month prior to the start of the next
  meeting, removing anything left over from the previous meeting.
  Hackathon teams are encouraged to make a copy of anything they want
  to retain within a week of the end of the IETF meeting.

6.  Statistics and Metrics

  Statistics for the Hackathon have been gathered informally from the
  first Hackathon, at IETF 92, and more formally since IETF 101.
  Registration is required, but it is also free, which can lead to
  misleading statistics.  Starting with IETF 101, an effort has been
  made by the Secretariat to validate registrations for all in-person
  participants by checking registrations at the main entrance to the
  Hackathon room.  Badges similar to those issued for the rest of the
  IETF meeting are now issued for the Hackathon as well.  There is
  still no good mechanism for determining the number of remote
  participants.

  Hackathon participation has grown from 45 participants at IETF 92 to
  a maximum of 406 participants at IETF 104.  Participation tends to be
  slightly higher when the IETF meeting is located in Europe.  Recent
  in-person Hackathons have had roughly 30-40% as many participants as
  the corresponding IETF meeting.  For roughly 20-30% of Hackathon
  participants, the Hackathon is their first experience at any IETF
  event.

6.1.  IETF Survey Results

  For each IETF meeting, there is a post-event survey that often
  includes a question or two about the Hackathon, e.g.,
  [IETF-106-SURVEY].

6.2.  Hackathon Survey Results

  Hackathon-specific surveys have been used on some occasions to obtain
  more detailed feedback about the Hackathon from the IETF community.
  This has been especially useful for feedback on online-only
  Hackathons.  Surveys have been short with most questions being
  optional, e.g., [IETF-110-SURVEY].

7.  Roles and Responsibilities

  This section provides a summary of the roles and responsibilities of
  individuals and groups involved in a successful IETF Hackathon.  The
  summary provided here is not meant to be exhaustive.  Some
  responsibilities are described entirely or in more detail throughout
  the rest of the document.

7.1.  Hackathon Chair(s)

  The role of a Hackathon Chair is similar to that of a working group
  chair.  As with working groups, it is typically best to have co-
  chairs share responsibilities and the workload.  The Hackathon
  Chair(s) works very closely with the Secretariat on all
  responsibilities.  Key responsibilities include the following:

  *  Organize and deliver a Hackathon at each IETF meeting, which
     involves soliciting help from all other roles to do much of the
     heavy lifting

  *  Encourage and provide guidance to champions who volunteer to lead
     projects

  *  Maintain the Hackathon wiki, e.g., [IETF-110-HACKATHON-WIKI], and
     all of its child pages.

  *  Moderate the Hackathon email list (Section 5.5)

  *  request sessions for the Hackathon opening and closing in the IETF
     meeting, e.g., [REQUEST-SESSIONS]

  *  Emcee the Hackathon, including the opening and closing sessions
     and announcements in between

  *  Create and manage the GitHub repository used for each Hackathon,
     e.g.,[RESULTS-PRESENTATIONS]

  *  Serve as the main point of contact for all Hackathon questions and
     concerns

7.2.  Secretariat

  Key responsibilities include the following:

  *  Configure and manage the Hackathon registration system
     (Section 5.3)

  *  Maintain the Hackathon website (Section 5.2.1)

  *  Create and maintain the web page for each Hackathon, e.g.,
     [IETF-110-HACKATHON-WEBSITE]

  *  Create a wiki page for each Hackathon, e.g.,
     [IETF-110-HACKATHON-WIKI].  This is initialized and updated at
     times by the Secretariat, but the Chair(s) is ultimately
     responsible for maintaining it.

  *  Handle venue logistics for the Hackathon, Hackdemo Happy Hour, and
     the Code Lounge (e.g., reserve room, food and beverages, AV, etc.)

  *  Handle internal IETF promotion (e.g., via email messages to the
     IETF community)

  *  Assist with external outreach, as needed, including finding
     sponsors

  *  Validate Hackathon registrations for in-person participants,
     including issuing badges and Hackathon T-shirts (Section 3.2.1.3)
     when available

7.3.  Sponsor

  Key responsibilities include the following:

  *  Provide some funding to help offset costs of the Hackathon (either
     per meeting or per year, depending on the model)

  *  Optionally provide T-shirts or other giveaways

  *  Optionally provide support staff to assist with the Hackathon

  Key benefits include the following:

  *  Sponsor logo on Hackathon T-shirts

  *  Sponsor logo on Hackathon signage

  *  Sponsor logo on the Hackathon web page and wiki

  *  Sponsor logo and call out in the Hackathon kickoff and closing
     presentations

  *  Sponsor logo and call out in the IETF plenary presentation

  *  Sponsor logo and call out in the Hackathon recap on [IETF-BLOG]

  *  Recognition in the IETF community for helping the IETF Hackathon
     remain free and open to everyone

7.4.  Champions of Projects

  Champions of projects are the key to a successful Hackathon.  Key
  responsibilities for champions include the following:

  *  Volunteer to lead a project at the Hackathon

  *  Serve as the primary contact for the project

  *  Add and manage information on the Hackathon wiki for the project,
     including the Hackdemo Happy Hour (Section 2.2), Code Lounge
     (Section 2.3), and Team Schedule (Section 5.4.5.1) pages

  *  Promote the project to appropriate groups inside the IETF and
     outside as well

  *  Welcome and organize members of the team

  *  Provide focus, guidance, and leadership for the project

7.5.  IETF LLC, Director of Communications and Operations (was ISOC)

  Key responsibilities include the following:

  *  Promote the Hackathon outside of the IETF, including web search
     engine ad words, social media posts, and listing on external event
     calendars, such as [RIPE-CALENDAR] and [NSRC-CALENDAR]

  *  Handle outreach to local universities

  *  Provide a photographer, including optional team photos and candid
     photos of collaborating during in-person events

  *  Provide laptop stickers (Section 3.2.1.4) at in-person events

7.6.  Judges

  The first several Hackathons involved judges who listened to project
  results presentations by teams at the closing of each Hackathon and
  identified winning teams for an arbitrary number of project
  categories.  Prizes were made available to members of winning teams.
  This was done as an incentive to participate in the Hackathon and
  present results and to provide a fun yet informative end to the
  Hackathon that could be appreciated by the entire IETF community.
  Judging and the awarding of prizes led to confusion regarding the
  nature of the Hackathon, making it appear overly competitive to some.
  Procurement of appropriate prizes was financially and logistically
  challenging.  The arrangement of judges, determination of winners,
  and awarding of prizes all became more time consuming, especially as
  the number of projects and participants grew.  Ultimately, it was
  deemed best to eliminate judging, awards, and prizes entirely.
  Apparently, the IETF community has an innate incentive to participate
  and present results in the Hackathon.

8.  Implementation Status

  The practices described in this document have been established, used,
  and refined over the course of running numerous IETF Hackathons,
  including several at online-only IETF meetings.  The GitHub
  repository [GITHUB-REPO] has been used to collaborate on this
  document.  The IETF-Hackathon GitHub (Section 5.6) contains code
  associated with IETF Hackathons.

9.  Security Considerations

  HackNet (Section 5.8.1) enables Hackathon participants to join the
  IETF network while attending a meeting remotely.  The intent is for
  those connecting remotely to have as open a network as possible, just
  like those connecting to the IETF network at an in-person meeting.  A
  user must have a Datatracker account to access HackNet and is
  expected to respect it, just as they are expected to respect the IETF
  network at an in-person meeting.  If HackNet is exploited, it is
  addressed in the same manner as an exploitation of the IETF network
  would be at an in-person meeting.

9.1.  Privacy Considerations

  The Hackathon complies with the IETF/IRTF/IAB [PRIVACY-STATEMENT].

  Participant names are displayed publicly in the Participant List
  (Section 5.3.1).  As part of their registration, participants may opt
  in to display their email address as well.

  The email addresses of individual champions are often shared publicly
  by the champions on the wiki.  This is done voluntarily by individual
  champions to make it easier for others to contact them.

  Photos taken during the Hackathon, and during the IETF meeting in
  general, are sometimes included in blog posts or on social media.
  Red lanyards are made available to Hackathon participants to wear to
  indicate that they do not wish to be photographed individually or in
  small groups.

10.  IANA Considerations

  This document has no IANA actions.

11.  Informative References

  [AGENDAS]  IETF, "IETF Meeting Agenda",
             <https://datatracker.ietf.org/meeting/agenda/>.

  [BITS-N-BITES]
             IETF, "About Bits-N-Bites",
             <https://www.ietf.org/how/meetings/98/bits-n-bites/>.

  [CODE-LOUNGE]
             IETF, "IETF 113 Code Lounge",
             <https://trac.ietf.org/trac/ietf/meeting/
             wiki/113hackathon/codelounge>.

  [CODE-SPRINT]
             IETF, "Code Sprint",
             <https://www.ietf.org/how/runningcode/code-sprint/>.

  [DATATRACKER]
             IETF, "IETF Datatracker", <https://datatracker.ietf.org/>.

  [DATATRACKER-ACCOUNT]
             IETF, "IETF Datatracker Account Creation",
             <https://datatracker.ietf.org/accounts/create/>.

  [EMAIL-LIST]
             IETF, "IETF Hackathon Mailing List",
             <https://www.ietf.org/mailman/listinfo/Hackathon/>.

  [GATHER]   "Gather", <https://gather.town/>.

  [GITHUB-REPO]
             "draft-ietf-shmoo-hackathon: IETF SHMOO working group
             draft on running an IETF Hackathon", commit 6a8aad6, July
             2022,
             <https://github.com/eckelcu/draft-ietf-shmoo-hackathon/>.

  [HACKATHON-WEBSITE]
             IETF, "IETF Hackathons",
             <https://www.ietf.org/how/runningcode/hackathons/>.

  [HACKDEMO] IETF, "IETF 113 Hackdemo Happy Hour",
             <https://trac.ietf.org/trac/ietf/meeting/
             wiki/113hackathon/hackdemo>.

  [HACKNET]  IETF, "HackNet", <https://hacknet.meeting.ietf.org/>.

  [HEDGEDOC] IETF, "HedgeDoc", <https://notes.ietf.org/>.

  [IETF-106-SURVEY]
             IETF, "IETF 106 Meeting Survey",
             <https://www.ietf.org/media/documents/
             IETF_106_Meeting_Survey.pdf>.

  [IETF-108-HACKATHON-WIKI]
             IETF, "IETF 108 Hackathon Wiki",
             <https://trac.ietf.org/trac/ietf/meeting/
             wiki/108hackathon/>.

  [IETF-110-HACKATHON-WEBSITE]
             IETF, "IETF 110 Hackathon Online",
             <https://www.ietf.org/how/runningcode/
             hackathons/110-hackathon/>.

  [IETF-110-HACKATHON-WIKI]
             IETF, "IETF 110 Hackathon Wiki",
             <https://trac.ietf.org/trac/ietf/meeting/
             wiki/110hackathon/>.

  [IETF-110-SURVEY]
             IETF, "IETF 110 Meeting Survey", <https://ql.tc/8K1JeZ/>.

  [IETF-BLOG]
             IETF, "IETF Blog", <https://www.ietf.org/blog/>.

  [IETF-HACKATHON-GITHUB]
             IETF, "IETF-Hackathon Repositories",
             <https://github.com/ietf-hackathon/>.

  [LOST-AND-FOUND]
             IETF, "IETF 110 Hackathon Lost and Found",
             <https://trac.ietf.org/trac/ietf/meeting/
             wiki/110hackathon/lost&found>.

  [MEETECHO] "Meetecho", <https://www.meetecho.com/>.

  [MEETING-WEBSITE]
             IETF, "Meetings and events",
             <https://www.ietf.org/how/meetings/>.

  [MEETING-WIKI]
             IETF, "IETF Meeting Wiki",
             <https://trac.ietf.org/trac/ietf/meeting/wiki>.

  [NOTE-WELL]
             IETF, "Note Well", <https://ietf.org/about/note-well/>.

  [NSRC-CALENDAR]
             Network Startup Resource Center, "Education Outreach and
             Training (EOT) Calendar for Internet Development",
             <https://nsrc.org/calendar/>.

  [PARTICIPANTS]
             IETF, "IETF 110 Hackathon Participant List",
             <https://registration.ietf.org/110/participants/
             hackathon/>.

  [PRIVACY-STATEMENT]
             IETF, "IETF/IRTF/IAB Privacy Statement",
             <https://www.ietf.org/privacy-statement/>.

  [REGISTRATION-SYSTEM]
             IETF, "IETF Meeting Registration System",
             <https://registration.ietf.org/>.

  [REMARK]   "remark: A simple, in-browser, markdown-driven slideshow
             tool", commit 1bbce13, May 2022,
             <https://github.com/gnab/remark/>.

  [REQUEST-SESSIONS]
             IETF, "IETF Session Request",
             <https://datatracker.ietf.org/secr/sreq/>.

  [RESULTS-PRESENTATION-SCHEDULE]
             IETF, "IETF 110 Hackathon Results Presentation Schedule",
             <https://trac.ietf.org/trac/ietf/meeting/
             wiki/110hackathon/resultspresentationschedule>.

  [RESULTS-PRESENTATIONS]
             IETF, "IETF 110 Hackathon Project Results Presentations",
             commit a6a12bd, March 2021, <https://github.com/ietf-
             hackathon/ietf110-project-presentations>.

  [RIPE-CALENDAR]
             RIPE NCC, "Upcoming Events",
             <https://www.ripe.net/participate/meetings/calendar/>.

  [RUNNING-CODE-SPONSOR]
             IETF, "IETF Meeting Sponsorship: Running Code Sponsors",
             <https://www.ietf.org/support-us/sponsorship/#running-
             code>.

  [SURVEY]   IETF, "IETF 107 Hackathon Results: Participant Survey",
             <https://www.surveymonkey.com/results/SM-9HLRXN8M7/>.

  [TEAM-SCHEDULE]
             IETF, "IETF 110 Hackathon Team Schedule",
             <https://trac.ietf.org/trac/ietf/meeting/
             wiki/110hackathon/teamschedule>.

  [WEBEX-ACCOUNT]
             IETF, "IETF Webex Account",
             <https://ietf.webex.com/webappng/sites/ietf/
             dashboard?siteurl=ietf/>.

Acknowledgments

  The IETF Secretariat, notably Alexa Morris and Stephanie McCammon,
  contributed significantly to the creation of the IETF Hackathon and
  the practices in this document.  Among other things, Alexa drafted
  the initial breakdown of "Roles and Responsibilities" (Section 7),
  and Stephanie created the initial Hackathon website and wiki.  These
  have evolved over time and are used to run each Hackathon.

  Greg Wood, Barry Leiba, Michael Richardson, Benson Muite, Dhruv
  Dhody, Karl Auerbach, Mallory Knodel, Lars Eggert, Robert Sparks,
  Thomas Fossati, Alvaro Retana, Erik Kline, John Scudder, Roman
  Danyliw, and Éric Vyncke also provided significant contributions to
  the Hackathon and to this document.

Author's Address

  Charles Eckel
  Cisco Systems
  United States of America
  Email: [email protected]