RFC 872                                            September 1982
                                                               M82-48







                              TCP-ON-A-LAN





















                             M.A. PADLIPSKY
                          THE MITRE CORPORATION
                         Bedford, Massachusetts





                                Abstract




         The sometimes-held position that the DoD Standard
    Transmission Control Protocol (TCP) and Internet Protocol (IP)
    are inappropriate for use "on" a Local Area Network (LAN) is
    shown to be fallacious.  The paper is a companion piece to
    M82-47, M82-49, M82-50, and M82-51.









































                                    i




                             "TCP-ON-A-LAN"

                             M. A. Padlipsky

    Thesis

         It is the thesis of this paper that fearing "TCP-on-a-LAN"
    is a Woozle which needs slaying.  To slay the "TCP-on-a-LAN"
    Woozle, we need to know three things:  What's a Woozle?  What's a
    LAN?  What's a TCP?

    Woozles

         The first is rather straightforward [1]:

              One fine winter's day when Piglet was brushing away the
         snow in front of his house, he happened to look up, and
         there was Winnie-the-Pooh.  Pooh was walking round and round
         in a circle, thinking of something else, and when Piglet
         called to him, he just went on walking.
              "Hallo!" said Piglet, "what are you doing?"
              "Hunting," said Pooh.
              "Hunting what?"
              "Tracking something," said Winnie-the-Pooh very
         mysteriously.
              "Tracking what?" said Piglet, coming closer.
              "That's just what I ask myself.  I ask myself, What?"
              "What do you think you'll answer?"
              "I shall have to wait until I catch up with it," said
         Winnie-the-Pooh.  "Now look there."  He pointed to the
         ground in front of him.  "What do you see there?
              "Tracks," said Piglet, "Paw-marks."  he gave a little
         squeak of excitement.  "Oh, Pooh!  Do you think it's a--a--a
         Woozle?"

         Well, they convince each other that it is a Woozle, keep
    "tracking," convince each other that it's a herd of Hostile
    Animals, and get duly terrified before Christopher Robin comes
    along and points out that they were following their own tracks
    all the long.

         In other words, it is our contention that expressed fears
    about the consequences of using a particular protocol named "TCP"
    in a particular environment called a Local Area Net stem from
    misunderstandings of the protocol and the environment, not from
    the technical facts of the situation.






                                    1
    RFC 872                                            September 1982


    LAN's

         The second thing we need to know is somewhat less
    straightforward:  A LAN is, properly speaking [2], a
    communications mechanism (or subnetwork) employing a transmission
    technology suitable for relatively short distances (typically a
    few kilometers) at relatively high bit-per-second rates
    (typically greater than a few hundred kilobits per second) with
    relatively low error rates, which exists primarily to enable
    suitably attached computer systems (or "Hosts") to exchange bits,
    and secondarily, though not necessarily, to allow terminals of
    the teletypewriter and CRT classes to exchange bits with Hosts.
    The Hosts are, at least in principle, heterogeneous; that is,
    they are not merely multiple instances of the same operating
    system.  The Hosts are assumed to communicate by means of layered
    protocols in order to achieve what the ARPANET tradition calls
    "resource sharing" and what the newer ISO tradition calls "Open
    System Interconnection."  Addressing typically can be either
    Host-Host (point-to-point) or "broadcast." (In some environments,
    e.g., Ethernet, interesting advantage can be taken of broadcast
    addressing; in other environments, e.g., LAN's which are
    constituents of ARPA- or ISO-style "internets", broadcast
    addressing is deemed too expensive to implement throughout the
    internet as a whole and so may be ignored in the constituent LAN
    even if available as part of the Host-LAN interface.)

         Note that no assumptions are made about the particular
    transmission medium or the particular topology in play.  LAN
    media can be twisted-pair wires, CATV or other coaxial-type
    cables, optical fibers, or whatever.  However, if the medium is a
    processor-to-processor bus it is likely that the system in
    question is going to turn out to "be" a moderately closely
    coupled distributed processor or a somewhat loosely coupled
    multiprocessor rather than a LAN, because the processors are
    unlikely to be using either ARPANET or ISO-style layered
    protocols.  (They'll usually -- either be homogeneous processors
    interpreting only the protocol necessary to use the transmission
    medium, or heterogeneous with one emulating the expectations of
    the other.)  Systems like "PDSC" or "NMIC" (the evolutionarily
    related, bus-oriented, multiple PDP-11 systems in use at the
    Pacific Data Services Center and the National Military
    Intelligence Center, respectively), then, aren't LANs.

         LAN topologies can be either "bus," "ring," or "star".  That
    is, a digital PBX can be a LAN, in the sense of furnishing a
    transmission medium/communications subnetwork for Hosts to do
    resource sharing/Open System Interconnection over, though it
    might not present attractive speed or failure mode properties.
    (It might, though.)  Topologically, it would probably be a
    neutron star.



                                    2
    RFC 872                                            September 1982


         For our purposes, the significant properties of a LAN are
    the high bit transmission capacity and the good error properties.
    Intuitively, a medium with these properties in some sense
    "shouldn't require a heavy-duty protocol designed for long-haul
    nets," according to some.  (We will not address the issue of
    "wasted bandwidth" due to header sizes. [2], pp. 1509f, provides
    ample refutation of that traditional communications notion.)
    However, it must be borne in mind that for our purposes the
    assumption of resource-sharing/OSI type protocols between/among
    the attached Hosts is also extremely significant.  That is, if
    all you're doing is letting some terminals access some different
    Hosts, but the Hosts don't really have any intercomputer
    networking protocols between them, what you have should be viewed
    as a Localized Communications Network (LCN), not a LAN in the
    sense we're talking about here.

    TCP

         The third thing we have to know can be either
    straightforward or subtle, depending largely on how aware we are
    of the context estabished by ARPANET-style prococols:  For the
    visual-minded, Figure 1 and Figure 2 might be all that need be
    "said."  Their moral is meant to be that in ARPANET-style
    layering, layers aren't monoliths.  For those who need more
    explanation, here goes:  TCP [3] (we'll take IP later) is a
    Host-Host protocol (roughly equivalent to the functionality
    implied by some of ISO Level 5 and all of ISO Level 4).  Its most
    significant property is that it presents reliable logical
    connections to protocols above itself.  (This point will be
    returned to subsequently.)  Its next most significant property is
    that it is designed to operate in a "catenet" (also known as the,
    or an, "internet"); that is, its addressing discipline is such
    that Hosts attached to communications subnets other than the one
    a given Host is attached to (the "proximate net") can be
    communicated with as well as Hosts on the proximate net.  Other
    significant properties are those common to the breed:  Host-Host
    protocols (and Transport protocols) "all" offer mechanisms for
    flow Control, Out-of-Band Signals, Logical Connection management,
    and the like.

         Because TCP has a catenet-oriented addressing mechanism
    (that is, it expresses foreign Host addresses as the
    "two-dimensional" entity Foreign Net/Foreign Host because it
    cannot assume that the Foreign Host is attached to the proximate
    net), to be a full Host-Host protocol it needs an adjunct to deal
    with the proximate net.  This adjunct, the Internet Protocol (IP)
    was designed as a separate protocol from TCP, however, in order
    to allow it to play the same role it plays for TCP for other
    Host-Host protocols too.




                                    3
    RFC 872                                            September 1982


         In order to "deal with the proximate net", IP possess the
    following significant properties:  An IP implementation maps from
    a virtualization (or common intermediate representation) of
    generic proximate net qualities (such as precedence, grade of
    service, security labeling) to the closest equivalent on the
    proximate net. It determines whether the "Internet Address" of a
    given transmission is on the proximate net or not; if so, it
    sends it; if not, it sends it to a "Gateway" (where another IP
    module resides).  That is, IP handles internet routing, whereas
    TCP (or some other Host-Host  protocol) handles only internet
    addressing.  Because some proximate nets will accept smaller
    transmissions ("packets") than others, IP, qua protocol, also has
    a discipline for allowing packets to be fragmented while in the
    catenet and reassembled at their destination.  Finally (for our
    purposes), IP offers a mechanism to allow the particular protocol
    it was called by (for a given packet) to be identified so that
    the receiver can demultiplex transmissions based on IP-level
    information only. (This is in accordance with the Principle of
    Layering:  you don't want to have to look at the data IP is
    conveying to find out what to do with it.)

         Now that all seems rather complex, even though it omits a
    number of mechanisms.  (For a more complete discussion, see
    Reference [4].)  But it should be just about enough to slay the
    Woozle, especially if just one more protocol's most significant
    property can be snuck in.  An underpublicized member of the
    ARPANET suite of protocols is called UDP--the "User Datagram
    Protocol."  UDP is designed for speed rather than accuracy.  That
    is, it's not "reliable."  All there is to UDP, basically, is a
    mechanism to allow a given packet to be associated with a given
    logical connection. Not a TCP logical connection, mind you, but a
    UDP logical connection.  So if all you want is the ability to
    demultiplex data streams from your Host-Host protocol, you use
    UDP, not TCP.  ("You" is usually supposed to be a Packetized
    Speech protocol, but doesn't have to be.)  (And we'll worry about
    Flow Control some other time.)

    TCP-on-a-LAN

         So whether you're a Host proximate to a LAN or not, and even
    whether your TCP/IP is "inboard" or "outboard" of you, if you're
    talking to a Host somewhere out there on the catenet, you use IP;
    and if you're exercising some process-level/applications protocol
    (roughly equivalent to some of some versions of ISO L5 and all of
    L6 and L7) that expects TCP/IP as its Host-Host protocol (because
    it "wants" reliable, flow controlled, ordered delivery [whoops,
    forgot that "ordered" property earlier--but it doesn't matter all
    that much for present purposes] over logical connections which
    allow it to be




                                    4
    RFC 872                                            September 1982


    addressed via a Well-Known Socket), you use TCP "above" IP
    regardless of whether the other Host is on your proximate net or
    not.  But if your application doesn't require the properties of
    TCP (say for Packetized Speech), don't use it--regardless of
    where or what you are.  And if you want to make the decision
    about whether you're talking to a proximate Host explicitly and
    not even go through IP, you can even arrange to do that (though
    it might make for messy implementation under some circumstances).
    That is, if you want to take advantage of the properties of your
    LAN "in the raw" and have or don't need appropriate applications
    protocols, the Reference Model to which TCP/IP were designed
    won't stop you.  See Figure 2 if you're visual.  A word of
    caution, though:  those applications probably will need protocols
    of some sort--and they'll probably need some sort of Host-Host
    protocol under them, so unless you relish maintaining "parallel"
    suites of protocols....  that is, you really would be better off
    with TCP most of the time locally anyway, because you've got to
    have it to talk to the catenet and it's a nuisance to have
    "something else" to talk over the LAN--when, of course, what
    you're talking requires a Host-Host protocol.

         We'll touch on "performance" issues in a bit more detail
    later. At this level, though, one point really does need to be
    made:  On the "reliability" front, many (including the author) at
    first blush take the TCP checksum to be "overkill" for use on a
    LAN, which does, after all, typically present extremely good
    error properties. Interestingly enough, however, metering of TCP
    implementations on several Host types in the research community
    shows that the processing time expended on the TCP checksum is
    only around 12% of the per-transmission processing time anyway.
    So, again, it's not clear that it's worthwhile to bother with an
    alternate Host-Host protocol for local use (if, that is, you need
    the rest of the properties of TCP other than "reliability"--and,
    of course, always assuming you've got a LAN, not an LCN, as
    distinguished earlier.)

         Take that, Woozle!

    Other Significant Properties

         Oh, by the way, one or two other properties of TCP/IP really
    do bear mention:

         1.   Protocol interpreters for TCP/IP exist for a dozen or
              two different operating systems.

         2.   TCP/IP work, and have been working (though in less
              refined versions) for several years.





                                    5
    RFC 872                                            September 1982


         3.   IP levies no constraints on the interface protocol
              presented by the proximate net (though some protocols
              at that level are more wasteful than others).

         4.   IP levies no constraints on its users; in particular,
              any proximate net that offers alternate routing can be
              taken advantage of (unlike X.25, which appears to
              preclude alternate routing).

         5.   IP-bearing Gateways both exist and present and exploit
              properties 3 and 4.

         6.   TCP/IP are Department of Defense Standards.

         7.   Process (or application) protocols compatible with
              TCP/IP for Virtual Terminal and File Transfer
              (including "electronic mail") exist and have been
              implemented on numerous operating systems.

         8.   "Vendor-style" specifications of TCP/IP are being
              prepared under the aegis of the DoD Protocol Standards
              Technical Panel, for those who find the
              research-community-provided specs not to their liking.

         9.   The research community has recently reported speeds in
              excess of 300 kb/s on an 800 kb/s subnet, 1.2 Mb/s on a
              3 Mb/s subnet, and 9.2 kbs on a 9.6 kb/s phone
              line--all using TCP.  (We don't know of any numbers for
              alternative protocol suites, but it's unlikely they'd
              be appreciably better if they confer like
              functionality--and they may well be worse if they
              represent implementations which haven't been around
              enough to have been iterated a time or three.)

         With the partial exception of property 8, no other
    resource-sharing protocol suite can make those claims.

         Note particularly well that none of the above should be
    construed as eliminating the need for extremely careful
    measurement of TCP/IP performance in/on a LAN.  (You do, after
    all, want to know their limitations, to guide you in when to
    bother ringing in "local" alternatives--but be very careful:  1.
    they're hard to measure commensurately with alternative
    protocols; and 2.  most conventional Hosts can't take [or give]
    as many bits per second as you might imagine.)  It merely
    dramatically refocuses the motivation for doing such measurement.
    (And levies a constraint or two on how you outboard, if you're
    outboarding.)





                                    6
    RFC 872                                            September 1982


    Other Contextual Data

         Our case could really rest here, but some amplification of
    the aside above about Host capacities is warranted, if only to
    suggest that some quantification is available to supplement the a
    priori argument:  Consider the previously mentioned PDSC.  Its
    local terminals operate in a screen-at-a-time mode, each
    screen-load comprising some 16 kb.  How many screens can one of
    its Hosts handle in a given second?  Well, we're told that each
    disk fetch requires 17 ms average latency, and each context
    switch costs around 2 ms, so allowing 1 ms for transmission of
    the data from the disk and to the "net" (it makes the arithmetic
    easy), that would add up to 20 ms "processing" time per screen,
    even if no processing were done to the disk image.  Thus, even if
    the Host were doing nothing else, and  even if the native disk
    I/O software were optimized to do 16 kb reads, it could only
    present 50 screens to its communications mechanism
    (processor-processor bus) per second.  That's 800 kb/s. And
    that's well within the range of TCP-achievable rates (cf.  Other
    Significant Property 9).  So in a realistic sample environment,
    it would certainly seem that typical Hosts can't necessarily
    present so many bits as to overtax the protocols anyway.  (The
    analysis of how many bits typical Hosts can accept is more
    difficult because it depends more heavily on system internals.
    However, the point is nearly moot in that even in the intuitively
    unlikely event that receiving were appreciably faster in
    principle [unlikely because of typical operating system
    constraints on address space sizes, the need to do input to a
    single address space, and the need to share buffers in the
    address space among several processes], you can't accept more
    than you can be given.)

    Conclusion

         The sometimes-expressed fear that using TCP on a local net
    is a bad idea is unfounded.

    References

    [1]  Milne, A. A., "Winnie-the-Pooh", various publishers.

    [2]  The LAN description is based on Clark, D. D.  et al., "An
         Introduction to Local Area Networks,"  IEEE Proc., V. 66, N.
         11, November 1978, pp. 1497-1517, several year's worth of
         conversations with Dr. Clark, and the author's observations
         of both the open literature and the Oral Tradition (which
         were sufficiently well-thought of to have prompted The MITRE
         Corporation/NBS/NSA Local Nets "Brain Picking Panel" to have





                                    7
    RFC 872                                            September 1982


         solicited his testimony during the year he was in FACC's
         employ.*)

    [3]  The TCP/IP descriptions are based on Postel, J. B.,
         "Internet Protocol Specification," and "Transmission Control
         Specification" in DARPA Internet Program Protocol
         Specifications, USC Information Sciences Institute,
         September, 1981, and on more than 10 years' worth of
         conversations with Dr. Postel, Dr. Clark (now the DARPA
         "Internet Architect") and Dr. Vinton G. Cerf (co-originator
         of TCP), and on numerous discussions with several other
         members of the TCP/IP design team, on having edited the
         referenced documents for the PSTP, and, for that matter, on
         having been one of the developers of the ARPANET "Reference
         Model."

    [4]  Padlipsky, M. A., "A Perspective on the ARPANET Reference
         Model", M82-47, The MITRE Corporation, September 1982; also
         available in Proc. INFOCOM '83.

    ________________
    *  In all honesty, as far as I know I started the rumor that TCP
       might be overkill for a LAN at that meeting.  At the next TCP
       design meeting, however, they separated IP out from TCP, and
       everything's been alright for about three years now--except
       for getting the rumor killed.  (I'd worry about Woozles
       turning into roosting chickens if it weren't for the facts
       that:  1.  People tend to ignore their local guru; 2.  I was
       trying to encourage the IP separation; and 3.  All I ever
       wanted was some empirical data.)

    NOTE:  FIGURE 1. ARM in the Abstract, and FIGURE 2.  ARMS,
       Somewhat Particularized, may be obtained by writing to:  Mike
       Padlipsky, MITRE Corporation, P.O. Box 208, Bedford,
       Massachusetts, 01730, or sending computer mail to
       Padlipsky@USC-ISIA.

















                                    8